OpenRaiser/Intern-Atlas huggingface dataset:
HGL: Hierarchical Geometry Learning for Test-time Adaptation in 3D Point Cloud Segmentation
Venue: Conference ECCV 2024
Year: 2024

3D point cloud segmentation has received significant interest for its growing applications. However, the generalization ability of models suffers in dynamic scenarios due to the distribution shift between test and training data. To promote robustness and adaptability across diverse scenarios, test-time adaptation (TTA) has recently been introduced. Nevertheless, most existing TTA methods are developed for images, and limited approaches applicable to point clouds ignore the inherent hierarchical geometric structures in point cloud streams, i.e., local (point-level), global (object-level), and temporal (frame-level) structures. In this paper, we delve into TTA in 3D point cloud segmentation and propose a novel Hierarchical Geometry Learning (HGL) framework. HGL comprises three complementary modules from local, global to temporal learning in a bottom-up manner.Technically, we first construct a local geometry learning module for pseudo-label generation. Next, we build prototypes from the global geometry perspective for pseudo-label fine-tuning. Furthermore, we introduce a temporal consistency regularization module to mitigate negative transfer. Extensive experiments on four datasets demonstrate the effectiveness and superiority of our HGL. Remarkably, on the SynLiDAR to SemanticKITTI task, HGL achieves an overall mIoU of 46.91\%, improving GIPSO by 3.0\% and significantly reducing the required adaptation time by 80\%. The code is available at https://github.com/tpzou/HGL.
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Venue: Conference ECCV 2024
Year: 2024

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling interactive viewing at real-time frame rates. However, it is limited to static scenes. In this work, we extend 3D Gaussian Splatting to reconstruct dynamic scenes. We model a scene's dynamics using dynamic MLPs, learning deformations from temporally-local canonical representations to per-frame 3D Gaussians. To disentangle static and dynamic regions, tuneable parameters weigh each Gaussian's respective MLP parameters, improving the dynamics modelling of imbalanced scenes. We introduce a sliding window training strategy that partitions the sequence into smaller manageable windows to handle arbitrary length scenes while maintaining high rendering quality. We propose an adaptive sampling strategy to determine appropriate window size hyperparameters based on the scene's motion, balancing training overhead with visual quality. Training a separate dynamic 3D Gaussian model for each sliding window allows the canonical representation to change, enabling the reconstruction of scenes with significant geometric changes. Temporal consistency is enforced using a fine-tuning step with self-supervising consistency loss on randomly sampled novel views. As a result, our method produces high-quality renderings of general dynamic scenes with competitive quantitative performance, which can be viewed in real-time in our dynamic interactive viewer.
Temporal-Mapping Photography for Event Cameras
Venue: Conference ECCV 2024
Year: 2024

Event cameras, or Dynamic Vision Sensors (DVS) are novel neuromorphic sensors that capture brightness changes as a continuous stream of "events" rather than traditional intensity frames. Converting sparse events to dense intensity frames faithfully has long been an ill-posed problem. Previous methods have primarily focused on converting events to video in dynamic scenes or with a moving camera. In this paper, for the first time, we realize events to dense intensity image conversion using a stationary event camera in static scenes with a transmittance adjustment device for brightness modulation. Different from traditional methods that mainly rely on event integration, the proposed Event-Based Temporal Mapping Photography (EvTemMap) measures the time of event emitting for each pixel. Then, the resulting Temporal Matrix is converted to an intensity frame with a temporal mapping neural network. At the hardware level, the proposed EvTemMap is implemented by combining a transmittance adjustment device with a DVS, named Adjustable Transmittance Dynamic Vision Sensor (AT-DVS). Additionally, we collected TemMat dataset under various conditions including low-light and high dynamic range scenes. The experimental results showcase the high dynamic range, fine-grained details, and high-grayscale resolution of the proposed EvTemMap. The code and dataset are available in https://github.com/YuHanBaozju/EvTemMap
Shape2Scene: 3D Scene Representation Learning Through Pre-training on Shape Data
Venue: Conference ECCV 2024
Year: 2024

Current 3D self-supervised learning methods of 3D scenes face a data desert issue, resulting from the time-consuming and expensive collecting process of 3D scene data. Conversely, 3D shape datasets are easier to collect. Despite this, existing pre-training strategies on shape data offer limited potential for 3D scene understanding due to significant disparities in point quantities. To tackle these challenges, we propose Shape2Scene (S2S), a novel method that learns representations of large-scale 3D scenes from 3D shape data. We first design multiscale and high-resolution backbones for shape and scene level 3D tasks, i.e., MH-P (point-based) and MH-V (voxel-based). MH-P/V establishes direct paths to highresolution features that capture deep semantic information across multiple scales. This pivotal nature makes them suitable for a wide range of 3D downstream tasks that tightly rely on high-resolution features. We then employ a Shape-to-Scene strategy (S2SS) to amalgamate points from various shapes, creating a random pseudo scene (comprising multiple objects) for training data, mitigating disparities between shapes and scenes. Finally, a point-point contrastive loss (PPC) is applied for the pre-training of MH-P/V. In PPC, the inherent correspondence (i.e., point pairs) is naturally obtained in S2SS. Extensive experiments have demonstrated the transferability of 3D representations learned by MH-P/V across shape-level and scene-level 3D tasks. MH-P achieves notable performance on well-known point cloud datasets (93.8% OA on ScanObjectNN and 87.6% instance mIoU on ShapeNetPart). MH-V also achieves promising performance in 3D semantic segmentation and 3D object detection.
Six-Point Method for Multi-Camera Systems with Reduced Solution Space
Venue: Conference ECCV 2024
Year: 2024

Relative pose estimation using point correspondences (PC) is a widely used technique. A minimal configuration of six PCs is required for two views of generalized cameras. In this paper, we present several minimal solvers that use six PCs to compute the 6DOF relative pose of multi-camera systems, including a minimal solver for the generalized camera and two minimal solvers for the practical configuration of two-camera rigs. The equation construction is based on the decoupling of rotation and translation. Rotation is represented by Cayley or quaternion parametrization, and translation can be eliminated by using the hidden variable technique. Ray bundle constraints are found and proven when a subset of PCs relate the same cameras across two views. This is the key to reducing the number of solutions and generating numerically stable solvers. Moreover, all configurations of six-point problems for multi-camera systems are enumerated. Extensive experiments demonstrate the superior accuracy and efficiency of our solvers compared to state-of-the-art six-point methods. The code is available at https://github.com/jizhaox/relpose-6pt
Mew: Multiplexed Immunofluorescence Image Analysis through an Efficient Multiplex Network
Venue: Conference ECCV 2024
Year: 2024

Recent advancements in graph-based approaches for multiplexed immunofluorescence (mIF) images have significantly propelled the field forward, offering deeper insights into patient-level phenotyping. However, current graph-based methodologies encounter two primary challenges: (1) Cellular Heterogeneity, where existing approaches fail to adequately address the inductive biases inherent in graphs, particularly the homophily characteristic observed in cellular connectivity and; (2) Scalability, where handling cellular graphs from high-dimensional images faces difficulties in managing a high number of cells. To overcome these limitations, we introduce Mew, a novel framework designed to efficiently process mIF images through the lens of multiplex network. Mew innovatively constructs a multiplex network comprising two distinct layers: a Voronoi network for geometric information and a Cell-type network for capturing cell-wise homogeneity. This framework equips a scalable and efficient Graph Neural Network (GNN), capable of processing the entire graph during training. Furthermore, Mew integrates an interpretable attention module that autonomously identifies relevant layers for image classification. Extensive experiments on a real-world patient dataset from various institutions highlight Mew's remarkable efficacy and efficiency, marking a significant advancement in mIF image analysis. The source code of Mew can be found here: \url{https://github.com/UNITES-Lab/Mew}
Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance
Venue: Conference ECCV 2024
Year: 2024

In this study, we introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework to enhance shape alignment and motion guidance in curernt human generative techniques. The methodology utilizes the SMPL(Skinned Multi-Person Linear) model as the 3D human parametric model to establish a unified representation of body shape and pose. This facilitates the accurate capture of intricate human geometry and motion characteristics from source videos. Specifically, we incorporate rendered depth images, normal maps, and semantic maps obtained from SMPL sequences, alongside skeleton-based motion guidance, to enrich the conditions to the latent diffusion model with comprehensive 3D shape and detailed pose attributes. A multi-layer motion fusion module, integrating self-attention mechanisms, is employed to fuse the shape and motion latent representations in the spatial domain. By representing the 3D human parametric model as the motion guidance, we can perform parametric shape alignment of the human body between the reference image and the source video motion. Experimental evaluations conducted on benchmark datasets demonstrate the methodology's superior ability to generate high-quality human animations that accurately capture both pose and shape variations. Furthermore, our approach also exhibits superior generalization capabilities on the proposed in-the-wild dataset. Project page: https://fudan-generative-vision.github.io/champ.
AdaDistill: Adaptive Knowledge Distillation for Deep Face Recognition
Venue: Conference ECCV 2024
Year: 2024

Knowledge distillation (KD) aims at improving the performance of a compact student model by distilling the knowledge from a high-performing teacher model. In this paper, we present an adaptive KD approach, namely AdaDistill, for deep face recognition. The proposed AdaDistill embeds the KD concept into the softmax loss by training the student using a margin penalty softmax loss with distilled class centers from the teacher. Being aware of the relatively low capacity of the compact student model, we propose to distill less complex knowledge at an early stage of training and more complex one at a later stage of training. This relative adjustment of the distilled knowledge is controlled by the progression of the learning capability of the student over the training iterations without the need to tune any hyper-parameters. Extensive experiments and ablation studies show that AdaDistill can enhance the discriminative learning capability of the student and demonstrate superiority over various state-of-the-art competitors on several challenging benchmarks, such as IJB-B, IJB-C, and ICCV2021-MFR
HERGen: Elevating Radiology Report Generation with Longitudinal Data
Venue: Conference ECCV 2024
Year: 2024

Radiology reports provide detailed descriptions of medical imaging integrated with patients' medical histories, while report writing is traditionally labor-intensive, increasing radiologists' workload and the risk of diagnostic errors. Recent efforts in automating this process seek to mitigate these issues by enhancing accuracy and clinical efficiency. Emerging research in automating this process promises to alleviate these challenges by reducing errors and streamlining clinical workflows. However, existing automated approaches are based on a single timestamp and often neglect the critical temporal aspect of patients' imaging histories, which is essential for accurate longitudinal analysis. To address this gap, we propose a novel History Enhanced Radiology Report Generation (HERGen) framework that employs a employs a group causal transformer to efficiently integrate longitudinal data across patient visits. Our approach not only allows for comprehensive analysis of varied historical data but also improves the quality of generated reports through an auxiliary contrastive objective that aligns image sequences with their corresponding reports. More importantly, we introduce a curriculum learning-based strategy to adeptly handle the inherent complexity of longitudinal radiology data and thus stabilize the optimization of our framework. The extensive evaluations across three datasets demonstrate that our framework surpasses existing methods in generating accurate radiology reports and effectively predicting disease progression from medical images.
Labeled Data Selection for Category Discovery
Venue: Conference ECCV 2024
Year: 2024

Category discovery methods aim to find novel categories in unlabeled visual data. At training time, a set of labeled and unlabeled images are provided, where the labels correspond to the categories present in the images. The labeled data provides guidance during training by indicating what types of visual properties and features are relevant for performing discovery in the unlabeled data. As a result, changing the categories present in the labeled set can have a large impact on what is ultimately discovered in the unlabeled set. Despite its importance, the impact of labeled data selection has not been explored in the category discovery literature to date. We show that changing the labeled data can significantly impact discovery performance. Motivated by this, we propose two new approaches for automatically selecting the most suitable labeled data based on the similarity between the labeled and unlabeled data. Our observation is that, unlike in conventional supervised transfer learning, the best labeled is neither too similar, nor too dissimilar, to the unlabeled categories. Our resulting approaches obtains state-of-the-art discovery performance across a range of challenging fine-grained benchmark datasets.
WAS: Dataset and Methods for Artistic Text Segmentation
Venue: Conference ECCV 2024
Year: 2024

Accurate text segmentation results are crucial for text-related generative tasks, such as text image generation, text editing, text removal, and text style transfer. Recently, some scene text segmentation methods have made significant progress in segmenting regular text. However, these methods perform poorly in scenarios containing artistic text. Therefore, this paper focuses on the more challenging task of artistic text segmentation and constructs a real artistic text segmentation dataset. One challenge of the task is that the local stroke shapes of artistic text are changeable with diversity and complexity. We propose a decoder with the layer-wise momentum query to prevent the model from ignoring stroke regions of special shapes. Another challenge is the complexity of the global topological structure. We further design a skeleton-assisted head to guide the model to focus on the global structure. Additionally, to enhance the generalization performance of the text segmentation model, we propose a strategy for training data synthesis, based on the large multi-modal model and the diffusion model. Experimental results show that our proposed method and synthetic dataset can significantly enhance the performance of artistic text segmentation and achieve state-of-the-art results on other public datasets.
GMT: Enhancing Generalizable Neural Rendering via Geometry-Driven Multi-Reference Texture Transfer
Venue: Conference ECCV 2024
Year: 2024

Novel view synthesis (NVS) aims to generate images at arbitrary viewpoints using multi-view images, and recent insights from neural radiance fields (NeRF) have contributed to remarkable improvements. Recently, studies on generalizable NeRF (G-NeRF) have addressed the challenge of per-scene optimization in NeRFs. The construction of radiance fields on-the-fly in G-NeRF simplifies the NVS process, making it well-suited for real-world applications. Meanwhile, G-NeRF still struggles in representing fine details for a specific scene due to the absence of per-scene optimization, even with texture-rich multi-view source inputs. As a remedy, we propose a Geometry-driven Multi-reference Texture transfer network (GMT) available as a plug-and-play module designed for G-NeRF. Specifically, we propose ray-imposed deformable convolution (RayDCN), which aligns input and reference features reflecting scene geometry. Additionally, the proposed texture preserving transformer (TP-Former) aggregates multi-view source features while preserving texture information. Consequently, our module enables direct interaction between adjacent pixels during the image enhancement process, which is deficient in G-NeRF models with an independent rendering process per pixel. This addresses constraints that hinder the ability to capture high-frequency details. Experiments show that our plug-and-play module consistently improves G-NeRF models on various benchmark datasets.
Norface: Improving Facial Expression Analysis by Identity Normalization
Venue: Conference ECCV 2024
Year: 2024

Facial Expression Analysis remains a challenging task due to unexpected task-irrelevant noise, such as identity, head pose, and background. To address this issue, this paper proposes a novel framework, called Norface, that is unified for both Action Unit (AU) analysis and Facial Emotion Recognition (FER) tasks. Norface consists of a normalization network and a classification network. First, the carefully designed normalization network struggles to directly remove the above task-irrelevant noise, by maintaining facial expression consistency but normalizing all original images to a common identity with consistent pose, and background. Then, these additional normalized images are fed into the classification network. Due to consistent identity and other factors (e.g. head pose, background, etc.), the normalized images enable the classification network to extract useful expression information more effectively. Additionally, the classification network incorporates a Mixture of Experts to refine the latent representation, including handling the input of facial representations and the output of multiple (AU or emotion) labels. Extensive experiments validate the carefully designed framework with the insight of identity normalization. The proposed method outperforms existing SOTA methods in multiple facial expression analysis tasks, including AU detection, AU intensity estimation, and FER tasks, as well as their cross-dataset tasks. For the normalized datasets and code please visit {https://norface-fea.github.io/}.
COMO: Compact Mapping and Odometry
Venue: Conference ECCV 2024
Year: 2024

We present COMO, a real-time monocular mapping and odometry system that encodes dense geometry via a compact set of 3D anchor points. Decoding anchor point projections into dense geometry via per-keyframe depth covariance functions guarantees that depth maps are joined together at visible anchor points. The representation enables joint optimization of camera poses and dense geometry, intrinsic 3D consistency, and efficient second-order inference. To maintain a compact yet expressive map, we introduce a frontend that leverages the covariance function for tracking and initializing potentially visually indistinct 3D points across frames. Altogether, we introduce a real-time system capable of estimating accurate poses and consistent geometry.
OAT: Object-Level Attention Transformer for Gaze Scanpath Prediction
Venue: Conference ECCV 2024
Year: 2024

Visual search is important in our daily life. The efficient allocation of visual attention is critical to effectively complete visual search tasks. Prior research has predominantly modelled the spatial allocation of visual attention in images at the pixel level, e.g. using a saliency map. However, emerging evidence shows that visual attention is guided by objects rather than pixel intensities. This paper introduces the Object-level Attention Transformer (OAT), which predicts human scanpaths as they search for a target object within a cluttered scene of distractors. OAT uses an encoder-decoder architecture. The encoder captures information about the position and appearance of the objects within an image and about the target. The decoder predicts the gaze scanpath as a sequence of object fixations, by integrating output features from both the encoder and decoder. We also propose a new positional encoding that better reflects spatial relationships between objects. We evaluated OAT on the Amazon book cover dataset and a new dataset for visual search that we collected. OAT's predicted gaze scanpaths align more closely with human gaze patterns, compared to predictions by algorithms based on spatial attention on both established metrics and a novel behavioural-based metric. Our results demonstrate the generalization ability of OAT, as it accurately predicts human scanpaths for unseen layouts and target objects.
SelfSwapper: Self-Supervised Face Swapping via Shape Agnostic Masked AutoEncoder
Venue: Conference ECCV 2024
Year: 2024

Face swapping has gained significant attention for its varied applications. Most previous face swapping approaches have relied on the seesaw game training scheme, also known as the target-oriented approach. However, this often leads to instability in model training and results in undesired samples with blended identities due to the target identity leakage problem. Source-oriented methods achieve more stable training with self-reconstruction objective but often fail to accurately reflect target image's skin color and illumination. This paper introduces the Shape Agnostic Masked AutoEncoder (SAMAE) training scheme, a novel self-supervised approach that combines the strengths of both target-oriented and source-oriented approaches. Our training scheme addresses the limitations of traditional training methods by circumventing the conventional seesaw game and introducing clear ground truth through its self-reconstruction training regime. Our model effectively mitigates identity leakage and reflects target albedo and illumination through learned disentangled identity and non-identity features. Additionally, we closely tackle the shape misalignment and volume discrepancy problems with new techniques, including perforation confusion and random mesh scaling. SAMAE establishes a new state-of-the-art, surpassing other baseline methods, preserving both identity and non-identity attributes without sacrificing on either aspect.