OpenRaiser/Intern-Atlas huggingface dataset:
LA-CTR: A Limited Attention Collaborative Topic Regression for Social Media
Venue: Conference AAAI 2013
Year: 2013

Probabilistic models can learn users' preferences from the history of their item adoptions on a social media site, and in turn, recommend new items to users based on learned preferences. However, current models ignore psychological factors that play an important role in shaping online social behavior. One such factor is attention, the mechanism that integrates perceptual and cognitive features to select the items the user will consciously process and may eventually adopt. Recent research has shown that people have finite attention, which constrains their online interactions, and that they divide their limited attention non-uniformly over other people. We propose a collaborative topic regression model that incorporates limited, non-uniformly divided attention. We show that the proposed model is able to learn more accurate user preferences than state-of-art models, which do not take human cognitive factors into account. Specifically we analyze voting on news items on the social news aggregator and show that our model is better able to predict held out votes than alternate models. Our study demonstrates that psycho-socially motivated models are better able to describe and predict observed behavior than models which only consider latent social structure and content.
On the Subexponential Time Complexity of CSP
Venue: Conference AAAI 2013
Year: 2013

A CSP with n variables ranging over a domain of d values can be solved by brute-force in d^n steps (omitting a polynomial factor). With a more careful approach, this trivial upper bound can be improved for certain natural restrictions of the CSP. In this paper we establish theoretical limits to such improvements, and draw a detailed landscape of the subexponential-time complexity of CSP. We first establish relations between the subexponential-time complexity of CSP and that of other problems, including CNF-Sat. We exploit this connection to provide tight characterizations of the subexponential-time complexity of CSP under common assumptions in complexity theory. For several natural CSP parameters, we obtain threshold functions that precisely dictate the subexponential-time complexity of CSP with respect to the parameters under consideration. Our analysis provides fundamental results indicating whether and when one can significantly improve on the brute-force search approach for solving CSP.
Inferring Robot Task Plans from Human Team Meetings: A Generative Modeling Approach with Logic-Based Prior
Venue: Conference AAAI 2013
Year: 2013

We aim to reduce the burden of programming and deploying autonomous systems to work in concert with people in time-critical domains, such as military field operations and disaster response. Deployment plans for these operations are frequently negotiated on-the-fly by teams of human planners. A human operator then translates the agreed upon plan into machine instructions for the robots. We present an algorithm that reduces this translation burden by inferring the final plan from a processed form of the human team's planning conversation. Our approach combines probabilistic generative modeling with logical plan validation used to compute a highly structured prior over possible plans. This hybrid approach enables us to overcome the challenge of performing inference over the large solution space with only a small amount of noisy data from the team planning session. We validate the algorithm through human subject experimentation and show we are able to infer a human team's final plan with 83% accuracy on average. We also describe a robot demonstration in which two people plan and execute a first-response collaborative task with a PR2 robot. To the best of our knowledge, this is the first work that integrates a logical planning technique within a generative model to perform plan inference.
Composition Games for Distributed Systems: The EU Grant Games
Venue: Conference AAAI 2013
Year: 2013

We analyze ways by which people decompose into groups in distributed systems. We are interested in systems in which an agent can increase its utility by connecting to other agents, but must also pay a cost that increases with the size of the sys- tem. The right balance is achieved by the right size group of agents. We formulate and analyze three intuitive and realistic games and show how simple changes in the protocol can dras- tically improve the price of anarchy of these games. In partic- ular, we identify two important properties for a low price of anarchy: agreement in joining the system, and the possibil- ity of appealing a rejection from a system. We show that the latter property is especially important if there are some pre- existing constraints regarding who may collaborate (or com- municate) with whom.
Symmetry-Aware Marginal Density Estimation
Venue: Conference AAAI 2013
Year: 2013

The Rao-Blackwell theorem is utilized to analyze and improve the scalability of inference in large probabilistic models that exhibit symmetries. A novel marginal density estimator is introduced and shown both analytically and empirically to outperform standard estimators by several orders of magnitude. The developed theory and algorithms apply to a broad class of probabilistic models including statistical relational models considered not susceptible to lifted probabilistic inference.
RockIt: Exploiting Parallelism and Symmetry for MAP Inference in Statistical Relational Models
Venue: Conference AAAI 2013
Year: 2013

RockIt is a maximum a-posteriori (MAP) query engine for statistical relational models. MAP inference in graphical models is an optimization problem which can be compiled to integer linear programs (ILPs). We describe several advances in translating MAP queries to ILP instances and present the novel meta-algorithm cutting plane aggregation (CPA). CPA exploits local context-specific symmetries and bundles up sets of linear constraints. The resulting counting constraints lead to more compact ILPs and make the symmetry of the ground model more explicit to state-of-the-art ILP solvers. Moreover, RockIt parallelizes most parts of the MAP inference pipeline taking advantage of ubiquitous shared-memory multi-core architectures. We report on extensive experiments with Markov logic network (MLN) benchmarks showing that RockIt outperforms the state-of-the-art systems Alchemy, Markov TheBeast, and Tuffy both in terms of efficiency and quality of results.
Approximation of Lorenz-Optimal Solutions in Multiobjective Markov Decision Processes
Venue: Conference AAAI 2013
Year: 2013

This paper is devoted to fair optimization in Multiobjective Markov Decision Processes (MOMDPs). A MOMDP is an extension of the MDP model for planning under uncertainty while trying to optimize several reward functions simultaneously. This applies to multiagent problems when rewards define individual utility functions, or in multicriteria problems when rewards refer to different features. In this setting, we study the determination of policies leading to Lorenz-non-dominated tradeoffs. Lorenz dominance is a refinement of Pareto dominance that was introduced in Social Choice for the measurement of inequalities. In this paper, we introduce methods to efficiently approximate the sets of Lorenz-non-dominated solutions of infinite-horizon, discounted MOMDPs. The approximations are polynomial-sized subsets of those solutions.
RAProp: Ranking Tweets by Exploiting the Tweet/User/Web Ecosystem and Inter-Tweet Agreement
Venue: Conference AAAI 2013
Year: 2013

The increasing popularity of Twitter renders improved trustworthiness and relevance assessment of tweets much more important for search. However, given the limitations on the size of tweets, it is hard to extract measures for ranking from the tweets' content alone. We present a novel ranking method, called RAProp, which combines two orthogonal measures of relevance and trustworthiness of a tweet. The first, called Feature Score, measures the trustworthiness of the source of the tweet. This is done by extracting features from a 3-layer twitter ecosystem, consisting of users, tweets and the pages referred to in the tweets. The second measure, called agreement analysis, estimates the trustworthiness of the content of the tweet, by analyzing how and whether the content is independently corroborated by other tweets. We view the candidate result set of tweets as the vertices of a graph, with the edges measuring the estimated agreement between each pair of tweets. The feature score is propagated over this agreement graph to compute the top-k tweets that have both trustworthy sources and independent corroboration. The evaluation of our method on 16 million tweets from the TREC 2011 Microblog Dataset shows that for top-30 precision we achieve 53% higher than current best performing method on the Dataset and over 300% over current Twitter Search. We also present a detailed internal empirical evaluation of RAProp in comparison to several alternative approaches proposed by us.
Exploring the Contribution of Unlabeled Data in Financial Sentiment Analysis
Venue: Conference AAAI 2013
Year: 2013

With the proliferation of its applications in various industries, sentiment analysis by using publicly available web data has become an active research area in text classification during these years. It is argued by researchers that semi-supervised learning is an effective approach to this problem since it is capable to mitigate the manual labeling effort which is usually expensive and time-consuming. However, there was a long-term debate on the effectiveness of unlabeled data in text classification. This was partially caused by the fact that many assumptions in theoretic analysis often do not hold in practice. We argue that this problem may be further understood by adding an additional dimension in the experiment. This allows us to address this problem in the perspective of bias and variance in a broader view. We show that the well-known performance degradation issue caused by unlabeled data can be reproduced as a subset of the whole scenario. We argue that if the bias-variance trade-off is to be better balanced by a more effective feature selection method unlabeled data is very likely to boost the classification performance. We then propose a feature selection framework in which labeled and unlabeled training samples are both considered. We discuss its potential in achieving such a balance. Besides, the application in financial sentiment analysis is chosen because it not only exemplifies an important application, the data possesses better illustrative power as well. The implications of this study in text classification and financial sentiment analysis are both discussed.
Introducing Nominals to the Combined Query Answering Approaches for EL
Venue: Conference AAAI 2013
Year: 2013

So-called combined approaches answer a conjunctive query over a description logic ontology in three steps: first, they materialise certain consequences of the ontology and the data; second, they evaluate the query over the data; and third, they filter the result of the second phase to eliminate unsound answers. Such approaches were developed for various members of the DL-Lite and the EL families of languages, but none of them can handle ontologies containing nominals. In our work, we bridge this gap and present a combined query answering approach for ELHO---a logic that contains all features of the OWL 2 EL standard apart from transitive roles and complex role inclusions. This extension is nontrivial because nominals require equality reasoning, which introduces complexity into the first and the third step. Our empirical evaluation suggests that our technique is suitable for practical application, and so it provides a practical basis for conjunctive query answering in a large fragment of OWL 2 EL.
The Computational Complexity of Structure-Based Causality
Venue: Conference AAAI 2014
Year: 2014

Halpern and Pearl introduced a definition of actual causality; Eiter and Lukasiewicz showed that computing whether X=x is a cause of Y=y is NP-complete in binary models (where all variables can take on only two values) and\ Sigma_2^P-complete in general models. In the final version of their paper, Halpern and Pearl slightly modified the definition of actual cause, in order to deal with problems pointed by Hopkins and Pearl. As we show, this modification has a nontrivial impact on the complexity of computing actual cause. To characterize the complexity, a new family D_k^P, k= 1, 2, 3, ..., of complexity classes is introduced, which generalizes the class DP introduced by Papadimitriou and Yannakakis (DP is just D_1^P). %joe2 %We show that the complexity of computing causality is $\D_2$-complete %under the new definition. Chockler and Halpern \citeyear{CH04} extended the We show that the complexity of computing causality under the updated definition is $D_2^P$-complete. Chockler and Halpern extended the definition of causality by introducing notions of responsibility and blame. The complexity of determining the degree of responsibility and blame using the original definition of causality was completely characterized. Again, we show that changing the definition of causality affects the complexity, and completely characterize it using the updated definition.
Approximate Equilibrium and Incentivizing Social Coordination
Venue: Conference AAAI 2014
Year: 2014

We study techniques to incentivize self-interested agents to form socially desirable solutions in scenarios where they benefit from mutual coordination. Towards this end, we consider coordination games where agents have different intrinsic preferences but they stand to gain if others choose the same strategy as them. For non-trivial versions of our game, stable solutions like Nash Equilibrium may not exist, or may be socially inefficient even when they do exist. This motivates us to focus on designing efficient algorithms to compute (almost) stable solutions like Approximate Equilibrium that can be realized if agents are provided some additional incentives. Our results apply in many settings like adoption of new products, project selection, and group formation, where a central authority can direct agents towards a strategy but agents may defect if they have better alternatives. We show that for any given instance, we can either compute a high quality approximate equilibrium or a near-optimal solution that can be stabilized by providing small payments to some players. We then generalize our model to encompass situations where player relationships may exhibit complementarities and present an algorithm to compute an Approximate Equilibrium whose stability factor is linear in the degree of complementarity. Our results imply that a little influence is necessary in order to ensure that selfish players coordinate and form socially efficient solutions.
Solving Imperfect Information Games Using Decomposition
Venue: Conference AAAI 2014
Year: 2014

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be problematic. To date, all proposed techniques for decomposition in imperfect information games have abandoned theoretical guarantees. This work presents the first technique for decomposing an imperfect information game into subgames that can be solved independently, while retaining optimality guarantees on the full-game solution. We can use this technique to construct theoretically justified algorithms that make better use of information available at run-time, overcome memory or disk limitations at run-time, or make a time/space trade-off to overcome memory or disk limitations while solving a game. In particular, we present an algorithm for subgame solving which guarantees performance in the whole game, in contrast to existing methods which may have unbounded error. In addition, we present an offline game solving algorithm, CFR-D, which can produce a Nash equilibrium for a game that is larger than available storage.
LASS: A Simple Assignment Model with Laplacian Smoothing
Venue: Conference AAAI 2014
Year: 2014

We consider the problem of learning soft assignments of $N$ items to $K$ categories given two sources of information: an item-category similarity matrix, which encourages items to be assigned to categories they are similar to (and to not be assigned to categories they are dissimilar to), and an item-item similarity matrix, which encourages similar items to have similar assignments. We propose a simple quadratic programming model that captures this intuition. We give necessary conditions for its solution to be unique, define an out-of-sample mapping, and derive a simple, effective training algorithm based on the alternating direction method of multipliers. The model predicts reasonable assignments from even a few similarity values, and can be seen as a generalization of semisupervised learning. It is particularly useful when items naturally belong to multiple categories, as for example when annotating documents with keywords or pictures with tags, with partially tagged items, or when the categories have complex interrelations (e.g. hierarchical) that are unknown.
Distribution-Aware Sampling and Weighted Model Counting for SAT
Venue: Conference AAAI 2014
Year: 2014

Given a CNF formula and a weight for each assignment of values to variables, two natural problems are weighted model counting and distribution-aware sampling of satisfying assignments. Both problems have a wide variety of important applications. Due to the inherent complexity of the exact versions of the problems, interest has focused on solving them approximately. Prior work in this area scaled only to small problems in practice, or failed to provide strong theoretical guarantees, or employed a computationally-expensive maximum a posteriori probability (MAP) oracle that assumes prior knowledge of a factored representation of the weight distribution. We present a novel approach that works with a black-box oracle for weights of assignments and requires only an {\NP}-oracle (in practice, a SAT-solver) to solve both the counting and sampling problems. Our approach works under mild assumptions on the distribution of weights of satisfying assignments, provides strong theoretical guarantees, and scales to problems involving several thousand variables. We also show that the assumptions can be significantly relaxed while improving computational efficiency if a factored representation of the weights is known.
Dropout Training for Support Vector Machines
Venue: Conference AAAI 2014
Year: 2014

Dropout and other feature noising schemes have shown promising results in controlling over-fitting by artificially corrupting the training data. Though extensive theoretical and empirical studies have been performed for generalized linear models, little work has been done for support vector machines (SVMs), one of the most successful approaches for supervised learning. This paper presents dropout training for linear SVMs. To deal with the intractable expectation of the non-smooth hinge loss under corrupting distributions, we develop an iteratively re-weighted least square (IRLS) algorithm by exploring data augmentation techniques. Our algorithm iteratively minimizes the expectation of a re-weighted least square problem, where the re-weights have closed-form solutions. The similar ideas are applied to develop a new IRLS algorithm for the expected logistic loss under corrupting distributions. Our algorithms offer insights on the connection and difference between the hinge loss and logistic loss in dropout training. Empirical results on several real datasets demonstrate the effectiveness of dropout training on significantly boosting the classification accuracy of linear SVMs.
Mechanism Design for Mobile Geo-Location Advertising
Venue: Conference AAAI 2014
Year: 2014

Mobile geo-location advertising, where mobile ads are targeted based on a user's location, has been identified as a key growth factor for the mobile market. As with online advertising, a crucial ingredient for their success is the development of effective economic mechanisms. An important difference is that mobile ads are shown sequentially over time and information about the user can be learned based on their movements. Furthermore, ads need to be shown selectively to prevent ad fatigue. To this end, we introduce, for the first time, a user model and suitable economic mechanisms which take these factors into account. Specifically, we design two truthful mechanisms which produce an advertisement plan based on the user's movements. One mechanism is allocatively efficient, but requires exponential compute time in the worst case. The other requires polynomial time, but is not allocatively efficient. Finally, we experimentally evaluate the tradeoff between compute time and efficiency of our mechanisms.
Coactive Learning for Locally Optimal Problem Solving
Venue: Conference AAAI 2014
Year: 2014

Coactive learning is an online problem solving setting where the solutions provided by a solver are interactively improved by a domain expert, which in turn drives learning. In this paper we extend the study of coactive learning to problems where obtaining a globally optimal or near-optimal solution may be intractable or where an expert can only be expected to make small, local improvements to a candidate solution. The goal of learning in this new setting is to minimize the cost as measured by the expert effort over time. We first establish theoretical bounds on the average cost of the existing coactive Perceptron algorithm. In addition, we consider new online algorithms that use cost-sensitive and Passive-Aggressive (PA) updates, showing similar or improved theoretical bounds. We provide an empirical evaluation of the learners in various domains, which show that the Perceptron based algorithms are quite effective and that unlike the case for online classification, the PA algorithms do not yield significant performance gains.
A Control Dichotomy for Pure Scoring Rules
Venue: Conference AAAI 2014
Year: 2014

Scoring systems are an extremely important class of election systems. A length-$m$ (so-called) scoring vector applies only to $m$-candidate elections. To handle general elections, one must use a family of vectors, one per length. The most elegant approach to making sure such families are "family-like" is the recently introduced notion of (polynomial-time uniform) pure scoring rules [Betzler and Dorn 2010], where each scoring vector is obtained from its precursor by adding one new coefficient. We obtain the first dichotomy theorem for pure scoring rules for a control problem. In particular, for constructive control by adding voters (CCAV), we show that CCAV is solvable in polynomial time for $k$-approval with $k \leq 3$, $k$-veto with $k \leq 2$, every pure scoring rule in which only the two top-rated candidates gain nonzero scores, and a particular rule that is a "hybrid" of 1-approval and 1-veto. For all other pure scoring rules, CCAV is NP-complete. We also investigate the descriptive richness of different models for defining pure scoring rules, proving how more rule-generation time gives more rules, proving that rationals give more rules than do the natural numbers, and proving that some restrictions previously thought to be "w.l.o.g." in fact do lose generality.