OpenRaiser/Intern-Atlas huggingface dataset:
UP-VLA: A Unified Understanding and Prediction Model for Embodied Agent
Venue: Conference ICML 2025
Year: 2025

Recent advancements in Vision-Language-Action (VLA) models have leveraged pre-trained Vision-Language Models (VLMs) to improve the generalization capabilities. VLMs, typically pre-trained on vision-language understanding tasks, provide rich semantic knowledge and reasoning abilities. However, prior research has shown that VLMs often focus on high-level semantic content and neglect low-level features, limiting their ability to capture detailed spatial information and understand physical dynamics. These aspects, which are crucial for embodied control tasks, remain underexplored in existing pre-training paradigms. In this paper, we investigate the training paradigm for VLAs, and introduce \textbf{UP-VLA}, a \textbf{U}nified VLA model training with both multi-modal \textbf{U}nderstanding and future \textbf{P}rediction objectives, enhancing both high-level semantic comprehension and low-level spatial understanding. Experimental results show that UP-VLA achieves a 33% improvement on the Calvin ABC-D benchmark compared to the previous state-of-the-art method. Additionally, UP-VLA demonstrates improved success rates in real-world manipulation tasks, particularly those requiring precise spatial information.
Heavy-Tailed Linear Bandits: Huber Regression with One-Pass Update
Venue: Conference ICML 2025
Year: 2025

We study the stochastic linear bandits with heavy-tailed noise. Two principled strategies for handling heavy-tailed noise, truncation and median-of-means, have been introduced to heavy-tailed bandits. Nonetheless, these methods rely on specific noise assumptions or bandit structures, limiting their applicability to general settings. The recent work [Huang et al.2024] develops a soft truncation method via the adaptive Huber regression to address these limitations. However, their method suffers undesired computational costs: it requires storing all historical data and performing a full pass over these data at each round. In this paper, we propose a \emph{one-pass} algorithm based on the online mirror descent framework. Our method updates using only current data at each round, reducing the per-round computational cost from $\mathcal{O}(t \log T)$ to $\mathcal{O}(1)$ with respect to current round $t$ and the time horizon $T$, and achieves a near-optimal and variance-aware regret of order $\widetilde{\mathcal{O}}\big(d T^{\frac{1-ε}{2(1+ε)}} \sqrt{\sum_{t=1}^T ν_t^2} + d T^{\frac{1-ε}{2(1+ε)}}\big)$ where $d$ is the dimension and $ν_t^{1+ε}$ is the $(1+ε)$-th central moment of reward at round $t$.
MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidance
Venue: Conference ICML 2025
Year: 2025

In recent years, generative artificial intelligence has achieved significant advancements in the field of image generation, spawning a variety of applications. However, video generation still faces considerable challenges in various aspects, such as controllability, video length, and richness of details, which hinder the application and popularization of this technology. In this work, we propose a controllable video generation framework, dubbed MimicMotion, which can generate high-quality videos of arbitrary length mimicking specific motion guidance. Compared with previous methods, our approach has several highlights. Firstly, we introduce confidence-aware pose guidance that ensures high frame quality and temporal smoothness. Secondly, we introduce regional loss amplification based on pose confidence, which significantly reduces image distortion. Lastly, for generating long and smooth videos, we propose a progressive latent fusion strategy. By this means, we can produce videos of arbitrary length with acceptable resource consumption. With extensive experiments and user studies, MimicMotion demonstrates significant improvements over previous approaches in various aspects. Detailed results and comparisons are available on our project page: https://tencent.github.io/MimicMotion .
KABB: Knowledge-Aware Bayesian Bandits for Dynamic Expert Coordination in Multi-Agent Systems
Venue: Conference ICML 2025
Year: 2025

As scaling large language models faces prohibitive costs, multi-agent systems emerge as a promising alternative, though challenged by static knowledge assumptions and coordination inefficiencies. We introduces Knowledge-Aware Bayesian Bandits (KABB), a novel framework that enhances multi-agent system coordination through semantic understanding and dynamic adaptation. The framework features three key innovations: a three-dimensional knowledge distance model for deep semantic understanding, a dual-adaptation mechanism for continuous expert optimization, and a knowledge-aware Thompson Sampling strategy for efficient expert selection. Extensive evaluation demonstrates KABB achieves an optimal cost-performance balance, maintaining high performance while keeping computational demands relatively low in multi-agent coordination.
L3A: Label-Augmented Analytic Adaptation for Multi-Label Class Incremental Learning
Venue: Conference ICML 2025
Year: 2025

Class-incremental learning (CIL) enables models to learn new classes continually without forgetting previously acquired knowledge. Multi-label CIL (MLCIL) extends CIL to a real-world scenario where each sample may belong to multiple classes, introducing several challenges: label absence, which leads to incomplete historical information due to missing labels, and class imbalance, which results in the model bias toward majority classes. To address these challenges, we propose Label-Augmented Analytic Adaptation (L3A), an exemplar-free approach without storing past samples. L3A integrates two key modules. The pseudo-label (PL) module implements label augmentation by generating pseudo-labels for current phase samples, addressing the label absence problem. The weighted analytic classifier (WAC) derives a closed-form solution for neural networks. It introduces sample-specific weights to adaptively balance the class contribution and mitigate class imbalance. Experiments on MS-COCO and PASCAL VOC datasets demonstrate that L3A outperforms existing methods in MLCIL tasks. Our code is available at https://github.com/scut-zx/L3A.
SageAttention2: Efficient Attention with Thorough Outlier Smoothing and Per-thread INT4 Quantization
Venue: Conference ICML 2025
Year: 2025

Although quantization for linear layers has been widely used, its application to accelerate the attention process remains limited. To further enhance the efficiency of attention computation compared to SageAttention while maintaining precision, we propose SageAttention2, which utilizes significantly faster 4-bit matrix multiplication (Matmul) alongside additional precision-enhancing techniques. First, we propose to quantize matrices $(Q, K)$ to INT4 in a hardware-friendly thread-level granularity and quantize matrices $(\widetilde P, V)$ to FP8. Second, we propose a method to smooth $Q$, enhancing the accuracy of INT4 $QK^\top$. Third, we propose a two-level accumulation strategy for $\widetilde PV$ to enhance the accuracy of FP8 $\widetilde PV$. The operations per second (OPS) of SageAttention2 surpass FlashAttention2 and xformers by about 3x and 4.5x on RTX4090, respectively. Moreover, SageAttention2 matches the speed of FlashAttention3(fp8) on the Hopper GPUs, while delivering much higher accuracy. Comprehensive experiments confirm that our approach incurs negligible end-to-end metrics loss across diverse models, including those for language, image, and video generation. The code is available at https://github.com/thu-ml/SageAttention.
Pessimism Principle Can Be Effective: Towards a Framework for Zero-Shot Transfer Reinforcement Learning
Venue: Conference ICML 2025
Year: 2025

Transfer reinforcement learning aims to derive a near-optimal policy for a target environment with limited data by leveraging abundant data from related source domains. However, it faces two key challenges: the lack of performance guarantees for the transferred policy, which can lead to undesired actions, and the risk of negative transfer when multiple source domains are involved. We propose a novel framework based on the pessimism principle, which constructs and optimizes a conservative estimation of the target domain's performance. Our framework effectively addresses the two challenges by providing an optimized lower bound on target performance, ensuring safe and reliable decisions, and by exhibiting monotonic improvement with respect to the quality of the source domains, thereby avoiding negative transfer. We construct two types of conservative estimations, rigorously characterize their effectiveness, and develop efficient distributed algorithms with convergence guarantees. Our framework provides a theoretically sound and practically robust solution for transfer learning in reinforcement learning.
Minimalist Concept Erasure in Generative Models
Venue: Conference ICML 2025
Year: 2025

Recent advances in generative models have demonstrated remarkable capabilities in producing high-quality images, but their reliance on large-scale unlabeled data has raised significant safety and copyright concerns. Efforts to address these issues by erasing unwanted concepts have shown promise. However, many existing erasure methods involve excessive modifications that compromise the overall utility of the model. In this work, we address these issues by formulating a novel minimalist concept erasure objective based \emph{only} on the distributional distance of final generation outputs. Building on our formulation, we derive a tractable loss for differentiable optimization that leverages backpropagation through all generation steps in an end-to-end manner. We also conduct extensive analysis to show theoretical connections with other models and methods. To improve the robustness of the erasure, we incorporate neuron masking as an alternative to model fine-tuning. Empirical evaluations on state-of-the-art flow-matching models demonstrate that our method robustly erases concepts without degrading overall model performance, paving the way for safer and more responsible generative models.
Revolve: Optimizing AI Systems by Tracking Response Evolution in Textual Optimization
Venue: Conference ICML 2025
Year: 2025

Recent advancements in large language models (LLMs) have significantly enhanced the ability of LLM-based systems to perform complex tasks through natural language processing and tool interaction. However, optimizing these LLM-based systems for specific tasks remains challenging, often requiring manual interventions like prompt engineering and hyperparameter tuning. Existing automatic optimization methods, such as textual feedback-based techniques (e.g., TextGrad), tend to focus on immediate feedback, analogous to using immediate derivatives in traditional numerical gradient descent. However, relying solely on such feedback can be limited when the adjustments made in response to this feedback are either too small or fluctuate irregularly, potentially slowing down or even stalling the optimization process. To overcome these challenges, more adaptive methods are needed, especially in situations where the system's response is evolving slowly or unpredictably. In this paper, we introduce REVOLVE, an optimization method that tracks how "R"esponses "EVOLVE" across iterations in LLM systems. By focusing on the evolution of responses over time, REVOLVE enables more stable and effective optimization by making thoughtful, progressive adjustments at each step. Experimental results demonstrate that REVOLVE outperforms competitive baselines, achieving a 7.8% improvement in prompt optimization, a 20.72% gain in solution refinement, and a 29.17% increase in code optimization. Additionally, REVOLVE converges in fewer iterations, resulting in significant computational savings. Beyond its practical contributions, REVOLVE highlights a promising direction, where the rich knowledge from established optimization principles can be leveraged to enhance LLM systems, which paves the way for further advancements in this hybrid domain.
Lightweight Protocols for Distributed Private Quantile Estimation
Venue: Conference ICML 2025
Year: 2025

Distributed data analysis is a large and growing field driven by a massive proliferation of user devices, and by privacy concerns surrounding the centralised storage of data. We consider two \emph{adaptive} algorithms for estimating one quantile (e.g.~the median) when each user holds a single data point lying in a domain $[B]$ that can be queried once through a private mechanism; one under local differential privacy (LDP) and another for shuffle differential privacy (shuffle-DP). In the adaptive setting we present an $\varepsilon$-LDP algorithm which can estimate any quantile within error $α$ only requiring $O(\frac{\log B}{\varepsilon^2α^2})$ users, and an $(\varepsilon,δ)$-shuffle DP algorithm requiring only $\widetilde{O}((\frac{1}{\varepsilon^2}+\frac{1}{α^2})\log B)$ users. Prior (nonadaptive) algorithms require more users by several logarithmic factors in $B$. We further provide a matching lower bound for adaptive protocols, showing that our LDP algorithm is optimal in the low-$\varepsilon$ regime. Additionally, we establish lower bounds against non-adaptive protocols which paired with our understanding of the adaptive case, proves a fundamental separation between these models.
Reward-Augmented Data Enhances Direct Preference Alignment of LLMs
Venue: Conference ICML 2025
Year: 2025

Preference alignment in Large Language Models (LLMs) has significantly improved their ability to adhere to human instructions and intentions. However, existing direct alignment algorithms primarily focus on relative preferences and often overlook the qualitative aspects of responses, despite having access to preference data that includes reward scores from judge models during AI feedback. Striving to maximize the implicit reward gap between the chosen and the slightly inferior rejected responses can cause overfitting and unnecessary unlearning of the high-quality rejected responses. The unawareness of the reward scores also drives the LLM to indiscriminately favor the low-quality chosen responses and fail to generalize to optimal responses that are sparse in data. To overcome these shortcomings, our study introduces reward-conditioned LLM policies that discern and learn from the entire spectrum of response quality within the dataset, helping extrapolate to more optimal regions. We propose an effective yet simple data relabeling method that conditions the preference pairs on quality scores to construct a reward-augmented dataset. The experiments across various benchmarks and diverse models demonstrate that our approach consistently boosts DPO by a considerable margin. Through comprehensive ablation studies, we demonstrate that our method not only maximizes the utility of preference data but also mitigates the issue of unlearning, demonstrating its broad effectiveness beyond mere data expansion. Our code is available at https://github.com/shenao-zhang/reward-augmented-preference.
Adaptive Self-improvement LLM Agentic System for ML Library Development
Venue: Conference ICML 2025
Year: 2025

ML libraries, often written in architecture-specific programming languages (ASPLs) that target domain-specific architectures, are key to efficient ML systems. However, writing these high-performance ML libraries is challenging because it requires expert knowledge of ML algorithms and the ASPL. Large language models (LLMs), on the other hand, have shown general coding capabilities. However, challenges remain when using LLMs for generating ML libraries using ASPLs because 1) this task is complicated even for experienced human programmers and 2) there are limited code examples because of the esoteric and evolving nature of ASPLs. Therefore, LLMs need complex reasoning with limited data in order to complete this task. To address these challenges, we introduce an adaptive self-improvement agentic system. In order to evaluate the effectiveness of our system, we construct a benchmark of a typical ML library and generate ASPL code with both open and closed-source LLMs on this benchmark. Our results show improvements of up to $3.9\times$ over a baseline single LLM.
MetaAgent: Automatically Constructing Multi-Agent Systems Based on Finite State Machines
Venue: Conference ICML 2025
Year: 2025

Large Language Models (LLMs) have demonstrated the ability to solve a wide range of practical tasks within multi-agent systems. However, existing human-designed multi-agent frameworks are typically limited to a small set of pre-defined scenarios, while current automated design methods suffer from several limitations, such as the lack of tool integration, dependence on external training data, and rigid communication structures. In this paper, we propose MetaAgent, a finite state machine based framework that can automatically generate a multi-agent system. Given a task description, MetaAgent will design a multi-agent system and polish it through an optimization algorithm. When the multi-agent system is deployed, the finite state machine will control the agent's actions and the state transitions. To evaluate our framework, we conduct experiments on both text-based tasks and practical tasks. The results indicate that the generated multi-agent system surpasses other auto-designed methods and can achieve a comparable performance with the human-designed multi-agent system, which is optimized for those specific tasks.
Rhomboid Tiling for Geometric Graph Deep Learning
Venue: Conference ICML 2025
Year: 2025

Graph Neural Networks (GNNs) have proven effective for learning from graph-structured data through their neighborhood-based message passing framework. Many hierarchical graph clustering pooling methods modify this framework by introducing clustering-based strategies, enabling the construction of more expressive and powerful models. However, all of these message passing framework heavily rely on the connectivity structure of graphs, limiting their ability to capture the rich geometric features inherent in geometric graphs. To address this, we propose Rhomboid Tiling (RT) clustering, a novel clustering method based on the rhomboid tiling structure, which performs clustering by leveraging the complex geometric information of the data and effectively extracts its higher-order geometric structures. Moreover, we design RTPool, a hierarchical graph clustering pooling model based on RT clustering for graph classification tasks. The proposed model demonstrates superior performance, outperforming 21 state-of-the-art competitors on all the 7 benchmark datasets.
EasyInv: Toward Fast and Better DDIM Inversion
Venue: Conference ICML 2025
Year: 2025

This paper introduces EasyInv, an easy yet novel approach that significantly advances the field of DDIM Inversion by addressing the inherent inefficiencies and performance limitations of traditional iterative optimization methods. At the core of our EasyInv is a refined strategy for approximating inversion noise, which is pivotal for enhancing the accuracy and reliability of the inversion process. By prioritizing the initial latent state, which encapsulates rich information about the original images, EasyInv steers clear of the iterative refinement of noise items. Instead, we introduce a methodical aggregation of the latent state from the preceding time step with the current state, effectively increasing the influence of the initial latent state and mitigating the impact of noise. We illustrate that EasyInv is capable of delivering results that are either on par with or exceed those of the conventional DDIM Inversion approach, especially under conditions where the model's precision is limited or computational resources are scarce. Concurrently, our EasyInv offers an approximate threefold enhancement regarding inference efficiency over off-the-shelf iterative optimization techniques. It can be easily combined with most existing inversion methods by only four lines of code. See code at https://github.com/potato-kitty/EasyInv.
Learning to Steer Learners in Games
Venue: Conference ICML 2025
Year: 2025

We consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret learner to a Stackelberg equilibrium without knowledge of its payoffs. We first show that this is impossible if the optimizer only knows that the learner is using an algorithm from the general class of no-regret algorithms. This suggests that the optimizer requires more information about the learner's objectives or algorithm to successfully exploit them. Building on this intuition, we reduce the problem for the optimizer to that of recovering the learner's payoff structure. We demonstrate the effectiveness of this approach if the learner's algorithm is drawn from a smaller class by analyzing two examples: one where the learner uses an ascent algorithm, and another where the learner uses stochastic mirror ascent with known regularizer and step sizes.
DPCore: Dynamic Prompt Coreset for Continual Test-Time Adaptation
Venue: Conference ICML 2025
Year: 2025

Continual Test-Time Adaptation (CTTA) seeks to adapt source pre-trained models to continually changing, unseen target domains. While existing CTTA methods assume structured domain changes with uniform durations, real-world environments often exhibit dynamic patterns where domains recur with varying frequencies and durations. Current approaches, which adapt the same parameters across different domains, struggle in such dynamic conditions-they face convergence issues with brief domain exposures, risk forgetting previously learned knowledge, or misapplying it to irrelevant domains. To remedy this, we propose DPCore, a method designed for robust performance across diverse domain change patterns while ensuring computational efficiency. DPCore integrates three key components: Visual Prompt Adaptation for efficient domain alignment, a Prompt Coreset for knowledge preservation, and a Dynamic Update mechanism that intelligently adjusts existing prompts for similar domains while creating new ones for substantially different domains. Extensive experiments on four benchmarks demonstrate that DPCore consistently outperforms various CTTA methods, achieving state-of-the-art performance in both structured and dynamic settings while reducing trainable parameters by 99% and computation time by 64% compared to previous approaches.
On The Concurrence of Layer-wise Preconditioning Methods and Provable Feature Learning
Venue: Conference ICML 2025
Year: 2025

Layer-wise preconditioning methods are a family of memory-efficient optimization algorithms that introduce preconditioners per axis of each layer's weight tensors. These methods have seen a recent resurgence, demonstrating impressive performance relative to entry-wise ("diagonal") preconditioning methods such as Adam(W) on a wide range of neural network optimization tasks. Complementary to their practical performance, we demonstrate that layer-wise preconditioning methods are provably necessary from a statistical perspective. To showcase this, we consider two prototypical models, linear representation learning and single-index learning, which are widely used to study how typical algorithms efficiently learn useful features to enable generalization. In these problems, we show SGD is a suboptimal feature learner when extending beyond ideal isotropic inputs $\mathbf{x} \sim \mathsf{N}(\mathbf{0}, \mathbf{I})$ and well-conditioned settings typically assumed in prior work. We demonstrate theoretically and numerically that this suboptimality is fundamental, and that layer-wise preconditioning emerges naturally as the solution. We further show that standard tools like Adam preconditioning and batch-norm only mildly mitigate these issues, supporting the unique benefits of layer-wise preconditioning.