OpenRaiser/Intern-Atlas huggingface dataset:
Style Transfer by Relaxed Optimal Transport and Self-Similarity
Venue: Conference CVPR 2019
Year: 2019

Style transfer algorithms strive to render the content of one image using the style of another. We propose Style Transfer by Relaxed Optimal Transport and Self-Similarity (STROTSS), a new optimization-based style transfer algorithm. We extend our method to allow user-specified point-to-point or region-to-region control over visual similarity between the style image and the output. Such guidance can be used to either achieve a particular visual effect or correct errors made by unconstrained style transfer. In order to quantitatively compare our method to prior work, we conduct a large-scale user study designed to assess the style-content tradeoff across settings in style transfer algorithms. Our results indicate that for any desired level of content preservation, our method provides higher quality stylization than prior work. Code is available at https://github.com/nkolkin13/STROTSS
Inserting Videos Into Videos
Venue: Conference CVPR 2019
Year: 2019

In this paper, we introduce a new problem of manipulating a given video by inserting other videos into it. Our main task is, given an object video and a scene video, to insert the object video at a user-specified location in the scene video so that the resulting video looks realistic. We aim to handle different object motions and complex backgrounds without expensive segmentation annotations. As it is difficult to collect training pairs for this problem, we synthesize fake training pairs that can provide helpful supervisory signals when training a neural network with unpaired real data. The proposed network architecture can take both real and fake pairs as input and perform both supervised and unsupervised training in an adversarial learning scheme. To synthesize a realistic video, the network renders each frame based on the current input and previous frames. Within this framework, we observe that injecting noise into previous frames while generating the current frame stabilizes training. We conduct experiments on real-world videos in object tracking and person re-identification benchmark datasets. Experimental results demonstrate that the proposed algorithm is able to synthesize long sequences of realistic videos with a given object video inserted.
Capture, Learning, and Synthesis of 3D Speaking Styles
Venue: Conference CVPR 2019
Year: 2019

Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input - even speech in languages other than English - and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.
Deep Geometric Prior for Surface Reconstruction
Venue: Conference CVPR 2019
Year: 2019

The reconstruction of a discrete surface from a point cloud is a fundamental geometry processing problem that has been studied for decades, with many methods developed. We propose the use of a deep neural network as a geometric prior for surface reconstruction. Specifically, we overfit a neural network representing a local chart parameterization to part of an input point cloud using the Wasserstein distance as a measure of approximation. By jointly fitting many such networks to overlapping parts of the point cloud, while enforcing a consistency condition, we compute a manifold atlas. By sampling this atlas, we can produce a dense reconstruction of the surface approximating the input cloud. The entire procedure does not require any training data or explicit regularization, yet, we show that it is able to perform remarkably well: not introducing typical overfitting artifacts, and approximating sharp features closely at the same time. We experimentally show that this geometric prior produces good results for both man-made objects containing sharp features and smoother organic objects, as well as noisy inputs. We compare our method with a number of well-known reconstruction methods on a standard surface reconstruction benchmark.
GS3D: An Efficient 3D Object Detection Framework for Autonomous Driving
Venue: Conference CVPR 2019
Year: 2019

We present an efficient 3D object detection framework based on a single RGB image in the scenario of autonomous driving. Our efforts are put on extracting the underlying 3D information in a 2D image and determining the accurate 3D bounding box of the object without point cloud or stereo data. Leveraging the off-the-shelf 2D object detector, we propose an artful approach to efficiently obtain a coarse cuboid for each predicted 2D box. The coarse cuboid has enough accuracy to guide us to determine the 3D box of the object by refinement. In contrast to previous state-of-the-art methods that only use the features extracted from the 2D bounding box for box refinement, we explore the 3D structure information of the object by employing the visual features of visible surfaces. The new features from surfaces are utilized to eliminate the problem of representation ambiguity brought by only using a 2D bounding box. Moreover, we investigate different methods of 3D box refinement and discover that a classification formulation with quality aware loss has much better performance than regression. Evaluated on the KITTI benchmark, our approach outperforms current state-of-the-art methods for single RGB image based 3D object detection.
All-Weather Deep Outdoor Lighting Estimation
Venue: Conference CVPR 2019
Year: 2019

We present a neural network that predicts HDR outdoor illumination from a single LDR image. At the heart of our work is a method to accurately learn HDR lighting from LDR panoramas under any weather condition. We achieve this by training another CNN (on a combination of synthetic and real images) to take as input an LDR panorama, and regress the parameters of the Lalonde-Matthews outdoor illumination model. This model is trained such that it a) reconstructs the appearance of the sky, and b) renders the appearance of objects lit by this illumination. We use this network to label a large-scale dataset of LDR panoramas with lighting parameters and use them to train our single image outdoor lighting estimation network. We demonstrate, via extensive experiments, that both our panorama and single image networks outperform the state of the art, and unlike prior work, are able to handle weather conditions ranging from fully sunny to overcast skies.
Beyond Gradient Descent for Regularized Segmentation Losses
Venue: Conference CVPR 2019
Year: 2019

The simplicity of gradient descent (GD) made it the default method for training ever-deeper and complex neural networks. Both loss functions and architectures are often explicitly tuned to be amenable to this basic local optimization. In the context of weakly-supervised CNN segmentation, we demonstrate a well-motivated loss function where an alternative optimizer (ADM) achieves the state-of-the-art while GD performs poorly. Interestingly, GD obtains its best result for a "smoother" tuning of the loss function. The results are consistent across different network architectures. Our loss is motivated by well-understood MRF/CRF regularization models in "shallow" segmentation and their known global solvers. Our work suggests that network design/training should pay more attention to optimization methods.
MAGSAC: Marginalizing Sample Consensus
Venue: Conference CVPR 2019
Year: 2019

A method called, sigma-consensus, is proposed to eliminate the need for a user-defined inlier-outlier threshold in RANSAC. Instead of estimating the noise sigma, it is marginalized over a range of noise scales. The optimized model is obtained by weighted least-squares fitting where the weights come from the marginalization over sigma of the point likelihoods of being inliers. A new quality function is proposed not requiring sigma and, thus, a set of inliers to determine the model quality. Also, a new termination criterion for RANSAC is built on the proposed marginalization approach. Applying sigma-consensus, MAGSAC is proposed with no need for a user-defined sigma and improving the accuracy of robust estimation significantly. It is superior to the state-of-the-art in terms of geometric accuracy on publicly available real-world datasets for epipolar geometry (F and E) and homography estimation. In addition, applying sigma-consensus only once as a post-processing step to the RANSAC output always improved the model quality on a wide range of vision problems without noticeable deterioration in processing time, adding a few milliseconds. The source code is at https://github.com/danini/magsac.
Understanding and Visualizing Deep Visual Saliency Models
Venue: Conference CVPR 2019
Year: 2019

Recently, data-driven deep saliency models have achieved high performance and have outperformed classical saliency models, as demonstrated by results on datasets such as the MIT300 and SALICON. Yet, there remains a large gap between the performance of these models and the inter-human baseline. Some outstanding questions include what have these models learned, how and where they fail, and how they can be improved. This article attempts to answer these questions by analyzing the representations learned by individual neurons located at the intermediate layers of deep saliency models. To this end, we follow the steps of existing deep saliency models, that is borrowing a pre-trained model of object recognition to encode the visual features and learning a decoder to infer the saliency. We consider two cases when the encoder is used as a fixed feature extractor and when it is fine-tuned, and compare the inner representations of the network. To study how the learned representations depend on the task, we fine-tune the same network using the same image set but for two different tasks: saliency prediction versus scene classification. Our analyses reveal that: 1) some visual regions (e.g. head, text, symbol, vehicle) are already encoded within various layers of the network pre-trained for object recognition, 2) using modern datasets, we find that fine-tuning pre-trained models for saliency prediction makes them favor some categories (e.g. head) over some others (e.g. text), 3) although deep models of saliency outperform classical models on natural images, the converse is true for synthetic stimuli (e.g. pop-out search arrays), an evidence of significant difference between human and data-driven saliency models, and 4) we confirm that, after-fine tuning, the change in inner-representations is mostly due to the task and not the domain shift in the data.
Unsupervised Domain-Specific Deblurring via Disentangled Representations
Venue: Conference CVPR 2019
Year: 2019

Image deblurring aims to restore the latent sharp images from the corresponding blurred ones. In this paper, we present an unsupervised method for domain-specific single-image deblurring based on disentangled representations. The disentanglement is achieved by splitting the content and blur features in a blurred image using content encoders and blur encoders. We enforce a KL divergence loss to regularize the distribution range of extracted blur attributes such that little content information is contained. Meanwhile, to handle the unpaired training data, a blurring branch and the cycle-consistency loss are added to guarantee that the content structures of the deblurred results match the original images. We also add an adversarial loss on deblurred results to generate visually realistic images and a perceptual loss to further mitigate the artifacts. We perform extensive experiments on the tasks of face and text deblurring using both synthetic datasets and real images, and achieve improved results compared to recent state-of-the-art deblurring methods.
Single-Image Piece-Wise Planar 3D Reconstruction via Associative Embedding
Venue: Conference CVPR 2019
Year: 2019

Single-image piece-wise planar 3D reconstruction aims to simultaneously segment plane instances and recover 3D plane parameters from an image. Most recent approaches leverage convolutional neural networks (CNNs) and achieve promising results. However, these methods are limited to detecting a fixed number of planes with certain learned order. To tackle this problem, we propose a novel two-stage method based on associative embedding, inspired by its recent success in instance segmentation. In the first stage, we train a CNN to map each pixel to an embedding space where pixels from the same plane instance have similar embeddings. Then, the plane instances are obtained by grouping the embedding vectors in planar regions via an efficient mean shift clustering algorithm. In the second stage, we estimate the parameter for each plane instance by considering both pixel-level and instance-level consistencies. With the proposed method, we are able to detect an arbitrary number of planes. Extensive experiments on public datasets validate the effectiveness and efficiency of our method. Furthermore, our method runs at 30 fps at the testing time, thus could facilitate many real-time applications such as visual SLAM and human-robot interaction. Code is available at https://github.com/svip-lab/PlanarReconstruction.
Speed Invariant Time Surface for Learning to Detect Corner Points With Event-Based Cameras
Venue: Conference CVPR 2019
Year: 2019

We propose a learning approach to corner detection for event-based cameras that is stable even under fast and abrupt motions. Event-based cameras offer high temporal resolution, power efficiency, and high dynamic range. However, the properties of event-based data are very different compared to standard intensity images, and simple extensions of corner detection methods designed for these images do not perform well on event-based data. We first introduce an efficient way to compute a time surface that is invariant to the speed of the objects. We then show that we can train a Random Forest to recognize events generated by a moving corner from our time surface. Random Forests are also extremely efficient, and therefore a good choice to deal with the high capture frequency of event-based cameras ---our implementation processes up to 1.6Mev/s on a single CPU. Thanks to our time surface formulation and this learning approach, our method is significantly more robust to abrupt changes of direction of the corners compared to previous ones. Our method also naturally assigns a confidence score for the corners, which can be useful for postprocessing. Moreover, we introduce a high-resolution dataset suitable for quantitative evaluation and comparison of corner detection methods for event-based cameras. We call our approach SILC, for Speed Invariant Learned Corners, and compare it to the state-of-the-art with extensive experiments, showing better performance.
F-VAEGAN-D2: A Feature Generating Framework for Any-Shot Learning
Venue: Conference CVPR 2019
Year: 2019

When labeled training data is scarce, a promising data augmentation approach is to generate visual features of unknown classes using their attributes. To learn the class conditional distribution of CNN features, these models rely on pairs of image features and class attributes. Hence, they can not make use of the abundance of unlabeled data samples. In this paper, we tackle any-shot learning problems i.e. zero-shot and few-shot, in a unified feature generating framework that operates in both inductive and transductive learning settings. We develop a conditional generative model that combines the strength of VAE and GANs and in addition, via an unconditional discriminator, learns the marginal feature distribution of unlabeled images. We empirically show that our model learns highly discriminative CNN features for five datasets, i.e. CUB, SUN, AWA and ImageNet, and establish a new state-of-the-art in any-shot learning, i.e. inductive and transductive (generalized) zero- and few-shot learning settings. We also demonstrate that our learned features are interpretable: we visualize them by inverting them back to the pixel space and we explain them by generating textual arguments of why they are associated with a certain label.
Sliced Wasserstein Discrepancy for Unsupervised Domain Adaptation
Venue: Conference CVPR 2019
Year: 2019

In this work, we connect two distinct concepts for unsupervised domain adaptation: feature distribution alignment between domains by utilizing the task-specific decision boundary and the Wasserstein metric. Our proposed sliced Wasserstein discrepancy (SWD) is designed to capture the natural notion of dissimilarity between the outputs of task-specific classifiers. It provides a geometrically meaningful guidance to detect target samples that are far from the support of the source and enables efficient distribution alignment in an end-to-end trainable fashion. In the experiments, we validate the effectiveness and genericness of our method on digit and sign recognition, image classification, semantic segmentation, and object detection.
A Parametric Top-View Representation of Complex Road Scenes
Venue: Conference CVPR 2019
Year: 2019

In this paper, we address the problem of inferring the layout of complex road scenes given a single camera as input. To achieve that, we first propose a novel parameterized model of road layouts in a top-view representation, which is not only intuitive for human visualization but also provides an interpretable interface for higher-level decision making. Moreover, the design of our top-view scene model allows for efficient sampling and thus generation of large-scale simulated data, which we leverage to train a deep neural network to infer our scene model's parameters. Specifically, our proposed training procedure uses supervised domain-adaptation techniques to incorporate both simulated as well as manually annotated data. Finally, we design a Conditional Random Field (CRF) that enforces coherent predictions for a single frame and encourages temporal smoothness among video frames. Experiments on two public data sets show that: (1) Our parametric top-view model is representative enough to describe complex road scenes; (2) The proposed method outperforms baselines trained on manually-annotated or simulated data only, thus getting the best of both; (3) Our CRF is able to generate temporally smoothed while semantically meaningful results.
3DN: 3D Deformation Network
Venue: Conference CVPR 2019
Year: 2019

Applications in virtual and augmented reality create a demand for rapid creation and easy access to large sets of 3D models. An effective way to address this demand is to edit or deform existing 3D models based on a reference, e.g., a 2D image which is very easy to acquire. Given such a source 3D model and a target which can be a 2D image, 3D model, or a point cloud acquired as a depth scan, we introduce 3DN, an end-to-end network that deforms the source model to resemble the target. Our method infers per-vertex offset displacements while keeping the mesh connectivity of the source model fixed. We present a training strategy which uses a novel differentiable operation, mesh sampling operator, to generalize our method across source and target models with varying mesh densities. Mesh sampling operator can be seamlessly integrated into the network to handle meshes with different topologies. Qualitative and quantitative results show that our method generates higher quality results compared to the state-of-the art learning-based methods for 3D shape generation. Code is available at github.com/laughtervv/3DN.
Superquadrics Revisited: Learning 3D Shape Parsing Beyond Cuboids
Venue: Conference CVPR 2019
Year: 2019

Abstracting complex 3D shapes with parsimonious part-based representations has been a long standing goal in computer vision. This paper presents a learning-based solution to this problem which goes beyond the traditional 3D cuboid representation by exploiting superquadrics as atomic elements. We demonstrate that superquadrics lead to more expressive 3D scene parses while being easier to learn than 3D cuboid representations. Moreover, we provide an analytical solution to the Chamfer loss which avoids the need for computational expensive reinforcement learning or iterative prediction. Our model learns to parse 3D objects into consistent superquadric representations without supervision. Results on various ShapeNet categories as well as the SURREAL human body dataset demonstrate the flexibility of our model in capturing fine details and complex poses that could not have been modelled using cuboids.
Weakly Supervised Deep Image Hashing Through Tag Embeddings
Venue: Conference CVPR 2019
Year: 2019

Many approaches to semantic image hashing have been formulated as supervised learning problems that utilize images and label information to learn the binary hash codes. However, large-scale labeled image data is expensive to obtain, thus imposing a restriction on the usage of such algorithms. On the other hand, unlabelled image data is abundant due to the existence of many Web image repositories. Such Web images may often come with images tags that contain useful information, although raw tags, in general, do not readily lead to semantic labels. Motivated by this scenario, we formulate the problem of semantic image hashing as a weakly-supervised learning problem. We utilize the information contained in the user-generated tags associated with the images to learn the hash codes. More specifically, we extract the word2vec semantic embeddings of the tags and use the information contained in them for constraining the learning. Accordingly, we name our model Weakly Supervised Deep Hashing using Tag Embeddings (WDHT). WDHT is tested for the task of semantic image retrieval and is compared against several state-of-art models. Results show that our approach sets a new state-of-art in the area of weekly supervised image hashing.