OpenRaiser/Intern-Atlas huggingface dataset:
AP-MTL: Attention Pruned Multi-task Learning Model for Real-time Instrument Detection and Segmentation in Robot-assisted Surgery
Venue: Conference ICRA 2020
Year: 2020

Surgical scene understanding and multi-tasking learning are crucial for image-guided robotic surgery. Training a real-time robotic system for the detection and segmentation of high-resolution images provides a challenging problem with the limited computational resource. The perception drawn can be applied in effective real-time feedback, surgical skill assessment, and human-robot collaborative surgeries to enhance surgical outcomes. For this purpose, we develop a novel end-to-end trainable real-time Multi-Task Learning (MTL) model with weight-shared encoder and task-aware detection and segmentation decoders. Optimization of multiple tasks at the same convergence point is vital and presents a complex problem. Thus, we propose an asynchronous task-aware optimization (ATO) technique to calculate task-oriented gradients and train the decoders independently. Moreover, MTL models are always computationally expensive, which hinder real-time applications. To address this challenge, we introduce a global attention dynamic pruning (GADP) by removing less significant and sparse parameters. We further design a skip squeeze and excitation (SE) module, which suppresses weak features, excites significant features and performs dynamic spatial and channel-wise feature re-calibration. Validating on the robotic instrument segmentation dataset of MICCAI endoscopic vision challenge, our model significantly outperforms state-of-the-art segmentation and detection models, including best-performed models in the challenge.
Planning, Learning and Reasoning Framework for Robot Truck Unloading
Venue: Conference ICRA 2020
Year: 2020

We consider the task of autonomously unloading boxes from trucks using an industrial manipulator robot. There are multiple challenges that arise: (1) real-time motion planning for a complex robotic system carrying two articulated mechanisms, an arm and a scooper, (2) decision-making in terms of what action to execute next given imperfect information about boxes such as their masses, (3) accounting for the sequential nature of the problem where current actions affect future state of the boxes, and (4) real-time execution that interleaves high-level decision-making with lower level motion planning. In this work, we propose a planning, learning, and reasoning framework to tackle these challenges, and describe its components including motion planning, belief space planning for offline learning, online decision-making based on offline learning, and an execution module to combine decision-making with motion planning. We analyze the performance of the framework on real-world scenarios. In particular, motion planning and execution modules are evaluated in simulation and on a real robot, while offline learning and online decision-making are evaluated in simulated real-world scenarios.
Active Reward Learning for Co-Robotic Vision Based Exploration in Bandwidth Limited Environments
Venue: Conference ICRA 2020
Year: 2020

We present a novel POMDP problem formulation for a robot that must autonomously decide where to go to collect new and scientifically relevant images given a limited ability to communicate with its human operator. From this formulation we derive constraints and design principles for the observation model, reward model, and communication strategy of such a robot, exploring techniques to deal with the very high-dimensional observation space and scarcity of relevant training data. We introduce a novel active reward learning strategy based on making queries to help the robot minimize path "regret" online, and evaluate it for suitability in autonomous visual exploration through simulations. We demonstrate that, in some bandwidth-limited environments, this novel regret-based criterion enables the robotic explorer to collect up to 17% more reward per mission than the next-best criterion.
Dynamic Cloth Manipulation with Deep Reinforcement Learning
Venue: Conference ICRA 2020
Year: 2020

In this paper we present a Deep Reinforcement Learning approach to solve dynamic cloth manipulation tasks. Differing from the case of rigid objects, we stress that the followed trajectory (including speed and acceleration) has a decisive influence on the final state of cloth, which can greatly vary even if the positions reached by the grasped points are the same. We explore how goal positions for non-grasped points can be attained through learning adequate trajectories for the grasped points. Our approach uses few demonstrations to improve control policy learning, and a sparse reward approach to avoid engineering complex reward functions. Since perception of textiles is challenging, we also study different state representations to assess the minimum observation space required for learning to succeed. Finally, we compare different combinations of control policy encodings, demonstrations, and sparse reward learning techniques, and show that our proposed approach can learn dynamic cloth manipulation in an efficient way, i.e., using a reduced observation space, a few demonstrations, and a sparse reward.
Scaling down an insect-size microrobot, HAMR-VI into HAMR-Jr
Venue: Conference ICRA 2020
Year: 2020

Here we present HAMR-Jr, a \SI{22.5}{\milli\meter}, \SI{320}{\milli\gram} quadrupedal microrobot. With eight independently actuated degrees of freedom, HAMR-Jr is, to our knowledge, the most mechanically dexterous legged robot at its scale and is capable of high-speed locomotion (\SI{13.91}{bodylengths~\second^{-1}}) at a variety of stride frequencies (\SI{1}{}-\SI{200}{\hertz}) using multiple gaits. We achieved this using a design and fabrication process that is flexible, allowing scaling with minimum changes to our workflow. We further characterized HAMR-Jr's open-loop locomotion and compared it with the larger scale HAMR-VI microrobot to demonstrate the effectiveness of scaling laws in predicting running performance.
Analysis and Prediction of Pedestrian Crosswalk Behavior during Automated Vehicle Interactions
Venue: Conference ICRA 2020
Year: 2020

For safe navigation around pedestrians, automated vehicles (AVs) need to plan their motion by accurately predicting pedestrians trajectories over long time horizons. Current approaches to AV motion planning around crosswalks predict only for short time horizons (1-2 s) and are based on data from pedestrian interactions with human-driven vehicles (HDVs). In this paper, we develop a hybrid systems model that uses pedestrians gap acceptance behavior and constant velocity dynamics for long-term pedestrian trajectory prediction when interacting with AVs. Results demonstrate the applicability of the model for long-term (> 5 s) pedestrian trajectory prediction at crosswalks. Further we compared measures of pedestrian crossing behaviors in the immersive virtual environment (when interacting with AVs) to that in the real world (results of published studies of pedestrians interacting with HDVs), and found similarities between the two. These similarities demonstrate the applicability of the hybrid model of AV interactions developed from an immersive virtual environment (IVE) for real-world scenarios for both AVs and HDVs.
Full-Scale Continuous Synthetic Sonar Data Generation with Markov Conditional Generative Adversarial Networks*
Venue: Conference ICRA 2020
Year: 2020

Deployment and operation of autonomous underwater vehicles is expensive and time-consuming. High-quality realistic sonar data simulation could be of benefit to multiple applications, including training of human operators for post-mission analysis, as well as tuning and validation of autonomous target recognition (ATR) systems for underwater vehicles. Producing realistic synthetic sonar imagery is a challenging problem as the model has to account for specific artefacts of real acoustic sensors, vehicle altitude, and a variety of environmental factors. We propose a novel method for generating realistic-looking sonar side-scans of full-length missions, called Markov Conditional pix2pix (MC-pix2pix). Quantitative assessment results confirm that the quality of the produced data is almost indistinguishable from real. Furthermore, we show that bootstrapping ATR systems with MC-pix2pix data can improve the performance. Synthetic data is generated 18 times faster than real acquisition speed, with full user control over the topography of the generated data.
Mapless Navigation among Dynamics with Social-safety-awareness: a reinforcement learning approach from 2D laser scans
Venue: Conference ICRA 2020
Year: 2020

We propose a method to tackle the problem of mapless collision-avoidance navigation where humans are present using 2D laser scans. Our proposed method uses ego-safety to measure collision from the robot's perspective while social-safety to measure the impact of our robot's actions on surrounding pedestrians. Specifically, the social-safety part predicts the intrusion impact of our robot's action into the interaction area with surrounding humans. We train the policy using reinforcement learning on a simple simulator and directly evaluate the learned policy in Gazebo and real robot tests. Experiments show the learned policy can be smoothly transferred without any fine tuning. We observe that our method demonstrates time-efficient path planning behavior with high success rate in mapless navigation tasks. Furthermore, we test our method in a navigation among dynamic crowds task considering both low and high volume traffic. Our learned policy demonstrates cooperative behavior that actively drives our robot into traffic flows while showing respect to nearby pedestrians. Evaluation videos are at https://sites.google.com/view/ssw-batman
Visual Geometric Skill Inference by Watching Human Demonstration
Venue: Conference ICRA 2020
Year: 2020

We study the problem of learning manipulation skills from human demonstration video by inferring the association relationships between geometric features. Motivation for this work stems from the observation that humans perform eye-hand coordination tasks by using geometric primitives to define a task while a geometric control error drives the task through execution. We propose a graph based kernel regression method to directly infer the underlying association constraints from human demonstration video using Incremental Maximum Entropy Inverse Reinforcement Learning (InMaxEnt IRL). The learned skill inference provides human readable task definition and outputs control errors that can be directly plugged into traditional controllers. Our method removes the need for tedious feature selection and robust feature trackers required in traditional approaches (e.g. feature-based visual servoing). Experiments show our method infers correct geometric associations even with only one human demonstration video and can generalize well under variance.
Kinematic Modeling and Compliance Modulation of Redundant Manipulators Under Bracing Constraints
Venue: Conference ICRA 2020
Year: 2020

Collaborative robots should ideally use low torque actuators for passive safety reasons. However, some applications require these collaborative robots to reach deep into confined spaces while assisting a human operator in physically demanding tasks. In this paper, we consider the use of in-situ collaborative robots (ISCRs) that balance the conflicting demands of passive safety dictating low torque actuation and the need to reach into deep confined spaces. We consider the judicious use of bracing as a possible solution to these conflicting demands and present a modeling framework that takes into account the constrained kinematics and the effect of bracing on the end-effector compliance. We then define a redundancy resolution framework that minimizes the directional compliance of the end-effector while maximizing end-effector dexterity. Kinematic simulation results show that the redundancy resolution strategy successfully decreases compliance and improves kinematic conditioning while satisfying the constraints imposed by the bracing task. Applications of this modeling framework can support future research on the choice of bracing locations and support the formation of an admittance control framework for collaborative control of ISCRs under bracing constraints. Such robots can benefit workers in the future by reducing the physiological burdens that contribute to musculoskeletal injury.
Differentiable Mapping Networks: Learning Structured Map Representations for Sparse Visual Localization
Venue: Conference ICRA 2020
Year: 2020

Mapping and localization, preferably from a small number of observations, are fundamental tasks in robotics. We address these tasks by combining spatial structure (differentiable mapping) and end-to-end learning in a novel neural network architecture: the Differentiable Mapping Network (DMN). The DMN constructs a spatially structured view-embedding map and uses it for subsequent visual localization with a particle filter. Since the DMN architecture is end-to-end differentiable, we can jointly learn the map representation and localization using gradient descent. We apply the DMN to sparse visual localization, where a robot needs to localize in a new environment with respect to a small number of images from known viewpoints. We evaluate the DMN using simulated environments and a challenging real-world Street View dataset. We find that the DMN learns effective map representations for visual localization. The benefit of spatial structure increases with larger environments, more viewpoints for mapping, and when training data is scarce. Project website: http://sites.google.com/view/differentiable-mapping
Transferable Task Execution from Pixels through Deep Planning Domain Learning
Venue: Conference ICRA 2020
Year: 2020

While robots can learn models to solve many manipulation tasks from raw visual input, they cannot usually use these models to solve new problems. On the other hand, symbolic planning methods such as STRIPS have long been able to solve new problems given only a domain definition and a symbolic goal, but these approaches often struggle on the real world robotic tasks due to the challenges of grounding these symbols from sensor data in a partially-observable world. We propose Deep Planning Domain Learning (DPDL), an approach that combines the strengths of both methods to learn a hierarchical model. DPDL learns a high-level model which predicts values for a large set of logical predicates consisting of the current symbolic world state, and separately learns a low-level policy which translates symbolic operators into executable actions on the robot. This allows us to perform complex, multi-step tasks even when the robot has not been explicitly trained on them. We show our method on manipulation tasks in a photorealistic kitchen scenario.
Human-Centric Active Perception for Autonomous Observation
Venue: Conference ICRA 2020
Year: 2020

As robot autonomy improves, robots are increasingly being considered in the role of autonomous observation systems -- free-flying cameras capable of actively tracking human activity within some predefined area of interest. In this work, we formulate the autonomous observation problem through multi-objective optimization, presenting a novel Semi-MDP formulation of the autonomous human observation problem that maximizes observation rewards while accounting for both human- and robot-centric costs. We demonstrate that the problem can be solved with both scalarization-based Multi-Objective MDP methods and Constrained MDP methods, and discuss the relative benefits of each approach. We validate our work on activity tracking using a NASA Astrobee robot operating within a simulated International Space Station environment.
Action Image Representation: Learning Scalable Deep Grasping Policies with Zero Real World Data
Venue: Conference ICRA 2020
Year: 2020

This paper introduces Action Image, a new grasp proposal representation that allows learning an end-to-end deep-grasping policy. Our model achieves $84\%$ grasp success on $172$ real world objects while being trained only in simulation on $48$ objects with just naive domain randomization. Similar to computer vision problems, such as object detection, Action Image builds on the idea that object features are invariant to translation in image space. Therefore, grasp quality is invariant when evaluating the object-gripper relationship; a successful grasp for an object depends on its local context, but is independent of the surrounding environment. Action Image represents a grasp proposal as an image and uses a deep convolutional network to infer grasp quality. We show that by using an Action Image representation, trained networks are able to extract local, salient features of grasping tasks that generalize across different objects and environments. We show that this representation works on a variety of inputs, including color images (RGB), depth images (D), and combined color-depth (RGB-D). Our experimental results demonstrate that networks utilizing an Action Image representation exhibit strong domain transfer between training on simulated data and inference on real-world sensor streams. Finally, our experiments show that a network trained with Action Image improves grasp success ($84\%$ vs. $53\%$) over a baseline model with the same structure, but using actions encoded as vectors.
TrueRMA: Learning Fast and Smooth Robot Trajectories with Recursive Midpoint Adaptations in Cartesian Space
Venue: Conference ICRA 2020
Year: 2020

We present TrueRMA, a data-efficient, model-free method to learn cost-optimized robot trajectories over a wide range of starting points and endpoints. The key idea is to calculate trajectory waypoints in Cartesian space by recursively predicting orthogonal adaptations relative to the midpoints of straight lines. We generate a differentiable path by adding circular blends around the waypoints, calculate the corresponding joint positions with an inverse kinematics solver and calculate a time-optimal parameterization considering velocity and acceleration limits. During training, the trajectory is executed in a physics simulator and costs are assigned according to a user-specified cost function which is not required to be differentiable. Given a starting point and an endpoint as input, a neural network is trained to predict midpoint adaptations that minimize the cost of the resulting trajectory via reinforcement learning. We successfully train a KUKA iiwa robot to keep a ball on a plate while moving between specified points and compare the performance of TrueRMA against two baselines. The results show that our method requires less training data to learn the task while generating shorter and faster trajectories.
Autonomously Navigating a Surgical Tool Inside the Eye by Learning from Demonstration
Venue: Conference ICRA 2020
Year: 2020

A fundamental challenge in retinal surgery is safely navigating a surgical tool to a desired goal position on the retinal surface while avoiding damage to surrounding tissues, a procedure that typically requires tens-of-microns accuracy. In practice, the surgeon relies on depth-estimation skills to localize the tool-tip with respect to the retina in order to perform the tool-navigation task, which can be prone to human error. To alleviate such uncertainty, prior work has introduced ways to assist the surgeon by estimating the tool-tip distance to the retina and providing haptic or auditory feedback. However, automating the tool-navigation task itself remains unsolved and largely unexplored. Such a capability, if reliably automated, could serve as a building block to streamline complex procedures and reduce the chance for tissue damage. Towards this end, we propose to automate the tool-navigation task by learning to mimic expert demonstrations of the task. Specifically, a deep network is trained to imitate expert trajectories toward various locations on the retina based on recorded visual servoing to a given goal specified by the user. The proposed autonomous navigation system is evaluated in simulation and in physical experiments using a silicone eye phantom. We show that the network can reliably navigate a needle surgical tool to various desired locations within 137 microns accuracy in physical experiments and 94 microns in simulation on average, and generalizes well to unseen situations such as in the presence of auxiliary surgical tools, variable eye backgrounds, and brightness conditions.
Moving object detection for visual odometry in a dynamic environment based on occlusion accumulation
Venue: Conference ICRA 2020
Year: 2020

Detection of moving objects is an essential capability in dealing with dynamic environments. Most moving object detection algorithms have been designed for color images without depth. For robotic navigation where real-time RGB-D data is often readily available, utilization of the depth information would be beneficial for obstacle recognition. Here, we propose a simple moving object detection algorithm that uses RGB-D images. The proposed algorithm does not require estimating a background model. Instead, it uses an occlusion model which enables us to estimate the camera pose on a background confused with moving objects that dominate the scene. The proposed algorithm allows to separate the moving object detection and visual odometry (VO) so that an arbitrary robust VO method can be employed in a dynamic situation with a combination of moving object detection, whereas other VO algorithms for a dynamic environment are inseparable. In this paper, we use dense visual odometry (DVO) as a VO method with a bi-square regression weight. Experimental results show the segmentation accuracy and the performance improvement of DVO in the situations. We validate our algorithm in public datasets and our dataset which also publicly accessible.
Single Shot 6D Object Pose Estimation
Venue: Conference ICRA 2020
Year: 2020

In this paper, we introduce a novel single shot approach for 6D object pose estimation of rigid objects based on depth images. For this purpose, a fully convolutional neural network is employed, where the 3D input data is spatially discretized and pose estimation is considered as a regression task that is solved locally on the resulting volume elements. With 65 fps on a GPU, our Object Pose Network (OP-Net) is extremely fast, is optimized end-to-end, and estimates the 6D pose of multiple objects in the image simultaneously. Our approach does not require manually 6D pose-annotated real-world datasets and transfers to the real world, although being entirely trained on synthetic data. The proposed method is evaluated on public benchmark datasets, where we can demonstrate that state-of-the-art methods are significantly outperformed.
Refined Analysis of Asymptotically-Optimal Kinodynamic Planning in the State-Cost Space
Venue: Conference ICRA 2020
Year: 2020

We present a novel analysis of AO-RRT: a tree-based planner for motion planning with kinodynamic constraints, originally described by Hauser and Zhou (AO-X, 2016). AO-RRT explores the state-cost space and has been shown to efficiently obtain high-quality solutions in practice without relying on the availability of a computationally-intensive two-point boundary-value solver. Our main contribution is an optimality proof for the single-tree version of the algorithm---a variant that was not analyzed before. Our proof only requires a mild and easily-verifiable set of assumptions on the problem and system: Lipschitz-continuity of the cost function and the dynamics. In particular, we prove that for any system satisfying these assumptions, any trajectory having a piecewise-constant control function and positive clearance from the obstacles can be approximated arbitrarily well by a trajectory found by AO-RRT. We also discuss practical aspects of AO-RRT and present experimental comparisons of variants of the algorithm.