OpenRaiser/Intern-Atlas huggingface dataset:
Domain-Conditioned Scene Graphs for State-Grounded Task Planning
Venue: Conference IROS 2025
Year: 2025

Recent robotic task planning frameworks have integrated large multimodal models (LMMs) such as GPT-4o. To address grounding issues of such models, it has been suggested to split the pipeline into perceptional state grounding and subsequent state-based planning. As we show in this work, the state grounding ability of LMM-based approaches is still limited by weaknesses in granular, structured, domain-specific scene understanding. To address this shortcoming, we develop a more structured state grounding framework that features a domain-conditioned scene graph as its scene representation. We show that such representation is actionable in nature as it is directly mappable to a symbolic state in planning languages such as the Planning Domain Definition Language (PDDL). We provide an instantiation of our state grounding framework where the domain-conditioned scene graph generation is implemented with a lightweight vision-language approach that classifies domain-specific predicates on top of domain-relevant object detections. Evaluated across three domains, our approach achieves significantly higher state rounding accuracy and task planning success rates compared to LMM-based approaches.
Sampling-Based Model Predictive Control for Dexterous Manipulation on a Biomimetic Tendon-Driven Hand
Venue: Conference IROS 2025
Year: 2025

Biomimetic and compliant robotic hands offer the potential for human-like dexterity, but controlling them is challenging due to high dimensionality, complex contact interactions, and uncertainties in state estimation. Sampling-based model predictive control (MPC), using a physics simulator as the dynamics model, is a promising approach for generating contact-rich behavior. However, sampling-based MPC has yet to be evaluated on physical (non-simulated) robotic hands, particularly on compliant hands with state uncertainties. We present the first successful demonstration of in-hand manipulation on a physical biomimetic tendon-driven robot hand using sampling-based MPC. While sampling-based MPC does not require lengthy training cycles like reinforcement learning approaches, it still necessitates adapting the task-specific objective function to ensure robust behavior execution on physical hardware. To adapt the objective function, we integrate a visual language model (VLM) with a real-time optimizer (MuJoCo MPC). We provide the VLM with a high-level human language description of the task and a video of the hand's current behavior. The VLM gradually adapts the objective function, allowing for efficient behavior generation, with each iteration taking less than two minutes. We show the feasibility of ball rolling, flipping, and catching using both simulated and physical robot hands. Our results demonstrate that sampling-based MPC is a promising approach for generating dexterous manipulation skills on biomimetic hands without extensive training cycles.
The Impact of VR and 2D Interfaces on Human Feedback in Preference-Based Robot Learning
Venue: Conference IROS 2025
Year: 2025

Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF), enable this alignment, the choice of the preference collection interface may influence the process. Traditional 2D interfaces provide structured views but lack spatial depth, whereas immersive VR offers richer perception, potentially affecting preference articulation. This study systematically examines how the interface modality impacts human preference collection and navigation policy alignment. We introduce a novel dataset of 2,325 human preference queries collected through both VR and 2D interfaces, revealing significant differences in user experience, preference consistency, and policy outcomes. Our findings highlight the trade-offs between immersion, perception, and preference reliability, emphasizing the importance of interface selection in preference-based robot learning. The dataset is available to support future research.
Demonstration-Enhanced Adaptable Multi-Objective Robot Navigation
Venue: Conference IROS 2025
Year: 2025

Preference-aligned robot navigation in human environments is typically achieved through learning-based approaches, utilizing user feedback or demonstrations for personalization. However, personal preferences are subject to change and might even be context-dependent. Yet traditional reinforcement learning (RL) approaches with static reward functions often fall short in adapting to evolving user preferences, inevitably reflecting demonstrations once training is completed. This paper introduces a structured framework that combines demonstration-based learning with multi-objective reinforcement learning (MORL). To ensure real-world applicability, our approach allows for dynamic adaptation of the robot navigation policy to changing user preferences without retraining. It fluently modulates the amount of demonstration data reflection and other preference-related objectives. Through rigorous evaluations, including a baseline comparison and sim-to-real transfer on two robots, we demonstrate our framework's capability to adapt to user preferences accurately while achieving high navigational performance in terms of collision avoidance and goal pursuance.
Interactive Expressive Motion Generation Using Dynamic Movement Primitives
Venue: Conference IROS 2025
Year: 2025

Our goal is to enable social robots to interact autonomously with humans in a realistic, engaging, and expressive manner. The 12 Principles of Animation are a well-established framework animators use to create movements that make characters appear convincing, dynamic, and emotionally expressive. This paper proposes a novel approach that leverages Dynamic Movement Primitives (DMPs) to implement key animation principles, providing a learnable, explainable, modulable, online adaptable and composable model for automatic expressive motion generation. DMPs, originally developed for general imitation learning in robotics and grounded in a spring-damper system design, offer mathematical properties that make them particularly suitable for this task. Specifically, they enable modulation of the intensities of individual principles and facilitate the decomposition of complex, expressive motion sequences into learnable and parametrizable primitives. We present the mathematical formulation of the parameterized animation principles and demonstrate the effectiveness of our framework through experiments and application on three robotic platforms with different kinematic configurations, in simulation, on actual robots and in a user study. Our results show that the approach allows for creating diverse and nuanced expressions using a single base model.
Label-Efficient LiDAR Semantic Segmentation with 2D-3D Vision Transformer Adapters
Venue: Conference IROS 2025
Year: 2025

LiDAR semantic segmentation models are typically trained from random initialization as universal pre-training is hindered by the lack of large, diverse datasets. Moreover, most point cloud segmentation architectures incorporate custom network layers, limiting the transferability of advances from vision-based architectures. Inspired by recent advances in universal foundation models, we propose BALViT, a novel approach that leverages frozen vision models as amodal feature encoders for learning strong LiDAR encoders. Specifically, BALViT incorporates both range-view and bird's-eye-view LiDAR encoding mechanisms, which we combine through a novel 2D-3D adapter. While the range-view features are processed through a frozen image backbone, our bird's-eye-view branch enhances them through multiple cross-attention interactions. Thereby, we continuously improve the vision network with domain-dependent knowledge, resulting in a strong label-efficient LiDAR encoding mechanism. Extensive evaluations of BALViT on the SemanticKITTI and nuScenes benchmarks demonstrate that it outperforms state-of-the-art methods on small data regimes. We make the code and models publicly available at: http://balvit.cs.uni-freiburg.de.
UF-RNN: Real-Time Adaptive Motion Generation Using Uncertainty-Driven Foresight Prediction
Venue: Conference IROS 2025
Year: 2025

Training robots to operate effectively in environments with uncertain states, such as ambiguous object properties or unpredictable interactions, remains a longstanding challenge in robotics. Imitation learning methods typically rely on successful examples and often neglect failure scenarios where uncertainty is most pronounced. To address this limitation, we propose the Uncertainty-driven Foresight Recurrent Neural Network (UF-RNN), a model that combines standard time-series prediction with an active "Foresight" module. This module performs internal simulations of multiple future trajectories and refines the hidden state to minimize predicted variance, enabling the model to selectively explore actions under high uncertainty. We evaluate UF-RNN on a door-opening task in both simulation and a real-robot setting, demonstrating that, despite the absence of explicit failure demonstrations, the model exhibits robust adaptation by leveraging self-induced chaotic dynamics in its latent space. When guided by the Foresight module, these chaotic properties stimulate exploratory behaviors precisely when the environment is ambiguous, yielding improved success rates compared to conventional stochastic RNN baselines. These findings suggest that integrating uncertainty-driven foresight into imitation learning pipelines can significantly enhance a robot's ability to handle unpredictable real-world conditions.
GSplatVNM: Point-of-View Synthesis for Visual Navigation Models Using Gaussian Splatting
Venue: Conference IROS 2025
Year: 2025

This paper presents a novel approach to image-goal navigation by integrating 3D Gaussian Splatting (3DGS) with Visual Navigation Models (VNMs), a method we refer to as GSplatVNM. VNMs offer a promising paradigm for image-goal navigation by guiding a robot through a sequence of point-of-view images without requiring metrical localization or environment-specific training. However, constructing a dense and traversable sequence of target viewpoints from start to goal remains a central challenge, particularly when the available image database is sparse. To address these challenges, we propose a 3DGS-based viewpoint synthesis framework for VNMs that synthesizes intermediate viewpoints to seamlessly bridge gaps in sparse data while significantly reducing storage overhead. Experimental results in a photorealistic simulator demonstrate that our approach not only enhances navigation efficiency but also exhibits robustness under varying levels of image database sparsity.
Semantic Enhancement for Object SLAM with Heterogeneous Multimodal Large Language Model Agents
Venue: Conference IROS 2025
Year: 2025

Object Simultaneous Localization and Mapping (SLAM) systems struggle to correctly associate semantically similar objects in close proximity, especially in cluttered indoor environments and when scenes change. We present Semantic Enhancement for Object SLAM (SEO-SLAM), a novel framework that enhances semantic mapping by integrating heterogeneous multimodal large language model (MLLM) agents. Our method enables scene adaptation while maintaining a semantically rich map. To improve computational efficiency, we propose an asynchronous processing scheme that significantly reduces the agents' inference time without compromising semantic accuracy or SLAM performance. Additionally, we introduce a multi-data association strategy using a cost matrix that combines semantic and Mahalanobis distances, formulating the problem as a Linear Assignment Problem (LAP) to alleviate perceptual aliasing. Experimental results demonstrate that SEO-SLAM consistently achieves higher semantic accuracy and reduces false positives compared to baselines, while our asynchronous MLLM agents significantly improve processing efficiency over synchronous setups. We also demonstrate that SEO-SLAM has the potential to improve downstream tasks such as robotic assistance. Our dataset is publicly available at: jungseokhong.com/SEO-SLAM.
SuperMag: Vision-based Tactile Data Guided High-resolution Tactile Shape Reconstruction for Magnetic Tactile Sensors
Venue: Conference IROS 2025
Year: 2025

Magnetic-based tactile sensors (MBTS) combine the advantages of compact design and high-frequency operation but suffer from limited spatial resolution due to their sparse taxel arrays. This paper proposes SuperMag, a tactile shape reconstruction method that addresses this limitation by leveraging high-resolution vision-based tactile sensor (VBTS) data to supervise MBTS super-resolution. Co-designed, open-source VBTS and MBTS with identical contact modules enable synchronized data collection of high-resolution shapes and magnetic signals via a symmetric calibration setup. We frame tactile shape reconstruction as a conditional generative problem, employing a conditional variational auto-encoder to infer high-resolution shapes from low-resolution MBTS inputs. The MBTS achieves a sampling frequency of 125 Hz, whereas the shape reconstruction sustains an inference time within 2.5 ms. This cross-modality synergy advances tactile perception of the MBTS, potentially unlocking its new capabilities in high-precision robotic tasks.
UniTac-NV: A Unified Tactile Representation For Non-Vision-Based Tactile Sensors *
Venue: Conference IROS 2025
Year: 2025

Generalizable algorithms for tactile sensing remain underexplored, primarily due to the diversity of sensor modalities. Recently, many methods for cross-sensor transfer between optical (vision-based) tactile sensors have been investigated, yet little work focus on non-optical tactile sensors. To address this gap, we propose an encoder-decoder architecture to unify tactile data across non-vision-based sensors. By leveraging sensor-specific encoders, the framework creates a latent space that is sensor-agnostic, enabling cross-sensor data transfer with low errors and direct use in downstream applications. We leverage this network to unify tactile data from two commercial tactile sensors: the Xela uSkin uSPa 46 and the Contactile PapillArray. Both were mounted on a UR5e robotic arm, performing force-controlled pressing sequences against distinct object shapes (circular, square, and hexagonal prisms) and two materials (rigid PLA and flexible TPU). Another more complex unseen object was also included to investigate the model's generalization capabilities. We show that alignment in latent space can be implicitly learned from joint autoencoder training with matching contacts collected via different sensors. We further demonstrate the practical utility of our approach through contact geometry estimation, where downstream models trained on one sensor's latent representation can be directly applied to another without retraining.
Efficient Learning of A Unified Policy For Whole-body Manipulation and Locomotion Skills
Venue: Conference IROS 2025
Year: 2025

Equipping quadruped robots with manipulators provides unique loco-manipulation capabilities, enabling diverse practical applications. This integration creates a more complex system that has increased difficulties in modeling and control. Reinforcement learning (RL) offers a promising solution to address these challenges by learning optimal control policies through interaction. Nevertheless, RL methods often struggle with local optima when exploring large solution spaces for motion and manipulation tasks. To overcome these limitations, we propose a novel approach that integrates an explicit kinematic model of the manipulator into the RL framework. This integration provides feedback on the mapping of the body postures to the manipulator's workspace, guiding the RL exploration process and effectively mitigating the local optima issue. Our algorithm has been successfully deployed on a DeepRobotics X20 quadruped robot equipped with a Unitree Z1 manipulator, and extensive experimental results demonstrate the superior performance of this approach.
RoboCAP: Robotic Classification and Precision Pouring of Diverse Liquids and Granular Media with Capacitive Sensing
Venue: Conference IROS 2025
Year: 2025

Liquids and granular media are pervasive throughout human environments, yet remain particularly challenging for robots to sense and manipulate precisely. In this work, we present a systematic approach at integrating capacitive sensing within robotic end effectors to enable robust sensing and precise manipulation of liquids and granular media. We introduce the parallel-jaw RoboCAP Gripper with embedded capacitive sensing arrays that enable a robot to directly sense the materials and dynamics of liquids inside of diverse containers, including some visually opaque. When coupled with model-based control, we demonstrate that the proposed system enables a robotic manipulator to achieve state-of-the-art precision pouring accuracy for a range of substances with varying dynamics properties. Code, designs, and build details are available on the project website.
FSDP: Fast and Safe Data-Driven Overtaking Trajectory Planning for Head-to-Head Autonomous Racing Competitions
Venue: Conference IROS 2025
Year: 2025

Generating overtaking trajectories in autonomous racing is a challenging task, as the trajectory must satisfy the vehicle's dynamics and ensure safety and real-time performance running on resource-constrained hardware. This work proposes the Fast and Safe Data-Driven Planner to address this challenge. Sparse Gaussian predictions are introduced to improve both the computational efficiency and accuracy of opponent predictions. Furthermore, the proposed approach employs a bi-level quadratic programming framework to generate an overtaking trajectory leveraging the opponent predictions. The first level uses polynomial fitting to generate a rough trajectory, from which reference states and control inputs are derived for the second level. The second level formulates a model predictive control optimization problem in the Frenet frame, generating a trajectory that satisfies both kinematic feasibility and safety. Experimental results on the F1TENTH platform show that our method outperforms the State-of-the-Art, achieving an 8.93% higher overtaking success rate, allowing the maximum opponent speed, ensuring a smoother ego trajectory, and reducing 74.04% computational time compared to the Predictive Spliner method. The code is available at: https://github.com/ZJU-DDRX/FSDP.
CM-LIUW-Odometry: Robust and High-Precision LiDAR-Inertial-UWB-Wheel Odometry for Extreme Degradation Coal Mine Tunnels
Venue: Conference IROS 2025
Year: 2025

Simultaneous Localization and Mapping (SLAM) in large-scale, complex, and GPS-denied underground coal mine environments presents significant challenges. Sensors must contend with abnormal operating conditions: GPS unavailability impedes scene reconstruction and absolute geographic referencing, uneven or slippery terrain degrades wheel odometer accuracy, and long, feature-poor tunnels reduce LiDAR effectiveness. To address these issues, we propose CoalMine-LiDAR-IMU-UWB-Wheel-Odometry (CM-LIUW-Odometry), a multimodal SLAM framework based on the Iterated Error-State Kalman Filter (IESKF). First, LiDAR-inertial odometry is tightly fused with UWB absolute positioning constraints to align the SLAM system with a global coordinate. Next, wheel odometer is integrated through tight coupling, enhanced by nonholonomic constraints (NHC) and vehicle lever arm compensation, to address performance degradation in areas beyond UWB measurement range. Finally, an adaptive motion mode switching mechanism dynamically adjusts the robot's motion mode based on UWB measurement range and environmental degradation levels. Experimental results validate that our method achieves superior accuracy and robustness in real-world underground coal mine scenarios, outperforming state-of-the-art approaches. We open source our code of this work on Github to benefit the robotics community.
Impact of Static Friction on Sim2Real in Robotic Reinforcement Learning
Venue: Conference IROS 2025
Year: 2025

In robotic reinforcement learning, the Sim2Real gap remains a critical challenge. However, the impact of Static friction on Sim2Real has been underexplored. Conventional domain randomization methods typically exclude Static friction from their parameter space. In our robotic reinforcement learning task, such conventional domain randomization approaches resulted in significantly underperforming real-world models. To address this Sim2Real challenge, we employed Actuator Net as an alternative to conventional domain randomization. While this method enabled successful transfer to flat-ground locomotion, it failed on complex terrains like stairs. To further investigate physical parameters affecting Sim2Real in robotic joints, we developed a control-theoretic joint model and performed systematic parameter identification. Our analysis revealed unexpectedly high friction-torque ratios in our robotic joints. To mitigate its impact, we implemented Static friction-aware domain randomization for Sim2Real. Recognizing the increased training difficulty introduced by friction modeling, we proposed a simple and novel solution to reduce learning complexity. To validate this approach, we conducted comprehensive Sim2Sim and Sim2Real experiments comparing three methods: conventional domain randomization (without Static friction), Actuator Net, and our Static friction-aware domain randomization. All experiments utilized the Rapid Motor Adaptation (RMA) algorithm. Results demonstrated that our method achieved superior adaptive capabilities and overall performance.
ToSA: Token Merging with Spatial Awareness
Venue: Conference IROS 2025
Year: 2025

Token merging has emerged as an effective strategy to accelerate Vision Transformers (ViT) by reducing computational costs. However, existing methods primarily rely on the visual token's feature similarity for token merging, overlooking the potential of integrating spatial information, which can serve as a reliable criterion for token merging in the early layers of ViT, where the visual tokens only possess weak visual information. In this paper, we propose ToSA, a novel token merging method that combines both semantic and spatial awareness to guide the token merging process. ToSA leverages the depth image as input to generate pseudo spatial tokens, which serve as auxiliary spatial information for the visual token merging process. With the introduced spatial awareness, ToSA achieves a more informed merging strategy that better preserves critical scene structure. Experimental results demonstrate that ToSA outperforms previous token merging methods across multiple benchmarks on visual and embodied question answering while largely reducing the runtime of the ViT, making it an efficient solution for ViT acceleration. The code will be available at: https://github.com/hsiangwei0903/ToSA