OpenRaiser/Intern-Atlas huggingface dataset:
Information theoretic limits of learning a sparse rule
Venue: Conference NeurIPS 2020
Year: 2020

We consider generalized linear models in regimes where the number of nonzero components of the signal and accessible data points are sublinear with respect to the size of the signal. We prove a variational formula for the asymptotic mutual information per sample when the system size grows to infinity. This result allows us to derive an expression for the minimum mean-square error (MMSE) of the Bayesian estimator when the signal entries have a discrete distribution with finite support. We find that, for such signals and suitable vanishing scalings of the sparsity and sampling rate, the MMSE is nonincreasing piecewise constant. In specific instances the MMSE even displays an all-or-nothing phase transition, that is, the MMSE sharply jumps from its maximum value to zero at a critical sampling rate. The all-or-nothing phenomenon has previously been shown to occur in high-dimensional linear regression. Our analysis goes beyond the linear case and applies to learning the weights of a perceptron with general activation function in a teacher-student scenario. In particular, we discuss an all-or-nothing phenomenon for the generalization error with a sublinear set of training examples.
Self-supervised learning through the eyes of a child
Venue: Conference NeurIPS 2020
Year: 2020

Within months of birth, children develop meaningful expectations about the world around them. How much of this early knowledge can be explained through generic learning mechanisms applied to sensory data, and how much of it requires more substantive innate inductive biases? Addressing this fundamental question in its full generality is currently infeasible, but we can hope to make real progress in more narrowly defined domains, such as the development of high-level visual categories, thanks to improvements in data collecting technology and recent progress in deep learning. In this paper, our goal is precisely to achieve such progress by utilizing modern self-supervised deep learning methods and a recent longitudinal, egocentric video dataset recorded from the perspective of three young children (Sullivan et al., 2020). Our results demonstrate the emergence of powerful, high-level visual representations from developmentally realistic natural videos using generic self-supervised learning objectives.
Unsupervised Semantic Aggregation and Deformable Template Matching for Semi-Supervised Learning
Venue: Conference NeurIPS 2020
Year: 2020

Unlabeled data learning has attracted considerable attention recently. However, it is still elusive to extract the expected high-level semantic feature with mere unsupervised learning. In the meantime, semi-supervised learning (SSL) demonstrates a promising future in leveraging few samples. In this paper, we combine both to propose an Unsupervised Semantic Aggregation and Deformable Template Matching (USADTM) framework for SSL, which strives to improve the classification performance with few labeled data and then reduce the cost in data annotating. Specifically, unsupervised semantic aggregation based on Triplet Mutual Information (T-MI) loss is explored to generate semantic labels for unlabeled data. Then the semantic labels are aligned to the actual class by the supervision of labeled data. Furthermore, a feature pool that stores the labeled samples is dynamically updated to assign proxy labels for unlabeled data, which are used as targets for cross-entropy minimization. Extensive experiments and analysis across four standard semi-supervised learning benchmarks validate that USADTM achieves top performance (e.g., 90.46$\%$ accuracy on CIFAR-10 with 40 labels and 95.20$\%$ accuracy with 250 labels). The code is released at https://github.com/taohan10200/USADTM.
A game-theoretic analysis of networked system control for common-pool resource management using multi-agent reinforcement learning
Venue: Conference NeurIPS 2020
Year: 2020

Multi-agent reinforcement learning has recently shown great promise as an approach to networked system control. Arguably, one of the most difficult and important tasks for which large scale networked system control is applicable is common-pool resource management. Crucial common-pool resources include arable land, fresh water, wetlands, wildlife, fish stock, forests and the atmosphere, of which proper management is related to some of society's greatest challenges such as food security, inequality and climate change. Here we take inspiration from a recent research program investigating the game-theoretic incentives of humans in social dilemma situations such as the well-known tragedy of the commons. However, instead of focusing on biologically evolved human-like agents, our concern is rather to better understand the learning and operating behaviour of engineered networked systems comprising general-purpose reinforcement learning agents, subject only to nonbiological constraints such as memory, computation and communication bandwidth. Harnessing tools from empirical game-theoretic analysis, we analyse the differences in resulting solution concepts that stem from employing different information structures in the design of networked multi-agent systems. These information structures pertain to the type of information shared between agents as well as the employed communication protocol and network topology. Our analysis contributes new insights into the consequences associated with certain design choices and provides an additional dimension of comparison between systems beyond efficiency, robustness, scalability and mean control performance.
What shapes feature representations? Exploring datasets, architectures, and training
Venue: Conference NeurIPS 2020
Year: 2020

In naturalistic learning problems, a model's input contains a wide range of features, some useful for the task at hand, and others not. Of the useful features, which ones does the model use? Of the task-irrelevant features, which ones does the model represent? Answers to these questions are important for understanding the basis of models' decisions, as well as for building models that learn versatile, adaptable representations useful beyond the original training task. We study these questions using synthetic datasets in which the task-relevance of input features can be controlled directly. We find that when two features redundantly predict the labels, the model preferentially represents one, and its preference reflects what was most linearly decodable from the untrained model. Over training, task-relevant features are enhanced, and task-irrelevant features are partially suppressed. Interestingly, in some cases, an easier, weakly predictive feature can suppress a more strongly predictive, but more difficult one. Additionally, models trained to recognize both easy and hard features learn representations most similar to models that use only the easy feature. Further, easy features lead to more consistent representations across model runs than do hard features. Finally, models have greater representational similarity to an untrained model than to models trained on a different task. Our results highlight the complex processes that determine which features a model represents.
Data Diversification: A Simple Strategy For Neural Machine Translation
Venue: Conference NeurIPS 2020
Year: 2020

We introduce Data Diversification: a simple but effective strategy to boost neural machine translation (NMT) performance. It diversifies the training data by using the predictions of multiple forward and backward models and then merging them with the original dataset on which the final NMT model is trained. Our method is applicable to all NMT models. It does not require extra monolingual data like back-translation, nor does it add more computations and parameters like ensembles of models. Our method achieves state-of-the-art BLEU scores of 30.7 and 43.7 in the WMT'14 English-German and English-French translation tasks, respectively. It also substantially improves on 8 other translation tasks: 4 IWSLT tasks (English-German and English-French) and 4 low-resource translation tasks (English-Nepali and English-Sinhala). We demonstrate that our method is more effective than knowledge distillation and dual learning, it exhibits strong correlation with ensembles of models, and it trades perplexity off for better BLEU score. We have released our source code at https://github.com/nxphi47/data_diversification
CoSE: Compositional Stroke Embeddings
Venue: Conference NeurIPS 2020
Year: 2020

We present a generative model for complex free-form structures such as stroke-based drawing tasks. While previous approaches rely on sequence-based models for drawings of basic objects or handwritten text, we propose a model that treats drawings as a collection of strokes that can be composed into complex structures such as diagrams (e.g., flow-charts). At the core of the approach lies a novel autoencoder that projects variable-length strokes into a latent space of fixed dimension. This representation space allows a relational model, operating in latent space, to better capture the relationship between strokes and to predict subsequent strokes. We demonstrate qualitatively and quantitatively that our proposed approach is able to model the appearance of individual strokes, as well as the compositional structure of larger diagram drawings. Our approach is suitable for interactive use cases such as auto-completing diagrams. We make code and models publicly available at https://eth-ait.github.io/cose.
Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks
Venue: Conference NeurIPS 2020
Year: 2020

Maximum target coverage by adjusting the orientation of distributed sensors is an important problem in directional sensor networks (DSNs). This problem is challenging as the targets usually move randomly but the coverage range of sensors is limited in angle and distance. Thus, it is required to coordinate sensors to get ideal target coverage with low power consumption, e.g. no missing targets or reducing redundant coverage. To realize this, we propose a Hierarchical Target-oriented Multi-Agent Coordination (HiT-MAC), which decomposes the target coverage problem into two-level tasks: targets assignment by a coordinator and tracking assigned targets by executors. Specifically, the coordinator periodically monitors the environment globally and allocates targets to each executor. In turn, the executor only needs to track its assigned targets. To effectively learn the HiT-MAC by reinforcement learning, we further introduce a bunch of practical methods, including a self-attention module, marginal contribution approximation for the coordinator, goal-conditional observation filter for the executor, etc. Empirical results demonstrate the advantage of HiT-MAC in coverage rate, learning efficiency,and scalability, comparing to baselines. We also conduct an ablative analysis on the effectiveness of the introduced components in the framework.
Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching
Venue: Conference NeurIPS 2020
Year: 2020

Discriminatively localizing sounding objects in cocktail-party, i.e., mixed sound scenes, is commonplace for humans, but still challenging for machines. In this paper, we propose a two-stage learning framework to perform self-supervised class-aware sounding object localization. First, we propose to learn robust object representations by aggregating the candidate sound localization results in the single source scenes. Then, class-aware object localization maps are generated in the cocktail-party scenarios by referring the pre-learned object knowledge, and the sounding objects are accordingly selected by matching audio and visual object category distributions, where the audiovisual consistency is viewed as the self-supervised signal. Experimental results in both realistic and synthesized cocktail-party videos demonstrate that our model is superior in filtering out silent objects and pointing out the location of sounding objects of different classes. Code is available at https://github.com/DTaoo/Discriminative-Sounding-Objects-Localization.
MetaSDF: Meta-Learning Signed Distance Functions
Venue: Conference NeurIPS 2020
Year: 2020

Neural implicit shape representations are an emerging paradigm that offers many potential benefits over conventional discrete representations, including memory efficiency at a high spatial resolution. Generalizing across shapes with such neural implicit representations amounts to learning priors over the respective function space and enables geometry reconstruction from partial or noisy observations. Existing generalization methods rely on conditioning a neural network on a low-dimensional latent code that is either regressed by an encoder or jointly optimized in the auto-decoder framework. Here, we formalize learning of a shape space as a meta-learning problem and leverage gradient-based meta-learning algorithms to solve this task. We demonstrate that this approach performs on par with auto-decoder based approaches while being an order of magnitude faster at test-time inference. We further demonstrate that the proposed gradient-based method outperforms encoder-decoder based methods that leverage pooling-based set encoders.
Graph Policy Network for Transferable Active Learning on Graphs
Venue: Conference NeurIPS 2020
Year: 2020

Graph neural networks (GNNs) have been attracting increasing popularity due to their simplicity and effectiveness in a variety of fields. However, a large number of labeled data is generally required to train these networks, which could be very expensive to obtain in some domains. In this paper, we study active learning for GNNs, i.e., how to efficiently label the nodes on a graph to reduce the annotation cost of training GNNs. We formulate the problem as a sequential decision process on graphs and train a GNN-based policy network with reinforcement learning to learn the optimal query strategy. By jointly training on several source graphs with full labels, we learn a transferable active learning policy which can directly generalize to unlabeled target graphs. Experimental results on multiple datasets from different domains prove the effectiveness of the learned policy in promoting active learning performance in both settings of transferring between graphs in the same domain and across different domains.
Towards a Better Global Loss Landscape of GANs
Venue: Conference NeurIPS 2020
Year: 2020

Understanding of GAN training is still very limited. One major challenge is its non-convex-non-concave min-max objective, which may lead to sub-optimal local minima. In this work, we perform a global landscape analysis of the empirical loss of GANs. We prove that a class of separable-GAN, including the original JS-GAN, has exponentially many bad basins which are perceived as mode-collapse. We also study the relativistic pairing GAN (RpGAN) loss which couples the generated samples and the true samples. We prove that RpGAN has no bad basins. Experiments on synthetic data show that the predicted bad basin can indeed appear in training. We also perform experiments to support our theory that RpGAN has a better landscape than separable-GAN. For instance, we empirically show that RpGAN performs better than separable-GAN with relatively narrow neural nets. The code is available at https://github.com/AilsaF/RS-GAN.
Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
Venue: Conference NeurIPS 2020
Year: 2020

QMIX is a popular $Q$-learning algorithm for cooperative MARL in the centralised training and decentralised execution paradigm. In order to enable easy decentralisation, QMIX restricts the joint action $Q$-values it can represent to be a monotonic mixing of each agent's utilities. However, this restriction prevents it from representing value functions in which an agent's ordering over its actions can depend on other agents' actions. To analyse this representational limitation, we first formalise the objective QMIX optimises, which allows us to view QMIX as an operator that first computes the $Q$-learning targets and then projects them into the space representable by QMIX. This projection returns a representable $Q$-value that minimises the unweighted squared error across all joint actions. We show in particular that this projection can fail to recover the optimal policy even with access to $Q^*$, which primarily stems from the equal weighting placed on each joint action. We rectify this by introducing a weighting into the projection, in order to place more importance on the better joint actions. We propose two weighting schemes and prove that they recover the correct maximal action for any joint action $Q$-values, and therefore for $Q^*$ as well. Based on our analysis and results in the tabular setting, we introduce two scalable versions of our algorithm, Centrally-Weighted (CW) QMIX and Optimistically-Weighted (OW) QMIX and demonstrate improved performance on both predator-prey and challenging multi-agent StarCraft benchmark tasks.
BanditPAM: Almost Linear Time k-Medoids Clustering via Multi-Armed Bandits
Venue: Conference NeurIPS 2020
Year: 2020

Clustering is a ubiquitous task in data science. Compared to the commonly used $k$-means clustering, $k$-medoids clustering requires the cluster centers to be actual data points and support arbitrary distance metrics, which permits greater interpretability and the clustering of structured objects. Current state-of-the-art $k$-medoids clustering algorithms, such as Partitioning Around Medoids (PAM), are iterative and are quadratic in the dataset size $n$ for each iteration, being prohibitively expensive for large datasets. We propose BanditPAM, a randomized algorithm inspired by techniques from multi-armed bandits, that reduces the complexity of each PAM iteration from $O(n^2)$ to $O(n \log n)$ and returns the same results with high probability, under assumptions on the data that often hold in practice. As such, BanditPAM matches state-of-the-art clustering loss while reaching solutions much faster. We empirically validate our results on several large real-world datasets, including a coding exercise submissions dataset, the 10x Genomics 68k PBMC single-cell RNA sequencing dataset, and the MNIST handwritten digits dataset. In these experiments, we observe that BanditPAM returns the same results as state-of-the-art PAM-like algorithms up to 4x faster while performing up to 200x fewer distance computations. The improvements demonstrated by BanditPAM enable $k$-medoids clustering on a wide range of applications, including identifying cell types in large-scale single-cell data and providing scalable feedback for students learning computer science online. We also release highly optimized Python and C++ implementations of our algorithm.
An Unbiased Risk Estimator for Learning with Augmented Classes
Venue: Conference NeurIPS 2020
Year: 2020

This paper studies the problem of learning with augmented classes (LAC), where augmented classes unobserved in the training data might emerge in the testing phase. Previous studies generally attempt to discover augmented classes by exploiting geometric properties, achieving inspiring empirical performance yet lacking theoretical understandings particularly on the generalization ability. In this paper we show that, by using unlabeled training data to approximate the potential distribution of augmented classes, an unbiased risk estimator of the testing distribution can be established for the LAC problem under mild assumptions, which paves a way to develop a sound approach with theoretical guarantees. Moreover, the proposed approach can adapt to complex changing environments where augmented classes may appear and the prior of known classes may change simultaneously. Extensive experiments confirm the effectiveness of our proposed approach.
Stochastic Optimization with Laggard Data Pipelines
Venue: Conference NeurIPS 2020
Year: 2020

State-of-the-art optimization is steadily shifting towards massively parallel pipelines with extremely large batch sizes. As a consequence, CPU-bound preprocessing and disk/memory/network operations have emerged as new performance bottlenecks, as opposed to hardware-accelerated gradient computations. In this regime, a recently proposed approach is data echoing (Choi et al., 2019), which takes repeated gradient steps on the same batch while waiting for fresh data to arrive from upstream. We provide the first convergence analyses of "data-echoed" extensions of common optimization methods, showing that they exhibit provable improvements over their synchronous counterparts. Specifically, we show that in convex optimization with stochastic minibatches, data echoing affords speedups on the curvature-dominated part of the convergence rate, while maintaining the optimal statistical rate.
Truncated Linear Regression in High Dimensions
Venue: Conference NeurIPS 2020
Year: 2020

As in standard linear regression, in truncated linear regression, we are given access to observations $(A_i, y_i)_i$ whose dependent variable equals $y_i= A_i^{\rm T} \cdot x^* + η_i$, where $x^*$ is some fixed unknown vector of interest and $η_i$ is independent noise; except we are only given an observation if its dependent variable $y_i$ lies in some "truncation set" $S \subset \mathbb{R}$. The goal is to recover $x^*$ under some favorable conditions on the $A_i$'s and the noise distribution. We prove that there exists a computationally and statistically efficient method for recovering $k$-sparse $n$-dimensional vectors $x^*$ from $m$ truncated samples, which attains an optimal $\ell_2$ reconstruction error of $O(\sqrt{(k \log n)/m})$. As a corollary, our guarantees imply a computationally efficient and information-theoretically optimal algorithm for compressed sensing with truncation, which may arise from measurement saturation effects. Our result follows from a statistical and computational analysis of the Stochastic Gradient Descent (SGD) algorithm for solving a natural adaptation of the LASSO optimization problem that accommodates truncation. This generalizes the works of both: (1) [Daskalakis et al. 2018], where no regularization is needed due to the low-dimensionality of the data, and (2) [Wainright 2009], where the objective function is simple due to the absence of truncation. In order to deal with both truncation and high-dimensionality at the same time, we develop new techniques that not only generalize the existing ones but we believe are of independent interest.
Incorporating Pragmatic Reasoning Communication into Emergent Language
Venue: Conference NeurIPS 2020
Year: 2020

Emergentism and pragmatics are two research fields that study the dynamics of linguistic communication along substantially different timescales and intelligence levels. From the perspective of multi-agent reinforcement learning, they correspond to stochastic games with reinforcement training and stage games with opponent awareness. Given that their combination has been explored in linguistics, we propose computational models that combine short-term mutual reasoning-based pragmatics with long-term language emergentism. We explore this for agent communication referential games as well as in Starcraft II, assessing the relative merits of different kinds of mutual reasoning pragmatics models both empirically and theoretically. Our results shed light on their importance for making inroads towards getting more natural, accurate, robust, fine-grained, and succinct utterances.