OpenRaiser/Intern-Atlas huggingface dataset:
A Method to use Nonlinear Dynamics in a Whisker Sensor for Terrain Identification by Mobile Robots
Venue: Conference IROS 2021
Year: 2021

This paper shows analytical and experimental evidence of using the vibration dynamics of a compliant whisker for accurate terrain classification during steady state motion of a mobile robot. A Hall effect sensor was used to measure whisker vibrations due to perturbations from the ground. Analytical results predict that the whisker vibrations will have a dominant frequency at the vertical perturbation frequency of the mobile robot sandwiched by two other less dominant but distinct frequency components. These frequency components may come from bifurcation of vibration frequency due to nonlinear interaction dynamics at steady state. Experimental results also exhibit distinct dominant frequency components unique to the speed of the robot and the terrain roughness. This nonlinear dynamic feature is used in a deep multi-layer perceptron neural network to classify terrains. We achieved 85.6\% prediction success rate for seven flat terrain surfaces with different textures.
DMotion: Robotic Visuomotor Control with Unsupervised Forward Model Learned from Videos
Venue: Conference IROS 2021
Year: 2021

Learning an accurate model of the environment is essential for model-based control tasks. Existing methods in robotic visuomotor control usually learn from data with heavily labelled actions, object entities or locations, which can be demanding in many cases. To cope with this limitation, we propose a method, dubbed DMotion, that trains a forward model from video data only, via disentangling the motion of controllable agent to model the transition dynamics. An object extractor and an interaction learner are trained in an end-to-end manner without supervision. The agent's motions are explicitly represented using spatial transformation matrices containing physical meanings. In the experiments, DMotion achieves superior performance on learning an accurate forward model in a Grid World environment, as well as a more realistic robot control environment in simulation. With the accurate learned forward models, we further demonstrate their usage in model predictive control as an effective approach for robotic manipulations.
Stereo Matching by Self-supervision of Multiscopic Vision
Venue: Conference IROS 2021
Year: 2021

Self-supervised learning for depth estimation possesses several advantages over supervised learning. The benefits of no need for ground-truth depth, online fine-tuning, and better generalization with unlimited data attract researchers to seek self-supervised solutions. In this work, we propose a new self-supervised framework for stereo matching utilizing multiple images captured at aligned camera positions. A cross photometric loss, an uncertainty-aware mutual-supervision loss, and a new smoothness loss are introduced to optimize the network in learning disparity maps end-to-end without ground-truth depth information. To train this framework, we build a new multiscopic dataset consisting of synthetic images rendered by 3D engines and real images captured by real cameras. After being trained with only the synthetic images, our network can perform well in unseen outdoor scenes. Our experiment shows that our model obtains better disparity maps than previous unsupervised methods on the KITTI dataset and is comparable to supervised methods when generalized to unseen data. Our source code and dataset are available at https://sites.google.com/view/multiscopic.
Viewpoint Planning for Fruit Size and Position Estimation
Venue: Conference IROS 2021
Year: 2021

Modern agricultural applications require knowledge about the position and size of fruits on plants. However, occlusions from leaves typically make obtaining this information difficult. We present a novel viewpoint planning approach that builds up an octree of plants with labeled regions of interest (ROIs), i.e., fruits. Our method uses this octree to sample viewpoint candidates that increase the information around the fruit regions and evaluates them using a heuristic utility function that takes into account the expected information gain. Our system automatically switches between ROI targeted sampling and exploration sampling, which considers general frontier voxels, depending on the estimated utility. When the plants have been sufficiently covered with the RGB-D sensor, our system clusters the ROI voxels and estimates the position and size of the detected fruits. We evaluated our approach in simulated scenarios and compared the resulting fruit estimations with the ground truth. The results demonstrate that our combined approach outperforms a sampling method that does not explicitly consider the ROIs to generate viewpoints in terms of the number of discovered ROI cells. Furthermore, we show the real-world applicability by testing our framework on a robotic arm equipped with an RGB-D camera installed on an automated pipe-rail trolley in a capsicum glasshouse.
Safe Continuous Control with Constrained Model-Based Policy Optimization
Venue: Conference IROS 2021
Year: 2021

The applicability of reinforcement learning (RL) algorithms in real-world domains often requires adherence to safety constraints, a need difficult to address given the asymptotic nature of the classic RL optimization objective. In contrast to the traditional RL objective, safe exploration considers the maximization of expected returns under safety constraints expressed in expected cost returns. We introduce a model-based safe exploration algorithm for constrained high-dimensional control to address the often prohibitively high sample complexity of model-free safe exploration algorithms. Further, we provide theoretical and empirical analyses regarding the implications of model-usage on constrained policy optimization problems and introduce a practical algorithm that accelerates policy search with model-generated data. The need for accurate estimates of a policy's constraint satisfaction is in conflict with accumulating model-errors. We address this issue by quantifying model-uncertainty as the expected Kullback-Leibler divergence between predictions of an ensemble of probabilistic dynamics models and constrain this error-measure, resulting in an adaptive resampling scheme and dynamically limited rollout horizons. We evaluate this approach on several simulated constrained robot locomotion tasks with high-dimensional action- and state-spaces. Our empirical studies find that our algorithm reaches model-free performances with a 10-20 fold reduction of training samples while maintaining approximate constraint satisfaction levels of model-free methods.
Co-design of Embodied Intelligence: A Structured Approach
Venue: Conference IROS 2021
Year: 2021

We consider the problem of co-designing embodied intelligence as a whole in a structured way, from hardware components such as propulsion systems and sensors to software modules such as control and perception pipelines. We propose a principled approach to formulate and solve complex embodied intelligence co-design problems, leveraging a monotone co-design theory. The methods we propose are intuitive and integrate heterogeneous engineering disciplines, allowing analytical and simulation-based modeling techniques and enabling interdisciplinarity. We illustrate through a case study how, given a set of desired behaviors, our framework is able to compute Pareto efficient solutions for the entire hardware and software stack of a self-driving vehicle.
Learning compliant grasping and manipulation by teleoperation with adaptive force control
Venue: Conference IROS 2021
Year: 2021

In this work, we focus on improving the robot's dexterous capability by exploiting visual sensing and adaptive force control. TeachNet, a vision-based teleoperation learning framework, is exploited to map human hand postures to a multi-fingered robot hand. We augment TeachNet, which is originally based on an imprecise kinematic mapping and position-only servoing, with a biomimetic learning-based compliance control algorithm for dexterous manipulation tasks. This compliance controller takes the mapped robotic joint angles from TeachNet as the desired goal, computes the desired joint torques. It is derived from a computational model of the biomimetic control strategy in human motor learning, which allows adapting the control variables (impedance and feedforward force) online during the execution of the reference joint angle trajectories. The simultaneous adaptation of the impedance and feedforward profiles enables the robot to interact with the environment in a compliant manner. Our approach has been verified in multiple tasks in physics simulation, i.e., grasping, opening-a-door, turning-a-cap, and touching-a-mouse, and has shown more reliable performances than the existing position control and the fixed-gain-based force control approaches.
Visual Identification of Articulated Object Parts
Venue: Conference IROS 2021
Year: 2021

As autonomous robots interact and navigate around real-world environments such as homes, it is useful to reliably identify and manipulate articulated objects, such as doors and cabinets. Many prior works in object articulation identification require manipulation of the object, either by the robot or a human. While recent works have addressed predicting articulation types from visual observations alone, they often assume prior knowledge of category-level kinematic motion models or sequence of observations where the articulated parts are moving according to their kinematic constraints. In this work, we propose FormNet, a neural network that identifies the articulation mechanisms between pairs of object parts from a single frame of an RGB-D image and segmentation masks. The network is trained on 100k synthetic images of 149 articulated objects from 6 categories. Synthetic images are rendered via a photorealistic simulator with domain randomization. Our proposed model predicts motion residual flows of object parts, and these flows are used to determine the articulation type and parameters. The network achieves an articulation type classification accuracy of 82.5% on novel object instances in trained categories. Experiments also show how this method enables generalization to novel categories and be applied to real-world images without fine-tuning.
LaneRCNN: Distributed Representations for Graph-Centric Motion Forecasting
Venue: Conference IROS 2021
Year: 2021

Forecasting the future behaviors of dynamic actors is an important task in many robotics applications such as self-driving. It is extremely challenging as actors have latent intentions and their trajectories are governed by complex interactions between the other actors, themselves, and the maps. In this paper, we propose LaneRCNN, a graph-centric motion forecasting model. Importantly, relying on a specially designed graph encoder, we learn a local lane graph representation per actor (LaneRoI) to encode its past motions and the local map topology. We further develop an interaction module which permits efficient message passing among local graph representations within a shared global lane graph. Moreover, we parameterize the output trajectories based on lane graphs, a more amenable prediction parameterization. Our LaneRCNN captures the actor-to-actor and the actor-to-map relations in a distributed and map-aware manner. We demonstrate the effectiveness of our approach on the large-scale Argoverse Motion Forecasting Benchmark. We achieve the 1st place on the leaderboard and significantly outperform previous best results.
Contrastively Learning Visual Attention as Affordance Cues from Demonstrations for Robotic Grasping
Venue: Conference IROS 2021
Year: 2021

Conventional works that learn grasping affordance from demonstrations need to explicitly predict grasping configurations, such as gripper approaching angles or grasping preshapes. Classic motion planners could then sample trajectories by using such predicted configurations. In this work, our goal is instead to fill the gap between affordance discovery and affordance-based policy learning by integrating the two objectives in an end-to-end imitation learning framework based on deep neural networks. From a psychological perspective, there is a close association between attention and affordance. Therefore, with an end-to-end neural network, we propose to learn affordance cues as visual attention that serves as a useful indicating signal of how a demonstrator accomplishes tasks, instead of explicitly modeling affordances. To achieve this, we propose a contrastive learning framework that consists of a Siamese encoder and a trajectory decoder. We further introduce a coupled triplet loss to encourage the discovered affordance cues to be more affordance-relevant. Our experimental results demonstrate that our model with the coupled triplet loss achieves the highest grasping success rate in a simulated robot environment. Our project website can be accessed at https://sites.google.com/asu.edu/affordance-aware-imitation/project.
PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time
Venue: Conference IROS 2021
Year: 2021

Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric features. However, humans moving in the scene are often one of the most important, interactive targets - they are very hard to track and reconstruct robustly due to non-rigid shapes. In this work, we present a fast, learning-based human object detector to isolate the dynamic human objects and realise a real-time dense background reconstruction framework. We go further by estimating and reconstructing the human pose and shape. The final output environment maps not only provide the dense static backgrounds but also contain the dynamic human meshes and their trajectories. Our Dynamic SLAM system runs at around 26 frames per second (fps) on GPUs, while additionally turning on accurate human pose estimation can be executed at up to 10 fps.
Stereo Plane SLAM Based on Intersecting Lines
Venue: Conference IROS 2021
Year: 2021

Plane feature is a kind of stable landmark to reduce drift error in SLAM system. It is easy and fast to extract planes from dense point cloud, which is commonly acquired from RGB-D camera or lidar. But for stereo camera, it is hard to compute dense point cloud accurately and efficiently. In this paper, we propose a novel method to compute plane parameters using intersecting lines which are extracted from the stereo image. The plane features commonly exist on the surface of man-made objects and structure, which have regular shape and straight edge lines. In 3D space, two intersecting lines can determine such a plane. Thus we extract line segments from both stereo left and right image. By stereo matching, we compute the endpoints and line directions in 3D space, and then the planes from two intersecting lines. We discard those inaccurate plane features in the frame tracking. Adding such plane features in stereo SLAM system reduces the drift error and refines the performance. We test our proposed system on public datasets and demonstrate its robust and accurate estimation results, compared with state-of-the-art SLAM systems. To benefit the research of plane-based SLAM, we release our codes at https://github.com/fishmarch/Stereo-Plane-SLAM.
ISSAFE: Improving Semantic Segmentation in Accidents by Fusing Event-based Data
Venue: Conference IROS 2021
Year: 2021

Ensuring the safety of all traffic participants is a prerequisite for bringing intelligent vehicles closer to practical applications. The assistance system should not only achieve high accuracy under normal conditions, but obtain robust perception against extreme situations. However, traffic accidents that involve object collisions, deformations, overturns, etc., yet unseen in most training sets, will largely harm the performance of existing semantic segmentation models. To tackle this issue, we present a rarely addressed task regarding semantic segmentation in accidental scenarios, along with an accident dataset DADA-seg. It contains 313 various accident sequences with 40 frames each, of which the time windows are located before and during a traffic accident. Every 11th frame is manually annotated for benchmarking the segmentation performance. Furthermore, we propose a novel event-based multi-modal segmentation architecture ISSAFE. Our experiments indicate that event-based data can provide complementary information to stabilize semantic segmentation under adverse conditions by preserving fine-grain motion of fast-moving foreground (crash objects) in accidents. Our approach achieves +8.2% mIoU performance gain on the proposed evaluation set, exceeding more than 10 state-of-the-art segmentation methods. The proposed ISSAFE architecture is demonstrated to be consistently effective for models learned on multiple source databases including Cityscapes, KITTI-360, BDD and ApolloScape.
Bootstrapped Self-Supervised Training with Monocular Video for Semantic Segmentation and Depth Estimation
Venue: Conference IROS 2021
Year: 2021

For a robot deployed in the world, it is desirable to have the ability of autonomous learning to improve its initial pre-set knowledge. We formalize this as a bootstrapped self-supervised learning problem where a system is initially bootstrapped with supervised training on a labeled dataset and we look for a self-supervised training method that can subsequently improve the system over the supervised training baseline using only unlabeled data. In this work, we leverage temporal consistency between frames in monocular video to perform this bootstrapped self-supervised training. We show that a well-trained state-of-the-art semantic segmentation network can be further improved through our method. In addition, we show that the bootstrapped self-supervised training framework can help a network learn depth estimation better than pure supervised training or self-supervised training.
Dynamic Modeling of Hand-Object Interactions via Tactile Sensing
Venue: Conference IROS 2021
Year: 2021

Tactile sensing is critical for humans to perform everyday tasks. While significant progress has been made in analyzing object grasping from vision, it remains unclear how we can utilize tactile sensing to reason about and model the dynamics of hand-object interactions. In this work, we employ a high-resolution tactile glove to perform four different interactive activities on a diversified set of objects. We build our model on a cross-modal learning framework and generate the labels using a visual processing pipeline to supervise the tactile model, which can then be used on its own during the test time. The tactile model aims to predict the 3d locations of both the hand and the object purely from the touch data by combining a predictive model and a contrastive learning module. This framework can reason about the interaction patterns from the tactile data, hallucinate the changes in the environment, estimate the uncertainty of the prediction, and generalize to unseen objects. We also provide detailed ablation studies regarding different system designs as well as visualizations of the predicted trajectories. This work takes a step on dynamics modeling in hand-object interactions from dense tactile sensing, which opens the door for future applications in activity learning, human-computer interactions, and imitation learning for robotics.
Exploring Consequential Robot Sound: Should We Make Robots Quiet and Kawaii-et?
Venue: Conference IROS 2021
Year: 2021

All robots create consequential sound -- sound produced as a result of the robot's mechanisms -- yet little work has explored how sound impacts human-robot interaction. Recent work shows that the sound of different robot mechanisms affects perceived competence, trust, human-likeness, and discomfort. However, the physical sound characteristics responsible for these perceptions have not been clearly identified. In this paper, we aim to explore key characteristics of robot sound that might influence perceptions. A pilot study from our past work showed that quieter and higher-pitched robots may be perceived as more competent and less discomforting. To better understand how variance in these attributes affects perception, we performed audio manipulations on two sets of industrial robot arm videos within a series of four new studies presented in this paper. Results confirmed that quieter robots were perceived as less discomforting. In addition, higher-pitched robots were perceived as more energetic, happy, warm, and competent. Despite the robot's industrial purpose and appearance, participants seemed to prefer more "cute" (or "kawaii") sound profiles, which could have implications for the design of more acceptable and fulfilling sound profiles for human-robot interactions with practical collaborative robots.
Non-local Graph Convolutional Network for joint Activity Recognition and Motion Prediction
Venue: Conference IROS 2021
Year: 2021

3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both graph convolutional neural networks and recurrent neural networks for joint human motion prediction and activity recognition. Our approach is based on using an LSTM encoder-decoder and a non-local feature extraction attention mechanism to model the spatial correlation of human skeleton data and temporal correlation among motion frames. The proposed network can easily include two output branches, one for Activity Recognition and one for Future Motion Prediction, which can be jointly trained for enhanced performance. Experimental results on Human 3.6M, CMU Mocap and NTU RGB-D datasets show that our proposed approach provides the best prediction capability among baseline LSTM-based methods, while achieving comparable performance to other state-of-the-art methods.
Learning to Navigate in a VUCA Environment: Hierarchical Multi-expert Approach
Venue: Conference IROS 2021
Year: 2021

Despite decades of efforts, robot navigation in a real scenario with volatility, uncertainty, complexity, and ambiguity (VUCA for short), remains a challenging topic. Inspired by the central nervous system (CNS), we propose a hierarchical multi-expert learning framework for autonomous navigation in a VUCA environment. With a heuristic exploration mechanism considering target location, path cost, and safety level, the upper layer performs simultaneous map exploration and route-planning to avoid trapping in a blind alley, similar to the cerebrum in the CNS. Using a local adaptive model fusing multiple discrepant strategies, the lower layer pursuits a balance between collision-avoidance and go-straight strategies, acting as the cerebellum in the CNS. We conduct simulation and real-world experiments on multiple platforms, including legged and wheeled robots. Experimental results demonstrate our algorithm outperforms the existing methods in terms of task achievement, time efficiency, and security.