OpenRaiser/Intern-Atlas huggingface dataset:
Growing a Twig to Accelerate Large Vision-Language Models
Venue: Conference ICCV 2025
Year: 2025

Large vision-language models (VLMs) have demonstrated remarkable capabilities in open-world multimodal understanding, yet their high computational overheads pose great challenges for practical deployment. Some recent works have proposed methods to accelerate VLMs by pruning redundant visual tokens guided by the attention maps of VLM's early layers. Despite the success of these token pruning methods, they still suffer from two major shortcomings: (i) considerable accuracy drop due to insensitive attention signals in early layers, and (ii) limited speedup when generating long responses (e.g., 30 tokens). To address the limitations above, we present TwigVLM -- a simple and general architecture by growing a lightweight twig upon an early layer of the base VLM. Compared with most existing VLM acceleration methods purely based on visual token pruning, our TwigVLM not only achieves better accuracy retention by employing a twig-guided token pruning (TTP) strategy, but also yields higher generation speed by utilizing a self-speculative decoding (SSD) strategy. Taking LLaVA-1.5-7B as the base VLM, experimental results show that TwigVLM preserves 96% of the original performance after pruning 88.9% of visual tokens and achieves 154% speedup in generating long responses, delivering significantly better performance in terms of both accuracy and speed over the state-of-the-art VLM acceleration methods.
Causal-Entity Reflected Egocentric Traffic Accident Video Synthesis
Venue: Conference ICCV 2025
Year: 2025

Egocentricly comprehending the causes and effects of car accidents is crucial for the safety of self-driving cars, and synthesizing causal-entity reflected accident videos can facilitate the capability test to respond to unaffordable accidents in reality. However, incorporating causal relations as seen in real-world videos into synthetic videos remains challenging. This work argues that precisely identifying the accident participants and capturing their related behaviors are of critical importance. In this regard, we propose a novel diffusion model, Causal-VidSyn, for synthesizing egocentric traffic accident videos. To enable causal entity grounding in video diffusion, Causal-VidSyn leverages the cause descriptions and driver fixations to identify the accident participants and behaviors, facilitated by accident reason answering and gaze-conditioned selection modules. To support Causal-VidSyn, we further construct Drive-Gaze, the largest driver gaze dataset (with 1.54M frames of fixations) in driving accident scenarios. Extensive experiments show that Causal-VidSyn surpasses state-of-the-art video diffusion models in terms of frame quality and causal sensitivity in various tasks, including accident video editing, normal-to-accident video diffusion, and text-to-video generation.
BezierGS: Dynamic Urban Scene Reconstruction with Bezier Curve Gaussian Splatting
Venue: Conference ICCV 2025
Year: 2025

The realistic reconstruction of street scenes is critical for developing real-world simulators in autonomous driving. Most existing methods rely on object pose annotations, using these poses to reconstruct dynamic objects and move them during the rendering process. This dependence on high-precision object annotations limits large-scale and extensive scene reconstruction. To address this challenge, we propose Bézier curve Gaussian splatting (BézierGS), which represents the motion trajectories of dynamic objects using learnable Bézier curves. This approach fully leverages the temporal information of dynamic objects and, through learnable curve modeling, automatically corrects pose errors. By introducing additional supervision on dynamic object rendering and inter-curve consistency constraints, we achieve reasonable and accurate separation and reconstruction of scene elements. Extensive experiments on the Waymo Open Dataset and the nuPlan benchmark demonstrate that BézierGS outperforms state-of-the-art alternatives in both dynamic and static scene components reconstruction and novel view synthesis.
RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control
Venue: Conference ICCV 2025
Year: 2025

Recent advancements in camera-trajectory-guided image-to-video generation offer higher precision and better support for complex camera control compared to text-based approaches. However, they also introduce significant usability challenges, as users often struggle to provide precise camera parameters when working with arbitrary real-world images without knowledge of their depth nor scene scale. To address these real-world application issues, we propose RealCam-I2V, a novel diffusion-based video generation framework that integrates monocular metric depth estimation to establish 3D scene reconstruction in a preprocessing step. During training, the reconstructed 3D scene enables scaling camera parameters from relative to metric scales, ensuring compatibility and scale consistency across diverse real-world images. In inference, RealCam-I2V offers an intuitive interface where users can precisely draw camera trajectories by dragging within the 3D scene. To further enhance precise camera control and scene consistency, we propose scene-constrained noise shaping, which shapes high-level noise and also allows the framework to maintain dynamic and coherent video generation in lower noise stages. RealCam-I2V achieves significant improvements in controllability and video quality on the RealEstate10K and out-of-domain images. We further enables applications like camera-controlled looping video generation and generative frame interpolation. Project page: https://zgctroy.github.io/RealCam-I2V.
Breaking the Encoder Barrier for Seamless Video-Language Understanding
Venue: Conference ICCV 2025
Year: 2025

Most Video-Large Language Models (Video-LLMs) adopt an encoder-decoder framework, where a vision encoder extracts frame-wise features for processing by a language model. However, this approach incurs high computational costs, introduces resolution biases, and struggles to capture fine-grained multimodal interactions. To overcome these limitations, we propose ELVA, an encoder-free Video-LLM that directly models nuanced video-language interactions without relying on a vision encoder. ELVA employs token merging to construct a bottom-up hierarchical representation and incorporates a video guidance supervisor for direct spatiotemporal representation learning. Additionally, a hybrid-resolution mechanism strategically integrates high- and low-resolution frames as inputs to achieve an optimal balance between performance and efficiency. With only 7M publicly available video-text pairs, ELVA achieves performance on par with encoder-based Video-LLMs while reducing FLOPs by up to 95\% and inference latency by 92\%, offering a scalable and efficient solution for real-time video understanding.
How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes
Venue: Conference ICCV 2025
Year: 2025

How would the sound in a studio change with a carpeted floor and acoustic tiles on the walls? We introduce the task of material-controlled acoustic profile generation, where, given an indoor scene with specific audio-visual characteristics, the goal is to generate a target acoustic profile based on a user-defined material configuration at inference time. We address this task with a novel encoder-decoder approach that encodes the scene's key properties from an audio-visual observation and generates the target Room Impulse Response (RIR) conditioned on the material specifications provided by the user. Our model enables the generation of diverse RIRs based on various material configurations defined dynamically at inference time. To support this task, we create a new benchmark, the Acoustic Wonderland Dataset, designed for developing and evaluating material-aware RIR prediction methods under diverse and challenging settings. Our results demonstrate that the proposed model effectively encodes material information and generates high-fidelity RIRs, outperforming several baselines and state-of-the-art methods.
SplatTalk: 3D VQA with Gaussian Splatting
Venue: Conference ICCV 2025
Year: 2025

Language-guided 3D scene understanding is important for advancing applications in robotics, AR/VR, and human-computer interaction, enabling models to comprehend and interact with 3D environments through natural language. While 2D vision-language models (VLMs) have achieved remarkable success in 2D VQA tasks, progress in the 3D domain has been significantly slower due to the complexity of 3D data and the high cost of manual annotations. In this work, we introduce SplatTalk, a novel method that uses a generalizable 3D Gaussian Splatting (3DGS) framework to produce 3D tokens suitable for direct input into a pretrained LLM, enabling effective zero-shot 3D visual question answering (3D VQA) for scenes with only posed images. During experiments on multiple benchmarks, our approach outperforms both 3D models trained specifically for the task and previous 2D-LMM-based models utilizing only images (our setting), while achieving competitive performance with state-of-the-art 3D LMMs that additionally utilize 3D inputs. Project website: https://splat-talk.github.io/
LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling
Venue: Conference ICCV 2025
Year: 2025

Due to the complex and highly dynamic motions in the real world, synthesizing dynamic videos from multi-view inputs for arbitrary viewpoints is challenging. Previous works based on neural radiance field or 3D Gaussian splatting are limited to modeling fine-scale motion, greatly restricting their application. In this paper, we introduce LocalDyGS, which consists of two parts to adapt our method to both large-scale and fine-scale motion scenes: 1) We decompose a complex dynamic scene into streamlined local spaces defined by seeds, enabling global modeling by capturing motion within each local space. 2) We decouple static and dynamic features for local space motion modeling. A static feature shared across time steps captures static information, while a dynamic residual field provides time-specific features. These are combined and decoded to generate Temporal Gaussians, modeling motion within each local space. As a result, we propose a novel dynamic scene reconstruction framework to model highly dynamic real-world scenes more realistically. Our method not only demonstrates competitive performance on various fine-scale datasets compared to state-of-the-art (SOTA) methods, but also represents the first attempt to model larger and more complex highly dynamic scenes. Project page: https://wujh2001.github.io/LocalDyGS/.
Is Less More? Exploring Token Condensation as Training-free Test-time Adaptation
Venue: Conference ICCV 2025
Year: 2025

Contrastive Language-Image Pretraining (CLIP) excels at learning generalizable image representations but often falls short in zero-shot inference on certain downstream datasets. Test-time adaptation (TTA) mitigates this issue by adjusting components like normalization layers or context prompts, yet it typically requires large batch sizes and extensive augmentations, leading to high computational costs. This raises a key question: Can VLMs' performance drop in specific test cases be mitigated through efficient, training-free approaches? To explore the solution, we investigate token condensation (TC) techniques, originally designed to enhance vision transformer efficiency by refining token usage during inference. We observe that informative tokens improve visual-text alignment in VLMs like CLIP on unseen datasets. However, existing TC methods often fail to maintain in-distribution performance when reducing tokens, prompting us to ask: How can we transform TC into an effective ``free-lunch'' adaptation strategy for VLMs? To address this, we propose Token Condensation as Adaptation (TCA), a training-free adaptation method that takes a step beyond standard TC. Rather than passively discarding tokens, TCA condenses token representation by introducing reservoir-based domain anchor tokens for information-preserving token reduction and logits correction. TCA achieves up to a 21.4% performance improvement over the strongest baseline on cross-dataset benchmark and the CIFAR-100-Corrupted dataset while reducing GFLOPs by 12.2% to 48.9%, with minimal hyperparameter dependency on both CLIP and SigLIP series.
Training-Free Class Purification for Open-Vocabulary Semantic Segmentation
Venue: Conference ICCV 2025
Year: 2025

Fine-tuning pre-trained vision-language models has emerged as a powerful approach for enhancing open-vocabulary semantic segmentation (OVSS). However, the substantial computational and resource demands associated with training on large datasets have prompted interest in training-free methods for OVSS. Existing training-free approaches primarily focus on modifying model architectures and generating prototypes to improve segmentation performance. However, they often neglect the challenges posed by class redundancy, where multiple categories are not present in the current test image, and visual-language ambiguity, where semantic similarities among categories create confusion in class activation. These issues can lead to suboptimal class activation maps and affinity-refined activation maps. Motivated by these observations, we propose FreeCP, a novel training-free class purification framework designed to address these challenges. FreeCP focuses on purifying semantic categories and rectifying errors caused by redundancy and ambiguity. The purified class representations are then leveraged to produce final segmentation predictions. We conduct extensive experiments across eight benchmarks to validate FreeCP's effectiveness. Results demonstrate that FreeCP, as a plug-and-play module, significantly boosts segmentation performance when combined with other OVSS methods.
Generalizable Object Re-Identification via Visual In-Context Prompting
Venue: Conference ICCV 2025
Year: 2025

Current object re-identification (ReID) methods train domain-specific models (e.g., for persons or vehicles), which lack generalization and demand costly labeled data for new categories. While self-supervised learning reduces annotation needs by learning instance-wise invariance, it struggles to capture \textit{identity-sensitive} features critical for ReID. This paper proposes Visual In-Context Prompting~(VICP), a novel framework where models trained on seen categories can directly generalize to unseen novel categories using only \textit{in-context examples} as prompts, without requiring parameter adaptation. VICP synergizes LLMs and vision foundation models~(VFM): LLMs infer semantic identity rules from few-shot positive/negative pairs through task-specific prompting, which then guides a VFM (\eg, DINO) to extract ID-discriminative features via \textit{dynamic visual prompts}. By aligning LLM-derived semantic concepts with the VFM's pre-trained prior, VICP enables generalization to novel categories, eliminating the need for dataset-specific retraining. To support evaluation, we introduce ShopID10K, a dataset of 10K object instances from e-commerce platforms, featuring multi-view images and cross-domain testing. Experiments on ShopID10K and diverse ReID benchmarks demonstrate that VICP outperforms baselines by a clear margin on unseen categories. Code is available at https://github.com/Hzzone/VICP.
LLaVA-CoT: Let Vision Language Models Reason Step-by-Step
Venue: Conference ICCV 2025
Year: 2025

Large language models have demonstrated substantial advancements in reasoning capabilities. However, current Vision-Language Models (VLMs) often struggle to perform systematic and structured reasoning, especially when handling complex visual question-answering tasks. In this work, we introduce LLaVA-CoT, a large VLM designed to conduct autonomous multistage reasoning. Unlike chain-of-thought prompting, LLaVA-CoT independently engages in sequential stages of summarization, visual interpretation, logical reasoning, and conclusion generation. This structured approach enables LLaVA-CoT to achieve marked improvements on reasoning-intensive tasks. To accomplish this, we construct the LLaVA-CoT-100k dataset, integrating samples from various visual question answering sources and providing structured reasoning annotations. Besides, we propose a test-time stage-wise retracing search method (SWIRES), which enables effective and efficient test-time scaling. Remarkably, with only 100k training samples and test-time scaling, LLaVA-CoT not only outperforms its base model by 9.4% on a wide range of multimodal reasoning benchmarks, but also surpasses the performance of larger and even closed-source models, such as Gemini-1.5-pro, GPT-4o-mini, and Llama-3.2-90B-Vision-Instruct. The code, dataset, and pre-trained weights are publicly available at https://github.com/PKU-YuanGroup/LLaVA-CoT.
O-MaMa: Learning Object Mask Matching between Egocentric and Exocentric Views
Venue: Conference ICCV 2025
Year: 2025

Understanding the world from multiple perspectives is essential for intelligent systems operating together, where segmenting common objects across different views remains an open problem. We introduce a new approach that re-defines cross-image segmentation by treating it as a mask matching task. Our method consists of: (1) A Mask-Context Encoder that pools dense DINOv2 semantic features to obtain discriminative object-level representations from FastSAM mask candidates, (2) an Ego$\leftrightarrow$Exo Cross-Attention that fuses multi-perspective observations, (3) a Mask Matching contrastive loss that aligns cross-view features in a shared latent space, and (4) a Hard Negative Adjacent Mining strategy to encourage the model to better differentiate between nearby objects. O-MaMa achieves the state of the art in the Ego-Exo4D Correspondences benchmark, obtaining relative gains of +22% and +76% in the Ego2Exo and Exo2Ego IoU against the official challenge baselines, and a +13% and +6% compared with the SOTA with 1% of the training parameters.
Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities
Venue: Conference ICCV 2025
Year: 2025

Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a physically realistic VLN platform supporting humanoid, quadruped, and wheeled robots. For the first time, we systematically evaluate several ego-centric VLN methods in physical robotic settings across different technical pipelines, including classification models for single-step discrete action prediction, a diffusion model for dense waypoint prediction, and a train-free, map-based large language model (LLM) integrated with path planning. Our results reveal significant performance degradation due to limited robot observation space, environmental lighting variations, and physical challenges like collisions and falls. This also exposes locomotion constraints for legged robots in complex environments. VLN-PE is highly extensible, allowing seamless integration of new scenes beyond MP3D, thereby enabling more comprehensive VLN evaluation. Despite the weak generalization of current models in physical deployment, VLN-PE provides a new pathway for improving cross-embodiment's overall adaptability. We hope our findings and tools inspire the community to rethink VLN limitations and advance robust, practical VLN models. The code is available at https://crystalsixone.github.io/vln_pe.github.io/.
MaTVLM: Hybrid Mamba-Transformer for Efficient Vision-Language Modeling
Venue: Conference ICCV 2025
Year: 2025

With the advancement of RNN models with linear complexity, the quadratic complexity challenge of transformers has the potential to be overcome. Notably, the emerging Mamba-2 has demonstrated competitive performance, bridging the gap between RNN models and transformers. However, due to sequential processing and vanishing gradients, RNN models struggle to capture long-range dependencies, limiting contextual understanding. This results in slow convergence, high resource demands, and poor performance on downstream understanding and complex reasoning tasks. In this work, we present a hybrid model MaTVLM by substituting a portion of the transformer decoder layers in a pre-trained VLM with Mamba-2 layers. Leveraging the inherent relationship between attention and Mamba-2, we initialize Mamba-2 with corresponding attention weights to accelerate convergence. Subsequently, we employ a single-stage distillation process, using the pre-trained VLM as the teacher model to transfer knowledge to the MaTVLM, further enhancing convergence speed and performance. Furthermore, we investigate the impact of differential distillation loss within our training framework. We evaluate the MaTVLM on multiple benchmarks, demonstrating competitive performance against the teacher model and existing VLMs while surpassing both Mamba-based VLMs and models of comparable parameter scales. Remarkably, the MaTVLM achieves up to 3.6x faster inference than the teacher model while reducing GPU memory consumption by 27.5%, all without compromising performance. Code and models are released at http://github.com/hustvl/MaTVLM.
Structure-Guided Diffusion Models for High-Fidelity Portrait Shadow Removal
Venue: Conference ICCV 2025
Year: 2025

We present a diffusion-based portrait shadow removal approach that can robustly produce high-fidelity results. Unlike previous methods, we cast shadow removal as diffusion-based inpainting. To this end, we first train a shadow-independent structure extraction network on a real-world portrait dataset with various synthetic lighting conditions, which allows to generate a shadow-independent structure map including facial details while excluding the unwanted shadow boundaries. The structure map is then used as condition to train a structure-guided inpainting diffusion model for removing shadows in a generative manner. Finally, to restore the fine-scale details (e.g., eyelashes, moles and spots) that may not be captured by the structure map, we take the gradients inside the shadow regions as guidance and train a detail restoration diffusion model to refine the shadow removal result. Extensive experiments on the benchmark datasets show that our method clearly outperforms existing methods, and is effective to avoid previously common issues such as facial identity tampering, shadow residual, color distortion, structure blurring, and loss of details. Our code is available at https://github.com/wanchang-yu/Structure-Guided-Diffusion-for-Portrait-Shadow-Removal.