OpenRaiser/Intern-Atlas huggingface dataset:
Scene Text Visual Question Answering
Venue: Conference ICCV 2019
Year: 2019

Current visual question answering datasets do not consider the rich semantic information conveyed by text within an image. In this work, we present a new dataset, ST-VQA, that aims to highlight the importance of exploiting high-level semantic information present in images as textual cues in the VQA process. We use this dataset to define a series of tasks of increasing difficulty for which reading the scene text in the context provided by the visual information is necessary to reason and generate an appropriate answer. We propose a new evaluation metric for these tasks to account both for reasoning errors as well as shortcomings of the text recognition module. In addition we put forward a series of baseline methods, which provide further insight to the newly released dataset, and set the scene for further research.
Neural-Guided RANSAC: Learning Where to Sample Model Hypotheses
Venue: Conference ICCV 2019
Year: 2019

We present Neural-Guided RANSAC (NG-RANSAC), an extension to the classic RANSAC algorithm from robust optimization. NG-RANSAC uses prior information to improve model hypothesis search, increasing the chance of finding outlier-free minimal sets. Previous works use heuristic side-information like hand-crafted descriptor distance to guide hypothesis search. In contrast, we learn hypothesis search in a principled fashion that lets us optimize an arbitrary task loss during training, leading to large improvements on classic computer vision tasks. We present two further extensions to NG-RANSAC. Firstly, using the inlier count itself as training signal allows us to train neural guidance in a self-supervised fashion. Secondly, we combine neural guidance with differentiable RANSAC to build neural networks which focus on certain parts of the input data and make the output predictions as good as possible. We evaluate NG-RANSAC on a wide array of computer vision tasks, namely estimation of epipolar geometry, horizon line estimation and camera re-localization. We achieve superior or competitive results compared to state-of-the-art robust estimators, including very recent, learned ones.
Efficient Learning on Point Clouds With Basis Point Sets
Venue: Conference ICCV 2019
Year: 2019

With the increased availability of 3D scanning technology, point clouds are moving into the focus of computer vision as a rich representation of everyday scenes. However, they are hard to handle for machine learning algorithms due to their unordered structure. One common approach is to apply occupancy grid mapping, which dramatically increases the amount of data stored and at the same time loses details through discretization. Recently, deep learning models were proposed to handle point clouds directly and achieve input permutation invariance. However, these architectures often use an increased number of parameters and are computationally inefficient. In this work, we propose basis point sets (BPS) as a highly efficient and fully general way to process point clouds with machine learning algorithms. The basis point set representation is a residual representation that can be computed efficiently and can be used with standard neural network architectures and other machine learning algorithms. Using the proposed representation as the input to a simple fully connected network allows us to match the performance of PointNet on a shape classification task while using three orders of magnitude less floating-point operations. In a second experiment, we show how the proposed representation can be used for registering high-resolution meshes to noisy 3D scans. Here, we present the first method for single-pass high-resolution mesh registration, avoiding time-consuming per-scan optimization and allowing real-time execution.
Cross View Fusion for 3D Human Pose Estimation
Venue: Conference ICCV 2019
Year: 2019

We present an approach to recover absolute 3D human poses from multi-view images by incorporating multi-view geometric priors in our model. It consists of two separate steps: (1) estimating the 2D poses in multi-view images and (2) recovering the 3D poses from the multi-view 2D poses. First, we introduce a cross-view fusion scheme into CNN to jointly estimate 2D poses for multiple views. Consequently, the 2D pose estimation for each view already benefits from other views. Second, we present a recursive Pictorial Structure Model to recover the 3D pose from the multi-view 2D poses. It gradually improves the accuracy of 3D pose with affordable computational cost. We test our method on two public datasets H36M and Total Capture. The Mean Per Joint Position Errors on the two datasets are 26mm and 29mm, which outperforms the state-of-the-arts remarkably (26mm vs 52mm, 29mm vs 35mm). Our code is released at \url{https://github.com/microsoft/multiview-human-pose-estimation-pytorch}.
Shape-Aware Human Pose and Shape Reconstruction Using Multi-View Images
Venue: Conference ICCV 2019
Year: 2019

We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem, increasing the reconstruction accuracy of the 3D human body under clothing. Our experiments show that this method benefits from the synthetic dataset generated from our pipeline since it has good flexibility of variable control and can provide ground-truth for validation. Our method outperforms existing methods on real-world images, especially on shape estimations.
Is This the Right Place? Geometric-Semantic Pose Verification for Indoor Visual Localization
Venue: Conference ICCV 2019
Year: 2019

Visual localization in large and complex indoor scenes, dominated by weakly textured rooms and repeating geometric patterns, is a challenging problem with high practical relevance for applications such as Augmented Reality and robotics. To handle the ambiguities arising in this scenario, a common strategy is, first, to generate multiple estimates for the camera pose from which a given query image was taken. The pose with the largest geometric consistency with the query image, e.g., in the form of an inlier count, is then selected in a second stage. While a significant amount of research has concentrated on the first stage, there is considerably less work on the second stage. In this paper, we thus focus on pose verification. We show that combining different modalities, namely appearance, geometry, and semantics, considerably boosts pose verification and consequently pose accuracy. We develop multiple hand-crafted as well as a trainable approach to join into the geometric-semantic verification and show significant improvements over state-of-the-art on a very challenging indoor dataset.
DeepPruner: Learning Efficient Stereo Matching via Differentiable PatchMatch
Venue: Conference ICCV 2019
Year: 2019

Our goal is to significantly speed up the runtime of current state-of-the-art stereo algorithms to enable real-time inference. Towards this goal, we developed a differentiable PatchMatch module that allows us to discard most disparities without requiring full cost volume evaluation. We then exploit this representation to learn which range to prune for each pixel. By progressively reducing the search space and effectively propagating such information, we are able to efficiently compute the cost volume for high likelihood hypotheses and achieve savings in both memory and computation. Finally, an image guided refinement module is exploited to further improve the performance. Since all our components are differentiable, the full network can be trained end-to-end. Our experiments show that our method achieves competitive results on KITTI and SceneFlow datasets while running in real-time at 62ms.
Onion-Peel Networks for Deep Video Completion
Venue: Conference ICCV 2019
Year: 2019

We propose the onion-peel networks for video completion. Given a set of reference images and a target image with holes, our network fills the hole by referring the contents in the reference images. Our onion-peel network progressively fills the hole from the hole boundary enabling it to exploit richer contextual information for the missing regions every step. Given a sufficient number of recurrences, even a large hole can be inpainted successfully. To attend to the missing information visible in the reference images, we propose an asymmetric attention block that computes similarities between the hole boundary pixels in the target and the non-hole pixels in the references in a non-local manner. With our attention block, our network can have an unlimited spatial-temporal window size and fill the holes with globally coherent contents. In addition, our framework is applicable to the image completion guided by the reference images without any modification, which is difficult to do with the previous methods. We validate that our method produces visually pleasing image and video inpainting results in realistic test cases.
Copy-and-Paste Networks for Deep Video Inpainting
Venue: Conference ICCV 2019
Year: 2019

We present a novel deep learning based algorithm for video inpainting. Video inpainting is a process of completing corrupted or missing regions in videos. Video inpainting has additional challenges compared to image inpainting due to the extra temporal information as well as the need for maintaining the temporal coherency. We propose a novel DNN-based framework called the Copy-and-Paste Networks for video inpainting that takes advantage of additional information in other frames of the video. The network is trained to copy corresponding contents in reference frames and paste them to fill the holes in the target frame. Our network also includes an alignment network that computes affine matrices between frames for the alignment, enabling the network to take information from more distant frames for robustness. Our method produces visually pleasing and temporally coherent results while running faster than the state-of-the-art optimization-based method. In addition, we extend our framework for enhancing over/under exposed frames in videos. Using this enhancement technique, we were able to significantly improve the lane detection accuracy on road videos.
Feature Weighting and Boosting for Few-Shot Segmentation
Venue: Conference ICCV 2019
Year: 2019

This paper is about few-shot segmentation of foreground objects in images. We train a CNN on small subsets of training images, each mimicking the few-shot setting. In each subset, one image serves as the query and the other(s) as support image(s) with ground-truth segmentation. The CNN first extracts feature maps from the query and support images. Then, a class feature vector is computed as an average of the support's feature maps over the known foreground. Finally, the target object is segmented in the query image by using a cosine similarity between the class feature vector and the query's feature map. We make two contributions by: (1) Improving discriminativeness of features so their activations are high on the foreground and low elsewhere; and (2) Boosting inference with an ensemble of experts guided with the gradient of loss incurred when segmenting the support images in testing. Our evaluations on the PASCAL-$5^i$ and COCO-$20^i$ datasets demonstrate that we significantly outperform existing approaches.
Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?
Venue: Conference ICCV 2019
Year: 2019

We propose an efficient algorithm to embed a given image into the latent space of StyleGAN. This embedding enables semantic image editing operations that can be applied to existing photographs. Taking the StyleGAN trained on the FFHQ dataset as an example, we show results for image morphing, style transfer, and expression transfer. Studying the results of the embedding algorithm provides valuable insights into the structure of the StyleGAN latent space. We propose a set of experiments to test what class of images can be embedded, how they are embedded, what latent space is suitable for embedding, and if the embedding is semantically meaningful.
Controllable Artistic Text Style Transfer via Shape-Matching GAN
Venue: Conference ICCV 2019
Year: 2019

Artistic text style transfer is the task of migrating the style from a source image to the target text to create artistic typography. Recent style transfer methods have considered texture control to enhance usability. However, controlling the stylistic degree in terms of shape deformation remains an important open challenge. In this paper, we present the first text style transfer network that allows for real-time control of the crucial stylistic degree of the glyph through an adjustable parameter. Our key contribution is a novel bidirectional shape matching framework to establish an effective glyph-style mapping at various deformation levels without paired ground truth. Based on this idea, we propose a scale-controllable module to empower a single network to continuously characterize the multi-scale shape features of the style image and transfer these features to the target text. The proposed method demonstrates its superiority over previous state-of-the-arts in generating diverse, controllable and high-quality stylized text.
Learning Implicit Generative Models by Matching Perceptual Features
Venue: Conference ICCV 2019
Year: 2019

Perceptual features (PFs) have been used with great success in tasks such as transfer learning, style transfer, and super-resolution. However, the efficacy of PFs as key source of information for learning generative models is not well studied. We investigate here the use of PFs in the context of learning implicit generative models through moment matching (MM). More specifically, we propose a new effective MM approach that learns implicit generative models by performing mean and covariance matching of features extracted from pretrained ConvNets. Our proposed approach improves upon existing MM methods by: (1) breaking away from the problematic min/max game of adversarial learning; (2) avoiding online learning of kernel functions; and (3) being efficient with respect to both number of used moments and required minibatch size. Our experimental results demonstrate that, due to the expressiveness of PFs from pretrained deep ConvNets, our method achieves state-of-the-art results for challenging benchmarks.
Free-Form Image Inpainting With Gated Convolution
Venue: Conference ICCV 2019
Year: 2019

We present a generative image inpainting system to complete images with free-form mask and guidance. The system is based on gated convolutions learned from millions of images without additional labelling efforts. The proposed gated convolution solves the issue of vanilla convolution that treats all input pixels as valid ones, generalizes partial convolution by providing a learnable dynamic feature selection mechanism for each channel at each spatial location across all layers. Moreover, as free-form masks may appear anywhere in images with any shape, global and local GANs designed for a single rectangular mask are not applicable. Thus, we also present a patch-based GAN loss, named SN-PatchGAN, by applying spectral-normalized discriminator on dense image patches. SN-PatchGAN is simple in formulation, fast and stable in training. Results on automatic image inpainting and user-guided extension demonstrate that our system generates higher-quality and more flexible results than previous methods. Our system helps user quickly remove distracting objects, modify image layouts, clear watermarks and edit faces. Code, demo and models are available at: https://github.com/JiahuiYu/generative_inpainting
Seeing What a GAN Cannot Generate
Venue: Conference ICCV 2019
Year: 2019

Despite the success of Generative Adversarial Networks (GANs), mode collapse remains a serious issue during GAN training. To date, little work has focused on understanding and quantifying which modes have been dropped by a model. In this work, we visualize mode collapse at both the distribution level and the instance level. First, we deploy a semantic segmentation network to compare the distribution of segmented objects in the generated images with the target distribution in the training set. Differences in statistics reveal object classes that are omitted by a GAN. Second, given the identified omitted object classes, we visualize the GAN's omissions directly. In particular, we compare specific differences between individual photos and their approximate inversions by a GAN. To this end, we relax the problem of inversion and solve the tractable problem of inverting a GAN layer instead of the entire generator. Finally, we use this framework to analyze several recent GANs trained on multiple datasets and identify their typical failure cases.
Neural Turtle Graphics for Modeling City Road Layouts
Venue: Conference ICCV 2019
Year: 2019

We propose Neural Turtle Graphics (NTG), a novel generative model for spatial graphs, and demonstrate its applications in modeling city road layouts. Specifically, we represent the road layout using a graph where nodes in the graph represent control points and edges in the graph represent road segments. NTG is a sequential generative model parameterized by a neural network. It iteratively generates a new node and an edge connecting to an existing node conditioned on the current graph. We train NTG on Open Street Map data and show that it outperforms existing approaches using a set of diverse performance metrics. Moreover, our method allows users to control styles of generated road layouts mimicking existing cities as well as to sketch parts of the city road layout to be synthesized. In addition to synthesis, the proposed NTG finds uses in an analytical task of aerial road parsing. Experimental results show that it achieves state-of-the-art performance on the SpaceNet dataset.
Texture Fields: Learning Texture Representations in Function Space
Venue: Conference ICCV 2019
Year: 2019

In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has received little attention from the research community and state-of-the-art methods are either limited to comparably low resolution or constrained experimental setups. A major reason for these limitations is that common representations of texture are inefficient or hard to interface for modern deep learning techniques. In this paper, we propose Texture Fields, a novel texture representation which is based on regressing a continuous 3D function parameterized with a neural network. Our approach circumvents limiting factors like shape discretization and parameterization, as the proposed texture representation is independent of the shape representation of the 3D object. We show that Texture Fields are able to represent high frequency texture and naturally blend with modern deep learning techniques. Experimentally, we find that Texture Fields compare favorably to state-of-the-art methods for conditional texture reconstruction of 3D objects and enable learning of probabilistic generative models for texturing unseen 3D models. We believe that Texture Fields will become an important building block for the next generation of generative 3D models.
PointFlow: 3D Point Cloud Generation With Continuous Normalizing Flows
Venue: Conference ICCV 2019
Year: 2019

As 3D point clouds become the representation of choice for multiple vision and graphics applications, the ability to synthesize or reconstruct high-resolution, high-fidelity point clouds becomes crucial. Despite the recent success of deep learning models in discriminative tasks of point clouds, generating point clouds remains challenging. This paper proposes a principled probabilistic framework to generate 3D point clouds by modeling them as a distribution of distributions. Specifically, we learn a two-level hierarchy of distributions where the first level is the distribution of shapes and the second level is the distribution of points given a shape. This formulation allows us to both sample shapes and sample an arbitrary number of points from a shape. Our generative model, named PointFlow, learns each level of the distribution with a continuous normalizing flow. The invertibility of normalizing flows enables the computation of the likelihood during training and allows us to train our model in the variational inference framework. Empirically, we demonstrate that PointFlow achieves state-of-the-art performance in point cloud generation. We additionally show that our model can faithfully reconstruct point clouds and learn useful representations in an unsupervised manner. The code will be available at https://github.com/stevenygd/PointFlow.
Meta-Sim: Learning to Generate Synthetic Datasets
Venue: Conference ICCV 2019
Year: 2019

Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose Meta-Sim, which learns a generative model of synthetic scenes, and obtain images as well as its corresponding ground-truth via a graphics engine. We parametrize our dataset generator with a neural network, which learns to modify attributes of scene graphs obtained from probabilistic scene grammars, so as to minimize the distribution gap between its rendered outputs and target data. If the real dataset comes with a small labeled validation set, we additionally aim to optimize a meta-objective, i.e. downstream task performance. Experiments show that the proposed method can greatly improve content generation quality over a human-engineered probabilistic scene grammar, both qualitatively and quantitatively as measured by performance on a downstream task.
Specifying Object Attributes and Relations in Interactive Scene Generation
Venue: Conference ICCV 2019
Year: 2019

We introduce a method for the generation of images from an input scene graph. The method separates between a layout embedding and an appearance embedding. The dual embedding leads to generated images that better match the scene graph, have higher visual quality, and support more complex scene graphs. In addition, the embedding scheme supports multiple and diverse output images per scene graph, which can be further controlled by the user. We demonstrate two modes of per-object control: (i) importing elements from other images, and (ii) navigation in the object space, by selecting an appearance archetype. Our code is publicly available at https://www.github.com/ashual/scene_generation
SinGAN: Learning a Generative Model From a Single Natural Image
Venue: Conference ICCV 2019
Year: 2019

We introduce SinGAN, an unconditional generative model that can be learned from a single natural image. Our model is trained to capture the internal distribution of patches within the image, and is then able to generate high quality, diverse samples that carry the same visual content as the image. SinGAN contains a pyramid of fully convolutional GANs, each responsible for learning the patch distribution at a different scale of the image. This allows generating new samples of arbitrary size and aspect ratio, that have significant variability, yet maintain both the global structure and the fine textures of the training image. In contrast to previous single image GAN schemes, our approach is not limited to texture images, and is not conditional (i.e. it generates samples from noise). User studies confirm that the generated samples are commonly confused to be real images. We illustrate the utility of SinGAN in a wide range of image manipulation tasks.