OpenRaiser/Intern-Atlas huggingface dataset:
Any2Graph: Deep End-To-End Supervised Graph Prediction With An Optimal Transport Loss
Venue: Conference NeurIPS 2024
Year: 2024

We propose Any2graph, a generic framework for end-to-end Supervised Graph Prediction (SGP) i.e. a deep learning model that predicts an entire graph for any kind of input. The framework is built on a novel Optimal Transport loss, the Partially-Masked Fused Gromov-Wasserstein, that exhibits all necessary properties (permutation invariance, differentiability and scalability) and is designed to handle any-sized graphs. Numerical experiments showcase the versatility of the approach that outperform existing competitors on a novel challenging synthetic dataset and a variety of real-world tasks such as map construction from satellite image (Sat2Graph) or molecule prediction from fingerprint (Fingerprint2Graph).
RadarOcc: Robust 3D Occupancy Prediction with 4D Imaging Radar
Venue: Conference NeurIPS 2024
Year: 2024

3D occupancy-based perception pipeline has significantly advanced autonomous driving by capturing detailed scene descriptions and demonstrating strong generalizability across various object categories and shapes. Current methods predominantly rely on LiDAR or camera inputs for 3D occupancy prediction. These methods are susceptible to adverse weather conditions, limiting the all-weather deployment of self-driving cars. To improve perception robustness, we leverage the recent advances in automotive radars and introduce a novel approach that utilizes 4D imaging radar sensors for 3D occupancy prediction. Our method, RadarOcc, circumvents the limitations of sparse radar point clouds by directly processing the 4D radar tensor, thus preserving essential scene details. RadarOcc innovatively addresses the challenges associated with the voluminous and noisy 4D radar data by employing Doppler bins descriptors, sidelobe-aware spatial sparsification, and range-wise self-attention mechanisms. To minimize the interpolation errors associated with direct coordinate transformations, we also devise a spherical-based feature encoding followed by spherical-to-Cartesian feature aggregation. We benchmark various baseline methods based on distinct modalities on the public K-Radar dataset. The results demonstrate RadarOcc's state-of-the-art performance in radar-based 3D occupancy prediction and promising results even when compared with LiDAR- or camera-based methods. Additionally, we present qualitative evidence of the superior performance of 4D radar in adverse weather conditions and explore the impact of key pipeline components through ablation studies.
FIRE: A Dataset for Feedback Integration and Refinement Evaluation of Multimodal Models
Venue: Conference NeurIPS 2024
Year: 2024

Vision language models (VLMs) have achieved impressive progress in diverse applications, becoming a prevalent research direction. In this paper, we build FIRE, a feedback-refinement dataset, consisting of 1.1M multi-turn conversations that are derived from 27 source datasets, empowering VLMs to spontaneously refine their responses based on user feedback across diverse tasks. To scale up the data collection, FIRE is collected in two components: FIRE-100K and FIRE-1M, where FIRE-100K is generated by GPT-4V, and FIRE-1M is freely generated via models trained on FIRE-100K. Then, we build FIRE-Bench, a benchmark to comprehensively evaluate the feedback-refining capability of VLMs, which contains 11K feedback-refinement conversations as the test data, two evaluation settings, and a model to provide feedback for VLMs. We develop the FIRE-LLaVA model by fine-tuning LLaVA on FIRE-100K and FIRE-1M, which shows remarkable feedback-refining capability on FIRE-Bench and outperforms untrained VLMs by 50%, making more efficient user-agent interactions and underscoring the significance of the FIRE dataset.
Neural Experts: Mixture of Experts for Implicit Neural Representations
Venue: Conference NeurIPS 2024
Year: 2024

Implicit neural representations (INRs) have proven effective in various tasks including image, shape, audio, and video reconstruction. These INRs typically learn the implicit field from sampled input points. This is often done using a single network for the entire domain, imposing many global constraints on a single function. In this paper, we propose a mixture of experts (MoE) implicit neural representation approach that enables learning local piece-wise continuous functions that simultaneously learns to subdivide the domain and fit locally. We show that incorporating a mixture of experts architecture into existing INR formulations provides a boost in speed, accuracy, and memory requirements. Additionally, we introduce novel conditioning and pretraining methods for the gating network that improves convergence to the desired solution. We evaluate the effectiveness of our approach on multiple reconstruction tasks, including surface reconstruction, image reconstruction, and audio signal reconstruction and show improved performance compared to non-MoE methods.
Strategic Littlestone Dimension: Improved Bounds on Online Strategic Classification
Venue: Conference NeurIPS 2024
Year: 2024

We study the problem of online binary classification in settings where strategic agents can modify their observable features to receive a positive classification. We model the set of feasible manipulations by a directed graph over the feature space, and assume the learner only observes the manipulated features instead of the original ones. We introduce the Strategic Littlestone Dimension, a new combinatorial measure that captures the joint complexity of the hypothesis class and the manipulation graph. We demonstrate that it characterizes the instance-optimal mistake bounds for deterministic learning algorithms in the realizable setting. We also achieve improved regret in the agnostic setting by a refined agnostic-to-realizable reduction that accounts for the additional challenge of not observing agents' original features. Finally, we relax the assumption that the learner knows the manipulation graph, instead assuming their knowledge is captured by a family of graphs. We derive regret bounds in both the realizable setting where all agents manipulate according to the same graph within the graph family, and the agnostic setting where the manipulation graphs are chosen adversarially and not consistently modeled by a single graph in the family.
Transfer Q-star : Principled Decoding for LLM Alignment
Venue: Conference NeurIPS 2024
Year: 2024

Aligning foundation models is essential for their safe and trustworthy deployment. However, traditional fine-tuning methods are computationally intensive and require updating billions of model parameters. A promising alternative, alignment via decoding, adjusts the response distribution directly without model updates to maximize a target reward $r$, thus providing a lightweight and adaptable framework for alignment. However, principled decoding methods rely on oracle access to an optimal Q-function ($Q^*$), which is often unavailable in practice. Hence, prior SoTA methods either approximate this $Q^*$ using $Q^{π_{\texttt{sft}}}$ (derived from the reference $\texttt{SFT}$ model) or rely on short-term rewards, resulting in sub-optimal decoding performance. In this work, we propose Transfer $Q^*$, which implicitly estimates the optimal value function for a target reward $r$ through a baseline model $ρ_{\texttt{BL}}$ aligned with a baseline reward $ρ_{\texttt{BL}}$ (which can be different from the target reward $r$). Theoretical analyses of Transfer $Q^*$ provide a rigorous characterization of its optimality, deriving an upper bound on the sub-optimality gap and identifying a hyperparameter to control the deviation from the pre-trained reference $\texttt{SFT}$ model based on user needs. Our approach significantly reduces the sub-optimality gap observed in prior SoTA methods and demonstrates superior empirical performance across key metrics such as coherence, diversity, and quality in extensive tests on several synthetic and real datasets.
Learning to Decouple the Lights for 3D Face Texture Modeling
Venue: Conference NeurIPS 2024
Year: 2024

Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial textures from scenarios with complicated illumination affected by external occlusions, e.g. a face that is partially obscured by items such as a hat. Existing works based on the assumption of single and uniform illumination cannot correctly process these data. In this work, we introduce a novel approach to model 3D facial textures under such unnatural illumination. Instead of assuming single illumination, our framework learns to imitate the unnatural illumination as a composition of multiple separate light conditions combined with learned neural representations, named Light Decoupling. According to experiments on both single images and video sequences, we demonstrate the effectiveness of our approach in modeling facial textures under challenging illumination affected by occlusions. Please check https://tianxinhuang.github.io/projects/Deface for our videos and codes.
MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting
Venue: Conference NeurIPS 2024
Year: 2024

Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to dynamic scenes, they often lack explicit constraints on object motion, leading to optimization difficulties and performance degradation. To address the above issues, we propose a novel deformable 3D Gaussian splatting framework called MotionGS, which explores explicit motion priors to guide the deformation of 3D Gaussians. Specifically, we first introduce an optical flow decoupling module that decouples optical flow into camera flow and motion flow, corresponding to camera movement and object motion respectively. Then the motion flow can effectively constrain the deformation of 3D Gaussians, thus simulating the motion of dynamic objects. Additionally, a camera pose refinement module is proposed to alternately optimize 3D Gaussians and camera poses, mitigating the impact of inaccurate camera poses. Extensive experiments in the monocular dynamic scenes validate that MotionGS surpasses state-of-the-art methods and exhibits significant superiority in both qualitative and quantitative results. Project page: https://ruijiezhu94.github.io/MotionGS_page
Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
Venue: Conference NeurIPS 2024
Year: 2024

It is vital to infer a signed distance function (SDF) in multi-view based surface reconstruction. 3D Gaussian splatting (3DGS) provides a novel perspective for volume rendering, and shows advantages in rendering efficiency and quality. Although 3DGS provides a promising neural rendering option, it is still hard to infer SDFs for surface reconstruction with 3DGS due to the discreteness, the sparseness, and the off-surface drift of 3D Gaussians. To resolve these issues, we propose a method that seamlessly merge 3DGS with the learning of neural SDFs. Our key idea is to more effectively constrain the SDF inference with the multi-view consistency. To this end, we dynamically align 3D Gaussians on the zero-level set of the neural SDF using neural pulling, and then render the aligned 3D Gaussians through the differentiable rasterization. Meanwhile, we update the neural SDF by pulling neighboring space to the pulled 3D Gaussians, which progressively refine the signed distance field near the surface. With both differentiable pulling and splatting, we jointly optimize 3D Gaussians and the neural SDF with both RGB and geometry constraints, which recovers more accurate, smooth, and complete surfaces with more geometry details. Our numerical and visual comparisons show our superiority over the state-of-the-art results on the widely used benchmarks.
BiVLC: Extending Vision-Language Compositionality Evaluation with Text-to-Image Retrieval
Venue: Conference NeurIPS 2024
Year: 2024

Existing Vision-Language Compositionality (VLC) benchmarks like SugarCrepe are formulated as image-to-text retrieval problems, where, given an image, the models need to select between the correct textual description and a synthetic hard negative text. In this work, we present the Bidirectional Vision-Language Compositionality (BiVLC) dataset. The novelty of BiVLC is to add a synthetic hard negative image generated from the synthetic text, resulting in two image-to-text retrieval examples (one for each image) and, more importantly, two text-to-image retrieval examples (one for each text). Human annotators filter out ill-formed examples ensuring the validity of the benchmark. The experiments on BiVLC uncover a weakness of current multimodal models, as they perform poorly in the text-to-image direction. In fact, when considering both retrieval directions, the conclusions obtained in previous works change significantly. In addition to the benchmark, we show that a contrastive model trained using synthetic images and texts significantly improves over the base model in SugarCrepe and in BiVLC for both retrieval directions. The gap to human performance in BiVLC confirms that Vision-Language Compositionality is still a challenging problem. BiVLC and code are available at https://imirandam.github.io/BiVLC_project_page.
LM-HT SNN: Enhancing the Performance of SNN to ANN Counterpart through Learnable Multi-hierarchical Threshold Model
Venue: Conference NeurIPS 2024
Year: 2024

Compared to traditional Artificial Neural Network (ANN), Spiking Neural Network (SNN) has garnered widespread academic interest for its intrinsic ability to transmit information in a more energy-efficient manner. However, despite previous efforts to optimize the learning algorithm of SNNs through various methods, SNNs still lag behind ANNs in terms of performance. The recently proposed multi-threshold model provides more possibilities for further enhancing the learning capability of SNNs. In this paper, we rigorously analyze the relationship among the multi-threshold model, vanilla spiking model and quantized ANNs from a mathematical perspective, then propose a novel LM-HT model, which is an equidistant multi-threshold model that can dynamically regulate the global input current and membrane potential leakage on the time dimension. The LM-HT model can also be transformed into a vanilla single threshold model through reparameterization, thereby achieving more flexible hardware deployment. In addition, we note that the LM-HT model can seamlessly integrate with ANN-SNN Conversion framework under special initialization. This novel hybrid learning framework can effectively improve the relatively poor performance of converted SNNs under low time latency. Extensive experimental results have demonstrated that our model can outperform previous state-of-the-art works on various types of datasets, which promote SNNs to achieve a brand-new level of performance comparable to quantized ANNs. Code is available at https://github.com/hzc1208/LMHT_SNN.
Preference Learning Algorithms Do Not Learn Preference Rankings
Venue: Conference NeurIPS 2024
Year: 2024

Preference learning algorithms (e.g., RLHF and DPO) are frequently used to steer LLMs to produce generations that are more preferred by humans, but our understanding of their inner workings is still limited. In this work, we study the conventional wisdom that preference learning trains models to assign higher likelihoods to more preferred outputs than less preferred outputs, measured via ranking accuracy. Surprisingly, we find that most state-of-the-art preference-tuned models achieve a ranking accuracy of less than 60% on common preference datasets. We furthermore derive the idealized ranking accuracy that a preference-tuned LLM would achieve if it optimized the DPO or RLHF objective perfectly. We demonstrate that existing models exhibit a significant alignment gap -- i.e., a gap between the observed and idealized ranking accuracies. We attribute this discrepancy to the DPO objective, which is empirically and theoretically ill-suited to fix even mild ranking errors in the reference model, and derive a simple and efficient formula for quantifying the difficulty of learning a given preference datapoint. Finally, we demonstrate that ranking accuracy strongly correlates with the empirically popular win rate metric when the model is close to the reference model used in the objective, shedding further light on the differences between on-policy (e.g., RLHF) and off-policy (e.g., DPO) preference learning algorithms.
Learn To be Efficient: Build Structured Sparsity in Large Language Models
Venue: Conference NeurIPS 2024
Year: 2024

Large Language Models (LLMs) have achieved remarkable success with their billion-level parameters, yet they incur high inference overheads. The emergence of activation sparsity in LLMs provides a natural approach to reduce this cost by involving only parts of the parameters for inference. However, existing methods only focus on utilizing this naturally formed activation sparsity in a post-training setting, overlooking the potential for further amplifying this inherent sparsity. In this paper, we hypothesize that LLMs can learn to be efficient by achieving more structured activation sparsity. To achieve this, we introduce a novel training algorithm, Learn-To-be-Efficient (LTE), designed to train efficiency-aware LLMs to learn to activate fewer neurons and achieve a better trade-off between sparsity and performance. Furthermore, unlike SOTA MoEfication methods, which mainly focus on ReLU-based models, LTE can also be applied to LLMs like LLaMA using non-ReLU activations. Extensive evaluation on language understanding, language generation, and instruction tuning tasks show that LTE consistently outperforms SOTA baselines. Along with our hardware-aware custom kernel implementation, LTE reduces LLaMA2-7B inference latency by 25% at 50% sparsity.
MaVEn: An Effective Multi-granularity Hybrid Visual Encoding Framework for Multimodal Large Language Model
Venue: Conference NeurIPS 2024
Year: 2024

This paper presents MaVEn, an innovative Multi-granularity Visual Encoding framework designed to enhance the capabilities of Multimodal Large Language Models (MLLMs) in multi-image reasoning. Current MLLMs primarily focus on single-image visual understanding, limiting their ability to interpret and integrate information across multiple images. MaVEn addresses this limitation by combining discrete visual symbol sequences, which abstract coarse-grained semantic concepts, with traditional continuous representation sequences that model fine-grained features. This dual approach bridges the semantic gap between visual and textual data, thereby improving the model's ability to process and interpret information from multiple images effectively. Additionally, we design a dynamic reduction mechanism by for long-sequence continuous features to enhance multi-image processing efficiency. Experimental results demonstrate that MaVEn significantly enhances MLLMs' understanding in complex multi-image scenarios, while also improving performance in single-image contexts.
CigTime: Corrective Instruction Generation Through Inverse Motion Editing
Venue: Conference NeurIPS 2024
Year: 2024

Recent advancements in models linking natural language with human motions have shown significant promise in motion generation and editing based on instructional text. Motivated by applications in sports coaching and motor skill learning, we investigate the inverse problem: generating corrective instructional text, leveraging motion editing and generation models. We introduce a novel approach that, given a user's current motion (source) and the desired motion (target), generates text instructions to guide the user towards achieving the target motion. We leverage large language models to generate corrective texts and utilize existing motion generation and editing frameworks to compile datasets of triplets (source motion, target motion, and corrective text). Using this data, we propose a new motion-language model for generating corrective instructions. We present both qualitative and quantitative results across a diverse range of applications that largely improve upon baselines. Our approach demonstrates its effectiveness in instructional scenarios, offering text-based guidance to correct and enhance user performance.
Efficient Adaptation of Pre-trained Vision Transformer via Householder Transformation
Venue: Conference NeurIPS 2024
Year: 2024

A common strategy for Parameter-Efficient Fine-Tuning (PEFT) of pre-trained Vision Transformers (ViTs) involves adapting the model to downstream tasks by learning a low-rank adaptation matrix. This matrix is decomposed into a product of down-projection and up-projection matrices, with the bottleneck dimensionality being crucial for reducing the number of learnable parameters, as exemplified by prevalent methods like LoRA and Adapter. However, these low-rank strategies typically employ a fixed bottleneck dimensionality, which limits their flexibility in handling layer-wise variations. To address this limitation, we propose a novel PEFT approach inspired by Singular Value Decomposition (SVD) for representing the adaptation matrix. SVD decomposes a matrix into the product of a left unitary matrix, a diagonal matrix of scaling values, and a right unitary matrix. We utilize Householder transformations to construct orthogonal matrices that efficiently mimic the unitary matrices, requiring only a vector. The diagonal values are learned in a layer-wise manner, allowing them to flexibly capture the unique properties of each layer. This approach enables the generation of adaptation matrices with varying ranks across different layers, providing greater flexibility in adapting pre-trained models. Experiments on standard downstream vision tasks demonstrate that our method achieves promising fine-tuning performance.
A Simulation Benchmark for Autonomous Racing with Large-Scale Human Data
Venue: Conference NeurIPS 2024
Year: 2024

Despite the availability of international prize-money competitions, scaled vehicles, and simulation environments, research on autonomous racing and the control of sports cars operating close to the limit of handling has been limited by the high costs of vehicle acquisition and management, as well as the limited physics accuracy of open-source simulators. In this paper, we propose a racing simulation platform based on the simulator Assetto Corsa to test, validate, and benchmark autonomous driving algorithms, including reinforcement learning (RL) and classical Model Predictive Control (MPC), in realistic and challenging scenarios. Our contributions include the development of this simulation platform, several state-of-the-art algorithms tailored to the racing environment, and a comprehensive dataset collected from human drivers. Additionally, we evaluate algorithms in the offline RL setting. All the necessary code (including environment and benchmarks), working examples, datasets, and videos are publicly released and can be found at: https://assetto-corsa-gym.github.io