OpenRaiser/Intern-Atlas huggingface dataset:
3DPeople: Modeling the Geometry of Dressed Humans
Venue: Conference ICCV 2019
Year: 2019

Recent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model dressed humans and predict their geometry from single images. We contribute in three fundamental aspects of the problem, namely, a new dataset, a novel shape parameterization algorithm and an end-to-end deep generative network for predicting shape. First, we present 3DPeople, a large-scale synthetic dataset with 2.5 Million photo-realistic images of 80 subjects performing 70 activities and wearing diverse outfits. Besides providing textured 3D meshes for clothes and body, we annotate the dataset with segmentation masks, skeletons, depth, normal maps and optical flow. All this together makes 3DPeople suitable for a plethora of tasks. We then represent the 3D shapes using 2D geometry images. To build these images we propose a novel spherical area-preserving parameterization algorithm based on the optimal mass transportation method. We show this approach to improve existing spherical maps which tend to shrink the elongated parts of the full body models such as the arms and legs, making the geometry images incomplete. Finally, we design a multi-resolution deep generative network that, given an input image of a dressed human, predicts his/her geometry image (and thus the clothed body shape) in an end-to-end manner. We obtain very promising results in jointly capturing body pose and clothing shape, both for synthetic validation and on the wild images.
Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the Loop
Venue: Conference ICCV 2019
Year: 2019

Model-based human pose estimation is currently approached through two different paradigms. Optimization-based methods fit a parametric body model to 2D observations in an iterative manner, leading to accurate image-model alignments, but are often slow and sensitive to the initialization. In contrast, regression-based methods, that use a deep network to directly estimate the model parameters from pixels, tend to provide reasonable, but not pixel accurate, results while requiring huge amounts of supervision. In this work, instead of investigating which approach is better, our key insight is that the two paradigms can form a strong collaboration. A reasonable, directly regressed estimate from the network can initialize the iterative optimization making the fitting faster and more accurate. Similarly, a pixel accurate fit from iterative optimization can act as strong supervision for the network. This is the core of our proposed approach SPIN (SMPL oPtimization IN the loop). The deep network initializes an iterative optimization routine that fits the body model to 2D joints within the training loop, and the fitted estimate is subsequently used to supervise the network. Our approach is self-improving by nature, since better network estimates can lead the optimization to better solutions, while more accurate optimization fits provide better supervision for the network. We demonstrate the effectiveness of our approach in different settings, where 3D ground truth is scarce, or not available, and we consistently outperform the state-of-the-art model-based pose estimation approaches by significant margins. The project website with videos, results, and code can be found at https://seas.upenn.edu/~nkolot/projects/spin.
Resolving 3D Human Pose Ambiguities With 3D Scene Constraints
Venue: Conference ICCV 2019
Year: 2019

To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The inter-penetration constraint penalizes intersection between the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at https://prox.is.tue.mpg.de.
Tex2Shape: Detailed Full Human Body Geometry From a Single Image
Venue: Conference ICCV 2019
Year: 2019

We present a simple yet effective method to infer detailed full human body shape from only a single photograph. Our model can infer full-body shape including face, hair, and clothing including wrinkles at interactive frame-rates. Results feature details even on parts that are occluded in the input image. Our main idea is to turn shape regression into an aligned image-to-image translation problem. The input to our method is a partial texture map of the visible region obtained from off-the-shelf methods. From a partial texture, we estimate detailed normal and vector displacement maps, which can be applied to a low-resolution smooth body model to add detail and clothing. Despite being trained purely with synthetic data, our model generalizes well to real-world photographs. Numerous results demonstrate the versatility and robustness of our method.
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization
Venue: Conference ICCV 2019
Year: 2019

We introduce Pixel-aligned Implicit Function (PIFu), a highly effective implicit representation that locally aligns pixels of 2D images with the global context of their corresponding 3D object. Using PIFu, we propose an end-to-end deep learning method for digitizing highly detailed clothed humans that can infer both 3D surface and texture from a single image, and optionally, multiple input images. Highly intricate shapes, such as hairstyles, clothing, as well as their variations and deformations can be digitized in a unified way. Compared to existing representations used for 3D deep learning, PIFu can produce high-resolution surfaces including largely unseen regions such as the back of a person. In particular, it is memory efficient unlike the voxel representation, can handle arbitrary topology, and the resulting surface is spatially aligned with the input image. Furthermore, while previous techniques are designed to process either a single image or multiple views, PIFu extends naturally to arbitrary number of views. We demonstrate high-resolution and robust reconstructions on real world images from the DeepFashion dataset, which contains a variety of challenging clothing types. Our method achieves state-of-the-art performance on a public benchmark and outperforms the prior work for clothed human digitization from a single image.
Monocular 3D Human Pose Estimation by Generation and Ordinal Ranking
Venue: Conference ICCV 2019
Year: 2019

Monocular 3D human-pose estimation from static images is a challenging problem, due to the curse of dimensionality and the ill-posed nature of lifting 2D-to-3D. In this paper, we propose a Deep Conditional Variational Autoencoder based model that synthesizes diverse anatomically plausible 3D-pose samples conditioned on the estimated 2D-pose. We show that CVAE-based 3D-pose sample set is consistent with the 2D-pose and helps tackling the inherent ambiguity in 2D-to-3D lifting. We propose two strategies for obtaining the final 3D pose- (a) depth-ordering/ordinal relations to score and weight-average the candidate 3D-poses, referred to as OrdinalScore, and (b) with supervision from an Oracle. We report close to state of-the-art results on two benchmark datasets using OrdinalScore, and state-of-the-art results using the Oracle. We also show that our pipeline yields competitive results without paired image-to-3D annotations. The training and evaluation code is available at https://github.com/ssfootball04/generative_pose.
HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation
Venue: Conference ICCV 2019
Year: 2019

Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade method (by 20% on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images.
End-to-End Hand Mesh Recovery From a Monocular RGB Image
Venue: Conference ICCV 2019
Year: 2019

In this paper, we present a HAnd Mesh Recovery (HAMR) framework to tackle the problem of reconstructing the full 3D mesh of a human hand from a single RGB image. In contrast to existing research on 2D or 3D hand pose estimation from RGB or/and depth image data, HAMR can provide a more expressive and useful mesh representation for monocular hand image understanding. In particular, the mesh representation is achieved by parameterizing a generic 3D hand model with shape and relative 3D joint angles. By utilizing this mesh representation, we can easily compute the 3D joint locations via linear interpolations between the vertexes of the mesh, while obtain the 2D joint locations with a projection of the 3D joints.To this end, a differentiable re-projection loss can be defined in terms of the derived representations and the ground-truth labels, thus making our framework end-to-end trainable.Qualitative experiments show that our framework is capable of recovering appealing 3D hand mesh even in the presence of severe occlusions.Quantitatively, our approach also outperforms the state-of-the-art methods for both 2D and 3D hand pose estimation from a monocular RGB image on several benchmark datasets.
Robust Multi-Modality Multi-Object Tracking
Venue: Conference ICCV 2019
Year: 2019

Multi-sensor perception is crucial to ensure the reliability and accuracy in autonomous driving system, while multi-object tracking (MOT) improves that by tracing sequential movement of dynamic objects. Most current approaches for multi-sensor multi-object tracking are either lack of reliability by tightly relying on a single input source (e.g., center camera), or not accurate enough by fusing the results from multiple sensors in post processing without fully exploiting the inherent information. In this study, we design a generic sensor-agnostic multi-modality MOT framework (mmMOT), where each modality (i.e., sensors) is capable of performing its role independently to preserve reliability, and further improving its accuracy through a novel multi-modality fusion module. Our mmMOT can be trained in an end-to-end manner, enables joint optimization for the base feature extractor of each modality and an adjacency estimator for cross modality. Our mmMOT also makes the first attempt to encode deep representation of point cloud in data association process in MOT. We conduct extensive experiments to evaluate the effectiveness of the proposed framework on the challenging KITTI benchmark and report state-of-the-art performance. Code and models are available at https://github.com/ZwwWayne/mmMOT.
The Trajectron: Probabilistic Multi-Agent Trajectory Modeling With Dynamic Spatiotemporal Graphs
Venue: Conference ICCV 2019
Year: 2019

Developing safe human-robot interaction systems is a necessary step towards the widespread integration of autonomous agents in society. A key component of such systems is the ability to reason about the many potential futures (e.g. trajectories) of other agents in the scene. Towards this end, we present the Trajectron, a graph-structured model that predicts many potential future trajectories of multiple agents simultaneously in both highly dynamic and multimodal scenarios (i.e. where the number of agents in the scene is time-varying and there are many possible highly-distinct futures for each agent). It combines tools from recurrent sequence modeling and variational deep generative modeling to produce a distribution of future trajectories for each agent in a scene. We demonstrate the performance of our model on several datasets, obtaining state-of-the-art results on standard trajectory prediction metrics as well as introducing a new metric for comparing models that output distributions.
'Skimming-Perusal' Tracking: A Framework for Real-Time and Robust Long-Term Tracking
Venue: Conference ICCV 2019
Year: 2019

Compared with traditional short-term tracking, long-term tracking poses more challenges and is much closer to realistic applications. However, few works have been done and their performance have also been limited. In this work, we present a novel robust and real-time long-term tracking framework based on the proposed skimming and perusal modules. The perusal module consists of an effective bounding box regressor to generate a series of candidate proposals and a robust target verifier to infer the optimal candidate with its confidence score. Based on this score, our tracker determines whether the tracked object being present or absent, and then chooses the tracking strategies of local search or global search respectively in the next frame. To speed up the image-wide global search, a novel skimming module is designed to efficiently choose the most possible regions from a large number of sliding windows. Numerous experimental results on the VOT-2018 long-term and OxUvA long-term benchmarks demonstrate that the proposed method achieves the best performance and runs in real-time. The source codes are available at https://github.com/iiau-tracker/SPLT.
TASED-Net: Temporally-Aggregating Spatial Encoder-Decoder Network for Video Saliency Detection
Venue: Conference ICCV 2019
Year: 2019

TASED-Net is a 3D fully-convolutional network architecture for video saliency detection. It consists of two building blocks: first, the encoder network extracts low-resolution spatiotemporal features from an input clip of several consecutive frames, and then the following prediction network decodes the encoded features spatially while aggregating all the temporal information. As a result, a single prediction map is produced from an input clip of multiple frames. Frame-wise saliency maps can be predicted by applying TASED-Net in a sliding-window fashion to a video. The proposed approach assumes that the saliency map of any frame can be predicted by considering a limited number of past frames. The results of our extensive experiments on video saliency detection validate this assumption and demonstrate that our fully-convolutional model with temporal aggregation method is effective. TASED-Net significantly outperforms previous state-of-the-art approaches on all three major large-scale datasets of video saliency detection: DHF1K, Hollywood2, and UCFSports. After analyzing the results qualitatively, we observe that our model is especially better at attending to salient moving objects.
Pro-Cam SSfM: Projector-Camera System for Structure and Spectral Reflectance From Motion
Venue: Conference ICCV 2019
Year: 2019

In this paper, we propose a novel projector-camera system for practical and low-cost acquisition of a dense object 3D model with the spectral reflectance property. In our system, we use a standard RGB camera and leverage an off-the-shelf projector as active illumination for both the 3D reconstruction and the spectral reflectance estimation. We first reconstruct the 3D points while estimating the poses of the camera and the projector, which are alternately moved around the object, by combining multi-view structured light and structure-from-motion (SfM) techniques. We then exploit the projector for multispectral imaging and estimate the spectral reflectance of each 3D point based on a novel spectral reflectance estimation model considering the geometric relationship between the reconstructed 3D points and the estimated projector positions. Experimental results on several real objects demonstrate that our system can precisely acquire a dense 3D model with the full spectral reflectance property using off-the-shelf devices.
Mask-ShadowGAN: Learning to Remove Shadows From Unpaired Data
Venue: Conference ICCV 2019
Year: 2019

This paper presents a new method for shadow removal using unpaired data, enabling us to avoid tedious annotations and obtain more diverse training samples. However, directly employing adversarial learning and cycle-consistency constraints is insufficient to learn the underlying relationship between the shadow and shadow-free domains, since the mapping between shadow and shadow-free images is not simply one-to-one. To address the problem, we formulate Mask-ShadowGAN, a new deep framework that automatically learns to produce a shadow mask from the input shadow image and then takes the mask to guide the shadow generation via re-formulated cycle-consistency constraints. Particularly, the framework simultaneously learns to produce shadow masks and learns to remove shadows, to maximize the overall performance. Also, we prepared an unpaired dataset for shadow removal and demonstrated the effectiveness of Mask-ShadowGAN on various experiments, even it was trained on unpaired data.
Spatio-Temporal Filter Adaptive Network for Video Deblurring
Venue: Conference ICCV 2019
Year: 2019

Video deblurring is a challenging task due to the spatially variant blur caused by camera shake, object motions, and depth variations, etc. Existing methods usually estimate optical flow in the blurry video to align consecutive frames or approximate blur kernels. However, they tend to generate artifacts or cannot effectively remove blur when the estimated optical flow is not accurate. To overcome the limitation of separate optical flow estimation, we propose a Spatio-Temporal Filter Adaptive Network (STFAN) for the alignment and deblurring in a unified framework. The proposed STFAN takes both blurry and restored images of the previous frame as well as blurry image of the current frame as input, and dynamically generates the spatially adaptive filters for the alignment and deblurring. We then propose the new Filter Adaptive Convolutional (FAC) layer to align the deblurred features of the previous frame with the current frame and remove the spatially variant blur from the features of the current frame. Finally, we develop a reconstruction network which takes the fusion of two transformed features to restore the clear frames. Both quantitative and qualitative evaluation results on the benchmark datasets and real-world videos demonstrate that the proposed algorithm performs favorably against state-of-the-art methods in terms of accuracy, speed as well as model size.
Rescan: Inductive Instance Segmentation for Indoor RGBD Scans
Venue: Conference ICCV 2019
Year: 2019

In depth-sensing applications ranging from home robotics to AR/VR, it will be common to acquire 3D scans of interior spaces repeatedly at sparse time intervals (e.g., as part of regular daily use). We propose an algorithm that analyzes these "rescans" to infer a temporal model of a scene with semantic instance information. Our algorithm operates inductively by using the temporal model resulting from past observations to infer an instance segmentation of a new scan, which is then used to update the temporal model. The model contains object instance associations across time and thus can be used to track individual objects, even though there are only sparse observations. During experiments with a new benchmark for the new task, our algorithm outperforms alternate approaches based on state-of-the-art networks for semantic instance segmentation.
End-to-End CAD Model Retrieval and 9DoF Alignment in 3D Scans
Venue: Conference ICCV 2019
Year: 2019

We present a novel, end-to-end approach to align CAD models to an 3D scan of a scene, enabling transformation of a noisy, incomplete 3D scan to a compact, CAD reconstruction with clean, complete object geometry. Our main contribution lies in formulating a differentiable Procrustes alignment that is paired with a symmetry-aware dense object correspondence prediction. To simultaneously align CAD models to all the objects of a scanned scene, our approach detects object locations, then predicts symmetry-aware dense object correspondences between scan and CAD geometry in a unified object space, as well as a nearest neighbor CAD model, both of which are then used to inform a differentiable Procrustes alignment. Our approach operates in a fully-convolutional fashion, enabling alignment of CAD models to the objects of a scan in a single forward pass. This enables our method to outperform state-of-the-art approaches by $19.04\%$ for CAD model alignment to scans, with $\approx 250\times$ faster runtime than previous data-driven approaches.
Making History Matter: History-Advantage Sequence Training for Visual Dialog
Venue: Conference ICCV 2019
Year: 2019

We study the multi-round response generation in visual dialog, where a response is generated according to a visually grounded conversational history. Given a triplet: an image, Q&A history, and current question, all the prevailing methods follow a codec (i.e., encoder-decoder) fashion in a supervised learning paradigm: a multimodal encoder encodes the triplet into a feature vector, which is then fed into the decoder for the current answer generation, supervised by the ground-truth. However, this conventional supervised learning does NOT take into account the impact of imperfect history, violating the conversational nature of visual dialog and thus making the codec more inclined to learn history bias but not contextual reasoning. To this end, inspired by the actor-critic policy gradient in reinforcement learning, we propose a novel training paradigm called History Advantage Sequence Training (HAST). Specifically, we intentionally impose wrong answers in the history, obtaining an adverse critic, and see how the historic error impacts the codec's future behavior by History Advantage-a quantity obtained by subtracting the adverse critic from the gold reward of ground-truth history. Moreover, to make the codec more sensitive to the history, we propose a novel attention network called History-Aware Co-Attention Network (HACAN) which can be effectively trained by using HAST. Experimental results on three benchmarks: VisDial v0.9&v1.0 and GuessWhat?!, show that the proposed HAST strategy consistently outperforms the state-of-the-art supervised counterparts.