OpenLLM-France/wikimedia huggingface dataset:
# BCP/Torenia fournieri

Torenia fournieri
| Flowers Wikipedia • Commons • Wikibooks (horticulture) • Wikibooks (subject) • Wikispecies • Fruit and seed clock | Profile for Torenia fournieri (Wishbone Flower) Identifying Characteristics Habit:Low growing herbaceous plantFoliage:simple, opposite Recent Logs SB Johnny-LM 08:57, 2 July 2008 (UTC) SB Johnny-LM 10:07, 20 July 2008 (UTC) --SB_Johnny 08:58, 24 September 2008 (UTC) (view all logs) |
Global data:
Regional data: Southeastern Pennsylvania: (cultivated) June, July, August, September Central Pennsylvania: August , September , October
Additional images:
# BCP/Torenia fournieri/Logs

This page contains recent bloom logs for Torenia fournieri (Wishbone Flower). If you saw this plant blooming today (or sometime within the last 3 days), you can help improve the bloom clock by logging it. Just click on "edit" next to the Recent Logs heading, add *~~~~ (an asterisk followed by four tildes) on a new line just below the last signature, and then click "save page". This will add your signature and the date to log the plant.
Please make sure you've signed up on the contributors' page so that we can know the location of the plant you saw blooming and use your contribution to create a flora for your region! When you're done, you can go back to one of the main pages and find logs of other flowers you might have seen today.

### Logs
#### 2007 Logs

* SB Johnny-LM 10:19, 15 August 2007 (UTC)
* Luai lashire 18:06, 15 August 2007 (UTC)
* Luai lashire 13:21, 22 August 2007 (UTC)
* --Luai lashire 21:38, 3 September 2007 (UTC)
* SBJ 18:24, 4 September 2007 (UTC)
* --Luai lashire 21:57, 5 September 2007 (UTC)
* --Luai lashire 01:35, 14 October 2007 (UTC)

#### 2008 Logs

* SB Johnny-LM 11:39, 29 June 2008 (UTC)

##### Recent Logs

* SB Johnny-LM 08:57, 2 July 2008 (UTC)
* SB Johnny-LM 10:07, 20 July 2008 (UTC)
* --SB_Johnny 08:58, 24 September 2008 (UTC)
# BCP/Tradescantia virginiana

Tradescantia virginiana
| Inflorescence Wikipedia • Commons • Wikibooks (horticulture) • Wikibooks (subject) • Wikispecies • Fruit and seed clock | Profile for Tradescantia virginiana (Virginia Spiderwort) Identifying Characteristics Habit:Upright herbaceous plantFoliage:StraplikeStem:RoundLife Cycle: Perennial Recent Logs Jomegat 23:22, 5 May 2010 (UTC) (view all logs) |
Global data:
Regional data: Southeastern Pennsylvania: (cultivated) June, July, August New Hampshire: May, June
Additional images:
# BCP/Tragopogon dubius

Tragopogon dubius
| Head Wikipedia • Commons • Wikibooks (horticulture) • Wikibooks (subject) • Wikispecies • Fruit and seed clock | Profile for Tragopogon dubius (Western Salsify) Identifying Characteristics Recent Logs --SB_Johnny | 09:43, 12 July 2007 (UTC) (view all logs) |
Global data:
Regional data: Southeastern Pennsylvania: July
Additional images:
# BCP/Toxicodendron radicans

Toxicodendron radicans
| Illustration Wikipedia • Commons • Wikibooks (horticulture) • Wikibooks (subject) • Wikispecies • Fruit and seed clock | Profile for Toxicodendron radicans (Poison Ivy, Poison Oak) Identifying Characteristics Recent Logs Jomegat 00:28, 30 May 2010 (UTC) Recent Logs (ripe fruit) --SB_Johnny | 11:00, 22 September 2007 (UTC) (view all logs) |
Global data: Temperate zone season(s): Late Spring, Early Summer
Regional data: Southeastern Pennsylvania: (native) May, June New Hampshire: (native) May, June
Additional images:
# BCP/Toxicodendron radicans/Logs

This page contains recent bloom logs for Toxicodendron radicans (Poison Ivy, Poison Oak). If you saw this plant blooming today (or sometime within the last 3 days), you can help improve the bloom clock by logging it. Just click on "edit" next to the Recent Logs heading, add *~~~~ (an asterisk followed by four tildes) on a new line just below the last signature, and then click "save page". This will add your signature and the date to log the plant.
Please make sure you've signed up on the contributors' page so that we can know the location of the plant you saw blooming and use your contribution to create a flora for your region! When you're done, you can go back to one of the main pages and find logs of other flowers you might have seen today.

### Logs
#### 2007 Logs

* --SB_Johnny | 17:31, 27 May 2007 (UTC)
* --SB_Johnny | 23:56, 31 May 2007 (UTC)
* --SB_Johnny | 10:47, 3 June 2007 (UTC)

#### 2008 Logs

* --Jomegat 22:38, 3 June 2008 (UTC)
* --SB_Johnny | 11:30, 4 June 2008 (UTC)
* --Jomegat 23:47, 9 June 2008 (UTC)

#### 2009 Logs

* Jomegat 01:38, 6 June 2009 (UTC)
* Jomegat 00:23, 9 June 2009 (UTC)

##### Recent Logs

* Jomegat 00:28, 30 May 2010 (UTC)

##### Recent Logs (ripe fruit)

* --SB_Johnny | 11:00, 22 September 2007 (UTC)
# BCP/Tradescantia virginiana/Logs

This page contains recent bloom logs for Tradescantia virginiana (Virginia Spiderwort). If you saw this plant blooming today (or sometime within the last 3 days), you can help improve the bloom clock by logging it. Just click on "edit" next to the Recent Logs heading, add *~~~~ (an asterisk followed by four tildes) on a new line just below the last signature, and then click "save page". This will add your signature and the date to log the plant.
Please make sure you've signed up on the contributors' page so that we can know the location of the plant you saw blooming and use your contribution to create a flora for your region! When you're done, you can go back to one of the main pages and find logs of other flowers you might have seen today.

### Logs
#### 2007 Logs

* --SB_Johnny | 08:36, 4 July 2007 (UTC)

#### 2008 Logs

* SBJ 08:11, 19 June 2008 (UTC)
* --SB_Johnny 09:59, 10 August 2008 (UTC)

#### 2009 Logs

* Jomegat 00:43, 12 May 2009 (UTC)
* Jomegat 02:03, 4 June 2009 (UTC)

##### Recent Logs

* Jomegat 23:22, 5 May 2010 (UTC)
# Computer graphics/2013-2014/Page header

Quick links: front; laboratories agenda, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, JOGL template.
# Computer lab

Here are a few rough guidelines for setting up computer labs from a couple of people who have set up and administered a number of computer labs all over the world:
* Physically place the computers in one of the following patterns:
** In a U shape so that the teacher can see all the screens at the same time. This has many advantages including:
*** All wires and cables are away from the students, so nothing is pulled by mistake (and purposeful removal is more obvious)
*** The teacher can see what is happening on each screen. (catch the mistake before it is learned wrong)
*** Maximizes space available and can be expanded easily to UU.
*** Easy maintenance and access to each computer when updating or imaging.
** In a U shape, but have additional computers within the center.
** In a traditional classroom style, with students facing the front of the class.
* Use Cloning software such as Ghost, DeployStudio, or Clonezilla. Make one computer exactly how you want the lab to be and then clone it to all of the other computers, updates, programs, special files and all. That way if something gets messed up simply reclone the computer and you don't have to worry about it. Any problem solved simply by reimaging the system.
** You can also use Deep Freeze or similar software to allow systems to be reset simply by rebooting the computer.
* Because of the cloning software, don't permit students store things on the hard drive, instead tell them to bring in their own portable disks such as a USB flash drive. This means if there is a problem with a computer, you don't have to worry about saving peoples stuff before re-cloning it, as cloning will erase the stored files.
* Use a virtual CD/DVD drive such as the open source solution MagicDisc to load interactive educational CD/examples. This allows original CDs to be kept safe without scratches or loss.
* Assign every computer, monitor, printer, etc. its own ID such as C01, C02, C03 for computers and P01, P02 for printers. This will be the same ID given on the network. This makes it very easy to identify each piece of equipment and track problems.
* Assign each student a simple unique ID for tracking purposes S100, S101, S102... Names are spelled differently and can be the same, so do not use them.
* Before students can use a computer, they must sign in with their ID. The ID of the computer, date and time can be tracked automatically by the computer. You can also supplement tracking by a paper log to detect purpose. This allows for tracking problems and creating statistical reports...
* Locks. Locks are a very small, but critical part of any lab that you don't spend 100% of the time monitoring. Depending on location and visibility, the locks don't even have to be tough, just enough semblance of security so you don't loose mice, headsets, or anything else you don't want to replace all of the time.
# Computer graphics/2013-2014/Laboratory tools

Quick links: front; laboratories agenda, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, JOGL template.

## Java

Please consult User:Ciprian Dorin Craciun/Tools/Java.

## Eclipse

Please consult User:Ciprian Dorin Craciun/Tools/Eclipse.

## Subversion

Please consult User:Ciprian Dorin Craciun/Tools/Subversion.
* Gabriel Iuhasz, iuhasz.gabriel@info.uvt.ro
# Computer hardware and software

This is a lesson in the course Introduction to Computers, which is a part of The School of Computer Science

## Hardware

The term "Hardware" refers to the physical elements of a computer; the machinery or the electronics in a computer.A basic computer consists of 4 components:
* Input unit
* CPU
* Memory unit
* Output unit
Examples of hardware in a computer are the keyboard (Input unit), the monitor (output unit), the mouse (Input unit),the printer (output unit),the speaker (output unit),the memory and the CPU. Like the CPU, most of a computer's hardware cannot be seen; It's inside the computer case.
Memory is what allows a computer to remember things (data and information). Similar to human memory, there's long term memory (a hard disc or optical media (like a CD)) and short term memory (Random Access Memory (RAM)). When a computer is turned off, it forgets everything in the RAM, so the computer saves everything it knows it will need later on in the long term memory. The short term memory is easier to use because it can do I/O faster, so when data is needed by the CPU, it's sent from the hard disk drive (HDD) to the RAM. The short term memory lives on RAM, while the long term memory is in the hard disk drive (HDD). Optical disks let you change certain parts of the memory, it's kind of like having a book or notebook that you might read and get information from.
The motherboard is the home of I/O in a computer. The motherboard is a piece of hardware that makes connections in the right places between all of the other components in a computer.
It tells data where it should go. It is sometimes necessary to add functionality to a computer to keep it up to date, or make it better.
The amount of I/O a computer has can be changed, by adding expansion cards to the motherboard.
Sometimes functionality can be added through a universal port, a port that supports multiple kinds of I/O to a motherboard. USB, FireWire, and Thunderbolt (types of I/O) support multiple data types; Your keyboard and mouse typically connect to your computer's motherboard via USB.
CPUs or processors perform computations. They do the math for your calculator application, they compare the size of numbers; people have likened the CPU to the "brain" of a computer.
1. Monitor
2. Motherboard
3.CPU (Microprocessor)
4. Random access memory (RAM)
5. Expansion cards
6. Power supply unit
7. Optical disc drive
8. Hard disk drive (HDD)
9. Keyboard
10. Mouse
* What next?
* On to the next lesson: Numeral systems
* Back to the lesson before: Types of computers
* Go back to course: Introduction to Computers
# Computer model

A computer model is a computer program that is designed to simulate what might or what did happen in a situation. They are used in many ways including in economics and sciences such as astronomy, physics and biology.
Computer models are also used in fields such as earthquake performance simulation and making models of buildings.
Computer models can accurately predict many things in the future provided they have information data from previous similar situations. However they are not always 100% accurate.

## Other pages

* Images for Computer model
# Collaborative play writing/The Countess of Challand

The countess of Challand
Dramatic characters (18)
Bianca, countess of Challand
Count Mansino, lover of Bianca
Count Baizzo, lover of Bianca
The duke of Bourbon
Pietro di Cardona, gentleman
Carlo di Cardona, gentleman
Riccardatto, steward of Bianca
Agostino, steward of Mansino
Clara, wife of Agostino
Noce-Moscata, daughter of Agostino
Torbido, master of a brothel
Voga, mistress of the brothel
Vago, client in the brothel
Decio, suitor to Noce-Moscata
Pompina, servant to Mansino
Alicia, servant to Mansino
Servilio, servant to Bianca
Michela, grocer's daughter
An officer-of-law
Time: Early 17th century
Place: Italy
Act_1
Act_2
Act_3
Act_4
Act_5
# Collaborative play writing/John Brewen

John Brewen
Dramatic characters (15)
John Brewen, goldsmith
Anne, wife to Brewen
Sapience, lover to Anne and Amaryll
Robert Carr, earl of Somerset
Fernando, apprentice to Brewen
Jeremy, defrocked priest
Jeremina, daughter to Jeremy
Trencher, servant to Brewen
Amaryll, wife to Trencher
Libertine, lover to Jeremina
Ebdiah, priest
First Citizen
Second Citizen
First Counsellor
Second Counsellor
Guards, a dead dog
Time: 1615
Place: England
Act_1
Act_2
Act_3
Act_4
Act_5
# Advanced Java/Encapsulation

Encapsulation is a procedure to allow access to internal class variables through methods.
Example:
While encapsulation may have a performance hit compared to direct access, its advantage is that it helps keep code clean and minimizes issues caused by arbitrary modification of internal variables. The example shown above keeps the value field private, and allows accessing its value from the getValue method and changing it from setValue While this example only shows a bridge to the private variable, it is possible to adjust the encapsulating methods to ensure other constraints get met (such as keeping value within 0 to 100) or to modify other fields as necessary.
This concept is related to factory classes or singleton classes, where the constructor is hidden from public usage but is encapsulated by another method.
# Advanced Java
## Learning Project Summary

* Suggested Prerequisites:
** Learning Java or
** Introduction to Programming in Java
* Portal: Computer Science
* School: Computer Science
* Department: Java
* Level: Advanced

## Content summary

Advanced Java offers information about Java concepts beyond those covered in an introductory course.

## Learning materials
### Lessons

* Elements of Good Design
** Reuse
** Encapsulation
** Dependency
** Evolution
* Advanced Syntax
** Declaring float and long Literals
** Bitwise Operators
* Collections
** Java Collections Overview
** java.util.Collection and java.util.Iterable
* Generics
** Generic Methods
** Generic Classes
* Networking
** Introduction to Networking
** Sockets
** ServerSockets
** Activity: Chatterbox
* Advanced Swing
** javax.swing.JLists and ListModels
** javax.swing.JTables and TableModels
** Looks and Feels
** Activity: Swing Set
* Internationalization
** Introduction to Internationalization
** java.util.ResourceBundle
* Reflection
** Java Reflection
** Activity: Optimizer

### Assignments
#### Activities

* ??? (Advanced Syntax)
* ??? (Collections)
* Chatterbox (Networking)
* Swing Set (Advanced Swing)
* ??? (Events)
* ??? (Internationalization)
* Optimizer (Reflection)

#### Tests and Quizzes

* Advanced Syntax
* Collections
* Networking
* Advanced Swing
* Events
* Internationalization
* Reflection

## Active participants

Active participants in this Learning Group
* MetaBohemian
* AnirudhBhardwaj
# Advanced Java/Dependency

In Java, a dependency is a package requirement for your program.
If you restrict yourself only to code within your program, then you can construct a JAR file with all the necessary code. However, if you code requires a third-party library (e.g. an improved widget interface), it will not be included in the JAR file simply by compiling your code.
# Advanced Java/Generic Classes

Generic Classes in Java are classes that are used for Generic Programming. Generic Programming refers to writing code that can be used in all of Java's objects. The ArrayList class is one of the Generic Classes of Java.
# Advanced Financial Accounting

Advance Financial Accounting will focus on US Governmental accounting. Explaining the main focus of governmental accounting, the different type of funds used and the different type accounting process used.
Governmental accounting US Government can levi taxes no other form of accounting has this kind of power. The source of U.S. Governmental accounting is GASB (Governmental accounting standard board) the primary user of these Financial Statement are external users citizens/ School boards/ investor/ Creditors. Internal users are not consider primary user of this information governmental financial reporting is most concerned with Accountability that the resource on the book are real and the Governmental is responsible for them Interperiod equity That the current period revenues is sufficient to pay for current year expenses.
Fund accounting Fund are what make up difference segments of government they are both a fiscal equity and an accounting Equity.
Their are 3 main types of funds
* Governmental funds: these accounts for sources and balances of general governmental financial resources.
* Proprietary funds: account for business type activity
* Fiduciary accounts for resources held by a government as a trustee or an agent for the benefit of others
| General Funds | This fund accounts for eveerything not required to belong to another fund. Is use as a catch all and is always considered a major fund. |
| Special Revenue Funds | These accounts for revenue sources that are restricted or commited to be spent for specific purpose other than debt service or capital projects. |
| Capital Fund Project | Funds are restricted to the construction or acquisttion of capital facilities |
| Debt Services Funds | Funds restricted or committed for debt srrvices principles and interest expenditures |
| Permanent Funds | Account for endowment for which earnings are restricted to support governmental programs dedicated for a public purpose |
Proprietary Funds
| Enterprise Funds | These funds are bussines type funds that the public buy from the government and is supported by fees. It also use Accrual accounting method |
| Internal Service fund | Bussines type activities where other government agency buy their service like a car repair shop that only work on police cars. |
Fiduciary Funds
| Pension trust funds | Assets are held instrust to provide employee retirement benefits |
| Private Purpose trust funds | assets held in trust to benfit individuals |
| Investment trust fund | Accounts for the assets held in place for other government |
| Agency funds | Accounts for assets held in a custodial capacity |
# Advanced Java/Declaring float and long Literals
## A Quick Review

A literal is an expression that represents a constant value. For example, a char literal is always surrounded by two single-quotes: 'c'.
Numeric literals are simpler: just type in the number. For example, to instantiate an int with the value of four, you know to type
By default, a numeric literal is considered as an int type by the JVM if it doesn't have a decimal point. Otherwise, it's considered a double.

## floats and longs

To specify a numeric literal as a long instead of an int, add an L (for long) to the end of the literal. Either capital or lowercase will work, but a lowercase 'l' can easily be confused with the numeral '1', especially in monospace fonts.
To specify a numeric literal as a float instead of a double, add an F (for float) to the end of the literal. Again, either capital or lowercase will work.

## Why Does This Matter?

Since a double is longer than a float, and thus can hold more significant digits, the compiler will complain if you try to stuff a double value into a float variable. If you're defining a variable with a literal value, you can tell the compiler that you really do want a float by using the F suffix.
* Project: Advanced Java
* Previous: None — Advanced Java/Declaring float and long Literals — Next: Bitwise Operators
# Advanced Java/Java.util.List

A List is a subinterface of java.util.Collection that keeps its elements ordered (like an array) and allows duplicate elements (also like an array). In fact, the main difference between an array and a list is that arrays are fixed-width, but lists can grow and shrink on demand.
# Advanced Java/Reuse

The term reuse describes one of the four pillars of object oriented software systems academically referred to as Inheritence.
In Java, objects can be declared as an extension of another object. While there may be new or changed methods, Java will also inherit the existing methods of the original object.

## Reuse example

The most common example of reuse is used in various Graphical User Interfaces. The most basic example would be a checkbox used to toggle something on or off. A radio button can be a subclass of this checkbox and reuse existing code, but is also given the ability to automatically uncheck similar radio buttons within a given group.

## Reuse limitations

An example that will cause problems with reuse is the difference between a Square and Rectangle. While you could in theory try to declare a Square as a subclass of Rectangle (or vice versa), they are defined differently. A square is a figure with four equal sides, while a rectangle has both opposite sides the same length. Attempting to declare a square as a subclass of rectangle will cause problems if you try resizing the shape as if it were a Rectangle (preventing reuse in that instance), and you cannot subclass a rectangle under a square since not all rectangles are squares.
As such, rules of inheritance may not function as expected even if it would appear to make sense in mathematics.
# Ancient Codes of Law/Bibliography

* This is s bibliography about ancient codes of law.
* Editio princeps: Scheill, J-V. (1902). "Code des Lois de Hammurabi". Memoires de la delegation en Perse. 4 (Textes Elamites-Semitiques). https://archive.org/stream/mmoires04franuoft#page/11/mode/1up.
* Driver, G.R.; Miles, J.C. (2007). The Babylonian Laws. Wipf and Stock. ISBN 1-55635-229-8.
* Roth, M.T. (1997). Law Collections from Mesopotamia and Asia Minor. Scholars Press. ISBN 0-7885-0378-2.
* Oppert, J.; Menant, J. (1877). Documents juridiques de l'Assyrie et de la Chaldee. París.
* Bonhomme, B.; Boivin, C. (2010). Code of Hammurabi. 1. Schlager Group. pp. 23-31.
* King, L.W. (translator). The Code of Hammurabi. http://general-intelligence.com/library/hr.pdf.
* "Law Code of Hammurabi, king of Babylon". Musée du Louvre.
* "The Code of Hammurabi: A King with Rules".
* "Complete 1904 English translation of the Code of Hammurabi".
* Blaise Joseph (2009). "Hammurabi's Code". Clio History Journal.
# Ancient Egyptian vocalization project/Numbers

| 1 | wˤw | [wuauw] |
| 2 | snwʲ | [sinuwaʲ] |
| 3 | ḫmtw | [ḫamtaw] |
| 4 | ʲfdw | [ʲifdaw] |
| 5 | dʲw | [dīʲaw] |
| 6 | sʲsw | [sāsaw] |
| 7 | sfḫw | [safḫaw] |
| 8 | ḫmnw | ḫamānaw |
| 9 | psḏw | [pisīḏaw] |
| 10 | mḏw | [mūḏaw] |
| 20 | ḏwtʲ | [ḏawātaʲ] |
| 30 | mˤbɜ | [mabu'] |
| 40 | hmw | [hamaw] |
| 50 | dʲw | [diʲaw] |
| 60 | sʲsw | [sasaw] |
| 70 | sfḫw | [safḫaw] |
| 80 | ḫmnw | [ḫamnaw] |
| 90 | psḏʲw | [pisḏiʲaw] |
| 100 | šnt | [šinʲut] |
| 200 | šntʲ | [šinʲūtaʲ] |
| 300 | ḫmt | |
| 900 | šnwt | |
| 1000 | ḫɜ | [ḫa'] |
| 10000 | ḏbˤ | [ḏa'baˤ] |
| 100000 | hfn | |
| 1000000 | ḥḥ | [ḥaḥ] |