OpenRaiser/Intern-Atlas huggingface dataset:
M^3-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation
Venue: Conference CVPR 2025
Year: 2025

Intelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M$^3$-VOS), to verify the ability of models to understand object phases, which consists of 479 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M$^3$-VOS, yielding several key insights. Notably, current appearance-based approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-andplay model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cube-VOS.github.io/.
Multi-Granularity Class Prototype Topology Distillation for Class-Incremental Source-Free Unsupervised Domain Adaptation
Venue: Conference CVPR 2025
Year: 2025

This paper explores the Class-Incremental Source-Free Unsupervised Domain Adaptation (CI-SFUDA) problem, where the unlabeled target data come incrementally without access to labeled source instances. This problem poses two challenges, the interference of similar source-class knowledge in target-class representation learning and the shocks of new target knowledge to old ones. To address them, we propose the Multi-Granularity Class Prototype Topology Distillation (GROTO) algorithm, which effectively transfers the source knowledge to the class-incremental target domain. Concretely, we design the multi-granularity class prototype self-organization module and the prototype topology distillation module. First, we mine the positive classes by modeling accumulation distributions. Next, we introduce multi-granularity class prototypes to generate reliable pseudo-labels, and exploit them to promote the positive-class target feature self-organization. Second, the positive-class prototypes are leveraged to construct the topological structures of source and target feature spaces. Then, we perform the topology distillation to continually mitigate the shocks of new target knowledge to old ones. Extensive experiments demonstrate that our proposed method achieves state-of-the-art performance on three public datasets. Code is available at https://github.com/dengpeihua/GROTO.
Enhancing Creative Generation on Stable Diffusion-based Models
Venue: Conference CVPR 2025
Year: 2025

Recent text-to-image generative models, particularly Stable Diffusion and its distilled variants, have achieved impressive fidelity and strong text-image alignment. However, their creative capability remains constrained, as including `creative' in prompts seldom yields the desired results. This paper introduces C3 (Creative Concept Catalyst), a training-free approach designed to enhance creativity in Stable Diffusion-based models. C3 selectively amplifies features during the denoising process to foster more creative outputs. We offer practical guidelines for choosing amplification factors based on two main aspects of creativity. C3 is the first study to enhance creativity in diffusion models without extensive computational costs. We demonstrate its effectiveness across various Stable Diffusion-based models.
Denoising Functional Maps: Diffusion Models for Shape Correspondence
Venue: Conference CVPR 2025
Year: 2025

Estimating correspondences between pairs of deformable shapes remains a challenging problem. Despite substantial progress, existing methods lack broad generalization capabilities and require category-specific training data. To address these limitations, we propose a fundamentally new approach to shape correspondence based on denoising diffusion models. In our method, a diffusion model learns to directly predict the functional map, a low-dimensional representation of a point-wise map between shapes. We use a large dataset of synthetic human meshes for training and employ two steps to reduce the number of functional maps that need to be learned. First, the maps refer to a template rather than shape pairs. Second, the functional map is defined in a basis of eigenvectors of the Laplacian, which is not unique due to sign ambiguity. Therefore, we introduce an unsupervised approach to select a specific basis by correcting the signs of eigenvectors based on surface features. Our model achieves competitive performance on standard human datasets, meshes with anisotropic connectivity, non-isometric humanoid shapes, as well as animals compared to existing descriptor-based and large-scale shape deformation methods. See our project page for the source code and the datasets.
ProReflow: Progressive Reflow with Decomposed Velocity
Venue: Conference CVPR 2025
Year: 2025

Diffusion models have achieved significant progress in both image and video generation while still suffering from huge computation costs. As an effective solution, flow matching aims to reflow the diffusion process of diffusion models into a straight line for a few-step and even one-step generation. However, in this paper, we suggest that the original training pipeline of flow matching is not optimal and introduce two techniques to improve it. Firstly, we introduce progressive reflow, which progressively reflows the diffusion models in local timesteps until the whole diffusion progresses, reducing the difficulty of flow matching. Second, we introduce aligned v-prediction, which highlights the importance of direction matching in flow matching over magnitude matching. Experimental results on SDv1.5 and SDXL demonstrate the effectiveness of our method, for example, conducting on SDv1.5 achieves an FID of 10.70 on MSCOCO2014 validation set with only 4 sampling steps, close to our teacher model (32 DDIM steps, FID = 10.05).
Devil is in the Detail: Towards Injecting Fine Details of Image Prompt in Image Generation via Conflict-free Guidance and Stratified Attention
Venue: Conference CVPR 2025
Year: 2025

While large-scale text-to-image diffusion models enable the generation of high-quality, diverse images from text prompts, these prompts struggle to capture intricate details, such as textures, preventing the user intent from being reflected. This limitation has led to efforts to generate images conditioned on user-provided images, referred to as image prompts. Recent work modifies the self-attention mechanism to impose image conditions in generated images by replacing or concatenating the keys and values from the image prompt. This enables the self-attention layer to work like a cross-attention layer, generally used to incorporate text prompts. In this paper, we identify two common issues in existing methods of modifying self-attention to generate images that reflect the details of image prompts. First, existing approaches neglect the importance of image prompts in classifier-free guidance. Specifically, current methods use image prompts as both desired and undesired conditions in classifier-free guidance, causing conflicting signals. To resolve this, we propose conflict-free guidance by using image prompts only as desired conditions, ensuring that the generated image faithfully reflects the image prompt. In addition, we observe that the two most common self-attention modifications involve a trade-off between the realism of the generated image and alignment with the image prompt. Specifically, selecting more keys and values from the image prompt improves alignment, while selecting more from the generated image enhances realism. To balance both, we propose an new self-attention modification method, Stratified Attention to jointly use keys and values from both images rather than selecting between them. Through extensive experiments across three image generation tasks, we show that the proposed method outperforms existing image-prompting models in faithfully reflecting the image prompt.
Stealthy Backdoor Attack in Self-Supervised Learning Vision Encoders for Large Vision Language Models
Venue: Conference CVPR 2025
Year: 2025

Self-supervised learning (SSL) vision encoders learn high-quality image representations and thus have become a vital part of developing vision modality of large vision language models (LVLMs). Due to the high cost of training such encoders, pre-trained encoders are widely shared and deployed into many LVLMs, which are security-critical or bear societal significance. Under this practical scenario, we reveal a new backdoor threat that significant visual hallucinations can be induced into these LVLMs by merely compromising vision encoders. Because of the sharing and reuse of these encoders, many downstream LVLMs may inherit backdoor behaviors from encoders, leading to widespread backdoors. In this work, we propose BadVision, the first method to exploit this vulnerability in SSL vision encoders for LVLMs with novel trigger optimization and backdoor learning techniques. We evaluate BadVision on two types of SSL encoders and LVLMs across eight benchmarks. We show that BadVision effectively drives the LVLMs to attacker-chosen hallucination with over 99% attack success rate, causing a 77.6% relative visual understanding error while maintaining the stealthiness. SoTA backdoor detection methods cannot detect our attack effectively.
SAM2-LOVE: Segment Anything Model 2 in Language-aided Audio-Visual Scenes
Venue: Conference CVPR 2025
Year: 2025

Reference Audio-Visual Segmentation (Ref-AVS) aims to provide a pixel-wise scene understanding in Language-aided Audio-Visual Scenes (LAVS). This task requires the model to continuously segment objects referred to by text and audio from a video. Previous dual-modality methods always fail due to the lack of a third modality and the existing triple-modality method struggles with spatio-temporal consistency, leading to the target shift of different frames. In this work, we introduce a novel framework, termed SAM2-LOVE, which integrates textual, audio, and visual representations into a learnable token to prompt and align SAM2 for achieving Ref-AVS in the LAVS. Technically, our approach includes a multimodal fusion module aimed at improving multimodal understanding of SAM2, as well as token propagation and accumulation strategies designed to enhance spatio-temporal consistency without forgetting historical information. We conducted extensive experiments to demonstrate that SAM2-LOVE outperforms the SOTA by 8.5\% in $\mathcal{J\&F}$ on the Ref-AVS benchmark and showcase the simplicity and effectiveness of the components. Our code will be available here.
GIVEPose: Gradual Intra-class Variation Elimination for RGB-based Category-Level Object Pose Estimation
Venue: Conference CVPR 2025
Year: 2025

Recent advances in RGBD-based category-level object pose estimation have been limited by their reliance on precise depth information, restricting their broader applicability. In response, RGB-based methods have been developed. Among these methods, geometry-guided pose regression that originated from instance-level tasks has demonstrated strong performance. However, we argue that the NOCS map is an inadequate intermediate representation for geometry-guided pose regression method, as its many-to-one correspondence with category-level pose introduces redundant instance-specific information, resulting in suboptimal results. This paper identifies the intra-class variation problem inherent in pose regression based solely on the NOCS map and proposes the Intra-class Variation-Free Consensus (IVFC) map, a novel coordinate representation generated from the category-level consensus model. By leveraging the complementary strengths of the NOCS map and the IVFC map, we introduce GIVEPose, a framework that implements Gradual Intra-class Variation Elimination for category-level object pose estimation. Extensive evaluations on both synthetic and real-world datasets demonstrate that GIVEPose significantly outperforms existing state-of-the-art RGB-based approaches, achieving substantial improvements in category-level object pose estimation. Our code is available at https://github.com/ziqin-h/GIVEPose.
Sketch Down the FLOPs: Towards Efficient Networks for Human Sketch
Venue: Conference CVPR 2025
Year: 2025

As sketch research has collectively matured over time, its adaptation for at-mass commercialisation emerges on the immediate horizon. Despite an already mature research endeavour for photos, there is no research on the efficient inference specifically designed for sketch data. In this paper, we first demonstrate existing state-of-the-art efficient light-weight models designed for photos do not work on sketches. We then propose two sketch-specific components which work in a plug-n-play manner on any photo efficient network to adapt them to work on sketch data. We specifically chose fine-grained sketch-based image retrieval (FG-SBIR) as a demonstrator as the most recognised sketch problem with immediate commercial value. Technically speaking, we first propose a cross-modal knowledge distillation network to transfer existing photo efficient networks to be compatible with sketch, which brings down number of FLOPs and model parameters by 97.96% percent and 84.89% respectively. We then exploit the abstract trait of sketch to introduce a RL-based canvas selector that dynamically adjusts to the abstraction level which further cuts down number of FLOPs by two thirds. The end result is an overall reduction of 99.37% of FLOPs (from 40.18G to 0.254G) when compared with a full network, while retaining the accuracy (33.03% vs 32.77%) -- finally making an efficient network for the sparse sketch data that exhibit even fewer FLOPs than the best photo counterpart.
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
Venue: Conference CVPR 2025
Year: 2025

3D Gaussian Splatting (3DGS) has demonstrated superior quality in modeling 3D objects and scenes. However, generating 3DGS remains challenging due to their discrete, unstructured, and permutation-invariant nature. In this work, we present a simple yet effective method to overcome these challenges. We utilize spherical mapping to transform 3DGS into a structured 2D representation, termed UVGS. UVGS can be viewed as multi-channel images, with feature dimensions as a concatenation of Gaussian attributes such as position, scale, color, opacity, and rotation. We further find that these heterogeneous features can be compressed into a lower-dimensional (e.g., 3-channel) shared feature space using a carefully designed multi-branch network. The compressed UVGS can be treated as typical RGB images. Remarkably, we discover that typical VAEs trained with latent diffusion models can directly generalize to this new representation without additional training. Our novel representation makes it effortless to leverage foundational 2D models, such as diffusion models, to directly model 3DGS. Additionally, one can simply increase the 2D UV resolution to accommodate more Gaussians, making UVGS a scalable solution compared to typical 3D backbones. This approach immediately unlocks various novel generation applications of 3DGS by inherently utilizing the already developed superior 2D generation capabilities. In our experiments, we demonstrate various unconditional, conditional generation, and inpainting applications of 3DGS based on diffusion models, which were previously non-trivial.
Edit Away and My Face Will not Stay: Personal Biometric Defense against Malicious Generative Editing
Venue: Conference CVPR 2025
Year: 2025

Recent advancements in diffusion models have made generative image editing more accessible, enabling creative edits but raising ethical concerns, particularly regarding malicious edits to human portraits that threaten privacy and identity security. Existing protection methods primarily rely on adversarial perturbations to nullify edits but often fail against diverse editing requests. We propose FaceLock, a novel approach to portrait protection that optimizes adversarial perturbations to destroy or significantly alter biometric information, rendering edited outputs biometrically unrecognizable. FaceLock integrates facial recognition and visual perception into perturbation optimization to provide robust protection against various editing attempts. We also highlight flaws in commonly used evaluation metrics and reveal how they can be manipulated, emphasizing the need for reliable assessments of protection. Experiments show FaceLock outperforms baselines in defending against malicious edits and is robust against purification techniques. Ablation studies confirm its stability and broad applicability across diffusion-based editing algorithms. Our work advances biometric defense and sets the foundation for privacy-preserving practices in image editing. The code is available at: https://github.com/taco-group/FaceLock.
Infighting in the Dark: Multi-Label Backdoor Attack in Federated Learning
Venue: Conference CVPR 2025
Year: 2025

Federated Learning (FL), a privacy-preserving decentralized machine learning framework, has been shown to be vulnerable to backdoor attacks. Current research primarily focuses on the Single-Label Backdoor Attack (SBA), wherein adversaries share a consistent target. However, a critical fact is overlooked: adversaries may be non-cooperative, have distinct targets, and operate independently, which exhibits a more practical scenario called Multi-Label Backdoor Attack (MBA). Unfortunately, prior works are ineffective in the MBA scenario since non-cooperative attackers exclude each other. In this work, we conduct an in-depth investigation to uncover the inherent constraints of the exclusion: similar backdoor mappings are constructed for different targets, resulting in conflicts among backdoor functions. To address this limitation, we propose Mirage, the first non-cooperative MBA strategy in FL that allows attackers to inject effective and persistent backdoors into the global model without collusion by constructing in-distribution (ID) backdoor mapping. Specifically, we introduce an adversarial adaptation method to bridge the backdoor features and the target distribution in an ID manner. Additionally, we further leverage a constrained optimization method to ensure the ID mapping survives in the global training dynamics. Extensive evaluations demonstrate that Mirage outperforms various state-of-the-art attacks and bypasses existing defenses, achieving an average ASR greater than 97\% and maintaining over 90\% after 900 rounds. This work aims to alert researchers to this potential threat and inspire the design of effective defense mechanisms. Code has been made open-source.
Event Ellipsometer: Event-based Mueller-Matrix Video Imaging
Venue: Conference CVPR 2025
Year: 2025

Light-matter interactions modify both the intensity and polarization state of light. Changes in polarization, represented by a Mueller matrix, encode detailed scene information. Existing optical ellipsometers capture Mueller-matrix images; however, they are often limited to capturing static scenes due to long acquisition times. Here, we introduce Event Ellipsometer, a method for acquiring a Mueller-matrix video for dynamic scenes. Our imaging system employs fast-rotating quarter-wave plates (QWPs) in front of a light source and an event camera that asynchronously captures intensity changes induced by the rotating QWPs. We develop an ellipsometric-event image formation model, a calibration method, and an ellipsometric-event reconstruction method. We experimentally demonstrate that Event Ellipsometer enables Mueller-matrix video imaging at 30fps, extending ellipsometry to dynamic scenes.
End-to-End HOI Reconstruction Transformer with Graph-based Encoding
Venue: Conference CVPR 2025
Year: 2025

With the diversification of human-object interaction (HOI) applications and the success of capturing human meshes, HOI reconstruction has gained widespread attention. Existing mainstream HOI reconstruction methods often rely on explicitly modeling interactions between humans and objects. However, such a way leads to a natural conflict between 3D mesh reconstruction, which emphasizes global structure, and fine-grained contact reconstruction, which focuses on local details. To address the limitations of explicit modeling, we propose the End-to-End HOI Reconstruction Transformer with Graph-based Encoding (HOI-TG). It implicitly learns the interaction between humans and objects by leveraging self-attention mechanisms. Within the transformer architecture, we devise graph residual blocks to aggregate the topology among vertices of different spatial structures. This dual focus effectively balances global and local representations. Without bells and whistles, HOI-TG achieves state-of-the-art performance on BEHAVE and InterCap datasets. Particularly on the challenging InterCap dataset, our method improves the reconstruction results for human and object meshes by 8.9% and 8.6%, respectively.
IDOL: Instant Photorealistic 3D Human Creation from a Single Image
Venue: Conference CVPR 2025
Year: 2025

Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman-centric GEnerated dataset, HuGe100K, consisting of 100K diverse, photorealistic sets of human images. Each set contains 24-view frames in specific human poses, generated using a pose-controllable image-to-multi-view model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space from a given human image. This model is trained to disentangle human pose, body shape, clothing geometry, and texture. The estimated Gaussians can be animated without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the ability to efficiently reconstruct photorealistic humans at 1K resolution from a single input image using a single GPU instantly. Additionally, it seamlessly supports various applications, as well as shape and texture editing tasks. Project page: https://yiyuzhuang.github.io/IDOL/.