# The Game of Go/Chapter V

This replicates the text as originally published. One of the illustrations is missing and a version with this is available at The Game of Go/Chapter V (annotated)
V
ILLUSTRATIVE GAMES
I
Plate 14
White. — Iwasa Kei, fifth degree. Black. — Madame Tsutsuki Yoneko, second degree.
Black has a handicap of two stones.
Played about October, 1906. The record is from the “Tokio Nichi Nichi.”
This game is selected because it is very thoroughly played out. The notes are intended for beginners, and much is stated which is obvious to a player of any skill; supplementing the explanations made in the preceding chapter the Japanese names of the various moves are given.
Plate 14
Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking "Dame." There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4 and R 18. The white stones at P, Q and R 13, are not yet dead. They have aggressive possibilities, and must actually be surrounded. As near as we can judge the game would proceed as follows:
First: Necessary although obvious moves which are not strictly "Dame."
Second: The following moves which are strictly "Dame." It makes no difference which side fills these intersections, but it would generally be done as follows:
The frontiers are now absolutely in contact, and the count can be made, and it will be seen that after filling up the vacant territory with the captured stones as far as they will go, Black has won by three points. The Japanese would rearrange the board in order to make the counting of the spaces more easy ("Me wo tsukuru"), but for the first game or two the beginner might find it less confusing to omit the process.
Honinbo Shuye comments on this game as follows:
"In spite of so many errors, Black wins showing how great is the advantage resulting from a handicap."
II
Plate 15
White.—Murase Shuho, seventh degree. Black.—Uchigaki Sutekichi, fifth degree.
This game is taken from Korschelt, and the notes are his. In some of these notes will be found mere repetitions of matter that I have inserted in the preceding chapters, or which will be hereafter found in the chapter on “Joseki.” These notes are, however, very full and valuable, and a little repetition may have the effect of aiding the memory of the student, and will do no harm. Contrary to the custom, this game was played without handicaps.
Plate 15
This is as far as the game is recorded in the Go magazine, published by Murase Shuho. A good player can now ​foresee the result at the cost of a little trouble. Black has won by five points.
According to Korschelt's view, the play would have proceeded as follows:
The stones that are still to be played are "Dame." By playing these no "Me" can be either won or lost, and for the most part it makes no difference whether they are filled up by Black or White. These are as follows:
​O 15, N 16, H 5, H 6, F 13, E 13, H 5, H 15, F 10, E 13, E 12, H 15, F 10.
Black has sixty-four “Me” and White fifty-seven “Me.”
III
Black.—Ito Kotaro, fifth degree. White.—Karigane Junichi, sixth degree.
This game was played in Tokio about January, 1907, and is a fine illustration of the rule of “Ko.” No handicaps were given.
The game as published ends at this point, but there still remain moves to be made that are not strictly "Dame." White must kill the three black stones at E 8, F 8, and G 8, ​as that portion of the board is not quite disposed of, and "Seki" might easily occur if White plays badly. The game might continue as follows:
The following moves are strictly "Dame": F 14, H 18, M 8, O 15, T 14. Either side can fill these "Me."
The following stones are dead and can now be removed:
White.—K 8, L 17, T 3, T 4. Black.—N 12, N 13, O 13, S 18.
White wins by four stones. After the dead stones are used to fill up the vacant spaces, and the board is rearranged, it will be found that White has fourteen "Me" and Black ten "Me."
More than the usual number of moves were made in this game.
IV
Plate 16
White.—Hirose Heijiro. fifth degree. Black.—Nagano Keijiro, fourth degree.
Black has a handicap of two stones. (D 4 and Q 16.)
Played March, 1907, in Tokio. Both players were of the Hoyensha School.
When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”
Plate 16
Black wins, the report says, by "Ichi ban," which means anything up to ten "Me." According to my continuation, Black won by seven "Me."
V
Plate 17
This is a game between a Japanese player and a beginner. It is inserted solely to show the character of the mistakes which beginners are likely to make. Such errors never occur in games between good players, and therefore this game may be more useful to a novice than the games contested between players of greater skill.
Played May 7, 1907.
Plate 17
"Dame"—E 5 and C 5. White wins by one hundred and ninety-seven spaces and eighty-eight stones.
VI
Plate 18
White.—Inouye Inseki. Black.—Yasui Shintetsu.
Played December, 1835. No handicaps were given. This game is from a Japanese work called "Kachi Sei Kioku." The notes are taken from Korschelt, and as in the previous instance involve the repetition of some things that have been touched on in the preceding chapters.
Plate 18
White wins by seven stones.