OpenRaiser/Intern-Atlas huggingface dataset:
Understanding Why Neural Networks Generalize Well Through GSNR of Parameters
Venue: Conference ICLR 2020
Year: 2020

As deep neural networks (DNNs) achieve tremendous success across many application domains, researchers tried to explore in many aspects on why they generalize well. In this paper, we provide a novel perspective on these issues using the gradient signal to noise ratio (GSNR) of parameters during training process of DNNs. The GSNR of a parameter is defined as the ratio between its gradient's squared mean and variance, over the data distribution. Based on several approximations, we establish a quantitative relationship between model parameters' GSNR and the generalization gap. This relationship indicates that larger GSNR during training process leads to better generalization performance. Moreover, we show that, different from that of shallow models (e.g. logistic regression, support vector machines), the gradient descent optimization dynamics of DNNs naturally produces large GSNR during training, which is probably the key to DNNs' remarkable generalization ability.
Watch the Unobserved: A Simple Approach to Parallelizing Monte Carlo Tree Search
Venue: Conference ICLR 2020
Year: 2020

Monte Carlo Tree Search (MCTS) algorithms have achieved great success on many challenging benchmarks (e.g., Computer Go). However, they generally require a large number of rollouts, making their applications costly. Furthermore, it is also extremely challenging to parallelize MCTS due to its inherent sequential nature: each rollout heavily relies on the statistics (e.g., node visitation counts) estimated from previous simulations to achieve an effective exploration-exploitation tradeoff. In spite of these difficulties, we develop an algorithm, WU-UCT, to effectively parallelize MCTS, which achieves linear speedup and exhibits only limited performance loss with an increasing number of workers. The key idea in WU-UCT is a set of statistics that we introduce to track the number of on-going yet incomplete simulation queries (named as unobserved samples). These statistics are used to modify the UCT tree policy in the selection steps in a principled manner to retain effective exploration-exploitation tradeoff when we parallelize the most time-consuming expansion and simulation steps. Experiments on a proprietary benchmark and the Atari Game benchmark demonstrate the linear speedup and the superior performance of WU-UCT comparing to existing techniques.
Dynamic Sparse Training: Find Efficient Sparse Network From Scratch With Trainable Masked Layers
Venue: Conference ICLR 2020
Year: 2020

We present a novel network pruning algorithm called Dynamic Sparse Training that can jointly find the optimal network parameters and sparse network structure in a unified optimization process with trainable pruning thresholds. These thresholds can have fine-grained layer-wise adjustments dynamically via backpropagation. We demonstrate that our dynamic sparse training algorithm can easily train very sparse neural network models with little performance loss using the same number of training epochs as dense models. Dynamic Sparse Training achieves the state of the art performance compared with other sparse training algorithms on various network architectures. Additionally, we have several surprising observations that provide strong evidence for the effectiveness and efficiency of our algorithm. These observations reveal the underlying problems of traditional three-stage pruning algorithms and present the potential guidance provided by our algorithm to the design of more compact network architectures.
Multi-Agent Interactions Modeling with Correlated Policies
Venue: Conference ICLR 2020
Year: 2020

In multi-agent systems, complex interacting behaviors arise due to the high correlations among agents. However, previous work on modeling multi-agent interactions from demonstrations is primarily constrained by assuming the independence among policies and their reward structures. In this paper, we cast the multi-agent interactions modeling problem into a multi-agent imitation learning framework with explicit modeling of correlated policies by approximating opponents' policies, which can recover agents' policies that can regenerate similar interactions. Consequently, we develop a Decentralized Adversarial Imitation Learning algorithm with Correlated policies (CoDAIL), which allows for decentralized training and execution. Various experiments demonstrate that CoDAIL can better regenerate complex interactions close to the demonstrators and outperforms state-of-the-art multi-agent imitation learning methods. Our code is available at \url{https://github.com/apexrl/CoDAIL}.
Generalization bounds for deep convolutional neural networks
Venue: Conference ICLR 2020
Year: 2020

We prove bounds on the generalization error of convolutional networks. The bounds are in terms of the training loss, the number of parameters, the Lipschitz constant of the loss and the distance from the weights to the initial weights. They are independent of the number of pixels in the input, and the height and width of hidden feature maps. We present experiments using CIFAR-10 with varying hyperparameters of a deep convolutional network, comparing our bounds with practical generalization gaps.
Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning
Venue: Conference ICLR 2020
Year: 2020

In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce Evolutionary Population Curriculum (EPC), a curriculum learning paradigm that scales up Multi-Agent Reinforcement Learning (MARL) by progressively increasing the population of training agents in a stage-wise manner. Furthermore, EPC uses an evolutionary approach to fix an objective misalignment issue throughout the curriculum: agents successfully trained in an early stage with a small population are not necessarily the best candidates for adapting to later stages with scaled populations. Concretely, EPC maintains multiple sets of agents in each stage, performs mix-and-match and fine-tuning over these sets and promotes the sets of agents with the best adaptability to the next stage. We implement EPC on a popular MARL algorithm, MADDPG, and empirically show that our approach consistently outperforms baselines by a large margin as the number of agents grows exponentially.
On the interaction between supervision and self-play in emergent communication
Venue: Conference ICLR 2020
Year: 2020

A promising approach for teaching artificial agents to use natural language involves using human-in-the-loop training. However, recent work suggests that current machine learning methods are too data inefficient to be trained in this way from scratch. In this paper, we investigate the relationship between two categories of learning signals with the ultimate goal of improving sample efficiency: imitating human language data via supervised learning, and maximizing reward in a simulated multi-agent environment via self-play (as done in emergent communication), and introduce the term supervised self-play (S2P) for algorithms using both of these signals. We find that first training agents via supervised learning on human data followed by self-play outperforms the converse, suggesting that it is not beneficial to emerge languages from scratch. We then empirically investigate various S2P schedules that begin with supervised learning in two environments: a Lewis signaling game with symbolic inputs, and an image-based referential game with natural language descriptions. Lastly, we introduce population based approaches to S2P, which further improves the performance over single-agent methods.
SUMO: Unbiased Estimation of Log Marginal Probability for Latent Variable Models
Venue: Conference ICLR 2020
Year: 2020

Standard variational lower bounds used to train latent variable models produce biased estimates of most quantities of interest. We introduce an unbiased estimator of the log marginal likelihood and its gradients for latent variable models based on randomized truncation of infinite series. If parameterized by an encoder-decoder architecture, the parameters of the encoder can be optimized to minimize its variance of this estimator. We show that models trained using our estimator give better test-set likelihoods than a standard importance-sampling based approach for the same average computational cost. This estimator also allows use of latent variable models for tasks where unbiased estimators, rather than marginal likelihood lower bounds, are preferred, such as minimizing reverse KL divergences and estimating score functions.
IMPACT: Importance Weighted Asynchronous Architectures with Clipped Target Networks
Venue: Conference ICLR 2020
Year: 2020

The practical usage of reinforcement learning agents is often bottlenecked by the duration of training time. To accelerate training, practitioners often turn to distributed reinforcement learning architectures to parallelize and accelerate the training process. However, modern methods for scalable reinforcement learning (RL) often tradeoff between the throughput of samples that an RL agent can learn from (sample throughput) and the quality of learning from each sample (sample efficiency). In these scalable RL architectures, as one increases sample throughput (i.e. increasing parallelization in IMPALA), sample efficiency drops significantly. To address this, we propose a new distributed reinforcement learning algorithm, IMPACT. IMPACT extends IMPALA with three changes: a target network for stabilizing the surrogate objective, a circular buffer, and truncated importance sampling. In discrete action-space environments, we show that IMPACT attains higher reward and, simultaneously, achieves up to 30% decrease in training wall-time than that of IMPALA. For continuous control environments, IMPACT trains faster than existing scalable agents while preserving the sample efficiency of synchronous PPO.
Gradient Descent Maximizes the Margin of Homogeneous Neural Networks
Venue: Conference ICLR 2020
Year: 2020

In this paper, we study the implicit regularization of the gradient descent algorithm in homogeneous neural networks, including fully-connected and convolutional neural networks with ReLU or LeakyReLU activations. In particular, we study the gradient descent or gradient flow (i.e., gradient descent with infinitesimal step size) optimizing the logistic loss or cross-entropy loss of any homogeneous model (possibly non-smooth), and show that if the training loss decreases below a certain threshold, then we can define a smoothed version of the normalized margin which increases over time. We also formulate a natural constrained optimization problem related to margin maximization, and prove that both the normalized margin and its smoothed version converge to the objective value at a KKT point of the optimization problem. Our results generalize the previous results for logistic regression with one-layer or multi-layer linear networks, and provide more quantitative convergence results with weaker assumptions than previous results for homogeneous smooth neural networks. We conduct several experiments to justify our theoretical finding on MNIST and CIFAR-10 datasets. Finally, as margin is closely related to robustness, we discuss potential benefits of training longer for improving the robustness of the model.
Curriculum Loss: Robust Learning and Generalization against Label Corruption
Venue: Conference ICLR 2020
Year: 2020

Deep neural networks (DNNs) have great expressive power, which can even memorize samples with wrong labels. It is vitally important to reiterate robustness and generalization in DNNs against label corruption. To this end, this paper studies the 0-1 loss, which has a monotonic relationship with an empirical adversary (reweighted) risk~\citep{hu2016does}. Although the 0-1 loss has some robust properties, it is difficult to optimize. To efficiently optimize the 0-1 loss while keeping its robust properties, we propose a very simple and efficient loss, i.e. curriculum loss (CL). Our CL is a tighter upper bound of the 0-1 loss compared with conventional summation based surrogate losses. Moreover, CL can adaptively select samples for model training. As a result, our loss can be deemed as a novel perspective of curriculum sample selection strategy, which bridges a connection between curriculum learning and robust learning. Experimental results on benchmark datasets validate the robustness of the proposed loss.
Discriminative Particle Filter Reinforcement Learning for Complex Partial observations
Venue: Conference ICLR 2020
Year: 2020

Deep reinforcement learning is successful in decision making for sophisticated games, such as Atari, Go, etc. However, real-world decision making often requires reasoning with partial information extracted from complex visual observations. This paper presents Discriminative Particle Filter Reinforcement Learning (DPFRL), a new reinforcement learning framework for complex partial observations. DPFRL encodes a differentiable particle filter in the neural network policy for explicit reasoning with partial observations over time. The particle filter maintains a belief using learned discriminative update, which is trained end-to-end for decision making. We show that using the discriminative update instead of standard generative models results in significantly improved performance, especially for tasks with complex visual observations, because they circumvent the difficulty of modeling complex observations that are irrelevant to decision making. In addition, to extract features from the particle belief, we propose a new type of belief feature based on the moment generating function. DPFRL outperforms state-of-the-art POMDP RL models in Flickering Atari Games, an existing POMDP RL benchmark, and in Natural Flickering Atari Games, a new, more challenging POMDP RL benchmark introduced in this paper. Further, DPFRL performs well for visual navigation with real-world data in the Habitat environment.
Latent Normalizing Flows for Many-to-Many Cross-Domain Mappings
Venue: Conference ICLR 2020
Year: 2020

Learned joint representations of images and text form the backbone of several important cross-domain tasks such as image captioning. Prior work mostly maps both domains into a common latent representation in a purely supervised fashion. This is rather restrictive, however, as the two domains follow distinct generative processes. Therefore, we propose a novel semi-supervised framework, which models shared information between domains and domain-specific information separately. The information shared between the domains is aligned with an invertible neural network. Our model integrates normalizing flow-based priors for the domain-specific information, which allows us to learn diverse many-to-many mappings between the two domains. We demonstrate the effectiveness of our model on diverse tasks, including image captioning and text-to-image synthesis.
Robust Reinforcement Learning for Continuous Control with Model Misspecification
Venue: Conference ICLR 2020
Year: 2020

We provide a framework for incorporating robustness -- to perturbations in the transition dynamics which we refer to as model misspecification -- into continuous control Reinforcement Learning (RL) algorithms. We specifically focus on incorporating robustness into a state-of-the-art continuous control RL algorithm called Maximum a-posteriori Policy Optimization (MPO). We achieve this by learning a policy that optimizes for a worst case expected return objective and derive a corresponding robust entropy-regularized Bellman contraction operator. In addition, we introduce a less conservative, soft-robust, entropy-regularized objective with a corresponding Bellman operator. We show that both, robust and soft-robust policies, outperform their non-robust counterparts in nine Mujoco domains with environment perturbations. In addition, we show improved robust performance on a high-dimensional, simulated, dexterous robotic hand. Finally, we present multiple investigative experiments that provide a deeper insight into the robustness framework. This includes an adaptation to another continuous control RL algorithm as well as learning the uncertainty set from offline data. Performance videos can be found online at https://sites.google.com/view/robust-rl.
AtomNAS: Fine-Grained End-to-End Neural Architecture Search
Venue: Conference ICLR 2020
Year: 2020

Search space design is very critical to neural architecture search (NAS) algorithms. We propose a fine-grained search space comprised of atomic blocks, a minimal search unit that is much smaller than the ones used in recent NAS algorithms. This search space allows a mix of operations by composing different types of atomic blocks, while the search space in previous methods only allows homogeneous operations. Based on this search space, we propose a resource-aware architecture search framework which automatically assigns the computational resources (e.g., output channel numbers) for each operation by jointly considering the performance and the computational cost. In addition, to accelerate the search process, we propose a dynamic network shrinkage technique which prunes the atomic blocks with negligible influence on outputs on the fly. Instead of a search-and-retrain two-stage paradigm, our method simultaneously searches and trains the target architecture. Our method achieves state-of-the-art performance under several FLOPs configurations on ImageNet with a small searching cost. We open our entire codebase at: https://github.com/meijieru/AtomNAS.
Higher-Order Function Networks for Learning Composable 3D Object Representations
Venue: Conference ICLR 2020
Year: 2020

We present a new approach to 3D object representation where a neural network encodes the geometry of an object directly into the weights and biases of a second 'mapping' network. This mapping network can be used to reconstruct an object by applying its encoded transformation to points randomly sampled from a simple geometric space, such as the unit sphere. We study the effectiveness of our method through various experiments on subsets of the ShapeNet dataset. We find that the proposed approach can reconstruct encoded objects with accuracy equal to or exceeding state-of-the-art methods with orders of magnitude fewer parameters. Our smallest mapping network has only about 7000 parameters and shows reconstruction quality on par with state-of-the-art object decoder architectures with millions of parameters. Further experiments on feature mixing through the composition of learned functions show that the encoding captures a meaningful subspace of objects.
Black-box Off-policy Estimation for Infinite-Horizon Reinforcement Learning
Venue: Conference ICLR 2020
Year: 2020

Off-policy estimation for long-horizon problems is important in many real-life applications such as healthcare and robotics, where high-fidelity simulators may not be available and on-policy evaluation is expensive or impossible. Recently, \cite{liu18breaking} proposed an approach that avoids the \emph{curse of horizon} suffered by typical importance-sampling-based methods. While showing promising results, this approach is limited in practice as it requires data be drawn from the \emph{stationary distribution} of a \emph{known} behavior policy. In this work, we propose a novel approach that eliminates such limitations. In particular, we formulate the problem as solving for the fixed point of a certain operator. Using tools from Reproducing Kernel Hilbert Spaces (RKHSs), we develop a new estimator that computes importance ratios of stationary distributions, without knowledge of how the off-policy data are collected. We analyze its asymptotic consistency and finite-sample generalization. Experiments on benchmarks verify the effectiveness of our approach.
Gradients as Features for Deep Representation Learning
Venue: Conference ICLR 2020
Year: 2020

We address the challenging problem of deep representation learning--the efficient adaption of a pre-trained deep network to different tasks. Specifically, we propose to explore gradient-based features. These features are gradients of the model parameters with respect to a task-specific loss given an input sample. Our key innovation is the design of a linear model that incorporates both gradient and activation of the pre-trained network. We show that our model provides a local linear approximation to an underlying deep model, and discuss important theoretical insights. Moreover, we present an efficient algorithm for the training and inference of our model without computing the actual gradient. Our method is evaluated across a number of representation-learning tasks on several datasets and using different network architectures. Strong results are obtained in all settings, and are well-aligned with our theoretical insights.
A Generalized Training Approach for Multiagent Learning
Venue: Conference ICLR 2020
Year: 2020

This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle applies to general-sum, many-player games. Despite this, prior studies of PSRO have been focused on two-player zero-sum games, a regime wherein Nash equilibria are tractably computable. In moving from two-player zero-sum games to more general settings, computation of Nash equilibria quickly becomes infeasible. Here, we extend the theoretical underpinnings of PSRO by considering an alternative solution concept, $α$-Rank, which is unique (thus faces no equilibrium selection issues, unlike Nash) and applies readily to general-sum, many-player settings. We establish convergence guarantees in several games classes, and identify links between Nash equilibria and $α$-Rank. We demonstrate the competitive performance of $α$-Rank-based PSRO against an exact Nash solver-based PSRO in 2-player Kuhn and Leduc Poker. We then go beyond the reach of prior PSRO applications by considering 3- to 5-player poker games, yielding instances where $α$-Rank achieves faster convergence than approximate Nash solvers, thus establishing it as a favorable general games solver. We also carry out an initial empirical validation in MuJoCo soccer, illustrating the feasibility of the proposed approach in another complex domain.
Data-Independent Neural Pruning via Coresets
Venue: Conference ICLR 2020
Year: 2020

Previous work showed empirically that large neural networks can be significantly reduced in size while preserving their accuracy. Model compression became a central research topic, as it is crucial for deployment of neural networks on devices with limited computational and memory resources. The majority of the compression methods are based on heuristics and offer no worst-case guarantees on the trade-off between the compression rate and the approximation error for an arbitrarily new sample. We propose the first efficient, data-independent neural pruning algorithm with a provable trade-off between its compression rate and the approximation error for any future test sample. Our method is based on the coreset framework, which finds a small weighted subset of points that provably approximates the original inputs. Specifically, we approximate the output of a layer of neurons by a coreset of neurons in the previous layer and discard the rest. We apply this framework in a layer-by-layer fashion from the top to the bottom. Unlike previous works, our coreset is data independent, meaning that it provably guarantees the accuracy of the function for any input $x\in \mathbb{R}^d$, including an adversarial one. We demonstrate the effectiveness of our method on popular network architectures. In particular, our coresets yield 90\% compression of the LeNet-300-100 architecture on MNIST while improving the accuracy.