OpenLLM-France/wikimedia huggingface dataset:
# Engineering Projects/Electric Cars/Howard Community College/ecars/Weekly Forum

Link to 550_ecars team page.

### Week 1 Activities

Decided to go with the scaled down version. A go cart would be ideal but a model (RC) car is probably the most practical due to our lack of funding and resources. Investigated the local dump for possible parts found three lawn mowers if we need a larger engine. If we go with the larger engine it would then require a larger frame we would have a hard time developing/ acquiring axles that would support that size of vehicle. We would like to incorporate a pneumatic powered engine.

### Week 2 Activities

Research was done on a pneumatic/mechanical power plant. Utilizing compressed air to drive the pistons,thus completing the stroke, by virtue of air pressure rather than the traditional means of combustion of fuel and air.
Experiments were performed on a pneumatic/electric type power plant. This method utilized air to drive a turbine (re-purposed from an old hair dryer)that in turn powered an electric motor. The method was successful in that it powered a kids Power Wheel (with the rear axle suspended). Data was collected and compared to the original equipped battery. The turbine outperformed the battery and seemed only to be held back from the gearing in the transmission.

### Week 3 Activities

Observations were conducted of an transmission commandeered from a small Power Wheel that is a electric powered. A test was performed to identify the gear ratio of the transmission in order to research the probability of utilizing the transmission in its current state or an altered one for a 1/6th scale alternative powered vehicle.
A drawing of a scale interpretation of our concept vehicle was developed. The drawing identifies the placement of the key components as well as the displacement of the model we intend to build.

### Week 4 Activities

Developed and tested a tandem turbine system. The purpose was examine whether or not a system like this would be able to generate more power than a single unit. Which it did not the single turbine outperformed the tandem version this was confirmed with a voltmeter.
Overall the turbine system is inefficient and requires a vast amount of air. The reservoir that would be needed makes this system out of scope of the project and further research will be discontinued.
# Engineering Projects/Electromagnetic Drive/Circuit Tutorial
## Circuit Terms

When dealing with circuits, there are a number of different terms that are necessary to understand. First is volts. Volts are an electromotive force. They are the measure of potential difference between any two conductors of the circuit concerned. Amps are the unit of measurement for the intensity of current. Watts are the unit of power. Lastly, ohms are a measurement of resistance in a circuit. This is a very small list of terminology, but it is useful when referring to basic circuits.--MikeBertrand6 (discuss • contribs) 22:02, 11 April 2013 (UTC)

## Circuit Symbols and an Example Circuit

Here are a number of different symbols with what they represent in terms of a circuit. Below is a sample circuit made using these symbols.--MikeBertrand6 (discuss • contribs) 22:02, 11 April 2013 (UTC)
# Engineering Projects/Electromagnetic Drive/Connecting Coil to power source
## Materials

* Completed coil
* Power source (in this case 6 volt batttery(ies)

## Connecting the coil to one battery

To connect the coil to one battery, have the positive terminal in the bottom left corner when laying on its side. Take the coil and place it the table so it is standing upright and the extension wire is on the side closest to the positive terminal. Wedge the end of the extension wire in between where the terminal spirals in to where it is touching itself.

## Connecting the coil to batteries in series

Almost exactly the same as above but this time the extension wire has to move to the back now that the positive terminal being used in on the right side of the system as opposed to the left.
# Exam 98-375: HTML5 Application Development Fundamentals/Manage the Application Life Cycle

This lesson covers Manage the Application Life Cycle. It looks at platform fundamentals, application state, touch-enabled applications, and application publishing.

## Activity 1 - Understand the Platform Fundamentals

This objective may include but is not limited to: packaging and the runtime environment: app package, app container, credentials/permission sets, host process, leveraging existing HTML5 skills and content for slate/tablet applications.
* Read New! HTML5 and CSS: Six Complete Lessons.
* Read MSDN® Developer Samples.
* Read W3Schools HTML5.

## Activity 2 - Manage the State of an Application

This objective may include but is not limited to: manage session state, app state, and persist state information; understand states of an application; understand the differences between local and session storage.
* Read New! HTML5 and CSS: Six Complete Lessons.
* Read MSDN® Developer Samples.
* Read W3Schools HTML5.

## Activity 3 - Debug and Test an HTML5-based Touch-enabled Application

This objective may include but is not limited to: touch gestures; understand which gestures you test on a device.
* Read Internet Explorer® Learning.
* Read Internet Explorer Test Drive.
* Read W3C Mobile Device Validator.

## Activity 4 - Publish an Application to a Store

This objective may include but is not limited to: understand requirements for marketplace submissions.
* Read Windows Store for Developers.
* Read Windows Phone Marketplace.
* Read Android Developers.
# Exam 98-374: Gaming Development Fundamentals/Understand Animation

This lesson covers Understand Animation. It looks at animating basic characters, transforming objects, and working with collisions.

## Activity 1 - Animate Basic Characters

This objective may include but is not limited to: movement, lighting, projections, frames per second (FPS), shaders, apply filters to textures, sprite animation, generate objects from user indexed primitives, matrices, understanding keyframes, motion between keyframes.
* Read XNA Game Studio.
* Read Animating a Sprite.
* Read App Hub.

## Activity 2 - Transform Objects

This objective may include but is not limited to: forming, deforming, moving, point distances, planes, interpolation; frames per second (FPS); translation, scale, rotation.
* Read Animating a Sprite.
* Read App Hub.
* Read Riemer’s 2D & 3D XNA®.

## Activity 3 - Work with Collisions

This objective may include but is not limited to: per pixel and rectangle collisions, collision detection, collision response, fundamentals of physics simulation.
* Read XNA Game Studio.
* Read Animating a Sprite.
* Read App Hub.
# Exam 98-375: HTML5 Application Development Fundamentals/Code by Using JavaScript

This lesson covers Code by Using JavaScript. It looks at jQuery and third-party libraries, user interface updates, animations, data access, touch response, HTML5 APIs, and system resources.

## Activity 1 - Manage and Maintain JavaScript

This objective may include but is not limited to: creating and using functions; jQuery, and other third-party libraries.
* Read JavaScript Fundamentals.
* Read W3 Schools JavaScript Tutorial.
* Read jQuery Documentation.

## Activity 2 - Update the UI by Using JavaScript

This objective may include but is not limited to: locating/accessing elements; listening and responding to events; showing and hiding elements; updating the content of elements; adding elements.
* Read JavaScript Fundamentals.
* Read W3 Schools JavaScript Tutorial.
* Read W3 Schools JS & DOM Reference.

## Activity 3 - Code Animations by Using JavaScript

This objective may include but is not limited to: using animation; manipulating the canvas; working with images, shapes, and other graphics.
* Read Animating your UI.
* Read jQuery API.
* Read SourceCodeOnline - JavaScript.

## Activity 4 - Access Data Access by Using JavaScript

This objective may include but is not limited to: sending and receiving data; transmitting complex objects and parsing; loading and saving files; App Cache; datatypes; forms; cookies; localStorage.
* Read IndexedDB.
* Read JSON Tutorial.
* Read HTML5 Rocks and File API.

## Activity 5 - Respond to the Touch Interface

This objective may include but is not limited to: gestures, how to capture and respond to gestures.
* Read Touch Gestures.
* Read jQuery.
* Read Mobile Touch Events in MooTools 1.3.

## Activity 6 - Code Additional HTML5 APIs

This objective may include but is not limited to: GeoLocation, Web Workers, WebSocket; File API.
* Read HTML5 Rocks - Geolocation API.
* Read HTML5 Rocks – The Basics of Web Workers.
* Read Geolocation.

## Activity 7 - Access Device and Operating System Resources

This objective may include but is not limited to: in memory resources such as contact lists and calendar; hardware capabilities such as GPS, accelerometer and camera.
* Read The Windows Runtime.
* Read How to get data from the accelerometer sensor for Windows Phone.
* Read W3C DeviceOrientation Event Specification.
# Exam 98-375: HTML5 Application Development Fundamentals/Format the User Interface by Using CSS

This lesson covers Format the User Interface by Using CSS. It looks at CSS concepts, layout, text flow, and graphics.

## Activity 1 - Understand the Core CSS Concepts

This objective may include but is not limited to: separating presentation from content – create content with HTML and style content with CSS; managing content flow - inline vs. block flow; managing positioning of individual elements – float vs. absolute positioning; managing content overflow – scrolling, visible, and hidden; basic CSS styling.
* Read Internet Explorer® Learning.
* Read Cascading Style Sheets.
* Read W3Schools CSS.

## Activity 2 - Arrange User Interface (UI) Content by Using CSS

This objective may include but is not limited to: using flexible box and grid layouts to establish content alignment, direction, and orientation; proportional scaling and use of “free scale” for elements within a flexible box or grid; ordering and arranging content; concepts for using flex box for simple layouts and grid for complex layouts; grid content properties for rows and columns; using application templates.
* Read HTML Rocks.
* Read http://msdn.microsoft.com/en-us/library/hh673531(v=vs.85).aspx Flexible box (“Flexbox”) Layout].
* Read W3Schools Flexbox.

## Activity 3 - Manage the Flow of Text Content by Using CSS

This objective may include but is not limited to: regions and using regions to flow text content between multiple sections – content source, content container, dynamic flow, flow-into, flow-from, msRegionUpdate, msRegionOverflow, msGetRegionContent; columns and hyphenation and using these CSS settings to optimize the readability of text; using “positioned floats” to create text flow around a floating object.
* Read Regions, Hyphenation, Multi-Column Layout.
* Read Windows Dev Center Positioned Floats.
* Read W3Schools Multicol.

## Activity 4 - Manage the Graphical Interface by Using CSS

This objective may include but is not limited to: graphics effects - rounded corners, shadows, transparency, background gradients, typography, and Web Open Font Format; 2D and 3D transformations – translate, scale, rotate, skew, and 3D perspective transitions and animations; SVG filter effects; Canvas.
* Read Microsoft Typography.
* Read How to Add Rounded Corners with CSS.
* Read W3Schools CSS3.
# Exam 98-374: Gaming Development Fundamentals/Understand Hardware

This lesson covers Understand Hardware. It looks at input devices, output devices, networks, game performance, and game platforms.

## Activity 1 - Choose an Input Device

This objective may include but is not limited to: mouse, keyboard, Kinect, console, mobile.
* Read Windows Phone Development.
* Read Input on the XNA Framework (XBox 360 Controller).

## Activity 2 - Choose an Output Device

This objective may include but is not limited to: screen, television, hand-held devices, sound (local speakers, surround sound systems).
* Read Wikipedia: Output device.
* Read It’s Time to Take Mobile Gaming Seriously.

## Activity 3 - Work with the Network

This objective may include but is not limited to: set up Web services, TCP, UDP, basic management; plan for areas without access to Internet, notifications.
* Read Receiving Network Data.
* Read UDP vs. TCP.
* Read What every programmer needs to know about game networking.

## Activity 4 - Manage Game Performance

This objective may include but is not limited to: CPU vs. GPU, reach vs. HiDef, graphics networking performance, frame rate.
* Read Difference Between CPU and GPU.
* Read What Is a Profile?.
* Read Reach vs. HiDef.

## Activity 5 - Understand the Different Game Platforms

This objective may include but is not limited to: console, PC, mobile; compare memory management.
* Read Performance Considerations for Windows Phone 7.
* Read Designing Applications for Windows Phone 7, Chapter 2.
* Read Windows Phone Games.
# Exam 98-374: Gaming Development Fundamentals/Understand Graphics

This lesson covers Understand Graphics. It looks at rendering engines, game state, and drawing objects.

## Activity 1 - Understand Rendering Engines

This objective may include but is not limited to: DirectX, video and audio compression, display initialization, resolution (full screen, Vsync, and windowed), transforms.
* Read Introduction to DirectX.
* Read DirectX Developer Center.
* Read DirectX Samples.
* Read QuickStart: A Basic DirectX App.

## Activity 2 - Plan for Game State

This objective may include but is not limited to: scene hierarchy engine, gametime to handle frame rate variations, understanding games’ main loop (input/update/render), graphics pipeline; understanding the flow of a game, loading, menus, save-load, configuring options (video, audio, keyboard).
* Read Exercise 1: Basic XNA Framework Game with Game State Management.
* Read Game State Management.
* Watch XNA: Game Development - Loading Content Into Your Game (video).

## Activity 3 - Draw Objects

This objective may include but is not limited to: using bitmaps, sprites, vector graphics, lighting, blending, text, textures, 3D geometry, parallax mapping, and different shaders; 2-D vs. 3-D; creating a sprite font.
* Read Displaying a 3D Model on the Screen.
* Read 3D XNA Tutorials: Using 3D Models.
# Exam 98-375: HTML5 Application Development Fundamentals

Exam 98-375: HTML5 Application Development Fundamentals is a Microsoft Technology Associate (MTA) entry level certification exam.
This MTA exam will be retired on June 30, 2022. Voucher sales for this exam ended on June 30, 2021.

## Preparation

This is an advanced software development course. Learners should already be familiar with software development fundamentals.

## Lessons

* Manage the Application Life Cycle
* Build the User Interface by Using HTML5
* Format the User Interface by Using CSS
* Code by Using JavaScript

## Tutorials

* Microsoft Virtual Academy: HTML5 & CSS3 Fundamentals: Development for Absolute Beginners
* Microsoft Virtual Academy: Developing in HTML5 with JavaScript and CSS3 Jump Start
* Microsoft Virtual Academy: Developing Windows Store Apps with HTML5 Jump Start
* Microsoft Virtual Academy: Advanced Windows Store App Development with HTML5 Jump Start
* Microsoft Virtual Academy: Windows Store Apps with HTML5 Refresh Jump Start
# Exam 98-375: HTML5 Application Development Fundamentals/Build the User Interface by Using HTML5

This lesson covers Build The User Interface by Using HTML5. It looks at HTML tags for text, graphics, media, organization, forms, input, and validation.

## Activity 1 - Choose and Configure HTML5 Tags to Display Text Content

* Read Learn HTML5 in 5 Minutes.
* Read Complete Set of HTML5 Elements.
* Read W3Schools HTML5.

## Activity 2 - Choose and Configure HTML5 Tags to Display Graphics

This objective may include but is not limited to: when, why, and how to use Canvas; when, why, and how to use scalable vector graphics (SVG).
* Read Learn HTML5 in 5 Minutes.
* ReadHTML5 Graphics.
* Read W3Schools HTML5.

## Activity 3 - Choose and Configure HTML5 Tags to Play Media

This objective may include but is not limited to: video and audio tags.
* Read Learn HTML5 in 5 Minutes.
* Read HTML5 Audio and Video.
* Read W3Schools HTML5.

## Activity 4 - Choose and Configure HTML5 Tags to Organize Content and Forms

This objective may include but is not limited to: tables, lists, sections; semantic HTML.
* Read Internet Explorer® Learning – HTML5.
* Read Internet Explorer 9 Developer Guide > HTML5 – Internet Explorer 9 Guide for Developers.
* Read W3Schools HTML5.

## Activity 5 - Choose and Configure HTML5 Tags for Input and Validation

* Read Better Web Forms with HTML5 Forms.
* Read Making Forms Fabulous with HTML5.
* Read HTML5Pattern.
# English-Chinese/Knee

The knee is the joint that links the upper and lower bones of the leg. The knee joint is the largest joint in the body and is an extensive network of ligaments and muscles. Basically, it is a joint which allows movement of the lower leg in only one direction. The lower leg can only swing backwards from the knee.
膝头 是 连接 腿部 上部 和 下部 骨骼的 关节。膝关节 是 人体 最大的 关节，是 一个 广泛的 韧带 和 肌肉 网络。基本上，它是 一个 让 小腿 只 在 一个 方向 移动的 关节。小腿 只能 从 膝头 向后 摆动。
# English-Chinese/Knowledge can always be proved by evidence

Knowledge can always be proved by evidence.
知识总是可以通过证据来证明。
# English-Chinese/Keeping most fruits in cold is optimal for post harvest storage, with the aim of extending and ensuring shelf life

Keeping most fruits in cold is optimal for post harvest storage, with the aim of extending and ensuring shelf life.
将大多数水果保存在冷藏状态是收获后储存的最佳选择，目的是延长和确保保质期。
# English-Chinese/Kenya

Kenya is a country in East Africa, about half way down, near the horn of Africa. It has the Indian Ocean to its east and Lake Victoria to its west. Kenya borders the nations of Somalia (east), Ethiopia (north), South Sudan (north-west), Uganda (west), and Tanzania (south). Kenya is about the size of France, and almost as large as Texas (U.S.).
Kenya 是 东非的 一个 国家，大约 在 东面的 中间位置，在 非洲之角 附近。它的 东面 是 Indian Ocean，西面 是 Lake Victoria。Kenya 与 Somalia（东部），Ethiopia（北部），South Sudan（西北部），Uganda（西部）和 Tanzania（南部）等 国家 接壤。Kenya 与 法国 相当，几乎 和 Texas（美国）一样大。
# English-Chinese/Key physiological methods for monitoring and measuring changes during sleep include electroencephalography (EEG) of brain waves, electrooculography (EOG) of eye movements, and electromyography (EMG) of skeletal muscle activity

Key physiological methods for monitoring and measuring changes during sleep include electroencephalography (EEG) of brain waves, electrooculography (EOG) of eye movements, and electromyography (EMG) of skeletal muscle activity. Simultaneous collection of these measurements is called polysomnography, and can be performed in a specialized sleep laboratory.
用于监测和测量睡眠期间变化的关键生理学方法包括脑电波的脑电图（EEG），眼球运动的眼电图（EOG）和骨骼肌活动的肌电图（EMG）。 同时收集这些测量结果称为多导睡眠图，可以在专门的睡眠实验室中进行。
# English-Chinese/Kidney

Kidneys are two organs in the abdomen of vertebrates that are shaped like beans. They make urine (the yellow waste water that comes out of the urethra.) They are part of the urinary system. When medical professionals discuss the kidneys, they typically refer to the word renal. For example, renal failure is when the kidneys are sick and do not work.
肾脏 是 脊椎动物 腹部的 两个 器官，形状 像 豆子。它们 制造 尿液 （来自 尿道的 黄色 废水）。它们 是 泌尿系统的 一部分。当 医疗专业人员 讨论 肾脏 时，他们 通常 会 提到 肾 这个 词。例如，肾功能衰竭 是指 肾脏 生病 并且 无法 工作。
# English-Chinese/Kimchi

Kimchi is a traditional fermented Korean side dish made of vegetables with many seasonings. In traditional preparation, kimchi was stored underground in jars to keep cool during the summer months and unfrozen during the winter months. There are hundreds of varieties of kimchi made from huangyabai (Chinese leaves), radish, scallion, or cucumber as a main ingredient.
kimchi 是 一种 传统的 发酵 韩国 配菜，由 蔬菜 和 多种 调味料 制成。在 传统的 制作 过程中，kimchi 储存 在 地下的 罐子里，在 夏季 保持 凉爽，在 冬季 不结冰。以 黄芽白，萝卜，大葱 或 黄瓜 为 主要 原料 制成的 kimchi 品种 有 数百种。
# English-Chinese/Knowledge

Knowledge means the things which are true, as opposed to opinion. Information which is correct is knowledge. Knowledge can always be supported by evidence. If a statement is not supported by evidence, then it is not knowledge. The evidence makes it justified; it is not an opinion or a guess.
知识 意味着 事实 是 真实的，而不是 意见。正确的 信息 是 知识。知识 总是 可以 得到 证据 的 支持。如果 一个 陈述 不 被 证据 支持，那么 它 就 不是 知识。证据 证明 是 合理的; 这 不是 一个 意见 或 猜测。
# English-Chinese/Knowledge means that things are real but not opinions

Knowledge means that things are real but not opinions.
知识意味着事物是真实的而不是意见。
# English-Chinese/Just as I went out, it started to rain

Just as I went out, it started to rain.
我刚刚出去，它就开始下雨了。
# English-Chinese/Grapheme

A grapheme is a written mark which corresponds to a spoken sound, or a bit of written language (orthography). It roughly corresponds to a phoneme in speech.
字素 是 一种 书面标记，对应于 一个 口头声音，或 书面语言（正词法）的 一部分。它 大致 对应于 语音中的 音素。
# English-Chinese/Graphic cards convert signals into video signals so the images can be displayed on the monitor

Graphic cards convert signals into video signals so the images can be displayed on the monitor.
图形卡将信号转换为视频信号，因此图像可以显示在监视器上。
# English-Chinese/Global demand for wheat is increasing due to its unique elastic and adhesive properties of proteins which facilitate the production of processed foods

Global demand for wheat is increasing due to its unique elastic and adhesive properties of proteins which facilitate the production of processed foods. Its consumption is increasing as a result of the worldwide industrialization process and the westernization of the diet.
全球对小麦的需求正在增加，因为其独特的蛋白质弹性和粘合性能促进了加工食品的生产。 由于全球工业化进程和饮食西化，其消费量正在增加。
# English-Chinese/Global demand for wheat is increasing due to the unique viscoelastic and adhesive properties of gluten proteins

Global demand for wheat is increasing due to the unique viscoelastic and adhesive properties of gluten proteins, which facilitate the production of processed foods, whose consumption is increasing as a result of the worldwide industrialization process and the westernization of the diet.
由于谷蛋白具有独特的粘弹性和粘附性，全球对小麦的需求正在增加，这促进了加工食品的生产，加工食品的消费量因全球工业化进程和饮食西化而增加。
# English-Chinese/Good manager

A good manager has to balance the costs and benefits of doing business.
一个 好 的 经理 必须 平衡 开展 业务 的 成本 和 收益。
# English-Chinese/Grain

Grain is the seeds of some special kinds of grass. The main types of commercial grain crops are cereals. People grow different kinds of grain as food. The different kinds of grain are perhaps one of the most important foods in the world.
谷物 是 一些 特殊 草类的 种子。商业 谷类作物的 主要 类型 是 谷类食物。人们 种植 不同种类的 谷物 作为 食物。不同种类的 谷物 也许 是 世界上 最重要的 食物 之一。
# English-Chinese/Grapes can be eaten fresh as table grapes or they can be used for making wine, jam, juice, jelly, grape seed extract, raisins, vinegar, and grape seed oil

Grapes can be eaten fresh as table grapes or they can be used for making wine, jam, juice, jelly, grape seed extract, raisins, vinegar, and grape seed oil.
葡萄可以作为鲜食葡萄食用，也可以用于制作葡萄酒，果酱，果汁，果冻，葡萄籽提取物，葡萄干，醋和葡萄籽油。
# English-Chinese/Goods

Goods are things that are produced to be sold.
商品是生产出售的东西。
# English-Chinese/Grade

Grades are scores given in exams or school assignments.
成绩是考试或学校作业中给出的分数。
# English-Chinese/Going into the house on fire to help a child was a brave act

Going into the house on fire to help a child was a brave act.
走进着火的房子救孩子是勇敢的行为。
# Federal Writers' Project – Life Histories/2013/Spring
## Life Histories

Special:Prefixindex/Federal Writers' Project – Life Histories/2013/Spring/
# Federal Writers' Project – Life Histories/2023/Fall/Section33/Fleedy Dodson

This is a life history that will be developed over the next few weeks.
# Federal Writers' Project – Life Histories/2023/Fall/Section33/Mary P. Brown

This is a life history that will be developed soon.