OpenRaiser/Intern-Atlas huggingface dataset:
GenDeg: Diffusion-based Degradation Synthesis for Generalizable All-In-One Image Restoration
Venue: Conference CVPR 2025
Year: 2025

Deep learning-based models for All-In-One Image Restoration (AIOR) have achieved significant advancements in recent years. However, their practical applicability is limited by poor generalization to samples outside the training distribution. This limitation arises primarily from insufficient diversity in degradation variations and scenes within existing datasets, resulting in inadequate representations of real-world scenarios. Additionally, capturing large-scale real-world paired data for degradations such as haze, low-light, and raindrops is often cumbersome and sometimes infeasible. In this paper, we leverage the generative capabilities of latent diffusion models to synthesize high-quality degraded images from their clean counterparts. Specifically, we introduce GenDeg, a degradation and intensity-aware conditional diffusion model capable of producing diverse degradation patterns on clean images. Using GenDeg, we synthesize over 550k samples across six degradation types: haze, rain, snow, motion blur, low-light, and raindrops. These generated samples are integrated with existing datasets to form the GenDS dataset, comprising over 750k samples. Our experiments reveal that image restoration models trained on the GenDS dataset exhibit significant improvements in out-of-distribution performance compared to those trained solely on existing datasets. Furthermore, we provide comprehensive analyses on implications of diffusion model-based synthetic degradations for AIOR.
The Power of Context: How Multimodality Improves Image Super-Resolution
Venue: Conference CVPR 2025
Year: 2025

Single-image super-resolution (SISR) remains challenging due to the inherent difficulty of recovering fine-grained details and preserving perceptual quality from low-resolution inputs. Existing methods often rely on limited image priors, leading to suboptimal results. We propose a novel approach that leverages the rich contextual information available in multiple modalities -- including depth, segmentation, edges, and text prompts -- to learn a powerful generative prior for SISR within a diffusion model framework. We introduce a flexible network architecture that effectively fuses multimodal information, accommodating an arbitrary number of input modalities without requiring significant modifications to the diffusion process. Crucially, we mitigate hallucinations, often introduced by text prompts, by using spatial information from other modalities to guide regional text-based conditioning. Each modality's guidance strength can also be controlled independently, allowing steering outputs toward different directions, such as increasing bokeh through depth or adjusting object prominence via segmentation. Extensive experiments demonstrate that our model surpasses state-of-the-art generative SISR methods, achieving superior visual quality and fidelity. See project page at https://mmsr.kfmei.com/.
4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models
Venue: Conference CVPR 2025
Year: 2025

Learning 4D language fields to enable time-sensitive, open-ended language queries in dynamic scenes is essential for many real-world applications. While LangSplat successfully grounds CLIP features into 3D Gaussian representations, achieving precision and efficiency in 3D static scenes, it lacks the ability to handle dynamic 4D fields as CLIP, designed for static image-text tasks, cannot capture temporal dynamics in videos. Real-world environments are inherently dynamic, with object semantics evolving over time. Building a precise 4D language field necessitates obtaining pixel-aligned, object-wise video features, which current vision models struggle to achieve. To address these challenges, we propose 4D LangSplat, which learns 4D language fields to handle time-agnostic or time-sensitive open-vocabulary queries in dynamic scenes efficiently. 4D LangSplat bypasses learning the language field from vision features and instead learns directly from text generated from object-wise video captions via Multimodal Large Language Models (MLLMs). Specifically, we propose a multimodal object-wise video prompting method, consisting of visual and text prompts that guide MLLMs to generate detailed, temporally consistent, high-quality captions for objects throughout a video. These captions are encoded using a Large Language Model into high-quality sentence embeddings, which then serve as pixel-aligned, object-specific feature supervision, facilitating open-vocabulary text queries through shared embedding spaces. Recognizing that objects in 4D scenes exhibit smooth transitions across states, we further propose a status deformable network to model these continuous changes over time effectively. Our results across multiple benchmarks demonstrate that 4D LangSplat attains precise and efficient results for both time-sensitive and time-agnostic open-vocabulary queries.
MotionMap: Representing Multimodality in Human Pose Forecasting
Venue: Conference CVPR 2025
Year: 2025

Human pose forecasting is inherently multimodal since multiple futures exist for an observed pose sequence. However, evaluating multimodality is challenging since the task is ill-posed. Therefore, we first propose an alternative paradigm to make the task well-posed. Next, while state-of-the-art methods predict multimodality, this requires oversampling a large volume of predictions. This raises key questions: (1) Can we capture multimodality by efficiently sampling a smaller number of predictions? (2) Subsequently, which of the predicted futures is more likely for an observed pose sequence? We address these questions with MotionMap, a simple yet effective heatmap based representation for multimodality. We extend heatmaps to represent a spatial distribution over the space of all possible motions, where different local maxima correspond to different forecasts for a given observation. MotionMap can capture a variable number of modes per observation and provide confidence measures for different modes. Further, MotionMap allows us to introduce the notion of uncertainty and controllability over the forecasted pose sequence. Finally, MotionMap captures rare modes that are non-trivial to evaluate yet critical for safety. We support our claims through multiple qualitative and quantitative experiments using popular 3D human pose datasets: Human3.6M and AMASS, highlighting the strengths and limitations of our proposed method. Project Page: https://vita-epfl.github.io/MotionMap
Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
Venue: Conference CVPR 2025
Year: 2025

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data.
GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
Venue: Conference CVPR 2025
Year: 2025

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the multitude of Gaussians, hindering its practicality. To address this challenge, we introduce GaussianSpa, an optimization-based simplification framework for compact and high-quality 3DGS. Specifically, we formulate the simplification as an optimization problem associated with the 3DGS training. Correspondingly, we propose an efficient "optimizing-sparsifying" solution that alternately solves two independent sub-problems, gradually imposing strong sparsity onto the Gaussians in the training process. Our comprehensive evaluations on various datasets show the superiority of GaussianSpa over existing state-of-the-art approaches. Notably, GaussianSpa achieves an average PSNR improvement of 0.9 dB on the real-world Deep Blending dataset with 10$\times$ fewer Gaussians compared to the vanilla 3DGS. Our project page is available at https://noodle-lab.github.io/gaussianspa/.
VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward Models
Venue: Conference CVPR 2025
Year: 2025

Vision-language generative reward models (VL-GenRMs) play a crucial role in aligning and evaluating multimodal AI systems, yet their own evaluation remains under-explored. Current assessment methods primarily rely on AI-annotated preference labels from traditional VL tasks, which can introduce biases and often fail to effectively challenge state-of-the-art models. To address these limitations, we introduce VL-RewardBench, a comprehensive benchmark spanning general multimodal queries, visual hallucination detection, and complex reasoning tasks. Through our AI-assisted annotation pipeline that combines sample selection with human verification, we curate 1,250 high-quality examples specifically designed to probe VL-GenRMs limitations. Comprehensive evaluation across 16 leading large vision-language models demonstrates VL-RewardBench's effectiveness as a challenging testbed, where even GPT-4o achieves only 65.4% accuracy, and state-of-the-art open-source models such as Qwen2-VL-72B, struggle to surpass random-guessing. Importantly, performance on VL-RewardBench strongly correlates (Pearson's r $>$ 0.9) with MMMU-Pro accuracy using Best-of-N sampling with VL-GenRMs. Analysis experiments uncover three critical insights for improving VL-GenRMs: (i) models predominantly fail at basic visual perception tasks rather than reasoning tasks; (ii) inference-time scaling benefits vary dramatically by model capacity; and (iii) training VL-GenRMs to learn to judge substantially boosts judgment capability (+14.7% accuracy for a 7B VL-GenRM). We believe VL-RewardBench along with the experimental insights will become a valuable resource for advancing VL-GenRMs.
ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis
Venue: Conference CVPR 2025
Year: 2025

While recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks, a process called hierarchical task analysis, is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis, to generate the task breakdown, with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods.
Discovering Fine-Grained Visual-Concept Relations by Disentangled Optimal Transport Concept Bottleneck Models
Venue: Conference CVPR 2025
Year: 2025

Concept Bottleneck Models (CBMs) try to make the decision-making process transparent by exploring an intermediate concept space between the input image and the output prediction. Existing CBMs just learn coarse-grained relations between the whole image and the concepts, less considering local image information, leading to two main drawbacks: i) they often produce spurious visual-concept relations, hence decreasing model reliability; and ii) though CBMs could explain the importance of every concept to the final prediction, it is still challenging to tell which visual region produces the prediction. To solve these problems, this paper proposes a Disentangled Optimal Transport CBM (DOT-CBM) framework to explore fine-grained visual-concept relations between local image patches and concepts. Specifically, we model the concept prediction process as a transportation problem between the patches and concepts, thereby achieving explicit fine-grained feature alignment. We also incorporate orthogonal projection losses within the modality to enhance local feature disentanglement. To further address the shortcut issues caused by statistical biases in the data, we utilize the visual saliency map and concept label statistics as transportation priors. Thus, DOT-CBM can visualize inversion heatmaps, provide more reliable concept predictions, and produce more accurate class predictions. Comprehensive experiments demonstrate that our proposed DOT-CBM achieves SOTA performance on several tasks, including image classification, local part detection and out-of-distribution generalization.
RoomTour3D: Geometry-Aware Video-Instruction Tuning for Embodied Navigation
Venue: Conference CVPR 2025
Year: 2025

Vision-and-Language Navigation (VLN) suffers from the limited diversity and scale of training data, primarily constrained by the manual curation of existing simulators. To address this, we introduce RoomTour3D, a video-instruction dataset derived from web-based room tour videos that capture real-world indoor spaces and human walking demonstrations. Unlike existing VLN datasets, RoomTour3D leverages the scale and diversity of online videos to generate open-ended human walking trajectories and open-world navigable instructions. To compensate for the lack of navigation data in online videos, we perform 3D reconstruction and obtain 3D trajectories of walking paths augmented with additional information on the room types, object locations and 3D shape of surrounding scenes. Our dataset includes $\sim$100K open-ended description-enriched trajectories with $\sim$200K instructions, and 17K action-enriched trajectories from 1847 room tour environments. We demonstrate experimentally that RoomTour3D enables significant improvements across multiple VLN tasks including CVDN, SOON, R2R, and REVERIE. Moreover, RoomTour3D facilitates the development of trainable zero-shot VLN agents, showcasing the potential and challenges of advancing towards open-world navigation.
Bringing CLIP to the Clinic: Dynamic Soft Labels and Negation-Aware Learning for Medical Analysis
Venue: Conference CVPR 2025
Year: 2025

The development of large-scale image-text pair datasets has significantly advanced self-supervised learning in Vision-Language Processing (VLP). However, directly applying general-domain architectures such as CLIP to medical data presents challenges, particularly in handling negations and addressing the inherent data imbalance of medical datasets. To address these issues, we propose a novel approach that integrates clinically-enhanced dynamic soft labels and medical graphical alignment, thereby improving clinical comprehension and the applicability of contrastive loss in medical contexts. Furthermore, we introduce negation-based hard negatives to deepen the model's understanding of the complexities of clinical language. Our approach is easily integrated into the medical CLIP training pipeline and achieves state-of-the-art performance across multiple tasks, including zero-shot, fine-tuned classification, and report retrieval. To comprehensively evaluate our model's capacity for understanding clinical language, we introduce CXR-Align, a benchmark uniquely designed to evaluate the understanding of negation and clinical information within chest X-ray (CXR) datasets. Experimental results demonstrate that our proposed methods are straightforward to implement and generalize effectively across contrastive learning frameworks, enhancing medical VLP capabilities and advancing clinical language understanding in medical imaging.
FedBiP: Heterogeneous One-Shot Federated Learning with Personalized Latent Diffusion Models
Venue: Conference CVPR 2025
Year: 2025

One-Shot Federated Learning (OSFL), a special decentralized machine learning paradigm, has recently gained significant attention. OSFL requires only a single round of client data or model upload, which reduces communication costs and mitigates privacy threats compared to traditional FL. Despite these promising prospects, existing methods face challenges due to client data heterogeneity and limited data quantity when applied to real-world OSFL systems. Recently, Latent Diffusion Models (LDM) have shown remarkable advancements in synthesizing high-quality images through pretraining on large-scale datasets, thereby presenting a potential solution to overcome these issues. However, directly applying pretrained LDM to heterogeneous OSFL results in significant distribution shifts in synthetic data, leading to performance degradation in classification models trained on such data. This issue is particularly pronounced in rare domains, such as medical imaging, which are underrepresented in LDM's pretraining data. To address this challenge, we propose Federated Bi-Level Personalization (FedBiP), which personalizes the pretrained LDM at both instance-level and concept-level. Hereby, FedBiP synthesizes images following the client's local data distribution without compromising the privacy regulations. FedBiP is also the first approach to simultaneously address feature space heterogeneity and client data scarcity in OSFL. Our method is validated through extensive experiments on three OSFL benchmarks with feature space heterogeneity, as well as on challenging medical and satellite image datasets with label heterogeneity. The results demonstrate the effectiveness of FedBiP, which substantially outperforms other OSFL methods.
GCE-Pose: Global Context Enhancement for Category-level Object Pose Estimation
Venue: Conference CVPR 2025
Year: 2025

A key challenge in model-free category-level pose estimation is the extraction of contextual object features that generalize across varying instances within a specific category. Recent approaches leverage foundational features to capture semantic and geometry cues from data. However, these approaches fail under partial visibility. We overcome this with a first-complete-then-aggregate strategy for feature extraction utilizing class priors. In this paper, we present GCE-Pose, a method that enhances pose estimation for novel instances by integrating category-level global context prior. GCE-Pose performs semantic shape reconstruction with a proposed Semantic Shape Reconstruction (SSR) module. Given an unseen partial RGB-D object instance, our SSR module reconstructs the instance's global geometry and semantics by deforming category-specific 3D semantic prototypes through a learned deep Linear Shape Model. We further introduce a Global Context Enhanced (GCE) feature fusion module that effectively fuses features from partial RGB-D observations and the reconstructed global context. Extensive experiments validate the impact of our global context prior and the effectiveness of the GCE fusion module, demonstrating that GCE-Pose significantly outperforms existing methods on challenging real-world datasets HouseCat6D and NOCS-REAL275. Our project page is available at https://colin-de.github.io/GCE-Pose/.
MoEdit: On Learning Quantity Perception for Multi-object Image Editing
Venue: Conference CVPR 2025
Year: 2025

Multi-object images are prevalent in various real-world scenarios, including augmented reality, advertisement design, and medical imaging. Efficient and precise editing of these images is critical for these applications. With the advent of Stable Diffusion (SD), high-quality image generation and editing have entered a new era. However, existing methods often struggle to consider each object both individually and part of the whole image editing, both of which are crucial for ensuring consistent quantity perception, resulting in suboptimal perceptual performance. To address these challenges, we propose MoEdit, an auxiliary-free multi-object image editing framework. MoEdit facilitates high-quality multi-object image editing in terms of style transfer, object reinvention, and background regeneration, while ensuring consistent quantity perception between inputs and outputs, even with a large number of objects. To achieve this, we introduce the Feature Compensation (FeCom) module, which ensures the distinction and separability of each object attribute by minimizing the in-between interlacing. Additionally, we present the Quantity Attention (QTTN) module, which perceives and preserves quantity consistency by effective control in editing, without relying on auxiliary tools. By leveraging the SD model, MoEdit enables customized preservation and modification of specific concepts in inputs with high quality. Experimental results demonstrate that our MoEdit achieves State-Of-The-Art (SOTA) performance in multi-object image editing. Data and codes will be available at https://github.com/Tear-kitty/MoEdit.
Continuous Locomotive Crowd Behavior Generation
Venue: Conference CVPR 2025
Year: 2025

Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have difficulty in replicating the continuous nature of real-world crowds. In this paper, we introduce a novel method for automatically generating continuous, realistic crowd trajectories with heterogeneous behaviors and interactions among individuals. We first design a crowd emitter model. To do this, we obtain spatial layouts from single input images, including a segmentation map, appearance map, population density map and population probability, prior to crowd generation. The emitter then continually places individuals on the timeline by assigning independent behavior characteristics such as agents' type, pace, and start/end positions using diffusion models. Next, our crowd simulator produces their long-term locomotions. To simulate diverse actions, it can augment their behaviors based on a Markov chain. As a result, our overall framework populates the scenes with heterogeneous crowd behaviors by alternating between the proposed emitter and simulator. Note that all the components in the proposed framework are user-controllable. Lastly, we propose a benchmark protocol to evaluate the realism and quality of the generated crowds in terms of the scene-level population dynamics and the individual-level trajectory accuracy. We demonstrate that our approach effectively models diverse crowd behavior patterns and generalizes well across different geographical environments. Code is publicly available at https://github.com/InhwanBae/CrowdES .