OpenRaiser/Intern-Atlas huggingface dataset:
On the Viability of Monocular Depth Pre-training for Semantic Segmentation
Venue: Conference ECCV 2024
Year: 2024

The question of whether pre-training on geometric tasks is viable for downstream transfer to semantic tasks is important for two reasons, one practical and the other scientific. If the answer is positive, we may be able to reduce pre-training cost and bias from human annotators significantly. If the answer is negative, it may shed light on the role of embodiment in the emergence of language and other cognitive functions in evolutionary history. To frame the question in a way that is testable with current means, we pre-train a model on a geometric task, and test whether that can be used to prime a notion of 'object' that enables inference of semantics as soon as symbols (labels) are assigned. We choose monocular depth prediction as the geometric task, and semantic segmentation as the downstream semantic task, and design a collection of empirical tests by exploring different forms of supervision, training pipelines, and data sources for both depth pre-training and semantic fine-tuning. We find that monocular depth is a viable form of pre-training for semantic segmentation, validated by improvements over common baselines. Based on the findings, we propose several possible mechanisms behind the improvements, including their relation to dataset size, resolution, architecture, in/out-of-domain source data, and validate them through a wide range of ablation studies. We also find that optical flow, which at first glance may seem as good as depth prediction since it optimizes the same photometric reprojection error, is considerably less effective, as it does not explicitly aim to infer the latent structure of the scene, but rather the raw phenomenology of temporally adjacent images.
Fairness-aware Vision Transformer via Debiased Self-Attention
Venue: Conference ECCV 2024
Year: 2024

Vision Transformer (ViT) has recently gained significant attention in solving computer vision (CV) problems due to its capability of extracting informative features and modeling long-range dependencies through the attention mechanism. Whereas recent works have explored the trustworthiness of ViT, including its robustness and explainability, the issue of fairness has not yet been adequately addressed. We establish that the existing fairness-aware algorithms designed for CNNs do not perform well on ViT, which highlights the need to develop our novel framework via Debiased Self-Attention (DSA). DSA is a fairness-through-blindness approach that enforces ViT to eliminate spurious features correlated with the sensitive label for bias mitigation and simultaneously retain real features for target prediction. Notably, DSA leverages adversarial examples to locate and mask the spurious features in the input image patches with an additional attention weights alignment regularizer in the training objective to encourage learning real features for target prediction. Importantly, our DSA framework leads to improved fairness guarantees over prior works on multiple prediction tasks without compromising target prediction performance. Code is available at \href{https://github.com/qiangyao1988/DSA}{https://github.com/qiangyao1988/DSA}.
EgoPet: Egomotion and Interaction Data from an Animal's Perspective
Venue: Conference ECCV 2024
Year: 2024

Animals perceive the world to plan their actions and interact with other agents to accomplish complex tasks, demonstrating capabilities that are still unmatched by AI systems. To advance our understanding and reduce the gap between the capabilities of animals and AI systems, we introduce a dataset of pet egomotion imagery with diverse examples of simultaneous egomotion and multi-agent interaction. Current video datasets separately contain egomotion and interaction examples, but rarely both at the same time. In addition, EgoPet offers a radically distinct perspective from existing egocentric datasets of humans or vehicles. We define two in-domain benchmark tasks that capture animal behavior, and a third benchmark to assess the utility of EgoPet as a pretraining resource to robotic quadruped locomotion, showing that models trained from EgoPet outperform those trained from prior datasets.
Deep Companion Learning: Enhancing Generalization Through Historical Consistency
Venue: Conference ECCV 2024
Year: 2024

We propose Deep Companion Learning (DCL), a novel training method for Deep Neural Networks (DNNs) that enhances generalization by penalizing inconsistent model predictions compared to its historical performance. To achieve this, we train a deep-companion model (DCM), by using previous versions of the model to provide forecasts on new inputs. This companion model deciphers a meaningful latent semantic structure within the data, thereby providing targeted supervision that encourages the primary model to address the scenarios it finds most challenging. We validate our approach through both theoretical analysis and extensive experimentation, including ablation studies, on a variety of benchmark datasets (CIFAR-100, Tiny-ImageNet, ImageNet-1K) using diverse architectural models (ShuffleNetV2, ResNet, Vision Transformer, etc.), demonstrating state-of-the-art performance.
Neural graphics texture compression supporting random access
Venue: Conference ECCV 2024
Year: 2024

Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been matched by advances in its compression. Meanwhile Neural Image Compression (NIC) has advanced significantly and shown promising results, but the proposed methods cannot be directly adapted to neural texture compression. First, texture compression requires on-demand and real-time decoding with random access during parallel rendering (e.g. block texture decompression on GPUs). Additionally, NIC does not support multi-resolution reconstruction (mip-levels), nor does it have the ability to efficiently jointly compress different sets of texture channels. In this work, we introduce a novel approach to texture set compression that integrates traditional GPU texture representation and NIC techniques, designed to enable random access and support many-channel texture sets. To achieve this goal, we propose an asymmetric auto-encoder framework that employs a convolutional encoder to capture detailed information in a bottleneck-latent space, and at decoder side we utilize a fully connected network, whose inputs are sampled latent features plus positional information, for a given texture coordinate and mip level. This latent data is defined to enable simplified access to multi-resolution data by simply changing the scanning strides. Experimental results demonstrate that this approach provides much better results than conventional texture compression, and significant improvement over the latest method using neural networks.
GeneralAD: Anomaly Detection Across Domains by Attending to Distorted Features
Venue: Conference ECCV 2024
Year: 2024

In the domain of anomaly detection, methods often excel in either high-level semantic or low-level industrial benchmarks, rarely achieving cross-domain proficiency. Semantic anomalies are novelties that differ in meaning from the training set, like unseen objects in self-driving cars. In contrast, industrial anomalies are subtle defects that preserve semantic meaning, such as cracks in airplane components. In this paper, we present GeneralAD, an anomaly detection framework designed to operate in semantic, near-distribution, and industrial settings with minimal per-task adjustments. In our approach, we capitalize on the inherent design of Vision Transformers, which are trained on image patches, thereby ensuring that the last hidden states retain a patch-based structure. We propose a novel self-supervised anomaly generation module that employs straightforward operations like noise addition and shuffling to patch features to construct pseudo-abnormal samples. These features are fed to an attention-based discriminator, which is trained to score every patch in the image. With this, our method can both accurately identify anomalies at the image level and also generate interpretable anomaly maps. We extensively evaluated our approach on ten datasets, achieving state-of-the-art results in six and on-par performance in the remaining for both localization and detection tasks.
Interpretability-Guided Test-Time Adversarial Defense
Venue: Conference ECCV 2024
Year: 2024

We propose a novel and low-cost test-time adversarial defense by devising interpretability-guided neuron importance ranking methods to identify neurons important to the output classes. Our method is a training-free approach that can significantly improve the robustness-accuracy tradeoff while incurring minimal computational overhead. While being among the most efficient test-time defenses (4x faster), our method is also robust to a wide range of black-box, white-box, and adaptive attacks that break previous test-time defenses. We demonstrate the efficacy of our method for CIFAR10, CIFAR100, and ImageNet-1k on the standard RobustBench benchmark (with average gains of 2.6%, 4.9%, and 2.8% respectively). We also show improvements (average 1.5%) over the state-of-the-art test-time defenses even under strong adaptive attacks.
Tri^{2}-plane: Thinking Head Avatar via Feature Pyramid
Venue: Conference ECCV 2024
Year: 2024

Recent years have witnessed considerable achievements in facial avatar reconstruction with neural volume rendering. Despite notable advancements, the reconstruction of complex and dynamic head movements from monocular videos still suffers from capturing and restoring fine-grained details. In this work, we propose a novel approach, named Tri$^2$-plane, for monocular photo-realistic volumetric head avatar reconstructions. Distinct from the existing works that rely on a single tri-plane deformation field for dynamic facial modeling, the proposed Tri$^2$-plane leverages the principle of feature pyramids and three top-to-down lateral connections tri-planes for details improvement. It samples and renders facial details at multiple scales, transitioning from the entire face to specific local regions and then to even more refined sub-regions. Moreover, we incorporate a camera-based geometry-aware sliding window method as an augmentation in training, which improves the robustness beyond the canonical space, with a particular improvement in cross-identity generation capabilities. Experimental outcomes indicate that the Tri$^2$-plane not only surpasses existing methodologies but also achieves superior performance across quantitative and qualitative assessments. The project website is: \url{https://songluchuan.github.io/Tri2Plane.github.io/}.
ControlCap: Controllable Region-level Captioning
Venue: Conference ECCV 2024
Year: 2024

Region-level captioning is challenged by the caption degeneration issue, which refers to that pre-trained multimodal models tend to predict the most frequent captions but miss the less frequent ones. In this study, we propose a controllable region-level captioning (ControlCap) approach, which introduces control words to a multimodal model to address the caption degeneration issue. In specific, ControlCap leverages a discriminative module to generate control words within the caption space to partition it to multiple sub-spaces. The multimodal model is constrained to generate captions within a few sub-spaces containing the control words, which increases the opportunity of hitting less frequent captions, alleviating the caption degeneration issue. Furthermore, interactive control words can be given by either a human or an expert model, which enables captioning beyond the training caption space, enhancing the model's generalization ability. Extensive experiments on Visual Genome and RefCOCOg datasets show that ControlCap respectively improves the CIDEr score by 21.6 and 2.2, outperforming the state-of-the-arts by significant margins. Code is available at https://github.com/callsys/ControlCap.
SegVG: Transferring Object Bounding Box to Segmentation for Visual Grounding
Venue: Conference ECCV 2024
Year: 2024

Different from Object Detection, Visual Grounding deals with detecting a bounding box for each text-image pair. This one box for each text-image data provides sparse supervision signals. Although previous works achieve impressive results, their passive utilization of annotation, i.e. the sole use of the box annotation as regression ground truth, results in a suboptimal performance. In this paper, we present SegVG, a novel method transfers the box-level annotation as Segmentation signals to provide an additional pixel-level supervision for Visual Grounding. Specifically, we propose the Multi-layer Multi-task Encoder-Decoder as the target grounding stage, where we learn a regression query and multiple segmentation queries to ground the target by regression and segmentation of the box in each decoding layer, respectively. This approach allows us to iteratively exploit the annotation as signals for both box-level regression and pixel-level segmentation. Moreover, as the backbones are typically initialized by pretrained parameters learned from unimodal tasks and the queries for both regression and segmentation are static learnable embeddings, a domain discrepancy remains among these three types of features, which impairs subsequent target grounding. To mitigate this discrepancy, we introduce the Triple Alignment module, where the query, text, and vision tokens are triangularly updated to share the same space by triple attention mechanism. Extensive experiments on five widely used datasets validate our state-of-the-art (SOTA) performance.
MaxFusion: Plug&Play Multi-Modal Generation in Text-to-Image Diffusion Models
Venue: Conference ECCV 2024
Year: 2024

Large diffusion-based Text-to-Image (T2I) models have shown impressive generative powers for text-to-image generation as well as spatially conditioned image generation. For most applications, we can train the model end-toend with paired data to obtain photorealistic generation quality. However, to add an additional task, one often needs to retrain the model from scratch using paired data across all modalities to retain good generation performance. In this paper, we tackle this issue and propose a novel strategy to scale a generative model across new tasks with minimal compute. During our experiments, we discovered that the variance maps of intermediate feature maps of diffusion models capture the intensity of conditioning. Utilizing this prior information, we propose MaxFusion, an efficient strategy to scale up text-to-image generation models to accommodate new modality conditions. Specifically, we combine aligned features of multiple models, hence bringing a compositional effect. Our fusion strategy can be integrated into off-the-shelf models to enhance their generative prowess.
3x2: 3D Object Part Segmentation by 2D Semantic Correspondences
Venue: Conference ECCV 2024
Year: 2024

3D object part segmentation is essential in computer vision applications. While substantial progress has been made in 2D object part segmentation, the 3D counterpart has received less attention, in part due to the scarcity of annotated 3D datasets, which are expensive to collect. In this work, we propose to leverage a few annotated 3D shapes or richly annotated 2D datasets to perform 3D object part segmentation. We present our novel approach, termed 3-By-2 that achieves SOTA performance on different benchmarks with various granularity levels. By using features from pretrained foundation models and exploiting semantic and geometric correspondences, we are able to overcome the challenges of limited 3D annotations. Our approach leverages available 2D labels, enabling effective 3D object part segmentation. Our method 3-By-2 can accommodate various part taxonomies and granularities, demonstrating interesting part label transfer ability across different object categories. Project website: \url{https://ngailapdi.github.io/projects/3by2/}.
Human-in-the-Loop Visual Re-ID for Population Size Estimation
Venue: Conference ECCV 2024
Year: 2024

Computer vision-based re-identification (Re-ID) systems are increasingly being deployed for estimating population size in large image collections. However, the estimated size can be significantly inaccurate when the task is challenging or when deployed on data from new distributions. We propose a human-in-the-loop approach for estimating population size driven by a pairwise similarity derived from an off-the-shelf Re-ID system. Our approach, based on nested importance sampling, selects pairs of images for human vetting driven by the pairwise similarity, and produces asymptotically unbiased population size estimates with associated confidence intervals. We perform experiments on various animal Re-ID datasets and demonstrate that our method outperforms strong baselines and active clustering approaches. In many cases, we are able to reduce the error rates of the estimated size from around 80% using CV alone to less than 20% by vetting a fraction (often less than 0.002%) of the total pairs. The cost of vetting reduces with the increase in accuracy and provides a practical approach for population size estimation within a desired tolerance when deploying Re-ID systems.
SEGIC: Unleashing the Emergent Correspondence for In-Context Segmentation
Venue: Conference ECCV 2024
Year: 2024

In-context segmentation aims at segmenting novel images using a few labeled example images, termed as "in-context examples", exploring content similarities between examples and the target. The resulting models can be generalized seamlessly to novel segmentation tasks, significantly reducing the labeling and training costs compared with conventional pipelines. However, in-context segmentation is more challenging than classic ones requiring the model to learn segmentation rules conditioned on a few samples. Unlike previous work with ad-hoc or non-end-to-end designs, we propose SEGIC, an end-to-end segment-in-context framework built upon a single vision foundation model (VFM). In particular, SEGIC leverages the emergent correspondence within VFM to capture dense relationships between target images and in-context samples. As such, information from in-context samples is then extracted into three types of instructions, i.e. geometric, visual, and meta instructions, serving as explicit conditions for the final mask prediction. SEGIC is a straightforward yet effective approach that yields state-of-the-art performance on one-shot segmentation benchmarks. Notably, SEGIC can be easily generalized to diverse tasks, including video object segmentation and open-vocabulary segmentation. Code will be available at https://github.com/MengLcool/SEGIC.
"PointNeRF++: A multi-scale, point-based Neural Radiance Field"
Venue: Conference ECCV 2024
Year: 2024

Point clouds offer an attractive source of information to complement images in neural scene representations, especially when few images are available. Neural rendering methods based on point clouds do exist, but they do not perform well when the point cloud quality is low -- e.g., sparse or incomplete, which is often the case with real-world data. We overcome these problems with a simple representation that aggregates point clouds at multiple scale levels with sparse voxel grids at different resolutions. To deal with point cloud sparsity, we average across multiple scale levels -- but only among those that are valid, i.e., that have enough neighboring points in proximity to the ray of a pixel. To help model areas without points, we add a global voxel at the coarsest scale, thus unifying ``classical'' and point-based NeRF formulations. We validate our method on the NeRF Synthetic, ScanNet, and KITTI-360 datasets, outperforming the state of the art, with a significant gap compared to other NeRF-based methods, especially on more challenging scenes.
A Semantic Space is Worth 256 Language Descriptions: Make Stronger Segmentation Models with Descriptive Properties
Venue: Conference ECCV 2024
Year: 2024

This paper introduces ProLab, a novel approach using property-level label space for creating strong interpretable segmentation models. Instead of relying solely on category-specific annotations, ProLab uses descriptive properties grounded in common sense knowledge for supervising segmentation models. It is based on two core designs. First, we employ Large Language Models (LLMs) and carefully crafted prompts to generate descriptions of all involved categories that carry meaningful common sense knowledge and follow a structured format. Second, we introduce a description embedding model preserving semantic correlation across descriptions and then cluster them into a set of descriptive properties (e.g., 256) using K-Means. These properties are based on interpretable common sense knowledge consistent with theories of human recognition. We empirically show that our approach makes segmentation models perform stronger on five classic benchmarks (e.g., ADE20K, COCO-Stuff, Pascal Context, Cityscapes, and BDD). Our method also shows better scalability with extended training steps than category-level supervision. Our interpretable segmentation framework also emerges with the generalization ability to segment out-of-domain or unknown categories using only in-domain descriptive properties. Code is available at https://github.com/lambert-x/ProLab.
UMG-CLIP: A Unified Multi-Granularity Vision Generalist for Open-World Understanding
Venue: Conference ECCV 2024
Year: 2024

Vision-language foundation models, represented by Contrastive Language-Image Pre-training (CLIP), have gained increasing attention for jointly understanding both vision and textual tasks. However, existing approaches primarily focus on training models to match global image representations with textual descriptions, thereby overlooking the critical alignment between local regions and corresponding text tokens. This paper extends CLIP with multi-granularity alignment. Notably, we deliberately construct a new dataset comprising pseudo annotations at various levels of granularities, encompassing image-level, region-level as well as pixel-level captions and tags. Accordingly, we develop a Unified Multi-Granularity learning framework, termed UMG-CLIP, which simultaneously empowers the model with versatile perception abilities across different levels of detail. With parameter efficient tuning, UMG-CLIP surpasses current widely used CLIP variants and achieves state-of-the-art performance on diverse image understanding benchmarks, including open-world recognition, retrieval, semantic segmentation, and panoptic segmentation tasks. We believe that UMG-CLIP represents a valuable advancement in vision-language foundation models. The code is available at https://github.com/lygsbw/UMG-CLIP.
Fast View Synthesis of Casual Videos with Soup-of-Planes
Venue: Conference ECCV 2024
Year: 2024

Novel view synthesis from an in-the-wild video is difficult due to challenges like scene dynamics and lack of parallax. While existing methods have shown promising results with implicit neural radiance fields, they are slow to train and render. This paper revisits explicit video representations to synthesize high-quality novel views from a monocular video efficiently. We treat static and dynamic video content separately. Specifically, we build a global static scene model using an extended plane-based scene representation to synthesize temporally coherent novel video. Our plane-based scene representation is augmented with spherical harmonics and displacement maps to capture view-dependent effects and model non-planar complex surface geometry. We opt to represent the dynamic content as per-frame point clouds for efficiency. While such representations are inconsistency-prone, minor temporal inconsistencies are perceptually masked due to motion. We develop a method to quickly estimate such a hybrid video representation and render novel views in real time. Our experiments show that our method can render high-quality novel views from an in-the-wild video with comparable quality to state-of-the-art methods while being 100x faster in training and enabling real-time rendering.