OpenRaiser/Intern-Atlas huggingface dataset:
ObjectDrop: Bootstrapping Counterfactuals for Photorealistic Object Removal and Insertion
Venue: Conference ECCV 2024
Year: 2024

Diffusion models have revolutionized image editing but often generate images that violate physical laws, particularly the effects of objects on the scene, e.g., occlusions, shadows, and reflections. By analyzing the limitations of self-supervised approaches, we propose a practical solution centered on a \q{counterfactual} dataset. Our method involves capturing a scene before and after removing a single object, while minimizing other changes. By fine-tuning a diffusion model on this dataset, we are able to not only remove objects but also their effects on the scene. However, we find that applying this approach for photorealistic object insertion requires an impractically large dataset. To tackle this challenge, we propose bootstrap supervision; leveraging our object removal model trained on a small counterfactual dataset, we synthetically expand this dataset considerably. Our approach significantly outperforms prior methods in photorealistic object removal and insertion, particularly at modeling the effects of objects on the scene.
CoDA: Instructive Chain-of-Domain Adaptation with Severity-Aware Visual Prompt Tuning
Venue: Conference ECCV 2024
Year: 2024

Unsupervised Domain Adaptation (UDA) aims to adapt models from labeled source domains to unlabeled target domains. When adapting to adverse scenes, existing UDA methods fail to perform well due to the lack of instructions, leading their models to overlook discrepancies within all adverse scenes. To tackle this, we propose CoDA which instructs models to distinguish, focus, and learn from these discrepancies at scene and image levels. Specifically, CoDA consists of a Chain-of-Domain (CoD) strategy and a Severity-Aware Visual Prompt Tuning (SAVPT) mechanism. CoD focuses on scene-level instructions to divide all adverse scenes into easy and hard scenes, guiding models to adapt from source to easy domains with easy scene images, and then to hard domains with hard scene images, thereby laying a solid foundation for whole adaptations. Building upon this foundation, we employ SAVPT to dive into more detailed image-level instructions to boost performance. SAVPT features a novel metric Severity that divides all adverse scene images into low-severity and high-severity images. Then Severity directs visual prompts and adapters, instructing models to concentrate on unified severity features instead of scene-specific features, without adding complexity to the model architecture. CoDA achieves SOTA performances on widely-used benchmarks under all adverse scenes. Notably, CoDA outperforms the existing ones by 4.6%, and 10.3% mIoU on the Foggy Driving, and Foggy Zurich benchmarks, respectively. Our code is available at https://github.com/Cuzyoung/CoDA
Curved Diffusion: A Generative Model With Optical Geometry Control
Venue: Conference ECCV 2024
Year: 2024

State-of-the-art diffusion models can generate highly realistic images based on various conditioning like text, segmentation, and depth. However, an essential aspect often overlooked is the specific camera geometry used during image capture. The influence of different optical systems on the final scene appearance is frequently overlooked. This study introduces a framework that intimately integrates a text-to-image diffusion model with the particular lens geometry used in image rendering. Our method is based on a per-pixel coordinate conditioning method, enabling the control over the rendering geometry. Notably, we demonstrate the manipulation of curvature properties, achieving diverse visual effects, such as fish-eye, panoramic views, and spherical texturing using a single diffusion model.
Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
Venue: Conference ECCV 2024
Year: 2024

In this study, we explore the challenge of efficiently representing scenes with a constrained number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to the perspective of point clouds, highlighting the inefficient spatial distribution of Gaussian representation as a key limitation in model performance. To address this, we introduce strategies for densification including blur split and depth reinitialization, and simplification through intersection preserving and sampling. These techniques reorganize the spatial positions of the Gaussians, resulting in significant improvements across various datasets and benchmarks in terms of rendering quality, resource consumption, and storage compression. Our Mini-Splatting integrates seamlessly with the original rasterization pipeline, providing a strong baseline for future research in Gaussian-Splatting-based works. \href{https://github.com/fatPeter/mini-splatting}{Code is available}.
OTSeg: Multi-prompt Sinkhorn Attention for Zero-Shot Semantic Segmentation
Venue: Conference ECCV 2024
Year: 2024

The recent success of CLIP has demonstrated promising results in zero-shot semantic segmentation by transferring muiltimodal knowledge to pixel-level classification. However, leveraging pre-trained CLIP knowledge to closely align text embeddings with pixel embeddings still has limitations in existing approaches. To address this issue, we propose OTSeg, a novel multimodal attention mechanism aimed at enhancing the potential of multiple text prompts for matching associated pixel embeddings. We first propose Multi-Prompts Sinkhorn (MPS) based on the Optimal Transport (OT) algorithm, which leads multiple text prompts to selectively focus on various semantic features within image pixels. Moreover, inspired by the success of Sinkformers in unimodal settings, we introduce the extension of MPS, called Multi-Prompts Sinkhorn Attention (MPSA) , which effectively replaces cross-attention mechanisms within Transformer framework in multimodal settings. Through extensive experiments, we demonstrate that OTSeg achieves state-of-the-art (SOTA) performance with significant gains on Zero-Shot Semantic Segmentation (ZS3) tasks across three benchmark datasets.
Conceptual Codebook Learning for Vision-Language Models
Venue: Conference ECCV 2024
Year: 2024

In this paper, we propose Conceptual Codebook Learning (CoCoLe), a novel fine-tuning method for vision-language models (VLMs) to address the challenge of improving the generalization capability of VLMs while fine-tuning them on downstream tasks in a few-shot setting. We recognize that visual concepts, such as textures, shapes, and colors are naturally transferable across domains and play a crucial role in generalization tasks. Motivated by this interesting finding, we learn a conceptual codebook consisting of visual concepts as keys and conceptual prompts as values, which serves as a link between the image encoder's outputs and the text encoder's inputs. Specifically, for a given image, we leverage the codebook to identify the most relevant conceptual prompts associated with the class embeddings to perform the classification. Additionally, we incorporate a handcrafted concept cache as a regularization to alleviate the overfitting issues in low-shot scenarios. We observe that this conceptual codebook learning method is able to achieve enhanced alignment between visual and linguistic modalities. Extensive experimental results demonstrate that our CoCoLe method remarkably outperforms the existing state-of-the-art methods across various evaluation settings, including base-to-new generalization, cross-dataset evaluation, and domain generalization tasks. Detailed ablation studies further confirm the efficacy of each component in CoCoLe.
AnimateMe: 4D Facial Expressions via Diffusion Models
Venue: Conference ECCV 2024
Year: 2024

The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the capabilities of generative models in 2D animation. In this work, we directly utilize these models within the 3D domain to achieve controllable and high-fidelity 4D facial animation. By integrating the strengths of diffusion processes and geometric deep learning, we employ Graph Neural Networks (GNNs) as denoising diffusion models in a novel approach, formulating the diffusion process directly on the mesh space and enabling the generation of 3D facial expressions. This facilitates the generation of facial deformations through a mesh-diffusion-based model. Additionally, to ensure temporal coherence in our animations, we propose a consistent noise sampling method. Under a series of both quantitative and qualitative experiments, we showcase that the proposed method outperforms prior work in 4D expression synthesis by generating high-fidelity extreme expressions. Furthermore, we applied our method to textured 4D facial expression generation, implementing a straightforward extension that involves training on a large-scale textured 4D facial expression database.
HaloQuest: A Visual Hallucination Dataset for Advancing Multimodal Reasoning
Venue: Conference ECCV 2024
Year: 2024

Hallucination has been a major problem for large language models and remains a critical challenge when it comes to multimodality in which vision-language models (VLMs) have to deal with not just textual but also visual inputs. Despite rapid progress in VLMs, resources for evaluating and addressing multimodal hallucination are limited and mostly focused on evaluation. This work introduces HaloQuest, a novel visual question answering dataset that captures various aspects of multimodal hallucination such as false premises, insufficient contexts, and visual challenges. A novel idea from HaloQuest is to leverage synthetic images, apart from real ones, to enable dataset creation at scale. With over 7.7K examples spanning across a wide variety of categories, HaloQuest was designed to be both a challenging benchmark for VLMs and a fine-tuning dataset for advancing multimodal reasoning. Our experiments reveal that current models struggle with HaloQuest, with all open-source VLMs achieving below 36% accuracy. On the other hand, fine-tuning on HaloQuest significantly reduces hallucination rates while preserving performance on standard reasoning tasks. Our results discover that benchmarking with generated images is highly correlated (r=0.97) with real images. Last but not least, we propose a novel Auto-Eval mechanism that is highly correlated with human raters (r=0.99) for evaluating VLMs. In sum, this work makes concrete strides towards understanding, evaluating, and mitigating hallucination in VLMs, serving as an important step towards more reliable multimodal AI systems in the future.
LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis
Venue: Conference ECCV 2024
Year: 2024

Recent text-to-3D generation approaches produce impressive 3D results but require time-consuming optimization that can take up to an hour per prompt. Amortized methods like ATT3D optimize multiple prompts simultaneously to improve efficiency, enabling fast text-to-3D synthesis. However, they cannot capture high-frequency geometry and texture details and struggle to scale to large prompt sets, so they generalize poorly. We introduce LATTE3D, addressing these limitations to achieve fast, high-quality generation on a significantly larger prompt set. Key to our method is 1) building a scalable architecture and 2) leveraging 3D data during optimization through 3D-aware diffusion priors, shape regularization, and model initialization to achieve robustness to diverse and complex training prompts. LATTE3D amortizes both neural field and textured surface generation to produce highly detailed textured meshes in a single forward pass. LATTE3D generates 3D objects in 400ms, and can be further enhanced with fast test-time optimization.
PreSight: Enhancing Autonomous Vehicle Perception with City-Scale NeRF Priors
Venue: Conference ECCV 2024
Year: 2024

Autonomous vehicles rely extensively on perception systems to navigate and interpret their surroundings. Despite significant advancements in these systems recently, challenges persist under conditions like occlusion, extreme lighting, or in unfamiliar urban areas. Unlike these systems, humans do not solely depend on immediate observations to perceive the environment. In navigating new cities, humans gradually develop a preliminary mental map to supplement real-time perception during subsequent visits. Inspired by this human approach, we introduce a novel framework, PreSight, that leverages past traversals to construct static prior memories, enhancing online perception in later navigations. Our method involves optimizing a city-scale neural radiance field with data from previous journeys to generate neural priors. These priors, rich in semantic and geometric details, are derived without manual annotations and can seamlessly augment various state-of-the-art perception models, improving their efficacy with minimal additional computational cost. Experimental results on the nuScenes dataset demonstrate the framework's high compatibility with diverse online perception models. Specifically, it shows remarkable improvements in HD-map construction and occupancy prediction tasks, highlighting its potential as a new perception framework for autonomous driving systems. Our code will be released at https://github.com/yuantianyuan01/PreSight.
iNeMo: Incremental Neural Mesh Models for Robust Class-Incremental Learning
Venue: Conference ECCV 2024
Year: 2024

Different from human nature, it is still common practice today for vision tasks to train deep learning models only initially and on fixed datasets. A variety of approaches have recently addressed handling continual data streams. However, extending these methods to manage out-of-distribution (OOD) scenarios has not effectively been investigated. On the other hand, it has recently been shown that non-continual neural mesh models exhibit strong performance in generalizing to such OOD scenarios. To leverage this decisive property in a continual learning setting, we propose incremental neural mesh models that can be extended with new meshes over time. In addition, we present a latent space initialization strategy that enables us to allocate feature space for future unseen classes in advance and a positional regularization term that forces the features of the different classes to consistently stay in respective latent space regions. We demonstrate the effectiveness of our method through extensive experiments on the Pascal3D and ObjectNet3D datasets and show that our approach outperforms the baselines for classification by $2-6\%$ in the in-domain and by $6-50\%$ in the OOD setting. Our work also presents the first incremental learning approach for pose estimation. Our code and model can be found at https://github.com/Fischer-Tom/iNeMo.
Pose Guided Fine-Grained Sign Language Video Generation
Venue: Conference ECCV 2024
Year: 2024

Sign language videos are an important medium for spreading and learning sign language. However, most existing human image synthesis methods produce sign language images with details that are distorted, blurred, or structurally incorrect. They also produce sign language video frames with poor temporal consistency, with anomalies such as flickering and abrupt detail changes between the previous and next frames. To address these limitations, we propose a novel Pose-Guided Motion Model (PGMM) for generating fine-grained and motion-consistent sign language videos. Firstly, we propose a new Coarse Motion Module (CMM), which completes the deformation of features by optical flow warping, thus transfering the motion of coarse-grained structures without changing the appearance; Secondly, we propose a new Pose Fusion Module (PFM), which guides the modal fusion of RGB and pose features, thus completing the fine-grained generation. Finally, we design a new metric, Temporal Consistency Difference (TCD) to quantitatively assess the degree of temporal consistency of a video by comparing the difference between the frames of the reconstructed video and the previous and next frames of the target video. Extensive qualitative and quantitative experiments show that our method outperforms state-of-the-art methods in most benchmark tests, with visible improvements in details and temporal consistency.
RAP: Retrieval-Augmented Planner for Adaptive Procedure Planning in Instructional Videos
Venue: Conference ECCV 2024
Year: 2024

Procedure Planning in instructional videos entails generating a sequence of action steps based on visual observations of the initial and target states. Despite the rapid progress in this task, there remain several critical challenges to be solved: (1) Adaptive procedures: Prior works hold an unrealistic assumption that the number of action steps is known and fixed, leading to non-generalizable models in real-world scenarios where the sequence length varies. (2) Temporal relation: Understanding the step temporal relation knowledge is essential in producing reasonable and executable plans. (3) Annotation cost: Annotating instructional videos with step-level labels (i.e., timestamp) or sequence-level labels (i.e., action category) is demanding and labor-intensive, limiting its generalizability to large-scale datasets. In this work, we propose a new and practical setting, called adaptive procedure planning in instructional videos, where the procedure length is not fixed or pre-determined. To address these challenges, we introduce Retrieval-Augmented Planner (RAP) model. Specifically, for adaptive procedures, RAP adaptively determines the conclusion of actions using an auto-regressive model architecture. For temporal relation, RAP establishes an external memory module to explicitly retrieve the most relevant state-action pairs from the training videos and revises the generated procedures. To tackle high annotation cost, RAP utilizes a weakly-supervised learning manner to expand the training dataset to other task-relevant, unannotated videos by generating pseudo labels for action steps. Experiments on CrossTask and COIN benchmarks show the superiority of RAP over traditional fixed-length models, establishing it as a strong baseline solution for adaptive procedure planning.
Certifiably Robust Image Watermark
Venue: Conference ECCV 2024
Year: 2024

Generative AI raises many societal concerns such as boosting disinformation and propaganda campaigns. Watermarking AI-generated content is a key technology to address these concerns and has been widely deployed in industry. However, watermarking is vulnerable to removal attacks and forgery attacks. In this work, we propose the first image watermarks with certified robustness guarantees against removal and forgery attacks. Our method leverages randomized smoothing, a popular technique to build certifiably robust classifiers and regression models. Our major technical contributions include extending randomized smoothing to watermarking by considering its unique characteristics, deriving the certified robustness guarantees, and designing algorithms to estimate them. Moreover, we extensively evaluate our image watermarks in terms of both certified and empirical robustness. Our code is available at \url{https://github.com/zhengyuan-jiang/Watermark-Library}.
Discover-then-Name: Task-Agnostic Concept Bottlenecks via Automated Concept Discovery
Venue: Conference ECCV 2024
Year: 2024

Concept Bottleneck Models (CBMs) have recently been proposed to address the 'black-box' problem of deep neural networks, by first mapping images to a human-understandable concept space and then linearly combining concepts for classification. Such models typically require first coming up with a set of concepts relevant to the task and then aligning the representations of a feature extractor to map to these concepts. However, even with powerful foundational feature extractors like CLIP, there are no guarantees that the specified concepts are detectable. In this work, we leverage recent advances in mechanistic interpretability and propose a novel CBM approach -- called Discover-then-Name-CBM (DN-CBM) -- that inverts the typical paradigm: instead of pre-selecting concepts based on the downstream classification task, we use sparse autoencoders to first discover concepts learnt by the model, and then name them and train linear probes for classification. Our concept extraction strategy is efficient, since it is agnostic to the downstream task, and uses concepts already known to the model. We perform a comprehensive evaluation across multiple datasets and CLIP architectures and show that our method yields semantically meaningful concepts, assigns appropriate names to them that make them easy to interpret, and yields performant and interpretable CBMs. Code available at https://github.com/neuroexplicit-saar/discover-then-name.
Online Zero-Shot Classification with CLIP
Venue: Conference ECCV 2024
Year: 2024

Vision-language pre-training such as CLIP enables zero-shot transfer that can classify images according to the candidate class names. While CLIP demonstrates an impressive zero-shot performance on diverse downstream tasks, the distribution from the target data has not been leveraged sufficiently. In this work, we study a novel online zero-shot transfer scenario, where each image arrives in a random order for classification and is visited only once to obtain prediction immediately without storing its representation. Compared with the vanilla zero-shot classification, the proposed framework preserves its flexibility for online service while considering the statistics of the arrived images as the side information to capture the distribution of target data, which can help improve the performance of real-world applications. To tackle the challenge of effective online optimization, we first develop online label learning to model the target data distribution. Then, the proxy of each class in the vision space is further optimized with the proposed online proxy learning method to mitigate the modality gap between images and text. The convergence of both online strategies can be theoretically guaranteed. By combining the predicted label from the online label learning and proxy learning, our online zero-shot transfer method (OnZeta) achieves $78.94\%$ accuracy on ImageNet without accessing the entire data set. Moreover, extensive experiments on other 13 downstream tasks with different vision encoders show a more than $3\%$ improvement on average, which demonstrates the effectiveness of our proposal. Code is available at \url{https://github.com/idstcv/OnZeta}.
SeA: Semantic Adversarial Augmentation for Last Layer Features from Unsupervised Representation Learning
Venue: Conference ECCV 2024
Year: 2024

Deep features extracted from certain layers of a pre-trained deep model show superior performance over the conventional hand-crafted features. Compared with fine-tuning or linear probing that can explore diverse augmentations, \eg, random crop/flipping, in the original input space, the appropriate augmentations for learning with fixed deep features are more challenging and have been less investigated, which degenerates the performance. To unleash the potential of fixed deep features, we propose a novel semantic adversarial augmentation (SeA) in the feature space for optimization. Concretely, the adversarial direction implied by the gradient will be projected to a subspace spanned by other examples to preserve the semantic information. Then, deep features will be perturbed with the semantic direction, and augmented features will be applied to learn the classifier. Experiments are conducted on $11$ benchmark downstream classification tasks with $4$ popular pre-trained models. Our method is $2\%$ better than the deep features without SeA on average. Moreover, compared to the expensive fine-tuning that is expected to give good performance, SeA shows a comparable performance on $6$ out of $11$ tasks, demonstrating the effectiveness of our proposal in addition to its efficiency. Code is available at \url{https://github.com/idstcv/SeA}.