OpenRaiser/Intern-Atlas huggingface dataset:
Online Planning with Lookahead Policies
Venue: Conference NeurIPS 2020
Year: 2020

Real Time Dynamic Programming (RTDP) is an online algorithm based on Dynamic Programming (DP) that acts by 1-step greedy planning. Unlike DP, RTDP does not require access to the entire state space, i.e., it explicitly handles the exploration. This fact makes RTDP particularly appealing when the state space is large and it is not possible to update all states simultaneously. In this we devise a multi-step greedy RTDP algorithm, which we call $h$-RTDP, that replaces the 1-step greedy policy with a $h$-step lookahead policy. We analyze $h$-RTDP in its exact form and establish that increasing the lookahead horizon, $h$, results in an improved sample complexity, with the cost of additional computations. This is the first work that proves improved sample complexity as a result of {\em increasing} the lookahead horizon in online planning. We then analyze the performance of $h$-RTDP in three approximate settings: approximate model, approximate value updates, and approximate state representation. For these cases, we prove that the asymptotic performance of $h$-RTDP remains the same as that of a corresponding approximate DP algorithm, the best one can hope for without further assumptions on the approximation errors.
Learning Deep Attribution Priors Based On Prior Knowledge
Venue: Conference NeurIPS 2020
Year: 2020

Feature attribution methods, which explain an individual prediction made by a model as a sum of attributions for each input feature, are an essential tool for understanding the behavior of complex deep learning models. However, ensuring that models produce meaningful explanations, rather than ones that rely on noise, is not straightforward. Exacerbating this problem is the fact that attribution methods do not provide insight as to why features are assigned their attribution values, leading to explanations that are difficult to interpret. In real-world problems we often have sets of additional information for each feature that are predictive of that feature's importance to the task at hand. Here, we propose the deep attribution prior (DAPr) framework to exploit such information to overcome the limitations of attribution methods. Our framework jointly learns a relationship between prior information and feature importance, as well as biases models to have explanations that rely on features predicted to be important. We find that our framework both results in networks that generalize better to out of sample data and admits new methods for interpreting model behavior.
NanoFlow: Scalable Normalizing Flows with Sublinear Parameter Complexity
Venue: Conference NeurIPS 2020
Year: 2020

Normalizing flows (NFs) have become a prominent method for deep generative models that allow for an analytic probability density estimation and efficient synthesis. However, a flow-based network is considered to be inefficient in parameter complexity because of reduced expressiveness of bijective mapping, which renders the models unfeasibly expensive in terms of parameters. We present an alternative parameterization scheme called NanoFlow, which uses a single neural density estimator to model multiple transformation stages. Hence, we propose an efficient parameter decomposition method and the concept of flow indication embedding, which are key missing components that enable density estimation from a single neural network. Experiments performed on audio and image models confirm that our method provides a new parameter-efficient solution for scalable NFs with significant sublinear parameter complexity.
Group Knowledge Transfer: Federated Learning of Large CNNs at the Edge
Venue: Conference NeurIPS 2020
Year: 2020

Scaling up the convolutional neural network (CNN) size (e.g., width, depth, etc.) is known to effectively improve model accuracy. However, the large model size impedes training on resource-constrained edge devices. For instance, federated learning (FL) may place undue burden on the compute capability of edge nodes, even though there is a strong practical need for FL due to its privacy and confidentiality properties. To address the resource-constrained reality of edge devices, we reformulate FL as a group knowledge transfer training algorithm, called FedGKT. FedGKT designs a variant of the alternating minimization approach to train small CNNs on edge nodes and periodically transfer their knowledge by knowledge distillation to a large server-side CNN. FedGKT consolidates several advantages into a single framework: reduced demand for edge computation, lower communication bandwidth for large CNNs, and asynchronous training, all while maintaining model accuracy comparable to FedAvg. We train CNNs designed based on ResNet-56 and ResNet-110 using three distinct datasets (CIFAR-10, CIFAR-100, and CINIC-10) and their non-I.I.D. variants. Our results show that FedGKT can obtain comparable or even slightly higher accuracy than FedAvg. More importantly, FedGKT makes edge training affordable. Compared to the edge training using FedAvg, FedGKT demands 9 to 17 times less computational power (FLOPs) on edge devices and requires 54 to 105 times fewer parameters in the edge CNN. Our source code is released at FedML (https://fedml.ai).
Graph Cross Networks with Vertex Infomax Pooling
Venue: Conference NeurIPS 2020
Year: 2020

We propose a novel graph cross network (GXN) to achieve comprehensive feature learning from multiple scales of a graph. Based on trainable hierarchical representations of a graph, GXN enables the interchange of intermediate features across scales to promote information flow. Two key ingredients of GXN include a novel vertex infomax pooling (VIPool), which creates multiscale graphs in a trainable manner, and a novel feature-crossing layer, enabling feature interchange across scales. The proposed VIPool selects the most informative subset of vertices based on the neural estimation of mutual information between vertex features and neighborhood features. The intuition behind is that a vertex is informative when it can maximally reflect its neighboring information. The proposed feature-crossing layer fuses intermediate features between two scales for mutual enhancement by improving information flow and enriching multiscale features at hidden layers. The cross shape of the feature-crossing layer distinguishes GXN from many other multiscale architectures. Experimental results show that the proposed GXN improves the classification accuracy by 2.12% and 1.15% on average for graph classification and vertex classification, respectively. Based on the same network, the proposed VIPool consistently outperforms other graph-pooling methods.
Calibration of Shared Equilibria in General Sum Partially Observable Markov Games
Venue: Conference NeurIPS 2020
Year: 2020

Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single policy network, conditioned on agent-specific information. This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network. However, the nature of resulting equilibria reached by such agents has not been yet studied: we introduce the novel concept of Shared equilibrium as a symmetric pure Nash equilibrium of a certain Functional Form Game (FFG) and prove convergence to the latter for a certain class of games using self-play. In addition, it is important that such equilibria satisfy certain constraints so that MAS are calibrated to real world data for practical use: we solve this problem by introducing a novel dual-Reinforcement Learning based approach that fits emergent behaviors of agents in a Shared equilibrium to externally-specified targets, and apply our methods to a n-player market example. We do so by calibrating parameters governing distributions of agent types rather than individual agents, which allows both behavior differentiation among agents and coherent scaling of the shared policy network to multiple agents.
MOPO: Model-based Offline Policy Optimization
Venue: Conference NeurIPS 2020
Year: 2020

Offline reinforcement learning (RL) refers to the problem of learning policies entirely from a large batch of previously collected data. This problem setting offers the promise of utilizing such datasets to acquire policies without any costly or dangerous active exploration. However, it is also challenging, due to the distributional shift between the offline training data and those states visited by the learned policy. Despite significant recent progress, the most successful prior methods are model-free and constrain the policy to the support of data, precluding generalization to unseen states. In this paper, we first observe that an existing model-based RL algorithm already produces significant gains in the offline setting compared to model-free approaches. However, standard model-based RL methods, designed for the online setting, do not provide an explicit mechanism to avoid the offline setting's distributional shift issue. Instead, we propose to modify the existing model-based RL methods by applying them with rewards artificially penalized by the uncertainty of the dynamics. We theoretically show that the algorithm maximizes a lower bound of the policy's return under the true MDP. We also characterize the trade-off between the gain and risk of leaving the support of the batch data. Our algorithm, Model-based Offline Policy Optimization (MOPO), outperforms standard model-based RL algorithms and prior state-of-the-art model-free offline RL algorithms on existing offline RL benchmarks and two challenging continuous control tasks that require generalizing from data collected for a different task. The code is available at https://github.com/tianheyu927/mopo.
Building powerful and equivariant graph neural networks with structural message-passing
Venue: Conference NeurIPS 2020
Year: 2020

Message-passing has proved to be an effective way to design graph neural networks, as it is able to leverage both permutation equivariance and an inductive bias towards learning local structures in order to achieve good generalization. However, current message-passing architectures have a limited representation power and fail to learn basic topological properties of graphs. We address this problem and propose a powerful and equivariant message-passing framework based on two ideas: first, we propagate a one-hot encoding of the nodes, in addition to the features, in order to learn a local context matrix around each node. This matrix contains rich local information about both features and topology and can eventually be pooled to build node representations. Second, we propose methods for the parametrization of the message and update functions that ensure permutation equivariance. Having a representation that is independent of the specific choice of the one-hot encoding permits inductive reasoning and leads to better generalization properties. Experimentally, our model can predict various graph topological properties on synthetic data more accurately than previous methods and achieves state-of-the-art results on molecular graph regression on the ZINC dataset.
Efficient Model-Based Reinforcement Learning through Optimistic Policy Search and Planning
Venue: Conference NeurIPS 2020
Year: 2020

Model-based reinforcement learning algorithms with probabilistic dynamical models are amongst the most data-efficient learning methods. This is often attributed to their ability to distinguish between epistemic and aleatoric uncertainty. However, while most algorithms distinguish these two uncertainties for learning the model, they ignore it when optimizing the policy, which leads to greedy and insufficient exploration. At the same time, there are no practical solvers for optimistic exploration algorithms. In this paper, we propose a practical optimistic exploration algorithm (H-UCRL). H-UCRL reparameterizes the set of plausible models and hallucinates control directly on the epistemic uncertainty. By augmenting the input space with the hallucinated inputs, H-UCRL can be solved using standard greedy planners. Furthermore, we analyze H-UCRL and construct a general regret bound for well-calibrated models, which is provably sublinear in the case of Gaussian Process models. Based on this theoretical foundation, we show how optimistic exploration can be easily combined with state-of-the-art reinforcement learning algorithms and different probabilistic models. Our experiments demonstrate that optimistic exploration significantly speeds-up learning when there are penalties on actions, a setting that is notoriously difficult for existing model-based reinforcement learning algorithms.
Mutual exclusivity as a challenge for deep neural networks
Venue: Conference NeurIPS 2020
Year: 2020

Strong inductive biases allow children to learn in fast and adaptable ways. Children use the mutual exclusivity (ME) bias to help disambiguate how words map to referents, assuming that if an object has one label then it does not need another. In this paper, we investigate whether or not standard neural architectures have an ME bias, demonstrating that they lack this learning assumption. Moreover, we show that their inductive biases are poorly matched to lifelong learning formulations of classification and translation. We demonstrate that there is a compelling case for designing neural networks that reason by mutual exclusivity, which remains an open challenge.
3D Shape Reconstruction from Vision and Touch
Venue: Conference NeurIPS 2020
Year: 2020

When a toddler is presented a new toy, their instinctual behaviour is to pick it upand inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to multi-modal shape understanding which encourages a similar fusion vision and touch information.To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single-modality baselines; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) there construction quality increases with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood.
GradAug: A New Regularization Method for Deep Neural Networks
Venue: Conference NeurIPS 2020
Year: 2020

We propose a new regularization method to alleviate over-fitting in deep neural networks. The key idea is utilizing randomly transformed training samples to regularize a set of sub-networks, which are originated by sampling the width of the original network, in the training process. As such, the proposed method introduces self-guided disturbances to the raw gradients of the network and therefore is termed as Gradient Augmentation (GradAug). We demonstrate that GradAug can help the network learn well-generalized and more diverse representations. Moreover, it is easy to implement and can be applied to various structures and applications. GradAug improves ResNet-50 to 78.79% on ImageNet classification, which is a new state-of-the-art accuracy. By combining with CutMix, it further boosts the performance to 79.67%, which outperforms an ensemble of advanced training tricks. The generalization ability is evaluated on COCO object detection and instance segmentation where GradAug significantly surpasses other state-of-the-art methods. GradAug is also robust to image distortions and FGSM adversarial attacks and is highly effective in low data regimes. Code is available at https://github.com/taoyang1122/GradAug
An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay
Venue: Conference NeurIPS 2020
Year: 2020

Prioritized Experience Replay (PER) is a deep reinforcement learning technique in which agents learn from transitions sampled with non-uniform probability proportionate to their temporal-difference error. We show that any loss function evaluated with non-uniformly sampled data can be transformed into another uniformly sampled loss function with the same expected gradient. Surprisingly, we find in some environments PER can be replaced entirely by this new loss function without impact to empirical performance. Furthermore, this relationship suggests a new branch of improvements to PER by correcting its uniformly sampled loss function equivalent. We demonstrate the effectiveness of our proposed modifications to PER and the equivalent loss function in several MuJoCo and Atari environments.
DISK: Learning local features with policy gradient
Venue: Conference NeurIPS 2020
Year: 2020

Local feature frameworks are difficult to learn in an end-to-end fashion, due to the discreteness inherent to the selection and matching of sparse keypoints. We introduce DISK (DIScrete Keypoints), a novel method that overcomes these obstacles by leveraging principles from Reinforcement Learning (RL), optimizing end-to-end for a high number of correct feature matches. Our simple yet expressive probabilistic model lets us keep the training and inference regimes close, while maintaining good enough convergence properties to reliably train from scratch. Our features can be extracted very densely while remaining discriminative, challenging commonly held assumptions about what constitutes a good keypoint, as showcased in Fig. 1, and deliver state-of-the-art results on three public benchmarks.
Deep Inverse Q-learning with Constraints
Venue: Conference NeurIPS 2020
Year: 2020

Popular Maximum Entropy Inverse Reinforcement Learning approaches require the computation of expected state visitation frequencies for the optimal policy under an estimate of the reward function. This usually requires intermediate value estimation in the inner loop of the algorithm, slowing down convergence considerably. In this work, we introduce a novel class of algorithms that only needs to solve the MDP underlying the demonstrated behavior once to recover the expert policy. This is possible through a formulation that exploits a probabilistic behavior assumption for the demonstrations within the structure of Q-learning. We propose Inverse Action-value Iteration which is able to fully recover an underlying reward of an external agent in closed-form analytically. We further provide an accompanying class of sampling-based variants which do not depend on a model of the environment. We show how to extend this class of algorithms to continuous state-spaces via function approximation and how to estimate a corresponding action-value function, leading to a policy as close as possible to the policy of the external agent, while optionally satisfying a list of predefined hard constraints. We evaluate the resulting algorithms called Inverse Action-value Iteration, Inverse Q-learning and Deep Inverse Q-learning on the Objectworld benchmark, showing a speedup of up to several orders of magnitude compared to (Deep) Max-Entropy algorithms. We further apply Deep Constrained Inverse Q-learning on the task of learning autonomous lane-changes in the open-source simulator SUMO achieving competent driving after training on data corresponding to 30 minutes of demonstrations.
Prediction with Corrupted Expert Advice
Venue: Conference NeurIPS 2020
Year: 2020

We revisit the fundamental problem of prediction with expert advice, in a setting where the environment is benign and generates losses stochastically, but the feedback observed by the learner is subject to a moderate adversarial corruption. We prove that a variant of the classical Multiplicative Weights algorithm with decreasing step sizes achieves constant regret in this setting and performs optimally in a wide range of environments, regardless of the magnitude of the injected corruption. Our results reveal a surprising disparity between the often comparable Follow the Regularized Leader (FTRL) and Online Mirror Descent (OMD) frameworks: we show that for experts in the corrupted stochastic regime, the regret performance of OMD is in fact strictly inferior to that of FTRL.
Adversarial Attacks on Linear Contextual Bandits
Venue: Conference NeurIPS 2020
Year: 2020

Contextual bandit algorithms are applied in a wide range of domains, from advertising to recommender systems, from clinical trials to education. In many of these domains, malicious agents may have incentives to attack the bandit algorithm to induce it to perform a desired behavior. For instance, an unscrupulous ad publisher may try to increase their own revenue at the expense of the advertisers; a seller may want to increase the exposure of their products, or thwart a competitor's advertising campaign. In this paper, we study several attack scenarios and show that a malicious agent can force a linear contextual bandit algorithm to pull any desired arm $T - o(T)$ times over a horizon of $T$ steps, while applying adversarial modifications to either rewards or contexts that only grow logarithmically as $O(\log T)$. We also investigate the case when a malicious agent is interested in affecting the behavior of the bandit algorithm in a single context (e.g., a specific user). We first provide sufficient conditions for the feasibility of the attack and we then propose an efficient algorithm to perform the attack. We validate our theoretical results on experiments performed on both synthetic and real-world datasets.
Meta-Consolidation for Continual Learning
Venue: Conference NeurIPS 2020
Year: 2020

The ability to continuously learn and adapt itself to new tasks, without losing grasp of already acquired knowledge is a hallmark of biological learning systems, which current deep learning systems fall short of. In this work, we present a novel methodology for continual learning called MERLIN: Meta-Consolidation for Continual Learning. We assume that weights of a neural network $\boldsymbol ψ$, for solving task $\boldsymbol t$, come from a meta-distribution $p(\boldsymbol{ψ|t})$. This meta-distribution is learned and consolidated incrementally. We operate in the challenging online continual learning setting, where a data point is seen by the model only once. Our experiments with continual learning benchmarks of MNIST, CIFAR-10, CIFAR-100 and Mini-ImageNet datasets show consistent improvement over five baselines, including a recent state-of-the-art, corroborating the promise of MERLIN.
Lifelong Policy Gradient Learning of Factored Policies for Faster Training Without Forgetting
Venue: Conference NeurIPS 2020
Year: 2020

Policy gradient methods have shown success in learning control policies for high-dimensional dynamical systems. Their biggest downside is the amount of exploration they require before yielding high-performing policies. In a lifelong learning setting, in which an agent is faced with multiple consecutive tasks over its lifetime, reusing information from previously seen tasks can substantially accelerate the learning of new tasks. We provide a novel method for lifelong policy gradient learning that trains lifelong function approximators directly via policy gradients, allowing the agent to benefit from accumulated knowledge throughout the entire training process. We show empirically that our algorithm learns faster and converges to better policies than single-task and lifelong learning baselines, and completely avoids catastrophic forgetting on a variety of challenging domains.