# Gametronics Proceedings

GAMETRONICS
PROCEEDINGS
ELECTRONIC ENGINEERING TIMES
ELECTRONIC GAME SERIESCG-1
GAMETRONICS
PROCEEDINGS
Chairman: Jerry Eimbinder Program Chairman: John Tsantes Arrangements: Margie Stenzler Coordination: Robert Sugarman Photography: Liane Enkelis Registration: Elena Carelli Staff: Dody Riggs, Cathy Figorito
Gametronics / Volume 1 / January, 1977
GAMETRONICS
The Electronic Game Designer’s Conference
Proceedings of the First Annual Gametronics Conference January 18-20, 1977 San Francisco
A billion dollar industry is in the making. Thanks to advances in integrated-circuit technologies, designers are contemplating game systems of startling sophistication and unprecedented player involvement.
The era of the electronic game is at hand. Its scope is limited by the creativity of the mind, not the ability of solid-state electronics. This is a time for resourcefulness, planning, courage and movement.
To help designers meet the challenges of the electronic games industry, a special conference was organized by Electronic Engineering Times. Called “Gametronics,” this conference brings together active and prospective participants in game design and production with leading suppliers of components for electronic games.
Electronic Engineering Times 280 Community Drive Great Neck, New York 11021
TABLE OF CONTENTS
* I.Television Games: Their Past, Present and Future by Ralph H. Baer, Sanders Associates................................................................................................................................................................................................................................................................................................................................................................................................7–30
* II.An Approach to Microprocessor-Based Game Architecture by Kam Li, Signetics Corporation................................................................................................................................................................................................................................................................................................................................................................................................31–44
* III.Applying the F8 Microcomputer Family to Games by Ronald L. Baldridge, Mostek Corporation................................................................................................................................................................................................................................................................................................................................................................................................45–64
* IV.Capabilities and Limitations of Video Game Interconnection Systems by Robert L. Shay, Jr., AMP................................................................................................................................................................................................................................................................................................................................................................................................65–76
* V.Game Power Supply Considerations by James F. McNulty, Adtech Power, Inc................................................................................................................................................................................................................................................................................................................................................................................................77–88
* VI.A Home Video Game Cartridge Connector System by Robert M. Bogursky, Burndy Corporation................................................................................................................................................................................................................................................................................................................................................................................................89–108
* VII.Electronic Games: Technology Drives Market Explosion by Jeff D. Montgomery, Gnostic. Concepts................................................................................................................................................................................................................................................................................................................................................................................................109–114
* VIII.The Trazor—A New Input Device by William Pepper, Jr., Peptek, Inc. and Alan J. Rider, Reston Consulting Group, Inc.................................................................................................................................................................................................................................................................................................................................................................................................115–120
* IX.Video Portrait Systems by Glen R. Southworth, Colorado Video, Inc.................................................................................................................................................................................................................................................................................................................................................................................................121–128
* X.TV Game Design: Parameters, Pitfalls, Potentials by Stephen Beck, Consultant................................................................................................................................................................................................................................................................................................................................................................................................129–146
* XI.TV Games and the FCC by Daniel J. Norton, Sanders Associates, Inc.................................................................................................................................................................................................................................................................................................................................................................................................147–152
* XII.Advantages and Disadvantages of Microprocessors in Coin-Operated Games by Charles McEwan, Ramtek................................................................................................................................................................................................................................................................................................................................................................................................153–154
* XIII.Connectors and Switches for Use in Games by Dick Pierce, Molex, Inc.................................................................................................................................................................................................................................................................................................................................................................................................155–158
* XIV.TV Game Background by Jerry Eimbinder, Electronic Engineering Times................................................................................................................................................................................................................................................................................................................................................................................................159–165
* XV.Trends in TV Games by Jerry Eimbinder, Electronic Engineering Times................................................................................................................................................................................................................................................................................................................................................................................................166–173
* XVI.Video Game Controllers by Victor Kley, I Corp.................................................................................................................................................................................................................................................................................................................................................................................................174–184
* XVII.The Six-In-One TV Game Chip by Les Penner, General Instrument Corp.................................................................................................................................................................................................................................................................................................................................................................................................185–208
* XVIII.Part 1: Game Categories; Part 2: Game Types by Jerry Eimbinder, Electronic Engineering Times................................................................................................................................................................................................................................................................................................................................................................................................209–224
This work is in the public domain in the United States because it was legally published within the United States (or the United Nations Headquarters in New York subject to Section 7 of the United States Headquarters Agreement) between 1929 and 1977 (inclusive) without a copyright notice.
This work may be in the public domain in countries and areas with longer native copyright terms that apply the rule of the shorter term to foreign works.
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