OpenRaiser/Intern-Atlas huggingface dataset:
From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos
Venue: Conference ICCV 2025
Year: 2025

Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult, particularly in dynamic scenarios with complex object motion, perspective changes, and varying illumination. While 2D diffusion models have shown promise for producing photorealistic edits, they often struggle with maintaining temporal coherence across frames. Conversely, traditional 3D rendering methods excel in spatial and temporal consistency but fall short in achieving photorealistic lighting. In this work, we propose a hybrid object insertion pipeline that combines the strengths of both paradigms. Specifically, we focus on inserting bracelets into dynamic wrist scenes, leveraging the high temporal consistency of 3D Gaussian Splatting (3DGS) for initial rendering and refining the results using a 2D diffusion-based enhancement model to ensure realistic lighting interactions. Our method introduces a shading-driven pipeline that separates intrinsic object properties (albedo, shading, reflectance) and refines both shading and sRGB images for photorealism. To maintain temporal coherence, we optimize the 3DGS model with multi-frame weighted adjustments. This is the first approach to synergize 3D rendering and 2D diffusion for video object insertion, offering a robust solution for realistic and consistent video editing. Project Page: https://cjeen.github.io/BraceletPaper/
Representing 3D Shapes with 64 Latent Vectors for 3D Diffusion Models
Venue: Conference ICCV 2025
Year: 2025

Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation. The code is available at https://github.com/join16/COD-VAE.
FedVLA: Federated Vision-Language-Action Learning with Dual Gating Mixture-of-Experts for Robotic Manipulation
Venue: Conference ICCV 2025
Year: 2025

Vision-language-action (VLA) models have significantly advanced robotic manipulation by enabling robots to interpret language instructions for task execution. However, training these models often relies on large-scale user-specific data, raising concerns about privacy and security, which in turn limits their broader adoption. To address this, we propose FedVLA, the first federated VLA learning framework, enabling distributed model training that preserves data privacy without compromising performance. Our framework integrates task-aware representation learning, adaptive expert selection, and expert-driven federated aggregation, enabling efficient and privacy-preserving training of VLA models. Specifically, we introduce an Instruction Oriented Scene-Parsing mechanism, which decomposes and enhances object-level features based on task instructions, improving contextual understanding. To effectively learn diverse task patterns, we design a Dual Gating Mixture-of-Experts (DGMoE) mechanism, where not only input tokens but also self-aware experts adaptively decide their activation. Finally, we propose an Expert-Driven Aggregation strategy at the federated server, where model aggregation is guided by activated experts, ensuring effective cross-client knowledge transfer.Extensive simulations and real-world robotic experiments demonstrate the effectiveness of our proposals. Notably, DGMoE significantly improves computational efficiency compared to its vanilla counterpart, while FedVLA achieves task success rates comparable to centralized training, effectively preserving data privacy.
BokehDiff: Neural Lens Blur with One-Step Diffusion
Venue: Conference ICCV 2025
Year: 2025

We introduce BokehDiff, a novel lens blur rendering method that achieves physically accurate and visually appealing outcomes, with the help of generative diffusion prior. Previous methods are bounded by the accuracy of depth estimation, generating artifacts in depth discontinuities. Our method employs a physics-inspired self-attention module that aligns with the image formation process, incorporating depth-dependent circle of confusion constraint and self-occlusion effects. We adapt the diffusion model to the one-step inference scheme without introducing additional noise, and achieve results of high quality and fidelity. To address the lack of scalable paired data, we propose to synthesize photorealistic foregrounds with transparency with diffusion models, balancing authenticity and scene diversity.
CutS3D: Cutting Semantics in 3D for 2D Unsupervised Instance Segmentation
Venue: Conference ICCV 2025
Year: 2025

Traditionally, algorithms that learn to segment object instances in 2D images have heavily relied on large amounts of human-annotated data. Only recently, novel approaches have emerged tackling this problem in an unsupervised fashion. Generally, these approaches first generate pseudo-masks and then train a class-agnostic detector. While such methods deliver the current state of the art, they often fail to correctly separate instances overlapping in 2D image space since only semantics are considered. To tackle this issue, we instead propose to cut the semantic masks in 3D to obtain the final 2D instances by utilizing a point cloud representation of the scene. Furthermore, we derive a Spatial Importance function, which we use to resharpen the semantics along the 3D borders of instances. Nevertheless, these pseudo-masks are still subject to mask ambiguity. To address this issue, we further propose to augment the training of a class-agnostic detector with three Spatial Confidence components aiming to isolate a clean learning signal. With these contributions, our approach outperforms competing methods across multiple standard benchmarks for unsupervised instance segmentation and object detection.
Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation
Venue: Conference ICCV 2025
Year: 2025

We present a framework for perspective-aware reasoning in vision-language models (VLMs) through mental imagery simulation. Perspective-taking, the ability to perceive an environment or situation from an alternative viewpoint, is a key benchmark for human-level visual understanding, essential for environmental interaction and collaboration with autonomous agents. Despite advancements in spatial reasoning within VLMs, recent research has shown that modern VLMs significantly lack perspective-aware reasoning capabilities and exhibit a strong bias toward egocentric interpretations. To bridge the gap between VLMs and human perception, we focus on the role of mental imagery, where humans perceive the world through abstracted representations that facilitate perspective shifts. Motivated by this, we propose a framework for perspective-aware reasoning, named Abstract Perspective Change (APC), that effectively leverages vision foundation models, such as object detection, segmentation, and orientation estimation, to construct scene abstractions and enable perspective transformations. Our experiments on synthetic and real-image benchmarks, compared with various VLMs, demonstrate significant improvements in perspective-aware reasoning with our framework, further outperforming fine-tuned spatial reasoning models and novel-view-synthesis-based approaches.
Salvaging the Overlooked: Leveraging Class-Aware Contrastive Learning for Multi-Class Anomaly Detection
Venue: Conference ICCV 2025
Year: 2025

For anomaly detection (AD), early approaches often train separate models for individual classes, yielding high performance but posing challenges in scalability and resource management. Recent efforts have shifted toward training a single model capable of handling multiple classes. However, directly extending early AD methods to multi-class settings often results in degraded performance. In this paper, we investigate this performance degradation observed in reconstruction-based methods, identifying the key issue: inter-class confusion. This confusion emerges when a model trained in multi-class scenarios incorrectly reconstructs samples from one class as those of another, thereby exacerbating reconstruction errors. To this end, we propose a simple yet effective modification, called class-aware contrastive learning (CCL). By explicitly leveraging raw object category information (\eg carpet or wood) as supervised signals, we introduce local CL to refine multiscale dense features, and global CL to obtain more compact feature representations of normal patterns, thereby effectively adapting the models to multi-class settings. Experiments across five datasets validate the effectiveness of our approach, demonstrating significant improvements and superior performance compared to state-of-the-art methods. Notably, ablation studies indicate that pseudo-class labels can achieve comparable performance.
GUAVA: Generalizable Upper Body 3D Gaussian Avatar
Venue: Conference ICCV 2025
Year: 2025

Reconstructing a high-quality, animatable 3D human avatar with expressive facial and hand motions from a single image has gained significant attention due to its broad application potential. 3D human avatar reconstruction typically requires multi-view or monocular videos and training on individual IDs, which is both complex and time-consuming. Furthermore, limited by SMPLX's expressiveness, these methods often focus on body motion but struggle with facial expressions. To address these challenges, we first introduce an expressive human model (EHM) to enhance facial expression capabilities and develop an accurate tracking method. Based on this template model, we propose GUAVA, the first framework for fast animatable upper-body 3D Gaussian avatar reconstruction. We leverage inverse texture mapping and projection sampling techniques to infer Ubody (upper-body) Gaussians from a single image. The rendered images are refined through a neural refiner. Experimental results demonstrate that GUAVA significantly outperforms previous methods in rendering quality and offers significant speed improvements, with reconstruction times in the sub-second range (0.1s), and supports real-time animation and rendering.
PASG: A Closed-Loop Framework for Automated Geometric Primitive Extraction and Semantic Anchoring in Robotic Manipulation
Venue: Conference ICCV 2025
Year: 2025

The fragmentation between high-level task semantics and low-level geometric features remains a persistent challenge in robotic manipulation. While vision-language models (VLMs) have shown promise in generating affordance-aware visual representations, the lack of semantic grounding in canonical spaces and reliance on manual annotations severely limit their ability to capture dynamic semantic-affordance relationships. To address these, we propose Primitive-Aware Semantic Grounding (PASG), a closed-loop framework that introduces: (1) Automatic primitive extraction through geometric feature aggregation, enabling cross-category detection of keypoints and axes; (2) VLM-driven semantic anchoring that dynamically couples geometric primitives with functional affordances and task-relevant description; (3) A spatial-semantic reasoning benchmark and a fine-tuned VLM (Qwen2.5VL-PA). We demonstrate PASG's effectiveness in practical robotic manipulation tasks across diverse scenarios, achieving performance comparable to manual annotations. PASG achieves a finer-grained semantic-affordance understanding of objects, establishing a unified paradigm for bridging geometric primitives with task semantics in robotic manipulation.
FastVAR: Linear Visual Autoregressive Modeling via Cached Token Pruning
Venue: Conference ICCV 2025
Year: 2025

Visual Autoregressive (VAR) modeling has gained popularity for its shift towards next-scale prediction. However, existing VAR paradigms process the entire token map at each scale step, leading to the complexity and runtime scaling dramatically with image resolution. To address this challenge, we propose FastVAR, a post-training acceleration method for efficient resolution scaling with VARs. Our key finding is that the majority of latency arises from the large-scale step where most tokens have already converged. Leveraging this observation, we develop the cached token pruning strategy that only forwards pivotal tokens for scale-specific modeling while using cached tokens from previous scale steps to restore the pruned slots. This significantly reduces the number of forwarded tokens and improves the efficiency at larger resolutions. Experiments show the proposed FastVAR can further speedup FlashAttention-accelerated VAR by 2.7$\times$ with negligible performance drop of <1%. We further extend FastVAR to zero-shot generation of higher resolution images. In particular, FastVAR can generate one 2K image with 15GB memory footprints in 1.5s on a single NVIDIA 3090 GPU. Code is available at https://github.com/csguoh/FastVAR.
Online Generic Event Boundary Detection
Venue: Conference ICCV 2025
Year: 2025

Generic Event Boundary Detection (GEBD) aims to interpret long-form videos through the lens of human perception. However, current GEBD methods require processing complete video frames to make predictions, unlike humans processing data online and in real-time. To bridge this gap, we introduce a new task, Online Generic Event Boundary Detection (On-GEBD), aiming to detect boundaries of generic events immediately in streaming videos. This task faces unique challenges of identifying subtle, taxonomy-free event changes in real-time, without the access to future frames. To tackle these challenges, we propose a novel On-GEBD framework, Estimator, inspired by Event Segmentation Theory (EST) which explains how humans segment ongoing activity into events by leveraging the discrepancies between predicted and actual information. Our framework consists of two key components: the Consistent Event Anticipator (CEA), and the Online Boundary Discriminator (OBD). Specifically, the CEA generates a prediction of the future frame reflecting current event dynamics based solely on prior frames. Then, the OBD measures the prediction error and adaptively adjusts the threshold using statistical tests on past errors to capture diverse, subtle event transitions. Experimental results demonstrate that Estimator outperforms all baselines adapted from recent online video understanding models and achieves performance comparable to prior offline-GEBD methods on the Kinetics-GEBD and TAPOS datasets.
Registration beyond Points: General Affine Subspace Alignment via Geodesic Distance on Grassmann Manifold
Venue: Conference ICCV 2025
Year: 2025

Affine Grassmannian has been favored for expressing proximity between lines and planes due to its theoretical exactness in measuring distances among features. Despite this advantage, the existing method can only measure the proximity without yielding the distance as an explicit function of rigid body transformation. Thus, an optimizable distance function on the manifold has remained underdeveloped, stifling its application in registration problems. This paper is the first to explicitly derive an optimizable cost function between two Grassmannian features with respect to rigid body transformation ($\mathbf{R}$ and $\mathbf{t}$). Specifically, we present a rigorous mathematical proof demonstrating that the bases of high-dimensional linear subspaces can serve as an explicit representation of the cost. Finally, we propose an optimizable cost function based on the transformed bases that can be applied to the registration problem of any affine subspace. Compared to vector parameter-based approaches, our method is able to find a globally optimal solution by directly minimizing the geodesic distance which is agnostic to representation ambiguity. The resulting cost function and its extension to the inlier-set maximizing Branch-and-Bound (BnB) solver have been demonstrated to improve the convergence of existing solutions or outperform them in various computer vision tasks. The code is available on https://github.com/joomeok/GrassmannRegistration.
Disentangling Instance and Scene Contexts for 3D Semantic Scene Completion
Venue: Conference ICCV 2025
Year: 2025

3D Semantic Scene Completion (SSC) has gained increasing attention due to its pivotal role in 3D perception. Recent advancements have primarily focused on refining voxel-level features to construct 3D scenes. However, treating voxels as the basic interaction units inherently limits the utilization of class-level information, which is proven critical for enhancing the granularity of completion results. To address this, we propose \textbf{D}isentangling Instance and Scene Contexts (DISC), a novel dual-stream paradigm that enhances learning for both instance and scene categories through separated optimization. Specifically, we replace voxel queries with discriminative class queries, which incorporate class-specific geometric and semantic priors. Additionally, we exploit the intrinsic properties of classes to design specialized decoding modules, facilitating targeted interactions and efficient class-level information flow. Experimental results demonstrate that DISC achieves state-of-the-art (SOTA) performance on both SemanticKITTI and SSCBench-KITTI-360 benchmarks, with mIoU scores of 17.35 and 20.55, respectively. Remarkably, DISC even outperforms multi-frame SOTA methods using only single-frame input and significantly improves instance category performance, surpassing both single-frame and multi-frame SOTA instance mIoU by 17.9\% and 11.9\%, respectively, on the SemanticKITTI hidden test. The code is available at https://github.com/Enyu-Liu/DISC.
World4Drive: End-to-End Autonomous Driving via Intention-aware Physical Latent World Model
Venue: Conference ICCV 2025
Year: 2025

End-to-end autonomous driving directly generates planning trajectories from raw sensor data, yet it typically relies on costly perception supervision to extract scene information. A critical research challenge arises: constructing an informative driving world model to enable perception annotation-free, end-to-end planning via self-supervised learning. In this paper, we present World4Drive, an end-to-end autonomous driving framework that employs vision foundation models to build latent world models for generating and evaluating multi-modal planning trajectories. Specifically, World4Drive first extracts scene features, including driving intention and world latent representations enriched with spatial-semantic priors provided by vision foundation models. It then generates multi-modal planning trajectories based on current scene features and driving intentions and predicts multiple intention-driven future states within the latent space. Finally, it introduces a world model selector module to evaluate and select the best trajectory. We achieve perception annotation-free, end-to-end planning through self-supervised alignment between actual future observations and predicted observations reconstructed from the latent space. World4Drive achieves state-of-the-art performance without manual perception annotations on both the open-loop nuScenes and closed-loop NavSim benchmarks, demonstrating an 18.1\% relative reduction in L2 error, 46.7% lower collision rate, and 3.75 faster training convergence. Codes will be accessed at https://github.com/ucaszyp/World4Drive.
VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning
Venue: Conference ICCV 2025
Year: 2025

In recent years, video question answering based on multimodal large language models (MLLM) has garnered considerable attention, due to the benefits from the substantial advancements in LLMs. However, these models have a notable deficiency in the domains of video temporal grounding and reasoning, posing challenges to the development of effective real-world video understanding systems. Inspired by how humans use video players to interact with the progress bar for video comprehension, we introduce VTimeCoT, a simple yet effective training-free framework, designed for high-performance video grounding and reasoning. The proposed framework incorporates two novel visual tools of the progress bar: a plug-and-play progress bar integration tool and a high-efficiency highlighting tool. In addition, to address the limitations of conventional text-based chain-of-thought (CoT) approaches, we introduce a visuotemporal CoT process that integrates cross-modality reasoning across both video and text. Our approach demonstrates significant performance improvements on both Qwen2VL-7B and GPT4o baselines in tasks of video temporal grounding and reasoning-based question answering. Finally, we showcase that the proposed framework achieves a compositional and interpretable reasoning process. Project page: https://vtimecot.github.io
FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme Cases
Venue: Conference ICCV 2025
Year: 2025

Talking head generation is gaining significant importance across various domains, with a growing demand for high-quality rendering. However, existing methods often suffer from identity leakage (IL) and rendering artifacts (RA), particularly in extreme cases. Through an in-depth analysis of previous approaches, we identify two key insights: (1) IL arises from identity information embedded within motion features, and (2) this identity information can be leveraged to address RA. Building on these findings, this paper introduces FixTalk, a novel framework designed to simultaneously resolve both issues for high-quality talking head generation. Firstly, we propose an Enhanced Motion Indicator (EMI) to effectively decouple identity information from motion features, mitigating the impact of IL on generated talking heads. To address RA, we introduce an Enhanced Detail Indicator (EDI), which utilizes the leaked identity information to supplement missing details, thus fixing the artifacts. Extensive experiments demonstrate that FixTalk effectively mitigates IL and RA, achieving superior performance compared to state-of-the-art methods.