OpenRaiser/Intern-Atlas huggingface dataset:
Future Frame Prediction for Anomaly Detection – A New Baseline
Venue: Conference CVPR 2018
Year: 2018

Anomaly detection in videos refers to the identification of events that do not conform to expected behavior. However, almost all existing methods tackle the problem by minimizing the reconstruction errors of training data, which cannot guarantee a larger reconstruction error for an abnormal event. In this paper, we propose to tackle the anomaly detection problem within a video prediction framework. To the best of our knowledge, this is the first work that leverages the difference between a predicted future frame and its ground truth to detect an abnormal event. To predict a future frame with higher quality for normal events, other than the commonly used appearance (spatial) constraints on intensity and gradient, we also introduce a motion (temporal) constraint in video prediction by enforcing the optical flow between predicted frames and ground truth frames to be consistent, and this is the first work that introduces a temporal constraint into the video prediction task. Such spatial and motion constraints facilitate the future frame prediction for normal events, and consequently facilitate to identify those abnormal events that do not conform the expectation. Extensive experiments on both a toy dataset and some publicly available datasets validate the effectiveness of our method in terms of robustness to the uncertainty in normal events and the sensitivity to abnormal events.
Can Spatiotemporal 3D CNNs Retrace the History of 2D CNNs and ImageNet?
Venue: Conference CVPR 2018
Year: 2018

The purpose of this study is to determine whether current video datasets have sufficient data for training very deep convolutional neural networks (CNNs) with spatio-temporal three-dimensional (3D) kernels. Recently, the performance levels of 3D CNNs in the field of action recognition have improved significantly. However, to date, conventional research has only explored relatively shallow 3D architectures. We examine the architectures of various 3D CNNs from relatively shallow to very deep ones on current video datasets. Based on the results of those experiments, the following conclusions could be obtained: (i) ResNet-18 training resulted in significant overfitting for UCF-101, HMDB-51, and ActivityNet but not for Kinetics. (ii) The Kinetics dataset has sufficient data for training of deep 3D CNNs, and enables training of up to 152 ResNets layers, interestingly similar to 2D ResNets on ImageNet. ResNeXt-101 achieved 78.4% average accuracy on the Kinetics test set. (iii) Kinetics pretrained simple 3D architectures outperforms complex 2D architectures, and the pretrained ResNeXt-101 achieved 94.5% and 70.2% on UCF-101 and HMDB-51, respectively. The use of 2D CNNs trained on ImageNet has produced significant progress in various tasks in image. We believe that using deep 3D CNNs together with Kinetics will retrace the successful history of 2D CNNs and ImageNet, and stimulate advances in computer vision for videos. The codes and pretrained models used in this study are publicly available. https://github.com/kenshohara/3D-ResNets-PyTorch
Dynamic Video Segmentation Network
Venue: Conference CVPR 2018
Year: 2018

In this paper, we present a detailed design of dynamic video segmentation network (DVSNet) for fast and efficient semantic video segmentation. DVSNet consists of two convolutional neural networks: a segmentation network and a flow network. The former generates highly accurate semantic segmentations, but is deeper and slower. The latter is much faster than the former, but its output requires further processing to generate less accurate semantic segmentations. We explore the use of a decision network to adaptively assign different frame regions to different networks based on a metric called expected confidence score. Frame regions with a higher expected confidence score traverse the flow network. Frame regions with a lower expected confidence score have to pass through the segmentation network. We have extensively performed experiments on various configurations of DVSNet, and investigated a number of variants for the proposed decision network. The experimental results show that our DVSNet is able to achieve up to 70.4% mIoU at 19.8 fps on the Cityscape dataset. A high speed version of DVSNet is able to deliver an fps of 30.4 with 63.2% mIoU on the same dataset. DVSNet is also able to reduce up to 95% of the computational workloads.
Motion-Appearance Co-Memory Networks for Video Question Answering
Venue: Conference CVPR 2018
Year: 2018

Video Question Answering (QA) is an important task in understanding video temporal structure. We observe that there are three unique attributes of video QA compared with image QA: (1) it deals with long sequences of images containing richer information not only in quantity but also in variety; (2) motion and appearance information are usually correlated with each other and able to provide useful attention cues to the other; (3) different questions require different number of frames to infer the answer. Based these observations, we propose a motion-appearance comemory network for video QA. Our networks are built on concepts from Dynamic Memory Network (DMN) and introduces new mechanisms for video QA. Specifically, there are three salient aspects: (1) a co-memory attention mechanism that utilizes cues from both motion and appearance to generate attention; (2) a temporal conv-deconv network to generate multi-level contextual facts; (3) a dynamic fact ensemble method to construct temporal representation dynamically for different questions. We evaluate our method on TGIF-QA dataset, and the results outperform state-of-the-art significantly on all four tasks of TGIF-QA.
Generative Adversarial Image Synthesis With Decision Tree Latent Controller
Venue: Conference CVPR 2018
Year: 2018

This paper proposes the decision tree latent controller generative adversarial network (DTLC-GAN), an extension of a GAN that can learn hierarchically interpretable representations without relying on detailed supervision. To impose a hierarchical inclusion structure on latent variables, we incorporate a new architecture called the DTLC into the generator input. The DTLC has a multiple-layer tree structure in which the ON or OFF of the child node codes is controlled by the parent node codes. By using this architecture hierarchically, we can obtain the latent space in which the lower layer codes are selectively used depending on the higher layer ones. To make the latent codes capture salient semantic features of images in a hierarchically disentangled manner in the DTLC, we also propose a hierarchical conditional mutual information regularization and optimize it with a newly defined curriculum learning method that we propose as well. This makes it possible to discover hierarchically interpretable representations in a layer-by-layer manner on the basis of information gain by only using a single DTLC-GAN model. We evaluated the DTLC-GAN on various datasets, i.e., MNIST, CIFAR-10, Tiny ImageNet, 3D Faces, and CelebA, and confirmed that the DTLC-GAN can learn hierarchically interpretable representations with either unsupervised or weakly supervised settings. Furthermore, we applied the DTLC-GAN to image-retrieval tasks and showed its effectiveness in representation learning.
Learning a Discriminative Prior for Blind Image Deblurring
Venue: Conference CVPR 2018
Year: 2018

We present an effective blind image deblurring method based on a data-driven discriminative prior.Our work is motivated by the fact that a good image prior should favor clear images over blurred images.In this work, we formulate the image prior as a binary classifier which can be achieved by a deep convolutional neural network (CNN).The learned prior is able to distinguish whether an input image is clear or not.Embedded into the maximum a posterior (MAP) framework, it helps blind deblurring in various scenarios, including natural, face, text, and low-illumination images.However, it is difficult to optimize the deblurring method with the learned image prior as it involves a non-linear CNN.Therefore, we develop an efficient numerical approach based on the half-quadratic splitting method and gradient decent algorithm to solve the proposed model.Furthermore, the proposed model can be easily extended to non-uniform deblurring.Both qualitative and quantitative experimental results show that our method performs favorably against state-of-the-art algorithms as well as domain-specific image deblurring approaches.
Frame-Recurrent Video Super-Resolution
Venue: Conference CVPR 2018
Year: 2018

Recent advances in video super-resolution have shown that convolutional neural networks combined with motion compensation are able to merge information from multiple low-resolution (LR) frames to generate high-quality images. Current state-of-the-art methods process a batch of LR frames to generate a single high-resolution (HR) frame and run this scheme in a sliding window fashion over the entire video, effectively treating the problem as a large number of separate multi-frame super-resolution tasks. This approach has two main weaknesses: 1) Each input frame is processed and warped multiple times, increasing the computational cost, and 2) each output frame is estimated independently conditioned on the input frames, limiting the system's ability to produce temporally consistent results. In this work, we propose an end-to-end trainable frame-recurrent video super-resolution framework that uses the previously inferred HR estimate to super-resolve the subsequent frame. This naturally encourages temporally consistent results and reduces the computational cost by warping only one image in each step. Furthermore, due to its recurrent nature, the proposed method has the ability to assimilate a large number of previous frames without increased computational demands. Extensive evaluations and comparisons with previous methods validate the strengths of our approach and demonstrate that the proposed framework is able to significantly outperform the current state of the art.
Stereoscopic Neural Style Transfer
Venue: Conference CVPR 2018
Year: 2018

This paper presents the first attempt at stereoscopic neural style transfer, which responds to the emerging demand for 3D movies or AR/VR. We start with a careful examination of applying existing monocular style transfer methods to left and right views of stereoscopic images separately. This reveals that the original disparity consistency cannot be well preserved in the final stylization results, which causes 3D fatigue to the viewers. To address this issue, we incorporate a new disparity loss into the widely adopted style loss function by enforcing the bidirectional disparity constraint in non-occluded regions. For a practical real-time solution, we propose the first feed-forward network by jointly training a stylization sub-network and a disparity sub-network, and integrate them in a feature level middle domain. Our disparity sub-network is also the first end-to-end network for simultaneous bidirectional disparity and occlusion mask estimation. Finally, our network is effectively extended to stereoscopic videos, by considering both temporal coherence and disparity consistency. We will show that the proposed method clearly outperforms the baseline algorithms both quantitatively and qualitatively.
Multi-Frame Quality Enhancement for Compressed Video
Venue: Conference CVPR 2018
Year: 2018

The past few years have witnessed great success in applying deep learning to enhance the quality of compressed image/video. The existing approaches mainly focus on enhancing the quality of a single frame, ignoring the similarity between consecutive frames. In this paper, we investigate that heavy quality fluctuation exists across compressed video frames, and thus low quality frames can be enhanced using the neighboring high quality frames, seen as Multi-Frame Quality Enhancement (MFQE). Accordingly, this paper proposes an MFQE approach for compressed video, as a first attempt in this direction. In our approach, we firstly develop a Support Vector Machine (SVM) based detector to locate Peak Quality Frames (PQFs) in compressed video. Then, a novel Multi-Frame Convolutional Neural Network (MF-CNN) is designed to enhance the quality of compressed video, in which the non-PQF and its nearest two PQFs are as the input. The MF-CNN compensates motion between the non-PQF and PQFs through the Motion Compensation subnet (MC-subnet). Subsequently, the Quality Enhancement subnet (QE-subnet) reduces compression artifacts of the non-PQF with the help of its nearest PQFs. Finally, the experiments validate the effectiveness and generality of our MFQE approach in advancing the state-of-the-art quality enhancement of compressed video. The code of our MFQE approach is available at https://github.com/ryangBUAA/MFQE.git
CNN Based Learning Using Reflection and Retinex Models for Intrinsic Image Decomposition
Venue: Conference CVPR 2018
Year: 2018

Most of the traditional work on intrinsic image decomposition rely on deriving priors about scene characteristics. On the other hand, recent research use deep learning models as in-and-out black box and do not consider the well-established, traditional image formation process as the basis of their intrinsic learning process. As a consequence, although current deep learning approaches show superior performance when considering quantitative benchmark results, traditional approaches are still dominant in achieving high qualitative results. In this paper, the aim is to exploit the best of the two worlds. A method is proposed that (1) is empowered by deep learning capabilities, (2) considers a physics-based reflection model to steer the learning process, and (3) exploits the traditional approach to obtain intrinsic images by exploiting reflectance and shading gradient information. The proposed model is fast to compute and allows for the integration of all intrinsic components. To train the new model, an object centered large-scale datasets with intrinsic ground-truth images are created. The evaluation results demonstrate that the new model outperforms existing methods. Visual inspection shows that the image formation loss function augments color reproduction and the use of gradient information produces sharper edges. Datasets, models and higher resolution images are available at https://ivi.fnwi.uva.nl/cv/retinet.
Image Restoration by Estimating Frequency Distribution of Local Patches
Venue: Conference CVPR 2018
Year: 2018

In this paper, we propose a method to solve the image restoration problem, which tries to restore the details of a corrupted image, especially due to the loss caused by JPEG compression. We have treated an image in the frequency domain to explicitly restore the frequency components lost during image compression. In doing so, the distribution in the frequency domain is learned using the cross entropy loss. Unlike recent approaches, we have reconstructed the details of an image without using the scheme of adversarial training. Rather, the image restoration problem is treated as a classification problem to determine the frequency coefficient for each frequency band in an image patch. In this paper, we show that the proposed method effectively restores a JPEG-compressed image with more detailed high frequency components, making the restored image more vivid.
Two-Stream Convolutional Networks for Dynamic Texture Synthesis
Venue: Conference CVPR 2018
Year: 2018

We introduce a two-stream model for dynamic texture synthesis. Our model is based on pre-trained convolutional networks (ConvNets) that target two independent tasks: (i) object recognition, and (ii) optical flow prediction. Given an input dynamic texture, statistics of filter responses from the object recognition ConvNet encapsulate the per-frame appearance of the input texture, while statistics of filter responses from the optical flow ConvNet model its dynamics. To generate a novel texture, a randomly initialized input sequence is optimized to match the feature statistics from each stream of an example texture. Inspired by recent work on image style transfer and enabled by the two-stream model, we also apply the synthesis approach to combine the texture appearance from one texture with the dynamics of another to generate entirely novel dynamic textures. We show that our approach generates novel, high quality samples that match both the framewise appearance and temporal evolution of input texture. Finally, we quantitatively evaluate our texture synthesis approach with a thorough user study.
Towards Open-Set Identity Preserving Face Synthesis
Venue: Conference CVPR 2018
Year: 2018

We propose a framework based on Generative Adversarial Networks to disentangle the identity and attributes of faces, such that we can conveniently recombine different identities and attributes for identity preserving face synthesis in open domains. Previous identity preserving face synthesis processes are largely confined to synthesizing faces with known identities that are already in the training dataset. To synthesize a face with identity outside the training dataset, our framework requires one input image of that subject to produce an identity vector, and any other input face image to extract an attribute vector capturing, e.g., pose, emotion, illumination, and even the background. We then recombine the identity vector and the attribute vector to synthesize a new face of the subject with the extracted attribute. Our proposed framework does not need to annotate the attributes of faces in any way. It is trained with an asymmetric loss function to better preserve the identity and stabilize the training process. It can also effectively leverage large amounts of unlabeled training face images to further improve the fidelity of the synthesized faces for subjects that are not presented in the labeled training face dataset. Our experiments demonstrate the efficacy of the proposed framework. We also present its usage in a much broader set of applications including face frontalization, face attribute morphing, and face adversarial example detection.
Weakly Supervised Action Localization by Sparse Temporal Pooling Network
Venue: Conference CVPR 2018
Year: 2018

We propose a weakly supervised temporal action localization algorithm on untrimmed videos using convolutional neural networks. Our algorithm learns from video-level class labels and predicts temporal intervals of human actions with no requirement of temporal localization annotations. We design our network to identify a sparse subset of key segments associated with target actions in a video using an attention module and fuse the key segments through adaptive temporal pooling. Our loss function is comprised of two terms that minimize the video-level action classification error and enforce the sparsity of the segment selection. At inference time, we extract and score temporal proposals using temporal class activations and class-agnostic attentions to estimate the time intervals that correspond to target actions. The proposed algorithm attains state-of-the-art results on the THUMOS14 dataset and outstanding performance on ActivityNet1.3 even with its weak supervision.
FFNet: Video Fast-Forwarding via Reinforcement Learning
Venue: Conference CVPR 2018
Year: 2018

For many applications with limited computation, communication, storage and energy resources, there is an imperative need of computer vision methods that could select an informative subset of the input video for efficient processing at or near real time. In the literature, there are two relevant groups of approaches: generating a trailer for a video or fast-forwarding while watching/processing the video. The first group is supported by video summarization techniques, which require processing of the entire video to select an important subset for showing to users. In the second group, current fast-forwarding methods depend on either manual control or automatic adaptation of playback speed, which often do not present an accurate representation and may still require processing of every frame. In this paper, we introduce FastForwardNet (FFNet), a reinforcement learning agent that gets inspiration from video summarization and does fast-forwarding differently. It is an online framework that automatically fast-forwards a video and presents a representative subset of frames to users on the fly. It does not require processing the entire video, but just the portion that is selected by the fast-forward agent, which makes the process very computationally efficient. The online nature of our proposed method also enables the users to begin fast-forwarding at any point of the video. Experiments on two real-world datasets demonstrate that our method can provide better representation of the input video with much less processing requirement.
Multi-Shot Pedestrian Re-Identification via Sequential Decision Making
Venue: Conference CVPR 2018
Year: 2018

Multi-shot pedestrian re-identification problem is at the core of surveillance video analysis. It matches two tracks of pedestrians from different cameras. In contrary to existing works that aggregate single frames features by time series model such as recurrent neural network, in this paper, we propose an interpretable reinforcement learning based approach to this problem. Particularly, we train an agent to verify a pair of images at each time. The agent could choose to output the result (same or different) or request another pair of images to verify (unsure). By this way, our model implicitly learns the difficulty of image pairs, and postpone the decision when the model does not accumulate enough evidence. Moreover, by adjusting the reward for unsure action, we can easily trade off between speed and accuracy. In three open benchmarks, our method are competitive with the state-of-the-art methods while only using 3% to 6% images. These promising results demonstrate that our method is favorable in both efficiency and performance.
Attend and Interact: Higher-Order Object Interactions for Video Understanding
Venue: Conference CVPR 2018
Year: 2018

Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.