OpenRaiser/Intern-Atlas huggingface dataset:
OmniDocBench: Benchmarking Diverse PDF Document Parsing with Comprehensive Annotations
Venue: Conference CVPR 2025
Year: 2025

Document content extraction is a critical task in computer vision, underpinning the data needs of large language models (LLMs) and retrieval-augmented generation (RAG) systems. Despite recent progress, current document parsing methods have not been fairly and comprehensively evaluated due to the narrow coverage of document types and the simplified, unrealistic evaluation procedures in existing benchmarks. To address these gaps, we introduce OmniDocBench, a novel benchmark featuring high-quality annotations across nine document sources, including academic papers, textbooks, and more challenging cases such as handwritten notes and densely typeset newspapers. OmniDocBench supports flexible, multi-level evaluations--ranging from an end-to-end assessment to the task-specific and attribute--based analysis using 19 layout categories and 15 attribute labels. We conduct a thorough evaluation of both pipeline-based methods and end-to-end vision-language models, revealing their strengths and weaknesses across different document types. OmniDocBench sets a new standard for the fair, diverse, and fine-grained evaluation in document parsing. Dataset and code are available at https://github.com/opendatalab/OmniDocBench.
LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models
Venue: Conference CVPR 2025
Year: 2025

Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still struggle with 3D reasoning tasks like arranging objects in space according to open-ended language instructions, particularly in dense and physically constrained environments. We introduce LayoutVLM, a framework and scene layout representation that exploits the semantic knowledge of Vision-Language Models (VLMs) and supports differentiable optimization to ensure physical plausibility. LayoutVLM employs VLMs to generate two mutually reinforcing representations from visually marked images, and a self-consistent decoding process to improve VLMs spatial planning. Our experiments show that LayoutVLM addresses the limitations of existing LLM and constraint-based approaches, producing physically plausible 3D layouts better aligned with the semantic intent of input language instructions. We also demonstrate that fine-tuning VLMs with the proposed scene layout representation extracted from existing scene datasets can improve their reasoning performance.
AdaCM^2: On Understanding Extremely Long-Term Video with Adaptive Cross-Modality Memory Reduction
Venue: Conference CVPR 2025
Year: 2025

The advancements in large language models (LLMs) have propelled the improvement of video understanding tasks by incorporating LLMs with visual models. However, most existing LLM-based models (e.g., VideoLLaMA, VideoChat) are constrained to processing short-duration videos. Recent attempts to understand long-term videos by extracting and compressing visual features into a fixed memory size. Nevertheless, those methods leverage only visual modality to merge video tokens and overlook the correlation between visual and textual queries, leading to difficulties in effectively handling complex question-answering tasks. To address the challenges of long videos and complex prompts, we propose AdaCM$^2$, which, for the first time, introduces an adaptive cross-modality memory reduction approach to video-text alignment in an auto-regressive manner on video streams. Our extensive experiments on various video understanding tasks, such as video captioning, video question answering, and video classification, demonstrate that AdaCM$^2$ achieves state-of-the-art performance across multiple datasets while significantly reducing memory usage. Notably, it achieves a 4.5% improvement across multiple tasks in the LVU dataset with a GPU memory consumption reduction of up to 65%.
Faster Parameter-Efficient Tuning with Token Redundancy Reduction
Venue: Conference CVPR 2025
Year: 2025

Parameter-efficient tuning (PET) aims to transfer pre-trained foundation models to downstream tasks by learning a small number of parameters. Compared to traditional fine-tuning, which updates the entire model, PET significantly reduces storage and transfer costs for each task regardless of exponentially increasing pre-trained model capacity. However, most PET methods inherit the inference latency of their large backbone models and often introduce additional computational overhead due to additional modules (e.g. adapters), limiting their practicality for compute-intensive applications. In this paper, we propose Faster Parameter-Efficient Tuning (FPET), a novel approach that enhances inference speed and training efficiency while maintaining high storage efficiency. Specifically, we introduce a plug-and-play token redundancy reduction module delicately designed for PET. This module refines tokens from the self-attention layer using an adapter to learn the accurate similarity between tokens and cuts off the tokens through a fully-differentiable token merging strategy, which uses a straight-through estimator for optimal token reduction. Experimental results prove that our FPET achieves faster inference and higher memory efficiency than the pre-trained backbone while keeping competitive performance on par with state-of-the-art PET methods.
Panorama Generation From NFoV Image Done Right
Venue: Conference CVPR 2025
Year: 2025

Generating 360-degree panoramas from narrow field of view (NFoV) image is a promising computer vision task for Virtual Reality (VR) applications. Existing methods mostly assess the generated panoramas with InceptionNet or CLIP based metrics, which tend to perceive the image quality and is \textbf{not suitable for evaluating the distortion}. In this work, we first propose a distortion-specific CLIP, named Distort-CLIP to accurately evaluate the panorama distortion and discover the \textbf{``visual cheating''} phenomenon in previous works (\ie, tending to improve the visual results by sacrificing distortion accuracy). This phenomenon arises because prior methods employ a single network to learn the distinct panorama distortion and content completion at once, which leads the model to prioritize optimizing the latter. To address the phenomenon, we propose \textbf{PanoDecouple}, a decoupled diffusion model framework, which decouples the panorama generation into distortion guidance and content completion, aiming to generate panoramas with both accurate distortion and visual appeal. Specifically, we design a DistortNet for distortion guidance by imposing panorama-specific distortion prior and a modified condition registration mechanism; and a ContentNet for content completion by imposing perspective image information. Additionally, a distortion correction loss function with Distort-CLIP is introduced to constrain the distortion explicitly. The extensive experiments validate that PanoDecouple surpasses existing methods both in distortion and visual metrics.
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians
Venue: Conference CVPR 2025
Year: 2025

Current learning-based methods predict NeRF or 3D Gaussians from point clouds to achieve photo-realistic rendering but still depend on categorical priors, dense point clouds, or additional refinements. Hence, we introduce a novel point cloud rendering method by predicting 2D Gaussians from point clouds. Our method incorporates two identical modules with an entire-patch architecture enabling the network to be generalized to multiple datasets. The module normalizes and initializes the Gaussians utilizing the point cloud information including normals, colors and distances. Then, splitting decoders are employed to refine the initial Gaussians by duplicating them and predicting more accurate results, making our methodology effectively accommodate sparse point clouds as well. Once trained, our approach exhibits direct generalization to point clouds across different categories. The predicted Gaussians are employed directly for rendering without additional refinement on the rendered images, retaining the benefits of 2D Gaussians. We conduct extensive experiments on various datasets, and the results demonstrate the superiority and generalization of our method, which achieves SOTA performance. The code is available at https://github.com/murcherful/GauPCRender}{https://github.com/murcherful/GauPCRender.
Distilling Monocular Foundation Model for Fine-grained Depth Completion
Venue: Conference CVPR 2025
Year: 2025

Depth completion involves predicting dense depth maps from sparse LiDAR inputs. However, sparse depth annotations from sensors limit the availability of dense supervision, which is necessary for learning detailed geometric features. In this paper, we propose a two-stage knowledge distillation framework that leverages powerful monocular foundation models to provide dense supervision for depth completion. In the first stage, we introduce a pre-training strategy that generates diverse training data from natural images, which distills geometric knowledge to depth completion. Specifically, we simulate LiDAR scans by utilizing monocular depth and mesh reconstruction, thereby creating training data without requiring ground-truth depth. Besides, monocular depth estimation suffers from inherent scale ambiguity in real-world settings. To address this, in the second stage, we employ a scale- and shift-invariant loss (SSI Loss) to learn real-world scales when fine-tuning on real-world datasets. Our two-stage distillation framework enables depth completion models to harness the strengths of monocular foundation models. Experimental results demonstrate that models trained with our two-stage distillation framework achieve state-of-the-art performance, ranking \textbf{first place} on the KITTI benchmark. Code is available at https://github.com/Sharpiless/DMD3C
DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting
Venue: Conference CVPR 2025
Year: 2025

Recent advances in 3D Gaussian Splatting (3D-GS) have shown remarkable success in representing 3D scenes and generating high-quality, novel views in real-time. However, 3D-GS and its variants assume that input images are captured based on pinhole imaging and are fully in focus. This assumption limits their applicability, as real-world images often feature shallow depth-of-field (DoF). In this paper, we introduce DoF-Gaussian, a controllable depth-of-field method for 3D-GS. We develop a lens-based imaging model based on geometric optics principles to control DoF effects. To ensure accurate scene geometry, we incorporate depth priors adjusted per scene, and we apply defocus-to-focus adaptation to minimize the gap in the circle of confusion. We also introduce a synthetic dataset to assess refocusing capabilities and the model's ability to learn precise lens parameters. Our framework is customizable and supports various interactive applications. Extensive experiments confirm the effectiveness of our method. Our project is available at https://dof-gaussian.github.io.
Reconciling Stochastic and Deterministic Strategies for Zero-shot Image Restoration using Diffusion Model in Dual
Venue: Conference CVPR 2025
Year: 2025

Plug-and-play (PnP) methods offer an iterative strategy for solving image restoration (IR) problems in a zero-shot manner, using a learned \textit{discriminative denoiser} as the implicit prior. More recently, a sampling-based variant of this approach, which utilizes a pre-trained \textit{generative diffusion model}, has gained great popularity for solving IR problems through stochastic sampling. The IR results using PnP with a pre-trained diffusion model demonstrate distinct advantages compared to those using discriminative denoisers, \ie improved perceptual quality while sacrificing the data fidelity. The unsatisfactory results are due to the lack of integration of these strategies in the IR tasks. In this work, we propose a novel zero-shot IR scheme, dubbed Reconciling Diffusion Model in Dual (RDMD), which leverages only a \textbf{single} pre-trained diffusion model to construct \textbf{two} complementary regularizers. Specifically, the diffusion model in RDMD will iteratively perform deterministic denoising and stochastic sampling, aiming to achieve high-fidelity image restoration with appealing perceptual quality. RDMD also allows users to customize the distortion-perception tradeoff with a single hyperparameter, enhancing the adaptability of the restoration process in different practical scenarios. Extensive experiments on several IR tasks demonstrate that our proposed method could achieve superior results compared to existing approaches on both the FFHQ and ImageNet datasets.
Hierarchical Flow Diffusion for Efficient Frame Interpolation
Venue: Conference CVPR 2025
Year: 2025

Most recent diffusion-based methods still show a large gap compared to non-diffusion methods for video frame interpolation, in both accuracy and efficiency. Most of them formulate the problem as a denoising procedure in latent space directly, which is less effective caused by the large latent space. We propose to model bilateral optical flow explicitly by hierarchical diffusion models, which has much smaller search space in the denoising procedure. Based on the flow diffusion model, we then use a flow-guided images synthesizer to produce the final result. We train the flow diffusion model and the image synthesizer end to end. Our method achieves state of the art in accuracy, and 10+ times faster than other diffusion-based methods. The project page is at: https://hfd-interpolation.github.io.
VGGT: Visual Geometry Grounded Transformer
Venue: Conference CVPR 2025
Year: 2025

We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from one, a few, or hundreds of its views. This approach is a step forward in 3D computer vision, where models have typically been constrained to and specialized for single tasks. It is also simple and efficient, reconstructing images in under one second, and still outperforming alternatives that require post-processing with visual geometry optimization techniques. The network achieves state-of-the-art results in multiple 3D tasks, including camera parameter estimation, multi-view depth estimation, dense point cloud reconstruction, and 3D point tracking. We also show that using pretrained VGGT as a feature backbone significantly enhances downstream tasks, such as non-rigid point tracking and feed-forward novel view synthesis. Code and models are publicly available at https://github.com/facebookresearch/vggt.
BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation
Venue: Conference CVPR 2025
Year: 2025

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. BASKET includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that BASKET could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.
Arbitrary-steps Image Super-resolution via Diffusion Inversion
Venue: Conference CVPR 2025
Year: 2025

This study presents a new image super-resolution (SR) technique based on diffusion inversion, aiming at harnessing the rich image priors encapsulated in large pre-trained diffusion models to improve SR performance. We design a Partial noise Prediction strategy to construct an intermediate state of the diffusion model, which serves as the starting sampling point. Central to our approach is a deep noise predictor to estimate the optimal noise maps for the forward diffusion process. Once trained, this noise predictor can be used to initialize the sampling process partially along the diffusion trajectory, generating the desirable high-resolution result. Compared to existing approaches, our method offers a flexible and efficient sampling mechanism that supports an arbitrary number of sampling steps, ranging from one to five. Even with a single sampling step, our method demonstrates superior or comparable performance to recent state-of-the-art approaches. The code and model are publicly available at https://github.com/zsyOAOA/InvSR.
Dynamic Neural Surfaces for Elastic 4D Shape Representation and Analysis
Venue: Conference CVPR 2025
Year: 2025

We propose a novel framework for the statistical analysis of genus-zero 4D surfaces, i.e., 3D surfaces that deform and evolve over time. This problem is particularly challenging due to the arbitrary parameterizations of these surfaces and their varying deformation speeds, necessitating effective spatiotemporal registration. Traditionally, 4D surfaces are discretized, in space and time, before computing their spatiotemporal registrations, geodesics, and statistics. However, this approach may result in suboptimal solutions and, as we demonstrate in this paper, is not necessary. In contrast, we treat 4D surfaces as continuous functions in both space and time. We introduce Dynamic Spherical Neural Surfaces (D-SNS), an efficient smooth and continuous spatiotemporal representation for genus-0 4D surfaces. We then demonstrate how to perform core 4D shape analysis tasks such as spatiotemporal registration, geodesics computation, and mean 4D shape estimation, directly on these continuous representations without upfront discretization and meshing. By integrating neural representations with classical Riemannian geometry and statistical shape analysis techniques, we provide the building blocks for enabling full functional shape analysis. We demonstrate the efficiency of the framework on 4D human and face datasets. The source code and additional results are available at https://4d-dsns.github.io/DSNS/.
AutoURDF: Unsupervised Robot Modeling from Point Cloud Frames Using Cluster Registration
Venue: Conference CVPR 2025
Year: 2025

Robot description models are essential for simulation and control, yet their creation often requires significant manual effort. To streamline this modeling process, we introduce AutoURDF, an unsupervised approach for constructing description files for unseen robots from point cloud frames. Our method leverages a cluster-based point cloud registration model that tracks the 6-DoF transformations of point clusters. Through analyzing cluster movements, we hierarchically address the following challenges: (1) moving part segmentation, (2) body topology inference, and (3) joint parameter estimation. The complete pipeline produces robot description files that are fully compatible with existing simulators. We validate our method across a variety of robots, using both synthetic and real-world scan data. Results indicate that our approach outperforms previous methods in registration and body topology estimation accuracy, offering a scalable solution for automated robot modeling.
Golden Cudgel Network for Real-Time Semantic Segmentation
Venue: Conference CVPR 2025
Year: 2025

Recent real-time semantic segmentation models, whether single-branch or multi-branch, achieve good performance and speed. However, their speed is limited by multi-path blocks, and some depend on high-performance teacher models for training. To overcome these issues, we propose Golden Cudgel Network (GCNet). Specifically, GCNet uses vertical multi-convolutions and horizontal multi-paths for training, which are reparameterized into a single convolution for inference, optimizing both performance and speed. This design allows GCNet to self-enlarge during training and self-contract during inference, effectively becoming a "teacher model" without needing external ones. Experimental results show that GCNet outperforms existing state-of-the-art models in terms of performance and speed on the Cityscapes, CamVid, and Pascal VOC 2012 datasets. The code is available at https://github.com/gyyang23/GCNet.
R-TPT: Improving Adversarial Robustness of Vision-Language Models through Test-Time Prompt Tuning
Venue: Conference CVPR 2025
Year: 2025

Vision-language models (VLMs), such as CLIP, have gained significant popularity as foundation models, with numerous fine-tuning methods developed to enhance performance on downstream tasks. However, due to their inherent vulnerability and the common practice of selecting from a limited set of open-source models, VLMs suffer from a higher risk of adversarial attacks than traditional vision models. Existing defense techniques typically rely on adversarial fine-tuning during training, which requires labeled data and lacks of flexibility for downstream tasks. To address these limitations, we propose robust test-time prompt tuning (R-TPT), which mitigates the impact of adversarial attacks during the inference stage. We first reformulate the classic marginal entropy objective by eliminating the term that introduces conflicts under adversarial conditions, retaining only the pointwise entropy minimization. Furthermore, we introduce a plug-and-play reliability-based weighted ensembling strategy, which aggregates useful information from reliable augmented views to strengthen the defense. R-TPT enhances defense against adversarial attacks without requiring labeled training data while offering high flexibility for inference tasks. Extensive experiments on widely used benchmarks with various attacks demonstrate the effectiveness of R-TPT. The code is available in https://github.com/TomSheng21/R-TPT.
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
Venue: Conference CVPR 2025
Year: 2025

Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time rendering, existing methods are often specialized and task-focused, lacking a unified framework for both generation and editing. In this paper, we introduce SplatFlow, a comprehensive framework that addresses this gap by enabling direct 3DGS generation and editing. SplatFlow comprises two main components: a multi-view rectified flow (RF) model and a Gaussian Splatting Decoder (GSDecoder). The multi-view RF model operates in latent space, generating multi-view images, depths, and camera poses simultaneously, conditioned on text prompts, thus addressing challenges like diverse scene scales and complex camera trajectories in real-world settings. Then, the GSDecoder efficiently translates these latent outputs into 3DGS representations through a feed-forward 3DGS method. Leveraging training-free inversion and inpainting techniques, SplatFlow enables seamless 3DGS editing and supports a broad range of 3D tasks-including object editing, novel view synthesis, and camera pose estimation-within a unified framework without requiring additional complex pipelines. We validate SplatFlow's capabilities on the MVImgNet and DL3DV-7K datasets, demonstrating its versatility and effectiveness in various 3D generation, editing, and inpainting-based tasks.