OpenRaiser/Intern-Atlas huggingface dataset:
A Joint Sequence Fusion Model for Video Question Answering and Retrieval
Venue: Conference ECCV 2018
Year: 2018

We present an approach named JSFusion (Joint Sequence Fusion) that can measure semantic similarity between any pairs of multimodal sequence data (e.g. a video clip and a language sentence). Our multimodal matching network consists of two key components. First, the Joint Semantic Tensor composes a dense pairwise representation of two sequence data into a 3D tensor. Then, the Convolutional Hierarchical Decoder computes their similarity score by discovering hidden hierarchical matches between the two sequence modalities. Both modules leverage hierarchical attention mechanisms that learn to promote well-matched representation patterns while prune out misaligned ones in a bottom-up manner. Although the JSFusion is a universal model to be applicable to any multimodal sequence data, this work focuses on video-language tasks including multimodal retrieval and video QA. We evaluate the JSFusion model in three retrieval and VQA tasks in LSMDC, for which our model achieves the best performance reported so far. We also perform multiple-choice and movie retrieval tasks for the MSR-VTT dataset, on which our approach outperforms many state-of-the-art methods.
Deep Pictorial Gaze Estimation
Venue: Conference ECCV 2018
Year: 2018

Estimating human gaze from natural eye images only is a challenging task. Gaze direction can be defined by the pupil- and the eyeball center where the latter is unobservable in 2D images. Hence, achieving highly accurate gaze estimates is an ill-posed problem. In this paper, we introduce a novel deep neural network architecture specifically designed for the task of gaze estimation from single eye input. Instead of directly regressing two angles for the pitch and yaw of the eyeball, we regress to an intermediate pictorial representation which in turn simplifies the task of 3D gaze direction estimation. Our quantitative and qualitative results show that our approach achieves higher accuracies than the state-of-the-art and is robust to variation in gaze, head pose and image quality.
PSDF Fusion: Probabilistic Signed Distance Function for On-the-fly 3D Data Fusion and Scene Reconstruction
Venue: Conference ECCV 2018
Year: 2018

We propose a novel 3D spatial representation for data fusion and scene reconstruction. Probabilistic Signed Distance Function (Probabilistic SDF, PSDF) is proposed to depict uncertainties in the 3D space. It is modeled by a joint distribution describing SDF value and its inlier probability, reflecting input data quality and surface geometry. A hybrid data structure involving voxel, surfel, and mesh is designed to fully exploit the advantages of various prevalent 3D representations. Connected by PSDF, these components reasonably cooperate in a consistent frame- work. Given sequential depth measurements, PSDF can be incrementally refined with less ad hoc parametric Bayesian updating. Supported by PSDF and the efficient 3D data representation, high-quality surfaces can be extracted on-the-fly, and in return contribute to reliable data fu- sion using the geometry information. Experiments demonstrate that our system reconstructs scenes with higher model quality and lower redundancy, and runs faster than existing online mesh generation systems.
Scaling Egocentric Vision: The EPIC-KITCHENS Dataset
Venue: Conference ECCV 2018
Year: 2018

First-person vision is gaining interest as it offers a unique viewpoint on people's interaction with objects, their attention, and even intention. However, progress in this challenging domain has been relatively slow due to the lack of sufficiently large datasets. In this paper, we introduce EPIC-KITCHENS, a large-scale egocentric video benchmark recorded by 32 participants in their native kitchen environments. Our videos depict nonscripted daily activities: we simply asked each participant to start recording every time they entered their kitchen. Recording took place in 4 cities (in North America and Europe) by participants belonging to 10 different nationalities, resulting in highly diverse cooking styles. Our dataset features 55 hours of video consisting of 11.5M frames, which we densely labeled for a total of 39.6K action segments and 454.3K object bounding boxes. Our annotation is unique in that we had the participants narrate their own videos (after recording), thus reflecting true intention, and we crowd-sourced ground-truths based on these. We describe our object, action and anticipation challenges, and evaluate several baselines over two test splits, seen and unseen kitchens. Dataset and Project page: http://epic-kitchens.github.io
Incremental Non-Rigid Structure-from-Motion with Unknown Focal Length
Venue: Conference ECCV 2018
Year: 2018

The perspective camera and the isometric surface prior have recently gathered increased attention for Non-Rigid Structure-from-Motion (NRSfM). Despite the recent progress, several challenges remain, particularly the computational complexity and the unknown camera focal length. In this paper we present a method for incremental Non-Rigid Structure-from-Motion (NRSfM) with the perspective camera model and the isometric surface prior with unknown focal length. In the template-based case, we provide a method to estimate four parameters of the camera intrinsics. For the template-less scenario of NRSfM, we propose a method to upgrade reconstructions obtained for one focal length to another based on local rigidity and the so-called Maximum Depth Heuristics (MDH). On its basis we propose a method to simultaneously recover the focal length and the non-rigid shapes. We further solve the problem of incorporating a large number of points and adding more views in MDH-based NRSfM and efficiently solve them with Second-Order Cone Programming (SOCP). This does not require any shape initialization and produces results orders of times faster than many methods. We provide evaluations on standard sequences with ground-truth and qualitative reconstructions on challenging YouTube videos. These evaluations show that our method performs better in both speed and accuracy than the state of the art.
Dynamic Multimodal Instance Segmentation Guided by Natural Language Queries
Venue: Conference ECCV 2018
Year: 2018

We address the problem of segmenting an object given a natural language expression that describes it. Current techniques tackle this task by either (\textit{i}) directly or recursively merging linguistic and visual information in the channel dimension and then performing convolutions; or by (\textit{ii}) mapping the expression to a space in which it can be thought of as a filter, whose response is directly related to the presence of the object at a given spatial coordinate in the image, so that a convolution can be applied to look for the object. We propose a novel method that integrates these two insights in order to fully exploit the recursive nature of language. Additionally, during the upsampling process, we take advantage of the intermediate information generated when downsampling the image, so that detailed segmentations can be obtained. We compare our method against the state-of-the-art approaches in four standard datasets, in which it surpasses all previous methods in six of eight of the splits for this task.
Acquisition of Localization Confidence for Accurate Object Detection
Venue: Conference ECCV 2018
Year: 2018

Modern CNN-based object detectors rely on bounding box regression and non-maximum suppression to localize objects. While the probabilities for class labels naturally reflect classification confidence, localization confidence is absent. This makes properly localized bounding boxes degenerate during iterative regression or even suppressed during NMS. In the paper we propose IoU-Net learning to predict the IoU between each detected bounding box and the matched ground-truth. The network acquires this confidence of localization, which improves the NMS procedure by preserving accurately localized bounding boxes. Furthermore, an optimization-based bounding box refinement method is proposed, where the predicted IoU is formulated as the objective. Extensive experiments on the MS-COCO dataset show the effectiveness of IoU-Net, as well as its compatibility with and adaptivity to several state-of-the-art object detectors.
Learning Shape Priors for Single-View 3D Completion and Reconstruction
Venue: Conference ECCV 2018
Year: 2018

The problem of single-view 3D shape completion or reconstruction is challenging, because among the many possible shapes that explain an observation, most are implausible and do not correspond to natural objects. Recent research in the field has tackled this problem by exploiting the expressiveness of deep convolutional networks. In fact, there is another level of ambiguity that is often overlooked: among plausible shapes, there are still multiple shapes that fit the 2D image equally well; i.e., the ground truth shape is non-deterministic given a single-view input. Existing fully supervised approaches fail to address this issue, and often produce blurry mean shapes with smooth surfaces but no fine details. In this paper, we propose ShapeHD, pushing the limit of single-view shape completion and reconstruction by integrating deep generative models with adversarially learned shape priors. The learned priors serve as a regularizer, penalizing the model only if its output is unrealistic, not if it deviates from the ground truth. Our design thus overcomes both levels of ambiguity aforementioned. Experiments demonstrate that ShapeHD outperforms state of the art by a large margin in both shape completion and shape reconstruction on multiple real datasets.
Localization Recall Precision (LRP): A New Performance Metric for Object Detection
Venue: Conference ECCV 2018
Year: 2018

Average precision (AP), the area under the recall-precision (RP) curve, is the standard performance measure for object detection. Despite its wide acceptance, it has a number of shortcomings, the most important of which are (i) the inability to distinguish very different RP curves, and (ii) the lack of directly measuring bounding box localization accuracy. In this paper, we propose 'Localization Recall Precision (LRP) Error', a new metric which we specifically designed for object detection. LRP Error is composed of three components related to localization, false negative (FN) rate and false positive (FP) rate. Based on LRP, we introduce the 'Optimal LRP', the minimum achievable LRP error representing the best achievable configuration of the detector in terms of recall-precision and the tightness of the boxes. In contrast to AP, which considers precisions over the entire recall domain, Optimal LRP determines the 'best' confidence score threshold for a class, which balances the trade-off between localization and recall-precision. In our experiments, we show that, for state-of-the-art object (SOTA) detectors, Optimal LRP provides richer and more discriminative information than AP. We also demonstrate that the best confidence score thresholds vary significantly among classes and detectors. Moreover, we present LRP results of a simple online video object detector which uses a SOTA still image object detector and show that the class-specific optimized thresholds increase the accuracy against the common approach of using a general threshold for all classes. At https://github.com/cancam/LRP we provide the source code that can compute LRP for the PASCAL VOC and MSCOCO datasets. Our source code can easily be adapted to other datasets as well.
Second-order Democratic Aggregation
Venue: Conference ECCV 2018
Year: 2018

Aggregated second-order features extracted from deep convolutional networks have been shown to be effective for texture generation, fine-grained recognition, material classification, and scene understanding. In this paper, we study a class of orderless aggregation functions designed to minimize interference or equalize contributions in the context of second-order features and we show that they can be computed just as efficiently as their first-order counterparts and they have favorable properties over aggregation by summation. Another line of work has shown that matrix power normalization after aggregation can significantly improve the generalization of second-order representations. We show that matrix power normalization implicitly equalizes contributions during aggregation thus establishing a connection between matrix normalization techniques and prior work on minimizing interference. Based on the analysis we present γ-democratic aggregators that interpolate between sum (γ=1) and democratic pooling (γ=0) outperforming both on several classification tasks. Moreover, unlike power normalization, the γ-democratic aggregations can be computed in a low dimensional space by sketching that allows the use of very high-dimensional second-order features. This results in a state-of-the-art performance on several datasets.
Lip Movements Generation at a Glance
Venue: Conference ECCV 2018
Year: 2018

Cross-modality generation is an emerging topic that aims to synthesize data in one modality based on information in a different modality. In this paper, we consider a task of such: given an arbitrary audio speech and one lip image of arbitrary target identity, generate synthesized lip movements of the target identity saying the speech. To perform well in this task, it inevitably requires a model to not only consider the retention of target identity, photo-realistic of synthesized images, consistency and smoothness of lip images in a sequence, but more importantly, learn the correlations between audio speech and lip movements. To solve the collective problems, we explore the best modeling of the audio-visual correlations in building and training a lip-movement generator network. Specifically, we devise a method to fuse audio and image embeddings to generate multiple lip images at once and propose a novel correlation loss to synchronize lip changes and speech changes. Our final model utilizes a combination of four losses for a comprehensive consideration in generating lip movements; it is trained in an end-to-end fashion and is robust to lip shapes, view angles and different facial characteristics. Thoughtful experiments on three datasets ranging from lab-recorded to lips in-the-wild show that our model significantly outperforms other state-of-the-art methods extended to this task.
Probabilistic Video Generation using Holistic Attribute Control
Venue: Conference ECCV 2018
Year: 2018

Videos express highly structured spatio-temporal patterns of visual data. A video can be thought of as being governed by two factors: (i) temporally invariant (e.g., person identity), or slowly varying (e.g., activity), attribute-induced appearance, encoding the persistent content of each frame, and (ii) an inter-frame motion or scene dynamics (e.g., encoding evolution of the person ex-ecuting the action). Based on this intuition, we propose a generative framework for video generation and future prediction. The proposed framework generates a video (short clip) by decoding samples sequentially drawn from a latent space distribution into full video frames. Variational Autoencoders (VAEs) are used as a means of encoding/decoding frames into/from the latent space and RNN as a wayto model the dynamics in the latent space. We improve the video generation consistency through temporally-conditional sampling and quality by structuring the latent space with attribute controls; ensuring that attributes can be both inferred and conditioned on during learning/generation. As a result, given attributes and/orthe first frame, our model is able to generate diverse but highly consistent sets ofvideo sequences, accounting for the inherent uncertainty in the prediction task. Experimental results on Chair CAD, Weizmann Human Action, and MIT-Flickr datasets, along with detailed comparison to the state-of-the-art, verify effectiveness of the framework.
AGIL: Learning Attention from Human for Visuomotor Tasks
Venue: Conference ECCV 2018
Year: 2018

When intelligent agents learn visuomotor behaviors from human demonstrations, they may benefit from knowing where the human is allocating visual attention, which can be inferred from their gaze. A wealth of information regarding intelligent decision making is conveyed by human gaze allocation; hence, exploiting such information has the potential to improve the agents' performance. With this motivation, we propose the AGIL (Attention Guided Imitation Learning) framework. We collect high-quality human action and gaze data while playing Atari games in a carefully controlled experimental setting. Using these data, we first train a deep neural network that can predict human gaze positions and visual attention with high accuracy (the gaze network) and then train another network to predict human actions (the policy network). Incorporating the learned attention model from the gaze network into the policy network significantly improves the action prediction accuracy and task performance.
Occlusion-aware R-CNN: Detecting Pedestrians in a Crowd
Venue: Conference ECCV 2018
Year: 2018

Pedestrian detection in crowded scenes is a challenging problem since the pedestrians often gather together and occlude each other. In this paper, we propose a new occlusion-aware R-CNN (OR-CNN) to improve the detection accuracy in the crowd. Specifically, we design a new aggregation loss to enforce proposals to be close and locate compactly to the corresponding objects. Meanwhile, we use a new part occlusion-aware region of interest (PORoI) pooling unit to replace the RoI pooling layer in order to integrate the prior structure information of human body with visibility prediction into the network to handle occlusion. Our detector is trained in an end-to-end fashion, which achieves state-of-the-art results on three pedestrian detection datasets, i.e., CityPersons, ETH, and INRIA, and performs on-pair with the state-of-the-arts on Caltech.
Eliminating the Blind Spot: Adapting 3D Object Detection and Monocular Depth Estimation to 360° Panoramic Imagery
Venue: Conference ECCV 2018
Year: 2018

Recent automotive vision work has focused almost exclusively on processing forward-facing cameras. However, future autonomous vehicles will not be viable without a more comprehensive surround sensing, akin to a human driver, as can be provided by 360° panoramic cameras. We present an approach to adapt contemporary deep network architectures developed on conventional rectilinear imagery to work on equirectangular 360° panoramic imagery. To address the lack of annotated panoramic automotive datasets availability, we adapt a contemporary automotive dataset, via style and projection transformations, to facilitate the cross-domain retraining of contemporary algorithms for panoramic imagery. Following this approach we retrain and adapt existing architectures to recover scene depth and 3D pose of vehicles from monocular panoramic imagery without any panoramic training labels or calibration parameters. Our approach is evaluated qualitatively on crowd-sourced panoramic images and quantitatively using an automotive environment simulator to provide the first benchmark for such techniques within panoramic imagery.
Seeing Tree Structure from Vibration
Venue: Conference ECCV 2018
Year: 2018

Humans recognize object structure from both their appearance and motion; often, motion helps to resolve ambiguities in object structure that arise when we observe object appearance only. There are particular scenarios, however, where neither appearance nor spatial-temporal motion signals are informative: occluding twigs may look connected and have almost identical movements, though they belong to different, possibly disconnected branches. We propose to tackle this problem through spectrum analysis of motion signals, because vibrations of disconnected branches, though visually similar, often have distinctive natural frequencies. We propose a novel formulation of tree structure based on a physics-based link model, and validate its effectiveness by theoretical analysis, numerical simulation, and empirical experiments. With this formulation, we use nonparametric Bayesian inference to reconstruct tree structure from both spectral vibration signals and appearance cues. Our model performs well in recognizing hierarchical tree structure from real-world videos of trees and vessels.
Learning Rigidity in Dynamic Scenes with a Moving Camera for 3D Motion Field Estimation
Venue: Conference ECCV 2018
Year: 2018

Estimation of 3D motion in a dynamic scene from a temporal pair of images is a core task in many scene understanding problems. In real world applications, a dynamic scene is commonly captured by a moving camera (i.e., panning, tilting or hand-held), increasing the task complexity because the scene is observed from different view points. The main challenge is the disambiguation of the camera motion from scene motion, which becomes more difficult as the amount of rigidity observed decreases, even with successful estimation of 2D image correspondences. Compared to other state-of-the-art 3D scene flow estimation methods, in this paper we propose to \emph{learn} the rigidity of a scene in a supervised manner from a large collection of dynamic scene data, and directly infer a rigidity mask from two sequential images with depths. With the learned network, we show how we can effectively estimate camera motion and projected scene flow using computed 2D optical flow and the inferred rigidity mask. For training and testing the rigidity network, we also provide a new semi-synthetic dynamic scene dataset (synthetic foreground objects with a real background) and an evaluation split that accounts for the percentage of observed non-rigid pixels. Through our evaluation we show the proposed framework outperforms current state-of-the-art scene flow estimation methods in challenging dynamic scenes.
Deep Imbalanced Attribute Classification using Visual Attention Aggregation
Venue: Conference ECCV 2018
Year: 2018

For many computer vision applications, such as image description and human identification, recognizing the visual attributes of humans is an essential yet challenging problem. Its challenges originate from its multi-label nature, the large underlying class imbalance and the lack of spatial annotations. Existing methods follow either a computer vision approach while failing to account for class imbalance, or explore machine learning solutions, which disregard the spatial and semantic relations that exist in the images. With that in mind, we propose an effective method that extracts and aggregates visual attention masks at different scales. We introduce a loss function to handle class imbalance both at class and at an instance level and further demonstrate that penalizing attention masks with high prediction variance accounts for the weak supervision of the attention mechanism. By identifying and addressing these challenges, we achieve state-of-the-art results with a simple attention mechanism in both PETA and WIDER-Attribute datasets without additional context or side information.