OpenRaiser/Intern-Atlas huggingface dataset:
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
Venue: Conference ICCV 2025
Year: 2025

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce \textbf{HUG}, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.
ESSENTIAL: Episodic and Semantic Memory Integration for Video Class-Incremental Learning
Venue: Conference ICCV 2025
Year: 2025

In this work, we tackle the problem of video classincremental learning (VCIL). Many existing VCIL methods mitigate catastrophic forgetting by rehearsal training with a few temporally dense samples stored in episodic memory, which is memory-inefficient. Alternatively, some methods store temporally sparse samples, sacrificing essential temporal information and thereby resulting in inferior performance. To address this trade-off between memory-efficiency and performance, we propose EpiSodic and SEmaNTIc memory integrAtion for video class-incremental Learning (ESSENTIAL). ESSENTIAL consists of episodic memory for storing temporally sparse features and semantic memory for storing general knowledge represented by learnable prompts. We introduce a novel memory retrieval (MR) module that integrates episodic memory and semantic prompts through cross-attention, enabling the retrieval of temporally dense features from temporally sparse features. We rigorously validate ESSENTIAL on diverse datasets: UCF-101, HMDB51, and Something-Something-V2 from the TCD benchmark and UCF-101, ActivityNet, and Kinetics-400 from the vCLIMB benchmark. Remarkably, with significantly reduced memory, ESSENTIAL achieves favorable performance on the benchmarks.
Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation
Venue: Conference ICCV 2025
Year: 2025

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus on grounding objects in static observations from 3D reconstruction, such as meshes and point clouds, but lack the ability to actively perceive and explore their environment. To address this limitation, we introduce \underline{\textbf{M}}ove \underline{\textbf{t}}o \underline{\textbf{U}}nderstand (\textbf{\model}), a unified framework that integrates active perception with \underline{\textbf{3D}} vision-language learning, enabling embodied agents to effectively explore and understand their environment. This is achieved by three key innovations: 1) Online query-based representation learning, enabling direct spatial memory construction from RGB-D frames, eliminating the need for explicit 3D reconstruction. 2) A unified objective for grounding and exploring, which represents unexplored locations as frontier queries and jointly optimizes object grounding and frontier selection. 3) End-to-end trajectory learning that combines \textbf{V}ision-\textbf{L}anguage-\textbf{E}xploration pre-training over a million diverse trajectories collected from both simulated and real-world RGB-D sequences. Extensive evaluations across various embodied navigation and question-answering benchmarks show that MTU3D outperforms state-of-the-art reinforcement learning and modular navigation approaches by 14\%, 23\%, 9\%, and 2\% in success rate on HM3D-OVON, GOAT-Bench, SG3D, and A-EQA, respectively. \model's versatility enables navigation using diverse input modalities, including categories, language descriptions, and reference images. These findings highlight the importance of bridging visual grounding and exploration for embodied intelligence.
Exploring The Visual Feature Space for Multimodal Neural Decoding
Venue: Conference ICCV 2025
Year: 2025

The intrication of brain signals drives research that leverages multimodal AI to align brain modalities with visual and textual data for explainable descriptions. However, most existing studies are limited to coarse interpretations, lacking essential details on object descriptions, locations, attributes, and their relationships. This leads to imprecise and ambiguous reconstructions when using such cues for visual decoding. To address this, we analyze different choices of vision feature spaces from pre-trained visual components within Multimodal Large Language Models (MLLMs) and introduce a zero-shot multimodal brain decoding method that interacts with these models to decode across multiple levels of granularities. % To assess a model's ability to decode fine details from brain signals, we propose the Multi-Granularity Brain Detail Understanding Benchmark (MG-BrainDub). This benchmark includes two key tasks: detailed descriptions and salient question-answering, with metrics highlighting key visual elements like objects, attributes, and relationships. Our approach enhances neural decoding precision and supports more accurate neuro-decoding applications. Code will be available at https://github.com/weihaox/VINDEX.
INS-MMBench: A Comprehensive Benchmark for Evaluating LVLMs' Performance in Insurance
Venue: Conference ICCV 2025
Year: 2025

Large Vision-Language Models (LVLMs) and Multimodal Large Language Models (MLLMs) have demonstrated outstanding performance in various general multimodal applications and have shown increasing promise in specialized domains. However, their potential in the insurance domain-characterized by diverse application scenarios and rich multimodal data-remains largely underexplored. To date, there is no systematic review of multimodal tasks, nor a benchmark specifically designed to assess the capabilities of LVLMs in insurance. This gap hinders the development of LVLMs within the insurance industry. This study systematically reviews and categorizes multimodal tasks for 4 representative types of insurance: auto, property, health, and agricultural. We introduce INS-MMBench, the first hierarchical benchmark tailored for the insurance domain. INS-MMBench encompasses 22 fundamental tasks, 12 meta-tasks and 5 scenario tasks, enabling a comprehensive and progressive assessment from basic capabilities to real-world use cases. We benchmark 11 leading LVLMs, including closed-source models such as GPT-4o and open-source models like LLaVA. Our evaluation validates the effectiveness of INS-MMBench and offers detailed insights into the strengths and limitations of current LVLMs on a variety of insurance-related multimodal tasks. We hope that INS-MMBench will accelerate the integration of LVLMs into the insurance industry and foster interdisciplinary research. Our dataset and evaluation code are available at https://github.com/FDU-INS/INS-MMBench.
Continual Personalization for Diffusion Models
Venue: Conference ICCV 2025
Year: 2025

Updating diffusion models in an incremental setting would be practical in real-world applications yet computationally challenging. We present a novel learning strategy of Concept Neuron Selection (CNS), a simple yet effective approach to perform personalization in a continual learning scheme. CNS uniquely identifies neurons in diffusion models that are closely related to the target concepts. In order to mitigate catastrophic forgetting problems while preserving zero-shot text-to-image generation ability, CNS finetunes concept neurons in an incremental manner and jointly preserves knowledge learned of previous concepts. Evaluation of real-world datasets demonstrates that CNS achieves state-of-the-art performance with minimal parameter adjustments, outperforming previous methods in both single and multi-concept personalization works. CNS also achieves fusion-free operation, reducing memory storage and processing time for continual personalization.
Boosting Adversarial Transferability via Residual Perturbation Attack
Venue: Conference ICCV 2025
Year: 2025

Deep neural networks are susceptible to adversarial examples while suffering from incorrect predictions via imperceptible perturbations. Transfer-based attacks create adversarial examples for surrogate models and transfer these examples to target models under black-box scenarios. Recent studies reveal that adversarial examples in flat loss landscapes exhibit superior transferability to alleviate overfitting on surrogate models. However, the prior arts overlook the influence of perturbation directions, resulting in limited transferability. In this paper, we propose a novel attack method, named Residual Perturbation Attack (ResPA), relying on the residual gradient as the perturbation direction to guide the adversarial examples toward the flat regions of the loss function. Specifically, ResPA conducts an exponential moving average on the input gradients to obtain the first moment as the reference gradient, which encompasses the direction of historical gradients. Instead of heavily relying on the local flatness that stems from the current gradients as the perturbation direction, ResPA further considers the residual between the current gradient and the reference gradient to capture the changes in the global perturbation direction. The experimental results demonstrate the better transferability of ResPA than the existing typical transfer-based attack methods, while the transferability can be further improved by combining ResPA with the current input transformation methods. The code is available at https://github.com/ZezeTao/ResPA.
Differentiable Room Acoustic Rendering with Multi-View Vision Priors
Venue: Conference ICCV 2025
Year: 2025

An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding learning-based models or computationally expensive physics-based modeling. In this work, we introduce Audio-Visual Differentiable Room Acoustic Rendering (AV-DAR), a framework that leverages visual cues extracted from multi-view images and acoustic beam tracing for physics-based room acoustic rendering. Experiments across six real-world environments from two datasets demonstrate that our multimodal, physics-based approach is efficient, interpretable, and accurate, significantly outperforming a series of prior methods. Notably, on the Real Acoustic Field dataset, AV-DAR achieves comparable performance to models trained on 10 times more data while delivering relative gains ranging from 16.6% to 50.9% when trained at the same scale.
An Inversion-based Measure of Memorization for Diffusion Models
Venue: Conference ICCV 2025
Year: 2025

The past few years have witnessed substantial advances in image generation powered by diffusion models. However, it was shown that diffusion models are susceptible to training data memorization, raising significant concerns regarding copyright infringement and privacy invasion. This study delves into a rigorous analysis of memorization in diffusion models. We introduce InvMM, an inversion-based measure of memorization, which is based on inverting a sensitive latent noise distribution accounting for the replication of an image. For accurate estimation of the measure, we propose an adaptive algorithm that balances the normality and sensitivity of the noise distribution. Comprehensive experiments across four datasets, conducted on both unconditional and text-guided diffusion models, demonstrate that InvMM provides a reliable and complete quantification of memorization. Notably, InvMM is commensurable between samples, reveals the true extent of memorization from an adversarial standpoint and implies how memorization differs from membership. In practice, it serves as an auditing tool for developers to reliably assess the risk of memorization, thereby contributing to the enhancement of trustworthiness and privacy-preserving capabilities of diffusion models.
AgroBench: Vision-Language Model Benchmark in Agriculture
Venue: Conference ICCV 2025
Year: 2025

Precise automated understanding of agricultural tasks such as disease identification is essential for sustainable crop production. Recent advances in vision-language models (VLMs) are expected to further expand the range of agricultural tasks by facilitating human-model interaction through easy, text-based communication. Here, we introduce AgroBench (Agronomist AI Benchmark), a benchmark for evaluating VLM models across seven agricultural topics, covering key areas in agricultural engineering and relevant to real-world farming. Unlike recent agricultural VLM benchmarks, AgroBench is annotated by expert agronomists. Our AgroBench covers a state-of-the-art range of categories, including 203 crop categories and 682 disease categories, to thoroughly evaluate VLM capabilities. In our evaluation on AgroBench, we reveal that VLMs have room for improvement in fine-grained identification tasks. Notably, in weed identification, most open-source VLMs perform close to random. With our wide range of topics and expert-annotated categories, we analyze the types of errors made by VLMs and suggest potential pathways for future VLM development. Our dataset and code are available at https://dahlian00.github.io/AgroBenchPage/ .
Adding Additional Control to One-Step Diffusion with Joint Distribution Matching
Venue: Conference ICCV 2025
Year: 2025

While diffusion distillation has enabled one-step generation through methods like Variational Score Distillation, adapting distilled models to emerging new controls -- such as novel structural constraints or latest user preferences -- remains challenging. Conventional approaches typically requires modifying the base diffusion model and redistilling it -- a process that is both computationally intensive and time-consuming. To address these challenges, we introduce Joint Distribution Matching (JDM), a novel approach that minimizes the reverse KL divergence between image-condition joint distributions. By deriving a tractable upper bound, JDM decouples fidelity learning from condition learning. This asymmetric distillation scheme enables our one-step student to handle controls unknown to the teacher model and facilitates improved classifier-free guidance (CFG) usage and seamless integration of human feedback learning (HFL). Experimental results demonstrate that JDM surpasses baseline methods such as multi-step ControlNet by mere one-step in most cases, while achieving state-of-the-art performance in one-step text-to-image synthesis through improved usage of CFG or HFL integration.
MultiADS: Defect-aware Supervision for Multi-type Anomaly Detection and Segmentation in Zero-Shot Learning
Venue: Conference ICCV 2025
Year: 2025

Precise optical inspection in industrial applications is crucial for minimizing scrap rates and reducing the associated costs. Besides merely detecting if a product is anomalous or not, it is crucial to know the distinct type of defect, such as a bent, cut, or scratch. The ability to recognize the "exact" defect type enables automated treatments of the anomalies in modern production lines. Current methods are limited to solely detecting whether a product is defective or not without providing any insights on the defect type, nevertheless detecting and identifying multiple defects. We propose MultiADS, a zero-shot learning approach, able to perform Multi-type Anomaly Detection and Segmentation. The architecture of MultiADS comprises CLIP and extra linear layers to align the visual- and textual representation in a joint feature space. To the best of our knowledge, our proposal, is the first approach to perform a multi-type anomaly segmentation task in zero-shot learning. Contrary to the other baselines, our approach i) generates specific anomaly masks for each distinct defect type, ii) learns to distinguish defect types, and iii) simultaneously identifies multiple defect types present in an anomalous product. Additionally, our approach outperforms zero/few-shot learning SoTA methods on image-level and pixel-level anomaly detection and segmentation tasks on five commonly used datasets: MVTec-AD, Visa, MPDD, MAD and Real-IAD.
SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding
Venue: Conference ICCV 2025
Year: 2025

3D Gaussian splatting (3D-GS) has recently revolutionized novel view synthesis in the simultaneous localization and mapping (SLAM) problem. However, most existing algorithms fail to fully capture the underlying structure, resulting in structural inconsistency. Additionally, they struggle with abrupt appearance variations, leading to inconsistent visual quality. To address these problems, we propose SEGS-SLAM, a structure-enhanced 3D Gaussian Splatting SLAM, which achieves high-quality photorealistic mapping. Our main contributions are two-fold. First, we propose a structure-enhanced photorealistic mapping (SEPM) framework that, for the first time, leverages highly structured point cloud to initialize structured 3D Gaussians, leading to significant improvements in rendering quality. Second, we propose Appearance-from-Motion embedding (AfME), enabling 3D Gaussians to better model image appearance variations across different camera poses. Extensive experiments on monocular, stereo, and RGB-D datasets demonstrate that SEGS-SLAM significantly outperforms state-of-the-art (SOTA) methods in photorealistic mapping quality, e.g., an improvement of $19.86\%$ in PSNR over MonoGS on the TUM RGB-D dataset for monocular cameras. The project page is available at https://segs-slam.github.io/.
How To Make Your Cell Tracker Say "I dunno!"
Venue: Conference ICCV 2025
Year: 2025

Cell tracking is a key computational task in live-cell microscopy, but fully automated analysis of high-throughput imaging requires reliable and, thus, uncertainty-aware data analysis tools, as the amount of data recorded within a single experiment exceeds what humans are able to overlook. We here propose and benchmark various methods to reason about and quantify uncertainty in linear assignment-based cell tracking algorithms. Our methods take inspiration from statistics and machine learning, leveraging two perspectives on the cell tracking problem explored throughout this work: Considering it as a Bayesian inference problem and as a classification problem. Our methods admit a framework-like character in that they equip any frame-to-frame tracking method with uncertainty quantification. We demonstrate this by applying it to various existing tracking algorithms including the recently presented Transformer-based trackers. We demonstrate empirically that our methods yield useful and well-calibrated tracking uncertainties.
Training-free and Adaptive Sparse Attention for Efficient Long Video Generation
Venue: Conference ICCV 2025
Year: 2025

Generating high-fidelity long videos with Diffusion Transformers (DiTs) is often hindered by significant latency, primarily due to the computational demands of attention mechanisms. For instance, generating an 8-second 720p video (110K tokens) with HunyuanVideo takes about 600 PFLOPs, with around 500 PFLOPs consumed by attention computations. To address this issue, we propose AdaSpa, the first Dynamic Pattern and Online Precise Search sparse attention method. Firstly, to realize the Dynamic Pattern, we introduce a blockified pattern to efficiently capture the hierarchical sparsity inherent in DiTs. This is based on our observation that sparse characteristics of DiTs exhibit hierarchical and blockified structures between and within different modalities. This blockified approach significantly reduces the complexity of attention computation while maintaining high fidelity in the generated videos. Secondly, to enable Online Precise Search, we propose the Fused LSE-Cached Search with Head-adaptive Hierarchical Block Sparse Attention. This method is motivated by our finding that DiTs' sparse pattern and LSE vary w.r.t. inputs, layers, and heads, but remain invariant across denoising steps. By leveraging this invariance across denoising steps, it adapts to the dynamic nature of DiTs and allows for precise, real-time identification of sparse indices with minimal overhead. AdaSpa is implemented as an adaptive, plug-and-play solution and can be integrated seamlessly with existing DiTs, requiring neither additional fine-tuning nor a dataset-dependent profiling. Extensive experiments validate that AdaSpa delivers substantial acceleration across various models while preserving video quality, establishing itself as a robust and scalable approach to efficient video generation.
BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
Venue: Conference ICCV 2025
Year: 2025

We present billboard Splatting (BBSplat) - a novel approach for novel view synthesis based on textured geometric primitives. BBSplat represents the scene as a set of optimizable textured planar primitives with learnable RGB textures and alpha-maps to control their shape. BBSplat primitives can be used in any Gaussian Splatting pipeline as drop-in replacements for Gaussians. The proposed primitives close the rendering quality gap between 2D and 3D Gaussian Splatting (GS), enabling the accurate extraction of 3D mesh as in the 2DGS framework. Additionally, the explicit nature of planar primitives enables the use of the ray-tracing effects in rasterization. Our novel regularization term encourages textures to have a sparser structure, enabling an efficient compression that leads to a reduction in the storage space of the model up to x17 times compared to 3DGS. Our experiments show the efficiency of BBSplat on standard datasets of real indoor and outdoor scenes such as Tanks&Temples, DTU, and Mip-NeRF-360. Namely, we achieve a state-of-the-art PSNR of 29.72 for DTU at Full HD resolution.