OpenLLM-France/wikimedia huggingface dataset:
# Enterprise Resource Planning/Presales and Business Analysis/11
## Online Demo Preview

This is a lesson part of the module ERP Presales and Business Analysis out of the Open Source ERP/Executive Diploma course conducted by a private university.

## Topics

* Having preview resource online is a big help, and been a bazaar with contributors, there are those who provided just that.

### Discussion

* Try out each reference link and go through some of the features and functions.
* Discuss how such online demo can be used to impress and interact with the prospects.
* In what other circumstance can such resources be used for?
* What other kind of online resource does the project need?

### Activities

* Publish your works in an attractive manner in your user page, stating your own views and findings providing links to your sources. Use the talk page here to score marks.
* Create or edit sub-pages of course materials within wikiversity.
* Discuss in the forum (link shall be provided) by offering your ideas and answering or comment on others' postings.
# Enterprise Resource Planning/Presales and Business Analysis/12
## Gathering Preliminary Information

This is a lesson part of the module ERP Presales and Business Analysis out of the Open Source ERP/Executive Diploma course conducted by a private university.

## Topics
### Activities

* Publish your works in an attractive manner in your user page, stating your own views and findings providing links to your sources. Use the talk page here to score marks.
* Create or edit sub-pages of course materials within wikiversity.
* Discuss in the forum (link shall be provided) by offering your ideas and answering or comment on others' postings.
# Enterprise Resource Planning/Presales and Business Analysis/14
## Drawing Up Business and Operational Flows

This is a lesson part of the module ERP Presales and Business Analysis out of the Open Source ERP/Executive Diploma course conducted by a private university.

## Topics
### Activities

* Publish your works in an attractive manner in your user page, stating your own views and findings providing links to your sources. Use the talk page here to score marks.
* Create or edit sub-pages of course materials within wikiversity.
* Discuss in the forum (link shall be provided) by offering your ideas and answering or comment on others' postings.
# Enterprise Resource Planning/Presales and Business Analysis/09
## Handling Opposition

This is a lesson part of the module ERP Presales and Business Analysis out of the Open Source ERP/Executive Diploma course conducted by a private university.

## Topics
### Activities

* Publish your works in an attractive manner in your user page, stating your own views and findings providing links to your sources. Use the talk page here to score marks.
* Create or edit sub-pages of course materials within wikiversity.
* Discuss in the forum (link shall be provided) by offering your ideas and answering or comment on others' postings.
# Enterprise Resource Planning/Presales and Business Analysis/08
## Initial Meeting

This is a lesson part of the module ERP Presales and Business Analysis out of the Open Source ERP/Executive Diploma course conducted by a private university.

## Topics
### Activities

* Publish your works in an attractive manner in your user page, stating your own views and findings providing links to your sources. Use the talk page here to score marks.
* Create or edit sub-pages of course materials within wikiversity.
* Discuss in the forum (link shall be provided) by offering your ideas and answering or comment on others' postings.
# Enterprise Resource Planning/Presales and Business Analysis/06
## The Call

This is a lesson part of the module ERP Presales and Business Analysis out of the Open Source ERP/Executive Diploma course conducted by a private university.

## Topics
### Activities

* Publish your works in an attractive manner in your user page, stating your own views and findings providing links to your sources. Use the talk page here to score marks.
* Create or edit sub-pages of course materials within wikiversity.
* Discuss in the forum (link shall be provided) by offering your ideas and answering or comment on others' postings.
# Bloom Clock/Keys/Central Pennsylvania/August/Blue Flowers

This page is part of a dichotomous key for plants recorded as blooming in Central Pennsylvania during the month of August. These plants have the following traits:
   * blue flowers
Torenia fournieri
| Flowers Wikipedia • Commons • Wikibooks (horticulture) • Wikibooks (subject) • Wikispecies • Fruit and seed clock | Profile for Torenia fournieri (Wishbone Flower) Identifying Characteristics Habit:Low growing herbaceous plantFoliage:simple, opposite Recent Logs SB Johnny-LM 08:57, 2 July 2008 (UTC) SB Johnny-LM 10:07, 20 July 2008 (UTC) --SB_Johnny 08:58, 24 September 2008 (UTC) (view all logs) |
Global data:
Verbena bracteata
| Illustration Wikipedia • Commons • Wikibooks (horticulture) • Wikibooks (subject) • Wikispecies • Fruit and seed clock | Profile for Verbena bracteata (Verbena) Identifying Characteristics Habit:HerbFlowers:5 petals, blue to purpleFoliage:pinnately lobedStem:hairyLife Cycle: annual, biennial, and perennial Recent Logs Hazel 17:03, 3 August 2007 (UTC) Luai lashire 20:30, 15 August 2007 (UTC) (view all logs) |
Global data:
Cichorium intybus
| Heads Wikipedia • Commons • Wikibooks (horticulture) • Wikibooks (subject) • Wikispecies • Fruit and seed clock | Profile for Cichorium intybus (Chicory) Identifying Characteristics Habit:Erect perennial, foliage primarily basal but with some cauline leavesFlowers:Radiate heads, both disk and ray florets typically blue but sometimes whiteLife Cycle: perennialSimilar Plants:Basal foliage in spring is often mistaken for Taraxacum officinale Recent Logs --SB_Johnny | 09:47, 14 July 2008 (UTC) --SB_Johnny 13:40, 17 August 2008 (UTC) --SB_Johnny 09:44, 23 September 2008 (UTC) --Bridget barcode 13:23, 21 July 2009 *~~~~ (view all logs) |
Global data: Temperate zone season(s): Early Summer, Mid Summer, Late Summer, Early Fall, Mid Fall, Late Fall
# Bloom Clock/Keys/Central Pennsylvania/April
## April

* All Flowers blooming in April (category list)
# Bloom Clock/Keys/Central Pennsylvania/August/All/DPL

This list is used to create a visual key.
* BCP/Tanacetum parthenium
* BCP/Rudbeckia fulgida
* BCP/Rudbeckia triloba
* BCP/Persicaria maculosa
* BCP/Cirsium arvense
* BCP/Arctium lappa
* BCP/Aster divaricatus
* BCP/Echinacea purpurea
* BCP/Solidago
* BCP/Torenia fournieri
* BCP/Cichorium intybus
* BCP/Impatiens pallida
* BCP/Linaria vulgaris
* BCP/Plantago major
* BCP/Oxalis stricta
* BCP/Erigeron annuus
* BCP/Saponaria officinalis
* BCP/Taraxacum officinale
* BCP/Daucus carota
* BCP/Achillea millefolium
* BCP/Liatris spicata
* BCP/Hosta
* BCP/Trifolium repens
* BCP/Trifolium pratense
* BCP/Impatiens capensis
* BCP/Asclepias incarnata
* BCP/Securigera varia
* BCP/Cirsium vulgare
* BCP/Hemerocallis
* BCP/Solidago canadensis
* BCP/Lotus corniculatus
* BCP/Oenothera
* BCP/Verbena bracteata
# Bloom Clock/Keys/Central Pennsylvania/August/Blue Flowers/DPL

This page is used to help create a graphical list.
* BCP/Torenia fournieri
* BCP/Cichorium intybus
* BCP/Verbena bracteata
# Bloom Clock/Keys/Central Pennsylvania

The pages linked below are "keys" for flowers that have been logged as blooming Central Pennsylvania during a particular month.

## January

* All Flowers blooming in January (category list)

## February

* All Flowers blooming in February (category list)

## March

* All Flowers blooming in March (category list)

## April

* All Flowers blooming in April (category list)

## May

* All Flowers blooming in May (category list)

## June

* All Flowers blooming in June (category list)

## July

* All Flowers blooming in July (category list)

## August

* All plants from August (30)
** White flowers (16)
** Pink flowers (7)
** Red flowers (1)
** Orange flowers (5)
** Yellow flowers (10)
** Green flowers (0)
** Blue flowers (1)
** Purple flowers (9)
** Brown flowers (0)
** Black flowers (0)

## September

* All plants from September (19)

## October

* All plants from October (10)

## November

* All Flowers blooming in November (category list)

## December

* All Flowers blooming in December (category list)
# Bloom Clock/Keys/Central Pennsylvania/August/Orange Flowers/DPL

This page is used to help create a graphical list.
* BCP/Rudbeckia triloba
* BCP/Rudbeckia fulgida
* BCP/Linaria vulgaris
* BCP/Impatiens capensis
* BCP/Hemerocallis
# Bloom Clock/Keys/Central Pennsylvania/August
## August

* All plants from August (30)
** White flowers (16)
** Pink flowers (7)
** Red flowers (1)
** Orange flowers (5)
** Yellow flowers (10)
** Green flowers (0)
** Blue flowers (1)
** Purple flowers (9)
** Brown flowers (0)
** Black flowers (0)
# C Source Code/Basics

* Find the area and circumference of a circle
* Area of a triangle
* Find the greatest number from three integers
* Find the median and mean
* Find minimum of three numbers using ternary (conditional) operator
* Roots of an equation
* Sum and reverse of two entered numbers
# C Source Code/Count the number of vowels in a word
## Introduction

Each time you see a vowel, add one. For example:
because.
b (no) e (+1=1) c (no) a (+1=2) u (+1=3) s (no) e (+1=4)
One way of doing this is to scan the string "because" from left to right. We read in a character, and check if it is a vowel. The character is compared to a dictionary of vowels. This "dictionary" is stored in the line
so in this code, the lowercase and uppercase letters are all vowels.
# C Source Code/Arrays

* Sorting array in ascending and descending order
* C Source Code/Standard deviation
* C Source Code/Matrix multiplication
* C Source Code/Transpose of a matrix
* C Source Code/Count the number of vowels in a word
# C Source Code/Functions

This page is about computer programming functions. For mathematical functions, see Functions (mathematics).
This example is on functions. With Functions you need to state the return type of the function. Either int or void. Int is value used for returning something to a call, mainly used for returning integers such as the add function in the following program. Void is used for functions that don't return a value or you don't want to return a value. You must use int or void in every function you make. Take a look at the following program:
You could have done this(it really doesn't make a difference):
# CisLunarFreighter/Spaceship designer
## Component Name

Ship Designer

## Description of Responsibilities

Provides ship configuration at beginning of mission or after repairs or inflight damage or modification. I.E. Take damage from opponents or flyover a hot spot with a bonus ... or a hot spot with change in cargo mass. Takes user or component input and provides updated configuration information to ship controller component.

## Collaborators

* Player Ship
    Provide the current configuration and performance parameters
* Component Set
    A set of pre defined components and click and drag graphics
* Component Editor?
    The ability to create new components by importing graphics and assigning attributes and values to the component.
    The ability to start with an existing component and modify graphics (export and import to pixel editor) or attribute values.
* Pixel Editor

## Spaceship components

This components can be integrated into and locked into ship designs using the editor. This list is probably not complete.
* Life support systems (water could be stored outside in a frozen state, heated only when needed, recycle what we can)
* Oxygen recycler
* Propulsion mechanisms (Artificial Gravity Thruster)
* Power/fuel generation (Artificial Gravity based - no fuel required)
* Fuel/power storage
* Thermal controls ( The ship could be put into a continuous roll to even out sun's energy, as earth does.)
* Structural features (Double hull stainless steel design coated with truck bed liner inside and out)
* Computer systems (Shielded Linux box with solid state hard drive's)
* Communications (Microwaves)
* Attitude control (Artificial Gravity Thruster)
* Sensors (Radar, Lidar, etc. to prevent unexpected collisions with uncharted asteroids)
* Extra cargo holds (Or similar extensions, if a modular design is chosen. Aerodynamics aren't needed in space, after all)
* Heat radiators (Electric heat for everything including heating the hull)
* Heat radiator fuel (if it just dumps out freon, for instance)
* Radiation shielding (Lead, or maybe depleted uranium)(A heavy water based jel)

### Non existant technologies for possible use

* Warp drives
* Artificial gravity (Will be the next huge technological leap. A solid theory/design exists today)
* Shields (Star Trek style)( A very large Neo magnetic core)
* Quantum entanglement module (Instantaneous communication)

### Non-essential technologies for possible use

Is there going to be a combat component? If so:
* Aggressive gefense mechanisms (preferrably more realistic than not -> missiles, lasers vs. phasers)
* Hull repair robots (Nanites, perhaps?)
* Escape mechanism (relevant even if there aren't any pirates, in case of malfunctions and such)
For an extended combat component:
* more weapons! Things like railguns and coilguns have interesting physics components...
* Sensor jammers, chaff (radar jamming)
* Hacking? Some kind of attack on another ship's computer?
See: w:Spaceship
# CisLunarFreighter/Personal game data
## Object Responsibility

Store the player's current ship, mission, etc. status along with score, cash, other status to allow a player to store and load their game's instantaneous state. Some compromise will be necessary with the MUD or multiplayer considerations.

## Collaborators

* Game Controller
* Ship
* Main Menu
# CisLunarFreighter/Space Traffic Control

If there are billions of people going in and out of out space, then surely, some sort of traffic control is needed so it can be done safely.
Most of the actual collaboration is, and should take place via extreme programming methods utilizing IRC (Internet Chat Relay) and IM (Instant Messaging). If you would like to participate please install an IRC client and join us at irc.freenode.net channel #Wikiversity-en or ##STC or leave a message on my user talk page. STC materials are going to be dual licensed under GFDL, and CC-by-sa. Licensing remains to be specificed for the code.
For now development is proceeding at a subpages of cisLunarFreighter
* Developing Scripts and Case Studies for cisLunarFreighter/Radio Communications/STC and
* Developing Scripts and Case Studies for cisLunarFreighter/STC
Where the action is:
    Developing Scripts and Case Studies for cisLunarFreighter/STC#3. Definitions
# CisLunarFreighter/Spacecraft freight load planner

Spacecraft Freight Load Planner

## Responsibilities

Help the player devise a load plan that keeps the spacecraft balanced within the control authority of its designed thrust configuration. 3D grid of spacecraft thrust configuration and cargo spaces. Vector graphics and equations which update in realtime as the load plan is generated. Animations demonstrating simplified control equations so the player understands what they are doing. Advanced levels of play might allow flying poor designs after interesting effects are derived from the math and designed into the lander and asteroids subgames.

## Collaborators

* Standard mission Set
* MUD, other player/AI deliveries and requests
* Ship
* Spaceport
# CisLunarFreighter/Requirement analysis and high level design

Object Oriented Software Engineering
    Component, Responsibility, Collaborators (CRC)Cards - 4" X 6" note cards
       Design, Code, or Case Scenario Walkthroughs

## CRC Cards

This exercise is based loosely upon the technique demonstrated in Chapter One of Classic Data Structures in C++ by Timothy A. Budd, cp1994 by Addison-Wesley Publishing Company, Inc. In a local object orieted design project using C++ CRC (Component, Responsibility, Collaborating Objects) cards are used to jot down names and bullets outlining the high level components identified in walkthrough as required for the project design.

## Local Adaptation

A procedure we may use here for asnychronous, distributed, walkthroughs is as follows: Individual files shall be created for proposed components. Responsibilities for that component jotted down in bullet form at the top of the screen, simulating a 4" X 6" note card. When another component is called a link will eventually be created to that component. Actions the component must complete are listed in the bottom half of the computer screen/file.
For the highest level walkthough or design Budd designates the most important characteristics of potential design components as: 1. A small set of well defined responsibilities must result. If the component has too many responsibilities then it should be busted into multiple components and the walkthrough reaccomplished. 2. Interactions with other components should be minimalized to the greatest extent possible.
Effort expended achieving the two characteristics above are alleged to provide large benefits in the coding process and final code.

## Draft Component/Card Set

* cisLunarFreighter CRC Card Initial Splashscreen, Launcher, Menu
* cisLunarFreighter CRC Card Load and Mission Generator
* cisLunarFreighter CRC Card Ship
* cisLunarFreighter CRC Card Ship Designer
* cisLunarFreighter CRC Card Personal Game Data
* cisLunarFreighter CRC Card Terran Spaceport
* cisLunarFreighter CRC Card Spacecraft Freight Load Planner
* cisLunarFreighter CRC Card Takeoff or Lander Screen
       Terran, Lunar, Asteroid, or Saturn Pirate Base
* cisLunarFreighter CRC Card Pilot's Cockpit Screen
       Mini Map Radar Overview, Cockpit Menu, Headsup Communicator
* cisLunarFreighter CRC Card 2D Overview Asteroids or Meteor Shower Flythrough
* cisLunarFreighter CRC Card Solar System Game Controller
* cisLunarFreighter CRC Card User Keyboard Interface Controller
* cisLunarFreighter CRC Card User Mouse Interface Controller
* cisLunarFreighter CRC Card Background Music Selection and Player
* cisLunarFreighter CRC Card Lunar Spaceport
# CisLunarFreighter/Scripts and case studies/Instrument panel/Attitude indicator
## Title: Main instrument panel - attitude indicator

In the main simulation, there is an indication of the vehicles attitude on the insturment panel This indication is by means of at least one insturment The insturment consits of an outer ring, and a central slider
If the vehicle turns left, right (ie. no bank) then the red and green blobs move across the central slider, respectively If the red and green sliders are reversed from their normal postions ( red -port , green starboard)
Then the vehicle is at 180 degrees and effectivly 'backward' ( Even though it may be going in a forward direction :-P ) However the slider is not fixed at the Horizon The horizon will rotate counter clockwise for a bank to the 'left' port side, and clockwise for a bank to 'right' starboard side If the Horizion is at 180 degrees to normal the vehicle is upside down. The indciator adjust it's positon relative to attitude data supplied to it in the sim
# CisLunarFreighter/Software development plan
## Software development plan

We plan to use free open source tools to the greatest extent possible to produce data and software that is free redistributable and fully modifiable by anyone who wishes to do so. A former game producer has quite a bit of existing proprietary graphics models which we have now confirmed may be at least partially translated into open source blender files. It remains to be seen the accuracy and usefulness of the translation process. At this time we intend to develop in java with a deployment plan built around an adequate performance MUD server (even if must use different language) and java clients and game servers. Obviously this plan needs a great deal of research, thinking and augmentation before it can be considered a useable draft.
See also: Open source tools

### Tasks

Let's brainstorm tasks:
* Create and finalize preliminary specifications
* Create concept art based on specifications (or use concept art to help guide specifications)
* Decide what sort of subsystems are to be used...
* Based on the subsystems (game engine, etc) start creating the art
* Maybe start a connected project on Sourceforge or Freshmeat to have SVN support

### Scripts

In progress, please join in somewhere along the learning trails. Add links to your stories and scripts below to solicit review from dropins or regulars. Stories and scripts may be in industry standard format or informal. Either place them in wikimedia files or pdfs published through the Wikimedia server:
* Splashscreen scripts

### Tools
#### Blender3D

Blender3D can serve as the development platform for the entire production. It has a built in game engine, 3D modeling capabilities, animation timeline, and scripting using the Python language.

#### Potential Java pieces needing evaluation

Editor's note: Move this section to an introduction to initial evaluation and results they grow. Mirwin 20:00, 9 November 2006 (UTC)
We may be able to use these as components or examples to learn applicable technique in Java environment:
* gazelle - Fundamentally an animation tool. Plays .avi and .mov animation files under JMF (Java Media Framework libary from SUN) Also, of possible interest to graphics artists or perhaps even programming with SVG. Will it work with older .avi and .mov file???? A lot of older graphics laying around if we can convince people to free them once they are finished with traditional commercial life cycle.
       Download links are broke, could be vaporware.
* xine - GPL'ed media player
* mPlayer - This seems like overkill for a small project but if we could add borders consistent with a view screen and our GUI appearance (providing appropriate credits in our credits file obviously) could we use this to keep our coding requirements down? Trading bulk for development effort ... or is there a good player in a Sun Library somewhere we can just call? Can we find out from reading mplayers code?
* jslibs - "General-purpose native libraries for SpiderMonkey, Mozilla's JavaScript engine."
* Ajax3d - 3D engine for Javascript, using <canvas> tags for output.
* Phase transition scripts
# Chemical change

A chemical change is a change between two or more reactants that results in the formation of (a) new chemical substance(s). At the molecular level, chemical change involves the creation or destruction of bonds between atoms. The following changes are chemical:
* iron rusting (iron oxide forms)
* gasoline-burning (water vapor and carbon dioxide form)
* eggs cooking (fluid protein molecules uncoil and crosslink to form a network)
* bread rising (yeast converts carbohydrates into carbon dioxide gas)
* milk souring (sour-tasting lactic acid is produced)
* suntanning (vitamin D and melanin is produced)
When a chemical change happens, something new must be made or something original must have been destroyed. When you burn paper, the paper is burnt and ash, smoke, and the fire is produced. Also, the change that you created must not be able to change back without another chemical change, or else it is a physical change. When a chemical change is made, the chemical components of the substance is changed or rearranged. The mass of the reactants must be the same as the mass of the product.