OpenRaiser/Intern-Atlas huggingface dataset:
Guided Weak Supervision for Action Recognition with Scarce Data to Assess Skills of Children with Autism
Venue: Conference AAAI 2020
Year: 2020

Diagnostic and intervention methodologies for skill assessment of autism typically requires a clinician repetitively initiating several stimuli and recording the child's response. In this paper, we propose to automate the response measurement through video recording of the scene following the use of Deep Neural models for human action recognition from videos. However, supervised learning of neural networks demand large amounts of annotated data that are hard to come by. This issue is addressed by leveraging the `similarities' between the action categories in publicly available large-scale video action (source) datasets and the dataset of interest. A technique called guided weak supervision is proposed, where every class in the target data is matched to a class in the source data using the principle of posterior likelihood maximization. Subsequently, classifier on the target data is re-trained by augmenting samples from the matched source classes, along with a new loss encouraging inter-class separability. The proposed method is evaluated on two skill assessment autism datasets, SSBD and a real world Autism dataset comprising 37 children of different ages and ethnicity who are diagnosed with autism. Our proposed method is found to improve the performance of the state-of-the-art multi-class human action recognition models in-spite of supervision with scarce data.
Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks
Venue: Conference AAAI 2020
Year: 2020

Being able to reach any desired location in the environment can be a valuable asset for an agent. Learning a policy to navigate between all pairs of states individually is often not feasible. An all-goals updating algorithm uses each transition to learn Q-values towards all goals simultaneously and off-policy. However the expensive numerous updates in parallel limited the approach to small tabular cases so far. To tackle this problem we propose to use convolutional network architectures to generate Q-values and updates for a large number of goals at once. We demonstrate the accuracy and generalization qualities of the proposed method on randomly generated mazes and Sokoban puzzles. In the case of on-screen goal coordinates the resulting mapping from frames to distance-maps directly informs the agent about which places are reachable and in how many steps. As an example of application we show that replacing the random actions in epsilon-greedy exploration by several actions towards feasible goals generates better exploratory trajectories on Montezuma's Revenge and Super Mario All-Stars games.
Unsupervised Attributed Multiplex Network Embedding
Venue: Conference AAAI 2020
Year: 2020

Nodes in a multiplex network are connected by multiple types of relations. However, most existing network embedding methods assume that only a single type of relation exists between nodes. Even for those that consider the multiplexity of a network, they overlook node attributes, resort to node labels for training, and fail to model the global properties of a graph. We present a simple yet effective unsupervised network embedding method for attributed multiplex network called DMGI, inspired by Deep Graph Infomax (DGI) that maximizes the mutual information between local patches of a graph, and the global representation of the entire graph. We devise a systematic way to jointly integrate the node embeddings from multiple graphs by introducing 1) the consensus regularization framework that minimizes the disagreements among the relation-type specific node embeddings, and 2) the universal discriminator that discriminates true samples regardless of the relation types. We also show that the attention mechanism infers the importance of each relation type, and thus can be useful for filtering unnecessary relation types as a preprocessing step. Extensive experiments on various downstream tasks demonstrate that DMGI outperforms the state-of-the-art methods, even though DMGI is fully unsupervised.
Achieving Fairness in the Stochastic Multi-Armed Bandit Problem
Venue: Conference AAAI 2020
Year: 2020

We study an interesting variant of the stochastic multi-armed bandit problem, called the Fair-SMAB problem, where each arm is required to be pulled for at least a given fraction of the total available rounds. We investigate the interplay between learning and fairness in terms of a pre-specified vector denoting the fractions of guaranteed pulls. We define a fairness-aware regret, called $r$-Regret, that takes into account the above fairness constraints and naturally extends the conventional notion of regret. Our primary contribution is characterizing a class of Fair-SMAB algorithms by two parameters: the unfairness tolerance and the learning algorithm used as a black-box. We provide a fairness guarantee for this class that holds uniformly over time irrespective of the choice of the learning algorithm. In particular, when the learning algorithm is UCB1, we show that our algorithm achieves $O(\ln T)$ $r$-Regret. Finally, we evaluate the cost of fairness in terms of the conventional notion of regret.
MTSS: Learn from Multiple Domain Teachers and Become a Multi-Domain Dialogue Expert
Venue: Conference AAAI 2020
Year: 2020

How to build a high-quality multi-domain dialogue system is a challenging work due to its complicated and entangled dialogue state space among each domain, which seriously limits the quality of dialogue policy, and further affects the generated response. In this paper, we propose a novel method to acquire a satisfying policy and subtly circumvent the knotty dialogue state representation problem in the multi-domain setting. Inspired by real school teaching scenarios, our method is composed of multiple domain-specific teachers and a universal student. Each individual teacher only focuses on one specific domain and learns its corresponding domain knowledge and dialogue policy based on a precisely extracted single domain dialogue state representation. Then, these domain-specific teachers impart their domain knowledge and policies to a universal student model and collectively make this student model a multi-domain dialogue expert. Experiment results show that our method reaches competitive results with SOTAs in both multi-domain and single domain setting.
Generalized Hidden Parameter MDPs: Transferable Model-Based RL in a Handful of Trials
Venue: Conference AAAI 2020
Year: 2020

There is broad interest in creating RL agents that can solve many (related) tasks and adapt to new tasks and environments after initial training. Model-based RL leverages learned surrogate models that describe dynamics and rewards of individual tasks, such that planning in a good surrogate can lead to good control of the true system. Rather than solving each task individually from scratch, hierarchical models can exploit the fact that tasks are often related by (unobserved) causal factors of variation in order to achieve efficient generalization, as in learning how the mass of an item affects the force required to lift it can generalize to previously unobserved masses. We propose Generalized Hidden Parameter MDPs (GHP-MDPs) that describe a family of MDPs where both dynamics and reward can change as a function of hidden parameters that vary across tasks. The GHP-MDP augments model-based RL with latent variables that capture these hidden parameters, facilitating transfer across tasks. We also explore a variant of the model that incorporates explicit latent structure mirroring the causal factors of variation across tasks (for instance: agent properties, environmental factors, and goals). We experimentally demonstrate state-of-the-art performance and sample-efficiency on a new challenging MuJoCo task using reward and dynamics latent spaces, while beating a previous state-of-the-art baseline with $>10\times$ less data. Using test-time inference of the latent variables, our approach generalizes in a single episode to novel combinations of dynamics and reward, and to novel rewards.
End-to-End Game-Focused Learning of Adversary Behavior in Security Games
Venue: Conference AAAI 2020
Year: 2020

Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an adversary's response to defense on a limited set of targets, we study the problem of learning a defense that generalizes well to a new set of targets with novel feature values and combinations. Traditionally, this problem has been addressed via a two-stage approach where an adversary model is trained to maximize predictive accuracy without considering the defender's optimization problem. We develop an end-to-end game-focused approach, where the adversary model is trained to maximize a surrogate for the defender's expected utility. We show both in theory and experimental results that our game-focused approach achieves higher defender expected utility than the two-stage alternative when there is limited data.
Differentiable Grammars for Videos
Venue: Conference AAAI 2020
Year: 2020

This paper proposes a novel algorithm which learns a formal regular grammar from real-world continuous data, such as videos. Learning latent terminals, non-terminals, and production rules directly from continuous data allows the construction of a generative model capturing sequential structures with multiple possibilities. Our model is fully differentiable, and provides easily interpretable results which are important in order to understand the learned structures. It outperforms the state-of-the-art on several challenging datasets and is more accurate for forecasting future activities in videos. We plan to open-source the code. https://sites.google.com/view/differentiable-grammars
Visualizing Deep Networks by Optimizing with Integrated Gradients
Venue: Conference AAAI 2020
Year: 2020

Understanding and interpreting the decisions made by deep learning models is valuable in many domains. In computer vision, computing heatmaps from a deep network is a popular approach for visualizing and understanding deep networks. However, heatmaps that do not correlate with the network may mislead human, hence the performance of heatmaps in providing a faithful explanation to the underlying deep network is crucial. In this paper, we propose I-GOS, which optimizes for a heatmap so that the classification scores on the masked image would maximally decrease. The main novelty of the approach is to compute descent directions based on the integrated gradients instead of the normal gradient, which avoids local optima and speeds up convergence. Compared with previous approaches, our method can flexibly compute heatmaps at any resolution for different user needs. Extensive experiments on several benchmark datasets show that the heatmaps produced by our approach are more correlated with the decision of the underlying deep network, in comparison with other state-of-the-art approaches.
Lexical Simplification with Pretrained Encoders
Venue: Conference AAAI 2020
Year: 2020

Lexical simplification (LS) aims to replace complex words in a given sentence with their simpler alternatives of equivalent meaning. Recently unsupervised lexical simplification approaches only rely on the complex word itself regardless of the given sentence to generate candidate substitutions, which will inevitably produce a large number of spurious candidates. We present a simple LS approach that makes use of the Bidirectional Encoder Representations from Transformers (BERT) which can consider both the given sentence and the complex word during generating candidate substitutions for the complex word. Specifically, we mask the complex word of the original sentence for feeding into the BERT to predict the masked token. The predicted results will be used as candidate substitutions. Despite being entirely unsupervised, experimental results show that our approach obtains obvious improvement compared with these baselines leveraging linguistic databases and parallel corpus, outperforming the state-of-the-art by more than 12 Accuracy points on three well-known benchmarks.
DCR-Net: A Deep Co-Interactive Relation Network for Joint Dialog Act Recognition and Sentiment Classification
Venue: Conference AAAI 2020
Year: 2020

In dialog system, dialog act recognition and sentiment classification are two correlative tasks to capture speakers intentions, where dialog act and sentiment can indicate the explicit and the implicit intentions separately. Most of the existing systems either treat them as separate tasks or just jointly model the two tasks by sharing parameters in an implicit way without explicitly modeling mutual interaction and relation. To address this problem, we propose a Deep Co-Interactive Relation Network (DCR-Net) to explicitly consider the cross-impact and model the interaction between the two tasks by introducing a co-interactive relation layer. In addition, the proposed relation layer can be stacked to gradually capture mutual knowledge with multiple steps of interaction. Especially, we thoroughly study different relation layers and their effects. Experimental results on two public datasets (Mastodon and Dailydialog) show that our model outperforms the state-of-the-art joint model by 4.3% and 3.4% in terms of F1 score on dialog act recognition task, 5.7% and 12.4% on sentiment classification respectively. Comprehensive analysis empirically verifies the effectiveness of explicitly modeling the relation between the two tasks and the multi-steps interaction mechanism. Finally, we employ the Bidirectional Encoder Representation from Transformer (BERT) in our framework, which can further boost our performance in both tasks.
Generative Adversarial Zero-Shot Relational Learning for Knowledge Graphs
Venue: Conference AAAI 2020
Year: 2020

Large-scale knowledge graphs (KGs) are shown to become more important in current information systems. To expand the coverage of KGs, previous studies on knowledge graph completion need to collect adequate training instances for newly-added relations. In this paper, we consider a novel formulation, zero-shot learning, to free this cumbersome curation. For newly-added relations, we attempt to learn their semantic features from their text descriptions and hence recognize the facts of unseen relations with no examples being seen. For this purpose, we leverage Generative Adversarial Networks (GANs) to establish the connection between text and knowledge graph domain: The generator learns to generate the reasonable relation embeddings merely with noisy text descriptions. Under this setting, zero-shot learning is naturally converted to a traditional supervised classification task. Empirically, our method is model-agnostic that could be potentially applied to any version of KG embeddings, and consistently yields performance improvements on NELL and Wiki dataset.
Dynamic Knowledge Routing Network for Target-Guided Open-Domain Conversation
Venue: Conference AAAI 2020
Year: 2020

Target-guided open-domain conversation aims to proactively and naturally guide a dialogue agent or human to achieve specific goals, topics or keywords during open-ended conversations. Existing methods mainly rely on single-turn datadriven learning and simple target-guided strategy without considering semantic or factual knowledge relations among candidate topics/keywords. This results in poor transition smoothness and low success rate. In this work, we adopt a structured approach that controls the intended content of system responses by introducing coarse-grained keywords, attains smooth conversation transition through turn-level supervised learning and knowledge relations between candidate keywords, and drives an conversation towards an specified target with discourse-level guiding strategy. Specially, we propose a novel dynamic knowledge routing network (DKRN) which considers semantic knowledge relations among candidate keywords for accurate next topic prediction of next discourse. With the help of more accurate keyword prediction, our keyword-augmented response retrieval module can achieve better retrieval performance and more meaningful conversations. Besides, we also propose a novel dual discourse-level target-guided strategy to guide conversations to reach their goals smoothly with higher success rate. Furthermore, to push the research boundary of target-guided open-domain conversation to match real-world scenarios better, we introduce a new large-scale Chinese target-guided open-domain conversation dataset (more than 900K conversations) crawled from Sina Weibo. Quantitative and human evaluations show our method can produce meaningful and effective target-guided conversations, significantly improving over other state-of-the-art methods by more than 20% in success rate and more than 0.6 in average smoothness score.
Stochastic Approximate Gradient Descent via the Langevin Algorithm
Venue: Conference AAAI 2020
Year: 2020

We introduce a novel and efficient algorithm called the stochastic approximate gradient descent (SAGD), as an alternative to the stochastic gradient descent for cases where unbiased stochastic gradients cannot be trivially obtained. Traditional methods for such problems rely on general-purpose sampling techniques such as Markov chain Monte Carlo, which typically requires manual intervention for tuning parameters and does not work efficiently in practice. Instead, SAGD makes use of the Langevin algorithm to construct stochastic gradients that are biased in finite steps but accurate asymptotically, enabling us to theoretically establish the convergence guarantee for SAGD. Inspired by our theoretical analysis, we also provide useful guidelines for its practical implementation. Finally, we show that SAGD performs well experimentally in popular statistical and machine learning problems such as the expectation-maximization algorithm and the variational autoencoders.
ASAP: Adaptive Structure Aware Pooling for Learning Hierarchical Graph Representations
Venue: Conference AAAI 2020
Year: 2020

Graph Neural Networks (GNN) have been shown to work effectively for modeling graph structured data to solve tasks such as node classification, link prediction and graph classification. There has been some recent progress in defining the notion of pooling in graphs whereby the model tries to generate a graph level representation by downsampling and summarizing the information present in the nodes. Existing pooling methods either fail to effectively capture the graph substructure or do not easily scale to large graphs. In this work, we propose ASAP (Adaptive Structure Aware Pooling), a sparse and differentiable pooling method that addresses the limitations of previous graph pooling architectures. ASAP utilizes a novel self-attention network along with a modified GNN formulation to capture the importance of each node in a given graph. It also learns a sparse soft cluster assignment for nodes at each layer to effectively pool the subgraphs to form the pooled graph. Through extensive experiments on multiple datasets and theoretical analysis, we motivate our choice of the components used in ASAP. Our experimental results show that combining existing GNN architectures with ASAP leads to state-of-the-art results on multiple graph classification benchmarks. ASAP has an average improvement of 4%, compared to current sparse hierarchical state-of-the-art method.
Towards Scalable Multi-Domain Conversational Agents: The Schema-Guided Dialogue Dataset
Venue: Conference AAAI 2020
Year: 2020

Virtual assistants such as Google Assistant, Alexa and Siri provide a conversational interface to a large number of services and APIs spanning multiple domains. Such systems need to support an ever-increasing number of services with possibly overlapping functionality. Furthermore, some of these services have little to no training data available. Existing public datasets for task-oriented dialogue do not sufficiently capture these challenges since they cover few domains and assume a single static ontology per domain. In this work, we introduce the the Schema-Guided Dialogue (SGD) dataset, containing over 16k multi-domain conversations spanning 16 domains. Our dataset exceeds the existing task-oriented dialogue corpora in scale, while also highlighting the challenges associated with building large-scale virtual assistants. It provides a challenging testbed for a number of tasks including language understanding, slot filling, dialogue state tracking and response generation. Along the same lines, we present a schema-guided paradigm for task-oriented dialogue, in which predictions are made over a dynamic set of intents and slots, provided as input, using their natural language descriptions. This allows a single dialogue system to easily support a large number of services and facilitates simple integration of new services without requiring additional training data. Building upon the proposed paradigm, we release a model for dialogue state tracking capable of zero-shot generalization to new APIs, while remaining competitive in the regular setting.
Fairness for Robust Log Loss Classification
Venue: Conference AAAI 2020
Year: 2020

Developing classification methods with high accuracy that also avoid unfair treatment of different groups has become increasingly important for data-driven decision making in social applications. Many existing methods enforce fairness constraints on a selected classifier (e.g., logistic regression) by directly forming constrained optimizations. We instead re-derive a new classifier from the first principles of distributional robustness that incorporates fairness criteria into a worst-case logarithmic loss minimization. This construction takes the form of a minimax game and produces a parametric exponential family conditional distribution that resembles truncated logistic regression. We present the theoretical benefits of our approach in terms of its convexity and asymptotic convergence. We then demonstrate the practical advantages of our approach on three benchmark fairness datasets.
On the Role of Weight Sharing During Deep Option Learning
Venue: Conference AAAI 2020
Year: 2020

The options framework is a popular approach for building temporally extended actions in reinforcement learning. In particular, the option-critic architecture provides general purpose policy gradient theorems for learning actions from scratch that are extended in time. However, past work makes the key assumption that each of the components of option-critic has independent parameters. In this work we note that while this key assumption of the policy gradient theorems of option-critic holds in the tabular case, it is always violated in practice for the deep function approximation setting. We thus reconsider this assumption and consider more general extensions of option-critic and hierarchical option-critic training that optimize for the full architecture with each update. It turns out that not assuming parameter independence challenges a belief in prior work that training the policy over options can be disentangled from the dynamics of the underlying options. In fact, learning can be sped up by focusing the policy over options on states where options are actually likely to terminate. We put our new algorithms to the test in application to sample efficient learning of Atari games, and demonstrate significantly improved stability and faster convergence when learning long options.