OpenRaiser/Intern-Atlas huggingface dataset:
Mask TextSpotter v3: Segmentation Proposal Network for Robust Scene Text Spotting
Venue: Conference ECCV 2020
Year: 2020

Recent end-to-end trainable methods for scene text spotting, integrating detection and recognition, showed much progress. However, most of the current arbitrary-shape scene text spotters use region proposal networks (RPN) to produce proposals. RPN relies heavily on manually designed anchors and its proposals are represented with axis-aligned rectangles. The former presents difficulties in handling text instances of extreme aspect ratios or irregular shapes, and the latter often includes multiple neighboring instances into a single proposal, in cases of densely oriented text. To tackle these problems, we propose Mask TextSpotter v3, an end-to-end trainable scene text spotter that adopts a Segmentation Proposal Network (SPN) instead of an RPN. Our SPN is anchor-free and gives accurate representations of arbitrary-shape proposals. It is therefore superior to RPN in detecting text instances of extreme aspect ratios or irregular shapes. Furthermore, the accurate proposals produced by SPN allow masked RoI features to be used for decoupling neighboring text instances. As a result, our Mask TextSpotter v3 can handle text instances of extreme aspect ratios or irregular shapes, and its recognition accuracy won't be affected by nearby text or background noise. Specifically, we outperform state-of-the-art methods by 21.9 percent on the Rotated ICDAR 2013 dataset (rotation robustness), 5.9 percent on the Total-Text dataset (shape robustness), and achieve state-of-the-art performance on the MSRA-TD500 dataset (aspect ratio robustness). Code is available at: https://github.com/MhLiao/MaskTextSpotterV3
Making Affine Correspondences Work in Camera Geometry Computation
Venue: Conference ECCV 2020
Year: 2020

Local features e.g. SIFT and its affine and learned variants provide region-to-region rather than point-to-point correspondences. This has recently been exploited to create new minimal solvers for classical problems such as homography, essential and fundamental matrix estimation. The main advantage of such solvers is that their sample size is smaller, e.g., only two instead of four matches are required to estimate a homography. Works proposing such solvers often claim a significant improvement in run-time thanks to fewer RANSAC iterations. We show that this argument is not valid in practice if the solvers are used naively. To overcome this, we propose guidelines for effective use of region-to-region matches in the course of a full model estimation pipeline. We propose a method for refining the local feature geometries by symmetric intensity-based matching, combine uncertainty propagation inside RANSAC with preemptive model verification, show a general scheme for computing uncertainty of minimal solvers results, and adapt the sample cheirality check for homography estimation. Our experiments show that affine solvers can achieve accuracy comparable to point-based solvers at faster run-times when following our guidelines. We make code available at https://github.com/danini/affine-correspondences-for-camera-geometry.
Foley Music: Learning to Generate Music from Videos
Venue: Conference ECCV 2020
Year: 2020

In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key intermediate representations for a successful video to music generator: body keypoints from videos and MIDI events from audio recordings. We then formulate music generation from videos as a motion-to-MIDI translation problem. We present a Graph$-$Transformer framework that can accurately predict MIDI event sequences in accordance with the body movements. The MIDI event can then be converted to realistic music using an off-the-shelf music synthesizer tool. We demonstrate the effectiveness of our models on videos containing a variety of music performances. Experimental results show that our model outperforms several existing systems in generating music that is pleasant to listen to. More importantly, the MIDI representations are fully interpretable and transparent, thus enabling us to perform music editing flexibly. We encourage the readers to watch the demo video with audio turned on to experience the results.
Regional Homogeneity: Towards Learning Transferable Universal Adversarial Perturbations Against Defenses
Venue: Conference ECCV 2020
Year: 2020

This paper focuses on learning transferable adversarial examples specifically against defense models (models to defense adversarial attacks). In particular, we show that a simple universal perturbation can fool a series of state-of-the-art defenses. Adversarial examples generated by existing attacks are generally hard to transfer to defense models. We observe the property of regional homogeneity in adversarial perturbations and suggest that the defenses are less robust to regionally homogeneous perturbations. Therefore, we propose an effective transforming paradigm and a customized gradient transformer module to transform existing perturbations into regionally homogeneous ones. Without explicitly forcing the perturbations to be universal, we observe that a well-trained gradient transformer module tends to output input-independent gradients (hence universal) benefiting from the under-fitting phenomenon. Thorough experiments demonstrate that our work significantly outperforms the prior art attacking algorithms (either image-dependent or universal ones) by an average improvement of 14.0% when attacking 9 defenses in the transfer-based attack setting. In addition to the cross-model transferability, we also verify that regionally homogeneous perturbations can well transfer across different vision tasks (attacking with the semantic segmentation task and testing on the object detection task). The code is available here: https://github.com/LiYingwei/Regional-Homogeneity.
Generative Low-bitwidth Data Free Quantization
Venue: Conference ECCV 2020
Year: 2020

Neural network quantization is an effective way to compress deep models and improve their execution latency and energy efficiency, so that they can be deployed on mobile or embedded devices. Existing quantization methods require original data for calibration or fine-tuning to get better performance. However, in many real-world scenarios, the data may not be available due to confidential or private issues, thereby making existing quantization methods not applicable. Moreover, due to the absence of original data, the recently developed generative adversarial networks (GANs) cannot be applied to generate data. Although the full-precision model may contain rich data information, such information alone is hard to exploit for recovering the original data or generating new meaningful data. In this paper, we investigate a simple-yet-effective method called Generative Low-bitwidth Data Free Quantization (GDFQ) to remove the data dependence burden. Specifically, we propose a knowledge matching generator to produce meaningful fake data by exploiting classification boundary knowledge and distribution information in the pre-trained model. With the help of generated data, we can quantize a model by learning knowledge from the pre-trained model. Extensive experiments on three data sets demonstrate the effectiveness of our method. More critically, our method achieves much higher accuracy on 4-bit quantization than the existing data free quantization method. Code is available at https://github.com/xushoukai/GDFQ.
Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild
Venue: Conference ECCV 2020
Year: 2020

We present a method that infers spatial arrangements and shapes of humans and objects in a globally consistent 3D scene, all from a single image in-the-wild captured in an uncontrolled environment. Notably, our method runs on datasets without any scene- or object-level 3D supervision. Our key insight is that considering humans and objects jointly gives rise to "3D common sense" constraints that can be used to resolve ambiguity. In particular, we introduce a scale loss that learns the distribution of object size from data; an occlusion-aware silhouette re-projection loss to optimize object pose; and a human-object interaction loss to capture the spatial layout of objects with which humans interact. We empirically validate that our constraints dramatically reduce the space of likely 3D spatial configurations. We demonstrate our approach on challenging, in-the-wild images of humans interacting with large objects (such as bicycles, motorcycles, and surfboards) and handheld objects (such as laptops, tennis rackets, and skateboards). We quantify the ability of our approach to recover human-object arrangements and outline remaining challenges in this relatively domain. The project webpage can be found at https://jasonyzhang.com/phosa.
Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separation
Venue: Conference ECCV 2020
Year: 2020

Stereophonic audio is an indispensable ingredient to enhance human auditory experience. Recent research has explored the usage of visual information as guidance to generate binaural or ambisonic audio from mono ones with stereo supervision. However, this fully supervised paradigm suffers from an inherent drawback: the recording of stereophonic audio usually requires delicate devices that are expensive for wide accessibility. To overcome this challenge, we propose to leverage the vastly available mono data to facilitate the generation of stereophonic audio. Our key observation is that the task of visually indicated audio separation also maps independent audios to their corresponding visual positions, which shares a similar objective with stereophonic audio generation. We integrate both stereo generation and source separation into a unified framework, Sep-Stereo, by considering source separation as a particular type of audio spatialization. Specifically, a novel associative pyramid network architecture is carefully designed for audio-visual feature fusion. Extensive experiments demonstrate that our framework can improve the stereophonic audio generation results while performing accurate sound separation with a shared backbone.
CelebA-Spoof: Large-Scale Face Anti-Spoofing Dataset with Rich Annotations
Venue: Conference ECCV 2020
Year: 2020

As facial interaction systems are prevalently deployed, security and reliability of these systems become a critical issue, with substantial research efforts devoted. Among them, face anti-spoofing emerges as an important area, whose objective is to identify whether a presented face is live or spoof. Though promising progress has been achieved, existing works still have difficulty in handling complex spoof attacks and generalizing to real-world scenarios. The main reason is that current face anti-spoofing datasets are limited in both quantity and diversity. To overcome these obstacles, we contribute a large-scale face anti-spoofing dataset, CelebA-Spoof, with the following appealing properties: 1) Quantity: CelebA-Spoof comprises of 625,537 pictures of 10,177 subjects, significantly larger than the existing datasets. 2) Diversity: The spoof images are captured from 8 scenes (2 environments * 4 illumination conditions) with more than 10 sensors. 3) Annotation Richness: CelebA-Spoof contains 10 spoof type annotations, as well as the 40 attribute annotations inherited from the original CelebA dataset. Equipped with CelebA-Spoof, we carefully benchmark existing methods in a unified multi-task framework, Auxiliary Information Embedding Network (AENet), and reveal several valuable observations.
Thinking in Frequency: Face Forgery Detection by Mining Frequency-aware Clues
Venue: Conference ECCV 2020
Year: 2020

As realistic facial manipulation technologies have achieved remarkable progress, social concerns about potential malicious abuse of these technologies bring out an emerging research topic of face forgery detection. However, it is extremely challenging since recent advances are able to forge faces beyond the perception ability of human eyes, especially in compressed images and videos. We find that mining forgery patterns with the awareness of frequency could be a cure, as frequency provides a complementary viewpoint where either subtle forgery artifacts or compression errors could be well described. To introduce frequency into the face forgery detection, we propose a novel Frequency in Face Forgery Network (F3-Net), taking advantages of two different but complementary frequency-aware clues, 1) frequency-aware decomposed image components, and 2) local frequency statistics, to deeply mine the forgery patterns via our two-stream collaborative learning framework. We apply DCT as the applied frequency-domain transformation. Through comprehensive studies, we show that the proposed F3-Net significantly outperforms competing state-of-the-art methods on all compression qualities in the challenging FaceForensics++ dataset, especially wins a big lead upon low-quality media.
Weakly-Supervised Cell Tracking via Backward-and-Forward Propagation
Venue: Conference ECCV 2020
Year: 2020

We propose a weakly-supervised cell tracking method that can train a convolutional neural network (CNN) by using only the annotation of "cell detection" (i.e., the coordinates of cell positions) without association information, in which cell positions can be easily obtained by nuclear staining. First, we train co-detection CNN that detects cells in successive frames by using weak-labels. Our key assumption is that co-detection CNN implicitly learns association in addition to detection. To obtain the association, we propose a backward-and-forward propagation method that analyzes the correspondence of cell positions in the outputs of co-detection CNN. Experiments demonstrated that the proposed method can associate cells by analyzing co-detection CNN. Even though the method uses only weak supervision, the performance of our method was almost the same as the state-of-the-art supervised method. Code is publicly available in https://github.com/naivete5656/WSCTBFP
SeqHAND: RGB-Sequence-Based 3D Hand Pose and Shape Estimation
Venue: Conference ECCV 2020
Year: 2020

3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the appearance of a hand but incorporate the temporal movement information of a hand in motion into the learning framework for better 3D hand pose estimation performance, which leads to the necessity of a large scale dataset with sequential RGB hand images. We propose a novel method that generates a synthetic dataset that mimics natural human hand movements by re-engineering annotations of an extant static hand pose dataset into pose-flows. With the generated dataset, we train a newly proposed recurrent framework, exploiting visuo-temporal features from sequential images of synthetic hands in motion and emphasizing temporal smoothness of estimations with a temporal consistency constraint. Our novel training strategy of detaching the recurrent layer of the framework during domain finetuning from synthetic to real allows preservation of the visuo-temporal features learned from sequential synthetic hand images. Hand poses that are sequentially estimated consequently produce natural and smooth hand movements which lead to more robust estimations. We show that utilizing temporal information for 3D hand pose estimation significantly enhances general pose estimations by outperforming state-of-the-art methods in experiments on hand pose estimation benchmarks.
Rethinking the Distribution Gap of Person Re-identification with Camera-based Batch Normalization
Venue: Conference ECCV 2020
Year: 2020

The fundamental difficulty in person re-identification (ReID) lies in learning the correspondence among individual cameras. It strongly demands costly inter-camera annotations, yet the trained models are not guaranteed to transfer well to previously unseen cameras. These problems significantly limit the application of ReID. This paper rethinks the working mechanism of conventional ReID approaches and puts forward a new solution. With an effective operator named Camera-based Batch Normalization (CBN), we force the image data of all cameras to fall onto the same subspace, so that the distribution gap between any camera pair is largely shrunk. This alignment brings two benefits. First, the trained model enjoys better abilities to generalize across scenarios with unseen cameras as well as transfer across multiple training sets. Second, we can rely on intra-camera annotations, which have been undervalued before due to the lack of cross-camera information, to achieve competitive ReID performance. Experiments on a wide range of ReID tasks demonstrate the effectiveness of our approach. The code is available at https://github.com/automan000/Camera-based-Person-ReID.
Online Multi-modal Person Search in Videos
Venue: Conference ECCV 2020
Year: 2020

The task of searching certain people in videos has seen increasing potential in real-world applications, such as video organization and editing. Most existing approaches are devised to work in an offline manner, where identities can only be inferred after an entire video is examined. This working manner precludes such methods from being applied to online services or those applications that require real-time responses. In this paper, we propose an online person search framework, which can recognize people in a video on the fly. This framework maintains a multimodal memory bank at its heart as the basis for person recognition, and updates it dynamically with a policy obtained by reinforcement learning. Our experiments on a large movie dataset show that the proposed method is effective, not only achieving remarkable improvements over online schemes but also outperforming offline methods.
Can You Read Me Now? Content Aware Rectification using Angle Supervision
Venue: Conference ECCV 2020
Year: 2020

The ubiquity of smartphone cameras has led to more and more documents being captured by cameras rather than scanned. Unlike flatbed scanners, photographed documents are often folded and crumpled, resulting in large local variance in text structure. The problem of document rectification is fundamental to the Optical Character Recognition (OCR) process on documents, and its ability to overcome geometric distortions significantly affects recognition accuracy. Despite the great progress in recent OCR systems, most still rely on a pre-process that ensures the text lines are straight and axis aligned. Recent works have tackled the problem of rectifying document images taken in-the-wild using various supervision signals and alignment means. However, they focused on global features that can be extracted from the document's boundaries, ignoring various signals that could be obtained from the document's content. We present CREASE: Content Aware Rectification using Angle Supervision, the first learned method for document rectification that relies on the document's content, the location of the words and specifically their orientation, as hints to assist in the rectification process. We utilize a novel pixel-wise angle regression approach and a curvature estimation side-task for optimizing our rectification model. Our method surpasses previous approaches in terms of OCR accuracy, geometric error and visual similarity.
AdvPC: Transferable Adversarial Perturbations on 3D Point Clouds
Venue: Conference ECCV 2020
Year: 2020

Deep neural networks are vulnerable to adversarial attacks, in which imperceptible perturbations to their input lead to erroneous network predictions. This phenomenon has been extensively studied in the image domain, and has only recently been extended to 3D point clouds. In this work, we present novel data-driven adversarial attacks against 3D point cloud networks. We aim to address the following problems in current 3D point cloud adversarial attacks: they do not transfer well between different networks, and they are easy to defend against via simple statistical methods. To this extent, we develop a new point cloud attack (dubbed AdvPC) that exploits the input data distribution by adding an adversarial loss, after Auto-Encoder reconstruction, to the objective it optimizes. AdvPC leads to perturbations that are resilient against current defenses, while remaining highly transferable compared to state-of-the-art attacks. We test AdvPC using four popular point cloud networks: PointNet, PointNet++ (MSG and SSG), and DGCNN. Our proposed attack increases the attack success rate by up to 40% for those transferred to unseen networks (transferability), while maintaining a high success rate on the attacked network. AdvPC also increases the ability to break defenses by up to 38% as compared to other baselines on the ModelNet40 dataset.
Edge-aware Graph Representation Learning and Reasoning for Face Parsing
Venue: Conference ECCV 2020
Year: 2020

Face parsing infers a pixel-wise label to each facial component, which has drawn much attention recently. Previous methods have shown their efficiency in face parsing, which however overlook the correlation among different face regions. The correlation is a critical clue about the facial appearance, pose, expression etc., and should be taken into account for face parsing. To this end, we propose to model and reason the region-wise relations by learning graph representations, and leverage the edge information between regions for optimized abstraction. Specifically, we encode a facial image onto a global graph representation where a collection of pixels ("regions") with similar features are projected to each vertex. Our model learns and reasons over relations between the regions by propagating information across vertices on the graph. Furthermore, we incorporate the edge information to aggregate the pixel-wise features onto vertices, which emphasizes on the features around edges for fine segmentation along edges. The finally learned graph representation is projected back to pixel grids for parsing. Experiments demonstrate that our model outperforms state-of-the-art methods on the widely used Helen dataset, and also exhibits the superior performance on the large-scale CelebAMask-HQ and LaPa dataset. The code is available at https://github.com/tegusi/EAGRNet.
G-LBM:Generative Low-dimensional Background Model Estimation from Video Sequences
Venue: Conference ECCV 2020
Year: 2020

In this paper, we propose a computationally tractable and theoretically supported non-linear low-dimensional generative model to represent real-world data in the presence of noise and sparse outliers. The non-linear low-dimensional manifold discovery of data is done through describing a joint distribution over observations, and their low-dimensional representations (i.e. manifold coordinates). Our model, called generative low-dimensional background model (G-LBM) admits variational operations on the distribution of the manifold coordinates and simultaneously generates a low-rank structure of the latent manifold given the data. Therefore, our probabilistic model contains the intuition of the non-probabilistic low-dimensional manifold learning. G-LBM selects the intrinsic dimensionality of the underling manifold of the observations, and its probabilistic nature models the noise in the observation data. G-LBM has direct application in the background scenes model estimation from video sequences and we have evaluated its performance on SBMnet-2016 and BMC2012 datasets, where it achieved a performance higher or comparable to other state-of-the-art methods while being agnostic to the background scenes in videos. Besides, in challenges such as camera jitter and background motion, G-LBM is able to robustly estimate the background by effectively modeling the uncertainties in video observations in these scenarios.