OpenRaiser/Intern-Atlas huggingface dataset:
Shuffle and Learn: Unsupervised Learning Using Temporal Order Verification
Venue: Conference ECCV 2016
Year: 2016

In this paper, we present an approach for learning a visual representation from the raw spatiotemporal signals in videos. Our representation is learned without supervision from semantic labels. We formulate our method as an unsupervised sequential verification task, i.e., we determine whether a sequence of frames from a video is in the correct temporal order. With this simple task and no semantic labels, we learn a powerful visual representation using a Convolutional Neural Network (CNN). The representation contains complementary information to that learned from supervised image datasets like ImageNet. Qualitative results show that our method captures information that is temporally varying, such as human pose. When used as pre-training for action recognition, our method gives significant gains over learning without external data on benchmark datasets like UCF101 and HMDB51. To demonstrate its sensitivity to human pose, we show results for pose estimation on the FLIC and MPII datasets that are competitive, or better than approaches using significantly more supervision. Our method can be combined with supervised representations to provide an additional boost in accuracy.
A Large Contextual Dataset for Classification, Detection and Counting of Cars with Deep Learning
Venue: Conference ECCV 2016
Year: 2016

We have created a large diverse set of cars from overhead images, which are useful for training a deep learner to binary classify, detect and count them. The dataset and all related material will be made publically available. The set contains contextual matter to aid in identification of difficult targets. We demonstrate classification and detection on this dataset using a neural network we call ResCeption. This network combines residual learning with Inception-style layers and is used to count cars in one look. This is a new way to count objects rather than by localization or density estimation. It is fairly accurate, fast and easy to implement. Additionally, the counting method is not car or scene specific. It would be easy to train this method to count other kinds of objects and counting over new scenes requires no extra set up or assumptions about object locations.
Modeling Context Between Objects for Referring Expression Understanding
Venue: Conference ECCV 2016
Year: 2016

Referring expressions usually describe an object using properties of the object and relationships of the object with other objects. We propose a technique that integrates context between objects to understand referring expressions. Our approach uses an LSTM to learn the probability of a referring expression, with input features from a region and a context region. The context regions are discovered using multiple-instance learning (MIL) since annotations for context objects are generally not available for training. We utilize max-margin based MIL objective functions for training the LSTM. Experiments on the Google RefExp and UNC RefExp datasets show that modeling context between objects provides better performance than modeling only object properties. We also qualitatively show that our technique can ground a referring expression to its referred region along with the supporting context region.
Stacked Hourglass Networks for Human Pose Estimation
Venue: Conference ECCV 2016
Year: 2016

This work introduces a novel convolutional network architecture for the task of human pose estimation. Features are processed across all scales and consolidated to best capture the various spatial relationships associated with the body. We show how repeated bottom-up, top-down processing used in conjunction with intermediate supervision is critical to improving the performance of the network. We refer to the architecture as a "stacked hourglass" network based on the successive steps of pooling and upsampling that are done to produce a final set of predictions. State-of-the-art results are achieved on the FLIC and MPII benchmarks outcompeting all recent methods.
Faceless Person Recognition: Privacy Implications in Social Media
Venue: Conference ECCV 2016
Year: 2016

As we shift more of our lives into the virtual domain, the volume of data shared on the web keeps increasing and presents a threat to our privacy. This works contributes to the understanding of privacy implications of such data sharing by analysing how well people are recognisable in social media data. To facilitate a systematic study we define a number of scenarios considering factors such as how many heads of a person are tagged and if those heads are obfuscated or not. We propose a robust person recognition system that can handle large variations in pose and clothing, and can be trained with few training samples. Our results indicate that a handful of images is enough to threaten users' privacy, even in the presence of obfuscation. We show detailed experimental results, and discuss their implications.
Grid Loss: Detecting Occluded Faces
Venue: Conference ECCV 2016
Year: 2016

Detection of partially occluded objects is a challenging computer vision problem. Standard Convolutional Neural Network (CNN) detectors fail if parts of the detection window are occluded, since not every sub-part of the window is discriminative on its own. To address this issue, we propose a novel loss layer for CNNs, named grid loss, which minimizes the error rate on sub-blocks of a convolution layer independently rather than over the whole feature map. This results in parts being more discriminative on their own, enabling the detector to recover if the detection window is partially occluded. By mapping our loss layer back to a regular fully connected layer, no additional computational cost is incurred at runtime compared to standard CNNs. We demonstrate our method for face detection on several public face detection benchmarks and show that our method outperforms regular CNNs, is suitable for realtime applications and achieves state-of-the-art performance.
Ambient Sound Provides Supervision for Visual Learning
Venue: Conference ECCV 2016
Year: 2016

The sound of crashing waves, the roar of fast-moving cars -- sound conveys important information about the objects in our surroundings. In this work, we show that ambient sounds can be used as a supervisory signal for learning visual models. To demonstrate this, we train a convolutional neural network to predict a statistical summary of the sound associated with a video frame. We show that, through this process, the network learns a representation that conveys information about objects and scenes. We evaluate this representation on several recognition tasks, finding that its performance is comparable to that of other state-of-the-art unsupervised learning methods. Finally, we show through visualizations that the network learns units that are selective to objects that are often associated with characteristic sounds.
A Recurrent Encoder-Decoder Network for Sequential Face Alignment
Venue: Conference ECCV 2016
Year: 2016

We propose a novel recurrent encoder-decoder network model for real-time video-based face alignment. Our proposed model predicts 2D facial point maps regularized by a regression loss, while uniquely exploiting recurrent learning at both spatial and temporal dimensions. At the spatial level, we add a feedback loop connection between the combined output response map and the input, in order to enable iterative coarse-to-fine face alignment using a single network model. At the temporal level, we first decouple the features in the bottleneck of the network into temporal-variant factors, such as pose and expression, and temporal-invariant factors, such as identity information. Temporal recurrent learning is then applied to the decoupled temporal-variant features, yielding better generalization and significantly more accurate results at test time. We perform a comprehensive experimental analysis, showing the importance of each component of our proposed model, as well as superior results over the state-of-the-art in standard datasets.
Learning to Refine Object Segments
Venue: Conference ECCV 2016
Year: 2016

Object segmentation requires both object-level information and low-level pixel data. This presents a challenge for feedforward networks: lower layers in convolutional nets capture rich spatial information, while upper layers encode object-level knowledge but are invariant to factors such as pose and appearance. In this work we propose to augment feedforward nets for object segmentation with a novel top-down refinement approach. The resulting bottom-up/top-down architecture is capable of efficiently generating high-fidelity object masks. Similarly to skip connections, our approach leverages features at all layers of the net. Unlike skip connections, our approach does not attempt to output independent predictions at each layer. Instead, we first output a coarse `mask encoding' in a feedforward pass, then refine this mask encoding in a top-down pass utilizing features at successively lower layers. The approach is simple, fast, and effective. Building on the recent DeepMask network for generating object proposals, we show accuracy improvements of 10-20% in average recall for various setups. Additionally, by optimizing the overall network architecture, our approach, which we call SharpMask, is 50% faster than the original DeepMask network (under .8s per image).
The Curious Robot: Learning Visual Representations via Physical Interactions
Venue: Conference ECCV 2016
Year: 2016

What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation learning does not require millions of semantic labels. We argue that biological agents use physical interactions with the world to learn visual representations unlike current vision systems which just use passive observations (images and videos downloaded from web). For example, babies push objects, poke them, put them in their mouth and throw them to learn representations. Towards this goal, we build one of the first systems on a Baxter platform that pushes, pokes, grasps and observes objects in a tabletop environment. It uses four different types of physical interactions to collect more than 130K datapoints, with each datapoint providing supervision to a shared ConvNet architecture allowing us to learn visual representations. We show the quality of learned representations by observing neuron activations and performing nearest neighbor retrieval on this learned representation. Quantitatively, we evaluate our learned ConvNet on image classification tasks and show improvements compared to learning without external data. Finally, on the task of instance retrieval, our network outperforms the ImageNet network on recall@1 by 3%
CNN Image Retrieval Learns from BoW: Unsupervised Fine-Tuning with Hard Examples
Venue: Conference ECCV 2016
Year: 2016

Convolutional Neural Networks (CNNs) achieve state-of-the-art performance in many computer vision tasks. However, this achievement is preceded by extreme manual annotation in order to perform either training from scratch or fine-tuning for the target task. In this work, we propose to fine-tune CNN for image retrieval from a large collection of unordered images in a fully automated manner. We employ state-of-the-art retrieval and Structure-from-Motion (SfM) methods to obtain 3D models, which are used to guide the selection of the training data for CNN fine-tuning. We show that both hard positive and hard negative examples enhance the final performance in particular object retrieval with compact codes.
XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networks
Venue: Conference ECCV 2016
Year: 2016

We propose two efficient approximations to standard convolutional neural networks: Binary-Weight-Networks and XNOR-Networks. In Binary-Weight-Networks, the filters are approximated with binary values resulting in 32x memory saving. In XNOR-Networks, both the filters and the input to convolutional layers are binary. XNOR-Networks approximate convolutions using primarily binary operations. This results in 58x faster convolutional operations and 32x memory savings. XNOR-Nets offer the possibility of running state-of-the-art networks on CPUs (rather than GPUs) in real-time. Our binary networks are simple, accurate, efficient, and work on challenging visual tasks. We evaluate our approach on the ImageNet classification task. The classification accuracy with a Binary-Weight-Network version of AlexNet is only 2.9% less than the full-precision AlexNet (in top-1 measure). We compare our method with recent network binarization methods, BinaryConnect and BinaryNets, and outperform these methods by large margins on ImageNet, more than 16% in top-1 accuracy.
General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues
Venue: Conference ECCV 2016
Year: 2016

Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a different problem and use manual or semi-automatic model initialization, which greatly reduces applicability. In this paper, we propose a fully automatic algorithm that jointly creates a rigged actor model commonly used for animation - skeleton, volumetric shape, appearance, and optionally a body surface - and estimates the actor's motion from multi-view video input only. The approach is rigorously designed to work on footage of general outdoor scenes recorded with very few cameras and without background subtraction. Our method uses a new image formation model with analytic visibility and analytically differentiable alignment energy. For reconstruction, 3D body shape is approximated as Gaussian density field. For pose and shape estimation, we minimize a new edge-based alignment energy inspired by volume raycasting in an absorbing medium. We further propose a new statistical human body model that represents the body surface, volumetric Gaussian density, as well as variability in skeleton shape. Given any multi-view sequence, our method jointly optimizes the pose and shape parameters of this model fully automatically in a spatiotemporal way.
Playing for Data: Ground Truth from Computer Games
Venue: Conference ECCV 2016
Year: 2016

Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required. In this paper, we present an approach to rapidly creating pixel-accurate semantic label maps for images extracted from modern computer games. Although the source code and the internal operation of commercial games are inaccessible, we show that associations between image patches can be reconstructed from the communication between the game and the graphics hardware. This enables rapid propagation of semantic labels within and across images synthesized by the game, with no access to the source code or the content. We validate the presented approach by producing dense pixel-level semantic annotations for 25 thousand images synthesized by a photorealistic open-world computer game. Experiments on semantic segmentation datasets show that using the acquired data to supplement real-world images significantly increases accuracy and that the acquired data enables reducing the amount of hand-labeled real-world data: models trained with game data and just 1/3 of the CamVid training set outperform models trained on the complete CamVid training set.
ATGV-Net: Accurate Depth Super-Resolution
Venue: Conference ECCV 2016
Year: 2016

In this work we present a novel approach for single depth map super-resolution. Modern consumer depth sensors, especially Time-of-Flight sensors, produce dense depth measurements, but are affected by noise and have a low lateral resolution. We propose a method that combines the benefits of recent advances in machine learning based single image super-resolution, i.e. deep convolutional networks, with a variational method to recover accurate high-resolution depth maps. In particular, we integrate a variational method that models the piecewise affine structures apparent in depth data via an anisotropic total generalized variation regularization term on top of a deep network. We call our method ATGV-Net and train it end-to-end by unrolling the optimization procedure of the variational method. To train deep networks, a large corpus of training data with accurate ground-truth is required. We demonstrate that it is feasible to train our method solely on synthetic data that we generate in large quantities for this task. Our evaluations show that we achieve state-of-the-art results on three different benchmarks, as well as on a challenging Time-of-Flight dataset, all without utilizing an additional intensity image as guidance.
MOON: A Mixed Objective Optimization Network for the Recognition of Facial Attributes
Venue: Conference ECCV 2016
Year: 2016

Attribute recognition, particularly facial, extracts many labels for each image. While some multi-task vision problems can be decomposed into separate tasks and stages, e.g., training independent models for each task, for a growing set of problems joint optimization across all tasks has been shown to improve performance. We show that for deep convolutional neural network (DCNN) facial attribute extraction, multi-task optimization is better. Unfortunately, it can be difficult to apply joint optimization to DCNNs when training data is imbalanced, and re-balancing multi-label data directly is structurally infeasible, since adding/removing data to balance one label will change the sampling of the other labels. This paper addresses the multi-label imbalance problem by introducing a novel mixed objective optimization network (MOON) with a loss function that mixes multiple task objectives with domain adaptive re-weighting of propagated loss. Experiments demonstrate that not only does MOON advance the state of the art in facial attribute recognition, but it also outperforms independently trained DCNNs using the same data. When using facial attributes for the LFW face recognition task, we show that our balanced (domain adapted) network outperforms the unbalanced trained network.
Temporally Robust Global Motion Compensation by Keypoint-Based Congealing
Venue: Conference ECCV 2016
Year: 2016

Global motion compensation (GMC) removes the impact of camera motion and creates a video in which the background appears static over the progression of time. Various vision problems, such as human activity recognition, background reconstruction, and multi-object tracking can benefit from GMC. Existing GMC algorithms rely on sequentially processing consecutive frames, by estimating the transformation mapping the two frames, and obtaining a composite transformation to a global motion compensated coordinate. Sequential GMC suffers from temporal drift of frames from the accurate global coordinate, due to either error accumulation or sporadic failures of motion estimation at a few frames. We propose a temporally robust global motion compensation (TRGMC) algorithm which performs accurate and stable GMC, despite complicated and long-term camera motion. TRGMC densely connects pairs of frames, by matching local keypoints of each frame. A joint alignment of these frames is formulated as a novel keypoint-based congealing problem, where the transformation of each frame is updated iteratively, such that the spatial coordinates for the start and end points of matched keypoints are identical. Experimental results demonstrate that TRGMC has superior performance in a wide range of scenarios.
Real-Time Facial Segmentation and Performance Capture from RGB Input
Venue: Conference ECCV 2016
Year: 2016

We introduce the concept of unconstrained real-time 3D facial performance capture through explicit semantic segmentation in the RGB input. To ensure robustness, cutting edge supervised learning approaches rely on large training datasets of face images captured in the wild. While impressive tracking quality has been demonstrated for faces that are largely visible, any occlusion due to hair, accessories, or hand-to-face gestures would result in significant visual artifacts and loss of tracking accuracy. The modeling of occlusions has been mostly avoided due to its immense space of appearance variability. To address this curse of high dimensionality, we perform tracking in unconstrained images assuming non-face regions can be fully masked out. Along with recent breakthroughs in deep learning, we demonstrate that pixel-level facial segmentation is possible in real-time by repurposing convolutional neural networks designed originally for general semantic segmentation. We develop an efficient architecture based on a two-stream deconvolution network with complementary characteristics, and introduce carefully designed training samples and data augmentation strategies for improved segmentation accuracy and robustness. We adopt a state-of-the-art regression-based facial tracking framework with segmented face images as training, and demonstrate accurate and uninterrupted facial performance capture in the presence of extreme occlusion and even side views. Furthermore, the resulting segmentation can be directly used to composite partial 3D face models on the input images and enable seamless facial manipulation tasks, such as virtual make-up or face replacement.
Built-in Foreground/Background Prior for Weakly-Supervised Semantic Segmentation
Venue: Conference ECCV 2016
Year: 2016

Pixel-level annotations are expensive and time consuming to obtain. Hence, weak supervision using only image tags could have a significant impact in semantic segmentation. Recently, CNN-based methods have proposed to fine-tune pre-trained networks using image tags. Without additional information, this leads to poor localization accuracy. This problem, however, was alleviated by making use of objectness priors to generate foreground/background masks. Unfortunately these priors either require training pixel-level annotations/bounding boxes, or still yield inaccurate object boundaries. Here, we propose a novel method to extract markedly more accurate masks from the pre-trained network itself, forgoing external objectness modules. This is accomplished using the activations of the higher-level convolutional layers, smoothed by a dense CRF. We demonstrate that our method, based on these masks and a weakly-supervised loss, outperforms the state-of-the-art tag-based weakly-supervised semantic segmentation techniques. Furthermore, we introduce a new form of inexpensive weak supervision yielding an additional accuracy boost.