OpenRaiser/Intern-Atlas huggingface dataset:
MVQA: Mamba with Unified Sampling for Efficient Video Quality Assessment
Venue: Conference ICCV 2025
Year: 2025

The rapid growth of long-duration, high-definition videos has made efficient video quality assessment (VQA) a critical challenge. Existing research typically tackles this problem through two main strategies: reducing model parameters and resampling inputs. However, light-weight Convolution Neural Networks (CNN) and Transformers often struggle to balance efficiency with high performance due to the requirement of long-range modeling capabilities. Recently, the state-space model, particularly Mamba, has emerged as a promising alternative, offering linear complexity with respect to sequence length. Meanwhile, efficient VQA heavily depends on resampling long sequences to minimize computational costs, yet current resampling methods are often weak in preserving essential semantic information. In this work, we present MVQA, a Mamba-based model designed for efficient VQA along with a novel Unified Semantic and Distortion Sampling (USDS) approach. USDS combines semantic patch sampling from low-resolution videos and distortion patch sampling from original-resolution videos. The former captures semantically dense regions, while the latter retains critical distortion details. To prevent computation increase from dual inputs, we propose a fusion mechanism using pre-defined masks, enabling a unified sampling strategy that captures both semantic and quality information without additional computational burden. Experiments show that the proposed MVQA, equipped with USDS, achieve comparable performance to state-of-the-art methods while being $2\times$ as fast and requiring only $1/5$ GPU memory.
HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction
Venue: Conference ICCV 2025
Year: 2025

Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained on outdoor scenes with static environments and struggle to handle human-centric scenarios. In this work, we introduce HAMSt3R, an extension of MASt3R for joint human and scene 3D reconstruction from sparse, uncalibrated multi-view images. First, we exploit DUNE, a strong image encoder obtained by distilling, among others, the encoders from MASt3R and from a state-of-the-art Human Mesh Recovery (HMR) model, multi-HMR, for a better understanding of scene geometry and human bodies. Our method then incorporates additional network heads to segment people, estimate dense correspondences via DensePose, and predict depth in human-centric environments, enabling a more comprehensive 3D reconstruction. By leveraging the outputs of our different heads, HAMSt3R produces a dense point map enriched with human semantic information in 3D. Unlike existing methods that rely on complex optimization pipelines, our approach is fully feed-forward and efficient, making it suitable for real-world applications. We evaluate our model on EgoHumans and EgoExo4D, two challenging benchmarks con taining diverse human-centric scenarios. Additionally, we validate its generalization to traditional multi-view stereo and multi-view pose regression tasks. Our results demonstrate that our method can reconstruct humans effectively while preserving strong performance in general 3D reconstruction tasks, bridging the gap between human and scene understanding in 3D vision.
TrajectoryCrafter: Redirecting Camera Trajectory for Monocular Videos via Diffusion Models
Venue: Conference ICCV 2025
Year: 2025

We present TrajectoryCrafter, a novel approach to redirect camera trajectories for monocular videos. By disentangling deterministic view transformations from stochastic content generation, our method achieves precise control over user-specified camera trajectories. We propose a novel dual-stream conditional video diffusion model that concurrently integrates point cloud renders and source videos as conditions, ensuring accurate view transformations and coherent 4D content generation. Instead of leveraging scarce multi-view videos, we curate a hybrid training dataset combining web-scale monocular videos with static multi-view datasets, by our innovative double-reprojection strategy, significantly fostering robust generalization across diverse scenes. Extensive evaluations on multi-view and large-scale monocular videos demonstrate the superior performance of our method.
AV-Flow: Transforming Text to Audio-Visual Human-like Interactions
Venue: Conference ICCV 2025
Year: 2025

We introduce AV-Flow, an audio-visual generative model that animates photo-realistic 4D talking avatars given only text input. In contrast to prior work that assumes an existing speech signal, we synthesize speech and vision jointly. We demonstrate human-like speech synthesis, synchronized lip motion, lively facial expressions and head pose; all generated from just text characters. The core premise of our approach lies in the architecture of our two parallel diffusion transformers. Intermediate highway connections ensure communication between the audio and visual modalities, and thus, synchronized speech intonation and facial dynamics (e.g., eyebrow motion). Our model is trained with flow matching, leading to expressive results and fast inference. In case of dyadic conversations, AV-Flow produces an always-on avatar, that actively listens and reacts to the audio-visual input of a user. Through extensive experiments, we show that our method outperforms prior work, synthesizing natural-looking 4D talking avatars. Project page: https://aggelinacha.github.io/AV-Flow/
Multi-View Slot Attention Using Paraphrased Texts for Face Anti-Spoofing
Venue: Conference ICCV 2025
Year: 2025

Recent face anti-spoofing (FAS) methods have shown remarkable cross-domain performance by employing vision-language models like CLIP. However, existing CLIP-based FAS models do not fully exploit CLIP's patch embedding tokens, failing to detect critical spoofing clues. Moreover, these models rely on a single text prompt per class (e.g., 'live' or 'fake'), which limits generalization. To address these issues, we propose MVP-FAS, a novel framework incorporating two key modules: Multi-View Slot attention (MVS) and Multi-Text Patch Alignment (MTPA). Both modules utilize multiple paraphrased texts to generate generalized features and reduce dependence on domain-specific text. MVS extracts local detailed spatial features and global context from patch embeddings by leveraging diverse texts with multiple perspectives. MTPA aligns patches with multiple text representations to improve semantic robustness. Extensive experiments demonstrate that MVP-FAS achieves superior generalization performance, outperforming previous state-of-the-art methods on cross-domain datasets. Code: https://github.com/Elune001/MVP-FAS.
Self-Supervised Monocular 4D Scene Reconstruction for Egocentric Videos
Venue: Conference ICCV 2025
Year: 2025

Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and dynamics of egocentric videos is dense scene reconstruction. However, the lack of high-quality labeled datasets in this field has hindered the effectiveness of current supervised learning methods. In this work, we aim to address this issue by exploring an self-supervised dynamic scene reconstruction approach. We introduce EgoMono4D, a novel model that unifies the estimation of multiple variables necessary for Egocentric Monocular 4D reconstruction, including camera intrinsic, camera poses, and video depth, all within a fast feed-forward framework. Starting from pretrained single-frame depth and intrinsic estimation model, we extend it with camera poses estimation and align multi-frame results on large-scale unlabeled egocentric videos. We evaluate EgoMono4D in both in-domain and zero-shot generalization settings, achieving superior performance in dense pointclouds sequence reconstruction compared to all baselines. EgoMono4D represents the first attempt to apply self-supervised learning for pointclouds sequence reconstruction to the label-scarce egocentric field, enabling fast, dense, and generalizable reconstruction. The interactable visualization, code and trained models are released https://egomono4d.github.io/
WaveMamba: Wavelet-Driven Mamba Fusion for RGB-Infrared Object Detection
Venue: Conference ICCV 2025
Year: 2025

Leveraging the complementary characteristics of visible (RGB) and infrared (IR) imagery offers significant potential for improving object detection. In this paper, we propose WaveMamba, a cross-modality fusion method that efficiently integrates the unique and complementary frequency features of RGB and IR decomposed by Discrete Wavelet Transform (DWT). An improved detection head incorporating the Inverse Discrete Wavelet Transform (IDWT) is also proposed to reduce information loss and produce the final detection results. The core of our approach is the introduction of WaveMamba Fusion Block (WMFB), which facilitates comprehensive fusion across low-/high-frequency sub-bands. Within WMFB, the Low-frequency Mamba Fusion Block (LMFB), built upon the Mamba framework, first performs initial low-frequency feature fusion with channel swapping, followed by deep fusion with an advanced gated attention mechanism for enhanced integration. High-frequency features are enhanced using a strategy that applies an ``absolute maximum" fusion approach. These advancements lead to significant performance gains, with our method surpassing state-of-the-art approaches and achieving average mAP improvements of 4.5% on four benchmarks.
CoST: Efficient Collaborative Perception From Unified Spatiotemporal Perspective
Venue: Conference ICCV 2025
Year: 2025

Collaborative perception shares information among different agents and helps solving problems that individual agents may face, e.g., occlusions and small sensing range. Prior methods usually separate the multi-agent fusion and multi-time fusion into two consecutive steps. In contrast, this paper proposes an efficient collaborative perception that aggregates the observations from different agents (space) and different times into a unified spatio-temporal space simultanesouly. The unified spatio-temporal space brings two benefits, i.e., efficient feature transmission and superior feature fusion. 1) Efficient feature transmission: each static object yields a single observation in the spatial temporal space, and thus only requires transmission only once (whereas prior methods re-transmit all the object features multiple times). 2) superior feature fusion: merging the multi-agent and multi-time fusion into a unified spatial-temporal aggregation enables a more holistic perspective, thereby enhancing perception performance in challenging scenarios. Consequently, our Collaborative perception with Spatio-temporal Transformer (CoST) gains improvement in both efficiency and accuracy. Notably, CoST is not tied to any specific method and is compatible with a majority of previous methods, enhancing their accuracy while reducing the transmission bandwidth.
GCRayDiffusion: Pose-Free Surface Reconstruction via Geometric Consistent Ray Diffusion
Venue: Conference ICCV 2025
Year: 2025

Accurate surface reconstruction from unposed images is crucial for efficient 3D object or scene creation. However, it remains challenging, particularly for the joint camera pose estimation. Previous approaches have achieved impressive pose-free surface reconstruction results in dense-view settings, but could easily fail for sparse-view scenarios without sufficient visual overlap. In this paper, we propose a new technique for pose-free surface reconstruction, which follows triplane-based signed distance field (SDF) learning but regularizes the learning by explicit points sampled from ray-based diffusion of camera pose estimation. Our key contribution is a novel Geometric Consistent Ray Diffusion model (GCRayDiffusion), where we represent camera poses as neural bundle rays and regress the distribution of noisy rays via a diffusion model. More importantly, we further condition the denoising process of RGRayDiffusion using the triplane-based SDF of the entire scene, which provides effective 3D consistent regularization to achieve multi-view consistent camera pose estimation. Finally, we incorporate RGRayDiffusion into the triplane-based SDF learning by introducing on-surface geometric regularization from the sampling points of the neural bundle rays, which leads to highly accurate pose-free surface reconstruction results even for sparse-view inputs. Extensive evaluations on public datasets show that our GCRayDiffusion achieves more accurate camera pose estimation than previous approaches, with geometrically more consistent surface reconstruction results, especially given sparse-view inputs.
AU-Blendshape for Fine-grained Stylized 3D Facial Expression Manipulation
Venue: Conference ICCV 2025
Year: 2025

While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D facial dataset based on AU-Blendshape representation for fine-grained facial expression manipulation across identities. AUBlendSet is a blendshape data collection based on 32 standard facial action units (AUs) across 500 identities, along with an additional set of facial postures annotated with detailed AUs. Based on AUBlendSet, we propose AUBlendNet to learn AU-Blendshape basis vectors for different character styles. AUBlendNet predicts, in parallel, the AU-Blendshape basis vectors of the corresponding style for a given identity mesh, thereby achieving stylized 3D emotional facial manipulation. We comprehensively validate the effectiveness of AUBlendSet and AUBlendNet through tasks such as stylized facial expression manipulation, speech-driven emotional facial animation, and emotion recognition data augmentation. Through a series of qualitative and quantitative experiments, we demonstrate the potential and importance of AUBlendSet and AUBlendNet in 3D facial animation tasks. To the best of our knowledge, AUBlendSet is the first dataset, and AUBlendNet is the first network for continuous 3D facial expression manipulation for any identity through facial AUs. Our source code is available at https://github.com/wslh852/AUBlendNet.git.
Rethinking Discrete Tokens: Treating Them as Conditions for Continuous Autoregressive Image Synthesis
Venue: Conference ICCV 2025
Year: 2025

Recent advances in large language models (LLMs) have spurred interests in encoding images as discrete tokens and leveraging autoregressive (AR) frameworks for visual generation. However, the quantization process in AR-based visual generation models inherently introduces information loss that degrades image fidelity. To mitigate this limitation, recent studies have explored to autoregressively predict continuous tokens. Unlike discrete tokens that reside in a structured and bounded space, continuous representations exist in an unbounded, high-dimensional space, making density estimation more challenging and increasing the risk of generating out-of-distribution artifacts. Based on the above findings, this work introduces DisCon (Discrete-Conditioned Continuous Autoregressive Model), a novel framework that reinterprets discrete tokens as conditional signals rather than generation targets. By modeling the conditional probability of continuous representations conditioned on discrete tokens, DisCon circumvents the optimization challenges of continuous token modeling while avoiding the information loss caused by quantization. DisCon achieves a gFID score of 1.38 on ImageNet 256$\times$256 generation, outperforming state-of-the-art autoregressive approaches by a clear margin. Project page: https://pengzheng0707.github.io/DisCon.
MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm
Venue: Conference ICCV 2025
Year: 2025

Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world applications. While some efforts have aimed to unify motion-related tasks, these methods simply use different modalities as conditions to guide motion generation. Consequently, they lack editing capabilities, fine-grained control, and fail to facilitate knowledge sharing across tasks. To address these limitations and provide a versatile, unified framework capable of handling both human motion generation and editing, we introduce a novel paradigm: \textbf{Motion-Condition-Motion}, which enables the unified formulation of diverse tasks with three concepts: source motion, condition, and target motion. Based on this paradigm, we propose a unified framework, \textbf{MotionLab}, which incorporates rectified flows to learn the mapping from source motion to target motion, guided by the specified conditions. In MotionLab, we introduce the 1) MotionFlow Transformer to enhance conditional generation and editing without task-specific modules; 2) Aligned Rotational Position Encoding to guarantee the time synchronization between source motion and target motion; 3) Task Specified Instruction Modulation; and 4) Motion Curriculum Learning for effective multi-task learning and knowledge sharing across tasks. Notably, our MotionLab demonstrates promising generalization capabilities and inference efficiency across multiple benchmarks for human motion. Our code and additional video results are available at: https://diouo.github.io/motionlab.github.io/.
Subjective Camera 1.0: Bridging Human Cognition and Visual Reconstruction through Sequence-Aware Sketch-Guided Diffusion
Venue: Conference ICCV 2025
Year: 2025

We introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective readouts, i.e., textual descriptions and progressively drawn rough sketches. Built on optimization-based alignment of diffusion models, our approach avoids large-scale paired training data and mitigates generalization issues. To address the challenge of integrating multiple abstract concepts in real-world scenarios, we design a Sequence-Aware Sketch-Guided Diffusion framework with three loss terms for concept-wise sequential optimization, following the natural order of subjective readouts. Experiments on two datasets demonstrate that our method achieves state-of-the-art performance in image quality as well as spatial and semantic alignment with target scenes. User studies with 40 participants further confirm that our approach is consistently preferred. Our project page is at: subjective-camera.github.io
Continual Multiple Instance Learning with Enhanced Localization for Histopathological Whole Slide Image Analysis
Venue: Conference ICCV 2025
Year: 2025

Multiple instance learning (MIL) significantly reduced annotation costs via bag-level weak labels for large-scale images, such as histopathological whole slide images (WSIs). However, its adaptability to continual tasks with minimal forgetting has been rarely explored, especially on instance classification for localization. Weakly incremental learning for semantic segmentation has been studied for continual localization, but it focused on natural images, leveraging global relationships among hundreds of small patches (e.g., $16 \times 16$) using pre-trained models. This approach seems infeasible for MIL localization due to enormous amounts ($\sim 10^5$) of large patches (e.g., $256 \times 256$) and no available global relationships such as cancer cells. To address these challenges, we propose Continual Multiple Instance Learning with Enhanced Localization (CoMEL), an MIL framework for both localization and adaptability with minimal forgetting. CoMEL consists of (1) Grouped Double Attention Transformer (GDAT) for efficient instance encoding, (2) Bag Prototypes-based Pseudo-Labeling (BPPL) for reliable instance pseudo-labeling, and (3) Orthogonal Weighted Low-Rank Adaptation (OWLoRA) to mitigate forgetting in both bag and instance classification. Extensive experiments on three public WSI datasets demonstrate superior performance of CoMEL, outperforming the prior arts by up to $11.00\%$ in bag-level accuracy and up to $23.4\%$ in localization accuracy under the continual MIL setup.
DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding
Venue: Conference ICCV 2025
Year: 2025

Human motion is inherently continuous and dynamic, posing significant challenges for generative models. While discrete generation methods are widely used, they suffer from limited expressiveness and frame-wise noise artifacts. In contrast, continuous approaches produce smoother, more natural motion but often struggle to adhere to conditioning signals due to high-dimensional complexity and limited training data. To resolve this 'discord' between discrete and continuous representations we introduce DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding, a novel method that leverages rectified flow to decode discrete motion tokens in the continuous, raw motion space. Our core idea is to frame token decoding as a conditional generation task, ensuring that DisCoRD captures fine-grained dynamics and achieves smoother, more natural motions. Compatible with any discrete-based framework, our method enhances naturalness without compromising faithfulness to the conditioning signals on diverse settings. Extensive evaluations demonstrate that DisCoRD achieves state-of-the-art performance, with FID of 0.032 on HumanML3D and 0.169 on KIT-ML. These results establish DisCoRD as a robust solution for bridging the divide between discrete efficiency and continuous realism. Project website: https://whwjdqls.github.io/discord-motion/
TREAD: Token Routing for Efficient Architecture-agnostic Diffusion Training
Venue: Conference ICCV 2025
Year: 2025

Diffusion models have emerged as the mainstream approach for visual generation. However, these models typically suffer from sample inefficiency and high training costs. Consequently, methods for efficient finetuning, inference and personalization were quickly adopted by the community. However, training these models in the first place remains very costly. While several recent approaches - including masking, distillation, and architectural modifications - have been proposed to improve training efficiency, each of these methods comes with a tradeoff: they achieve enhanced performance at the expense of increased computational cost or vice versa. In contrast, this work aims to improve training efficiency as well as generative performance at the same time through routes that act as a transport mechanism for randomly selected tokens from early layers to deeper layers of the model. Our method is not limited to the common transformer-based model - it can also be applied to state-space models and achieves this without architectural modifications or additional parameters. Finally, we show that TREAD reduces computational cost and simultaneously boosts model performance on the standard ImageNet-256 benchmark in class-conditional synthesis. Both of these benefits multiply to a convergence speedup of 14x at 400K training iterations compared to DiT and 37x compared to the best benchmark performance of DiT at 7M training iterations. Furthermore, we achieve a competitive FID of 2.09 in a guided and 3.93 in an unguided setting, which improves upon the DiT, without architectural changes.