OpenRaiser/Intern-Atlas huggingface dataset:
Dense2MoE: Restructuring Diffusion Transformer to MoE for Efficient Text-to-Image Generation
Venue: Conference ICCV 2025
Year: 2025

Diffusion Transformer (DiT) has demonstrated remarkable performance in text-to-image generation; however, its large parameter size results in substantial inference overhead. Existing parameter compression methods primarily focus on pruning, but aggressive pruning often leads to severe performance degradation due to reduced model capacity. To address this limitation, we pioneer the transformation of a dense DiT into a Mixture of Experts (MoE) for structured sparsification, reducing the number of activated parameters while preserving model capacity. Specifically, we replace the Feed-Forward Networks (FFNs) in DiT Blocks with MoE layers, reducing the number of activated parameters in the FFNs by 62.5\%. Furthermore, we propose the Mixture of Blocks (MoB) to selectively activate DiT blocks, thereby further enhancing sparsity. To ensure an effective dense-to-MoE conversion, we design a multi-step distillation pipeline, incorporating Taylor metric-based expert initialization, knowledge distillation with load balancing, and group feature loss for MoB optimization. We transform large diffusion transformers (e.g., FLUX.1 [dev]) into an MoE structure, reducing activated parameters by 60\% while maintaining original performance and surpassing pruning-based approaches in extensive experiments. Overall, Dense2MoE establishes a new paradigm for efficient text-to-image generation.
KinMo: Kinematic-aware Human Motion Understanding and Generation
Venue: Conference ICCV 2025
Year: 2025

Current human motion synthesis frameworks rely on global action descriptions, creating a modality gap that limits both motion understanding and generation capabilities. A single coarse description, such as run, fails to capture details such as variations in speed, limb positioning, and kinematic dynamics, leading to ambiguities between text and motion modalities. To address this challenge, we introduce KinMo, a unified framework built on a hierarchical describable motion representation that extends beyond global actions by incorporating kinematic group movements and their interactions. We design an automated annotation pipeline to generate high-quality, fine-grained descriptions for this decomposition, resulting in the KinMo dataset and offering a scalable and cost-efficient solution for dataset enrichment. To leverage these structured descriptions, we propose Hierarchical Text-Motion Alignment that progressively integrates additional motion details, thereby improving semantic motion understanding. Furthermore, we introduce a coarse-to-fine motion generation procedure to leverage enhanced spatial understanding to improve motion synthesis. Experimental results show that KinMo significantly improves motion understanding, demonstrated by enhanced text-motion retrieval performance and enabling more fine-grained motion generation and editing capabilities. Project Page: https://andypinxinliu.github.io/KinMo
Keyframe-oriented Vision Token Pruning: Enhancing Efficiency of Large Vision Language Models on Long-Form Video Processing
Venue: Conference ICCV 2025
Year: 2025

Vision language models (VLMs) demonstrate strong capabilities in jointly processing visual and textual data. However, they often incur substantial computational overhead due to redundant visual information, particularly in long-form video scenarios. Existing approaches predominantly focus on either vision token pruning, which may overlook spatio-temporal dependencies, or keyframe selection, which identifies informative frames but discards others, thus disrupting contextual continuity. In this work, we propose KVTP (Keyframe-oriented Vision Token Pruning), a novel framework that overcomes the drawbacks of token pruning and keyframe selection. By adaptively assigning pruning rates based on frame relevance to the query, KVTP effectively retains essential contextual information while significantly reducing redundant computation. To thoroughly evaluate the long-form video understanding capacities of VLMs, we curated and reorganized subsets from VideoMME, EgoSchema, and NextQA into a unified benchmark named SparseKV-QA that highlights real-world scenarios with sparse but crucial events. Our experiments with VLMs of various scales show that KVTP can reduce token usage by 80% without compromising spatiotemporal and contextual consistency, significantly cutting computation while maintaining the performance. These results demonstrate our approach's effectiveness in efficient long-video processing, facilitating more scalable VLM deployment.
LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
Venue: Conference ICCV 2025
Year: 2025

LongSplat addresses critical challenges in novel view synthesis (NVS) from casually captured long videos characterized by irregular camera motion, unknown camera poses, and expansive scenes. Current methods often suffer from pose drift, inaccurate geometry initialization, and severe memory limitations. To address these issues, we introduce LongSplat, a robust unposed 3D Gaussian Splatting framework featuring: (1) Incremental Joint Optimization that concurrently optimizes camera poses and 3D Gaussians to avoid local minima and ensure global consistency; (2) a robust Pose Estimation Module leveraging learned 3D priors; and (3) an efficient Octree Anchor Formation mechanism that converts dense point clouds into anchors based on spatial density. Extensive experiments on challenging benchmarks demonstrate that LongSplat achieves state-of-the-art results, substantially improving rendering quality, pose accuracy, and computational efficiency compared to prior approaches. Project page: https://linjohnss.github.io/longsplat/
WikiAutoGen: Towards Multi-Modal Wikipedia-Style Article Generation
Venue: Conference ICCV 2025
Year: 2025

Knowledge discovery and collection are intelligence-intensive tasks that traditionally require significant human effort to ensure high-quality outputs. Recent research has explored multi-agent frameworks for automating Wikipedia-style article generation by retrieving and synthesizing information from the internet. However, these methods primarily focus on text-only generation, overlooking the importance of multimodal content in enhancing informativeness and engagement. In this work, we introduce WikiAutoGen, a novel system for automated multimodal Wikipedia-style article generation. Unlike prior approaches, WikiAutoGen retrieves and integrates relevant images alongside text, enriching both the depth and visual appeal of generated content. To further improve factual accuracy and comprehensiveness, we propose a multi-perspective self-reflection mechanism, which critically assesses retrieved content from diverse viewpoints to enhance reliability, breadth, and coherence, etc. Additionally, we introduce WikiSeek, a benchmark comprising Wikipedia articles with topics paired with both textual and image-based representations, designed to evaluate multimodal knowledge generation on more challenging topics. Experimental results show that WikiAutoGen outperforms previous methods by 8%-29% on our WikiSeek benchmark, producing more accurate, coherent, and visually enriched Wikipedia-style articles. Our code and examples are available at https://wikiautogen.github.io/
S3R-GS: Streamlining the Pipeline for Large-Scale Street Scene Reconstruction
Venue: Conference ICCV 2025
Year: 2025

Recently, 3D Gaussian Splatting (3DGS) has reshaped the field of photorealistic 3D reconstruction, achieving impressive rendering quality and speed. However, when applied to large-scale street scenes, existing methods suffer from rapidly escalating per-viewpoint reconstruction costs as scene size increases, leading to significant computational overhead. After revisiting the conventional pipeline, we identify three key factors accounting for this issue: unnecessary local-to-global transformations, excessive 3D-to-2D projections, and inefficient rendering of distant content. To address these challenges, we propose S3R-GS, a 3DGS framework that Streamlines the pipeline for large-scale Street Scene Reconstruction, effectively mitigating these limitations. Moreover, most existing street 3DGS methods rely on ground-truth 3D bounding boxes to separate dynamic and static components, but 3D bounding boxes are difficult to obtain, limiting real-world applicability. To address this, we propose an alternative solution with 2D boxes, which are easier to annotate or can be predicted by off-the-shelf vision foundation models. Such designs together make S3R-GS readily adapt to large, in-the-wild scenarios. Extensive experiments demonstrate that S3R-GS enhances rendering quality and significantly accelerates reconstruction. Remarkably, when applied to videos from the challenging Argoverse2 dataset, it achieves state-of-the-art PSNR and SSIM, reducing reconstruction time to below 50%--and even 20%--of competing methods.
Generate, Transduct, Adapt: Iterative Transduction with VLMs
Venue: Conference ICCV 2025
Year: 2025

Transductive zero-shot learning with vision-language models leverages image-image similarities within the dataset to achieve better classification accuracy compared to the inductive setting. However, there is little work that explores the structure of the language space in this context. We propose GTA-CLIP, a novel technique that incorporates supervision from language models for joint transduction in language and vision spaces. Our approach is iterative and consists of three steps: (i) incrementally exploring the attribute space by querying language models, (ii) an attribute-augmented transductive inference procedure, and (iii) fine-tuning the language and vision encoders based on inferred labels within the dataset. Through experiments with CLIP encoders, we demonstrate that GTA-CLIP, yields an average performance improvement of 8.6% and 3.7% across 12 datasets and 3 encoders, over CLIP and transductive CLIP respectively in the zero-shot setting. We also observe similar improvements in a few-shot setting. We present ablation studies that demonstrate the value of each step and visualize how the vision and language spaces evolve over iterations driven by the transductive learning. Code is released at https://github.com/cvl-umass/GTA-CLIP
Beyond One Shot, Beyond One Perspective: Cross-View and Long-Horizon Distillation for Better LiDAR Representations
Venue: Conference ICCV 2025
Year: 2025

LiDAR representation learning aims to extract rich structural and semantic information from large-scale, readily available datasets, reducing reliance on costly human annotations. However, existing LiDAR representation strategies often overlook the inherent spatiotemporal cues in LiDAR sequences, limiting their effectiveness. In this work, we propose LiMA, a novel long-term image-to-LiDAR Memory Aggregation framework that explicitly captures longer range temporal correlations to enhance LiDAR representation learning. LiMA comprises three key components: 1) a Cross-View Aggregation module that aligns and fuses overlapping regions across neighboring camera views, constructing a more unified and redundancy-free memory bank; 2) a Long-Term Feature Propagation mechanism that efficiently aligns and integrates multi-frame image features, reinforcing temporal coherence during LiDAR representation learning; and 3) a Cross-Sequence Memory Alignment strategy that enforces consistency across driving sequences, improving generalization to unseen environments. LiMA maintains high pretraining efficiency and incurs no additional computational overhead during downstream tasks. Extensive experiments on mainstream LiDAR-based perception benchmarks demonstrate that LiMA significantly improves both LiDAR semantic segmentation and 3D object detection. We hope this work inspires more effective pretraining paradigms for autonomous driving. The code has be made publicly accessible for future research.
Causal Disentanglement and Cross-Modal Alignment for Enhanced Few-Shot Learning
Venue: Conference ICCV 2025
Year: 2025

Few-shot learning (FSL) often requires effective adaptation of models using limited labeled data. However, most existing FSL methods rely on entangled representations, requiring the model to implicitly recover the unmixing process to obtain disentangled representations using only limited supervision, which hinders effective adaptation. Recent theoretical studies show that multimodal contrastive learning methods, such as CLIP, can disentangle latent representations up to linear transformations. In light of this, we propose the Causal CLIP Adapter (CCA), a novel framework that explicitly disentangles visual features extracted from CLIP using unsupervised Independent Component Analysis (ICA). This removes the need to learn the unmixing process from the labeled data, thereby reducing the number of trainable parameters and mitigating overfitting. Taking a step further, while ICA can obtain visual disentangled representations, it may also disrupt CLIP's intra- and inter-modal alignment. To counteract this, CCA further leverages CLIP's inherent cross-modal alignment by enhancing it in two ways: unidirectionally, through fine-tuning a CLIP-based text classifier, and bidirectionally, via a cross-attention mechanism that enriches visual and textual representations through mutual interaction. Both unimodal and cross-modal classification outputs can be effectively combined linearly to improve classification accuracy. Extensive experiments on 11 benchmark datasets demonstrate that our method consistently outperforms state-of-the-art approaches in terms of few-shot performance and robustness to distributional shifts, while maintaining computational efficiency. Code will be available at https://github.com/tianjiao-j/CCA.
Seeing and Seeing Through the Glass: Real and Synthetic Data for Multi-Layer Depth Estimation
Venue: Conference ICCV 2025
Year: 2025

Transparent objects are common in daily life, and understanding their multi-layer depth information -- perceiving both the transparent surface and the objects behind it -- is crucial for real-world applications that interact with transparent materials. In this paper, we introduce LayeredDepth, the first dataset with multi-layer depth annotations, including a real-world benchmark and a synthetic data generator, to support the task of multi-layer depth estimation. Our real-world benchmark consists of 1,500 images from diverse scenes, and evaluating state-of-the-art depth estimation methods on it reveals that they struggle with transparent objects. The synthetic data generator is fully procedural and capable of providing training data for this task with an unlimited variety of objects and scene compositions. Using this generator, we create a synthetic dataset with 15,300 images. Baseline models training solely on this synthetic dataset produce good cross-domain multi-layer depth estimation. Fine-tuning state-of-the-art single-layer depth models on it substantially improves their performance on transparent objects, with quadruplet accuracy on our benchmark increased from 55.14% to 75.20%. All images and validation annotations are available under CC0 at https://layereddepth.cs.princeton.edu.
GaussianUpdate: Continual 3D Gaussian Splatting Update for Changing Environments
Venue: Conference ICCV 2025
Year: 2025

Novel view synthesis with neural models has advanced rapidly in recent years, yet adapting these models to scene changes remains an open problem. Existing methods are either labor-intensive, requiring extensive model retraining, or fail to capture detailed types of changes over time. In this paper, we present GaussianUpdate, a novel approach that combines 3D Gaussian representation with continual learning to address these challenges. Our method effectively updates the Gaussian radiance fields with current data while preserving information from past scenes. Unlike existing methods, GaussianUpdate explicitly models different types of changes through a novel multi-stage update strategy. Additionally, we introduce a visibility-aware continual learning approach with generative replay, enabling self-aware updating without the need to store images. The experiments on the benchmark dataset demonstrate our method achieves superior and real-time rendering with the capability of visualizing changes over different times
NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments
Venue: Conference ICCV 2025
Year: 2025

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to execute sequential navigation actions in complex environments guided by natural language instructions. Current approaches often struggle with generalizing to novel environments and adapting to ongoing changes during navigation. Inspired by human cognition, we present NavMorph, a self-evolving world model framework that enhances environmental understanding and decision-making in VLN-CE tasks. NavMorph employs compact latent representations to model environmental dynamics, equipping agents with foresight for adaptive planning and policy refinement. By integrating a novel Contextual Evolution Memory, NavMorph leverages scene-contextual information to support effective navigation while maintaining online adaptability. Extensive experiments demonstrate that our method achieves notable performance improvements on popular VLN-CE benchmarks. Code is available at https://github.com/Feliciaxyao/NavMorph.
SiM3D: Single-instance Multiview Multimodal and Multisetup 3D Anomaly Detection Benchmark
Venue: Conference ICCV 2025
Year: 2025

We propose SiM3D, the first benchmark considering the integration of multiview and multimodal information for comprehensive 3D anomaly detection and segmentation (ADS), where the task is to produce a voxel-based Anomaly Volume. Moreover, SiM3D focuses on a scenario of high interest in manufacturing: single-instance anomaly detection, where only one object, either real or synthetic, is available for training. In this respect, SiM3D stands out as the first ADS benchmark that addresses the challenge of generalising from synthetic training data to real test data. SiM3D includes a novel multimodal multiview dataset acquired using top-tier industrial sensors and robots. The dataset features multiview high-resolution images (12 Mpx) and point clouds (7M points) for 333 instances of eight types of objects, alongside a CAD model for each type. We also provide manually annotated 3D segmentation GTs for anomalous test samples. To establish reference baselines for the proposed multiview 3D ADS task, we adapt prominent singleview methods and assess their performance using novel metrics that operate on Anomaly Volumes.
Distilling Diffusion Models to Efficient 3D LiDAR Scene Completion
Venue: Conference ICCV 2025
Year: 2025

Diffusion models have been applied to 3D LiDAR scene completion due to their strong training stability and high completion quality. However, the slow sampling speed limits the practical application of diffusion-based scene completion models since autonomous vehicles require an efficient perception of surrounding environments. This paper proposes a novel distillation method tailored for 3D Li- DAR scene completion models, dubbed ScoreLiDAR, which achieves efficient yet high-quality scene completion. Score- LiDAR enables the distilled model to sample in significantly fewer steps after distillation. To improve completion quality, we also introduce a novel Structural Loss, which encourages the distilled model to capture the geometric structure of the 3D LiDAR scene. The loss contains a scene-wise term constraining the holistic structure and a point-wise term constraining the key landmark points and their relative configuration. Extensive experiments demonstrate that ScoreLiDAR significantly accelerates the completion time from 30.55 to 5.37 seconds per frame (>5x) on SemanticKITTI and achieves superior performance compared to state-of-the-art 3D LiDAR scene completion models. Our model and code are publicly available on https://github.com/happyw1nd/ScoreLiDAR.
Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics
Venue: Conference ICCV 2025
Year: 2025

Low-level 3D representations, such as point clouds, meshes, NeRFs and 3D Gaussians, are commonly used for modeling 3D objects and scenes. However, cognitive studies indicate that human perception operates at higher levels and interprets 3D environments by decomposing them into meaningful structural parts, rather than low-level elements like points or voxels. Structured geometric decomposition enhances scene interpretability and facilitates downstream tasks requiring component-level manipulation. In this work, we introduce PartGS, a self-supervised part-aware reconstruction framework that integrates 2D Gaussians and superquadrics to parse objects and scenes into an interpretable decomposition, leveraging multi-view image inputs to uncover 3D structural information. Our method jointly optimizes superquadric meshes and Gaussians by coupling their parameters within a hybrid representation. On one hand, superquadrics enable the representation of a wide range of shape primitives, facilitating flexible and meaningful decompositions. On the other hand, 2D Gaussians capture detailed texture and geometric details, ensuring high-fidelity appearance and geometry reconstruction. Operating in a self-supervised manner, our approach demonstrates superior performance compared to state-of-the-art methods across extensive experiments on the DTU, ShapeNet, and real-world datasets.
OCK: Unsupervised Dynamic Video Prediction with Object-Centric Kinematics
Venue: Conference ICCV 2025
Year: 2025

Human perception involves decomposing complex multi-object scenes into time-static object appearance (i.e., size, shape, color) and time-varying object motion (i.e., position, velocity, acceleration). For machines to achieve human-like intelligence in real-world interactions, understanding these physical properties of objects is essential, forming the foundation for dynamic video prediction. While recent advancements in object-centric transformers have demonstrated potential in video prediction, they primarily focus on object appearance, often overlooking motion dynamics, which is crucial for modeling dynamic interactions and maintaining temporal consistency in complex environments. To address these limitations, we propose OCK, a dynamic video prediction model leveraging object-centric kinematics and object slots. We introduce a novel component named Object Kinematics that comprises explicit object motions, serving as an additional attribute beyond conventional appearance features to model dynamic scenes. The Object Kinematics are integrated into various OCK mechanisms, enabling spatiotemporal prediction of complex object interactions over long video sequences. Our model demonstrates superior performance in handling complex scenes with intricate object attributes and motions, highlighting its potential for applicability in vision-related dynamics learning tasks.