OpenRaiser/Intern-Atlas huggingface dataset:
Connecting Touch and Vision via Cross-Modal Prediction
Venue: Conference CVPR 2019
Year: 2019

Humans perceive the world using multi-modal sensory inputs such as vision, audition, and touch. In this work, we investigate the cross-modal connection between vision and touch. The main challenge in this cross-domain modeling task lies in the significant scale discrepancy between the two: while our eyes perceive an entire visual scene at once, humans can only feel a small region of an object at any given moment. To connect vision and touch, we introduce new tasks of synthesizing plausible tactile signals from visual inputs as well as imagining how we interact with objects given tactile data as input. To accomplish our goals, we first equip robots with both visual and tactile sensors and collect a large-scale dataset of corresponding vision and tactile image sequences. To close the scale gap, we present a new conditional adversarial model that incorporates the scale and location information of the touch. Human perceptual studies demonstrate that our model can produce realistic visual images from tactile data and vice versa. Finally, we present both qualitative and quantitative experimental results regarding different system designs, as well as visualizing the learned representations of our model.
Pushing the Envelope for RGB-Based Dense 3D Hand Pose Estimation via Neural Rendering
Venue: Conference CVPR 2019
Year: 2019

Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To achieve the model fitting to RGB images, we investigate and contribute in three ways: 1) Neural rendering: inspired by recent work on human body, our hand mesh estimator (HME) is implemented by a neural network and a differentiable renderer, supervised by 2D segmentation masks and 3D skeletons. HME demonstrates good performance for estimating diverse hand shapes and improves pose estimation accuracies. 2) Iterative testing refinement: Our fitting function is differentiable. We iteratively refine the initial estimate using the gradients, in the spirit of iterative model fitting methods like ICP. The idea is supported by the latest research on human body. 3) Self-data augmentation: collecting sized RGB-mesh (or segmentation mask)-skeleton triplets for training is a big hurdle. Once the model is successfully fitted to input RGB images, its meshes i.e. shapes and articulations, are realistic, and we augment view-points on top of estimated dense hand poses. Experiments using three RGB-based benchmarks show that our framework offers beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand shapes. Each technical component above meaningfully improves the accuracy in the ablation study.
Image-To-Image Translation via Group-Wise Deep Whitening-And-Coloring Transformation
Venue: Conference CVPR 2019
Year: 2019

Recently, unsupervised exemplar-based image-to-image translation, conditioned on a given exemplar without the paired data, has accomplished substantial advancements. In order to transfer the information from an exemplar to an input image, existing methods often use a normalization technique, e.g., adaptive instance normalization, that controls the channel-wise statistics of an input activation map at a particular layer, such as the mean and the variance. Meanwhile, style transfer approaches similar task to image translation by nature, demonstrated superior performance by using the higher-order statistics such as covariance among channels in representing a style. In detail, it works via whitening (given a zero-mean input feature, transforming its covariance matrix into the identity). followed by coloring (changing the covariance matrix of the whitened feature to those of the style feature). However, applying this approach in image translation is computationally intensive and error-prone due to the expensive time complexity and its non-trivial backpropagation. In response, this paper proposes an end-to-end approach tailored for image translation that efficiently approximates this transformation with our novel regularization methods. We further extend our approach to a group-wise form for memory and time efficiency as well as image quality. Extensive qualitative and quantitative experiments demonstrate that our proposed method is fast, both in training and inference, and highly effective in reflecting the style of an exemplar. Finally, our code is available at https://github.com/WonwoongCho/GDWCT.
Meta-Learning With Differentiable Convex Optimization
Venue: Conference CVPR 2019
Year: 2019

Many meta-learning approaches for few-shot learning rely on simple base learners such as nearest-neighbor classifiers. However, even in the few-shot regime, discriminatively trained linear predictors can offer better generalization. We propose to use these predictors as base learners to learn representations for few-shot learning and show they offer better tradeoffs between feature size and performance across a range of few-shot recognition benchmarks. Our objective is to learn feature embeddings that generalize well under a linear classification rule for novel categories. To efficiently solve the objective, we exploit two properties of linear classifiers: implicit differentiation of the optimality conditions of the convex problem and the dual formulation of the optimization problem. This allows us to use high-dimensional embeddings with improved generalization at a modest increase in computational overhead. Our approach, named MetaOptNet, achieves state-of-the-art performance on miniImageNet, tieredImageNet, CIFAR-FS, and FC100 few-shot learning benchmarks. Our code is available at https://github.com/kjunelee/MetaOptNet.
RePr: Improved Training of Convolutional Filters
Venue: Conference CVPR 2019
Year: 2019

A well-trained Convolutional Neural Network can easily be pruned without significant loss of performance. This is because of unnecessary overlap in the features captured by the network's filters. Innovations in network architecture such as skip/dense connections and Inception units have mitigated this problem to some extent, but these improvements come with increased computation and memory requirements at run-time. We attempt to address this problem from another angle - not by changing the network structure but by altering the training method. We show that by temporarily pruning and then restoring a subset of the model's filters, and repeating this process cyclically, overlap in the learned features is reduced, producing improved generalization. We show that the existing model-pruning criteria are not optimal for selecting filters to prune in this context and introduce inter-filter orthogonality as the ranking criteria to determine under-expressive filters. Our method is applicable both to vanilla convolutional networks and more complex modern architectures, and improves the performance across a variety of tasks, especially when applied to smaller networks.
Tangent-Normal Adversarial Regularization for Semi-Supervised Learning
Venue: Conference CVPR 2019
Year: 2019

Compared with standard supervised learning, the key difficulty in semi-supervised learning is how to make full use of the unlabeled data. A recently proposed method, virtual adversarial training (VAT), smartly performs adversarial training without label information to impose a local smoothness on the classifier, which is especially beneficial to semi-supervised learning. In this work, we propose tangent-normal adversarial regularization (TNAR) as an extension of VAT by taking the data manifold into consideration. The proposed TNAR is composed by two complementary parts, the tangent adversarial regularization (TAR) and the normal adversarial regularization (NAR). In TAR, VAT is applied along the tangent space of the data manifold, aiming to enforce local invariance of the classifier on the manifold, while in NAR, VAT is performed on the normal space orthogonal to the tangent space, intending to impose robustness on the classifier against the noise causing the observed data deviating from the underlying data manifold. Demonstrated by experiments on both artificial and practical datasets, our proposed TAR and NAR complement with each other, and jointly outperforms other state-of-the-art methods for semi-supervised learning.
Fast, Diverse and Accurate Image Captioning Guided by Part-Of-Speech
Venue: Conference CVPR 2019
Year: 2019

Image captioning is an ambiguous problem, with many suitable captions for an image. To address ambiguity, beam search is the de facto method for sampling multiple captions. However, beam search is computationally expensive and known to produce generic captions. To address this concern, some variational auto-encoder (VAE) and generative adversarial net (GAN) based methods have been proposed. Though diverse, GAN and VAE are less accurate. In this paper, we first predict a meaningful summary of the image, then generate the caption based on that summary. We use part-of-speech as summaries, since our summary should drive caption generation. We achieve the trifecta: (1) High accuracy for the diverse captions as evaluated by standard captioning metrics and user studies; (2) Faster computation of diverse captions compared to beam search and diverse beam search; and (3) High diversity as evaluated by counting novel sentences, distinct n-grams and mutual overlap (i.e., mBleu-4) scores.
Attention Branch Network: Learning of Attention Mechanism for Visual Explanation
Venue: Conference CVPR 2019
Year: 2019

Visual explanation enables human to understand the decision making of Deep Convolutional Neural Network (CNN), but it is insufficient to contribute the performance improvement. In this paper, we focus on the attention map for visual explanation, which represents high response value as the important region in image recognition. This region significantly improves the performance of CNN by introducing an attention mechanism that focuses on a specific region in an image. In this work, we propose Attention Branch Network (ABN), which extends the top-down visual explanation model by introducing a branch structure with an attention mechanism. ABN can be applicable to several image recognition tasks by introducing a branch for attention mechanism and is trainable for the visual explanation and image recognition in end-to-end manner. We evaluate ABN on several image recognition tasks such as image classification, fine-grained recognition, and multiple facial attributes recognition. Experimental results show that ABN can outperform the accuracy of baseline models on these image recognition tasks while generating an attention map for visual explanation. Our code is available at https://github.com/machine-perception-robotics-group/attention_branch_network.
Cascaded Projection: End-To-End Network Compression and Acceleration
Venue: Conference CVPR 2019
Year: 2019

We propose a data-driven approach for deep convolutional neural network compression that achieves high accuracy with high throughput and low memory requirements. Current network compression methods either find a low-rank factorization of the features that requires more memory, or select only a subset of features by pruning entire filter channels. We propose the Cascaded Projection (CaP) compression method that projects the output and input filter channels of successive layers to a unified low dimensional space based on a low-rank projection. We optimize the projection to minimize classification loss and the difference between the next layer's features in the compressed and uncompressed networks. To solve this non-convex optimization problem we propose a new optimization method of a proxy matrix using backpropagation and Stochastic Gradient Descent (SGD) with geometric constraints. Our cascaded projection approach leads to improvements in all critical areas of network compression: high accuracy, low memory consumption, low parameter count and high processing speed. The proposed CaP method demonstrates state-of-the-art results compressing VGG16 and ResNet networks with over 4x reduction in the number of computations and excellent performance in top-5 accuracy on the ImageNet dataset before and after fine-tuning.
Self-Supervised Learning of 3D Human Pose Using Multi-View Geometry
Venue: Conference CVPR 2019
Year: 2019

Training accurate 3D human pose estimators requires large amount of 3D ground-truth data which is costly to collect. Various weakly or self supervised pose estimation methods have been proposed due to lack of 3D data. Nevertheless, these methods, in addition to 2D ground-truth poses, require either additional supervision in various forms (e.g. unpaired 3D ground truth data, a small subset of labels) or the camera parameters in multiview settings. To address these problems, we present EpipolarPose, a self-supervised learning method for 3D human pose estimation, which does not need any 3D ground-truth data or camera extrinsics. During training, EpipolarPose estimates 2D poses from multi-view images, and then, utilizes epipolar geometry to obtain a 3D pose and camera geometry which are subsequently used to train a 3D pose estimator. We demonstrate the effectiveness of our approach on standard benchmark datasets i.e. Human3.6M and MPI-INF-3DHP where we set the new state-of-the-art among weakly/self-supervised methods. Furthermore, we propose a new performance measure Pose Structure Score (PSS) which is a scale invariant, structure aware measure to evaluate the structural plausibility of a pose with respect to its ground truth. Code and pretrained models are available at https://github.com/mkocabas/EpipolarPose
DeepCaps: Going Deeper With Capsule Networks
Venue: Conference CVPR 2019
Year: 2019

Capsule Network is a promising concept in deep learning, yet its true potential is not fully realized thus far, providing sub-par performance on several key benchmark datasets with complex data. Drawing intuition from the success achieved by Convolutional Neural Networks (CNNs) by going deeper, we introduce DeepCaps1, a deep capsule network architecture which uses a novel 3D convolution based dynamic routing algorithm. With DeepCaps, we surpass the state-of-the-art results in the capsule network domain on CIFAR10, SVHN and Fashion MNIST, while achieving a 68% reduction in the number of parameters. Further, we propose a class-independent decoder network, which strengthens the use of reconstruction loss as a regularization term. This leads to an interesting property of the decoder, which allows us to identify and control the physical attributes of the images represented by the instantiation parameters.
FBNet: Hardware-Aware Efficient ConvNet Design via Differentiable Neural Architecture Search
Venue: Conference CVPR 2019
Year: 2019

Designing accurate and efficient ConvNets for mobile devices is challenging because the design space is combinatorially large. Due to this, previous neural architecture search (NAS) methods are computationally expensive. ConvNet architecture optimality depends on factors such as input resolution and target devices. However, existing approaches are too expensive for case-by-case redesigns. Also, previous work focuses primarily on reducing FLOPs, but FLOP count does not always reflect actual latency. To address these, we propose a differentiable neural architecture search (DNAS) framework that uses gradient-based methods to optimize ConvNet architectures, avoiding enumerating and training individual architectures separately as in previous methods. FBNets, a family of models discovered by DNAS surpass state-of-the-art models both designed manually and generated automatically. FBNet-B achieves 74.1% top-1 accuracy on ImageNet with 295M FLOPs and 23.1 ms latency on a Samsung S8 phone, 2.4x smaller and 1.5x faster than MobileNetV2-1.3 with similar accuracy. Despite higher accuracy and lower latency than MnasNet, we estimate FBNet-B's search cost is 420x smaller than MnasNet's, at only 216 GPU-hours. Searched for different resolutions and channel sizes, FBNets achieve 1.5% to 6.4% higher accuracy than MobileNetV2. The smallest FBNet achieves 50.2% accuracy and 2.9 ms latency (345 frames per second) on a Samsung S8. Over a Samsung-optimized FBNet, the iPhone-X-optimized model achieves a 1.4x speedup on an iPhone X.
Constrained Generative Adversarial Networks for Interactive Image Generation
Venue: Conference CVPR 2019
Year: 2019

Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this image generation process through limited interactions. In this work we develop a novel GAN framework that allows humans to be "in-the-loop" of the image generation process. Our technique iteratively accepts relative constraints of the form "Generate an image more like image A than image B". After each constraint is given, the user is presented with new outputs from the GAN, informing the next round of feedback. This feedback is used to constrain the output of the GAN with respect to an underlying semantic space that can be designed to model a variety of different notions of similarity (e.g. classes, attributes, object relationships, color, etc.). In our experiments, we show that our GAN framework is able to generate images that are of comparable quality to equivalent unsupervised GANs while satisfying a large number of the constraints provided by users, effectively changing a GAN into one that allows users interactive control over image generation without sacrificing image quality.
WarpGAN: Automatic Caricature Generation
Venue: Conference CVPR 2019
Year: 2019

We propose, WarpGAN, a fully automatic network that can generate caricatures given an input face photo. Besides transferring rich texture styles, WarpGAN learns to automatically predict a set of control points that can warp the photo into a caricature, while preserving identity. We introduce an identity-preserving adversarial loss that aids the discriminator to distinguish between different subjects. Moreover, WarpGAN allows customization of the generated caricatures by controlling the exaggeration extent and the visual styles. Experimental results on a public domain dataset, WebCaricature, show that WarpGAN is capable of generating a diverse set of caricatures while preserving the identities. Five caricature experts suggest that caricatures generated by WarpGAN are visually similar to hand-drawn ones and only prominent facial features are exaggerated.
SoDeep: A Sorting Deep Net to Learn Ranking Loss Surrogates
Venue: Conference CVPR 2019
Year: 2019

Several tasks in machine learning are evaluated using non-differentiable metrics such as mean average precision or Spearman correlation. However, their non-differentiability prevents from using them as objective functions in a learning framework. Surrogate and relaxation methods exist but tend to be specific to a given metric. In the present work, we introduce a new method to learn approximations of such non-differentiable objective functions. Our approach is based on a deep architecture that approximates the sorting of arbitrary sets of scores. It is trained virtually for free using synthetic data. This sorting deep (SoDeep) net can then be combined in a plug-and-play manner with existing deep architectures. We demonstrate the interest of our approach in three different tasks that require ranking: Cross-modal text-image retrieval, multi-label image classification and visual memorability ranking. Our approach yields very competitive results on these three tasks, which validates the merit and the flexibility of SoDeep as a proxy for sorting operation in ranking-based losses.
FML: Face Model Learning From Videos
Venue: Conference CVPR 2019
Year: 2019

Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on data-driven priors that are built from limited 3D face scans. In contrast, we propose multi-frame video-based self-supervised training of a deep network that (i) learns a face identity model both in shape and appearance while (ii) jointly learning to reconstruct 3D faces. Our face model is learned using only corpora of in-the-wild video clips collected from the Internet. This virtually endless source of training data enables learning of a highly general 3D face model. In order to achieve this, we propose a novel multi-frame consistency loss that ensures consistent shape and appearance across multiple frames of a subject's face, thus minimizing depth ambiguity. At test time we can use an arbitrary number of frames, so that we can perform both monocular as well as multi-frame reconstruction.
AdaCos: Adaptively Scaling Cosine Logits for Effectively Learning Deep Face Representations
Venue: Conference CVPR 2019
Year: 2019

The cosine-based softmax losses and their variants achieve great success in deep learning based face recognition. However, hyperparameter settings in these losses have significant influences on the optimization path as well as the final recognition performance. Manually tuning those hyperparameters heavily relies on user experience and requires many training tricks. In this paper, we investigate in depth the effects of two important hyperparameters of cosine-based softmax losses, the scale parameter and angular margin parameter, by analyzing how they modulate the predicted classification probability. Based on these analysis, we propose a novel cosine-based softmax loss, AdaCos, which is hyperparameter-free and leverages an adaptive scale parameter to automatically strengthen the training supervisions during the training process. We apply the proposed AdaCos loss to large-scale face verification and identification datasets, including LFW, MegaFace, and IJB-C 1:1 Verification. Our results show that training deep neural networks with the AdaCos loss is stable and able to achieve high face recognition accuracy. Our method outperforms state-of-the-art softmax losses on all the three datasets.
3D Hand Shape and Pose Estimation From a Single RGB Image
Venue: Conference CVPR 2019
Year: 2019

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.