OpenRaiser/Intern-Atlas huggingface dataset:
Robots as AI Double Agents: Privacy in Motion Planning
Venue: Conference IROS 2023
Year: 2023

Robotics and automation are poised to change the landscape of home and work in the near future. Robots are adept at deliberately moving, sensing, and interacting with their environments. The pervasive use of this technology promises societal and economic payoffs due to its capabilities - conversely, the capabilities of robots to move within and sense the world around them is susceptible to abuse. Robots, unlike typical sensors, are inherently autonomous, active, and deliberate. Such automated agents can become AI double agents liable to violate the privacy of coworkers, privileged spaces, and other stakeholders. In this work we highlight the understudied and inevitable threats to privacy that can be posed by the autonomous, deliberate motions and sensing of robots. We frame the problem within broader sociotechnological questions alongside a comprehensive review. The privacy-aware motion planning problem is formulated in terms of cost functions that can be modified to induce privacy-aware behavior - preserving, agnostic, or violating. Simulated case studies in manipulation and navigation, with altered cost functions, are used to demonstrate how privacy-violating threats can be easily injected, sometimes with only small changes in performance (solution path lengths). Such functionality is already widely available. This preliminary work is meant to lay the foundations for near-future, holistic, interdisciplinary investigations that can address questions surrounding privacy in intelligent robotic behaviors determined by planning algorithms.
End-to-End Learning of Behavioural Inputs for Autonomous Driving in Dense Traffic
Venue: Conference IROS 2023
Year: 2023

Trajectory sampling in the Frenet(road-aligned) frame, is one of the most popular methods for motion planning of autonomous vehicles. It operates by sampling a set of behavioural inputs, such as lane offset and forward speed, before solving a trajectory optimization problem conditioned on the sampled inputs. The sampling is handcrafted based on simple heuristics, does not adapt to driving scenarios, and is oblivious to the capabilities of downstream trajectory planners. In this paper, we propose an end-to-end learning of behavioural input distribution from expert demonstrations or in a self-supervised manner. Our core novelty lies in embedding a custom differentiable trajectory optimizer as a layer in neural networks, allowing us to update behavioural inputs by considering the optimizer's feedback. Moreover, our end-to-end approach also ensures that the learned behavioural inputs aid the convergence of the optimizer. We improve the state-of-the-art in the following aspects. First, we show that learned behavioural inputs substantially decrease collision rate while improving driving efficiency over handcrafted approaches. Second, our approach outperforms model predictive control methods based on sampling-based optimization.
A Framework for Few-Shot Policy Transfer Through Observation Mapping and Behavior Cloning
Venue: Conference IROS 2023
Year: 2023

Despite recent progress in Reinforcement Learning for robotics applications, many tasks remain prohibitively difficult to solve because of the expensive interaction cost. Transfer learning helps reduce the training time in the target domain by transferring knowledge learned in a source domain. Sim2Real transfer helps transfer knowledge from a simulated robotic domain to a physical target domain. Knowledge transfer reduces the time required to train a task in the physical world, where the cost of interactions is high. However, most existing approaches assume exact correspondence in the task structure and the physical properties of the two domains. This work proposes a framework for Few-Shot Policy Transfer between two domains through Observation Mapping and Behavior Cloning. We use Generative Adversarial Networks (GANs) along with a cycle-consistency loss to map the observations between the source and target domains and later use this learned mapping to clone the successful source task behavior policy to the target domain. We observe successful behavior policy transfer with limited target task interactions and in cases where the source and target task are semantically dissimilar.
Dexterous Soft Hands Linearize Feedback-Control for In-Hand Manipulation
Venue: Conference IROS 2023
Year: 2023

This paper presents a feedback-control framework for in-hand manipulation (IHM) with dexterous soft hands that enables the acquisition of manipulation skills in the real-world within minutes. We choose the deformation state of the soft hand as the control variable. To control for a desired deformation state, we use coarsely approximated Jacobians of the actuation-deformation dynamics. These Jacobian are obtained via explorative actions. This is enabled by the self-stabilizing properties of compliant hands, which allow us to use linear feedback control in the presence of complex contact dynamics. To evaluate the effectiveness of our approach, we show the generalization capabilities for a learned manipulation skill to variations in object size by 100 %, 360 degree changes in palm inclination and to disabling up to 50 % of the involved actuators. In addition, complex manipulations can be obtained by sequencing such feedback-skills.
RREx-BoT: Remote Referring Expressions with a Bag of Tricks
Venue: Conference IROS 2023
Year: 2023

Household robots operate in the same space for years. Such robots incrementally build dynamic maps that can be used for tasks requiring remote object localization. However, benchmarks in robot learning often test generalization through inference on tasks in unobserved environments. In an observed environment, locating an object is reduced to choosing from among all object proposals in the environment, which may number in the 100,000s. Armed with this intuition, using only a generic vision-language scoring model with minor modifications for 3d encoding and operating in an embodied environment, we demonstrate an absolute performance gain of 9.84% on remote object grounding above state of the art models for REVERIE and of 5.04% on FAO. When allowed to pre-explore an environment, we also exceed the previous state of the art pre-exploration method on REVERIE. Additionally, we demonstrate our model on a real-world TurtleBot platform, highlighting the simplicity and usefulness of the approach. Our analysis outlines a "bag of tricks" essential for accomplishing this task, from utilizing 3d coordinates and context, to generalizing vision-language models to large 3d search spaces.
Demonstrating Autonomous 3D Path Planning on a Novel Scalable UGV-UAV Morphing Robot
Venue: Conference IROS 2023
Year: 2023

Some animals exhibit multi-modal locomotion capability to traverse a wide range of terrains and environments, such as amphibians that can swim and walk or birds that can fly and walk. This capability is extremely beneficial for expanding the animal's habitat range and they can choose the most energy efficient mode of locomotion in a given environment. The robotic biomimicry of this multi-modal locomotion capability can be very challenging but offer the same advantages. However, the expanded range of locomotion also increases the complexity of performing localization and path planning. In this work, we present our morphing multi-modal robot, which is capable of ground and aerial locomotion, and the implementation of readily available SLAM and path planning solutions to navigate a complex indoor environment.
STL: Surprisingly Tricky Logic (for System Validation)
Venue: Conference IROS 2023
Year: 2023

Much of the recent work developing formal methods techniques to specify or learn the behavior of autonomous systems is predicated on a belief that formal specifications are interpretable and useful for humans when checking systems. Though frequently asserted, this assumption is rarely tested. We performed a human experiment (N = 62) with a mix of people who were and were not familiar with formal methods beforehand, asking them to validate whether a set of signal temporal logic (STL) constraints would keep an agent out of harm and allow it to complete a task in a gridworld capture-the-flag setting. Validation accuracy was $45\% \pm 20\%$ (mean $\pm$ standard deviation). The ground-truth validity of a specification, subjects' familiarity with formal methods, and subjects' level of education were found to be significant factors in determining validation correctness. Participants exhibited an affirmation bias, causing significantly increased accuracy on valid specifications, but significantly decreased accuracy on invalid specifications. Additionally, participants, particularly those familiar with formal methods, tended to be overconfident in their answers, and be similarly confident regardless of actual correctness. Our data do not support the belief that formal specifications are inherently human-interpretable to a meaningful degree for system validation. We recommend ergonomic improvements to data presentation and validation training, which should be tested before claims of interpretability make their way back into the formal methods literature.
Swarm of One: Bottom-Up Emergence of Stable Robot Bodies from Identical Cells
Venue: Conference IROS 2023
Year: 2023

Unlike most human-engineered systems, biological systems are emergent from low-level interactions, allowing much broader diversity and superior adaptation to the complex environments. Inspired by the process of morphogenesis in nature, a bottom-up design approach for robot morphology is proposed to treat a robot's body as an emergent response to underlying processes rather than a predefined shape. This paper presents Loopy, a "Swarm-of-One" polymorphic robot testbed that can be viewed simultaneously as a robotic swarm and a single robot. Loopy's shape is determined jointly by self-organization and morphological computing using physically linked homogeneous cells. Experimental results show that Loopy can form symmetric shapes consisting of lobes. Using the the same set of parameters, even small amounts of initial noise can change the number of lobes formed. However, once in a stable configuration, Loopy has an "inertia" to transfiguring in response to dynamic parameters. By making the connections among self-organization, morphological computing, and robot design, this paper lays the foundation for more adaptable robot designs in the future.
Hierarchical Adaptive Control for Collaborative Manipulation of a Rigid Object by Quadrupedal Robots
Venue: Conference IROS 2023
Year: 2023

Despite the potential benefits of collaborative robots, effective manipulation tasks with quadruped robots remain difficult to realize. In this paper, we propose a hierarchical control system that can handle real-world collaborative manipulation tasks, including uncertainties arising from object properties, shape, and terrain. Our approach consists of three levels of controllers. Firstly, an adaptive controller computes the required force and moment for object manipulation without prior knowledge of the object's properties and terrain. The computed force and moment are then optimally distributed between the team of quadruped robots using a Quadratic Programming (QP)-based controller. This QP-based controller optimizes each robot's contact point location with the object while satisfying constraints associated with robot-object contact. Finally, a decentralized loco-manipulation controller is designed for each robot to apply manipulation force while maintaining the robot's stability. We successfully validated our approach in a high-fidelity simulation environment where a team of quadruped robots manipulated an unknown object weighing up to 18 kg on different terrains while following the desired trajectory.
Projecting Robot Intentions Through Visual Cues: Static vs. Dynamic Signaling
Venue: Conference IROS 2023
Year: 2023

Augmented and mixed-reality techniques harbor a great potential for improving human-robot collaboration. Visual signals and cues may be projected to a human partner in order to explicitly communicate robot intentions and goals. However, it is unclear what type of signals support such a process and whether signals can be combined without adding additional cognitive stress to the partner. This paper focuses on identifying the effective types of visual signals and quantify their impact through empirical evaluations. In particular, the study compares static and dynamic visual signals within a collaborative object sorting task and assesses their ability to shape human behavior. Furthermore, an information-theoretic analysis is performed to numerically quantify the degree of information transfer between visual signals and human behavior. The results of a human subject experiment show that there are significant advantages to combining multiple visual signals within a single task, i.e., increased task efficiency and reduced cognitive load.
End-to-End Reinforcement Learning for Torque Based Variable Height Hopping
Venue: Conference IROS 2023
Year: 2023

Legged locomotion is arguably the most suited and versatile mode to deal with natural or unstructured terrains. Intensive research into dynamic walking and running controllers has recently yielded great advances, both in the optimal control and reinforcement learning (RL) literature. Hopping is a challenging dynamic task involving a flight phase and has the potential to increase the traversability of legged robots. Model based control for hopping typically relies on accurate detection of different jump phases, such as lift-off or touch down, and using different controllers for each phase. In this paper, we present a end-to-end RL based torque controller that learns to implicitly detect the relevant jump phases, removing the need to provide manual heuristics for state detection. We also extend a method for simulation to reality transfer of the learned controller to contact rich dynamic tasks, resulting in successful deployment on the robot after training without parameter tuning.
Residual Physics Learning and System Identification for Sim-to-real Transfer of Policies on Buoyancy Assisted Legged Robots
Venue: Conference IROS 2023
Year: 2023

The light and soft characteristics of Buoyancy Assisted Lightweight Legged Unit (BALLU) robots have a great potential to provide intrinsically safe interactions in environments involving humans, unlike many heavy and rigid robots. However, their unique and sensitive dynamics impose challenges to obtaining robust control policies in the real world. In this work, we demonstrate robust sim-to-real transfer of control policies on the BALLU robots via system identification and our novel residual physics learning method, Environment Mimic (EnvMimic). First, we model the nonlinear dynamics of the actuators by collecting hardware data and optimizing the simulation parameters. Rather than relying on standard supervised learning formulations, we utilize deep reinforcement learning to train an external force policy to match real-world trajectories, which enables us to model residual physics with greater fidelity. We analyze the improved simulation fidelity by comparing the simulation trajectories against the real-world ones. We finally demonstrate that the improved simulator allows us to learn better walking and turning policies that can be successfully deployed on the hardware of BALLU.
On Designing a Learning Robot: Improving Morphology for Enhanced Task Performance and Learning
Venue: Conference IROS 2023
Year: 2023

As robots become more prevalent, optimizing their design for better performance and efficiency is becoming increasingly important. However, current robot design practices overlook the impact of perception and design choices on a robot's learning capabilities. To address this gap, we propose a comprehensive methodology that accounts for the interplay between the robot's perception, hardware characteristics, and task requirements. Our approach optimizes the robot's morphology holistically, leading to improved learning and task execution proficiency. To achieve this, we introduce a Morphology-AGnostIc Controller (MAGIC), which helps with the rapid assessment of different robot designs. The MAGIC policy is efficiently trained through a novel PRIvileged Single-stage learning via latent alignMent (PRISM) framework, which also encourages behaviors that are typical of robot onboard observation. Our simulation-based results demonstrate that morphologies optimized holistically improve the robot performance by 15-20% on various manipulation tasks, and require 25x less data to match human-expert made morphology performance. In summary, our work contributes to the growing trend of learning-based approaches in robotics and emphasizes the potential in designing robots that facilitate better learning.
MDT3D: Multi-Dataset Training for LiDAR 3D Object Detection Generalization
Venue: Conference IROS 2023
Year: 2023

Supervised 3D Object Detection models have been displaying increasingly better performance in single-domain cases where the training data comes from the same environment and sensor as the testing data. However, in real-world scenarios data from the target domain may not be available for finetuning or for domain adaptation methods. Indeed, 3D object detection models trained on a source dataset with a specific point distribution have shown difficulties in generalizing to unseen datasets. Therefore, we decided to leverage the information available from several annotated source datasets with our Multi-Dataset Training for 3D Object Detection (MDT3D) method to increase the robustness of 3D object detection models when tested in a new environment with a different sensor configuration. To tackle the labelling gap between datasets, we used a new label mapping based on coarse labels. Furthermore, we show how we managed the mix of datasets during training and finally introduce a new cross-dataset augmentation method: cross-dataset object injection. We demonstrate that this training paradigm shows improvements for different types of 3D object detection models. The source code and additional results for this research project will be publicly available on GitHub for interested parties to access and utilize: https://github.com/LouisSF/MDT3D
Robust Localization of Aerial Vehicles via Active Control of Identical Ground Vehicles
Venue: Conference IROS 2023
Year: 2023

This paper addresses the problem of active collaborative localization in heterogeneous robot teams with unknown data association. It involves positioning a small number of identical unmanned ground vehicles (UGVs) at desired positions so that an unmanned aerial vehicle (UAV) can, through unlabelled measurements of UGVs, uniquely determine its global pose. We model the problem as a sequential two player game, in which the first player positions the UGVs and the second identifies the two distinct hypothetical poses of the UAV at which the sets of measurements to the UGVs differ by as little as possible. We solve the underlying problem from the vantage point of the first player for a subclass of measurement models using a mixture of local optimization and exhaustive search procedures. Real-world experiments with a team of UAV and UGVs show that our method can achieve centimeter-level global localization accuracy. We also show that our method consistently outperforms random positioning of UGVs by a large margin, with as much as a 90% reduction in position and angular estimation error. Our method can tolerate a significant amount of random as well as non-stochastic measurement noise. This indicates its potential for reliable state estimation on board size, weight, and power (SWaP) constrained UAVs. This work enables robust localization in perceptually-challenged GPS-denied environments, thus paving the road for large-scale multi-robot navigation and mapping.
A Data-Driven Approach to Synthesizing Dynamics-Aware Trajectories for Underactuated Robotic Systems
Venue: Conference IROS 2023
Year: 2023

We consider joint trajectory generation and tracking control for under-actuated robotic systems. A common solution is to use a layered control architecture, where the top layer uses a simplified model of system dynamics for trajectory generation, and the low layer ensures approximate tracking of this trajectory via feedback control. While such layered control architectures are standard and work well in practice, selecting the simplified model used for trajectory generation typically relies on engineering intuition and experience. In this paper, we propose an alternative data-driven approach to dynamics-aware trajectory generation. We show that a suitable augmented Lagrangian reformulation of a global nonlinear optimal control problem results in a layered decomposition of the overall problem into trajectory planning and feedback control layers. Crucially, the resulting trajectory optimization is dynamics-aware, in that, it is modified with a tracking penalty regularizer encoding the dynamic feasibility of the generated trajectory. We show that this tracking penalty regularizer can be learned from system rollouts for independently-designed low layer feedback control policies, and instantiate our framework in the context of a unicycle and a quadrotor control problem in simulation. Further, we show that our approach handles the sim-to-real gap through experiments on the quadrotor hardware platform without any additional training. For both the synthetic unicycle example and the quadrotor system, our framework shows significant improvements in both computation time and dynamic feasibility in simulation and hardware experiments.
Multi-Agent Collective Construction Using 3D Decomposition
Venue: Conference IROS 2023
Year: 2023

This paper addresses a Multi-Agent Collective Construction (MACC) problem that aims to build a three-dimensional structure comprised of cubic blocks. We use cube-shaped robots that can carry one cubic block at a time, and move forward, reverse, left, and right to an adjacent cell of the same height or climb up and down one cube height. To construct structures taller than one cube, the robots must build supporting stairs made of blocks and remove the stairs once the structure is built. Conventional techniques solve for the entire structure at once and quickly become intractable for larger workspaces and complex structures, especially in a multi-agent setting. To this end, we present a decomposition algorithm that computes valid substructures based on intrinsic structural dependencies. We use Mixed Integer Linear Programming (MILP) to solve for each of these substructures and then aggregate the solutions to construct the entire structure. Extensive testing on 200 randomly generated structures shows an order of magnitude improvement in the solution computation time compared to an MILP approach without decomposition. Additionally, compared to Reinforcement Learning (RL) based and heuristics-based approaches drawn from the literature, our solution indicates orders of magnitude improvement in the number of pick-up and drop-off actions required to construct a structure. Furthermore, we leverage the independence between substructures to detect which sub-structures can be built in parallel. With this parallelization technique, we illustrate a further improvement in the number of time steps required to complete building the structure. This work is a step towards applying multi-agent collective construction for real-world structures by significantly reducing solution computation time with a bounded increase in the number of time steps required to build the structure.