OpenRaiser/Intern-Atlas huggingface dataset:
From Head to Tail: Towards Balanced Representation in Large Vision-Language Models through Adaptive Data Calibration
Venue: Conference CVPR 2025
Year: 2025

Large Vision-Language Models (LVLMs) have achieved significant progress in combining visual comprehension with language generation. Despite this success, the training data of LVLMs still suffers from Long-Tail (LT) problems, where the data distribution is highly imbalanced. Previous works have mainly focused on traditional VLM architectures, i.e., CLIP or ViT, and specific tasks such as recognition and classification. Nevertheless, the exploration of LVLM (e.g. LLaVA) and more general tasks (e.g. Visual Question Answering and Visual Reasoning) remains under-explored. In this paper, we first conduct an in-depth analysis of the LT issues in LVLMs and identify two core causes: the overrepresentation of head concepts and the underrepresentation of tail concepts. Based on the above observation, we propose an $\textbf{A}$daptive $\textbf{D}$ata $\textbf{R}$efinement Framework ($\textbf{ADR}$), which consists of two stages: $\textbf{D}$ata $\textbf{R}$ebalancing ($\textbf{DR}$) and $\textbf{D}$ata $\textbf{S}$ynthesis ($\textbf{DS}$). In the DR stage, we adaptively rebalance the redundant data based on entity distributions, while in the DS stage, we leverage Denoising Diffusion Probabilistic Models (DDPMs) and scarce images to supplement underrepresented portions. Through comprehensive evaluations across eleven benchmarks, our proposed ADR effectively mitigates the long-tail problem in the training data, improving the average performance of LLaVA 1.5 relatively by 4.36%, without increasing the training data volume.
CoE: Chain-of-Explanation via Automatic Visual Concept Circuit Description and Polysemanticity Quantification
Venue: Conference CVPR 2025
Year: 2025

Explainability is a critical factor influencing the wide deployment of deep vision models (DVMs). Concept-based post-hoc explanation methods can provide both global and local insights into model decisions. However, current methods in this field face challenges in that they are inflexible to automatically construct accurate and sufficient linguistic explanations for global concepts and local circuits. Particularly, the intrinsic polysemanticity in semantic Visual Concepts (VCs) impedes the interpretability of concepts and DVMs, which is underestimated severely. In this paper, we propose a Chain-of-Explanation (CoE) approach to address these issues. Specifically, CoE automates the decoding and description of VCs to construct global concept explanation datasets. Further, to alleviate the effect of polysemanticity on model explainability, we design a concept polysemanticity disentanglement and filtering mechanism to distinguish the most contextually relevant concept atoms. Besides, a Concept Polysemanticity Entropy (CPE), as a measure of model interpretability, is formulated to quantify the degree of concept uncertainty. The modeling of deterministic concepts is upgraded to uncertain concept atom distributions. Finally, CoE automatically enables linguistic local explanations of the decision-making process of DVMs by tracing the concept circuit. GPT-4o and human-based experiments demonstrate the effectiveness of CPE and the superiority of CoE, achieving an average absolute improvement of 36% in terms of explainability scores.
Learning Extremely High Density Crowds as Active Matters
Venue: Conference CVPR 2025
Year: 2025

Video-based high-density crowd analysis and prediction has been a long-standing topic in computer vision. It is notoriously difficult due to, but not limited to, the lack of high-quality data and complex crowd dynamics. Consequently, it has been relatively under studied. In this paper, we propose a new approach that aims to learn from in-the-wild videos, often with low quality where it is difficult to track individuals or count heads. The key novelty is a new physics prior to model crowd dynamics. We model high-density crowds as active matter, a continumm with active particles subject to stochastic forces, named 'crowd material'. Our physics model is combined with neural networks, resulting in a neural stochastic differential equation system which can mimic the complex crowd dynamics. Due to the lack of similar research, we adapt a range of existing methods which are close to ours for comparison. Through exhaustive evaluation, we show our model outperforms existing methods in analyzing and forecasting extremely high-density crowds. Furthermore, since our model is a continuous-time physics model, it can be used for simulation and analysis, providing strong interpretability. This is categorically different from most deep learning methods, which are discrete-time models and black-boxes.
Gaussian Splatting for Efficient Satellite Image Photogrammetry
Venue: Conference CVPR 2025
Year: 2025

Recently, Gaussian splatting has emerged as a strong alternative to NeRF, demonstrating impressive 3D modeling capabilities while requiring only a fraction of the training and rendering time. In this paper, we show how the standard Gaussian splatting framework can be adapted for remote sensing, retaining its high efficiency. This enables us to achieve state-of-the-art performance in just a few minutes, compared to the day-long optimization required by the best-performing NeRF-based Earth observation methods. The proposed framework incorporates remote-sensing improvements from EO-NeRF, such as radiometric correction and shadow modeling, while introducing novel components, including sparsity, view consistency, and opacity regularizations.
Towards Improved Text-Aligned Codebook Learning: Multi-Hierarchical Codebook-Text Alignment with Long Text
Venue: Conference CVPR 2025
Year: 2025

Image quantization is a crucial technique in image generation, aimed at learning a codebook that encodes an image into a discrete token sequence. Recent advancements have seen researchers exploring learning multi-modal codebook (i.e., text-aligned codebook) by utilizing image caption semantics, aiming to enhance codebook performance in cross-modal tasks. However, existing image-text paired datasets exhibit a notable flaw in that the text descriptions tend to be overly concise, failing to adequately describe the images and provide sufficient semantic knowledge, resulting in limited alignment of text and codebook at a fine-grained level. In this paper, we propose a novel Text-Augmented Codebook Learning framework, named TA-VQ, which generates longer text for each image using the visual-language model for improved text-aligned codebook learning. However, the long text presents two key challenges: how to encode text and how to align codebook and text. To tackle two challenges, we propose to split the long text into multiple granularities for encoding, i.e., word, phrase, and sentence, so that the long text can be fully encoded without losing any key semantic knowledge. Following this, a hierarchical encoder and novel sampling-based alignment strategy are designed to achieve fine-grained codebook-text alignment. Additionally, our method can be seamlessly integrated into existing VQ models. Extensive experiments in reconstruction and various downstream tasks demonstrate its effectiveness compared to previous state-of-the-art approaches.
Parallel Sequence Modeling via Generalized Spatial Propagation Network
Venue: Conference CVPR 2025
Year: 2025

We present the Generalized Spatial Propagation Network (GSPN), a new attention mechanism optimized for vision tasks that inherently captures 2D spatial structures. Existing attention models, including transformers, linear attention, and state-space models like Mamba, process multi-dimensional data as 1D sequences, compromising spatial coherence and efficiency. GSPN overcomes these limitations by directly operating on spatially coherent image data and forming dense pairwise connections through a line-scan approach. Central to GSPN is the Stability-Context Condition, which ensures stable, context-aware propagation across 2D sequences and reduces the effective sequence length to $\sqrt{N}$ for a square map with N elements, significantly enhancing computational efficiency. With learnable, input-dependent weights and no reliance on positional embeddings, GSPN achieves superior spatial fidelity and state-of-the-art performance in vision tasks, including ImageNet classification, class-guided image generation, and text-to-image generation. Notably, GSPN accelerates SD-XL with softmax-attention by over $84\times$ when generating 16K images.
UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting
Venue: Conference CVPR 2025
Year: 2025

The scale diversity of point cloud data presents significant challenges in developing unified representation learning techniques for 3D vision. Currently, there are few unified 3D models, and no existing pre-training method is equally effective for both object- and scene-level point clouds. In this paper, we introduce UniPre3D, the first unified pre-training method that can be seamlessly applied to point clouds of any scale and 3D models of any architecture. Our approach predicts Gaussian primitives as the pre-training task and employs differentiable Gaussian splatting to render images, enabling precise pixel-level supervision and end-to-end optimization. To further regulate the complexity of the pre-training task and direct the model's focus toward geometric structures, we integrate 2D features from pre-trained image models to incorporate well-established texture knowledge. We validate the universal effectiveness of our proposed method through extensive experiments across a variety of object- and scene-level tasks, using diverse point cloud models as backbones. Code is available at https://github.com/wangzy22/UniPre3D.
Charm: The Missing Piece in ViT Fine-Tuning for Image Aesthetic Assessment
Venue: Conference CVPR 2025
Year: 2025

The capacity of Vision transformers (ViTs) to handle variable-sized inputs is often constrained by computational complexity and batch processing limitations. Consequently, ViTs are typically trained on small, fixed-size images obtained through downscaling or cropping. While reducing computational burden, these methods result in significant information loss, negatively affecting tasks like image aesthetic assessment. We introduce Charm, a novel tokenization approach that preserves Composition, High-resolution, Aspect Ratio, and Multi-scale information simultaneously. Charm prioritizes high-resolution details in specific regions while downscaling others, enabling shorter fixed-size input sequences for ViTs while incorporating essential information. Charm is designed to be compatible with pre-trained ViTs and their learned positional embeddings. By providing multiscale input and introducing variety to input tokens, Charm improves ViT performance and generalizability for image aesthetic assessment. We avoid cropping or changing the aspect ratio to further preserve information. Extensive experiments demonstrate significant performance improvements on various image aesthetic and quality assessment datasets (up to 8.1 %) using a lightweight ViT backbone. Code and pre-trained models are available at https://github.com/FBehrad/Charm.
SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding
Venue: Conference CVPR 2025
Year: 2025

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object categories, limiting scalability and adaptability. To overcome these limitations, we introduce SeeGround, a zero-shot 3DVG framework leveraging 2D Vision-Language Models (VLMs) trained on large-scale 2D data. SeeGround represents 3D scenes as a hybrid of query-aligned rendered images and spatially enriched text descriptions, bridging the gap between 3D data and 2D-VLMs input formats. We propose two modules: the Perspective Adaptation Module, which dynamically selects viewpoints for query-relevant image rendering, and the Fusion Alignment Module, which integrates 2D images with 3D spatial descriptions to enhance object localization. Extensive experiments on ScanRefer and Nr3D demonstrate that our approach outperforms existing zero-shot methods by large margins. Notably, we exceed weakly supervised methods and rival some fully supervised ones, outperforming previous SOTA by 7.7% on ScanRefer and 7.1% on Nr3D, showcasing its effectiveness in complex 3DVG tasks.
Linear Attention Modeling for Learned Image Compression
Venue: Conference CVPR 2025
Year: 2025

Recent years, learned image compression has made tremendous progress to achieve impressive coding efficiency. Its coding gain mainly comes from non-linear neural network-based transform and learnable entropy modeling. However, most studies focus on a strong backbone, and few studies consider a low complexity design. In this paper, we propose LALIC, a linear attention modeling for learned image compression. Specially, we propose to use Bi-RWKV blocks, by utilizing the Spatial Mix and Channel Mix modules to achieve more compact feature extraction, and apply the Conv based Omni-Shift module to adapt to two-dimensional latent representation. Furthermore, we propose a RWKV-based Spatial-Channel ConTeXt model (RWKV-SCCTX), that leverages the Bi-RWKV to modeling the correlation between neighboring features effectively. To our knowledge, our work is the first work to utilize efficient Bi-RWKV models with linear attention for learned image compression. Experimental results demonstrate that our method achieves competitive RD performances by outperforming VTM-9.1 by -15.26%, -15.41%, -17.63% in BD-rate on Kodak, CLIC and Tecnick datasets. The code is available at https://github.com/sjtu-medialab/RwkvCompress .
GenFusion: Closing the Loop between Reconstruction and Generation via Videos
Venue: Conference CVPR 2025
Year: 2025

Recently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap can be observed between these two fields, e.g., scalable 3D scene reconstruction often requires densely captured views, whereas 3D generation typically relies on a single or no input view, which significantly limits their applications. We found that the source of this phenomenon lies in the misalignment between 3D constraints and generative priors. To address this problem, we propose a reconstruction-driven video diffusion model that learns to condition video frames on artifact-prone RGB-D renderings. Moreover, we propose a cyclical fusion pipeline that iteratively adds restoration frames from the generative model to the training set, enabling progressive expansion and addressing the viewpoint saturation limitations seen in previous reconstruction and generation pipelines. Our evaluation, including view synthesis from sparse view and masked input, validates the effectiveness of our approach. More details at https://genfusion.sibowu.com.
The PanAf-FGBG Dataset: Understanding the Impact of Backgrounds in Wildlife Behaviour Recognition
Venue: Conference CVPR 2025
Year: 2025

Computer vision analysis of camera trap video footage is essential for wildlife conservation, as captured behaviours offer some of the earliest indicators of changes in population health. Recently, several high-impact animal behaviour datasets and methods have been introduced to encourage their use; however, the role of behaviour-correlated background information and its significant effect on out-of-distribution generalisation remain unexplored. In response, we present the PanAf-FGBG dataset, featuring 20 hours of wild chimpanzee behaviours, recorded at over 350 individual camera locations. Uniquely, it pairs every video with a chimpanzee (referred to as a foreground video) with a corresponding background video (with no chimpanzee) from the same camera location. We present two views of the dataset: one with overlapping camera locations and one with disjoint locations. This setup enables, for the first time, direct evaluation of in-distribution and out-of-distribution conditions, and for the impact of backgrounds on behaviour recognition models to be quantified. All clips come with rich behavioural annotations and metadata including unique camera IDs and detailed textual scene descriptions. Additionally, we establish several baselines and present a highly effective latent-space normalisation technique that boosts out-of-distribution performance by +5.42% mAP for convolutional and +3.75% mAP for transformer-based models. Finally, we provide an in-depth analysis on the role of backgrounds in out-of-distribution behaviour recognition, including the so far unexplored impact of background durations (i.e., the count of background frames within foreground videos).
Sonic: Shifting Focus to Global Audio Perception in Portrait Animation
Venue: Conference CVPR 2025
Year: 2025

The study of talking face generation mainly explores the intricacies of synchronizing facial movements and crafting visually appealing, temporally-coherent animations. However, due to the limited exploration of global audio perception, current approaches predominantly employ auxiliary visual and spatial knowledge to stabilize the movements, which often results in the deterioration of the naturalness and temporal inconsistencies.Considering the essence of audio-driven animation, the audio signal serves as the ideal and unique priors to adjust facial expressions and lip movements, without resorting to interference of any visual signals. Based on this motivation, we propose a novel paradigm, dubbed as Sonic, to {s}hift f{o}cus on the exploration of global audio per{c}ept{i}o{n}.To effectively leverage global audio knowledge, we disentangle it into intra- and inter-clip audio perception and collaborate with both aspects to enhance overall perception.For the intra-clip audio perception, 1). \textbf{Context-enhanced audio learning}, in which long-range intra-clip temporal audio knowledge is extracted to provide facial expression and lip motion priors implicitly expressed as the tone and speed of speech. 2). \textbf{Motion-decoupled controller}, in which the motion of the head and expression movement are disentangled and independently controlled by intra-audio clips. Most importantly, for inter-clip audio perception, as a bridge to connect the intra-clips to achieve the global perception, \textbf{Time-aware position shift fusion}, in which the global inter-clip audio information is considered and fused for long-audio inference via through consecutively time-aware shifted windows. Extensive experiments demonstrate that the novel audio-driven paradigm outperform existing SOTA methodologies in terms of video quality, temporally consistency, lip synchronization precision, and motion diversity.
Multitwine: Multi-Object Compositing with Text and Layout Control
Venue: Conference CVPR 2025
Year: 2025

We introduce the first generative model capable of simultaneous multi-object compositing, guided by both text and layout. Our model allows for the addition of multiple objects within a scene, capturing a range of interactions from simple positional relations (e.g., next to, in front of) to complex actions requiring reposing (e.g., hugging, playing guitar). When an interaction implies additional props, like `taking a selfie', our model autonomously generates these supporting objects. By jointly training for compositing and subject-driven generation, also known as customization, we achieve a more balanced integration of textual and visual inputs for text-driven object compositing. As a result, we obtain a versatile model with state-of-the-art performance in both tasks. We further present a data generation pipeline leveraging visual and language models to effortlessly synthesize multimodal, aligned training data.
Video Depth without Video Models
Venue: Conference CVPR 2025
Year: 2025

Video depth estimation lifts monocular video clips to 3D by inferring dense depth at every frame. Recent advances in single-image depth estimation, brought about by the rise of large foundation models and the use of synthetic training data, have fueled a renewed interest in video depth. However, naively applying a single-image depth estimator to every frame of a video disregards temporal continuity, which not only leads to flickering but may also break when camera motion causes sudden changes in depth range. An obvious and principled solution would be to build on top of video foundation models, but these come with their own limitations; including expensive training and inference, imperfect 3D consistency, and stitching routines for the fixed-length (short) outputs. We take a step back and demonstrate how to turn a single-image latent diffusion model (LDM) into a state-of-the-art video depth estimator. Our model, which we call RollingDepth, has two main ingredients: (i) a multi-frame depth estimator that is derived from a single-image LDM and maps very short video snippets (typically frame triplets) to depth snippets. (ii) a robust, optimization-based registration algorithm that optimally assembles depth snippets sampled at various different frame rates back into a consistent video. RollingDepth is able to efficiently handle long videos with hundreds of frames and delivers more accurate depth videos than both dedicated video depth estimators and high-performing single-frame models. Project page: rollingdepth.github.io.
PointLoRA: Low-Rank Adaptation with Token Selection for Point Cloud Learning
Venue: Conference CVPR 2025
Year: 2025

Self-supervised representation learning for point cloud has demonstrated effectiveness in improving pre-trained model performance across diverse tasks. However, as pre-trained models grow in complexity, fully fine-tuning them for downstream applications demands substantial computational and storage resources. Parameter-efficient fine-tuning (PEFT) methods offer a promising solution to mitigate these resource requirements, yet most current approaches rely on complex adapter and prompt mechanisms that increase tunable parameters. In this paper, we propose PointLoRA, a simple yet effective method that combines low-rank adaptation (LoRA) with multi-scale token selection to efficiently fine-tune point cloud models. Our approach embeds LoRA layers within the most parameter-intensive components of point cloud transformers, reducing the need for tunable parameters while enhancing global feature capture. Additionally, multi-scale token selection extracts critical local information to serve as prompts for downstream fine-tuning, effectively complementing the global context captured by LoRA. The experimental results across various pre-trained models and three challenging public datasets demonstrate that our approach achieves competitive performance with only 3.43% of the trainable parameters, making it highly effective for resource-constrained applications. Source code is available at: https://github.com/songw-zju/PointLoRA.