OpenRaiser/Intern-Atlas huggingface dataset:
OPERA: Alleviating Hallucination in Multi-Modal Large Language Models via Over-Trust Penalty and Retrospection-Allocation
Venue: Conference CVPR 2024
Year: 2024

Hallucination, posed as a pervasive challenge of multi-modal large language models (MLLMs), has significantly impeded their real-world usage that demands precise judgment. Existing methods mitigate this issue with either training with specific designed data or inferencing with external knowledge from other sources, incurring inevitable additional costs. In this paper, we present OPERA, a novel MLLM decoding method grounded in an Over-trust Penalty and a Retrospection-Allocation strategy, serving as a nearly free lunch to alleviate the hallucination issue without additional data, knowledge, or training. Our approach begins with an interesting observation that, most hallucinations are closely tied to the knowledge aggregation patterns manifested in the self-attention matrix, i.e., MLLMs tend to generate new tokens by focusing on a few summary tokens, but not all the previous tokens. Such partial over-trust inclination results in the neglecting of image tokens and describes the image content with hallucination. Based on the observation, OPERA introduces a penalty term on the model logits during the beam-search decoding to mitigate the over-trust issue, along with a rollback strategy that retrospects the presence of summary tokens in the previously generated tokens, and re-allocate the token selection if necessary. With extensive experiments, OPERA shows significant hallucination-mitigating performance on different MLLMs and metrics, proving its effectiveness and generality. Our code is available at: https://github.com/shikiw/OPERA.
Volumetric Environment Representation for Vision-Language Navigation
Venue: Conference CVPR 2024
Year: 2024

Vision-language navigation (VLN) requires an agent to navigate through an 3D environment based on visual observations and natural language instructions. It is clear that the pivotal factor for successful navigation lies in the comprehensive scene understanding. Previous VLN agents employ monocular frameworks to extract 2D features of perspective views directly. Though straightforward, they struggle for capturing 3D geometry and semantics, leading to a partial and incomplete environment representation. To achieve a comprehensive 3D representation with fine-grained details, we introduce a Volumetric Environment Representation (VER), which voxelizes the physical world into structured 3D cells. For each cell, VER aggregates multi-view 2D features into such a unified 3D space via 2D-3D sampling. Through coarse-to-fine feature extraction and multi-task learning for VER, our agent predicts 3D occupancy, 3D room layout, and 3D bounding boxes jointly. Based on online collected VERs, our agent performs volume state estimation and builds episodic memory for predicting the next step. Experimental results show our environment representations from multi-task learning lead to evident performance gains on VLN. Our model achieves state-of-the-art performance across VLN benchmarks (R2R, REVERIE, and R4R).
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows
Venue: Conference CVPR 2024
Year: 2024

We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the transformation as a 3D flow, specifically as a weighted linear blending of rigid transformations of 3D anchor points that are defined on the surface of the scene. In order to identify anchor points, we introduce a novel correspondence algorithm that first matches RGB-based pairs, then leverages multi-view information and 3D reprojection to robustly filter false positives in two steps. We also introduce a new dataset for exploring the problem of modifying a NeRF scene through a single observation. Our dataset ( https://github.com/nerfdeformer/nerfdeformer ) contains 113 synthetic scenes leveraging 47 3D assets. We show that our proposed method outperforms NeRF editing methods as well as diffusion-based methods, and we also explore different methods for filtering correspondences.
Scaling Diffusion Models to Real-World 3D LiDAR Scene Completion
Venue: Conference CVPR 2024
Year: 2024

Computer vision techniques play a central role in the perception stack of autonomous vehicles. Such methods are employed to perceive the vehicle surroundings given sensor data. 3D LiDAR sensors are commonly used to collect sparse 3D point clouds from the scene. However, compared to human perception, such systems struggle to deduce the unseen parts of the scene given those sparse point clouds. In this matter, the scene completion task aims at predicting the gaps in the LiDAR measurements to achieve a more complete scene representation. Given the promising results of recent diffusion models as generative models for images, we propose extending them to achieve scene completion from a single 3D LiDAR scan. Previous works used diffusion models over range images extracted from LiDAR data, directly applying image-based diffusion methods. Distinctly, we propose to directly operate on the points, reformulating the noising and denoising diffusion process such that it can efficiently work at scene scale. Together with our approach, we propose a regularization loss to stabilize the noise predicted during the denoising process. Our experimental evaluation shows that our method can complete the scene given a single LiDAR scan as input, producing a scene with more details compared to state-of-the-art scene completion methods. We believe that our proposed diffusion process formulation can support further research in diffusion models applied to scene-scale point cloud data.
Physical Backdoor: Towards Temperature-based Backdoor Attacks in the Physical World
Venue: Conference CVPR 2024
Year: 2024

Backdoor attacks have been well-studied in visible light object detection (VLOD) in recent years. However, VLOD can not effectively work in dark and temperature-sensitive scenarios. Instead, thermal infrared object detection (TIOD) is the most accessible and practical in such environments. In this paper, our team is the first to investigate the security vulnerabilities associated with TIOD in the context of backdoor attacks, spanning both the digital and physical realms. We introduce two novel types of backdoor attacks on TIOD, each offering unique capabilities: Object-affecting Attack and Range-affecting Attack. We conduct a comprehensive analysis of key factors influencing trigger design, which include temperature, size, material, and concealment. These factors, especially temperature, significantly impact the efficacy of backdoor attacks on TIOD. A thorough understanding of these factors will serve as a foundation for designing physical triggers and temperature controlling experiments. Our study includes extensive experiments conducted in both digital and physical environments. In the digital realm, we evaluate our approach using benchmark datasets for TIOD, achieving an Attack Success Rate (ASR) of up to 98.21%. In the physical realm, we test our approach in two real-world settings: a traffic intersection and a parking lot, using a thermal infrared camera. Here, we attain an ASR of up to 98.38%.
Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera
Venue: Conference CVPR 2024
Year: 2024

We present a lightweight and affordable motion capture method based on two smartwatches and a head-mounted camera. In contrast to the existing approaches that use six or more expert-level IMU devices, our approach is much more cost-effective and convenient. Our method can make wearable motion capture accessible to everyone everywhere, enabling 3D full-body motion capture in diverse environments. As a key idea to overcome the extreme sparsity and ambiguities of sensor inputs with different modalities, we integrate 6D head poses obtained from the head-mounted cameras for motion estimation. To enable capture in expansive indoor and outdoor scenes, we propose an algorithm to track and update floor level changes to define head poses, coupled with a multi-stage Transformer-based regression module. We also introduce novel strategies leveraging visual cues of egocentric images to further enhance the motion capture quality while reducing ambiguities. We demonstrate the performance of our method on various challenging scenarios, including complex outdoor environments and everyday motions including object interactions and social interactions among multiple individuals.
Efficient and Effective Weakly-Supervised Action Segmentation via Action-Transition-Aware Boundary Alignment
Venue: Conference CVPR 2024
Year: 2024

Weakly-supervised action segmentation is a task of learning to partition a long video into several action segments, where training videos are only accompanied by transcripts (ordered list of actions). Most of existing methods need to infer pseudo segmentation for training by serial alignment between all frames and the transcript, which is time-consuming and hard to be parallelized while training. In this work, we aim to escape from this inefficient alignment with massive but redundant frames, and instead to directly localize a few action transitions for pseudo segmentation generation, where a transition refers to the change from an action segment to its next adjacent one in the transcript. As the true transitions are submerged in noisy boundaries due to intra-segment visual variation, we propose a novel Action-Transition-Aware Boundary Alignment (ATBA) framework to efficiently and effectively filter out noisy boundaries and detect transitions. In addition, to boost the semantic learning in the case that noise is inevitably present in the pseudo segmentation, we also introduce video-level losses to utilize the trusted video-level supervision. Extensive experiments show the effectiveness of our approach on both performance and training speed.
Not All Voxels Are Equal: Hardness-Aware Semantic Scene Completion with Self-Distillation
Venue: Conference CVPR 2024
Year: 2024

Semantic scene completion, also known as semantic occupancy prediction, can provide dense geometric and semantic information for autonomous vehicles, which attracts the increasing attention of both academia and industry. Unfortunately, existing methods usually formulate this task as a voxel-wise classification problem and treat each voxel equally in 3D space during training. As the hard voxels have not been paid enough attention, the performance in some challenging regions is limited. The 3D dense space typically contains a large number of empty voxels, which are easy to learn but require amounts of computation due to handling all the voxels uniformly for the existing models. Furthermore, the voxels in the boundary region are more challenging to differentiate than those in the interior. In this paper, we propose HASSC approach to train the semantic scene completion model with hardness-aware design. The global hardness from the network optimization process is defined for dynamical hard voxel selection. Then, the local hardness with geometric anisotropy is adopted for voxel-wise refinement. Besides, self-distillation strategy is introduced to make training process stable and consistent. Extensive experiments show that our HASSC scheme can effectively promote the accuracy of the baseline model without incurring the extra inference cost. Source code is available at: https://github.com/songw-zju/HASSC.
3D-LFM: Lifting Foundation Model
Venue: Conference CVPR 2024
Year: 2024

The lifting of 3D structure and camera from 2D landmarks is at the cornerstone of the entire discipline of computer vision. Traditional methods have been confined to specific rigid objects, such as those in Perspective-n-Point (PnP) problems, but deep learning has expanded our capability to reconstruct a wide range of object classes (e.g. C3DPO and PAUL) with resilience to noise, occlusions, and perspective distortions. All these techniques, however, have been limited by the fundamental need to establish correspondences across the 3D training data -- significantly limiting their utility to applications where one has an abundance of "in-correspondence" 3D data. Our approach harnesses the inherent permutation equivariance of transformers to manage varying number of points per 3D data instance, withstands occlusions, and generalizes to unseen categories. We demonstrate state of the art performance across 2D-3D lifting task benchmarks. Since our approach can be trained across such a broad class of structures we refer to it simply as a 3D Lifting Foundation Model (3D-LFM) -- the first of its kind.
Quantifying Uncertainty in Motion Prediction with Variational Bayesian Mixture
Venue: Conference CVPR 2024
Year: 2024

Safety and robustness are crucial factors in developing trustworthy autonomous vehicles. One essential aspect of addressing these factors is to equip vehicles with the capability to predict future trajectories for all moving objects in the surroundings and quantify prediction uncertainties. In this paper, we propose the Sequential Neural Variational Agent (SeNeVA), a generative model that describes the distribution of future trajectories for a single moving object. Our approach can distinguish Out-of-Distribution data while quantifying uncertainty and achieving competitive performance compared to state-of-the-art methods on the Argoverse 2 and INTERACTION datasets. Specifically, a 0.446 meters minimum Final Displacement Error, a 0.203 meters minimum Average Displacement Error, and a 5.35% Miss Rate are achieved on the INTERACTION test set. Extensive qualitative and quantitative analysis is also provided to evaluate the proposed model. Our open-source code is available at https://github.com/PurdueDigitalTwin/seneva.
Explaining CLIP's Performance Disparities on Data from Blind/Low Vision Users
Venue: Conference CVPR 2024
Year: 2024

Large multi-modal models (LMMs) hold the potential to usher in a new era of automated visual assistance for people who are blind or low vision (BLV). Yet, these models have not been systematically evaluated on data captured by BLV users. We address this by empirically assessing CLIP, a widely-used LMM likely to underpin many assistive technologies. Testing 25 CLIP variants in a zero-shot classification task, we find that their accuracy is 15 percentage points lower on average for images captured by BLV users than web-crawled images. This disparity stems from CLIP's sensitivities to 1) image content (e.g. not recognizing disability objects as well as other objects); 2) image quality (e.g. not being robust to lighting variation); and 3) text content (e.g. not recognizing objects described by tactile adjectives as well as visual ones). We delve deeper with a textual analysis of three common pre-training datasets: LAION-400M, LAION-2B and DataComp-1B, showing that disability content is rarely mentioned. We then provide three examples that illustrate how the performance disparities extend to three downstream models underpinned by CLIP: OWL-ViT, CLIPSeg and DALL-E2. We find that few-shot learning with as few as 5 images can mitigate CLIP's quality-of-service disparities for BLV users in some scenarios, which we discuss alongside a set of other possible mitigations.
SingularTrajectory: Universal Trajectory Predictor Using Diffusion Model
Venue: Conference CVPR 2024
Year: 2024

There are five types of trajectory prediction tasks: deterministic, stochastic, domain adaptation, momentary observation, and few-shot. These associated tasks are defined by various factors, such as the length of input paths, data split and pre-processing methods. Interestingly, even though they commonly take sequential coordinates of observations as input and infer future paths in the same coordinates as output, designing specialized architectures for each task is still necessary. For the other task, generality issues can lead to sub-optimal performances. In this paper, we propose SingularTrajectory, a diffusion-based universal trajectory prediction framework to reduce the performance gap across the five tasks. The core of SingularTrajectory is to unify a variety of human dynamics representations on the associated tasks. To do this, we first build a Singular space to project all types of motion patterns from each task into one embedding space. We next propose an adaptive anchor working in the Singular space. Unlike traditional fixed anchor methods that sometimes yield unacceptable paths, our adaptive anchor enables correct anchors, which are put into a wrong location, based on a traversability map. Finally, we adopt a diffusion-based predictor to further enhance the prototype paths using a cascaded denoising process. Our unified framework ensures the generality across various benchmark settings such as input modality, and trajectory lengths. Extensive experiments on five public benchmarks demonstrate that SingularTrajectory substantially outperforms existing models, highlighting its effectiveness in estimating general dynamics of human movements. Code is publicly available at https://github.com/inhwanbae/SingularTrajectory .
Why Not Use Your Textbook? Knowledge-Enhanced Procedure Planning of Instructional Videos
Venue: Conference CVPR 2024
Year: 2024

In this paper, we explore the capability of an agent to construct a logical sequence of action steps, thereby assembling a strategic procedural plan. This plan is crucial for navigating from an initial visual observation to a target visual outcome, as depicted in real-life instructional videos. Existing works have attained partial success by extensively leveraging various sources of information available in the datasets, such as heavy intermediate visual observations, procedural names, or natural language step-by-step instructions, for features or supervision signals. However, the task remains formidable due to the implicit causal constraints in the sequencing of steps and the variability inherent in multiple feasible plans. To tackle these intricacies that previous efforts have overlooked, we propose to enhance the capabilities of the agent by infusing it with procedural knowledge. This knowledge, sourced from training procedure plans and structured as a directed weighted graph, equips the agent to better navigate the complexities of step sequencing and its potential variations. We coin our approach KEPP, a novel Knowledge-Enhanced Procedure Planning system, which harnesses a probabilistic procedural knowledge graph extracted from training data, effectively acting as a comprehensive textbook for the training domain. Experimental evaluations across three widely-used datasets under settings of varying complexity reveal that KEPP attains superior, state-of-the-art results while requiring only minimal supervision.
Fast ODE-based Sampling for Diffusion Models in Around 5 Steps
Venue: Conference CVPR 2024
Year: 2024

Sampling from diffusion models can be treated as solving the corresponding ordinary differential equations (ODEs), with the aim of obtaining an accurate solution with as few number of function evaluations (NFE) as possible. Recently, various fast samplers utilizing higher-order ODE solvers have emerged and achieved better performance than the initial first-order one. However, these numerical methods inherently result in certain approximation errors, which significantly degrades sample quality with extremely small NFE (e.g., around 5). In contrast, based on the geometric observation that each sampling trajectory almost lies in a two-dimensional subspace embedded in the ambient space, we propose Approximate MEan-Direction Solver (AMED-Solver) that eliminates truncation errors by directly learning the mean direction for fast diffusion sampling. Besides, our method can be easily used as a plugin to further improve existing ODE-based samplers. Extensive experiments on image synthesis with the resolution ranging from 32 to 512 demonstrate the effectiveness of our method. With only 5 NFE, we achieve 6.61 FID on CIFAR-10, 10.74 FID on ImageNet 64$\times$64, and 13.20 FID on LSUN Bedroom. Our code is available at https://github.com/zju-pi/diff-sampler.
FreeKD: Knowledge Distillation via Semantic Frequency Prompt
Venue: Conference CVPR 2024
Year: 2024

Knowledge distillation (KD) has been applied to various tasks successfully, and mainstream methods typically boost the student model via spatial imitation losses. However, the consecutive downsamplings induced in the spatial domain of teacher model is a type of corruption, hindering the student from analyzing what specific information needs to be imitated, which results in accuracy degradation. To better understand the underlying pattern of corrupted feature maps, we shift our attention to the frequency domain. During frequency distillation, we encounter a new challenge: the low-frequency bands convey general but minimal context, while the high are more informative but also introduce noise. Not each pixel within the frequency bands contributes equally to the performance. To address the above problem: (1) We propose the Frequency Prompt plugged into the teacher model, absorbing the semantic frequency context during finetuning. (2) During the distillation period, a pixel-wise frequency mask is generated via Frequency Prompt, to localize those pixel of interests (PoIs) in various frequency bands. Additionally, we employ a position-aware relational frequency loss for dense prediction tasks, delivering a high-order spatial enhancement to the student model. We dub our Frequency Knowledge Distillation method as FreeKD, which determines the optimal localization and extent for the frequency distillation. Extensive experiments demonstrate that FreeKD not only outperforms spatial-based distillation methods consistently on dense prediction tasks (e.g., FreeKD brings 3.8 AP gains for RepPoints-R50 on COCO2017 and 4.55 mIoU gains for PSPNet-R18 on Cityscapes), but also conveys more robustness to the student. Notably, we also validate the generalization of our approach on large-scale vision models (e.g., DINO and SAM).
Can't Make an Omelette Without Breaking Some Eggs: Plausible Action Anticipation Using Large Video-Language Models
Venue: Conference CVPR 2024
Year: 2024

We introduce PlausiVL, a large video-language model for anticipating action sequences that are plausible in the real-world. While significant efforts have been made towards anticipating future actions, prior approaches do not take into account the aspect of plausibility in an action sequence. To address this limitation, we explore the generative capability of a large video-language model in our work and further, develop the understanding of plausibility in an action sequence by introducing two objective functions, a counterfactual-based plausible action sequence learning loss and a long-horizon action repetition loss. We utilize temporal logical constraints as well as verb-noun action pair logical constraints to create implausible/counterfactual action sequences and use them to train the model with plausible action sequence learning loss. This loss helps the model to differentiate between plausible and not plausible action sequences and also helps the model to learn implicit temporal cues crucial for the task of action anticipation. The long-horizon action repetition loss puts a higher penalty on the actions that are more prone to repetition over a longer temporal window. With this penalization, the model is able to generate diverse, plausible action sequences. We evaluate our approach on two large-scale datasets, Ego4D and EPIC-Kitchens-100, and show improvements on the task of action anticipation.