OpenRaiser/Intern-Atlas huggingface dataset:
Change3D: Revisiting Change Detection and Captioning from A Video Modeling Perspective
Venue: Conference CVPR 2025
Year: 2025

In this paper, we present Change3D, a framework that reconceptualizes the change detection and captioning tasks through video modeling. Recent methods have achieved remarkable success by regarding each pair of bi-temporal images as separate frames. They employ a shared-weight image encoder to extract spatial features and then use a change extractor to capture differences between the two images. However, image feature encoding, being a task-agnostic process, cannot attend to changed regions effectively. Furthermore, different change extractors designed for various change detection and captioning tasks make it difficult to have a unified framework. To tackle these challenges, Change3D regards the bi-temporal images as comprising two frames akin to a tiny video. By integrating learnable perception frames between the bi-temporal images, a video encoder enables the perception frames to interact with the images directly and perceive their differences. Therefore, we can get rid of the intricate change extractors, providing a unified framework for different change detection and captioning tasks. We verify Change3D on multiple tasks, encompassing change detection (including binary change detection, semantic change detection, and building damage assessment) and change captioning, across eight standard benchmarks. Without bells and whistles, this simple yet effective framework can achieve superior performance with an ultra-light video model comprising only ~6%-13% of the parameters and ~8%-34% of the FLOPs compared to state-of-the-art methods. We hope that Change3D could be an alternative to 2D-based models and facilitate future research.
Attribute-formed Class-specific Concept Space: Endowing Language Bottleneck Model with Better Interpretability and Scalability
Venue: Conference CVPR 2025
Year: 2025

Language Bottleneck Models (LBMs) are proposed to achieve interpretable image recognition by classifying images based on textual concept bottlenecks. However, current LBMs simply list all concepts together as the bottleneck layer, leading to the spurious cue inference problem and cannot generalized to unseen classes. To address these limitations, we propose the Attribute-formed Language Bottleneck Model (ALBM). ALBM organizes concepts in the attribute-formed class-specific space, where concepts are descriptions of specific attributes for specific classes. In this way, ALBM can avoid the spurious cue inference problem by classifying solely based on the essential concepts of each class. In addition, the cross-class unified attribute set also ensures that the concept spaces of different classes have strong correlations, as a result, the learned concept classifier can be easily generalized to unseen classes. Moreover, to further improve interpretability, we propose Visual Attribute Prompt Learning (VAPL) to extract visual features on fine-grained attributes. Furthermore, to avoid labor-intensive concept annotation, we propose the Description, Summary, and Supplement (DSS) strategy to automatically generate high-quality concept sets with a complete and precise attribute. Extensive experiments on 9 widely used few-shot benchmarks demonstrate the interpretability, transferability, and performance of our approach. The code and collected concept sets are available at https://github.com/tiggers23/ALBM.
Test-Time Backdoor Detection for Object Detection Models
Venue: Conference CVPR 2025
Year: 2025

Object detection models are vulnerable to backdoor attacks, where attackers poison a small subset of training samples by embedding a predefined trigger to manipulate prediction. Detecting poisoned samples (i.e., those containing triggers) at test time can prevent backdoor activation. However, unlike image classification tasks, the unique characteristics of object detection -- particularly its output of numerous objects -- pose fresh challenges for backdoor detection. The complex attack effects (e.g., "ghost" object emergence or "vanishing" object) further render current defenses fundamentally inadequate. To this end, we design TRAnsformation Consistency Evaluation (TRACE), a brand-new method for detecting poisoned samples at test time in object detection. Our journey begins with two intriguing observations: (1) poisoned samples exhibit significantly more consistent detection results than clean ones across varied backgrounds. (2) clean samples show higher detection consistency when introduced to different focal information. Based on these phenomena, TRACE applies foreground and background transformations to each test sample, then assesses transformation consistency by calculating the variance in objects confidences. TRACE achieves black-box, universal backdoor detection, with extensive experiments showing a 30% improvement in AUROC over state-of-the-art defenses and resistance to adaptive attacks.
Distilling Multi-modal Large Language Models for Autonomous Driving
Venue: Conference CVPR 2025
Year: 2025

Autonomous driving demands safe motion planning, especially in critical "long-tail" scenarios. Recent end-to-end autonomous driving systems leverage large language models (LLMs) as planners to improve generalizability to rare events. However, using LLMs at test time introduces high computational costs. To address this, we propose DiMA, an end-to-end autonomous driving system that maintains the efficiency of an LLM-free (or vision-based) planner while leveraging the world knowledge of an LLM. DiMA distills the information from a multi-modal LLM to a vision-based end-to-end planner through a set of specially designed surrogate tasks. Under a joint training strategy, a scene encoder common to both networks produces structured representations that are semantically grounded as well as aligned to the final planning objective. Notably, the LLM is optional at inference, enabling robust planning without compromising on efficiency. Training with DiMA results in a 37% reduction in the L2 trajectory error and an 80% reduction in the collision rate of the vision-based planner, as well as a 44% trajectory error reduction in longtail scenarios. DiMA also achieves state-of-the-art performance on the nuScenes planning benchmark.
HD-EPIC: A Highly-Detailed Egocentric Video Dataset
Venue: Conference CVPR 2025
Year: 2025

We present a validation dataset of newly-collected kitchen-based egocentric videos, manually annotated with highly detailed and interconnected ground-truth labels covering: recipe steps, fine-grained actions, ingredients with nutritional values, moving objects, and audio annotations. Importantly, all annotations are grounded in 3D through digital twinning of the scene, fixtures, object locations, and primed with gaze. Footage is collected from unscripted recordings in diverse home environments, making HDEPIC the first dataset collected in-the-wild but with detailed annotations matching those in controlled lab environments. We show the potential of our highly-detailed annotations through a challenging VQA benchmark of 26K questions assessing the capability to recognise recipes, ingredients, nutrition, fine-grained actions, 3D perception, object motion, and gaze direction. The powerful long-context Gemini Pro only achieves 38.5% on this benchmark, showcasing its difficulty and highlighting shortcomings in current VLMs. We additionally assess action recognition, sound recognition, and long-term video-object segmentation on HD-EPIC. HD-EPIC is 41 hours of video in 9 kitchens with digital twins of 413 kitchen fixtures, capturing 69 recipes, 59K fine-grained actions, 51K audio events, 20K object movements and 37K object masks lifted to 3D. On average, we have 263 annotations per minute of our unscripted videos.
H-MoRe: Learning Human-centric Motion Representation for Action Analysis
Venue: Conference CVPR 2025
Year: 2025

In this paper, we propose H-MoRe, a novel pipeline for learning precise human-centric motion representation. Our approach dynamically preserves relevant human motion while filtering out background movement. Notably, unlike previous methods relying on fully supervised learning from synthetic data, H-MoRe learns directly from real-world scenarios in a self-supervised manner, incorporating both human pose and body shape information. Inspired by kinematics, H-MoRe represents absolute and relative movements of each body point in a matrix format that captures nuanced motion details, termed world-local flows. H-MoRe offers refined insights into human motion, which can be integrated seamlessly into various action-related applications. Experimental results demonstrate that H-MoRe brings substantial improvements across various downstream tasks, including gait recognition(CL@R1: +16.01%), action recognition(Acc@1: +8.92%), and video generation(FVD: -67.07%). Additionally, H-MoRe exhibits high inference efficiency (34 fps), making it suitable for most real-time scenarios. Models and code will be released upon publication.
Hierarchical Compact Clustering Attention (COCA) for Unsupervised Object-Centric Learning
Venue: Conference CVPR 2025
Year: 2025

We propose the Compact Clustering Attention (COCA) layer, an effective building block that introduces a hierarchical strategy for object-centric representation learning, while solving the unsupervised object discovery task on single images. COCA is an attention-based clustering module capable of extracting object-centric representations from multi-object scenes, when cascaded into a bottom-up hierarchical network architecture, referred to as COCA-Net. At its core, COCA utilizes a novel clustering algorithm that leverages the physical concept of compactness, to highlight distinct object centroids in a scene, providing a spatial inductive bias. Thanks to this strategy, COCA-Net generates high-quality segmentation masks on both the decoder side and, notably, the encoder side of its pipeline. Additionally, COCA-Net is not bound by a predetermined number of object masks that it generates and handles the segmentation of background elements better than its competitors. We demonstrate COCA-Net's segmentation performance on six widely adopted datasets, achieving superior or competitive results against the state-of-the-art models across nine different evaluation metrics.
Effortless Active Labeling for Long-Term Test-Time Adaptation
Venue: Conference CVPR 2025
Year: 2025

Long-term test-time adaptation (TTA) is a challenging task due to error accumulation. Recent approaches tackle this issue by actively labeling a small proportion of samples in each batch, yet the annotation burden quickly grows as the batch number increases. In this paper, we investigate how to achieve effortless active labeling so that a maximum of one sample is selected for annotation in each batch. First, we annotate the most valuable sample in each batch based on the single-step optimization perspective in the TTA context. In this scenario, the samples that border between the source- and target-domain data distributions are considered the most feasible for the model to learn in one iteration. Then, we introduce an efficient strategy to identify these samples using feature perturbation. Second, we discover that the gradient magnitudes produced by the annotated and unannotated samples have significant variations. Therefore, we propose balancing their impact on model optimization using two dynamic weights. Extensive experiments on the popular ImageNet-C, -R, -K, -A and PACS databases demonstrate that our approach consistently outperforms state-of-the-art methods with significantly lower annotation costs.
Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes
Venue: Conference CVPR 2025
Year: 2025

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects within a 3D scene using their hands. We then use these action-sound pairs to train a rectified flow model to map 3D hand trajectories to their corresponding audio. At test time, a user can query the model for other actions, parameterized as sequences of hand poses, to estimate their corresponding sounds. In our experiments, we find that our generated sounds accurately convey material properties and actions, and that they are often indistinguishable to human observers from real sounds. Project page: https://www.yimingdou.com/hearing_hands/
Logits DeConfusion with CLIP for Few-Shot Learning
Venue: Conference CVPR 2025
Year: 2025

With its powerful visual-language alignment capability, CLIP performs well in zero-shot and few-shot learning tasks. However, we found in experiments that CLIP's logits suffer from serious inter-class confusion problems in downstream tasks, and the ambiguity between categories seriously affects the accuracy. To address this challenge, we propose a novel method called Logits DeConfusion, which effectively learns and eliminates inter-class confusion in logits by combining our Multi-level Adapter Fusion (MAF) module with our Inter-Class Deconfusion (ICD) module. Our MAF extracts features from different levels and fuses them uniformly to enhance feature representation. Our ICD learnably eliminates inter-class confusion in logits with a residual structure. Experimental results show that our method can significantly improve the classification performance and alleviate the inter-class confusion problem. The code is available at https://github.com/LiShuo1001/LDC.
FluidNexus: 3D Fluid Reconstruction and Prediction from a Single Video
Venue: Conference CVPR 2025
Year: 2025

We study reconstructing and predicting 3D fluid appearance and velocity from a single video. Current methods require multi-view videos for fluid reconstruction. We present FluidNexus, a novel framework that bridges video generation and physics simulation to tackle this task. Our key insight is to synthesize multiple novel-view videos as references for reconstruction. FluidNexus consists of two key components: (1) a novel-view video synthesizer that combines frame-wise view synthesis with video diffusion refinement for generating realistic videos, and (2) a physics-integrated particle representation coupling differentiable simulation and rendering to simultaneously facilitate 3D fluid reconstruction and prediction. To evaluate our approach, we collect two new real-world fluid datasets featuring textured backgrounds and object interactions. Our method enables dynamic novel view synthesis, future prediction, and interaction simulation from a single fluid video. Project website: https://yuegao.me/FluidNexus.
DeformCL: Learning Deformable Centerline Representation for Vessel Extraction in 3D Medical Image
Venue: Conference CVPR 2025
Year: 2025

In the field of 3D medical imaging, accurately extracting and representing the blood vessels with curvilinear structures holds paramount importance for clinical diagnosis. Previous methods have commonly relied on discrete representation like mask, often resulting in local fractures or scattered fragments due to the inherent limitations of the per-pixel classification paradigm. In this work, we introduce DeformCL, a new continuous representation based on Deformable Centerlines, where centerline points act as nodes connected by edges that capture spatial relationships. Compared with previous representations, DeformCL offers three key advantages: natural connectivity, noise robustness, and interaction facility. We present a comprehensive training pipeline structured in a cascaded manner to fully exploit these favorable properties of DeformCL. Extensive experiments on four 3D vessel segmentation datasets demonstrate the effectiveness and superiority of our method. Furthermore, the visualization of curved planar reformation images validates the clinical significance of the proposed framework. We release the code in https://github.com/barry664/DeformCL
OCRT: Boosting Foundation Models in the Open World with Object-Concept-Relation Triad
Venue: Conference CVPR 2025
Year: 2025

Although foundation models (FMs) claim to be powerful, their generalization ability significantly decreases when faced with distribution shifts, weak supervision, or malicious attacks in the open world. On the other hand, most domain generalization or adversarial fine-tuning methods are task-related or model-specific, ignoring the universality in practical applications and the transferability between FMs. This paper delves into the problem of generalizing FMs to the out-of-domain data. We propose a novel framework, the Object-Concept-Relation Triad (OCRT), that enables FMs to extract sparse, high-level concepts and intricate relational structures from raw visual inputs. The key idea is to bind objects in visual scenes and a set of object-centric representations through unsupervised decoupling and iterative refinement. To be specific, we project the object-centric representations onto a semantic concept space that the model can readily interpret and estimate their importance to filter out irrelevant elements. Then, a concept-based graph, which has a flexible degree, is constructed to incorporate the set of concepts and their corresponding importance, enabling the extraction of high-order factors from informative concepts and facilitating relational reasoning among these concepts. Extensive experiments demonstrate that OCRT can substantially boost the generalizability and robustness of SAM and CLIP across multiple downstream tasks.
VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation
Venue: Conference CVPR 2025
Year: 2025

Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not scale well. We argue that learning from in-the-wild human videos offers a promising solution for robotic manipulation tasks, as vast amounts of relevant data already exist on the internet. In this work, we present VidBot, a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos. VidBot leverages a pipeline to extract explicit representations from them, namely 3D hand trajectories from videos, combining a depth foundation model with structure-from-motion techniques to reconstruct temporally consistent, metric-scale 3D affordance representations agnostic to embodiments. We introduce a coarse-to-fine affordance learning model that first identifies coarse actions from the pixel space and then generates fine-grained interaction trajectories with a diffusion model, conditioned on coarse actions and guided by test-time constraints for context-aware interaction planning, enabling substantial generalization to novel scenes and embodiments. Extensive experiments demonstrate the efficacy of VidBot, which significantly outperforms counterparts across 13 manipulation tasks in zero-shot settings and can be seamlessly deployed across robot systems in real-world environments. VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.
Which Viewpoint Shows it Best? Language for Weakly Supervising View Selection in Multi-view Instructional Videos
Venue: Conference CVPR 2025
Year: 2025

Given a multi-view video, which viewpoint is most informative for a human observer? Existing methods rely on heuristics or expensive "best-view" supervision to answer this question, limiting their applicability. We propose a weakly supervised approach that leverages language accompanying an instructional multi-view video as a means to recover its most informative viewpoint(s). Our key hypothesis is that the more accurately an individual view can predict a view-agnostic text summary, the more informative it is. To put this into action, we propose LangView, a framework that uses the relative accuracy of view-dependent caption predictions as a proxy for best view pseudo-labels. Then, those pseudo-labels are used to train a view selector, together with an auxiliary camera pose predictor that enhances view-sensitivity. During inference, our model takes as input only a multi-view video--no language or camera poses--and returns the best viewpoint to watch at each timestep. On two challenging datasets comprised of diverse multi-camera setups and how-to activities, our model consistently outperforms state-of-the-art baselines, both with quantitative metrics and human evaluation. Project page: https://vision.cs.utexas.edu/projects/which-view-shows-it-best.
Adaptive Keyframe Sampling for Long Video Understanding
Venue: Conference CVPR 2025
Year: 2025

Multimodal large language models (MLLMs) have enabled open-world visual understanding by injecting visual input as extra tokens into large language models (LLMs) as contexts. However, when the visual input changes from a single image to a long video, the above paradigm encounters difficulty because the vast amount of video tokens has significantly exceeded the maximal capacity of MLLMs. Therefore, existing video-based MLLMs are mostly established upon sampling a small portion of tokens from input data, which can cause key information to be lost and thus produce incorrect answers. This paper presents a simple yet effective algorithm named Adaptive Keyframe Sampling (AKS). It inserts a plug-and-play module known as keyframe selection, which aims to maximize the useful information with a fixed number of video tokens. We formulate keyframe selection as an optimization involving (1) the relevance between the keyframes and the prompt, and (2) the coverage of the keyframes over the video, and present an adaptive algorithm to approximate the best solution. Experiments on two long video understanding benchmarks validate that Adaptive Keyframe Sampling improves video QA accuracy (beyond strong baselines) upon selecting informative keyframes. Our study reveals the importance of information pre-filtering in video-based MLLMs. Code is available at https://github.com/ncTimTang/AKS.
AirRoom: Objects Matter in Room Reidentification
Venue: Conference CVPR 2025
Year: 2025

Room reidentification (ReID) is a challenging yet essential task with numerous applications in fields such as augmented reality (AR) and homecare robotics. Existing visual place recognition (VPR) methods, which typically rely on global descriptors or aggregate local features, often struggle in cluttered indoor environments densely populated with man-made objects. These methods tend to overlook the crucial role of object-oriented information. To address this, we propose AirRoom, an object-aware pipeline that integrates multi-level object-oriented information-from global context to object patches, object segmentation, and keypoints-utilizing a coarse-to-fine retrieval approach. Extensive experiments on four newly constructed datasets-MPReID, HMReID, GibsonReID, and ReplicaReID-demonstrate that AirRoom outperforms state-of-the-art (SOTA) models across nearly all evaluation metrics, with improvements ranging from 6% to 80%. Moreover, AirRoom exhibits significant flexibility, allowing various modules within the pipeline to be substituted with different alternatives without compromising overall performance. It also shows robust and consistent performance under diverse viewpoint variations.