OpenRaiser/Intern-Atlas huggingface dataset:
MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animation
Venue: Conference CVPR 2025
Year: 2025

The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models. Furthermore, to enhance the flexibility of emotion control, we propose an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals-such as audio, text, and labels-to ensure more varied control inputs as well as the ability to control emotions using audio alone. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.
ReCap: Better Gaussian Relighting with Cross-Environment Captures
Venue: Conference CVPR 2025
Year: 2025

Accurate 3D objects relighting in diverse unseen environments is crucial for realistic virtual object placement. Due to the albedo-lighting ambiguity, existing methods often fall short in producing faithful relights. Without proper constraints, observed training views can be explained by numerous combinations of lighting and material attributes, lacking physical correspondence with the actual environment maps used for relighting. In this work, we present ReCap, treating cross-environment captures as multi-task target to provide the missing supervision that cuts through the entanglement. Specifically, ReCap jointly optimizes multiple lighting representations that share a common set of material attributes. This naturally harmonizes a coherent set of lighting representations around the mutual material attributes, exploiting commonalities and differences across varied object appearances. Such coherence enables physically sound lighting reconstruction and robust material estimation - both essential for accurate relighting. Together with a streamlined shading function and effective post-processing, ReCap outperforms all leading competitors on an expanded relighting benchmark.
Vision-Language Embodiment for Monocular Depth Estimation
Venue: Conference CVPR 2025
Year: 2025

Depth estimation is a core problem in robotic perception and vision tasks, but 3D reconstruction from a single image presents inherent uncertainties. Current depth estimation models primarily rely on inter-image relationships for supervised training, often overlooking the intrinsic information provided by the camera itself. We propose a method that embodies the camera model and its physical characteristics into a deep learning model, computing embodied scene depth through real-time interactions with road environments. The model can calculate embodied scene depth in real-time based on immediate environmental changes using only the intrinsic properties of the camera, without any additional equipment. By combining embodied scene depth with RGB image features, the model gains a comprehensive perspective on both geometric and visual details. Additionally, we incorporate text descriptions containing environmental content and depth information as priors for scene understanding, enriching the model's perception of objects. This integration of image and language - two inherently ambiguous modalities - leverages their complementary strengths for monocular depth estimation. The real-time nature of the embodied language and depth prior model ensures that the model can continuously adjust its perception and behavior in dynamic environments. Experimental results show that the embodied depth estimation method enhances model performance across different scenes.
Frequency Dynamic Convolution for Dense Image Prediction
Venue: Conference CVPR 2025
Year: 2025

While Dynamic Convolution (DY-Conv) has shown promising performance by enabling adaptive weight selection through multiple parallel weights combined with an attention mechanism, the frequency response of these weights tends to exhibit high similarity, resulting in high parameter costs but limited adaptability. In this work, we introduce Frequency Dynamic Convolution (FDConv), a novel approach that mitigates these limitations by learning a fixed parameter budget in the Fourier domain. FDConv divides this budget into frequency-based groups with disjoint Fourier indices, enabling the construction of frequency-diverse weights without increasing the parameter cost. To further enhance adaptability, we propose Kernel Spatial Modulation (KSM) and Frequency Band Modulation (FBM). KSM dynamically adjusts the frequency response of each filter at the spatial level, while FBM decomposes weights into distinct frequency bands in the frequency domain and modulates them dynamically based on local content. Extensive experiments on object detection, segmentation, and classification validate the effectiveness of FDConv. We demonstrate that when applied to ResNet-50, FDConv achieves superior performance with a modest increase of +3.6M parameters, outperforming previous methods that require substantial increases in parameter budgets (e.g., CondConv +90M, KW +76.5M). Moreover, FDConv seamlessly integrates into a variety of architectures, including ConvNeXt, Swin-Transformer, offering a flexible and efficient solution for modern vision tasks. The code is made publicly available at https://github.com/Linwei-Chen/FDConv.
IDEA: Inverted Text with Cooperative Deformable Aggregation for Multi-modal Object Re-Identification
Venue: Conference CVPR 2025
Year: 2025

Multi-modal object Re-IDentification (ReID) aims to retrieve specific objects by utilizing complementary information from various modalities. However, existing methods focus on fusing heterogeneous visual features, neglecting the potential benefits of text-based semantic information. To address this issue, we first construct three text-enhanced multi-modal object ReID benchmarks. To be specific, we propose a standardized multi-modal caption generation pipeline for structured and concise text annotations with Multi-modal Large Language Models (MLLMs). Besides, current methods often directly aggregate multi-modal information without selecting representative local features, leading to redundancy and high complexity. To address the above issues, we introduce IDEA, a novel feature learning framework comprising the Inverted Multi-modal Feature Extractor (IMFE) and Cooperative Deformable Aggregation (CDA). The IMFE utilizes Modal Prefixes and an InverseNet to integrate multi-modal information with semantic guidance from inverted text. The CDA adaptively generates sampling positions, enabling the model to focus on the interplay between global features and discriminative local features. With the constructed benchmarks and the proposed modules, our framework can generate more robust multi-modal features under complex scenarios. Extensive experiments on three multi-modal object ReID benchmarks demonstrate the effectiveness of our proposed method.
IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement
Venue: Conference CVPR 2025
Year: 2025

Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the camera orientation and trajectory are unrestricted. To bridge this gap, we introduce a novel approach that produces inpainted 3D scenes with consistent visual quality and coherent underlying geometry across both front-facing and unconstrained scenes. Specifically, we propose a robust 3D inpainting pipeline that incorporates geometric priors and a multi-view refinement network trained via test-time adaptation, building on a pre-trained image inpainting model. Additionally, we develop a novel inpainting mask detection technique to derive targeted inpainting masks from object masks, boosting the performance in handling unconstrained scenes. To validate the efficacy of our approach, we create a challenging and diverse benchmark that spans a wide range of scenes. Comprehensive experiments demonstrate that our proposed method substantially outperforms existing state-of-the-art approaches.
PGC: Physics-Based Gaussian Cloth from a Single Pose
Venue: Conference CVPR 2025
Year: 2025

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts of data to achieve this. In contrast, our method only requires a multi-view capture of a single static frame. We represent garments as hybrid mesh-embedded 3D Gaussian splats, where the Gaussians capture near-field shading and high-frequency details, while the mesh encodes far-field albedo and optimized reflectance parameters. We achieve novel pose generalization by exploiting the mesh from our hybrid approach, enabling physics-based simulation and surface rendering techniques, while also capturing fine details with Gaussians that accurately reconstruct garment details. Our optimized garments can be used for simulating garments on novel poses, and garment relighting. Project page: https://phys-gaussian-cloth.github.io .
OFER: Occluded Face Expression Reconstruction
Venue: Conference CVPR 2025
Year: 2025

Reconstructing 3D face models from a single image is an inherently ill-posed problem, which becomes even more challenging in the presence of occlusions. In addition to fewer available observations, occlusions introduce an extra source of ambiguity where multiple reconstructions can be equally valid. Despite the ubiquity of the problem, very few methods address its multi-hypothesis nature. In this paper we introduce OFER, a novel approach for single-image 3D face reconstruction that can generate plausible, diverse, and expressive 3D faces, even under strong occlusions. Specifically, we train two diffusion models to generate the shape and expression coefficients of a face parametric model, conditioned on the input image. This approach captures the multi-modal nature of the problem, generating a distribution of solutions as output. However, to maintain consistency across diverse expressions, the challenge is to select the best matching shape. To achieve this, we propose a novel ranking mechanism that sorts the outputs of the shape diffusion network based on predicted shape accuracy scores. We evaluate our method using standard benchmarks and introduce CO-545, a new protocol and dataset designed to assess the accuracy of expressive faces under occlusion. Our results show improved performance over occlusion-based methods, while also enabling the generation of diverse expressions for a given image.
DEAL: Data-Efficient Adversarial Learning for High-Quality Infrared Imaging
Venue: Conference CVPR 2025
Year: 2025

Thermal imaging is often compromised by dynamic, complex degradations caused by hardware limitations and unpredictable environmental factors. The scarcity of high-quality infrared data, coupled with the challenges of dynamic, intricate degradations, makes it difficult to recover details using existing methods. In this paper, we introduce thermal degradation simulation integrated into the training process via a mini-max optimization, by modeling these degraded factors as adversarial attacks on thermal images. The simulation is dynamic to maximize objective functions, thus capturing a broad spectrum of degraded data distributions. This approach enables training with limited data, thereby improving model performance.Additionally, we introduce a dual-interaction network that combines the benefits of spiking neural networks with scale transformation to capture degraded features with sharp spike signal intensities. This architecture ensures compact model parameters while preserving efficient feature representation. Extensive experiments demonstrate that our method not only achieves superior visual quality under diverse single and composited degradation, but also delivers a significant reduction in processing when trained on only fifty clear images, outperforming existing techniques in efficiency and accuracy. The source code will be available at https://github.com/LiuZhu-CV/DEAL.
BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
Venue: Conference CVPR 2025
Year: 2025

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and articulating. To achieve this, we first generate distance-based contact maps conditioned on the object trajectory with an articulation-aware feature representation, revealing rich bimanual patterns for manipulation. The learned contact prior is then used to guide our hand motion generator, producing diverse and realistic bimanual motions for object movement and articulation. Our work offers key insights into feature representation and contact prior for articulated objects, demonstrating their effectiveness in taming the complex, high-dimensional space of bimanual hand-object interactions. Through comprehensive quantitative experiments, we demonstrate a clear step towards simplified and high-quality hand-object animations that surpass the state of the art in motion quality and diversity. Project page: https://vcai.mpi-inf.mpg.de/projects/bimart/.
CoSpace: Benchmarking Continuous Space Perception Ability for Vision-Language Models
Venue: Conference CVPR 2025
Year: 2025

Vision-Language Models (VLMs) have recently witnessed significant progress in visual comprehension. As the permitting length of image context grows, VLMs can now comprehend a broader range of views and spaces. Current benchmarks provide insightful analysis of VLMs in tasks involving complex visual instructions following, multi-image understanding and spatial reasoning. However, they usually focus on spatially irrelevant images or discrete images captured from varied viewpoints. The compositional characteristic of images captured from a static viewpoint remains underestimated. We term this characteristic as Continuous Space Perception. When observing a scene from a static viewpoint while shifting orientations, it produces a series of spatially continuous images, enabling the reconstruction of the entire space. In this paper, we present CoSpace, a multi-image visual understanding benchmark designed to assess the Continuous Space perception ability for VLMs. CoSpace contains 2,918 images and 1,626 question-answer pairs, covering seven types of tasks. We conduct evaluation across 19 proprietary and open-source VLMs. Results reveal that there exist pitfalls on the continuous space perception ability for most of the evaluated models, including proprietary ones. Interestingly, we find that the main discrepancy between open-source and proprietary models lies not in accuracy but in the consistency of responses. We believe that enhancing the ability of continuous space perception is essential for VLMs to perform effectively in real-world tasks and encourage further research to advance this capability.
Show and Tell: Visually Explainable Deep Neural Nets via Spatially-Aware Concept Bottleneck Models
Venue: Conference CVPR 2025
Year: 2025

Modern deep neural networks have now reached human-level performance across a variety of tasks. However, unlike humans they lack the ability to explain their decisions by showing where and telling what concepts guided them. In this work, we present a unified framework for transforming any vision neural network into a spatially and conceptually interpretable model. We introduce a spatially-aware concept bottleneck layer that projects "black-box" features of pre-trained backbone models into interpretable concept maps, without requiring human labels. By training a classification layer over this bottleneck, we obtain a self-explaining model that articulates which concepts most influenced its prediction, along with heatmaps that ground them in the input image. Accordingly, we name this method "Spatially-Aware and Label-Free Concept Bottleneck Model" (SALF-CBM). Our results show that the proposed SALF-CBM: (1) Outperforms non-spatial CBM methods, as well as the original backbone, on a variety of classification tasks; (2) Produces high-quality spatial explanations, outperforming widely used heatmap-based methods on a zero-shot segmentation task; (3) Facilitates model exploration and debugging, enabling users to query specific image regions and refine the model's decisions by locally editing its concept maps.
Learning 4D Panoptic Scene Graph Generation from Rich 2D Visual Scene
Venue: Conference CVPR 2025
Year: 2025

The latest emerged 4D Panoptic Scene Graph (4D-PSG) provides an advanced-ever representation for comprehensively modeling the dynamic 4D visual real world. Unfortunately, current pioneering 4D-PSG research can primarily suffer from data scarcity issues severely, as well as the resulting out-of-vocabulary problems; also, the pipeline nature of the benchmark generation method can lead to suboptimal performance. To address these challenges, this paper investigates a novel framework for 4D-PSG generation that leverages rich 2D visual scene annotations to enhance 4D scene learning. First, we introduce a 4D Large Language Model (4D-LLM) integrated with a 3D mask decoder for end-to-end generation of 4D-PSG. A chained SG inference mechanism is further designed to exploit LLMs' open-vocabulary capabilities to infer accurate and comprehensive object and relation labels iteratively. Most importantly, we propose a 2D-to-4D visual scene transfer learning framework, where a spatial-temporal scene transcending strategy effectively transfers dimension-invariant features from abundant 2D SG annotations to 4D scenes, effectively compensating for data scarcity in 4D-PSG. Extensive experiments on the benchmark data demonstrate that we strikingly outperform baseline models by a large margin, highlighting the effectiveness of our method.
Knowledge Bridger: Towards Training-Free Missing Modality Completion
Venue: Conference CVPR 2025
Year: 2025

Previous successful approaches to missing modality completion rely on carefully designed fusion techniques and extensive pre-training on complete data, which can limit their generalizability in out-of-domain (OOD) scenarios. In this study, we pose a new challenge: can we develop a missing modality completion model that is both resource-efficient and robust to OOD generalization? To address this, we present a training-free framework for missing modality completion that leverages large multimodal models (LMMs). Our approach, termed the "Knowledge Bridger", is modality-agnostic and integrates generation and ranking of missing modalities. By defining domain-specific priors, our method automatically extracts structured information from available modalities to construct knowledge graphs. These extracted graphs connect the missing modality generation and ranking modules through the LMM, resulting in high-quality imputations of missing modalities. Experimental results across both general and medical domains show that our approach consistently outperforms competing methods, including in OOD generalization. Additionally, our knowledge-driven generation and ranking techniques demonstrate superiority over variants that directly employ LMMs for generation and ranking, offering insights that may be valuable for applications in other domains.
Semi-Supervised State-Space Model with Dynamic Stacking Filter for Real-World Video Deraining
Venue: Conference CVPR 2025
Year: 2025

Significant progress has been made in video restoration under rainy conditions over the past decade, largely propelled by advancements in deep learning. Nevertheless, existing methods that depend on paired data struggle to generalize effectively to real-world scenarios, primarily due to the disparity between synthetic and authentic rain effects. To address these limitations, we propose a dual-branch spatio-temporal state-space model to enhance rain streak removal in video sequences. Specifically, we design spatial and temporal state-space model layers to extract spatial features and incorporate temporal dependencies across frames, respectively. To improve multi-frame feature fusion, we derive a dynamic stacking filter, which adaptively approximates statistical filters for superior pixel-wise feature refinement. Moreover, we develop a median stacking loss to enable semi-supervised learning by generating pseudo-clean patches based on the sparsity prior of rain. To further explore the capacity of deraining models in supporting other vision-based tasks in rainy environments, we introduce a novel real-world benchmark focused on object detection and tracking in rainy conditions. Our method is extensively evaluated across multiple benchmarks containing numerous synthetic and real-world rainy videos, consistently demonstrating its superiority in quantitative metrics, visual quality, efficiency, and its utility for downstream tasks.
TIDE: Training Locally Interpretable Domain Generalization Models Enables Test-time Correction
Venue: Conference CVPR 2025
Year: 2025

We consider the problem of single-source domain generalization. Existing methods typically rely on extensive augmentations to synthetically cover diverse domains during training. However, they struggle with semantic shifts (e.g., background and viewpoint changes), as they often learn global features instead of local concepts that tend to be domain invariant. To address this gap, we propose an approach that compels models to leverage such local concepts during prediction. Given no suitable dataset with per-class concepts and localization maps exists, we first develop a novel pipeline to generate annotations by exploiting the rich features of diffusion and large-language models. Our next innovation is TIDE, a novel training scheme with a concept saliency alignment loss that ensures model focus on the right per-concept regions and a local concept contrastive loss that promotes learning domain-invariant concept representations. This not only gives a robust model but also can be visually interpreted using the predicted concept saliency maps. Given these maps at test time, our final contribution is a new correction algorithm that uses the corresponding local concept representations to iteratively refine the prediction until it aligns with prototypical concept representations that we store at the end of model training. We evaluate our approach extensively on four standard DG benchmark datasets and substantially outperform the current state-ofthe-art (12% improvement on average) while also demonstrating that our predictions can be visually interpreted