OpenRaiser/Intern-Atlas huggingface dataset:
GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understanding
Venue: Conference ICLR 2025
Year: 2025

Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands. However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.
Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
Venue: Conference ICLR 2025
Year: 2025

Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse combination of motion types. In response, we introduce Sitcom-Crafter, a comprehensive and extendable system for human motion generation in 3D space, which can be guided by extensive plot contexts to enhance workflow efficiency for anime and game designers. The system is comprised of eight modules, three of which are dedicated to motion generation, while the remaining five are augmentation modules that ensure consistent fusion of motion sequences and system functionality. Central to the generation modules is our novel 3D scene-aware human-human interaction module, which addresses collision issues by synthesizing implicit 3D Signed Distance Function (SDF) points around motion spaces, thereby minimizing human-scene collisions without additional data collection costs. Complementing this, our locomotion and human-scene interaction modules leverage existing methods to enrich the system's motion generation capabilities. Augmentation modules encompass plot comprehension for command generation, motion synchronization for seamless integration of different motion types, hand pose retrieval to enhance motion realism, motion collision revision to prevent human collisions, and 3D retargeting to ensure visual fidelity. Experimental evaluations validate the system's ability to generate high-quality, diverse, and physically realistic motions, underscoring its potential for advancing creative workflows. Project page: https://windvchen.github.io/Sitcom-Crafter.
Decoding Game: On Minimax Optimality of Heuristic Text Generation Strategies
Venue: Conference ICLR 2025
Year: 2025

Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often perform poorly in practice. Meanwhile, popular heuristic approaches like Top-$k$ and Nucleus sampling, which employ truncation and normalization of the conditional next-token probabilities, have achieved great empirical success but lack theoretical justifications. In this paper, we propose Decoding Game, a comprehensive theoretical framework which reimagines text generation as a two-player zero-sum game between Strategist, who seeks to produce text credible in the true distribution, and Nature, who distorts the true distribution adversarially. After discussing the decomposibility of multi-step generation, we derive the optimal strategy in closed form for one-step Decoding Game. It is shown that the adversarial Nature imposes an implicit regularization on likelihood maximization, and truncation-normalization methods are first-order approximations to the optimal strategy under this regularization. Additionally, by generalizing the objective and parameters of Decoding Game, near-optimal strategies encompass diverse methods such as greedy search, temperature scaling, and hybrids thereof. Numerical experiments are conducted to complement our theoretical analysis.
Aioli: A Unified Optimization Framework for Language Model Data Mixing
Venue: Conference ICLR 2025
Year: 2025

Language model performance depends on identifying the optimal mixture of data groups to train on (e.g., law, code, math). Prior work has proposed a diverse set of methods to efficiently learn mixture proportions, ranging from fitting regression models over training runs to dynamically updating proportions throughout training. Surprisingly, we find that no existing method consistently outperforms a simple stratified sampling baseline in terms of average test perplexity. To understand this inconsistency, we unify existing methods into a standard framework, showing they are equivalent to solving a common optimization problem: minimize average loss subject to a method-specific mixing law -- an implicit assumption on the relationship between loss and mixture proportions. This framework suggests that measuring the fidelity of a method's mixing law can offer insights into its performance. Empirically, we find that existing methods set their mixing law parameters inaccurately, resulting in the inconsistent mixing performance we observe. Using this insight, we derive a new online method named Aioli, which directly estimates the mixing law parameters throughout training and uses them to dynamically adjust proportions. Aioli outperforms stratified sampling on 6 out of 6 datasets by an average of 0.27 test perplexity points, whereas existing methods fail to consistently beat stratified sampling, doing up to 6.9 points worse. Moreover, in a practical setting where proportions are learned on shorter runs due to computational constraints, Aioli can dynamically adjust these proportions over the full training run, consistently improving performance over existing methods by up to 12.012 test perplexity points.
Improving Unsupervised Constituency Parsing via Maximizing Semantic Information
Venue: Conference ICLR 2025
Year: 2025

Unsupervised constituency parsers organize phrases within a sentence into a tree-shaped syntactic constituent structure that reflects the organization of sentence semantics. However, the traditional objective of maximizing sentence log-likelihood (LL) does not explicitly account for the close relationship between the constituent structure and the semantics, resulting in a weak correlation between LL values and parsing accuracy. In this paper, we introduce a novel objective that trains parsers by maximizing SemInfo, the semantic information encoded in constituent structures. We introduce a bag-of-substrings model to represent the semantics and estimate the SemInfo value using the probability-weighted information metric. We apply the SemInfo maximization objective to training Probabilistic Context-Free Grammar (PCFG) parsers and develop a Tree Conditional Random Field (TreeCRF)-based model to facilitate the training. Experiments show that SemInfo correlates more strongly with parsing accuracy than LL, establishing SemInfo as a better unsupervised parsing objective. As a result, our algorithm significantly improves parsing accuracy by an average of 7.85 sentence-F1 scores across five PCFG variants and in four languages, achieving state-of-the-art level results in three of the four languages.
Streamlining Redundant Layers to Compress Large Language Models
Venue: Conference ICLR 2025
Year: 2025

This paper introduces LLM-Streamline, a pioneer work on layer pruning for large language models (LLMs). It is based on the observation that different layers have varying impacts on hidden states, enabling the identification of less important layers to be pruned.LLM-Streamline comprises two parts: layer pruning, which removes consecutive layers with the lowest importance based on target sparsity, and layer replacement, a novel module that trains a lightweight network to replace the pruned layers to mitigate performance loss. Additionally, a new metric called stability is proposed to address the limitations of the widely used accuracy metric in evaluating model compression. Experiments show that LLM-Streamline outperforms both previous and concurrent state-of-the-art pruning methods in terms of both performance and training efficiency.Our code is available at https://github.com/RUCKBReasoning/LLM-Streamline
Can Textual Gradient Work in Federated Learning?
Venue: Conference ICLR 2025
Year: 2025

Recent studies highlight the promise of LLM-based prompt optimization, especially with TextGrad, which automates differentiation'' via texts and backpropagates textual feedback. This approach facilitates training in various real-world applications that do not support numerical gradient propagation or loss calculation. In this paper, we systematically explore the potential and challenges of incorporating textual gradient into Federated Learning (FL). Our contributions are fourfold. Firstly, we introduce a novel FL paradigm, Federated Textual Gradient (FedTextGrad), that allows clients to upload locally optimized prompts derived from textual gradients, while the server aggregates the received prompts. Unlike traditional FL frameworks, which are designed for numerical aggregation, FedTextGrad is specifically tailored for handling textual data, expanding the applicability of FL to a broader range of problems that lack well-defined numerical loss functions. Secondly, building on this design, we conduct extensive experiments to explore the feasibility of FedTextGrad. Our findings highlight the importance of properly tuning key factors (e.g., local steps) in FL training. Thirdly, we highlight a major challenge in FedTextGrad aggregation: retaining essential information from distributed prompt updates. Last but not least, in response to this issue, we improve the vanilla variant of FedTextGrad by providing actionable guidance to the LLM when summarizing client prompts by leveraging the Uniform Information Density principle. Through this principled study, we enable the adoption of textual gradients in FL for optimizing LLMs, identify important issues, and pinpoint future directions, thereby opening up a new research area that warrants further investigation.
Steering Large Language Models between Code Execution and Textual Reasoning
Venue: Conference ICLR 2025
Year: 2025

While a lot of recent research focuses on enhancing the textual reasoning capabilities of Large Language Models (LLMs) by optimizing the multi-agent framework or reasoning chains, several benchmark tasks can be solved with 100\% success through direct coding, which is more scalable and avoids the computational overhead associated with textual iterating and searching. Textual reasoning has inherent limitations in solving tasks with challenges in math, logics, optimization, and searching, which is unlikely to be solved by simply scaling up the model and data size. The recently released OpenAI GPT Code Interpreter and multi-agent frameworks such as AutoGen have demonstrated remarkable proficiency of integrating code generation and execution to solve complex tasks using LLMs. However, based on our experiments on 7 existing popular methods for steering code/text generation in both single- and multi-turn settings with 14 tasks and 6 types of LLMs (including the new O1-preview), currently there is no optimal method to correctly steer LLMs to write code when needed. We discover some interesting patterns on when models use code vs. textual reasoning with the evolution to task complexity and model sizes, which even result in an astonishingly inverse scaling behavior. We also discover that results from LLM written code are not always better than using textual reasoning, even if the task could be solved through code. To mitigate the above issues, we propose three methods to better steer LLM code/text generation and achieve a notable improvement. The costs of token lengths and runtime are thoroughly discussed for all the methods. We believe the problem of steering LLM code/text generation is critical for future research and has much space for further improvement. Project Page, Datasets, and Codes are available at https://yongchao98.github.io/CodeSteer/.
Growth Inhibitors for Suppressing Inappropriate Image Concepts in Diffusion Models
Venue: Conference ICLR 2025
Year: 2025

Despite their remarkable image generation capabilities, text-to-image diffusion models inadvertently learn inappropriate concepts from vast and unfiltered training data, which leads to various ethical and business risks. Specifically, model-generated images may exhibit not safe for work (NSFW) content and style copyright infringements. The prompts that result in these problems often do not include explicit unsafe words; instead, they contain obscure and associative terms, which are referred to as implicit unsafe prompts. Existing approaches directly fine-tune models under textual guidance to alter the cognition of the diffusion model, thereby erasing inappropriate concepts. This not only requires concept-specific fine-tuning but may also incur catastrophic forgetting. To address these issues, we explore the representation of inappropriate concepts in the image space and guide them towards more suitable ones by injecting growth inhibitors, which are tailored based on the identified features related to inappropriate concepts during the diffusion process. Additionally, due to the varying degrees and scopes of inappropriate concepts, we train an adapter to infer the corresponding suppression scale during the injection process. Our method effectively captures the manifestation of subtle words at the image level, enabling direct and efficient erasure of target concepts without the need for fine-tuning. Through extensive experimentation, we demonstrate that our approach achieves superior erasure results with little effect on other concepts while preserving image quality and semantics.
Expand and Compress: Exploring Tuning Principles for Continual Spatio-Temporal Graph Forecasting
Venue: Conference ICLR 2025
Year: 2025

The widespread deployment of sensing devices leads to a surge in data for spatio-temporal forecasting applications such as traffic flow, air quality, and wind energy. Although spatio-temporal graph neural networks have achieved success in modeling various static spatio-temporal forecasting scenarios, real-world spatio-temporal data are typically received in a streaming manner, and the network continuously expands with the installation of new sensors. Thus, spatio-temporal forecasting in streaming scenarios faces dual challenges: the inefficiency of retraining models over newly arrived data and the detrimental effects of catastrophic forgetting over long-term history. To address these challenges, we propose a novel prompt tuning-based continuous forecasting method, following two fundamental tuning principles guided by empirical and theoretical analysis: expand and compress, which effectively resolve the aforementioned problems with lightweight tuning parameters. Specifically, we integrate the base spatio-temporal graph neural network with a continuous prompt pool, utilizing stored prompts (i.e., few learnable parameters) in memory, and jointly optimize them with the base spatio-temporal graph neural network. This method ensures that the model sequentially learns from the spatio-temporal data stream to accomplish tasks for corresponding periods. Extensive experimental results on multiple real-world datasets demonstrate the multi-faceted superiority of our method over the state-of-the-art baselines, including effectiveness, efficiency, universality, etc.
Bootstrapping Language Models with DPO Implicit Rewards
Venue: Conference ICLR 2025
Year: 2025

Human alignment in large language models (LLMs) is an active area of research. A recent groundbreaking work, direct preference optimization (DPO), has greatly simplified the process from past work in reinforcement learning from human feedback (RLHF) by bypassing the reward learning stage in RLHF. DPO, after training, provides an implicit reward model. In this work, we make a novel observation that this implicit reward model can by itself be used in a bootstrapping fashion to further align the LLM. Our approach is to use the rewards from a current LLM to construct a preference dataset, which is then used in subsequent DPO rounds. We incorporate two refinements to further improve our approach: 1) length-regularized reward shaping to make the preference dataset length-unbiased; 2) experience replay to enhance the quality of the preference dataset. Our approach, named self-alignment with DPO ImpliCit rEwards (DICE), shows great improvements in alignment. It achieves an increase of more than 8$\\%$ in lengthcontrolled win rate on AlpacaEval 2 for all the different base models that we tried, without relying on external feedback. Our code is available at https://github.com/sail-sg/dice.
PerturboLLaVA: Reducing Multimodal Hallucinations with Perturbative Visual Training
Venue: Conference ICLR 2025
Year: 2025

This paper aims to address the challenge of hallucinations in Multimodal Large Language Models (MLLMs) particularly for dense image captioning tasks. To tackle the challenge, we identify the current lack of a metric that finely measures the caption quality in concept level. We hereby introduce HalFscore, a novel metric built upon the language graph and is designed to evaluate both the accuracy and completeness of dense captions at a granular level. Additionally, we identify the root cause of hallucination as the model's over-reliance on its language prior. To address this, we propose PerturboLLaVA, which reduces the model's reliance on the language prior by incorporating adversarially perturbed text during training. This method enhances the model's focus on visual inputs, effectively reducing hallucinations and producing accurate, image-grounded descriptions without incurring additional computational overhead. PerturboLLaVA significantly improves the fidelity of generated captions, outperforming existing approaches in handling multimodal hallucinations and achieving improved performance across general multimodal benchmarks.
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors
Venue: Conference ICLR 2025
Year: 2025

3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions with sparse or no observational input views. In this work, we try to mitigate the issue by incorporating a pre-trained matching prior to the 3DGS optimization process. We introduce Flow Distillation Sampling (FDS), a technique that leverages pre-trained geometric knowledge to bolster the accuracy of the Gaussian radiance field. Our method employs a strategic sampling technique to target unobserved views adjacent to the input views, utilizing the optical flow calculated from the matching model (Prior Flow) to guide the flow analytically calculated from the 3DGS geometry (Radiance Flow). Comprehensive experiments in depth rendering, mesh reconstruction, and novel view synthesis showcase the significant advantages of FDS over state-of-the-art methods. Additionally, our interpretive experiments and analysis aim to shed light on the effects of FDS on geometric accuracy and rendering quality, potentially providing readers with insights into its performance. Project page: https://nju-3dv.github.io/projects/fds
PINP: Physics-Informed Neural Predictor with latent estimation of fluid flows
Venue: Conference ICLR 2025
Year: 2025

Accurately predicting fluid dynamics and evolution has been a long-standing challenge in physical sciences. Conventional deep learning methods often rely on the nonlinear modeling capabilities of neural networks to establish mappings between past and future states, overlooking the fluid dynamics, or only modeling the velocity field, neglecting the coupling of multiple physical quantities. In this paper, we propose a new physics-informed learning approach that incorporates coupled physical quantities into the prediction process to assist with forecasting. Central to our method lies in the discretization of physical equations, which are directly integrated into the model architecture and loss function. This integration enables the model to provide robust, long-term future predictions. By incorporating physical equations, our model demonstrates temporal extrapolation and spatial generalization capabilities. Experimental results show that our approach achieves the state-of-the-art performance in spatiotemporal prediction across both numerical simulations and real-world extreme-precipitation nowcasting benchmarks.
CLDyB: Towards Dynamic Benchmarking for Continual Learning with Pre-trained Models
Venue: Conference ICLR 2025
Year: 2025

The advent of the foundation model era has sparked significant research interest in leveraging pre-trained representations for continual learning (CL), yielding a series of top-performing CL methods on standard evaluation benchmarks. Nonetheless, there are growing concerns regarding potential data contamination during the pre-training stage. Furthermore, standard evaluation benchmarks, which are typically static, fail to capture the complexities of real-world CL scenarios, resulting in saturated performance. To address these issues, we describe CL on dynamic benchmarks (CLDyB), a general computational framework based on Markov decision processes for evaluating CL methods reliably. CLDyB dynamically identifies inherently difficult and algorithm-dependent tasks for the given CL methods, and determines challenging task orders using Monte Carlo tree search. Leveraging CLDyB, we first conduct a joint evaluation of multiple state-of-the-art CL methods, leading to a set of commonly challenging and generalizable task sequences where existing CL methods tend to perform poorly. We then conduct separate evaluations of individual CL methods using CLDyB, discovering their respective strengths and weaknesses. The source code and generated task sequences are publicly accessible at https://github.com/szc12153/CLDyB.