OpenRaiser/Intern-Atlas huggingface dataset:
DreamView: Injecting View-specific Text Guidance into Text-to-3D Generation
Venue: Conference ECCV 2024
Year: 2024

Text-to-3D generation, which synthesizes 3D assets according to an overall text description, has significantly progressed. However, a challenge arises when the specific appearances need customizing at designated viewpoints but referring solely to the overall description for generating 3D objects. For instance, ambiguity easily occurs when producing a T-shirt with distinct patterns on its front and back using a single overall text guidance. In this work, we propose DreamView, a text-to-image approach enabling multi-view customization while maintaining overall consistency by adaptively injecting the view-specific and overall text guidance through a collaborative text guidance injection module, which can also be lifted to 3D generation via score distillation sampling. DreamView is trained with large-scale rendered multi-view images and their corresponding view-specific texts to learn to balance the separate content manipulation in each view and the global consistency of the overall object, resulting in a dual achievement of customization and consistency. Consequently, DreamView empowers artists to design 3D objects creatively, fostering the creation of more innovative and diverse 3D assets. Code and model will be released at https://github.com/iSEE-Laboratory/DreamView.
Local Action-Guided Motion Diffusion Model for Text-to-Motion Generation
Venue: Conference ECCV 2024
Year: 2024

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily focus on the direct synthesis of global motions while neglecting the importance of generating and controlling local actions. In this paper, we propose the local action-guided motion diffusion model, which facilitates global motion generation by utilizing local actions as fine-grained control signals. Specifically, we provide an automated method for reference local action sampling and leverage graph attention networks to assess the guiding weight of each local action in the overall motion synthesis. During the diffusion process for synthesizing global motion, we calculate the local-action gradient to provide conditional guidance. This local-to-global paradigm reduces the complexity associated with direct global motion generation and promotes motion diversity via sampling diverse actions as conditions. Extensive experiments on two human motion datasets, i.e., HumanML3D and KIT, demonstrate the effectiveness of our method. Furthermore, our method provides flexibility in seamlessly combining various local actions and continuous guiding weight adjustment, accommodating diverse user preferences, which may hold potential significance for the community. The project page is available at https://jpthu17.github.io/GuidedMotion-project/.
EAFormer: Scene Text Segmentation with Edge-Aware Transformers
Venue: Conference ECCV 2024
Year: 2024

Scene text segmentation aims at cropping texts from scene images, which is usually used to help generative models edit or remove texts. The existing text segmentation methods tend to involve various text-related supervisions for better performance. However, most of them ignore the importance of text edges, which are significant for downstream applications. In this paper, we propose Edge-Aware Transformers, termed EAFormer, to segment texts more accurately, especially at the edge of texts. Specifically, we first design a text edge extractor to detect edges and filter out edges of non-text areas. Then, we propose an edge-guided encoder to make the model focus more on text edges. Finally, an MLP-based decoder is employed to predict text masks. We have conducted extensive experiments on commonly-used benchmarks to verify the effectiveness of EAFormer. The experimental results demonstrate that the proposed method can perform better than previous methods, especially on the segmentation of text edges. Considering that the annotations of several benchmarks (e.g., COCO_TS and MLT_S) are not accurate enough to fairly evaluate our methods, we have relabeled these datasets. Through experiments, we observe that our method can achieve a higher performance improvement when more accurate annotations are used for training.
Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects
Venue: Conference ECCV 2024
Year: 2024

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
LaPose: Laplacian Mixture Shape Modeling for RGB-Based Category-Level Object Pose Estimation
Venue: Conference ECCV 2024
Year: 2024

While RGBD-based methods for category-level object pose estimation hold promise, their reliance on depth data limits their applicability in diverse scenarios. In response, recent efforts have turned to RGB-based methods; however, they face significant challenges stemming from the absence of depth information. On one hand, the lack of depth exacerbates the difficulty in handling intra-class shape variation, resulting in increased uncertainty in shape predictions. On the other hand, RGB-only inputs introduce inherent scale ambiguity, rendering the estimation of object size and translation an ill-posed problem. To tackle these challenges, we propose LaPose, a novel framework that models the object shape as the Laplacian mixture model for Pose estimation. By representing each point as a probabilistic distribution, we explicitly quantify the shape uncertainty. LaPose leverages both a generalized 3D information stream and a specialized feature stream to independently predict the Laplacian distribution for each point, capturing different aspects of object geometry. These two distributions are then integrated as a Laplacian mixture model to establish the 2D-3D correspondences, which are utilized to solve the pose via the PnP module. In order to mitigate scale ambiguity, we introduce a scale-agnostic representation for object size and translation, enhancing training efficiency and overall robustness. Extensive experiments on the NOCS datasets validate the effectiveness of LaPose, yielding state-of-the-art performance in RGB-based category-level object pose estimation. Codes are released at https://github.com/lolrudy/LaPose
Fine-Grained Scene Graph Generation via Sample-Level Bias Prediction
Venue: Conference ECCV 2024
Year: 2024

Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's quality. The predictions are dominated by coarse-grained relationships, lacking more informative fine-grained ones. The union region of one object pair (i.e., one sample) contains rich and dedicated contextual information, enabling the prediction of the sample-specific bias for refining the original relationship prediction. Therefore, we propose a novel Sample-Level Bias Prediction (SBP) method for fine-grained SGG (SBG). Firstly, we train a classic SGG model and construct a correction bias set by calculating the margin between the ground truth label and the predicted label with one classic SGG model. Then, we devise a Bias-Oriented Generative Adversarial Network (BGAN) that learns to predict the constructed correction biases, which can be utilized to correct the original predictions from coarse-grained relationships to fine-grained ones. The extensive experimental results on VG, GQA, and VG-1800 datasets demonstrate that our SBG outperforms the state-of-the-art methods in terms of Average@K across three mainstream SGG models: Motif, VCtree, and Transformer. Compared to dataset-level correction methods on VG, SBG shows a significant average improvement of 5.6%, 3.9%, and 3.2% on Average@K for tasks PredCls, SGCls, and SGDet, respectively. The code will be available at https://github.com/Zhuzi24/SBG.
MotionChain: Conversational Motion Controllers via Multimodal Prompts
Venue: Conference ECCV 2024
Year: 2024

Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models, particularly in human motion models. By integrating multi-turn conversations in controlling continuous virtual human movements, generative human motion models can achieve an intuitive and step-by-step process of human task execution for humanoid robotics, game agents, or other embodied systems. In this work, we present MotionChain, a conversational human motion controller to generate continuous and long-term human motion through multimodal prompts. Specifically, MotionChain consists of multi-modal tokenizers that transform various data types such as text, image, and motion, into discrete tokens, coupled with a Vision-Motion-aware Language model. By leveraging large-scale language, vision-language, and vision-motion data to assist motion-related generation tasks, MotionChain thus comprehends each instruction in multi-turn conversation and generates human motions followed by these prompts. Extensive experiments validate the efficacy of MotionChain, demonstrating state-of-the-art performance in conversational motion generation, as well as more intuitive manners of controlling and interacting with virtual humans.
Idempotent Unsupervised Representation Learning for Skeleton-Based Action Recognition
Venue: Conference ECCV 2024
Year: 2024

Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods contain redundant information unrelated to recognition, which contradicts the nature of the skeleton's spatially sparse and temporally consistent properties, leading to undesirable performance. To address this challenge, we make efforts to bridge the gap in theory and methodology and propose a novel skeleton-based idempotent generative model (IGM) for unsupervised representation learning. More specifically, we first theoretically demonstrate the equivalence between generative models and maximum entropy coding, which demonstrates a potential route that makes the features of generative models more compact by introducing contrastive learning. To this end, we introduce the idempotency constraint to form a stronger consistency regularization in the feature space, to push the features only to maintain the critical information of motion semantics for the recognition task. Our extensive experiments on benchmark datasets, NTU RGB+D and PKUMMD, demonstrate the effectiveness of our proposed method. On the NTU 60 xsub dataset, we observe a performance improvement from 84.6$\%$ to 86.2$\%$. Furthermore, in zero-shot adaptation scenarios, our model demonstrates significant efficacy by achieving promising results in cases that were previously unrecognizable. Our project is available at \url{https://github.com/LanglandsLin/IGM}.
Latent Guard: a Safety Framework for Text-to-image Generation
Venue: Conference ECCV 2024
Year: 2024

With the ability to generate high-quality images, text-to-image (T2I) models can be exploited for creating inappropriate content. To prevent misuse, existing safety measures are either based on text blacklists, which can be easily circumvented, or harmful content classification, requiring large datasets for training and offering low flexibility. Hence, we propose Latent Guard, a framework designed to improve safety measures in text-to-image generation. Inspired by blacklist-based approaches, Latent Guard learns a latent space on top of the T2I model's text encoder, where it is possible to check the presence of harmful concepts in the input text embeddings. Our proposed framework is composed of a data generation pipeline specific to the task using large language models, ad-hoc architectural components, and a contrastive learning strategy to benefit from the generated data. The effectiveness of our method is verified on three datasets and against four baselines. Code and data will be shared at https://latentguard.github.io/.
MacDiff: Unified Skeleton Modeling with Masked Conditional Diffusion
Venue: Conference ECCV 2024
Year: 2024

Self-supervised learning has proved effective for skeleton-based human action understanding. However, previous works either rely on contrastive learning that suffers false negative problems or are based on reconstruction that learns too much unessential low-level clues, leading to limited representations for downstream tasks. Recently, great advances have been made in generative learning, which is naturally a challenging yet meaningful pretext task to model the general underlying data distributions. However, the representation learning capacity of generative models is under-explored, especially for the skeletons with spacial sparsity and temporal redundancy. To this end, we propose Masked Conditional Diffusion (MacDiff) as a unified framework for human skeleton modeling. For the first time, we leverage diffusion models as effective skeleton representation learners. Specifically, we train a diffusion decoder conditioned on the representations extracted by a semantic encoder. Random masking is applied to encoder inputs to introduce a information bottleneck and remove redundancy of skeletons. Furthermore, we theoretically demonstrate that our generative objective involves the contrastive learning objective which aligns the masked and noisy views. Meanwhile, it also enforces the representation to complement for the noisy view, leading to better generalization performance. MacDiff achieves state-of-the-art performance on representation learning benchmarks while maintaining the competence for generative tasks. Moreover, we leverage the diffusion model for data augmentation, significantly enhancing the fine-tuning performance in scenarios with scarce labeled data. Our project is available at https://lehongwu.github.io/ECCV24MacDiff/.
OPEN: Object-wise Position Embedding for Multi-view 3D Object Detection
Venue: Conference ECCV 2024
Year: 2024

Accurate depth information is crucial for enhancing the performance of multi-view 3D object detection. Despite the success of some existing multi-view 3D detectors utilizing pixel-wise depth supervision, they overlook two significant phenomena: 1) the depth supervision obtained from LiDAR points is usually distributed on the surface of the object, which is not so friendly to existing DETR-based 3D detectors due to the lack of the depth of 3D object center; 2) for distant objects, fine-grained depth estimation of the whole object is more challenging. Therefore, we argue that the object-wise depth (or 3D center of the object) is essential for accurate detection. In this paper, we propose a new multi-view 3D object detector named OPEN, whose main idea is to effectively inject object-wise depth information into the network through our proposed object-wise position embedding. Specifically, we first employ an object-wise depth encoder, which takes the pixel-wise depth map as a prior, to accurately estimate the object-wise depth. Then, we utilize the proposed object-wise position embedding to encode the object-wise depth information into the transformer decoder, thereby producing 3D object-aware features for final detection. Extensive experiments verify the effectiveness of our proposed method. Furthermore, OPEN achieves a new state-of-the-art performance with 64.4% NDS and 56.7% mAP on the nuScenes test benchmark.
FoundPose: Unseen Object Pose Estimation with Foundation Features
Venue: Conference ECCV 2024
Year: 2024

We propose FoundPose, a model-based method for 6D pose estimation of unseen objects from a single RGB image. The method can quickly onboard new objects using their 3D models without requiring any object- or task-specific training. In contrast, existing methods typically pre-train on large-scale, task-specific datasets in order to generalize to new objects and to bridge the image-to-model domain gap. We demonstrate that such generalization capabilities can be observed in a recent vision foundation model trained in a self-supervised manner. Specifically, our method estimates the object pose from image-to-model 2D-3D correspondences, which are established by matching patch descriptors from the recent DINOv2 model between the image and pre-rendered object templates. We find that reliable correspondences can be established by kNN matching of patch descriptors from an intermediate DINOv2 layer. Such descriptors carry stronger positional information than descriptors from the last layer, and we show their importance when semantic information is ambiguous due to object symmetries or a lack of texture. To avoid establishing correspondences against all object templates, we develop an efficient template retrieval approach that integrates the patch descriptors into the bag-of-words representation and can promptly propose a handful of similarly looking templates. Additionally, we apply featuremetric alignment to compensate for discrepancies in the 2D-3D correspondences caused by coarse patch sampling. The resulting method noticeably outperforms existing RGB methods for refinement-free pose estimation on the standard BOP benchmark with seven diverse datasets and can be seamlessly combined with an existing render-and-compare refinement method to achieve RGB-only state-of-the-art results. Project page: evinpinar.github.io/foundpose.
Early Preparation Pays Off: New Classifier Pre-tuning for Class Incremental Semantic Segmentation
Venue: Conference ECCV 2024
Year: 2024

Class incremental semantic segmentation aims to preserve old knowledge while learning new tasks, however, it is impeded by catastrophic forgetting and background shift issues. Prior works indicate the pivotal importance of initializing new classifiers and mainly focus on transferring knowledge from the background classifier or preparing classifiers for future classes, neglecting the flexibility and variance of new classifiers. In this paper, we propose a new classifier pre-tuning~(NeST) method applied before the formal training process, learning a transformation from old classifiers to generate new classifiers for initialization rather than directly tuning the parameters of new classifiers. Our method can make new classifiers align with the backbone and adapt to the new data, preventing drastic changes in the feature extractor when learning new classes. Besides, we design a strategy considering the cross-task class similarity to initialize matrices used in the transformation, helping achieve the stability-plasticity trade-off. Experiments on Pascal VOC 2012 and ADE20K datasets show that the proposed strategy can significantly improve the performance of previous methods. The code is available at \url{https://github.com/zhengyuan-xie/ECCV24_NeST}.
Kalman-Inspired Feature Propagation for Video Face Super-Resolution
Venue: Conference ECCV 2024
Year: 2024

Despite the promising progress of face image super-resolution, video face super-resolution remains relatively under-explored. Existing approaches either adapt general video super-resolution networks to face datasets or apply established face image super-resolution models independently on individual video frames. These paradigms encounter challenges either in reconstructing facial details or maintaining temporal consistency. To address these issues, we introduce a novel framework called Kalman-inspired Feature Propagation (KEEP), designed to maintain a stable face prior over time. The Kalman filtering principles offer our method a recurrent ability to use the information from previously restored frames to guide and regulate the restoration process of the current frame. Extensive experiments demonstrate the effectiveness of our method in capturing facial details consistently across video frames. Code and video demo are available at https://jnjaby.github.io/projects/KEEP.
Select and Distill: Selective Dual-Teacher Knowledge Transfer for Continual Learning on Vision-Language Models
Venue: Conference ECCV 2024
Year: 2024

Large-scale vision-language models (VLMs) have shown a strong zero-shot generalization capability on unseen-domain data. However, adapting pre-trained VLMs to a sequence of downstream tasks often leads to the forgetting of previously learned knowledge and a reduction in zero-shot classification performance. To tackle this problem, we propose a unique Selective Dual-Teacher Knowledge Transfer framework that leverages the most recent fine-tuned and the original pre-trained VLMs as dual teachers to preserve the previously learned knowledge and zero-shot capabilities, respectively. With only access to an unlabeled reference dataset, our proposed framework performs a selective knowledge distillation mechanism by measuring the feature discrepancy from the dual-teacher VLMs. Consequently, our selective dual-teacher knowledge distillation mitigates catastrophic forgetting of previously learned knowledge while preserving the zero-shot capabilities of pre-trained VLMs. Extensive experiments on benchmark datasets demonstrate that our framework is favorable against state-of-the-art continual learning approaches for preventing catastrophic forgetting and zero-shot degradation. Project page: https://chuyu.org/research/snd
VideoMamba: State Space Model for Efficient Video Understanding
Venue: Conference ECCV 2024
Year: 2024

Addressing the dual challenges of local redundancy and global dependencies in video understanding, this work innovatively adapts the Mamba to the video domain. The proposed VideoMamba overcomes the limitations of existing 3D convolution neural networks and video transformers. Its linear-complexity operator enables efficient long-term modeling, which is crucial for high-resolution long video understanding. Extensive evaluations reveal VideoMamba's four core abilities: (1) Scalability in the visual domain without extensive dataset pretraining, thanks to a novel self-distillation technique; (2) Sensitivity for recognizing short-term actions even with fine-grained motion differences; (3) Superiority in long-term video understanding, showcasing significant advancements over traditional feature-based models; and (4) Compatibility with other modalities, demonstrating robustness in multi-modal contexts. Through these distinct advantages, VideoMamba sets a new benchmark for video understanding, offering a scalable and efficient solution for comprehensive video understanding. All the code and models are available at https://github.com/OpenGVLab/VideoMamba.