OpenRaiser/Intern-Atlas huggingface dataset:
HGDiffuser: Efficient Task-Oriented Grasp Generation via Human-Guided Grasp Diffusion Models
Venue: Conference IROS 2025
Year: 2025

Task-oriented grasping (TOG) is essential for robots to perform manipulation tasks, requiring grasps that are both stable and compliant with task-specific constraints. Humans naturally grasp objects in a task-oriented manner to facilitate subsequent manipulation tasks. By leveraging human grasp demonstrations, current methods can generate high-quality robotic parallel-jaw task-oriented grasps for diverse objects and tasks. However, they still encounter challenges in maintaining grasp stability and sampling efficiency. These methods typically rely on a two-stage process: first performing exhaustive task-agnostic grasp sampling in the 6-DoF space, then applying demonstration-induced constraints (e.g., contact regions and wrist orientations) to filter candidates. This leads to inefficiency and potential failure due to the vast sampling space. To address this, we propose the Human-guided Grasp Diffuser (HGDiffuser), a diffusion-based framework that integrates these constraints into a guided sampling process. Through this approach, HGDiffuser directly generates 6-DoF task-oriented grasps in a single stage, eliminating exhaustive task-agnostic sampling. Furthermore, by incorporating Diffusion Transformer (DiT) blocks as the feature backbone, HGDiffuser improves grasp generation quality compared to MLP-based methods. Experimental results demonstrate that our approach significantly improves the efficiency of task-oriented grasp generation, enabling more effective transfer of human grasping strategies to robotic systems. To access the source code and supplementary videos, visit https://sites.google.com/view/hgdiffuser.
Diffusion Suction Grasping with Large-Scale Parcel Dataset
Venue: Conference IROS 2025
Year: 2025

While recent advances in object suction grasping have shown remarkable progress, significant challenges persist particularly in cluttered and complex parcel handling scenarios. Two fundamental limitations hinder current approaches: (1) the lack of a comprehensive suction grasp dataset tailored for parcel manipulation tasks, and (2) insufficient adaptability to diverse object characteristics including size variations, geometric complexity, and textural diversity. To address these challenges, we present Parcel-Suction-Dataset, a large-scale synthetic dataset containing 25 thousand cluttered scenes with 410 million precision-annotated suction grasp poses. This dataset is generated through our novel geometric sampling algorithm that enables efficient generation of optimal suction grasps incorporating both physical constraints and material properties. We further propose Diffusion-Suction, an innovative framework that reformulates suction grasp prediction as a conditional generation task through denoising diffusion probabilistic models. Our method iteratively refines random noise into suction grasp score maps through visual-conditioned guidance from point cloud observations, effectively learning spatial point-wise affordances from our synthetic dataset. Extensive experiments demonstrate that the simple yet efficient Diffusion-Suction achieves new state-of-the-art performance compared to previous models on both Parcel-Suction-Dataset and the public SuctionNet-1Billion benchmark.
Benchmarking Shortcutting Techniques for Multi-Robot-Arm Motion Planning
Venue: Conference IROS 2025
Year: 2025

Generating high-quality motion plans for multiple robot arms is challenging due to the high dimensionality of the system and the potential for inter-arm collisions. Traditional motion planning methods often produce motions that are suboptimal in terms of smoothness and execution time for multi-arm systems. Post-processing via shortcutting is a common approach to improve motion quality for efficient and smooth execution. However, in multi-arm scenarios, optimizing one arm's motion must not introduce collisions with other arms. Although existing multi-arm planning works often use some form of shortcutting techniques, their exact methodology and impact on performance are often vaguely described. In this work, we present a comprehensive study quantitatively comparing existing shortcutting methods for multi-arm trajectories across diverse simulated scenarios. We carefully analyze the pros and cons of each shortcutting method and propose two simple strategies for combining these methods to achieve the best performance-runtime tradeoff. Video, code, and dataset are available at https://philip-huang.github.io/mr-shortcut/.
KiteRunner: Language-Driven Cooperative Local-Global Navigation Policy with UAV Mapping in Outdoor Environments
Venue: Conference IROS 2025
Year: 2025

Autonomous navigation in open-world outdoor environments faces challenges in integrating dynamic conditions, long-distance spatial reasoning, and semantic understanding. Traditional methods struggle to balance local planning, global planning, and semantic task execution, while existing large language models (LLMs) enhance semantic comprehension but lack spatial reasoning capabilities. Although diffusion models excel in local optimization, they fall short in large-scale long-distance navigation. To address these gaps, this paper proposes KiteRunner, a language-driven cooperative local-global navigation strategy that combines UAV orthophoto-based global planning with diffusion model-driven local path generation for long-distance navigation in open-world scenarios. Our method innovatively leverages real-time UAV orthophotography to construct a global probability map, providing traversability guidance for the local planner, while integrating large models like CLIP and GPT to interpret natural language instructions. Experiments demonstrate that KiteRunner achieves 5.6% and 12.8% improvements in path efficiency over state-of-the-art methods in structured and unstructured environments, respectively, with significant reductions in human interventions and execution time.
TwinTac: A Wide-Range, Highly Sensitive Tactile Sensor with Real-To-Sim Digital Twin Sensor Model
Venue: Conference IROS 2025
Year: 2025

Robot skill acquisition processes driven by reinforcement learning often rely on simulations to efficiently generate large-scale interaction data. However, the absence of simulation models for tactile sensors has hindered the use of tactile sensing in such skill learning processes, limiting the development of effective policies driven by tactile perception. To bridge this gap, we present TwinTac, a system that combines the design of a physical tactile sensor with its digital twin model. Our hardware sensor is designed for high sensitivity and a wide measurement range, enabling high quality sensing data essential for object interaction tasks. Building upon the hardware sensor, we develop the digital twin model using a real-to-sim approach. This involves collecting synchronized cross-domain data, including finite element method results and the physical sensor's outputs, and then training neural networks to map simulated data to real sensor responses. Through experimental evaluation, we characterized the sensitivity of the physical sensor and demonstrated the consistency of the digital twin in replicating the physical sensor's output. Furthermore, by conducting an object classification task, we showed that simulation data generated by our digital twin sensor can effectively augment real-world data, leading to improved accuracy. These results highlight TwinTac's potential to bridge the gap in cross-domain learning tasks.
Non-Overlap-Aware Egocentric Pose Estimation for Collaborative Perception in Connected Autonomy
Venue: Conference IROS 2025
Year: 2025

Egocentric pose estimation is a fundamental capability for multi-robot collaborative perception in connected autonomy, such as connected autonomous vehicles. During multi-robot operations, a robot needs to know the relative pose between itself and its teammates with respect to its own coordinates. However, different robots usually observe completely different views that contains similar objects, which leads to wrong pose estimation. In addition, it is unrealistic to allow robots to share their raw observations to detect overlap due to the limited communication bandwidth constraint. In this paper, we introduce a novel method for Non-Overlap-Aware Egocentric Pose Estimation (NOPE), which performs egocentric pose estimation in a multi-robot team while identifying the non-overlap views and satifying the communication bandwidth constraint. NOPE is built upon an unified hierarchical learning framework that integrates two levels of robot learning: (1) high-level deep graph matching for correspondence identification, which allows to identify if two views are overlapping or not, (2) low-level position-aware cross-attention graph learning for egocentric pose estimation. To evaluate NOPE, we conduct extensive experiments in both high-fidelity simulation and real-world scenarios. Experimental results have demonstrated that NOPE enables the novel capability for non-overlapping-aware egocentric pose estimation and achieves state-of-art performance compared with the existing methods. Our project page at https://hongh0.github.io/NOPE/.
Interpretable Interaction Modeling for Trajectory Prediction via Agent Selection and Physical Coefficient
Venue: Conference IROS 2025
Year: 2025

A thorough understanding of the interaction between the target agent and surrounding agents is a prerequisite for accurate trajectory prediction. Although many methods have been explored, they assign correlation coefficients to surrounding agents in a purely learning-based manner. In this study, we present ASPILin, which manually selects interacting agents and replaces the attention scores in Transformer with a newly computed physical correlation coefficient, enhancing the interpretability of interaction modeling. Surprisingly, these simple modifications can significantly improve prediction performance and substantially reduce computational costs. We intentionally simplified our model in other aspects, such as map encoding. Remarkably, experiments conducted on the INTERACTION, highD, and CitySim datasets demonstrate that our method is efficient and straightforward, outperforming other state-of-the-art methods.
Resource-Efficient Affordance Grounding with Complementary Depth and Semantic Prompts
Venue: Conference IROS 2025
Year: 2025

Affordance refers to the functional properties that an agent perceives and utilizes from its environment, and is key perceptual information required for robots to perform actions. This information is rich and multimodal in nature. Existing multimodal affordance methods face limitations in extracting useful information, mainly due to simple structural designs, basic fusion methods, and large model parameters, making it difficult to meet the performance requirements for practical deployment. To address these issues, this paper proposes the BiT-Align image-depth-text affordance mapping framework. The framework includes a Bypass Prompt Module (BPM) and a Text Feature Guidance (TFG) attention selection mechanism. BPM integrates the auxiliary modality depth image directly as a prompt to the primary modality RGB image, embedding it into the primary modality encoder without introducing additional encoders. This reduces the model's parameter count and effectively improves functional region localization accuracy. The TFG mechanism guides the selection and enhancement of attention heads in the image encoder using textual features, improving the understanding of affordance characteristics. Experimental results demonstrate that the proposed method achieves significant performance improvements on public AGD20K and HICO-IIF datasets. On the AGD20K dataset, compared with the current state-of-the-art method, we achieve a 6.0% improvement in the KLD metric, while reducing model parameters by 88.8%, demonstrating practical application values. The source code will be made publicly available at https://github.com/DAWDSE/BiT-Align.
MoE-Loco: Mixture of Experts for Multitask Locomotion
Venue: Conference IROS 2025
Year: 2025

We present MoE-Loco, a Mixture of Experts (MoE) framework for multitask locomotion for legged robots. Our method enables a single policy to handle diverse terrains, including bars, pits, stairs, slopes, and baffles, while supporting quadrupedal and bipedal gaits. Using MoE, we mitigate the gradient conflicts that typically arise in multitask reinforcement learning, improving both training efficiency and performance. Our experiments demonstrate that different experts naturally specialize in distinct locomotion behaviors, which can be leveraged for task migration and skill composition. We further validate our approach in both simulation and real-world deployment, showcasing its robustness and adaptability.
MARS-FTCP: Robust Fault-Tolerant Control and Agile Trajectory Planning for Modular Aerial Robot Systems
Venue: Conference IROS 2025
Year: 2025

Modular Aerial Robot Systems (MARS) consist of multiple drone units that can self-reconfigure to adapt to various mission requirements and fault conditions. However, existing fault-tolerant control methods exhibit significant oscillations during docking and separation, impacting system stability. To address this issue, we propose a novel fault-tolerant control reallocation method that adapts to an arbitrary number of modular robots and their assembly formations. The algorithm redistributes the expected collective force and torque required for MARS to individual units according to their moment arm relative to the center of MARS mass. Furthermore, we propose an agile trajectory planning method for MARS of arbitrary configurations, which is collision-avoiding and dynamically feasible. Our work represents the first comprehensive approach to enable fault-tolerant and collision avoidance flight for MARS. We validate our method through extensive simulations, demonstrating improved fault tolerance, enhanced trajectory tracking accuracy, and greater robustness in cluttered environments. The videos and source code of this work are available at https://github.com/RuiHuangNUS/MARS-FTCP/
RaGNNarok: A Light-Weight Graph Neural Network for Enhancing Radar Point Clouds on Unmanned Ground Vehicles
Venue: Conference IROS 2025
Year: 2025

Low-cost indoor mobile robots have gained popularity with the increasing adoption of automation in homes and commercial spaces. However, existing lidar and camera-based solutions have limitations such as poor performance in visually obscured environments, high computational overhead for data processing, and high costs for lidars. In contrast, mmWave radar sensors offer a cost-effective and lightweight alternative, providing accurate ranging regardless of visibility. However, existing radar-based localization suffers from sparse point cloud generation, noise, and false detections. Thus, in this work, we introduce RaGNNarok, a real-time, lightweight, and generalizable graph neural network (GNN)-based framework to enhance radar point clouds, even in complex and dynamic environments. With an inference time of just 7.3 ms on the low-cost Raspberry Pi 5, RaGNNarok runs efficiently even on such resource-constrained devices, requiring no additional computational resources. We evaluate its performance across key tasks, including localization, SLAM, and autonomous navigation, in three different environments. Our results demonstrate strong reliability and generalizability, making RaGNNarok a robust solution for low-cost indoor mobile robots.
Learning Appearance and Motion Cues for Panoptic Tracking
Venue: Conference IROS 2025
Year: 2025

Panoptic tracking enables pixel-level scene interpretation of videos by integrating instance tracking in panoptic segmentation. This provides robots with a spatio-temporal understanding of the environment, an essential attribute for their operation in dynamic environments. In this paper, we propose a novel approach for panoptic tracking that simultaneously captures general semantic information and instance-specific appearance and motion features. Unlike existing methods that overlook dynamic scene attributes, our approach leverages both appearance and motion cues through dedicated network heads. These interconnected heads employ multi-scale deformable convolutions that reason about scene motion offsets with semantic context and motion-enhanced appearance features to learn tracking embeddings. Furthermore, we introduce a novel two-step fusion module that integrates the outputs from both heads by first matching instances from the current time step with propagated instances from previous time steps and subsequently refines associations using motion-enhanced appearance embeddings, improving robustness in challenging scenarios. Extensive evaluations of our proposed \netname model on two benchmark datasets demonstrate that it achieves state-of-the-art performance in panoptic tracking accuracy, surpassing prior methods in maintaining object identities over time. To facilitate future research, we make the code available at http://panoptictracking.cs.uni-freiburg.de
Improving Visual Place Recognition with Sequence-Matching Receptiveness Prediction
Venue: Conference IROS 2025
Year: 2025

In visual place recognition (VPR), filtering and sequence-based matching approaches can improve performance by integrating temporal information across image sequences, especially in challenging conditions. While these methods are commonly applied, their effects on system behavior can be unpredictable and can actually make performance worse in certain situations. In this work, we present a new supervised learning approach that learns to predict the per-frame sequence matching receptiveness (SMR) of VPR techniques, enabling the system to selectively decide when to trust the output of a sequence matching system. Our approach is agnostic to the underlying VPR technique and effectively predicts SMR, and hence significantly improves VPR performance across a large range of state-of-the-art and classical VPR techniques (namely CosPlace, MixVPR, EigenPlaces, SALAD, AP-GeM, NetVLAD and SAD), and across three benchmark VPR datasets (Nordland, Oxford RobotCar, and SFU-Mountain). We also provide insights into a complementary approach that uses the predictor to replace discarded matches, and present ablation studies including an analysis of the interactions between our SMR predictor and the selected sequence length.
DroneKey: Drone 3D Pose Estimation in Image Sequences using Gated Key-representation and Pose-adaptive Learning
Venue: Conference IROS 2025
Year: 2025

Estimating the 3D pose of a drone is important for anti-drone systems, but existing methods struggle with the unique challenges of drone keypoint detection. Drone propellers serve as keypoints but are difficult to detect due to their high visual similarity and diversity of poses. To address these challenges, we propose DroneKey, a framework that combines a 2D keypoint detector and a 3D pose estimator specifically designed for drones. In the keypoint detection stage, we extract two key-representations (intermediate and compact) from each transformer encoder layer and optimally combine them using a gated sum. We also introduce a pose-adaptive Mahalanobis distance in the loss function to ensure stable keypoint predictions across extreme poses. We built new datasets of drone 2D keypoints and 3D pose to train and evaluate our method, which have been publicly released. Experiments show that our method achieves an AP of 99.68% (OKS) in keypoint detection, outperforming existing methods. Ablation studies confirm that the pose-adaptive Mahalanobis loss function improves keypoint prediction stability and accuracy. Additionally, improvements in the encoder design enable real-time processing at 44 FPS. For 3D pose estimation, our method achieved an MAE-angle of 10.62°, an RMSE of 0.221m, and an MAE-absolute of 0.076m, demonstrating high accuracy and reliability. The code and dataset are available at https://github.com/kkanuseobin/DroneKey.
Multistream Network for LiDAR and Camera-based 3D Object Detection in Outdoor Scenes
Venue: Conference IROS 2025
Year: 2025

Fusion of LiDAR and RGB data has the potential to enhance outdoor 3D object detection accuracy. To address real-world challenges in outdoor 3D object detection, fusion of LiDAR and RGB input has started gaining traction. However, effective integration of these modalities for precise object detection task still remains a largely open problem. To address that, we propose a MultiStream Detection (MuStD) network, that meticulously extracts task-relevant information from both data modalities. The network follows a three-stream structure. Its LiDAR-PillarNet stream extracts sparse 2D pillar features from the LiDAR input while the LiDAR-Height Compression stream computes Bird's-Eye View features. An additional 3D Multimodal stream combines RGB and LiDAR features using UV mapping and polar coordinate indexing. Eventually, the features containing comprehensive spatial, textural and geometric information are carefully fused and fed to a detection head for 3D object detection. Our extensive evaluation on the challenging KITTI Object Detection Benchmark using public testing server at https://www.cvlibs.net/datasets/kitti/eval_object_detail.php?&result=d162ec699d6992040e34314d19ab7f5c217075e0 establishes the efficacy of our method by achieving new state-of-the-art or highly competitive results in different categories while remaining among the most efficient methods. Our code will be released through MuStD GitHub repository at https://github.com/IbrahimUWA/MuStD.git
M-Predictive Spliner: Enabling Spatiotemporal Multi-Opponent Overtaking for Autonomous Racing
Venue: Conference IROS 2025
Year: 2025

Unrestricted multi-agent racing presents a significant research challenge, requiring decision-making at the limits of a robot's operational capabilities. While previous approaches have either ignored spatiotemporal information in the decision-making process or been restricted to single-opponent scenarios, this work enables arbitrary multi-opponent head-to-head racing while considering the opponents' future intent. The proposed method employs a KF-based multi-opponent tracker to effectively perform opponent ReID by associating them across observations. Simultaneously, spatial and velocity GPR is performed on all observed opponent trajectories, providing predictive information to compute the overtaking maneuvers. This approach has been experimentally validated on a physical 1:10 scale autonomous racing car, achieving an overtaking success rate of up to 91.65% and demonstrating an average 10.13%-point improvement in safety at the same speed as the previous SotA. These results highlight its potential for high-performance autonomous racing.
An RGB-D Camera-Based Multi-Small Flying Anchors Control for Wire-Driven Robots Connecting to the Environment
Venue: Conference IROS 2025
Year: 2025

In order to expand the operational range and payload capacity of robots, wire-driven robots that leverage the external environment have been proposed. It can exert forces and operate in spaces far beyond those dictated by its own structural limits. However, for practical use, robots must autonomously attach multiple wires to the environment based on environmental recognition-an operation so difficult that many wire-driven robots remain restricted to specialized, pre-designed environments. Here, in this study, we propose a robot that autonomously connects multiple wires to the environment by employing a multi-small flying anchor system, as well as an RGB-D camera-based control and environmental recognition method. Each flying anchor is a drone with an anchoring mechanism at the wire tip, allowing the robot to attach wires by flying into position. Using the robot's RGB-D camera to identify suitable attachment points and a flying anchor position, the system can connect wires in environments that are not specially prepared, and can also attach multiple wires simultaneously. Through this approach, a wire-driven robot can autonomously attach its wires to the environment, thereby realizing the benefits of wire-driven operation at any location.