OpenRaiser/Intern-Atlas huggingface dataset:
Belief-Aided Navigation using Bayesian Reinforcement Learning for Avoiding Humans in Blind Spots
Venue: Conference IROS 2024
Year: 2024

Recent research on mobile robot navigation has focused on socially aware navigation in crowded environments. However, existing methods do not adequately account for human robot interactions and demand accurate location information from omnidirectional sensors, rendering them unsuitable for practical applications. In response to this need, this study introduces a novel algorithm, BNBRL+, predicated on the partially observable Markov decision process framework to assess risks in unobservable areas and formulate movement strategies under uncertainty. BNBRL+ consolidates belief algorithms with Bayesian neural networks to probabilistically infer beliefs based on the positional data of humans. It further integrates the dynamics between the robot, humans, and inferred beliefs to determine the navigation paths and embeds social norms within the reward function, thereby facilitating socially aware navigation. Through experiments in various risk laden scenarios, this study validates the effectiveness of BNBRL+ in navigating crowded environments with blind spots. The model's ability to navigate effectively in spaces with limited visibility and avoid obstacles dynamically can significantly improve the safety and reliability of autonomous vehicles.
Semantic Layering in Room Segmentation via LLMs
Venue: Conference IROS 2024
Year: 2024

In this paper, we introduce Semantic Layering in Room Segmentation via LLMs (SeLRoS), an advanced method for semantic room segmentation by integrating Large Language Models (LLMs) with traditional 2D map-based segmentation. Unlike previous approaches that solely focus on the geometric segmentation of indoor environments, our work enriches segmented maps with semantic data, including object identification and spatial relationships, to enhance robotic navigation. By leveraging LLMs, we provide a novel framework that interprets and organizes complex information about each segmented area, thereby improving the accuracy and contextual relevance of room segmentation. Furthermore, SeLRoS overcomes the limitations of existing algorithms by using a semantic evaluation method to accurately distinguish true room divisions from those erroneously generated by furniture and segmentation inaccuracies. The effectiveness of SeLRoS is verified through its application across 30 different 3D environments. Source code and experiment videos for this work are available at: https://sites.google.com/view/selros.
Evidential Semantic Mapping in Off-road Environments with Uncertainty-aware Bayesian Kernel Inference
Venue: Conference IROS 2024
Year: 2024

Robotic mapping with Bayesian Kernel Inference (BKI) has shown promise in creating semantic maps by effectively leveraging local spatial information. However, existing semantic mapping methods face challenges in constructing reliable maps in unstructured outdoor scenarios due to unreliable semantic predictions. To address this issue, we propose an evidential semantic mapping, which can enhance reliability in perceptually challenging off-road environments. We integrate Evidential Deep Learning into the semantic segmentation network to obtain the uncertainty estimate of semantic prediction. Subsequently, this semantic uncertainty is incorporated into an uncertainty-aware BKI, tailored to prioritize more confident semantic predictions when accumulating semantic information. By adaptively handling semantic uncertainties, the proposed framework constructs robust representations of the surroundings even in previously unseen environments. Comprehensive experiments across various off-road datasets demonstrate that our framework enhances accuracy and robustness, consistently outperforming existing methods in scenes with high perceptual uncertainties.
Towards Unconstrained Collision Injury Protection Data Sets: Initial Surrogate Experiments for the Human Hand
Venue: Conference IROS 2024
Year: 2024

Safety for physical human-robot interaction (pHRI) is a major concern for all application domains. While current standardization for industrial robot applications provide safety constraints that address the onset of pain in blunt impacts, these impact thresholds are difficult to use on edged or pointed impactors. The most severe injuries occur in constrained contact scenarios, where crushing is possible. Nevertheless, situations potentially resulting in constrained contact only occur in certain areas of a workspace and design or organisational approaches can be used to avoid them. What remains are risks to the human physical integrity caused by unconstrained accidental contacts, which are difficult to avoid while maintaining robot motion efficiency. Nevertheless, the probability and severity of injuries occurring with edged or pointed impacting objects in unconstrained collisions is hardly researched. In this paper, we propose an experimental setup and procedure using two pendulums modeling human hands and arms and robots to understand the injury potential of unconstrained collisions of human hands with edged objects. Pig feet are used as ex vivo surrogate samples - as these closely resemble the physiological characteristics of human hands - to create an initial injury database on the severity of injuries caused by unconstrained edged or pointed impacts. For the effective mass range of typical lightweight robots, the data obtained show low probabilities of injuries such as skin cuts or bone/tendon injuries in unconstrained collisions when the velocity is reduced to < 0.5 m/s. The proposed experimental setups and procedures should be complemented by sufficient human modeling and will eventually lead to a complete understanding of the biomechanical injury potential in pHRI.
BEVLoc: Cross-View Localization and Matching via Birds-Eye-View Synthesis
Venue: Conference IROS 2024
Year: 2024

Ground to aerial matching is a crucial and challenging task in outdoor robotics, particularly when GPS is absent or unreliable. Structures like buildings or large dense forests create interference, requiring GNSS replacements for global positioning estimates. The true difficulty lies in reconciling the perspective difference between the ground and air images for acceptable localization. Taking inspiration from the autonomous driving community, we propose a novel framework for synthesizing a birds-eye-view (BEV) scene representation to match and localize against an aerial map in off-road environments. We leverage contrastive learning with domain specific hard negative mining to train a network to learn similar representations between the synthesized BEV and the aerial map. During inference, BEVLoc guides the identification of the most probable locations within the aerial map through a coarse-to-fine matching strategy. Our results demonstrate promising initial outcomes in extremely difficult forest environments with limited semantic diversity. We analyze our model's performance for coarse and fine matching, assessing both the raw matching capability of our model and its performance as a GNSS replacement. Our work delves into off-road map localization while establishing a foundational baseline for future developments in localization. Our code is available at: https://github.com/rpl-cmu/bevloc
Gravity-aware Grasp Generation with Implicit Grasp Mode Selection for Underactuated Hands
Venue: Conference IROS 2024
Year: 2024

Learning-based grasp detectors typically assume a precision grasp, where each finger only has one contact point, and estimate the grasp probability. In this work, we propose a data generation and learning pipeline that can leverage power grasping, which has more contact points with an enveloping configuration and is robust against both positioning error and force disturbance. To train a grasp detector to prioritize power grasping while still keeping precision grasping as the secondary choice, we propose to train the network against the magnitude of disturbance in the gravity direction a grasp can resist (gravity-rejection score) rather than the binary classification of success. We also provide an efficient data generation pipeline for a dataset with gravity-rejection score annotation. In addition to thorough ablation studies, quantitative evaluation in both simulation and real-robot clarifies the significant improvement in our approach, especially when the objects are heavy.
Development of Bidirectional Series Elastic Actuator with Torsion Coil Spring and Implementation to the Legged Robot
Venue: Conference IROS 2024
Year: 2024

Many studies have been conducted on Series Elastic Actuators (SEA) for robot joints because they are effective in terms of flexibility, safety, and energy efficiency. The ability of SEA to robustly handle unexpected disturbances has raised expectations for practical applications in environments where robots interact with humans. On the other hand, the development and commercialization of small robots for indoor entertainment applications is also actively underway, and it is thought that by using SEA in these robots, dynamic movements such as jumping and running can be realized. In this work, we developed a small and lightweight SEA using coil springs as elastic elements. By devising a method for fixing the coil spring, it is possible to absorb shock and perform highly accurate force measurement in both rotational directions with a simple structure. In addition, to verify the effectiveness of the developed SEA, we created a small single-legged robot with SEA implemented in the three joints of the hip, knee, and ankle, and we conducted a drop test. By adjusting the initial posture and control gain of each joint, we confirmed that flexible landing and continuous hopping are possible with simple PD position control. The measurement results showed that SEA is effective in terms of shock absorption and energy reuse. This work was performed for research purposes only.
FedRC: A Rapid-Converged Hierarchical Federated Learning Framework in Street Scene Semantic Understanding
Venue: Conference IROS 2024
Year: 2024

Street Scene Semantic Understanding (denoted as TriSU) is a crucial but complex task for world-wide distributed autonomous driving (AD) vehicles (e.g., Tesla). Its inference model faces poor generalization issue due to inter-city domain-shift. Hierarchical Federated Learning (HFL) offers a potential solution for improving TriSU model generalization, but suffers from slow convergence rate because of vehicles' surrounding heterogeneity across cities. Going beyond existing HFL works that have deficient capabilities in complex tasks, we propose a rapid-converged heterogeneous HFL framework (FedRC) to address the inter-city data heterogeneity and accelerate HFL model convergence rate. In our proposed FedRC framework, both single RGB image and RGB dataset are modelled as Gaussian distributions in HFL aggregation weight design. This approach not only differentiates each RGB sample instead of typically equalizing them, but also considers both data volume and statistical properties rather than simply taking data quantity into consideration. Extensive experiments on the TriSU task using across-city datasets demonstrate that FedRC converges faster than the state-of-the-art benchmark by 38.7%, 37.5%, 35.5%, and 40.6% in terms of mIoU, mPrecision, mRecall, and mF1, respectively. Furthermore, qualitative evaluations in the CARLA simulation environment confirm that the proposed FedRC framework delivers top-tier performance.
LiOn-XA: Unsupervised Domain Adaptation via LiDAR-Only Cross-Modal Adversarial Training
Venue: Conference IROS 2024
Year: 2024

In this paper, we propose LiOn-XA, an unsupervised domain adaptation (UDA) approach that combines LiDAR-Only Cross-Modal (X) learning with Adversarial training for 3D LiDAR point cloud semantic segmentation to bridge the domain gap arising from environmental and sensor setup changes. Unlike existing works that exploit multiple data modalities like point clouds and RGB image data, we address UDA in scenarios where RGB images might not be available and show that two distinct LiDAR data representations can learn from each other for UDA. More specifically, we leverage 3D voxelized point clouds to preserve important geometric structure in combination with 2D projection-based range images that provide information such as object orientations or surfaces. To further align the feature space between both domains, we apply adversarial training using both features and predictions of both 2D and 3D neural networks. Our experiments on 3 real-to-real adaptation scenarios demonstrate the effectiveness of our approach, achieving new state-of-the-art performance when compared to previous uni- and multi-model UDA methods. Our source code is publicly available at https://github.com/JensLe97/lion-xa.
Scalable Multi-Agent Reinforcement Learning for Warehouse Logistics with Robotic and Human Co-Workers
Venue: Conference IROS 2024
Year: 2024

We consider a warehouse in which dozens of mobile robots and human pickers work together to collect and deliver items within the warehouse. The fundamental problem we tackle, called the order-picking problem, is how these worker agents must coordinate their movement and actions in the warehouse to maximise performance in this task. Established industry methods using heuristic approaches require large engineering efforts to optimise for innately variable warehouse configurations. In contrast, multi-agent reinforcement learning (MARL) can be flexibly applied to diverse warehouse configurations (e.g. size, layout, number/types of workers, item replenishment frequency), and different types of order-picking paradigms (e.g. Goods-to-Person and Person-to-Goods), as the agents can learn how to cooperate optimally through experience. We develop hierarchical MARL algorithms in which a manager agent assigns goals to worker agents, and the policies of the manager and workers are co-trained toward maximising a global objective (e.g. pick rate). Our hierarchical algorithms achieve significant gains in sample efficiency over baseline MARL algorithms and overall pick rates over multiple established industry heuristics in a diverse set of warehouse configurations and different order-picking paradigms.
Active Neural Mapping at Scale
Venue: Conference IROS 2024
Year: 2024

We introduce a NeRF-based active mapping system that enables efficient and robust exploration of large-scale indoor environments. The key to our approach is the extraction of a generalized Voronoi graph (GVG) from the continually updated neural map, leading to the synergistic integration of scene geometry, appearance, topology, and uncertainty. Anchoring uncertain areas induced by the neural map to the vertices of GVG allows the exploration to undergo adaptive granularity along a safe path that traverses unknown areas efficiently. Harnessing a modern hybrid NeRF representation, the proposed system achieves competitive results in terms of reconstruction accuracy, coverage completeness, and exploration efficiency even when scaling up to large indoor environments. Extensive results at different scales validate the efficacy of the proposed system.
Sparse Points to Dense Clouds: Enhancing 3D Detection with Limited LiDAR Data
Venue: Conference IROS 2024
Year: 2024

3D detection is a critical task that enables machines to identify and locate objects in three-dimensional space. It has a broad range of applications in several fields, including autonomous driving, robotics and augmented reality. Monocular 3D detection is attractive as it requires only a single camera, however, it lacks the accuracy and robustness required for real world applications. High resolution LiDAR on the other hand, can be expensive and lead to interference problems in heavy traffic given their active transmissions. We propose a balanced approach that combines the advantages of monocular and point cloud-based 3D detection. Our method requires only a small number of 3D points, that can be obtained from a low-cost, low-resolution sensor. Specifically, we use only 512 points, which is just 1% of a full LiDAR frame in the KITTI dataset. Our method reconstructs a complete 3D point cloud from this limited 3D information combined with a single image. The reconstructed 3D point cloud and corresponding image can be used by any multi-modal off-the-shelf detector for 3D object detection. By using the proposed network architecture with an off-the-shelf multi-modal 3D detector, the accuracy of 3D detection improves by 20% compared to the state-of-the-art monocular detection methods and 6% to 9% compare to the baseline multi-modal methods on KITTI and JackRabbot datasets.
Safe CoR: A Dual-Expert Approach to Integrating Imitation Learning and Safe Reinforcement Learning Using Constraint Rewards
Venue: Conference IROS 2024
Year: 2024

In the realm of autonomous agents, ensuring safety and reliability in complex and dynamic environments remains a paramount challenge. Safe reinforcement learning addresses these concerns by introducing safety constraints, but still faces challenges in navigating intricate environments such as complex driving situations. To overcome these challenges, we present the safe constraint reward (Safe CoR) framework, a novel method that utilizes two types of expert demonstrations$\unicode{x2013}$reward expert demonstrations focusing on performance optimization and safe expert demonstrations prioritizing safety. By exploiting a constraint reward (CoR), our framework guides the agent to balance performance goals of reward sum with safety constraints. We test the proposed framework in diverse environments, including the safety gym, metadrive, and the real$\unicode{x2013}$world Jackal platform. Our proposed framework enhances the performance of algorithms by $39\%$ and reduces constraint violations by $88\%$ on the real-world Jackal platform, demonstrating the framework's efficacy. Through this innovative approach, we expect significant advancements in real-world performance, leading to transformative effects in the realm of safe and reliable autonomous agents.
Learning to Walk and Fly with Adversarial Motion Priors
Venue: Conference IROS 2024
Year: 2024

Robot multimodal locomotion encompasses the ability to transition between walking and flying, representing a significant challenge in robotics. This work presents an approach that enables automatic smooth transitions between legged and aerial locomotion. Leveraging the concept of Adversarial Motion Priors, our method allows the robot to imitate motion datasets and accomplish the desired task without the need for complex reward functions. The robot learns walking patterns from human-like gaits and aerial locomotion patterns from motions obtained using trajectory optimization. Through this process, the robot adapts the locomotion scheme based on environmental feedback using reinforcement learning, with the spontaneous emergence of mode-switching behavior. The results highlight the potential for achieving multimodal locomotion in aerial humanoid robotics through automatic control of walking and flying modes, paving the way for applications in diverse domains such as search and rescue, surveillance, and exploration missions. This research contributes to advancing the capabilities of aerial humanoid robots in terms of versatile locomotion in various environments.
Proprioception Is All You Need: Terrain Classification for Boreal Forests
Venue: Conference IROS 2024
Year: 2024

Recent works in field robotics highlighted the importance of resiliency against different types of terrains. Boreal forests, in particular, are home to many mobility-impeding terrains that should be considered for off-road autonomous navigation. Also, being one of the largest land biomes on Earth, boreal forests are an area where autonomous vehicles are expected to become increasingly common. In this paper, we address this issue by introducing BorealTC, a publicly available dataset for proprioceptive-based terrain classification (TC). Recorded with a Husky A200, our dataset contains 116 min of Inertial Measurement Unit (IMU), motor current, and wheel odometry data, focusing on typical boreal forest terrains, notably snow, ice, and silty loam. Combining our dataset with another dataset from the state-of-the-art, we evaluate both a Convolutional Neural Network (CNN) and the novel state space model (SSM)-based Mamba architecture on a TC task. Interestingly, we show that while CNN outperforms Mamba on each separate dataset, Mamba achieves greater accuracy when trained on a combination of both. In addition, we demonstrate that Mamba's learning capacity is greater than a CNN for increasing amounts of data. We show that the combination of two TC datasets yields a latent space that can be interpreted with the properties of the terrains. We also discuss the implications of merging datasets on classification. Our source code and dataset are publicly available online: https://github.com/norlab-ulaval/BorealTC.
Vision-Language Model-based Physical Reasoning for Robot Liquid Perception
Venue: Conference IROS 2024
Year: 2024

There is a growing interest in applying large language models (LLMs) in robotic tasks, due to their remarkable reasoning ability and extensive knowledge learned from vast training corpora. Grounding LLMs in the physical world remains an open challenge as they can only process textual input. Recent advancements in large vision-language models (LVLMs) have enabled a more comprehensive understanding of the physical world by incorporating visual input, which provides richer contextual information than language alone. In this work, we proposed a novel paradigm that leveraged GPT-4V(ision), the state-of-the-art LVLM by OpenAI, to enable embodied agents to perceive liquid objects via image-based environmental feedback. Specifically, we exploited the physical understanding of GPT-4V to interpret the visual representation (e.g., time-series plot) of non-visual feedback (e.g., F/T sensor data), indirectly enabling multimodal perception beyond vision and language using images as proxies. We evaluated our method using 10 common household liquids with containers of various geometry and material. Without any training or fine-tuning, we demonstrated that our method can enable the robot to indirectly perceive the physical response of liquids and estimate their viscosity. We also showed that by jointly reasoning over the visual and physical attributes learned through interactions, our method could recognize liquid objects in the absence of strong visual cues (e.g., container labels with legible text or symbols), increasing the accuracy from 69.0% -- achieved by the best-performing vision-only variant -- to 86.0%.
A Point-Based Approach to Efficient LiDAR Multi-Task Perception
Venue: Conference IROS 2024
Year: 2024

Multi-task networks can potentially improve performance and computational efficiency compared to single-task networks, facilitating online deployment. However, current multi-task architectures in point cloud perception combine multiple task-specific point cloud representations, each requiring a separate feature encoder and making the network structures bulky and slow. We propose PAttFormer, an efficient multi-task architecture for joint semantic segmentation and object detection in point clouds that only relies on a point-based representation. The network builds on transformer-based feature encoders using neighborhood attention and grid-pooling and a query-based detection decoder using a novel 3D deformable-attention detection head design. Unlike other LiDAR-based multi-task architectures, our proposed PAttFormer does not require separate feature encoders for multiple task-specific point cloud representations, resulting in a network that is 3x smaller and 1.4x faster while achieving competitive performance on the nuScenes and KITTI benchmarks for autonomous driving perception. Our extensive evaluations show substantial gains from multi-task learning, improving LiDAR semantic segmentation by +1.7% in mIou and 3D object detection by +1.7% in mAP on the nuScenes benchmark compared to the single-task models.