OpenRaiser/Intern-Atlas huggingface dataset:
Meta-Learning Online Dynamics Model Adaptation in Off-Road Autonomous Driving
Venue: Conference RSS 2025
Year: 2025

High-speed off-road autonomous driving presents unique challenges due to complex, evolving terrain characteristics and the difficulty of accurately modeling terrain-vehicle interactions. While dynamics models used in model-based control can be learned from real-world data, they often struggle to generalize to unseen terrain, making real-time adaptation essential. We propose a novel framework that combines a Kalman filter-based online adaptation scheme with meta-learned parameters to address these challenges. Offline meta-learning optimizes the basis functions along which adaptation occurs, as well as the adaptation parameters, while online adaptation dynamically adjusts the onboard dynamics model in real time for model-based control. We validate our approach through extensive experiments, including real-world testing on a full-scale autonomous off-road vehicle, demonstrating that our method outperforms baseline approaches in prediction accuracy, performance, and safety metrics, particularly in safety-critical scenarios. Our results underscore the effectiveness of meta-learned dynamics model adaptation, advancing the development of reliable autonomous systems capable of navigating diverse and unseen environments. Video is available at: https://youtu.be/cCKHHrDRQEA
Enhancing Autonomous Driving Systems with On-Board Deployed Large Language Models
Venue: Conference RSS 2025
Year: 2025

Neural Networks (NNs) trained through supervised learning struggle with managing edge-case scenarios common in real-world driving due to the intractability of exhaustive datasets covering all edge-cases, making knowledge-driven approaches, akin to how humans intuitively detect unexpected driving behavior, a suitable complement to data-driven methods. This work proposes a hybrid architecture combining low-level Model Predictive Controller (MPC) with locally deployed Large Language Models (LLMs) to enhance decision-making and Human Machine Interaction (HMI). The DecisionxLLM module evaluates robotic state information against natural language instructions to ensure adherence to desired driving behavior. The MPCxLLM module then adjusts MPC parameters based on LLM-generated insights, achieving control adaptability while preserving the safety and constraint guarantees of traditional MPC systems. Further, to enable efficient on-board deployment and to eliminate dependency on cloud connectivity, we shift processing to the on-board computing platform: We propose an approach that exploits Retrieval Augmented Generation (RAG), Low Rank Adaptation (LoRA) fine-tuning, and quantization. Experimental results demonstrate that these enhancements yield significant improvements in reasoning accuracy by up to 10.45%, control adaptability by as much as 52.2%, and up to 10.5x increase in computational efficiency (tokens/s), validating the proposed framework's practicality for real-time deployment even on down-scaled robotic platforms. This work bridges high-level decision-making with low-level control adaptability, offering a synergistic framework for knowledge-driven and adaptive Autonomous Driving Systems (ADS).
Demonstrating CavePI: Autonomous Exploration of Underwater Caves by Semantic Guidance
Venue: Conference RSS 2025
Year: 2025

Enabling autonomous robots to safely and efficiently navigate, explore, and map underwater caves is of significant importance to water resource management, hydrogeology, archaeology, and marine robotics. In this work, we demonstrate the system design and algorithmic integration of a visual servoing framework for semantically guided autonomous underwater cave exploration. We present the hardware and edge-AI design considerations to deploy this framework on a novel AUV (Autonomous Underwater Vehicle) named CavePI. The guided navigation is driven by a computationally light yet robust deep visual perception module, delivering a rich semantic understanding of the environment. Subsequently, a robust control mechanism enables CavePI to track the semantic guides and navigate within complex cave structures. We evaluate the system through field experiments in natural underwater caves and spring-water sites and further validate its ROS (Robot Operating System)-based digital twin in a simulation environment. Our results highlight how these integrated design choices facilitate reliable navigation under feature-deprived, GPS-denied, and low-visibility conditions.
RAPID: Robust and Agile Planner Using Inverse Reinforcement Learning for Vision-Based Drone Navigation
Venue: Conference RSS 2025
Year: 2025

This paper introduces a learning-based visual planner for agile drone flight in cluttered environments. The proposed planner generates collision-free waypoints in milliseconds, enabling drones to perform agile maneuvers in complex environments without building separate perception, mapping, and planning modules. Learning-based methods, such as behavior cloning (BC) and reinforcement learning (RL), demonstrate promising performance in visual navigation but still face inherent limitations. BC is susceptible to compounding errors due to limited expert imitation, while RL struggles with reward function design and sample inefficiency. To address these limitations, this paper proposes an inverse reinforcement learning (IRL)-based framework for high-speed visual navigation. By leveraging IRL, it is possible to reduce the number of interactions with simulation environments and improve capability to deal with high-dimensional spaces while preserving the robustness of RL policies. A motion primitive-based path planning algorithm collects an expert dataset with privileged map data from diverse environments, ensuring comprehensive scenario coverage. By leveraging both the acquired expert and learner dataset gathered from the agent's interactions with the simulation environments, a robust reward function and policy are learned across diverse states. While the proposed method is trained in a simulation environment only, it can be directly applied to real-world scenarios without additional training or tuning. The performance of the proposed method is validated in both simulation and real-world environments, including forests and various structures. The trained policy achieves an average speed of 7 m/s and a maximum speed of 8.8 m/s in real flight experiments. To the best of our knowledge, this is the first work to successfully apply an IRL framework for high-speed visual navigation of drones.
Neural Inertial Odometry from Lie Events
Venue: Conference RSS 2025
Year: 2025

Neural displacement priors (NDP) can reduce the drift in inertial odometry and provide uncertainty estimates that can be readily fused with off-the-shelf filters. However, they fail to generalize to different IMU sampling rates and trajectory profiles, which limits their robustness in diverse settings. To address this challenge, we replace the traditional NDP inputs comprising raw IMU data with Lie events that are robust to input rate changes and have favorable invariances when observed under different trajectory profiles. Unlike raw IMU data sampled at fixed rates, Lie events are sampled whenever the norm of the IMU pre-integration change, mapped to the Lie algebra of the SE(3) group, exceeds a threshold. Inspired by event-based vision, we generalize the notion of level-crossing on 1D signals to level-crossings on the Lie algebra and generalize binary polarities to normalized Lie polarities within this algebra. We show that training NDPs on Lie events incorporating these polarities reduces the trajectory error of off-the-shelf downstream inertial odometry methods by up to 21% with only minimal preprocessing. We conjecture that many more sensors than IMUs or cameras can benefit from an event-based sampling paradigm and that this work makes an important first step in this direction.
Uncertainty-Aware Trajectory Prediction via Rule-Regularized Heteroscedastic Deep Classification
Venue: Conference RSS 2025
Year: 2025

Deep learning-based trajectory prediction models have demonstrated promising capabilities in capturing complex interactions. However, their out-of-distribution generalization remains a significant challenge, particularly due to unbalanced data and a lack of enough data and diversity to ensure robustness and calibration. To address this, we propose SHIFT (Spectral Heteroscedastic Informed Forecasting for Trajectories), a novel framework that uniquely combines well-calibrated uncertainty modeling with informative priors derived through automated rule extraction. SHIFT reformulates trajectory prediction as a classification task and employs heteroscedastic spectral-normalized Gaussian processes to effectively disentangle epistemic and aleatoric uncertainties. We learn informative priors from training labels, which are automatically generated from natural language driving rules, such as stop rules and drivability constraints, using a retrieval-augmented generation framework powered by a large language model. Extensive evaluations over the nuScenes dataset, including challenging low-data and cross-location scenarios, demonstrate that SHIFT outperforms state-of-the-art methods, achieving substantial gains in uncertainty calibration and displacement metrics. In particular, our model excels in complex scenarios, such as intersections, where uncertainty is inherently higher. Project page: https://kumarmanas.github.io/SHIFT/.
Prompting with the Future: Open-World Model Predictive Control with Interactive Digital Twins
Venue: Conference RSS 2025
Year: 2025

Recent advancements in open-world robot manipulation have been largely driven by vision-language models (VLMs). While these models exhibit strong generalization ability in high-level planning, they struggle to predict low-level robot controls due to limited physical-world understanding. To address this issue, we propose a model predictive control framework for open-world manipulation that combines the semantic reasoning capabilities of VLMs with physically-grounded, interactive digital twins of the real-world environments. By constructing and simulating the digital twins, our approach generates feasible motion trajectories, simulates corresponding outcomes, and prompts the VLM with future observations to evaluate and select the most suitable outcome based on language instructions of the task. To further enhance the capability of pre-trained VLMs in understanding complex scenes for robotic control, we leverage the flexible rendering capabilities of the digital twin to synthesize the scene at various novel, unoccluded viewpoints. We validate our approach on a diverse set of complex manipulation tasks, demonstrating superior performance compared to baseline methods for language-conditioned robotic control using VLMs.
Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation
Venue: Conference RSS 2025
Year: 2025

Visuomotor policies learned from teleoperated demonstrations face challenges such as lengthy data collection, high costs, and limited data diversity. Existing approaches address these issues by augmenting image observations in RGB space or employing Real-to-Sim-to-Real pipelines based on physical simulators. However, the former is constrained to 2D data augmentation, while the latter suffers from imprecise physical simulation caused by inaccurate geometric reconstruction. This paper introduces RoboSplat, a novel method that generates diverse, visually realistic demonstrations by directly manipulating 3D Gaussians. Specifically, we reconstruct the scene through 3D Gaussian Splatting (3DGS), directly edit the reconstructed scene, and augment data across six types of generalization with five techniques: 3D Gaussian replacement for varying object types, scene appearance, and robot embodiments; equivariant transformations for different object poses; visual attribute editing for various lighting conditions; novel view synthesis for new camera perspectives; and 3D content generation for diverse object types. Comprehensive real-world experiments demonstrate that RoboSplat significantly enhances the generalization of visuomotor policies under diverse disturbances. Notably, while policies trained on hundreds of real-world demonstrations with additional 2D data augmentation achieve an average success rate of 57.2%, RoboSplat attains 87.8% in one-shot settings across six types of generalization in the real world.
PartInstruct: Part-level Instruction Following for Fine-grained Robot Manipulation
Venue: Conference RSS 2025
Year: 2025

Fine-grained robot manipulation, such as lifting and rotating a bottle to display the label on the cap, requires robust reasoning about object parts and their relationships with intended tasks. Despite recent advances in training general-purpose robot manipulation policies guided by language instructions, there is a notable lack of large-scale datasets for fine-grained manipulation tasks with part-level instructions and diverse 3D object instances annotated with part-level labels. In this work, we introduce PartInstruct, the first large-scale benchmark for training and evaluating fine-grained robot manipulation models using part-level instructions. PartInstruct comprises 513 object instances across 14 categories, each annotated with part-level information, and 1302 fine-grained manipulation tasks organized into 16 task classes. Our training set consists of over 10,000 expert demonstrations synthesized in a 3D simulator, where each demonstration is paired with a high-level task instruction, a chain of base part-based skill instructions, and ground-truth 3D information about the object and its parts. Additionally, we designed a comprehensive test suite to evaluate the generalizability of learned policies across new states, objects, and tasks. We evaluated several state-of-the-art robot manipulation approaches, including end-to-end vision-language policy learning and bi-level planning models for robot manipulation on our benchmark. The experimental results reveal that current models struggle to robustly ground part concepts and predict actions in 3D space, and face challenges when manipulating object parts in long-horizon tasks.
You Only Teach Once: Learn One-Shot Bimanual Robotic Manipulation from Video Demonstrations
Venue: Conference RSS 2025
Year: 2025

Bimanual robotic manipulation is a long-standing challenge of embodied intelligence due to its characteristics of dual-arm spatial-temporal coordination and high-dimensional action spaces. Previous studies rely on pre-defined action taxonomies or direct teleoperation to alleviate or circumvent these issues, often making them lack simplicity, versatility and scalability. Differently, we believe that the most effective and efficient way for teaching bimanual manipulation is learning from human demonstrated videos, where rich features such as spatial-temporal positions, dynamic postures, interaction states and dexterous transitions are available almost for free. In this work, we propose the YOTO (You Only Teach Once), which can extract and then inject patterns of bimanual actions from as few as a single binocular observation of hand movements, and teach dual robot arms various complex tasks. Furthermore, based on keyframes-based motion trajectories, we devise a subtle solution for rapidly generating training demonstrations with diverse variations of manipulated objects and their locations. These data can then be used to learn a customized bimanual diffusion policy (BiDP) across diverse scenes. In experiments, YOTO achieves impressive performance in mimicking 5 intricate long-horizon bimanual tasks, possesses strong generalization under different visual and spatial conditions, and outperforms existing visuomotor imitation learning methods in accuracy and efficiency. Our project link is https://hnuzhy.github.io/projects/YOTO.
Manual2Skill: Learning to Read Manuals and Acquire Robotic Skills for Furniture Assembly Using Vision-Language Models
Venue: Conference RSS 2025
Year: 2025

Humans possess an extraordinary ability to understand and execute complex manipulation tasks by interpreting abstract instruction manuals. For robots, however, this capability remains a substantial challenge, as they cannot interpret abstract instructions and translate them into executable actions. In this paper, we present Manual2Skill, a novel framework that enables robots to perform complex assembly tasks guided by high-level manual instructions. Our approach leverages a Vision-Language Model (VLM) to extract structured information from instructional images and then uses this information to construct hierarchical assembly graphs. These graphs represent parts, subassemblies, and the relationships between them. To facilitate task execution, a pose estimation model predicts the relative 6D poses of components at each assembly step. At the same time, a motion planning module generates actionable sequences for real-world robotic implementation. We demonstrate the effectiveness of Manual2Skill by successfully assembling several real-world IKEA furniture items. This application highlights its ability to manage long-horizon manipulation tasks with both efficiency and precision, significantly enhancing the practicality of robot learning from instruction manuals. This work marks a step forward in advancing robotic systems capable of understanding and executing complex manipulation tasks in a manner akin to human capabilities.Project Page: https://owensun2004.github.io/Furniture-Assembly-Web/
Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches
Venue: Conference RSS 2025
Year: 2025

Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required demonstrations, they still rely on expert knowledge to collect high-quality data, limiting scalability and accessibility. We propose Sketch-to-Skill, a novel framework that leverages human-drawn 2D sketch trajectories to bootstrap and guide RL for robotic manipulation. Our approach extends beyond previous sketch-based methods, which were primarily focused on imitation learning or policy conditioning, limited to specific trained tasks. Sketch-to-Skill employs a Sketch-to-3D Trajectory Generator that translates 2D sketches into 3D trajectories, which are then used to autonomously collect initial demonstrations. We utilize these sketch-generated demonstrations in two ways: to pre-train an initial policy through behavior cloning and to refine this policy through RL with guided exploration. Experimental results demonstrate that Sketch-to-Skill achieves ~96% of the performance of the baseline model that leverages teleoperated demonstration data, while exceeding the performance of a pure reinforcement learning policy by ~170%, only from sketch inputs. This makes robotic manipulation learning more accessible and potentially broadens its applications across various domains.
RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation
Venue: Conference RSS 2025
Year: 2025

In this paper, we introduce RoboMIND (Multi-embodiment Intelligence Normative Data for Robot Manipulation), a dataset containing 107k demonstration trajectories across 479 diverse tasks involving 96 object classes. RoboMIND is collected through human teleoperation and encompasses comprehensive robotic-related information, including multi-view observations, proprioceptive robot state information, and linguistic task descriptions. To ensure data consistency and reliability for imitation learning, RoboMIND is built on a unified data collection platform and a standardized protocol, covering four distinct robotic embodiments: the Franka Emika Panda, the UR5e, the AgileX dual-arm robot, and a humanoid robot with dual dexterous hands. Our dataset also includes 5k real-world failure demonstrations, each accompanied by detailed causes, enabling failure reflection and correction during policy learning. Additionally, we created a digital twin environment in the Isaac Sim simulator, replicating the real-world tasks and assets, which facilitates the low-cost collection of additional training data and enables efficient evaluation. To demonstrate the quality and diversity of our dataset, we conducted extensive experiments using various imitation learning methods for single-task settings and state-of-the-art Vision-Language-Action (VLA) models for multi-task scenarios. By leveraging RoboMIND, the VLA models achieved high manipulation success rates and demonstrated strong generalization capabilities. To the best of our knowledge, RoboMIND is the largest multi-embodiment teleoperation dataset collected on a unified platform, providing large-scale and high-quality robotic training data. Our project is at https://x-humanoid-robomind.github.io/.
PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation
Venue: Conference RSS 2025
Year: 2025

While non-prehensile manipulation (e.g., controlled pushing/poking) constitutes a foundational robotic skill, its learning remains challenging due to the high sensitivity to complex physical interactions involving friction and restitution. To achieve robust policy learning and generalization, we opt to learn a world model of the 3D rigid body dynamics involved in non-prehensile manipulations and use it for model-based reinforcement learning. We propose PIN-WM, a Physics-INformed World Model that enables efficient end-to-end identification of a 3D rigid body dynamical system from visual observations. Adopting differentiable physics simulation, PIN-WM can be learned with only few-shot and task-agnostic physical interaction trajectories. Further, PIN-WM is learned with observational loss induced by Gaussian Splatting without needing state estimation. To bridge Sim2Real gaps, we turn the learned PIN-WM into a group of Digital Cousins via physics-aware randomizations which perturb physics and rendering parameters to generate diverse and meaningful variations of the PIN-WM. Extensive evaluations on both simulation and real-world tests demonstrate that PIN-WM, enhanced with physics-aware digital cousins, facilitates learning robust non-prehensile manipulation skills with Sim2Real transfer, surpassing the Real2Sim2Real state-of-the-arts.
Hierarchical and Modular Network on Non-prehensile Manipulation in General Environments
Venue: Conference RSS 2025
Year: 2025

For robots to operate in general environments like households, they must be able to perform non-prehensile manipulation actions such as toppling and rolling to manipulate ungraspable objects. However, prior works on non-prehensile manipulation cannot yet generalize across environments with diverse geometries. The main challenge lies in adapting to varying environmental constraints: within a cabinet, the robot must avoid walls and ceilings; to lift objects to the top of a step, the robot must account for the step's pose and extent. While deep reinforcement learning (RL) has demonstrated impressive success in non-prehensile manipulation, accounting for such variability presents a challenge for the generalist policy, as it must learn diverse strategies for each new combination of constraints. To address this, we propose a modular and reconfigurable architecture that adaptively reconfigures network modules based on task requirements. To capture the geometric variability in environments, we extend the contact-based object representation (CORN) to environment geometries, and propose a procedural algorithm for generating diverse environments to train our agent. Taken together, the resulting policy can zero-shot transfer to novel real-world environments and objects despite training entirely within a simulator. We additionally release a simulation-based benchmark featuring nine digital twins of real-world scenes with 353 objects to facilitate non-prehensile manipulation research in realistic domains.