OpenRaiser/Intern-Atlas huggingface dataset:
Non-Gaussian Gaussian Processes for Few-Shot Regression
Venue: Conference NeurIPS 2021
Year: 2021

Gaussian Processes (GPs) have been widely used in machine learning to model distributions over functions, with applications including multi-modal regression, time-series prediction, and few-shot learning. GPs are particularly useful in the last application since they rely on Normal distributions and enable closed-form computation of the posterior probability function. Unfortunately, because the resulting posterior is not flexible enough to capture complex distributions, GPs assume high similarity between subsequent tasks - a requirement rarely met in real-world conditions. In this work, we address this limitation by leveraging the flexibility of Normalizing Flows to modulate the posterior predictive distribution of the GP. This makes the GP posterior locally non-Gaussian, therefore we name our method Non-Gaussian Gaussian Processes (NGGPs). More precisely, we propose an invertible ODE-based mapping that operates on each component of the random variable vectors and shares the parameters across all of them. We empirically tested the flexibility of NGGPs on various few-shot learning regression datasets, showing that the mapping can incorporate context embedding information to model different noise levels for periodic functions. As a result, our method shares the structure of the problem between subsequent tasks, but the contextualization allows for adaptation to dissimilarities. NGGPs outperform the competing state-of-the-art approaches on a diversified set of benchmarks and applications.
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
Venue: Conference NeurIPS 2021
Year: 2021

Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.
Online Learning in Periodic Zero-Sum Games
Venue: Conference NeurIPS 2021
Year: 2021

A seminal result in game theory is von Neumann's minmax theorem, which states that zero-sum games admit an essentially unique equilibrium solution. Classical learning results build on this theorem to show that online no-regret dynamics converge to an equilibrium in a time-average sense in zero-sum games. In the past several years, a key research direction has focused on characterizing the day-to-day behavior of such dynamics. General results in this direction show that broad classes of online learning dynamics are cyclic, and formally Poincaré recurrent, in zero-sum games. We analyze the robustness of these online learning behaviors in the case of periodic zero-sum games with a time-invariant equilibrium. This model generalizes the usual repeated game formulation while also being a realistic and natural model of a repeated competition between players that depends on exogenous environmental variations such as time-of-day effects, week-to-week trends, and seasonality. Interestingly, time-average convergence may fail even in the simplest such settings, in spite of the equilibrium being fixed. In contrast, using novel analysis methods, we show that Poincaré recurrence provably generalizes despite the complex, non-autonomous nature of these dynamical systems.
K-Net: Towards Unified Image Segmentation
Venue: Conference NeurIPS 2021
Year: 2021

Semantic, instance, and panoptic segmentations have been addressed using different and specialized frameworks despite their underlying connections. This paper presents a unified, simple, and effective framework for these essentially similar tasks. The framework, named K-Net, segments both instances and semantic categories consistently by a group of learnable kernels, where each kernel is responsible for generating a mask for either a potential instance or a stuff class. To remedy the difficulties of distinguishing various instances, we propose a kernel update strategy that enables each kernel dynamic and conditional on its meaningful group in the input image. K-Net can be trained in an end-to-end manner with bipartite matching, and its training and inference are naturally NMS-free and box-free. Without bells and whistles, K-Net surpasses all previous published state-of-the-art single-model results of panoptic segmentation on MS COCO test-dev split and semantic segmentation on ADE20K val split with 55.2% PQ and 54.3% mIoU, respectively. Its instance segmentation performance is also on par with Cascade Mask R-CNN on MS COCO with 60%-90% faster inference speeds. Code and models will be released at https://github.com/ZwwWayne/K-Net/.
Pareto-Optimal Learning-Augmented Algorithms for Online Conversion Problems
Venue: Conference NeurIPS 2021
Year: 2021

This paper leverages machine-learned predictions to design competitive algorithms for online conversion problems with the goal of improving the competitive ratio when predictions are accurate (i.e., consistency), while also guaranteeing a worst-case competitive ratio regardless of the prediction quality (i.e., robustness). We unify the algorithmic design of both integral and fractional conversion problems, which are also known as the 1-max-search and one-way trading problems, into a class of online threshold-based algorithms (OTA). By incorporating predictions into design of OTA, we achieve the Pareto-optimal trade-off of consistency and robustness, i.e., no online algorithm can achieve a better consistency guarantee given for a robustness guarantee. We demonstrate the performance of OTA using numerical experiments on Bitcoin conversion.
Dynaboard: An Evaluation-As-A-Service Platform for Holistic Next-Generation Benchmarking
Venue: Conference NeurIPS 2021
Year: 2021

We introduce Dynaboard, an evaluation-as-a-service framework for hosting benchmarks and conducting holistic model comparison, integrated with the Dynabench platform. Our platform evaluates NLP models directly instead of relying on self-reported metrics or predictions on a single dataset. Under this paradigm, models are submitted to be evaluated in the cloud, circumventing the issues of reproducibility, accessibility, and backwards compatibility that often hinder benchmarking in NLP. This allows users to interact with uploaded models in real time to assess their quality, and permits the collection of additional metrics such as memory use, throughput, and robustness, which -- despite their importance to practitioners -- have traditionally been absent from leaderboards. On each task, models are ranked according to the Dynascore, a novel utility-based aggregation of these statistics, which users can customize to better reflect their preferences, placing more/less weight on a particular axis of evaluation or dataset. As state-of-the-art NLP models push the limits of traditional benchmarks, Dynaboard offers a standardized solution for a more diverse and comprehensive evaluation of model quality.
NTopo: Mesh-free Topology Optimization using Implicit Neural Representations
Venue: Conference NeurIPS 2021
Year: 2021

Recent advances in implicit neural representations show great promise when it comes to generating numerical solutions to partial differential equations. Compared to conventional alternatives, such representations employ parameterized neural networks to define, in a mesh-free manner, signals that are highly-detailed, continuous, and fully differentiable. In this work, we present a novel machine learning approach for topology optimization -- an important class of inverse problems with high-dimensional parameter spaces and highly nonlinear objective landscapes. To effectively leverage neural representations in the context of mesh-free topology optimization, we use multilayer perceptrons to parameterize both density and displacement fields. Our experiments indicate that our method is highly competitive for minimizing structural compliance objectives, and it enables self-supervised learning of continuous solution spaces for topology optimization problems.
Faster Matchings via Learned Duals
Venue: Conference NeurIPS 2021
Year: 2021

A recent line of research investigates how algorithms can be augmented with machine-learned predictions to overcome worst case lower bounds. This area has revealed interesting algorithmic insights into problems, with particular success in the design of competitive online algorithms. However, the question of improving algorithm running times with predictions has largely been unexplored. We take a first step in this direction by combining the idea of machine-learned predictions with the idea of "warm-starting" primal-dual algorithms. We consider one of the most important primitives in combinatorial optimization: weighted bipartite matching and its generalization to $b$-matching. We identify three key challenges when using learned dual variables in a primal-dual algorithm. First, predicted duals may be infeasible, so we give an algorithm that efficiently maps predicted infeasible duals to nearby feasible solutions. Second, once the duals are feasible, they may not be optimal, so we show that they can be used to quickly find an optimal solution. Finally, such predictions are useful only if they can be learned, so we show that the problem of learning duals for matching has low sample complexity. We validate our theoretical findings through experiments on both real and synthetic data. As a result we give a rigorous, practical, and empirically effective method to compute bipartite matchings.
Online learning in MDPs with linear function approximation and bandit feedback.
Venue: Conference NeurIPS 2021
Year: 2021

We consider an online learning problem where the learner interacts with a Markov decision process in a sequence of episodes, where the reward function is allowed to change between episodes in an adversarial manner and the learner only gets to observe the rewards associated with its actions. We allow the state space to be arbitrarily large, but we assume that all action-value functions can be represented as linear functions in terms of a known low-dimensional feature map, and that the learner has access to a simulator of the environment that allows generating trajectories from the true MDP dynamics. Our main contribution is developing a computationally efficient algorithm that we call MDP-LinExp3, and prove that its regret is bounded by $\widetilde{\mathcal{O}}\big(H^2 T^{2/3} (dK)^{1/3}\big)$, where $T$ is the number of episodes, $H$ is the number of steps in each episode, $K$ is the number of actions, and $d$ is the dimension of the feature map. We also show that the regret can be improved to $\widetilde{\mathcal{O}}\big(H^2 \sqrt{TdK}\big)$ under much stronger assumptions on the MDP dynamics. To our knowledge, MDP-LinExp3 is the first provably efficient algorithm for this problem setting.
Learning Collaborative Policies to Solve NP-hard Routing Problems
Venue: Conference NeurIPS 2021
Year: 2021

Recently, deep reinforcement learning (DRL) frameworks have shown potential for solving NP-hard routing problems such as the traveling salesman problem (TSP) without problem-specific expert knowledge. Although DRL can be used to solve complex problems, DRL frameworks still struggle to compete with state-of-the-art heuristics showing a substantial performance gap. This paper proposes a novel hierarchical problem-solving strategy, termed learning collaborative policies (LCP), which can effectively find the near-optimum solution using two iterative DRL policies: the seeder and reviser. The seeder generates as diversified candidate solutions as possible (seeds) while being dedicated to exploring over the full combinatorial action space (i.e., sequence of assignment action). To this end, we train the seeder's policy using a simple yet effective entropy regularization reward to encourage the seeder to find diverse solutions. On the other hand, the reviser modifies each candidate solution generated by the seeder; it partitions the full trajectory into sub-tours and simultaneously revises each sub-tour to minimize its traveling distance. Thus, the reviser is trained to improve the candidate solution's quality, focusing on the reduced solution space (which is beneficial for exploitation). Extensive experiments demonstrate that the proposed two-policies collaboration scheme improves over single-policy DRL framework on various NP-hard routing problems, including TSP, prize collecting TSP (PCTSP), and capacitated vehicle routing problem (CVRP).
Curriculum Design for Teaching via Demonstrations: Theory and Applications
Venue: Conference NeurIPS 2021
Year: 2021

We consider the problem of teaching via demonstrations in sequential decision-making settings. In particular, we study how to design a personalized curriculum over demonstrations to speed up the learner's convergence. We provide a unified curriculum strategy for two popular learner models: Maximum Causal Entropy Inverse Reinforcement Learning (MaxEnt-IRL) and Cross-Entropy Behavioral Cloning (CrossEnt-BC). Our unified strategy induces a ranking over demonstrations based on a notion of difficulty scores computed w.r.t. the teacher's optimal policy and the learner's current policy. Compared to the state of the art, our strategy doesn't require access to the learner's internal dynamics and still enjoys similar convergence guarantees under mild technical conditions. Furthermore, we adapt our curriculum strategy to the setting where no teacher agent is present using task-specific difficulty scores. Experiments on a synthetic car driving environment and navigation-based environments demonstrate the effectiveness of our curriculum strategy.
Local Differential Privacy for Regret Minimization in Reinforcement Learning
Venue: Conference NeurIPS 2021
Year: 2021

Reinforcement learning algorithms are widely used in domains where it is desirable to provide a personalized service. In these domains it is common that user data contains sensitive information that needs to be protected from third parties. Motivated by this, we study privacy in the context of finite-horizon Markov Decision Processes (MDPs) by requiring information to be obfuscated on the user side. We formulate this notion of privacy for RL by leveraging the local differential privacy (LDP) framework. We establish a lower bound for regret minimization in finite-horizon MDPs with LDP guarantees which shows that guaranteeing privacy has a multiplicative effect on the regret. This result shows that while LDP is an appealing notion of privacy, it makes the learning problem significantly more complex. Finally, we present an optimistic algorithm that simultaneously satisfies $\varepsilon$-LDP requirements, and achieves $\sqrt{K}/\varepsilon$ regret in any finite-horizon MDP after $K$ episodes, matching the lower bound dependency on the number of episodes $K$.
Emergent Discrete Communication in Semantic Spaces
Venue: Conference NeurIPS 2021
Year: 2021

Neural agents trained in reinforcement learning settings can learn to communicate among themselves via discrete tokens, accomplishing as a team what agents would be unable to do alone. However, the current standard of using one-hot vectors as discrete communication tokens prevents agents from acquiring more desirable aspects of communication such as zero-shot understanding. Inspired by word embedding techniques from natural language processing, we propose neural agent architectures that enables them to communicate via discrete tokens derived from a learned, continuous space. We show in a decision theoretic framework that our technique optimizes communication over a wide range of scenarios, whereas one-hot tokens are only optimal under restrictive assumptions. In self-play experiments, we validate that our trained agents learn to cluster tokens in semantically-meaningful ways, allowing them communicate in noisy environments where other techniques fail. Lastly, we demonstrate both that agents using our method can effectively respond to novel human communication and that humans can understand unlabeled emergent agent communication, outperforming the use of one-hot communication.
Drop, Swap, and Generate: A Self-Supervised Approach for Generating Neural Activity
Venue: Conference NeurIPS 2021
Year: 2021

Meaningful and simplified representations of neural activity can yield insights into how and what information is being processed within a neural circuit. However, without labels, finding representations that reveal the link between the brain and behavior can be challenging. Here, we introduce a novel unsupervised approach for learning disentangled representations of neural activity called Swap-VAE. Our approach combines a generative modeling framework with an instance-specific alignment loss that tries to maximize the representational similarity between transformed views of the input (brain state). These transformed (or augmented) views are created by dropping out neurons and jittering samples in time, which intuitively should lead the network to a representation that maintains both temporal consistency and invariance to the specific neurons used to represent the neural state. Through evaluations on both synthetic data and neural recordings from hundreds of neurons in different primate brains, we show that it is possible to build representations that disentangle neural datasets along relevant latent dimensions linked to behavior.
Recurrence along Depth: Deep Convolutional Neural Networks with Recurrent Layer Aggregation
Venue: Conference NeurIPS 2021
Year: 2021

This paper introduces a concept of layer aggregation to describe how information from previous layers can be reused to better extract features at the current layer. While DenseNet is a typical example of the layer aggregation mechanism, its redundancy has been commonly criticized in the literature. This motivates us to propose a very light-weighted module, called recurrent layer aggregation (RLA), by making use of the sequential structure of layers in a deep CNN. Our RLA module is compatible with many mainstream deep CNNs, including ResNets, Xception and MobileNetV2, and its effectiveness is verified by our extensive experiments on image classification, object detection and instance segmentation tasks. Specifically, improvements can be uniformly observed on CIFAR, ImageNet and MS COCO datasets, and the corresponding RLA-Nets can surprisingly boost the performances by 2-3% on the object detection task. This evidences the power of our RLA module in helping main CNNs better learn structural information in images.
Independent Prototype Propagation for Zero-Shot Compositionality
Venue: Conference NeurIPS 2021
Year: 2021

Humans are good at compositional zero-shot reasoning; someone who has never seen a zebra before could nevertheless recognize one when we tell them it looks like a horse with black and white stripes. Machine learning systems, on the other hand, usually leverage spurious correlations in the training data, and while such correlations can help recognize objects in context, they hurt generalization. To be able to deal with underspecified datasets while still leveraging contextual clues during classification, we propose ProtoProp, a novel prototype propagation graph method. First we learn prototypical representations of objects (e.g., zebra) that are conditionally independent w.r.t. their attribute labels (e.g., stripes) and vice versa. Next we propagate the independent prototypes through a compositional graph, to learn compositional prototypes of novel attribute-object combinations that reflect the dependencies of the target distribution. The method does not rely on any external data, such as class hierarchy graphs or pretrained word embeddings. We evaluate our approach on AO-Clever, a synthetic and strongly visual dataset with clean labels, and UT-Zappos, a noisy real-world dataset of fine-grained shoe types. We show that in the generalized compositional zero-shot setting we outperform state-of-the-art results, and through ablations we show the importance of each part of the method and their contribution to the final results.
Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition
Venue: Conference NeurIPS 2021
Year: 2021

Decomposing a scene into its shape, reflectance and illumination is a fundamental problem in computer vision and graphics. Neural approaches such as NeRF have achieved remarkable success in view synthesis, but do not explicitly perform decomposition and instead operate exclusively on radiance (the product of reflectance and illumination). Extensions to NeRF, such as NeRD, can perform decomposition but struggle to accurately recover detailed illumination, thereby significantly limiting realism. We propose a novel reflectance decomposition network that can estimate shape, BRDF, and per-image illumination given a set of object images captured under varying illumination. Our key technique is a novel illumination integration network called Neural-PIL that replaces a costly illumination integral operation in the rendering with a simple network query. In addition, we also learn deep low-dimensional priors on BRDF and illumination representations using novel smooth manifold auto-encoders. Our decompositions can result in considerably better BRDF and light estimates enabling more accurate novel view-synthesis and relighting compared to prior art. Project page: https://markboss.me/publication/2021-neural-pil/
Information is Power: Intrinsic Control via Information Capture
Venue: Conference NeurIPS 2021
Year: 2021

Humans and animals explore their environment and acquire useful skills even in the absence of clear goals, exhibiting intrinsic motivation. The study of intrinsic motivation in artificial agents is concerned with the following question: what is a good general-purpose objective for an agent? We study this question in dynamic partially-observed environments, and argue that a compact and general learning objective is to minimize the entropy of the agent's state visitation estimated using a latent state-space model. This objective induces an agent to both gather information about its environment, corresponding to reducing uncertainty, and to gain control over its environment, corresponding to reducing the unpredictability of future world states. We instantiate this approach as a deep reinforcement learning agent equipped with a deep variational Bayes filter. We find that our agent learns to discover, represent, and exercise control of dynamic objects in a variety of partially-observed environments sensed with visual observations without extrinsic reward.