OpenRaiser/Intern-Atlas huggingface dataset:
Single-Shot Object Detection With Enriched Semantics
Venue: Conference CVPR 2018
Year: 2018

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.
Low-Shot Learning With Imprinted Weights
Venue: Conference CVPR 2018
Year: 2018

Human vision is able to immediately recognize novel visual categories after seeing just one or a few training examples. We describe how to add a similar capability to ConvNet classifiers by directly setting the final layer weights from novel training examples during low-shot learning. We call this process weight imprinting as it directly sets weights for a new category based on an appropriately scaled copy of the embedding layer activations for that training example. The imprinting process provides a valuable complement to training with stochastic gradient descent, as it provides immediate good classification performance and an initialization for any further fine-tuning in the future. We show how this imprinting process is related to proxy-based embeddings. However, it differs in that only a single imprinted weight vector is learned for each novel category, rather than relying on a nearest-neighbor distance to training instances as typically used with embedding methods. Our experiments show that using averaging of imprinted weights provides better generalization than using nearest-neighbor instance embeddings.
Neural Motifs: Scene Graph Parsing With Global Context
Venue: Conference CVPR 2018
Year: 2018

We investigate the problem of producing structured graph representations of visual scenes. Our work analyzes the role of motifs: regularly appearing substructures in scene graphs. We present new quantitative insights on such repeated structures in the Visual Genome dataset. Our analysis shows that object labels are highly predictive of relation labels but not vice-versa. We also find that there are recurring patterns even in larger subgraphs: more than 50% of graphs contain motifs involving at least two relations. Our analysis motivates a new baseline: given object detections, predict the most frequent relation between object pairs with the given labels, as seen in the training set. This baseline improves on the previous state-of-the-art by an average of 3.6% relative improvement across evaluation settings. We then introduce Stacked Motif Networks, a new architecture designed to capture higher order motifs in scene graphs that further improves over our strong baseline by an average 7.1% relative gain. Our code is available at github.com/rowanz/neural-motifs.
Variational Autoencoders for Deforming 3D Mesh Models
Venue: Conference CVPR 2018
Year: 2018

3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are flexible to represent 3D animation sequences as well as collections of objects of the same category, allowing diverse shapes with large-scale non-linear deformations. We propose a novel framework which we call mesh variational autoencoders (mesh VAE), to explore the probabilistic latent space of 3D surfaces. The framework is easy to train, and requires very few training examples. We also propose an extended model which allows flexibly adjusting the significance of different latent variables by altering the prior distribution. Extensive experiments demonstrate that our general framework is able to learn a reasonable representation for a collection of deformable shapes, and produce competitive results for a variety of applications, including shape generation, shape interpolation, shape space embedding and shape exploration, outperforming state-of-the-art methods.
Fast Monte-Carlo Localization on Aerial Vehicles Using Approximate Continuous Belief Representations
Venue: Conference CVPR 2018
Year: 2018

Size, weight, and power constrained platforms impose constraints on computational resources that introduce unique challenges in implementing localization algorithms. We present a framework to perform fast localization on such platforms enabled by the compressive capabilities of Gaussian Mixture Model representations of point cloud data. Given raw structural data from a depth sensor and pitch and roll estimates from an on-board attitude reference system, a multi-hypothesis particle filter localizes the vehicle by exploiting the likelihood of the data originating from the mixture model. We demonstrate analysis of this likelihood in the vicinity of the ground truth pose and detail its utilization in a particle filter-based vehicle localization strategy, and later present results of real-time implementations on a desktop system and an off-the-shelf embedded platform that outperform localization results from running a state-of-the-art algorithm on the same environment.
DeLS-3D: Deep Localization and Segmentation With a 3D Semantic Map
Venue: Conference CVPR 2018
Year: 2018

For applications such as autonomous driving, self-localization/camera pose estimation and scene parsing are crucial technologies. In this paper, we propose a unified framework to tackle these two problems simultaneously. The uniqueness of our design is a sensor fusion scheme which integrates camera videos, motion sensors (GPS/IMU), and a 3D semantic map in order to achieve robustness and efficiency of the system. Specifically, we first have an initial coarse camera pose obtained from consumer-grade GPS/IMU, based on which a label map can be rendered from the 3D semantic map. Then, the rendered label map and the RGB image are jointly fed into a pose CNN, yielding a corrected camera pose. In addition, to incorporate temporal information, a multi-layer recurrent neural network (RNN) is further deployed improve the pose accuracy. Finally, based on the pose from RNN, we render a new label map, which is fed together with the RGB image into a segment CNN which produces per-pixel semantic label. In order to validate our approach, we build a dataset with registered 3D point clouds and video camera images. Both the point clouds and the images are semantically-labeled. Each video frame has ground truth pose from highly accurate motion sensors. We show that practically, pose estimation solely relying on images like PoseNet may fail due to street view confusion, and it is important to fuse multiple sensors. Finally, various ablation studies are performed, which demonstrate the effectiveness of the proposed system. In particular, we show that scene parsing and pose estimation are mutually beneficial to achieve a more robust and accurate system.
Egocentric Basketball Motion Planning From a Single First-Person Image
Venue: Conference CVPR 2018
Year: 2018

We present a model that uses a single first-person image to generate an egocentric basketball motion sequence in the form of a 12D camera configuration trajectory, which encodes a player's 3D location and 3D head orientation throughout the sequence. To do this, we first introduce a future convolutional neural network (CNN) that predicts an initial sequence of 12D camera configurations, aiming to capture how real players move during a one-on-one basketball game. We also introduce a goal verifier network, which is trained to verify that a given camera configuration is consistent with the final goals of real one-on-one basketball players. Next, we propose an inverse synthesis procedure to synthesize a refined sequence of 12D camera configurations that (1) sufficiently matches the initial configurations predicted by the future CNN, while (2) maximizing the output of the goal verifier network. Finally, by following the trajectory resulting from the refined camera configuration sequence, we obtain the complete 12D motion sequence. Our model generates realistic basketball motion sequences that capture the goals of real players, outperforming standard deep learning approaches such as recurrent neural networks (RNNs), long short-term memory networks (LSTMs), and generative adversarial networks (GANs).
Human-Centric Indoor Scene Synthesis Using Stochastic Grammar
Venue: Conference CVPR 2018
Year: 2018

We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to represent indoor scenes. The S-AOG is a probabilistic grammar model, in which the terminal nodes are object entities. Human contexts as contextual relations are encoded by Markov Random Fields (MRF) on the terminal nodes. We learn the distributions from an indoor scene dataset and sample new layouts using Monte Carlo Markov Chain. Experiments demonstrate that our method can robustly sample a large variety of realistic room layouts based on three criteria: (i) visual realism comparing to a state-of-the-art room arrangement method, (ii) accuracy of the affordance maps with respect to groundtruth, and (ii) the functionality and naturalness of synthesized rooms evaluated by human subjects. The code is available at https://github.com/SiyuanQi/human-centric-scene-synthesis.
Rotation-Sensitive Regression for Oriented Scene Text Detection
Venue: Conference CVPR 2018
Year: 2018

Text in natural images is of arbitrary orientations, requiring detection in terms of oriented bounding boxes. Normally, a multi-oriented text detector often involves two key tasks: 1) text presence detection, which is a classification problem disregarding text orientation; 2) oriented bounding box regression, which concerns about text orientation. Previous methods rely on shared features for both tasks, resulting in degraded performance due to the incompatibility of the two tasks. To address this issue, we propose to perform classification and regression on features of different characteristics, extracted by two network branches of different designs. Concretely, the regression branch extracts rotation-sensitive features by actively rotating the convolutional filters, while the classification branch extracts rotation-invariant features by pooling the rotation-sensitive features. The proposed method named Rotation-sensitive Regression Detector (RRD) achieves state-of-the-art performance on three oriented scene text benchmark datasets, including ICDAR 2015, MSRA-TD500, RCTW-17 and COCO-Text. Furthermore, RRD achieves a significant improvement on a ship collection dataset, demonstrating its generality on oriented object detection.
Distort-and-Recover: Color Enhancement Using Deep Reinforcement Learning
Venue: Conference CVPR 2018
Year: 2018

Learning-based color enhancement approaches typically learn to map from input images to retouched images. Most of existing methods require expensive pairs of input-retouched images or produce results in a non-interpretable way. In this paper, we present a deep reinforcement learning (DRL) based method for color enhancement to explicitly model the step-wise nature of human retouching process. We cast a color enhancement process as a Markov Decision Process where actions are defined as global color adjustment operations. Then we train our agent to learn the optimal global enhancement sequence of the actions. In addition, we present a 'distort-and-recover' training scheme which only requires high-quality reference images for training instead of input and retouched image pairs. Given high-quality reference images, we distort the images' color distribution and form distorted-reference image pairs for training. Through extensive experiments, we show that our method produces decent enhancement results and our DRL approach is more suitable for the 'distort-and-recover' training scheme than previous supervised approaches. Supplementary material and code are available at https://sites.google.com/view/distort-and-recover/
Im2Flow: Motion Hallucination From Static Images for Action Recognition
Venue: Conference CVPR 2018
Year: 2018

Existing methods to recognize actions in static images take the images at their face value, learning the appearances---objects, scenes, and body poses---that distinguish each action class. However, such models are deprived of the rich dynamic structure and motions that also define human activity. We propose an approach that hallucinates the unobserved future motion implied by a single snapshot to help static-image action recognition. The key idea is to learn a prior over short-term dynamics from thousands of unlabeled videos, infer the anticipated optical flow on novel static images, and then train discriminative models that exploit both streams of information. Our main contributions are twofold. First, we devise an encoder-decoder convolutional neural network and a novel optical flow encoding that can translate a static image into an accurate flow map. Second, we show the power of hallucinated flow for recognition, successfully transferring the learned motion into a standard two-stream network for activity recognition. On seven datasets, we demonstrate the power of the approach. It not only achieves state-of-the-art accuracy for dense optical flow prediction, but also consistently enhances recognition of actions and dynamic scenes.
Actor and Action Video Segmentation From a Sentence
Venue: Conference CVPR 2018
Year: 2018

This paper strives for pixel-level segmentation of actors and their actions in video content. Different from existing works, which all learn to segment from a fixed vocabulary of actor and action pairs, we infer the segmentation from a natural language input sentence. This allows to distinguish between fine-grained actors in the same super-category, identify actor and action instances, and segment pairs that are outside of the actor and action vocabulary. We propose a fully-convolutional model for pixel-level actor and action segmentation using an encoder-decoder architecture optimized for video. To show the potential of actor and action video segmentation from a sentence, we extend two popular actor and action datasets with more than 7,500 natural language descriptions. Experiments demonstrate the quality of the sentence-guided segmentations, the generalization ability of our model, and its advantage for traditional actor and action segmentation compared to the state-of-the-art.
CNN in MRF: Video Object Segmentation via Inference in a CNN-Based Higher-Order Spatio-Temporal MRF
Venue: Conference CVPR 2018
Year: 2018

This paper addresses the problem of video object segmentation, where the initial object mask is given in the first frame of an input video. We propose a novel spatio-temporal Markov Random Field (MRF) model defined over pixels to handle this problem. Unlike conventional MRF models, the spatial dependencies among pixels in our model are encoded by a Convolutional Neural Network (CNN). Specifically, for a given object, the probability of a labeling to a set of spatially neighboring pixels can be predicted by a CNN trained for this specific object. As a result, higher-order, richer dependencies among pixels in the set can be implicitly modeled by the CNN. With temporal dependencies established by optical flow, the resulting MRF model combines both spatial and temporal cues for tackling video object segmentation. However, performing inference in the MRF model is very difficult due to the very high-order dependencies. To this end, we propose a novel CNN-embedded algorithm to perform approximate inference in the MRF. This algorithm proceeds by alternating between a temporal fusion step and a feed-forward CNN step. When initialized with an appearance-based one-shot segmentation CNN, our model outperforms the winning entries of the DAVIS 2017 Challenge, without resorting to model ensembling or any dedicated detectors.
Action Sets: Weakly Supervised Action Segmentation Without Ordering Constraints
Venue: Conference CVPR 2018
Year: 2018

Action detection and temporal segmentation of actions in videos are topics of increasing interest. While fully supervised systems have gained much attention lately, full annotation of each action within the video is costly and impractical for large amounts of video data. Thus, weakly supervised action detection and temporal segmentation methods are of great importance. While most works in this area assume an ordered sequence of occurring actions to be given, our approach only uses a set of actions. Such action sets provide much less supervision since neither action ordering nor the number of action occurrences are known. In exchange, they can be easily obtained, for instance, from meta-tags, while ordered sequences still require human annotation. We introduce a system that automatically learns to temporally segment and label actions in a video, where the only supervision that is used are action sets. An evaluation on three datasets shows that our method still achieves good results although the amount of supervision is significantly smaller than for other related methods.
Low-Latency Video Semantic Segmentation
Venue: Conference CVPR 2018
Year: 2018

Recent years have seen remarkable progress in semantic segmentation. Yet, it remains a challenging task to apply segmentation techniques to video-based applications. Specifically, the high throughput of video streams, the sheer cost of running fully convolutional networks, together with the low-latency requirements in many real-world applications, e.g. autonomous driving, present a significant challenge to the design of the video segmentation framework. To tackle this combined challenge, we develop a framework for video semantic segmentation, which incorporates two novel components: (1) a feature propagation module that adaptively fuses features over time via spatially variant convolution, thus reducing the cost of per-frame computation; and (2) an adaptive scheduler that dynamically allocate computation based on accuracy prediction. Both components work together to ensure low latency while maintaining high segmentation quality. On both Cityscapes and CamVid, the proposed framework obtained competitive performance compared to the state of the art, while substantially reducing the latency, from 360 ms to 119 ms.
End-to-End Learning of Motion Representation for Video Understanding
Venue: Conference CVPR 2018
Year: 2018

Despite the recent success of end-to-end learned representations, hand-crafted optical flow features are still widely used in video analysis tasks. To fill this gap, we propose TVNet, a novel end-to-end trainable neural network, to learn optical-flow-like features from data. TVNet subsumes a specific optical flow solver, the TV-L1 method, and is initialized by unfolding its optimization iterations as neural layers. TVNet can therefore be used directly without any extra learning. Moreover, it can be naturally concatenated with other task-specific networks to formulate an end-to-end architecture, thus making our method more efficient than current multi-stage approaches by avoiding the need to pre-compute and store features on disk. Finally, the parameters of the TVNet can be further fine-tuned by end-to-end training. This enables TVNet to learn richer and task-specific patterns beyond exact optical flow. Extensive experiments on two action recognition benchmarks verify the effectiveness of the proposed approach. Our TVNet achieves better accuracies than all compared methods, while being competitive with the fastest counterpart in terms of features extraction time.
Compressed Video Action Recognition
Venue: Conference CVPR 2018
Year: 2018

Training robust deep video representations has proven to be much more challenging than learning deep image representations. This is in part due to the enormous size of raw video streams and the high temporal redundancy; the true and interesting signal is often drowned in too much irrelevant data. Motivated by that the superfluous information can be reduced by up to two orders of magnitude by video compression (using H.264, HEVC, etc.), we propose to train a deep network directly on the compressed video. This representation has a higher information density, and we found the training to be easier. In addition, the signals in a compressed video provide free, albeit noisy, motion information. We propose novel techniques to use them effectively. Our approach is about 4.6 times faster than Res3D and 2.7 times faster than ResNet-152. On the task of action recognition, our approach outperforms all the other methods on the UCF-101, HMDB-51, and Charades dataset.
Features for Multi-Target Multi-Camera Tracking and Re-Identification
Venue: Conference CVPR 2018
Year: 2018

Multi-Target Multi-Camera Tracking (MTMCT) tracks many people through video taken from several cameras. Person Re-Identification (Re-ID) retrieves from a gallery images of people similar to a person query image. We learn good features for both MTMCT and Re-ID with a convolutional neural network. Our contributions include an adaptive weighted triplet loss for training and a new technique for hard-identity mining. Our method outperforms the state of the art both on the DukeMTMC benchmarks for tracking, and on the Market-1501 and DukeMTMC-ReID benchmarks for Re-ID. We examine the correlation between good Re-ID and good MTMCT scores, and perform ablation studies to elucidate the contributions of the main components of our system. Code is available.
AVA: A Video Dataset of Spatio-Temporally Localized Atomic Visual Actions
Venue: Conference CVPR 2018
Year: 2018

This paper introduces a video dataset of spatio-temporally localized Atomic Visual Actions (AVA). The AVA dataset densely annotates 80 atomic visual actions in 430 15-minute video clips, where actions are localized in space and time, resulting in 1.58M action labels with multiple labels per person occurring frequently. The key characteristics of our dataset are: (1) the definition of atomic visual actions, rather than composite actions; (2) precise spatio-temporal annotations with possibly multiple annotations for each person; (3) exhaustive annotation of these atomic actions over 15-minute video clips; (4) people temporally linked across consecutive segments; and (5) using movies to gather a varied set of action representations. This departs from existing datasets for spatio-temporal action recognition, which typically provide sparse annotations for composite actions in short video clips. We will release the dataset publicly. AVA, with its realistic scene and action complexity, exposes the intrinsic difficulty of action recognition. To benchmark this, we present a novel approach for action localization that builds upon the current state-of-the-art methods, and demonstrates better performance on JHMDB and UCF101-24 categories. While setting a new state of the art on existing datasets, the overall results on AVA are low at 15.6% mAP, underscoring the need for developing new approaches for video understanding.