OpenRaiser/Intern-Atlas huggingface dataset:
ReCoRe: Regularized Contrastive Representation Learning of World Model
Venue: Conference CVPR 2024
Year: 2024

While recent model-free Reinforcement Learning (RL) methods have demonstrated human-level effectiveness in gaming environments, their success in everyday tasks like visual navigation has been limited, particularly under significant appearance variations. This limitation arises from (i) poor sample efficiency and (ii) over-fitting to training scenarios. To address these challenges, we present a world model that learns invariant features using (i) contrastive unsupervised learning and (ii) an intervention-invariant regularizer. Learning an explicit representation of the world dynamics i.e. a world model, improves sample efficiency while contrastive learning implicitly enforces learning of invariant features, which improves generalization. However, the naïve integration of contrastive loss to world models is not good enough, as world-model-based RL methods independently optimize representation learning and agent policy. To overcome this issue, we propose an intervention-invariant regularizer in the form of an auxiliary task such as depth prediction, image denoising, image segmentation, etc., that explicitly enforces invariance to style interventions. Our method outperforms current state-of-the-art model-based and model-free RL methods and significantly improves on out-of-distribution point navigation tasks evaluated on the iGibson benchmark. With only visual observations, we further demonstrate that our approach outperforms recent language-guided foundation models for point navigation, which is essential for deployment on robots with limited computation capabilities. Finally, we demonstrate that our proposed model excels at the sim-to-real transfer of its perception module on the Gibson benchmark.
JRDB-PanoTrack: An Open-world Panoptic Segmentation and Tracking Robotic Dataset in Crowded Human Environments
Venue: Conference CVPR 2024
Year: 2024

Autonomous robot systems have attracted increasing research attention in recent years, where environment understanding is a crucial step for robot navigation, human-robot interaction, and decision. Real-world robot systems usually collect visual data from multiple sensors and are required to recognize numerous objects and their movements in complex human-crowded settings. Traditional benchmarks, with their reliance on single sensors and limited object classes and scenarios, fail to provide the comprehensive environmental understanding robots need for accurate navigation, interaction, and decision-making. As an extension of JRDB dataset, we unveil JRDB-PanoTrack, a novel open-world panoptic segmentation and tracking benchmark, towards more comprehensive environmental perception. JRDB-PanoTrack includes (1) various data involving indoor and outdoor crowded scenes, as well as comprehensive 2D and 3D synchronized data modalities; (2) high-quality 2D spatial panoptic segmentation and temporal tracking annotations, with additional 3D label projections for further spatial understanding; (3) diverse object classes for closed- and open-world recognition benchmarks, with OSPA-based metrics for evaluation. Extensive evaluation of leading methods shows significant challenges posed by our dataset.
Open Vocabulary Semantic Scene Sketch Understanding
Venue: Conference CVPR 2024
Year: 2024

We study the underexplored but fundamental vision problem of machine understanding of abstract freehand scene sketches. We introduce a sketch encoder that results in semantically-aware feature space, which we evaluate by testing its performance on a semantic sketch segmentation task. To train our model we rely only on the availability of bitmap sketches with their brief captions and do not require any pixel-level annotations. To obtain generalization to a large set of sketches and categories, we build on a vision transformer encoder pretrained with the CLIP model. We freeze the text encoder and perform visual-prompt tuning of the visual encoder branch while introducing a set of critical modifications. Firstly, we augment the classical key-query (k-q) self-attention blocks with value-value (v-v) self-attention blocks. Central to our model is a two-level hierarchical network design that enables efficient semantic disentanglement: The first level ensures holistic scene sketch encoding, and the second level focuses on individual categories. We, then, in the second level of the hierarchy, introduce a cross-attention between textual and visual branches. Our method outperforms zero-shot CLIP pixel accuracy of segmentation results by 37 points, reaching an accuracy of $85.5\%$ on the FS-COCO sketch dataset. Finally, we conduct a user study that allows us to identify further improvements needed over our method to reconcile machine and human understanding of scene sketches.
Deep Generative Model based Rate-Distortion for Image Downscaling Assessment
Venue: Conference CVPR 2024
Year: 2024

In this paper, we propose Image Downscaling Assessment by Rate-Distortion (IDA-RD), a novel measure to quantitatively evaluate image downscaling algorithms. In contrast to image-based methods that measure the quality of downscaled images, ours is process-based that draws ideas from rate-distortion theory to measure the distortion incurred during downscaling. Our main idea is that downscaling and super-resolution (SR) can be viewed as the encoding and decoding processes in the rate-distortion model, respectively, and that a downscaling algorithm that preserves more details in the resulting low-resolution (LR) images should lead to less distorted high-resolution (HR) images in SR. In other words, the distortion should increase as the downscaling algorithm deteriorates. However, it is non-trivial to measure this distortion as it requires the SR algorithm to be blind and stochastic. Our key insight is that such requirements can be met by recent SR algorithms based on deep generative models that can find all matching HR images for a given LR image on their learned image manifolds. Extensive experimental results show the effectiveness of our IDA-RD measure.
EFHQ: Multi-purpose ExtremePose-Face-HQ dataset
Venue: Conference CVPR 2024
Year: 2024

The existing facial datasets, while having plentiful images at near frontal views, lack images with extreme head poses, leading to the downgraded performance of deep learning models when dealing with profile or pitched faces. This work aims to address this gap by introducing a novel dataset named Extreme Pose Face High-Quality Dataset (EFHQ), which includes a maximum of 450k high-quality images of faces at extreme poses. To produce such a massive dataset, we utilize a novel and meticulous dataset processing pipeline to curate two publicly available datasets, VFHQ and CelebV-HQ, which contain many high-resolution face videos captured in various settings. Our dataset can complement existing datasets on various facial-related tasks, such as facial synthesis with 2D/3D-aware GAN, diffusion-based text-to-image face generation, and face reenactment. Specifically, training with EFHQ helps models generalize well across diverse poses, significantly improving performance in scenarios involving extreme views, confirmed by extensive experiments. Additionally, we utilize EFHQ to define a challenging cross-view face verification benchmark, in which the performance of SOTA face recognition models drops 5-37% compared to frontal-to-frontal scenarios, aiming to stimulate studies on face recognition under severe pose conditions in the wild.
The Devil is in the Fine-Grained Details: Evaluating Open-Vocabulary Object Detectors for Fine-Grained Understanding
Venue: Conference CVPR 2024
Year: 2024

Recent advancements in large vision-language models enabled visual object detection in open-vocabulary scenarios, where object classes are defined in free-text formats during inference. In this paper, we aim to probe the state-of-the-art methods for open-vocabulary object detection to determine to what extent they understand fine-grained properties of objects and their parts. To this end, we introduce an evaluation protocol based on dynamic vocabulary generation to test whether models detect, discern, and assign the correct fine-grained description to objects in the presence of hard-negative classes. We contribute with a benchmark suite of increasing difficulty and probing different properties like color, pattern, and material. We further enhance our investigation by evaluating several state-of-the-art open-vocabulary object detectors using the proposed protocol and find that most existing solutions, which shine in standard open-vocabulary benchmarks, struggle to accurately capture and distinguish finer object details. We conclude the paper by highlighting the limitations of current methodologies and exploring promising research directions to overcome the discovered drawbacks. Data and code are available at https://lorebianchi98.github.io/FG-OVD/.
ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing
Venue: Conference CVPR 2024
Year: 2024

This paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency, thus enabling high-fidelity instruction-guided scene editing. To overcome the fundamental limitation of missing 3D consistency in 2D diffusion models, our key insight is to introduce three synergetic strategies that augment the input of the 2D diffusion model to become 3D-aware and to explicitly enforce 3D consistency during the training process. Specifically, we design surrounding views as context-rich input for the 2D diffusion model, and generate 3D-consistent, structured noise instead of image-independent noise. Moreover, we introduce self-supervised consistency-enforcing training within the per-scene editing procedure. Extensive evaluation shows that our ConsistDreamer achieves state-of-the-art performance for instruction-guided scene editing across various scenes and editing instructions, particularly in complicated large-scale indoor scenes from ScanNet++, with significantly improved sharpness and fine-grained textures. Notably, ConsistDreamer stands as the first work capable of successfully editing complex (e.g., plaid/checkered) patterns. Our project page is at immortalco.github.io/ConsistDreamer.
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing
Venue: Conference CVPR 2024
Year: 2024

We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However, these methods bake intrinsic properties such as albedo, material, and environment lighting into a single entangled neural representation. On the other hand, only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work, we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process, and combine ray tracing with body articulation. Our approach can recover high-quality geometry, albedo, material, and lighting properties of clothed humans from a single monocular video, without requiring supervised pre-training using ground truth materials. Furthermore, since we explicitly model the volumetric scattering process and ray tracing, our model naturally generalizes to novel poses, enabling animation of the reconstructed avatar in novel lighting conditions.
SoundingActions: Learning How Actions Sound from Narrated Egocentric Videos
Venue: Conference CVPR 2024
Year: 2024

We propose a novel self-supervised embedding to learn how actions sound from narrated in-the-wild egocentric videos. Whereas existing methods rely on curated data with known audio-visual correspondence, our multimodal contrastive-consensus coding (MC3) embedding reinforces the associations between audio, language, and vision when all modality pairs agree, while diminishing those associations when any one pair does not. We show our approach can successfully discover how the long tail of human actions sound from egocentric video, outperforming an array of recent multimodal embedding techniques on two datasets (Ego4D and EPIC-Sounds) and multiple cross-modal tasks.
MonoHair: High-Fidelity Hair Modeling from a Monocular Video
Venue: Conference CVPR 2024
Year: 2024

Undoubtedly, high-fidelity 3D hair is crucial for achieving realism, artistic expression, and immersion in computer graphics. While existing 3D hair modeling methods have achieved impressive performance, the challenge of achieving high-quality hair reconstruction persists: they either require strict capture conditions, making practical applications difficult, or heavily rely on learned prior data, obscuring fine-grained details in images. To address these challenges, we propose MonoHair,a generic framework to achieve high-fidelity hair reconstruction from a monocular video, without specific requirements for environments. Our approach bifurcates the hair modeling process into two main stages: precise exterior reconstruction and interior structure inference. The exterior is meticulously crafted using our Patch-based Multi-View Optimization (PMVO). This method strategically collects and integrates hair information from multiple views, independent of prior data, to produce a high-fidelity exterior 3D line map. This map not only captures intricate details but also facilitates the inference of the hair's inner structure. For the interior, we employ a data-driven, multi-view 3D hair reconstruction method. This method utilizes 2D structural renderings derived from the reconstructed exterior, mirroring the synthetic 2D inputs used during training. This alignment effectively bridges the domain gap between our training data and real-world data, thereby enhancing the accuracy and reliability of our interior structure inference. Lastly, we generate a strand model and resolve the directional ambiguity by our hair growth algorithm. Our experiments demonstrate that our method exhibits robustness across diverse hairstyles and achieves state-of-the-art performance. For more results, please refer to our project page https://keyuwu-cs.github.io/MonoHair/.
One Prompt Word is Enough to Boost Adversarial Robustness for Pre-trained Vision-Language Models
Venue: Conference CVPR 2024
Year: 2024

Large pre-trained Vision-Language Models (VLMs) like CLIP, despite having remarkable generalization ability, are highly vulnerable to adversarial examples. This work studies the adversarial robustness of VLMs from the novel perspective of the text prompt instead of the extensively studied model weights (frozen in this work). We first show that the effectiveness of both adversarial attack and defense are sensitive to the used text prompt. Inspired by this, we propose a method to improve resilience to adversarial attacks by learning a robust text prompt for VLMs. The proposed method, named Adversarial Prompt Tuning (APT), is effective while being both computationally and data efficient. Extensive experiments are conducted across 15 datasets and 4 data sparsity schemes (from 1-shot to full training data settings) to show APT's superiority over hand-engineered prompts and other state-of-the-art adaption methods. APT demonstrated excellent abilities in terms of the in-distribution performance and the generalization under input distribution shift and across datasets. Surprisingly, by simply adding one learned word to the prompts, APT can significantly boost the accuracy and robustness (epsilon=4/255) over the hand-engineered prompts by +13% and +8.5% on average respectively. The improvement further increases, in our most effective setting, to +26.4% for accuracy and +16.7% for robustness. Code is available at https://github.com/TreeLLi/APT.
Sieve: Multimodal Dataset Pruning using Image Captioning Models
Venue: Conference CVPR 2024
Year: 2024

Vision-Language Models (VLMs) are pretrained on large, diverse, and noisy web-crawled datasets. This underscores the critical need for dataset pruning, as the quality of these datasets is strongly correlated with the performance of VLMs on downstream tasks. Using CLIPScore from a pretrained model to only train models using highly-aligned samples is one of the most successful methods for pruning. We argue that this approach suffers from multiple limitations including: false positives and negatives due to CLIP's pretraining on noisy labels. We propose a pruning signal, Sieve, that employs synthetic captions generated by image-captioning models pretrained on small, diverse, and well-aligned image-text pairs to evaluate the alignment of noisy image-text pairs. To bridge the gap between the limited diversity of generated captions and the high diversity of alternative text (alt-text), we estimate the semantic textual similarity in the embedding space of a language model pretrained on unlabeled text corpus. Using DataComp, a multimodal dataset filtering benchmark, when evaluating on 38 downstream tasks, our pruning approach, surpasses CLIPScore by 2.6\% and 1.7\% on medium and large scale respectively. In addition, on retrieval tasks, Sieve leads to a significant improvement of 2.7% and 4.5% on medium and large scale respectively.
Dynamic LiDAR Re-simulation using Compositional Neural Fields
Venue: Conference CVPR 2024
Year: 2024

We introduce DyNFL, a novel neural field-based approach for high-fidelity re-simulation of LiDAR scans in dynamic driving scenes. DyNFL processes LiDAR measurements from dynamic environments, accompanied by bounding boxes of moving objects, to construct an editable neural field. This field, comprising separately reconstructed static background and dynamic objects, allows users to modify viewpoints, adjust object positions, and seamlessly add or remove objects in the re-simulated scene. A key innovation of our method is the neural field composition technique, which effectively integrates reconstructed neural assets from various scenes through a ray drop test, accounting for occlusions and transparent surfaces. Our evaluation with both synthetic and real-world environments demonstrates that DyNFL substantially improves dynamic scene LiDAR simulation, offering a combination of physical fidelity and flexible editing capabilities.
AETTA: Label-Free Accuracy Estimation for Test-Time Adaptation
Venue: Conference CVPR 2024
Year: 2024

Test-time adaptation (TTA) has emerged as a viable solution to adapt pre-trained models to domain shifts using unlabeled test data. However, TTA faces challenges of adaptation failures due to its reliance on blind adaptation to unknown test samples in dynamic scenarios. Traditional methods for out-of-distribution performance estimation are limited by unrealistic assumptions in the TTA context, such as requiring labeled data or re-training models. To address this issue, we propose AETTA, a label-free accuracy estimation algorithm for TTA. We propose the prediction disagreement as the accuracy estimate, calculated by comparing the target model prediction with dropout inferences. We then improve the prediction disagreement to extend the applicability of AETTA under adaptation failures. Our extensive evaluation with four baselines and six TTA methods demonstrates that AETTA shows an average of 19.8%p more accurate estimation compared with the baselines. We further demonstrate the effectiveness of accuracy estimation with a model recovery case study, showcasing the practicality of our model recovery based on accuracy estimation. The source code is available at https://github.com/taeckyung/AETTA.
An Empirical Study of the Generalization Ability of Lidar 3D Object Detectors to Unseen Domains
Venue: Conference CVPR 2024
Year: 2024

3D Object Detectors (3D-OD) are crucial for understanding the environment in many robotic tasks, especially autonomous driving. Including 3D information via Lidar sensors improves accuracy greatly. However, such detectors perform poorly on domains they were not trained on, i.e. different locations, sensors, weather, etc., limiting their reliability in safety-critical applications. There exist methods to adapt 3D-ODs to these domains; however, these methods treat 3D-ODs as a black box, neglecting underlying architectural decisions and source-domain training strategies. Instead, we dive deep into the details of 3D-ODs, focusing our efforts on fundamental factors that influence robustness prior to domain adaptation. We systematically investigate four design choices (and the interplay between them) often overlooked in 3D-OD robustness and domain adaptation: architecture, voxel encoding, data augmentations, and anchor strategies. We assess their impact on the robustness of nine state-of-the-art 3D-ODs across six benchmarks encompassing three types of domain gaps - sensor type, weather, and location. Our main findings are: (1) transformer backbones with local point features are more robust than 3D CNNs, (2) test-time anchor size adjustment is crucial for adaptation across geographical locations, significantly boosting scores without retraining, (3) source-domain augmentations allow the model to generalize to low-resolution sensors, and (4) surprisingly, robustness to bad weather is improved when training directly on more clean weather data than on training with bad weather data. We outline our main conclusions and findings to provide practical guidance on developing more robust 3D-ODs.
Efficient Detection of Long Consistent Cycles and its Application to Distributed Synchronization
Venue: Conference CVPR 2024
Year: 2024

Group synchronization plays a crucial role in global pipelines for Structure from Motion (SfM). Its formulation is nonconvex and it is faced with highly corrupted measurements. Cycle consistency has been effective in addressing these challenges. However, computationally efficient solutions are needed for cycles longer than three, especially in practical scenarios where 3-cycles are unavailable. To overcome this computational bottleneck, we propose an algorithm for group synchronization that leverages information from cycles of lengths ranging from three to six with a time complexity of order $O(n^3)$ (or $O(n^{2.373})$ when using a faster matrix multiplication algorithm). We establish non-trivial theory for this and related methods that achieves competitive sample complexity, assuming the uniform corruption model. To advocate the practical need for our method, we consider distributed group synchronization, which requires at least 4-cycles, and we illustrate state-of-the-art performance by our method in this context.