OpenRaiser/Intern-Atlas huggingface dataset:
ContactGrasp: Functional Multi-finger Grasp Synthesis from Contact
Venue: Conference IROS 2019
Year: 2019

Grasping and manipulating objects is an important human skill. Since most objects are designed to be manipulated by human hands, anthropomorphic hands can enable richer human-robot interaction. Desirable grasps are not only stable, but also functional: they enable post-grasp actions with the object. However, functional grasp synthesis for high degree-of-freedom anthropomorphic hands from object shape alone is challenging because of the large optimization space. We present ContactGrasp, a framework for functional grasp synthesis from object shape and contact on the object surface. Contact can be manually specified or obtained through demonstrations. Our contact representation is object-centric and allows functional grasp synthesis even for hand models different than the one used for demonstration. Using a dataset of contact demonstrations from humans grasping diverse household objects, we synthesize functional grasps for three hand models and two functional intents. The project webpage is https://contactdb.cc.gatech.edu/contactgrasp.html.
Rapid Collision Detection for Multicopter Trajectories
Venue: Conference IROS 2019
Year: 2019

We present a continuous-time collision detection algorithm for quickly detecting whether certain polynomial trajectories in time intersect with convex obstacles. The algorithm is used in conjunction with an existing multicopter trajectory generation method to achieve rapid, obstacle-aware motion planning in environments with both static convex obstacles and dynamic convex obstacles whose boundaries do not rotate. In general, this problem is difficult because the presence of convex obstacles makes the feasible space of trajectories nonconvex. The performance of the algorithm is benchmarked using Monte Carlo simulations, and experimental results are presented that demonstrate the use of the method to plan collision-free multicopter trajectories in milliseconds in environments with both static and dynamic obstacles.
Continuous Collision Detection for a Robotic Arm Mounted on a Cable-Driven Parallel Robot
Venue: Conference IROS 2019
Year: 2019

A continuous collision checking method for a cable-driven parallel robot with an embarked robotic arm is proposed in this paper. The method aims at validating paths by checking for collisions between any pair of robot bodies (mobile platform, cables, and arm links). For a pair of bodies, an upper bound on their relative velocity and a lower bound on the distance between the bodies are computed and used to validate a portion of the path. These computations are done repeatedly until a collision is found or the path is validated. The method is integrated within the Humanoid Path Planner (HPP) software, tested with the cable-driven parallel robot CoGiRo, and compared to a discretized validation method.
Deep Generative Modeling of LiDAR Data
Venue: Conference IROS 2019
Year: 2019

Building models capable of generating structured output is a key challenge for AI and robotics. While generative models have been explored on many types of data, little work has been done on synthesizing lidar scans, which play a key role in robot mapping and localization. In this work, we show that one can adapt deep generative models for this task by unravelling lidar scans into a 2D point map. Our approach can generate high quality samples, while simultaneously learning a meaningful latent representation of the data. We demonstrate significant improvements against state-of-the-art point cloud generation methods. Furthermore, we propose a novel data representation that augments the 2D signal with absolute positional information. We show that this helps robustness to noisy and imputed input; the learned model can recover the underlying lidar scan from seemingly uninformative data
Learning Interactive Behaviors for Musculoskeletal Robots Using Bayesian Interaction Primitives
Venue: Conference IROS 2019
Year: 2019

Musculoskeletal robots that are based on pneumatic actuation have a variety of properties, such as compliance and back-drivability, that render them particularly appealing for human-robot collaboration. However, programming interactive and responsive behaviors for such systems is extremely challenging due to the nonlinearity and uncertainty inherent to their control. In this paper, we propose an approach for learning Bayesian Interaction Primitives for musculoskeletal robots given a limited set of example demonstrations. We show that this approach is capable of real-time state estimation and response generation for interaction with a robot for which no analytical model exists. Human-robot interaction experiments on a 'handshake' task show that the approach generalizes to new positions, interaction partners, and movement velocities.
The RGB-D Triathlon: Towards Agile Visual Toolboxes for Robots
Venue: Conference IROS 2019
Year: 2019

Deep networks have brought significant advances in robot perception, enabling to improve the capabilities of robots in several visual tasks, ranging from object detection and recognition to pose estimation, semantic scene segmentation and many others. Still, most approaches typically address visual tasks in isolation, resulting in overspecialized models which achieve strong performances in specific applications but work poorly in other (often related) tasks. This is clearly sub-optimal for a robot which is often required to perform simultaneously multiple visual recognition tasks in order to properly act and interact with the environment. This problem is exacerbated by the limited computational and memory resources typically available onboard to a robotic platform. The problem of learning flexible models which can handle multiple tasks in a lightweight manner has recently gained attention in the computer vision community and benchmarks supporting this research have been proposed. In this work we study this problem in the robot vision context, proposing a new benchmark, the RGB-D Triathlon, and evaluating state of the art algorithms in this novel challenging scenario. We also define a new evaluation protocol, better suited to the robot vision setting. Results shed light on the strengths and weaknesses of existing approaches and on open issues, suggesting directions for future research.
DensePeds: Pedestrian Tracking in Dense Crowds Using Front-RVO and Sparse Features
Venue: Conference IROS 2019
Year: 2019

We present a pedestrian tracking algorithm, DensePeds, that tracks individuals in highly dense crowds (greater than 2 pedestrians per square meter). Our approach is designed for videos captured from front-facing or elevated cameras. We present a new motion model called Front-RVO (FRVO) for predicting pedestrian movements in dense situations using collision avoidance constraints and combine it with state-of-the-art Mask R-CNN to compute sparse feature vectors that reduce the loss of pedestrian tracks (false negatives). We evaluate DensePeds on the standard MOT benchmarks as well as a new dense crowd dataset. In practice, our approach is 4.5 times faster than prior tracking algorithms on the MOT benchmark and we are state-of-the-art in dense crowd videos by over 2.6% on the absolute scale on average.
Adaptive Navigation Scheme for Optimal Deep-Sea Localization Using Multimodal Perception Cues
Venue: Conference IROS 2019
Year: 2019

Underwater robot interventions require a high level of safety and reliability. A major challenge to address is a robust and accurate acquisition of localization estimates, as it is a prerequisite to enable more complex tasks, e.g. floating manipulation and mapping. State-of-the-art navigation in commercial operations, such as oil & gas production (OGP), rely on costly instrumentation. These can be partially replaced or assisted by visual navigation methods, especially in deep-sea scenarios where equipment deployment has high costs and risks. Our work presents a multimodal approach that adapts state-of-the-art methods from on-land robotics, i.e., dense point cloud generation in combination with plane representation and registration, to boost underwater localization performance. A two-stage navigation scheme is proposed that initially generates a coarse probabilistic map of the workspace, which is used to filter noise from computed point clouds and planes in the second stage. Furthermore, an adaptive decision-making approach is introduced that determines which perception cues to incorporate into the localization filter to optimize accuracy and computation performance. Our approach is investigated first in simulation and then validated with data from field trials in OGP monitoring and maintenance scenarios.
GRIP: Generative Robust Inference and Perception for Semantic Robot Manipulation in Adversarial Environments
Venue: Conference IROS 2019
Year: 2019

Recent advancements have led to a proliferation of machine learning systems used to assist humans in a wide range of tasks. However, we are still far from accurate, reliable, and resource-efficient operations of these systems. For robot perception, convolutional neural networks (CNNs) for object detection and pose estimation are recently coming into widespread use. However, neural networks are known to suffer overfitting during training process and are less robust within unseen conditions, which are especially vulnerable to adversarial scenarios. In this work, we propose Generative Robust Inference and Perception (GRIP) as a two-stage object detection and pose estimation system that aims to combine relative strengths of discriminative CNNs and generative inference methods to achieve robust estimation. Our results show that a second stage of sample-based generative inference is able to recover from false object detection by CNNs, and produce robust estimations in adversarial conditions. We demonstrate the efficacy of GRIP robustness through comparison with state-of-the-art learning-based pose estimators and pick-and-place manipulation in dark and cluttered environments.
Meta-Learning for Multi-objective Reinforcement Learning
Venue: Conference IROS 2019
Year: 2019

Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found each optimizing a preference of the objectives. In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.
Gaze Training by Modulated Dropout Improves Imitation Learning
Venue: Conference IROS 2019
Year: 2019

Imitation learning by behavioral cloning is a prevalent method that has achieved some success in vision-based autonomous driving. The basic idea behind behavioral cloning is to have the neural network learn from observing a human expert's behavior. Typically, a convolutional neural network learns to predict the steering commands from raw driver-view images by mimicking the behaviors of human drivers. However, there are other cues, such as gaze behavior, available from human drivers that have yet to be exploited. Previous researches have shown that novice human learners can benefit from observing experts' gaze patterns. We present here that deep neural networks can also profit from this. We propose a method, gaze-modulated dropout, for integrating this gaze information into a deep driving network implicitly rather than as an additional input. Our experimental results demonstrate that gaze-modulated dropout enhances the generalization capability of the network to unseen scenes. Prediction error in steering commands is reduced by 23.5% compared to uniform dropout. Running closed loop in the simulator, the gaze-modulated dropout net increased the average distance travelled between infractions by 58.5%. Consistent with these results, the gaze-modulated dropout net shows lower model uncertainty.
Neural-Learning Trajectory Tracking Control of Flexible-Joint Robot Manipulators with Unknown Dynamics
Venue: Conference IROS 2019
Year: 2019

Fast and precise motion control is important for industrial robots in manufacturing applications. However, some collaborative robots sacrifice precision for safety, particular for high motion speed. The performance degradation is caused by the inability of the joint servo controller to address the uncertain nonlinear dynamics of the robot arm, e.g., due to joint flexibility. We consider two approaches to improve the trajectory tracking performance through feedforward compensation. The first approach uses iterative learning control, with the gradient-based iterative update generated from the robot forward dynamics model. The second approach uses dynamic inversion to directly compensate for the robot forward dynamics. If the forward dynamics is strictly proper or is non-minimum-phase (e.g., due to time delays), its stable inverse would be non-causal. Both approaches require robot dynamical models. This paper presents results of using recurrent neural networks (RNNs) to approximate these dynamical models-forward dynamics in the first case, inverse dynamics (possibly non-causal) in the second case. We use the bi-directional RNN to capture the noncausality. The RNNs are trained based on a collection of commanded trajectories and the actual robot responses. We use a Baxter robot to evaluate the two approaches. The Baxter robot exhibits significant joint flexibility due to the series-elastic joint actuators. Both approaches achieve sizable improvement over the uncompensated robot motion, for both random joint trajectories and Cartesian motion. The inverse dynamics method is particularly attractive as it may be used to more accurately track a user input as in teleoperation.
Deep Imitation Learning for Autonomous Driving in Generic Urban Scenarios with Enhanced Safety
Venue: Conference IROS 2019
Year: 2019

The decision and planning system for autonomous driving in urban environments is hard to design. Most current methods manually design the driving policy, which can be expensive to develop and maintain at scale. Instead, with imitation learning we only need to collect data and the computer will learn and improve the driving policy automatically. However, existing imitation learning methods for autonomous driving are hardly performing well for complex urban scenarios. Moreover, the safety is not guaranteed when we use a deep neural network policy. In this paper, we proposed a framework to learn the driving policy in urban scenarios efficiently given offline connected driving data, with a safety controller incorporated to guarantee safety at test time. The experiments show that our method can achieve high performance in realistic simulations of urban driving scenarios.
Grounding Language Attributes to Objects using Bayesian Eigenobjects
Venue: Conference IROS 2019
Year: 2019

We develop a system to disambiguate object instances within the same class based on simple physical descriptions. The system takes as input a natural language phrase and a depth image containing a segmented object and predicts how similar the observed object is to the object described by the phrase. Our system is designed to learn from only a small amount of human-labeled language data and generalize to viewpoints not represented in the language-annotated depth image training set. By decoupling 3D shape representation from language representation, this method is able to ground language to novel objects using a small amount of language-annotated depth-data and a larger corpus of unlabeled 3D object meshes, even when these objects are partially observed from unusual viewpoints. Our system is able to disambiguate between novel objects, observed via depth images, based on natural language descriptions. Our method also enables view-point transfer; trained on human-annotated data on a small set of depth images captured from frontal viewpoints, our system successfully predicted object attributes from rear views despite having no such depth images in its training set. Finally, we demonstrate our approach on a Baxter robot, enabling it to pick specific objects based on human-provided natural language descriptions.
Analysis and Exploitation of Synchronized Parallel Executions in Behavior Trees
Venue: Conference IROS 2019
Year: 2019

Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built by composing simpler ones. The parallel composition is the one with the highest potential since the complexity of composing pre-existing behaviors in parallel is much lower than the one needed using classical control architectures as finite state machines. However, the parallel composition is rarely used due to the underlying concurrency problems that are similar to the ones faced in concurrent programming. In this paper, we define two synchronization techniques to tackle the concurrency problems in BTs compositions and we show how to exploit them to improve behavior predictability. Also, we introduce measures to assess execution performance, and we show how design choices can affect them. To illustrate the proposed framework, we provide a set of experiments using the R1 robot and we gather statistically-significant data.
Constrained Heterogeneous Vehicle Path Planning for Large-area Coverage
Venue: Conference IROS 2019
Year: 2019

There is a strong demand for covering a large area autonomously by multiple UAVs (Unmanned Aerial Vehicles) supported by a ground vehicle. Limited by UAVs' battery life and communication distance, complete coverage of large areas typically involves multiple take-offs and landings to recharge batteries, and the transportation of UAVs between operation areas by a ground vehicle. In this paper, we introduce a novel large-area-coverage planning framework which collectively optimizes the paths for aerial and ground vehicles. Our method first partitions a large area into sub-areas, each of which a given fleet of UAVs can cover without recharging batteries. UAV operation routes, or trails, are then generated for each sub-area. Next, the assignment of trials to different UAVs and the order in which UAVs visit their assigned trails are simultaneously optimized to minimize the total UAV flight distance. Finally, a ground vehicle transportation path which visits all sub-areas is found by solving an asymmetric traveling salesman problem (ATSP). Although finding the globally optimal trail assignment and transition paths can be formulated as a Mixed Integer Quadratic Program (MIQP), the MIQP is intractable even for small problems. We show that the solution time can be reduced to close-to-real-time levels by first finding a feasible solution using a Random Key Genetic Algorithm (RKGA), which is then locally optimized by solving a much smaller MIQP.
Communication constrained cloud-based long-term visual localization in real time
Venue: Conference IROS 2019
Year: 2019

Visual localization is one of the primary capabilities for mobile robots. Long-term visual localization in real time is particularly challenging, in which the robot is required to efficiently localize itself using visual data where appearance may change significantly over time. In this paper, we propose a cloud-based visual localization system targeting at long-term localization in real time. On the robot, we employ two estimators to achieve accurate and real-time performance. One is a sliding-window based visual inertial odometry, which integrates constraints from consecutive observations and self-motion measurements, as well as the constraints induced by localization on the cloud. This estimator builds a local visual submap as the virtual observation which is then sent to the cloud as new localization constraints. The other one is a delayed state Extended Kalman Filter to fuse the pose of the robot localized from the cloud, the local odometry and the high-frequency inertial measurements. On the cloud, we propose a longer sliding-window based localization method to aggregate the virtual observations for larger field of view, leading to more robust alignment between virtual observations and the map. Under this architecture, the robot can achieve drift-free and real-time localization using onboard resources even in a network with limited bandwidth, high latency and existence of package loss, which enables the autonomous navigation in real-world environment. We evaluate the effectiveness of our system on a dataset with challenging seasonal and illuminative variations. We further validate the robustness of the system under challenging network conditions.
Learning to Generate Unambiguous Spatial Referring Expressions for Real-World Environments
Venue: Conference IROS 2019
Year: 2019

Referring to objects in a natural and unambiguous manner is crucial for effective human-robot interaction. Previous research on learning-based referring expressions has focused primarily on comprehension tasks, while generating referring expressions is still mostly limited to rule-based methods. In this work, we propose a two-stage approach that relies on deep learning for estimating spatial relations to describe an object naturally and unambiguously with a referring expression. We compare our method to the state of the art algorithm in ambiguous environments (e.g., environments that include very similar objects with similar relationships). We show that our method generates referring expressions that people find to be more accurate ($\sim$30% better) and would prefer to use ($\sim$32% more often).
Tactile-Based Insertion for Dense Box-Packing
Venue: Conference IROS 2019
Year: 2019

We study the problem of using high-resolution tactile sensors to control the insertion of objects in a box-packing scenario. We propose a new system based on a tactile sensor GelSlim for the dense packing task. In this paper, we propose an insertion strategy that leverages tactile sensing to: 1) safely probe the box with the grasped object while monitoring incipient slip to maintain a stable grasp on the object. 2) estimate and correct for residual position uncertainties to insert the object into a designated gap without disturbing the environment. Our proposed methodology is based on two neural networks that estimate the error direction and error magnitude, from a stream of tactile imprints, acquired by two GelSlim fingers, during the insertion process. The system is trained on four objects with basic geometric shapes, which we show generalizes to four other common objects. Based on the estimated positional errors, a heuristic controller iteratively adjusts the position of the object and eventually inserts it successfully without requiring prior knowledge of the geometry of the object. The key insight is that dense tactile feedback contains useful information with respect to the contact interaction between the grasped object and its environment. We achieve high success rate and show that unknown objects can be inserted with an average of 6 attempts of the probe-correct loop. The method's ability to generalize to novel objects makes it a good fit for box packing in warehouse automation.