OpenRaiser/Intern-Atlas huggingface dataset:
Relation3D : Enhancing Relation Modeling for Point Cloud Instance Segmentation
Venue: Conference CVPR 2025
Year: 2025

3D instance segmentation aims to predict a set of object instances in a scene, representing them as binary foreground masks with corresponding semantic labels. Currently, transformer-based methods are gaining increasing attention due to their elegant pipelines and superior predictions. However, these methods primarily focus on modeling the external relationships between scene features and query features through mask attention. They lack effective modeling of the internal relationships among scene features as well as between query features. In light of these disadvantages, we propose \textbf{Relation3D: Enhancing Relation Modeling for Point Cloud Instance Segmentation}. Specifically, we introduce an adaptive superpoint aggregation module and a contrastive learning-guided superpoint refinement module to better represent superpoint features (scene features) and leverage contrastive learning to guide the updates of these features. Furthermore, our relation-aware self-attention mechanism enhances the capabilities of modeling relationships between queries by incorporating positional and geometric relationships into the self-attention mechanism. Extensive experiments on the ScanNetV2, ScanNet++, ScanNet200 and S3DIS datasets demonstrate the superior performance of Relation3D.
Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motions
Venue: Conference CVPR 2025
Year: 2025

We explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, canonical body shape. However, this homogenization can distort the natural correlations between different body shapes and their motion dynamics. Our method addresses this gap by generating body-shape-aware human motions from natural language prompts. We utilize a finite scalar quantization-based variational autoencoder (FSQ-VAE) to quantize motion into discrete tokens and then leverage continuous body shape information to de-quantize these tokens back into continuous, detailed motion. Additionally, we harness the capabilities of a pretrained language model to predict both continuous shape parameters and motion tokens, facilitating the synthesis of text-aligned motions and decoding them into shape-aware motions. We evaluate our method quantitatively and qualitatively, and also conduct a comprehensive perceptual study to demonstrate its efficacy in generating shape-aware motions.
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
Venue: Conference CVPR 2025
Year: 2025

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.
Latent Space Super-Resolution for Higher-Resolution Image Generation with Diffusion Models
Venue: Conference CVPR 2025
Year: 2025

In this paper, we propose LSRNA, a novel framework for higher-resolution (exceeding 1K) image generation using diffusion models by leveraging super-resolution directly in the latent space. Existing diffusion models struggle with scaling beyond their training resolutions, often leading to structural distortions or content repetition. Reference-based methods address the issues by upsampling a low-resolution reference to guide higher-resolution generation. However, they face significant challenges: upsampling in latent space often causes manifold deviation, which degrades output quality. On the other hand, upsampling in RGB space tends to produce overly smoothed outputs. To overcome these limitations, LSRNA combines Latent space Super-Resolution (LSR) for manifold alignment and Region-wise Noise Addition (RNA) to enhance high-frequency details. Our extensive experiments demonstrate that integrating LSRNA outperforms state-of-the-art reference-based methods across various resolutions and metrics, while showing the critical role of latent space upsampling in preserving detail and sharpness. The code is available at https://github.com/3587jjh/LSRNA.
Scaling Vision Pre-Training to 4K Resolution
Venue: Conference CVPR 2025
Year: 2025

High-resolution perception of visual details is crucial for daily tasks. Current vision pre-training, however, is still limited to low resolutions (e.g., 378 x 378 pixels) due to the quadratic cost of processing larger images. We introduce PS3 that scales CLIP-style vision pre-training to 4K resolution with a near-constant cost. Instead of contrastive learning on global image representation, PS3 is pre-trained by selectively processing local regions and contrasting them with local detailed captions, enabling high-resolution representation learning with greatly reduced computational overhead. The pre-trained PS3 is able to both encode the global image at low resolution and selectively process local high-resolution regions based on their saliency or relevance to a text prompt. When applying PS3 to multi-modal LLM (MLLM), the resulting model, named VILA-HD, significantly improves high-resolution visual perception compared to baselines without high-resolution vision pre-training such as AnyRes and S^2 while using up to 4.3x fewer tokens. PS3 also unlocks appealing scaling properties of VILA-HD, including scaling up resolution for free and scaling up test-time compute for better performance. Compared to state of the arts, PS3 and VILA-HD outperform previous vision encoders (e.g., SigLIP2 and Perception Encoder) and MLLMs (e.g., NVILA and Qwen2.5-VL) respectively across multiple benchmarks and achieve better efficiency than latest token pruning approaches. Finally, we find current benchmarks do not require 4K-resolution perception, which motivates us to propose 4KPro, a new benchmark of image QA at 4K resolution, on which VILA-HD outperforms all previous MLLMs, including a 16.1% improvement over GPT-4o and a 7.5% improvement and 1.67x speedup over Qwen2.5-VL.
GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulation
Venue: Conference CVPR 2025
Year: 2025

Cluttered garments manipulation poses significant challenges due to the complex, deformable nature of garments and intricate garment relations. Unlike single-garment manipulation, cluttered scenarios require managing complex garment entanglements and interactions, while maintaining garment cleanliness and manipulation stability. To address these demands, we propose to learn point-level affordance, the dense representation modeling the complex space and multi-modal manipulation candidates, while being aware of garment geometry, structure, and inter-object relations. Additionally, as it is difficult to directly retrieve a garment in some extremely entangled clutters, we introduce an adaptation module, guided by learned affordance, to reorganize highly-entangled garments into states plausible for manipulation. Our framework demonstrates effectiveness over environments featuring diverse garment types and pile configurations in both simulation and the real world. Project page: https://garmentpile.github.io/.
Improving Editability in Image Generation with Layer-wise Memory
Venue: Conference CVPR 2025
Year: 2025

Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.
SpatialDreamer: Self-supervised Stereo Video Synthesis from Monocular Input
Venue: Conference CVPR 2025
Year: 2025

Stereo video synthesis from a monocular input is a demanding task in the fields of spatial computing and virtual reality. The main challenges of this task lie on the insufficiency of high-quality paired stereo videos for training and the difficulty of maintaining the spatio-temporal consistency between frames. Existing methods primarily address these issues by directly applying novel view synthesis (NVS) techniques to video, while facing limitations such as the inability to effectively represent dynamic scenes and the requirement for large amounts of training data. In this paper, we introduce a novel self-supervised stereo video synthesis paradigm via a video diffusion model, termed SpatialDreamer, which meets the challenges head-on. Firstly, to address the stereo video data insufficiency, we propose a Depth based Video Generation module DVG, which employs a forward-backward rendering mechanism to generate paired videos with geometric and temporal priors. Leveraging data generated by DVG, we propose RefinerNet along with a self-supervised synthetic framework designed to facilitate efficient and dedicated training. More importantly, we devise a consistency control module, which consists of a metric of stereo deviation strength and a Temporal Interaction Learning module TIL for geometric and temporal consistency ensurance respectively. We evaluated the proposed method against various benchmark methods, with the results showcasing its superior performance.
The Devil is in Low-Level Features for Cross-Domain Few-Shot Segmentation
Venue: Conference CVPR 2025
Year: 2025

Cross-Domain Few-Shot Segmentation (CDFSS) is proposed to transfer the pixel-level segmentation capabilities learned from large-scale source-domain datasets to downstream target-domain datasets, with only a few annotated images per class. In this paper, we focus on a well-observed but unresolved phenomenon in CDFSS: for target domains, particularly those distant from the source domain, segmentation performance peaks at the very early epochs, and declines sharply as the source-domain training proceeds. We delve into this phenomenon for an interpretation: low-level features are vulnerable to domain shifts, leading to sharper loss landscapes during the source-domain training, which is the devil of CDFSS. Based on this phenomenon and interpretation, we further propose a method that includes two plug-and-play modules: one to flatten the loss landscapes for low-level features during source-domain training as a novel sharpness-aware minimization method, and the other to directly supplement target-domain information to the model during target-domain testing by low-level-based calibration. Extensive experiments on four target datasets validate our rationale and demonstrate that our method surpasses the state-of-the-art method in CDFSS signifcantly by 3.71% and 5.34% average MIoU in 1-shot and 5-shot scenarios, respectively.
Unveiling Differences in Generative Models: A Scalable Differential Clustering Approach
Venue: Conference CVPR 2025
Year: 2025

A fine-grained comparison of generative models requires the identification of sample types generated differently by each of the involved models. While quantitative scores have been proposed in the literature to rank different generative models, score-based evaluation and ranking do not reveal the nuanced differences between the generative models in producing different sample types. In this work, we propose solving a differential clustering problem to detect sample types generated differently by two generative models. To solve the differential clustering problem, we develop a spectral method called Fourier-based Identification of Novel Clusters (FINC) to identify modes produced by a generative model with a higher frequency in comparison to a reference distribution. FINC provides a scalable algorithm based on random Fourier features to estimate the eigenspace of kernel covariance matrices of two generative models and utilize the principal eigendirections to detect the sample types present more dominantly in each model. We demonstrate the application of the FINC method to large-scale computer vision datasets and generative modeling frameworks. Our numerical results suggest the scalability of the developed Fourier-based method in highlighting the sample types produced with different frequencies by generative models. The project code is available at https://github.com/buyeah1109/FINC.
Semantic Library Adaptation: LoRA Retrieval and Fusion for Open-Vocabulary Semantic Segmentation
Venue: Conference CVPR 2025
Year: 2025

Open-vocabulary semantic segmentation models associate vision and text to label pixels from an undefined set of classes using textual queries, providing versatile performance on novel datasets. However, large shifts between training and test domains degrade their performance, requiring fine-tuning for effective real-world applications. We introduce Semantic Library Adaptation (SemLA), a novel framework for training-free, test-time domain adaptation. SemLA leverages a library of LoRA-based adapters indexed with CLIP embeddings, dynamically merging the most relevant adapters based on proximity to the target domain in the embedding space. This approach constructs an ad-hoc model tailored to each specific input without additional training. Our method scales efficiently, enhances explainability by tracking adapter contributions, and inherently protects data privacy, making it ideal for sensitive applications. Comprehensive experiments on a 20-domain benchmark built over 10 standard datasets demonstrate SemLA's superior adaptability and performance across diverse settings, establishing a new standard in domain adaptation for open-vocabulary semantic segmentation.
SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model
Venue: Conference CVPR 2025
Year: 2025

The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be a generative simulated city, where given a map of the city and an autonomous vehicle (AV) software stack, the simulator can seamlessly simulate the trip from point A to point B by populating the city around the AV and controlling all aspects of the scene, from animating the dynamic agents (e.g., vehicles, pedestrians) to controlling the traffic light states. We refer to this vision as CitySim, which requires an agglomeration of simulation technologies: scene generation to populate the initial scene, agent behavior modeling to animate the scene, occlusion reasoning, dynamic scene generation to seamlessly spawn and remove agents, and environment simulation for factors such as traffic lights. While some key technologies have been separately studied in various works, others such as dynamic scene generation and environment simulation have received less attention in the research community. We propose SceneDiffuser++, the first end-to-end generative world model trained on a single loss function capable of point A-to-B simulation on a city scale integrating all the requirements above. We demonstrate the city-scale traffic simulation capability of SceneDiffuser++ and study its superior realism under long simulation conditions. We evaluate the simulation quality on an augmented version of the Waymo Open Motion Dataset (WOMD) with larger map regions to support trip-level simulation.
Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization
Venue: Conference CVPR 2025
Year: 2025

Visual localization is the task of estimating a camera pose in a known environment. In this paper, we utilize 3D Gaussian Splatting (3DGS)-based representations for accurate and privacy-preserving visual localization. We propose Gaussian Splatting Feature Fields (GSFFs), a scene representation for visual localization that combines an explicit geometry model (3DGS) with an implicit feature field. We leverage the dense geometric information and differentiable rasterization algorithm from 3DGS to learn robust feature representations grounded in 3D. In particular, we align a 3D scale-aware feature field and a 2D feature encoder in a common embedding space through a contrastive framework. Using a 3D structure-informed clustering procedure, we further regularize the representation learning and seamlessly convert the features to segmentations, which can be used for privacy-preserving visual localization. Pose refinement, which involves aligning either feature maps or segmentations from a query image with those rendered from the GSFFs scene representation, is used to achieve localization. The resulting privacy- and non-privacy-preserving localization pipelines, evaluated on multiple real-world datasets, show state-of-the-art performances.
Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities
Venue: Conference CVPR 2025
Year: 2025

We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require mistake annotations, hence overcoming the need of domain-specific labeled data. Based on the observation that eye movements closely follow object manipulation activities, we assess to what extent eye-gaze signals can support mistake detection, proposing to identify deviations in attention patterns measured through a gaze tracker with respect to those estimated by a gaze prediction model. Since predicting gaze in video is characterized by high uncertainty, we propose a novel gaze completion task, where eye fixations are predicted from visual observations and partial gaze trajectories, and contribute a novel gaze completion approach which explicitly models correlations between gaze information and local visual tokens. Inconsistencies between predicted and observed gaze trajectories act as an indicator to identify mistakes. Experiments highlight the effectiveness of the proposed approach in different settings, with relative gains up to +14%, +11%, and +5% in EPIC-Tent, HoloAssist and IndustReal respectively, remarkably matching results of supervised approaches without seeing any labels. We further show that gaze-based analysis is particularly useful in the presence of skilled actions, low action execution confidence, and actions requiring hand-eye coordination and object manipulation skills. Our method is ranked first on the HoloAssist Mistake Detection challenge.
Recover and Match: Open-Vocabulary Multi-Label Recognition through Knowledge-Constrained Optimal Transport
Venue: Conference CVPR 2025
Year: 2025

Identifying multiple novel classes in an image, known as open-vocabulary multi-label recognition, is a challenging task in computer vision. Recent studies explore the transfer of powerful vision-language models such as CLIP. However, these approaches face two critical challenges: (1) The local semantics of CLIP are disrupted due to its global pre-training objectives, resulting in unreliable regional predictions. (2) The matching property between image regions and candidate labels has been neglected, relying instead on naive feature aggregation such as average pooling, which leads to spurious predictions from irrelevant regions. In this paper, we present RAM (Recover And Match), a novel framework that effectively addresses the above issues. To tackle the first problem, we propose Ladder Local Adapter (LLA) to enforce refocusing on local regions, recovering local semantics in a memory-friendly way. For the second issue, we propose Knowledge-Constrained Optimal Transport (KCOT) to suppress meaningless matching to non-GT labels by formulating the task as an optimal transport problem. As a result, RAM achieves state-of-the-art performance on various datasets from three distinct domains, and shows great potential to boost the existing methods. Code: https://github.com/EricTan7/RAM.
DyFo: A Training-Free Dynamic Focus Visual Search for Enhancing LMMs in Fine-Grained Visual Understanding
Venue: Conference CVPR 2025
Year: 2025

Humans can effortlessly locate desired objects in cluttered environments, relying on a cognitive mechanism known as visual search to efficiently filter out irrelevant information and focus on task-related regions. Inspired by this process, we propose Dyfo (Dynamic Focus), a training-free dynamic focusing visual search method that enhances fine-grained visual understanding in large multimodal models (LMMs). Unlike existing approaches which require additional modules or data collection, Dyfo leverages a bidirectional interaction between LMMs and visual experts, using a Monte Carlo Tree Search (MCTS) algorithm to simulate human-like focus adjustments. This enables LMMs to focus on key visual regions while filtering out irrelevant content, without introducing additional training caused by vocabulary expansion or the integration of specialized localization modules. Experimental results demonstrate that Dyfo significantly improves fine-grained visual understanding and reduces hallucination issues in LMMs, achieving superior performance across both fixed and dynamic resolution models. The code is available at https://github.com/PKU-ICST-MIPL/DyFo_CVPR2025