OpenRaiser/Intern-Atlas huggingface dataset:
Humans As Light Bulbs: 3D Human Reconstruction From Thermal Reflection
Venue: Conference CVPR 2023
Year: 2023

The relatively hot temperature of the human body causes people to turn into long-wave infrared light sources. Since this emitted light has a larger wavelength than visible light, many surfaces in typical scenes act as infrared mirrors with strong specular reflections. We exploit the thermal reflections of a person onto objects in order to locate their position and reconstruct their pose, even if they are not visible to a normal camera. We propose an analysis-by-synthesis framework that jointly models the objects, people, and their thermal reflections, which allows us to combine generative models with differentiable rendering of reflections. Quantitative and qualitative experiments show our approach works in highly challenging cases, such as with curved mirrors or when the person is completely unseen by a normal camera.
A-La-Carte Prompt Tuning (APT): Combining Distinct Data via Composable Prompting
Venue: Conference CVPR 2023
Year: 2023

We introduce À-la-carte Prompt Tuning (APT), a transformer-based scheme to tune prompts on distinct data so that they can be arbitrarily composed at inference time. The individual prompts can be trained in isolation, possibly on different devices, at different times, and on different distributions or domains. Furthermore each prompt only contains information about the subset of data it was exposed to during training. During inference, models can be assembled based on arbitrary selections of data sources, which we call "à-la-carte learning". À-la-carte learning enables constructing bespoke models specific to each user's individual access rights and preferences. We can add or remove information from the model by simply adding or removing the corresponding prompts without retraining from scratch. We demonstrate that à-la-carte built models achieve accuracy within $5\%$ of models trained on the union of the respective sources, with comparable cost in terms of training and inference time. For the continual learning benchmarks Split CIFAR-100 and CORe50, we achieve state-of-the-art performance.
Egocentric Auditory Attention Localization in Conversations
Venue: Conference CVPR 2023
Year: 2023

In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a conversation is essential for developing technologies that can understand social behavior and devices that can augment human hearing by amplifying particular sound sources. The computer vision and audio research communities have made great strides towards recognizing sound sources and speakers in scenes. In this work, we take a step further by focusing on the problem of localizing auditory attention targets in egocentric video, or detecting who in a camera wearer's field of view they are listening to. To tackle the new and challenging Selective Auditory Attention Localization problem, we propose an end-to-end deep learning approach that uses egocentric video and multichannel audio to predict the heatmap of the camera wearer's auditory attention. Our approach leverages spatiotemporal audiovisual features and holistic reasoning about the scene to make predictions, and outperforms a set of baselines on a challenging multi-speaker conversation dataset. Project page: https://fkryan.github.io/saal
Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction
Venue: Conference CVPR 2023
Year: 2023

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning such policies: 1) the indistinguishability of tasks from the state distribution, due to the vast scene diversity, and 2) the non-stationary nature of environment dynamics caused by partial observability. To tackle the first challenge, we propose Goal-Sensitive Backbone (GSB) for the policy to encourage the emergence of goal-relevant visual state representations. To tackle the second challenge, the policy is further fueled by an adaptive horizon prediction module that helps alleviate the learning uncertainty brought by the non-stationary dynamics. Experiments on 20 Minecraft tasks show that our method significantly outperforms the best baseline so far; in many of them, we double the performance. Our ablation and exploratory studies then explain how our approach beat the counterparts and also unveil the surprising bonus of zero-shot generalization to new scenes (biomes). We hope our agent could help shed some light on learning goal-conditioned, multi-task agents in challenging, open-ended environments like Minecraft.
Visual Localization Using Imperfect 3D Models From the Internet
Venue: Conference CVPR 2023
Year: 2023

Visual localization is a core component in many applications, including augmented reality (AR). Localization algorithms compute the camera pose of a query image w.r.t. a scene representation, which is typically built from images. This often requires capturing and storing large amounts of data, followed by running Structure-from-Motion (SfM) algorithms. An interesting, and underexplored, source of data for building scene representations are 3D models that are readily available on the Internet, e.g., hand-drawn CAD models, 3D models generated from building footprints, or from aerial images. These models allow to perform visual localization right away without the time-consuming scene capturing and model building steps. Yet, it also comes with challenges as the available 3D models are often imperfect reflections of reality. E.g., the models might only have generic or no textures at all, might only provide a simple approximation of the scene geometry, or might be stretched. This paper studies how the imperfections of these models affect localization accuracy. We create a new benchmark for this task and provide a detailed experimental evaluation based on multiple 3D models per scene. We show that 3D models from the Internet show promise as an easy-to-obtain scene representation. At the same time, there is significant room for improvement for visual localization pipelines. To foster research on this interesting and challenging task, we release our benchmark at v-pnk.github.io/cadloc.
PVO: Panoptic Visual Odometry
Venue: Conference CVPR 2023
Year: 2023

We present PVO, a novel panoptic visual odometry framework to achieve more comprehensive modeling of the scene motion, geometry, and panoptic segmentation information. Our PVO models visual odometry (VO) and video panoptic segmentation (VPS) in a unified view, which makes the two tasks mutually beneficial. Specifically, we introduce a panoptic update module into the VO Module with the guidance of image panoptic segmentation. This Panoptic-Enhanced VO Module can alleviate the impact of dynamic objects in the camera pose estimation with a panoptic-aware dynamic mask. On the other hand, the VO-Enhanced VPS Module also improves the segmentation accuracy by fusing the panoptic segmentation result of the current frame on the fly to the adjacent frames, using geometric information such as camera pose, depth, and optical flow obtained from the VO Module. These two modules contribute to each other through recurrent iterative optimization. Extensive experiments demonstrate that PVO outperforms state-of-the-art methods in both visual odometry and video panoptic segmentation tasks.
Generative Diffusion Prior for Unified Image Restoration and Enhancement
Venue: Conference CVPR 2023
Year: 2023

Existing image restoration methods mostly leverage the posterior distribution of natural images. However, they often assume known degradation and also require supervised training, which restricts their adaptation to complex real applications. In this work, we propose the Generative Diffusion Prior (GDP) to effectively model the posterior distributions in an unsupervised sampling manner. GDP utilizes a pre-train denoising diffusion generative model (DDPM) for solving linear inverse, non-linear, or blind problems. Specifically, GDP systematically explores a protocol of conditional guidance, which is verified more practical than the commonly used guidance way. Furthermore, GDP is strength at optimizing the parameters of degradation model during the denoising process, achieving blind image restoration. Besides, we devise hierarchical guidance and patch-based methods, enabling the GDP to generate images of arbitrary resolutions. Experimentally, we demonstrate GDP's versatility on several image datasets for linear problems, such as super-resolution, deblurring, inpainting, and colorization, as well as non-linear and blind issues, such as low-light enhancement and HDR image recovery. GDP outperforms the current leading unsupervised methods on the diverse benchmarks in reconstruction quality and perceptual quality. Moreover, GDP also generalizes well for natural images or synthesized images with arbitrary sizes from various tasks out of the distribution of the ImageNet training set.
Real-Time Controllable Denoising for Image and Video
Venue: Conference CVPR 2023
Year: 2023

Controllable image denoising aims to generate clean samples with human perceptual priors and balance sharpness and smoothness. In traditional filter-based denoising methods, this can be easily achieved by adjusting the filtering strength. However, for NN (Neural Network)-based models, adjusting the final denoising strength requires performing network inference each time, making it almost impossible for real-time user interaction. In this paper, we introduce Real-time Controllable Denoising (RCD), the first deep image and video denoising pipeline that provides a fully controllable user interface to edit arbitrary denoising levels in real-time with only one-time network inference. Unlike existing controllable denoising methods that require multiple denoisers and training stages, RCD replaces the last output layer (which usually outputs a single noise map) of an existing CNN-based model with a lightweight module that outputs multiple noise maps. We propose a novel Noise Decorrelation process to enforce the orthogonality of the noise feature maps, allowing arbitrary noise level control through noise map interpolation. This process is network-free and does not require network inference. Our experiments show that RCD can enable real-time editable image and video denoising for various existing heavy-weight models without sacrificing their original performance.
CUDA: Convolution-Based Unlearnable Datasets
Venue: Conference CVPR 2023
Year: 2023

Large-scale training of modern deep learning models heavily relies on publicly available data on the web. This potentially unauthorized usage of online data leads to concerns regarding data privacy. Recent works aim to make unlearnable data for deep learning models by adding small, specially designed noises to tackle this issue. However, these methods are vulnerable to adversarial training (AT) and/or are computationally heavy. In this work, we propose a novel, model-free, Convolution-based Unlearnable DAtaset (CUDA) generation technique. CUDA is generated using controlled class-wise convolutions with filters that are randomly generated via a private key. CUDA encourages the network to learn the relation between filters and labels rather than informative features for classifying the clean data. We develop some theoretical analysis demonstrating that CUDA can successfully poison Gaussian mixture data by reducing the clean data performance of the optimal Bayes classifier. We also empirically demonstrate the effectiveness of CUDA with various datasets (CIFAR-10, CIFAR-100, ImageNet-100, and Tiny-ImageNet), and architectures (ResNet-18, VGG-16, Wide ResNet-34-10, DenseNet-121, DeIT, EfficientNetV2-S, and MobileNetV2). Our experiments show that CUDA is robust to various data augmentations and training approaches such as smoothing, AT with different budgets, transfer learning, and fine-tuning. For instance, training a ResNet-18 on ImageNet-100 CUDA achieves only 8.96$\%$, 40.08$\%$, and 20.58$\%$ clean test accuracies with empirical risk minimization (ERM), $L_{\infty}$ AT, and $L_{2}$ AT, respectively. Here, ERM on the clean training data achieves a clean test accuracy of 80.66$\%$. CUDA exhibits unlearnability effect with ERM even when only a fraction of the training dataset is perturbed. Furthermore, we also show that CUDA is robust to adaptive defenses designed specifically to break it.
ISBNet: A 3D Point Cloud Instance Segmentation Network With Instance-Aware Sampling and Box-Aware Dynamic Convolution
Venue: Conference CVPR 2023
Year: 2023

Existing 3D instance segmentation methods are predominated by the bottom-up design -- manually fine-tuned algorithm to group points into clusters followed by a refinement network. However, by relying on the quality of the clusters, these methods generate susceptible results when (1) nearby objects with the same semantic class are packed together, or (2) large objects with loosely connected regions. To address these limitations, we introduce ISBNet, a novel cluster-free method that represents instances as kernels and decodes instance masks via dynamic convolution. To efficiently generate high-recall and discriminative kernels, we propose a simple strategy named Instance-aware Farthest Point Sampling to sample candidates and leverage the local aggregation layer inspired by PointNet++ to encode candidate features. Moreover, we show that predicting and leveraging the 3D axis-aligned bounding boxes in the dynamic convolution further boosts performance. Our method set new state-of-the-art results on ScanNetV2 (55.9), S3DIS (60.8), and STPLS3D (49.2) in terms of AP and retains fast inference time (237ms per scene on ScanNetV2). The source code and trained models are available at https://github.com/VinAIResearch/ISBNet.
IterativePFN: True Iterative Point Cloud Filtering
Venue: Conference CVPR 2023
Year: 2023

The quality of point clouds is often limited by noise introduced during their capture process. Consequently, a fundamental 3D vision task is the removal of noise, known as point cloud filtering or denoising. State-of-the-art learning based methods focus on training neural networks to infer filtered displacements and directly shift noisy points onto the underlying clean surfaces. In high noise conditions, they iterate the filtering process. However, this iterative filtering is only done at test time and is less effective at ensuring points converge quickly onto the clean surfaces. We propose IterativePFN (iterative point cloud filtering network), which consists of multiple IterationModules that model the true iterative filtering process internally, within a single network. We train our IterativePFN network using a novel loss function that utilizes an adaptive ground truth target at each iteration to capture the relationship between intermediate filtering results during training. This ensures that the filtered results converge faster to the clean surfaces. Our method is able to obtain better performance compared to state-of-the-art methods. The source code can be found at: https://github.com/ddsediri/IterativePFN.
Deep Incomplete Multi-View Clustering With Cross-View Partial Sample and Prototype Alignment
Venue: Conference CVPR 2023
Year: 2023

The success of existing multi-view clustering relies on the assumption of sample integrity across multiple views. However, in real-world scenarios, samples of multi-view are partially available due to data corruption or sensor failure, which leads to incomplete multi-view clustering study (IMVC). Although several attempts have been proposed to address IMVC, they suffer from the following drawbacks: i) Existing methods mainly adopt cross-view contrastive learning forcing the representations of each sample across views to be exactly the same, which might ignore view discrepancy and flexibility in representations; ii) Due to the absence of non-observed samples across multiple views, the obtained prototypes of clusters might be unaligned and biased, leading to incorrect fusion. To address the above issues, we propose a Cross-view Partial Sample and Prototype Alignment Network (CPSPAN) for Deep Incomplete Multi-view Clustering. Firstly, unlike existing contrastive-based methods, we adopt pair-observed data alignment as 'proxy supervised signals' to guide instance-to-instance correspondence construction among views. Then, regarding of the shifted prototypes in IMVC, we further propose a prototype alignment module to achieve incomplete distribution calibration across views. Extensive experimental results showcase the effectiveness of our proposed modules, attaining noteworthy performance improvements when compared to existing IMVC competitors on benchmark datasets.
Revisiting Multimodal Representation in Contrastive Learning: From Patch and Token Embeddings to Finite Discrete Tokens
Venue: Conference CVPR 2023
Year: 2023

Contrastive learning-based vision-language pre-training approaches, such as CLIP, have demonstrated great success in many vision-language tasks. These methods achieve cross-modal alignment by encoding a matched image-text pair with similar feature embeddings, which are generated by aggregating information from visual patches and language tokens. However, direct aligning cross-modal information using such representations is challenging, as visual patches and text tokens differ in semantic levels and granularities. To alleviate this issue, we propose a Finite Discrete Tokens (FDT) based multimodal representation. FDT is a set of learnable tokens representing certain visual-semantic concepts. Both images and texts are embedded using shared FDT by first grounding multimodal inputs to FDT space and then aggregating the activated FDT representations. The matched visual and semantic concepts are enforced to be represented by the same set of discrete tokens by a sparse activation constraint. As a result, the granularity gap between the two modalities is reduced. Through both quantitative and qualitative analyses, we demonstrate that using FDT representations in CLIP-style models improves cross-modal alignment and performance in visual recognition and vision-language downstream tasks. Furthermore, we show that our method can learn more comprehensive representations, and the learned FDT capture meaningful cross-modal correspondence, ranging from objects to actions and attributes.
Object Pose Estimation With Statistical Guarantees: Conformal Keypoint Detection and Geometric Uncertainty Propagation
Venue: Conference CVPR 2023
Year: 2023

The two-stage object pose estimation paradigm first detects semantic keypoints on the image and then estimates the 6D pose by minimizing reprojection errors. Despite performing well on standard benchmarks, existing techniques offer no provable guarantees on the quality and uncertainty of the estimation. In this paper, we inject two fundamental changes, namely conformal keypoint detection and geometric uncertainty propagation, into the two-stage paradigm and propose the first pose estimator that endows an estimation with provable and computable worst-case error bounds. On one hand, conformal keypoint detection applies the statistical machinery of inductive conformal prediction to convert heuristic keypoint detections into circular or elliptical prediction sets that cover the groundtruth keypoints with a user-specified marginal probability (e.g., 90%). Geometric uncertainty propagation, on the other, propagates the geometric constraints on the keypoints to the 6D object pose, leading to a Pose UnceRtainty SEt (PURSE) that guarantees coverage of the groundtruth pose with the same probability. The PURSE, however, is a nonconvex set that does not directly lead to estimated poses and uncertainties. Therefore, we develop RANdom SAmple averaGing (RANSAG) to compute an average pose and apply semidefinite relaxation to upper bound the worst-case errors between the average pose and the groundtruth. On the LineMOD Occlusion dataset we demonstrate: (i) the PURSE covers the groundtruth with valid probabilities; (ii) the worst-case error bounds provide correct uncertainty quantification; and (iii) the average pose achieves better or similar accuracy as representative methods based on sparse keypoints.
3D-Aware Multi-Class Image-to-Image Translation With NeRFs
Venue: Conference CVPR 2023
Year: 2023

Recent advances in 3D-aware generative models (3D-aware GANs) combined with Neural Radiance Fields (NeRF) have achieved impressive results. However no prior works investigate 3D-aware GANs for 3D consistent multi-class image-to-image (3D-aware I2I) translation. Naively using 2D-I2I translation methods suffers from unrealistic shape/identity change. To perform 3D-aware multi-class I2I translation, we decouple this learning process into a multi-class 3D-aware GAN step and a 3D-aware I2I translation step. In the first step, we propose two novel techniques: a new conditional architecture and an effective training strategy. In the second step, based on the well-trained multi-class 3D-aware GAN architecture, that preserves view-consistency, we construct a 3D-aware I2I translation system. To further reduce the view-consistency problems, we propose several new techniques, including a U-net-like adaptor network design, a hierarchical representation constrain and a relative regularization loss. In extensive experiments on two datasets, quantitative and qualitative results demonstrate that we successfully perform 3D-aware I2I translation with multi-view consistency.
Hierarchical B-Frame Video Coding Using Two-Layer CANF Without Motion Coding
Venue: Conference CVPR 2023
Year: 2023

Typical video compression systems consist of two main modules: motion coding and residual coding. This general architecture is adopted by classical coding schemes (such as international standards H.265 and H.266) and deep learning-based coding schemes. We propose a novel B-frame coding architecture based on two-layer Conditional Augmented Normalization Flows (CANF). It has the striking feature of not transmitting any motion information. Our proposed idea of video compression without motion coding offers a new direction for learned video coding. Our base layer is a low-resolution image compressor that replaces the full-resolution motion compressor. The low-resolution coded image is merged with the warped high-resolution images to generate a high-quality image as a conditioning signal for the enhancement-layer image coding in full resolution. One advantage of this architecture is significantly reduced computational complexity due to eliminating the motion information compressor. In addition, we adopt a skip-mode coding technique to reduce the transmitted latent samples. The rate-distortion performance of our scheme is slightly lower than that of the state-of-the-art learned B-frame coding scheme, B-CANF, but outperforms other learned B-frame coding schemes. However, compared to B-CANF, our scheme saves 45% of multiply-accumulate operations (MACs) for encoding and 27% of MACs for decoding. The code is available at https://nycu-clab.github.io.