# Night Trap (VG) (1992)

Night Trap is a video game that was released on October 15, 1992 for the Sega CD system. It was filmed over a 3-week period during the Summer of 1987, and was originally planned for a release on an unreleased video game console called the Control-Vision. The gameplay was developed from an earlier prototype game called "Scene of the Crime".

## Intro
### Original Control-Vision Intro

    Lieutenant Simms (After watching the action unfold on a TV screen through the security cameras): Alright, Mike, I think we've seen enough of that.
    Collins: Wow! That's gotta be the strangest thing I've ever seen!
    Mike: I hear that.
    Swanson: Just got this in last night.
    Collins: Alright, listen up.
    Lt. Simms (pointing to the map): The students that have been coming up to work in this resort, on this side of the lake, have been disappearing right and left.
    Swanson: The local authorities didn't have a clue, until our surveillance teams tapped in to the winery house right there, (points to a specific spot) and taped everything you just saw.
    Collins: What about the cameras and the traps?
    Lt. Simms (shrugging): Probably security.
    Collins: What?!
    Swanson: We suspect they're using the winery house as a cover, and they're getting anyone that stumbles onto their scheme... whatever that is.
    Lt. Simms (After pulling down a white projection curtain with a projector showing a picture of a girl with long brown hair.): This is Kelly.
    Collins (scoffs): A kid?!
    Jason: C'mon, isn't she really young?
    Swanson: She's young. She's one of our best.
    Lt. Simms: She'll also be working inside. And remember, no one goes in until we get the signal from her (pulls the projection screen back up and the lights turn back on).
    Jason: I wanna know more about these traps.
    Collins: Yeah.
    Lt. Simms: There's one thing we've got going for us.
    Jason: Who's that?
    Lt. Simms (pointing to a map of the first floor): One of our guys put an override on the camera cable unit here, in the back hallway.
    Jason: Which means...?
    Lt. Simms: Which means... we have complete control of the cameras and the traps.
    Collins: But who operates that?
    Lt. Simms: (pointing to the camera, referring to the player[s]) They do.
    Collins: And who's that?
    Lt. Simms: I'm not exactly certain... Special operators from Control... but we gotta work together on this one. Any questions?
    Collins (as he picks up an AK-47): Let's rock 'n' roll!
    (the S.C.A.T. members proceed to walk upstairs)
    Lt. Simms: (to Swanson) Be careful out there, huh. (turns to the player[s]) And you, you keep your eyes open. We're all depending on you, especially Kelly. (looks at his watch) She should be there... now. I'll switch you over, and good luck. (turns on the team's Control-Vision machine)

### Sega CD Version

    Commander Simms: I'm Commander Simms, of the Sega Control Attack Team. SCAT Mission 230. Five teenage girls have disappeared, after spending the night at the old Lakeshore Winery House of Mr. & Mrs. Victor Martin, and their children, Jeff, and Sarah. Right now, another five girls are headed towards the Martins', to spend the night. Your mission: protect those girls from whatever happened to the last ones. Now listen up: last night, one of our agents got into the house and found some kind of weird security system. Hidden cameras in almost every room and a series of traps. Our agents spliced an override into the security system, allowing you to have control of the cameras and the traps with this remote unit. Use the traps to capture anyone or anything that endangers the lives of those girls. But make sure you don't trap someone you should be protecting. Uh, one slight problem: the traps are protected with an access code. They won't work unless you enter the right code. Right now, the code is set at blue, and you have control of the traps, but anyone inside the house can change that code at any time, so, pay close attention to what they're saying. Our override cable is here in Hallway #1, if anyone disconnects it, you lose control......for good. This is my attack squad, and this is Kelly, one of my best undercover agents. She'll be arriving with the rest of the girls. I'm putting her life, and the lives of those other girls in your hands, so, don't even think of messing up. If you don't have the brains or the guts for this assignment, give the controls to someone who does. The girls should be pulling into the driveway. You're wasting time! Get over there now! Looks like you're not up to this mission. Breaking contact.

### All Other Versions (including the Sega CD 32X release)

    Commander Simms: I'm Simms, SCAT team commander. SCAT Mission 230: five teenage girls on their way to a weekend house party at the old Lakeshore Winery House of Mr. and Mrs. Victor Martin, and their two children, Jeff, and Sarah. Your mission: protect those five girls from whatever happened to another bunch of teenagers. They disappeared after spending a night at the Martins'. Last night, one of our agents got into the house, and found a weird security system. Hidden cameras in almost every room, and a series of traps. Our agents spliced an override into the security system, enabling you to control the cameras and traps with this remote unit. The traps are protected with an access code. They won't work unless you enter the right code. Right now, that code is set at blue, and you have control of the traps, but anyone inside that house can change that code at any time, so listen in. Our override cable is here in the back hallway. If anyone disconnects it, you lose control......for good. This is my attack squad, and that's Kelly, one of my best undercover agents. She'll be arriving with the rest of the girls. I'm putting her life, and the lives of those other girls in your hands. Don't even think of messing up. If you don't have the brains or the guts for this assignment, give the controls to someone who does. The girls should be pulling into the driveway. You're wasting time! Get over there, now! Looks like you're not up for this mission. Breaking contact.

## Code Change
### First Code Change

    Victor Martin: You're on your own tonight, boys!
    Sheila Martin: Now Jeffrey, I want you to go downstairs and change the trap access code from blue to <new color>.
    Jeff Martin: Don't worry mom, it's all in the fingers.
    Victor Martin: Good hunting!
    Jeff Martin: All right! Let's go and get everything ready!
    Tony: You really get a kick out of this stuff, don't you?

### Second Code Change

    Danny: Sarah, your parents are leaving!
    Sarah Martin: So?
    Megan: So, Sarah, we're in this huge house, with all your friends! We have telephones, we have a car, your parents are.........gone, and you say, so?
    Cindy: Come on, Sarah, what's the first thing you think of?
    Lisa, Kelly & Ashley: Party!
    Megan: Music!
(night trap theme plays) (Megan lip syncing)
    Megan: Come on, come on! It will be fun! Here we go!
    Girls: (singing) Night Trap!
    Night Trap Theme: They're gonna find you!
    Girls: (singing) Night Trap!
    Night Trap Theme: Watch out behind you!
    Girls: (singing) Night Trap!
    Night Trap Theme: Girls, if you try on your own! You'll get caught, in the night, you'll get caught in the night, Night Trap!
    Megan: Who's that?
    Sarah Martin: This is my cousin, Tony.
    Jeff Martin: We've got big problems!
    Sarah Martin: And my gracious brother, Jeff.
    Jeff Martin: I think someone's taking control of the system.
    Sarah Martin: We'll see if you can get if fixed, if not, we'll have to do it the old fashioned way.
    Jeff Martin: That could take all weekend. I got plans.
    Sarah Martin: Yeah! (to the girls) Come on, everyone, I'll show you to your rooms.
    Kelly: Okay.
    Jeff Martin: What's goin' on?
    Tony: That girl looks exactly like Madeline.
    Jeff Martin: Ugh! Not that again!
    Tony: No, not that again!
    Jeff Martin: Come on, studley, we better change that code!
    Tony: How about <new color>?
    Jeff Martin: Sure!

### Third Code Change

    Jeff Martin: We've got, big, big, problems!
    Tony: What?
    Sarah Martin: The augs are here!
    Tony: All right, I'll go downstairs and reset the access code to <new color>.
    Ashley: (screaming)
    Jeff Martin: Aw, now what?
    Cindy: What was that?
    Sarah Martin: I don't know, it came from outside.

### Fourth Code Change

    Sarah Martin: Let's go down to the control room, maybe Tony has seen the augs.
    Jeff Martin: Gotcha!
    Sarah Martin: I feel better if we switch the code again to <new color>, we don't want anyone else to get control.

## Game Over Scenes
### When Too Many Augers Roam Around the House

    Commander Simms: Look - it was your job to protect Kelly and the rest of those girls. From what I've just seen the place has been overrun! You've missed way too many of those suckers! Until you figure out how to do your job, you're dismissed. Breaking contact.

### When Lisa Dies

    Commander Simms: I don't believe what I just saw... those bloodsuckers just got Lisa, and you had a chance to save her. I put the lives of those girls in your hands, and you screwed up! I'm pulling the plug on you before you do anymore damage.

### When You Complete Disc 1 with Too Many Augers Roaming

    Commander Simms: You're missing the point here. You've got to be trapping more of those leeches! This just won't cut it. You put those girls in danger, that means you're outta here! Breaking contact!

### When Ashley Dies

    Commander Simms: What were you thinking? You were hired to protect those girls and you just let Ashley die! Go back to playing video games kid, you're fired. (snaps the controller in half)

### When Megan Dies

    Commander Simms: Megan is dead, and you could have saved her. You were responsible for her life, and you screwed up. There's a lot going on in this house. Too bad you're not going to be around to see anymore of it. You screwed up!!!

### When Too Many Augers Roam the House on Disc 2

    Commander Simms: Alright - you got this far, but there are still way too many of those zombies running around that you should've trapped. Now if Kelly's gonna get out of there alive, you've got to do better than that. Nobody said this job was gonna be a piece of cake. Maybe next time you'll make it all the way. (turns away, then rounds back) Yeah, I'm talkin' to you! (pulls the lead out of the controller)

## Override Disconnect Scenes
### When Tony Takes Kelly

(in the back hallway)
    Jeff Martin: (pulls override cable) Jerks!
(in the kitchen)
    Jeff Martin: So, you're the troublemaker. Well, I guess you think you're pretty smart, huh? Well, Tony told me all about it, including the override in the hall. So, Tony gets Kelly, I get the controller, and you, now you get nothing. (traps the person who had control earlier)

### When Cindy Dies

    SCAT Attack Squad Member #1: Are you all right, cous? What's happenin' here?
    Kelly: Hey, man, this place is crawling with monsters!
    SCAT Attack Squad Member #1: He ran into a few little things our side!
    Commander Simms: I should inform you, now, Mr. Martin. Your house has been under surveillance for some time.
    Victor Martin: Really?
    Swanson: A number of kids have been disappearing in this area, and most of them have been traced back to this house.
    Commander Simms: Help me understand that, would you please Mr. Martin?
    Victor Martin: Well, this is all very intriguing, I really don't know where to start.
    SCAT Attack Squad Member #1: Start by explaining the cameras and the traps.
    Victor Martin: Well, I guess you'd call that charity.
    SCAT Attack Squad Member #1: Charity?
    Victor Martin: Well, in all finesse, all the credit goes to Sheila, my wife. It was actually her idea.
    Sheila Martin: Oh, darling, it was your brilliant craftsmanship that made all of this possible.
    Victor Martin: Thank you.
    Commander Simms: Get to the point.
    Victor Martin: Ah! I can or thus.
    SCAT Attack Squad Member #1: What did he say? I don't like this dude, man.
    Sheila Martin: You see, lieutenant, we were trying to help the unfortunate augers.
    SCAT Attack Squad Member #1: Augers?
    Kelly: Those are those things that were chasing around the house trying to get our blood!
    Sarah Martin: Oh, Kelly, I think you're overreacting!
    Commander Simms: What is an auger?
    Victor Martin: A vampire victim was been half-bled, and left there to die.
    Sheila Martin: Poor creatures have just enough blood to survive. But not enough to become vampires.
    Kelly: Poor creatures? Those things are monsters, see, see, these people are crazy.
    Victor Martin: It's a wicked curse! Wondering about looking for blood, hoping one day to become a vampire.
    Kelly: Ew!
    SCAT Attack Squad Member #1: Vampires, you've gotta be jiving me! Let's cuff these freaks and drag 'em downtown!
    Commander Simms: Hold it. I don't think you understand Mr. Martin, but you're in serious trouble.
    Sheila & Victor Martin: (laughing)
    Victor Martin: No, lieutenant, I'm afraid it was you who doesn't understand.
    Kelly: Hey, Cindy, are you all right?
    Cindy: Yeah, I feel great.
    Victor Martin: Jeffrey, you shouldn't have bitten her!
    Jeff Martin: I, uh, I couldn't help myself!, uh, anyway she told me about the override back in the hallway, so we have control back.
    Victor Martin: Oh, splendid, let's go to the controller.
    Commander Simms: No, wait, wait, what's going on here!
    Sheila Martin: One moment.
    Victor Martin: (snatches controller from the camera) Darling, would you like to do the honors?
    Sheila Martin: Oh! Thank you my dear! (traps the person who had control earlier)

## Endings
### When You Fail to Trap Sheila

(in the bedroom)
    Kelly: Control! Control, help me! You've gotta help me, please! Use the traps!
    Sheila Martin: (sinister laugh)
    Kelly: Now!
    Sheila Maritn: Oh, it looks like your friends won't be helping you this time!
    Kelly: What are you doing!?
(in the bathroom)
    Kelly: Come on you guys, you've gotta help me, please, use the traps!
    Victor Martin: (sinister laugh)
    Kelly: Now!
    Victor Martin: (becoming trapped) The wall trap! Aaaaah! (disappears)
    Kelly: Yeah!
(in the upstairs hallway)
    Kelly: Help me please, you're the only one that can save me!
    Sarah Martin: You're all mine now! (sinister laugh)
(glass wall trap springs)
    Sarah Martin: (shocked) No!!!!! No!!!! (disappears)
    Kelly: Way to go, control for a while there I thought I was a goner.
(two augers grab Kelly)
    Kelly: (screams)
    Sheila Martin: (sinister laugh)
    Kelly: (shocked)
    Sheila Martin: Oh, it's not over yet, my little darling! (shows vampire teeth to bite Kelly)
    Kelly: Ah! No! No! How could this happen? No! No! Aaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh!

### When You Successfully Trap Sheila

    Kelly: Control! Control, help me! You've gotta help me, please! Use the traps!
    Sheila Martin: (sinister laugh)
    Kelly: Now!
    Sheila Martin: (gasps) A closet trap?
    Victor Martin: But it was going to be a surprise!
    Sheila Martin: (screaming) Aaaaaaaaah! (disappears)
    Kelly: Thanks.

### When You Fail to Trap Victor

(in the bathroom)
    Kelly: Come on you guys, you've gotta help me, please, use the traps!
    Victor Martin: (sinister laugh)
    Kelly: Now!
    Victor Martin: They're not going to help you!
    Kelly: Aw, come on, you guys, help!!
(in the upstairs hallway)
    Kelly: Help me please, you're the only one that can save me!
    Sarah Martin: You're all mine now! (sinister laugh)
(glass wall trap springs)
    Sarah Martin: (shocked) No!!!!! No!!!! (disappears)
    Kelly: Whew! Thanks a lot control, for a minute there I thought I was a goner.
(two augers grab Kelly)
    Kelly: (screams)
    Victor Martin: (sinister laugh)
    Kelly: (gasps)
    Victor Martin: It's not over yet, my sweet little plum. (shows vampire teeth to bite Kelly)
    Kelly: No! We were so close! No! Nooooooooooooooooooooo! Aaaaaaaaaaaaaaaaaaaaah!

### When You Fail to Trap Sarah

    Kelly: Help me please, you're the only one that can save me!
    Sarah Martin: You're all mine now! (sinister laugh)
    Kelly: Whose side are you on, anyway!?
(two augers grab Kelly)
    Kelly: (shocked)
    Sarah Martin: Just relax, you won't feel a thing. (shows vampire teeth to bite Kelly)
    Kelly: No! How could you let this happen! No! Aaaaaaaaaaaaaaaaaaaaaahhhhhhhhhh!

### When You Complete The Game With Most of the Augers Captured

    Kelly: Whew! Thanks, control, you just saved my life, and you were really good, you saved all my friends, trapped most of the augs. I'll bet with a little more practice, you can be perfect.

### When You Were Perfect and Don't Trap Kelly

    Kelly: All right! You were perfect! Nobody's ever done that! I knew I could count on you. Thanks, you're wonderful. And next time when I'm on special assignment, I'm gonna insist that you back me up. I'd go anywhere with you, and feel secure knowing that you were the controls. (walks to the stairs) Nah, you wouldn't. I didn't think so. Bye-bye, see you next time!

### When You Were Perfect and You Trapped Kelly

    Kelly: All right! You were perfect! Nobody's ever done that! I knew I could count on you. Thanks, you're wonderful. And next time when I'm on special assignment, I'm gonna insist that you back me up. I'd go anywhere with you, and feel secure knowing that you were the controls. (walks to the stairs) Nah, you wouldn't.
(glass wall trap springs)
    Kelly: No, no, control, I can't believe you do this to me after everything we've been through! No! Aaaaaaaaaaaahhhhhhhhhhhhhh!

## Notes

* The Control-Vision intro was later reinserted into the 25th Anniversary Edition release.
* The "Sega" Control Attack Team name was invented specifically for the Sega CD version. All versions, including this version, refer to the team in a later scene as the "Special" Control Attack Team.
* Commander Simms was originally known as Lieutenant Simms in the Control-Vision version. The "Commander" rank was given to him only in the four console versions released in the 1990s.
* While similar, the intro to the versions released for the Sega CD 32X, 3DO Interactive Multiplayer, and MS-DOS differs slightly from the standard Sega CD version.