OpenRaiser/Intern-Atlas huggingface dataset:
Fixup Initialization: Residual Learning Without Normalization
Venue: Conference ICLR 2019
Year: 2019

Normalization layers are a staple in state-of-the-art deep neural network architectures. They are widely believed to stabilize training, enable higher learning rate, accelerate convergence and improve generalization, though the reason for their effectiveness is still an active research topic. In this work, we challenge the commonly-held beliefs by showing that none of the perceived benefits is unique to normalization. Specifically, we propose fixed-update initialization (Fixup), an initialization motivated by solving the exploding and vanishing gradient problem at the beginning of training via properly rescaling a standard initialization. We find training residual networks with Fixup to be as stable as training with normalization -- even for networks with 10,000 layers. Furthermore, with proper regularization, Fixup enables residual networks without normalization to achieve state-of-the-art performance in image classification and machine translation.
Cost-Sensitive Robustness against Adversarial Examples
Venue: Conference ICLR 2019
Year: 2019

Several recent works have developed methods for training classifiers that are certifiably robust against norm-bounded adversarial perturbations. These methods assume that all the adversarial transformations are equally important, which is seldom the case in real-world applications. We advocate for cost-sensitive robustness as the criteria for measuring the classifier's performance for tasks where some adversarial transformation are more important than others. We encode the potential harm of each adversarial transformation in a cost matrix, and propose a general objective function to adapt the robust training method of Wong & Kolter (2018) to optimize for cost-sensitive robustness. Our experiments on simple MNIST and CIFAR10 models with a variety of cost matrices show that the proposed approach can produce models with substantially reduced cost-sensitive robust error, while maintaining classification accuracy.
Learning Representations of Sets through Optimized Permutations
Venue: Conference ICLR 2019
Year: 2019

Representations of sets are challenging to learn because operations on sets should be permutation-invariant. To this end, we propose a Permutation-Optimisation module that learns how to permute a set end-to-end. The permuted set can be further processed to learn a permutation-invariant representation of that set, avoiding a bottleneck in traditional set models. We demonstrate our model's ability to learn permutations and set representations with either explicit or implicit supervision on four datasets, on which we achieve state-of-the-art results: number sorting, image mosaics, classification from image mosaics, and visual question answering.
Harmonic Unpaired Image-to-image Translation
Venue: Conference ICLR 2019
Year: 2019

The recent direction of unpaired image-to-image translation is on one hand very exciting as it alleviates the big burden in obtaining label-intensive pixel-to-pixel supervision, but it is on the other hand not fully satisfactory due to the presence of artifacts and degenerated transformations. In this paper, we take a manifold view of the problem by introducing a smoothness term over the sample graph to attain harmonic functions to enforce consistent mappings during the translation. We develop HarmonicGAN to learn bi-directional translations between the source and the target domains. With the help of similarity-consistency, the inherent self-consistency property of samples can be maintained. Distance metrics defined on two types of features including histogram and CNN are exploited. Under an identical problem setting as CycleGAN, without additional manual inputs and only at a small training-time cost, HarmonicGAN demonstrates a significant qualitative and quantitative improvement over the state of the art, as well as improved interpretability. We show experimental results in a number of applications including medical imaging, object transfiguration, and semantic labeling. We outperform the competing methods in all tasks, and for a medical imaging task in particular our method turns CycleGAN from a failure to a success, halving the mean-squared error, and generating images that radiologists prefer over competing methods in 95% of cases.
Coarse-grain Fine-grain Coattention Network for Multi-evidence Question Answering
Venue: Conference ICLR 2019
Year: 2019

End-to-end neural models have made significant progress in question answering, however recent studies show that these models implicitly assume that the answer and evidence appear close together in a single document. In this work, we propose the Coarse-grain Fine-grain Coattention Network (CFC), a new question answering model that combines information from evidence across multiple documents. The CFC consists of a coarse-grain module that interprets documents with respect to the query then finds a relevant answer, and a fine-grain module which scores each candidate answer by comparing its occurrences across all of the documents with the query. We design these modules using hierarchies of coattention and self-attention, which learn to emphasize different parts of the input. On the Qangaroo WikiHop multi-evidence question answering task, the CFC obtains a new state-of-the-art result of 70.6% on the blind test set, outperforming the previous best by 3% accuracy despite not using pretrained contextual encoders.
Environment Probing Interaction Policies
Venue: Conference ICLR 2019
Year: 2019

A key challenge in reinforcement learning (RL) is environment generalization: a policy trained to solve a task in one environment often fails to solve the same task in a slightly different test environment. A common approach to improve inter-environment transfer is to learn policies that are invariant to the distribution of testing environments. However, we argue that instead of being invariant, the policy should identify the specific nuances of an environment and exploit them to achieve better performance. In this work, we propose the 'Environment-Probing' Interaction (EPI) policy, a policy that probes a new environment to extract an implicit understanding of that environment's behavior. Once this environment-specific information is obtained, it is used as an additional input to a task-specific policy that can now perform environment-conditioned actions to solve a task. To learn these EPI-policies, we present a reward function based on transition predictability. Specifically, a higher reward is given if the trajectory generated by the EPI-policy can be used to better predict transitions. We experimentally show that EPI-conditioned task-specific policies significantly outperform commonly used policy generalization methods on novel testing environments.
SGD Converges to Global Minimum in Deep Learning via Star-convex Path
Venue: Conference ICLR 2019
Year: 2019

Stochastic gradient descent (SGD) has been found to be surprisingly effective in training a variety of deep neural networks. However, there is still a lack of understanding on how and why SGD can train these complex networks towards a global minimum. In this study, we establish the convergence of SGD to a global minimum for nonconvex optimization problems that are commonly encountered in neural network training. Our argument exploits the following two important properties: 1) the training loss can achieve zero value (approximately), which has been widely observed in deep learning; 2) SGD follows a star-convex path, which is verified by various experiments in this paper. In such a context, our analysis shows that SGD, although has long been considered as a randomized algorithm, converges in an intrinsically deterministic manner to a global minimum.
Estimating Gradients for Discrete Random Variables by Sampling without Replacement
Venue: Conference ICLR 2020
Year: 2020

We derive an unbiased estimator for expectations over discrete random variables based on sampling without replacement, which reduces variance as it avoids duplicate samples. We show that our estimator can be derived as the Rao-Blackwellization of three different estimators. Combining our estimator with REINFORCE, we obtain a policy gradient estimator and we reduce its variance using a built-in control variate which is obtained without additional model evaluations. The resulting estimator is closely related to other gradient estimators. Experiments with a toy problem, a categorical Variational Auto-Encoder and a structured prediction problem show that our estimator is the only estimator that is consistently among the best estimators in both high and low entropy settings.
Padé Activation Units: End-to-end Learning of Flexible Activation Functions in Deep Networks
Venue: Conference ICLR 2020
Year: 2020

The performance of deep network learning strongly depends on the choice of the non-linear activation function associated with each neuron. However, deciding on the best activation is non-trivial, and the choice depends on the architecture, hyper-parameters, and even on the dataset. Typically these activations are fixed by hand before training. Here, we demonstrate how to eliminate the reliance on first picking fixed activation functions by using flexible parametric rational functions instead. The resulting Padé Activation Units (PAUs) can both approximate common activation functions and also learn new ones while providing compact representations. Our empirical evidence shows that end-to-end learning deep networks with PAUs can increase the predictive performance. Moreover, PAUs pave the way to approximations with provable robustness. https://github.com/ml-research/pau
Learning Nearly Decomposable Value Functions Via Communication Minimization
Venue: Conference ICLR 2020
Year: 2020

Reinforcement learning encounters major challenges in multi-agent settings, such as scalability and non-stationarity. Recently, value function factorization learning emerges as a promising way to address these challenges in collaborative multi-agent systems. However, existing methods have been focusing on learning fully decentralized value functions, which are not efficient for tasks requiring communication. To address this limitation, this paper presents a novel framework for learning nearly decomposable Q-functions (NDQ) via communication minimization, with which agents act on their own most of the time but occasionally send messages to other agents in order for effective coordination. This framework hybridizes value function factorization learning and communication learning by introducing two information-theoretic regularizers. These regularizers are maximizing mutual information between agents' action selection and communication messages while minimizing the entropy of messages between agents. We show how to optimize these regularizers in a way that is easily integrated with existing value function factorization methods such as QMIX. Finally, we demonstrate that, on the StarCraft unit micromanagement benchmark, our framework significantly outperforms baseline methods and allows us to cut off more than $80\%$ of communication without sacrificing the performance. The videos of our experiments are available at https://sites.google.com/view/ndq.
Conditional Learning of Fair Representations
Venue: Conference ICLR 2020
Year: 2020

We propose a novel algorithm for learning fair representations that can simultaneously mitigate two notions of disparity among different demographic subgroups in the classification setting. Two key components underpinning the design of our algorithm are balanced error rate and conditional alignment of representations. We show how these two components contribute to ensuring accuracy parity and equalized false-positive and false-negative rates across groups without impacting demographic parity. Furthermore, we also demonstrate both in theory and on two real-world experiments that the proposed algorithm leads to a better utility-fairness trade-off on balanced datasets compared with existing algorithms on learning fair representations for classification.
Understanding and Improving Information Transfer in Multi-Task Learning
Venue: Conference ICLR 2020
Year: 2020

We investigate multi-task learning approaches that use a shared feature representation for all tasks. To better understand the transfer of task information, we study an architecture with a shared module for all tasks and a separate output module for each task. We study the theory of this setting on linear and ReLU-activated models. Our key observation is that whether or not tasks' data are well-aligned can significantly affect the performance of multi-task learning. We show that misalignment between task data can cause negative transfer (or hurt performance) and provide sufficient conditions for positive transfer. Inspired by the theoretical insights, we show that aligning tasks' embedding layers leads to performance gains for multi-task training and transfer learning on the GLUE benchmark and sentiment analysis tasks; for example, we obtain a 2.35% GLUE score average improvement on 5 GLUE tasks over BERT-LARGE using our alignment method. We also design an SVD-based task reweighting scheme and show that it improves the robustness of multi-task training on a multi-label image dataset.
Progressive Learning and Disentanglement of Hierarchical Representations
Venue: Conference ICLR 2020
Year: 2020

Learning rich representation from data is an important task for deep generative models such as variational auto-encoder (VAE). However, by extracting high-level abstractions in the bottom-up inference process, the goal of preserving all factors of variations for top-down generation is compromised. Motivated by the concept of "starting small", we present a strategy to progressively learn independent hierarchical representations from high- to low-levels of abstractions. The model starts with learning the most abstract representation, and then progressively grow the network architecture to introduce new representations at different levels of abstraction. We quantitatively demonstrate the ability of the presented model to improve disentanglement in comparison to existing works on two benchmark data sets using three disentanglement metrics, including a new metric we proposed to complement the previously-presented metric of mutual information gap. We further present both qualitative and quantitative evidence on how the progression of learning improves disentangling of hierarchical representations. By drawing on the respective advantage of hierarchical representation learning and progressive learning, this is to our knowledge the first attempt to improve disentanglement by progressively growing the capacity of VAE to learn hierarchical representations.
Reinforcement Learning Based Graph-to-Sequence Model for Natural Question Generation
Venue: Conference ICLR 2020
Year: 2020

Natural question generation (QG) aims to generate questions from a passage and an answer. Previous works on QG either (i) ignore the rich structure information hidden in text, (ii) solely rely on cross-entropy loss that leads to issues like exposure bias and inconsistency between train/test measurement, or (iii) fail to fully exploit the answer information. To address these limitations, in this paper, we propose a reinforcement learning (RL) based graph-to-sequence (Graph2Seq) model for QG. Our model consists of a Graph2Seq generator with a novel Bidirectional Gated Graph Neural Network based encoder to embed the passage, and a hybrid evaluator with a mixed objective combining both cross-entropy and RL losses to ensure the generation of syntactically and semantically valid text. We also introduce an effective Deep Alignment Network for incorporating the answer information into the passage at both the word and contextual levels. Our model is end-to-end trainable and achieves new state-of-the-art scores, outperforming existing methods by a significant margin on the standard SQuAD benchmark.
Variational Hetero-Encoder Randomized GANs for Joint Image-Text Modeling
Venue: Conference ICLR 2020
Year: 2020

For bidirectional joint image-text modeling, we develop variational hetero-encoder (VHE) randomized generative adversarial network (GAN), a versatile deep generative model that integrates a probabilistic text decoder, probabilistic image encoder, and GAN into a coherent end-to-end multi-modality learning framework. VHE randomized GAN (VHE-GAN) encodes an image to decode its associated text, and feeds the variational posterior as the source of randomness into the GAN image generator. We plug three off-the-shelf modules, including a deep topic model, a ladder-structured image encoder, and StackGAN++, into VHE-GAN, which already achieves competitive performance. This further motivates the development of VHE-raster-scan-GAN that generates photo-realistic images in not only a multi-scale low-to-high-resolution manner, but also a hierarchical-semantic coarse-to-fine fashion. By capturing and relating hierarchical semantic and visual concepts with end-to-end training, VHE-raster-scan-GAN achieves state-of-the-art performance in a wide variety of image-text multi-modality learning and generation tasks.
Memory-Based Graph Networks
Venue: Conference ICLR 2020
Year: 2020

Graph neural networks (GNNs) are a class of deep models that operate on data with arbitrary topology represented as graphs. We introduce an efficient memory layer for GNNs that can jointly learn node representations and coarsen the graph. We also introduce two new networks based on this layer: memory-based GNN (MemGNN) and graph memory network (GMN) that can learn hierarchical graph representations. The experimental results shows that the proposed models achieve state-of-the-art results in eight out of nine graph classification and regression benchmarks. We also show that the learned representations could correspond to chemical features in the molecule data. Code and reference implementations are released at: https://github.com/amirkhas/GraphMemoryNet
Chameleon: Adaptive Code Optimization for Expedited Deep Neural Network Compilation
Venue: Conference ICLR 2020
Year: 2020

Achieving faster execution with shorter compilation time can foster further diversity and innovation in neural networks. However, the current paradigm of executing neural networks either relies on hand-optimized libraries, traditional compilation heuristics, or very recently genetic algorithms and other stochastic methods. These methods suffer from frequent costly hardware measurements rendering them not only too time consuming but also suboptimal. As such, we devise a solution that can learn to quickly adapt to a previously unseen design space for code optimization, both accelerating the search and improving the output performance. This solution dubbed Chameleon leverages reinforcement learning whose solution takes fewer steps to converge, and develops an adaptive sampling algorithm that not only focuses on the costly samples (real hardware measurements) on representative points but also uses a domain-knowledge inspired logic to improve the samples itself. Experimentation with real hardware shows that Chameleon provides 4.45x speed up in optimization time over AutoTVM, while also improving inference time of the modern deep networks by 5.6%.
Meta-learning curiosity algorithms
Venue: Conference ICLR 2020
Year: 2020

We hypothesize that curiosity is a mechanism found by evolution that encourages meaningful exploration early in an agent's life in order to expose it to experiences that enable it to obtain high rewards over the course of its lifetime. We formulate the problem of generating curious behavior as one of meta-learning: an outer loop will search over a space of curiosity mechanisms that dynamically adapt the agent's reward signal, and an inner loop will perform standard reinforcement learning using the adapted reward signal. However, current meta-RL methods based on transferring neural network weights have only generalized between very similar tasks. To broaden the generalization, we instead propose to meta-learn algorithms: pieces of code similar to those designed by humans in ML papers. Our rich language of programs combines neural networks with other building blocks such as buffers, nearest-neighbor modules and custom loss functions. We demonstrate the effectiveness of the approach empirically, finding two novel curiosity algorithms that perform on par or better than human-designed published curiosity algorithms in domains as disparate as grid navigation with image inputs, acrobot, lunar lander, ant and hopper.
Gradient $\ell_1$ Regularization for Quantization Robustness
Venue: Conference ICLR 2020
Year: 2020

We analyze the effect of quantizing weights and activations of neural networks on their loss and derive a simple regularization scheme that improves robustness against post-training quantization. By training quantization-ready networks, our approach enables storing a single set of weights that can be quantized on-demand to different bit-widths as energy and memory requirements of the application change. Unlike quantization-aware training using the straight-through estimator that only targets a specific bit-width and requires access to training data and pipeline, our regularization-based method paves the way for "on the fly'' post-training quantization to various bit-widths. We show that by modeling quantization as a $\ell_\infty$-bounded perturbation, the first-order term in the loss expansion can be regularized using the $\ell_1$-norm of gradients. We experimentally validate the effectiveness of our regularization scheme on different architectures on CIFAR-10 and ImageNet datasets.
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
Venue: Conference ICLR 2020
Year: 2020

Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to extend reinforcement learning agents to meet the challenges of natural language understanding, partial observability, and action generation in combinatorially-large text-based action spaces. We present KG-A2C, an agent that builds a dynamic knowledge graph while exploring and generates actions using a template-based action space. We contend that the dual uses of the knowledge graph to reason about game state and to constrain natural language generation are the keys to scalable exploration of combinatorially large natural language actions. Results across a wide variety of IF games show that KG-A2C outperforms current IF agents despite the exponential increase in action space size.
Learning to Retrieve Reasoning Paths over Wikipedia Graph for Question Answering
Venue: Conference ICLR 2020
Year: 2020

Answering questions that require multi-hop reasoning at web-scale necessitates retrieving multiple evidence documents, one of which often has little lexical or semantic relationship to the question. This paper introduces a new graph-based recurrent retrieval approach that learns to retrieve reasoning paths over the Wikipedia graph to answer multi-hop open-domain questions. Our retriever model trains a recurrent neural network that learns to sequentially retrieve evidence paragraphs in the reasoning path by conditioning on the previously retrieved documents. Our reader model ranks the reasoning paths and extracts the answer span included in the best reasoning path. Experimental results show state-of-the-art results in three open-domain QA datasets, showcasing the effectiveness and robustness of our method. Notably, our method achieves significant improvement in HotpotQA, outperforming the previous best model by more than 14 points.