OpenRaiser/Intern-Atlas huggingface dataset:
HoVLE: Unleashing the Power of Monolithic Vision-Language Models with Holistic Vision-Language Embedding
Venue: Conference CVPR 2025
Year: 2025

The rapid advance of Large Language Models (LLMs) has catalyzed the development of Vision-Language Models (VLMs). Monolithic VLMs, which avoid modality-specific encoders, offer a promising alternative to the compositional ones but face the challenge of inferior performance. Most existing monolithic VLMs require tuning pre-trained LLMs to acquire vision abilities, which may degrade their language capabilities. To address this dilemma, this paper presents a novel high-performance monolithic VLM named HoVLE. We note that LLMs have been shown capable of interpreting images, when image embeddings are aligned with text embeddings. The challenge for current monolithic VLMs actually lies in the lack of a holistic embedding module for both vision and language inputs. Therefore, HoVLE introduces a holistic embedding module that converts visual and textual inputs into a shared space, allowing LLMs to process images in the same way as texts. Furthermore, a multi-stage training strategy is carefully designed to empower the holistic embedding module. It is first trained to distill visual features from a pre-trained vision encoder and text embeddings from the LLM, enabling large-scale training with unpaired random images and text tokens. The whole model further undergoes next-token prediction on multi-modal data to align the embeddings. Finally, an instruction-tuning stage is incorporated. Our experiments show that HoVLE achieves performance close to leading compositional models on various benchmarks, outperforming previous monolithic models by a large margin. Model available at https://huggingface.co/OpenGVLab/HoVLE.
Gen3DEval: Using vLLMs for Automatic Evaluation of Generated 3D Objects
Venue: Conference CVPR 2025
Year: 2025

Rapid advancements in text-to-3D generation require robust and scalable evaluation metrics that align closely with human judgment, a need unmet by current metrics such as PSNR and CLIP, which require ground-truth data or focus only on prompt fidelity. To address this, we introduce Gen3DEval, a novel evaluation framework that leverages vision large language models (vLLMs) specifically fine-tuned for 3D object quality assessment. Gen3DEval evaluates text fidelity, appearance, and surface quality by analyzing 3D surface normals, without requiring ground-truth comparisons, bridging the gap between automated metrics and user preferences. Compared to state-of-the-art task-agnostic models, Gen3DEval demonstrates superior performance in user-aligned evaluations, placing it as a comprehensive and accessible benchmark for future research on text-to-3D generation. The project page can be found here: \href{https://shalini-maiti.github.io/gen3deval.github.io/}{https://shalini-maiti.github.io/gen3deval.github.io/}.
LeviTor: 3D Trajectory Oriented Image-to-Video Synthesis
Venue: Conference CVPR 2025
Year: 2025

The intuitive nature of drag-based interaction has led to its growing adoption for controlling object trajectories in image-to-video synthesis. Still, existing methods that perform dragging in the 2D space usually face ambiguity when handling out-of-plane movements. In this work, we augment the interaction with a new dimension, i.e., the depth dimension, such that users are allowed to assign a relative depth for each point on the trajectory. That way, our new interaction paradigm not only inherits the convenience from 2D dragging, but facilitates trajectory control in the 3D space, broadening the scope of creativity. We propose a pioneering method for 3D trajectory control in image-to-video synthesis by abstracting object masks into a few cluster points. These points, accompanied by the depth information and the instance information, are finally fed into a video diffusion model as the control signal. Extensive experiments validate the effectiveness of our approach, dubbed LeviTor, in precisely manipulating the object movements when producing photo-realistic videos from static images. Our code is available at: https://github.com/ant-research/LeviTor.
SapiensID: Foundation for Human Recognition
Venue: Conference CVPR 2025
Year: 2025

Existing human recognition systems often rely on separate, specialized models for face and body analysis, limiting their effectiveness in real-world scenarios where pose, visibility, and context vary widely. This paper introduces SapiensID, a unified model that bridges this gap, achieving robust performance across diverse settings. SapiensID introduces (i) Retina Patch (RP), a dynamic patch generation scheme that adapts to subject scale and ensures consistent tokenization of regions of interest, (ii) a masked recognition model (MRM) that learns from variable token length, and (iii) Semantic Attention Head (SAH), an module that learns pose-invariant representations by pooling features around key body parts. To facilitate training, we introduce WebBody4M, a large-scale dataset capturing diverse poses and scale variations. Extensive experiments demonstrate that SapiensID achieves state-of-the-art results on various body ReID benchmarks, outperforming specialized models in both short-term and long-term scenarios while remaining competitive with dedicated face recognition systems. Furthermore, SapiensID establishes a strong baseline for the newly introduced challenge of Cross Pose-Scale ReID, demonstrating its ability to generalize to complex, real-world conditions.
Extrapolating and Decoupling Image-to-Video Generation Models: Motion Modeling is Easier Than You Think
Venue: Conference CVPR 2025
Year: 2025

Image-to-Video (I2V) generation aims to synthesize a video clip according to a given image and condition (e.g., text). The key challenge of this task lies in simultaneously generating natural motions while preserving the original appearance of the images. However, current I2V diffusion models (I2V-DMs) often produce videos with limited motion degrees or exhibit uncontrollable motion that conflicts with the textual condition. To address these limitations, we propose a novel Extrapolating and Decoupling framework, which introduces model merging techniques to the I2V domain for the first time. Specifically, our framework consists of three separate stages: (1) Starting with a base I2V-DM, we explicitly inject the textual condition into the temporal module using a lightweight, learnable adapter and fine-tune the integrated model to improve motion controllability. (2) We introduce a training-free extrapolation strategy to amplify the dynamic range of the motion, effectively reversing the fine-tuning process to enhance the motion degree significantly. (3) With the above two-stage models excelling in motion controllability and degree, we decouple the relevant parameters associated with each type of motion ability and inject them into the base I2V-DM. Since the I2V-DM handles different levels of motion controllability and dynamics at various denoising time steps, we adjust the motion-aware parameters accordingly over time. Extensive qualitative and quantitative experiments have been conducted to demonstrate the superiority of our framework over existing methods.
FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling
Venue: Conference CVPR 2025
Year: 2025

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, they struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose FreeCloth, a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed regions close to the body, we leverage LBS to handle the deformation. As for the generated regions, which correspond to loose clothing areas, we introduce a novel free-form, part-aware generator to model them, as they are less affected by movements. This free-form generation paradigm brings enhanced flexibility and expressiveness to our hybrid framework, enabling it to capture the intricate geometric details of challenging loose clothing, such as skirts and dresses. Experimental results on the benchmark dataset featuring loose clothing demonstrate that FreeCloth achieves state-of-the-art performance with superior visual fidelity and realism, particularly in the most challenging cases.
InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception
Venue: Conference CVPR 2025
Year: 2025

3D scene understanding has become an essential area of research with applications in autonomous driving, robotics, and augmented reality. Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful approach, combining explicit modeling with neural adaptability to provide efficient and detailed scene representations. However, three major challenges remain in leveraging 3DGS for scene understanding: 1) an imbalance between appearance and semantics, where dense Gaussian usage for fine-grained texture modeling does not align with the minimal requirements for semantic attributes; 2) inconsistencies between appearance and semantics, as purely appearance-based Gaussians often misrepresent object boundaries; and 3) reliance on top-down instance segmentation methods, which struggle with uneven category distributions, leading to over- or under-segmentation. In this work, we propose InstanceGaussian, a method that jointly learns appearance and semantic features while adaptively aggregating instances. Our contributions include: i) a novel Semantic-Scaffold-GS representation balancing appearance and semantics to improve feature representations and boundary delineation; ii) a progressive appearance-semantic joint training strategy to enhance stability and segmentation accuracy; and iii) a bottom-up, category-agnostic instance aggregation approach that addresses segmentation challenges through farthest point sampling and connected component analysis. Our approach achieves state-of-the-art performance in category-agnostic, open-vocabulary 3D point-level segmentation, highlighting the effectiveness of the proposed representation and training strategies. Project page: https://lhj-git.github.io/InstanceGaussian/
VisionPAD: A Vision-Centric Pre-training Paradigm for Autonomous Driving
Venue: Conference CVPR 2025
Year: 2025

This paper introduces VisionPAD, a novel self-supervised pre-training paradigm designed for vision-centric algorithms in autonomous driving. In contrast to previous approaches that employ neural rendering with explicit depth supervision, VisionPAD utilizes more efficient 3D Gaussian Splatting to reconstruct multi-view representations using only images as supervision. Specifically, we introduce a self-supervised method for voxel velocity estimation. By warping voxels to adjacent frames and supervising the rendered outputs, the model effectively learns motion cues in the sequential data. Furthermore, we adopt a multi-frame photometric consistency approach to enhance geometric perception. It projects adjacent frames to the current frame based on rendered depths and relative poses, boosting the 3D geometric representation through pure image supervision. Extensive experiments on autonomous driving datasets demonstrate that VisionPAD significantly improves performance in 3D object detection, occupancy prediction and map segmentation, surpassing state-of-the-art pre-training strategies by a considerable margin.
Detecting Adversarial Data Using Perturbation Forgery
Venue: Conference CVPR 2025
Year: 2025

As a defense strategy against adversarial attacks, adversarial detection aims to identify and filter out adversarial data from the data flow based on discrepancies in distribution and noise patterns between natural and adversarial data. Although previous detection methods achieve high performance in detecting gradient-based adversarial attacks, new attacks based on generative models with imbalanced and anisotropic noise patterns evade detection. Even worse, the significant inference time overhead and limited performance against unseen attacks make existing techniques impractical for real-world use. In this paper, we explore the proximity relationship among adversarial noise distributions and demonstrate the existence of an open covering for these distributions. By training on the open covering of adversarial noise distributions, a detector with strong generalization performance against various types of unseen attacks can be developed. Based on this insight, we heuristically propose Perturbation Forgery, which includes noise distribution perturbation, sparse mask generation, and pseudo-adversarial data production, to train an adversarial detector capable of detecting any unseen gradient-based, generative-based, and physical adversarial attacks. Comprehensive experiments conducted on multiple general and facial datasets, with a wide spectrum of attacks, validate the strong generalization of our method.
CoA: Towards Real Image Dehazing via Compression-and-Adaptation
Venue: Conference CVPR 2025
Year: 2025

Learning-based image dehazing algorithms have shown remarkable success in synthetic domains. However, real image dehazing is still in suspense due to computational resource constraints and the diversity of real-world scenes. Therefore, there is an urgent need for an algorithm that excels in both efficiency and adaptability to address real image dehazing effectively. This work proposes a Compression-and-Adaptation (CoA) computational flow to tackle these challenges from a divide-and-conquer perspective. First, model compression is performed in the synthetic domain to develop a compact dehazing parameter space, satisfying efficiency demands. Then, a bilevel adaptation in the real domain is introduced to be fearless in unknown real environments by aggregating the synthetic dehazing capabilities during the learning process. Leveraging a succinct design free from additional constraints, our CoA exhibits domain-irrelevant stability and model-agnostic flexibility, effectively bridging the model chasm between synthetic and real domains to further improve its practical utility. Extensive evaluations and analyses underscore the approach's superiority and effectiveness. The code is publicly available at https://github.com/fyxnl/COA.
TopV: Compatible Token Pruning with Inference Time Optimization for Fast and Low-Memory Multimodal Vision Language Model
Venue: Conference CVPR 2025
Year: 2025

Vision-Language Models (VLMs) demand substantial computational resources during inference, largely due to the extensive visual input tokens for representing visual information. Previous studies have noted that visual tokens tend to receive less attention than text tokens, suggesting their lower importance during inference and potential for pruning. However, their methods encounter several challenges: reliance on greedy heuristic criteria for token importance and incompatibility with FlashAttention and KV cache. To address these issues, we introduce \textbf{TopV}, a compatible \textbf{TO}ken \textbf{P}runing with inference Time Optimization for fast and low-memory \textbf{V}LM, achieving efficient pruning without additional training or fine-tuning. Instead of relying on attention scores, we formulate token pruning as an optimization problem, accurately identifying important visual tokens while remaining compatible with FlashAttention. Additionally, since we only perform this pruning once during the prefilling stage, it effectively reduces KV cache size. Our optimization framework incorporates a visual-aware cost function considering factors such as Feature Similarity, Relative Spatial Distance, and Absolute Central Distance, to measure the importance of each source visual token, enabling effective pruning of low-importance tokens. Extensive experiments demonstrate that our method outperforms previous token pruning methods, validating the effectiveness and efficiency of our approach.
MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices
Venue: Conference CVPR 2025
Year: 2025

Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods neglect the computational overhead, and to the best of our knowledge, none is designed to run on mobile devices. This paper presents MobilePortrait, a lightweight one-shot neural head avatars method that reduces learning complexity by integrating external knowledge into both the motion modeling and image synthesis, enabling real-time inference on mobile devices. Specifically, we introduce a mixed representation of explicit and implicit keypoints for precise motion modeling and precomputed visual features for enhanced foreground and background synthesis. With these two key designs and using simple U-Nets as backbones, our method achieves state-of-the-art performance with less than one-tenth the computational demand. It has been validated to reach speeds of over 100 FPS on mobile devices and support both video and audio-driven inputs.
Light3R-SfM: Towards Feed-forward Structure-from-Motion
Venue: Conference CVPR 2025
Year: 2025

We present Light3R-SfM, a feed-forward, end-to-end learnable framework for efficient large-scale Structure-from-Motion (SfM) from unconstrained image collections. Unlike existing SfM solutions that rely on costly matching and global optimization to achieve accurate 3D reconstructions, Light3R-SfM addresses this limitation through a novel latent global alignment module. This module replaces traditional global optimization with a learnable attention mechanism, effectively capturing multi-view constraints across images for robust and precise camera pose estimation. Light3R-SfM constructs a sparse scene graph via retrieval-score-guided shortest path tree to dramatically reduce memory usage and computational overhead compared to the naive approach. Extensive experiments demonstrate that Light3R-SfM achieves competitive accuracy while significantly reducing runtime, making it ideal for 3D reconstruction tasks in real-world applications with a runtime constraint. This work pioneers a data-driven, feed-forward SfM approach, paving the way toward scalable, accurate, and efficient 3D reconstruction in the wild.
MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors
Venue: Conference CVPR 2025
Year: 2025

We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally-consistent poses and dense geometry while operating at 15 FPS.
Cross-modal Information Flow in Multimodal Large Language Models
Venue: Conference CVPR 2025
Year: 2025

The recent advancements in auto-regressive multimodal large language models (MLLMs) have demonstrated promising progress for vision-language tasks. While there exists a variety of studies investigating the processing of linguistic information within large language models, little is currently known about the inner working mechanism of MLLMs and how linguistic and visual information interact within these models. In this study, we aim to fill this gap by examining the information flow between different modalities -- language and vision -- in MLLMs, focusing on visual question answering. Specifically, given an image-question pair as input, we investigate where in the model and how the visual and linguistic information are combined to generate the final prediction. Conducting experiments with a series of models from the LLaVA series, we find that there are two distinct stages in the process of integration of the two modalities. In the lower layers, the model first transfers the more general visual features of the whole image into the representations of (linguistic) question tokens. In the middle layers, it once again transfers visual information about specific objects relevant to the question to the respective token positions of the question. Finally, in the higher layers, the resulting multimodal representation is propagated to the last position of the input sequence for the final prediction. Overall, our findings provide a new and comprehensive perspective on the spatial and functional aspects of image and language processing in the MLLMs, thereby facilitating future research into multimodal information localization and editing. Our code and collected dataset are released here: https://github.com/FightingFighting/cross-modal-information-flow-in-MLLM.git.
EdgeTAM: On-Device Track Anything Model
Venue: Conference CVPR 2025
Year: 2025

On top of Segment Anything Model (SAM), SAM 2 further extends its capability from image to video inputs through a memory bank mechanism and obtains a remarkable performance compared with previous methods, making it a foundation model for video segmentation task. In this paper, we aim at making SAM 2 much more efficient so that it even runs on mobile devices while maintaining a comparable performance. Despite several works optimizing SAM for better efficiency, we find they are not sufficient for SAM 2 because they all focus on compressing the image encoder, while our benchmark shows that the newly introduced memory attention blocks are also the latency bottleneck. Given this observation, we propose EdgeTAM, which leverages a novel 2D Spatial Perceiver to reduce the computational cost. In particular, the proposed 2D Spatial Perceiver encodes the densely stored frame-level memories with a lightweight Transformer that contains a fixed set of learnable queries. Given that video segmentation is a dense prediction task, we find preserving the spatial structure of the memories is essential so that the queries are split into global-level and patch-level groups. We also propose a distillation pipeline that further improves the performance without inference overhead. As a result, EdgeTAM achieves 87.7, 70.0, 72.3, and 71.7 J&F on DAVIS 2017, MOSE, SA-V val, and SA-V test, while running at 16 FPS on iPhone 15 Pro Max.