OpenRaiser/Intern-Atlas huggingface dataset:
Semantic-Supervised Spatial-Temporal Fusion for LiDAR-Based 3D Object Detection
Venue: Conference ICRA 2025
Year: 2025

LiDAR-based 3D object detection presents significant challenges due to the inherent sparsity of LiDAR points. A common solution involves long-term temporal LiDAR data to densify the inputs. However, efficiently leveraging spatial-temporal information remains an open problem. In this paper, we propose a novel Semantic-Supervised Spatial-Temporal Fusion (ST-Fusion) method, which introduces a novel fusion module to relieve the spatial misalignment caused by the object motion over time and a feature-level semantic supervision to sufficiently unlock the capacity of the proposed fusion module. Specifically, the ST-Fusion consists of a Spatial Aggregation (SA) module and a Temporal Merging (TM) module. The SA module employs a convolutional layer with progressively expanding receptive fields to aggregate the object features from the local regions to alleviate the spatial misalignment, the TM module dynamically extracts object features from the preceding frames based on the attention mechanism for a comprehensive sequential presentation. Besides, in the semantic supervision, we propose a Semantic Injection method to enrich the sparse LiDAR data via injecting the point-wise semantic labels, using it for training a teacher model and providing a reconstruction target at the feature level supervised by the proposed object-aware loss. Extensive experiments on various LiDAR-based detectors demonstrate the effectiveness and universality of our proposal, yielding an improvement of approximately +2.8% in NDS based on the nuScenes benchmark.
OpenBench: A New Benchmark and Baseline for Semantic Navigation in Smart Logistics
Venue: Conference ICRA 2025
Year: 2025

The increasing demand for efficient last-mile delivery in smart logistics underscores the role of autonomous robots in enhancing operational efficiency and reducing costs. Traditional navigation methods, which depend on high-precision maps, are resource-intensive, while learning-based approaches often struggle with generalization in real-world scenarios. To address these challenges, this work proposes the Openstreetmap-enhanced oPen-air sEmantic Navigation (OPEN) system that combines foundation models with classic algorithms for scalable outdoor navigation. The system uses off-the-shelf OpenStreetMap (OSM) for flexible map representation, thereby eliminating the need for extensive pre-mapping efforts. It also employs Large Language Models (LLMs) to comprehend delivery instructions and Vision-Language Models (VLMs) for global localization, map updates, and house number recognition. To compensate the limitations of existing benchmarks that are inadequate for assessing last-mile delivery, this work introduces a new benchmark specifically designed for outdoor navigation in residential areas, reflecting the real-world challenges faced by autonomous delivery systems. Extensive experiments in simulated and real-world environments demonstrate the proposed system's efficacy in enhancing navigation efficiency and reliability. To facilitate further research, our code and benchmark are publicly available.
LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment
Venue: Conference ICRA 2025
Year: 2025

3D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization.However, the original 3D Gaussian Splatting lacks color representation for inputs in low-light environments. Simply using enhanced images as inputs would lead to issues with multi-view consistency, and current single-view enhancement systems rely on pre-trained data, lacking scene generalization. These problems limit the application of 3D Gaussian Splatting in low-light conditions in the field of robotics, including high-fidelity modeling and feature matching. To address these challenges, we propose an unsupervised multi-view stereoscopic system based on Gaussian Splatting, called Low-Light Gaussian Splatting (LLGS). This system aims to enhance images in low-light environments while reconstructing the scene. Our method introduces a decomposable Gaussian representation called M-Color, which separately characterizes color information for targeted enhancement. Furthermore, we propose an unsupervised optimization method with zero-knowledge priors, using direction-based enhancement to ensure multi-view consistency. Experiments conducted on real-world datasets demonstrate that our system outperforms state-of-the-art methods in both low-light enhancement and 3D Gaussian Splatting.
One-Shot Dual-Arm Imitation Learning
Venue: Conference ICRA 2025
Year: 2025

We introduce One-Shot Dual-Arm Imitation Learning (ODIL), which enables dual-arm robots to learn precise and coordinated everyday tasks from just a single demonstration of the task. ODIL uses a new three-stage visual servoing (3-VS) method for precise alignment between the end-effector and target object, after which replay of the demonstration trajectory is sufficient to perform the task. This is achieved without requiring prior task or object knowledge, or additional data collection and training following the single demonstration. Furthermore, we propose a new dual-arm coordination paradigm for learning dual-arm tasks from a single demonstration. ODIL was tested on a real-world dual-arm robot, demonstrating state-of-the-art performance across six precise and coordinated tasks in both 4-DoF and 6-DoF settings, and showing robustness in the presence of distractor objects and partial occlusions. Videos are available at: https://www.robot-learning.uk/one-shot-dual-arm.
PlaneHEC: Efficient Hand-Eye Calibration for Multi-View Robotic Arm via Any Point Cloud Plane Detection
Venue: Conference ICRA 2025
Year: 2025

Hand-eye calibration is an important task in vision-guided robotic systems and is crucial for determining the transformation matrix between the camera coordinate system and the robot end-effector. Existing methods, for multi-view robotic systems, usually rely on accurate geometric models or manual assistance, generalize poorly, and can be very complicated and inefficient. Therefore, in this study, we propose PlaneHEC, a generalized hand-eye calibration method that does not require complex models and can be accomplished using only depth cameras, which achieves the optimal and fastest calibration results using arbitrary planar surfaces like walls and tables. PlaneHEC introduces hand-eye calibration equations based on planar constraints, which makes it strongly interpretable and generalizable. PlaneHEC also uses a comprehensive solution that starts with a closed-form solution and improves it withiterative optimization, which greatly improves accuracy. We comprehensively evaluated the performance of PlaneHEC in both simulated and real-world environments and compared the results with other point-cloud-based calibration methods, proving its superiority. Our approach achieves universal and fast calibration with an innovative design of computational models, providing a strong contribution to the development of multi-agent systems and embodied intelligence.
Point and Go: Intuitive Reference Frame Reallocation in Mode Switching for Assistive Robotics
Venue: Conference ICRA 2025
Year: 2025

Operating high degree of freedom robots can be difficult for users of wheelchair mounted robotic manipulators. Mode switching in Cartesian space has several drawbacks such as unintuitive control reference frames, separate translation and orientation control, and limited movement capabilities that hinder performance. We propose Point and Go mode switching, which reallocates the Cartesian mode switching reference frames into a more intuitive action space comprised of new translation and rotation modes. We use a novel sweeping motion to point the gripper, which defines the new translation axis along the robot base frame's horizontal plane. This creates an intuitive `point and go' translation mode that allows the user to easily perform complex, human-like movements without switching control modes. The system's rotation mode combines position control with a refined end-effector oriented frame that provides precise and consistent robot actions in various end-effector poses. We verified its effectiveness through initial experiments, followed by a three-task user study that compared our method to Cartesian mode switching and a state of the art learning method. Results show that Point and Go mode switching reduced completion times by 31\%, pauses by 41\%, and mode switches by 33\%, while receiving significantly favorable responses in user surveys.
EHC-MM: Embodied Holistic Control for Mobile Manipulation
Venue: Conference ICRA 2025
Year: 2025

Mobile manipulation typically entails the base for mobility, the arm for accurate manipulation, and the camera for perception. The principle of Distant Mobility, Close Grasping(DMCG) is essential for holistic control. We propose Embodied Holistic Control for Mobile Manipulation(EHC-MM) with the embodied function of sig(w): By formulating the DMCG principle as a Quadratic Programming (QP) problem, sig(w) dynamically balances the robot's emphasis between movement and manipulation with the consideration of the robot's state and environment. In addition, we propose the Monitor-Position-Based Servoing (MPBS) with sig(w), enabling the tracking of the target during the operation. This approach enables coordinated control among the robot's base, arm, and camera, enhancing task efficiency. Through extensive simulations and real-world experiments, our approach significantly improves both the success rate and efficiency of mobile manipulation tasks, achieving a 95.6% success rate in real-world scenarios and a 52.8% increase in time efficiency.
Learning Dual-Arm Coordination for Grasping Large Flat Objects
Venue: Conference ICRA 2025
Year: 2025

Grasping large flat objects, such as books or keyboards lying horizontally, presents significant challenges for single-arm robotic systems, often requiring extra actions like pushing objects against walls or moving them to the edge of a surface to facilitate grasping. In contrast, dual-arm manipulation, inspired by human dexterity, offers a more refined solution by directly coordinating both arms to lift and grasp the object without the need for complex repositioning. In this paper, we propose a model-free deep reinforcement learning (DRL) framework to enable dual-arm coordination for grasping large flat objects. We utilize a large-scale grasp pose detection model as a backbone to extract high-dimensional features from input images, which are then used as the state representation in a reinforcement learning (RL) model. A CNN-based Proximal Policy Optimization (PPO) algorithm with shared Actor-Critic layers is employed to learn coordinated dual-arm grasp actions. The system is trained and tested in Isaac Gym and deployed to real robots. Experimental results demonstrate that our policy can effectively grasp large flat objects without requiring additional maneuvers. Furthermore, the policy exhibits strong generalization capabilities, successfully handling unseen objects. Importantly, it can be directly transferred to real robots without fine-tuning, consistently outperforming baseline methods.
Diffusion-Based Generative Models for 3D Occupancy Prediction in Autonomous Driving
Venue: Conference ICRA 2025
Year: 2025

Accurately predicting 3D occupancy grids from visual inputs is critical for autonomous driving, but current discriminative methods struggle with noisy data, incomplete observations, and the complex structures inherent in 3D scenes. In this work, we reframe 3D occupancy prediction as a generative modeling task using diffusion models, which learn the underlying data distribution and incorporate 3D scene priors. This approach enhances prediction consistency, noise robustness, and better handles the intricacies of 3D spatial structures. Our extensive experiments show that diffusion-based generative models outperform state-of-the-art discriminative approaches, delivering more realistic and accurate occupancy predictions, especially in occluded or low-visibility regions. Moreover, the improved predictions significantly benefit downstream planning tasks, highlighting the practical advantages of our method for real-world autonomous driving applications.
DoorBot: Closed-Loop Task Planning and Manipulation for Door Opening in the Wild with Haptic Feedback
Venue: Conference ICRA 2025
Year: 2025

Robots operating in unstructured environments face significant challenges when interacting with everyday objects like doors. They particularly struggle to generalize across diverse door types and conditions. Existing vision-based and open-loop planning methods often lack the robustness to handle varying door designs, mechanisms, and push/pull configurations. In this work, we propose a haptic-aware closed-loop hierarchical control framework that enables robots to explore and open different unseen doors in the wild. Our approach leverages real-time haptic feedback, allowing the robot to adjust its strategy dynamically based on force feedback during manipulation. We test our system on 20 unseen doors across different buildings, featuring diverse appearances and mechanical types. Our framework achieves a 90% success rate, demonstrating its ability to generalize and robustly handle varied door-opening tasks. This scalable solution offers potential applications in broader open-world articulated object manipulation tasks.
Implicit Physics-aware Policy for Dynamic Manipulation of Rigid Objects via Soft Body Tools
Venue: Conference ICRA 2025
Year: 2025

Recent advancements in robot tool use have unlocked their usage for novel tasks, yet the predominant focus is on rigid-body tools, while the investigation of soft-body tools and their dynamic interaction with rigid bodies remains unexplored. This paper takes a pioneering step towards dynamic one-shot soft tool use for manipulating rigid objects, a challenging problem posed by complex interactions and unobservable physical properties. To address these problems, we propose the Implicit Physics-aware (IPA) policy, designed to facilitate effective soft tool use across various environmental configurations. The IPA policy conducts system identification to implicitly identify physics information and predict goal-conditioned, one-shot actions accordingly. We validate our approach through a challenging task, i.e., transporting rigid objects using soft tools such as ropes to distant target positions in a single attempt under unknown environment physics parameters. Our experimental results indicate the effectiveness of our method in efficiently identifying physical properties, accurately predicting actions, and smoothly generalizing to real-world environments. The related video is available at: https://youtu.be/4hPrUDTc4Rg?si=WUZrT2vjLMt8qRWA
QuadWBG: Generalizable Quadrupedal Whole-Body Grasping
Venue: Conference ICRA 2025
Year: 2025

Legged robots with advanced manipulation capabilities have the potential to significantly improve household duties and urban maintenance. Despite considerable progress in developing robust locomotion and precise manipulation methods, seamlessly integrating these into cohesive whole-body control for real-world applications remains challenging. In this paper, we present a modular framework for robust and generalizable whole-body loco-manipulation controller based on a single arm-mounted camera. By using reinforcement learning (RL), we enable a robust low-level policy for command execution over 5 dimensions (5D) and a grasp-aware high-level policy guided by a novel metric, Generalized Oriented Reachability Map (GORM). The proposed system achieves state-of-the-art one-time grasping accuracy of 89% in the real world, including challenging tasks such as grasping transparent objects. Through extensive simulations and real-world experiments, we demonstrate that our system can effectively manage a large workspace, from floor level to above body height, and perform diverse whole-body loco-manipulation tasks.
Neural Ranging Inertial Odometry
Venue: Conference ICRA 2025
Year: 2025

Ultra-wideband (UWB) has shown promising potential in GPS-denied localization thanks to its lightweight and drift-free characteristics, while the accuracy is limited in real scenarios due to its sensitivity to sensor arrangement and non-Gaussian pattern induced by multi-path or multi-signal interference, which commonly occurs in many typical applications like long tunnels. We introduce a novel neural fusion framework for ranging inertial odometry which involves a graph attention UWB network and a recurrent neural inertial network. Our graph net learns scene-relevant ranging patterns and adapts to any number of anchors or tags, realizing accurate positioning without calibration. Additionally, the integration of least squares and the incorporation of nominal frame enhance overall performance and scalability. The effectiveness and robustness of our methods are validated through extensive experiments on both public and self-collected datasets, spanning indoor, outdoor, and tunnel environments. The results demonstrate the superiority of our proposed IR-ULSG in handling challenging conditions, including scenarios outside the convex envelope and cases where only a single anchor is available.
Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control
Venue: Conference ICRA 2025
Year: 2025

Learning-based methods, such as imitation learning (IL) and reinforcement learning (RL), can produce excel control policies over challenging agile robot tasks, such as sports robot. However, no existing work has harmonized learning-based policy with model-based methods to reduce training complexity and ensure the safety and stability for agile badminton robot control. In this paper, we introduce Hamlet, a novel hybrid control system for agile badminton robots. Specifically, we propose a model-based strategy for chassis locomotion which provides a base for arm policy. We introduce a physics-informed "IL+RL" training framework for learning-based arm policy. In this train framework, a model-based strategy with privileged information is used to guide arm policy training during both IL and RL phases. In addition, we train the critic model during IL phase to alleviate the performance drop issue when transitioning from IL to RL. We present results on our self-engineered badminton robot, achieving 94.5% success rate against the serving machine and 90.7% success rate against human players. Our system can be easily generalized to other agile mobile manipulation tasks such as agile catching and table tennis. Our project website: https://dreamstarring.github.io/HAMLET/.
MatchMaker: Automated Asset Generation for Robotic Assembly
Venue: Conference ICRA 2025
Year: 2025

Robotic assembly remains a significant challenge due to complexities in visual perception, functional grasping, contact-rich manipulation, and performing high-precision tasks. Simulation-based learning and sim-to-real transfer have led to recent success in solving assembly tasks in the presence of object pose variation, perception noise, and control error; however, the development of a generalist (i.e., multi-task) agent for a broad range of assembly tasks has been limited by the need to manually curate assembly assets, which greatly constrains the number and diversity of assembly problems that can be used for policy learning. Inspired by recent success of using generative AI to scale up robot learning, we propose MatchMaker, a pipeline to automatically generate diverse, simulation-compatible assembly asset pairs to facilitate learning assembly skills. Specifically, MatchMaker can 1) take a simulation-incompatible, interpenetrating asset pair as input, and automatically convert it into a simulation-compatible, interpenetration-free pair, 2) take an arbitrary single asset as input, and generate a geometrically-mating asset to create an asset pair, 3) automatically erode contact surfaces from (1) or (2) according to a user-specified clearance parameter to generate realistic parts. We demonstrate that data generated by MatchMaker outperforms previous work in terms of diversity and effectiveness for downstream assembly skill learning. For videos and additional details, please see our project website: https://wangyian-me.github.io/MatchMaker/.
Inference-Time Policy Steering Through Human Interactions
Venue: Conference ICRA 2025
Year: 2025

Generative policies trained with human demonstrations can autonomously accomplish multimodal, long-horizon tasks. However, during inference, humans are often removed from the policy execution loop, limiting the ability to guide a pre-trained policy towards a specific sub-goal or trajectory shape among multiple predictions. Naive human intervention may inadvertently exacerbate distribution shift, leading to constraint violations or execution failures. To better align policy output with human intent without inducing out-of-distribution errors, we propose an Inference-Time Policy Steering (ITPS) framework that leverages human interactions to bias the generative sampling process, rather than fine-tuning the policy on interaction data. We evaluate ITPS across three simulated and real-world benchmarks, testing three forms of human interaction and associated alignment distance metrics. Among six sampling strategies, our proposed stochastic sampling with diffusion policy achieves the best trade-off between alignment and distribution shift. Videos are available at https://yanweiw.github.io/itps/.
Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-Models
Venue: Conference ICRA 2025
Year: 2025

Learning to perform manipulation tasks from human videos is a promising approach for teaching robots. However, many manipulation tasks require changing control parameters during task execution, such as force, which visual data alone cannot capture. In this work, we leverage sensing devices such as armbands that measure human muscle activities and microphones that record sound, to capture the details in the human manipulation process, and enable robots to extract task plans and control parameters to perform the same task. To achieve this, we introduce Chain-of-Modality (CoM), a prompting strategy that enables Vision Language Models to reason about multimodal human demonstration data -- videos coupled with muscle or audio signals. By progressively integrating information from each modality, CoM refines a task plan and generates detailed control parameters, enabling robots to perform manipulation tasks based on a single multimodal human video prompt. Our experiments show that CoM delivers a threefold improvement in accuracy for extracting task plans and control parameters compared to baselines, with strong generalization to new task setups and objects in real-world robot experiments. Videos and code are available at https://chain-of-modality.github.io