OpenRaiser/Intern-Atlas huggingface dataset:
The Power of Asymmetry in Binary Hashing
Venue: Conference NeurIPS 2013
Year: 2013

When approximating binary similarity using the hamming distance between short binary hashes, we show that even if the similarity is symmetric, we can have shorter and more accurate hashes by using two distinct code maps. I.e. by approximating the similarity between $x$ and $x'$ as the hamming distance between $f(x)$ and $g(x')$, for two distinct binary codes $f,g$, rather than as the hamming distance between $f(x)$ and $f(x')$.
Scalable Influence Estimation in Continuous-Time Diffusion Networks
Venue: Conference NeurIPS 2013
Year: 2013

If a piece of information is released from a media site, can it spread, in 1 month, to a million web pages? This influence estimation problem is very challenging since both the time-sensitive nature of the problem and the issue of scalability need to be addressed simultaneously. In this paper, we propose a randomized algorithm for influence estimation in continuous-time diffusion networks. Our algorithm can estimate the influence of every node in a network with |V| nodes and |E| edges to an accuracy of $\varepsilon$ using $n=O(1/\varepsilon^2)$ randomizations and up to logarithmic factors O(n|E|+n|V|) computations. When used as a subroutine in a greedy influence maximization algorithm, our proposed method is guaranteed to find a set of nodes with an influence of at least (1-1/e)OPT-2$\varepsilon$, where OPT is the optimal value. Experiments on both synthetic and real-world data show that the proposed method can easily scale up to networks of millions of nodes while significantly improves over previous state-of-the-arts in terms of the accuracy of the estimated influence and the quality of the selected nodes in maximizing the influence.
More data speeds up training time in learning halfspaces over sparse vectors
Venue: Conference NeurIPS 2013
Year: 2013

The increased availability of data in recent years has led several authors to ask whether it is possible to use data as a {\em computational} resource. That is, if more data is available, beyond the sample complexity limit, is it possible to use the extra examples to speed up the computation time required to perform the learning task? We give the first positive answer to this question for a {\em natural supervised learning problem} --- we consider agnostic PAC learning of halfspaces over $3$-sparse vectors in $\{-1,1,0\}^n$. This class is inefficiently learnable using $O\left(n/ε^2\right)$ examples. Our main contribution is a novel, non-cryptographic, methodology for establishing computational-statistical gaps, which allows us to show that, under a widely believed assumption that refuting random $\mathrm{3CNF}$ formulas is hard, it is impossible to efficiently learn this class using only $O\left(n/ε^2\right)$ examples. We further show that under stronger hardness assumptions, even $O\left(n^{1.499}/ε^2\right)$ examples do not suffice. On the other hand, we show a new algorithm that learns this class efficiently using $\tildeΩ\left(n^2/ε^2\right)$ examples. This formally establishes the tradeoff between sample and computational complexity for a natural supervised learning problem.
Learning Prices for Repeated Auctions with Strategic Buyers
Venue: Conference NeurIPS 2013
Year: 2013

Inspired by real-time ad exchanges for online display advertising, we consider the problem of inferring a buyer's value distribution for a good when the buyer is repeatedly interacting with a seller through a posted-price mechanism. We model the buyer as a strategic agent, whose goal is to maximize her long-term surplus, and we are interested in mechanisms that maximize the seller's long-term revenue. We define the natural notion of strategic regret --- the lost revenue as measured against a truthful (non-strategic) buyer. We present seller algorithms that are no-(strategic)-regret when the buyer discounts her future surplus --- i.e. the buyer prefers showing advertisements to users sooner rather than later. We also give a lower bound on strategic regret that increases as the buyer's discounting weakens and shows, in particular, that any seller algorithm will suffer linear strategic regret if there is no discounting.
Distributed Representations of Words and Phrases and their Compositionality
Venue: Conference NeurIPS 2013
Year: 2013

The recently introduced continuous Skip-gram model is an efficient method for learning high-quality distributed vector representations that capture a large number of precise syntactic and semantic word relationships. In this paper we present several extensions that improve both the quality of the vectors and the training speed. By subsampling of the frequent words we obtain significant speedup and also learn more regular word representations. We also describe a simple alternative to the hierarchical softmax called negative sampling. An inherent limitation of word representations is their indifference to word order and their inability to represent idiomatic phrases. For example, the meanings of "Canada" and "Air" cannot be easily combined to obtain "Air Canada". Motivated by this example, we present a simple method for finding phrases in text, and show that learning good vector representations for millions of phrases is possible.
Machine Teaching for Bayesian Learners in the Exponential Family
Venue: Conference NeurIPS 2013
Year: 2013

What if there is a teacher who knows the learning goal and wants to design good training data for a machine learner? We propose an optimal teaching framework aimed at learners who employ Bayesian models. Our framework is expressed as an optimization problem over teaching examples that balance the future loss of the learner and the effort of the teacher. This optimization problem is in general hard. In the case where the learner employs conjugate exponential family models, we present an approximate algorithm for finding the optimal teaching set. Our algorithm optimizes the aggregate sufficient statistics, then unpacks them into actual teaching examples. We give several examples to illustrate our framework.
Online Learning with Switching Costs and Other Adaptive Adversaries
Venue: Conference NeurIPS 2013
Year: 2013

We study the power of different types of adaptive (nonoblivious) adversaries in the setting of prediction with expert advice, under both full-information and bandit feedback. We measure the player's performance using a new notion of regret, also known as policy regret, which better captures the adversary's adaptiveness to the player's behavior. In a setting where losses are allowed to drift, we characterize ---in a nearly complete manner--- the power of adaptive adversaries with bounded memories and switching costs. In particular, we show that with switching costs, the attainable rate with bandit feedback is $\widetildeΘ(T^{2/3})$. Interestingly, this rate is significantly worse than the $Θ(\sqrt{T})$ rate attainable with switching costs in the full-information case. Via a novel reduction from experts to bandits, we also show that a bounded memory adversary can force $\widetildeΘ(T^{2/3})$ regret even in the full information case, proving that switching costs are easier to control than bounded memory adversaries. Our lower bounds rely on a new stochastic adversary strategy that generates loss processes with strong dependencies.
From Bandits to Experts: A Tale of Domination and Independence
Venue: Conference NeurIPS 2013
Year: 2013

We consider the partial observability model for multi-armed bandits, introduced by Mannor and Shamir. Our main result is a characterization of regret in the directed observability model in terms of the dominating and independence numbers of the observability graph. We also show that in the undirected case, the learner can achieve optimal regret without even accessing the observability graph before selecting an action. Both results are shown using variants of the Exp3 algorithm operating on the observability graph in a time-efficient manner.
Sparse Overlapping Sets Lasso for Multitask Learning and its Application to fMRI Analysis
Venue: Conference NeurIPS 2013
Year: 2013

Multitask learning can be effective when features useful in one task are also useful for other tasks, and the group lasso is a standard method for selecting a common subset of features. In this paper, we are interested in a less restrictive form of multitask learning, wherein (1) the available features can be organized into subsets according to a notion of similarity and (2) features useful in one task are similar, but not necessarily identical, to the features best suited for other tasks. The main contribution of this paper is a new procedure called Sparse Overlapping Sets (SOS) lasso, a convex optimization that automatically selects similar features for related learning tasks. Error bounds are derived for SOSlasso and its consistency is established for squared error loss. In particular, SOSlasso is motivated by multi- subject fMRI studies in which functional activity is classified using brain voxels as features. Experiments with real and synthetic data demonstrate the advantages of SOSlasso compared to the lasso and group lasso.
Submodular Optimization with Submodular Cover and Submodular Knapsack Constraints
Venue: Conference NeurIPS 2013
Year: 2013

We investigate two new optimization problems -- minimizing a submodular function subject to a submodular lower bound constraint (submodular cover) and maximizing a submodular function subject to a submodular upper bound constraint (submodular knapsack). We are motivated by a number of real-world applications in machine learning including sensor placement and data subset selection, which require maximizing a certain submodular function (like coverage or diversity) while simultaneously minimizing another (like cooperative cost). These problems are often posed as minimizing the difference between submodular functions [14, 35] which is in the worst case inapproximable. We show, however, that by phrasing these problems as constrained optimization, which is more natural for many applications, we achieve a number of bounded approximation guarantees. We also show that both these problems are closely related and an approximation algorithm solving one can be used to obtain an approximation guarantee for the other. We provide hardness results for both problems thus showing that our approximation factors are tight up to log-factors. Finally, we empirically demonstrate the performance and good scalability properties of our algorithms.
Moment-based Uniform Deviation Bounds for $k$-means and Friends
Venue: Conference NeurIPS 2013
Year: 2013

Suppose $k$ centers are fit to $m$ points by heuristically minimizing the $k$-means cost; what is the corresponding fit over the source distribution? This question is resolved here for distributions with $p\geq 4$ bounded moments; in particular, the difference between the sample cost and distribution cost decays with $m$ and $p$ as $m^{\min\{-1/4, -1/2+2/p\}}$. The essential technical contribution is a mechanism to uniformly control deviations in the face of unbounded parameter sets, cost functions, and source distributions. To further demonstrate this mechanism, a soft clustering variant of $k$-means cost is also considered, namely the log likelihood of a Gaussian mixture, subject to the constraint that all covariance matrices have bounded spectrum. Lastly, a rate with refined constants is provided for $k$-means instances possessing some cluster structure.
Optimistic Concurrency Control for Distributed Unsupervised Learning
Venue: Conference NeurIPS 2013
Year: 2013

Research on distributed machine learning algorithms has focused primarily on one of two extremes - algorithms that obey strict concurrency constraints or algorithms that obey few or no such constraints. We consider an intermediate alternative in which algorithms optimistically assume that conflicts are unlikely and if conflicts do arise a conflict-resolution protocol is invoked. We view this "optimistic concurrency control" paradigm as particularly appropriate for large-scale machine learning algorithms, particularly in the unsupervised setting. We demonstrate our approach in three problem areas: clustering, feature learning and online facility location. We evaluate our methods via large-scale experiments in a cluster computing environment.
Nonparametric Multi-group Membership Model for Dynamic Networks
Venue: Conference NeurIPS 2013
Year: 2013

Relational data-like graphs, networks, and matrices-is often dynamic, where the relational structure evolves over time. A fundamental problem in the analysis of time-varying network data is to extract a summary of the common structure and the dynamics of the underlying relations between the entities. Here we build on the intuition that changes in the network structure are driven by the dynamics at the level of groups of nodes. We propose a nonparametric multi-group membership model for dynamic networks. Our model contains three main components: We model the birth and death of individual groups with respect to the dynamics of the network structure via a distance dependent Indian Buffet Process. We capture the evolution of individual node group memberships via a Factorial Hidden Markov model. And, we explain the dynamics of the network structure by explicitly modeling the connectivity structure of groups. We demonstrate our model's capability of identifying the dynamics of latent groups in a number of different types of network data. Experimental results show that our model provides improved predictive performance over existing dynamic network models on future network forecasting and missing link prediction.
Learning Trajectory Preferences for  Manipulators via Iterative Improvement
Venue: Conference NeurIPS 2013
Year: 2013

We consider the problem of learning good trajectories for manipulation tasks. This is challenging because the criterion defining a good trajectory varies with users, tasks and environments. In this paper, we propose a co-active online learning framework for teaching robots the preferences of its users for object manipulation tasks. The key novelty of our approach lies in the type of feedback expected from the user: the human user does not need to demonstrate optimal trajectories as training data, but merely needs to iteratively provide trajectories that slightly improve over the trajectory currently proposed by the system. We argue that this co-active preference feedback can be more easily elicited from the user than demonstrations of optimal trajectories, which are often challenging and non-intuitive to provide on high degrees of freedom manipulators. Nevertheless, theoretical regret bounds of our algorithm match the asymptotic rates of optimal trajectory algorithms. We demonstrate the generalizability of our algorithm on a variety of grocery checkout tasks, for whom, the preferences were not only influenced by the object being manipulated but also by the surrounding environment.\footnote{For more details and a demonstration video, visit: \url{http://pr.cs.cornell.edu/coactive}}
Learning Chordal Markov Networks by Constraint Satisfaction
Venue: Conference NeurIPS 2013
Year: 2013

We investigate the problem of learning the structure of a Markov network from data. It is shown that the structure of such networks can be described in terms of constraints which enables the use of existing solver technology with optimization capabilities to compute optimal networks starting from initial scores computed from the data. To achieve efficient encodings, we develop a novel characterization of Markov network structure using a balancing condition on the separators between cliques forming the network. The resulting translations into propositional satisfiability and its extensions such as maximum satisfiability, satisfiability modulo theories, and answer set programming, enable us to prove optimal certain network structures which have been previously found by stochastic search.
Curvature and Optimal Algorithms for Learning and Minimizing Submodular Functions
Venue: Conference NeurIPS 2013
Year: 2013

We investigate three related and important problems connected to machine learning: approximating a submodular function everywhere, learning a submodular function (in a PAC-like setting [53]), and constrained minimization of submodular functions. We show that the complexity of all three problems depends on the 'curvature' of the submodular function, and provide lower and upper bounds that refine and improve previous results [3, 16, 18, 52]. Our proof techniques are fairly generic. We either use a black-box transformation of the function (for approximation and learning), or a transformation of algorithms to use an appropriate surrogate function (for minimization). Curiously, curvature has been known to influence approximations for submodular maximization [7, 55], but its effect on minimization, approximation and learning has hitherto been open. We complete this picture, and also support our theoretical claims by empirical results.
A New Convex Relaxation for Tensor Completion
Venue: Conference NeurIPS 2013
Year: 2013

We study the problem of learning a tensor from a set of linear measurements. A prominent methodology for this problem is based on a generalization of trace norm regularization, which has been used extensively for learning low rank matrices, to the tensor setting. In this paper, we highlight some limitations of this approach and propose an alternative convex relaxation on the Euclidean ball. We then describe a technique to solve the associated regularization problem, which builds upon the alternating direction method of multipliers. Experiments on one synthetic dataset and two real datasets indicate that the proposed method improves significantly over tensor trace norm regularization in terms of estimation error, while remaining computationally tractable.
Summary Statistics for Partitionings and Feature Allocations
Venue: Conference NeurIPS 2013
Year: 2013

Infinite mixture models are commonly used for clustering. One can sample from the posterior of mixture assignments by Monte Carlo methods or find its maximum a posteriori solution by optimization. However, in some problems the posterior is diffuse and it is hard to interpret the sampled partitionings. In this paper, we introduce novel statistics based on block sizes for representing sample sets of partitionings and feature allocations. We develop an element-based definition of entropy to quantify segmentation among their elements. Then we propose a simple algorithm called entropy agglomeration (EA) to summarize and visualize this information. Experiments on various infinite mixture posteriors as well as a feature allocation dataset demonstrate that the proposed statistics are useful in practice.
Minimax Optimal Algorithms for Unconstrained Linear Optimization
Venue: Conference NeurIPS 2013
Year: 2013

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark strategy. The standard benchmark is the loss of the best strategy chosen from a bounded comparator set. When the the comparison set and the adversary's gradients satisfy L_infinity bounds, we give the value of the game in closed form and prove it approaches sqrt(2T/pi) as T -> infinity. Interesting algorithms result when we consider soft constraints on the comparator, rather than restricting it to a bounded set. As a warmup, we analyze the game with a quadratic penalty. The value of this game is exactly T/2, and this value is achieved by perhaps the simplest online algorithm of all: unprojected gradient descent with a constant learning rate. We then derive a minimax-optimal algorithm for a much softer penalty function. This algorithm achieves good bounds under the standard notion of regret for any comparator point, without needing to specify the comparator set in advance. The value of this game converges to sqrt{e} as T ->infinity; we give a closed-form for the exact value as a function of T. The resulting algorithm is natural in unconstrained investment or betting scenarios, since it guarantees at worst constant loss, while allowing for exponential reward against an "easy" adversary.
Optimization, Learning, and Games with Predictable Sequences
Venue: Conference NeurIPS 2013
Year: 2013

We provide several applications of Optimistic Mirror Descent, an online learning algorithm based on the idea of predictable sequences. First, we recover the Mirror Prox algorithm for offline optimization, prove an extension to Holder-smooth functions, and apply the results to saddle-point type problems. Next, we prove that a version of Optimistic Mirror Descent (which has a close relation to the Exponential Weights algorithm) can be used by two strongly-uncoupled players in a finite zero-sum matrix game to converge to the minimax equilibrium at the rate of O((log T)/T). This addresses a question of Daskalakis et al 2011. Further, we consider a partial information version of the problem. We then apply the results to convex programming and exhibit a simple algorithm for the approximate Max Flow problem.
First-order Decomposition Trees
Venue: Conference NeurIPS 2013
Year: 2013

Lifting attempts to speed up probabilistic inference by exploiting symmetries in the model. Exact lifted inference methods, like their propositional counterparts, work by recursively decomposing the model and the problem. In the propositional case, there exist formal structures, such as decomposition trees (dtrees), that represent such a decomposition and allow us to determine the complexity of inference a priori. However, there is currently no equivalent structure nor analogous complexity results for lifted inference. In this paper, we introduce FO-dtrees, which upgrade propositional dtrees to the first-order level. We show how these trees can characterize a lifted inference solution for a probabilistic logical model (in terms of a sequence of lifted operations), and make a theoretical analysis of the complexity of lifted inference in terms of the novel notion of lifted width for the tree.
Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs
Venue: Conference NeurIPS 2013
Year: 2013

The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached via complex bottom-up processing pipelines. Here we show that it is possible to write short, simple probabilistic graphics programs that define flexible generative models and to automatically invert them to interpret real-world images. Generative probabilistic graphics programs consist of a stochastic scene generator, a renderer based on graphics software, a stochastic likelihood model linking the renderer's output and the data, and latent variables that adjust the fidelity of the renderer and the tolerance of the likelihood model. Representations and algorithms from computer graphics, originally designed to produce high-quality images, are instead used as the deterministic backbone for highly approximate and stochastic generative models. This formulation combines probabilistic programming, computer graphics, and approximate Bayesian computation, and depends only on general-purpose, automatic inference techniques. We describe two applications: reading sequences of degraded and adversarially obscured alphanumeric characters, and inferring 3D road models from vehicle-mounted camera images. Each of the probabilistic graphics programs we present relies on under 20 lines of probabilistic code, and supports accurate, approximately Bayesian inferences about ambiguous real-world images.