OpenRaiser/Intern-Atlas huggingface dataset:
3D Prior Is All You Need: Cross-Task Few-shot 2D Gaze Estimation
Venue: Conference CVPR 2025
Year: 2025

3D and 2D gaze estimation share the fundamental objective of capturing eye movements but are traditionally treated as two distinct research domains. In this paper, we introduce a novel cross-task few-shot 2D gaze estimation approach, aiming to adapt a pre-trained 3D gaze estimation network for 2D gaze prediction on unseen devices using only a few training images. This task is highly challenging due to the domain gap between 3D and 2D gaze, unknown screen poses, and limited training data. To address these challenges, we propose a novel framework that bridges the gap between 3D and 2D gaze. Our framework contains a physics-based differentiable projection module with learnable parameters to model screen poses and project 3D gaze into 2D gaze. The framework is fully differentiable and can integrate into existing 3D gaze networks without modifying their original architecture. Additionally, we introduce a dynamic pseudo-labelling strategy for flipped images, which is particularly challenging for 2D labels due to unknown screen poses. To overcome this, we reverse the projection process by converting 2D labels to 3D space, where flipping is performed. Notably, this 3D space is not aligned with the camera coordinate system, so we learn a dynamic transformation matrix to compensate for this misalignment. We evaluate our method on MPIIGaze, EVE, and GazeCapture datasets, collected respectively on laptops, desktop computers, and mobile devices. The superior performance highlights the effectiveness of our approach, and demonstrates its strong potential for real-world applications.
SeriesBench: A Benchmark for Narrative-Driven Drama Series Understanding
Venue: Conference CVPR 2025
Year: 2025

With the rapid development of Multi-modal Large Language Models (MLLMs), an increasing number of benchmarks have been established to evaluate the video understanding capabilities of these models. However, these benchmarks focus on standalone videos and mainly assess "visual elements" like human actions and object states. In reality, contemporary videos often encompass complex and continuous narratives, typically presented as a series. To address this challenge, we propose SeriesBench, a benchmark consisting of 105 carefully curated narrative-driven series, covering 28 specialized tasks that require deep narrative understanding. Specifically, we first select a diverse set of drama series spanning various genres. Then, we introduce a novel long-span narrative annotation method, combined with a full-information transformation approach to convert manual annotations into diverse task formats. To further enhance model capacity for detailed analysis of plot structures and character relationships within series, we propose a novel narrative reasoning framework, PC-DCoT. Extensive results on SeriesBench indicate that existing MLLMs still face significant challenges in understanding narrative-driven series, while PC-DCoT enables these MLLMs to achieve performance improvements. Overall, our SeriesBench and PC-DCoT highlight the critical necessity of advancing model capabilities to understand narrative-driven series, guiding the future development of MLLMs. SeriesBench is publicly available at https://github.com/zackhxn/SeriesBench-CVPR2025.
Weakly Supervised Temporal Action Localization via Dual-Prior Collaborative Learning Guided by Multimodal Large Language Models
Venue: Conference CVPR 2025
Year: 2025

Recent breakthroughs in Multimodal Large Language Models (MLLMs) have gained significant recognition within the deep learning community, where the fusion of the Video Foundation Models (VFMs) and Large Language Models(LLMs) has proven instrumental in constructing robust video understanding systems, effectively surmounting constraints associated with predefined visual tasks. These sophisticated MLLMs exhibit remarkable proficiency in comprehending videos, swiftly attaining unprecedented performance levels across diverse benchmarks. However, their operation demands substantial memory and computational resources, underscoring the continued importance of traditional models in video comprehension tasks. In this paper, we introduce a novel learning paradigm termed MLLM4WTAL. This paradigm harnesses the potential of MLLM to offer temporal action key semantics and complete semantic priors for conventional Weakly-supervised Temporal Action Localization (WTAL) methods. MLLM4WTAL facilitates the enhancement of WTAL by leveraging MLLM guidance. It achieves this by integrating two distinct modules: Key Semantic Matching (KSM) and Complete Semantic Reconstruction (CSR). These modules work in tandem to effectively address prevalent issues like incomplete and over-complete outcomes common in WTAL methods. Rigorous experiments are conducted to validate the efficacy of our proposed approach in augmenting the performance of various heterogeneous WTAL models.
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction
Venue: Conference CVPR 2025
Year: 2025

3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed surfaces. In contrast, 3D Gaussian Splatting (3DGS) offers the advantage of high speed and detailed real-time rendering, but extracting surfaces from the Gaussians can be noisy due to the lack of geometric constraints. To bridge the gap between these approaches, we propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS). Our approach combines the rapid rendering capabilities of Gaussian Splatting with additional geometric information from foundation models. Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting and achieves performance comparable to SDF-based methods while being an order of magnitude faster. Code is available at https://github.com/hirotong/GS2DGS
Video Depth Anything: Consistent Depth Estimation for Super-Long Videos
Venue: Conference CVPR 2025
Year: 2025

Depth Anything has achieved remarkable success in monocular depth estimation with strong generalization ability. However, it suffers from temporal inconsistency in videos, hindering its practical applications. Various methods have been proposed to alleviate this issue by leveraging video generation models or introducing priors from optical flow and camera poses. Nonetheless, these methods are only applicable to short videos (< 10 seconds) and require a trade-off between quality and computational efficiency. We propose Video Depth Anything for high-quality, consistent depth estimation in super-long videos (over several minutes) without sacrificing efficiency. We base our model on Depth Anything V2 and replace its head with an efficient spatial-temporal head. We design a straightforward yet effective temporal consistency loss by constraining the temporal depth gradient, eliminating the need for additional geometric priors. The model is trained on a joint dataset of video depth and unlabeled images, similar to Depth Anything V2. Moreover, a novel key-frame-based strategy is developed for long video inference. Experiments show that our model can be applied to arbitrarily long videos without compromising quality, consistency, or generalization ability. Comprehensive evaluations on multiple video benchmarks demonstrate that our approach sets a new state-of-the-art in zero-shot video depth estimation. We offer models of different scales to support a range of scenarios, with our smallest model capable of real-time performance at 30 FPS.
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment
Venue: Conference CVPR 2025
Year: 2025

Capturing high-quality photographs under diverse real-world lighting conditions is challenging, as both natural lighting (e.g., low-light) and camera exposure settings (e.g., exposure time) significantly impact image quality. This challenge becomes more pronounced in multi-view scenarios, where variations in lighting and image signal processor (ISP) settings across viewpoints introduce photometric inconsistencies. Such lighting degradations and view-dependent variations pose substantial challenges to novel view synthesis (NVS) frameworks based on Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). To address this, we introduce Luminance-GS, a novel approach to achieving high-quality novel view synthesis results under diverse challenging lighting conditions using 3DGS. By adopting per-view color matrix mapping and view-adaptive curve adjustments, Luminance-GS achieves state-of-the-art (SOTA) results across various lighting conditions -- including low-light, overexposure, and varying exposure -- while not altering the original 3DGS explicit representation. Compared to previous NeRF- and 3DGS-based baselines, Luminance-GS provides real-time rendering speed with improved reconstruction quality.
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
Venue: Conference CVPR 2025
Year: 2025

We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address the novel view synthesis challenge in the presence of fast camera motion. For initialization of the optimization process, our approach uses prior knowledge encoded in an event-to-video model. We also use spline interpolation for obtaining high quality poses along the event camera trajectory. This enhances the reconstruction quality from fast-moving cameras while overcoming the computational limitations traditionally associated with event-based Neural Radiance Field (NeRF) methods. Our experimental evaluation demonstrates that our results achieve higher visual fidelity and better performance than existing event-based NeRF approaches while being an order of magnitude faster to render.
3D Student Splatting and Scooping
Venue: Conference CVPR 2025
Year: 2025

Recently, 3D Gaussian Splatting (3DGS) provides a new framework for novel view synthesis, and has spiked a new wave of research in neural rendering and related applications. As 3DGS is becoming a foundational component of many models, any improvement on 3DGS itself can bring huge benefits. To this end, we aim to improve the fundamental paradigm and formulation of 3DGS. We argue that as an unnormalized mixture model, it needs to be neither Gaussians nor splatting. We subsequently propose a new mixture model consisting of flexible Student's t distributions, with both positive (splatting) and negative (scooping) densities. We name our model Student Splatting and Scooping, or SSS. When providing better expressivity, SSS also poses new challenges in learning. Therefore, we also propose a new principled sampling approach for optimization. Through exhaustive evaluation and comparison, across multiple datasets, settings, and metrics, we demonstrate that SSS outperforms existing methods in terms of quality and parameter efficiency, e.g. achieving matching or better quality with similar numbers of components, and obtaining comparable results while reducing the component number by as much as 82%.
Decompositional Neural Scene Reconstruction with Generative Diffusion Prior
Venue: Conference CVPR 2025
Year: 2025

Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, particularly with sparse views as input. Recent approaches incorporate semantic or geometric regularization to address this issue, but they suffer significant degradation in underconstrained areas and fail to recover occluded regions. We argue that the key to solving this problem lies in supplementing missing information for these areas. To this end, we propose DP-Recon, which employs diffusion priors in the form of Score Distillation Sampling (SDS) to optimize the neural representation of each individual object under novel views. This provides additional information for the underconstrained areas, but directly incorporating diffusion prior raises potential conflicts between the reconstruction and generative guidance. Therefore, we further introduce a visibility-guided approach to dynamically adjust the per-pixel SDS loss weights. Together these components enhance both geometry and appearance recovery while remaining faithful to input images. Extensive experiments across Replica and ScanNet++ demonstrate that our method significantly outperforms SOTA methods. Notably, it achieves better object reconstruction under 10 views than the baselines under 100 views. Our method enables seamless text-based editing for geometry and appearance through SDS optimization and produces decomposed object meshes with detailed UV maps that support photorealistic Visual effects (VFX) editing. The project page is available at https://dp-recon.github.io/.
EVOS: Efficient Implicit Neural Training via EVOlutionary Selector
Venue: Conference CVPR 2025
Year: 2025

We propose EVOlutionary Selector (EVOS), an efficient training paradigm for accelerating Implicit Neural Representation (INR). Unlike conventional INR training that feeds all samples through the neural network in each iteration, our approach restricts training to strategically selected points, reducing computational overhead by eliminating redundant forward passes. Specifically, we treat each sample as an individual in an evolutionary process, where only those fittest ones survive and merit inclusion in training, adaptively evolving with the neural network dynamics. While this is conceptually similar to Evolutionary Algorithms, their distinct objectives (selection for acceleration vs. iterative solution optimization) require a fundamental redefinition of evolutionary mechanisms for our context. In response, we design sparse fitness evaluation, frequency-guided crossover, and augmented unbiased mutation to comprise EVOS. These components respectively guide sample selection with reduced computational cost, enhance performance through frequency-domain balance, and mitigate selection bias from cached evaluation. Extensive experiments demonstrate that our method achieves approximately 48%-66% reduction in training time while ensuring superior convergence without additional cost, establishing state-of-the-art acceleration among recent sampling-based strategies.
Probabilistic Prompt Distribution Learning for Animal Pose Estimation
Venue: Conference CVPR 2025
Year: 2025

Multi-species animal pose estimation has emerged as a challenging yet critical task, hindered by substantial visual diversity and uncertainty. This paper challenges the problem by efficient prompt learning for Vision-Language Pretrained (VLP) models, \textit{e.g.} CLIP, aiming to resolve the cross-species generalization problem. At the core of the solution lies in the prompt designing, probabilistic prompt modeling and cross-modal adaptation, thereby enabling prompts to compensate for cross-modal information and effectively overcome large data variances under unbalanced data distribution. To this end, we propose a novel probabilistic prompting approach to fully explore textual descriptions, which could alleviate the diversity issues caused by long-tail property and increase the adaptability of prompts on unseen category instance. Specifically, we first introduce a set of learnable prompts and propose a diversity loss to maintain distinctiveness among prompts, thus representing diverse image attributes. Diverse textual probabilistic representations are sampled and used as the guidance for the pose estimation. Subsequently, we explore three different cross-modal fusion strategies at spatial level to alleviate the adverse impacts of visual uncertainty. Extensive experiments on multi-species animal pose benchmarks show that our method achieves the state-of-the-art performance under both supervised and zero-shot settings. The code is available at https://github.com/Raojiyong/PPAP.
Mitigating Object Hallucinations in Large Vision-Language Models with Assembly of Global and Local Attention
Venue: Conference CVPR 2025
Year: 2025

Despite great success across various multimodal tasks, Large Vision-Language Models (LVLMs) often encounter object hallucinations with generated textual responses being inconsistent with the actual objects in images. We examine different LVLMs and pinpoint that one root cause of object hallucinations lies with deficient attention on discriminative image features. Specifically, LVLMs often predominantly attend to prompt-irrelevant global features instead of prompt-relevant local features, undermining their visual grounding capacity and leading to object hallucinations. We propose Assembly of Global and Local Attention (AGLA), a training-free and plug-and-play approach that mitigates hallucinations by assembling global features for response generation and local features for visual discrimination simultaneously. Specifically, we introduce an image-prompt matching scheme that captures prompt-relevant local features from images, leading to an augmented view of the input image where prompt-relevant content is highlighted while irrelevant distractions are suppressed. Hallucinations can thus be mitigated with a calibrated logit distribution that is from generative global features of the original image and discriminative local features of the augmented image. Extensive experiments show the superiority of AGLA in LVLM hallucination mitigation, demonstrating its wide applicability across both discriminative and generative tasks. Our code is available at https://github.com/Lackel/AGLA.
UniSTD: Towards Unified Spatio-Temporal Learning across Diverse Disciplines
Venue: Conference CVPR 2025
Year: 2025

Traditional spatiotemporal models generally rely on task-specific architectures, which limit their generalizability and scalability across diverse tasks due to domain-specific design requirements. In this paper, we introduce \textbf{UniSTD}, a unified Transformer-based framework for spatiotemporal modeling, which is inspired by advances in recent foundation models with the two-stage pretraining-then-adaption paradigm. Specifically, our work demonstrates that task-agnostic pretraining on 2D vision and vision-text datasets can build a generalizable model foundation for spatiotemporal learning, followed by specialized joint training on spatiotemporal datasets to enhance task-specific adaptability. To improve the learning capabilities across domains, our framework employs a rank-adaptive mixture-of-expert adaptation by using fractional interpolation to relax the discrete variables so that can be optimized in the continuous space. Additionally, we introduce a temporal module to incorporate temporal dynamics explicitly. We evaluate our approach on a large-scale dataset covering 10 tasks across 4 disciplines, demonstrating that a unified spatiotemporal model can achieve scalable, cross-task learning and support up to 10 tasks simultaneously within one model while reducing training costs in multi-domain applications. Code will be available at https://github.com/1hunters/UniSTD.
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
Venue: Conference CVPR 2025
Year: 2025

Neural 3D representations such as Neural Radiance Fields (NeRF), excel at producing photo-realistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. Previous works have attempted to address this issue by deforming a NeRF in canonical space or manipulating the radiance field based on an explicit mesh. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of Gaussian manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering after manipulation. Our approach is capable of handling large deformations, local manipulations, and soft body simulations while keeping high-quality rendering. Furthermore, we demonstrate that our method is also effective with inaccurate meshes extracted from 3DGS. Experiments conducted demonstrate the effectiveness of our method and its superiority over baseline approaches.
AutoLUT: LUT-Based Image Super-Resolution with Automatic Sampling and Adaptive Residual Learning
Venue: Conference CVPR 2025
Year: 2025

In recent years, the increasing popularity of Hi-DPI screens has driven a rising demand for high-resolution images. However, the limited computational power of edge devices poses a challenge in deploying complex super-resolution neural networks, highlighting the need for efficient methods. While prior works have made significant progress, they have not fully exploited pixel-level information. Moreover, their reliance on fixed sampling patterns limits both accuracy and the ability to capture fine details in low-resolution images. To address these challenges, we introduce two plug-and-play modules designed to capture and leverage pixel information effectively in Look-Up Table (LUT) based super-resolution networks. Our method introduces Automatic Sampling (AutoSample), a flexible LUT sampling approach where sampling weights are automatically learned during training to adapt to pixel variations and expand the receptive field without added inference cost. We also incorporate Adaptive Residual Learning (AdaRL) to enhance inter-layer connections, enabling detailed information flow and improving the network's ability to reconstruct fine details. Our method achieves significant performance improvements on both MuLUT and SPF-LUT while maintaining similar storage sizes. Specifically, for MuLUT, we achieve a PSNR improvement of approximately +0.20 dB improvement on average across five datasets. For SPF-LUT, with more than a 50% reduction in storage space and about a 2/3 reduction in inference time, our method still maintains performance comparable to the original. The code is available at https://github.com/SuperKenVery/AutoLUT.
Learning Visual Generative Priors without Text
Venue: Conference CVPR 2025
Year: 2025

Although text-to-image (T2I) models have recently thrived as visual generative priors, their reliance on high-quality text-image pairs makes scaling up expensive. We argue that grasping the cross-modality alignment is not a necessity for a sound visual generative prior, whose focus should be on texture modeling. Such a philosophy inspires us to study image-to-image (I2I) generation, where models can learn from in-the-wild images in a self-supervised manner. We first develop a pure vision-based training framework, Lumos, and confirm the feasibility and the scalability of learning I2I models. We then find that, as an upstream task of T2I, our I2I model serves as a more foundational visual prior and achieves on-par or better performance than existing T2I models using only 1/10 text-image pairs for fine-tuning. We further demonstrate the superiority of I2I priors over T2I priors on some text-irrelevant visual generative tasks, like image-to-3D and image-to-video. Our project page is available at https://ant-research.github.io/lumos.