OpenRaiser/Intern-Atlas huggingface dataset:
WSI-VQA: Interpreting Whole Slide Images by Generative Visual Question Answering
Venue: Conference ECCV 2024
Year: 2024

Whole slide imaging is routinely adopted for carcinoma diagnosis and prognosis. Abundant experience is required for pathologists to achieve accurate and reliable diagnostic results of whole slide images (WSI). The huge size and heterogeneous features of WSIs make the workflow of pathological reading extremely time-consuming. In this paper, we propose a novel framework (WSI-VQA) to interpret WSIs by generative visual question answering. WSI-VQA shows universality by reframing various kinds of slide-level tasks in a question-answering pattern, in which pathologists can achieve immunohistochemical grading, survival prediction, and tumor subtyping following human-machine interaction. Furthermore, we establish a WSI-VQA dataset which contains 8672 slide-level question-answering pairs with 977 WSIs. Besides the ability to deal with different slide-level tasks, our generative model which is named Wsi2Text Transformer (W2T) outperforms existing discriminative models in medical correctness, which reveals the potential of our model to be applied in the clinical scenario. Additionally, we also visualize the co-attention mapping between word embeddings and WSIs as an intuitive explanation for diagnostic results. The dataset and related code are available at https://github.com/cpystan/WSI-VQA.
ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions
Venue: Conference ECCV 2024
Year: 2024

Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures. However, a notable technological gap exists in addressing the complex dynamics of multi human interactions within this paradigm. In this work, we present ReMoS, a denoising diffusion based model that synthesizes full body reactive motion of a person in a two person interaction scenario. Given the motion of one person, we employ a combined spatio temporal cross attention mechanism to synthesize the reactive body and hand motion of the second person, thereby completing the interactions between the two. We demonstrate ReMoS across challenging two person scenarios such as pair dancing, Ninjutsu, kickboxing, and acrobatics, where one persons movements have complex and diverse influences on the other. We also contribute the ReMoCap dataset for two person interactions containing full body and finger motions. We evaluate ReMoS through multiple quantitative metrics, qualitative visualizations, and a user study, and also indicate usability in interactive motion editing applications.
Statewide Visual Geolocalization in the Wild
Venue: Conference ECCV 2024
Year: 2024

This work presents a method that is able to predict the geolocation of a street-view photo taken in the wild within a state-sized search region by matching against a database of aerial reference imagery. We partition the search region into geographical cells and train a model to map cells and corresponding photos into a joint embedding space that is used to perform retrieval at test time. The model utilizes aerial images for each cell at multiple levels-of-detail to provide sufficient information about the surrounding scene. We propose a novel layout of the search region with consistent cell resolutions that allows scaling to large geographical regions. Experiments demonstrate that the method successfully localizes 60.6% of all non-panoramic street-view photos uploaded to the crowd-sourcing platform Mapillary in the state of Massachusetts to within 50m of their ground-truth location. Source code is available at https://github.com/fferflo/statewide-visual-geolocalization.
Trajectory-aligned Space-time Tokens for Few-shot Action Recognition
Venue: Conference ECCV 2024
Year: 2024

We propose a simple yet effective approach for few-shot action recognition, emphasizing the disentanglement of motion and appearance representations. By harnessing recent progress in tracking, specifically point trajectories and self-supervised representation learning, we build trajectory-aligned tokens (TATs) that capture motion and appearance information. This approach significantly reduces the data requirements while retaining essential information. To process these representations, we use a Masked Space-time Transformer that effectively learns to aggregate information to facilitate few-shot action recognition. We demonstrate state-of-the-art results on few-shot action recognition across multiple datasets. Our project page is available at https://www.cs.umd.edu/~pulkit/tats
EgoCVR: An Egocentric Benchmark for Fine-Grained Composed Video Retrieval
Venue: Conference ECCV 2024
Year: 2024

In Composed Video Retrieval, a video and a textual description which modifies the video content are provided as inputs to the model. The aim is to retrieve the relevant video with the modified content from a database of videos. In this challenging task, the first step is to acquire large-scale training datasets and collect high-quality benchmarks for evaluation. In this work, we introduce EgoCVR, a new evaluation benchmark for fine-grained Composed Video Retrieval using large-scale egocentric video datasets. EgoCVR consists of 2,295 queries that specifically focus on high-quality temporal video understanding. We find that existing Composed Video Retrieval frameworks do not achieve the necessary high-quality temporal video understanding for this task. To address this shortcoming, we adapt a simple training-free method, propose a generic re-ranking framework for Composed Video Retrieval, and demonstrate that this achieves strong results on EgoCVR. Our code and benchmark are freely available at https://github.com/ExplainableML/EgoCVR.
TLControl: Trajectory and Language Control for Human Motion Synthesis
Venue: Conference ECCV 2024
Year: 2024

Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with user-specified trajectories, especially for multi-joint control. To address these issues, we present TLControl, a novel method for realistic human motion synthesis, incorporating both low-level Trajectory and high-level Language semantics controls, through the integration of neural-based and optimization-based techniques. Specifically, we begin with training a VQ-VAE for a compact and well-structured latent motion space organized by body parts. We then propose a Masked Trajectories Transformer (MTT) for predicting a motion distribution conditioned on language and trajectory. Once trained, we use MTT to sample initial motion predictions given user-specified partial trajectories and text descriptions as conditioning. Finally, we introduce a test-time optimization to refine these coarse predictions for precise trajectory control, which offers flexibility by allowing users to specify various optimization goals and ensures high runtime efficiency. Comprehensive experiments show that TLControl significantly outperforms the state-of-the-art in trajectory accuracy and time efficiency, making it practical for interactive and high-quality animation generation.
Insect Identification in the Wild: The AMI Dataset
Venue: Conference ECCV 2024
Year: 2024

Insects represent half of all global biodiversity, yet many of the world's insects are disappearing, with severe implications for ecosystems and agriculture. Despite this crisis, data on insect diversity and abundance remain woefully inadequate, due to the scarcity of human experts and the lack of scalable tools for monitoring. Ecologists have started to adopt camera traps to record and study insects, and have proposed computer vision algorithms as an answer for scalable data processing. However, insect monitoring in the wild poses unique challenges that have not yet been addressed within computer vision, including the combination of long-tailed data, extremely similar classes, and significant distribution shifts. We provide the first large-scale machine learning benchmarks for fine-grained insect recognition, designed to match real-world tasks faced by ecologists. Our contributions include a curated dataset of images from citizen science platforms and museums, and an expert-annotated dataset drawn from automated camera traps across multiple continents, designed to test out-of-distribution generalization under field conditions. We train and evaluate a variety of baseline algorithms and introduce a combination of data augmentation techniques that enhance generalization across geographies and hardware setups.
Cross-view image geo-localization with Panorama-BEV Co-Retrieval Network
Venue: Conference ECCV 2024
Year: 2024

Cross-view geolocalization identifies the geographic location of street view images by matching them with a georeferenced satellite database. Significant challenges arise due to the drastic appearance and geometry differences between views. In this paper, we propose a new approach for cross-view image geo-localization, i.e., the Panorama-BEV Co-Retrieval Network. Specifically, by utilizing the ground plane assumption and geometric relations, we convert street view panorama images into the BEV view, reducing the gap between street panoramas and satellite imagery. In the existing retrieval of street view panorama images and satellite images, we introduce BEV and satellite image retrieval branches for collaborative retrieval. By retaining the original street view retrieval branch, we overcome the limited perception range issue of BEV representation. Our network enables comprehensive perception of both the global layout and local details around the street view capture locations. Additionally, we introduce CVGlobal, a global cross-view dataset that is closer to real-world scenarios. This dataset adopts a more realistic setup, with street view directions not aligned with satellite images. CVGlobal also includes cross-regional, cross-temporal, and street view to map retrieval tests, enabling a comprehensive evaluation of algorithm performance. Our method excels in multiple tests on common cross-view datasets such as CVUSA, CVACT, VIGOR, and our newly introduced CVGlobal, surpassing the current state-of-the-art approaches. The code and datasets can be found at \url{https://github.com/yejy53/EP-BEV}.
F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactions
Venue: Conference ECCV 2024
Year: 2024

Existing 3D human object interaction (HOI) datasets and models simply align global descriptions with the long HOI sequence, while lacking a detailed understanding of intermediate states and the transitions between states. In this paper, we argue that fine-grained semantic alignment, which utilizes state-level descriptions, offers a promising paradigm for learning semantically rich HOI representations. To achieve this, we introduce Semantic-HOI, a new dataset comprising over 20K paired HOI states with fine-grained descriptions for each HOI state and the body movements that happen between two consecutive states. Leveraging the proposed dataset, we design three state-level HOI tasks to accomplish fine-grained semantic alignment within the HOI sequence. Additionally, we propose a unified model called F-HOI, designed to leverage multimodal instructions and empower the Multi-modal Large Language Model to efficiently handle diverse HOI tasks. F-HOI offers multiple advantages: (1) It employs a unified task formulation that supports the use of versatile multimodal inputs. (2) It maintains consistency in HOI across 2D, 3D, and linguistic spaces. (3) It utilizes fine-grained textual supervision for direct optimization, avoiding intricate modeling of HOI states. Extensive experiments reveal that F-HOI effectively aligns HOI states with fine-grained semantic descriptions, adeptly tackling understanding, reasoning, generation, and reconstruction tasks.
SHIC: Shape-Image Correspondences with no Keypoint Supervision
Venue: Conference ECCV 2024
Year: 2024

Canonical surface mapping generalizes keypoint detection by assigning each pixel of an object to a corresponding point in a 3D template. Popularised by DensePose for the analysis of humans, authors have since attempted to apply the concept to more categories, but with limited success due to the high cost of manual supervision. In this work, we introduce SHIC, a method to learn canonical maps without manual supervision which achieves better results than supervised methods for most categories. Our idea is to leverage foundation computer vision models such as DINO and Stable Diffusion that are open-ended and thus possess excellent priors over natural categories. SHIC reduces the problem of estimating image-to-template correspondences to predicting image-to-image correspondences using features from the foundation models. The reduction works by matching images of the object to non-photorealistic renders of the template, which emulates the process of collecting manual annotations for this task. These correspondences are then used to supervise high-quality canonical maps for any object of interest. We also show that image generators can further improve the realism of the template views, which provide an additional source of supervision for the model.
GenRC: Generative 3D Room Completion from Sparse Image Collections
Venue: Conference ECCV 2024
Year: 2024

Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera trajectories, we propose GenRC, an automated training-free pipeline to complete a room-scale 3D mesh with high-fidelity textures. To achieve this, we first project the sparse RGBD images to a highly incomplete 3D mesh. Instead of iteratively generating novel views to fill in the void, we utilized our proposed E-Diffusion to generate a view-consistent panoramic RGBD image which ensures global geometry and appearance consistency. Furthermore, we maintain the input-output scene stylistic consistency through textual inversion to replace human-designed text prompts. To bridge the domain gap among datasets, E-Diffusion leverages models trained on large-scale datasets to generate diverse appearances. GenRC outperforms state-of-the-art methods under most appearance and geometric metrics on ScanNet and ARKitScenes datasets, even though GenRC is not trained on these datasets nor using predefined camera trajectories. Project page: https://minfenli.github.io/GenRC
ReMatching: Low-Resolution Representations for Scalable Shape Correspondence
Venue: Conference ECCV 2024
Year: 2024

We introduce \emph{ReMatching}, a novel shape correspondence solution based on the functional maps framework. Our method, by exploiting a new and appropriate \emph{re}-meshing paradigm, can target shape-\emph{matching} tasks even on meshes counting millions of vertices, where the original functional maps does not apply or requires a massive computational cost. The core of our procedure is a time-efficient remeshing algorithm which constructs a low-resolution geometry while acting conservatively on the original topology and metric. These properties allow translating the functional maps optimization problem on the resulting low-resolution representation, thus enabling efficient computation of correspondences with functional map approaches. Finally, we propose an efficient technique for extending the estimated correspondence to the original meshes. We show that our method is more efficient and effective through quantitative and qualitative comparisons, outperforming state-of-the-art pipelines in quality and computational cost.
Where am I? Scene Retrieval with Language
Venue: Conference ECCV 2024
Year: 2024

Natural language interfaces to embodied AI are becoming more ubiquitous in our daily lives. This opens up further opportunities for language-based interaction with embodied agents, such as a user verbally instructing an agent to execute some task in a specific location. For example, "put the bowls back in the cupboard next to the fridge" or "meet me at the intersection under the red sign." As such, we need methods that interface between natural language and map representations of the environment. To this end, we explore the question of whether we can use an open-set natural language query to identify a scene represented by a 3D scene graph. We define this task as "language-based scene-retrieval" and it is closely related to "coarse-localization," but we are instead searching for a match from a collection of disjoint scenes and not necessarily a large-scale continuous map. We present Text2SceneGraphMatcher, a "scene-retrieval" pipeline that learns joint embeddings between text descriptions and scene graphs to determine if they are a match. The code, trained models, and datasets will be made public.
This Probably Looks Exactly Like That: An Invertible Prototypical Network
Venue: Conference ECCV 2024
Year: 2024

We combine concept-based neural networks with generative, flow-based classifiers into a novel, intrinsically explainable, exactly invertible approach to supervised learning. Prototypical neural networks, a type of concept-based neural network, represent an exciting way forward in realizing human-comprehensible machine learning without concept annotations, but a human-machine semantic gap continues to haunt current approaches. We find that reliance on indirect interpretation functions for prototypical explanations imposes a severe limit on prototypes' informative power. From this, we posit that invertibly learning prototypes as distributions over the latent space provides more robust, expressive, and interpretable modeling. We propose one such model, called ProtoFlow, by composing a normalizing flow with Gaussian mixture models. ProtoFlow (1) sets a new state-of-the-art in joint generative and predictive modeling and (2) achieves predictive performance comparable to existing prototypical neural networks while enabling richer interpretation.
Arc2Face: A Foundation Model for ID-Consistent Human Faces
Venue: Conference ECCV 2024
Year: 2024

This paper presents Arc2Face, an identity-conditioned face foundation model, which, given the ArcFace embedding of a person, can generate diverse photo-realistic images with an unparalleled degree of face similarity than existing models. Despite previous attempts to decode face recognition features into detailed images, we find that common high-resolution datasets (e.g. FFHQ) lack sufficient identities to reconstruct any subject. To that end, we meticulously upsample a significant portion of the WebFace42M database, the largest public dataset for face recognition (FR). Arc2Face builds upon a pretrained Stable Diffusion model, yet adapts it to the task of ID-to-face generation, conditioned solely on ID vectors. Deviating from recent works that combine ID with text embeddings for zero-shot personalization of text-to-image models, we emphasize on the compactness of FR features, which can fully capture the essence of the human face, as opposed to hand-crafted prompts. Crucially, text-augmented models struggle to decouple identity and text, usually necessitating some description of the given face to achieve satisfactory similarity. Arc2Face, however, only needs the discriminative features of ArcFace to guide the generation, offering a robust prior for a plethora of tasks where ID consistency is of paramount importance. As an example, we train a FR model on synthetic images from our model and achieve superior performance to existing synthetic datasets.
PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
Venue: Conference ECCV 2024
Year: 2024

Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel framework that combines inverse rendering with inverse physics to automatically estimate the shape and appearance of a human from multi-view video data along with the physical parameters of the fabric of their clothes. For this purpose, we adopt a mesh-aligned 4D Gaussian technique for spatio-temporal mesh tracking as well as a physically based inverse renderer to estimate the intrinsic material properties. PhysAvatar integrates a physics simulator to estimate the physical parameters of the garments using gradient-based optimization in a principled manner. These novel capabilities enable PhysAvatar to create high-quality novel-view renderings of avatars dressed in loose-fitting clothes under motions and lighting conditions not seen in the training data. This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop. Our project website is at: https://qingqing-zhao.github.io/PhysAvatar
SweepNet: Unsupervised Learning Shape Abstraction via Neural Sweepers
Venue: Conference ECCV 2024
Year: 2024

Shape abstraction is an important task for simplifying complex geometric structures while retaining essential features. Sweep surfaces, commonly found in human-made objects, aid in this process by effectively capturing and representing object geometry, thereby facilitating abstraction. In this paper, we introduce \papername, a novel approach to shape abstraction through sweep surfaces. We propose an effective parameterization for sweep surfaces, utilizing superellipses for profile representation and B-spline curves for the axis. This compact representation, requiring as few as 14 float numbers, facilitates intuitive and interactive editing while preserving shape details effectively. Additionally, by introducing a differentiable neural sweeper and an encoder-decoder architecture, we demonstrate the ability to predict sweep surface representations without supervision. We show the superiority of our model through several quantitative and qualitative experiments throughout the paper. Our code is available at https://mingrui-zhao.github.io/SweepNet/
Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions
Venue: Conference ECCV 2024
Year: 2024

Neural Radiance Fields (NeRF) accomplishes photo-realistic novel view synthesis by learning the implicit volumetric representation of a scene from multi-view images, which faithfully convey the colorimetric information. However, sensor noises will contaminate low-value pixel signals, and the lossy camera image signal processor will further remove near-zero intensities in extremely dark situations, deteriorating the synthesis performance. Existing approaches reconstruct low-light scenes from raw images but struggle to recover texture and boundary details in dark regions. Additionally, they are unsuitable for high-speed models relying on explicit representations. To address these issues, we present Thermal-NeRF, which takes thermal and visible raw images as inputs, considering the thermal camera is robust to the illumination variation and raw images preserve any possible clues in the dark, to accomplish visible and thermal view synthesis simultaneously. Also, the first multi-view thermal and visible dataset (MVTV) is established to support the research on multimodal NeRF. Thermal-NeRF achieves the best trade-off between detail preservation and noise smoothing and provides better synthesis performance than previous work. Finally, we demonstrate that both modalities are beneficial to each other in 3D reconstruction.