OpenRaiser/Intern-Atlas huggingface dataset:
SMILE: Infusing Spatial and Motion Semantics in Masked Video Learning
Venue: Conference CVPR 2025
Year: 2025

Masked video modeling, such as VideoMAE, is an effective paradigm for video self-supervised learning (SSL). However, they are primarily based on reconstructing pixel-level details on natural videos which have substantial temporal redundancy, limiting their capability for semantic representation and sufficient encoding of motion dynamics. To address these issues, this paper introduces a novel SSL approach for video representation learning, dubbed as SMILE, by infusing both spatial and motion semantics. In SMILE, we leverage image-language pretrained models, such as CLIP, to guide the learning process with their high-level spatial semantics. We enhance the representation of motion by introducing synthetic motion patterns in the training data, allowing the model to capture more complex and dynamic content. Furthermore, using SMILE, we establish a new self-supervised video learning paradigm capable of learning strong video representations without requiring any natural video data. We have carried out extensive experiments on 7 datasets with various downstream scenarios. SMILE surpasses current state-of-the-art SSL methods, showcasing its effectiveness in learning more discriminative and generalizable video representations. Code is available: https://github.com/fmthoker/SMILE
Synthetic Data is an Elegant GIFT for Continual Vision-Language Models
Venue: Conference CVPR 2025
Year: 2025

Pre-trained Vision-Language Models (VLMs) require Continual Learning (CL) to efficiently update their knowledge and adapt to various downstream tasks without retraining from scratch. However, for VLMs, in addition to the loss of knowledge previously learned from downstream tasks, pre-training knowledge is also corrupted during continual fine-tuning. This issue is exacerbated by the unavailability of original pre-training data, leaving VLM's generalization ability degrading. In this paper, we propose GIFT, a novel continual fine-tuning approach that utilizes synthetic data to overcome catastrophic forgetting in VLMs. Taking advantage of recent advances in text-to-image synthesis, we employ a pre-trained diffusion model to recreate both pre-training and learned downstream task data. In this way, the VLM can revisit previous knowledge through distillation on matching diffusion-generated images and corresponding text prompts. Leveraging the broad distribution and high alignment between synthetic image-text pairs in VLM's feature space, we propose a contrastive distillation loss along with an image-text alignment constraint. To further combat in-distribution overfitting and enhance distillation performance with limited amount of generated data, we incorporate adaptive weight consolidation, utilizing Fisher information from these synthetic image-text pairs and achieving a better stability-plasticity balance. Extensive experiments demonstrate that our method consistently outperforms previous state-of-the-art approaches across various settings.
Timestep Embedding Tells: It's Time to Cache for Video Diffusion Model
Venue: Conference CVPR 2025
Year: 2025

As a fundamental backbone for video generation, diffusion models are challenged by low inference speed due to the sequential nature of denoising. Previous methods speed up the models by caching and reusing model outputs at uniformly selected timesteps. However, such a strategy neglects the fact that differences among model outputs are not uniform across timesteps, which hinders selecting the appropriate model outputs to cache, leading to a poor balance between inference efficiency and visual quality. In this study, we introduce Timestep Embedding Aware Cache (TeaCache), a training-free caching approach that estimates and leverages the fluctuating differences among model outputs across timesteps. Rather than directly using the time-consuming model outputs, TeaCache focuses on model inputs, which have a strong correlation with the modeloutputs while incurring negligible computational cost. TeaCache first modulates the noisy inputs using the timestep embeddings to ensure their differences better approximating those of model outputs. TeaCache then introduces a rescaling strategy to refine the estimated differences and utilizes them to indicate output caching. Experiments show that TeaCache achieves up to 4.41x acceleration over Open-Sora-Plan with negligible (-0.07% Vbench score) degradation of visual quality.
Hypergraph Vision Transformers: Images are More than Nodes, More than Edges
Venue: Conference CVPR 2025
Year: 2025

Recent advancements in computer vision have highlighted the scalability of Vision Transformers (ViTs) across various tasks, yet challenges remain in balancing adaptability, computational efficiency, and the ability to model higher-order relationships. Vision Graph Neural Networks (ViGs) offer an alternative by leveraging graph-based methodologies but are hindered by the computational bottlenecks of clustering algorithms used for edge generation. To address these issues, we propose the Hypergraph Vision Transformer (HgVT), which incorporates a hierarchical bipartite hypergraph structure into the vision transformer framework to capture higher-order semantic relationships while maintaining computational efficiency. HgVT leverages population and diversity regularization for dynamic hypergraph construction without clustering, and expert edge pooling to enhance semantic extraction and facilitate graph-based image retrieval. Empirical results demonstrate that HgVT achieves strong performance on image classification and retrieval, positioning it as an efficient framework for semantic-based vision tasks.
GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior
Venue: Conference CVPR 2025
Year: 2025

Text-guided 3D human generation has advanced with the development of efficient 3D representations and 2D-lifting methods like Score Distillation Sampling (SDS). However, current methods suffer from prolonged training times and often produce results that lack fine facial and garment details. In this paper, we propose GaussianIP, an effective two-stage framework for generating identity-preserving realistic 3D humans from text and image prompts. Our core insight is to leverage human-centric knowledge to facilitate the generation process. In stage 1, we propose a novel Adaptive Human Distillation Sampling (AHDS) method to rapidly generate a 3D human that maintains high identity consistency with the image prompt and achieves a realistic appearance. Compared to traditional SDS methods, AHDS better aligns with the human-centric generation process, enhancing visual quality with notably fewer training steps. To further improve the visual quality of the face and clothes regions, we design a View-Consistent Refinement (VCR) strategy in stage 2. Specifically, it produces detail-enhanced results of the multi-view images from stage 1 iteratively, ensuring the 3D texture consistency across views via mutual attention and distance-guided attention fusion. Then a polished version of the 3D human can be achieved by directly perform reconstruction with the refined images. Extensive experiments demonstrate that GaussianIP outperforms existing methods in both visual quality and training efficiency, particularly in generating identity-preserving results. Our code is available at: https://github.com/silence-tang/GaussianIP.
FineVQ: Fine-Grained User Generated Content Video Quality Assessment
Venue: Conference CVPR 2025
Year: 2025

The rapid growth of user-generated content (UGC) videos has produced an urgent need for effective video quality assessment (VQA) algorithms to monitor video quality and guide optimization and recommendation procedures. However, current VQA models generally only give an overall rating for a UGC video, which lacks fine-grained labels for serving video processing and recommendation applications. To address the challenges and promote the development of UGC videos, we establish the first large-scale Fine-grained Video quality assessment Database, termed FineVD, which comprises 6104 UGC videos with fine-grained quality scores and descriptions across multiple dimensions. Based on this database, we propose a Fine-grained Video Quality assessment (FineVQ) model to learn the fine-grained quality of UGC videos, with the capabilities of quality rating, quality scoring, and quality attribution. Extensive experimental results demonstrate that our proposed FineVQ can produce fine-grained video-quality results and achieve state-of-the-art performance on FineVD and other commonly used UGC-VQA datasets.
Unveiling the Ignorance of MLLMs: Seeing Clearly, Answering Incorrectly
Venue: Conference CVPR 2025
Year: 2025

Multimodal Large Language Models (MLLMs) have displayed remarkable performance in multi-modal tasks, particularly in visual comprehension. However, we reveal that MLLMs often generate incorrect answers even when they understand the visual content. To this end, we manually construct a benchmark with 12 categories and design evaluation metrics that assess the degree of error in MLLM responses even when the visual content is seemingly understood. Based on this benchmark, we test 15 leading MLLMs and analyze the distribution of attention maps and logits of some MLLMs. Our investigation identifies two primary issues: 1) most instruction tuning datasets predominantly feature questions that 'directly' relate to the visual content, leading to a bias in MLLMs' responses to other indirect questions, and 2) MLLMs' attention to visual tokens is notably lower than to system and question tokens. We further observe that attention scores between questions and visual tokens as well as the model's confidence in the answers are lower in response to misleading questions than to straightforward ones. To address the first challenge, we introduce a paired positive and negative data construction pipeline to diversify the dataset. For the second challenge, we propose to enhance the model's focus on visual content during decoding by refining the text and visual prompt. For the text prompt, we propose a content guided refinement strategy that performs preliminary visual content analysis to generate structured information before answering the question. Additionally, we employ a visual attention refinement strategy that highlights question-relevant visual tokens to increase the model's attention to visual content that aligns with the question. Extensive experiments demonstrate that these challenges can be significantly mitigated with our proposed dataset and techniques.
METASCENES: Towards Automated Replica Creation for Real-world 3D Scans
Venue: Conference CVPR 2025
Year: 2025

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality standards, however, necessitates the precise replication of real-world object diversity. Existing datasets demonstrate that this process heavily relies on artist-driven designs, which demand substantial human effort and present significant scalability challenges. To scalably produce realistic and interactive 3D scenes, we first present MetaScenes, a large-scale, simulatable 3D scene dataset constructed from real-world scans, which includes 15366 objects spanning 831 fine-grained categories. Then, we introduce Scan2Sim, a robust multi-modal alignment model, which enables the automated, high-quality replacement of assets, thereby eliminating the reliance on artist-driven designs for scaling 3D scenes. We further propose two benchmarks to evaluate MetaScenes: a detailed scene synthesis task focused on small item layouts for robotic manipulation and a domain transfer task in vision-and-language navigation (VLN) to validate cross-domain transfer. Results confirm MetaScene's potential to enhance EAI by supporting more generalizable agent learning and sim-to-real applications, introducing new possibilities for EAI research. Project website: https://meta-scenes.github.io/.
Track4Gen: Teaching Video Diffusion Models to Track Points Improves Video Generation
Venue: Conference CVPR 2025
Year: 2025

While recent foundational video generators produce visually rich output, they still struggle with appearance drift, where objects gradually degrade or change inconsistently across frames, breaking visual coherence. We hypothesize that this is because there is no explicit supervision in terms of spatial tracking at the feature level. We propose Track4Gen, a spatially aware video generator that combines video diffusion loss with point tracking across frames, providing enhanced spatial supervision on the diffusion features. Track4Gen merges the video generation and point tracking tasks into a single network by making minimal changes to existing video generation architectures. Using Stable Video Diffusion as a backbone, Track4Gen demonstrates that it is possible to unify video generation and point tracking, which are typically handled as separate tasks. Our extensive evaluations show that Track4Gen effectively reduces appearance drift, resulting in temporally stable and visually coherent video generation. Project page: hyeonho99.github.io/track4gen
InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
Venue: Conference CVPR 2025
Year: 2025

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects.
Wonderland: Navigating 3D Scenes from a Single Image
Venue: Conference CVPR 2025
Year: 2025

How can one efficiently generate high-quality, wide-scope 3D scenes from arbitrary single images? Existing methods suffer several drawbacks, such as requiring multi-view data, time-consuming per-scene optimization, distorted geometry in occluded areas, and low visual quality in backgrounds. Our novel 3D scene reconstruction pipeline overcomes these limitations to tackle the aforesaid challenge. Specifically, we introduce a large-scale reconstruction model that leverages latents from a video diffusion model to predict 3D Gaussian Splattings of scenes in a feed-forward manner. The video diffusion model is designed to create videos precisely following specified camera trajectories, allowing it to generate compressed video latents that encode multi-view information while maintaining 3D consistency. We train the 3D reconstruction model to operate on the video latent space with a progressive learning strategy, enabling the efficient generation of high-quality, wide-scope, and generic 3D scenes. Extensive evaluations across various datasets affirm that our model significantly outperforms existing single-view 3D scene generation methods, especially with out-of-domain images. Thus, we demonstrate for the first time that a 3D reconstruction model can effectively be built upon the latent space of a diffusion model in order to realize efficient 3D scene generation.
Self-Supervised Spatial Correspondence Across Modalities
Venue: Conference CVPR 2025
Year: 2025

We present a method for finding cross-modal space-time correspondences. Given two images from different visual modalities, such as an RGB image and a depth map, our model identifies which pairs of pixels correspond to the same physical points in the scene. To solve this problem, we extend the contrastive random walk framework to simultaneously learn cycle-consistent feature representations for both cross-modal and intra-modal matching. The resulting model is simple and has no explicit photo-consistency assumptions. It can be trained entirely using unlabeled data, without the need for any spatially aligned multimodal image pairs. We evaluate our method on both geometric and semantic correspondence tasks. For geometric matching, we consider challenging tasks such as RGB-to-depth and RGB-to-thermal matching (and vice versa); for semantic matching, we evaluate on photo-sketch and cross-style image alignment. Our method achieves strong performance across all benchmarks.
MOS-Attack: A Scalable Multi-objective Adversarial Attack Framework
Venue: Conference CVPR 2025
Year: 2025

Crafting adversarial examples is crucial for evaluating and enhancing the robustness of Deep Neural Networks (DNNs), presenting a challenge equivalent to maximizing a non-differentiable 0-1 loss function. However, existing single objective methods, namely adversarial attacks focus on a surrogate loss function, do not fully harness the benefits of engaging multiple loss functions, as a result of insufficient understanding of their synergistic and conflicting nature. To overcome these limitations, we propose the Multi-Objective Set-based Attack (MOS Attack), a novel adversarial attack framework leveraging multiple loss functions and automatically uncovering their interrelations. The MOS Attack adopts a set-based multi-objective optimization strategy, enabling the incorporation of numerous loss functions without additional parameters. It also automatically mines synergistic patterns among various losses, facilitating the generation of potent adversarial attacks with fewer objectives. Extensive experiments have shown that our MOS Attack outperforms single-objective attacks. Furthermore, by harnessing the identified synergistic patterns, MOS Attack continues to show superior results with a reduced number of loss functions. Our code is available at https://github.com/pgg3/MOS-Attack.
Finer-CAM: Spotting the Difference Reveals Finer Details for Visual Explanation
Venue: Conference CVPR 2025
Year: 2025

Class activation map (CAM) has been widely used to highlight image regions that contribute to class predictions. Despite its simplicity and computational efficiency, CAM often struggles to identify discriminative regions that distinguish visually similar fine-grained classes. Prior efforts address this limitation by introducing more sophisticated explanation processes, but at the cost of extra complexity. In this paper, we propose Finer-CAM, a method that retains CAM's efficiency while achieving precise localization of discriminative regions. Our key insight is that the deficiency of CAM lies not in "how" it explains, but in "what" it explains. Specifically, previous methods attempt to identify all cues contributing to the target class's logit value, which inadvertently also activates regions predictive of visually similar classes. By explicitly comparing the target class with similar classes and spotting their differences, Finer-CAM suppresses features shared with other classes and emphasizes the unique, discriminative details of the target class. Finer-CAM is easy to implement, compatible with various CAM methods, and can be extended to multi-modal models for accurate localization of specific concepts. Additionally, Finer-CAM allows adjustable comparison strength, enabling users to selectively highlight coarse object contours or fine discriminative details. Quantitatively, we show that masking out the top 5% of activated pixels by Finer-CAM results in a larger relative confidence drop compared to baselines. The source code and demo are available at https://github.com/Imageomics/Finer-CAM.
HOTFormerLoc: Hierarchical Octree Transformer for Versatile Lidar Place Recognition Across Ground and Aerial Views
Venue: Conference CVPR 2025
Year: 2025

We present HOTFormerLoc, a novel and versatile Hierarchical Octree-based TransFormer, for large-scale 3D place recognition in both ground-to-ground and ground-to-aerial scenarios across urban and forest environments. We propose an octree-based multi-scale attention mechanism that captures spatial and semantic features across granularities. To address the variable density of point distributions from spinning lidar, we present cylindrical octree attention windows to reflect the underlying distribution during attention. We introduce relay tokens to enable efficient global-local interactions and multi-scale representation learning at reduced computational cost. Our pyramid attentional pooling then synthesises a robust global descriptor for end-to-end place recognition in challenging environments. In addition, we introduce CS-Wild-Places, a novel 3D cross-source dataset featuring point cloud data from aerial and ground lidar scans captured in dense forests. Point clouds in CS-Wild-Places contain representational gaps and distinctive attributes such as varying point densities and noise patterns, making it a challenging benchmark for cross-view localisation in the wild. HOTFormerLoc achieves a top-1 average recall improvement of 5.5% - 11.5% on the CS-Wild-Places benchmark. Furthermore, it consistently outperforms SOTA 3D place recognition methods, with an average performance gain of 4.9% on well-established urban and forest datasets. The code and CS-Wild-Places benchmark is available at https://csiro-robotics.github.io/HOTFormerLoc.
UniK3D: Universal Camera Monocular 3D Estimation
Venue: Conference CVPR 2025
Year: 2025

Monocular 3D estimation is crucial for visual perception. However, current methods fall short by relying on oversimplified assumptions, such as pinhole camera models or rectified images. These limitations severely restrict their general applicability, causing poor performance in real-world scenarios with fisheye or panoramic images and resulting in substantial context loss. To address this, we present UniK3D, the first generalizable method for monocular 3D estimation able to model any camera. Our method introduces a spherical 3D representation which allows for better disentanglement of camera and scene geometry and enables accurate metric 3D reconstruction for unconstrained camera models. Our camera component features a novel, model-independent representation of the pencil of rays, achieved through a learned superposition of spherical harmonics. We also introduce an angular loss, which, together with the camera module design, prevents the contraction of the 3D outputs for wide-view cameras. A comprehensive zero-shot evaluation on 13 diverse datasets demonstrates the state-of-the-art performance of UniK3D across 3D, depth, and camera metrics, with substantial gains in challenging large-field-of-view and panoramic settings, while maintaining top accuracy in conventional pinhole small-field-of-view domains. Code and models are available at github.com/lpiccinelli-eth/unik3d .