# Mathc initiation/a434

Sommaire
Installer ce fichier dans votre répertoire de travail.
Texte de la légende :
| fa.h /* --------------------------------- */ /* save as fa.h */ /* --------------------------------- */ #define LOOP 2*50 /* --------------------------------- */ double f( double x, double y, double z) { return( 1.); } char feq = "1"; /* --------------------------------- */ /* --------------------------------- */ double R( double x, double y, double z) { return( (x*y*y*z)); } char Req = "(x*y**2*z)"; /* --------------------------------- */ /* --------------------------------- */ double xR( double x, double y, double z) { return( (x)*(x*y*y*z) ); } char xReq = "(x)*(x*y*y*z)"; /* --------------------------------- */ double yR( double x, double y, double z) { return( (y)*(x*y*y*z) ); } char yReq = "(y)*(x*y*y*z)"; /* --------------------------------- */ double zR( double x, double y, double z) { return( (z)*(x*y*y*z) ); } char zReq = "(z)*(x*y*y*z)"; /* --------------------------------- */ /* --------------------------------- */ double vz( double x, double y) { return( (+cos(x)*sin(y) + 4)); } char veq = "(+cos(x)*sin(y) + 4)"; /* --------------------------------- */ double uz( double x, double y) { return( 0); } char ueq = "0"; /* --------------------------------- */ /* --------------------------------- */ double ty( double x) { return( (+3.)); } char teq = "+3"; /* ---------------------------------- */ double sy( double x) { return( (-0.)); } char seq = "-0"; /* --------------------------------- */ /* --------------------------------- */ double bx = +3.; char bxeq = "+3"; double ax = -0.; char axeq = "-0"; /* ---------------------------------- */ /* ---------------------------------- */ | fb.h /* --------------------------------- */ /* save as fb.h */ /* --------------------------------- */ #define LOOP 2*50 /* --------------------------------- */ double f( double x, double y, double z) { return( 1.); } char feq = "1"; /* --------------------------------- */ /* --------------------------------- */ double R( double x, double y, double z) { return( (x* y*y *z)); } char Req = "(x* y**2 *z)"; /* --------------------------------- */ /* --------------------------------- */ double yzR( double x, double y, double z) { return( (y*y + z*z) * (x* y*y *z)); } char yzReq = "(y**2 + z**2) * (x* y**2 *z)"; /* --------------------------------- */ double xzR( double x, double y, double z) { return( (x*x + z*z) * (x* y*y *z) ); } char xzReq = "(x**2 + z**2) * (x* y**2 *z)"; /* --------------------------------- */ double xyR( double x, double y, double z) { return( (x*x + y*y) * (x* y*y *z)); } char xyReq = "(x**2 + y**2) * (x* y**2 *z)"; /* --------------------------------- */ /* --------------------------------- */ double vz( double x, double y) { return( (+cos(x)*sin(y) + 4)); } char veq = "(+cos(x)*sin(y) + 4)"; /* --------------------------------- */ double uz( double x, double y) { return( 0); } char ueq = "0"; /* --------------------------------- */ /* --------------------------------- */ double ty( double x) { return( (+3.)); } char teq = "+3"; /* ---------------------------------- */ double sy( double x) { return( (-0.)); } char seq = "-0"; /* --------------------------------- */ /* --------------------------------- */ double bx = +3.; char bxeq = "+3"; double ax = -0.; char axeq = "-0"; /* ---------------------------------- */ /* ---------------------------------- */ |