OpenRaiser/Intern-Atlas huggingface dataset:
What Changed? Detecting and Evaluating Instruction-Guided Image Edits with Multimodal Large Language Models
Venue: Conference ICCV 2025
Year: 2025

Instruction-based image editing models offer increased personalization opportunities in generative tasks. However, properly evaluating their results is challenging, and most of the existing metrics lag in terms of alignment with human judgment and explainability. To tackle these issues, we introduce DICE (DIfference Coherence Estimator), a model designed to detect localized differences between the original and the edited image and to assess their relevance to the given modification request. DICE consists of two key components: a difference detector and a coherence estimator, both built on an autoregressive Multimodal Large Language Model (MLLM) and trained using a strategy that leverages self-supervision, distillation from inpainting networks, and full supervision. Through extensive experiments, we evaluate each stage of our pipeline, comparing different MLLMs within the proposed framework. We demonstrate that DICE effectively identifies coherent edits, effectively evaluating images generated by different editing models with a strong correlation with human judgment. We publicly release our source code, models, and data.
Saliency-Aware Quantized Imitation Learning for Efficient Robotic Control
Venue: Conference ICCV 2025
Year: 2025

Deep neural network (DNN)-based policy models, such as vision-language-action (VLA) models, excel at automating complex decision-making from multi-modal inputs. However, scaling these models greatly increases computational overhead, complicating deployment in resource-constrained settings like robot manipulation and autonomous driving. To address this, we propose Saliency-Aware Quantized Imitation Learning (SQIL), which combines quantization-aware training with a selective loss-weighting strategy for mission-critical states. By identifying these states via saliency scores and emphasizing them in the training loss, SQIL preserves decision fidelity under low-bit precision. We validate SQIL's generalization capability across extensive simulation benchmarks with environment variations, real-world tasks, and cross-domain tasks (self-driving, physics simulation), consistently recovering full-precision performance. Notably, a 4-bit weight-quantized VLA model for robotic manipulation achieves up to 2.5x speedup and 2.5x energy savings on an edge GPU with minimal accuracy loss. These results underline SQIL's potential for efficiently deploying large IL-based policy models on resource-limited devices.
Where am I? Cross-View Geo-localization with Natural Language Descriptions
Venue: Conference ICCV 2025
Year: 2025

Cross-view geo-localization identifies the locations of street-view images by matching them with geo-tagged satellite images or OSM. However, most existing studies focus on image-to-image retrieval, with fewer addressing text-guided retrieval, a task vital for applications like pedestrian navigation and emergency response. In this work, we introduce a novel task for cross-view geo-localization with natural language descriptions, which aims to retrieve corresponding satellite images or OSM database based on scene text descriptions. To support this task, we construct the CVG-Text dataset by collecting cross-view data from multiple cities and employing a scene text generation approach that leverages the annotation capabilities of Large Multimodal Models to produce high-quality scene text descriptions with localization details. Additionally, we propose a novel text-based retrieval localization method, CrossText2Loc, which improves recall by 10% and demonstrates excellent long-text retrieval capabilities. In terms of explainability, it not only provides similarity scores but also offers retrieval reasons. More information can be found at https://yejy53.github.io/CVG-Text/ .
GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-based VLM Agent Training
Venue: Conference ICCV 2025
Year: 2025

Reinforcement learning with verifiable outcome rewards (RLVR) has effectively scaled up chain-of-thought (CoT) reasoning in large language models (LLMs). Yet, its efficacy in training vision-language model (VLM) agents for goal-directed action reasoning in visual environments is less established. This work investigates this problem through extensive experiments on complex card games, such as 24 points, and embodied tasks from ALFWorld. We find that when rewards are based solely on action outcomes, RL fails to incentivize CoT reasoning in VLMs, instead leading to a phenomenon we termed thought collapse, characterized by a rapid loss of diversity in the agent's thoughts, state-irrelevant and incomplete reasoning, and subsequent invalid actions, resulting in negative rewards. To counteract thought collapse, we highlight the necessity of process guidance and propose an automated corrector that evaluates and refines the agent's reasoning at each RL step. This simple and scalable GTR (Guided Thought Reinforcement) framework trains reasoning and action simultaneously without the need for dense, per-step human labeling. Our experiments demonstrate that GTR significantly enhances the performance and generalization of the LLaVA-7b model across various visual environments, achieving 3-5 times higher task success rates compared to SoTA models with notably smaller model sizes.
Multi-view Gaze Target Estimation
Venue: Conference ICCV 2025
Year: 2025

This paper presents a method that utilizes multiple camera views for the gaze target estimation (GTE) task. The approach integrates information from different camera views to improve accuracy and expand applicability, addressing limitations in existing single-view methods that face challenges such as face occlusion, target ambiguity, and out-of-view targets. Our method processes a pair of camera views as input, incorporating a Head Information Aggregation (HIA) module for leveraging head information from both views for more accurate gaze estimation, an Uncertainty-based Gaze Selection (UGS) for identifying the most reliable gaze output, and an Epipolar-based Scene Attention (ESA) module for cross-view background information sharing. This approach significantly outperforms single-view baselines, especially when the second camera provides a clear view of the person's face. Additionally, our method can estimate the gaze target in the first view using the image of the person in the second view only, a capability not possessed by single-view GTE methods. Furthermore, the paper introduces a multi-view dataset for developing and evaluating multi-view GTE methods. Data and code are available at https://www3.cs.stonybrook.edu/~cvl/multiview_gte.html
Semantic Discrepancy-aware Detector for Image Forgery Identification
Venue: Conference ICCV 2025
Year: 2025

With the rapid advancement of image generation techniques, robust forgery detection has become increasingly imperative to ensure the trustworthiness of digital media. Recent research indicates that the learned semantic concepts of pre-trained models are critical for identifying fake images. However, the misalignment between the forgery and semantic concept spaces hinders the model's forgery detection performance. To address this problem, we propose a novel Semantic Discrepancy-aware Detector (SDD) that leverages reconstruction learning to align the two spaces at a fine-grained visual level. By exploiting the conceptual knowledge embedded in the pre-trained vision language model, we specifically design a semantic token sampling module to mitigate the space shifts caused by features irrelevant to both forgery traces and semantic concepts. A concept-level forgery discrepancy learning module, built upon a visual reconstruction paradigm, is proposed to strengthen the interaction between visual semantic concepts and forgery traces, effectively capturing discrepancies under the concepts' guidance. Finally, the low-level forgery feature enhancemer integrates the learned concept level forgery discrepancies to minimize redundant forgery information. Experiments conducted on two standard image forgery datasets demonstrate the efficacy of the proposed SDD, which achieves superior results compared to existing methods. The code is available at https://github.com/wzy1111111/SSD.
VisHall3D: Monocular Semantic Scene Completion from Reconstructing the Visible Regions to Hallucinating the Invisible Regions
Venue: Conference ICCV 2025
Year: 2025

This paper introduces VisHall3D, a novel two-stage framework for monocular semantic scene completion that aims to address the issues of feature entanglement and geometric inconsistency prevalent in existing methods. VisHall3D decomposes the scene completion task into two stages: reconstructing the visible regions (vision) and inferring the invisible regions (hallucination). In the first stage, VisFrontierNet, a visibility-aware projection module, is introduced to accurately trace the visual frontier while preserving fine-grained details. In the second stage, OcclusionMAE, a hallucination network, is employed to generate plausible geometries for the invisible regions using a noise injection mechanism. By decoupling scene completion into these two distinct stages, VisHall3D effectively mitigates feature entanglement and geometric inconsistency, leading to significantly improved reconstruction quality. The effectiveness of VisHall3D is validated through extensive experiments on two challenging benchmarks: SemanticKITTI and SSCBench-KITTI-360. VisHall3D achieves state-of-the-art performance, outperforming previous methods by a significant margin and paves the way for more accurate and reliable scene understanding in autonomous driving and other applications.
Controllable 3D Outdoor Scene Generation via Scene Graphs
Venue: Conference ICCV 2025
Year: 2025

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.
DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior
Venue: Conference ICCV 2025
Year: 2025

We present DPoser-X, a diffusion-based prior model for 3D whole-body human poses. Building a versatile and robust full-body human pose prior remains challenging due to the inherent complexity of articulated human poses and the scarcity of high-quality whole-body pose datasets. To address these limitations, we introduce a Diffusion model as body Pose prior (DPoser) and extend it to DPoser-X for expressive whole-body human pose modeling. Our approach unifies various pose-centric tasks as inverse problems, solving them through variational diffusion sampling. To enhance performance on downstream applications, we introduce a novel truncated timestep scheduling method specifically designed for pose data characteristics. We also propose a masked training mechanism that effectively combines whole-body and part-specific datasets, enabling our model to capture interdependencies between body parts while avoiding overfitting to specific actions. Extensive experiments demonstrate DPoser-X's robustness and versatility across multiple benchmarks for body, hand, face, and full-body pose modeling. Our model consistently outperforms state-of-the-art alternatives, establishing a new benchmark for whole-body human pose prior modeling.
FlowTok: Flowing Seamlessly Across Text and Image Tokens
Venue: Conference ICCV 2025
Year: 2025

Bridging different modalities lies at the heart of cross-modality generation. While conventional approaches treat the text modality as a conditioning signal that gradually guides the denoising process from Gaussian noise to the target image modality, we explore a much simpler paradigm-directly evolving between text and image modalities through flow matching. This requires projecting both modalities into a shared latent space, which poses a significant challenge due to their inherently different representations: text is highly semantic and encoded as 1D tokens, whereas images are spatially redundant and represented as 2D latent embeddings. To address this, we introduce FlowTok, a minimal framework that seamlessly flows across text and images by encoding images into a compact 1D token representation. Compared to prior methods, this design reduces the latent space size by 3.3x at an image resolution of 256, eliminating the need for complex conditioning mechanisms or noise scheduling. Moreover, FlowTok naturally extends to image-to-text generation under the same formulation. With its streamlined architecture centered around compact 1D tokens, FlowTok is highly memory-efficient, requires significantly fewer training resources, and achieves much faster sampling speeds-all while delivering performance comparable to state-of-the-art models. Code is available at https://github.com/TACJu/FlowTok.
UniOcc: A Unified Benchmark for Occupancy Forecasting and Prediction in Autonomous Driving
Venue: Conference ICCV 2025
Year: 2025

We introduce UniOcc, a comprehensive, unified benchmark and toolkit for occupancy forecasting (i.e., predicting future occupancies based on historical information) and occupancy prediction (i.e., predicting current-frame occupancy from camera images. UniOcc unifies the data from multiple real-world datasets (i.e., nuScenes, Waymo) and high-fidelity driving simulators (i.e., CARLA, OpenCOOD), providing 2D/3D occupancy labels and annotating innovative per-voxel flows. Unlike existing studies that rely on suboptimal pseudo labels for evaluation, UniOcc incorporates novel evaluation metrics that do not depend on ground-truth labels, enabling robust assessment on additional aspects of occupancy quality. Through extensive experiments on state-of-the-art models, we demonstrate that large-scale, diverse training data and explicit flow information significantly enhance occupancy prediction and forecasting performance. Our data and code are available at https://uniocc.github.io/.
AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion
Venue: Conference ICCV 2025
Year: 2025

Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel framework that generates high-fidelity animatable 3D avatars from a single in-the-wild image. AdaHuman incorporates two key innovations: (1) A pose-conditioned 3D joint diffusion model that synthesizes consistent multi-view images in arbitrary poses alongside corresponding 3D Gaussian Splats (3DGS) reconstruction at each diffusion step; (2) A compositional 3DGS refinement module that enhances the details of local body parts through image-to-image refinement and seamlessly integrates them using a novel crop-aware camera ray map, producing a cohesive detailed 3D avatar. These components allow AdaHuman to generate highly realistic standardized A-pose avatars with minimal self-occlusion, enabling rigging and animation with any input motion. Extensive evaluation on public benchmarks and in-the-wild images demonstrates that AdaHuman significantly outperforms state-of-the-art methods in both avatar reconstruction and reposing. Code and models will be publicly available for research purposes.
ReCamMaster: Camera-Controlled Generative Rendering from A Single Video
Venue: Conference ICCV 2025
Year: 2025

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism--its capability is often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments show that our method substantially outperforms existing state-of-the-art approaches. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Our code and dataset are publicly available at: https://github.com/KwaiVGI/ReCamMaster.
MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild
Venue: Conference ICCV 2025
Year: 2025

Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MaskHand, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MaskHand consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequence, image context, and 2D pose cues. This learned distribution facilitates confidence-guided sampling during inference, producing mesh reconstructions with low uncertainty and high precision. Extensive evaluations on benchmark and real-world datasets demonstrate that MaskHand achieves state-of-the-art accuracy, robustness, and realism in 3D hand mesh reconstruction. Project website: https://m-usamasaleem.github.io/publication/MaskHand/MaskHand.html.
Image-Guided Shape-from-Template Using Mesh Inextensibility Constraints
Venue: Conference ICCV 2025
Year: 2025

Shape-from-Template (SfT) refers to the class of methods that reconstruct the 3D shape of a deforming object from images/videos using a 3D template. Traditional SfT methods require point correspondences between images and the texture of the 3D template in order to reconstruct 3D shapes from images/videos in real time. Their performance severely degrades when encountered with severe occlusions in the images because of the unavailability of correspondences. In contrast, modern SfT methods use a correspondence-free approach by incorporating deep neural networks to reconstruct 3D objects, thus requiring huge amounts of data for supervision. Recent advances use a fully unsupervised or self-supervised approach by combining differentiable physics and graphics to deform 3D template to match input images. In this paper, we propose an unsupervised SfT which uses only image observations: color features, gradients and silhouettes along with a mesh inextensibility constraint to reconstruct at a $400\times$ faster pace than (best-performing) unsupervised SfT. Moreover, when it comes to generating finer details and severe occlusions, our method outperforms the existing methodologies by a large margin. Code is available at https://github.com/dvttran/nsft.
NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction
Venue: Conference ICCV 2025
Year: 2025

Dynamic garment reconstruction from monocular video is an important yet challenging task due to the complex dynamics and unconstrained nature of the garments. Recent advancements in neural rendering have enabled high-quality geometric reconstruction with image/video supervision. However, implicit representation methods that use volume rendering often provide smooth geometry and fail to model high-frequency details. While template reconstruction methods model explicit geometry, they use vertex displacement for deformation, which results in artifacts. Addressing these limitations, we propose NGD, a Neural Gradient-based Deformation method to reconstruct dynamically evolving textured garments from monocular videos. Additionally, we propose a novel adaptive remeshing strategy for modelling dynamically evolving surfaces like wrinkles and pleats of the skirt, leading to high-quality reconstruction. Finally, we learn dynamic texture maps to capture per-frame lighting and shadow effects. We provide extensive qualitative and quantitative evaluations to demonstrate significant improvements over existing SOTA methods and provide high-quality garment reconstructions.
U-ViLAR: Uncertainty-Aware Visual Localization for Autonomous Driving via Differentiable Association and Registration
Venue: Conference ICCV 2025
Year: 2025

Accurate localization using visual information is a critical yet challenging task, especially in urban environments where nearby buildings and construction sites significantly degrade GNSS (Global Navigation Satellite System) signal quality. This issue underscores the importance of visual localization techniques in scenarios where GNSS signals are unreliable. This paper proposes U-ViLAR, a novel uncertainty-aware visual localization framework designed to address these challenges while enabling adaptive localization using high-definition (HD) maps or navigation maps. Specifically, our method first extracts features from the input visual data and maps them into Bird's-Eye-View (BEV) space to enhance spatial consistency with the map input. Subsequently, we introduce: a) Perceptual Uncertainty-guided Association, which mitigates errors caused by perception uncertainty, and b) Localization Uncertainty-guided Registration, which reduces errors introduced by localization uncertainty. By effectively balancing the coarse-grained large-scale localization capability of association with the fine-grained precise localization capability of registration, our approach achieves robust and accurate localization. Experimental results demonstrate that our method achieves state-of-the-art performance across multiple localization tasks. Furthermore, our model has undergone rigorous testing on large-scale autonomous driving fleets and has demonstrated stable performance in various challenging urban scenarios.