OpenLLM-France/wikimedia huggingface dataset:
# Korean/Words/ㅈ

* ㄱ ㄲ ㄴ ㄷ ㄸ ㄹ ㅁ ㅂ ㅃ ㅅ ㅆ ㅇ ㅈ ㅉ ㅊ ㅋ ㅌ ㅍ ㅎ -ㄱ-ㄲ-ㄴ-ㄷ-ㄸ-ㄹ-ㅁ-ㅂ-ㅃ-ㅅ-ㅆ-ㅇ-ㅈ-ㅉ-ㅊ-ㅋ-ㅌ-ㅍ-ㅎ- 말+/말씀+/물+/불+ a2z/Basics/News/Notes/Table/Legend/Sandbox

## 자
### Noun

* 길이를 재는 데 쓰는 도구.
    rule, ruler

### Relatives

* 재다 (jaeda, "to measure")

### Compounds

* 자벌레 (-beolle, "measuring worm")

## 자벌레
### Noun

* 자벌레나방의 애벌레. 몸은 가늘고 긴 원통형이다. 가슴에 세 쌍의 발이 있고 배에 한 쌍의 발이 있다. 꽁무니를 머리 쪽에 갖다 대고 몸을 길게 늘이기를 반복하여 움직인다.
    measuring worm, inch worm

### Elements

* 자 (ja, "measure, ruler")
* 벌레 (beolle, "worm")

### Relatives

* 재다 (jae-da, "to measure")

### Synonyms

* 척확 (尺蠖, cheokhwak, lit. "measuring worm")

### Comparatives

| Germanic | Norse |
| spanner #Dutch measuring worm #English Spanner #German | målere #Danish målere #Norway mätare #Swedish |
| Latinic | Aseatic |
| geometridae #French geometridae #Italian geometridae #Portug. geometridae #Spanish geometridae #Latin | 尺蠖 #Chinese 尺蠖 #Japanese 尺蠖 #Korean |
Korean/Words/잡다
Korean/Words/적다
Korean/Words/조두

## 줄
### Noun

* 노, 새끼 따위와 같이 무엇을 묶거나 동이는 데에 쓸 수 있는 가늘고 긴 물건을 통틀어 이르는 말.
    rope, cf. Seil #German
* 길이로 죽 벌이거나 늘여 있는 것.
    row, line

### Compounds

* 줄타기 (Jultagi, acrobatic "Tightrope walking")

### Relatives

* 밧줄 (bat-jul, "rope") cf. Seil #German

### Comparatives

* German: Seil

## 줄타기
### Noun

* 줄광대나 줄꾼이 줄 위를 걸어 다니면서 여러 가지 재주를 보이는 놀이. 광대줄과 어름이 있다. 2011년 유네스코 세계 무형 유산으로 지정되었다. 국가 무형 문화재 제58호. 요행수를 바라며 위태롭게 생활하는 일. 자신에게 유리한 쪽으로 이리 붙었다 저리 붙었다 함.
    Tightrope walking. See also: 줄타기

### See also

* 그네뛰기 (geunae-ttwigi, "swing playing")
* 널뛰기 (seol-ttwigi, "skyrocketing seesawing, teeter-tottering")

## 지렁이

    RR: jireong-i
* earthworm, rainworm

## 짐승

RR: jimseung
* 몸에 털이 나고 네 발을 가진 동물.
* 사람이 아닌 동물을 이르는 말.
* 매우 잔인하거나 야만적인 사람을 비유적으로 이르는 말.

### Etymology

    From Buddhist 衆生(중생, jungsaeng)
Korean/Words/집
Korean/Words/집다
Korean/Words/짚다

## Footnotes

* ↑ https://ko.dict.naver.com/#/search?query=자벌레
* ↑ https://en.wiktionary.org/wiki/자벌레
* ↑ Also, 尺取虫 (シャクトリムシ, shakutorimusi）
* ↑ https://ko.dict.naver.com/#/search?query=줄
* ↑ https://en.wiktionary.org/wiki/줄
* ↑ https://ko.dict.naver.com/#/search?query=줄타기
* ↑ Naver: 지렁이 어원 : ＜디룡이/디룡＜디이＜분문온역이해방(1542)＞←디 [＜地龍] +-이 동물 빈모강의 환형동물을 통틀어 이르는 말. 몸의 길이는 작은 종류가 2~3mm, 큰 종류는 2미터 정도이고 긴 원통형으로 가늘며, 많은 마디로 이루어져 있다. 암수한몸으로 재생력이 강하고 흙 속이나 부식토에서 산다. ≒곡선3(曲蟺)ㆍ구인7(蚯蚓)ㆍ완선3(蜿蟺)ㆍ지룡2(地龍)ㆍ지룡자ㆍ지선6(地蟺)ㆍ토룡. (Perichaeta communisma)(土龍) Wikt: 지렁이 (N/A)
* ↑ Compares 雨龍・螭龍 (あまりょう) 精選版 日本国語大辞典の解説 中国における想像上の動物。雨を起こすといわれる。龍の一種で、とかげに似ているが、大形で、角がなく、尾は細く、全身青黄色という。うりょう。あまりゅう。みずち。
* ↑ Excluded 날짐승 또는 물짐승 (bird or fish) wikt: deer #English 4. (obsolete...) an animal, especially a quadrupedal mammal, as opposed to a bird, fish, etc. 1606, William Shakespeare, King Lear, Act III. IV But mice and rats and such small deer, have been Tom's food for seven long year.
# Korean/Words/ㅋ

* ㄱ ㄲ ㄴ ㄷ ㄸ ㄹ ㅁ ㅂ ㅃ ㅅ ㅆ ㅇ ㅈ ㅉ ㅊ ㅋ ㅌ ㅍ ㅎ -ㄱ-ㄲ-ㄴ-ㄷ-ㄸ-ㄹ-ㅁ-ㅂ-ㅃ-ㅅ-ㅆ-ㅇ-ㅈ-ㅉ-ㅊ-ㅋ-ㅌ-ㅍ-ㅎ- 말+/말씀+/물+/불+ a2z/Basics/News/Notes/Table/Legend/Sandbox
Korean/Words/칸
Korean/Words/칼
Korean/Words/칼치
Korean/Words/캄캄
Korean/Words/캐다
Korean/Words/켜다
Korean/Words/켜다1
Korean/Words/코
Korean/Words/크다

## 키질
### Noun

* 키로 곡식 따위를 까부르는 일.
    winnowing by a fan or "winnowing basket"

### Elements

* 키 (ki, "fan" as a basket for tossing and receiving grains in winnowing)
* 질 (jil, "deal")

### Relatives

* 까부르다 (kkabureuda, roughly "to winnow")
* 까불다 (kkabulda, "To act rashly or impetuously; to be tossed up and down")

### Semantic paradigm shifts and descendants

* Latin: vannus "winnowing basket"
** Dutch: wan "winnowing basket"
** English: fan "winnowing basket"
** French: van "winnowing basket"
** German: Wanne "winnowing basket; tub"
*** Estonian: vann "bath, bathtub"
*** Polish: wanna "bath, bathtub"
*** Russian: ва́нна (vánna) "bath, bathtub"
**** Uzbek: vanna "bathtub"
**** Latvian: vanna "bathtub; tub; bathing"
**** Ukrainian: ва́нна (vánna) "bath, bathtub, bathroom; bathing"
**** Armenian: վաննա (vanna) "bath, bathtub, bathroom; bathing"
* Handheld fans
* An electric fan
* Vanna #Latvian "bathtub"
* Saules vanna #Latvian "sunbath"

## Footnotes

* ↑ The fan here means a "winnowing basket," "by moving which the grain is tossed and agitated, and the chaff is separated and blown away."
* ↑ https://ko.dict.naver.com/#/search?query=키질
* ↑ https://en.wiktionary.org/wiki/키질
* ↑ A device for tossing and receiving grains in winnowing.
* ↑ "키를 위아래로 흔들어 곡식의 티나 검불 따위를 날려 버리다." To flap the fan up and down so that the grains are tossed up and the chaffs are blown away.
* ↑ This sense is overridden by that of "blower".
* ↑ The original sense "winnowing basket" has shifted to "tub," "bathtub," and even "bathing," at last!
* ↑ Old High German wanna "tub" (Why no "winnowing basket"?)
# Korean/Words/ㅆ

* ㄱ ㄲ ㄴ ㄷ ㄸ ㄹ ㅁ ㅂ ㅃ ㅅ ㅆ ㅇ ㅈ ㅉ ㅊ ㅋ ㅌ ㅍ ㅎ -ㄱ-ㄲ-ㄴ-ㄷ-ㄸ-ㄹ-ㅁ-ㅂ-ㅃ-ㅅ-ㅆ-ㅇ-ㅈ-ㅉ-ㅊ-ㅋ-ㅌ-ㅍ-ㅎ- 말+/말씀+/물+/불+ a2z/Basics/News/Notes/Table/Legend/Sandbox
Korean/Words/싸다
Korean/Words/싸우다
Korean/Words/싹
Korean/Words/쌀
Korean/Words/쌈
Korean/Words/쌓다
Korean/Words/써레
Korean/Words/써리다
Korean/Words/썩다
Korean/Words/썰다
Korean/Words/썰매
Korean/Words/쏘다
Korean/Words/쑤다

## 쑤시다
### Verb

* 가늘고 긴 꼬챙이 같은 것으로 다른 물체의 틈이나 구멍에 넣어 구멍을 뚫거나 속에 있는 물건을 밖으로 나오게 하다.
    to stoke, poke, peirce, thrust

### Relatives

* 부지깽이 (bujikkaeng-i, "firestick")

### Comparatives

| 불쑤시개(bul-ssusigae, "firestick") | Ditch stoken "to poke, stoke" |
| 불쏘시개(bul-ssosigae, "kindler, firewood") | Ditch stoken "to light, to start (fire)" |
Korean/Words/쑥
Korean/Words/쓰다
Korean/Words/씨

## 씨불
### Adverb

* 주책없이 함부로 자꾸 실없는 말을 하다.
    (frequentative) The frequentative stem for idle talking.
* Notes
* Swallows produce various calls or songs to communicate among them, to express excitement, or as an alarm when a predator is nearby. The songs of males, reflecting their body condition, may well be used by females to judge for or against mating. The young cry to beg food from the parents. The typical song of swallows is a simple, often musical twittering.
* swallow (n.2)
* "Some sources propose an onomatopoeic origin."

### Compounds

* 씨불씨불 (-ssibul)
* 씨불이다 (-ida)
* 씨불대다 (-daeda)
* 씨불거리다 (-georida)

### Comparatives

* swealwe #Old English
* swallow #English
* swalwa #Old High German
* Schwalbe #German
* svala #Old Norse
* svala #Swediah

## 씨앗
### Noun

* 곡식이나 채소 따위의 씨.
    seed

### Relatives

* 씨알 (ssial, "seed grain")
* 씨 (ssi, "seed, semen, gene")
* 알 (al, "egg, grain, corn")
* 심다 (simda, "to seed, plant")
* 뿌리다 (ppurida, "to spray, scatter, disseminate")

### Comparatives

| Germanic | Latinic | Others |
| sæd #Danish zaad #Dutch seed #English Saat #German sied #West Frisian | semence #French seme #Italian semen #Latin semente #Portug. semilla #Spanish | síol #Irish |

## Footnotes

* ↑ https://ko.dict.naver.com/#/search?query=쑤시다
* ↑ https://en.wiktionary.org/wiki/쑤시다
* ↑ Possibly from the short 부 (bu) of 불(bul, "fire") + the sound shift of 지팡이(jipang-i, "stick")
* ↑ This is cognate with the above.
* ↑ https://ko.dict.naver.com/#/search?query=씨불
* ↑ https://ko.dict.naver.com/#/search?query=씨앗
* ↑ https://en.wiktionary.org/wiki/씨앗
# Korean/Words/ㅉ

* ㄱ ㄲ ㄴ ㄷ ㄸ ㄹ ㅁ ㅂ ㅃ ㅅ ㅆ ㅇ ㅈ ㅉ ㅊ ㅋ ㅌ ㅍ ㅎ -ㄱ-ㄲ-ㄴ-ㄷ-ㄸ-ㄹ-ㅁ-ㅂ-ㅃ-ㅅ-ㅆ-ㅇ-ㅈ-ㅉ-ㅊ-ㅋ-ㅌ-ㅍ-ㅎ- 말+/말씀+/물+/불+ a2z/Basics/News/Notes/Table/Legend/Sandbox
Korean/Words/짜다
Korean/Words/쪼다
Korean/Words/쫓다
Korean/Words/찜
Korean/Words/찌다
tear
# Learning Java/Error handling II
## Finally - Generating exceptions !

All exceptions are classes. To get you started, I will show you some code:
Notice the utter simplicity. This is the first part of making exceptions. In the constructor, it calls its super class, Exception. In printStackTrace it also calls the super class. The method printStackTrace will print the error message. Again, note the simplicity!

## The second, harder part

What is the use of creating an exception class by itself? It isn't used anywhere... yet! We will make a class and method that throws this exception. We will name the class Use_Exceptions. The class will ask for an int through a window. It will convert the integer to a string and use the try/catch method to do the NumberFormatException. Then, it will throw this exception if the integer is negative. Again, some code:
The "new" creates a new AnotherException. "throw" throws it - executes the exception. Let's make something that uses this:
Just like the normal try/catch block!
# Learning Java/Inheritance

Inheritance is rather simple. In this lesson you will learn how to extend classes and why this is useful

## Usefulness

Inheritance is useful way to reuse code when classes share an is-a relationship. More specifically, if two or more classes share common behaviors because one is a more general type of the other, this suggests that the more specific type can "inherit" those behaviors from the more general type.
For example, a frog is a specific kind of animal, which means all behaviors associated with animals are also associated with frogs. So, if we define the behavior eat on the Animal class, by having our Frog class inherit from Animal, it automatically gets the behavior. Similarly, if we define other types of animals like Dog, it also inherits that behavior without having to explicitly define it. Best of all, if we decide to change the code contained in the eat method, all animals get the change. There's no need to update each and every one—the code that represents eating is localized in one place in our codebase.
You will become very familiar with inheritance as you use the Java standard library, as it makes heavy use of this core principle of object-oriented programming.

## Extending

Subclasses and super classes are made from extending. Let's pretend we have 2 classes - WaterVehicle and Ship. Which is more general? Or else, which is a type of the other. The answer is a ship is a type of water vehicle.
The class WaterVehicle could have some methods that the class Ship could use. Instead of copying and pasting, you could extend it.
When you extend another class, you gain all of its methods and fields in that class. For example, if WaterVehicle had an int called speed, you would not have to re-declare it when writing Ship. It would be automatically there.
To extend a class, simply type:
In this case, UseExtend would become a subclass of OtherClass, and OtherClass a super class of UseExtend.
Here is an example of a simple program that writes integers:
Here is a class which writes integers AND strings. Instead of rewriting...
Notice that you do not need to declare int write. Also note the super(write). Essentially, this calls the super classes (in this case, WritesIntegers) constructor. The parameter, and int, is the same as the super classes. If you made an object of this class, you could call both printTheString and writeTheInt.
However, you can only extend one class. You will learn about interfaces in this lesson before learning about implementing...

## More...

You can, of course, extend your own classes in the same way. As long as they are in the same directory, just follow the regular way. You will get all the methods and variables from that class into your class. You could also use objects, so you need to decide which one is right for your code.
You are ready to move on! Java Error Handling II. Back to Java Main Page
# Learning Java/Deployment

Ok, there are different ways of deploying Java programs, but for right now I am going to add an easy one.

## Jar Files

Jar files are basically .zip files but which basically contain all the class files and resource files for the program to work. So, it is possible to change a jar's file extension to .zip and unzip it to modify or view it's contents. There is also another important small file. It is the MANIFEST.MF file in the META-INF folder inside the jar file. This file is basically a text file so you can open it up with notepad or some text editor and change it. In the file it usually says "Manifest-Version:" and then the version number, which is 1.0 by default I think. To make your jar file execute when double-clicked, you must add on the line right below it "Main-Class:" and then the name of the class with the main method or the class file you want to execute when you double click the jar file. If it is in folders or packages you must reference it like com.google.talk where talk.class will be the class that will execute.
So, for example:
This basically means that the HelloWorld class file in the top level of the jar file will be executed when double-clicked on. That's about it.

## See Also

* Introduction to Java
# Learning Java/File IO

File input/output is quite similar to the System.in and System.out that you already have begun using In Java, files can be represented by the class java.io.File.

## Imports

To use the objects presented in this section please add
To the top of your .java file.

## Files

Files are another type of variable. You can make a file like this:
This does not return an exception if the file doesn't exist. To check if it does:
This will return a boolean.
To check if it is a file or directory:
For a full list of methods you can use, go to File (Java 8 documentation).

## File Output

To write to a file, you can use a FileWriter or a FileOutputStream.

## FileWriter

This class writes strings or char to a file. To create one:
It is as simple to write. After you create a FileWriter you can write strings to that file:
After you're done with your FileWriter you can save and close it using
Writing this simple code into Java will result in unhandled error exceptions. Because the FileWriter constructor may throw exceptions (such as the file being write-protected) we need to ensure that our code handles these in the event of an error. This code will not compile if the constructor is not placed within a try-catch block as below:

### FileOutputStream
## File Input
### Scanner

Scanner is a class that was made when it was decided by Sun that the java file IO API was too messy. Scanners make file IO significantly easier. To use Scanner, import the class from java.util:
The scanner is a sort of wrapper class for a File, FileInputStream, or String class. The constructor of Scanner takes one of these objects as a parameter, like so:
Scanner includes a number of member methods that make reading Files easy. You can use a scanner to get the next item of a certain type from a stream with the methods next, nextDouble, nextFloat, nextInt, nextLine, etc.... You can also determine if more of a certain type exist with the has* methods and read and search for regular expressions.
Some example code:
Using Strings and showing the use of extracting different data types

#### Delimiters

Scanner splits the elements of the File/String on Whitespace (spaces, tabs, endlines) by default. You can set the delimiter of the scanner using
Where we have chosen the semi-colon ";" as a delimiter.

#### Handling Errors and an Example Function

As with writing to files Java forces us to handle exceptions that can be produced if our Scanner is fed by a File or FileInputStream object. Note that this try-catch structure is not necessary if your scanner is only operating on a String. Sample code which handles this is below

#### Comma Separated Value Files

Because CSV is such a popular format it deserves special attention. In this case we want to separate the lines by endline-characters ('\n') and the entries within each line by commas (','). A common strategy is to use two scanners, one which reads lines from the file and another for each line which reads the individual entries.
# Learning Java/Fundamental exercises
## 1. Fix It!

Fix this code so it compiles and runs correctly (your file name is Main.java)

## 2. A Full WaterVehicle, Ship, etc.

This exercise comprises of a base class WaterVehicle. It will also have a class Ship, a class Boat, a class WaterAirplane, and a class Submarine.
WaterVehicle Methods:
updateSpeed(int) will update the speed to a valid speed - higher than minSpeed and lower than maxSpeed
You can choose what to use.
Note: Ship, Boat, and WaterAirplane should extend WaterVehicle.
When you are done, you can create a main class to run your program. For example, the main class could create an instance of WaterAirplane and try using the methods.

## Submit Exercises

If you have any ideas for exercises that are related to what beginners learned in the fundamentals section, feel free to put them here. Note: It will look nice if you put them before this and make their name with a title2 (2 equal sign).
You are ready to move on! Inheritance. Note that it is not complete... Back to Java Main Page
# Learning Java/Multithreading
## Threads - What they are

Threads are a flow of execution. All programs use threads, and you have already constructed a progam that uses a single thread. However, multi threading is more complex. In this section, you will learn why and when to use threads, and, of course, how. The threading concept is pretty easy to understand, and so it should not take too long.

## Creating a new Thread

If you create a thread, you need to have 2 classes where one is using the other. To take advantage of threads, the two classes must be able to run at exactly the same time. This simultaneous execution is called concurrency.
For example, you have a networked server application with multiple clients. If you use the Input.getUTF method, the server has to wait until the client has sent data and the method returns. However, no other client can be serviced, even if other clients have sent data, while your program is waiting for the method to return.
Now that you know when to use threads, lets get on with it. There are two ways to make a class use a thread: implementing Runnable or extending Thread. Examples:
The rest is the same for both. You will need a method called run. This could run forever. It has no parameters and a return type of void. This is where you put the code that you want to run simultaneously. Note that you only need to create one thread when using 2 tasks! The main thread that is automatically created will continue to run when the other thread is running. To start a thread (ie, get the thread going), use the start method. Example:
It will print This Thread and Main Thread at the same time. The console should look something like this:
It won't be exactly even. Now, you know how to multi thread!

## Uses in Networking

The next section covers networking with multi threading. In this place you will learn the uses.
When creating a chat program, you might want threads - the main thread is the server and the other threads are the client connections. For Example:
There are many other programs that will require more than one thread.
# Literature/1975/Ricoeur

Authors :
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z &

## Wikimedia

| w: Metaphor | w: Analogy |

## Chronology

* Lakoff, George & Mark Johnson (1980). Metaphors We Live By. University of Chicago Press. $^{[^]}$
* Literature/1979/Hofstadter $^{[^]}$
* Ortony, Andrew, ed. (1979). Metaphor and Thought, Cambridge University Press. 2nd. ed. 1993. $^{[^]}$
* Sacks, Sheldon, ed. (1978). Critical Inquiry, vol. 5, no. 1 (Special Issue: On Metaphor), University of Chicago. $^{[^]}$
* Literature/1977/Rogers $^{[^]}$
* Literature/1976/Ricoeur $^{[^]}$
* Werner Abraham (1975). A Linguistic Approach to Metaphor. Lisse, Netherlands: Peter de Ridder Press. $^{[^]}$
* Eco, Umberto (1975). A Theory of Semiotics. London: Macmillan, 1976. $^{[^]}$
* Literature/1975/Gadamer $^{[^]}$
* Hacking, Ian (1975). Why Does Language Matter to Philosophy? Cambridge University Press. $^{[^]}$
* Polanyi, Michael & Harry Prosch (1975). Meaning. University of Chicago Press. $^{[^]}$
* Ricoeur, Paul (1975). The Rule of Metaphor: Multi-Disciplinary Studies in the Creation of Meaning in Language. Robert Czerny, Kathleen McLaughlin & John Costello, trans., London: Routledge and Kegan Paul, 1978. $^{[^]}$
* Sperber, Dan (1975). Rethinking Symbolism. Cambridge University Press. $^{[^]}$
* Pirsig, Robert (1974). Zen and the Art of Motorcycle Maintenance: An Inquiry into Values. William Morrow & Co. $^{[^]}$
* Black, Max (1954). "Metaphor." Proceedings of the Aristotelian Society, 55, pp. 273-294. $^{[^]}$
* Richards, I. A. (1936). The Philosophy of Rhetoric. Oxford University Press. $^{[^]}$
* Ogden, C. K. & I. A. Richards (1923). The Meaning of Meaning: A Study of the Influence of Language upon Thought and of the Science of Symbolism. London: Routledge & Kegan Paul Ltd. $^{[^]}$
# Literature/1975/Penfield

Authors :
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z &

## Chronology

* Literature/1979/Bateson $^{[^]}$
* Eccles, John (1979). The Human Mystery (The Gifford Lectures 1977-1978), Berlin: Springer-Verlag, 1979. $^{[^]}$
* Literature/1979/Hofstadter $^{[^]}$
* Literature/1979/McNeill $^{[^]}$
* Ortony, Andrew, ed. (1979). Metaphor and Thought, Cambridge University Press. 2nd. ed. 1993. $^{[^]}$
* Literature/1978/Vygotsky $^{[^]}$
* Literature/1977/Blackmore $^{[^]}$
* Popper, Karl and Eccles, John (1977). The Self and Its Brain: An Argument for Interactionism. Routledge, 1983. $^{[^]}$
* Literature/1977/Schank $^{[^]}$
* Literature/1976/Jayne $^{[^]}$
* Literature/1975/Bandler $^{[^]}$
* Fodor, Jerry (1975). The Language of Thought. Harvard University Press. $^{[^]}$
* Literature/1975/Gardner $^{[^]}$
* Literature/1975/MacKay $^{[^]}$
* Literature/1975/Norman $^{[^]}$
* Penfield, Wilder (1975). The Mystery of the Mind : A Critical Study of Consciousness and the Human Brain. Princeton University Press, 1975. ISBN 0-691-02360-3 $^{[^]}$
# Literature/1975/Percy

Authors :
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z &

## Contents

* The Delta Factor
* The Loss of the Creature
* Metaphor as Mistake
* The Man on the Train
* Notes for a Novel About the End of the World
* The Message in the Bottle
* The Mystery of Language
* Toward a Triadic Theory of Meaning
* The Symbolic Structure of Interpersonal Process
* Culture: The Antinomy of the Scientific Method
* Semiotic and a Theory of Knowledge
* Symbol, Consciousness, and Intersubjectivity
* Symbol as Hermeneutic in Existentialism
* Symbol as Need
* A Theory of Language

## Wikimedia
### w:The Message in the Bottle

| w: Psycholinguistics | w: Cognitive science |

## Chronology

* Cole, Peter & Jerry L. Morgan, eds. (1975). Syntax and Semantics, Vol. 3: Speech Act. New York: Academic Press. $^{[^]}$
* Collins, Allan M. & Elizabeth F. Loftus (1975). "A Spreading-Activation Theory of Semantic Processing." Psychological Review (November 1975) 82 (6): 407-428. $^{[^]}$
* Literature/1975/Gadamer $^{[^]}$
* Hacking, Ian (1975). Why Does Language Matter to Philosophy? Cambridge University Press. $^{[^]}$
* Leavis, Frank (1975). The Living Principle: 'English' as a Discipline of Thought. London: Chatto & Windus. $^{[^]}$
* Pask, Gordon (1975). Conversation, Cognition and Learning. Elsevier. $^{[^]}$
* Percy, Walker (1975). The Message in the Bottle: How Queer Man Is, How Queer Language Is, and What One Has to Do with the Other. Farrar, Straus and Giroux. $^{[^]}$
* Polanyi, Michael & Harry Prosch (1975). Meaning. University of Chicago Press. $^{[^]}$
* Putnam, Hilary (1975). Mind, Language and Reality, Philosophical Papers Vol. 2, Cambridge University Press. $^{[^]}$
* Ricoeur, Paul (1975). The Rule of Metaphor: Multi-Disciplinary Studies in the Creation of Meaning in Language. Robert Czerny, Kathleen McLaughlin & John Costello, trans., London: Routledge and Kegan Paul, 1978. $^{[^]}$
* Sperber, Dan (1975). Rethinking Symbolism. Cambridge University Press. $^{[^]}$
* Wittgenstein, Ludwig (1953). Philosophical Investigations. Blackwell Publishing. $^{[^]}$
* Richards, I. A. (1936). The Philosophy of Rhetoric. Oxford University Press. $^{[^]}$
* Korzybski, Alfred (1933). Science and Sanity: An Introduction to Non-Aristotelian Systems and General Semantics. 5th ed., Institute of General Semantics, 1994. $^{[^]}$
* Empson, William (1930). Seven Types of Ambiguity, 2nd ed., London: Chatto & Windus, 1949. $^{[^]}$
* Ogden, C. K. & I. A. Richards (1923). The Meaning of Meaning: A Study of the Influence of Language upon Thought and of the Science of Symbolism. London: Routledge & Kegan Paul Ltd. $^{[^]}$