OpenRaiser/Intern-Atlas huggingface dataset:
Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion
Venue: Conference CVPR 2024
Year: 2024

This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion models in dynamic scene editing often result in inconsistency, primarily due to their inherent frame-by-frame editing methodology. Addressing the complexities of extending instruction-guided editing to 4D, our key insight is to treat a 4D scene as a pseudo-3D scene, decoupled into two sub-problems: achieving temporal consistency in video editing and applying these edits to the pseudo-3D scene. Following this, we first enhance the Instruct-Pix2Pix (IP2P) model with an anchor-aware attention module for batch processing and consistent editing. Additionally, we integrate optical flow-guided appearance propagation in a sliding window fashion for more precise frame-to-frame editing and incorporate depth-based projection to manage the extensive data of pseudo-3D scenes, followed by iterative editing to achieve convergence. We extensively evaluate our approach in various scenes and editing instructions, and demonstrate that it achieves spatially and temporally consistent editing results, with significantly enhanced detail and sharpness over the prior art. Notably, Instruct 4D-to-4D is general and applicable to both monocular and challenging multi-camera scenes. Code and more results are available at immortalco.github.io/Instruct-4D-to-4D.
Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular Stereo and RGB-D Cameras
Venue: Conference CVPR 2024
Year: 2024

The integration of neural rendering and the SLAM system recently showed promising results in joint localization and photorealistic view reconstruction. However, existing methods, fully relying on implicit representations, are so resource-hungry that they cannot run on portable devices, which deviates from the original intention of SLAM. In this paper, we present Photo-SLAM, a novel SLAM framework with a hyper primitives map. Specifically, we simultaneously exploit explicit geometric features for localization and learn implicit photometric features to represent the texture information of the observed environment. In addition to actively densifying hyper primitives based on geometric features, we further introduce a Gaussian-Pyramid-based training method to progressively learn multi-level features, enhancing photorealistic mapping performance. The extensive experiments with monocular, stereo, and RGB-D datasets prove that our proposed system Photo-SLAM significantly outperforms current state-of-the-art SLAM systems for online photorealistic mapping, e.g., PSNR is 30% higher and rendering speed is hundreds of times faster in the Replica dataset. Moreover, the Photo-SLAM can run at real-time speed using an embedded platform such as Jetson AGX Orin, showing the potential of robotics applications.
ProMotion: Prototypes As Motion Learners
Venue: Conference CVPR 2024
Year: 2024

In this work, we introduce ProMotion, a unified prototypical framework engineered to model fundamental motion tasks. ProMotion offers a range of compelling attributes that set it apart from current task-specific paradigms. We adopt a prototypical perspective, establishing a unified paradigm that harmonizes disparate motion learning approaches. This novel paradigm streamlines the architectural design, enabling the simultaneous assimilation of diverse motion information. We capitalize on a dual mechanism involving the feature denoiser and the prototypical learner to decipher the intricacies of motion. This approach effectively circumvents the pitfalls of ambiguity in pixel-wise feature matching, significantly bolstering the robustness of motion representation. We demonstrate a profound degree of transferability across distinct motion patterns. This inherent versatility reverberates robustly across a comprehensive spectrum of both 2D and 3D downstream tasks. Empirical results demonstrate that ProMotion outperforms various well-known specialized architectures, achieving 0.54 and 0.054 Abs Rel error on the Sintel and KITTI depth datasets, 1.04 and 2.01 average endpoint error on the clean and final pass of Sintel flow benchmark, and 4.30 F1-all error on the KITTI flow benchmark. For its efficacy, we hope our work can catalyze a paradigm shift in universal models in computer vision.
SpatialTracker: Tracking Any 2D Pixels in 3D Space
Venue: Conference CVPR 2024
Year: 2024

Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be intricate, we posit that the underlying 3D motion can often be simple and low-dimensional. In this work, we propose to estimate point trajectories in 3D space to mitigate the issues caused by image projection. Our method, named SpatialTracker, lifts 2D pixels to 3D using monocular depth estimators, represents the 3D content of each frame efficiently using a triplane representation, and performs iterative updates using a transformer to estimate 3D trajectories. Tracking in 3D allows us to leverage as-rigid-as-possible (ARAP) constraints while simultaneously learning a rigidity embedding that clusters pixels into different rigid parts. Extensive evaluation shows that our approach achieves state-of-the-art tracking performance both qualitatively and quantitatively, particularly in challenging scenarios such as out-of-plane rotation.
Few-shot Learner Parameterization by Diffusion Time-steps
Venue: Conference CVPR 2024
Year: 2024

Even when using large multi-modal foundation models, few-shot learning is still challenging -- if there is no proper inductive bias, it is nearly impossible to keep the nuanced class attributes while removing the visually prominent attributes that spuriously correlate with class labels. To this end, we find an inductive bias that the time-steps of a Diffusion Model (DM) can isolate the nuanced class attributes, i.e., as the forward diffusion adds noise to an image at each time-step, nuanced attributes are usually lost at an earlier time-step than the spurious attributes that are visually prominent. Building on this, we propose Time-step Few-shot (TiF) learner. We train class-specific low-rank adapters for a text-conditioned DM to make up for the lost attributes, such that images can be accurately reconstructed from their noisy ones given a prompt. Hence, at a small time-step, the adapter and prompt are essentially a parameterization of only the nuanced class attributes. For a test image, we can use the parameterization to only extract the nuanced class attributes for classification. TiF learner significantly outperforms OpenCLIP and its adapters on a variety of fine-grained and customized few-shot learning tasks. Codes are in https://github.com/yue-zhongqi/tif.
OrCo: Towards Better Generalization via Orthogonality and Contrast for Few-Shot Class-Incremental Learning
Venue: Conference CVPR 2024
Year: 2024

Few-Shot Class-Incremental Learning (FSCIL) introduces a paradigm in which the problem space expands with limited data. FSCIL methods inherently face the challenge of catastrophic forgetting as data arrives incrementally, making models susceptible to overwriting previously acquired knowledge. Moreover, given the scarcity of labeled samples available at any given time, models may be prone to overfitting and find it challenging to strike a balance between extensive pretraining and the limited incremental data. To address these challenges, we propose the OrCo framework built on two core principles: features' orthogonality in the representation space, and contrastive learning. In particular, we improve the generalization of the embedding space by employing a combination of supervised and self-supervised contrastive losses during the pretraining phase. Additionally, we introduce OrCo loss to address challenges arising from data limitations during incremental sessions. Through feature space perturbations and orthogonality between classes, the OrCo loss maximizes margins and reserves space for the following incremental data. This, in turn, ensures the accommodation of incoming classes in the feature space without compromising previously acquired knowledge. Our experimental results showcase state-of-the-art performance across three benchmark datasets, including mini-ImageNet, CIFAR100, and CUB datasets. Code is available at https://github.com/noorahmedds/OrCo
Real-World Efficient Blind Motion Deblurring via Blur Pixel Discretization
Venue: Conference CVPR 2024
Year: 2024

As recent advances in mobile camera technology have enabled the capability to capture high-resolution images, such as 4K images, the demand for an efficient deblurring model handling large motion has increased. In this paper, we discover that the image residual errors, i.e., blur-sharp pixel differences, can be grouped into some categories according to their motion blur type and how complex their neighboring pixels are. Inspired by this, we decompose the deblurring (regression) task into blur pixel discretization (pixel-level blur classification) and discrete-to-continuous conversion (regression with blur class map) tasks. Specifically, we generate the discretized image residual errors by identifying the blur pixels and then transform them to a continuous form, which is computationally more efficient than naively solving the original regression problem with continuous values. Here, we found that the discretization result, i.e., blur segmentation map, remarkably exhibits visual similarity with the image residual errors. As a result, our efficient model shows comparable performance to state-of-the-art methods in realistic benchmarks, while our method is up to 10 times computationally more efficient.
EmoVIT: Revolutionizing Emotion Insights with Visual Instruction Tuning
Venue: Conference CVPR 2024
Year: 2024

Visual Instruction Tuning represents a novel learning paradigm involving the fine-tuning of pre-trained language models using task-specific instructions. This paradigm shows promising zero-shot results in various natural language processing tasks but is still unexplored in vision emotion understanding. In this work, we focus on enhancing the model's proficiency in understanding and adhering to instructions related to emotional contexts. Initially, we identify key visual clues critical to visual emotion recognition. Subsequently, we introduce a novel GPT-assisted pipeline for generating emotion visual instruction data, effectively addressing the scarcity of annotated instruction data in this domain. Expanding on the groundwork established by InstructBLIP, our proposed EmoVIT architecture incorporates emotion-specific instruction data, leveraging the powerful capabilities of Large Language Models to enhance performance. Through extensive experiments, our model showcases its proficiency in emotion classification, adeptness in affective reasoning, and competence in comprehending humor. The comparative analysis provides a robust benchmark for Emotion Visual Instruction Tuning in the era of LLMs, providing valuable insights and opening avenues for future exploration in this domain. Our code is available at \url{https://github.com/aimmemotion/EmoVIT}.
Wired Perspectives: Multi-View Wire Art Embraces Generative AI
Venue: Conference CVPR 2024
Year: 2024

Creating multi-view wire art (MVWA), a static 3D sculpture with diverse interpretations from different viewpoints, is a complex task even for skilled artists. In response, we present DreamWire, an AI system enabling everyone to craft MVWA easily. Users express their vision through text prompts or scribbles, freeing them from intricate 3D wire organisation. Our approach synergises 3D Bézier curves, Prim's algorithm, and knowledge distillation from diffusion models or their variants (e.g., ControlNet). This blend enables the system to represent 3D wire art, ensuring spatial continuity and overcoming data scarcity. Extensive evaluation and analysis are conducted to shed insight on the inner workings of the proposed system, including the trade-off between connectivity and visual aesthetics.
Learning to Count without Annotations
Venue: Conference CVPR 2024
Year: 2024

While recent supervised methods for reference-based object counting continue to improve the performance on benchmark datasets, they have to rely on small datasets due to the cost associated with manually annotating dozens of objects in images. We propose UnCounTR, a model that can learn this task without requiring any manual annotations. To this end, we construct "Self-Collages", images with various pasted objects as training samples, that provide a rich learning signal covering arbitrary object types and counts. Our method builds on existing unsupervised representations and segmentation techniques to successfully demonstrate for the first time the ability of reference-based counting without manual supervision. Our experiments show that our method not only outperforms simple baselines and generic models such as FasterRCNN and DETR, but also matches the performance of supervised counting models in some domains.
NARUTO: Neural Active Reconstruction from Uncertain Target Observations
Venue: Conference CVPR 2024
Year: 2024

We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our approach leverages a multi-resolution hash-grid as the mapping backbone, chosen for its exceptional convergence speed and capacity to capture high-frequency local features.The centerpiece of our work is the incorporation of an uncertainty learning module that dynamically quantifies reconstruction uncertainty while actively reconstructing the environment. By harnessing learned uncertainty, we propose a novel uncertainty aggregation strategy for goal searching and efficient path planning. Our system autonomously explores by targeting uncertain observations and reconstructs environments with remarkable completeness and fidelity. We also demonstrate the utility of this uncertainty-aware approach by enhancing SOTA neural SLAM systems through an active ray sampling strategy. Extensive evaluations of NARUTO in various environments, using an indoor scene simulator, confirm its superior performance and state-of-the-art status in active reconstruction, as evidenced by its impressive results on benchmark datasets like Replica and MP3D.
Learnable Earth Parser: Discovering 3D Prototypes in Aerial Scans
Venue: Conference CVPR 2024
Year: 2024

We propose an unsupervised method for parsing large 3D scans of real-world scenes with easily-interpretable shapes. This work aims to provide a practical tool for analyzing 3D scenes in the context of aerial surveying and mapping, without the need for user annotations. Our approach is based on a probabilistic reconstruction model that decomposes an input 3D point cloud into a small set of learned prototypical 3D shapes. The resulting reconstruction is visually interpretable and can be used to perform unsupervised instance and low-shot semantic segmentation of complex scenes. We demonstrate the usefulness of our model on a novel dataset of seven large aerial LiDAR scans from diverse real-world scenarios. Our approach outperforms state-of-the-art unsupervised methods in terms of decomposition accuracy while remaining visually interpretable. Our code and dataset are available at https://romainloiseau.fr/learnable-earth-parser/
Source-Free Domain Adaptation with Frozen Multimodal Foundation Model
Venue: Conference CVPR 2024
Year: 2024

Source-Free Domain Adaptation (SFDA) aims to adapt a source model for a target domain, with only access to unlabeled target training data and the source model pre-trained on a supervised source domain. Relying on pseudo labeling and/or auxiliary supervision, conventional methods are inevitably error-prone. To mitigate this limitation, in this work we for the first time explore the potentials of off-the-shelf vision-language (ViL) multimodal models (e.g.,CLIP) with rich whilst heterogeneous knowledge. We find that directly applying the ViL model to the target domain in a zero-shot fashion is unsatisfactory, as it is not specialized for this particular task but largely generic. To make it task specific, we propose a novel Distilling multimodal Foundation model(DIFO)approach. Specifically, DIFO alternates between two steps during adaptation: (i) Customizing the ViL model by maximizing the mutual information with the target model in a prompt learning manner, (ii) Distilling the knowledge of this customized ViL model to the target model. For more fine-grained and reliable distillation, we further introduce two effective regularization terms, namely most-likely category encouragement and predictive consistency. Extensive experiments show that DIFO significantly outperforms the state-of-the-art alternatives. Code is here
Learning CNN on ViT: A Hybrid Model to Explicitly Class-specific Boundaries for Domain Adaptation
Venue: Conference CVPR 2024
Year: 2024

Most domain adaptation (DA) methods are based on either a convolutional neural networks (CNNs) or a vision transformers (ViTs). They align the distribution differences between domains as encoders without considering their unique characteristics. For instance, ViT excels in accuracy due to its superior ability to capture global representations, while CNN has an advantage in capturing local representations. This fact has led us to design a hybrid method to fully take advantage of both ViT and CNN, called Explicitly Class-specific Boundaries (ECB). ECB learns CNN on ViT to combine their distinct strengths. In particular, we leverage ViT's properties to explicitly find class-specific decision boundaries by maximizing the discrepancy between the outputs of the two classifiers to detect target samples far from the source support. In contrast, the CNN encoder clusters target features based on the previously defined class-specific boundaries by minimizing the discrepancy between the probabilities of the two classifiers. Finally, ViT and CNN mutually exchange knowledge to improve the quality of pseudo labels and reduce the knowledge discrepancies of these models. Compared to conventional DA methods, our ECB achieves superior performance, which verifies its effectiveness in this hybrid model. The project website can be found https://dotrannhattuong.github.io/ECB/website.
A Picture is Worth More Than 77 Text Tokens: Evaluating CLIP-Style Models on Dense Captions
Venue: Conference CVPR 2024
Year: 2024

Curation methods for massive vision-language datasets trade off between dataset size and quality. However, even the highest quality of available curated captions are far too short to capture the rich visual detail in an image. To show the value of dense and highly-aligned image-text pairs, we collect the Densely Captioned Images (DCI) dataset, containing 7805 natural images human-annotated with mask-aligned descriptions averaging above 1000 words each. With precise and reliable captions associated with specific parts of an image, we can evaluate vision-language models' (VLMs) understanding of image content with a novel task that matches each caption with its corresponding subcrop. As current models are often limited to 77 text tokens, we also introduce a summarized version (sDCI) in which each caption length is limited. We show that modern techniques that make progress on standard benchmarks do not correspond with significant improvement on our sDCI based benchmark. Lastly, we finetune CLIP using sDCI and show significant improvements over the baseline despite a small training set. By releasing the first human annotated dense image captioning dataset, we hope to enable the development of new benchmarks or fine-tuning recipes for the next generation of VLMs to come.
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
Venue: Conference CVPR 2024
Year: 2024

We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit https://infinigen.org for code and videos.
Robust Synthetic-to-Real Transfer for Stereo Matching
Venue: Conference CVPR 2024
Year: 2024

With advancements in domain generalized stereo matching networks, models pre-trained on synthetic data demonstrate strong robustness to unseen domains. However, few studies have investigated the robustness after fine-tuning them in real-world scenarios, during which the domain generalization ability can be seriously degraded. In this paper, we explore fine-tuning stereo matching networks without compromising their robustness to unseen domains. Our motivation stems from comparing Ground Truth (GT) versus Pseudo Label (PL) for fine-tuning: GT degrades, but PL preserves the domain generalization ability. Empirically, we find the difference between GT and PL implies valuable information that can regularize networks during fine-tuning. We also propose a framework to utilize this difference for fine-tuning, consisting of a frozen Teacher, an exponential moving average (EMA) Teacher, and a Student network. The core idea is to utilize the EMA Teacher to measure what the Student has learned and dynamically improve GT and PL for fine-tuning. We integrate our framework with state-of-the-art networks and evaluate its effectiveness on several real-world datasets. Extensive experiments show that our method effectively preserves the domain generalization ability during fine-tuning.
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly
Venue: Conference CVPR 2024
Year: 2024

Reassembly tasks play a fundamental role in many fields and multiple approaches exist to solve specific reassembly problems. In this context, we posit that a general unified model can effectively address them all, irrespective of the input data type (images, 3D, etc.). We introduce DiffAssemble, a Graph Neural Network (GNN)-based architecture that learns to solve reassembly tasks using a diffusion model formulation. Our method treats the elements of a set, whether pieces of 2D patch or 3D object fragments, as nodes of a spatial graph. Training is performed by introducing noise into the position and rotation of the elements and iteratively denoising them to reconstruct the coherent initial pose. DiffAssemble achieves state-of-the-art (SOTA) results in most 2D and 3D reassembly tasks and is the first learning-based approach that solves 2D puzzles for both rotation and translation. Furthermore, we highlight its remarkable reduction in run-time, performing 11 times faster than the quickest optimization-based method for puzzle solving. Code available at https://github.com/IIT-PAVIS/DiffAssemble