OpenRaiser/Intern-Atlas huggingface dataset:
Beyond RGB: Adaptive Parallel Processing for RAW Object Detection
Venue: Conference ICCV 2025
Year: 2025

Object detection models are typically applied to standard RGB images processed through Image Signal Processing (ISP) pipelines, which are designed to enhance sensor-captured RAW images for human vision. However, these ISP functions can lead to a loss of critical information that may be essential in optimizing for computer vision tasks, such as object detection. In this work, we introduce Raw Adaptation Module (RAM), a module designed to replace the traditional ISP, with parameters optimized specifically for RAW object detection. Inspired by the parallel processing mechanisms of the human visual system, RAM departs from existing learned ISP methods by applying multiple ISP functions in parallel rather than sequentially, allowing for a more comprehensive capture of image features. These processed representations are then fused in a specialized module, which dynamically integrates and optimizes the information for the target task. This novel approach not only leverages the full potential of RAW sensor data but also enables task-specific pre-processing, resulting in superior object detection performance. Our approach outperforms RGB-based methods and achieves state-of-the-art results across diverse RAW image datasets under varying lighting conditions and dynamic ranges.
Stable Virtual Camera: Generative View Synthesis with Diffusion Models
Venue: Conference ICCV 2025
Year: 2025

We present Stable Virtual Camera (Seva), a generalist diffusion model that creates novel views of a scene, given any number of input views and target cameras. Existing works struggle to generate either large viewpoint changes or temporally smooth samples, while relying on specific task configurations. Our approach overcomes these limitations through simple model design, optimized training recipe, and flexible sampling strategy that generalize across view synthesis tasks at test time. As a result, our samples maintain high consistency without requiring additional 3D representation-based distillation, thus streamlining view synthesis in the wild. Furthermore, we show that our method can generate high-quality videos lasting up to half a minute with seamless loop closure. Extensive benchmarking demonstrates that Seva outperforms existing methods across different datasets and settings. Project page with code and model: https://stable-virtual-camera.github.io/.
Conditional Latent Diffusion Models for Zero-Shot Instance Segmentation
Venue: Conference ICCV 2025
Year: 2025

This paper presents OC-DiT, a novel class of diffusion models designed for object-centric prediction, and applies it to zero-shot instance segmentation. We propose a conditional latent diffusion framework that generates instance masks by conditioning the generative process on object templates and image features within the diffusion model's latent space. This allows our model to effectively disentangle object instances through the diffusion process, which is guided by visual object descriptors and localized image cues. Specifically, we introduce two model variants: a coarse model for generating initial object instance proposals, and a refinement model that refines all proposals in parallel. We train these models on a newly created, large-scale synthetic dataset comprising thousands of high-quality object meshes. Remarkably, our model achieves state-of-the-art performance on multiple challenging real-world benchmarks, without requiring any retraining on target data. Through comprehensive ablation studies, we demonstrate the potential of diffusion models for instance segmentation tasks.
Learning Counterfactually Decoupled Attention for Open-World Model Attribution
Venue: Conference ICCV 2025
Year: 2025

In this paper, we propose a Counterfactually Decoupled Attention Learning (CDAL) method for open-world model attribution. Existing methods rely on handcrafted design of region partitioning or feature space, which could be confounded by the spurious statistical correlations and struggle with novel attacks in open-world scenarios. To address this, CDAL explicitly models the causal relationships between the attentional visual traces and source model attribution, and counterfactually decouples the discriminative model-specific artifacts from confounding source biases for comparison. In this way, the resulting causal effect provides a quantification on the quality of learned attention maps, thus encouraging the network to capture essential generation patterns that generalize to unseen source models by maximizing the effect. Extensive experiments on existing open-world model attribution benchmarks show that with minimal computational overhead, our method consistently improves state-of-the-art models by large margins, particularly for unseen novel attacks. Source code: https://github.com/yzheng97/CDAL.
DepR: Depth Guided Single-view Scene Reconstruction with Instance-level Diffusion
Venue: Conference ICCV 2025
Year: 2025

We propose DepR, a depth-guided single-view scene reconstruction framework that integrates instance-level diffusion within a compositional paradigm. Instead of reconstructing the entire scene holistically, DepR generates individual objects and subsequently composes them into a coherent 3D layout. Unlike previous methods that use depth solely for object layout estimation during inference and therefore fail to fully exploit its rich geometric information, DepR leverages depth throughout both training and inference. Specifically, we introduce depth-guided conditioning to effectively encode shape priors into diffusion models. During inference, depth further guides DDIM sampling and layout optimization, enhancing alignment between the reconstruction and the input image. Despite being trained on limited synthetic data, DepR achieves state-of-the-art performance and demonstrates strong generalization in single-view scene reconstruction, as shown through evaluations on both synthetic and real-world datasets.
Edicho: Consistent Image Editing in the Wild
Venue: Conference ICCV 2025
Year: 2025

As a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, and photography environments. Edicho steps in with a training-free solution based on diffusion models, featuring a fundamental design principle of using explicit image correspondence to direct editing. Specifically, the key components include an attention manipulation module and a carefully refined classifier-free guidance (CFG) denoising strategy, both of which take into account the pre-estimated correspondence. Such an inference-time algorithm enjoys a plug-and-play nature and is compatible to most diffusion-based editing methods, such as ControlNet and BrushNet. Extensive results demonstrate the efficacy of Edicho in consistent cross-image editing under diverse settings. We will release the code to facilitate future studies.
Stable Diffusion Models are Secretly Good at Visual In-Context Learning
Venue: Conference ICCV 2025
Year: 2025

Large language models (LLM) in natural language processing (NLP) have demonstrated great potential for in-context learning (ICL) -- the ability to leverage a few sets of example prompts to adapt to various tasks without having to explicitly update the model weights. ICL has recently been explored for computer vision tasks with promising early outcomes. These approaches involve specialized training and/or additional data that complicate the process and limit its generalizability. In this work, we show that off-the-shelf Stable Diffusion models can be repurposed for visual in-context learning (V-ICL). Specifically, we formulate an in-place attention re-computation within the self-attention layers of the Stable Diffusion architecture that explicitly incorporates context between the query and example prompts. Without any additional fine-tuning, we show that this repurposed Stable Diffusion model is able to adapt to six different tasks: foreground segmentation, single object detection, semantic segmentation, keypoint detection, edge detection, and colorization. For example, the proposed approach improves the mean intersection over union (mIoU) for the foreground segmentation task on Pascal-5i dataset by 8.9% and 3.2% over recent methods such as Visual Prompting and IMProv, respectively. Additionally, we show that the proposed method is able to effectively leverage multiple prompts through ensembling to infer the task better and further improve the performance.
T2Bs: Text-to-Character Blendshapes via Video Generation
Venue: Conference ICCV 2025
Year: 2025

We present T2Bs, a framework for generating high-quality, animatable character head morphable models from text by combining static text-to-3D generation with video diffusion. Text-to-3D models produce detailed static geometry but lack motion synthesis, while video diffusion models generate motion with temporal and multi-view geometric inconsistencies. T2Bs bridges this gap by leveraging deformable 3D Gaussian splatting to align static 3D assets with video outputs. By constraining motion with static geometry and employing a view-dependent deformation MLP, T2Bs (i) outperforms existing 4D generation methods in accuracy and expressiveness while reducing video artifacts and view inconsistencies, and (ii) reconstructs smooth, coherent, fully registered 3D geometries designed to scale for building morphable models with diverse, realistic facial motions. This enables synthesizing expressive, animatable character heads that surpass current 4D generation techniques.
QuEST: Low-bit Diffusion Model Quantization via Efficient Selective Finetuning
Venue: Conference ICCV 2025
Year: 2025

The practical deployment of diffusion models is still hindered by the high memory and computational overhead. Although quantization paves a way for model compression and acceleration, existing methods face challenges in achieving low-bit quantization efficiently. In this paper, we identify imbalanced activation distributions as a primary source of quantization difficulty, and propose to adjust these distributions through weight finetuning to be more quantization-friendly. We provide both theoretical and empirical evidence supporting finetuning as a practical and reliable solution. Building on this approach, we further distinguish two critical types of quantized layers: those responsible for retaining essential temporal information and those particularly sensitive to bit-width reduction. By selectively finetuning these layers under both local and global supervision, we mitigate performance degradation while enhancing quantization efficiency. Our method demonstrates its efficacy across three high-resolution image generation tasks, obtaining state-of-the-art performance across multiple bit-width settings.
Task-Specific Zero-shot Quantization-Aware Training for Object Detection
Venue: Conference ICCV 2025
Year: 2025

Quantization is a key technique to reduce network size and computational complexity by representing the network parameters with a lower precision. Traditional quantization methods rely on access to original training data, which is often restricted due to privacy concerns or security challenges. Zero-shot Quantization (ZSQ) addresses this by using synthetic data generated from pre-trained models, eliminating the need for real training data. Recently, ZSQ has been extended to object detection. However, existing methods use unlabeled task-agnostic synthetic images that lack the specific information required for object detection, leading to suboptimal performance. In this paper, we propose a novel task-specific ZSQ framework for object detection networks, which consists of two main stages. First, we introduce a bounding box and category sampling strategy to synthesize a task-specific calibration set from the pre-trained network, reconstructing object locations, sizes, and category distributions without any prior knowledge. Second, we integrate task-specific training into the knowledge distillation process to restore the performance of quantized detection networks. Extensive experiments conducted on the MS-COCO and Pascal VOC datasets demonstrate the efficiency and state-of-the-art performance of our method. Our code is publicly available at: https://github.com/DFQ-Dojo/dfq-toolkit .
Shot-by-Shot: Film-Grammar-Aware Training-Free Audio Description Generation
Venue: Conference ICCV 2025
Year: 2025

Our objective is the automatic generation of Audio Descriptions (ADs) for edited video material, such as movies and TV series. To achieve this, we propose a two-stage framework that leverages "shots" as the fundamental units of video understanding. This includes extending temporal context to neighbouring shots and incorporating film grammar devices, such as shot scales and thread structures, to guide AD generation. Our method is compatible with both open-source and proprietary Visual-Language Models (VLMs), integrating expert knowledge from add-on modules without requiring additional training of the VLMs. We achieve state-of-the-art performance among all prior training-free approaches and even surpass fine-tuned methods on several benchmarks. To evaluate the quality of predicted ADs, we introduce a new evaluation measure -- an action score -- specifically targeted to assessing this important aspect of AD. Additionally, we propose a novel evaluation protocol that treats automatic frameworks as AD generation assistants and asks them to generate multiple candidate ADs for selection.
UniConvNet: Expanding Effective Receptive Field while Maintaining Asymptotically Gaussian Distribution for ConvNets of Any Scale
Venue: Conference ICCV 2025
Year: 2025

Convolutional neural networks (ConvNets) with large effective receptive field (ERF), still in their early stages, have demonstrated promising effectiveness while constrained by high parameters and FLOPs costs and disrupted asymptotically Gaussian distribution (AGD) of ERF. This paper proposes an alternative paradigm: rather than merely employing extremely large ERF, it is more effective and efficient to expand the ERF while maintaining AGD of ERF by proper combination of smaller kernels, such as $7\times{7}$, $9\times{9}$, $11\times{11}$. This paper introduces a Three-layer Receptive Field Aggregator and designs a Layer Operator as the fundamental operator from the perspective of receptive field. The ERF can be expanded to the level of existing large-kernel ConvNets through the stack of proposed modules while maintaining AGD of ERF. Using these designs, we propose a universal model for ConvNet of any scale, termed UniConvNet. Extensive experiments on ImageNet-1K, COCO2017, and ADE20K demonstrate that UniConvNet outperforms state-of-the-art CNNs and ViTs across various vision recognition tasks for both lightweight and large-scale models with comparable throughput. Surprisingly, UniConvNet-T achieves $84.2\%$ ImageNet top-1 accuracy with $30M$ parameters and $5.1G$ FLOPs. UniConvNet-XL also shows competitive scalability to big data and large models, acquiring $88.4\%$ top-1 accuracy on ImageNet. Code and models are publicly available at https://github.com/ai-paperwithcode/UniConvNet.
Extending Foundational Monocular Depth Estimators to Fisheye Cameras with Calibration Tokens
Venue: Conference ICCV 2025
Year: 2025

We propose a method to extend foundational monocular depth estimators (FMDEs), trained on perspective images, to fisheye images. Despite being trained on tens of millions of images, FMDEs are susceptible to the covariate shift introduced by changes in camera calibration (intrinsic, distortion) parameters, leading to erroneous depth estimates. Our method aligns the distribution of latent embeddings encoding fisheye images to those of perspective images, enabling the reuse of FMDEs for fisheye cameras without retraining or finetuning. To this end, we introduce a set of Calibration Tokens as a light-weight adaptation mechanism that modulates the latent embeddings for alignment. By exploiting the already expressive latent space of FMDEs, we posit that modulating their embeddings avoids the negative impact of artifacts and loss introduced in conventional recalibration or map projection to a canonical reference frame in the image space. Our method is self-supervised and does not require fisheye images but leverages publicly available large-scale perspective image datasets. This is done by recalibrating perspective images to fisheye images, and enforcing consistency between their estimates during training. We evaluate our approach with several FMDEs, on both indoors and outdoors, where we consistently improve over state-of-the-art methods using a single set of tokens for both. Code available at: https://github.com/JungHeeKim29/calibration-token.
IGD: Instructional Graphic Design with Multimodal Layer Generation
Venue: Conference ICCV 2025
Year: 2025

Graphic design visually conveys information and data by creating and combining text, images and graphics. Two-stage methods that rely primarily on layout generation lack creativity and intelligence, making graphic design still labor-intensive. Existing diffusion-based methods generate non-editable graphic design files at image level with poor legibility in visual text rendering, which prevents them from achieving satisfactory and practical automated graphic design. In this paper, we propose Instructional Graphic Designer (IGD) to swiftly generate multimodal layers with editable flexibility with only natural language instructions. IGD adopts a new paradigm that leverages parametric rendering and image asset generation. First, we develop a design platform and establish a standardized format for multi-scenario design files, thus laying the foundation for scaling up data. Second, IGD utilizes the multimodal understanding and reasoning capabilities of MLLM to accomplish attribute prediction, sequencing and layout of layers. It also employs a diffusion model to generate image content for assets. By enabling end-to-end training, IGD architecturally supports scalability and extensibility in complex graphic design tasks. The superior experimental results demonstrate that IGD offers a new solution for graphic design.
AdaptiveAE: An Adaptive Exposure Strategy for HDR Capturing in Dynamic Scenes
Venue: Conference ICCV 2025
Year: 2025

Mainstream high dynamic range imaging techniques typically rely on fusing multiple images captured with different exposure setups (shutter speed and ISO). A good balance between shutter speed and ISO is crucial for achieving high-quality HDR, as high ISO values introduce significant noise, while long shutter speeds can lead to noticeable motion blur. However, existing methods often overlook the complex interaction between shutter speed and ISO and fail to account for motion blur effects in dynamic scenes. In this work, we propose AdaptiveAE, a reinforcement learning-based method that optimizes the selection of shutter speed and ISO combinations to maximize HDR reconstruction quality in dynamic environments. AdaptiveAE integrates an image synthesis pipeline that incorporates motion blur and noise simulation into our training procedure, leveraging semantic information and exposure histograms. It can adaptively select optimal ISO and shutter speed sequences based on a user-defined exposure time budget, and find a better exposure schedule than traditional solutions. Experimental results across multiple datasets demonstrate that it achieves the state-of-the-art performance.
FedWSQ: Efficient Federated Learning with Weight Standardization and Distribution-Aware Non-Uniform Quantization
Venue: Conference ICCV 2025
Year: 2025

Federated learning (FL) often suffers from performance degradation due to key challenges such as data heterogeneity and communication constraints. To address these limitations, we present a novel FL framework called FedWSQ, which integrates weight standardization (WS) and the proposed distribution-aware non-uniform quantization (DANUQ). WS enhances FL performance by filtering out biased components in local updates during training, thereby improving the robustness of the model against data heterogeneity and unstable client participation. In addition, DANUQ minimizes quantization errors by leveraging the statistical properties of local model updates. As a result, FedWSQ significantly reduces communication overhead while maintaining superior model accuracy. Extensive experiments on FL benchmark datasets demonstrate that FedWSQ consistently outperforms existing FL methods across various challenging FL settings, including extreme data heterogeneity and ultra-low-bit communication scenarios.
Knowledge Transfer from Interaction Learning
Venue: Conference ICCV 2025
Year: 2025

Current visual foundation models (VFMs) face a fundamental limitation in transferring knowledge from vision language models (VLMs), while VLMs excel at modeling cross-modal interactions through unified representation spaces, existing VFMs predominantly adopt result-oriented paradigms that neglect the underlying interaction processes. This representational discrepancy hinders effective knowledge transfer and limits generalization across diverse vision tasks. We propose Learning from Interactions (LFI), a cognitive-inspired framework that addresses this gap by explicitly modeling visual understanding as an interactive process. Our key insight is that capturing the dynamic interaction patterns encoded in pre-trained VLMs enables more faithful and efficient knowledge transfer to VFMs. The approach centers on two technical innovations, Interaction Queries, which maintain persistent relational structures across network layers, and interaction-based supervision, derived from the cross-modal attention mechanisms of VLMs. Comprehensive experiments demonstrate consistent improvements across multiple benchmarks, achieving 3.3 and 1.6mAP/2.4AP absolute gains on TinyImageNet classification and COCO detection/segmentation respectively, with minimal parameter overhead and faster convergence. The framework particularly excels in cross-domain settings, delivering 2.4 and 9.3 zero-shot improvements on PACS and VLCS. Human evaluations further confirm its cognitive alignment, outperforming result-oriented methods by 2.7 times in semantic consistency metrics.
Enhancing Mamba Decoder with Bidirectional Interaction in Multi-Task Dense Prediction
Venue: Conference ICCV 2025
Year: 2025

Sufficient cross-task interaction is crucial for success in multi-task dense prediction. However, sufficient interaction often results in high computational complexity, forcing existing methods to face the trade-off between interaction completeness and computational efficiency. To address this limitation, this work proposes a Bidirectional Interaction Mamba (BIM), which incorporates novel scanning mechanisms to adapt the Mamba modeling approach for multi-task dense prediction. On the one hand, we introduce a novel Bidirectional Interaction Scan (BI-Scan) mechanism, which constructs task-specific representations as bidirectional sequences during interaction. By integrating task-first and position-first scanning modes within a unified linear complexity architecture, BI-Scan efficiently preserves critical cross-task information. On the other hand, we employ a Multi-Scale Scan~(MS-Scan) mechanism to achieve multi-granularity scene modeling. This design not only meets the diverse granularity requirements of various tasks but also enhances nuanced cross-task feature interactions. Extensive experiments on two challenging benchmarks, \emph{i.e.}, NYUD-V2 and PASCAL-Context, show the superiority of our BIM vs its state-of-the-art competitors.