OpenRaiser/Intern-Atlas huggingface dataset:
Fast Globally Optimal and Geometrically Consistent 3D Shape Matching
Venue: Conference ICCV 2025
Year: 2025

Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfer or statistical shape modelling. Yet, in practice, geometric consistency is often overlooked, or only achieved under severely limiting assumptions (e.g. a good initialisation). In this work, we propose a novel formalism for computing globally optimal and geometrically consistent matchings between 3D shapes which is scalable in practice. Our key idea is to represent the surface of the source shape as a collection of cyclic paths, which are then consistently matched to the target shape. Mathematically, we construct a hyper product graph (between source and target shape), and then cast 3D shape matching as a minimum-cost circulation flow problem in this hyper graph, which yields global geometrically consistent matchings between both shapes. We empirically show that our formalism is efficiently solvable and that it leads to high-quality results.
AlignGuard: Scalable Safety Alignment for Text-to-Image Generation
Venue: Conference ICCV 2025
Year: 2025

Text-to-image (T2I) models are widespread, but their limited safety guardrails expose end users to harmful content and potentially allow for model misuse. Current safety measures are typically limited to text-based filtering or concept removal strategies, able to remove just a few concepts from the model's generative capabilities. In this work, we introduce AlignGuard, a method for safety alignment of T2I models. We enable the application of Direct Preference Optimization (DPO) for safety purposes in T2I models by synthetically generating a dataset of harmful and safe image-text pairs, which we call CoProV2. Using a custom DPO strategy and this dataset, we train safety experts, in the form of low-rank adaptation (LoRA) matrices, able to guide the generation process away from specific safety-related concepts. Then, we merge the experts into a single LoRA using a novel merging strategy for optimal scaling performance. This expert-based approach enables scalability, allowing us to remove 7x more harmful concepts from T2I models compared to baselines. AlignGuard consistently outperforms the state-of-the-art on many benchmarks and establishes new practices for safety alignment in T2I networks. Code and data will be shared at https://safetydpo.github.io/.
Preserve Anything: Controllable Image Synthesis with Object Preservation
Venue: Conference ICCV 2025
Year: 2025

We introduce \textit{Preserve Anything}, a novel method for controlled image synthesis that addresses key limitations in object preservation and semantic consistency in text-to-image (T2I) generation. Existing approaches often fail (i) to preserve multiple objects with fidelity, (ii) maintain semantic alignment with prompts, or (iii) provide explicit control over scene composition. To overcome these challenges, the proposed method employs an N-channel ControlNet that integrates (i) object preservation with size and placement agnosticism, color and detail retention, and artifact elimination, (ii) high-resolution, semantically consistent backgrounds with accurate shadows, lighting, and prompt adherence, and (iii) explicit user control over background layouts and lighting conditions. Key components of our framework include object preservation and background guidance modules, enforcing lighting consistency and a high-frequency overlay module to retain fine details while mitigating unwanted artifacts. We introduce a benchmark dataset consisting of 240K natural images filtered for aesthetic quality and 18K 3D-rendered synthetic images with metadata such as lighting, camera angles, and object relationships. This dataset addresses the deficiencies of existing benchmarks and allows a complete evaluation. Empirical results demonstrate that our method achieves state-of-the-art performance, significantly improving feature-space fidelity (FID 15.26) and semantic alignment (CLIP-S 32.85) while maintaining competitive aesthetic quality. We also conducted a user study to demonstrate the efficacy of the proposed work on unseen benchmark and observed a remarkable improvement of $\sim25\%$, $\sim19\%$, $\sim13\%$, and $\sim14\%$ in terms of prompt alignment, photorealism, the presence of AI artifacts, and natural aesthetics over existing works.
Leveraging Local Patch Alignment to Seam-cutting for Large Parallax Image Stitching
Venue: Conference ICCV 2025
Year: 2025

Seam cutting has shown significant effectiveness in the composition phase of image stitching, particularly for scenarios involving parallax. However, conventional implementations typically position seam-cutting as a downstream process contingent upon successful image alignment. This approach inherently assumes the existence of locally aligned regions where visually plausible seams can be established. Current alignment methods frequently fail to satisfy this prerequisite in large parallax scenarios despite considerable research efforts dedicated to improving alignment accuracy. In this paper, we propose an alignment-compensation paradigm that dissociates seam quality from initial alignment accuracy by integrating a Local Patch Alignment Module (LPAM) into the seam-cutting pipeline. Concretely, given the aligned images with an estimated initial seam, our method first identifies low-quality pixels along the seam through a seam quality assessment, then performs localized SIFT-flow alignment on the critical patches enclosing these pixels. Finally, we recomposite the aligned patches using adaptive seam-cutting and merge them into the original aligned images to generate the final mosaic. Comprehensive experiments on large parallax stitching datasets demonstrate that LPAM significantly enhances stitching quality while maintaining computational efficiency. The code is available at https://github.com/tlliao/LPAM_seam-cutting.
Revisiting Efficient Semantic Segmentation: Learning Offsets for Better Spatial and Class Feature Alignment
Venue: Conference ICCV 2025
Year: 2025

Semantic segmentation is fundamental to vision systems requiring pixel-level scene understanding, yet deploying it on resource-constrained devices demands efficient architectures. Although existing methods achieve real-time inference through lightweight designs, we reveal their inherent limitation: misalignment between class representations and image features caused by a per-pixel classification paradigm. With experimental analysis, we find that this paradigm results in a highly challenging assumption for efficient scenarios: Image pixel features should not vary for the same category in different images. To address this dilemma, we propose a coupled dual-branch offset learning paradigm that explicitly learns feature and class offsets to dynamically refine both class representations and spatial image features. Based on the proposed paradigm, we construct an efficient semantic segmentation network, OffSeg. Notably, the offset learning paradigm can be adopted to existing methods with no additional architectural changes. Extensive experiments on four datasets, including ADE20K, Cityscapes, COCO-Stuff-164K, and Pascal Context, demonstrate consistent improvements with negligible parameters. For instance, on the ADE20K dataset, our proposed offset learning paradigm improves SegFormer-B0, SegNeXt-T, and Mask2Former-Tiny by 2.7%, 1.9%, and 2.6% mIoU, respectively, with only 0.1-0.2M additional parameters required.
Rethinking Bimanual Robotic Manipulation: Learning with Decoupled Interaction Framework
Venue: Conference ICCV 2025
Year: 2025

Bimanual robotic manipulation is an emerging and critical topic in the robotics community. Previous works primarily rely on integrated control models that take the perceptions and states of both arms as inputs to directly predict their actions. However, we think bimanual manipulation involves not only coordinated tasks but also various uncoordinated tasks that do not require explicit cooperation during execution, such as grasping objects with the closest hand, which integrated control frameworks ignore to consider due to their enforced cooperation in the early inputs. In this paper, we propose a novel decoupled interaction framework that considers the characteristics of different tasks in bimanual manipulation. The key insight of our framework is to assign an independent model to each arm to enhance the learning of uncoordinated tasks, while introducing a selective interaction module that adaptively learns weights from its own arm to improve the learning of coordinated tasks. Extensive experiments on seven tasks in the RoboTwin dataset demonstrate that: (1) Our framework achieves outstanding performance, with a 23.5% boost over the SOTA method. (2) Our framework is flexible and can be seamlessly integrated into existing methods. (3) Our framework can be effectively extended to multi-agent manipulation tasks, achieving a 28% boost over the integrated control SOTA. (4) The performance boost stems from the decoupled design itself, surpassing the SOTA by 16.5% in success rate with only 1/6 of the model size.
LVAgent: Long Video Understanding by Multi-Round Dynamical Collaboration of MLLM Agents
Venue: Conference ICCV 2025
Year: 2025

Existing MLLMs encounter significant challenges in modeling the temporal context within long videos. Currently, mainstream Agent-based methods use external tools to assist a single MLLM in answering long video questions. Despite such tool-based support, a solitary MLLM still offers only a partial understanding of long videos, resulting in limited performance. In order to better address long video tasks, we introduce LVAgent, the first framework enabling multi-round dynamic collaboration of MLLM agents in long video understanding. Our method consists of four key steps: 1) Selection: We pre-select appropriate agents from the model library to form optimal agent teams based on different tasks. 2) Perception: We design an effective retrieval scheme for long videos to improve the coverage of critical temporal segments while maintaining computational efficiency. 3) Action: Agents answer long video questions and exchange reasons. 4) Reflection: We evaluate each agent's performance in each round of discussion and optimize the agent team for dynamic collaboration. The agents iteratively refine their answers by multi-round dynamical collaboration of MLLM agents. LVAgent is the first agent system method that outperforms all closed-source models (like GPT-4o) and open-source models (like InternVL-2.5 and Qwen2-VL) in the long video understanding tasks. Our LVAgent achieves an accuracy of 80\% on four mainstream long video understanding tasks. Notably, LVAgent improves accuracy by 13.3\% on LongVideoBench. Code is available at https://github.com/64327069/LVAgent.
Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
Venue: Conference ICCV 2025
Year: 2025

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a high-quality and animatable 3D head avatar from just a few input images, vastly reducing compute requirements during inference. More specifically, we make Large Reconstruction Models animatable and learn a powerful prior over 3D human heads from a large multi-view video dataset. For better 3D head reconstructions, we employ position maps from DUSt3R and generalized feature maps from the human foundation model Sapiens. To animate the 3D head, our key discovery is that simple cross-attention to an expression code is already sufficient. Finally, we increase robustness by feeding input images with different expressions to our model during training, enabling the reconstruction of 3D head avatars from inconsistent inputs, e.g., an imperfect phone capture with accidental movement, or frames from a monocular video. We compare Avat3r with current state-of-the-art methods for few-input and single-input scenarios, and find that our method has a competitive advantage in both tasks. Finally, we demonstrate the wide applicability of our proposed model, creating 3D head avatars from images of different sources, smartphone captures, single images, and even out-of-domain inputs like antique busts. Project website: https://tobias-kirschstein.github.io/avat3r/
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Venue: Conference ICCV 2025
Year: 2025

We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gaussian Splatting (3DGS), our primitive based representation allows for exact volume rendering, rather than alpha compositing 3D Gaussian billboards. As such, unlike 3DGS our formulation does not suffer from popping artifacts and view dependent density, but still achieves frame rates of $\sim\!30$ FPS at 720p on an NVIDIA RTX4090. Since our approach is built upon ray tracing it enables effects such as defocus blur and camera distortion (e.g. such as from fisheye cameras), which are difficult to achieve by rasterization. We show that our method is more accurate with fewer blending issues than 3DGS and follow-up work on view-consistent rendering, especially on the challenging large-scale scenes from the Zip-NeRF dataset where it achieves sharpest results among real-time techniques.
Democratizing High-Fidelity Co-Speech Gesture Video Generation
Venue: Conference ICCV 2025
Year: 2025

Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping between audio and visual content, further complicated by the scarcity of large-scale public datasets and high computational demands. We propose a lightweight framework that utilizes 2D full-body skeletons as an efficient auxiliary condition to bridge audio signals with visual outputs. Our approach introduces a diffusion model conditioned on fine-grained audio segments and a skeleton extracted from the speaker's reference image, predicting skeletal motions through skeleton-audio feature fusion to ensure strict audio coordination and body shape consistency. The generated skeletons are then fed into an off-the-shelf human video generation model with the speaker's reference image to synthesize high-fidelity videos. To democratize research, we present CSG-405-the first public dataset with 405 hours of high-resolution videos across 71 speech types, annotated with 2D skeletons and diverse speaker demographics. Experiments show that our method exceeds state-of-the-art approaches in visual quality and synchronization while generalizing across speakers and contexts. Code, models, and CSG-405 are publicly released at https://mpi-lab.github.io/Democratizing-CSG/
Dissecting Generalized Category Discovery: Multiplex Consensus under Self-Deconstruction
Venue: Conference ICCV 2025
Year: 2025

Human perceptual systems excel at inducing and recognizing objects across both known and novel categories, a capability far beyond current machine learning frameworks. While generalized category discovery (GCD) aims to bridge this gap, existing methods predominantly focus on optimizing objective functions. We present an orthogonal solution, inspired by the human cognitive process for novel object understanding: decomposing objects into visual primitives and establishing cross-knowledge comparisons. We propose ConGCD, which establishes primitive-oriented representations through high-level semantic reconstruction, binding intra-class shared attributes via deconstruction. Mirroring human preference diversity in visual processing, where distinct individuals leverage dominant or contextual cues, we implement dominant and contextual consensus units to capture class-discriminative patterns and inherent distributional invariants, respectively. A consensus scheduler dynamically optimizes activation pathways, with final predictions emerging through multiplex consensus integration. Extensive evaluations across coarse- and fine-grained benchmarks demonstrate ConGCD's effectiveness as a consensus-aware paradigm. Code is available at github.com/lytang63/ConGCD.
Divide-and-Conquer for Enhancing Unlabeled Learning, Stability, and Plasticity in Semi-supervised Continual Learning
Venue: Conference ICCV 2025
Year: 2025

Semi-supervised continual learning (SSCL) seeks to leverage both labeled and unlabeled data in a sequential learning setup, aiming to reduce annotation costs while managing continual data arrival. SSCL introduces complex challenges, including ensuring effective unlabeled learning (UL), while balancing memory stability (MS) and learning plasticity (LP). Previous SSCL efforts have typically focused on isolated aspects of the three, while this work presents USP, a divide-and-conquer framework designed to synergistically enhance these three aspects: (1) Feature Space Reservation (FSR) strategy for LP, which constructs reserved feature locations for future classes by shaping old classes into an equiangular tight frame; (2) Divide-and-Conquer Pseudo-labeling (DCP) approach for UL, which assigns reliable pseudo-labels across both high- and low-confidence unlabeled data; and (3) Class-mean-anchored Unlabeled Distillation (CUD) for MS, which reuses DCP's outputs to anchor unlabeled data to stable class means for distillation to prevent forgetting. Comprehensive evaluations show USP outperforms prior SSCL methods, with gains up to 5.94% in the last accuracy, validating its effectiveness. The code is available at https://github.com/NJUyued/USP4SSCL.
Explaining Human Preferences via Metrics for Structured 3D Reconstruction
Venue: Conference ICCV 2025
Year: 2025

"What cannot be measured cannot be improved" while likely never uttered by Lord Kelvin, summarizes effectively the driving force behind this work. This paper presents a detailed discussion of automated metrics for evaluating structured 3D reconstructions. Pitfalls of each metric are discussed, and an analysis through the lens of expert 3D modelers' preferences is presented. A set of systematic "unit tests" are proposed to empirically verify desirable properties, and context aware recommendations regarding which metric to use depending on application are provided. Finally, a learned metric distilled from human expert judgments is proposed and analyzed. The source code is available at https://github.com/s23dr/wireframe-metrics-iccv2025
BoxDreamer: Dreaming Box Corners for Generalizable Object Pose Estimation
Venue: Conference ICCV 2025
Year: 2025

This paper presents a generalizable RGB-based approach for object pose estimation, specifically designed to address challenges in sparse-view settings. While existing methods can estimate the poses of unseen objects, their generalization ability remains limited in scenarios involving occlusions and sparse reference views, restricting their real-world applicability. To overcome these limitations, we introduce corner points of the object bounding box as an intermediate representation of the object pose. The 3D object corners can be reliably recovered from sparse input views, while the 2D corner points in the target view are estimated through a novel reference-based point synthesizer, which works well even in scenarios involving occlusions. As object semantic points, object corners naturally establish 2D-3D correspondences for object pose estimation with a PnP algorithm. Extensive experiments on the YCB-Video and Occluded-LINEMOD datasets show that our approach outperforms state-of-the-art methods, highlighting the effectiveness of the proposed representation and significantly enhancing the generalization capabilities of object pose estimation, which is crucial for real-world applications.
LOCATEdit: Graph Laplacian Optimized Cross Attention for Localized Text-Guided Image Editing
Venue: Conference ICCV 2025
Year: 2025

Text-guided image editing aims to modify specific regions of an image according to natural language instructions while maintaining the general structure and the background fidelity. Existing methods utilize masks derived from cross-attention maps generated from diffusion models to identify the target regions for modification. However, since cross-attention mechanisms focus on semantic relevance, they struggle to maintain the image integrity. As a result, these methods often lack spatial consistency, leading to editing artifacts and distortions. In this work, we address these limitations and introduce LOCATEdit, which enhances cross-attention maps through a graph-based approach utilizing self-attention-derived patch relationships to maintain smooth, coherent attention across image regions, ensuring that alterations are limited to the designated items while retaining the surrounding structure. LOCATEdit consistently and substantially outperforms existing baselines on PIE-Bench, demonstrating its state-of-the-art performance and effectiveness on various editing tasks. Code can be found on https://github.com/LOCATEdit/LOCATEdit/
LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion
Venue: Conference ICCV 2025
Year: 2025

Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views. Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability. Project Page: https://liuff19.github.io/LangScene-X.