OpenRaiser/Intern-Atlas huggingface dataset:
Visual Representations for Semantic Target Driven Navigation
Venue: Conference ICRA 2019
Year: 2019

What is a good visual representation for autonomous agents? We address this question in the context of semantic visual navigation, which is the problem of a robot finding its way through a complex environment to a target object, e.g. go to the refrigerator. Instead of acquiring a metric semantic map of an environment and using planning for navigation, our approach learns navigation policies on top of representations that capture spatial layout and semantic contextual cues. We propose to using high level semantic and contextual features including segmentation and detection masks obtained by off-the-shelf state-of-the-art vision as observations and use deep network to learn the navigation policy. This choice allows using additional data, from orthogonal sources, to better train different parts of the model the representation extraction is trained on large standard vision datasets while the navigation component leverages large synthetic environments for training. This combination of real and synthetic is possible because equitable feature representations are available in both (e.g., segmentation and detection masks), which alleviates the need for domain adaptation. Both the representation and the navigation policy can be readily applied to real non-synthetic environments as demonstrated on the Active Vision Dataset [1]. Our approach gets successfully to the target in 54% of the cases in unexplored environments, compared to 46% for non-learning based approach, and 28% for the learning-based baseline.
Tool Macgyvering: Tool Construction Using Geometric Reasoning
Venue: Conference ICRA 2019
Year: 2019

MacGyvering is defined as creating or repairing something in an inventive or improvised way by utilizing objects that are available at hand. In this paper, we explore a subset of Macgyvering problems involving tool construction, i.e., creating tools from parts available in the environment. We formalize the overall problem domain of tool Macgyvering, introducing three levels of complexity for tool construction and substitution problems, and presenting a novel computational framework aimed at solving one level of the tool Macgyvering problem, specifically contributing a novel algorithm for tool construction based on geometric reasoning. We validate our approach by constructing three tools using a 7-DOF robot arm.
Dynamic Traffic Scene Classification with Space-Time Coherence
Venue: Conference ICRA 2019
Year: 2019

This paper examines the problem of dynamic traffic scene classification under space-time variations in viewpoint that arise from video captured on-board a moving vehicle. Solutions to this problem are important for realization of effective driving assistance technologies required to interpret or predict road user behavior. Currently, dynamic traffic scene classification has not been adequately addressed due to a lack of benchmark datasets that consider spatiotemporal evolution of traffic scenes resulting from a vehicle's ego-motion. This paper has three main contributions. First, an annotated dataset is released to enable dynamic scene classification that includes 80 hours of diverse high quality driving video data clips collected in the San Francisco Bay area. The dataset includes temporal annotations for road places, road types, weather, and road surface conditions. Second, we introduce novel and baseline algorithms that utilize semantic context and temporal nature of the dataset for dynamic classification of road scenes. Finally, we showcase algorithms and experimental results that highlight how extracted features from scene classification serve as strong priors and help with tactical driver behavior understanding. The results show significant improvement from previously reported driving behavior detection baselines in the literature.
Real-Time Joint Semantic Segmentation and Depth Estimation Using Asymmetric Annotations
Venue: Conference ICRA 2019
Year: 2019

Deployment of deep learning models in robotics as sensory information extractors can be a daunting task to handle, even using generic GPU cards. Here, we address three of its most prominent hurdles, namely, i) the adaptation of a single model to perform multiple tasks at once (in this work, we consider depth estimation and semantic segmentation crucial for acquiring geometric and semantic understanding of the scene), while ii) doing it in real-time, and iii) using asymmetric datasets with uneven numbers of annotations per each modality. To overcome the first two issues, we adapt a recently proposed real-time semantic segmentation network, making changes to further reduce the number of floating point operations. To approach the third issue, we embrace a simple solution based on hard knowledge distillation under the assumption of having access to a powerful `teacher' network. We showcase how our system can be easily extended to handle more tasks, and more datasets, all at once, performing depth estimation and segmentation both indoors and outdoors with a single model. Quantitatively, we achieve results equivalent to (or better than) current state-of-the-art approaches with one forward pass costing just 13ms and 6.5 GFLOPs on 640x480 inputs. This efficiency allows us to directly incorporate the raw predictions of our network into the SemanticFusion framework for dense 3D semantic reconstruction of the scene.
Fabric Soft Poly-Limbs for Physical Assistance of Daily Living Tasks
Venue: Conference ICRA 2019
Year: 2019

This paper presents the design and development of a highly articulated, continuum, wearable, fabric-based Soft Poly-Limb (fSPL). This fabric soft arm acts as an additional limb that provides the wearer with mobile manipulation assistance through the use of soft actuators made with high-strength inflatable fabrics. In this work, a set of systematic design rules is presented for the creation of highly compliant soft robotic limbs through an understanding of the fabric based components behavior as a function of input pressure. These design rules are generated by investigating a range of parameters through computational finite-element method (FEM) models focusing on the fSPL's articulation capabilities and payload capacity in 3D space. The theoretical motion and payload outputs of the fSPL and its components are experimentally validated as well as additional evaluations verify its capability to safely carry loads 10.1x its body weight, by wrapping around the object. Finally, we demonstrate how the fully collapsible fSPL can comfortably be stored in a soft-waist belt and interact with the wearer through spatial mobility and preliminary pick-and-place control experiments.
Search-based 3D Planning and Trajectory Optimization for Safe Micro Aerial Vehicle Flight Under Sensor Visibility Constraints
Venue: Conference ICRA 2019
Year: 2019

Safe navigation of Micro Aerial Vehicles (MAVs) requires not only obstacle-free flight paths according to a static environment map, but also the perception of and reaction to previously unknown and dynamic objects. This implies that the onboard sensors cover the current flight direction. Due to the limited payload of MAVs, full sensor coverage of the environment has to be traded off with flight time. Thus, often only a part of the environment is covered. We present a combined allocentric complete planning and trajectory optimization approach taking these sensor visibility constraints into account. The optimized trajectories yield flight paths within the apex angle of a Velodyne Puck Lite 3D laser scanner enabling low-level collision avoidance to perceive obstacles in the flight direction. Furthermore, the optimized trajectories take the flight dynamics into account and contain the velocities and accelerations along the path. We evaluate our approach with a DJI Matrice 600 MAV and in simulation employing hardware-in-the-loop.
Self-Modifying Morphology Experiments with DyRET: Dynamic Robot for Embodied Testing
Venue: Conference ICRA 2019
Year: 2019

If robots are to become ubiquitous, they will need to be able to adapt to complex and dynamic environments. Robots that can adapt their bodies while deployed might be flexible and robust enough to meet this challenge. Previous work on dynamic robot morphology has focused on simulation, combining simple modules, or switching between locomotion modes. Here, we present an alternative approach: a self-reconfigurable morphology that allows a single four-legged robot to actively adapt the length of its legs to different environments. We report the design of our robot, as well as the results of a study that verifies the performance impact of self-reconfiguration. This study compares three different control and morphology pairs under different levels of servo supply voltage in the lab. We also performed preliminary tests in different uncontrolled outdoor environments to see if changes to the external environment supports our findings in the lab. Our results show better performance with an adaptable body, lending evidence to the value of self-reconfiguration for quadruped robots.
Contact-Implicit Trajectory Optimization Based on a Variable Smooth Contact Model and Successive Convexification
Venue: Conference ICRA 2019
Year: 2019

In this paper, we propose a contact-implicit trajectory optimization (CITO) method based on a variable smooth contact model (VSCM) and successive convexification (SCvx). The VSCM facilitates the convergence of gradient-based optimization without compromising physical fidelity. On the other hand, the proposed SCvx-based approach combines the advantages of direct and shooting methods for CITO. For evaluations, we consider non-prehensile manipulation tasks. The proposed method is compared to a version based on iterative linear quadratic regulator (iLQR) on a planar example. The results demonstrate that both methods can find physically-consistent motions that complete the tasks without a meaningful initial guess owing to the VSCM. The proposed SCvx-based method outperforms the iLQR-based method in terms of convergence, computation time, and the quality of motions found. Finally, the proposed SCvx-based method is tested on a standard robot platform and shown to perform efficiently for a real-world application.
Large-Scale Object Mining for Object Discovery from Unlabeled Video
Venue: Conference ICRA 2019
Year: 2019

This paper addresses the problem of object discovery from unlabeled driving videos captured in a realistic automotive setting. Identifying recurring object categories in such raw video streams is a very challenging problem. Not only do object candidates first have to be localized in the input images, but many interesting object categories occur relatively infrequently. Object discovery will therefore have to deal with the difficulties of operating in the long tail of the object distribution. We demonstrate the feasibility of performing fully automatic object discovery in such a setting by mining object tracks using a generic object tracker. In order to facilitate further research in object discovery, we release a collection of more than 360,000 automatically mined object tracks from 10+ hours of video data (560,000 frames). We use this dataset to evaluate the suitability of different feature representations and clustering strategies for object discovery.
OmniDRL: Robust Pedestrian Detection using Deep Reinforcement Learning on Omnidirectional Cameras
Venue: Conference ICRA 2019
Year: 2019

Pedestrian detection is one of the most explored topics in computer vision and robotics. The use of deep learning methods allowed the development of new and highly competitive algorithms. Deep Reinforcement Learning has proved to be within the state-of-the-art in terms of both detection in perspective cameras and robotics applications. However, for detection in omnidirectional cameras, the literature is still scarce, mostly because of their high levels of distortion. This paper presents a novel and efficient technique for robust pedestrian detection in omnidirectional images. The proposed method uses deep Reinforcement Learning that takes advantage of the distortion in the image. By considering the 3D bounding boxes and their distorted projections into the image, our method is able to provide the pedestrian's position in the world, in contrast to the image positions provided by most state-of-the-art methods for perspective cameras. Our method avoids the need of pre-processing steps to remove the distortion, which is computationally expensive. Beyond the novel solution, our method compares favorably with the state-of-the-art methodologies that do not consider the underlying distortion for the detection task.
Risk Averse Robust Adversarial Reinforcement Learning
Venue: Conference ICRA 2019
Year: 2019

Deep reinforcement learning has recently made significant progress in solving computer games and robotic control tasks. A known problem, though, is that policies overfit to the training environment and may not avoid rare, catastrophic events such as automotive accidents. A classical technique for improving the robustness of reinforcement learning algorithms is to train on a set of randomized environments, but this approach only guards against common situations. Recently, robust adversarial reinforcement learning (RARL) was developed, which allows efficient applications of random and systematic perturbations by a trained adversary. A limitation of RARL is that only the expected control objective is optimized; there is no explicit modeling or optimization of risk. Thus the agents do not consider the probability of catastrophic events (i.e., those inducing abnormally large negative reward), except through their effect on the expected objective. In this paper we introduce risk-averse robust adversarial reinforcement learning (RARARL), using a risk-averse protagonist and a risk-seeking adversary. We test our approach on a self-driving vehicle controller. We use an ensemble of policy networks to model risk as the variance of value functions. We show through experiments that a risk-averse agent is better equipped to handle a risk-seeking adversary, and experiences substantially fewer crashes compared to agents trained without an adversary.
Mixed-Granularity Human-Swarm Interaction
Venue: Conference ICRA 2019
Year: 2019

We present an augmented reality human-swarm interface that combines two modalities of interaction: environment-oriented and robot-oriented. The environment-oriented modality allows the user to modify the environment (either virtual or physical) to indicate a goal to attain for the robot swarm. The robot-oriented modality makes it possible to select individual robots to reassign them to other tasks to increase performance or remedy failures. Previous research has concluded that environment-oriented interaction might prove more difficult to grasp for untrained users. In this paper, we report a user study which indicates that, at least in collective transport, environment-oriented interaction is more effective than purely robot-oriented interaction, and that the two combined achieve remarkable efficacy.
The H3D Dataset for Full-Surround 3D Multi-Object Detection and Tracking in Crowded Urban Scenes
Venue: Conference ICRA 2019
Year: 2019

3D multi-object detection and tracking are crucial for traffic scene understanding. However, the community pays less attention to these areas due to the lack of a standardized benchmark dataset to advance the field. Moreover, existing datasets (e.g., KITTI) do not provide sufficient data and labels to tackle challenging scenes where highly interactive and occluded traffic participants are present. To address the issues, we present the Honda Research Institute 3D Dataset (H3D), a large-scale full-surround 3D multi-object detection and tracking dataset collected using a 3D LiDAR scanner. H3D comprises of 160 crowded and highly interactive traffic scenes with a total of 1 million labeled instances in 27,721 frames. With unique dataset size, rich annotations, and complex scenes, H3D is gathered to stimulate research on full-surround 3D multi-object detection and tracking. To effectively and efficiently annotate a large-scale 3D point cloud dataset, we propose a labeling methodology to speed up the overall annotation cycle. A standardized benchmark is created to evaluate full-surround 3D multi-object detection and tracking algorithms. 3D object detection and tracking algorithms are trained and tested on H3D. Finally, sources of errors are discussed for the development of future algorithms.
Inferring Compact Representations for Efficient Natural Language Understanding of Robot Instructions
Venue: Conference ICRA 2019
Year: 2019

The speed and accuracy with which robots are able to interpret natural language is fundamental to realizing effective human-robot interaction. A great deal of attention has been paid to developing models and approximate inference algorithms that improve the efficiency of language understanding. However, existing methods still attempt to reason over a representation of the environment that is flat and unnecessarily detailed, which limits scalability. An open problem is then to develop methods capable of producing the most compact environment model sufficient for accurate and efficient natural language understanding. We propose a model that leverages environment-related information encoded within instructions to identify the subset of observations and perceptual classifiers necessary to perceive a succinct, instruction-specific environment representation. The framework uses three probabilistic graphical models trained from a corpus of annotated instructions to infer salient scene semantics, perceptual classifiers, and grounded symbols. Experimental results on two robots operating in different environments demonstrate that by exploiting the content and the structure of the instructions, our method learns compact environment representations that significantly improve the efficiency of natural language symbol grounding.
Decentralization of Multiagent Policies by Learning What to Communicate
Venue: Conference ICRA 2019
Year: 2019

Effective communication is required for teams of robots to solve sophisticated collaborative tasks. In practice it is typical for both the encoding and semantics of communication to be manually defined by an expert; this is true regardless of whether the behaviors themselves are bespoke, optimization based, or learned. We present an agent architecture and training methodology using neural networks to learn task-oriented communication semantics based on the example of a communication-unaware expert policy. A perimeter defense game illustrates the system's ability to handle dynamically changing numbers of agents and its graceful degradation in performance as communication constraints are tightened or the expert's observability assumptions are broken.
Prospection: Interpretable plans from language by predicting the future
Venue: Conference ICRA 2019
Year: 2019

High-level human instructions often correspond to behaviors with multiple implicit steps. In order for robots to be useful in the real world, they must be able to to reason over both motions and intermediate goals implied by human instructions. In this work, we propose a framework for learning representations that convert from a natural-language command to a sequence of intermediate goals for execution on a robot. A key feature of this framework is prospection, training an agent not just to correctly execute the prescribed command, but to predict a horizon of consequences of an action before taking it. We demonstrate the fidelity of plans generated by our framework when interpreting real, crowd-sourced natural language commands for a robot in simulated scenes.
Adaptive View Planning for Aerial 3D Reconstruction
Venue: Conference ICRA 2019
Year: 2019

With the proliferation of small aerial vehicles, acquiring close up aerial imagery for high quality reconstruction of complex scenes is gaining importance. We present an adaptive view planning method to collect such images in an automated fashion. We start by sampling a small set of views to build a coarse proxy to the scene. We then present (i)~a method that builds a view manifold for view selection, and (ii) an algorithm to select a sparse set of views. The vehicle then visits these viewpoints to cover the scene, and the procedure is repeated until reconstruction quality converges or a desired level of quality is achieved. The view manifold provides an effective efficiency/quality compromise between using the entire 6 degree of freedom pose space and using a single view hemisphere to select the views. Our results show that, in contrast to existing "explore and exploit" methods which collect only two sets of views, reconstruction quality can be drastically improved by adding a third set. They also indicate that three rounds of data collection is sufficient even for very complex scenes. We compare our algorithm to existing methods in three challenging scenes. We require each algorithm to select the same number of views. Our algorithm generates views which produce the least reconstruction error.
Continuous Control for High-Dimensional State Spaces: An Interactive Learning Approach
Venue: Conference ICRA 2019
Year: 2019

Deep Reinforcement Learning (DRL) has become a powerful methodology to solve complex decision-making problems. However, DRL has several limitations when used in real-world problems (e.g., robotics applications). For instance, long training times are required and cannot be accelerated in contrast to simulated environments, and reward functions may be hard to specify/model and/or to compute. Moreover, the transfer of policies learned in a simulator to the real-world has limitations (reality gap). On the other hand, machine learning methods that rely on the transfer of human knowledge to an agent have shown to be time efficient for obtaining well performing policies and do not require a reward function. In this context, we analyze the use of human corrective feedback during task execution to learn policies with high-dimensional state spaces, by using the D-COACH framework, and we propose new variants of this framework. D-COACH is a Deep Learning based extension of COACH (COrrective Advice Communicated by Humans), where humans are able to shape policies through corrective advice. The enhanced version of D-COACH, which is proposed in this paper, largely reduces the time and effort of a human for training a policy. Experimental results validate the efficiency of the D-COACH framework in three different problems (simulated and with real robots), and show that its enhanced version reduces the human training effort considerably, and makes it feasible to learn policies within periods of time in which a DRL agent do not reach any improvement.
Critically fast pick-and-place with suction cups
Venue: Conference ICRA 2019
Year: 2019

Fast robotics pick-and-place with suction cups is a crucial component in the current development of automation in logistics (factory lines, e-commerce, etc.). By "critically fast" we mean the fastest possible movement for transporting an object such that it does not slip or fall from the suction cup. The main difficulties are: (i) handling the contact between the suction cup and the object, which fundamentally involves kinodynamic constraints; and (ii) doing so at a low computational cost, typically a few hundreds of milliseconds. To address these difficulties, we propose (a) a model for suction cup contacts, (b) a procedure to identify the contact stability constraint based on that model, and (c) a pipeline to parameterize, in a time-optimal manner, arbitrary geometric paths under the identified contact stability constraint. We experimentally validate the proposed pipeline on a physical robot system: the cycle time for a typical pick-and-place task was less than 5 seconds, planning and execution times included. The full pipeline is released as open-source for the robotics community.