OpenRaiser/Intern-Atlas huggingface dataset:
Rotate-and-Render: Unsupervised Photorealistic Face Rotation From Single-View Images
Venue: Conference CVPR 2020
Year: 2020

Though face rotation has achieved rapid progress in recent years, the lack of high-quality paired training data remains a great hurdle for existing methods. The current generative models heavily rely on datasets with multi-view images of the same person. Thus, their generated results are restricted by the scale and domain of the data source. To overcome these challenges, we propose a novel unsupervised framework that can synthesize photo-realistic rotated faces using only single-view image collections in the wild. Our key insight is that rotating faces in the 3D space back and forth, and re-rendering them to the 2D plane can serve as a strong self-supervision. We leverage the recent advances in 3D face modeling and high-resolution GAN to constitute our building blocks. Since the 3D rotation-and-render on faces can be applied to arbitrary angles without losing details, our approach is extremely suitable for in-the-wild scenarios (i.e. no paired data are available), where existing methods fall short. Extensive experiments demonstrate that our approach has superior synthesis quality as well as identity preservation over the state-of-the-art methods, across a wide range of poses and domains. Furthermore, we validate that our rotate-and-render framework naturally can act as an effective data augmentation engine for boosting modern face recognition systems even on strong baseline models.
Scene-Adaptive Video Frame Interpolation via Meta-Learning
Venue: Conference CVPR 2020
Year: 2020

Video frame interpolation is a challenging problem because there are different scenarios for each video depending on the variety of foreground and background motion, frame rate, and occlusion. It is therefore difficult for a single network with fixed parameters to generalize across different videos. Ideally, one could have a different network for each scenario, but this is computationally infeasible for practical applications. In this work, we propose to adapt the model to each video by making use of additional information that is readily available at test time and yet has not been exploited in previous works. We first show the benefits of `test-time adaptation' through simple fine-tuning of a network, then we greatly improve its efficiency by incorporating meta-learning. We obtain significant performance gains with only a single gradient update without any additional parameters. Finally, we show that our meta-learning framework can be easily employed to any video frame interpolation network and can consistently improve its performance on multiple benchmark datasets.
On the Distribution of Minima in Intrinsic-Metric Rotation Averaging
Venue: Conference CVPR 2020
Year: 2020

Rotation Averaging is a non-convex optimization problem that determines orientations of a collection of cameras from their images of a 3D scene. The problem has been studied using a variety of distances and robustifiers. The intrinsic (or geodesic) distance on SO(3) is geometrically meaningful; but while some extrinsic distance-based solvers admit (conditional) guarantees of correctness, no comparable results have been found under the intrinsic metric. In this paper, we study the spatial distribution of local minima. First, we do a novel empirical study to demonstrate sharp transitions in qualitative behavior: as problems become noisier, they transition from a single (easy-to-find) dominant minimum to a cost surface filled with minima. In the second part of this paper we derive a theoretical bound for when this transition occurs. This is an extension of the results of [24], which used local convexity as a proxy to study the difficulty of problem. By recognizing the underlying quotient manifold geometry of the problem we achieve an n-fold improvement over prior work. Incidentally, our analysis also extends the prior $l_2$ work to general $l_p$ costs. Our results suggest using algebraic connectivity as an indicator of problem difficulty.
Explainable Object-Induced Action Decision for Autonomous Vehicles
Venue: Conference CVPR 2020
Year: 2020

A new paradigm is proposed for autonomous driving. The new paradigm lies between the end-to-end and pipelined approaches, and is inspired by how humans solve the problem. While it relies on scene understanding, the latter only considers objects that could originate hazard. These are denoted as action-inducing, since changes in their state should trigger vehicle actions. They also define a set of explanations for these actions, which should be produced jointly with the latter. An extension of the BDD100K dataset, annotated for a set of 4 actions and 21 explanations, is proposed. A new multi-task formulation of the problem, which optimizes the accuracy of both action commands and explanations, is then introduced. A CNN architecture is finally proposed to solve this problem, by combining reasoning about action inducing objects and global scene context. Experimental results show that the requirement of explanations improves the recognition of action-inducing objects, which in turn leads to better action predictions.
Robust Partial Matching for Person Search in the Wild
Venue: Conference CVPR 2020
Year: 2020

Various factors like occlusions, backgrounds, etc., would lead to misaligned detected bounding boxes , e.g., ones covering only portions of human body. This issue is common but overlooked by previous person search works. To alleviate this issue, this paper proposes an Align-to-Part Network (APNet) for person detection and re-Identification (reID). APNet refines detected bounding boxes to cover the estimated holistic body regions, from which discriminative part features can be extracted and aligned. Aligned part features naturally formulate reID as a partial feature matching procedure, where valid part features are selected for similarity computation, while part features on occluded or noisy regions are discarded. This design enhances the robustness of person search to real-world challenges with marginal computation overhead. This paper also contributes a Large-Scale dataset for Person Search in the wild (LSPS), which is by far the largest and the most challenging dataset for person search. Experiments show that APNet brings considerable performance improvement on LSPS. Meanwhile, it achieves competitive performance on existing person search benchmarks like CUHK-SYSU and PRW.
Watch Your Up-Convolution: CNN Based Generative Deep Neural Networks Are Failing to Reproduce Spectral Distributions
Venue: Conference CVPR 2020
Year: 2020

Generative convolutional deep neural networks, e.g. popular GAN architectures, are relying on convolution based up-sampling methods to produce non-scalar outputs like images or video sequences. In this paper, we show that common up-sampling methods, i.e. known as up-convolution or transposed convolution, are causing the inability of such models to reproduce spectral distributions of natural training data correctly. This effect is independent of the underlying architecture and we show that it can be used to easily detect generated data like deepfakes with up to 100% accuracy on public benchmarks. To overcome this drawback of current generative models, we propose to add a novel spectral regularization term to the training optimization objective. We show that this approach not only allows to train spectral consistent GANs that are avoiding high frequency errors. Also, we show that a correct approximation of the frequency spectrum has positive effects on the training stability and output quality of generative networks.
The Devil Is in the Details: Delving Into Unbiased Data Processing for Human Pose Estimation
Venue: Conference CVPR 2020
Year: 2020

Being a fundamental component in training and inference, data processing has not been systematically considered in human pose estimation community, to the best of our knowledge. In this paper, we focus on this problem and find that the devil of human pose estimation evolution is in the biased data processing. Specifically, by investigating the standard data processing in state-of-the-art approaches mainly including coordinate system transformation and keypoint format transformation (i.e., encoding and decoding), we find that the results obtained by common flipping strategy are unaligned with the original ones in inference. Moreover, there is a statistical error in some keypoint format transformation methods. Two problems couple together, significantly degrade the pose estimation performance and thus lay a trap for the research community. This trap has given bone to many suboptimal remedies, which are always unreported, confusing but influential. By causing failure in reproduction and unfair in comparison, the unreported remedies seriously impedes the technological development. To tackle this dilemma from the source, we propose Unbiased Data Processing (UDP) consist of two technique aspect for the two aforementioned problems respectively (i.e., unbiased coordinate system transformation and unbiased keypoint format transformation). As a model-agnostic approach and a superior solution, UDP successfully pushes the performance boundary of human pose estimation and offers a higher and more reliable baseline for research community. Code is public available in https://github.com/HuangJunJie2017/UDP-Pose
GraphTER: Unsupervised Learning of Graph Transformation Equivariant Representations via Auto-Encoding Node-Wise Transformations
Venue: Conference CVPR 2020
Year: 2020

Recent advances in Graph Convolutional Neural Networks (GCNNs) have shown their efficiency for non-Euclidean data on graphs, which often require a large amount of labeled data with high cost. It it thus critical to learn graph feature representations in an unsupervised manner in practice. To this end, we propose a novel unsupervised learning of Graph Transformation Equivariant Representations (GraphTER), aiming to capture intrinsic patterns of graph structure under both global and local transformations. Specifically, we allow to sample different groups of nodes from a graph and then transform them node-wise isotropically or anisotropically. Then, we self-train a representation encoder to capture the graph structures by reconstructing these node-wise transformations from the feature representations of the original and transformed graphs. In experiments, we apply the learned GraphTER to graphs of 3D point cloud data, and results on point cloud segmentation/classification show that GraphTER significantly outperforms state-of-the-art unsupervised approaches and pushes greatly closer towards the upper bound set by the fully supervised counterparts. The code is available at: https://github.com/gyshgx868/graph-ter.
UC-Net: Uncertainty Inspired RGB-D Saliency Detection via Conditional Variational Autoencoders
Venue: Conference CVPR 2020
Year: 2020

In this paper, we propose the first framework (UCNet) to employ uncertainty for RGB-D saliency detection by learning from the data labeling process. Existing RGB-D saliency detection methods treat the saliency detection task as a point estimation problem, and produce a single saliency map following a deterministic learning pipeline. Inspired by the saliency data labeling process, we propose probabilistic RGB-D saliency detection network via conditional variational autoencoders to model human annotation uncertainty and generate multiple saliency maps for each input image by sampling in the latent space. With the proposed saliency consensus process, we are able to generate an accurate saliency map based on these multiple predictions. Quantitative and qualitative evaluations on six challenging benchmark datasets against 18 competing algorithms demonstrate the effectiveness of our approach in learning the distribution of saliency maps, leading to a new state-of-the-art in RGB-D saliency detection.
4D Visualization of Dynamic Events From Unconstrained Multi-View Videos
Venue: Conference CVPR 2020
Year: 2020

We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose static and dynamic aspects of an event. Though captured from discrete viewpoints, this model enables us to move around the space-time of the event continuously. This model allows us to create virtual cameras that facilitate: (1) freezing the time and exploring views; (2) freezing a view and moving through time; and (3) simultaneously changing both time and view. We can also edit the videos and reveal occluded objects for a given view if it is visible in any of the other views. We validate our approach on challenging in-the-wild events captured using up to 15 mobile cameras.
Factorized Higher-Order CNNs With an Application to Spatio-Temporal Emotion Estimation
Venue: Conference CVPR 2020
Year: 2020

Training deep neural networks with spatio-temporal (i.e., 3D) or multidimensional convolutions of higher-order is computationally challenging due to millions of unknown parameters across dozens of layers. To alleviate this, one approach is to apply low-rank tensor decompositions to convolution kernels in order to compress the network and reduce its number of parameters. Alternatively, new convolutional blocks, such as MobileNet, can be directly designed for efficiency. In this paper, we unify these two approaches by proposing a tensor factorization framework for efficient multidimensional (separable) convolutions of higher-order. Interestingly, the proposed framework enables a novel higher-order transduction, allowing to train a network on a given domain (e.g., 2D images or N-dimensional data in general) and using transduction to generalize to higher-order data such as videos (or (N+K)-dimensional data in general), capturing for instance temporal dynamics while preserving the learnt spatial information. We apply the proposed methodology, coined CP-Higher-Order Convolution (HO-CPConv), to spatio-temporal facial emotion analysis. Most existing facial affect models focus on static imagery and discard all temporal information. This is due to the above-mentioned burden of training 3D convolutional nets and the lack of large bodies of video data annotated by experts. We address both issues with our proposed framework. Initial training is first done on static imagery before using transduction to generalize to the temporal domain. We demonstrate superior performance on three challenging large scale affect estimation datasets, AffectNet, SEWA, and AFEW-VA.
P2B: Point-to-Box Network for 3D Object Tracking in Point Clouds
Venue: Conference CVPR 2020
Year: 2020

Towards 3D object tracking in point clouds, a novel point-to-box network termed P2B is proposed in an end-to-end learning manner. Our main idea is to first localize potential target centers in 3D search area embedded with target information. Then point-driven 3D target proposal and verification are executed jointly. In this way, the time-consuming 3D exhaustive search can be avoided. Specifically, we first sample seeds from the point clouds in template and search area respectively. Then, we execute permutation-invariant feature augmentation to embed target clues from template into search area seeds and represent them with target-specific features. Consequently, the augmented search area seeds regress the potential target centers via Hough voting. The centers are further strengthened with seed-wise targetness scores. Finally, each center clusters its neighbors to leverage the ensemble power for joint 3D target proposal and verification. We apply PointNet++ as our backbone and experiments on KITTI tracking dataset demonstrate P2B's superiority (~10%'s improvement over state-of-the-art). Note that P2B can run with 40FPS on a single NVIDIA 1080Ti GPU. Our code and model are available at https://github.com/HaozheQi/P2B.
Learning to Transfer Texture From Clothing Images to 3D Humans
Venue: Conference CVPR 2020
Year: 2020

In this paper, we present a simple yet effective method to automatically transfer textures of clothing images (front and back) to 3D garments worn on top SMPL, in real time. We first automatically compute training pairs of images with aligned 3D garments using a custom non-rigid 3D to 2D registration method, which is accurate but slow. Using these pairs, we learn a mapping from pixels to the 3D garment surface. Our idea is to learn dense correspondences from garment image silhouettes to a 2D-UV map of a 3D garment surface using shape information alone, completely ignoring texture, which allows us to generalize to the wide range of web images. Several experiments demonstrate that our model is more accurate than widely used baselines such as thin-plate-spline warping and image-to-image translation networks while being orders of magnitude faster. Our model opens the door for applications such as virtual try-on, and allows for generation of 3D humans with varied textures which is necessary for learning.
Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning
Venue: Conference CVPR 2020
Year: 2020

We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors into adversarial learning and train the network to imitate the image formation of an analytic 3D face deformation and rendering process. To deal with the generation freedom induced by the domain gap between real and rendered faces, we further introduce contrastive learning to promote disentanglement by comparing pairs of generated images. Experiments show that through our imitative-contrastive learning, the factor variations are very well disentangled and the properties of a generated face can be precisely controlled. We also analyze the learned latent space and present several meaningful properties supporting factor disentanglement. Our method can also be used to embed real images into the disentangled latent space. We hope our method could provide new understandings of the relationship between physical properties and deep image synthesis.
Multi-Scale Interactive Network for Salient Object Detection
Venue: Conference CVPR 2020
Year: 2020

Deep-learning based salient object detection methods achieve great progress. However, the variable scale and unknown category of salient objects are great challenges all the time. These are closely related to the utilization of multi-level and multi-scale features. In this paper, we propose the aggregate interaction modules to integrate the features from adjacent levels, in which less noise is introduced because of only using small up-/down-sampling rates. To obtain more efficient multi-scale features from the integrated features, the self-interaction modules are embedded in each decoder unit. Besides, the class imbalance issue caused by the scale variation weakens the effect of the binary cross entropy loss and results in the spatial inconsistency of the predictions. Therefore, we exploit the consistency-enhanced loss to highlight the fore-/back-ground difference and preserve the intra-class consistency. Experimental results on five benchmark datasets demonstrate that the proposed method without any post-processing performs favorably against 23 state-of-the-art approaches. The source code will be publicly available at https://github.com/lartpang/MINet.
AD-Cluster: Augmented Discriminative Clustering for Domain Adaptive Person Re-Identification
Venue: Conference CVPR 2020
Year: 2020

Domain adaptive person re-identification (re-ID) is a challenging task, especially when person identities in target domains are unknown. Existing methods attempt to address this challenge by transferring image styles or aligning feature distributions across domains, whereas the rich unlabeled samples in target domains are not sufficiently exploited. This paper presents a novel augmented discriminative clustering (AD-Cluster) technique that estimates and augments person clusters in target domains and enforces the discrimination ability of re-ID models with the augmented clusters. AD-Cluster is trained by iterative density-based clustering, adaptive sample augmentation, and discriminative feature learning. It learns an image generator and a feature encoder which aim to maximize the intra-cluster diversity in the sample space and minimize the intra-cluster distance in the feature space in an adversarial min-max manner. Finally, AD-Cluster increases the diversity of sample clusters and improves the discrimination capability of re-ID models greatly. Extensive experiments over Market-1501 and DukeMTMC-reID show that AD-Cluster outperforms the state-of-the-art with large margins.
Regularizing Neural Networks via Minimizing Hyperspherical Energy
Venue: Conference CVPR 2020
Year: 2020

Inspired by the Thomson problem in physics where the distribution of multiple propelling electrons on a unit sphere can be modeled via minimizing some potential energy, hyperspherical energy minimization has demonstrated its potential in regularizing neural networks and improving their generalization power. In this paper, we first study the important role that hyperspherical energy plays in neural network training by analyzing its training dynamics. Then we show that naively minimizing hyperspherical energy suffers from some difficulties due to highly non-linear and non-convex optimization as the space dimensionality becomes higher, therefore limiting the potential to further improve the generalization. To address these problems, we propose the compressive minimum hyperspherical energy (CoMHE) as a more effective regularization for neural networks. Specifically, CoMHE utilizes projection mappings to reduce the dimensionality of neurons and minimizes their hyperspherical energy. According to different designs for the projection mapping, we propose several distinct yet well-performing variants and provide some theoretical guarantees to justify their effectiveness. Our experiments show that CoMHE consistently outperforms existing regularization methods, and can be easily applied to different neural networks.
Learning to Manipulate Individual Objects in an Image
Venue: Conference CVPR 2020
Year: 2020

We describe a method to train a generative model with latent factors that are (approximately) independent and localized. This means that perturbing the latent variables affects only local regions of the synthesized image, corresponding to objects. Unlike other unsupervised generative models, ours enables object-centric manipulation, without requiring object-level annotations, or any form of annotation for that matter. The key to our method is the combination of spatial disentanglement, enforced by a Contextual Information Separation loss, and perceptual cycle-consistency, enforced by a loss that penalizes changes in the image partition in response to perturbations of the latent factors. We test our method's ability to allow independent control of spatial and semantic factors of variability on existing datasets and also introduce two new ones that highlight the limitations of current methods.
3D Photography Using Context-Aware Layered Depth Inpainting
Venue: Conference CVPR 2020
Year: 2020

We propose a method for converting a single RGB-D input image into a 3D photo - a multi-layer representation for novel view synthesis that contains hallucinated color and depth structures in regions occluded in the original view. We use a Layered Depth Image with explicit pixel connectivity as underlying representation, and present a learning-based inpainting model that synthesizes new local color-and-depth content into the occluded region in a spatial context-aware manner. The resulting 3D photos can be efficiently rendered with motion parallax using standard graphics engines. We validate the effectiveness of our method on a wide range of challenging everyday scenes and show fewer artifacts compared with the state of the arts.