# A Journey to GameB

—Life as it could be

## Introduction

GameB is a community trying to figure out what a viable, better civilization could look like and how to reach it. This course presents paths and guidelines you can follow to withdraw from today’s rat race and progress toward a new, and more fulfilling game of life.

## Objectives

The objectives of this course are to help students:
* Better understand GameB,
* Decide if they would like to live a GameB life, and
* Take actions to progress toward living a GameB life.
This course is part of the Applied Wisdom curriculum.
This course draws heavily on the materials published previously. We are grateful the author has placed this article into the public domain.
If you wish to contact the instructor, please click here to send me an email or leave a comment or question on the discussion page.
This course provides a set of ideas loosely describing a long-term path for GameB to become a civilization level social operating system.
What is a civilization level social operating system? For this course it means that at maturity GameB has become the dominant attractor for a living civilization. Roughly analogous to “Western Civilization” or its competitors. Think at least several hundreds of millions of people across a significant portion of the Earth’s surface.
While this course might provide an accurate description of the successful future trajectory, it is most likely wrong in many regards. It’s just one possibility through the high dimensional possibility space of GameB’s unfolding. Nonetheless, it is intended as a useful framework on which to hang some ideas.
The course includes many suggestions for action. Of course, students are free to choose to do or not do any of these based on your own goals and good judgement.
This course assumes that in the next 20 years no significant catastrophe strikes the status quo resulting in a large-scale hemisphere level collapse.

## GameB

What is GameB? First, it is not “GameA” — the Western Civilization status quo. That’s a good start for those of us who find the status quo a grim place that seems headed for self-destruction. GameB is conceived as “What Comes Next”, the social operating system that replaces GameA.
GameB is not yet well defined, but it has these four fundamentals:
* self-organized,
* network-oriented,
* decentralized, and
* metastable for an extended period of time, perhaps a few hundred years or more.
In this context “metastable” describes a civilization that clearly evolved from GameB though constantly adapting and changing to circumstances. As a result, it will be around for a while, avoiding the many catastrophic failure modes that are confronting GameA in the coming decades.
There is also a sense that GameB should aim to maximize human potential and flourishing — what psychologist Abraham Maslow called “self-actualization”, with more attention than in GameA to high quality embodied life — how we actually live in our bodies. GameB should also engender a sense of real security from physical want and should make it much easier and natural to find friendship, fellowship, and love.
GameB assumes a values system such that living a life of honesty and good faith will be a good thing, not the strategy of a sucker as it so often is in GameA.
It is important that GameB operate such that irrespective of their biological and social endowments, everybody in GameB is able to live a life of autonomy and dignity.
   In short, the goal of GameB is a metastable society emphasizing human well-being built on good values that we will be happy to call home and we will be proud to leave to our descendants.
With respect to previous and ongoing discussions with the GameB movement, this course provides one possible path forward among many for what has been called “GameB Transition” or #TransitionB.
The next few sections introduce some nomenclature about epochs in the unfolding of GameB that describe a series of initially small and achievable steps, but that nonetheless can go “all the way” if we proceed smartly and effectively and with honesty and good faith.
These use the idea of “the adjacent possible” to build a path forward by many small steps, each of which could really happen, and eventually add up to a momentous journey.

## The Epochs:

Pre-GameB (PreB) — today — when no actual group of people is living a whole GameB life.
Proto-GameB (ProtoB) — when a coherent group of people is attempting to live a GameB life that can be thought of as “whole” if not yet “complete”. This vision of the Journey has many ProtoBs coming into existence each with a different formula of GameBishness. Here we expect ProtoBs to fission, merge, and some of them to fail. Maybe over time one or a small number prove themselves most effective at playing GameB and other ProtoBs will start to converge around them. Or maybe not, perhaps GameB will remain very diverse.
Early GameB (EarlyB) is a future state where there is a civilization level minimum critical mass of people — perhaps a few million — that are no longer under the sovereign authority of any GameA entity and are composed of scaled-up versions of one or more ProtoBs.
GameB — where a major civilization has been established — at least hundreds of millions of people that is its own sovereignty(s) (if such things still exist) or not subject to any other sovereignty and is analogous in its scale and completeness to Western Civilization.
Here are some extremely crude time estimates of the above phases: Pre-B: now, ProtoB first ones in 2021 or 2022, EarlyB ~2045, GameB ~2090. These are guestimates assuming no huge hemisphere-scale catastrophes resulting in widespread social operating system collapse.

## Epoch Details:

This section sketches out what people could be doing in each Epoch, providing more detail around the earlier epochs.

## Pre GameB (PreB)

As of today — 2021 — we are all in PreB. Our job is to get ready for ProtoB. Here are some of the things aspiring GameB people can be doing:
Finding The Others Online — if you are reading this, you may well have found it on one of the GameB online meeting places. If so, you are already on the job of Finding The Others! If not, you can find lots of other GameB folks on the GameB Facebook Group, on Reddit on the GameB subreddit, and on Twitter by searching on GameB, Game~B or #GameB . As of January 2020, there are at least 1000 GameB players who have raised their hands. Join ‘em!
Finding The Others in Real Life — online network interactions are good mostly for producing weak links. We can find people and determine whether they might be approximately aligned and if so, begin to share some ideas. To really establish a strong link usually requires spending time together in person. And it’s amazing how those strong links make our otherwise weak network links much stronger, even if the face-to-face meetings are infrequent.
See if there are other GameB peers in your area. Organize or attend a meetup. Better still a recurring event like a potluck dinner. Even better create a local GameB “chapter” that meets regularly face-to-face that can serve as an ongoing outreach to the community to recruit more PreB people and as a source of education to deepen the knowledge and commitment of members and recruits.
When you travel, let the wider GameB community know online, and you can connect with GameB peers where you are going. Make some friends. We all need more real friends. Friendship, love, and conviviality are going to be central to GameB, we can get started straight away!
Get Yourself Ready — joining a ProtoB will be a big move with a significant likelihood of failure if one hasn’t made some personal changes first. These are things PreB folks can do right now:
* Get healthy mentally and physically. Here are some straightforward if not easy steps to take: get enough sleep, spend at least 60 minutes a day outside irrespective of the weather, and minimize the consumption of processed food. Follow the recommendations of a health care professional or fitness coach and establish a weekly exercise routine consisting of vigorous exercise you enjoy each week. This will make a big difference to both your body and your mind.
* Deprogram yourself from the matrix of “self-esteem through consumerism” this is the #1 trap, along with the resulting debts, that GameA uses to keep people in a game that they hate. Practice anti-consumerism.
* Use discernment about what forms of technology and media you should engage with and how much. For example, you might choose to be away from social media (mostly!) 6 months in each year, and when on social media spend time mostly in relevant groups rather than in the chaos of general pages.
* Consider minimizing your exposure to paid advertising, especially in video format. The streaming video services are often good alternatives to traditional broadcast video services, especially those that are ad-free, like Netflix and Amazon Prime. Many GameB aspirants seldom watch broadcast video anymore, and still find the aggressive yet insipid advertising to be very distasteful. Recognize that much advertising is expensively produced using state-of-the-art knowledge of cognitive science, so it is programming you in ways that you are not even aware of.
* Develop courage — physical, social, moral, and emotional — by testing yourself on greater and greater challenges.
* Clean up your finances — it’ll be very difficult, especially in the early days, to make the transition to a ProtoB if you aren’t on a tolerably solid financial base. Pay off your debts starting with the highest interest rate ones, like pay-day loans and credit cards. Work to increase your net worth. You don’t want the GameA debt collection machine to pursue you into GameB.
* Learn some practical skills — not skills for life in Corporate America but skills for making and maintaining real-life closer to the ground. Things like: gardening, making clothes, fixing cars, welding, canning, logging, carpentry, house painting, firewood processing, plumbing, baking, other artisan skills, or trade skills, etc. There are many possibilities!
* Work on your Sovereignty — One of the most insidious things about GameA is that it has seduced many people into a state of learned helplessness where they do not have agency over their own lives. In contrast, Sovereignty is the capacity to take responsibility. It is the ability to be present to the world and to respond to the world — rather than to be overwhelmed or merely reactive. To be Sovereign is to be a conscious agent.
* Fulfill your psychological needs — Each of us has needs for autonomy, competency, and relatedness. Understand these needs in yourself and others and find constructive ways to fulfill them.
* Live your values — Carefully choose a set of pro-social values and live your life according to these values.
* Choose to live wisely. — Seek good judgment in pursuit of well-being. Advance no falsehoods, Seek true beliefs. Expect intellectual honesty. Practice the moral virtues. Earn trust. Practice dialogue. Focus on what matters. Improve your emotional competency. Enhance dignity. Improve your moral reasoning. Transcend conflict, Seek real good. Do good.

### Parts Domains — PreB

A ProtoB will be a Whole made from several Parts from several Domains. Here is a partial list of the Parts Domains that will be needed in creating ProtoBs, that we can start working on during the PreB epoch:
* Parenting, childcare, and how to nurture the young human — there is a lot of good research on this. It needs pulling together into deployable forms and then for people to start trying it.
* Education — start a Charter School? Shared homeschooling? Unschooling? Apprenticeships? Self-learning? Massive open online courses? We can recognize that the future of education is learning. There are many options beyond the public-school.
* GameB Ventures — businesses that are financed, organized, and operated along GameB lines. Perhaps structured as employee-owned cooperatives.
* Time banks and other forms of organized mutualism outside the money economy.
* Food — local and sustainable — via memberships in Community Supported Agriculture (CSAs), bulk buying with others, smart cooking such as making enough for multiple meals and freezing meal-sized portions, gardening individually and/or collectively.
* Conviviality — getting together with local GameB folks and others to enjoy good times, celebrations, song, and dance, eating, and drinking together and generally exploring and growing friendships. Conviviality may well become the glue for GameB that status-oriented Consumerism is for GameA.
* Group Coherence — the establishment and routine use of coherence is likely to be a GameB superpower. There is still much work to be done on defining and operationalizing “group coherence” but some proposed definitions include:
** Forrest Landry: “… broadly include considerations of the ‘selection, onboarding, training’ of the individuals involved; the relationships and dynamics of the individuals; and the values, structures, principles that apply a ‘field effect’ on the group as a whole…”
** Jordan Hall characterizes it informally in a video: Coherence | Deep Code Experiment: Episode 11.
** Jim Rutt defines it as “Group Coherence is the capability of groups of people to operate at high effectiveness through shared models, knowledge, experience, vocabulary, and values wrapped in trust, and emotional transparency, and engaged with each other in good faith”.
* Housing — groups of GameB (and other) families in a local area could buy or lease a building and live together reducing expenses and increasing conviviality. At a lower level of intensity, GameB families could gradually move to be closer to each other physically to reduce the effort required for face-to-face cooperation.
* Sense-making — we’re inundated with bad faith discourse and disinformation in our information ecosystems. We need to find a way to work together to make sense of the noisy and often malicious information on our networks. Share that sensemaking. Ask friends who know more than you do about a domain. Do some serious online research, looking at multiple perspectives, then share it. Look for help in GameB online venues. Perhaps a GameB sense-making online platform will arise soon to lower the effort required to make sense of the information flux we are all exposed to.
* Healthcare — sharing health habits and techniques and supporting each other in them. Local exercise groups. Shared buying of better, cleaner local food. Perhaps a GameB Venture could be a mutual health insurance company jointly owned by all policyholders. See Sense-making to avoid being attracted to the many fads and frauds which are loose in these domains on the nets.
* Finance: maybe we start a credit union for GameB members or align with an existing congenial one. More radically, some folks ought to explore what is on offer in the blockchain and other alternative currency and finance worlds and see if anything could be built that could be relevant for PreB and/or later ProtoB.
* Operating as effective self-organizing groups — it will be helpful to start experimenting with self-organizing and networked means of operating together in Groups. Perhaps with a style of leadership that is inherently temporary and based on expertise (“role-based leadership”) versus static hierarchical forms of leadership (“position-based leadership”). We should also consider the right size of groups, their interfaces with other groups and the outside world, designing our work so that it can be easily tested for quality and robustness, and how group efforts can lead to groups working together as meshes. And we should work to discover and communicate widely replicable principles for effective self-organizing groups. Thoughtfully designed protocols can be reused across groups, facilitating intergroup cooperation while providing more robust components for all users.
* And many others…this is a very partial list of the domains of expertise that will be relevant to building our ProtoB. What are some of the others?
Jordan Hall and Jim Rutt talk about several of these Parts Domains in the podcast episode: Jordan Hall on the Game B Emergence.

### Organizing Around Parts Domains

Exploring and learning how to constructively create in the Parts Domains will be accelerated by working together. Cooperation is the true human superpower. Folks interested in a particular domain can create online venues for information sharing and cooperative learning. For example, it would be useful if someone or some small group would create a GameB Parenting Facebook Group or Basecamp instance or Reddit subreddit, for PreBers to get together to create and curate what GameB Parenting might be. Current GameB online venues are too general and noisy to be useful for such concentrated work. If you have a strong interest in a Domain, go start an online venue for it, and then provide a link to it in the more general GameB online venues.

### X-In-The-Boxes

Admittedly “X-In-A-Box” is a strange name for something! It goes back to the early days of GameB 1.0 (2013). The idea is that once a group of practitioners in a Parts Domain (“X”) believe that they have a repeatable process with respect to that domain, they should document it and share it in an online venue with the wider GameB world. For example: in the education domain once a group of practitioners believes they have figured out how to build a GameB Charter School that is generalizable they could create and keep updated an X-In-The-Box: “How to Create and Operate a GameB Charter School” that could be used by any collaborating group of parents to launch their own Charter School. Creators of an X-In-A-Box should assume that most people will need and want to make changes and variations for their own locations, circumstances, and values. So don’t make one too prescriptive and dogmatic! We will need a set of tools for creating and finding X-In-A-Boxs. Perhaps Wikiversity can be a useful platform.

### GameA Amelioration

While we will be happy to be rid of GameA eventually, it’s premature collapse could be catastrophic. In both the personal and political realms, for now, we should apply some effort to prevent a rapid premature collapse of GameA and to preserve as much as possible of the natural world as we can.
* Amelioration Personal — we should all be conscious of our own behaviors that deplete the ecosystem and reinforce bad social and economic dynamics. Live within our earth's limits to growth. Estimate your carbon footprint and sensibly reduce it. Buy local when you can. Fix things, don’t throw them out. Fly less. Engage with your local food providers. Buy local. Adopt constructive anti-consumerist practices. Use discernment and good faith on social media to avoid encouraging bad faith discourse or misinformation even if it is advantageous to “our side”.
* Amelioration Political — PreB political focus should mostly be on the big catastrophic issues such as climate change, risks of catastrophic nuclear war, under-controlled genetic engineering, and ever-growing economic inequality to levels that could lead to a violent revolution. It could be helpful if some folks started a GameB Political Action Committee and SuperPAC to concentrate our political-financial power to support candidates who are serious about avoiding catastrophe in the short term.
Note: it is not helpful to accelerate and encourage the collapse of GameA. We have a lot of work to do first.

### Psycho-technologies

These include meditation and other contemplative practices, yoga and tai chi and other mind/body practices, medical psychotherapy, psychedelic drugs, nootropics, transcranial magnetic or electrical stimulation, brain implants, neuro and biofeedback and more.
A key hypothesis of GameB is that there are techniques using psycho-technologies that can increase our capabilities to play GameB. The gain can come from overcoming the effects of “malware” — previous experiences or learnings from our GameA lives that reduce our efficacy. The gain can also come through improving our cognitive and bodily functioning by increasing our ability to focus, reducing anxiety and fear, improving our emotional transparency, increasing creativity, and making it easier to enter highly productive flow states.
Since our new social operating system will be emergent from the interaction of the constituent humans, improving human cognitive health, capability and resilience has the potential for enabling a better and stronger emergent society. It is helpful to choose to live wisely.
But, these are powerful techniques and not without their dangers so PreBers should proceed cautiously using an evidence-based approach and with support — and potential good-faith critique from the people around them.
People differ in their needs for psycho-technologies and their risk profiles in their use. For some people avoiding them entirely may be the correct path. For others finding the best ensemble of technologies may take some time and expert guidance.
It may be best to start with lower risk approaches like contemplative practices or mind/body practices such as yoga and Tai chi.
We must be alert to the risks that the pleasurable and reinforcing aspects of these practices may pull some people towards treating them as ends rather than means. Too much navel-gazing and not enough building GameB!

### Where Feasible Reuse and Adapt — Don’t Reinvent

“amateurs borrow, professionals steal” — John Lennon (from T. S. Elliot)
There is a lot of good work going on in the world that is applicable to GameB. Explore and engage with it where appropriate. GameB can either interoperate with it (say the perfect crypto-money system should any such ever exist) or borrow/steal the ideas for reuse. Inventing things is hard with a very high failure rate. We’ll have to invent some stuff, but let’s do as little as we can. Learning from others is one of the highest human powers.

### Telling the World About GameB

For GameB to gain strength it needs to be propagated out into the world. A high impact PreB activity would be for those people with abilities in narrative making, writing, acting, videography, visual arts, music-making, etc. to craft artifacts about GameB and send them out into the world. And don’t worry too much about telling some “official” GameB story (which doesn’t and probably never will exist), much better to tell your version of GameB! And it would be very helpful and memetically powerful if we all provided links to GameB venues and artifacts in our online discourse, blog posts, and podcasts.

### Bias Towards Action

GameB is self-organizing and network oriented. That means it is unlikely that anybody is going to tell you to do anything. GameB isn’t like being at work in a GameA job. We need to be self-starters and “social entrepreneurs”.
Find things that GameB needs, and either start an effort or volunteer to be a member of an existing effort. GameB, if it is to really come into reality, will need lots of action in parallel. Some of it will not be well thought out. Some of it will fail. That’s ok. Experiment in parallel. Share results. Redesign and try again. That cycle is a hugely powerful metastrategy; but it requires people to jump in and not wait to be asked or told what to do. Anyone who claims to be GameB but tries to stifle Bias Towards Action should be regarded very skeptically. That said, Bias Towards Action should not apply to activities with large systemic risks. Restrain Bias Towards Action with an appropriate precautionary principle. Thus, no home gene-splicing of Ebola into e-coli, please!

## Proto GameB (ProtoB) — Starting 2022?

A ProtoB is a coherent community of people coming together to attempt to live in a GameB way. While in PreB we are working on Parts (including ourselves), in a ProtoB we are attempting to assemble and operate a Whole. The launch of the first ProtoB will represent a significant phase transition in the journey to GameB. A ProtoB will operate across multiple Parts Domains, with its own vibrant and evolving institutions and culture and will thereby become more than the sum of its Parts. With the first ProtoBs we begin to seriously explore GameB as a dynamical system that can persevere in time while fulfilling many if not all our human needs.
Here we use the plural “ProtoBs” intentionally. It is likely that many ProtoBs will get established independently; experimenting with different mixes of internalized domains, governance models, and institutions, based on their best judgment on what is likely to work. It is likely a lot of adapting to the specifics of their location will occur. A ProtoB in Brooklyn, New York will and should be different than a ProtoB located in a small city such as Staunton Virginia, while both will be different from a ProtoB located in a remote rural area. Experiment and readjustment can progress more rapidly in parallel.
The at a minimum these ProtoBs should:
* allow members to live a more completely GameB life than they could do individually.
* reduce the cost of living in GameA terms
* establish a Zone of Security that provides a considerable buffer on the vicissitudes of life in GameA. No ProtoB member in good standing should ever be homeless; or be friendless.
* grow conviviality as a source of social binding energy to replace status-driven consumerism.
* create an elevated level of coherence among the members and subsets of the members to increase their collective effectiveness.
* experiment with and build out those aspects of GameB that are inherently group exercises such as social governance.
The sizes of ProtoBs could vary widely. Perhaps 10 or so people at the low end, but with no obvious limit on the high end. It is likely the most successful ProtoBs will grow organically and by merger until the largest might have memberships in the millions.
ProtoBs could grow organically in geographically adjacent places and/or a ProtoB could establish new non-adjacent sprouts, perhaps far away, that would nonetheless be part of the same entity. It may be that non-adjacent ProtoB growth is a bad idea, but it is worth trying.
ProtoBs should aspire to reestablish the “mesoscale” of social organization. Here mesoscale means the void left when those aspects of life that were formerly handled in extended families and face-to-face communities were ceded to either the Government or The Market.
ProtoBs should strive for the organic nature of families and communities while avoiding the small-mindedness and excessive conformity of families and communities that made markets and government seem like an improvement to many. A ProtoB is neither family, community, market nor government, but has aspects of all of them.
One possibility to preserve the mesoscale dynamics is that ProtoBs be built up from smaller units, perhaps called “Dunbars”. A Dunbar shouldn’t be bigger than 150 adults and should consist of a face-to-face community. Dunbars should be responsible for inherently local parts of life such as housing and food. The line of responsibilities between Dunbars and ProtoBs seems like a useful domain for thought and experimentation.
It is important to note that early ProtoBs while they will be Whole, are not likely to be Complete. Each ProtoB will choose those domains in which they will attempt to use GameB approaches while admitting that other domains are not yet within their reach. For example, a ProtoB might choose to operate its own school for all its children but to rely upon hospitals and conventional medicine at least for severe medical issues. Another example: we’ll need to use GameA’s deep technical infrastructure. It’ll be quite a while until GameB is building its own computer chips!
Different ProtoBs can and should make different decisions about what domains to support internally and which domains for which they will rely upon GameA for provisioning. Each ProtoB represents a probe into a very high dimensional space of social system design. Complexity science tells us that we need to be humble in our ability to predict what will happen and to proceed via experiment and readjustment.
To facilitate parallel exploration and learning, ProtoBs must work to communicate with other ProtoBs as well as with the PreB world, using the principles of self-organization, network-orientation, and decentralization. ProtoBs ought to be rich sources of Parts knowledge and active sponsors of X-In-The-Boxes.
A natural and constructive way for ProtoBs to interact with each other would be to establish “guilds” for practitioners of various specialties across the ProtoBs. Thus, for example there could be bakers’ guilds, psycho-technology practitioner guilds, agricultural guilds, construction guilds and many more that spread best practices and standards of excellence, though never at the expense of useful local diversity and experimentation.
It is likely that there will be “immigrants” between ProtoBs when people decide that a different ProtoB might be a better fit for them, and we should expect ProtoB “refugees” from ProtoBs that have failed or have gotten off onto an evil trajectory. We should not be shocked by either failed or evil ProtoBs. There are likely many failure modes in crafting a ProtoB, and societies being captured by bad actors are a recurring theme of human history. There is no reason to think we will be immune.
And like open societies more generally there is often much to be learned from both immigrants and refugees. Good ProtoBs should be willing and able to handle immigrants and refugees from other ProtoBs.
At the new scale of emergent organization represented by a ProtoB, there will be a new set of issues different from the PreB world that will have to be addressed.
* An early issue that will have to be addressed is ‘what is the legal form of the ProtoB?’ Will it be legal entity such as an Employee-Owned Cooperative, a 501(c)(4) Social Welfare Organization, a Service Organizations like the Lions Club, a Fraternal Organization such as the Elks or the Moose, or perhaps a church? Or can we craft an entirely new kind of organizing that doesn’t require a legal entity? Perhaps relationships mediated by smart contract on a blockchain platform. It is likely that entity type should be an area of active experimentation and invention. While a dry and specialist domain, making good choices here will likely be quite important to success or failure of a ProtoB. And the learnings from early ProtoBs need to be shared to reduce the efforts required for later ProtoBs via creation of Entity Structure X-In-the-Boxes.
* In parallel with deciding on entity type, a ProtoB will need to create a governance structure. There is a huge range of possibilities ranging from anarchist style “consensus decision making only” to a rigid command and control system like a for profit corporation. It is unlikely either extreme will be appropriate for a ProtoB and again, like entity form it is likely a lot of experimentation with governance systems in early ProtoBs. This will also be a domain where horizontal sharing of results between ProtoBs and with the PreB world will be very valuable. A useful set of meta ideas about governance can be found in Forrest Landry’s paper On the Nature of Human Assembly. In his paper Landry keeps democracy foundational but admits that democracy (i.e. voting on issues) can be very divisive and hence should be used rarely but powerfully. We can evolve existing governance systems. We should feel free to think outside the box of the conventional. We are inventing a new social operating system after all! These are just a few examples of the many electoral systems, innovative types of democracy, and political systems that can be experimented with.
* Another early decision when launching a ProtoB will be around its scope and intensity. At the highest level of scope and intensity, a ProtoB might be in the form of an “intentional community” where members are co-resident on a piece of land and live together 7x24 in fully shared living and working. On the other end of the spectrum a ProtoB might be launched where people continue to live where they have been living and mostly keep their GameA jobs, but with a substantial number of shared events and services such as a school for the children, community daycare for children and elders, common dinners and parties, and a partial pooling of financial interests. In between, we might see a ProtoB that consists of multiple independent resident-managed co-housing venues within reasonably close physical proximity with several ProtoB business ventures where a growing proportion of the ProtoB members will work. And those examples just scratch the surface of possible ways to navigate the scope and intensity question. And there is no reason that scope and intensity can’t change over time. Maybe a ProtoB starts loosely coupled and becomes more fully coupled as experience and trust grows. Or perhaps a fully coupled “intentional community” ProtoB decides to allow less fully coupled members to join either as individuals or as non-contiguous co-housing units. Experiment! Learn by doing.
* A ProtoB will require at least a rudimentary justice system. There will inevitably be bad deeds done by imperfect humans, and there will be legitimate conflicts of interest that will need resolution. Therefore, analogs to a criminal and civil justice function will be needed. If we do a good enough job, we may even be able to sell: “justice as a service” into the GameA world where the civil legal system is expensive, slow, and inaccurate.
* It is likely that ProtoB is a good time for people to start reasoning together about what technologies they may choose to eschew. These might include smartphones, or ad-supported media, or GMO foods, or airline travel, or genetically selective IVR, many others to ponder. The Amish and Mennonites have been doing this for a long time, so there is probably a lot to learn from them and their processes. They do it at a local level. Like the Amish and Mennonites, different ProtoBs can and often should come to different conclusions, though they should also share their thinking with each other which may tend towards rough convergence over time.
* One technology we may well want to adopt across all ProtoBs is secure distributed communications. One that they can’t be shut down by centralized authorities-a la Zimbabwe lately and Syria et al during the Arab Spring. This probably means something other than the internet. Maybe teletype via shortwave radio.
* Once multiple ProtoBs come into existence there will arise many opportunities for them to communicate and share ideas. They must not think of each other as competitors, rather as shared explorers of a very high dimensional space. One could see “trade agreements” where ProtoBs specialize and trade with each other. There ought to be strong traditions of visitors between ProtoBs, both short term, and long term. And it’s worth pondering whether a form of mutual credit money like the Swiss WIR system might make sense between ProtoBs.
* ProtoBs should establish ways for PreB people to become associated with one or more ProtoBs. This could include being financial supporters, or regular visitors, or employees of GameB ventures operated by ProtoBs. And of course, PreB people will be the most fertile group of potential recruits into ProtoBs.
* ProtoBs should also spend some effort on outreach to their non-GameB neighbors. Open houses, floats in community parades, joining the volunteer fire department, participation in local recreation league sports teams etc. ProtoBs should attempt to be “good neighbors” and participate with the local culture and society.
* ProtoBs will also need to be thoughtfully engaged with local politics. ProtoBs may want zoning variances or approval for Charter Schools, or to defend themselves from persecution should it come to that. All of those will be helped by establishing good faith relationships with local governance. ProtoBs located in rural areas or small towns and even smaller cities may soon find that their own members plus associated PreBs could constitute an important voting bloc in local elections. Local government will be much more important to ProtoBs than National or State government for a long time. We will need to get good at it.

### Parts Domains — ProtoB

Here are changes to some of the Parts Domains enumerated under PreB that may be especially important or have expanded scope in ProtoB.
* Food is an area that a ProtoB can do better than an individual or family PreB. And there are many ways that a ProtoB could address food. Cooking and eating in common may well be a key part. The scale of a ProtoB and opportunities for a division of labor may also make it easier to establish relationships with local Community Supported Agriculture efforts or to contract directly with local agricultural producers to provide good, ethical, sustainable food, at a reasonable price. Some ProtoBs may choose to do some agriculture themselves. A word of warning though from a farmer and person who has studied local agriculture: it’s very hard and unless one is a near-genius it doesn’t pay well! While naively one might think “growing our own food would be great’,’ good advice would be that in the beginning, only a minority of ProtoBs ought to decide to produce most of their food themselves, and only those with experienced farmers on board should do so. Fortunately, in most parts of the country there is a rapidly growing ethical local agricultural movement and serving as a customer for them may be a more realistic way to proceed, especially early on. Over time, where there is real expertise and interest, a ProtoB could migrate to self-sourcing a more and more of its food.
* Education will be something very important to nail down. A better form of education and child-raising, in general, may well be one of the biggest differentiators that will attract people to a ProtoB. Working-class people have mainly bad schools available to them, while the middle class and above schools are becoming overheated furnaces of anxiety and overworked and over-managed children. We can do better! However, like agriculture, education is hard to do well, and the naive thought that “I was educated, therefore I’m an authority on it” is mostly false. There is a lot of good cognitive science on what works in learning and unfortunately, our school systems have been extremely slow to adopt them. A ProtoB ought to have an “education group” which explores the research and what has worked (or not) elsewhere to craft and tune the educational offerings in that ProtoB. Education is likely to be an area where X-In-The-Box or Part learnings will be very important.
* Health and health care is a hugely expensive component of GameA life and a lot of it is overly mechanized, over drugged, and inhumane. The scale of the larger ProtoBs should allow a more humane, intelligent, and cost-effective approach to health and health care. First around more healthy lifestyles and non-pharmaceutical non-industrial medicine interventions. And when access to external healthcare is needed a ProtoB (or perhaps an alliance of ProtoBs) can likely buy such access at a much lower rate as a pooled risk entity that self-insures for all but the most catastrophic of needs. Health care is now 18% of GDP. Smart healthy living, non-professional community-based care, and self-insurance with only catastrophic insurance coverage could easily reduce that by half or more. This is a big uncoupling from GameA. Like education, navigating health and health care will require a Health Group that does the research and calls the play. And like education, health, and health care ought to substantially benefit from shared learning with other ProtoBs and PreBs. Health care sharing ministries are already doing a version of a coop model of micro health care plans — they are picking up several folks displaced by disruptions and rising prices in the current system.
* Making a Living is another area where more options arise at the ProtoB level. Some ProtoBs may choose to be oriented towards most members working for a ProtoB GameB Venture, while others may be mostly oriented towards people “keeping their GameA day jobs” with only a minority of members doing work for the ProtoB commons such as education, food, and health. This later style will probably require something like “taxes” or “tithing” paid by people working externally, paid into the ProtoB to fund the internal work.
* Psycho-technologies — meditation and other contemplative practices, yoga and Tai chi and other mind/body practices, medical psychotherapy, psychedelic drugs, nootropics, transcranial magnetic or electrical stimulation, brain implants, neuro and biofeedback, etc. (see psycho-technologies section in PreB for more). Since a new social operating system will emerge from the interaction of the constituent humans, improving human cognitive function using psycho-technologies has the potential for enabling better and stronger emergent ProtoBs that can outcompete and out attract GameA alternatives. Thus, there is much that can be gained from community provided psycho-technologies curated specifically to upregulate the capabilities of the ProtoB as a whole. On the other hand, history has shown that these tools are potentially dangerous when misused and need to be brought forward with great discipline and discernment. We must be always alert to the risk that the pleasurable or reinforcing aspects of these practices may pull some people towards treating them as ends rather than means.
** Powerful phenomena from the “mystical” range of human experience have also long been associated with exploitation by “priests, gurus, quacks, and swamis” who use the powerful desire of people to repeat such experiences to gain undue control over them, resulting in cults. Likewise, the history of approaches such as medical psychoanalysis having a pattern of practitioners consciously or unconsciously inducing learned helplessness and dependency around a technique that in the end didn’t work nearly as well as other techniques, such as cognitive-behavioral therapy, that are faster, much less expensive, and less intrusive.
** Jamie Wheal has done some good thinking on how to gain the benefits of psycho-technologies while avoiding bad outcomes. His How To Avoid Cults is worthwhile as is his Ethical Cult Checklist.
** ProtoBs that choose to use powerful psycho-technologies need to develop strong immune system defenses in advance against the known failure modes around these tools. And be alert to new failure modes arising.
** It may be that getting psycho-technology right may be both the hardest and among the most important means of creating powerful, growing, and meta-stable ProtoBs; gaining great capability while avoiding their hazards. That won’t be easy. It won’t happen naturally. It will require serious attention.

### Other Considerations

There are many other considerations around the formation of a ProtoB that we will only touch on very briefly.
Should there be a strong filter on membership, such as skill sets, and personality types? And might a ProtoB want to make a conscious decision such that all ages, genders, ethnic and racial groups, and educational levels are represented at about their rate in the local population?
And how will the effort be capitalized? Often undercapitalization is the main reason (after products that nobody is really interested in) that ventures fail. To increase the chance of a ProtoB succeeding, startup and early capital will be necessary. Yet at the same time, we don’t want a lack of capital to be a barrier to entry for people otherwise valuable to the community. That will require some clever thinking.
A key idea in the earliest days of GameB 1.0 (2013) was that GameB could potentially out-compete GameA at its own games and be able to parasitize GameA by “winning” GameA competitions and using the winnings to grow GameB. That was just talk in 2013 but as GameB has come more into focus, this idea continues to make sense.
Groups of people who are inherently network-oriented, tuned up with appropriate psycho-technologies, who know how to self-organize and operate at high coherence, ought to be able to beat GameA at its own game much of the time.
It is likely those superpowers ought to especially give GameB a substantial advantage at creative professional services like management consulting and even advertising. How ironic if ProtoB, which eschews by choice ad-supported media, should launch several successful ad agencies! Of course, operating in these domains would require that we be actively cynical in our work: we are good at it so we can invest in undermining it! This may or may not be something we are comfortable with.
Less cynically our superpowers could allow us to outcompete GameA alternatives in everything from financial services to auto repair. Imagine the demand-pull for a large-scale auto repair service known widely to be both highly competent and rigorously honest! If conviviality is one of our superpowers, maybe ProtoBs could establish the very best beer/music/food businesses in town. To coin a gag-inducing MBAism: “conviviality as service”.
ProtoBs ought to at least consider whether they want to play the game of parasitizing GameA. It’s a potentially powerful strategy to provide resources for building GameB but at the cost of some cynicism and doing work that doesn’t cause our hearts to sing.
We have just scratched the surface here of thinking that needs to be done to launch a ProtoB. This is something we’ll surely “learn by doing”.

## Early GameB (EarlyB) — 2045??

EarlyB can be said to be achieved when there is a location in the world with a significant and probably contiguous population — let’s say 2 or 3 million people — where there is no sovereignty (think nation-state) with authority over the ProtoBs in that territory and the population of the territory has a clear majority of its population that is Pre-B or ProtoB. An additional qualification is that the ProtoBs, if there are more than one of them, are acting cooperatively.
EarlyB could come into existence through various means: a failed state “stateless” situation like Somalia in the early 2000s, capture of the state apparatus by GameB aligned politics that chooses to eliminate nation-state sovereignty over ProtoBs, or a political revolution that establishes GameB as the social operating system of the territory. No doubt there are other trajectories possible.
At that point, we would have a cultural unit (e.g.; Ireland) that is principally operating by GameB means. Nonetheless, an EarlyB is unlikely to have the capabilities to make all that it needs (think computer chips and airplanes at least) and so EarlyB will have to peacefully coexist with GameA elsewhere.
In the self-organizing and network-oriented style of GameB, we can expect that ProtoBs would continue to exist as constituent parts of the larger structures. How that would work is way beyond the ability of us to see from here.
After the first EarlyB we would hope to see multiple EarlyBs come into existence in additional territories. How tightly integrated the EarlyBs would be with each other is hard to say from here, but at a minimum, we should expect preferential trade between them, and maybe a shared currency system. They would certainly need to have strong mechanisms to come up with convergent solutions for planet-scale existential risks such as climate change.

## GameB — 2090??

Eventually, enough territory would exist as EarlyB that we could declare GameB as having been achieved. Roughly that is when almost all our goods and services can be created by GameB processes. We are probably talking hundreds of millions of people. Something on the scale of Western Civilization. How the EarlyBs interact or whether they merge into a broader concept is impossible to tell from here.

## Experimentation

Innovation proceeds by trying many things, failing at most, and learning from both the successes and the failures. This journey describes many experiments; although many will fail, some will succeed.
The long quest for utopia and intentional communities is primarily a history of failures. There is much to be learned from these efforts, past, present, and future as GameB unfolds.

## Resources

* There is good information about GameB on the GameB Wiki.
* The Idea Incubator
* The Level 5 Research Center
* The Wisdom and the Future Research Center.
* Anti-consumerist groups.
* The video An Initiation to Game B provides a good introduction to the concepts.

## Recommended Reading

Students wanting to learn more about GameB concepts may be interested in reading the following books:
* Brown, Lester R. (2009). Plan B 4.0: Mobilizing to Save Civilization. W. W. Norton & Company. pp. 384. ISBN 978-0393337198.
* Jackson, Tim (2011). Prosperity without Growth: Economics for a Finite Planet. Routledge. pp. 288. ISBN 978-1849713238.
* Heinberg, Richard (2011). The End of Growth: Adapting to Our New Economic Reality. New Society Publishers. pp. 336. ISBN 978-0865716957.
* Eisenstein, Charles (July 12, 2011). Sacred Economics: Money, Gift, and Society in the Age of Transition. Evolver Editions. ISBN 978-1583943977.
* Ridley, Matt (October 25, 2016). The Evolution of Everything: How New Ideas Emerge. Harper Perennial. pp. 368. ISBN 978-0062296016.
* Christakis, Nicholas A. (March 26, 2019). Blueprint: The Evolutionary Origins of a Good Society. Little, Brown Spark. pp. 441. ISBN 978-0316230032.
* Putnam, Robert D. (October 13, 2020). Bowling Alone: The Collapse and Revival of American Community. Simon & Schuster. pp. 592. ISBN 978-1982130848.
* Wilkinson, Richard; Pickett, Kate (May 3, 2011). The Spirit Level: Why Greater Equality Makes Societies Stronger. Bloomsbury Publishing. pp. 400. ISBN 978-1608193417.
* Frankfurt, Harry G. (September 29, 2015). On Inequality. Princeton University Press. pp. 120. ISBN 978-0691167145.
* Fuller, Robert W. (April 1, 2003). Somebodies and Nobodies: Overcoming the Abuse of Rank. New Society Publishers. pp. 208. ISBN 978-0865714861.
* Piketty, Thomas (August 14, 2017). Capital in the Twenty-First Century. Belknap Press. pp. 816. ISBN 978-0674979857.
* Freinacht, Hanzi (March 10, 2017). The Listening Society: A Metamodern Guide to Politics. Metamoderna ApS. pp. 414. ISBN 978-8799973903.
* Freinacht, Hanzi (May 29, 2019). Nordic Ideology: A Metamodern Guide to Politics. Metamoderna ApS. pp. 495. ISBN 978-8799973927. Nordic Ideology
I have not yet read the following books, but they seem interesting and relevant. They are listed here to invite further research.
* The Foxfire Book: Hog Dressing, Log Cabin Building, Mountain Crafts and Foods, Planting by the Signs, Snake Lore, Hunting Tales, Faith Healing, Moonshining, and Other Affairs of Plain Living, by Eliot Wigginton