OpenRaiser/Intern-Atlas huggingface dataset:
Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging
Venue: Conference ICCV 2025
Year: 2025

With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating high-fidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: (1) an image-to-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; (2) a normal-to-geometry learning approach that uses normal-regularized latent diffusion learning to enhance 3D geometry generation fidelity; and (3) a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.
SC-Captioner: Improving Image Captioning with Self-Correction by Reinforcement Learning
Venue: Conference ICCV 2025
Year: 2025

We propose SC-Captioner, a reinforcement learning framework that enables the self-correcting capability of image caption models. Our crucial technique lies in the design of the reward function to incentivize accurate caption corrections. Specifically, the predicted and reference captions are decomposed into object, attribute, and relation sets using scene-graph parsing algorithms. We calculate the set difference between sets of initial and self-corrected captions to identify added and removed elements. These elements are matched against the reference sets to calculate correctness bonuses for accurate refinements and mistake punishments for wrong additions and removals, thereby forming the final reward. For image caption quality assessment, we propose a set of metrics refined from CAPTURE that alleviate its incomplete precision evaluation and inefficient relation matching problems. Furthermore, we collect a fine-grained annotated image caption dataset, RefinedCaps, consisting of 6.5K diverse images from COCO dataset. Experiments show that applying SC-Captioner on large visual-language models can generate better image captions across various scenarios, significantly outperforming the direct preference optimization training strategy.
Learning Precise Affordances from Egocentric Videos for Robotic Manipulation
Venue: Conference ICCV 2025
Year: 2025

Affordance, defined as the potential actions that an object offers, is crucial for embodied AI agents. For example, such knowledge directs an agent to grasp a knife by the handle for cutting or by the blade for safe handover. While existing approaches have made notable progress, affordance research still faces three key challenges: data scarcity, poor generalization, and real-world deployment. Specifically, there is a lack of large-scale affordance datasets with precise segmentation maps, existing models struggle to generalize across different domains or novel object and affordance classes, and little work demonstrates deployability in real-world scenarios. In this work, we address these issues by proposing a complete affordance learning system that (1) takes in egocentric videos and outputs precise affordance annotations without human labeling, (2) leverages geometric information and vision foundation models to improve generalization, and (3) introduces a framework that facilitates affordance-oriented robotic manipulation such as tool grasping and robot-to-human tool handover. Experimental results show that our model surpasses the state-of-the-art by 13.8% in mIoU, and the framework achieves 77.1% successful grasping among 179 trials, including evaluations on seen, unseen classes, and cluttered scenes. Project page: https://reagan1311.github.io/affgrasp.
DiffuMatch: Category-Agnostic Spectral Diffusion Priors for Robust Non-rigid Shape Matching
Venue: Conference ICCV 2025
Year: 2025

Deep functional maps have recently emerged as a powerful tool for solving non-rigid shape correspondence tasks. Methods that use this approach combine the power and flexibility of the functional map framework, with data-driven learning for improved accuracy and generality. However, most existing methods in this area restrict the learning aspect only to the feature functions and still rely on axiomatic modeling for formulating the training loss or for functional map regularization inside the networks. This limits both the accuracy and the applicability of the resulting approaches only to scenarios where assumptions of the axiomatic models hold. In this work, we show, for the first time, that both in-network regularization and functional map training can be replaced with data-driven methods. For this, we first train a generative model of functional maps in the spectral domain using score-based generative modeling, built from a large collection of high-quality maps. We then exploit the resulting model to promote the structural properties of ground truth functional maps on new shape collections. Remarkably, we demonstrate that the learned models are category-agnostic, and can fully replace commonly used strategies such as enforcing Laplacian commutativity or orthogonality of functional maps. Our key technical contribution is a novel distillation strategy from diffusion models in the spectral domain. Experiments demonstrate that our learned regularization leads to better results than axiomatic approaches for zero-shot non-rigid shape matching. Our code is available at: https://github.com/daidedou/diffumatch/
MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction
Venue: Conference ICCV 2025
Year: 2025

We present MoGA, a novel method to reconstruct high-fidelity 3D Gaussian avatars from a single-view image. The main challenge lies in inferring unseen appearance and geometric details while ensuring 3D consistency and realism. Most previous methods rely on 2D diffusion models to synthesize unseen views; however, these generated views are sparse and inconsistent, resulting in unrealistic 3D artifacts and blurred appearance. To address these limitations, we leverage a generative avatar model, that can generate diverse 3D avatars by sampling deformed Gaussians from a learned prior distribution. Due to limited 3D training data, such a 3D model alone cannot capture all image details of unseen identities. Consequently, we integrate it as a prior, ensuring 3D consistency by projecting input images into its latent space and enforcing additional 3D appearance and geometric constraints. Our novel approach formulates Gaussian avatar creation as model inversion by fitting the generative avatar to synthetic views from 2D diffusion models. The generative avatar provides an initialization for model fitting, enforces 3D regularization, and helps in refining pose. Experiments show that our method surpasses state-of-the-art techniques and generalizes well to real-world scenarios. Our Gaussian avatars are also inherently animatable. For code, see https://zj-dong.github.io/MoGA/.
Aligning Moments in Time using Video Queries
Venue: Conference ICCV 2025
Year: 2025

Video-to-video moment retrieval (Vid2VidMR) is the task of localizing unseen events or moments in a target video using a query video. This task poses several challenges, such as the need for semantic frame-level alignment and modeling complex dependencies between query and target videos. To tackle this challenging problem, we introduce MATR (Moment Alignment TRansformer), a transformer-based model designed to capture semantic context as well as the temporal details necessary for precise moment localization. MATR conditions target video representations on query video features using dual-stage sequence alignment that encodes the required correlations and dependencies. These representations are then used to guide foreground/background classification and boundary prediction heads, enabling the model to accurately identify moments in the target video that semantically match with the query video. Additionally, to provide a strong task-specific initialization for MATR, we propose a self-supervised pre-training technique that involves training the model to localize random clips within videos. Extensive experiments demonstrate that MATR achieves notable performance improvements of 13.1% in R@1 and 8.1% in mIoU on an absolute scale compared to state-of-the-art methods on the popular ActivityNet-VRL dataset. Additionally, on our newly proposed dataset, SportsMoments, MATR shows a 14.7% gain in R@1 and a 14.4% gain in mIoU on an absolute scale over strong baselines.
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams
Venue: Conference ICCV 2025
Year: 2025

The advent of 3D Gaussian Splatting (3DGS) has advanced 3D scene reconstruction and novel view synthesis. With the growing interest of interactive applications that need immediate feedback, online 3DGS reconstruction in real-time is in high demand. However, none of existing methods yet meet the demand due to three main challenges: the absence of predetermined camera parameters, the need for generalizable 3DGS optimization, and the necessity of reducing redundancy. We propose StreamGS, an online generalizable 3DGS reconstruction method for unposed image streams, which progressively transform image streams to 3D Gaussian streams by predicting and aggregating per-frame Gaussians. Our method overcomes the limitation of the initial point reconstruction \cite{dust3r} in tackling out-of-domain (OOD) issues by introducing a content adaptive refinement. The refinement enhances cross-frame consistency by establishing reliable pixel correspondences between adjacent frames. Such correspondences further aid in merging redundant Gaussians through cross-frame feature aggregation. The density of Gaussians is thereby reduced, empowering online reconstruction by significantly lowering computational and memory costs. Extensive experiments on diverse datasets have demonstrated that StreamGS achieves quality on par with optimization-based approaches but does so 150 times faster, and exhibits superior generalizability in handling OOD scenes.
Adversarial Attention Perturbations for Large Object Detection Transformers
Venue: Conference ICCV 2025
Year: 2025

Adversarial perturbations are useful tools for exposing vulnerabilities in neural networks. Existing adversarial perturbation methods for object detection are either limited to attacking CNN-based detectors or weak against transformer-based detectors. This paper presents an Attention-Focused Offensive Gradient (AFOG) attack against object detection transformers. By design, AFOG is neural-architecture agnostic and effective for attacking both large transformer-based object detectors and conventional CNN-based detectors with a unified adversarial attention framework. This paper makes three original contributions. First, AFOG utilizes a learnable attention mechanism that focuses perturbations on vulnerable image regions in multi-box detection tasks, increasing performance over non-attention baselines by up to 30.6%. Second, AFOG's attack loss is formulated by integrating two types of feature loss through learnable attention updates with iterative injection of adversarial perturbations. Finally, AFOG is an efficient and stealthy adversarial perturbation method. It probes the weak spots of detection transformers by adding strategically generated and visually imperceptible perturbations which can cause well-trained object detection models to fail. Extensive experiments conducted with twelve large detection transformers on COCO demonstrate the efficacy of AFOG. Our empirical results also show that AFOG outperforms existing attacks on transformer-based and CNN-based object detectors by up to 83% with superior speed and imperceptibility. Code is available at https://github.com/zacharyyahn/AFOG.
Ensemble Foreground Management for Unsupervised Object Discovery
Venue: Conference ICCV 2025
Year: 2025

Unsupervised object discovery (UOD) aims to detect and segment objects in 2D images without handcrafted annotations. Recent progress in self-supervised representation learning has led to some success in UOD algorithms. However, the absence of ground truth provides existing UOD methods with two challenges: 1) determining if a discovered region is foreground or background, and 2) knowing how many objects remain undiscovered. To address these two problems, previous solutions rely on foreground priors to distinguish if the discovered region is foreground, and conduct one or fixed iterations of discovery. However, the existing foreground priors are heuristic and not always robust, and a fixed number of discoveries leads to under or over-segmentation, since the number of objects in images varies. This paper introduces UnionCut, a robust and well-grounded foreground prior based on min-cut and ensemble methods that detects the union of foreground areas of an image, allowing UOD algorithms to identify foreground objects and stop discovery once the majority of the foreground union in the image is segmented. In addition, we propose UnionSeg, a distilled transformer of UnionCut that outputs the foreground union more efficiently and accurately. Our experiments show that by combining with UnionCut or UnionSeg, previous state-of-the-art UOD methods witness an increase in the performance of single object discovery, saliency detection and self-supervised instance segmentation on various benchmarks. The code is available at https://github.com/YFaris/UnionCut.
RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characters
Venue: Conference ICCV 2025
Year: 2025

Crowd evacuation simulation is critical for enhancing public safety, and demanded for realistic virtual environments. Current mainstream evacuation models overlook the complex human behaviors that occur during evacuation, such as pedestrian collisions, interpersonal interactions, and variations in behavior influenced by terrain types or individual body shapes. This results in the failure to accurately simulate the escape of people in the real world. In this paper, aligned with the sensory-decision-motor (SDM) flow of the human brain, we propose a real-time 3D crowd evacuation simulation framework that integrates a 3D-adaptive SFM (Social Force Model) Decision Mechanism and a Personalized Gait Control Motor. This framework allows multiple agents to move in parallel and is suitable for various scenarios, with dynamic crowd awareness. Additionally, we introduce Part-level Force Visualization to assist in evacuation analysis. Experimental results demonstrate that our framework supports dynamic trajectory planning and personalized behavior for each agent throughout the evacuation process, and is compatible with uneven terrain. Visually, our method generates evacuation results that are more realistic and plausible, providing enhanced insights for crowd simulation. The code is available at http://cic.tju.edu.cn/faculty/likun/projects/RESCUE.
Joint Diffusion Models in Continual Learning
Venue: Conference ICCV 2025
Year: 2025

In this work, we introduce JDCL - a new method for continual learning with generative rehearsal based on joint diffusion models. Neural networks suffer from catastrophic forgetting defined as abrupt loss in the model's performance when retrained with additional data coming from a different distribution. Generative-replay-based continual learning methods try to mitigate this issue by retraining a model with a combination of new and rehearsal data sampled from a generative model. In this work, we propose to extend this idea by combining a continually trained classifier with a diffusion-based generative model into a single - jointly optimized neural network. We show that such shared parametrization, combined with the knowledge distillation technique allows for stable adaptation to new tasks without catastrophic forgetting. We evaluate our approach on several benchmarks, where it outperforms recent state-of-the-art generative replay techniques. Additionally, we extend our method to the semi-supervised continual learning setup, where it outperforms competing buffer-based replay techniques, and evaluate, in a self-supervised manner, the quality of trained representations.
Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator
Venue: Conference ICCV 2025
Year: 2025

Sign language is a visual language that encompasses all linguistic features of natural languages and serves as the primary communication method for the deaf and hard-of-hearing communities. Although many studies have successfully adapted pretrained language models (LMs) for sign language translation (sign-to-text), the reverse task-sign language generation (text-to-sign)-remains largely unexplored. In this work, we introduce a multilingual sign language model, Signs as Tokens (SOKE), which can generate 3D sign avatars autoregressively from text inputs using a pretrained LM. To align sign language with the LM, we leverage a decoupled tokenizer that discretizes continuous signs into token sequences representing various body parts. During decoding, unlike existing approaches that flatten all part-wise tokens into a single sequence and predict one token at a time, we propose a multi-head decoding method capable of predicting multiple tokens simultaneously. This approach improves inference efficiency while maintaining effective information fusion across different body parts. To further ease the generation process, we propose a retrieval-enhanced SLG approach, which incorporates external sign dictionaries to provide accurate word-level signs as auxiliary conditions, significantly improving the precision of generated signs. Extensive qualitative and quantitative evaluations demonstrate the effectiveness of SOKE.
GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices
Venue: Conference ICCV 2025
Year: 2025

Autonomous Graphical User Interface (GUI) navigation agents can enhance user experience in communication, entertainment, and productivity by streamlining workflows and reducing manual intervention. However, prior GUI agents often trained with datasets comprising tasks that can be completed within a single app, leading to poor performance in cross-app navigation. To address this problem, we present GUIOdyssey, a comprehensive dataset for cross-app mobile GUI navigation. GUIOdyssey comprises 8,334 episodes with an average of 15.3 steps per episode, covering 6 mobile devices, 212 distinct apps, and 1,357 app combinations. Each step is enriched with detailed semantic reasoning annotations, which aid the model in building cognitive processes and enhancing its reasoning abilities for complex cross-app tasks. Building on GUIOdyssey, we develop OdysseyAgent, an exploratory multimodal agent for long-step cross-app navigation equipped with a history resampler module that efficiently attends to historical screenshot tokens, balancing performance and inference speed. Extensive experiments conducted in both in-domain and out-of-domain scenarios validate the effectiveness of our approach. Moreover, we demonstrate that historial information involving actions, screenshots and context in our dataset can significantly enhances OdysseyAgent's performance on complex cross-app tasks.
AstroLoc: Robust Space to Ground Image Localizer
Venue: Conference ICCV 2025
Year: 2025

Astronauts take thousands of photos of Earth per day from the International Space Station, which, once localized on Earth's surface, are used for a multitude of tasks, ranging from climate change research to disaster management. The localization process, which has been performed manually for decades, has recently been approached through image retrieval solutions: given an astronaut photo, find its most similar match among a large database of geo-tagged satellite images, in a task called Astronaut Photography Localization (APL). Yet, existing APL approaches are trained only using satellite images, without taking advantage of the millions open-source astronaut photos. In this work we present the first APL pipeline capable of leveraging astronaut photos for training. We first produce full localization information for 300,000 manually weakly labeled astronaut photos through an automated pipeline, and then use these images to train a model, called AstroLoc. AstroLoc learns a robust representation of Earth's surface features through two losses: astronaut photos paired with their matching satellite counterparts in a pairwise loss, and a second loss on clusters of satellite imagery weighted by their relevance to astronaut photography via unsupervised mining. We find that AstroLoc achieves a staggering 35% average improvement in recall@1 over previous SOTA, pushing the limits of existing datasets with a recall@100 consistently over 99%. Finally, we note that AstroLoc, without any fine-tuning, provides excellent results for related tasks like the lost-in-space satellite problem and historical space imagery localization.
Dual Recursive Feedback on Generation and Appearance Latents for Pose-Robust Text-to-Image Diffusion
Venue: Conference ICCV 2025
Year: 2025

Recent advancements in controllable text-to-image (T2I) diffusion models, such as Ctrl-X and FreeControl, have demonstrated robust spatial and appearance control without requiring auxiliary module training. However, these models often struggle to accurately preserve spatial structures and fail to capture fine-grained conditions related to object poses and scene layouts. To address these challenges, we propose a training-free Dual Recursive Feedback (DRF) system that properly reflects control conditions in controllable T2I models. The proposed DRF consists of appearance feedback and generation feedback that recursively refines the intermediate latents to better reflect the given appearance information and the user's intent. This dual-update mechanism guides latent representations toward reliable manifolds, effectively integrating structural and appearance attributes. Our approach enables fine-grained generation even between class-invariant structure-appearance fusion, such as transferring human motion onto a tiger's form. Extensive experiments demonstrate the efficacy of our method in producing high-quality, semantically coherent, and structurally consistent image generations. Our source code is available at https://github.com/jwonkm/DRF.
Chimera: Improving Generalist Model with Domain-Specific Experts
Venue: Conference ICCV 2025
Year: 2025

Recent advancements in Large Multi-modal Models (LMMs) underscore the importance of scaling by increasing image-text paired data, achieving impressive performance on general tasks. Despite their effectiveness in broad applications, generalist models are primarily trained on web-scale datasets dominated by natural images, resulting in the sacrifice of specialized capabilities for domain-specific tasks that require extensive domain prior knowledge. Moreover, directly integrating expert models tailored for specific domains is challenging due to the representational gap and imbalanced optimization between the generalist model and experts. To address these challenges, we introduce Chimera, a scalable and low-cost multi-modal pipeline designed to boost the ability of existing LMMs with domain-specific experts. Specifically, we design a progressive training strategy to integrate features from expert models into the input of a generalist LMM. To address the imbalanced optimization caused by the well-aligned general visual encoder, we introduce a novel Generalist-Specialist Collaboration Masking (GSCM) mechanism. This results in a versatile model that excels across the chart, table, math, and document domains, achieving state-of-the-art performance on multi-modal reasoning and visual content extraction tasks, both of which are challenging tasks for assessing existing LMMs.