OpenRaiser/Intern-Atlas huggingface dataset:
Orchid: Image Latent Diffusion for Joint Appearance and Geometry Generation
Venue: Conference ICCV 2025
Year: 2025

We introduce Orchid, a unified latent diffusion model that learns a joint appearance-geometry prior to generate color, depth, and surface normal images in a single diffusion process. This unified approach is more efficient and coherent than current pipelines that use separate models for appearance and geometry. Orchid is versatile - it directly generates color, depth, and normal images from text, supports joint monocular depth and normal estimation with color-conditioned finetuning, and seamlessly inpaints large 3D regions by sampling from the joint distribution. It leverages a novel Variational Autoencoder (VAE) that jointly encodes RGB, relative depth, and surface normals into a shared latent space, combined with a latent diffusion model that denoises these latents. Our extensive experiments demonstrate that Orchid delivers competitive performance against SOTA task-specific methods for geometry prediction, even surpassing them in normal-prediction accuracy and depth-normal consistency. It also inpaints color-depth-normal images jointly, with more qualitative realism than existing multi-step methods.
MonoMVSNet: Monocular Priors Guided Multi-View Stereo Network
Venue: Conference ICCV 2025
Year: 2025

Learning-based Multi-View Stereo (MVS) methods aim to predict depth maps for a sequence of calibrated images to recover dense point clouds. However, existing MVS methods often struggle with challenging regions, such as textureless regions and reflective surfaces, where feature matching fails. In contrast, monocular depth estimation inherently does not require feature matching, allowing it to achieve robust relative depth estimation in these regions. To bridge this gap, we propose MonoMVSNet, a novel monocular feature and depth guided MVS network that integrates powerful priors from a monocular foundation model into multi-view geometry. Firstly, the monocular feature of the reference view is integrated into source view features by the attention mechanism with a newly designed cross-view position encoding. Then, the monocular depth of the reference view is aligned to dynamically update the depth candidates for edge regions during the sampling procedure. Finally, a relative consistency loss is further designed based on the monocular depth to supervise the depth prediction. Extensive experiments demonstrate that MonoMVSNet achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets, ranking first on the Tanks-and-Temples Intermediate and Advanced benchmarks. The source code is available at https://github.com/JianfeiJ/MonoMVSNet.
Top2Pano: Learning to Generate Indoor Panoramas from Top-Down View
Venue: Conference ICCV 2025
Year: 2025

Generating immersive 360° indoor panoramas from 2D top-down views has applications in virtual reality, interior design, real estate, and robotics. This task is challenging due to the lack of explicit 3D structure and the need for geometric consistency and photorealism. We propose Top2Pano, an end-to-end model for synthesizing realistic indoor panoramas from top-down views. Our method estimates volumetric occupancy to infer 3D structures, then uses volumetric rendering to generate coarse color and depth panoramas. These guide a diffusion-based refinement stage using ControlNet, enhancing realism and structural fidelity. Evaluations on two datasets show Top2Pano outperforms baselines, effectively reconstructing geometry, occlusions, and spatial arrangements. It also generalizes well, producing high-quality panoramas from schematic floorplans. Our results highlight Top2Pano's potential in bridging top-down views with immersive indoor synthesis.
You Think, You ACT: The New Task of Arbitrary Text to Motion Generation
Venue: Conference ICCV 2025
Year: 2025

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends limited Action Texts to arbitrary ones. Scene texts without explicit action labels can enhance the practicality of models in complex and diverse industries such as virtual human interaction, robot behavior generation, and film production, while also supporting the exploration of potential implicit behavior patterns. However, newly introduced Scene Texts may yield multiple reasonable output results, causing significant challenges in existing data, framework, and evaluation. To address this practical issue, we first create a new dataset HUMANML3D++ by extending texts of the largest existing dataset HUMANML3D. Secondly, we propose a simple yet effective framework that extracts action instructions from arbitrary texts and subsequently generates motions. Furthermore, we also benchmark this new setting with multi-solution metrics to address the inadequacies of existing single-solution metrics. Extensive experiments indicate that Text to Motion in this realistic setting is challenging, fostering new research in this practical direction.
LawDIS: Language-Window-based Controllable Dichotomous Image Segmentation
Venue: Conference ICCV 2025
Year: 2025

We present LawDIS, a language-window-based controllable dichotomous image segmentation (DIS) framework that produces high-quality object masks. Our framework recasts DIS as an image-conditioned mask generation task within a latent diffusion model, enabling seamless integration of user controls. LawDIS is enhanced with macro-to-micro control modes. Specifically, in macro mode, we introduce a language-controlled segmentation strategy (LS) to generate an initial mask based on user-provided language prompts. In micro mode, a window-controlled refinement strategy (WR) allows flexible refinement of user-defined regions (i.e., size-adjustable windows) within the initial mask. Coordinated by a mode switcher, these modes can operate independently or jointly, making the framework well-suited for high-accuracy, personalised applications. Extensive experiments on the DIS5K benchmark reveal that our LawDIS significantly outperforms 11 cutting-edge methods across all metrics. Notably, compared to the second-best model MVANet, we achieve $F_β^ω$ gains of 4.6\% with both the LS and WR strategies and 3.6\% gains with only the LS strategy on DIS-TE. Codes will be made available at https://github.com/XinyuYanTJU/LawDIS.
FALCON: Resolving Visual Redundancy and Fragmentation in High-resolution Multimodal Large Language Models via Visual Registers
Venue: Conference ICCV 2025
Year: 2025

The incorporation of high-resolution visual input equips multimodal large language models (MLLMs) with enhanced visual perception capabilities for real-world tasks. However, most existing high-resolution MLLMs rely on a cropping-based approach to process images, which leads to fragmented visual encoding and a sharp increase in redundant tokens. To tackle these issues, we propose the FALCON model. FALCON introduces a novel visual register technique to simultaneously: 1) Eliminate redundant tokens at the stage of visual encoding. To directly address the visual redundancy present in the output of vision encoder, we propose a Register-based Representation Compacting (ReCompact) mechanism. This mechanism introduces a set of learnable visual registers designed to adaptively aggregate essential information while discarding redundancy. It enables the encoder to produce a more compact visual representation with a minimal number of output tokens, thus eliminating the need for an additional compression module. 2) Ensure continuity in visual encoding. To address the potential encoding errors caused by fragmented visual inputs, we develop a Register Interactive Attention (ReAtten) module. This module facilitates effective and efficient information exchange across sub-images by enabling interactions between visual registers. It ensures the continuity of visual semantics throughout the encoding. We conduct comprehensive experiments with FALCON on high-resolution benchmarks across a wide range of scenarios. FALCON demonstrates superior performance with a remarkable 9-fold reduction in visual tokens.
Verbalized Representation Learning for Interpretable Few-Shot Generalization
Venue: Conference ICCV 2025
Year: 2025

Humans recognize objects after observing only a few examples, a remarkable capability enabled by their inherent language understanding of the real-world environment. Developing verbalized and interpretable representation can significantly improve model generalization in low-data settings. In this work, we propose Verbalized Representation Learning (VRL), a novel approach for automatically extracting human-interpretable features for object recognition using few-shot data. Our method uniquely captures inter-class differences and intra-class commonalities in the form of natural language by employing a Vision-Language Model (VLM) to identify key discriminative features between different classes and shared characteristics within the same class. These verbalized features are then mapped to numeric vectors through the VLM. The resulting feature vectors can be further utilized to train and infer with downstream classifiers. Experimental results show that, at the same model scale, VRL achieves a 24% absolute improvement over prior state-of-the-art methods while using 95% less data and a smaller mode. Furthermore, compared to human-labeled attributes, the features learned by VRL exhibit a 20% absolute gain when used for downstream classification tasks. Code is available at: https://github.com/joeyy5588/VRL/tree/main.
HERO: Human Reaction Generation from Videos
Venue: Conference ICCV 2025
Year: 2025

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence. This paradigm limits interaction categories to human-human interactions and ignores emotions that may influence reaction generation. In this work, we propose to generate 3D human reactions from RGB videos, which involves a wider range of interaction categories and naturally provides information about expressions that may reflect the subject's emotions. To cope with this task, we present HERO, a simple yet powerful framework for Human rEaction geneRation from videOs. HERO considers both global and frame-level local representations of the video to extract the interaction intention, and then uses the extracted interaction intention to guide the synthesis of the reaction. Besides, local visual representations are continuously injected into the model to maximize the exploitation of the dynamic properties inherent in videos. Furthermore, the ViMo dataset containing paired Video-Motion data is collected to support the task. In addition to human-human interactions, these video-motion pairs also cover animal-human interactions and scene-human interactions. Extensive experiments demonstrate the superiority of our methodology. The code and dataset will be publicly available at https://jackyu6.github.io/HERO.
Beyond Walking: A Large-Scale Image-Text Benchmark for Text-based Person Anomaly Search
Venue: Conference ICCV 2025
Year: 2025

Text-based person search aims to retrieve specific individuals across camera networks using natural language descriptions. However, current benchmarks often exhibit biases towards common actions like walking or standing, neglecting the critical need for identifying abnormal behaviors in real-world scenarios. To meet such demands, we propose a new task, text-based person anomaly search, locating pedestrians engaged in both routine or anomalous activities via text. To enable the training and evaluation of this new task, we construct a large-scale image-text Pedestrian Anomaly Behavior (PAB) benchmark, featuring a broad spectrum of actions, e.g., running, performing, playing soccer, and the corresponding anomalies, e.g., lying, being hit, and falling of the same identity. The training set of PAB comprises 1,013,605 synthesized image-text pairs of both normalities and anomalies, while the test set includes 1,978 real-world image-text pairs. To validate the potential of PAB, we introduce a cross-modal pose-aware framework, which integrates human pose patterns with identity-based hard negative pair sampling. Extensive experiments on the proposed benchmark show that synthetic training data facilitates the fine-grained behavior retrieval, and the proposed pose-aware method arrives at 84.93% recall@1 accuracy, surpassing other competitive methods. The dataset, model, and code are available at https://github.com/Shuyu-XJTU/CMP.
GigaTok: Scaling Visual Tokenizers to 3 Billion Parameters for Autoregressive Image Generation
Venue: Conference ICCV 2025
Year: 2025

In autoregressive (AR) image generation, visual tokenizers compress images into compact discrete latent tokens, enabling efficient training of downstream autoregressive models for visual generation via next-token prediction. While scaling visual tokenizers improves image reconstruction quality, it often degrades downstream generation quality -- a challenge not adequately addressed in existing literature. To address this, we introduce GigaTok, the first approach to simultaneously improve image reconstruction, generation, and representation learning when scaling visual tokenizers. We identify the growing complexity of latent space as the key factor behind the reconstruction vs. generation dilemma. To mitigate this, we propose semantic regularization, which aligns tokenizer features with semantically consistent features from a pre-trained visual encoder. This constraint prevents excessive latent space complexity during scaling, yielding consistent improvements in both reconstruction and downstream autoregressive generation. Building on semantic regularization, we explore three key practices for scaling tokenizers:(1) using 1D tokenizers for better scalability, (2) prioritizing decoder scaling when expanding both encoder and decoder, and (3) employing entropy loss to stabilize training for billion-scale tokenizers. By scaling to $\bf{3 \space billion}$ parameters, GigaTok achieves state-of-the-art performance in reconstruction, downstream AR generation, and downstream AR representation quality.
Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency
Venue: Conference ICCV 2025
Year: 2025

3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, ensuring multi-view consistency, an essential requirement for high-quality inpainting, remains a key challenge. In this work, we present PAInpainter, a novel approach designed to advance 3D Gaussian inpainting by leveraging perspective-aware content propagation and consistency verification across multi-view inpainted images. Our method iteratively refines inpainting and optimizes the 3D Gaussian representation with multiple views adaptively sampled from a perspective graph. By propagating inpainted images as prior information and verifying consistency across neighboring views, PAInpainter substantially enhances global consistency and texture fidelity in restored 3D scenes. Extensive experiments demonstrate the superiority of PAInpainter over existing methods. Our approach achieves superior 3D inpainting quality, with PSNR scores of 26.03 dB and 29.51 dB on the SPIn-NeRF and NeRFiller datasets, respectively, highlighting its effectiveness and generalization capability.
DistillDrive: End-to-End Multi-Mode Autonomous Driving Distillation by Isomorphic Hetero-Source Planning Model
Venue: Conference ICCV 2025
Year: 2025

End-to-end autonomous driving has been recently seen rapid development, exerting a profound influence on both industry and academia. However, the existing work places excessive focus on ego-vehicle status as their sole learning objectives and lacks of planning-oriented understanding, which limits the robustness of the overall decision-making prcocess. In this work, we introduce DistillDrive, an end-to-end knowledge distillation-based autonomous driving model that leverages diversified instance imitation to enhance multi-mode motion feature learning. Specifically, we employ a planning model based on structured scene representations as the teacher model, leveraging its diversified planning instances as multi-objective learning targets for the end-to-end model. Moreover, we incorporate reinforcement learning to enhance the optimization of state-to-decision mappings, while utilizing generative modeling to construct planning-oriented instances, fostering intricate interactions within the latent space. We validate our model on the nuScenes and NAVSIM datasets, achieving a 50\% reduction in collision rate and a 3-point improvement in closed-loop performance compared to the baseline model. Code and model are publicly available at https://github.com/YuruiAI/DistillDrive
TESPEC: Temporally-Enhanced Self-Supervised Pretraining for Event Cameras
Venue: Conference ICCV 2025
Year: 2025

Long-term temporal information is crucial for event-based perception tasks, as raw events only encode pixel brightness changes. Recent works show that when trained from scratch, recurrent models achieve better results than feedforward models in these tasks. However, when leveraging self-supervised pre-trained weights, feedforward models can outperform their recurrent counterparts. Current self-supervised learning (SSL) methods for event-based pre-training largely mimic RGB image-based approaches. They pre-train feedforward models on raw events within a short time interval, ignoring the temporal information of events. In this work, we introduce TESPEC, a self-supervised pre-training framework tailored for learning spatio-temporal information. TESPEC is well-suited for recurrent models, as it is the first framework to leverage long event sequences during pre-training. TESPEC employs the masked image modeling paradigm with a new reconstruction target. We design a novel method to accumulate events into pseudo grayscale videos containing high-level semantic information about the underlying scene, which is robust to sensor noise and reduces motion blur. Reconstructing this target thus requires the model to reason about long-term history of events. Extensive experiments demonstrate our state-of-the-art results in downstream tasks, including object detection, semantic segmentation, and monocular depth estimation. Project webpage: https://mhdmohammadi.github.io/TESPEC_webpage.
3DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
Venue: Conference ICCV 2025
Year: 2025

A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied intelligent agent should be able to answer a wide range of natural language queries about the surrounding 3D environment. Large Language Models (LLMs) are beneficial solutions for user-robot interaction due to their natural language understanding and reasoning abilities. Recent methods for learning scene representations have shown that adapting these representations to the 3D world can significantly improve the quality of LLM responses. However, existing methods typically rely only on geometric information, such as object coordinates, and overlook the rich semantic relationships between objects. In this work, we propose 3DGraphLLM, a method for constructing a learnable representation of a 3D scene graph that explicitly incorporates semantic relationships. This representation is used as input to LLMs for performing 3D vision-language tasks. In our experiments on popular ScanRefer, Multi3DRefer, ScanQA, Sqa3D, and Scan2cap datasets, we demonstrate that our approach outperforms baselines that do not leverage semantic relationships between objects. The code is publicly available at https://github.com/CognitiveAISystems/3DGraphLLM.
Feed-Forward SceneDINO for Unsupervised Semantic Scene Completion
Venue: Conference ICCV 2025
Year: 2025

Semantic scene completion (SSC) aims to infer both the 3D geometry and semantics of a scene from single images. In contrast to prior work on SSC that heavily relies on expensive ground-truth annotations, we approach SSC in an unsupervised setting. Our novel method, SceneDINO, adapts techniques from self-supervised representation learning and 2D unsupervised scene understanding to SSC. Our training exclusively utilizes multi-view consistency self-supervision without any form of semantic or geometric ground truth. Given a single input image, SceneDINO infers the 3D geometry and expressive 3D DINO features in a feed-forward manner. Through a novel 3D feature distillation approach, we obtain unsupervised 3D semantics. In both 3D and 2D unsupervised scene understanding, SceneDINO reaches state-of-the-art segmentation accuracy. Linear probing our 3D features matches the segmentation accuracy of a current supervised SSC approach. Additionally, we showcase the domain generalization and multi-view consistency of SceneDINO, taking the first steps towards a strong foundation for single image 3D scene understanding.
VideoAuteur: Towards Long Narrative Video Generation
Venue: Conference ICCV 2025
Year: 2025

Recent video generation models have shown promising results in producing high-quality video clips lasting several seconds. However, these models face challenges in generating long sequences that convey clear and informative events, limiting their ability to support coherent narrations. In this paper, we present a large-scale cooking video dataset designed to advance long-form narrative generation in the cooking domain. We validate the quality of our proposed dataset in terms of visual fidelity and textual caption accuracy using state-of-the-art Vision-Language Models (VLMs) and video generation models, respectively. We further introduce a Long Narrative Video Director to enhance both visual and semantic coherence in generated videos and emphasize the role of aligning visual embeddings to achieve improved overall video quality. Our method demonstrates substantial improvements in generating visually detailed and semantically aligned keyframes, supported by finetuning techniques that integrate text and image embeddings within the video generation process. Project page: https://videoauteur.github.io/
LaneDiffusion: Improving Centerline Graph Learning via Prior Injected BEV Feature Generation
Venue: Conference ICCV 2025
Year: 2025

Centerline graphs, crucial for path planning in autonomous driving, are traditionally learned using deterministic methods. However, these methods often lack spatial reasoning and struggle with occluded or invisible centerlines. Generative approaches, despite their potential, remain underexplored in this domain. We introduce LaneDiffusion, a novel generative paradigm for centerline graph learning. LaneDiffusion innovatively employs diffusion models to generate lane centerline priors at the Bird's Eye View (BEV) feature level, instead of directly predicting vectorized centerlines. Our method integrates a Lane Prior Injection Module (LPIM) and a Lane Prior Diffusion Module (LPDM) to effectively construct diffusion targets and manage the diffusion process. Furthermore, vectorized centerlines and topologies are then decoded from these prior-injected BEV features. Extensive evaluations on the nuScenes and Argoverse2 datasets demonstrate that LaneDiffusion significantly outperforms existing methods, achieving improvements of 4.2%, 4.6%, 4.7%, 6.4% and 1.8% on fine-grained point-level metrics (GEO F1, TOPO F1, JTOPO F1, APLS and SDA) and 2.3%, 6.4%, 6.8% and 2.1% on segment-level metrics (IoU, mAP_cf, DET_l and TOP_ll). These results establish state-of-the-art performance in centerline graph learning, offering new insights into generative models for this task.