OpenRaiser/Intern-Atlas huggingface dataset:
RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration
Venue: Conference ICCV 2025
Year: 2025

3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to limited prior knowledge. Meanwhile, feed-forward Gaussian approaches are constrained by input formats, making it challenging to incorporate more input views. To address these challenges, we propose RegGS, a 3D Gaussian registration-based framework for reconstructing unposed sparse views. RegGS aligns local 3D Gaussians generated by a feed-forward network into a globally consistent 3D Gaussian representation. Technically, we implement an entropy-regularized Sinkhorn algorithm to efficiently solve the optimal transport Mixture 2-Wasserstein $(\text{MW}_2)$ distance, which serves as an alignment metric for Gaussian mixture models (GMMs) in $\mathrm{Sim}(3)$ space. Furthermore, we design a joint 3DGS registration module that integrates the $\text{MW}_2$ distance, photometric consistency, and depth geometry. This enables a coarse-to-fine registration process while accurately estimating camera poses and aligning the scene. Experiments on the RE10K and ACID datasets demonstrate that RegGS effectively registers local Gaussians with high fidelity, achieving precise pose estimation and high-quality novel-view synthesis. Project page: https://3dagentworld.github.io/reggs/.
DAA*: Deep Angular A Star for Image-based Path Planning
Venue: Conference ICCV 2025
Year: 2025

Path smoothness is often overlooked in path imitation learning from expert demonstrations. In this paper, we introduce a novel learning method, termed deep angular A* (DAA*), by incorporating the proposed path angular freedom (PAF) into A* to improve path similarity through adaptive path smoothness. The PAF aims to explore the effect of move angles on path node expansion by finding the trade-off between their minimum and maximum values, allowing for high adaptiveness for imitation learning. DAA* improves path optimality by closely aligning with the reference path through joint optimization of path shortening and smoothing, which correspond to heuristic distance and PAF, respectively. Throughout comprehensive evaluations on 7 datasets, including 4 maze datasets, 2 video-game datasets, and a real-world drone-view dataset containing 2 scenarios, we demonstrate remarkable improvements of our DAA* over neural A* in path similarity between the predicted and reference paths with a shorter path length when the shortest path is plausible, improving by 9.0% SPR, 6.9% ASIM, and 3.9% PSIM. Furthermore, when jointly learning pathfinding with both path loss and path probability map loss, DAA* significantly outperforms the state-of-the-art TransPath by 6.3% SPR, 6.0% PSIM, and 3.7% ASIM. We also discuss the minor trade-off between path optimality and search efficiency where applicable. Our code and model weights are available at https://github.com/zwxu064/DAAStar.git.
Perspective-Invariant 3D Object Detection
Venue: Conference ICCV 2025
Year: 2025

With the rise of robotics, LiDAR-based 3D object detection has garnered significant attention in both academia and industry. However, existing datasets and methods predominantly focus on vehicle-mounted platforms, leaving other autonomous platforms underexplored. To bridge this gap, we introduce Pi3DET, the first benchmark featuring LiDAR data and 3D bounding box annotations collected from multiple platforms: vehicle, quadruped, and drone, thereby facilitating research in 3D object detection for non-vehicle platforms as well as cross-platform 3D detection. Based on Pi3DET, we propose a novel cross-platform adaptation framework that transfers knowledge from the well-studied vehicle platform to other platforms. This framework achieves perspective-invariant 3D detection through robust alignment at both geometric and feature levels. Additionally, we establish a benchmark to evaluate the resilience and robustness of current 3D detectors in cross-platform scenarios, providing valuable insights for developing adaptive 3D perception systems. Extensive experiments validate the effectiveness of our approach on challenging cross-platform tasks, demonstrating substantial gains over existing adaptation methods. We hope this work paves the way for generalizable and unified 3D perception systems across diverse and complex environments. Our Pi3DET dataset, cross-platform benchmark suite, and annotation toolkit have been made publicly available.
Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats
Venue: Conference ICCV 2025
Year: 2025

We propose Long-LRM, a feed-forward 3D Gaussian reconstruction model for instant, high-resolution, 360° wide-coverage, scene-level reconstruction. Specifically, it takes in 32 input images at a resolution of 960x540 and produces the Gaussian reconstruction in just 1 second on a single A100 GPU. To handle the long sequence of 250K tokens brought by the large input size, Long-LRM features a mixture of the recent Mamba2 blocks and the classical transformer blocks, enhanced by a light-weight token merging module and Gaussian pruning steps that balance between quality and efficiency. We evaluate Long-LRM on the large-scale DL3DV benchmark and Tanks&Temples, demonstrating reconstruction quality comparable to the optimization-based methods while achieving an 800x speedup w.r.t. the optimization-based approaches and an input size at least 60x larger than the previous feed-forward approaches. We conduct extensive ablation studies on our model design choices for both rendering quality and computation efficiency. We also explore Long-LRM's compatibility with other Gaussian variants such as 2D GS, which enhances Long-LRM's ability in geometry reconstruction. Project page: https://arthurhero.github.io/projects/llrm
Unlearning the Noisy Correspondence Makes CLIP More Robust
Venue: Conference ICCV 2025
Year: 2025

The data appetite for Vision-Language Models (VLMs) has continuously scaled up from the early millions to billions today, which faces an untenable trade-off with data quality and inevitably introduces Noisy Correspondence (NC) samples. Undoubtedly, such semantically unrelated data significantly impairs the performance of VLMs. Previous efforts mainly address this challenge by estimating refined alignment for more precise guidance. However, such resource-intensive pipelines that train VLMs from scratch struggle to meet realistic data demands. In this paper, we present a brand new perspective that seeks to directly eliminate the harmful effects of NC in pre-trained VLMs. Specifically, we propose NCU, a Noisy Correspondence Unlearning fine-tuning framework that efficiently enhances VLMs' robustness by forgetting learned noisy knowledge. The key to NCU is learning the hardest negative information, which can provide explicit unlearning direction for both false positives and false negatives. Such twin goals unlearning process can be formalized into one unified optimal transport objective for fast fine-tuning. We validate our approach with the prevailing CLIP model over various downstream tasks. Remarkably, NCU surpasses the robust pre-trained method on zero-shot transfer while with lower computational overhead. The code will be released upon acceptance.
HumanSAM: Classifying Human-centric Forgery Videos in Human Spatial, Appearance, and Motion Anomaly
Venue: Conference ICCV 2025
Year: 2025

Numerous synthesized videos from generative models, especially human-centric ones that simulate realistic human actions, pose significant threats to human information security and authenticity. While progress has been made in binary forgery video detection, the lack of fine-grained understanding of forgery types raises concerns regarding both reliability and interpretability, which are critical for real-world applications. To address this limitation, we propose HumanSAM, a new framework that builds upon the fundamental challenges of video generation models. Specifically, HumanSAM aims to classify human-centric forgeries into three distinct types of artifacts commonly observed in generated content: spatial, appearance, and motion anomaly. To better capture the features of geometry, semantics and spatiotemporal consistency, we propose to generate the human forgery representation by fusing two branches of video understanding and spatial depth. We also adopt a rank-based confidence enhancement strategy during the training process to learn more robust representation by introducing three prior scores. For training and evaluation, we construct the first public benchmark, the Human-centric Forgery Video (HFV) dataset, with all types of forgeries carefully annotated semi-automatically. In our experiments, HumanSAM yields promising results in comparison with state-of-the-art methods, both in binary and multi-class forgery classification.
An Information-Theoretic Regularizer for Lossy Neural Image Compression
Venue: Conference ICCV 2025
Year: 2025

Lossy image compression networks aim to minimize the latent entropy of images while adhering to specific distortion constraints. However, optimizing the neural network can be challenging due to its nature of learning quantized latent representations. In this paper, our key finding is that minimizing the latent entropy is, to some extent, equivalent to maximizing the conditional source entropy, an insight that is deeply rooted in information-theoretic equalities. Building on this insight, we propose a novel structural regularization method for the neural image compression task by incorporating the negative conditional source entropy into the training objective, such that both the optimization efficacy and the model's generalization ability can be promoted. The proposed information-theoretic regularizer is interpretable, plug-and-play, and imposes no inference overheads. Extensive experiments demonstrate its superiority in regularizing the models and further squeezing bits from the latent representation across various compression structures and unseen domains.
DC-AE 1.5: Accelerating Diffusion Model Convergence with Structured Latent Space
Venue: Conference ICCV 2025
Year: 2025

We present DC-AE 1.5, a new family of deep compression autoencoders for high-resolution diffusion models. Increasing the autoencoder's latent channel number is a highly effective approach for improving its reconstruction quality. However, it results in slow convergence for diffusion models, leading to poorer generation quality despite better reconstruction quality. This issue limits the quality upper bound of latent diffusion models and hinders the employment of autoencoders with higher spatial compression ratios. We introduce two key innovations to address this challenge: i) Structured Latent Space, a training-based approach to impose a desired channel-wise structure on the latent space with front latent channels capturing object structures and latter latent channels capturing image details; ii) Augmented Diffusion Training, an augmented diffusion training strategy with additional diffusion training objectives on object latent channels to accelerate convergence. With these techniques, DC-AE 1.5 delivers faster convergence and better diffusion scaling results than DC-AE. On ImageNet 512x512, DC-AE-1.5-f64c128 delivers better image generation quality than DC-AE-f32c32 while being 4x faster. Code: https://github.com/dc-ai-projects/DC-Gen.
V2M4: 4D Mesh Animation Reconstruction from a Single Monocular Video
Venue: Conference ICCV 2025
Year: 2025

We present V2M4, a novel 4D reconstruction method that directly generates a usable 4D mesh animation asset from a single monocular video. Unlike existing approaches that rely on priors from multi-view image and video generation models, our method is based on native 3D mesh generation models. Naively applying 3D mesh generation models to generate a mesh for each frame in a 4D task can lead to issues such as incorrect mesh poses, misalignment of mesh appearance, and inconsistencies in mesh geometry and texture maps. To address these problems, we propose a structured workflow that includes camera search and mesh reposing, condition embedding optimization for mesh appearance refinement, pairwise mesh registration for topology consistency, and global texture map optimization for texture consistency. Our method outputs high-quality 4D animated assets that are compatible with mainstream graphics and game software. Experimental results across a variety of animation types and motion amplitudes demonstrate the generalization and effectiveness of our method. Project page: https://windvchen.github.io/V2M4/.
MUSE: Multi-Subject Unified Synthesis via Explicit Layout Semantic Expansion
Venue: Conference ICCV 2025
Year: 2025

Existing text-to-image diffusion models have demonstrated remarkable capabilities in generating high-quality images guided by textual prompts. However, achieving multi-subject compositional synthesis with precise spatial control remains a significant challenge. In this work, we address the task of layout-controllable multi-subject synthesis (LMS), which requires both faithful reconstruction of reference subjects and their accurate placement in specified regions within a unified image. While recent advancements have separately improved layout control and subject synthesis, existing approaches struggle to simultaneously satisfy the dual requirements of spatial precision and identity preservation in this composite task. To bridge this gap, we propose MUSE, a unified synthesis framework that employs concatenated cross-attention (CCA) to seamlessly integrate layout specifications with textual guidance through explicit semantic space expansion. The proposed CCA mechanism enables bidirectional modality alignment between spatial constraints and textual descriptions without interference. Furthermore, we design a progressive two-stage training strategy that decomposes the LMS task into learnable sub-objectives for effective optimization. Extensive experiments demonstrate that MUSE achieves zero-shot end-to-end generation with superior spatial accuracy and identity consistency compared to existing solutions, advancing the frontier of controllable image synthesis. Our code and model are available at https://github.com/pf0607/MUSE.
LIRA: Inferring Segmentation in Large Multi-modal Models with Local Interleaved Region Assistance
Venue: Conference ICCV 2025
Year: 2025

While large multi-modal models (LMMs) demonstrate promising capabilities in segmentation and comprehension, they still struggle with two limitations: inaccurate segmentation and hallucinated comprehension. These challenges stem primarily from constraints in weak visual comprehension and a lack of fine-grained perception. To alleviate these limitations, we propose LIRA, a framework that capitalizes on the complementary relationship between visual comprehension and segmentation via two key components: (1) Semantic-Enhanced Feature Extractor (SEFE) improves object attribute inference by fusing semantic and pixel-level features, leading to more accurate segmentation; (2) Interleaved Local Visual Coupling (ILVC) autoregressively generates local descriptions after extracting local features based on segmentation masks, offering fine-grained supervision to mitigate hallucinations. Furthermore, we find that the precision of object segmentation is positively correlated with the latent related semantics of the <seg> token. To quantify this relationship and the model's potential semantic inferring ability, we introduce the Attributes Evaluation (AttrEval) dataset. Our experiments show that LIRA achieves state-of-the-art performance in both segmentation and comprehension tasks. Code will be available at https://github.com/echo840/LIRA.
GARF: Learning Generalizable 3D Reassembly for Real-World Fractures
Venue: Conference ICCV 2025
Year: 2025

3D reassembly is a challenging spatial intelligence task with broad applications across scientific domains. While large-scale synthetic datasets have fueled promising learning-based approaches, their generalizability to different domains is limited. Critically, it remains uncertain whether models trained on synthetic datasets can generalize to real-world fractures where breakage patterns are more complex. To bridge this gap, we propose GARF, a generalizable 3D reassembly framework for real-world fractures. GARF leverages fracture-aware pretraining to learn fracture features from individual fragments, with flow matching enabling precise 6-DoF alignments. At inference time, we introduce one-step preassembly, improving robustness to unseen objects and varying numbers of fractures. In collaboration with archaeologists, paleoanthropologists, and ornithologists, we curate Fractura, a diverse dataset for vision and learning communities, featuring real-world fracture types across ceramics, bones, eggshells, and lithics. Comprehensive experiments have shown our approach consistently outperforms state-of-the-art methods on both synthetic and real-world datasets, achieving 82.87\% lower rotation error and 25.15\% higher part accuracy. This sheds light on training on synthetic data to advance real-world 3D puzzle solving, demonstrating its strong generalization across unseen object shapes and diverse fracture types. GARF's code, data and demo are available at https://ai4ce.github.io/GARF/.
Adapting In-Domain Few-Shot Segmentation to New Domains without Source Domain Retraining
Venue: Conference ICCV 2025
Year: 2025

Cross-domain few-shot segmentation (CD-FSS) aims to segment objects of novel classes in new domains, which is often challenging due to the diverse characteristics of target domains and the limited availability of support data. Most CD-FSS methods redesign and retrain in-domain FSS models using abundant base data from the source domain, which are effective but costly to train. To address these issues, we propose adapting informative model structures of the well-trained FSS model for target domains by learning domain characteristics from few-shot labeled support samples during inference, thereby eliminating the need for source domain retraining. Specifically, we first adaptively identify domain-specific model structures by measuring parameter importance using a novel structure Fisher score in a data-dependent manner. Then, we progressively train the selected informative model structures with hierarchically constructed training samples, progressing from fewer to more support shots. The resulting Informative Structure Adaptation (ISA) method effectively addresses domain shifts and equips existing well-trained in-domain FSS models with flexible adaptation capabilities for new domains, eliminating the need to redesign or retrain CD-FSS models on base data. Extensive experiments validate the effectiveness of our method, demonstrating superior performance across multiple CD-FSS benchmarks. Codes are at https://github.com/fanq15/ISA.
Exploring the Adversarial Vulnerabilities of Vision-Language-Action Models in Robotics
Venue: Conference ICCV 2025
Year: 2025

Recently in robotics, Vision-Language-Action (VLA) models have emerged as a transformative approach, enabling robots to execute complex tasks by integrating visual and linguistic inputs within an end-to-end learning framework. Despite their significant capabilities, VLA models introduce new attack surfaces. This paper systematically evaluates their robustness. Recognizing the unique demands of robotic execution, our attack objectives target the inherent spatial and functional characteristics of robotic systems. In particular, we introduce two untargeted attack objectives that leverage spatial foundations to destabilize robotic actions, and a targeted attack objective that manipulates the robotic trajectory. Additionally, we design an adversarial patch generation approach that places a small, colorful patch within the camera's view, effectively executing the attack in both digital and physical environments. Our evaluation reveals a marked degradation in task success rates, with up to a 100\% reduction across a suite of simulated robotic tasks, highlighting critical security gaps in current VLA architectures. By unveiling these vulnerabilities and proposing actionable evaluation metrics, we advance both the understanding and enhancement of safety for VLA-based robotic systems, underscoring the necessity for continuously developing robust defense strategies prior to physical-world deployments.
Scaling Language-Free Visual Representation Learning
Venue: Conference ICCV 2025
Year: 2025

Visual Self-Supervised Learning (SSL) currently underperforms Contrastive Language-Image Pretraining (CLIP) in multimodal settings such as Visual Question Answering (VQA). This multimodal gap is often attributed to the semantics introduced by language supervision, even though visual SSL and CLIP models are often trained on different data. In this work, we ask the question: "Do visual self-supervised approaches lag behind CLIP due to the lack of language supervision, or differences in the training data?" We study this question by training both visual SSL and CLIP models on the same MetaCLIP data, and leveraging VQA as a diverse testbed for vision encoders. In this controlled setup, visual SSL models scale better than CLIP models in terms of data and model capacity, and visual SSL performance does not saturate even after scaling up to 7B parameters. Consequently, we observe visual SSL methods achieve CLIP-level performance on a wide range of VQA and classic vision benchmarks. These findings demonstrate that pure visual SSL can match language-supervised visual pretraining at scale, opening new opportunities for vision-centric representation learning.
Representation Shift: Unifying Token Compression with FlashAttention
Venue: Conference ICCV 2025
Year: 2025

Transformers have demonstrated remarkable success across vision, language, and video. Yet, increasing task complexity has led to larger models and more tokens, raising the quadratic cost of self-attention and the overhead of GPU memory access. To reduce the computation cost of self-attention, prior work has proposed token compression techniques that drop redundant or less informative tokens. Meanwhile, fused attention kernels such as FlashAttention have been developed to alleviate memory overhead by avoiding attention map construction and its associated I/O to HBM. This, however, makes it incompatible with most training-free token compression methods, which rely on attention maps to determine token importance. Here, we propose Representation Shift, a training-free, model-agnostic metric that measures the degree of change in each token's representation. This seamlessly integrates token compression with FlashAttention, without attention maps or retraining. Our method further generalizes beyond Transformers to CNNs and state space models. Extensive experiments show that Representation Shift enables effective token compression compatible with FlashAttention, yielding significant speedups of up to 5.5% and 4.4% in video-text retrieval and video QA, respectively. Code is available at https://github.com/mlvlab/Representation-Shift.