OpenRaiser/Intern-Atlas huggingface dataset:
L2B: Learning to Bootstrap Robust Models for Combating Label Noise
Venue: Conference CVPR 2024
Year: 2024

Deep neural networks have shown great success in representation learning. However, when learning with noisy labels (LNL), they can easily overfit and fail to generalize to new data. This paper introduces a simple and effective method, named Learning to Bootstrap (L2B), which enables models to bootstrap themselves using their own predictions without being adversely affected by erroneous pseudo-labels. It achieves this by dynamically adjusting the importance weight between real observed and generated labels, as well as between different samples through meta-learning. Unlike existing instance reweighting methods, the key to our method lies in a new, versatile objective that enables implicit relabeling concurrently, leading to significant improvements without incurring additional costs. L2B offers several benefits over the baseline methods. It yields more robust models that are less susceptible to the impact of noisy labels by guiding the bootstrapping procedure more effectively. It better exploits the valuable information contained in corrupted instances by adapting the weights of both instances and labels. Furthermore, L2B is compatible with existing LNL methods and delivers competitive results spanning natural and medical imaging tasks including classification and segmentation under both synthetic and real-world noise. Extensive experiments demonstrate that our method effectively mitigates the challenges of noisy labels, often necessitating few to no validation samples, and is well generalized to other tasks such as image segmentation. This not only positions it as a robust complement to existing LNL techniques but also underscores its practical applicability. The code and models are available at https://github.com/yuyinzhou/l2b.
A Unified Approach for Text- and Image-guided 4D Scene Generation
Venue: Conference CVPR 2024
Year: 2024

Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from user-provided text prompts and images. However, the challenging problem of text-to-4D dynamic 3D scene generation with diffusion guidance remains largely unexplored. We propose Dream-in-4D, which features a novel two-stage approach for text-to-4D synthesis, leveraging (1) 3D and 2D diffusion guidance to effectively learn a high-quality static 3D asset in the first stage; (2) a deformable neural radiance field that explicitly disentangles the learned static asset from its deformation, preserving quality during motion learning; and (3) a multi-resolution feature grid for the deformation field with a displacement total variation loss to effectively learn motion with video diffusion guidance in the second stage. Through a user preference study, we demonstrate that our approach significantly advances image and motion quality, 3D consistency and text fidelity for text-to-4D generation compared to baseline approaches. Thanks to its motion-disentangled representation, Dream-in-4D can also be easily adapted for controllable generation where appearance is defined by one or multiple images, without the need to modify the motion learning stage. Thus, our method offers, for the first time, a unified approach for text-to-4D, image-to-4D and personalized 4D generation tasks.
Tactile-Augmented Radiance Fields
Venue: Conference CVPR 2024
Year: 2024

We present a scene representation, which we call a tactile-augmented radiance field (TaRF), that brings vision and touch into a shared 3D space. This representation can be used to estimate the visual and tactile signals for a given 3D position within a scene. We capture a scene's TaRF from a collection of photos and sparsely sampled touch probes. Our approach makes use of two insights: (i) common vision-based touch sensors are built on ordinary cameras and thus can be registered to images using methods from multi-view geometry, and (ii) visually and structurally similar regions of a scene share the same tactile features. We use these insights to register touch signals to a captured visual scene, and to train a conditional diffusion model that, provided with an RGB-D image rendered from a neural radiance field, generates its corresponding tactile signal. To evaluate our approach, we collect a dataset of TaRFs. This dataset contains more touch samples than previous real-world datasets, and it provides spatially aligned visual signals for each captured touch signal. We demonstrate the accuracy of our cross-modal generative model and the utility of the captured visual-tactile data on several downstream tasks. Project page: https://dou-yiming.github.io/TaRF
COTR: Compact Occupancy TRansformer for Vision-based 3D Occupancy Prediction
Venue: Conference CVPR 2024
Year: 2024

The autonomous driving community has shown significant interest in 3D occupancy prediction, driven by its exceptional geometric perception and general object recognition capabilities. To achieve this, current works try to construct a Tri-Perspective View (TPV) or Occupancy (OCC) representation extending from the Bird-Eye-View perception. However, compressed views like TPV representation lose 3D geometry information while raw and sparse OCC representation requires heavy but redundant computational costs. To address the above limitations, we propose Compact Occupancy TRansformer (COTR), with a geometry-aware occupancy encoder and a semantic-aware group decoder to reconstruct a compact 3D OCC representation. The occupancy encoder first generates a compact geometrical OCC feature through efficient explicit-implicit view transformation. Then, the occupancy decoder further enhances the semantic discriminability of the compact OCC representation by a coarse-to-fine semantic grouping strategy. Empirical experiments show that there are evident performance gains across multiple baselines, e.g., COTR outperforms baselines with a relative improvement of 8%-15%, demonstrating the superiority of our method.
BANF: Band-Limited Neural Fields for Levels of Detail Reconstruction
Venue: Conference CVPR 2024
Year: 2024

Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these representations. Effective filtering of neural fields is critical to enable level-of-detail processing in downstream applications, and support operations that involve sampling the field on regular grids (e.g. marching cubes). Existing methods that attempt to decompose neural fields in the frequency domain either resort to heuristics or require extensive modifications to the neural field architecture. We show that via a simple modification, one can obtain neural fields that are low-pass filtered, and in turn show how this can be exploited to obtain a frequency decomposition of the entire signal. We demonstrate the validity of our technique by investigating level-of-detail reconstruction, and showing how coarser representations can be computed effectively.
Physical Property Understanding from Language-Embedded Feature Fields
Venue: Conference CVPR 2024
Year: 2024

Can computers perceive the physical properties of objects solely through vision? Research in cognitive science and vision science has shown that humans excel at identifying materials and estimating their physical properties based purely on visual appearance. In this paper, we present a novel approach for dense prediction of the physical properties of objects using a collection of images. Inspired by how humans reason about physics through vision, we leverage large language models to propose candidate materials for each object. We then construct a language-embedded point cloud and estimate the physical properties of each 3D point using a zero-shot kernel regression approach. Our method is accurate, annotation-free, and applicable to any object in the open world. Experiments demonstrate the effectiveness of the proposed approach in various physical property reasoning tasks, such as estimating the mass of common objects, as well as other properties like friction and hardness.
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
Venue: Conference CVPR 2024
Year: 2024

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
Venue: Conference CVPR 2024
Year: 2024

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).
HiKER-SGG: Hierarchical Knowledge Enhanced Robust Scene Graph Generation
Venue: Conference CVPR 2024
Year: 2024

Being able to understand visual scenes is a precursor for many downstream tasks, including autonomous driving, robotics, and other vision-based approaches. A common approach enabling the ability to reason over visual data is Scene Graph Generation (SGG); however, many existing approaches assume undisturbed vision, i.e., the absence of real-world corruptions such as fog, snow, smoke, as well as non-uniform perturbations like sun glare or water drops. In this work, we propose a novel SGG benchmark containing procedurally generated weather corruptions and other transformations over the Visual Genome dataset. Further, we introduce a corresponding approach, Hierarchical Knowledge Enhanced Robust Scene Graph Generation (HiKER-SGG), providing a strong baseline for scene graph generation under such challenging setting. At its core, HiKER-SGG utilizes a hierarchical knowledge graph in order to refine its predictions from coarse initial estimates to detailed predictions. In our extensive experiments, we show that HiKER-SGG does not only demonstrate superior performance on corrupted images in a zero-shot manner, but also outperforms current state-of-the-art methods on uncorrupted SGG tasks. Code is available at https://github.com/zhangce01/HiKER-SGG.
Watermark-embedded Adversarial Examples for Copyright Protection against Diffusion Models
Venue: Conference CVPR 2024
Year: 2024

Diffusion Models (DMs) have shown remarkable capabilities in various image-generation tasks. However, there are growing concerns that DMs could be used to imitate unauthorized creations and thus raise copyright issues. To address this issue, we propose a novel framework that embeds personal watermarks in the generation of adversarial examples. Such examples can force DMs to generate images with visible watermarks and prevent DMs from imitating unauthorized images. We construct a generator based on conditional adversarial networks and design three losses (adversarial loss, GAN loss, and perturbation loss) to generate adversarial examples that have subtle perturbation but can effectively attack DMs to prevent copyright violations. Training a generator for a personal watermark by our method only requires 5-10 samples within 2-3 minutes, and once the generator is trained, it can generate adversarial examples with that watermark significantly fast (0.2s per image). We conduct extensive experiments in various conditional image-generation scenarios. Compared to existing methods that generate images with chaotic textures, our method adds visible watermarks on the generated images, which is a more straightforward way to indicate copyright violations. We also observe that our adversarial examples exhibit good transferability across unknown generative models. Therefore, this work provides a simple yet powerful way to protect copyright from DM-based imitation.
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
Venue: Conference CVPR 2024
Year: 2024

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling, where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover, by leveraging the differentiable motion condition, our method enables a joint optimization of motions and appearances during avatar modeling, which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset, demonstrating its superior performances in terms of appearance quality and rendering efficiency.
TCP:Textual-based Class-aware Prompt tuning for Visual-Language Model
Venue: Conference CVPR 2024
Year: 2024

Prompt tuning represents a valuable technique for adapting pre-trained visual-language models (VLM) to various downstream tasks. Recent advancements in CoOp-based methods propose a set of learnable domain-shared or image-conditional textual tokens to facilitate the generation of task-specific textual classifiers. However, those textual tokens have a limited generalization ability regarding unseen domains, as they cannot dynamically adjust to the distribution of testing classes. To tackle this issue, we present a novel Textual-based Class-aware Prompt tuning(TCP) that explicitly incorporates prior knowledge about classes to enhance their discriminability. The critical concept of TCP involves leveraging Textual Knowledge Embedding (TKE) to map the high generalizability of class-level textual knowledge into class-aware textual tokens. By seamlessly integrating these class-aware prompts into the Text Encoder, a dynamic class-aware classifier is generated to enhance discriminability for unseen domains. During inference, TKE dynamically generates class-aware prompts related to the unseen classes. Comprehensive evaluations demonstrate that TKE serves as a plug-and-play module effortlessly combinable with existing methods. Furthermore, TCP consistently achieves superior performance while demanding less training time. Code:https://github.com/htyao89/Textual-based_Class-aware_prompt_tuning/
DiffusionMTL: Learning Multi-Task Denoising Diffusion Model from Partially Annotated Data
Venue: Conference CVPR 2024
Year: 2024

Recently, there has been an increased interest in the practical problem of learning multiple dense scene understanding tasks from partially annotated data, where each training sample is only labeled for a subset of the tasks. The missing of task labels in training leads to low-quality and noisy predictions, as can be observed from state-of-the-art methods. To tackle this issue, we reformulate the partially-labeled multi-task dense prediction as a pixel-level denoising problem, and propose a novel multi-task denoising diffusion framework coined as DiffusionMTL. It designs a joint diffusion and denoising paradigm to model a potential noisy distribution in the task prediction or feature maps and generate rectified outputs for different tasks. To exploit multi-task consistency in denoising, we further introduce a Multi-Task Conditioning strategy, which can implicitly utilize the complementary nature of the tasks to help learn the unlabeled tasks, leading to an improvement in the denoising performance of the different tasks. Extensive quantitative and qualitative experiments demonstrate that the proposed multi-task denoising diffusion model can significantly improve multi-task prediction maps, and outperform the state-of-the-art methods on three challenging multi-task benchmarks, under two different partial-labeling evaluation settings. The code is available at https://prismformore.github.io/diffusionmtl/.
Traffic Scene Parsing through the TSP6K Dataset
Venue: Conference CVPR 2024
Year: 2024

Traffic scene perception in computer vision is a critically important task to achieve intelligent cities. To date, most existing datasets focus on autonomous driving scenes. We observe that the models trained on those driving datasets often yield unsatisfactory results on traffic monitoring scenes. However, little effort has been put into improving the traffic monitoring scene understanding, mainly due to the lack of specific datasets. To fill this gap, we introduce a specialized traffic monitoring dataset, termed TSP6K, containing images from the traffic monitoring scenario, with high-quality pixel-level and instance-level annotations. The TSP6K dataset captures more crowded traffic scenes with several times more traffic participants than the existing driving scenes. We perform a detailed analysis of the dataset and comprehensively evaluate previous popular scene parsing methods, instance segmentation methods and unsupervised domain adaption methods. Furthermore, considering the vast difference in instance sizes, we propose a detail refining decoder for scene parsing, which recovers the details of different semantic regions in traffic scenes owing to the proposed TSP6K dataset. Experiments show its effectiveness in parsing the traffic monitoring scenes. Code and dataset are available at https://github.com/PengtaoJiang/TSP6K.
Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild
Venue: Conference CVPR 2024
Year: 2024

We introduce SUPIR (Scaling-UP Image Restoration), a groundbreaking image restoration method that harnesses generative prior and the power of model scaling up. Leveraging multi-modal techniques and advanced generative prior, SUPIR marks a significant advance in intelligent and realistic image restoration. As a pivotal catalyst within SUPIR, model scaling dramatically enhances its capabilities and demonstrates new potential for image restoration. We collect a dataset comprising 20 million high-resolution, high-quality images for model training, each enriched with descriptive text annotations. SUPIR provides the capability to restore images guided by textual prompts, broadening its application scope and potential. Moreover, we introduce negative-quality prompts to further improve perceptual quality. We also develop a restoration-guided sampling method to suppress the fidelity issue encountered in generative-based restoration. Experiments demonstrate SUPIR's exceptional restoration effects and its novel capacity to manipulate restoration through textual prompts.
Mosaic-SDF for 3D Generative Models
Venue: Conference CVPR 2024
Year: 2024

Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the 3D Warehouse dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs.
IPoD: Implicit Field Learning with Point Diffusion for Generalizable 3D Object Reconstruction from Single RGB-D Images
Venue: Conference CVPR 2024
Year: 2024

Generalizable 3D object reconstruction from single-view RGB-D images remains a challenging task, particularly with real-world data. Current state-of-the-art methods develop Transformer-based implicit field learning, necessitating an intensive learning paradigm that requires dense query-supervision uniformly sampled throughout the entire space. We propose a novel approach, IPoD, which harmonizes implicit field learning with point diffusion. This approach treats the query points for implicit field learning as a noisy point cloud for iterative denoising, allowing for their dynamic adaptation to the target object shape. Such adaptive query points harness diffusion learning's capability for coarse shape recovery and also enhances the implicit representation's ability to delineate finer details. Besides, an additional self-conditioning mechanism is designed to use implicit predictions as the guidance of diffusion learning, leading to a cooperative system. Experiments conducted on the CO3D-v2 dataset affirm the superiority of IPoD, achieving 7.8% improvement in F-score and 28.6% in Chamfer distance over existing methods. The generalizability of IPoD is also demonstrated on the MVImgNet dataset. Our project page is at https://yushuang-wu.github.io/IPoD.