OpenRaiser/Intern-Atlas huggingface dataset:
NeuraLeaf: Neural Parametric Leaf Models with Shape and Deformation Disentanglement
Venue: Conference ICCV 2025
Year: 2025

We develop a neural parametric model for 3D leaves for plant modeling and reconstruction that are essential for agriculture and computer graphics. While neural parametric models are actively studied for humans and animals, plant leaves present unique challenges due to their diverse shapes and flexible deformation. To this problem, we introduce a neural parametric model for leaves, NeuraLeaf. Capitalizing on the fact that flattened leaf shapes can be approximated as a 2D plane, NeuraLeaf disentangles the leaves' geometry into their 2D base shapes and 3D deformations. This representation allows learning from rich sources of 2D leaf image datasets for the base shapes, and also has the advantage of simultaneously learning textures aligned with the geometry. To model the 3D deformation, we propose a novel skeleton-free skinning model and create a newly captured 3D leaf dataset called DeformLeaf. We show that NeuraLeaf successfully generates a wide range of leaf shapes with deformation, resulting in accurate model fitting to 3D observations like depth maps and point clouds. Our implementation and dataset are available at https://neuraleaf-yang.github.io/.
DC-AR: Efficient Masked Autoregressive Image Generation with Deep Compression Hybrid Tokenizer
Venue: Conference ICCV 2025
Year: 2025

We introduce DC-AR, a novel masked autoregressive (AR) text-to-image generation framework that delivers superior image generation quality with exceptional computational efficiency. Due to the tokenizers' limitations, prior masked AR models have lagged behind diffusion models in terms of quality or efficiency. We overcome this limitation by introducing DC-HT - a deep compression hybrid tokenizer for AR models that achieves a 32x spatial compression ratio while maintaining high reconstruction fidelity and cross-resolution generalization ability. Building upon DC-HT, we extend MaskGIT and create a new hybrid masked autoregressive image generation framework that first produces the structural elements through discrete tokens and then applies refinements via residual tokens. DC-AR achieves state-of-the-art results with a gFID of 5.49 on MJHQ-30K and an overall score of 0.69 on GenEval, while offering 1.5-7.9x higher throughput and 2.0-3.5x lower latency compared to prior leading diffusion and autoregressive models.
BVINet: Unlocking Blind Video Inpainting with Zero Annotations
Venue: Conference ICCV 2025
Year: 2025

Video inpainting aims to fill in corrupted regions of the video with plausible contents. Existing methods generally assume that the locations of corrupted regions are known, focusing primarily on the "how to inpaint". This reliance necessitates manual annotation of the corrupted regions using binary masks to indicate "whereto inpaint". However, the annotation of these masks is labor-intensive and expensive, limiting the practicality of current methods. In this paper, we expect to relax this assumption by defining a new blind video inpainting setting, enabling the networks to learn the mapping from corrupted video to inpainted result directly, eliminating the need of corrupted region annotations. Specifically, we propose an end-to-end blind video inpainting network (BVINet) to address both "where to inpaint" and "how to inpaint" simultaneously. On the one hand, BVINet can predict the masks of corrupted regions by detecting semantic-discontinuous regions of the frame and utilizing temporal consistency prior of the video. On the other hand, the predicted masks are incorporated into the BVINet, allowing it to capture valid context information from uncorrupted regions to fill in corrupted ones. Besides, we introduce a consistency loss to regularize the training parameters of BVINet. In this way, mask prediction and video completion mutually constrain each other, thereby maximizing the overall performance of the trained model. Furthermore, we customize a dataset consisting of synthetic corrupted videos, real-world corrupted videos, and their corresponding completed videos. This dataset serves as a valuable resource for advancing blind video inpainting research. Extensive experimental results demonstrate the effectiveness and superiority of our method.
Semi-supervised Deep Transfer for Regression without Domain Alignment
Venue: Conference ICCV 2025
Year: 2025

Deep learning models deployed in real-world applications (e.g., medicine) face challenges because source models do not generalize well to domain-shifted target data. Many successful domain adaptation (DA) approaches require full access to source data. Yet, such requirements are unrealistic in scenarios where source data cannot be shared either because of privacy concerns or because it is too large and incurs prohibitive storage or computational costs. Moreover, resource constraints may limit the availability of labeled targets. We illustrate this challenge in a neuroscience setting where source data are unavailable, labeled target data are meager, and predictions involve continuous-valued outputs. We build upon Contradistinguisher (CUDA), an efficient framework that learns a shared model across the labeled source and unlabeled target samples, without intermediate representation alignment. Yet, CUDA was designed for unsupervised DA, with full access to source data, and for classification tasks. We develop CRAFT -- a Contradistinguisher-based Regularization Approach for Flexible Training -- for source-free (SF), semi-supervised transfer of pretrained models in regression tasks. We showcase the efficacy of CRAFT in two neuroscience settings: gaze prediction with electroencephalography (EEG) data and ``brain age'' prediction with structural MRI data. For both datasets, CRAFT yielded up to 9% improvement in root-mean-squared error (RMSE) over fine-tuned models when labeled training examples were scarce. Moreover, CRAFT leveraged unlabeled target data and outperformed four competing state-of-the-art source-free domain adaptation models by more than 3%. Lastly, we demonstrate the efficacy of CRAFT on two other real-world regression benchmarks. We propose CRAFT as an efficient approach for source-free, semi-supervised deep transfer for regression that is ubiquitous in biology and medicine.
Evading Data Provenance in Deep Neural Networks
Venue: Conference ICCV 2025
Year: 2025

Modern over-parameterized deep models are highly data-dependent, with large scale general-purpose and domain-specific datasets serving as the bedrock for rapid advancements. However, many datasets are proprietary or contain sensitive information, making unrestricted model training problematic. In the open world where data thefts cannot be fully prevented, Dataset Ownership Verification (DOV) has emerged as a promising method to protect copyright by detecting unauthorized model training and tracing illicit activities. Due to its diversity and superior stealth, evading DOV is considered extremely challenging. However, this paper identifies that previous studies have relied on oversimplistic evasion attacks for evaluation, leading to a false sense of security. We introduce a unified evasion framework, in which a teacher model first learns from the copyright dataset and then transfers task-relevant yet identifier-independent domain knowledge to a surrogate student using an out-of-distribution (OOD) dataset as the intermediary. Leveraging Vision-Language Models and Large Language Models, we curate the most informative and reliable subsets from the OOD gallery set as the final transfer set, and propose selectively transferring task-oriented knowledge to achieve a better trade-off between generalization and evasion effectiveness. Experiments across diverse datasets covering eleven DOV methods demonstrate our approach simultaneously eliminates all copyright identifiers and significantly outperforms nine state-of-the-art evasion attacks in both generalization and effectiveness, with moderate computational overhead. As a proof of concept, we reveal key vulnerabilities in current DOV methods, highlighting the need for long-term development to enhance practicality.
Vamba: Understanding Hour-Long Videos with Hybrid Mamba-Transformers
Venue: Conference ICCV 2025
Year: 2025

State-of-the-art transformer-based large multimodal models (LMMs) struggle to handle hour-long video inputs due to the quadratic complexity of the causal self-attention operations, leading to high computational costs during training and inference. Existing token compression-based methods reduce the number of video tokens but often incur information loss and remain inefficient for extremely long sequences. In this paper, we explore an orthogonal direction to build a hybrid Mamba-Transformer model (VAMBA) that employs Mamba-2 blocks to encode video tokens with linear complexity. Without any token reduction, VAMBA can encode more than 1024 frames (640$\times$360) on a single GPU, while transformer-based models can only encode 256 frames. On long video input, VAMBA achieves at least 50% reduction in GPU memory usage during training and inference, and nearly doubles the speed per training step compared to transformer-based LMMs. Our experimental results demonstrate that VAMBA improves accuracy by 4.3% on the challenging hour-long video understanding benchmark LVBench over prior efficient video LMMs, and maintains strong performance on a broad spectrum of long and short video understanding tasks.
On the Robustness Tradeoff in Fine-Tuning
Venue: Conference ICCV 2025
Year: 2025

Fine-tuning has become the standard practice for adapting pre-trained models to downstream tasks. However, the impact on model robustness is not well understood. In this work, we characterize the robustness-accuracy trade-off in fine-tuning. We evaluate the robustness and accuracy of fine-tuned models over 6 benchmark datasets and 7 different fine-tuning strategies. We observe a consistent trade-off between adversarial robustness and accuracy. Peripheral updates such as BitFit are more effective for simple tasks -- over 75% above the average measured by the area under the Pareto frontiers on CIFAR-10 and CIFAR-100. In contrast, fine-tuning information-heavy layers, such as attention layers via Compacter, achieves a better Pareto frontier on more complex tasks -- 57.5% and 34.6% above the average on Caltech-256 and CUB-200, respectively. Lastly, we observe that the robustness of fine-tuning against out-of-distribution data closely tracks accuracy. These insights emphasize the need for robustness-aware fine-tuning to ensure reliable real-world deployments.
Video-T1: Test-time Scaling for Video Generation
Venue: Conference ICCV 2025
Year: 2025

With the scale capability of increasing training data, model size, and computational cost, video generation has achieved impressive results in digital creation, enabling users to express creativity across various domains. Recently, researchers in Large Language Models (LLMs) have expanded the scaling to test-time, which can significantly improve LLM performance by using more inference-time computation. Instead of scaling up video foundation models through expensive training costs, we explore the power of Test-Time Scaling (TTS) in video generation, aiming to answer the question: if a video generation model is allowed to use non-trivial amount of inference-time compute, how much can it improve generation quality given a challenging text prompt. In this work, we reinterpret the test-time scaling of video generation as a searching problem to sample better trajectories from Gaussian noise space to the target video distribution. Specifically, we build the search space with test-time verifiers to provide feedback and heuristic algorithms to guide searching process. Given a text prompt, we first explore an intuitive linear search strategy by increasing noise candidates at inference time. As full-step denoising all frames simultaneously requires heavy test-time computation costs, we further design a more efficient TTS method for video generation called Tree-of-Frames (ToF) that adaptively expands and prunes video branches in an autoregressive manner. Extensive experiments on text-conditioned video generation benchmarks demonstrate that increasing test-time compute consistently leads to significant improvements in the quality of videos. Project page: https://liuff19.github.io/Video-T1
MemoryTalker: Personalized Speech-Driven 3D Facial Animation via Audio-Guided Stylization
Venue: Conference ICCV 2025
Year: 2025

Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D facial meshes at inference, which makes them fail to reflect the speaking style and limits their practical use. To address these issues, we propose MemoryTalker which enables realistic and accurate 3D facial motion synthesis by reflecting speaking style only with audio input to maximize usability in applications. Our framework consists of two training stages: 1-stage is storing and retrieving general motion (i.e., Memorizing), and 2-stage is to perform the personalized facial motion synthesis (i.e., Animating) with the motion memory stylized by the audio-driven speaking style feature. In this second stage, our model learns about which facial motion types should be emphasized for a particular piece of audio. As a result, our MemoryTalker can generate a reliable personalized facial animation without additional prior information. With quantitative and qualitative evaluations, as well as user study, we show the effectiveness of our model and its performance enhancement for personalized facial animation over state-of-the-art methods.
From Trial to Triumph: Advancing Long Video Understanding via Visual Context Sample Scaling and Self-reward Alignment
Venue: Conference ICCV 2025
Year: 2025

Multi-modal Large language models (MLLMs) show remarkable ability in video understanding. Nevertheless, understanding long videos remains challenging as the models can only process a finite number of frames in a single inference, potentially omitting crucial visual information. To address the challenge, we propose generating multiple predictions through visual context sampling, followed by a scoring mechanism to select the final prediction. Specifically, we devise a bin-wise sampling strategy that enables MLLMs to generate diverse answers based on various combinations of keyframes, thereby enriching the visual context. To determine the final prediction from the sampled answers, we employ a self-reward by linearly combining three scores: (1) a frequency score indicating the prevalence of each option, (2) a marginal confidence score reflecting the inter-intra sample certainty of MLLM predictions, and (3) a reasoning score for different question types, including clue-guided answering for global questions and temporal self-refocusing for local questions. The frequency score ensures robustness through majority correctness, the confidence-aligned score reflects prediction certainty, and the typed-reasoning score addresses cases with sparse key visual information using tailored strategies. Experiments show that this approach covers the correct answer for a high percentage of long video questions, on seven datasets show that our method improves the performance of three MLLMs.
HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars
Venue: Conference ICCV 2025
Year: 2025

We present a universal prior model for 3D head avatars with explicit hair compositionality. Existing approaches to build generalizable priors for 3D head avatars often adopt a holistic modeling approach, treating the face and hair as an inseparable entity. This overlooks the inherent compositionality of the human head, making it difficult for the model to naturally disentangle face and hair representations, especially when the dataset is limited. Furthermore, such holistic models struggle to support applications like 3D face and hairstyle swapping in a flexible and controllable manner. To address these challenges, we introduce a prior model that explicitly accounts for the compositionality of face and hair, learning their latent spaces separately. A key enabler of this approach is our synthetic hairless data creation pipeline, which removes hair from studio-captured datasets using estimated hairless geometry and texture derived from a diffusion prior. By leveraging a paired dataset of hair and hairless captures, we train disentangled prior models for face and hair, incorporating compositionality as an inductive bias to facilitate effective separation. Our model's inherent compositionality enables seamless transfer of face and hair components between avatars while preserving identity. Additionally, we demonstrate that our model can be fine-tuned in a few-shot manner using monocular captures to create high-fidelity, hair-compositional 3D head avatars for unseen subjects. These capabilities highlight the practical applicability of our approach in real-world scenarios, paving the way for flexible and expressive 3D avatar generation.
4DSegStreamer: Streaming 4D Panoptic Segmentation via Dual Threads
Venue: Conference ICCV 2025
Year: 2025

4D panoptic segmentation in a streaming setting is critical for highly dynamic environments, such as evacuating dense crowds and autonomous driving in complex scenarios, where real-time, fine-grained perception within a constrained time budget is essential. In this paper, we introduce 4DSegStreamer, a novel framework that employs a Dual-Thread System to efficiently process streaming frames. The framework is general and can be seamlessly integrated into existing 3D and 4D segmentation methods to enable real-time capability. It also demonstrates superior robustness compared to existing streaming perception approaches, particularly under high FPS conditions. The system consists of a predictive thread and an inference thread. The predictive thread leverages historical motion and geometric information to extract features and forecast future dynamics. The inference thread ensures timely prediction for incoming frames by aligning with the latest memory and compensating for ego-motion and dynamic object movements. We evaluate 4DSegStreamer on the indoor HOI4D dataset and the outdoor SemanticKITTI and nuScenes datasets. Comprehensive experiments demonstrate the effectiveness of our approach, particularly in accurately predicting dynamic objects in complex scenes.
Lay2Story: Extending Diffusion Transformers for Layout-Togglable Story Generation
Venue: Conference ICCV 2025
Year: 2025

Storytelling tasks involving generating consistent subjects have gained significant attention recently. However, existing methods, whether training-free or training-based, continue to face challenges in maintaining subject consistency due to the lack of fine-grained guidance and inter-frame interaction. Additionally, the scarcity of high-quality data in this field makes it difficult to precisely control storytelling tasks, including the subject's position, appearance, clothing, expression, and posture, thereby hindering further advancements. In this paper, we demonstrate that layout conditions, such as the subject's position and detailed attributes, effectively facilitate fine-grained interactions between frames. This not only strengthens the consistency of the generated frame sequence but also allows for precise control over the subject's position, appearance, and other key details. Building on this, we introduce an advanced storytelling task: Layout-Togglable Storytelling, which enables precise subject control by incorporating layout conditions. To address the lack of high-quality datasets with layout annotations for this task, we develop Lay2Story-1M, which contains over 1 million 720p and higher-resolution images, processed from approximately 11,300 hours of cartoon videos. Building on Lay2Story-1M, we create Lay2Story-Bench, a benchmark with 3,000 prompts designed to evaluate the performance of different methods on this task. Furthermore, we propose Lay2Story, a robust framework based on the Diffusion Transformers (DiTs) architecture for Layout-Togglable Storytelling tasks. Through both qualitative and quantitative experiments, we find that our method outperforms the previous state-of-the-art (SOTA) techniques, achieving the best results in terms of consistency, semantic correlation, and aesthetic quality.
Temporal Unlearnable Examples: Preventing Personal Video Data from Unauthorized Exploitation by Object Tracking
Venue: Conference ICCV 2025
Year: 2025

With the rise of social media, vast amounts of user-uploaded videos (e.g., YouTube) are utilized as training data for Visual Object Tracking (VOT). However, the VOT community has largely overlooked video data-privacy issues, as many private videos have been collected and used for training commercial models without authorization. To alleviate these issues, this paper presents the first investigation on preventing personal video data from unauthorized exploitation by deep trackers. Existing methods for preventing unauthorized data use primarily focus on image-based tasks (e.g., image classification), directly applying them to videos reveals several limitations, including inefficiency, limited effectiveness, and poor generalizability. To address these issues, we propose a novel generative framework for generating Temporal Unlearnable Examples (TUEs), and whose efficient computation makes it scalable for usage on large-scale video datasets. The trackers trained w/ TUEs heavily rely on unlearnable noises for temporal matching, ignoring the original data structure and thus ensuring training video data-privacy. To enhance the effectiveness of TUEs, we introduce a temporal contrastive loss, which further corrupts the learning of existing trackers when using our TUEs for training. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in video data-privacy protection, with strong transferability across VOT models, datasets, and temporal matching tasks.
Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction
Venue: Conference ICCV 2025
Year: 2025

In this paper, we present a self-calibrating framework that jointly optimizes camera parameters, lens distortion and 3D Gaussian representations, enabling accurate and efficient scene reconstruction. In particular, our technique enables high-quality scene reconstruction from Large field-of-view (FOV) imagery taken with wide-angle lenses, allowing the scene to be modeled from a smaller number of images. Our approach introduces a novel method for modeling complex lens distortions using a hybrid network that combines invertible residual networks with explicit grids. This design effectively regularizes the optimization process, achieving greater accuracy than conventional camera models. Additionally, we propose a cubemap-based resampling strategy to support large FOV images without sacrificing resolution or introducing distortion artifacts. Our method is compatible with the fast rasterization of Gaussian Splatting, adaptable to a wide variety of camera lens distortion, and demonstrates state-of-the-art performance on both synthetic and real-world datasets.