OpenRaiser/Intern-Atlas huggingface dataset:
PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization
Venue: Conference CVPR 2020
Year: 2020

Recent advances in image-based 3D human shape estimation have been driven by the significant improvement in representation power afforded by deep neural networks. Although current approaches have demonstrated the potential in real world settings, they still fail to produce reconstructions with the level of detail often present in the input images. We argue that this limitation stems primarily form two conflicting requirements; accurate predictions require large context, but precise predictions require high resolution. Due to memory limitations in current hardware, previous approaches tend to take low resolution images as input to cover large spatial context, and produce less precise (or low resolution) 3D estimates as a result. We address this limitation by formulating a multi-level architecture that is end-to-end trainable. A coarse level observes the whole image at lower resolution and focuses on holistic reasoning. This provides context to an fine level which estimates highly detailed geometry by observing higher-resolution images. We demonstrate that our approach significantly outperforms existing state-of-the-art techniques on single image human shape reconstruction by fully leveraging 1k-resolution input images.
Point Cloud Completion by Skip-Attention Network With Hierarchical Folding
Venue: Conference CVPR 2020
Year: 2020

Point cloud completion aims to infer the complete geometries for missing regions of 3D objects from incomplete ones. Previous methods usually predict the complete point cloud based on the global shape representation extracted from the incomplete input. However, the global representation often suffers from the information loss of structure details on local regions of incomplete point cloud. To address this problem, we propose Skip-Attention Network (SA-Net) for 3D point cloud completion. Our main contributions lie in the following two-folds. First, we propose a skip-attention mechanism to effectively exploit the local structure details of incomplete point clouds during the inference of missing parts. The skip-attention mechanism selectively conveys geometric information from the local regions of incomplete point clouds for the generation of complete ones at different resolutions, where the skip-attention reveals the completion process in an interpretable way. Second, in order to fully utilize the selected geometric information encoded by skip-attention mechanism at different resolutions, we propose a novel structure-preserving decoder with hierarchical folding for complete shape generation. The hierarchical folding preserves the structure of complete point cloud generated in upper layer by progressively detailing the local regions, using the skip-attentioned geometry at the same resolution. We conduct comprehensive experiments on ShapeNet and KITTI datasets, which demonstrate that the proposed SA-Net outperforms the state-of-the-art point cloud completion methods.
Rethinking Differentiable Search for Mixed-Precision Neural Networks
Venue: Conference CVPR 2020
Year: 2020

Low-precision networks, with weights and activations quantized to low bit-width, are widely used to accelerate inference on edge devices. However, current solutions are uniform, using identical bit-width for all filters. This fails to account for the different sensitivities of different filters and is suboptimal. Mixed-precision networks address this problem, by tuning the bit-width to individual filter requirements. In this work, the problem of optimal mixed-precision network search (MPS) is considered. To circumvent its difficulties of discrete search space and combinatorial optimization, a new differentiable search architecture is proposed, with several novel contributions to advance the efficiency by leveraging the unique properties of the MPS problem. The resulting Efficient differentiable MIxed-Precision network Search (EdMIPS) method is effective at finding the optimal bit allocation for multiple popular networks, and can search a large model, e.g. Inception-V3, directly on ImageNet without proxy task in a reasonable amount of time. The learned mixed-precision networks significantly outperform their uniform counterparts.
Perspective Plane Program Induction From a Single Image
Venue: Conference CVPR 2020
Year: 2020

We study the inverse graphics problem of inferring a holistic representation for natural images. Given an input image, our goal is to induce a neuro-symbolic, program-like representation that jointly models camera poses, object locations, and global scene structures. Such high-level, holistic scene representations further facilitate low-level image manipulation tasks such as inpainting. We formulate this problem as jointly finding the camera pose and scene structure that best describe the input image. The benefits of such joint inference are two-fold: scene regularity serves as a new cue for perspective correction, and in turn, correct perspective correction leads to a simplified scene structure, similar to how the correct shape leads to the most regular texture in shape from texture. Our proposed framework, Perspective Plane Program Induction (P3I), combines search-based and gradient-based algorithms to efficiently solve the problem. P3I outperforms a set of baselines on a collection of Internet images, across tasks including camera pose estimation, global structure inference, and down-stream image manipulation tasks.
Novel Object Viewpoint Estimation Through Reconstruction Alignment
Venue: Conference CVPR 2020
Year: 2020

The goal of this paper is to estimate the viewpoint for a novel object. Standard viewpoint estimation approaches generally fail on this task due to their reliance on a 3D model for alignment or large amounts of class-specific training data and their corresponding canonical pose. We overcome those limitations by learning a reconstruct and align approach. Our key insight is that although we do not have an explicit 3D model or a predefined canonical pose, we can still learn to estimate the object's shape in the viewer's frame and then use an image to provide our reference model or canonical pose. In particular, we propose learning two networks: the first maps images to a 3D geometry-aware feature bottleneck and is trained via an image-to-image translation loss; the second learns whether two instances of features are aligned. At test time, our model finds the relative transformation that best aligns the bottleneck features of our test image to a reference image. We evaluate our method on novel object viewpoint estimation by generalizing across different datasets, analyzing the impact of our different modules, and providing a qualitative analysis of the learned features to identify what representations are being learnt for alignment.
PaStaNet: Toward Human Activity Knowledge Engine
Venue: Conference CVPR 2020
Year: 2020

Existing image-based activity understanding methods mainly adopt direct mapping, i.e. from image to activity concepts, which may encounter performance bottleneck since the huge gap. In light of this, we propose a new path: infer human part states first and then reason out the activities based on part-level semantics. Human Body Part States (PaSta) are fine-grained action semantic tokens, e.g. <hand, hold, something>, which can compose the activities and help us step toward human activity knowledge engine. To fully utilize the power of PaSta, we build a large-scale knowledge base PaStaNet, which contains 7M+ PaSta annotations. And two corresponding models are proposed: first, we design a model named Activity2Vec to extract PaSta features, which aim to be general representations for various activities. Second, we use a PaSta-based Reasoning method to infer activities. Promoted by PaStaNet, our method achieves significant improvements, e.g. 6.4 and 13.9 mAP on full and one-shot sets of HICO in supervised learning, and 3.2 and 4.2 mAP on V-COCO and images-based AVA in transfer learning. Code and data are available at http://hake-mvig.cn/.
MPM: Joint Representation of Motion and Position Map for Cell Tracking
Venue: Conference CVPR 2020
Year: 2020

Conventional cell tracking methods detect multiple cells in each frame (detection) and then associate the detection results in successive time-frames (association). Most cell tracking methods perform the association task independently from the detection task. However, there is no guarantee of preserving coherence between these tasks, and lack of coherence may adversely affect tracking performance. In this paper, we propose the Motion and Position Map (MPM) that jointly represents both detection and association for not only migration but also cell division. It guarantees coherence such that if a cell is detected, the corresponding motion flow can always be obtained. It is a simple but powerful method for multi-object tracking in dense environments. We compared the proposed method with current tracking methods under various conditions in real biological images and found that it outperformed the state-of-the-art (+5.2\% improvement compared to the second-best).
Adaptive Interaction Modeling via Graph Operations Search
Venue: Conference CVPR 2020
Year: 2020

Interaction modeling is important for video action analysis. Recently, several works design specific structures to model interactions in videos. However, their structures are manually designed and non-adaptive, which require structures design efforts and more importantly could not model interactions adaptively. In this paper, we automate the process of structures design to learn adaptive structures for interaction modeling. We propose to search the network structures with differentiable architecture search mechanism, which learns to construct adaptive structures for different videos to facilitate adaptive interaction modeling. To this end, we first design the search space with several basic graph operations that explicitly capture different relations in videos. We experimentally demonstrate that our architecture search framework learns to construct adaptive interaction modeling structures, which provides more understanding about the relations between the structures and some interaction characteristics, and also releases the requirement of structures design efforts. Additionally, we show that the designed basic graph operations in the search space are able to model different interactions in videos. The experiments on two interaction datasets show that our method achieves competitive performance with state-of-the-arts.
Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision
Venue: Conference CVPR 2020
Year: 2020

Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.
Memory-Efficient Hierarchical Neural Architecture Search for Image Denoising
Venue: Conference CVPR 2020
Year: 2020

Recently, neural architecture search (NAS) methods have attracted much attention and outperformed manually designed architectures on a few high-level vision tasks. In this paper, we propose HiNAS (Hierarchical NAS), an effort towards employing NAS to automatically design effective neural network architectures for image denoising. HiNAS adopts gradient based search strategies and employs operations with adaptive receptive field to build an flexible hierarchical search space. During the search stage, HiNAS shares cells across different feature levels to save memory and employ an early stopping strategy to avoid the collapse issue in NAS, and considerably accelerate the search speed. The proposed HiNAS is both memory and computation efficient, which takes only about 4.5 hours for searching using a single GPU. We evaluate the effectiveness of our proposed HiNAS on two different datasets, namely an additive white Gaussian noise dataset BSD500, and a realistic noise dataset SIM1800. Experimental results show that the architecture found by HiNAS has fewer parameters and enjoys a faster inference speed, while achieving highly competitive performance compared with state-of-the-art methods. We also present analysis on the architectures found by NAS. HiNAS also shows good performance on experiments for image de-raining.
Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching
Venue: Conference CVPR 2020
Year: 2020

The deep multi-view stereo (MVS) and stereo matching approaches generally construct 3D cost volumes to regularize and regress the output depth or disparity. These methods are limited when high-resolution outputs are needed since the memory and time costs grow cubically as the volume resolution increases. In this paper, we propose a both memory and time efficient cost volume formulation that is complementary to existing multi-view stereo and stereo matching approaches based on 3D cost volumes. First, the proposed cost volume is built upon a standard feature pyramid encoding geometry and context at gradually finer scales. Then, we can narrow the depth (or disparity) range of each stage by the depth (or disparity) map from the previous stage. With gradually higher cost volume resolution and adaptive adjustment of depth (or disparity) intervals, the output is recovered in a coarser to fine manner. We apply the cascade cost volume to the representative MVS-Net, and obtain a 23.1% improvement on DTU benchmark (1st place), with 50.6% and 74.2% reduction in GPU memory and run-time. It is also the state-of-the-art learning-based method on Tanks and Temples benchmark. The statistics of accuracy, run-time and GPU memory on other representative stereo CNNs also validate the effectiveness of our proposed method.
Fast-MVSNet: Sparse-to-Dense Multi-View Stereo With Learned Propagation and Gauss-Newton Refinement
Venue: Conference CVPR 2020
Year: 2020

Almost all previous deep learning-based multi-view stereo (MVS) approaches focus on improving reconstruction quality. Besides quality, efficiency is also a desirable feature for MVS in real scenarios. Towards this end, this paper presents a Fast-MVSNet, a novel sparse-to-dense coarse-to-fine framework, for fast and accurate depth estimation in MVS. Specifically, in our Fast-MVSNet, we first construct a sparse cost volume for learning a sparse and high-resolution depth map. Then we leverage a small-scale convolutional neural network to encode the depth dependencies for pixels within a local region to densify the sparse high-resolution depth map. At last, a simple but efficient Gauss-Newton layer is proposed to further optimize the depth map. On one hand, the high-resolution depth map, the data-adaptive propagation method and the Gauss-Newton layer jointly guarantee the effectiveness of our method. On the other hand, all modules in our Fast-MVSNet are lightweight and thus guarantee the efficiency of our approach. Besides, our approach is also memory-friendly because of the sparse depth representation. Extensive experimental results show that our method is 5$\times$ and 14$\times$ faster than Point-MVSNet and R-MVSNet, respectively, while achieving comparable or even better results on the challenging Tanks and Temples dataset as well as the DTU dataset. Code is available at https://github.com/svip-lab/FastMVSNet.
Cascaded Human-Object Interaction Recognition
Venue: Conference CVPR 2020
Year: 2020

Rapid progress has been witnessed for human-object interaction (HOI) recognition, but most existing models are confined to single-stage reasoning pipelines. Considering the intrinsic complexity of the task, we introduce a cascade architecture for a multi-stage, coarse-to-fine HOI understanding. At each stage, an instance localization network progressively refines HOI proposals and feeds them into an interaction recognition network. Each of the two networks is also connected to its predecessor at the previous stage, enabling cross-stage information propagation. The interaction recognition network has two crucial parts: a relation ranking module for high-quality HOI proposal selection and a triple-stream classifier for relation prediction. With our carefully-designed human-centric relation features, these two modules work collaboratively towards effective interaction understanding. Further beyond relation detection on a bounding-box level, we make our framework flexible to perform fine-grained pixel-wise relation segmentation; this provides a new glimpse into better relation modeling. Our approach reached the $1^{st}$ place in the ICCV2019 Person in Context Challenge, on both relation detection and segmentation tasks. It also shows promising results on V-COCO.
Holistically-Attracted Wireframe Parsing
Venue: Conference CVPR 2020
Year: 2020

This paper presents a fast and parsimonious parsing method to accurately and robustly detect a vectorized wireframe in an input image with a single forward pass. The proposed method is end-to-end trainable, consisting of three components: (i) line segment and junction proposal generation, (ii) line segment and junction matching, and (iii) line segment and junction verification. For computing line segment proposals, a novel exact dual representation is proposed which exploits a parsimonious geometric reparameterization for line segments and forms a holistic 4-dimensional attraction field map for an input image. Junctions can be treated as the "basins" in the attraction field. The proposed method is thus called Holistically-Attracted Wireframe Parser (HAWP). In experiments, the proposed method is tested on two benchmarks, the Wireframe dataset, and the YorkUrban dataset. On both benchmarks, it obtains state-of-the-art performance in terms of accuracy and efficiency. For example, on the Wireframe dataset, compared to the previous state-of-the-art method L-CNN, it improves the challenging mean structural average precision (msAP) by a large margin ($2.8\%$ absolute improvements) and achieves 29.5 FPS on single GPU ($89\%$ relative improvement). A systematic ablation study is performed to further justify the proposed method.
Strip Pooling: Rethinking Spatial Pooling for Scene Parsing
Venue: Conference CVPR 2020
Year: 2020

Spatial pooling has been proven highly effective in capturing long-range contextual information for pixel-wise prediction tasks, such as scene parsing. In this paper, beyond conventional spatial pooling that usually has a regular shape of NxN, we rethink the formulation of spatial pooling by introducing a new pooling strategy, called strip pooling, which considers a long but narrow kernel, i.e., 1xN or Nx1. Based on strip pooling, we further investigate spatial pooling architecture design by 1) introducing a new strip pooling module that enables backbone networks to efficiently model long-range dependencies, 2) presenting a novel building block with diverse spatial pooling as a core, and 3) systematically comparing the performance of the proposed strip pooling and conventional spatial pooling techniques. Both novel pooling-based designs are lightweight and can serve as an efficient plug-and-play module in existing scene parsing networks. Extensive experiments on popular benchmarks (e.g., ADE20K and Cityscapes) demonstrate that our simple approach establishes new state-of-the-art results. Code is made available at https://github.com/Andrew-Qibin/SPNet.
OASIS: A Large-Scale Dataset for Single Image 3D in the Wild
Venue: Conference CVPR 2020
Year: 2020

Single-view 3D is the task of recovering 3D properties such as depth and surface normals from a single image. We hypothesize that a major obstacle to single-image 3D is data. We address this issue by presenting Open Annotations of Single Image Surfaces (OASIS), a dataset for single-image 3D in the wild consisting of annotations of detailed 3D geometry for 140,000 images. We train and evaluate leading models on a variety of single-image 3D tasks. We expect OASIS to be a useful resource for 3D vision research. Project site: https://pvl.cs.princeton.edu/OASIS.
CONSAC: Robust Multi-Model Fitting by Conditional Sample Consensus
Venue: Conference CVPR 2020
Year: 2020

We present a robust estimator for fitting multiple parametric models of the same form to noisy measurements. Applications include finding multiple vanishing points in man-made scenes, fitting planes to architectural imagery, or estimating multiple rigid motions within the same sequence. In contrast to previous works, which resorted to hand-crafted search strategies for multiple model detection, we learn the search strategy from data. A neural network conditioned on previously detected models guides a RANSAC estimator to different subsets of all measurements, thereby finding model instances one after another. We train our method supervised as well as self-supervised. For supervised training of the search strategy, we contribute a new dataset for vanishing point estimation. Leveraging this dataset, the proposed algorithm is superior with respect to other robust estimators as well as to designated vanishing point estimation algorithms. For self-supervised learning of the search, we evaluate the proposed algorithm on multi-homography estimation and demonstrate an accuracy that is superior to state-of-the-art methods.
Neural Network Pruning With Residual-Connections and Limited-Data
Venue: Conference CVPR 2020
Year: 2020

Filter level pruning is an effective method to accelerate the inference speed of deep CNN models. Although numerous pruning algorithms have been proposed, there are still two open issues. The first problem is how to prune residual connections. We propose to prune both channels inside and outside the residual connections via a KL-divergence based criterion. The second issue is pruning with limited data. We observe an interesting phenomenon: directly pruning on a small dataset is usually worse than fine-tuning a small model which is pruned or trained from scratch on the large dataset. Knowledge distillation is an effective approach to compensate for the weakness of limited data. However, the logits of a teacher model may be noisy. In order to avoid the influence of label noise, we propose a label refinement approach to solve this problem. Experiments have demonstrated the effectiveness of our method (CURL, Compression Using Residual-connections and Limited-data). CURL significantly outperforms previous state-of-the-art methods on ImageNet. More importantly, when pruning on small datasets, CURL achieves comparable or much better performance than fine-tuning a pretrained small model.