OpenRaiser/Intern-Atlas huggingface dataset:
Decoupled Kullback-Leibler Divergence Loss
Venue: Conference NeurIPS 2024
Year: 2024

In this paper, we delve deeper into the Kullback-Leibler (KL) Divergence loss and mathematically prove that it is equivalent to the Decoupled Kullback-Leibler (DKL) Divergence loss that consists of 1) a weighted Mean Square Error (wMSE) loss and 2) a Cross-Entropy loss incorporating soft labels. Thanks to the decomposed formulation of DKL loss, we have identified two areas for improvement. Firstly, we address the limitation of KL/DKL in scenarios like knowledge distillation by breaking its asymmetric optimization property. This modification ensures that the $\mathbf{w}$MSE component is always effective during training, providing extra constructive cues. Secondly, we introduce class-wise global information into KL/DKL to mitigate bias from individual samples. With these two enhancements, we derive the Improved Kullback-Leibler (IKL) Divergence loss and evaluate its effectiveness by conducting experiments on CIFAR-10/100 and ImageNet datasets, focusing on adversarial training, and knowledge distillation tasks. The proposed approach achieves new state-of-the-art adversarial robustness on the public leaderboard -- RobustBench and competitive performance on knowledge distillation, demonstrating the substantial practical merits. Our code is available at https://github.com/jiequancui/DKL.
Fair and Welfare-Efficient Constrained Multi-Matchings under Uncertainty
Venue: Conference NeurIPS 2024
Year: 2024

We study fair allocation of constrained resources, where a market designer optimizes overall welfare while maintaining group fairness. In many large-scale settings, utilities are not known in advance, but are instead observed after realizing the allocation. We therefore estimate agent utilities using machine learning. Optimizing over estimates requires trading-off between mean utilities and their predictive variances. We discuss these trade-offs under two paradigms for preference modeling -- in the stochastic optimization regime, the market designer has access to a probability distribution over utilities, and in the robust optimization regime they have access to an uncertainty set containing the true utilities with high probability. We discuss utilitarian and egalitarian welfare objectives, and we explore how to optimize for them under stochastic and robust paradigms. We demonstrate the efficacy of our approaches on three publicly available conference reviewer assignment datasets. The approaches presented enable scalable constrained resource allocation under uncertainty for many combinations of objectives and preference models.
ReF-LDM: A Latent Diffusion Model for Reference-based Face Image Restoration
Venue: Conference NeurIPS 2024
Year: 2024

While recent works on blind face image restoration have successfully produced impressive high-quality (HQ) images with abundant details from low-quality (LQ) input images, the generated content may not accurately reflect the real appearance of a person. To address this problem, incorporating well-shot personal images as additional reference inputs could be a promising strategy. Inspired by the recent success of the Latent Diffusion Model (LDM), we propose ReF-LDM, an adaptation of LDM designed to generate HQ face images conditioned on one LQ image and multiple HQ reference images. Our model integrates an effective and efficient mechanism, CacheKV, to leverage the reference images during the generation process. Additionally, we design a timestep-scaled identity loss, enabling our LDM-based model to focus on learning the discriminating features of human faces. Lastly, we construct FFHQ-Ref, a dataset consisting of 20,405 high-quality (HQ) face images with corresponding reference images, which can serve as both training and evaluation data for reference-based face restoration models.
TableRAG: Million-Token Table Understanding with Language Models
Venue: Conference NeurIPS 2024
Year: 2024

Recent advancements in language models (LMs) have notably enhanced their ability to reason with tabular data, primarily through program-aided mechanisms that manipulate and analyze tables. However, these methods often require the entire table as input, leading to scalability challenges due to the positional bias or context length constraints. In response to these challenges, we introduce TableRAG, a Retrieval-Augmented Generation (RAG) framework specifically designed for LM-based table understanding. TableRAG leverages query expansion combined with schema and cell retrieval to pinpoint crucial information before providing it to the LMs. This enables more efficient data encoding and precise retrieval, significantly reducing prompt lengths and mitigating information loss. We have developed two new million-token benchmarks from the Arcade and BIRD-SQL datasets to thoroughly evaluate TableRAG's effectiveness at scale. Our results demonstrate that TableRAG's retrieval design achieves the highest retrieval quality, leading to the new state-of-the-art performance on large-scale table understanding.
XMask3D: Cross-modal Mask Reasoning for Open Vocabulary 3D Semantic Segmentation
Venue: Conference NeurIPS 2024
Year: 2024

Existing methodologies in open vocabulary 3D semantic segmentation primarily concentrate on establishing a unified feature space encompassing 3D, 2D, and textual modalities. Nevertheless, traditional techniques such as global feature alignment or vision-language model distillation tend to impose only approximate correspondence, struggling notably with delineating fine-grained segmentation boundaries. To address this gap, we propose a more meticulous mask-level alignment between 3D features and the 2D-text embedding space through a cross-modal mask reasoning framework, XMask3D. In our approach, we developed a mask generator based on the denoising UNet from a pre-trained diffusion model, leveraging its capability for precise textual control over dense pixel representations and enhancing the open-world adaptability of the generated masks. We further integrate 3D global features as implicit conditions into the pre-trained 2D denoising UNet, enabling the generation of segmentation masks with additional 3D geometry awareness. Subsequently, the generated 2D masks are employed to align mask-level 3D representations with the vision-language feature space, thereby augmenting the open vocabulary capability of 3D geometry embeddings. Finally, we fuse complementary 2D and 3D mask features, resulting in competitive performance across multiple benchmarks for 3D open vocabulary semantic segmentation. Code is available at https://github.com/wangzy22/XMask3D.
Towards Global Optimal Visual In-Context Learning Prompt Selection
Venue: Conference NeurIPS 2024
Year: 2024

Visual In-Context Learning (VICL) is a prevailing way to transfer visual foundation models to new tasks by leveraging contextual information contained in in-context examples to enhance learning and prediction of query sample. The fundamental problem in VICL is how to select the best prompt to activate its power as much as possible, which is equivalent to the ranking problem to test the in-context behavior of each candidate in the alternative set and select the best one. To utilize more appropriate ranking metric and leverage more comprehensive information among the alternative set, we propose a novel in-context example selection framework to approximately identify the global optimal prompt, i.e. choosing the best performing in-context examples from all alternatives for each query sample. Our method, dubbed Partial2Global, adopts a transformer-based list-wise ranker to provide a more comprehensive comparison within several alternatives, and a consistency-aware ranking aggregator to generate globally consistent ranking. The effectiveness of Partial2Global is validated through experiments on foreground segmentation, single object detection and image colorization, demonstrating that Partial2Global selects consistently better in-context examples compared with other methods, and thus establish the new state-of-the-arts.
GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation
Venue: Conference NeurIPS 2024
Year: 2024

This paper studies the problem of estimating physical properties (system identification) through visual observations. To facilitate geometry-aware guidance in physical property estimation, we introduce a novel hybrid framework that leverages 3D Gaussian representation to not only capture explicit shapes but also enable the simulated continuum to render object masks as 2D shape surrogates during training. We propose a new dynamic 3D Gaussian framework based on motion factorization to recover the object as 3D Gaussian point sets across different time states. Furthermore, we develop a coarse-to-fine filling strategy to generate the density fields of the object from the Gaussian reconstruction, allowing for the extraction of object continuums along with their surfaces and the integration of Gaussian attributes into these continuum. In addition to the extracted object surfaces, the Gaussian-informed continuum also enables the rendering of object masks during simulations, serving as 2D-shape guidance for physical property estimation. Extensive experimental evaluations demonstrate that our pipeline achieves state-of-the-art performance across multiple benchmarks and metrics. Additionally, we illustrate the effectiveness of the proposed method through real-world demonstrations, showcasing its practical utility. Our project page is at https://jukgei.github.io/project/gic.
IntraMix: Intra-Class Mixup Generation for Accurate Labels and Neighbors
Venue: Conference NeurIPS 2024
Year: 2024

Graph Neural Networks (GNNs) have shown great performance in various tasks, with the core idea of learning from data labels and aggregating messages within the neighborhood of nodes. However, the common challenges in graphs are twofold: insufficient accurate (high-quality) labels and limited neighbors for nodes, resulting in weak GNNs. Existing graph augmentation methods typically address only one of these challenges, often adding training costs or relying on oversimplified or knowledge-intensive strategies, limiting their generalization. To simultaneously address both challenges faced by graphs in a generalized way, we propose an elegant method called IntraMix. Considering the incompatibility of vanilla Mixup with the complex topology of graphs, IntraMix innovatively employs Mixup among inaccurate labeled data of the same class, generating high-quality labeled data at minimal cost. Additionally, it finds data with high confidence of being clustered into the same group as the generated data to serve as their neighbors, thereby enriching the neighborhoods of graphs. IntraMix efficiently tackles both issues faced by graphs and challenges the prior notion of the limited effectiveness of Mixup in node classification. IntraMix is a theoretically grounded plug-in-play method that can be readily applied to all GNNs. Extensive experiments demonstrate the effectiveness of IntraMix across various GNNs and datasets. Our code is available at: https://github.com/Zhengsh123/IntraMix.
Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text
Venue: Conference NeurIPS 2024
Year: 2024

Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined cameras. However, the potential of adopting real-world datasets, which can produce significantly more realistic 3D scenes, remains largely unexplored. In this work, we delve into the key challenge of the complex and scene-specific camera trajectories found in real-world captures. We introduce Director3D, a robust open-world text-to-3D generation framework, designed to generate both real-world 3D scenes and adaptive camera trajectories. To achieve this, (1) we first utilize a Trajectory Diffusion Transformer, acting as the Cinematographer, to model the distribution of camera trajectories based on textual descriptions. (2) Next, a Gaussian-driven Multi-view Latent Diffusion Model serves as the Decorator, modeling the image sequence distribution given the camera trajectories and texts. This model, fine-tuned from a 2D diffusion model, directly generates pixel-aligned 3D Gaussians as an immediate 3D scene representation for consistent denoising. (3) Lastly, the 3D Gaussians are refined by a novel SDS++ loss as the Detailer, which incorporates the prior of the 2D diffusion model. Extensive experiments demonstrate that Director3D outperforms existing methods, offering superior performance in real-world 3D generation.
Fast Rates for Bandit PAC Multiclass Classification
Venue: Conference NeurIPS 2024
Year: 2024

We study multiclass PAC learning with bandit feedback, where inputs are classified into one of $K$ possible labels and feedback is limited to whether or not the predicted labels are correct. Our main contribution is in designing a novel learning algorithm for the agnostic $(\varepsilon,δ)$-PAC version of the problem, with sample complexity of $O\big( (\operatorname{poly}(K) + 1 / \varepsilon^2) \log (|H| / δ) \big)$ for any finite hypothesis class $H$. In terms of the leading dependence on $\varepsilon$, this improves upon existing bounds for the problem, that are of the form $O(K/\varepsilon^2)$. We also provide an extension of this result to general classes and establish similar sample complexity bounds in which $\log |H|$ is replaced by the Natarajan dimension. This matches the optimal rate in the full-information version of the problem and resolves an open question studied by Daniely, Sabato, Ben-David, and Shalev-Shwartz (2011) who demonstrated that the multiplicative price of bandit feedback in realizable PAC learning is $Θ(K)$. We complement this by revealing a stark contrast with the agnostic case, where the price of bandit feedback is only $O(1)$ as $\varepsilon \to 0$. Our algorithm utilizes a stochastic optimization technique to minimize a log-barrier potential based on Frank-Wolfe updates for computing a low-variance exploration distribution over the hypotheses, and is made computationally efficient provided access to an ERM oracle over $H$.
Prune and Repaint: Content-Aware Image Retargeting for any Ratio
Venue: Conference NeurIPS 2024
Year: 2024

Image retargeting is the task of adjusting the aspect ratio of images to suit different display devices or presentation environments. However, existing retargeting methods often struggle to balance the preservation of key semantics and image quality, resulting in either deformation or loss of important objects, or the introduction of local artifacts such as discontinuous pixels and inconsistent regenerated content. To address these issues, we propose a content-aware retargeting method called PruneRepaint. It incorporates semantic importance for each pixel to guide the identification of regions that need to be pruned or preserved in order to maintain key semantics. Additionally, we introduce an adaptive repainting module that selects image regions for repainting based on the distribution of pruned pixels and the proportion between foreground size and target aspect ratio, thus achieving local smoothness after pruning. By focusing on the content and structure of the foreground, our PruneRepaint approach adaptively avoids key content loss and deformation, while effectively mitigating artifacts with local repainting. We conduct experiments on the public RetargetMe benchmark and demonstrate through objective experimental results and subjective user studies that our method outperforms previous approaches in terms of preserving semantics and aesthetics, as well as better generalization across diverse aspect ratios. Codes will be available at https://github.com/fhshen2022/PruneRepaint.
BricksRL: A Platform for Democratizing Robotics and  Reinforcement Learning Research and Education with LEGO
Venue: Conference NeurIPS 2024
Year: 2024

We present BricksRL, a platform designed to democratize access to robotics for reinforcement learning research and education. BricksRL facilitates the creation, design, and training of custom LEGO robots in the real world by interfacing them with the TorchRL library for reinforcement learning agents. The integration of TorchRL with the LEGO hubs, via Bluetooth bidirectional communication, enables state-of-the-art reinforcement learning training on GPUs for a wide variety of LEGO builds. This offers a flexible and cost-efficient approach for scaling and also provides a robust infrastructure for robot-environment-algorithm communication. We present various experiments across tasks and robot configurations, providing built plans and training results. Furthermore, we demonstrate that inexpensive LEGO robots can be trained end-to-end in the real world to achieve simple tasks, with training times typically under 120 minutes on a normal laptop. Moreover, we show how users can extend the capabilities, exemplified by the successful integration of non-LEGO sensors. By enhancing accessibility to both robotics and reinforcement learning, BricksRL establishes a strong foundation for democratized robotic learning in research and educational settings.
On scalable oversight with weak LLMs judging strong LLMs
Venue: Conference NeurIPS 2024
Year: 2024

Scalable oversight protocols aim to enable humans to accurately supervise superhuman AI. In this paper we study debate, where two AI's compete to convince a judge; consultancy, where a single AI tries to convince a judge that asks questions; and compare to a baseline of direct question-answering, where the judge just answers outright without the AI. We use large language models (LLMs) as both AI agents and as stand-ins for human judges, taking the judge models to be weaker than agent models. We benchmark on a diverse range of asymmetries between judges and agents, extending previous work on a single extractive QA task with information asymmetry, to also include mathematics, coding, logic and multimodal reasoning asymmetries. We find that debate outperforms consultancy across all tasks when the consultant is randomly assigned to argue for the correct/incorrect answer. Comparing debate to direct question answering, the results depend on the type of task: in extractive QA tasks with information asymmetry debate outperforms direct question answering, but in other tasks without information asymmetry the results are mixed. Previous work assigned debaters/consultants an answer to argue for. When we allow them to instead choose which answer to argue for, we find judges are less frequently convinced by the wrong answer in debate than in consultancy. Further, we find that stronger debater models increase judge accuracy, though more modestly than in previous studies.
Is A Picture Worth A Thousand Words? Delving Into Spatial Reasoning for Vision Language Models
Venue: Conference NeurIPS 2024
Year: 2024

Large language models (LLMs) and vision-language models (VLMs) have demonstrated remarkable performance across a wide range of tasks and domains. Despite this promise, spatial understanding and reasoning -- a fundamental component of human cognition -- remains under-explored. We propose SpatialEval, a novel benchmark that covers diverse aspects of spatial reasoning such as relationship understanding, navigation, and counting. We conduct a comprehensive evaluation of competitive language and vision-language models. Our findings reveal several counter-intuitive insights that have been overlooked in the literature: (1) Spatial reasoning poses significant challenges where competitive models can fall behind random guessing; (2) Despite additional visual input, VLMs often under-perform compared to their LLM counterparts; (3) When both textual and visual information is available, multi-modal language models become less reliant on visual information if sufficient textual clues are provided. Additionally, we demonstrate that leveraging redundancy between vision and text can significantly enhance model performance. We hope our study will inform the development of multimodal models to improve spatial intelligence and further close the gap with human intelligence.
Domain Adaptation for Large-Vocabulary Object Detectors
Venue: Conference NeurIPS 2024
Year: 2024

Large-vocabulary object detectors (LVDs) aim to detect objects of many categories, which learn super objectness features and can locate objects accurately while applied to various downstream data. However, LVDs often struggle in recognizing the located objects due to domain discrepancy in data distribution and object vocabulary. At the other end, recent vision-language foundation models such as CLIP demonstrate superior open-vocabulary recognition capability. This paper presents KGD, a Knowledge Graph Distillation technique that exploits the implicit knowledge graphs (KG) in CLIP for effectively adapting LVDs to various downstream domains. KGD consists of two consecutive stages: 1) KG extraction that employs CLIP to encode downstream domain data as nodes and their feature distances as edges, constructing KG that inherits the rich semantic relations in CLIP explicitly; and 2) KG encapsulation that transfers the extracted KG into LVDs to enable accurate cross-domain object classification. In addition, KGD can extract both visual and textual KG independently, providing complementary vision and language knowledge for object localization and object classification in detection tasks over various downstream domains. Experiments over multiple widely adopted detection benchmarks show that KGD outperforms the state-of-the-art consistently by large margins.
ConceptFactory: Facilitate 3D Object Knowledge Annotation with Object Conceptualization
Venue: Conference NeurIPS 2024
Year: 2024

We present ConceptFactory, a novel scope to facilitate more efficient annotation of 3D object knowledge by recognizing 3D objects through generalized concepts (i.e. object conceptualization), aiming at promoting machine intelligence to learn comprehensive object knowledge from both vision and robotics aspects. This idea originates from the findings in human cognition research that the perceptual recognition of objects can be explained as a process of arranging generalized geometric components (e.g. cuboids and cylinders). ConceptFactory consists of two critical parts: i) ConceptFactory Suite, a unified toolbox that adopts Standard Concept Template Library (STL-C) to drive a web-based platform for object conceptualization, and ii) ConceptFactory Asset, a large collection of conceptualized objects acquired using ConceptFactory suite. Our approach enables researchers to effortlessly acquire or customize extensive varieties of object knowledge to comprehensively study different object understanding tasks. We validate our idea on a wide range of benchmark tasks from both vision and robotics aspects with state-of-the-art algorithms, demonstrating the high quality and versatility of annotations provided by our approach. Our website is available at https://apeirony.github.io/ConceptFactory.
CAT3D: Create Anything in 3D with Multi-View Diffusion Models
Venue: Conference NeurIPS 2024
Year: 2024

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method for creating anything in 3D by simulating this real-world capture process with a multi-view diffusion model. Given any number of input images and a set of target novel viewpoints, our model generates highly consistent novel views of a scene. These generated views can be used as input to robust 3D reconstruction techniques to produce 3D representations that can be rendered from any viewpoint in real-time. CAT3D can create entire 3D scenes in as little as one minute, and outperforms existing methods for single image and few-view 3D scene creation. See our project page for results and interactive demos at https://cat3d.github.io .