OpenRaiser/Intern-Atlas huggingface dataset:
Masked Gated Linear Unit
Venue: Conference NeurIPS 2025
Year: 2025

Gated Linear Units (GLUs) have become essential components in the feed-forward networks of state-of-the-art Large Language Models (LLMs). However, they require twice as many memory reads compared to feed-forward layers without gating, due to the use of separate weight matrices for the gate and value streams. To address this bottleneck, we introduce Masked Gated Linear Units (MGLUs), a novel family of GLUs with an efficient kernel implementation. The core contribution of MGLUs include: (1) the Mixture of Element-wise Gating (MoEG) architecture that learns multiple binary masks, each determining gate or value assignments at the element level on a single shared weight matrix resulting in reduced memory transfer, and (2) FlashMGLU, a hardware-friendly kernel that yields up to a 19.7 $\times$ inference-time speed-up over a naive PyTorch MGLU and is 47% more memory-efficient and 34% faster than standard GLUs despite added architectural complexity on an RTX5090 GPU. In LLM experiments, the Swish-activated variant SwiMGLU preserves its memory advantages while matching - or even surpassing - the downstream accuracy of the SwiGLU baseline.
Latent Chain-of-Thought for Visual Reasoning
Venue: Conference NeurIPS 2025
Year: 2025

Chain-of-thought (CoT) reasoning is critical for improving the interpretability and reliability of Large Vision-Language Models (LVLMs). However, existing training algorithms such as SFT, PPO, and GRPO may not generalize well across unseen reasoning tasks and heavily rely on a biased reward model. To address this challenge, we reformulate reasoning in LVLMs as posterior inference and propose a scalable training algorithm based on amortized variational inference. By leveraging diversity-seeking reinforcement learning algorithms, we introduce a novel sparse reward function for token-level learning signals that encourage diverse, high-likelihood latent CoT, overcoming deterministic sampling limitations and avoiding reward hacking. Additionally, we implement a Bayesian inference-scaling strategy that replaces costly Best-of-N and Beam Search with a marginal likelihood to efficiently rank optimal rationales and answers. We empirically demonstrate that the proposed method enhances the state-of-the-art LVLMs on seven reasoning benchmarks, in terms of effectiveness, generalization, and interpretability.
Whole-Body Conditioned Egocentric Video Prediction
Venue: Conference NeurIPS 2025
Year: 2025

We train models to Predict Ego-centric Video from human Actions (PEVA), given the past video and an action represented by the relative 3D body pose. By conditioning on kinematic pose trajectories, structured by the joint hierarchy of the body, our model learns to simulate how physical human actions shape the environment from a first-person point of view. We train an auto-regressive conditional diffusion transformer on Nymeria, a large-scale dataset of real-world egocentric video and body pose capture. We further design a hierarchical evaluation protocol with increasingly challenging tasks, enabling a comprehensive analysis of the model's embodied prediction and control abilities. Our work represents an initial attempt to tackle the challenges of modeling complex real-world environments and embodied agent behaviors with video prediction from the perspective of a human.
Visual Sync: Multi‑Camera Synchronization via Cross‑View Object Motion
Venue: Conference NeurIPS 2025
Year: 2025

Today, people can easily record memorable moments, ranging from concerts, sports events, lectures, family gatherings, and birthday parties with multiple consumer cameras. However, synchronizing these cross-camera streams remains challenging. Existing methods assume controlled settings, specific targets, manual correction, or costly hardware. We present VisualSync, an optimization framework based on multi-view dynamics that aligns unposed, unsynchronized videos at millisecond accuracy. Our key insight is that any moving 3D point, when co-visible in two cameras, obeys epipolar constraints once properly synchronized. To exploit this, VisualSync leverages off-the-shelf 3D reconstruction, feature matching, and dense tracking to extract tracklets, relative poses, and cross-view correspondences. It then jointly minimizes the epipolar error to estimate each camera's time offset. Experiments on four diverse, challenging datasets show that VisualSync outperforms baseline methods, achieving an median synchronization error below 50 ms.
REOrdering Patches Improves Vision Models
Venue: Conference NeurIPS 2025
Year: 2025

Sequence models such as transformers require inputs to be represented as one-dimensional sequences. In vision, this typically involves flattening images using a fixed row-major (raster-scan) order. While full self-attention is permutation-equivariant, modern long-sequence transformers increasingly rely on architectural approximations that break this invariance and introduce sensitivity to patch ordering. We show that patch order significantly affects model performance in such settings, with simple alternatives like column-major or Hilbert curves yielding notable accuracy shifts. Motivated by this, we propose REOrder, a two-stage framework for discovering task-optimal patch orderings. First, we derive an information-theoretic prior by evaluating the compressibility of various patch sequences. Then, we learn a policy over permutations by optimizing a Plackett-Luce policy using REINFORCE. This approach enables efficient learning in a combinatorial permutation space. REOrder improves top-1 accuracy over row-major ordering on ImageNet-1K by up to 3.01% and Functional Map of the World by 13.35%.
Scaling Embedding Layers in Language Models
Venue: Conference NeurIPS 2025
Year: 2025

We propose $SCONE$ ($S$calable, $C$ontextualized, $O$ffloaded, $N$-gram $E$mbedding), a new method for extending input embedding layers to enhance language model performance. To avoid increased decoding costs, $SCONE$ retains the original vocabulary while introducing embeddings for a set of frequent n-grams. These embeddings provide contextualized representation for each input token and are learned with a separate model during training. After training, embeddings are precomputed and stored in off-accelerator memory; during inference, querying them has minimal impact on latency due to the low complexity of embedding lookups. $SCONE$ enables two new scaling strategies: increasing the number of n-gram embeddings and scaling the model used to learn them, both while maintaining fixed accelerator usage during inference (in terms of FLOPS and memory). We show that scaling both aspects enables a model with 1B accelerator-resident parameters to outperform a 1.9B-parameter baseline across diverse corpora, while using only about half the FLOPS and accelerator memory during inference.
Trajectory Balance with Asynchrony: Decoupling Exploration and Learning for Fast, Scalable LLM Post-Training
Venue: Conference NeurIPS 2025
Year: 2025

Reinforcement learning (RL) is a critical component of large language model (LLM) post-training. However, on-policy algorithms used for post-training are not naturally robust to a diversified content of experience replay buffers, which asynchronous off-policy actors can efficiently populate in parallel to training. We propose efficiently learning on such off-policy data via Trajectory Balance with Asynchrony (TBA), an approach to asynchronous RL for LLMs that leverages the principled off-policy TB objective. On math, preference-tuning, and automated red-teaming tasks, we post-train models ranging from Pythia 410M to Qwen 2.5 7B, finding TBA offers speed and performance boosts over strong baselines like Online DPO and Dr. GRPO. Beyond TBA's performance benefits (high accuracy even as asynchrony grows) and speedups ($4\times$ or more), we show its reward- and recency-prioritizing sampling enable further gains as data generation is scaled. Our code is available at https://github.com/bbartoldson/TBA.
Indirect Attention: Turning Context Misalignment into a Feature
Venue: Conference NeurIPS 2025
Year: 2025

The attention mechanism has become a cornerstone of modern deep learning architectures, where keys and values are typically derived from the same underlying sequence or representation. This work explores a less conventional scenario, when keys and values originate from different sequences or modalities. Specifically, we first analyze the attention mechanism's behavior under noisy value features, establishing a critical noise threshold beyond which signal degradation becomes significant. Furthermore, we model context (key, value) misalignment as an effective form of structured noise within the value features, demonstrating that the noise induced by such misalignment can substantially exceed this critical threshold, thereby compromising standard attention's efficacy. Motivated by this, we introduce Indirect Attention, a modified attention mechanism that infers relevance indirectly in scenarios with misaligned context. We evaluate the performance of Indirect Attention across a range of synthetic tasks and real world applications, showcasing its superior ability to handle misalignment.
Unlabeled Data Improves Fine-Grained Image Zero-shot Classification with Multimodal LLMs
Venue: Conference NeurIPS 2025
Year: 2025

Despite Multimodal Large Language Models (MLLMs) showing promising results on general zero-shot image classification tasks, fine-grained image classification remains challenging. It demands precise attention to subtle visual details to distinguish between visually similar subcategories--details that MLLMs may easily overlook without explicit guidance. To address this, we introduce AutoSEP, an iterative self-supervised prompt learning framework designed to enhance MLLM fine-grained classification capabilities in a fully unsupervised manner. Our core idea is to leverage unlabeled data to learn a description prompt that guides MLLMs in identifying crucial discriminative features within an image, and boosts classification accuracy. We developed an automatic self-enhancing prompt learning framework called AutoSEP to iteratively improve the description prompt using unlabeled data, based on instance-level classification scoring function. AutoSEP only requires black-box access to MLLMs, eliminating the need for any training or fine-tuning. We evaluate our approach on multiple fine-grained classification datasets. It consistently outperforms other unsupervised baselines, demonstrating the effectiveness of our self-supervised optimization framework. Notably, AutoSEP on average improves 13 percent over standard zero-shot classification and 5 percent over the best-performing baselines. Code is available at: https://github.com/yq-hong/AutoSEP
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
Venue: Conference NeurIPS 2025
Year: 2025

In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challenges to scene reconstruction and novel view synthesis. Although recent adaptations of Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have improved in these areas, they tend to oversmooth and are prone to overfitting. In this paper, we present MS-GS, a novel framework designed with Multi-appearance capabilities in Sparse-view scenarios using 3DGS. To address the lack of support due to sparse initializations, our approach is built on the geometric priors elicited from monocular depth estimations. The key lies in extracting and utilizing local semantic regions with a Structure-from-Motion (SfM) points anchored algorithm for reliable alignment and geometry cues. Then, to introduce multi-view constraints, we propose a series of geometry-guided supervision steps at virtual views in pixel and feature levels to encourage 3D consistency and reduce overfitting. We also introduce a dataset and an in-the-wild experiment setting to set up more realistic benchmarks. We demonstrate that MS-GS achieves photorealistic renderings under various challenging sparse-view and multi-appearance conditions, and outperforms existing approaches significantly across different datasets.
Predictive Preference Learning from Human Interventions
Venue: Conference NeurIPS 2025
Year: 2025

Learning from human involvement aims to incorporate the human subject to monitor and correct agent behavior errors. Although most interactive imitation learning methods focus on correcting the agent's action at the current state, they do not adjust its actions in future states, which may be potentially more hazardous. To address this, we introduce Predictive Preference Learning from Human Interventions (PPL), which leverages the implicit preference signals contained in human interventions to inform predictions of future rollouts. The key idea of PPL is to bootstrap each human intervention into L future time steps, called the preference horizon, with the assumption that the agent follows the same action and the human makes the same intervention in the preference horizon. By applying preference optimization on these future states, expert corrections are propagated into the safety-critical regions where the agent is expected to explore, significantly improving learning efficiency and reducing human demonstrations needed. We evaluate our approach with experiments on both autonomous driving and robotic manipulation benchmarks and demonstrate its efficiency and generality. Our theoretical analysis further shows that selecting an appropriate preference horizon L balances coverage of risky states with label correctness, thereby bounding the algorithmic optimality gap. Demo and code are available at: https://metadriverse.github.io/ppl
ROGR: Relightable 3D Objects using Generative Relighting
Venue: Conference NeurIPS 2025
Year: 2025

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the effects of placing the object under novel environment illuminations. Our method samples the appearance of the object under multiple lighting environments, creating a dataset that is used to train a lighting-conditioned Neural Radiance Field (NeRF) that outputs the object's appearance under any input environmental lighting. The lighting-conditioned NeRF uses a novel dual-branch architecture to encode the general lighting effects and specularities separately. The optimized lighting-conditioned NeRF enables efficient feed-forward relighting under arbitrary environment maps without requiring per-illumination optimization or light transport simulation. We evaluate our approach on the established TensoIR and Stanford-ORB datasets, where it improves upon the state-of-the-art on most metrics, and showcase our approach on real-world object captures.
Risk-Averse Total-Reward Reinforcement Learning
Venue: Conference NeurIPS 2025
Year: 2025

Risk-averse total-reward Markov Decision Processes (MDPs) offer a promising framework for modeling and solving undiscounted infinite-horizon objectives. Existing model-based algorithms for risk measures like the entropic risk measure (ERM) and entropic value-at-risk (EVaR) are effective in small problems, but require full access to transition probabilities. We propose a Q-learning algorithm to compute the optimal stationary policy for total-reward ERM and EVaR objectives with strong convergence and performance guarantees. The algorithm and its optimality are made possible by ERM's dynamic consistency and elicitability. Our numerical results on tabular domains demonstrate quick and reliable convergence of the proposed Q-learning algorithm to the optimal risk-averse value function.
When Can Model-Free Reinforcement Learning be Enough for Thinking?
Venue: Conference NeurIPS 2025
Year: 2025

Recent work on large language models has demonstrated the use of model-free reinforcement learning (RL) to train reasoning-like capabilities. The emergence of "thinking" through model-free RL is interesting as thinking actions neither produce reward nor change the external world state to one where the agent is more likely to get reward. This paper seeks to build a domain-independent understanding of when model-free RL will lead to such "thinking" as a strategy for reward maximization. To build this understanding, we first introduce a theoretical model which we call a thought Markov decision process (MDP). Thought MDPs minimally extend the classical MDP model to include an abstract notion of thought state and thought action. Using the thought MDP model, we prove the importance of policy initialization in determining whether or not thinking emerges and show formally that thought actions are equivalent to the agent choosing to perform a step of policy improvement before continuing to act. We then show that open-source LLMs satisfy the conditions that our theory predicts are necessary for model-free RL to produce thinking-like behavior. Finally, we hypothesize sufficient conditions that would enable thinking to be learned outside of language generation and introduce a toy domain where a combination of multi-task pre-training and designated thought actions enable more data-efficient RL compared to non-thinking agents.
Revisiting LRP: Positional Attribution as the Missing Ingredient for Transformer Explainability
Venue: Conference NeurIPS 2025
Year: 2025

The development of effective explainability tools for Transformers is a crucial pursuit in deep learning research. One of the most promising approaches in this domain is Layer-wise Relevance Propagation (LRP), which propagates relevance scores backward through the network to the input space by redistributing activation values based on predefined rules. However, existing LRP-based methods for Transformer explainability entirely overlook a critical component of the Transformer architecture: its positional encoding (PE), resulting in violation of the conservation property, and the loss of an important and unique type of relevance, which is also associated with structural and positional features. To address this limitation, we reformulate the input space for Transformer explainability as a set of position-token pairs. This allows us to propose specialized theoretically-grounded LRP rules designed to propagate attributions across various positional encoding methods, including Rotary, Learnable, and Absolute PE. Extensive experiments with both fine-tuned classifiers and zero-shot foundation models, such as LLaMA 3, demonstrate that our method significantly outperforms the state-of-the-art in both vision and NLP explainability tasks. Our code is publicly available.
Gradient Alignment in Physics-informed Neural Networks: A Second-Order Optimization Perspective
Venue: Conference NeurIPS 2025
Year: 2025

Multi-task learning through composite loss functions is fundamental to modern deep learning, yet optimizing competing objectives remains challenging. We present new theoretical and practical approaches for addressing directional conflicts between loss terms, demonstrating their effectiveness in physics-informed neural networks (PINNs) where such conflicts are particularly challenging to resolve. Through theoretical analysis, we demonstrate how these conflicts limit first-order methods and show that second-order optimization naturally resolves them through implicit gradient alignment. We prove that SOAP, a recently proposed quasi-Newton method, efficiently approximates the Hessian preconditioner, enabling breakthrough performance in PINNs: state-of-the-art results on 10 challenging PDE benchmarks, including the first successful application to turbulent flows with Reynolds numbers up to 10,000, with 2-10x accuracy improvements over existing methods. We also introduce a novel gradient alignment score that generalizes cosine similarity to multiple gradients, providing a practical tool for analyzing optimization dynamics. Our findings establish frameworks for understanding and resolving gradient conflicts, with broad implications for optimization beyond scientific computing.
PT-MoE: An Efficient Finetuning Framework for Integrating Mixture-of-Experts into Prompt Tuning
Venue: Conference NeurIPS 2025
Year: 2025

Parameter-efficient fine-tuning (PEFT) methods have shown promise in adapting large language models, yet existing approaches exhibit counter-intuitive phenomena: integrating router into prompt tuning (PT) increases training efficiency yet does not improve performance universally; parameter reduction through matrix decomposition can improve performance in specific domains. Motivated by these observations and the modular nature of PT, we propose PT-MoE, a novel framework that integrates matrix decomposition with mixture-of-experts (MoE) routing for efficient PT. Results across 17 datasets demonstrate that PT-MoE achieves state-of-the-art performance in both question answering (QA) and mathematical problem solving tasks, improving F1 score by 1.49 points over PT and 2.13 points over LoRA in QA tasks, while enhancing mathematical accuracy by 10.75 points over PT and 0.44 points over LoRA, all while using 25% fewer parameters than LoRA. Our analysis reveals that while PT methods generally excel in QA tasks and LoRA-based methods in math datasets, the integration of matrix decomposition and MoE in PT-MoE yields complementary benefits: decomposition enables efficient parameter sharing across experts while MoE provides dynamic adaptation, collectively enabling PT-MoE to demonstrate cross-task consistency and generalization abilities. These findings, along with ablation studies on routing mechanisms and architectural components, provide insights for future PEFT methods.
Actor-Free Continuous Control via Structurally Maximizable Q-Functions
Venue: Conference NeurIPS 2025
Year: 2025

Value-based algorithms are a cornerstone of off-policy reinforcement learning due to their simplicity and training stability. However, their use has traditionally been restricted to discrete action spaces, as they rely on estimating Q-values for individual state-action pairs. In continuous action spaces, evaluating the Q-value over the entire action space becomes computationally infeasible. To address this, actor-critic methods are typically employed, where a critic is trained on off-policy data to estimate Q-values, and an actor is trained to maximize the critic's output. Despite their popularity, these methods often suffer from instability during training. In this work, we propose a purely value-based framework for continuous control that revisits structural maximization of Q-functions, introducing a set of key architectural and algorithmic choices to enable efficient and stable learning. We evaluate the proposed actor-free Q-learning approach on a range of standard simulation tasks, demonstrating performance and sample efficiency on par with state-of-the-art baselines, without the cost of learning a separate actor. Particularly, in environments with constrained action spaces, where the value functions are typically non-smooth, our method with structural maximization outperforms traditional actor-critic methods with gradient-based maximization. We have released our code at https://github.com/USC-Lira/Q3C.