OpenRaiser/Intern-Atlas huggingface dataset:
SceneCAD: Predicting Object Alignments and Layouts in RGB-D Scans
Venue: Conference ECCV 2020
Year: 2020

We present a novel approach to reconstructing lightweight, CAD-based representations of scanned 3D environments from commodity RGB-D sensors. Our key idea is to jointly optimize for both CAD model alignments as well as layout estimations of the scanned scene, explicitly modeling inter-relationships between objects-to-objects and objects-to-layout. Since object arrangement and scene layout are intrinsically coupled, we show that treating the problem jointly significantly helps to produce globally-consistent representations of a scene. Object CAD models are aligned to the scene by establishing dense correspondences between geometry, and we introduce a hierarchical layout prediction approach to estimate layout planes from corners and edges of the scene.To this end, we propose a message-passing graph neural network to model the inter-relationships between objects and layout, guiding generation of a globally object alignment in a scene. By considering the global scene layout, we achieve significantly improved CAD alignments compared to state-of-the-art methods, improving from 41.83% to 58.41% alignment accuracy on SUNCG and from 50.05% to 61.24% on ScanNet, respectively. The resulting CAD-based representations makes our method well-suited for applications in content creation such as augmented- or virtual reality.
Kinship Identification through Joint Learning using Kinship Verification Ensembles
Venue: Conference ECCV 2020
Year: 2020

Kinship verification is a well-explored task: identifying whether or not two persons are kin. In contrast, kinship identification has been largely ignored so far. Kinship identification aims to further identify the particular type of kinship. An extension to kinship verification run short to properly obtain identification, because existing verification networks are individually trained on specific kinships and do not consider the context between different kinship types. Also, existing kinship verification datasets have biased positive-negative distributions which are different than real-world distributions. To this end, we propose a novel kinship identification approach based on joint training of kinship verification ensembles and classification modules. We propose to rebalance the training dataset to become more realistic. Large scale experiments demonstrate the appealing performance on kinship identification. The experiments further show significant performance improvement of kinship verification when trained on the same dataset with more realistic distributions.
Kernelized Memory Network for Video Object Segmentation
Venue: Conference ECCV 2020
Year: 2020

Semi-supervised video object segmentation (VOS) is a task that involves predicting a target object in a video when the ground truth segmentation mask of the target object is given in the first frame. Recently, space-time memory networks (STM) have received significant attention as a promising solution for semi-supervised VOS. However, an important point is overlooked when applying STM to VOS. The solution (STM) is non-local, but the problem (VOS) is predominantly local. To solve the mismatch between STM and VOS, we propose a kernelized memory network (KMN). Before being trained on real videos, our KMN is pre-trained on static images, as in previous works. Unlike in previous works, we use the Hide-and-Seek strategy in pre-training to obtain the best possible results in handling occlusions and segment boundary extraction. The proposed KMN surpasses the state-of-the-art on standard benchmarks by a significant margin (+5% on DAVIS 2017 test-dev set). In addition, the runtime of KMN is 0.12 seconds per frame on the DAVIS 2016 validation set, and the KMN rarely requires extra computation, when compared with STM.
A Single Stream Network for Robust and Real-time RGB-D Salient Object Detection
Venue: Conference ECCV 2020
Year: 2020

Existing RGB-D salient object detection (SOD) approaches concentrate on the cross-modal fusion between the RGB stream and the depth stream. They do not deeply explore the effect of the depth map itself. In this work, we design a single stream network to directly use the depth map to guide early fusion and middle fusion between RGB and depth, which saves the feature encoder of the depth stream and achieves a lightweight and real-time model. We tactfully utilize depth information from two perspectives: (1) Overcoming the incompatibility problem caused by the great difference between modalities, we build a single stream encoder to achieve the early fusion, which can take full advantage of ImageNet pre-trained backbone model to extract rich and discriminative features. (2) We design a novel depth-enhanced dual attention module (DEDA) to efficiently provide the fore-/back-ground branches with the spatially filtered features, which enables the decoder to optimally perform the middle fusion. Besides, we put forward a pyramidally attended feature extraction module (PAFE) to accurately localize the objects of different scales. Extensive experiments demonstrate that the proposed model performs favorably against most state-of-the-art methods under different evaluation metrics. Furthermore, this model is 55.5\% lighter than the current lightest model and runs at a real-time speed of 32 FPS when processing a $384 \times 384$ image.
Neural Point-Based Graphics
Venue: Conference ECCV 2020
Year: 2020

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local geometry and appearance. A deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network. The input rasterizations use the learned descriptors as point pseudo-colors. We show that the proposed approach can be used for modeling complex scenes and obtaining their photorealistic views, while avoiding explicit surface estimation and meshing. In particular, compelling results are obtained for scene scanned using hand-held commodity RGB-D sensors as well as standard RGB cameras even in the presence of objects that are challenging for standard mesh-based modeling.
NAS-Count: Counting-by-Density with Neural Architecture Search
Venue: Conference ECCV 2020
Year: 2020

Most of the recent advances in crowd counting have evolved from hand-designed density estimation networks, where multi-scale features are leveraged to address the scale variation problem, but at the expense of demanding design efforts. In this work, we automate the design of counting models with Neural Architecture Search (NAS) and introduce an end-to-end searched encoder-decoder architecture, Automatic Multi-Scale Network (AMSNet). Specifically, we utilize a counting-specific two-level search space. The encoder and decoder in AMSNet are composed of different cells discovered from micro-level search, while the multi-path architecture is explored through macro-level search. To solve the pixel-level isolation issue in MSE loss, AMSNet is optimized with an auto-searched Scale Pyramid Pooling Loss (SPPLoss) that supervises the multi-scale structural information. Extensive experiments on four datasets show AMSNet produces state-of-the-art results that outperform hand-designed models, fully demonstrating the efficacy of NAS-Count.
Towards Generalization Across Depth for Monocular 3D Object Detection
Venue: Conference ECCV 2020
Year: 2020

While expensive LiDAR and stereo camera rigs have enabled the development of successful 3D object detection methods, monocular RGB-only approaches lag much behind. This work advances the state of the art by introducing MoVi-3D, a novel, single-stage deep architecture for monocular 3D object detection. MoVi-3D builds upon a novel approach which leverages geometrical information to generate, both at training and test time, virtual views where the object appearance is normalized with respect to distance. These virtually generated views facilitate the detection task as they significantly reduce the visual appearance variability associated to objects placed at different distances from the camera. As a consequence, the deep model is relieved from learning depth-specific representations and its complexity can be significantly reduced. In particular, in this work we show that, thanks to our virtual views generation process, a lightweight, single-stage architecture suffices to set new state-of-the-art results on the popular KITTI3D benchmark.
Monocular Real-Time Volumetric Performance Capture
Venue: Conference ECCV 2020
Year: 2020

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template model. Our system reconstructs a fully textured 3D human from each frame by leveraging Pixel-Aligned Implicit Function (PIFu). While PIFu achieves high-resolution reconstruction in a memory-efficient manner, its computationally expensive inference prevents us from deploying such a system for real-time applications. To this end, we propose a novel hierarchical surface localization algorithm and a direct rendering method without explicitly extracting surface meshes. By culling unnecessary regions for evaluation in a coarse-to-fine manner, we successfully accelerate the reconstruction by two orders of magnitude from the baseline without compromising the quality. Furthermore, we introduce an Online Hard Example Mining (OHEM) technique that effectively suppresses failure modes due to the rare occurrence of challenging examples. We adaptively update the sampling probability of the training data based on the current reconstruction accuracy, which effectively alleviates reconstruction artifacts. Our experiments and evaluations demonstrate the robustness of our system to various challenging angles, illuminations, poses, and clothing styles. We also show that our approach compares favorably with the state-of-the-art monocular performance capture. Our proposed approach removes the need for multi-view studio settings and enables a consumer-accessible solution for volumetric capture.
The Mapillary Traffic Sign Dataset for Detection and Classification on a Global Scale
Venue: Conference ECCV 2020
Year: 2020

Traffic signs are essential map features globally in the era of autonomous driving and smart cities. To develop accurate and robust algorithms for traffic sign detection and classification, a large-scale and diverse benchmark dataset is required. In this paper, we introduce a traffic sign benchmark dataset of 100K street-level images around the world that encapsulates diverse scenes, wide coverage of geographical locations, and varying weather and lighting conditions and covers more than 300 manually annotated traffic sign classes. The dataset includes 52K images that are fully annotated and 48K images that are partially annotated. This is the largest and the most diverse traffic sign dataset consisting of images from all over world with fine-grained annotations of traffic sign classes. We have run extensive experiments to establish strong baselines for both the detection and the classification tasks. In addition, we have verified that the diversity of this dataset enables effective transfer learning for existing large-scale benchmark datasets on traffic sign detection and classification. The dataset is freely available for academic research: https://www.mapillary.com/dataset/trafficsign.
Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction
Venue: Conference ECCV 2020
Year: 2020

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.
Disentangling Multiple Features in Video Sequences using Gaussian Processes in Variational Autoencoders
Venue: Conference ECCV 2020
Year: 2020

We introduce MGP-VAE (Multi-disentangled-features Gaussian Processes Variational AutoEncoder), a variational autoencoder which uses Gaussian processes (GP) to model the latent space for the unsupervised learning of disentangled representations in video sequences. We improve upon previous work by establishing a framework by which multiple features, static or dynamic, can be disentangled. Specifically we use fractional Brownian motions (fBM) and Brownian bridges (BB) to enforce an inter-frame correlation structure in each independent channel, and show that varying this structure enables one to capture different factors of variation in the data. We demonstrate the quality of our representations with experiments on three publicly available datasets, and also quantify the improvement using a video prediction task. Moreover, we introduce a novel geodesic loss function which takes into account the curvature of the data manifold to improve learning. Our experiments show that the combination of the improved representations with the novel loss function enable MGP-VAE to outperform the baselines in video prediction.
Kinematic 3D Object Detection in Monocular Video
Venue: Conference ECCV 2020
Year: 2020

Perceiving the physical world in 3D is fundamental for self-driving applications. Although temporal motion is an invaluable resource to human vision for detection, tracking, and depth perception, such features have not been thoroughly utilized in modern 3D object detectors. In this work, we propose a novel method for monocular video-based 3D object detection which carefully leverages kinematic motion to improve precision of 3D localization. Specifically, we first propose a novel decomposition of object orientation as well as a self-balancing 3D confidence. We show that both components are critical to enable our kinematic model to work effectively. Collectively, using only a single model, we efficiently leverage 3D kinematics from monocular videos to improve the overall localization precision in 3D object detection while also producing useful by-products of scene dynamics (ego-motion and per-object velocity). We achieve state-of-the-art performance on monocular 3D object detection and the Bird's Eye View tasks within the KITTI self-driving dataset.
Describing Unseen Videos via Multi-Modal Cooperative Dialog Agents
Venue: Conference ECCV 2020
Year: 2020

With the arising concerns for the AI systems provided with direct access to abundant sensitive information, researchers seek to develop more reliable AI with implicit information sources. To this end, in this paper, we introduce a new task called video description via two multi-modal cooperative dialog agents, whose ultimate goal is for one conversational agent to describe an unseen video based on the dialog and two static frames. Specifically, one of the intelligent agents - Q-BOT - is given two static frames from the beginning and the end of the video, as well as a finite number of opportunities to ask relevant natural language questions before describing the unseen video. A-BOT, the other agent who has already seen the entire video, assists Q-BOT to accomplish the goal by providing answers to those questions. We propose a QA-Cooperative Network with a dynamic dialog history update learning mechanism to transfer knowledge from A-BOT to Q-BOT, thus helping Q-BOT to better describe the video. Extensive experiments demonstrate that Q-BOT can effectively learn to describe an unseen video by the proposed model and the cooperative learning method, achieving the promising performance where Q-BOT is given the full ground truth history dialog.
Know Your Surroundings: Exploiting Scene Information for Object Tracking
Venue: Conference ECCV 2020
Year: 2020

Current state-of-the-art trackers only rely on a target appearance model in order to localize the object in each frame. Such approaches are however prone to fail in case of e.g. fast appearance changes or presence of distractor objects, where a target appearance model alone is insufficient for robust tracking. Having the knowledge about the presence and locations of other objects in the surrounding scene can be highly beneficial in such cases. This scene information can be propagated through the sequence and used to, for instance, explicitly avoid distractor objects and eliminate target candidate regions. In this work, we propose a novel tracking architecture which can utilize scene information for tracking. Our tracker represents such information as dense localized state vectors, which can encode, for example, if the local region is target, background, or distractor. These state vectors are propagated through the sequence and combined with the appearance model output to localize the target. Our network is learned to effectively utilize the scene information by directly maximizing tracking performance on video segments. The proposed approach sets a new state-of-the-art on 3 tracking benchmarks, achieving an AO score of 63.6% on the recent GOT-10k dataset.
Practical Detection of Trojan Neural Networks: Data-Limited and Data-Free Cases
Venue: Conference ECCV 2020
Year: 2020

When the training data are maliciously tampered, the predictions of the acquired deep neural network (DNN) can be manipulated by an adversary known as the Trojan attack (or poisoning backdoor attack). The lack of robustness of DNNs against Trojan attacks could significantly harm real-life machine learning (ML) systems in downstream applications, therefore posing widespread concern to their trustworthiness. In this paper, we study the problem of the Trojan network (TrojanNet) detection in the data-scarce regime, where only the weights of a trained DNN are accessed by the detector. We first propose a data-limited TrojanNet detector (TND), when only a few data samples are available for TrojanNet detection. We show that an effective data-limited TND can be established by exploring connections between Trojan attack and prediction-evasion adversarial attacks including per-sample attack as well as all-sample universal attack. In addition, we propose a data-free TND, which can detect a TrojanNet without accessing any data samples. We show that such a TND can be built by leveraging the internal response of hidden neurons, which exhibits the Trojan behavior even at random noise inputs. The effectiveness of our proposals is evaluated by extensive experiments under different model architectures and datasets including CIFAR-10, GTSRB, and ImageNet.
Anatomy-Aware Siamese Network: Exploiting Semantic Asymmetry for Accurate Pelvic Fracture Detection in X-ray Images
Venue: Conference ECCV 2020
Year: 2020

Visual cues of enforcing bilaterally symmetric anatomies as normal findings are widely used in clinical practice to disambiguate subtle abnormalities from medical images. So far, inadequate research attention has been received on effectively emulating this practice in CAD methods. In this work, we exploit semantic anatomical symmetry or asymmetry analysis in a complex CAD scenario, i.e., anterior pelvic fracture detection in trauma PXRs, where semantically pathological (refer to as fracture) and non-pathological (e.g., pose) asymmetries both occur. Visually subtle yet pathologically critical fracture sites can be missed even by experienced clinicians, when limited diagnosis time is permitted in emergency care. We propose a novel fracture detection framework that builds upon a Siamese network enhanced with a spatial transformer layer to holistically analyze symmetric image features. Image features are spatially formatted to encode bilaterally symmetric anatomies. A new contrastive feature learning component in our Siamese network is designed to optimize the deep image features being more salient corresponding to the underlying semantic asymmetries (caused by pelvic fracture occurrences). Our proposed method have been extensively evaluated on 2,359 PXRs from unique patients (the largest study to-date), and report an area under ROC curve score of 0.9771. This is the highest among state-of-the-art fracture detection methods, with improved clinical indications.
GANwriting: Content-Conditioned Generation of Styled Handwritten Word Images
Venue: Conference ECCV 2020
Year: 2020

Although current image generation methods have reached impressive quality levels, they are still unable to produce plausible yet diverse images of handwritten words. On the contrary, when writing by hand, a great variability is observed across different writers, and even when analyzing words scribbled by the same individual, involuntary variations are conspicuous. In this work, we take a step closer to producing realistic and varied artificially rendered handwritten words. We propose a novel method that is able to produce credible handwritten word images by conditioning the generative process with both calligraphic style features and textual content. Our generator is guided by three complementary learning objectives: to produce realistic images, to imitate a certain handwriting style and to convey a specific textual content. Our model is unconstrained to any predefined vocabulary, being able to render whatever input word. Given a sample writer, it is also able to mimic its calligraphic features in a few-shot setup. We significantly advance over prior art and demonstrate with qualitative, quantitative and human-based evaluations the realistic aspect of our synthetically produced images.
BATS: Binary ArchitecTure Search
Venue: Conference ECCV 2020
Year: 2020

This paper proposes Binary ArchitecTure Search (BATS), a framework that drastically reduces the accuracy gap between binary neural networks and their real-valued counterparts by means of Neural Architecture Search (NAS). We show that directly applying NAS to the binary domain provides very poor results. To alleviate this, we describe, to our knowledge, for the first time, the 3 key ingredients for successfully applying NAS to the binary domain. Specifically, we (1) introduce and design a novel binary-oriented search space, (2) propose a new mechanism for controlling and stabilising the resulting searched topologies, (3) propose and validate a series of new search strategies for binary networks that lead to faster convergence and lower search times. Experimental results demonstrate the effectiveness of the proposed approach and the necessity of searching in the binary space directly. Moreover, (4) we set a new state-of-the-art for binary neural networks on CIFAR10, CIFAR100 and ImageNet datasets. Code will be made available https://github.com/1adrianb/binary-nas