OpenRaiser/Intern-Atlas huggingface dataset:
BCNet: Learning Body and Cloth Shape from A Single Image
Venue: Conference ECCV 2020
Year: 2020

In this paper, we consider the problem to automatically reconstruct garment and body shapes from a single near-front view RGB image. To this end, we propose a layered garment representation on top of SMPL and novelly make the skinning weight of garment independent of the body mesh, which significantly improves the expression ability of our garment model. Compared with existing methods, our method can support more garment categories and recover more accurate geometry. To train our model, we construct two large scale datasets with ground truth body and garment geometries as well as paired color images. Compared with single mesh or non-parametric representation, our method can achieve more flexible control with separate meshes, makes applications like re-pose, garment transfer, and garment texture mapping possible. Code and some data is available at https://github.com/jby1993/BCNet.
PODNet: Pooled Outputs Distillation for Small-Tasks Incremental Learning
Venue: Conference ECCV 2020
Year: 2020

Lifelong learning has attracted much attention, but existing works still struggle to fight catastrophic forgetting and accumulate knowledge over long stretches of incremental learning. In this work, we propose PODNet, a model inspired by representation learning. By carefully balancing the compromise between remembering the old classes and learning new ones, PODNet fights catastrophic forgetting, even over very long runs of small incremental tasks --a setting so far unexplored by current works. PODNet innovates on existing art with an efficient spatial-based distillation-loss applied throughout the model and a representation comprising multiple proxy vectors for each class. We validate those innovations thoroughly, comparing PODNet with three state-of-the-art models on three datasets: CIFAR100, ImageNet100, and ImageNet1000. Our results showcase a significant advantage of PODNet over existing art, with accuracy gains of 12.10, 6.51, and 2.85 percentage points, respectively. Code is available at https://github.com/arthurdouillard/incremental_learning.pytorch
Learning Graph-Convolutional Representations for Point Cloud Denoising
Venue: Conference ECCV 2020
Year: 2020

Point clouds are an increasingly relevant data type but they are often corrupted by noise. We propose a deep neural network based on graph-convolutional layers that can elegantly deal with the permutation-invariance problem encountered by learning-based point cloud processing methods. The network is fully-convolutional and can build complex hierarchies of features by dynamically constructing neighborhood graphs from similarity among the high-dimensional feature representations of the points. When coupled with a loss promoting proximity to the ideal surface, the proposed approach significantly outperforms state-of-the-art methods on a variety of metrics. In particular, it is able to improve in terms of Chamfer measure and of quality of the surface normals that can be estimated from the denoised data. We also show that it is especially robust both at high noise levels and in presence of structured noise such as the one encountered in real LiDAR scans.
A Differentiable Recurrent Surface for Asynchronous Event-Based Data
Venue: Conference ECCV 2020
Year: 2020

Dynamic Vision Sensors (DVSs) asynchronously stream events in correspondence of pixels subject to brightness changes. Differently from classic vision devices, they produce a sparse representation of the scene. Therefore, to apply standard computer vision algorithms, events need to be integrated into a frame or event-surface. This is usually attained through hand-crafted grids that reconstruct the frame using ad-hoc heuristics. In this paper, we propose Matrix-LSTM, a grid of Long Short-Term Memory (LSTM) cells that efficiently process events and learn end-to-end task-dependent event-surfaces. Compared to existing reconstruction approaches, our learned event-surface shows good flexibility and expressiveness on optical flow estimation on the MVSEC benchmark and it improves the state-of-the-art of event-based object classification on the N-Cars dataset.
Fine-Grained Visual Classification via Progressive Multi-Granularity Training of Jigsaw Patches
Venue: Conference ECCV 2020
Year: 2020

Fine-grained visual classification (FGVC) is much more challenging than traditional classification tasks due to the inherently subtle intra-class object variations. Recent works mainly tackle this problem by focusing on how to locate the most discriminative parts, more complementary parts, and parts of various granularities. However, less effort has been placed to which granularities are the most discriminative and how to fuse information cross multi-granularity. In this work, we propose a novel framework for fine-grained visual classification to tackle these problems. In particular, we propose: (i) a progressive training strategy that effectively fuses features from different granularities, and (ii) a random jigsaw patch generator that encourages the network to learn features at specific granularities. We obtain state-of-the-art performances on several standard FGVC benchmark datasets, where the proposed method consistently outperforms existing methods or delivers competitive results. The code will be available at https://github.com/PRIS-CV/PMG-Progressive-Multi-Granularity-Training.
LiteFlowNet3: Resolving Correspondence Ambiguity for More Accurate Optical Flow Estimation
Venue: Conference ECCV 2020
Year: 2020

Deep learning approaches have achieved great success in addressing the problem of optical flow estimation. The keys to success lie in the use of cost volume and coarse-to-fine flow inference. However, the matching problem becomes ill-posed when partially occluded or homogeneous regions exist in images. This causes a cost volume to contain outliers and affects the flow decoding from it. Besides, the coarse-to-fine flow inference demands an accurate flow initialization. Ambiguous correspondence yields erroneous flow fields and affects the flow inferences in subsequent levels. In this paper, we introduce LiteFlowNet3, a deep network consisting of two specialized modules, to address the above challenges. (1) We ameliorate the issue of outliers in the cost volume by amending each cost vector through an adaptive modulation prior to the flow decoding. (2) We further improve the flow accuracy by exploring local flow consistency. To this end, each inaccurate optical flow is replaced with an accurate one from a nearby position through a novel warping of the flow field. LiteFlowNet3 not only achieves promising results on public benchmarks but also has a small model size and a fast runtime.
ScanRefer: 3D Object Localization in RGB-D Scans using Natural Language
Venue: Conference ECCV 2020
Year: 2020

We introduce the task of 3D object localization in RGB-D scans using natural language descriptions. As input, we assume a point cloud of a scanned 3D scene along with a free-form description of a specified target object. To address this task, we propose ScanRefer, learning a fused descriptor from 3D object proposals and encoded sentence embeddings. This fused descriptor correlates language expressions with geometric features, enabling regression of the 3D bounding box of a target object. We also introduce the ScanRefer dataset, containing 51,583 descriptions of 11,046 objects from 800 ScanNet scenes. ScanRefer is the first large-scale effort to perform object localization via natural language expression directly in 3D.
JSENet: Joint Semantic Segmentation and Edge Detection Network for 3D Point Clouds
Venue: Conference ECCV 2020
Year: 2020

Semantic segmentation and semantic edge detection can be seen as two dual problems with close relationships in computer vision. Despite the fast evolution of learning-based 3D semantic segmentation methods, little attention has been drawn to the learning of 3D semantic edge detectors, even less to a joint learning method for the two tasks. In this paper, we tackle the 3D semantic edge detection task for the first time and present a new two-stream fully-convolutional network that jointly performs the two tasks. In particular, we design a joint refinement module that explicitly wires region information and edge information to improve the performances of both tasks. Further, we propose a novel loss function that encourages the network to produce semantic segmentation results with better boundaries. Extensive evaluations on S3DIS and ScanNet datasets show that our method achieves on par or better performance than the state-of-the-art methods for semantic segmentation and outperforms the baseline methods for semantic edge detection. Code release: https://github.com/hzykent/JSENet
Motion-Excited Sampler: Video Adversarial Attack with Sparked Prior
Venue: Conference ECCV 2020
Year: 2020

Deep neural networks are known to be susceptible to adversarial noise, which are tiny and imperceptible perturbations. Most of previous work on adversarial attack mainly focus on image models, while the vulnerability of video models is less explored. In this paper, we aim to attack video models by utilizing intrinsic movement pattern and regional relative motion among video frames. We propose an effective motion-excited sampler to obtain motion-aware noise prior, which we term as sparked prior. Our sparked prior underlines frame correlations and utilizes video dynamics via relative motion. By using the sparked prior in gradient estimation, we can successfully attack a variety of video classification models with fewer number of queries. Extensive experimental results on four benchmark datasets validate the efficacy of our proposed method.
Multiple Sound Sources Localization from Coarse to Fine
Venue: Conference ECCV 2020
Year: 2020

How to visually localize multiple sound sources in unconstrained videos is a formidable problem, especially when lack of the pairwise sound-object annotations. To solve this problem, we develop a two-stage audiovisual learning framework that disentangles audio and visual representations of different categories from complex scenes, then performs cross-modal feature alignment in a coarse-to-fine manner. Our model achieves state-of-the-art results on public dataset of localization, as well as considerable performance on multi-source sound localization in complex scenes. We then employ the localization results for sound separation and obtain comparable performance to existing methods. These outcomes demonstrate our model's ability in effectively aligning sounds with specific visual sources. Code is available at https://github.com/shvdiwnkozbw/Multi-Source-Sound-Localization
Energy-Based Models for Deep Probabilistic Regression
Venue: Conference ECCV 2020
Year: 2020

While deep learning-based classification is generally tackled using standardized approaches, a wide variety of techniques are employed for regression. In computer vision, one particularly popular such technique is that of confidence-based regression, which entails predicting a confidence value for each input-target pair (x,y). While this approach has demonstrated impressive results, it requires important task-dependent design choices, and the predicted confidences lack a natural probabilistic meaning. We address these issues by proposing a general and conceptually simple regression method with a clear probabilistic interpretation. In our proposed approach, we create an energy-based model of the conditional target density p(y|x), using a deep neural network to predict the un-normalized density from (x,y). This model of p(y|x) is trained by directly minimizing the associated negative log-likelihood, approximated using Monte Carlo sampling. We perform comprehensive experiments on four computer vision regression tasks. Our approach outperforms direct regression, as well as other probabilistic and confidence-based methods. Notably, our model achieves a 2.2% AP improvement over Faster-RCNN for object detection on the COCO dataset, and sets a new state-of-the-art on visual tracking when applied for bounding box estimation. In contrast to confidence-based methods, our approach is also shown to be directly applicable to more general tasks such as age and head-pose estimation. Code is available at https://github.com/fregu856/ebms_regression.
CLOTH3D: Clothed 3D Humans
Venue: Conference ECCV 2020
Year: 2020

This work presents CLOTH3D, the first big scale synthetic dataset of 3D clothed human sequences. CLOTH3D contains a large variability on garment type, topology, shape, size, tightness and fabric. Clothes are simulated on top of thousands of different pose sequences and body shapes, generating realistic cloth dynamics. We provide the dataset with a generative model for cloth generation. We propose a Conditional Variational Auto-Encoder (CVAE) based on graph convolutions (GCVAE) to learn garment latent spaces. This allows for realistic generation of 3D garments on top of SMPL model for any pose and shape.
NormalGAN: Learning Detailed 3D Human from a Single RGB-D Image
Venue: Conference ECCV 2020
Year: 2020

We propose NormalGAN, a fast adversarial learning-based method to reconstruct the complete and detailed 3D human from a single RGB-D image. Given a single front-view RGB-D image, NormalGAN performs two steps: front-view RGB-D rectification and back-view RGBD inference. The final model was then generated by simply combining the front-view and back-view RGB-D information. However, inferring backview RGB-D image with high-quality geometric details and plausible texture is not trivial. Our key observation is: Normal maps generally encode much more information of 3D surface details than RGB and depth images. Therefore, learning geometric details from normal maps is superior than other representations. In NormalGAN, an adversarial learning framework conditioned by normal maps is introduced, which is used to not only improve the front-view depth denoising performance, but also infer the back-view depth image with surprisingly geometric details. Moreover, for texture recovery, we remove shading information from the front-view RGB image based on the refined normal map, which further improves the quality of the back-view color inference. Results and experiments on both testing data set and real captured data demonstrate the superior performance of our approach. Given a consumer RGB-D sensor, NormalGAN can generate the complete and detailed 3D human reconstruction results in 20 fps, which further enables convenient interactive experiences in telepresence, AR/VR and gaming scenarios.
Model-based occlusion disentanglement for image-to-image translation
Venue: Conference ECCV 2020
Year: 2020

Image-to-image translation is affected by entanglement phenomena, which may occur in case of target data encompassing occlusions such as raindrops, dirt, etc. Our unsupervised model-based learning disentangles scene and occlusions, while benefiting from an adversarial pipeline to regress physical parameters of the occlusion model. The experiments demonstrate our method is able to handle varying types of occlusions and generate highly realistic translations, qualitatively and quantitatively outperforming the state-of-the-art on multiple datasets.
3D-Rotation-Equivariant Quaternion Neural Networks
Venue: Conference ECCV 2020
Year: 2020

This paper proposes a set of rules to revise various neural networks for 3D point cloud processing to rotation-equivariant quaternion neural networks (REQNNs). We find that when a neural network uses quaternion features under certain conditions, the network feature naturally has the rotation-equivariance property. Rotation equivariance means that applying a specific rotation transformation to the input point cloud is equivalent to applying the same rotation transformation to all intermediate-layer quaternion features. Besides, the REQNN also ensures that the intermediate-layer features are invariant to the permutation of input points. Compared with the original neural network, the REQNN exhibits higher rotation robustness.
InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image
Venue: Conference ECCV 2020
Year: 2020

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, InterNet, for 3D interacting hand pose estimation from a single RGB image. The proposed InterHand2.6M consists of \textbf{2.6M labeled single and interacting hand frames} under various poses from multiple subjects. Our InterNet simultaneously performs 3D single and interacting hand pose estimation. In our experiments, we demonstrate big gains in 3D interacting hand pose estimation accuracy when leveraging the interacting hand data in InterHand2.6M. We also report the accuracy of InterNet on InterHand2.6M, which serves as a strong baseline for this new dataset. Finally, we show 3D interacting hand pose estimation results from general images. Our code and dataset are available at https://mks0601.github.io/InterHand2.6M/.
Active Crowd Counting with Limited Supervision
Venue: Conference ECCV 2020
Year: 2020

To learn a reliable people counter from crowd images, head center annotations are normally required. Annotating head centers is however a laborious and tedious process in dense crowds. In this paper, we present an active learning framework which enables accurate crowd counting with limited supervision: given a small labeling budget, instead of randomly selecting images to annotate, we first introduce an active labeling strategy to annotate the most informative images in the dataset and learn the counting model upon them. The process is repeated such that in every cycle we select the samples that are diverse in crowd density and dissimilar to previous selections. In the last cycle when the labeling budget is met, the large amount of unlabeled data are also utilized: a distribution classifier is introduced to align the labeled data with unlabeled data; furthermore, we propose to mix up the distribution labels and latent representations of data in the network to particularly improve the distribution alignment in-between training samples. We follow the popular density estimation pipeline for crowd counting. Extensive experiments are conducted on standard benchmarks i.e. ShanghaiTech, UCF CC 50, MAll, TRANCOS, and DCC. By annotating limited number of images (e.g. 10% of the dataset), our method reaches levels of performance not far from the state of the art which utilize full annotations of the dataset.
Self-Supervised Monocular Depth Estimation: Solving the Dynamic Object Problem by Semantic Guidance
Venue: Conference ECCV 2020
Year: 2020

Self-supervised monocular depth estimation presents a powerful method to obtain 3D scene information from single camera images, which is trainable on arbitrary image sequences without requiring depth labels, e.g., from a LiDAR sensor. In this work we present a new self-supervised semantically-guided depth estimation (SGDepth) method to deal with moving dynamic-class (DC) objects, such as moving cars and pedestrians, which violate the static-world assumptions typically made during training of such models. Specifically, we propose (i) mutually beneficial cross-domain training of (supervised) semantic segmentation and self-supervised depth estimation with task-specific network heads, (ii) a semantic masking scheme providing guidance to prevent moving DC objects from contaminating the photometric loss, and (iii) a detection method for frames with non-moving DC objects, from which the depth of DC objects can be learned. We demonstrate the performance of our method on several benchmarks, in particular on the Eigen split, where we exceed all baselines without test-time refinement.
Do Not Mask What You Do Not Need to Mask: a Parser-Free Virtual Try-On
Venue: Conference ECCV 2020
Year: 2020

The 2D virtual try-on task has recently attracted a great interest from the research community, for its direct potential applications in online shopping as well as for its inherent and non-addressed scientific challenges. This task requires fitting an in-shop cloth image on the image of a person, which is highly challenging because it involves cloth warping, image compositing, and synthesizing. Casting virtual try-on into a supervised task faces a difficulty: available datasets are composed of pairs of pictures (cloth, person wearing the cloth). Thus, we have no access to ground-truth when the cloth on the person changes. State-of-the-art models solve this by masking the cloth information on the person with both a human parser and a pose estimator. Then, image synthesis modules are trained to reconstruct the person image from the masked person image and the cloth image. This procedure has several caveats: firstly, human parsers are prone to errors; secondly, it is a costly pre-processing step, which also has to be applied at inference time; finally, it makes the task harder than it is since the mask covers information that should be kept such as hands or accessories. In this paper, we propose a novel student-teacher paradigm where the teacher is trained in the standard way (reconstruction) before guiding the student to focus on the initial task (changing the cloth). The student additionally learns from an adversarial loss, which pushes it to follow the distribution of the real images. Consequently, the student exploits information that is masked to the teacher. A student trained without the adversarial loss would not use this information. Also, getting rid of both human parser and pose estimator at inference time allows obtaining a real-time virtual try-on.
NODIS: Neural Ordinary Differential Scene Understanding
Venue: Conference ECCV 2020
Year: 2020

Semantic image understanding is a challenging topic in computer vision. It requires to detect all objects in an image, but also to identify all the relations between them. Detected objects, their labels and the discovered relations can be used to construct a scene graph which provides an abstract semantic interpretation of an image. In previous works, relations were identified by solving an assignment problem formulated as Mixed-Integer Linear Programs. In this work, we interpret that formulation as Ordinary Differential Equation (ODE). The proposed architecture performs scene graph inference by solving a neural variant of an ODE by end-to-end learning. It achieves state-of-the-art results on all three benchmark tasks: scene graph generation (SGGen), classification (SGCls) and visual relationship detection (PredCls) on Visual Genome benchmark.
Learning Propagation Rules for Attribution Map Generation
Venue: Conference ECCV 2020
Year: 2020

Prior gradient-based attribution-map methods rely on handcrafted propagation rules for the non-linear/activation layers during the backward pass, so as to produce gradients of the input and then the attribution map. Despite the promising results achieved, such methods are sensitive to the non-informative high-frequency components and lack adaptability for various models and samples. In this paper, we propose a dedicated method to generate attribution maps that allow us to learn the propagation rules automatically, overcoming the flaws of the handcrafted ones. Specifically, we introduce a learnable plugin module, which enables adaptive propagation rules for each pixel, to the non-linear layers during the backward pass for mask generating. The masked input image is then fed into the model again to obtain new output that can be used as a guidance when combined with the original one. The introduced learnable module can be trained under any auto-grad framework with higher-order differential support. As demonstrated on five datasets and six network architectures, the proposed method yields state-of-the-art results and gives cleaner and more visually plausible attribution maps.