# Xlib - C Language X Interface/Chapter 3

pages 31–56
Chapter 3
Window Functions
In the X Window System, a window is a rectangular area on the screen that lets you view graphic output. Client applications can display overlapping and nested windows on one or more screens that are driven by X servers on one or more machines. Clients who want to create windows must first connect their program to the X server by calling XOpenDisplay. This chapter begins with a discussion of visual types and window attributes. The chapter continues with a discussion of the Xlib functions you can use to:
* Create windows
* Destroy windows
* Map windows
* Unmap windows
* Configure windows
* Change window stacking order
* Change window attributes
This chapter also identifies the window actions that may generate events.
Note that it is vital that your application conform to the established conventions for communicating with window managers for it to work well with the various window managers in use (see section 14.1). Toolkits generally adhere to these conventions for you, relieving you of the burden.
Toolkits also often supersede many functions in this chapter with versions of their own. For more information, refer to the documentation for the toolkit that you are using. 3.1. Visual Types On some display hardware, it may be possible to deal with color resources in more than one way.
For example, you may be able to deal with a screen of either 12-bit depth with arbitrary mapping of pixel to color (pseudo-color) or 24-bit depth with 8 bits of the pixel dedicated to each of red, green, and blue. These different ways of dealing with the visual aspects of the screen are called visuals. For each screen of the display, there may be a list of valid visual types supported at different depths of the screen. Because default windows and visual types are defined for each screen, most simple applications need not deal with this complexity. Xlib provides macros and functions that return the default root window, the default depth of the default root window, and the default visual type (see sections 2.2.1 and 16.7).
Xlib uses an opaque Visual structure that contains information about the possible color mapping.
The visual utility functions (see section 16.7) use an XVisualInfo structure to return this information to an application. The members of this structure pertinent to this discussion are class, red_mask, green_mask, blue_mask, bits_per_rgb, and colormap_size. The class member specifies one of the possible visual classes of the screen and can be StaticGray, StaticColor, TrueColor, GrayScale, PseudoColor, or DirectColor.
The following concepts may serve to make the explanation of visual types clearer. The screen can be color or grayscale, can have a colormap that is writable or read-only, and can also have a colormap whose indices are decomposed into separate RGB pieces, provided one is not on a ​grayscale screen. This leads to the following diagram:
| | Color | Color | Gray-scale | Gray-scale |
| | R/O | R/W | R/O | R/W |
| Undecomposed Colormap | Static Color | Pseudo Color | Static Gray | Gray Scale |
| Decomposed Colormap | True Color | Direct Color | | |
Conceptually, as each pixel is read out of video memory for display on the screen, it goes through a look-up stage by indexing into a colormap. Colormaps can be manipulated arbitrarily on some hardware, in limited ways on other hardware, and not at all on other hardware. The visual types affect the colormap and the RGB values in the following ways:
* For PseudoColor, a pixel value indexes a colormap to produce independent RGB values, and the RGB values can be changed dynamically.
* GrayScale is treated the same way as PseudoColor except that the primary that drives the screen is undefined. Thus, the client should always store the same value for red, green, and blue in the colormaps.
* For DirectColor, a pixel value is decomposed into separate RGB subfields, and each subfield separately indexes the colormap for the corresponding value. The RGB values can be changed dynamically.
* TrueColor is treated the same way as DirectColor except that the colormap has predefined, read-only RGB values. These RGB values are server dependent but provide linear or near-linear ramps in each primary.
* StaticColor is treated the same way as PseudoColor except that the colormap has predefined, read-only, server-dependent RGB values.
* StaticGray is treated the same way as StaticColor except that the RGB values are equal for any single pixel value, thus resulting in shades of gray. StaticGray with a two-entry colormap can be thought of as monochrome.
The red_mask, green_mask, and blue_mask members are only defined for DirectColor and TrueColor. Each has one contiguous set of bits with no intersections. The bits_per_rgb member specifies the log base 2 of the number of distinct color values (individually) of red, green, and blue. Actual RGB values are unsigned 16-bit numbers. The colormap_size member defines the number of available colormap entries in a newly created colormap. For DirectColor and TrueColor, this is the size of an individual pixel subfield.
To obtain the visual ID from a Visual, use XVisualIDFromVisual.
VisualID XVisualIDFromVisual (visual)
Visual *visual; :
| visual | Specifies the visual type. |
The XVisualIDFromVisual function returns the visual ID for the specified visual type.
​ 3.2. Window Attributes
All InputOutput windows have a border width of zero or more pixels, an optional background, an event suppression mask (which suppresses propagation of events from children), and a property list (see section 4.3). The window border and background can be a solid color or a pattern, called a tile. All windows except the root have a parent and are clipped by their parent. If a window is stacked on top of another window, it obscures that other window for the purpose of input.
If a window has a background (almost all do), it obscures the other window for purposes of output.
Attempts to output to the obscured area do nothing, and no input events (for example, pointer motion) are generated for the obscured area.
Windows also have associated property lists (see section 4.3). Both InputOutput and InputOnly windows have the following common attributes, which are the only attributes of an InputOnly window:
* win-gravity
* event-mask
* do-not-propagate-mask
* override-redirect
* cursor
If you specify any other attributes for an InputOnly window, a BadMatch error results.
InputOnly windows are used for controlling input events in situations where InputOutput windows are unnecessary. InputOnly windows are invisible; can only be used to control such things as cursors, input event generation, and grabbing; and cannot be used in any graphics requests.
Note that InputOnly windows cannot have InputOutput windows as inferiors.
Windows have borders of a programmable width and pattern as well as a background pattern or tile. Pixel values can be used for solid colors. The background and border pixmaps can be destroyed immediately after creating the window if no further explicit references to them are to be made. The pattern can either be relative to the parent or absolute. If ParentRelative, the parent's background is used.
When windows are first created, they are not visible (not mapped) on the screen. Any output to a window that is not visible on the screen and that does not have backing store will be discarded.
An application may wish to create a window long before it is mapped to the screen. When a window is eventually mapped to the screen (using XMapWindow), the X server generates an Expose event for the window if backing store has not been maintained.
A window manager can override your choice of size, border width, and position for a top-level window. Your program must be prepared to use the actual size and position of the top window. It is not acceptable for a client application to resize itself unless in direct response to a human command to do so. Instead, either your program should use the space given to it, or if the space is too small for any useful work, your program might ask the user to resize the window. The border of your top-level window is considered fair game for window managers.
To set an attribute of a window, set the appropriate member of the XSetWindowAttributes structure and OR in the corresponding value bitmask in your subsequent calls to XCreateWindow and XChangeWindowAttributes, or use one of the other convenience functions that set the appropriate attribute. The symbols for the value mask bits and the XSetWindowAttributes structure are:
The following lists the defaults for each window attribute and indicates whether the attribute is applicable to InputOutput and InputOnly windows:
| Attribute | Default | InputOutput | InputOnly |
| background-pixmap | None | Yes | No |
| background-pixel | Undefined | Yes | No |
| border-pixmap | CopyFromParent | Yes | No |
| border-pixel | Undefined | Yes | No |
| bit-gravity | ForgetGravity | Yes | No |
| win-gravity | NorthWestGravity | Yes | Yes ​ |
| backing-store | NotUseful | Yes | No |
| backing-planes | Allones | Yes | No |
| backing-pixel | zero | Yes | No |
| save-under | False | Yes | No |
| event-mask | emptyset | Yes | Yes |
| do-not-propagate-mask | emptyset | Yes | Yes |
| override-redirect | False | Yes | Yes |
| colormap | CopyFromParent | Yes | No |
| cursor | None | Yes | Yes |
3.2.1. Background Attribute
Only InputOutput windows can have a background. You can set the background of an InputOutput window by using a pixel or a pixmap.
The background-pixmap attribute of a window specifies the pixmap to be used for a window's background. This pixmap can be of any size, although some sizes may be faster than others. The background-pixel attribute of a window specifies a pixel value used to paint a window's background in a single color.
You can set the background-pixmap to a pixmap, None (default), or ParentRelative. You can set the background-pixel of a window to any pixel value (no default). If you specify a background-pixel, it overrides either the default background-pixmap or any value you may have set in the background-pixmap. A pixmap of an undefined size that is filled with the background-pixel is used for the background. Range checking is not performed on the background pixel; it simply is truncated to the appropriate number of bits.
If you set the background-pixmap, it overrides the default. The background-pixmap and the window must have the same depth, or a BadMatch error results. If you set background-pixmap to None, the window has no defined background. If you set the background-pixmap to ParentRelative:
* The parent window's background-pixmap is used. The child window, however, must have the same depth as its parent, or a BadMatch error results.
* If the parent window has a background-pixmap of None, the window also has a background-pixmap of None.
* Acopy of the parent window's background-pixmap is not made. The parent's background-pixmap is examined each time the child window's background-pixmap is required.
* The background tile origin always aligns with the parent window's background tile origin. If the background-pixmap is not ParentRelative, the background tile origin is the child window's origin.
Setting a new background, whether by setting background-pixmap or background-pixel, overrides any previous background. The background-pixmap can be freed immediately if no further explicit reference is made to it (the X server will keep a copy to use when needed). If you later draw into the pixmap used for the background, what happens is undefined because the X implementation is free to make a copy of the pixmap or to use the same pixmap.
When no valid contents are available for regions of a window and either the regions are visible or the server is maintaining backing store, the server automatically tiles the regions with the window's background unless the window has a background of None. If the background is None, the ​previous screen contents from other windows of the same depth as the window are simply left in place as long as the contents come from the parent of the window or an inferior of the parent.
Otherwise, the initial contents of the exposed regions are undefined. Expose events are then generated for the regions, even if the background-pixmap is None (see section 10.9).
3.2.2. Border Attribute
Only InputOutput windows can have a border. You can set the border of an InputOutput window by using a pixel or a pixmap. The border-pixmap attribute of a window specifies the pixmap to be used for a window's border.
The border-pixel attribute of a window specifies a pixmap of undefined size filled with that pixel be used for a window's border. Range checking is not performed on the background pixel; it simply is truncated to the appropriate number of bits. The border tile origin is always the same as the background tile origin.
You can also set the border-pixmap to a pixmap of any size (some may be faster than others) or to CopyFromParent (default). You can set the border-pixel to any pixel value (no default).
If you set a border-pixmap, it overrides the default. The border-pixmap and the window must have the same depth, or a BadMatch error results. If you set the border-pixmap to CopyFromParent, the parent window's border-pixmap is copied. Subsequent changes to the parent window's border attribute do not affect the child window. However, the child window must have the same depth as the parent window, or a BadMatch error results.
The border-pixmap can be freed immediately if no further explicit reference is made to it. If you later draw into the pixmap used for the border, what happens is undefined because the X implementation is free either to make a copy of the pixmap or to use the same pixmap. If you specify a border-pixel, it overrides either the default border-pixmap or any value you may have set in the border-pixmap. All pixels in the window's border will be set to the border-pixel. Setting a new border, whether by setting border-pixel or by setting border-pixmap, overrides any previous border.
Output to a window is always clipped to the inside of the window. Therefore, graphics operations never affect the window border.
3.2.3. Gravity Attributes
The bit gravity of a window defines which region of the window should be retained when an InputOutput window is resized. The default value for the bit-gravity attribute is ForgetGravity. The window gravity of a window allows you to define how the InputOutput or InputOnly window should be repositioned if its parent is resized. The default value for the win-gravity attribute is NorthWestGravity.
If the inside width or height of a window is not changed and if the window is moved or its border is changed, then the contents of the window are not lost but move with the window. Changing the inside width or height of the window causes its contents to be moved or lost (depending on the bit-gravity of the window) and causes children to be reconfigured (depending on their win-gravity). For a change of width and height, the (x, y) pairs are defined:
| Gravity Direction | Coordinates |
| NorthWestGravity | (0, 0) |
| NorthGravity | (Width/2, 0) ​ |
| NorthEastGravity | (Width, 0) |
| WestGravity | (0, Height/2) |
| CenterGravity | (Width/2, Height/2) |
| EastGravity | (Width, Height/2) |
| SouthWestGravity | (0, Height) |
| SouthGravity | (Width/2, Height) |
| SouthEastGravity | (Width, Height) |
When a window with one of these bit-gravity values is resized, the corresponding pair defines the change in position of each pixel in the window. When a window with one of these win-gravities has its parent window resized, the corresponding pair defines the change in position of the window within the parent. When a window is so repositioned, a GravityNotify event is generated (see section 10.10.5).
A bit-gravity of StaticGravity indicates that the contents or origin should not move relative to the origin of the root window. If the change in size of the window is coupled with a change in position (x, y), then for bit-gravity the change in position of each pixel is (­x, ­y), and for wingravity the change in position of a child when its parent is so resized is (­x, ­y). Note that StaticGravity still only takes effect when the width or height of the window is changed, not when the window is moved.
A bit-gravity of ForgetGravity indicates that the window's contents are always discarded after a size change, even if a backing store or save under has been requested. The window is tiled with its background and zero or more Expose events are generated. If no background is defined, the existing screen contents are not altered. Some X servers may also ignore the specified bit-gravity and always generate Expose events.
The contents and borders of inferiors are not affected by their parent's bit-gravity. A server is permitted to ignore the specified bit-gravity and use Forget instead.
A win-gravity of UnmapGravity is like NorthWestGravity (the window is not moved), except the child is also unmapped when the parent is resized, and an UnmapNotify event is generated.
3.2.4. Backing Store Attribute
Some implementations of the X server may choose to maintain the contents of InputOutput windows. If the X server maintains the contents of a window, the off-screen saved pixels are known as backing store. The backing store advises the X server on what to do with the contents of a window. The backing-store attribute can be set to NotUseful (default), WhenMapped, or Always.
A backing-store attribute of NotUseful advises the X server that maintaining contents is unnecessary, although some X implementations may still choose to maintain contents and, therefore, not generate Expose events. A backing-store attribute of WhenMapped advises the X server that maintaining contents of obscured regions when the window is mapped would be beneficial. In this case, the server may generate an Expose event when the window is created. A backing-store attribute of Always advises the X server that maintaining contents even when the window is unmapped would be beneficial. Even if the window is larger than its parent, this is a request to the X server to maintain complete contents, not just the region within the parent window boundaries.
While the X server maintains the window's contents, Expose events normally are not generated, but the X server may stop maintaining contents at any time.
When the contents of obscured regions of a window are being maintained, regions obscured by noninferior windows are included in the destination of graphics requests (and source, when the window is the source). However, regions obscured by inferior windows are not included.
​ 3.2.5. Save Under Flag
Some server implementations may preserve contents of InputOutput windows under other InputOutput windows. This is not the same as preserving the contents of a window for you.
You may get better visual appeal if transient windows (for example, pop-up menus) request that the system preserve the screen contents under them, so the temporarily obscured applications do not have to repaint.
You can set the save-under flag to True or False (default). If save-under is True, the X server is advised that, when this window is mapped, saving the contents of windows it obscures would be beneficial.
3.2.6. Backing Planes and Backing Pixel Attributes
You can set backing planes to indicate (with bits set to 1) which bit planes of an InputOutput window hold dynamic data that must be preserved in backing store and during save unders. The default value for the backing-planes attribute is all bits set to 1. You can set backing pixel to specify what bits to use in planes not covered by backing planes. The default value for the backing-pixel attribute is all bits set to 0. The X server is free to save only the specified bit planes in the backing store or the save under and is free to regenerate the remaining planes with the specified pixel value. Any extraneous bits in these values (that is, those bits beyond the specified depth of the window) may be simply ignored. If you request backing store or save unders, you should use these members to minimize the amount of off-screen memory required to store your window.
3.2.7. Event Mask and Do Not Propagate Mask Attributes
The event mask defines which events the client is interested in for this InputOutput or InputOnly window (or, for some event types, inferiors of this window). The event mask is the bitwise inclusive OR of zero or more of the valid event mask bits. You can specify that no maskable events are reported by setting NoEventMask (default).
The do-not-propagate-mask attribute defines which events should not be propagated to ancestor windows when no client has the event type selected in this InputOutput or InputOnly window. The do-not-propagate-mask is the bitwise inclusive OR of zero or more of the following masks: KeyPress, KeyRelease, ButtonPress, ButtonRelease, PointerMotion, Button1Motion, Button2Motion, Button3Motion, Button4Motion, Button5Motion, and ButtonMotion. You can specify that all events are propagated by setting NoEventMask (default).
3.2.8. Override Redirect Flag
To control window placement or to add decoration, a window manager often needs to intercept (redirect) any map or configure request. Pop-up windows, however, often need to be mapped without a window manager getting in the way. To control whether an InputOutput or InputOnly window is to ignore these structure control facilities, use the override-redirect flag.
The override-redirect flag specifies whether map and configure requests on this window should override a SubstructureRedirectMask on the parent. You can set the override-redirect flag to True or False (default). Window managers use this information to avoid tampering with pop-up windows (see also chapter 14).
3.2.9. Colormap Attribute
The colormap attribute specifies which colormap best reflects the true colors of the InputOutput window. The colormap must have the same visual type as the window, or a BadMatch error results. X servers capable of supporting multiple hardware colormaps can use this information, and window managers can use it for calls to XInstallColormap. You can set the colormap ​attribute to a colormap or to CopyFromParent (default).
If you set the colormap to CopyFromParent, the parent window's colormap is copied and used by its child. However, the child window must have the same visual type as the parent, or a BadMatch error results. The parent window must not have a colormap of None, or a BadMatcherror results. The colormap is copied by sharing the colormap object between the child and parent, not by making a complete copy of the colormap contents. Subsequent changes to the parent window's colormap attribute do not affect the child window.
3.2.10. Cursor Attribute
The cursor attribute specifies which cursor is to be used when the pointer is in the InputOutput or InputOnly window. You can set the cursor to a cursor or None (default).
If you set the cursor to None, the parent's cursor is used when the pointer is in the InputOutput or InputOnly window, and any change in the parent's cursor will cause an immediate change in the displayed cursor. By calling XFreeCursor, the cursor can be freed immediately as long as no further explicit reference to it is made.
3.3. Creating Windows
Xlib provides basic ways for creating windows, and toolkits often supply higher-level functions specifically for creating and placing top-level windows, which are discussed in the appropriate toolkit documentation. If you do not use a toolkit, however, you must provide some standard information or hints for the window manager by using the Xlib inter-client communication functions (see chapter 14).
If you use Xlib to create your own top-level windows (direct children of the root window), you must observe the following rules so that all applications interact reasonably across the different styles of window management:
* You must never fight with the window manager for the size or placement of your top-level window.
* You must be able to deal with whatever size window you get, even if this means that your application just prints a message like "Please make me bigger" in its window.
* You should only attempt to resize or move top-level windows in direct response to a user request. If a request to change the size of a top-level window fails, you must be prepared to live with what you get. You are free to resize or move the children of top-level windows as necessary. (Toolkits often have facilities for automatic relayout.)
* If you do not use a toolkit that automatically sets standard window properties, you should set these properties for top-level windows before mapping them.
For further information, see chapter 14 and the Inter-Client Communication Conventions Manual.
XCreateWindow is the more general function that allows you to set specific window attributes when you create a window. XCreateSimpleWindow creates a window that inherits its attributes from its parent window.
The X server acts as if InputOnly windows do not exist for the purposes of graphics requests, exposure processing, and VisibilityNotify events. An InputOnly window cannot be used as a drawable (that is, as a source or destination for graphics requests). InputOnly and InputOutput windows act identically in other respects (properties, grabs, input control, and so on). Extension packages can define other classes of windows.
To create an unmapped window and set its window attributes, use XCreateWindow.
Window XCreateWindow(display, parent, x, y, width, height, border_width, depth,
class, visual, valuemask, attributes)
Display *display;
Window parent;
int x, y;
unsigned int width, height;
unsigned int border_width;
int depth;
unsigned int class;
Visual *visual;
unsigned long valuemask;
XSetWindowAttributes *attributes; :
| display | Specifies the connection to the X server. |
| parent | Specifies the parent window. |
| x |
| y | Specify the x and y coordinates, which are the top-left outside corner of the created window's borders and are relative to the inside of the parent window's borders. |
| width | |
| height | Specify the width and height, which are the created window's inside dimensions and do not include the created window's borders. The dimensions must be nonzero, or a BadValue error results. |
| border_width | Specifies the width of the created window's border in pixels. |
| depth | Specifies the window's depth. A depth of CopyFromParent means the depth is taken from the parent. |
| class | Specifies the created window's class. You can pass InputOutput, InputOnly, or CopyFromParent. A class of CopyFromParent means the class is taken from the parent. |
| visual | Specifies the visual type. A visual of CopyFromParent means the visual type is taken from the parent. |
| valuemask | Specifies which window attributes are defined in the attributes argument. This mask is the bitwise inclusive OR of the valid attribute mask bits. If valuemask is zero, the attributes are ignored and are not referenced. |
| attributes | Specifies the structure from which the values (as specified by the value mask) are to be taken. The value mask should have the appropriate bits set to indicate which attributes have been set in the structure. |
The XCreateWindow function creates an unmapped subwindow for a specified parent window, returns the window ID of the created window, and causes the X server to generate a CreateNotify event. The created window is placed on top in the stacking order with respect to siblings.
The coordinate system has the X axis horizontal and the Y axis vertical with the origin [0, 0] at the upper-left corner. Coordinates are integral, in terms of pixels, and coincide with pixel centers. Each window and pixmap has its own coordinate system. For a window, the origin is inside the border at the inside, upper-left corner.
The border_width for an InputOnly window must be zero, or a BadMatch error results. For class InputOutput, the visual type and depth must be a combination supported for the screen, or ​a BadMatch error results. The depth need not be the same as the parent, but the parent must not be a window of class InputOnly, or a BadMatch error results. For an InputOnly window, the depth must be zero, and the visual must be one supported by the screen. If either condition is not met, a BadMatch error results. The parent window, however, may have any depth and class. If you specify any invalid window attribute for a window, a BadMatch error results.
The created window is not yet displayed (mapped) on the user's display. To display the window, call XMapWindow. The new window initially uses the same cursor as its parent. A new cursor can be defined for the new window by calling XDefineCursor. The window will not be visible on the screen unless it and all of its ancestors are mapped and it is not obscured by any of its ancestors.
XCreateWindow can generate BadAlloc, BadColor, BadCursor, BadMatch, BadPixmap, BadValue, and BadWindow errors.
To create an unmapped InputOutput subwindow of a given parent window, use XCreateSimpleWindow.
Window XCreateSimpleWindow(display, parent, x, y, width, height, border_width, border, background)
Display *display;
Window parent;
int x, y;
unsigned int width, height;
unsigned int border_width;
unsigned long border;
unsigned long background; :
| display | Specifies the connection to the X server. |
| parent | Specifies the parent window. |
| x | |
| y | Specify the x and y coordinates, which are the top-left outside corner of the new window's borders and are relative to the inside of the parent window's borders. |
| width |
| height | Specify the width and height, which are the created window's inside dimensions and do not include the created window's borders. The dimensions must be nonzero, or a BadValue error results. |
| border_width | Specifies the width of the created window's border in pixels. |
| border | Specifies the border pixel value of the window. |
| background | Specifies the background pixel value of the window. |
The XCreateSimpleWindow function creates an unmapped InputOutput subwindow for a specified parent window, returns the window ID of the created window, and causes the X server to generate a CreateNotify event. The created window is placed on top in the stacking order with respect to siblings. Any part of the window that extends outside its parent window is clipped. The border_width for an InputOnly window must be zero, or a BadMatch error results. XCreateSimpleWindow inherits its depth, class, and visual from its parent. All other window attributes, except background and border, have their default values.
​XCreateSimpleWindow can generate BadAlloc, BadMatch, BadValue, and BadWindow errors.
3.4. Destroying Windows
Xlib provides functions that you can use to destroy a window or destroy all subwindows of a window. To destroy a window and all of its subwindows, use XDestroyWindow.
XDestroyWindow(display, w)
Display *display;
Window w; :
| display | Specifies the connection to the X server. |
| w | Specifies the window. |
The XDestroyWindow function destroys the specified window as well as all of its subwindows and causes the X server to generate a DestroyNotify event for each window. The window should never be referenced again. If the window specified by the w argument is mapped, it is unmapped automatically. The ordering of the DestroyNotify events is such that for any given window being destroyed, DestroyNotify is generated on any inferiors of the window before being generated on the window itself. The ordering among siblings and across subhierarchies is not otherwise constrained.
If the window you specified is a root window, no windows are destroyed. Destroying a mapped window will generate Expose events on other windows that were obscured by the window being destroyed.
XDestroyWindow can generate a BadWindow error.
To destroy all subwindows of a specified window, use XDestroySubwindows.
XDestroySubwindows(display, w)
Display *display;
Window w; :
| display | Specifies the connection to the X server. |
| w | Specifies the window. |
The XDestroySubwindows function destroys all inferior windows of the specified window, in bottom-to-top stacking order. It causes the X server to generate a DestroyNotify event for each window. If any mapped subwindows were actually destroyed, XDestroySubwindows causes the X server to generate Expose events on the specified window. This is much more efficient than deleting many windows one at a time because much of the work need be performed only once for all of the windows, rather than for each window. The subwindows should never be referenced again.
XDestroySubwindows can generate a BadWindow error.
3.5. Mapping Windows
A window is considered mapped if an XMapWindow call has been made on it. It may not be visible on the screen for one of the following reasons:
​Page:Xlib - C Language X Interface.pdf/48 ​Page:Xlib - C Language X Interface.pdf/49 ​Page:Xlib - C Language X Interface.pdf/50 ​Page:Xlib - C Language X Interface.pdf/51 ​Page:Xlib - C Language X Interface.pdf/52 ​Page:Xlib - C Language X Interface.pdf/53 ​Page:Xlib - C Language X Interface.pdf/54 ​Page:Xlib - C Language X Interface.pdf/55 ​Page:Xlib - C Language X Interface.pdf/56 ​Page:Xlib - C Language X Interface.pdf/57 ​Page:Xlib - C Language X Interface.pdf/58 ​Page:Xlib - C Language X Interface.pdf/59 ​Page:Xlib - C Language X Interface.pdf/60 ​XSetWindowColormap (display, w, colormap) Display *display; Window w; Colormap colormap; display
Specifies the connection to the X server.
w
Specifies the window.
colormap
Specifies the colormap.
The XSetWindowColormap function sets the specified colormap of the specified window. The colormap must have the same visual type as the window, or a BadMatch error results. XSetWindowColormap can generate BadColor, BadMatch, and BadWindow errors. To define which cursor will be used in a window, use XDefineCursor. XDefineCursor (display, w, cursor) Display *display; Window w; Cursor cursor; display
Specifies the connection to the X server.
w
Specifies the window.
cursor
Specifies the cursor that is to be displayed or None.
If a cursor is set, it will be used when the pointer is in the window. If the cursor is None, it is equivalent to XUndefineCursor. XDefineCursor can generate BadCursor and BadWindow errors. To undefine the cursor in a given window, use XUndefineCursor. XUndefineCursor (display, w) Display *display; Window w; display
Specifies the connection to the X server.
w
Specifies the window.
The XUndefineCursor function undoes the effect of a previous XDefineCursor for this window. When the pointer is in the window, the parent’s cursor will now be used. On the root window, the default cursor is restored. XUndefineCursor can generate a BadWindow error.
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