# Digital Media and Information in Society/wikipedia-projects

| Student (Link to journal) | Topic & Starter Sources | Wikipedia Article (possible section) |
| Alex Afriyie | Future developments of Beyblade toy, especially focused on use of AR and VR. Start with https://scholar.google.com/scholar?start=30&q=beyblade+virtual+reality&hl=en&as_sdt=0,33 and https://dl-acm-org.sunypoly.idm.oclc.org/doi/abs/10.1145/2076354.2076365?casa_token=fZRGrZON5kIAAAAA:7JuG3iOSfzOy6nA9TrHN_Gh08C59rHlhVl_LEZZA8uM-yZIO10GieyulzJWhfw3hjUfta2AEmZIx might need to reconsider topic into something broader. | Beyblade (add new section: Future Developments with AR & VR) |
| Michael Albertine | How AI might impact athletic performance and training. Some articles to start with: https://scholar.google.com/scholar?q=athletics+virtual+reality+training&hl=en&as_sdt=0&as_vis=1&oi=scholart https://link.springer.com/chapter/10.1007/978-3-642-29050-3_3, https://ieeexplore.ieee.org/abstract/document/8228580 https://www.tandfonline.com/doi/abs/10.1080/14763141.2022.2146528 https://www.scientific.net/AMR.1049-1050.2024 https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0222351 | Virtual Reality Applications (add new section: Athletics) |
| Sam Bartgis | The impact and future of virtual reality indie games. The VR aspect may have to be derived from more general articles on the future developments of the indie game development platform. These may be helpful sources: https://scholar.google.com/scholar?start=10&q=indie+video+game+development+trends&hl=en&as_sdt=0,33&as_ylo=2022 https://dl-acm-org.sunypoly.idm.oclc.org/doi/abs/10.1145/3544548.3580976?casa_token=UEUgo0XUeqIAAAAA:RcVAnIAGKCS3Lk4M6gPGH9F_TRzRDbD4octsi1cKMe-0amOBoLE3Wrvi8b1s1UiEjHHY8NZuDQO3 https://www.diva-portal.org/smash/get/diva2:1731273/FULLTEXT01.pdf, https://dl-acm-org.sunypoly.idm.oclc.org/doi/abs/10.1145/3544548.3580976?casa_token=UEUgo0XUeqIAAAAA:RcVAnIAGKCS3Lk4M6gPGH9F_TRzRDbD4octsi1cKMe-0amOBoLE3Wrvi8b1s1UiEjHHY8NZuDQO3 | Indie game (Add to section: Development Tools) |
| Tyler Barth | AI in Education (?). Start with https://scholar.google.com/scholar?hl=en&as_sdt=0%2C33&q=artificial+intelligence+in+education&btnG=, https://ieeexplore.ieee.org/abstract/document/9069875 https://link.springer.com/article/10.1007/s10639-022-11316-w, https://books.google.com/books?hl=en&lr=&id=TARgEAAAQBAJ&oi=fnd&pg=PA97&dq=artificial+intelligence+in+education&ots=VP3mMN4KCv&sig=gocT73ROC1ra2IwwFhbfvehqU9I#v=onepage&q=artificial%20intelligence%20in%20education&f=false | Applications of Artificial Intelligence (education) |
| Connor Bronson | Moving towards "full dive" VR via neural implants, as discussed in Sword Art online. See, perhaps, https://scholar.google.com/scholar?start=10&q=%22sword+art+online%22+neural+implants&hl=en&as_sdt=0,33, https://books.google.com/books?hl=en&lr=&id=q8NODAAAQBAJ&oi=fnd&pg=PA42&dq=%22sword+art+online%22+neural+implants&ots=GV1qg4Z8LL&sig=FzgnRcc5plFlZBDPfGiEAZsfhZ4#v=onepage&q&f=false https://www.degruyter.com/document/doi/10.7312/roqu20534-009/html https://www.proquest.com/openview/6c1b5973938330a6f8fca1815344a1fc/1/advanced https://link.springer.com/article/10.1007/s00146-020-01105-9, | Brain implants in fiction (novels, video games) (add references to Sword Art Online) |
| Casey Carnes | On "how humans can reliably use AI art in a way that doesn't hurt human artists" there are a couple of ways to go. The Artificial intelligence art article is the obvious place; interestingly, that article is current assigned to two other Wikiedu students; might be interesting to connect? (or not). You could work on expanding the Criticism, issues and controversy which doesn't seem to address the concerns or thoughts of artists about AI art; here are some places to start https://arxiv.org/abs/2212.11232 https://ojs.library.queensu.ca/index.php/surveillance-and-society/article/view/10821 https://dl-acm-org.sunypoly.idm.oclc.org/doi/abs/10.1145/3326337?casa_token=ESB5e3u-eE0AAAAA:oC-5svx2uULQ3duWJGyv1siCm36eiPDqomffmWVlLlLl7yoQ_1EaftutGsQp4IvSI-twk0tmnZ2k https://www.tandfonline.com/doi/full/10.1080/24694452.2023.2210647 https://muse.jhu.edu/pub/6/article/601793/summary https://cs.uwaterloo.ca/~jhoey/teaching/cogsci600/papers/Roose2022.pdf https://rgs-ibg.onlinelibrary.wiley.com/doi/full/10.1111/tran.12608 https://link.springer.com/chapter/10.1007/978-3-030-81907-1_17 talks about another issue around the future of "ectypes" which fits with the themes of course very nicely; suggesting that AI art is fundamentally different, and specifying and labeling that difference. | Artificial intelligence art |
| Bart Casabona | Thinking about neural implants and the brain-computer interface, there seems to be two wikipedia articles: Brain Implant has no section on ethics. Brain computer interfacehas a section on Ethics that could use some revision The Ethical Considerations section references four sources, none newer than 2009. One approach is to review sources that cited those four sources, and see if there are any new insights. For example, Source Note 180 has been cited 165 times, according to Google Scholar. Here are four of those citations that might be of interest: https://iopscience.iop.org/article/10.1088/1741-2552/ab39cd/meta?casa_token=iKCn3pOhcFQAAAAA:bpRC1VP59NhKI2H0ygd-zXtIoi6vMnbrZxOb9jvdMdqcHj7k5Je9nZyFSMostU0IyjO-CYYRqnZ7dXk2_JJ8EOEZ62Q https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1460-9568.2010.07421.x https://www.science.org/doi/abs/10.1126/science.aam7731 https://europepmc.org/article/pmc/pmc10162913 | Brain computer interace (Ethical Considerations) |
| Jalen Collins | Starting with google scholar, https://scholar.google.com/scholar?as_ylo=2023&q=virtual+reality+applications&hl=en&as_sdt=0,33 review https://www.sciencedirect.com/science/article/abs/pii/S0925753522002648 https://acta.imeko.org/index.php/acta-imeko/article/view/1506 https://www.aimspress.com/article/doi/10.3934/mbe.2023202 https://www.sciencedirect.com/science/article/pii/S1877050922022177 | Consider reviewing the Virtual Reality Applications article to see if it is up-to-date, and add newly reported applications. |
| Samantha D'Aragona | Thinking about how AI can/can't replace humans in the workforce As AI Advances, Will Human Workers Disappear? (forbes.com) AI Should Augment Human Intelligence, Not Replace It (hbr.org) | |