OpenRaiser/Intern-Atlas huggingface dataset:
Learning Semantic Annotations for Tabular Data
Venue: Conference IJCAI 2019
Year: 2019

The usefulness of tabular data such as web tables critically depends on understanding their semantics. This study focuses on column type prediction for tables without any meta data. Unlike traditional lexical matching-based methods, we propose a deep prediction model that can fully exploit a table's contextual semantics, including table locality features learned by a Hybrid Neural Network (HNN), and inter-column semantics features learned by a knowledge base (KB) lookup and query answering algorithm.It exhibits good performance not only on individual table sets, but also when transferring from one table set to another.
ActiveHNE: Active Heterogeneous Network Embedding
Venue: Conference IJCAI 2019
Year: 2019

Heterogeneous network embedding (HNE) is a challenging task due to the diverse node types and/or diverse relationships between nodes. Existing HNE methods are typically unsupervised. To maximize the profit of utilizing the rare and valuable supervised information in HNEs, we develop a novel Active Heterogeneous Network Embedding (ActiveHNE) framework, which includes two components: Discriminative Heterogeneous Network Embedding (DHNE) and Active Query in Heterogeneous Networks (AQHN). In DHNE, we introduce a novel semi-supervised heterogeneous network embedding method based on graph convolutional neural network. In AQHN, we first introduce three active selection strategies based on uncertainty and representativeness, and then derive a batch selection method that assembles these strategies using a multi-armed bandit mechanism. ActiveHNE aims at improving the performance of HNE by feeding the most valuable supervision obtained by AQHN into DHNE. Experiments on public datasets demonstrate the effectiveness of ActiveHNE and its advantage on reducing the query cost.
Deep Active Learning for Anchor User Prediction
Venue: Conference IJCAI 2019
Year: 2019

Predicting pairs of anchor users plays an important role in the cross-network analysis. Due to the expensive costs of labeling anchor users for training prediction models, we consider in this paper the problem of minimizing the number of user pairs across multiple networks for labeling as to improve the accuracy of the prediction. To this end, we present a deep active learning model for anchor user prediction (DALAUP for short). However, active learning for anchor user sampling meets the challenges of non-i.i.d. user pair data caused by network structures and the correlation among anchor or non-anchor user pairs. To solve the challenges, DALAUP uses a couple of neural networks with shared-parameter to obtain the vector representations of user pairs, and ensembles three query strategies to select the most informative user pairs for labeling and model training. Experiments on real-world social network data demonstrate that DALAUP outperforms the state-of-the-art approaches.
A Strongly Asymptotically Optimal Agent in General Environments
Venue: Conference IJCAI 2019
Year: 2019

Reinforcement Learning agents are expected to eventually perform well. Typically, this takes the form of a guarantee about the asymptotic behavior of an algorithm given some assumptions about the environment. We present an algorithm for a policy whose value approaches the optimal value with probability 1 in all computable probabilistic environments, provided the agent has a bounded horizon. This is known as strong asymptotic optimality, and it was previously unknown whether it was possible for a policy to be strongly asymptotically optimal in the class of all computable probabilistic environments. Our agent, Inquisitive Reinforcement Learner (Inq), is more likely to explore the more it expects an exploratory action to reduce its uncertainty about which environment it is in, hence the term inquisitive. Exploring inquisitively is a strategy that can be applied generally; for more manageable environment classes, inquisitiveness is tractable. We conducted experiments in "grid-worlds" to compare the Inquisitive Reinforcement Learner to other weakly asymptotically optimal agents.
Extrapolating Paths with Graph Neural Networks
Venue: Conference IJCAI 2019
Year: 2019

We consider the problem of path inference: given a path prefix, i.e., a partially observed sequence of nodes in a graph, we want to predict which nodes are in the missing suffix. In particular, we focus on natural paths occurring as a by-product of the interaction of an agent with a network---a driver on the transportation network, an information seeker in Wikipedia, or a client in an online shop. Our interest is sparked by the realization that, in contrast to shortest-path problems, natural paths are usually not optimal in any graph-theoretic sense, but might still follow predictable patterns. Our main contribution is a graph neural network called Gretel. Conditioned on a path prefix, this network can efficiently extrapolate path suffixes, evaluate path likelihood, and sample from the future path distribution. Our experiments with GPS traces on a road network and user-navigation paths in Wikipedia confirm that Gretel is able to adapt to graphs with very different properties, while also comparing favorably to previous solutions.
Fast Algorithm for K-Truss Discovery on Public-Private Graphs
Venue: Conference IJCAI 2019
Year: 2019

In public-private graphs, users share one public graph and have their own private graphs. A private graph consists of personal private contacts that only can be visible to its owner, e.g., hidden friend lists on Facebook and secret following on Sina Weibo. However, existing public-private analytic algorithms have not yet investigated the dense subgraph discovery of k-truss, where each edge is contained in at least k-2 triangles. This paper aims at finding k-truss efficiently in public-private graphs. The core of our solution is a novel algorithm to update k-truss with node insertions. We develop a classification-based hybrid strategy of node insertions and edge insertions to incrementally compute k-truss in public-private graphs. Extensive experiments validate the superiority of our proposed algorithms against state-of-the-art methods on real-world datasets.
Hybrid Actor-Critic Reinforcement Learning in Parameterized Action Space
Venue: Conference IJCAI 2019
Year: 2019

In this paper we propose a hybrid architecture of actor-critic algorithms for reinforcement learning in parameterized action space, which consists of multiple parallel sub-actor networks to decompose the structured action space into simpler action spaces along with a critic network to guide the training of all sub-actor networks. While this paper is mainly focused on parameterized action space, the proposed architecture, which we call hybrid actor-critic, can be extended for more general action spaces which has a hierarchical structure. We present an instance of the hybrid actor-critic architecture based on proximal policy optimization (PPO), which we refer to as hybrid proximal policy optimization (H-PPO). Our experiments test H-PPO on a collection of tasks with parameterized action space, where H-PPO demonstrates superior performance over previous methods of parameterized action reinforcement learning.
Deep Session Interest Network for Click-Through Rate Prediction
Venue: Conference IJCAI 2019
Year: 2019

Click-Through Rate (CTR) prediction plays an important role in many industrial applications, such as online advertising and recommender systems. How to capture users' dynamic and evolving interests from their behavior sequences remains a continuous research topic in the CTR prediction. However, most existing studies overlook the intrinsic structure of the sequences: the sequences are composed of sessions, where sessions are user behaviors separated by their occurring time. We observe that user behaviors are highly homogeneous in each session, and heterogeneous cross sessions. Based on this observation, we propose a novel CTR model named Deep Session Interest Network (DSIN) that leverages users' multiple historical sessions in their behavior sequences. We first use self-attention mechanism with bias encoding to extract users' interests in each session. Then we apply Bi-LSTM to model how users' interests evolve and interact among sessions. Finally, we employ the local activation unit to adaptively learn the influences of various session interests on the target item. Experiments are conducted on both advertising and production recommender datasets and DSIN outperforms other state-of-the-art models on both datasets.
Curriculum Learning for Cumulative Return Maximization
Venue: Conference IJCAI 2019
Year: 2019

Curriculum learning has been successfully used in reinforcement learning to accelerate the learning process, through knowledge transfer between tasks of increasing complexity. Critical tasks, in which suboptimal exploratory actions must be minimized, can benefit from curriculum learning, and its ability to shape exploration through transfer. We propose a task sequencing algorithm maximizing the cumulative return, that is, the return obtained by the agent across all the learning episodes. By maximizing the cumulative return, the agent not only aims at achieving high rewards as fast as possible, but also at doing so while limiting suboptimal actions. We experimentally compare our task sequencing algorithm to several popular metaheuristic algorithms for combinatorial optimization, and show that it achieves significantly better performance on the problem of cumulative return maximization. Furthermore, we validate our algorithm on a critical task, optimizing a home controller for a micro energy grid.
Advocacy Learning: Learning through Competition and Class-Conditional Representations
Venue: Conference IJCAI 2019
Year: 2019

We introduce advocacy learning, a novel supervised training scheme for attention-based classification problems. Advocacy learning relies on a framework consisting of two connected networks: 1) $N$ Advocates (one for each class), each of which outputs an argument in the form of an attention map over the input, and 2) a Judge, which predicts the class label based on these arguments. Each Advocate produces a class-conditional representation with the goal of convincing the Judge that the input example belongs to their class, even when the input belongs to a different class. Applied to several different classification tasks, we show that advocacy learning can lead to small improvements in classification accuracy over an identical supervised baseline. Though a series of follow-up experiments, we analyze when and how such class-conditional representations improve discriminative performance. Though somewhat counter-intuitive, a framework in which subnetworks are trained to competitively provide evidence in support of their class shows promise, in many cases performing on par with standard learning approaches. This provides a foundation for further exploration into competition and class-conditional representations in supervised learning.
Neurons Merging Layer: Towards Progressive Redundancy Reduction for Deep Supervised Hashing
Venue: Conference IJCAI 2019
Year: 2019

Deep supervised hashing has become an active topic in information retrieval. It generates hashing bits by the output neurons of a deep hashing network. During binary discretization, there often exists much redundancy between hashing bits that degenerates retrieval performance in terms of both storage and accuracy. This paper proposes a simple yet effective Neurons Merging Layer (NMLayer) for deep supervised hashing. A graph is constructed to represent the redundancy relationship between hashing bits that is used to guide the learning of a hashing network. Specifically, it is dynamically learned by a novel mechanism defined in our active and frozen phases. According to the learned relationship, the NMLayer merges the redundant neurons together to balance the importance of each output neuron. Moreover, multiple NMLayers are progressively trained for a deep hashing network to learn a more compact hashing code from a long redundant code. Extensive experiments on four datasets demonstrate that our proposed method outperforms state-of-the-art hashing methods.
Deep Multi-Agent Reinforcement Learning with Discrete-Continuous Hybrid Action Spaces
Venue: Conference IJCAI 2019
Year: 2019

Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (or parameterized) action spaces which is very common in practice. Our work fills this gap by proposing two novel algorithms: Deep Multi-Agent Parameterized Q-Networks (Deep MAPQN) and Deep Multi-Agent Hierarchical Hybrid Q-Networks (Deep MAHHQN). We follow the centralized training but decentralized execution paradigm: different levels of communication between different agents are used to facilitate the training process, while each agent executes its policy independently based on local observations during execution. Our empirical results on several challenging tasks (simulated RoboCup Soccer and game Ghost Story) show that both Deep MAPQN and Deep MAHHQN are effective and significantly outperform existing independent deep parameterized Q-learning method.
Reward Learning for Efficient Reinforcement Learning in Extractive Document Summarisation
Venue: Conference IJCAI 2019
Year: 2019

Document summarisation can be formulated as a sequential decision-making problem, which can be solved by Reinforcement Learning (RL) algorithms. The predominant RL paradigm for summarisation learns a cross-input policy, which requires considerable time, data and parameter tuning due to the huge search spaces and the delayed rewards. Learning input-specific RL policies is a more efficient alternative but so far depends on handcrafted rewards, which are difficult to design and yield poor performance. We propose RELIS, a novel RL paradigm that learns a reward function with Learning-to-Rank (L2R) algorithms at training time and uses this reward function to train an input-specific RL policy at test time. We prove that RELIS guarantees to generate near-optimal summaries with appropriate L2R and RL algorithms. Empirically, we evaluate our approach on extractive multi-document summarisation. We show that RELIS reduces the training time by two orders of magnitude compared to the state-of-the-art models while performing on par with them.
Fully Distributed Bayesian Optimization with Stochastic Policies
Venue: Conference IJCAI 2019
Year: 2019

Bayesian optimization has become a popular method for high-throughput computing, like the design of computer experiments or hyperparameter tuning of expensive models, where sample efficiency is mandatory. In these applications, distributed and scalable architectures are a necessity. However, Bayesian optimization is mostly sequential. Even parallel variants require certain computations between samples, limiting the parallelization bandwidth. Thompson sampling has been previously applied for distributed Bayesian optimization. But, when compared with other acquisition functions in the sequential setting, Thompson sampling is known to perform suboptimally. In this paper, we present a new method for fully distributed Bayesian optimization, which can be combined with any acquisition function. Our approach considers Bayesian optimization as a partially observable Markov decision process. In this context, stochastic policies, such as the Boltzmann policy, have some interesting properties which can also be studied for Bayesian optimization. Furthermore, the Boltzmann policy trivially allows a distributed Bayesian optimization implementation with high level of parallelism and scalability. We present results in several benchmarks and applications that shows the performance of our method.
Scalable Semi-Supervised SVM via Triply Stochastic Gradients
Venue: Conference IJCAI 2019
Year: 2019

Semi-supervised learning (SSL) plays an increasingly important role in the big data era because a large number of unlabeled samples can be used effectively to improve the performance of the classifier. Semi-supervised support vector machine (S$^3$VM) is one of the most appealing methods for SSL, but scaling up S$^3$VM for kernel learning is still an open problem. Recently, a doubly stochastic gradient (DSG) algorithm has been proposed to achieve efficient and scalable training for kernel methods. However, the algorithm and theoretical analysis of DSG are developed based on the convexity assumption which makes them incompetent for non-convex problems such as S$^3$VM. To address this problem, in this paper, we propose a triply stochastic gradient algorithm for S$^3$VM, called TSGS$^3$VM. Specifically, to handle two types of data instances involved in S$^3$VM, TSGS$^3$VM samples a labeled instance and an unlabeled instance as well with the random features in each iteration to compute a triply stochastic gradient. We use the approximated gradient to update the solution. More importantly, we establish new theoretic analysis for TSGS$^3$VM which guarantees that TSGS$^3$VM can converge to a stationary point. Extensive experimental results on a variety of datasets demonstrate that TSGS$^3$VM is much more efficient and scalable than existing S$^3$VM algorithms.
Using Natural Language for Reward Shaping in Reinforcement Learning
Venue: Conference IJCAI 2019
Year: 2019

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the agent intermediate rewards for progress towards the goal. However, designing appropriate shaping rewards is known to be difficult as well as time-consuming. In this work, we address this problem by using natural language instructions to perform reward shaping. We propose the LanguagE-Action Reward Network (LEARN), a framework that maps free-form natural language instructions to intermediate rewards based on actions taken by the agent. These intermediate language-based rewards can seamlessly be integrated into any standard reinforcement learning algorithm. We experiment with Montezuma's Revenge from the Atari Learning Environment, a popular benchmark in RL. Our experiments on a diverse set of 15 tasks demonstrate that, for the same number of interactions with the environment, language-based rewards lead to successful completion of the task 60% more often on average, compared to learning without language.
SPINE: Structural Identity Preserved Inductive Network Embedding
Venue: Conference IJCAI 2019
Year: 2019

Recent advances in the field of network embedding have shown that low-dimensional network representation is playing a critical role in network analysis. Most existing network embedding methods encode the local proximity of a node, such as the first- and second-order proximities. While being efficient, these methods are short of leveraging the global structural information between nodes distant from each other. In addition, most existing methods learn embeddings on one single fixed network, and thus cannot be generalized to unseen nodes or networks without retraining. In this paper we present SPINE, a method that can jointly capture the local proximity and proximities at any distance, while being inductive to efficiently deal with unseen nodes or networks. Extensive experimental results on benchmark datasets demonstrate the superiority of the proposed framework over the state of the art.
AdaLinUCB: Opportunistic Learning for Contextual Bandits
Venue: Conference IJCAI 2019
Year: 2019

In this paper, we propose and study opportunistic contextual bandits - a special case of contextual bandits where the exploration cost varies under different environmental conditions, such as network load or return variation in recommendations. When the exploration cost is low, so is the actual regret of pulling a sub-optimal arm (e.g., trying a suboptimal recommendation). Therefore, intuitively, we could explore more when the exploration cost is relatively low and exploit more when the exploration cost is relatively high. Inspired by this intuition, for opportunistic contextual bandits with Linear payoffs, we propose an Adaptive Upper-Confidence-Bound algorithm (AdaLinUCB) to adaptively balance the exploration-exploitation trade-off for opportunistic learning. We prove that AdaLinUCB achieves O((log T)^2) problem-dependent regret upper bound, which has a smaller coefficient than that of the traditional LinUCB algorithm. Moreover, based on both synthetic and real-world dataset, we show that AdaLinUCB significantly outperforms other contextual bandit algorithms, under large exploration cost fluctuations.
MineRL: A Large-Scale Dataset of Minecraft Demonstrations
Venue: Conference IJCAI 2019
Year: 2019

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As demonstrated in the computer vision and natural language processing communities, large-scale datasets have the capacity to facilitate research by serving as an experimental and benchmarking platform for new methods. However, existing datasets compatible with reinforcement learning simulators do not have sufficient scale, structure, and quality to enable the further development and evaluation of methods focused on using human examples. Therefore, we introduce a comprehensive, large-scale, simulator-paired dataset of human demonstrations: MineRL. The dataset consists of over 60 million automatically annotated state-action pairs across a variety of related tasks in Minecraft, a dynamic, 3D, open-world environment. We present a novel data collection scheme which allows for the ongoing introduction of new tasks and the gathering of complete state information suitable for a variety of methods. We demonstrate the hierarchality, diversity, and scale of the MineRL dataset. Further, we show the difficulty of the Minecraft domain along with the potential of MineRL in developing techniques to solve key research challenges within it.
Attribute Aware Pooling for Pedestrian Attribute Recognition
Venue: Conference IJCAI 2019
Year: 2019

This paper expands the strength of deep convolutional neural networks (CNNs) to the pedestrian attribute recognition problem by devising a novel attribute aware pooling algorithm. Existing vanilla CNNs cannot be straightforwardly applied to handle multi-attribute data because of the larger label space as well as the attribute entanglement and correlations. We tackle these challenges that hampers the development of CNNs for multi-attribute classification by fully exploiting the correlation between different attributes. The multi-branch architecture is adopted for fucusing on attributes at different regions. Besides the prediction based on each branch itself, context information of each branch are employed for decision as well. The attribute aware pooling is developed to integrate both kinds of information. Therefore, attributes which are indistinct or tangled with others can be accurately recognized by exploiting the context information. Experiments on benchmark datasets demonstrate that the proposed pooling method appropriately explores and exploits the correlations between attributes for the pedestrian attribute recognition.