OpenRaiser/Intern-Atlas huggingface dataset:
SSHNet: Unsupervised Cross-modal Homography Estimation via Problem Reformulation and Split Optimization
Venue: Conference CVPR 2025
Year: 2025

We propose a novel unsupervised cross-modal homography estimation learning framework, named Split Supervised Homography estimation Network (SSHNet). SSHNet reformulates the unsupervised cross-modal homography estimation into two supervised sub-problems, each addressed by its specialized network: a homography estimation network and a modality transfer network. To realize stable training, we introduce an effective split optimization strategy to train each network separately within its respective sub-problem. We also formulate an extra homography feature space supervision to enhance feature consistency, further boosting the estimation accuracy. Moreover, we employ a simple yet effective distillation training technique to reduce model parameters and improve cross-domain generalization ability while maintaining comparable performance. The training stability of SSHNet enables its cooperation with various homography estimation architectures. Experiments reveal that the SSHNet using IHN as homography estimation network, namely SSHNet-IHN, outperforms previous unsupervised approaches by a significant margin. Even compared to supervised approaches MHN and LocalTrans, SSHNet-IHN achieves 47.4% and 85.8% mean average corner errors (MACEs) reduction on the challenging OPT-SAR dataset.
USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting
Venue: Conference CVPR 2025
Year: 2025

Spike cameras, as an innovative neuromorphic camera that captures scenes with the 0-1 bit stream at 40 kHz, are increasingly employed for the 3D reconstruction task via Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS). Previous spike-based 3D reconstruction approaches often employ a casecased pipeline: starting with high-quality image reconstruction from spike streams based on established spike-to-image reconstruction algorithms, then progressing to camera pose estimation and 3D reconstruction. However, this cascaded approach suffers from substantial cumulative errors, where quality limitations of initial image reconstructions negatively impact pose estimation, ultimately degrading the fidelity of the 3D reconstruction. To address these issues, we propose a synergistic optimization framework, \textbf{USP-Gaussian}, that unifies spike-based image reconstruction, pose correction, and Gaussian splatting into an end-to-end framework. Leveraging the multi-view consistency afforded by 3DGS and the motion capture capability of the spike camera, our framework enables a joint iterative optimization that seamlessly integrates information between the spike-to-image network and 3DGS. Experiments on synthetic datasets with accurate poses demonstrate that our method surpasses previous approaches by effectively eliminating cascading errors. Moreover, we integrate pose optimization to achieve robust 3D reconstruction in real-world scenarios with inaccurate initial poses, outperforming alternative methods by effectively reducing noise and preserving fine texture details. Our code, data and trained models will be available at https://github.com/chenkang455/USP-Gaussian.
Holmes-VAU: Towards Long-term Video Anomaly Understanding at Any Granularity
Venue: Conference CVPR 2025
Year: 2025

How can we enable models to comprehend video anomalies occurring over varying temporal scales and contexts? Traditional Video Anomaly Understanding (VAU) methods focus on frame-level anomaly prediction, often missing the interpretability of complex and diverse real-world anomalies. Recent multimodal approaches leverage visual and textual data but lack hierarchical annotations that capture both short-term and long-term anomalies. To address this challenge, we introduce HIVAU-70k, a large-scale benchmark for hierarchical video anomaly understanding across any granularity. We develop a semi-automated annotation engine that efficiently scales high-quality annotations by combining manual video segmentation with recursive free-text annotation using large language models (LLMs). This results in over 70,000 multi-granular annotations organized at clip-level, event-level, and video-level segments. For efficient anomaly detection in long videos, we propose the Anomaly-focused Temporal Sampler (ATS). ATS integrates an anomaly scorer with a density-aware sampler to adaptively select frames based on anomaly scores, ensuring that the multimodal LLM concentrates on anomaly-rich regions, which significantly enhances both efficiency and accuracy. Extensive experiments demonstrate that our hierarchical instruction data markedly improves anomaly comprehension. The integrated ATS and visual-language model outperform traditional methods in processing long videos. Our benchmark and model are publicly available at https://github.com/pipixin321/HolmesVAU.
QuartDepth: Post-Training Quantization for Real-Time Depth Estimation on the Edge
Venue: Conference CVPR 2025
Year: 2025

Monocular Depth Estimation (MDE) has emerged as a pivotal task in computer vision, supporting numerous real-world applications. However, deploying accurate depth estimation models on resource-limited edge devices, especially Application-Specific Integrated Circuits (ASICs), is challenging due to the high computational and memory demands. Recent advancements in foundational depth estimation deliver impressive results but further amplify the difficulty of deployment on ASICs. To address this, we propose QuartDepth which adopts post-training quantization to quantize MDE models with hardware accelerations for ASICs. Our approach involves quantizing both weights and activations to 4-bit precision, reducing the model size and computation cost. To mitigate the performance degradation, we introduce activation polishing and compensation algorithm applied before and after activation quantization, as well as a weight reconstruction method for minimizing errors in weight quantization. Furthermore, we design a flexible and programmable hardware accelerator by supporting kernel fusion and customized instruction programmability, enhancing throughput and efficiency. Experimental results demonstrate that our framework achieves competitive accuracy while enabling fast inference and higher energy efficiency on ASICs, bridging the gap between high-performance depth estimation and practical edge-device applicability. Code: https://github.com/shawnricecake/quart-depth
ReWind: Understanding Long Videos with Instructed Learnable Memory
Venue: Conference CVPR 2025
Year: 2025

Vision-Language Models (VLMs) are crucial for applications requiring integrated understanding textual and visual information. However, existing VLMs struggle with long videos due to computational inefficiency, memory limitations, and difficulties in maintaining coherent understanding across extended sequences. To address these challenges, we introduce ReWind, a novel memory-based VLM designed for efficient long video understanding while preserving temporal fidelity. ReWind operates in a two-stage framework. In the first stage, ReWind maintains a dynamic learnable memory module with a novel \textbf{read-perceive-write} cycle that stores and updates instruction-relevant visual information as the video unfolds. This module utilizes learnable queries and cross-attentions between memory contents and the input stream, ensuring low memory requirements by scaling linearly with the number of tokens. In the second stage, we propose an adaptive frame selection mechanism guided by the memory content to identify instruction-relevant key moments. It enriches the memory representations with detailed spatial information by selecting a few high-resolution frames, which are then combined with the memory contents and fed into a Large Language Model (LLM) to generate the final answer. We empirically demonstrate ReWind's superior performance in visual question answering (VQA) and temporal grounding tasks, surpassing previous methods on long video benchmarks. Notably, ReWind achieves a +13\% score gain and a +12\% accuracy improvement on the MovieChat-1K VQA dataset and an +8\% mIoU increase on Charades-STA for temporal grounding.
DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
Venue: Conference CVPR 2025
Year: 2025

We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels. To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects. The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results in the text-to-3D task.
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
Venue: Conference CVPR 2025
Year: 2025

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach is to generate animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework's effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.
NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction
Venue: Conference CVPR 2025
Year: 2025

Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-scale pre-training, and merely provide geometric clues without considering the importance of color. In this paper, we present NeRFPrior, which adopts a neural radiance field as a prior to learn signed distance fields using volume rendering for surface reconstruction. Our NeRF prior can provide both geometric and color clues, and also get trained fast under the same scene without additional data. Based on the NeRF prior, we are enabled to learn a signed distance function (SDF) by explicitly imposing a multi-view consistency constraint on each ray intersection for surface inference. Specifically, at each ray intersection, we use the density in the prior as a coarse geometry estimation, while using the color near the surface as a clue to check its visibility from another view angle. For the textureless areas where the multi-view consistency constraint does not work well, we further introduce a depth consistency loss with confidence weights to infer the SDF. Our experimental results outperform the state-of-the-art methods under the widely used benchmarks.
Towards Training-free Anomaly Detection with Vision and Language Foundation Models
Venue: Conference CVPR 2025
Year: 2025

Anomaly detection is valuable for real-world applications, such as industrial quality inspection. However, most approaches focus on detecting local structural anomalies while neglecting compositional anomalies incorporating logical constraints. In this paper, we introduce LogSAD, a novel multi-modal framework that requires no training for both Logical and Structural Anomaly Detection. First, we propose a match-of-thought architecture that employs advanced large multi-modal models (i.e. GPT-4V) to generate matching proposals, formulating interests and compositional rules of thought for anomaly detection. Second, we elaborate on multi-granularity anomaly detection, consisting of patch tokens, sets of interests, and composition matching with vision and language foundation models. Subsequently, we present a calibration module to align anomaly scores from different detectors, followed by integration strategies for the final decision. Consequently, our approach addresses both logical and structural anomaly detection within a unified framework and achieves state-of-the-art results without the need for training, even when compared to supervised approaches, highlighting its robustness and effectiveness. Code is available at https://github.com/zhang0jhon/LogSAD.
Efficient Event-Based Object Detection: A Hybrid Neural Network with Spatial and Temporal Attention
Venue: Conference CVPR 2025
Year: 2025

Event cameras offer high temporal resolution and dynamic range with minimal motion blur, making them promising for robust object detection. While Spiking Neural Networks (SNNs) on neuromorphic hardware are often considered for energy-efficient and low latency event-based data processing, they often fall short of Artificial Neural Networks (ANNs) in accuracy and flexibility. Here, we introduce Attention-based Hybrid SNN-ANN backbones for event-based object detection to leverage the strengths of both SNN and ANN architectures. A novel Attention-based SNN-ANN bridge module captures sparse spatial and temporal relations from the SNN layer and converts them into dense feature maps for the ANN part of the backbone. Additionally, we present a variant that integrates DWConvL-STMs to the ANN blocks to capture slower dynamics. This multi-timescale network combines fast SNN processing for short timesteps with long-term dense RNN processing, effectively capturing both fast and slow dynamics. Experimental results demonstrate that our proposed method surpasses SNN-based approaches by significant margins, with results comparable to existing ANN and RNN-based methods. Unlike ANN-only networks, the hybrid setup allows us to implement the SNN blocks on digital neuromorphic hardware to investigate the feasibility of our approach. Extensive ablation studies and implementation on neuromorphic hardware confirm the effectiveness of our proposed modules and architectural choices. Our hybrid SNN-ANN architectures pave the way for ANN-like performance at a drastically reduced parameter, latency, and power budget.
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
Venue: Conference CVPR 2025
Year: 2025

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and 3DGS to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast 3DGS rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity -- from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically-accurate rain effects compared to state-of-the-art methods. Project page can be found at https://pku-vcl-geometry.github.io/RainyGS/
Three-view Focal Length Recovery From Homographies
Venue: Conference CVPR 2025
Year: 2025

In this paper, we propose a novel approach for recovering focal lengths from three-view homographies. By examining the consistency of normal vectors between two homographies, we derive new explicit constraints between the focal lengths and homographies using an elimination technique. We demonstrate that three-view homographies provide two additional constraints, enabling the recovery of one or two focal lengths. We discuss four possible cases, including three cameras having an unknown equal focal length, three cameras having two different unknown focal lengths, three cameras where one focal length is known, and the other two cameras have equal or different unknown focal lengths. All the problems can be converted into solving polynomials in one or two unknowns, which can be efficiently solved using Sturm sequence or hidden variable technique. Evaluation using both synthetic and real data shows that the proposed solvers are both faster and more accurate than methods relying on existing two-view solvers. The code and data are available on https://github.com/kocurvik/hf
MUSt3R: Multi-view Network for Stereo 3D Reconstruction
Venue: Conference CVPR 2025
Year: 2025

DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.
RAP: Retrieval-Augmented Personalization for Multimodal Large Language Models
Venue: Conference CVPR 2025
Year: 2025

The development of large language models (LLMs) has significantly enhanced the capabilities of multimodal LLMs (MLLMs) as general assistants. However, lack of user-specific knowledge still restricts their application in human's daily life. In this paper, we introduce the Retrieval Augmented Personalization (RAP) framework for MLLMs' personalization. Starting from a general MLLM, we turn it into a personalized assistant in three steps. (a) Remember: We design a key-value database to store user-related information, e.g., user's name, avatar and other attributes. (b) Retrieve: When the user initiates a conversation, RAP will retrieve relevant information from the database using a multimodal retriever. (c) Generate: The input query and retrieved concepts' information are fed into MLLMs to generate personalized, knowledge-augmented responses. Unlike previous methods, RAP allows real-time concept editing via updating the external database. To further improve generation quality and alignment with user-specific information, we design a pipeline for data collection and create a specialized dataset for personalized training of MLLMs. Based on the dataset, we train a series of MLLMs as personalized multimodal assistants. By pretraining on large-scale dataset, RAP-MLLMs can generalize to infinite visual concepts without additional finetuning. Our models demonstrate outstanding flexibility and generation quality across a variety of tasks, such as personalized image captioning, question answering and visual recognition. The code, data and models are available at https://hoar012.github.io/RAP-Project/.
Distilling Spectral Graph for Object-Context Aware Open-Vocabulary Semantic Segmentation
Venue: Conference CVPR 2025
Year: 2025

Open-Vocabulary Semantic Segmentation (OVSS) has advanced with recent vision-language models (VLMs), enabling segmentation beyond predefined categories through various learning schemes. Notably, training-free methods offer scalable, easily deployable solutions for handling unseen data, a key goal of OVSS. Yet, a critical issue persists: lack of object-level context consideration when segmenting complex objects in the challenging environment of OVSS based on arbitrary query prompts. This oversight limits models' ability to group semantically consistent elements within object and map them precisely to user-defined arbitrary classes. In this work, we introduce a novel approach that overcomes this limitation by incorporating object-level contextual knowledge within images. Specifically, our model enhances intra-object consistency by distilling spectral-driven features from vision foundation models into the attention mechanism of the visual encoder, enabling semantically coherent components to form a single object mask. Additionally, we refine the text embeddings with zero-shot object presence likelihood to ensure accurate alignment with the specific objects represented in the images. By leveraging object-level contextual knowledge, our proposed approach achieves state-of-the-art performance with strong generalizability across diverse datasets.