OpenRaiser/Intern-Atlas huggingface dataset:
MAP-ADAPT: Real-Time Quality-Adaptive Semantic 3D Maps
Venue: Conference ECCV 2024
Year: 2024

Creating 3D semantic reconstructions of environments is fundamental to many applications, especially when related to autonomous agent operation (e.g., goal-oriented navigation or object interaction and manipulation). Commonly, 3D semantic reconstruction systems capture the entire scene in the same level of detail. However, certain tasks (e.g., object interaction) require a fine-grained and high-resolution map, particularly if the objects to interact are of small size or intricate geometry. In recent practice, this leads to the entire map being in the same high-quality resolution, which results in increased computational and storage costs. To address this challenge, we propose MAP-ADAPT, a real-time method for quality-adaptive semantic 3D reconstruction using RGBD frames. MAP-ADAPT is the first adaptive semantic 3D mapping algorithm that, unlike prior work, generates directly a single map with regions of different quality based on both the semantic information and the geometric complexity of the scene. Leveraging a semantic SLAM pipeline for pose and semantic estimation, we achieve comparable or superior results to state-of-the-art methods on synthetic and real-world data, while significantly reducing storage and computation requirements.
Appearance-based Refinement for Object-Centric Motion Segmentation
Venue: Conference ECCV 2024
Year: 2024

The goal of this paper is to discover, segment, and track independently moving objects in complex visual scenes. Previous approaches have explored the use of optical flow for motion segmentation, leading to imperfect predictions due to partial motion, background distraction, and object articulations and interactions. To address this issue, we introduce an appearance-based refinement method that leverages temporal consistency in video streams to correct inaccurate flow-based proposals. Our approach involves a sequence-level selection mechanism that identifies accurate flow-predicted masks as exemplars, and an object-centric architecture that refines problematic masks based on exemplar information. The model is pre-trained on synthetic data and then adapted to real-world videos in a self-supervised manner, eliminating the need for human annotations. Its performance is evaluated on multiple video segmentation benchmarks, including DAVIS, YouTubeVOS, SegTrackv2, and FBMS-59. We achieve competitive performance on single-object segmentation, while significantly outperforming existing models on the more challenging problem of multi-object segmentation. Finally, we investigate the benefits of using our model as a prompt for the per-frame Segment Anything Model.
Regularizing Dynamic Radiance Fields with Kinematic Fields
Venue: Conference ECCV 2024
Year: 2024

This paper presents a novel approach for reconstructing dynamic radiance fields from monocular videos. We integrate kinematics with dynamic radiance fields, bridging the gap between the sparse nature of monocular videos and the real-world physics. Our method introduces the kinematic field, capturing motion through kinematic quantities: velocity, acceleration, and jerk. The kinematic field is jointly learned with the dynamic radiance field by minimizing the photometric loss without motion ground truth. We further augment our method with physics-driven regularizers grounded in kinematics. We propose physics-driven regularizers that ensure the physical validity of predicted kinematic quantities, including advective acceleration and jerk. Additionally, we control the motion trajectory based on rigidity equations formed with the predicted kinematic quantities. In experiments, our method outperforms the state-of-the-arts by capturing physical motion patterns within challenging real-world monocular videos.
MICDrop: Masking Image and Depth Features via Complementary Dropout for Domain-Adaptive Semantic Segmentation
Venue: Conference ECCV 2024
Year: 2024

Unsupervised Domain Adaptation (UDA) is the task of bridging the domain gap between a labeled source domain, e.g., synthetic data, and an unlabeled target domain. We observe that current UDA methods show inferior results on fine structures and tend to oversegment objects with ambiguous appearance. To address these shortcomings, we propose to leverage geometric information, i.e., depth predictions, as depth discontinuities often coincide with segmentation boundaries. We show that naively incorporating depth into current UDA methods does not fully exploit the potential of this complementary information. To this end, we present MICDrop, which learns a joint feature representation by masking image encoder features while inversely masking depth encoder features. With this simple yet effective complementary masking strategy, we enforce the use of both modalities when learning the joint feature representation. To aid this process, we propose a feature fusion module to improve both global as well as local information sharing while being robust to errors in the depth predictions. We show that our method can be plugged into various recent UDA methods and consistently improve results across standard UDA benchmarks, obtaining new state-of-the-art performances.
DEAL: Disentangle and Localize Concept-level Explanations for VLMs
Venue: Conference ECCV 2024
Year: 2024

Large pre-trained Vision-Language Models (VLMs) have become ubiquitous foundational components of other models and downstream tasks. Although powerful, our empirical results reveal that such models might not be able to identify fine-grained concepts. Specifically, the explanations of VLMs with respect to fine-grained concepts are entangled and mislocalized. To address this issue, we propose to DisEntAngle and Localize (DEAL) the concept-level explanations for VLMs without human annotations. The key idea is encouraging the concept-level explanations to be distinct while maintaining consistency with category-level explanations. We conduct extensive experiments and ablation studies on a wide range of benchmark datasets and vision-language models. Our empirical results demonstrate that the proposed method significantly improves the concept-level explanations of the model in terms of disentanglability and localizability. Surprisingly, the improved explainability alleviates the model's reliance on spurious correlations, which further benefits the prediction accuracy.
Fast Encoding and Decoding for Implicit Video Representation
Venue: Conference ECCV 2024
Year: 2024

Despite the abundant availability and content richness for video data, its high-dimensionality poses challenges for video research. Recent advancements have explored the implicit representation for videos using neural networks, demonstrating strong performance in applications such as video compression and enhancement. However, the prolonged encoding time remains a persistent challenge for video Implicit Neural Representations (INRs). In this paper, we focus on improving the speed of video encoding and decoding within implicit representations. We introduce two key components: NeRV-Enc, a transformer-based hyper-network for fast encoding; and NeRV-Dec, a parallel decoder for efficient video loading. NeRV-Enc achieves an impressive speed-up of $\mathbf{10^4\times}$ by eliminating gradient-based optimization. Meanwhile, NeRV-Dec simplifies video decoding, outperforming conventional codecs with a loading speed $\mathbf{11\times}$ faster, and surpassing RAM loading with pre-decoded videos ($\mathbf{2.5\times}$ faster while being $\mathbf{65\times}$ smaller in size).
Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models
Venue: Conference ECCV 2024
Year: 2024

We present Surf-D, a novel method for generating high-quality 3D shapes as Surfaces with arbitrary topologies using Diffusion models. Previous methods explored shape generation with different representations and they suffer from limited topologies and poor geometry details. To generate high-quality surfaces of arbitrary topologies, we use the Unsigned Distance Field (UDF) as our surface representation to accommodate arbitrary topologies. Furthermore, we propose a new pipeline that employs a point-based AutoEncoder to learn a compact and continuous latent space for accurately encoding UDF and support high-resolution mesh extraction. We further show that our new pipeline significantly outperforms the prior approaches to learning the distance fields, such as the grid-based AutoEncoder, which is not scalable and incapable of learning accurate UDF. In addition, we adopt a curriculum learning strategy to efficiently embed various surfaces. With the pretrained shape latent space, we employ a latent diffusion model to acquire the distribution of various shapes. Extensive experiments are presented on using Surf-D for unconditional generation, category conditional generation, image conditional generation, and text-to-shape tasks. The experiments demonstrate the superior performance of Surf-D in shape generation across multiple modalities as conditions. Visit our project page at https://yzmblog.github.io/projects/SurfD/.
Diffusion-Refined VQA Annotations for Semi-Supervised Gaze Following
Venue: Conference ECCV 2024
Year: 2024

Training gaze following models requires a large number of images with gaze target coordinates annotated by human annotators, which is a laborious and inherently ambiguous process. We propose the first semi-supervised method for gaze following by introducing two novel priors to the task. We obtain the first prior using a large pretrained Visual Question Answering (VQA) model, where we compute Grad-CAM heatmaps by `prompting' the VQA model with a gaze following question. These heatmaps can be noisy and not suited for use in training. The need to refine these noisy annotations leads us to incorporate a second prior. We utilize a diffusion model trained on limited human annotations and modify the reverse sampling process to refine the Grad-CAM heatmaps. By tuning the diffusion process we achieve a trade-off between the human annotation prior and the VQA heatmap prior, which retains the useful VQA prior information while exhibiting similar properties to the training data distribution. Our method outperforms simple pseudo-annotation generation baselines on the GazeFollow image dataset. More importantly, our pseudo-annotation strategy, applied to a widely used supervised gaze following model (VAT), reduces the annotation need by 50%. Our method also performs the best on the VideoAttentionTarget dataset.
IMMA: Immunizing text-to-image Models against Malicious Adaptation
Venue: Conference ECCV 2024
Year: 2024

Advancements in open-sourced text-to-image models and fine-tuning methods have led to the increasing risk of malicious adaptation, i.e., fine-tuning to generate harmful/unauthorized content. Recent works, e.g., Glaze or MIST, have developed data-poisoning techniques which protect the data against adaptation methods. In this work, we consider an alternative paradigm for protection. We propose to ``immunize'' the model by learning model parameters that are difficult for the adaptation methods when fine-tuning malicious content; in short IMMA. Specifically, IMMA should be applied before the release of the model weights to mitigate these risks. Empirical results show IMMA's effectiveness against malicious adaptations, including mimicking the artistic style and learning of inappropriate/unauthorized content, over three adaptation methods: LoRA, Textual-Inversion, and DreamBooth. The code is available at \url{https://github.com/amberyzheng/IMMA}.
Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling
Venue: Conference ECCV 2024
Year: 2024

This paper introduces Motion-oriented Compositional Neural Radiance Fields (MoCo-NeRF), a framework designed to perform free-viewpoint rendering of monocular human videos via novel non-rigid motion modeling approach. In the context of dynamic clothed humans, complex cloth dynamics generate non-rigid motions that are intrinsically distinct from skeletal articulations and critically important for the rendering quality. The conventional approach models non-rigid motions as spatial (3D) deviations in addition to skeletal transformations. However, it is either time-consuming or challenging to achieve optimal quality due to its high learning complexity without a direct supervision. To target this problem, we propose a novel approach of modeling non-rigid motions as radiance residual fields to benefit from more direct color supervision in the rendering and utilize the rigid radiance fields as a prior to reduce the complexity of the learning process. Our approach utilizes a single multiresolution hash encoding (MHE) to concurrently learn the canonical T-pose representation from rigid skeletal motions and the radiance residual field for non-rigid motions. Additionally, to further improve both training efficiency and usability, we extend MoCo-NeRF to support simultaneous training of multiple subjects within a single framework, thanks to our effective design for modeling non-rigid motions. This scalability is achieved through the integration of a global MHE and learnable identity codes in addition to multiple local MHEs. We present extensive results on ZJU-MoCap and MonoCap, clearly demonstrating state-of-the-art performance in both single- and multi-subject settings. The code and model will be made publicly available at the project page: https://stevejaehyeok.github.io/publications/moco-nerf.
GeoCalib: Learning Single-image Calibration with Geometric Optimization
Venue: Conference ECCV 2024
Year: 2024

From a single image, visual cues can help deduce intrinsic and extrinsic camera parameters like the focal length and the gravity direction. This single-image calibration can benefit various downstream applications like image editing and 3D mapping. Current approaches to this problem are based on either classical geometry with lines and vanishing points or on deep neural networks trained end-to-end. The learned approaches are more robust but struggle to generalize to new environments and are less accurate than their classical counterparts. We hypothesize that they lack the constraints that 3D geometry provides. In this work, we introduce GeoCalib, a deep neural network that leverages universal rules of 3D geometry through an optimization process. GeoCalib is trained end-to-end to estimate camera parameters and learns to find useful visual cues from the data. Experiments on various benchmarks show that GeoCalib is more robust and more accurate than existing classical and learned approaches. Its internal optimization estimates uncertainties, which help flag failure cases and benefit downstream applications like visual localization. The code and trained models are publicly available at https://github.com/cvg/GeoCalib.
3D Open-Vocabulary Panoptic Segmentation with 2D-3D Vision-Language Distillation
Venue: Conference ECCV 2024
Year: 2024

3D panoptic segmentation is a challenging perception task, especially in autonomous driving. It aims to predict both semantic and instance annotations for 3D points in a scene. Although prior 3D panoptic segmentation approaches have achieved great performance on closed-set benchmarks, generalizing these approaches to unseen things and unseen stuff categories remains an open problem. For unseen object categories, 2D open-vocabulary segmentation has achieved promising results that solely rely on frozen CLIP backbones and ensembling multiple classification outputs. However, we find that simply extending these 2D models to 3D does not guarantee good performance due to poor per-mask classification quality, especially for novel stuff categories. In this paper, we propose the first method to tackle 3D open-vocabulary panoptic segmentation. Our model takes advantage of the fusion between learnable LiDAR features and dense frozen vision CLIP features, using a single classification head to make predictions for both base and novel classes. To further improve the classification performance on novel classes and leverage the CLIP model, we propose two novel loss functions: object-level distillation loss and voxel-level distillation loss. Our experiments on the nuScenes and SemanticKITTI datasets show that our method outperforms the strong baseline by a large margin.
Global Structure-from-Motion Revisited
Venue: Conference ECCV 2024
Year: 2024

Recovering 3D structure and camera motion from images has been a long-standing focus of computer vision research and is known as Structure-from-Motion (SfM). Solutions to this problem are categorized into incremental and global approaches. Until now, the most popular systems follow the incremental paradigm due to its superior accuracy and robustness, while global approaches are drastically more scalable and efficient. With this work, we revisit the problem of global SfM and propose GLOMAP as a new general-purpose system that outperforms the state of the art in global SfM. In terms of accuracy and robustness, we achieve results on-par or superior to COLMAP, the most widely used incremental SfM, while being orders of magnitude faster. We share our system as an open-source implementation at {https://github.com/colmap/glomap}.
MobileNetV4: Universal Models for the Mobile Ecosystem
Venue: Conference ECCV 2024
Year: 2024

We present the latest generation of MobileNets, known as MobileNetV4 (MNv4), featuring universally efficient architecture designs for mobile devices. At its core, we introduce the Universal Inverted Bottleneck (UIB) search block, a unified and flexible structure that merges Inverted Bottleneck (IB), ConvNext, Feed Forward Network (FFN), and a novel Extra Depthwise (ExtraDW) variant. Alongside UIB, we present Mobile MQA, an attention block tailored for mobile accelerators, delivering a significant 39% speedup. An optimized neural architecture search (NAS) recipe is also introduced which improves MNv4 search effectiveness. The integration of UIB, Mobile MQA and the refined NAS recipe results in a new suite of MNv4 models that are mostly Pareto optimal across mobile CPUs, DSPs, GPUs, as well as specialized accelerators like Apple Neural Engine and Google Pixel EdgeTPU - a characteristic not found in any other models tested. Finally, to further boost accuracy, we introduce a novel distillation technique. Enhanced by this technique, our MNv4-Hybrid-Large model delivers 87% ImageNet-1K accuracy, with a Pixel 8 EdgeTPU runtime of just 3.8ms.
Gravity-aligned Rotation Averaging with Circular Regression
Venue: Conference ECCV 2024
Year: 2024

Reconstructing a 3D scene from unordered images is pivotal in computer vision and robotics, with applications spanning crowd-sourced mapping and beyond. While global Structure-from-Motion (SfM) techniques are scalable and fast, they often compromise on accuracy. To address this, we introduce a principled approach that integrates gravity direction into the rotation averaging phase of global pipelines, enhancing camera orientation accuracy and reducing the degrees of freedom. This additional information is commonly available in recent consumer devices, such as smartphones, mixed-reality devices and drones, making the proposed method readily accessible. Rooted in circular regression, our algorithm has similar convergence guarantees as linear regression. It also supports scenarios where only a subset of cameras have known gravity. Additionally, we propose a mechanism to refine error-prone gravity. We achieve state-of-the-art accuracy on four large-scale datasets. Particularly, the proposed method improves upon the SfM baseline by 13 AUC@$1^\circ$ points, on average, while running eight times faster. It also outperforms the standard planar pose graph optimization technique by 23 AUC@$1^\circ$ points. The code is at https://github.com/colmap/glomap.
MoMA: Multimodal LLM Adapter for Fast Personalized Image Generation
Venue: Conference ECCV 2024
Year: 2024

In this paper, we present MoMA: an open-vocabulary, training-free personalized image model that boasts flexible zero-shot capabilities. As foundational text-to-image models rapidly evolve, the demand for robust image-to-image translation grows. Addressing this need, MoMA specializes in subject-driven personalized image generation. Utilizing an open-source, Multimodal Large Language Model (MLLM), we train MoMA to serve a dual role as both a feature extractor and a generator. This approach effectively synergizes reference image and text prompt information to produce valuable image features, facilitating an image diffusion model. To better leverage the generated features, we further introduce a novel self-attention shortcut method that efficiently transfers image features to an image diffusion model, improving the resemblance of the target object in generated images. Remarkably, as a tuning-free plug-and-play module, our model requires only a single reference image and outperforms existing methods in generating images with high detail fidelity, enhanced identity-preservation and prompt faithfulness. Our work is open-source, thereby providing universal access to these advancements.
Find n' Propagate: Open-Vocabulary 3D Object Detection in Urban Environments
Venue: Conference ECCV 2024
Year: 2024

In this work, we tackle the limitations of current LiDAR-based 3D object detection systems, which are hindered by a restricted class vocabulary and the high costs associated with annotating new object classes. Our exploration of open-vocabulary (OV) learning in urban environments aims to capture novel instances using pre-trained vision-language models (VLMs) with multi-sensor data. We design and benchmark a set of four potential solutions as baselines, categorizing them into either top-down or bottom-up approaches based on their input data strategies. While effective, these methods exhibit certain limitations, such as missing novel objects in 3D box estimation or applying rigorous priors, leading to biases towards objects near the camera or of rectangular geometries. To overcome these limitations, we introduce a universal \textsc{Find n' Propagate} approach for 3D OV tasks, aimed at maximizing the recall of novel objects and propagating this detection capability to more distant areas thereby progressively capturing more. In particular, we utilize a greedy box seeker to search against 3D novel boxes of varying orientations and depth in each generated frustum and ensure the reliability of newly identified boxes by cross alignment and density ranker. Additionally, the inherent bias towards camera-proximal objects is alleviated by the proposed remote simulator, which randomly diversifies pseudo-labeled novel instances in the self-training process, combined with the fusion of base samples in the memory bank. Extensive experiments demonstrate a 53% improvement in novel recall across diverse OV settings, VLMs, and 3D detectors. Notably, we achieve up to a 3.97-fold increase in Average Precision (AP) for novel object classes. The source code is made available at https://github.com/djamahl99/findnpropagate.