OpenRaiser/Intern-Atlas huggingface dataset:
Scale-Free Graph-Language Models
Venue: Conference ICLR 2025
Year: 2025

Graph-language models (GLMs) have demonstrated great potential in graph-based semi-supervised learning. A typical GLM consists of two key stages: graph generation and text embedding, which are usually implemented by inferring a latent graph and finetuning a language model (LM), respectively. However, the former often relies on artificial assumptions about the underlying edge distribution, while the latter requires extensive data annotations. To tackle these challenges, this paper introduces a novel GLM that integrates graph generation and text embedding within a unified framework. Specifically, for graph generation, we leverage an inherent characteristic of real edge distribution--the scale-free property--as a structural prior. We unexpectedly find that this natural property can be effectively approximated by a simple k-nearest neighbor (KNN) graph. For text embedding, we develop a graph-based pseudo-labeler that utilizes scale-free graphs to provide complementary supervision for improved LM finetuning. Extensive experiments on representative datasets validate our findings on the scale-free structural approximation of KNN graphs and demonstrate the effectiveness of integrating graph generation and text embedding with a real structural prior. Our code is available at https://github.com/Jianglin954/SFGL.
RGB-Event ISP: The Dataset and Benchmark
Venue: Conference ICLR 2025
Year: 2025

Event-guided imaging has received significant attention due to its potential to revolutionize instant imaging systems. However, the prior methods primarily focus on enhancing RGB images in a post-processing manner, neglecting the challenges of image signal processor (ISP) dealing with event sensor and the benefits events provide for reforming the ISP process. To achieve this, we conduct the first research on event-guided ISP. First, we present a new event-RAW paired dataset, collected with a novel but still confidential sensor that records pixel-level aligned events and RAW images. This dataset includes 3373 RAW images with 2248 x 3264 resolution and their corresponding events, spanning 24 scenes with 3 exposure modes and 3 lenses. Second, we propose a conventional ISP pipeline to generate good RGB frames as reference. This conventional ISP pipleline performs basic ISP operations, e.g.demosaicing, white balancing, denoising and color space transforming, with a ColorChecker as reference. Third, we classify the existing learnable ISP methods into 3 classes, and select multiple methods to train and evaluate on our new dataset. Lastly, since there is no prior work for reference, we propose a simple event-guided ISP method and test it on our dataset. We further put forward key technical challenges and future directions in RGB-Event ISP. In summary, to the best of our knowledge, this is the very first research focusing on event-guided ISP, and we hope it will inspire the community. The code and dataset are available at: https://github.com/yunfanLu/RGB-Event-ISP.
Simplifying, Stabilizing and Scaling Continuous-time Consistency Models
Venue: Conference ICLR 2025
Year: 2025

Consistency models (CMs) are a powerful class of diffusion-based generative models optimized for fast sampling. Most existing CMs are trained using discretized timesteps, which introduce additional hyperparameters and are prone to discretization errors. While continuous-time formulations can mitigate these issues, their success has been limited by training instability. To address this, we propose a simplified theoretical framework that unifies previous parameterizations of diffusion models and CMs, identifying the root causes of instability. Based on this analysis, we introduce key improvements in diffusion process parameterization, network architecture, and training objectives. These changes enable us to train continuous-time CMs at an unprecedented scale, reaching 1.5B parameters on ImageNet 512x512. Our proposed training algorithm, using only two sampling steps, achieves FID scores of 2.06 on CIFAR-10, 1.48 on ImageNet 64x64, and 1.88 on ImageNet 512x512, narrowing the gap in FID scores with the best existing diffusion models to within 10%.
FLOPS: Forward Learning with OPtimal Sampling
Venue: Conference ICLR 2025
Year: 2025

Given the limitations of backpropagation, perturbation-based gradient computation methods have recently gained focus for learning with only forward passes, also referred to as queries. Conventional forward learning consumes enormous queries on each data point for accurate gradient estimation through Monte Carlo sampling, which hinders the scalability of those algorithms. However, not all data points deserve equal queries for gradient estimation. In this paper, we study the problem of improving the forward learning efficiency from a novel perspective: how to reduce the gradient estimation variance with minimum cost? For this, we propose to allocate the optimal number of queries over each data in one batch during training to achieve a good balance between estimation accuracy and computational efficiency. Specifically, with a simplified proxy objective and a reparameterization technique, we derive a novel plug-and-play query allocator with minimal parameters. Theoretical results are carried out to verify its optimality. We conduct extensive experiments for fine-tuning Vision Transformers on various datasets and further deploy the allocator to two black-box applications: prompt tuning and multimodal alignment for foundation models. All findings demonstrate that our proposed allocator significantly enhances the scalability of forward-learning algorithms, paving the way for real-world applications.
GenEx: Generating an Explorable World
Venue: Conference ICLR 2025
Year: 2025

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of planning complex embodied world exploration, guided by its generative imagination that forms priors (expectations) about the surrounding environments. GenEx generates an entire 3D-consistent imaginative environment from as little as a single RGB image, bringing it to life through panoramic video streams. Leveraging scalable 3D world data curated from Unreal Engine, our generative model is rounded in the physical world. It captures a continuous 360-degree environment with little effort, offering a boundless landscape for AI agents to explore and interact with. GenEx achieves high-quality world generation, robust loop consistency over long trajectories, and demonstrates strong 3D capabilities such as consistency and active 3D mapping. Powered by generative imagination of the world, GPT-assisted agents are equipped to perform complex embodied tasks, including both goal-agnostic exploration and goal-driven navigation. These agents utilize predictive expectation regarding unseen parts of the physical world to refine their beliefs, simulate different outcomes based on potential decisions, and make more informed choices. In summary, we demonstrate that GenEx provides a transformative platform for advancing embodied AI in imaginative spaces and brings potential for extending these capabilities to real-world exploration.
Towards Understanding Text Hallucination of Diffusion Models via Local Generation Bias
Venue: Conference ICLR 2025
Year: 2025

Score-based diffusion models have achieved incredible performance in generating realistic images, audio, and video data. While these models produce high-quality samples with impressive details, they often introduce unrealistic artifacts, such as distorted fingers or hallucinated texts with no meaning. This paper focuses on textual hallucinations, where diffusion models correctly generate individual symbols but assemble them in a nonsensical manner. Through experimental probing, we consistently observe that such phenomenon is attributed it to the network's local generation bias. Denoising networks tend to produce outputs that rely heavily on highly correlated local regions, particularly when different dimensions of the data distribution are nearly pairwise independent. This behavior leads to a generation process that decomposes the global distribution into separate, independent distributions for each symbol, ultimately failing to capture the global structure, including underlying grammar. Intriguingly, this bias persists across various denoising network architectures including MLP and transformers which have the structure to model global dependency. These findings also provide insights into understanding other types of hallucinations, extending beyond text, as a result of implicit biases in the denoising models. Additionally, we theoretically analyze the training dynamics for a specific case involving a two-layer MLP learning parity points on a hypercube, offering an explanation of its underlying mechanism.
BodyGen: Advancing Towards Efficient Embodiment Co-Design
Venue: Conference ICLR 2025
Year: 2025

Embodiment co-design aims to optimize a robot's morphology and control policy simultaneously. While prior work has demonstrated its potential for generating environment-adaptive robots, this field still faces persistent challenges in optimization efficiency due to the (i) combinatorial nature of morphological search spaces and (ii) intricate dependencies between morphology and control. We prove that the ineffective morphology representation and unbalanced reward signals between the design and control stages are key obstacles to efficiency. To advance towards efficient embodiment co-design, we propose BodyGen, which utilizes (1) topology-aware self-attention for both design and control, enabling efficient morphology representation with lightweight model sizes; (2) a temporal credit assignment mechanism that ensures balanced reward signals for optimization. With our findings, Body achieves an average 60.03% performance improvement against state-of-the-art baselines. We provide codes and more results on the website: https://genesisorigin.github.io.
Robust Watermarking Using Generative Priors Against Image Editing: From Benchmarking to Advances
Venue: Conference ICLR 2025
Year: 2025

Current image watermarking methods are vulnerable to advanced image editing techniques enabled by large-scale text-to-image models. These models can distort embedded watermarks during editing, posing significant challenges to copyright protection. In this work, we introduce W-Bench, the first comprehensive benchmark designed to evaluate the robustness of watermarking methods against a wide range of image editing techniques, including image regeneration, global editing, local editing, and image-to-video generation. Through extensive evaluations of eleven representative watermarking methods against prevalent editing techniques, we demonstrate that most methods fail to detect watermarks after such edits. To address this limitation, we propose VINE, a watermarking method that significantly enhances robustness against various image editing techniques while maintaining high image quality. Our approach involves two key innovations: (1) we analyze the frequency characteristics of image editing and identify that blurring distortions exhibit similar frequency properties, which allows us to use them as surrogate attacks during training to bolster watermark robustness; (2) we leverage a large-scale pretrained diffusion model SDXL-Turbo, adapting it for the watermarking task to achieve more imperceptible and robust watermark embedding. Experimental results show that our method achieves outstanding watermarking performance under various image editing techniques, outperforming existing methods in both image quality and robustness. Code is available at https://github.com/Shilin-LU/VINE.
Poison-splat: Computation Cost Attack on 3D Gaussian Splatting
Venue: Conference ICLR 2025
Year: 2025

3D Gaussian splatting (3DGS), known for its groundbreaking performance and efficiency, has become a dominant 3D representation and brought progress to many 3D vision tasks. However, in this work, we reveal a significant security vulnerability that has been largely overlooked in 3DGS: the computation cost of training 3DGS could be maliciously tampered by poisoning the input data. By developing an attack named Poison-splat, we reveal a novel attack surface where the adversary can poison the input images to drastically increase the computation memory and time needed for 3DGS training, pushing the algorithm towards its worst computation complexity. In extreme cases, the attack can even consume all allocable memory, leading to a Denial-of-Service (DoS) that disrupts servers, resulting in practical damages to real-world 3DGS service vendors. Such a computation cost attack is achieved by addressing a bi-level optimization problem through three tailored strategies: attack objective approximation, proxy model rendering, and optional constrained optimization. These strategies not only ensure the effectiveness of our attack but also make it difficult to defend with simple defensive measures. We hope the revelation of this novel attack surface can spark attention to this crucial yet overlooked vulnerability of 3DGS systems. Our code is available at https://github.com/jiahaolu97/poison-splat .
Mixture of Experts Made Personalized: Federated Prompt Learning for Vision-Language Models
Venue: Conference ICLR 2025
Year: 2025

Federated prompt learning benefits federated learning with CLIP-like Vision-Language Model's (VLM's) robust representation learning ability through prompt learning. However, current federated prompt learning methods are habitually restricted to the traditional FL paradigm, where the participating clients are generally only allowed to download a single globally aggregated model from the server. While justifiable for training full-sized models under federated settings, in this work, we argue that this paradigm is ill-suited for lightweight prompts. By facilitating the clients to download multiple pre-aggregated prompts as fixed non-local experts, we propose Personalized Federated Mixture of Adaptive Prompts (pFedMoAP), a novel FL framework that personalizes the prompt learning process through the lens of Mixture of Experts (MoE). pFedMoAP implements a local attention-based gating network that learns to generate enhanced text features for better alignment with local image data, benefiting from both local and downloaded non-local adaptive prompt experts. Extensive experiments on 9 datasets under various federated settings demonstrate the efficacy of the proposed pFedMoAP algorithm. The code is available at https://github.com/ljaiverson/pFedMoAP.
Geometry-Aware Approaches for Balancing Performance and Theoretical Guarantees in Linear Bandits
Venue: Conference ICLR 2025
Year: 2025

This paper is motivated by recent research in the $d$-dimensional stochastic linear bandit literature, which has revealed an unsettling discrepancy: algorithms like Thompson sampling and Greedy demonstrate promising empirical performance, yet this contrasts with their pessimistic theoretical regret bounds. The challenge arises from the fact that while these algorithms may perform poorly in certain problem instances, they generally excel in typical instances. To address this, we propose a new data-driven technique that tracks the geometric properties of the uncertainty ellipsoid around the main problem parameter. This methodology enables us to formulate a data-driven frequentist regret bound, which incorporates the geometric information, for a broad class of base algorithms, including Greedy, OFUL, and Thompson sampling. This result allows us to identify and ``course-correct" problem instances in which the base algorithms perform poorly. The course-corrected algorithms achieve the minimax optimal regret of order $\tilde{\mathcal{O}}(d\sqrt{T})$ for a $T$-period decision-making scenario, effectively maintaining the desirable attributes of the base algorithms, including their empirical efficacy. We present simulation results to validate our findings using synthetic and real data.
You Only Sample Once: Taming One-Step Text-to-Image Synthesis by Self-Cooperative Diffusion GANs
Venue: Conference ICLR 2025
Year: 2025

Recently, some works have tried to combine diffusion and Generative Adversarial Networks (GANs) to alleviate the computational cost of the iterative denoising inference in Diffusion Models (DMs). However, existing works in this line suffer from either training instability and mode collapse or subpar one-step generation learning efficiency. To address these issues, we introduce YOSO, a novel generative model designed for rapid, scalable, and high-fidelity one-step image synthesis with high training stability and mode coverage. Specifically, we smooth the adversarial divergence by the denoising generator itself, performing self-cooperative learning. We show that our method can serve as a one-step generation model training from scratch with competitive performance. Moreover, we extend our YOSO to one-step text-to-image generation based on pre-trained models by several effective training techniques (i.e., latent perceptual loss and latent discriminator for efficient training along with the latent DMs; the informative prior initialization (IPI), and the quick adaption stage for fixing the flawed noise scheduler). Experimental results show that YOSO achieves the state-of-the-art one-step generation performance even with Low-Rank Adaptation (LoRA) fine-tuning. In particular, we show that the YOSO-PixArt-$α$ can generate images in one step trained on 512 resolution, with the capability of adapting to 1024 resolution without extra explicit training, requiring only ~10 A800 days for fine-tuning. Our code is provided at https://github.com/Luo-Yihong/YOSO.
Grounding Video Models to Actions through Goal Conditioned Exploration
Venue: Conference ICLR 2025
Year: 2025

Large video models, pretrained on massive amounts of Internet video, provide a rich source of physical knowledge about the dynamics and motions of objects and tasks. However, video models are not grounded in the embodiment of an agent, and do not describe how to actuate the world to reach the visual states depicted in a video. To tackle this problem, current methods use a separate vision-based inverse dynamic model trained on embodiment-specific data to map image states to actions. Gathering data to train such a model is often expensive and challenging, and this model is limited to visual settings similar to the ones in which data are available. In this paper, we investigate how to directly ground video models to continuous actions through self-exploration in the embodied environment -- using generated video states as visual goals for exploration. We propose a framework that uses trajectory level action generation in combination with video guidance to enable an agent to solve complex tasks without any external supervision, e.g., rewards, action labels, or segmentation masks. We validate the proposed approach on 8 tasks in Libero, 6 tasks in MetaWorld, 4 tasks in Calvin, and 12 tasks in iThor Visual Navigation. We show how our approach is on par with or even surpasses multiple behavior cloning baselines trained on expert demonstrations while without requiring any action annotations.
DEEM: Diffusion models serve as the eyes of large language models for image perception
Venue: Conference ICLR 2025
Year: 2025

The development of large language models (LLMs) has significantly advanced the emergence of large multimodal models (LMMs). While LMMs have achieved tremendous success by promoting the synergy between multimodal comprehension and creation, they often face challenges when confronted with out-of-distribution data, such as which can hardly distinguish orientation, quantity, color, structure, etc. This is primarily due to their reliance on image encoders trained to encode images into task-relevant features, which may lead them to disregard irrelevant details. Delving into the modeling capabilities of diffusion models for images naturally prompts the question: Can diffusion models serve as the eyes of large language models for image perception? In this paper, we propose DEEM, a simple but effective approach that utilizes the generative feedback of diffusion models to align the semantic distributions of the image encoder. This addresses the drawbacks of previous methods that solely relied on image encoders like CLIP-ViT, thereby enhancing the model's resilience against out-of-distribution samples and reducing visual hallucinations. Importantly, this is achieved without requiring additional training modules and with fewer training parameters. We extensively evaluated DEEM on both our newly constructed RobustVQA benchmark and other well-known benchmarks, POPE and MMVP, for visual hallucination and perception. In particular, DEEM improves LMM's visual perception performance to a large extent (e.g., 4% higher on RobustVQA, 6.5% higher on MMVP and 12.8 % higher on POPE ). Compared to the state-of-the-art interleaved content generation models, DEEM exhibits enhanced robustness and a superior capacity to alleviate model hallucinations while utilizing fewer trainable parameters, less pre-training data (10%), and a smaller base model size.
Scalable Decision-Making in Stochastic Environments through Learned Temporal Abstraction
Venue: Conference ICLR 2025
Year: 2025

Sequential decision-making in high-dimensional continuous action spaces, particularly in stochastic environments, faces significant computational challenges. We explore this challenge in the traditional offline RL setting, where an agent must learn how to make decisions based on data collected through a stochastic behavior policy. We present Latent Macro Action Planner (L-MAP), which addresses this challenge by learning a set of temporally extended macro-actions through a state-conditional Vector Quantized Variational Autoencoder (VQ-VAE), effectively reducing action dimensionality. L-MAP employs a (separate) learned prior model that acts as a latent transition model and allows efficient sampling of plausible actions. During planning, our approach accounts for stochasticity in both the environment and the behavior policy by using Monte Carlo tree search (MCTS). In offline RL settings, including stochastic continuous control tasks, L-MAP efficiently searches over discrete latent actions to yield high expected returns. Empirical results demonstrate that L-MAP maintains low decision latency despite increased action dimensionality. Notably, across tasks ranging from continuous control with inherently stochastic dynamics to high-dimensional robotic hand manipulation, L-MAP significantly outperforms existing model-based methods and performs on-par with strong model-free actor-critic baselines, highlighting the effectiveness of the proposed approach in planning in complex and stochastic environments with high-dimensional action spaces.
WizardMath: Empowering Mathematical Reasoning for Large Language Models via Reinforced Evol-Instruct
Venue: Conference ICLR 2025
Year: 2025

Large language models (LLMs), such as GPT-4, have shown remarkable performance in natural language processing (NLP) tasks, including challenging mathematical reasoning. However, most existing open-source models are only pre-trained on large-scale internet data and without math-related optimization. In this paper, we present WizardMath, which enhances the mathematical CoT reasoning abilities of LLMs without using external python tools, by applying our proposed Reinforcement Learning from Evol-Instruct Feedback (RLEIF) method to the domain of math. Through extensive experiments on two mathematical reasoning benchmarks, namely GSM8k and MATH, we reveal the extraordinary capabilities of our model. Remarkably, WizardMath-Mistral 7B surpasses top-tier open-source LLMs by a substantial margin with higher data efficiency. Furthermore, WizardMath 70B even outperforms GPT-3.5-Turbo, Claude 2, Gemini Pro and GPT-4-early-version. Additionally, our preliminary exploration highlights the pivotal role of instruction evolution and process supervision in achieving exceptional math performance. For more details refer to https://github.com/nlpxucan/WizardLM