OpenRaiser/Intern-Atlas huggingface dataset:
ArtGS: 3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects
Venue: Conference IROS 2025
Year: 2025

Articulated object manipulation remains a critical challenge in robotics due to the complex kinematic constraints and the limited physical reasoning of existing methods. In this work, we introduce ArtGS, a novel framework that extends 3D Gaussian Splatting (3DGS) by integrating visual-physical modeling for articulated object understanding and interaction. ArtGS begins with multi-view RGB-D reconstruction, followed by reasoning with a vision-language model (VLM) to extract semantic and structural information, particularly the articulated bones. Through dynamic, differentiable 3DGS-based rendering, ArtGS optimizes the parameters of the articulated bones, ensuring physically consistent motion constraints and enhancing the manipulation policy. By leveraging dynamic Gaussian splatting, cross-embodiment adaptability, and closed-loop optimization, ArtGS establishes a new framework for efficient, scalable, and generalizable articulated object modeling and manipulation. Experiments conducted in both simulation and real-world environments demonstrate that ArtGS significantly outperforms previous methods in joint estimation accuracy and manipulation success rates across a variety of articulated objects. Additional images and videos are available on the project website: https://sites.google.com/view/artgs/home
Convex Hull-based Algebraic Constraint for Visual Quadric SLAM
Venue: Conference IROS 2025
Year: 2025

Using Quadrics as the object representation has the benefits of both generality and closed-form projection derivation between image and world spaces. Although numerous constraints have been proposed for dual quadric reconstruction, we found that many of them are imprecise and provide minimal improvements to localization.After scrutinizing the existing constraints, we introduce a concise yet more precise convex hull-based algebraic constraint for object landmarks, which is applied to object reconstruction, frontend pose estimation, and backend bundle adjustment.This constraint is designed to fully leverage precise semantic segmentation, effectively mitigating mismatches between complex-shaped object contours and dual quadrics.Experiments on public datasets demonstrate that our approach is applicable to both monocular and RGB-D SLAM and achieves improved object mapping and localization than existing quadric SLAM methods. The implementation of our method is available at https://github.com/tiev-tongji/convexhull-based-algebraic-constraint.
RCGNet: RGB-based Category-Level 6D Object Pose Estimation with Geometric Guidance
Venue: Conference IROS 2025
Year: 2025

While most current RGB-D-based category-level object pose estimation methods achieve strong performance, they face significant challenges in scenes lacking depth information. In this paper, we propose a novel category-level object pose estimation approach that relies solely on RGB images. This method enables accurate pose estimation in real-world scenarios without the need for depth data. Specifically, we design a transformer-based neural network for category-level object pose estimation, where the transformer is employed to predict and fuse the geometric features of the target object. To ensure that these predicted geometric features faithfully capture the object's geometry, we introduce a geometric feature-guided algorithm, which enhances the network's ability to effectively represent the object's geometric information. Finally, we utilize the RANSAC-PnP algorithm to compute the object's pose, addressing the challenges associated with variable object scales in pose estimation. Experimental results on benchmark datasets demonstrate that our approach is not only highly efficient but also achieves superior accuracy compared to previous RGB-based methods. These promising results offer a new perspective for advancing category-level object pose estimation using RGB images.
MIXPINN: Mixed-Material Simulations by Physics-Informed Neural Network
Venue: Conference IROS 2025
Year: 2025

Simulating the complex interactions between soft tissues and rigid anatomy is critical for applications in surgical training, planning, and robotic-assisted interventions. Traditional Finite Element Method (FEM)-based simulations, while accurate, are computationally expensive and impractical for real-time scenarios. Learning-based approaches have shown promise in accelerating predictions but have fallen short in modeling soft-rigid interactions effectively. We introduce MIXPINN, a physics-informed Graph Neural Network (GNN) framework for mixed-material simulations, explicitly capturing soft-rigid interactions using graph-based augmentations. Our approach integrates Virtual Nodes (VNs) and Virtual Edges (VEs) to enhance rigid body constraint satisfaction while preserving computational efficiency. By leveraging a graph-based representation of biomechanical structures, MIXPINN learns high-fidelity deformations from FEM-generated data and achieves real-time inference with sub-millimeter accuracy. We validate our method in a realistic clinical scenario, demonstrating superior performance compared to baseline GNN models and traditional FEM methods. Our results show that MIXPINN reduces computational cost by an order of magnitude while maintaining high physical accuracy, making it a viable solution for real-time surgical simulation and robotic-assisted procedures.
RoboEngine: Plug-and-Play Robot Data Augmentation with Semantic Robot Segmentation and Background Generation
Venue: Conference IROS 2025
Year: 2025

Visual augmentation has become a crucial technique for enhancing the visual robustness of imitation learning. However, existing methods are often limited by prerequisites such as camera calibration or the need for controlled environments (e.g., green screen setups). In this work, we introduce RoboEngine, the first plug-and-play visual robot data augmentation toolkit. For the first time, users can effortlessly generate physics- and task-aware robot scenes with just a few lines of code. To achieve this, we present a novel robot scene segmentation dataset, a generalizable high-quality robot segmentation model, and a fine-tuned background generation model, which together form the core components of the out-of-the-box toolkit. Using RoboEngine, we demonstrate the ability to generalize robot manipulation tasks across six entirely new scenes, based solely on demonstrations collected from a single scene, achieving a more than 200% performance improvement compared to the no-augmentation baseline. All datasets, model weights, and the toolkit are released https://roboengine.github.io/
Preference Aligned Diffusion Planner for Quadrupedal Locomotion Control
Venue: Conference IROS 2025
Year: 2025

Diffusion models demonstrate superior performance in capturing complex distributions from large-scale datasets, providing a promising solution for quadrupedal locomotion control. However, the robustness of the diffusion planner is inherently dependent on the diversity of the pre-collected datasets. To mitigate this issue, we propose a two-stage learning framework to enhance the capability of the diffusion planner under limited dataset (reward-agnostic). Through the offline stage, the diffusion planner learns the joint distribution of state-action sequences from expert datasets without using reward labels. Subsequently, we perform the online interaction in the simulation environment based on the trained offline planner, which significantly diversified the original behavior and thus improves the robustness. Specifically, we propose a novel weak preference labeling method without the ground-truth reward or human preferences. The proposed method exhibits superior stability and velocity tracking accuracy in pacing, trotting, and bounding gait under different speeds and can perform a zero-shot transfer to the real Unitree Go1 robots. The project website for this paper is at https://shangjaven.github.io/preference-aligned-diffusion-legged.
OpenNav: Open-World Navigation with Multimodal Large Language Models
Venue: Conference IROS 2025
Year: 2025

Pre-trained large language models (LLMs) have demonstrated strong common-sense reasoning abilities, making them promising for robotic navigation and planning tasks. However, despite recent progress, bridging the gap between language descriptions and actual robot actions in the open-world, beyond merely invoking limited predefined motion primitives, remains an open challenge. In this work, we aim to enable robots to interpret and decompose complex language instructions, ultimately synthesizing a sequence of trajectory points to complete diverse navigation tasks given open-set instructions and open-set objects. We observe that multi-modal large language models (MLLMs) exhibit strong cross-modal understanding when processing free-form language instructions, demonstrating robust scene comprehension. More importantly, leveraging their code-generation capability, MLLMs can interact with vision-language perception models to generate compositional 2D bird-eye-view value maps, effectively integrating semantic knowledge from MLLMs with spatial information from maps to reinforce the robot's spatial understanding. To further validate our approach, we effectively leverage large-scale autonomous vehicle datasets (AVDs) to validate our proposed zero-shot vision-language navigation framework in outdoor navigation tasks, demonstrating its capability to execute a diverse range of free-form natural language navigation instructions while maintaining robustness against object detection errors and linguistic ambiguities. Furthermore, we validate our system on a Husky robot in both indoor and outdoor scenes, demonstrating its real-world robustness and applicability. Supplementary videos are available at https://trailab.github.io/OpenNav-website/
SORT3D: Spatial Object-centric Reasoning Toolbox for Zero-Shot 3D Grounding Using Large Language Models
Venue: Conference IROS 2025
Year: 2025

Interpreting object-referential language and grounding objects in 3D with spatial relations and attributes is essential for robots operating alongside humans. However, this task is often challenging due to the diversity of scenes, large number of fine-grained objects, and complex free-form nature of language references. Furthermore, in the 3D domain, obtaining large amounts of natural language training data is difficult. Thus, it is important for methods to learn from little data and zero-shot generalize to new environments. To address these challenges, we propose SORT3D, an approach that utilizes rich object attributes from 2D data and merges a heuristics-based spatial reasoning toolbox with the ability of large language models (LLMs) to perform sequential reasoning. Importantly, our method does not require text-to-3D data for training and can be applied zero-shot to unseen environments. We show that SORT3D achieves state-of-the-art zero-shot performance on complex view-dependent grounding tasks on two benchmarks. We also implement the pipeline to run real-time on two autonomous vehicles and demonstrate that our approach can be used for object-goal navigation on previously unseen real-world environments. All source code for the system pipeline is publicly released at https://github.com/nzantout/SORT3D.
Generalizable Humanoid Manipulation with 3D Diffusion Policies
Venue: Conference IROS 2025
Year: 2025

Humanoid robots capable of autonomous operation in diverse environments have long been a goal for roboticists. However, autonomous manipulation by humanoid robots has largely been restricted to one specific scene, primarily due to the difficulty of acquiring generalizable skills and the expensiveness of in-the-wild humanoid robot data. In this work, we build a real-world robotic system to address this challenging problem. Our system is mainly an integration of 1) a whole-upper-body robotic teleoperation system to acquire human-like robot data, 2) a 25-DoF humanoid robot platform with a height-adjustable cart and a 3D LiDAR sensor, and 3) an improved 3D Diffusion Policy learning algorithm for humanoid robots to learn from noisy human data. We run more than 2000 episodes of policy rollouts on the real robot for rigorous policy evaluation. Empowered by this system, we show that using only data collected in one single scene and with only onboard computing, a full-sized humanoid robot can autonomously perform skills in diverse real-world scenarios. Videos are available at https://humanoid-manipulation.github.io .
Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation
Venue: Conference IROS 2025
Year: 2025

Sensor simulation is pivotal for scalable validation of autonomous driving systems, yet existing Neural Radiance Fields (NeRF) based methods face applicability and efficiency challenges in industrial workflows. This paper introduces a Gaussian Splatting (GS) based system to address these challenges: We first break down sensor simulator components and analyze the possible advantages of GS over NeRF. Then in practice, we refactor three crucial components through GS, to leverage its explicit scene representation and real-time rendering: (1) choosing the 2D neural Gaussian representation for physics-compliant scene and sensor modeling, (2) proposing a scene editing pipeline to leverage Gaussian primitives library for data augmentation, and (3) coupling a controllable diffusion model for scene expansion and harmonization. We implement this framework on a proprietary autonomous driving dataset supporting cameras and LiDAR sensors. We demonstrate through ablation studies that our approach reduces frame-wise simulation latency, achieves better geometric and photometric consistency, and enables interpretable explicit scene editing and expansion. Furthermore, we showcase how integrating such a GS-based sensor simulator with traffic and dynamic simulators enables full-stack testing of end-to-end autonomy algorithms. Our work provides both algorithmic insights and practical validation, establishing GS as a cornerstone for industrial-grade sensor simulation.
Budget-optimal multi-robot layout design for box sorting
Venue: Conference IROS 2025
Year: 2025

Robotic systems are routinely used in the logistics industry to enhance operational efficiency, but the design of robot workspaces remains a complex and manual task, which limits the system's flexibility to changing demands. This paper aims to automate robot workspace design by proposing a computational framework to generate a budget-minimizing layout by selectively placing stationary robots on a floor grid to sort packages from given input and output locations. Finding a good layout that minimizes the hardware budget while ensuring motion feasibility is a challenging combinatorial problem with nonconvex motion constraints. We propose a new optimization-based approach that models layout planning as a subgraph optimization problem subject to network flow constraints. Our core insight is to abstract away motion constraints from the layout optimization by precomputing a kinematic reachability graph and then extract the optimal layout on this ground graph. We validate the motion feasibility of our approach by proposing a simple task assignment and motion planning technique. We benchmark our algorithm on problems with various grid resolutions and number of outputs and show improvements in memory efficiency over a heuristic search algorithm.
LATMOS: Latent Automaton Task Model from Observation Sequences
Venue: Conference IROS 2025
Year: 2025

Robot task planning from high-level instructions is an important step towards deploying fully autonomous robot systems in the service sector. Three key aspects of robot task planning present challenges yet to be resolved simultaneously, namely, (i) factorization of complex tasks specifications into simpler executable subtasks, (ii) understanding of the current task state from raw observations, and (iii) planning and verification of task executions. To address these challenges, we propose LATMOS, an automata-inspired task model that, given observations from correct task executions, is able to factorize the task, while supporting verification and planning operations. LATMOS combines an observation encoder to extract the features from potentially high-dimensional observations with automata theory to learn a sequential model that encapsulates an automaton with symbols in the latent feature space. We conduct extensive evaluations in three task model learning setups: (i) abstract tasks described by logical formulas, (ii) real-world human tasks described by videos and natural language prompts and (iii) a robot task described by image and state observations. The results demonstrate the improved plan generation and verification capabilities of LATMOS across observation modalities and tasks.
Monocular Person Localization under Camera Ego-Motion
Venue: Conference IROS 2025
Year: 2025

Localizing a person from a moving monocular camera is critical for Human-Robot Interaction (HRI). To estimate the 3D human position from a 2D image, existing methods either depend on the geometric assumption of a fixed camera or use a position regression model trained on datasets containing little camera ego-motion. These methods are vulnerable to severe camera ego-motion, resulting in inaccurate person localization. We consider person localization as a part of a pose estimation problem. By representing a human with a four-point model, our method jointly estimates the 2D camera attitude and the person's 3D location through optimization. Evaluations on both public datasets and real robot experiments demonstrate our method outperforms baselines in person localization accuracy. Our method is further implemented into a person-following system and deployed on an agile quadruped robot.
Class-Aware PillarMix: Can Mixed Sample Data Augmentation Enhance 3D Object Detection with Radar Point Clouds?
Venue: Conference IROS 2025
Year: 2025

Due to the significant effort required for data collection and annotation in 3D perception tasks, mixed sample data augmentation (MSDA) has been widely studied to generate diverse training samples by mixing existing data. Recently, many MSDA techniques have been developed for point clouds, but they mainly target LiDAR data, leaving their application to radar point clouds largely unexplored. In this paper, we examine the feasibility of applying existing MSDA methods to radar point clouds and identify several challenges in adapting these techniques. These obstacles stem from the radar's irregular angular distribution, deviations from a single-sensor polar layout in multi-radar setups, and point sparsity. To address these issues, we propose Class-Aware PillarMix (CAPMix), a novel MSDA approach that applies MixUp at the pillar level in 3D point clouds, guided by class labels. Unlike methods that rely a single mix ratio to the entire sample, CAPMix assigns an independent ratio to each pillar, boosting sample diversity. To account for the density of different classes, we use class-specific distributions: for dense objects (e.g., large vehicles), we skew ratios to favor points from another sample, while for sparse objects (e.g., pedestrians), we sample more points from the original. This class-aware mixing retains critical details and enriches each sample with new information, ultimately generating more diverse training data. Experimental results demonstrate that our method not only significantly boosts performance but also outperforms existing MSDA approaches across two datasets (Bosch Street and K-Radar). We believe that this straightforward yet effective approach will spark further investigation into MSDA techniques for radar data.
ContactDexNet: Multi-fingered Robotic Hand Grasping in Cluttered Environments through Hand-Object Contact Semantic Mapping
Venue: Conference IROS 2025
Year: 2025

The deep learning models has significantly advanced dexterous manipulation techniques for multi-fingered hand grasping. However, the contact information-guided grasping in cluttered environments remains largely underexplored. To address this gap, we have developed a method for generating multi-fingered hand grasp samples in cluttered settings through contact semantic map. We introduce a contact semantic conditional variational autoencoder network (CoSe-CVAE) for creating comprehensive contact semantic map from object point cloud. We utilize grasp detection method to estimate hand grasp poses from the contact semantic map. Finally, an unified grasp evaluation model PointNetGPD++ is designed to assess grasp quality and collision probability, substantially improving the reliability of identifying optimal grasps in cluttered scenarios. Our grasp generation method has demonstrated remarkable success, outperforming state-of-the-art methods by at least 4.65% with 81.0% average grasping success rate in real-world single-object environment and 75.3% grasping success rate in cluttered scenes. We also proposed the multi-modal multi-fingered grasping dataset generation method. Our multi-fingered hand grasping dataset outperforms previous datasets in scene diversity, modality diversity. The dataset, code and supplementary materials can be found at https://sites.google.com/view/contact-dexnet.
NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU
Venue: Conference IROS 2025
Year: 2025

Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM
Local Path Optimization in The Latent Space Using Learned Distance Gradient
Venue: Conference IROS 2025
Year: 2025

Constrained motion planning is a common but challenging problem in robotic manipulation. In recent years, data-driven constrained motion planning algorithms have shown impressive planning speed and success rate. Among them, the latent motion method based on manifold approximation is the most efficient planning algorithm. Due to errors in manifold approximation and the difficulty in accurately identifying collision conflicts within the latent space, time-consuming path validity checks and path replanning are required. In this paper, we propose a method that trains a neural network to predict the minimum distance between the robot and obstacles using latent vectors as inputs. The learned distance gradient is then used to calculate the direction of movement in the latent space to move the robot away from obstacles. Based on this, a local path optimization algorithm in the latent space is proposed, and it is integrated with the path validity checking process to reduce the time of replanning. The proposed method is compared with state-of-the-art algorithms in multiple planning scenarios, demonstrating the fastest planning speed