# Liste de jeux vidéo utilisant la génération procédurale

Cet article dresse la liste de jeux vidéo utilisant la génération procédurale.
| Année | Titre | Développeur | Genre |
| 1978 | Beneath Apple Manor | Don Worth, Quality Software, The Software Factory | RPG |
| 1979 | Akalabeth: World of Doom | Richard Garriott | RPG |
| 1980 | Rogue | Michael Toy, Glenn Wichman, Ken Arnold | Rogue-like |
| 1982 | River Raid | Activision | Vertical shooter |
| 1984 | Elite | David Braben, Ian Bell | Commerce et combat spatial |
| 1984 | Rescue on Fractalus! | Lucasfilm Games | |
| 1986 | The Sentinel | Geoff Crammond | Puzzle |
| 1986 | Gravon: Real Virtuality | Suma, Bohemia Interactive | Action, simulation |
| 1994 | The Elder Scrolls: Arena | Bethesda Softworks | Action-RPG |
| 1995 | Virtual Hydlide | Technology and Entertainment Software | action, aventure, RPG |
| 1996 | Diablo | Blizzard North | Action-RPG, hack and slash |
| 1997 | Parkan | Nikita | Simulation spatiale, first-person shooter |
| 2000 | Diablo II | Blizzard North | Action-RPG, hack and slash |
| 2001 | Runescape | Jagex | MMORPG |
| 2004 | .kkrieger | Farbrausch | First-person shooter (demoscene) |
| 2006 | Dwarf Fortress | Tarn Adams | Construction et simulation, rogue-like |
| 2006 | RoboBlitz | Naked Sky Entertainment | Puzzle, action |
| 2006 | Shin Megami Tensei: Persona 3 | Atlus | RPG, jeu de simulation |
| 2008 | Shin Megami Tensei: Persona 4 | Atlus | RPG, jeu de simulation |
| 2008 | Spore | Maxis | God game, simulation de vie, stratégie en temps réel, simulateur spatial |
| 2008 | Spelunky | Mossmouth | Action-aventure, plates-formes |
| 2008 | Larva Mortus | Rake In Grass | Top-down shooter, RPG |
| 2008 | Left 4 Dead | Valve South | First-person shooter, survival horror |
| 2009 | Borderlands (jeu vidéo) | Gearbox Software | First-person shooter, Action-RPG |
| 2009 | Left 4 Dead 2 | Valve Corporation | First-person shooter, survival horror |
| 2009 | Torchlight | Runic Games | Action-RPG, hack and slash |
| 2009 | Synth | Rhys Paul Hovey | Action, stratégie en temps réel |
| 2009 | Infiniminer | Zachary Barth | Sandbox |
| 2011 | Minecraft | Mojang, Markus Persson | Sandbox, survival |
| 2011 | Terraria | Re-Logic, Codeglue, Engine Software | Action-aventure, survival |
| 2012 | SCP: Containment Breach | Joonas Rikkonen | Survival horror |
| 2012 | Outerra Anteworld | Outerra | World-building |
| 2013 | Diablo III | Blizzard Entertainment | Action-RPG, hack and slash |
| 2013 | Path of Exile | Grinding Gear Games | Action-RPG |
| 2013 | Don't Starve | Klei Entertainment | Action-aventure, survie, rogue-like |
| 2014 | Gauntlet | Arrowhead Game Studios | Hack and slash, dungeon Crawl |
| 2014 | Meme Run | Ninja Pig Studios | Endless runner |
| 2014 | Sir, You Are Being Hunted | Big Robot | Survival, infiltration |
| 2014 | Ziggurat | Milkstone Studios | First-person shooter, dungeon Crawl |
| 2015 | Dungeon Hunter 5 | Gameloft Montréal | Action-RPG, hack and slash |
| 2015 | Elite: Dangerous | Frontier Developments | Commerce et combat spatial, first-person shooter |
| 2015 | Mini Metro | Dinosaur Polo Club | Réflexion |
| 2015 | Warhammer: End Times - Vermintide | Fatshark | First-person shooter, action |
| 2015 | Crypt of the NecroDancer | Brace Yourself Games | Rogue-like, dungeon Crawl |
| 2015 | Invisible, Inc. | Klei Entertainment | Infiltration, stratégie au tour par tour, rogue-like |
| 2016 | Creativerse | Playful Corp. | Survival |
| 2016 | No Man's Sky | Hello Games | Action-aventure, survival, simulation de vie |
| 2016 | Shadow Warrior 2 | Flying Wild Hog | First-person shooter |
| 2016 | Starbound | Chucklefish Games | Action-aventure |
| 2016 | Stardew Valley | ConcernedApe, Eric Barone | Simulation de ferme, RPG |
| 2016 | We Happy Few | Compulsion Games | Rogue-like, survival horror |