OpenRaiser/Intern-Atlas huggingface dataset:
Probabilistic Future Prediction for Video Scene Understanding
Venue: Conference ECCV 2020
Year: 2020

We present a novel deep learning architecture for probabilistic future prediction from video. We predict the future semantics, geometry and motion of complex real-world urban scenes and use this representation to control an autonomous vehicle. This work is the first to jointly predict ego-motion, static scene, and the motion of dynamic agents in a probabilistic manner, which allows sampling consistent, highly probable futures from a compact latent space. Our model learns a representation from RGB video with a spatio-temporal convolutional module. The learned representation can be explicitly decoded to future semantic segmentation, depth, and optical flow, in addition to being an input to a learnt driving policy. To model the stochasticity of the future, we introduce a conditional variational approach which minimises the divergence between the present distribution (what could happen given what we have seen) and the future distribution (what we observe actually happens). During inference, diverse futures are generated by sampling from the present distribution.
Suppressing Mislabeled Data via Grouping and Self-Attention
Venue: Conference ECCV 2020
Year: 2020

Deep networks achieve excellent results on large-scale clean data but degrade significantly when learning from noisy labels. To suppressing the impact of mislabeled data, this paper proposes a conceptually simple yet efficient training block, termed as Attentive Feature Mixup (AFM), which allows paying more attention to clean samples and less to mislabeled ones via sample interactions in small groups. Specifically, this plug-and-play AFM first leverages a \textit{group-to-attend} module to construct groups and assign attention weights for group-wise samples, and then uses a \textit{mixup} module with the attention weights to interpolate massive noisy-suppressed samples. The AFM has several appealing benefits for noise-robust deep learning. (i) It does not rely on any assumptions and extra clean subset. (ii) With massive interpolations, the ratio of useless samples is reduced dramatically compared to the original noisy ratio. (iii) \pxj{It jointly optimizes the interpolation weights with classifiers, suppressing the influence of mislabeled data via low attention weights. (iv) It partially inherits the vicinal risk minimization of mixup to alleviate over-fitting while improves it by sampling fewer feature-target vectors around mislabeled data from the mixup vicinal distribution.} Extensive experiments demonstrate that AFM yields state-of-the-art results on two challenging real-world noisy datasets: Food101N and Clothing1M. The code will be available at https://github.com/kaiwang960112/AFM.
Class-wise Dynamic Graph Convolution for Semantic Segmentation
Venue: Conference ECCV 2020
Year: 2020

Recent works have made great progress in semantic segmentation by exploiting contextual information in a local or global manner with dilated convolutions, pyramid pooling or self-attention mechanism. In order to avoid potential misleading contextual information aggregation in previous works, we propose a class-wise dynamic graph convolution (CDGC) module to adaptively propagate information. The graph reasoning is performed among pixels in the same class. Based on the proposed CDGC module, we further introduce the Class-wise Dynamic Graph Convolution Network(CDGCNet), which consists of two main parts including the CDGC module and a basic segmentation network, forming a coarse-to-fine paradigm. Specifically, the CDGC module takes the coarse segmentation result as class mask to extract node features for graph construction and performs dynamic graph convolutions on the constructed graph to learn the feature aggregation and weight allocation. Then the refined feature and the original feature are fused to get the final prediction. We conduct extensive experiments on three popular semantic segmentation benchmarks including Cityscapes, PASCAL VOC 2012 and COCO Stuff, and achieve state-of-the-art performance on all three benchmarks.
GINet: Graph Interaction Network for Scene Parsing
Venue: Conference ECCV 2020
Year: 2020

Recently, context reasoning using image regions beyond local convolution has shown great potential for scene parsing. In this work, we explore how to incorporate the linguistic knowledge to promote context reasoning over image regions by proposing a Graph Interaction unit (GI unit) and a Semantic Context Loss (SC-loss). The GI unit is capable of enhancing feature representations of convolution networks over high-level semantics and learning the semantic coherency adaptively to each sample. Specifically, the dataset-based linguistic knowledge is first incorporated in the GI unit to promote context reasoning over the visual graph, then the evolved representations of the visual graph are mapped to each local representation to enhance the discriminated capability for scene parsing. GI unit is further improved by the SC-loss to enhance the semantic representations over the exemplar-based semantic graph. We perform full ablation studies to demonstrate the effectiveness of each component in our approach. Particularly, the proposed GINet outperforms the state-of-the-art approaches on the popular benchmarks, including Pascal-Context and COCO Stuff.
Tensor Low-Rank Reconstruction for Semantic Segmentation
Venue: Conference ECCV 2020
Year: 2020

Context information plays an indispensable role in the success of semantic segmentation. Recently, non-local self-attention based methods are proved to be effective for context information collection. Since the desired context consists of spatial-wise and channel-wise attentions, 3D representation is an appropriate formulation. However, these non-local methods describe 3D context information based on a 2D similarity matrix, where space compression may lead to channel-wise attention missing. An alternative is to model the contextual information directly without compression. However, this effort confronts a fundamental difficulty, namely the high-rank property of context information. In this paper, we propose a new approach to model the 3D context representations, which not only avoids the space compression but also tackles the high-rank difficulty. Here, inspired by tensor canonical-polyadic decomposition theory (i.e, a high-rank tensor can be expressed as a combination of rank-1 tensors.), we design a low-rank-to-high-rank context reconstruction framework (i.e, RecoNet). Specifically, we first introduce the tensor generation module (TGM), which generates a number of rank-1 tensors to capture fragments of context feature. Then we use these rank-1 tensors to recover the high-rank context features through our proposed tensor reconstruction module (TRM). Extensive experiments show that our method achieves state-of-the-art on various public datasets. Additionally, our proposed method has more than 100 times less computational cost compared with conventional non-local-based methods.
Spatiotemporal Attacks for Embodied Agents
Venue: Conference ECCV 2020
Year: 2020

Adversarial attacks are valuable for providing insights into the blind-spots of deep learning models and help improve their robustness. Existing work on adversarial attacks have mainly focused on static scenes; however, it remains unclear whether such attacks are effective against embodied agents, which could navigate and interact with a dynamic environment. In this work, we take the first step to study adversarial attacks for embodied agents. In particular, we generate spatiotemporal perturbations to form 3D adversarial examples, which exploit the interaction history in both the temporal and spatial dimensions. Regarding the temporal dimension, since agents make predictions based on historical observations, we develop a trajectory attention module to explore scene view contributions, which further help localize 3D objects appeared with the highest stimuli. By conciliating with clues from the temporal dimension, along the spatial dimension, we adversarially perturb the physical properties (e.g., texture and 3D shape) of the contextual objects that appeared in the most important scene views. Extensive experiments on the EQA-v1 dataset for several embodied tasks in both the white-box and black-box settings have been conducted, which demonstrate that our perturbations have strong attack and generalization abilities.
Unselfie: Translating Selfies to Neutral-pose Portraits in the Wild
Venue: Conference ECCV 2020
Year: 2020

Due to the ubiquity of smartphones, it is popular to take photos of one's self, or "selfies." Such photos are convenient to take, because they do not require specialized equipment or a third-party photographer. However, in selfies, constraints such as human arm length often make the body pose look unnatural. To address this issue, we introduce $\textit{unselfie}$, a novel photographic transformation that automatically translates a selfie into a neutral-pose portrait. To achieve this, we first collect an unpaired dataset, and introduce a way to synthesize paired training data for self-supervised learning. Then, to $\textit{unselfie}$ a photo, we propose a new three-stage pipeline, where we first find a target neutral pose, inpaint the body texture, and finally refine and composite the person on the background. To obtain a suitable target neutral pose, we propose a novel nearest pose search module that makes the reposing task easier and enables the generation of multiple neutral-pose results among which users can choose the best one they like. Qualitative and quantitative evaluations show the superiority of our pipeline over alternatives.
Design and Interpretation of Universal Adversarial Patches in Face Detection
Venue: Conference ECCV 2020
Year: 2020

We consider universal adversarial patches for faces -- small visual elements whose addition to a face image reliably destroys the performance of face detectors. Unlike previous work that mostly focused on the algorithmic design of adversarial examples in terms of improving the success rate as an attacker, in this work we show an interpretation of such patches that can prevent the state-of-the-art face detectors from detecting the real faces. We investigate a phenomenon: patches designed to suppress real face detection appear face-like. This phenomenon holds generally across different initialization, locations, scales of patches, backbones, and state-of-the-art face detection frameworks. We propose new optimization-based approaches to automatic design of universal adversarial patches for varying goals of the attack, including scenarios in which true positives are suppressed without introducing false positives. Our proposed algorithms perform well on real-world datasets, deceiving state-of-the-art face detectors in terms of multiple precision/recall metrics and transferability.
Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints
Venue: Conference ECCV 2020
Year: 2020

Estimating 3D hand pose from 2D images is a difficult, inverse problem due to the inherent scale and depth ambiguities. Current state-of-the-art methods train fully supervised deep neural networks with 3D ground-truth data. However, acquiring 3D annotations is expensive, typically requiring calibrated multi-view setups or labor intensive manual annotations. While annotations of 2D keypoints are much easier to obtain, how to efficiently leverage such weakly-supervised data to improve the task of 3D hand pose prediction remains an important open question. The key difficulty stems from the fact that direct application of additional 2D supervision mostly benefits the 2D proxy objective but does little to alleviate the depth and scale ambiguities. Embracing this challenge we propose a set of novel losses. We show by extensive experiments that our proposed constraints significantly reduce the depth ambiguity and allow the network to more effectively leverage additional 2D annotated images. For example, on the challenging freiHAND dataset using additional 2D annotation without our proposed biomechanical constraints reduces the depth error by only $15\%$, whereas the error is reduced significantly by $50\%$ when the proposed biomechanical constraints are used.
Dynamic Dual-Attentive Aggregation Learning for Visible-Infrared Person Re-Identification
Venue: Conference ECCV 2020
Year: 2020

Visible-infrared person re-identification (VI-ReID) is a challenging cross-modality pedestrian retrieval problem. Due to the large intra-class variations and cross-modality discrepancy with large amount of sample noise, it is difficult to learn discriminative part features. Existing VI-ReID methods instead tend to learn global representations, which have limited discriminability and weak robustness to noisy images. In this paper, we propose a novel dynamic dual-attentive aggregation (DDAG) learning method by mining both intra-modality part-level and cross-modality graph-level contextual cues for VI-ReID. We propose an intra-modality weighted-part attention module to extract discriminative part-aggregated features, by imposing the domain knowledge on the part relationship mining. To enhance robustness against noisy samples, we introduce cross-modality graph structured attention to reinforce the representation with the contextual relations across the two modalities. We also develop a parameter-free dynamic dual aggregation learning strategy to adaptively integrate the two components in a progressive joint training manner. Extensive experiments demonstrate that DDAG outperforms the state-of-the-art methods under various settings.
Contextual Heterogeneous Graph Network for Human-Object Interaction Detection
Venue: Conference ECCV 2020
Year: 2020

Human-object interaction(HOI) detection is an important task for understanding human activity. Graph structure is appropriate to denote the HOIs in the scene. Since there is an subordination between human and object---human play subjective role and object play objective role in HOI, the relations between homogeneous entities and heterogeneous entities in the scene should also not be equally the same. However, previous graph models regard human and object as the same kind of nodes and do not consider that the messages are not equally the same between different entities. In this work, we address such a problem for HOI task by proposing a heterogeneous graph network that models humans and objects as different kinds of nodes and incorporates intra-class messages between homogeneous nodes and inter-class messages between heterogeneous nodes. In addition, a graph attention mechanism based on the intra-class context and inter-class context is exploited to improve the learning. Extensive experiments on the benchmark datasets V-COCO and HICO-DET demonstrate that the intra-class and inter-class messages are very important in HOI detection and verify the effectiveness of our method.
A Closest Point Proposal for MCMC-based Probabilistic Surface Registration
Venue: Conference ECCV 2020
Year: 2020

We propose to view non-rigid surface registration as a probabilistic inference problem. Given a target surface, we estimate the posterior distribution of surface registrations. We demonstrate how the posterior distribution can be used to build shape models that generalize better and show how to visualize the uncertainty in the established correspondence. Furthermore, in a reconstruction task, we show how to estimate the posterior distribution of missing data without assuming a fixed point-to-point correspondence. We introduce the closest-point proposal for the Metropolis-Hastings algorithm. Our proposal overcomes the limitation of slow convergence compared to a random-walk strategy. As the algorithm decouples inference from modeling the posterior using a propose-and-verify scheme, we show how to choose different distance measures for the likelihood model. All presented results are fully reproducible using publicly available data and our open-source implementation of the registration framework.
Interactive Video Object Segmentation Using Global and Local Transfer Modules
Venue: Conference ECCV 2020
Year: 2020

An interactive video object segmentation algorithm, which takes scribble annotations on query objects as input, is proposed in this paper. We develop a deep neural network, which consists of the annotation network (A-Net) and the transfer network (T-Net). First, given user scribbles on a frame, A-Net yields a segmentation result based on the encoder-decoder architecture. Second, T-Net transfers the segmentation result bidirectionally to the other frames, by employing the global and local transfer modules. The global transfer module conveys the segmentation information in an annotated frame to a target frame, while the local transfer module propagates the segmentation information in a temporally adjacent frame to the target frame. By applying A-Net and T-Net alternately, a user can obtain desired segmentation results with minimal efforts. We train the entire network in two stages, by emulating user scribbles and employing an auxiliary loss. Experimental results demonstrate that the proposed interactive video object segmentation algorithm outperforms the state-of-the-art conventional algorithms. Codes and models are available at https://github.com/yuk6heo/IVOS-ATNet.
End-to-end Interpretable Learning of Non-blind Image Deblurring
Venue: Conference ECCV 2020
Year: 2020

Non-blind image deblurring is typically formulated as a linear least-squares problem regularized by natural priors on the corresponding sharp picture's gradients, which can be solved, for example, using a half-quadratic splitting method with Richardson fixed-point iterations for its least-squares updates and a proximal operator for the auxiliary variable updates. We propose to precondition the Richardson solver using approximate inverse filters of the (known) blur and natural image prior kernels. Using convolutions instead of a generic linear preconditioner allows extremely efficient parameter sharing across the image, and leads to significant gains in accuracy and/or speed compared to classical FFT and conjugate-gradient methods. More importantly, the proposed architecture is easily adapted to learning both the preconditioner and the proximal operator using CNN embeddings. This yields a simple and efficient algorithm for non-blind image deblurring which is fully interpretable, can be learned end to end, and whose accuracy matches or exceeds the state of the art, quite significantly, in the non-uniform case.
Learning Noise-Aware Encoder-Decoder from Noisy Labels by Alternating Back-Propagation for Saliency Detection
Venue: Conference ECCV 2020
Year: 2020

In this paper, we propose a noise-aware encoder-decoder framework to disentangle a clean saliency predictor from noisy training examples, where the noisy labels are generated by unsupervised handcrafted feature-based methods. The proposed model consists of two sub-models parameterized by neural networks: (1) a saliency predictor that maps input images to clean saliency maps, and (2) a noise generator, which is a latent variable model that produces noises from Gaussian latent vectors. The whole model that represents noisy labels is a sum of the two sub-models. The goal of training the model is to estimate the parameters of both sub-models, and simultaneously infer the corresponding latent vector of each noisy label. We propose to train the model by using an alternating back-propagation (ABP) algorithm, which alternates the following two steps: (1) learning back-propagation for estimating the parameters of two sub-models by gradient ascent, and (2) inferential back-propagation for inferring the latent vectors of training noisy examples by Langevin Dynamics. To prevent the network from converging to trivial solutions, we utilize an edge-aware smoothness loss to regularize hidden saliency maps to have similar structures as their corresponding images. Experimental results on several benchmark datasets indicate the effectiveness of the proposed model.
Rethinking Image Deraining via Rain Streaks and Vapors
Venue: Conference ECCV 2020
Year: 2020

Single image deraining regards an input image as a fusion of a background image, a transmission map, rain streaks, and atmosphere light. While advanced models are proposed for image restoration (i.e., background image generation), they regard rain streaks with the same properties as background rather than transmission medium. As vapors (i.e., rain streaks accumulation or fog-like rain) are conveyed in the transmission map to model the veiling effect, the fusion of rain streaks and vapors do not naturally reflect the rain image formation. In this work, we reformulate rain streaks as transmission medium together with vapors to model rain imaging. We propose an encoder-decoder CNN named as SNet to learn the transmission map of rain streaks. As rain streaks appear with various shapes and directions, we use ShuffleNet units within SNet to capture their anisotropic representations. As vapors are brought by rain streaks, we propose a VNet containing spatial pyramid pooling (SSP) to predict the transmission map of vapors in multi-scales based on that of rain streaks. Meanwhile, we use an encoder CNN named ANet to estimate atmosphere light. The SNet, VNet, and ANet are jointly trained to predict transmission maps and atmosphere light for rain image restoration. Extensive experiments on the benchmark datasets demonstrate the effectiveness of the proposed visual model to predict rain streaks and vapors. The proposed deraining method performs favorably against state-of-the-art deraining approaches.
Finding Non-Uniform Quantization Schemes using Multi-Task Gaussian Processes
Venue: Conference ECCV 2020
Year: 2020

We propose a novel method for neural network quantization that casts the neural architecture search problem as one of hyperparameter search to find non-uniform bit distributions throughout the layers of a CNN. We perform the search assuming a Multi-Task Gaussian Processes prior, which splits the problem to multiple tasks, each corresponding to different number of training epochs, and explore the space by sampling those configurations that yield maximum information. We then show that with significantly lower precision in the last layers we achieve a minimal loss of accuracy with appreciable memory savings. We test our findings on the CIFAR10 and ImageNet datasets using the VGG, ResNet and GoogLeNet architectures.
Captioning Images Taken by People Who Are Blind
Venue: Conference ECCV 2020
Year: 2020

While an important problem in the vision community is to design algorithms that can automatically caption images, few publicly-available datasets for algorithm development directly address the interests of real users. Observing that people who are blind have relied on (human-based) image captioning services to learn about images they take for nearly a decade, we introduce the first image captioning dataset to represent this real use case. This new dataset, which we call VizWiz-Captions, consists of over 39,000 images originating from people who are blind that are each paired with five captions. We analyze this dataset to (1) characterize the typical captions, (2) characterize the diversity of content found in the images, and (3) compare its content to that found in eight popular vision datasets. We also analyze modern image captioning algorithms to identify what makes this new dataset challenging for the vision community. We publicly-share the dataset with captioning challenge instructions at https://vizwiz.org