OpenRaiser/Intern-Atlas huggingface dataset:
PhysX-3D: Physical-Grounded 3D Asset Generation
Venue: Conference NeurIPS 2025
Year: 2025

3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the synthesized 3D assets often overlook rich and important physical properties, hampering their real-world application in physical domains like simulation and embodied AI. As an initial attempt to address this challenge, we propose \textbf{PhysX-3D}, an end-to-end paradigm for physical-grounded 3D asset generation. 1) To bridge the critical gap in physics-annotated 3D datasets, we present PhysXNet - the first physics-grounded 3D dataset systematically annotated across five foundational dimensions: absolute scale, material, affordance, kinematics, and function description. In particular, we devise a scalable human-in-the-loop annotation pipeline based on vision-language models, which enables efficient creation of physics-first assets from raw 3D assets.2) Furthermore, we propose \textbf{PhysXGen}, a feed-forward framework for physics-grounded image-to-3D asset generation, injecting physical knowledge into the pre-trained 3D structural space. Specifically, PhysXGen employs a dual-branch architecture to explicitly model the latent correlations between 3D structures and physical properties, thereby producing 3D assets with plausible physical predictions while preserving the native geometry quality. Extensive experiments validate the superior performance and promising generalization capability of our framework. All the code, data, and models will be released to facilitate future research in generative physical AI.
Mysteries of the Deep: Role of Intermediate Representations in Out of Distribution Detection
Venue: Conference NeurIPS 2025
Year: 2025

Out-of-distribution (OOD) detection is essential for reliably deploying machine learning models in the wild. Yet, most methods treat large pre-trained models as monolithic encoders and rely solely on their final-layer representations for detection. We challenge this wisdom. We reveal the \textit{intermediate layers} of pre-trained models, shaped by residual connections that subtly transform input projections, \textit{can} encode \textit{surprisingly rich and diverse signals} for detecting distributional shifts. Importantly, to exploit latent representation diversity across layers, we introduce an entropy-based criterion to \textit{automatically} identify layers offering the most complementary information in a training-free setting -- \textit{without access to OOD data}. We show that selectively incorporating these intermediate representations can increase the accuracy of OOD detection by up to \textbf{$10\%$} in far-OOD and over \textbf{$7\%$} in near-OOD benchmarks compared to state-of-the-art training-free methods across various model architectures and training objectives. Our findings reveal a new avenue for OOD detection research and uncover the impact of various training objectives and model architectures on confidence-based OOD detection methods.
Online Segment Any 3D Thing as Instance Tracking
Venue: Conference NeurIPS 2025
Year: 2025

Online, real-time, and fine-grained 3D segmentation constitutes a fundamental capability for embodied intelligent agents to perceive and comprehend their operational environments. Recent advancements employ predefined object queries to aggregate semantic information from Vision Foundation Models (VFMs) outputs that are lifted into 3D point clouds, facilitating spatial information propagation through inter-query interactions. Nevertheless, perception is an inherently dynamic process, rendering temporal understanding a critical yet overlooked dimension within these prevailing query-based pipelines. Therefore, to further unlock the temporal environmental perception capabilities of embodied agents, our work reconceptualizes online 3D segmentation as an instance tracking problem (AutoSeg3D). Our core strategy involves utilizing object queries for temporal information propagation, where long-term instance association promotes the coherence of features and object identities, while short-term instance update enriches instant observations. Given that viewpoint variations in embodied robotics often lead to partial object visibility across frames, this mechanism aids the model in developing a holistic object understanding beyond incomplete instantaneous views. Furthermore, we introduce spatial consistency learning to mitigate the fragmentation problem inherent in VFMs, yielding more comprehensive instance information for enhancing the efficacy of both long-term and short-term temporal learning. The temporal information exchange and consistency learning facilitated by these sparse object queries not only enhance spatial comprehension but also circumvent the computational burden associated with dense temporal point cloud interactions. Our method establishes a new state-of-the-art, surpassing ESAM by 2.8 AP on ScanNet200 and delivering consistent gains on ScanNet, SceneNN, and 3RScan datasets.
BitMark: Watermarking Bitwise Autoregressive Image Generative Models
Venue: Conference NeurIPS 2025
Year: 2025

State-of-the-art text-to-image models generate photorealistic images at an unprecedented speed. This work focuses on models that operate in a bitwise autoregressive manner over a discrete set of tokens that is practically infinite in size. However, their impressive generative power comes with a growing risk: as their outputs increasingly populate the Internet, they are likely to be scraped and reused as training data-potentially by the very same models. This phenomenon has been shown to lead to model collapse, where repeated training on generated content, especially from the models' own previous versions, causes a gradual degradation in performance. A promising mitigation strategy is watermarking, which embeds human-imperceptible yet detectable signals into generated images-enabling the identification of generated content. In this work, we introduce BitMark, a robust bitwise watermarking framework. Our method embeds a watermark directly at the bit level of the token stream during the image generation process. Our bitwise watermark subtly influences the bits to preserve visual fidelity and generation speed while remaining robust against a spectrum of removal techniques. Furthermore, it exhibits high radioactivity, i.e., when watermarked generated images are used to train another image generative model, this second model's outputs will also carry the watermark. The radioactive traces remain detectable even when only fine-tuning diffusion or image autoregressive models on images watermarked with our BitMark. Overall, our approach provides a principled step toward preventing model collapse in image generative models by enabling reliable detection of generated outputs. The code is available at https://github.com/sprintml/BitMark.
Memorization in Graph Neural Networks
Venue: Conference NeurIPS 2025
Year: 2025

Deep neural networks (DNNs) have been shown to memorize their training data, yet similar analyses for graph neural networks (GNNs) remain largely under-explored. We introduce NCMemo (Node Classification Memorization), the first framework to quantify label memorization in semi-supervised node classification. We first establish an inverse relationship between memorization and graph homophily, i.e., the property that connected nodes share similar labels/features. We find that lower homophily significantly increases memorization, indicating that GNNs rely on memorization to learn less homophilic graphs. Secondly, we analyze GNN training dynamics. We find that the increased memorization in low homophily graphs is tightly coupled to the GNNs' implicit bias on using graph structure during learning. In low homophily regimes, this structure is less informative, hence inducing memorization of the node labels to minimize training loss. Finally, we show that nodes with higher label inconsistency in their feature-space neighborhood are significantly more prone to memorization. Building on our insights into the link between graph homophily and memorization, we investigate graph rewiring as a means to mitigate memorization. Our results demonstrate that this approach effectively reduces memorization without compromising model performance. Moreover, we show that it lowers the privacy risk for previously memorized data points in practice. Thus, our work not only advances understanding of GNN learning but also supports more privacy-preserving GNN deployment.
Learning 3D Persistent Embodied World Models
Venue: Conference NeurIPS 2025
Year: 2025

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.
Stochastic Forward-Forward Learning through Representational Dimensionality Compression
Venue: Conference NeurIPS 2025
Year: 2025

The Forward-Forward (FF) learning algorithm provides a bottom-up alternative to backpropagation (BP) for training neural networks, relying on a layer-wise "goodness" function with well-designed negative samples for contrastive learning. Existing goodness functions are typically defined as the sum of squared postsynaptic activations, neglecting correlated variability between neurons. In this work, we propose a novel goodness function termed dimensionality compression that uses the effective dimensionality (ED) of fluctuating neural responses to incorporate second-order statistical structure. Our objective minimizes ED for noisy copies of individual inputs while maximizing it across the sample distribution, promoting structured representations without the need to prepare negative samples.We demonstrate that this formulation achieves competitive performance compared to other non-BP methods. Moreover, we show that noise plays a constructive role that can enhance generalization and improve inference when predictions are derived from the mean of squared output, which is equivalent to making predictions based on an energy term. Our findings contribute to the development of more biologically plausible learning algorithms and suggest a natural fit for neuromorphic computing, where stochasticity is a computational resource rather than a nuisance. The code is available at https://github.com/ZhichaoZhu/StochasticForwardForward
A Computational Theory for Efficient Mini Agent Evaluation with Causal Guarantees
Venue: Conference NeurIPS 2025
Year: 2025

In order to reduce the cost of experimental evaluation for agents, we introduce a computational theory of evaluation for mini agents: build evaluation model to accelerate the evaluation procedures. We prove upper bounds of generalized error and generalized causal effect error of given evaluation models for infinite agents. We also prove efficiency, and consistency to estimated causal effect from deployed agents to evaluation metric by prediction. To learn evaluation models, we propose a meta-learner to handle heterogeneous agents space problem. Comparing with existed evaluation approaches, our (conditional) evaluation model reduced 24.1\% to 99.0\% evaluation errors across 12 scenes, including individual medicine, scientific simulation, social experiment, business activity, and quantum trade. The evaluation time is reduced 3 to 7 order of magnitude per subject comparing with experiments or simulations.
FastVID: Dynamic Density Pruning for Fast Video Large Language Models
Venue: Conference NeurIPS 2025
Year: 2025

Video Large Language Models have demonstrated strong video understanding capabilities, yet their practical deployment is hindered by substantial inference costs caused by redundant video tokens. Existing pruning techniques fail to effectively exploit the spatiotemporal redundancy present in video data. To bridge this gap, we perform a systematic analysis of video redundancy from two perspectives: temporal context and visual context. Leveraging these insights, we propose Dynamic Density Pruning for Fast Video LLMs termed FastVID. Specifically, FastVID dynamically partitions videos into temporally ordered segments to preserve temporal structure and applies a density-based token pruning strategy to maintain essential spatial and temporal information. Our method significantly reduces computational overhead while maintaining temporal and visual integrity. Extensive evaluations show that FastVID achieves state-of-the-art performance across various short- and long-video benchmarks on leading Video LLMs, including LLaVA-OneVision, LLaVA-Video, Qwen2-VL, and Qwen2.5-VL. Notably, on LLaVA-OneVision-7B, FastVID effectively prunes $\textbf{90.3%}$ of video tokens, reduces FLOPs to $\textbf{8.3%}$, and accelerates the LLM prefill stage by $\textbf{7.1}\times$, while maintaining $\textbf{98.0%}$ of the original accuracy. The code is available at https://github.com/LunarShen/FastVID.
HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentation
Venue: Conference NeurIPS 2025
Year: 2025

Recent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained. We propose HumanCrafter, a unified framework that enables the joint modeling of appearance and human-part semantics from a single image in a feed-forward manner. Specifically, we integrate human geometric priors in the reconstruction stage and self-supervised semantic priors in the segmentation stage. To address labeled 3D human datasets scarcity, we further develop an interactive annotation procedure for generating high-quality data-label pairs. Our pixel-aligned aggregation enables cross-task synergy, while the multi-task objective simultaneously optimizes texture modeling fidelity and semantic consistency. Extensive experiments demonstrate that HumanCrafter surpasses existing state-of-the-art methods in both 3D human-part segmentation and 3D human reconstruction from a single image.
VeriThinker: Learning to Verify Makes Reasoning Model Efficient
Venue: Conference NeurIPS 2025
Year: 2025

Large Reasoning Models (LRMs) excel at complex tasks using Chain-of-Thought (CoT) reasoning. However, their tendency to overthinking leads to unnecessarily lengthy reasoning chains, dramatically increasing inference costs. To mitigate this issue, we introduce VeriThinker, a novel approach for CoT compression. Unlike conventional methods that fine-tune LRMs directly on the original reasoning task using synthetic concise CoT data, we innovatively fine-tune the model solely through an auxiliary verification task. By training LRMs to accurately verify the correctness of CoT solutions, the LRMs inherently become more discerning about the necessity of subsequent self-reflection steps, thereby effectively suppressing overthinking. Extensive experiments validate that VeriThinker substantially reduces reasoning chain lengths while maintaining or even slightly improving accuracy. When applied to DeepSeek-R1-Distill-Qwen-7B, our approach reduces reasoning tokens on MATH500 from 3790 to 2125 while improving accuracy by 0.8% (94.0% to 94.8%), and on AIME25, tokens decrease from 14321 to 10287 with a 2.1% accuracy gain (38.7% to 40.8%). Additionally, our experiments demonstrate that VeriThinker can also be zero-shot generalized to speculative reasoning. Code is available at https://github.com/czg1225/VeriThinker
FlexAC: Towards Flexible Control of Associative Reasoning in Multimodal Large Language Models
Venue: Conference NeurIPS 2025
Year: 2025

Multimodal large language models (MLLMs) face an inherent trade-off between faithfulness and creativity, as different tasks require varying degrees of associative reasoning. However, existing methods lack the flexibility to modulate this reasoning strength, limiting MLLMs' adaptability across factual and creative scenarios. To bridge this gap, we propose equipping MLLMs with mechanisms that enable flexible control over associative reasoning. We begin by investigating the internal mechanisms underlying associative behavior in MLLMs and find that: (1) middle layers play a pivotal role in shaping model's associative tendencies, (2) modifying representations in these layers effectively regulates associative reasoning strength, and (3) hallucinations can be exploited to derive steering vectors that guide this modulation. Building on these findings, we introduce Flexible Association Control (FlexAC), a lightweight and training-free framework for modulating associative behavior in MLLMs. FlexAC first induces hallucination-guided intermediate representations to encode associative directions. Then, it selects high-association instances to construct effective associative steering vectors, whose strengths are adaptively calibrated to balance creative guidance with output stability. Finally, recognizing the multi-dimensional nature of associative reasoning, FlexAC incorporates task-specific associative vectors derived from a forward pass on a few target-domain samples, enabling models to follow diverse associative directions and better adapt to creative tasks. Notably, our method achieves up to a 5.8x improvement in creativity on Creation-MMBench and a 29% reduction in hallucination rate on CHAIR, surpassing existing baselines and demonstrating its effectiveness in enabling flexible control over associative reasoning in MLLMs. Our code is available at https://github.com/ylhz/FlexAC.
RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills
Venue: Conference NeurIPS 2025
Year: 2025

Endowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings, such as 3D scenes and reward functions, they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation. To address these limitations, we propose RobotSmith, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance. We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in terms of both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4%) and tool retrieval (11.1%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach.
Edit Less, Achieve More: Dynamic Sparse Neuron Masking for Lifelong Knowledge Editing in LLMs
Venue: Conference NeurIPS 2025
Year: 2025

Lifelong knowledge editing enables continuous, precise updates to outdated knowledge in large language models (LLMs) without computationally expensive full retraining. However, existing methods often accumulate errors throughout the editing process, causing a gradual decline in both editing accuracy and generalization. To tackle this problem, we propose Neuron-Specific Masked Knowledge Editing (NMKE), a novel fine-grained editing framework that combines neuron-level attribution with dynamic sparse masking. Leveraging neuron functional attribution, we identify two key types of knowledge neurons, with knowledge-general neurons activating consistently across prompts and knowledge-specific neurons activating to specific prompts. NMKE further introduces an entropy-guided dynamic sparse mask, locating relevant neurons to the target knowledge. This strategy enables precise neuron-level knowledge editing with fewer parameter modifications. Experimental results from thousands of sequential edits demonstrate that NMKE outperforms existing methods in maintaining high editing success rates and preserving model general capabilities in lifelong editing.
Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos
Venue: Conference NeurIPS 2025
Year: 2025

We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various motion anchors, such as graph nodes or spline control points, they often rely on low-rank assumptions and fall short in modeling complex, region-specific deformations inherent to unconstrained dynamics. OriGS addresses this by introducing a hyperdimensional representation grounded in scene orientation. We first estimate a Global Orientation Field that propagates principal forward directions across space and time, serving as stable structural guidance for dynamic modeling. Built upon this, we propose Orientation-aware Hyper-Gaussian, a unified formulation that embeds time, space, geometry, and orientation into a coherent probabilistic state. This enables inferring region-specific deformation through principled conditioned slicing, adaptively capturing diverse local dynamics in alignment with global motion intent. Experiments demonstrate the superior reconstruction fidelity of OriGS over mainstream methods in challenging real-world dynamic scenes.