OpenLLM-France/wikimedia huggingface dataset:
# Muggles' Guide to Harry Potter/Magic/Extendable Ear
## Overview

Extendable Ears are inventions of Fred and George Weasley. They look like long, flesh-colored threads; you insert one end into your ear, and can hear what is happening at the other end of the thread.

## Extended Description

We first hear that Fred and George have been trying to hear meetings of the Order of the Phoenix using Extendable Ears, and have not been having terribly much in the way of success; their mother had tried to destroy their entire stock but had missed a few, and lately had been placing Imperturbable Charms on the doors to the meeting rooms, so that the ends of the Ears cannot get inside. We see the twins attempting to eavesdrop on some of the order members departing after a meeting, but they leave the entrance hall too quickly.
When Mr. Weasley is in the hospital following the snake attack, he, Mrs. Weasley, Mad-Eye Moody, and Tonks have a quick meeting where they try to figure out how Harry could have perceived the attack. Harry, Fred, George, Ron, and Ginny eavesdrop on this conference using Extendable Ears, and hear that the Order believes that Voldemort may be possessing Harry.
In Harry Potter and the Half-Blood Prince, Harry, Ron, and Hermione trail Draco Malfoy to Borgin and Burkes, a Dark magic store in Knockturn Alley. There, they use Extendable Ears to hear what Draco is saying to the store clerk.
In Harry Potter and the Deathly Hallows, Harry, Ron, and Hermione, who are currently moving from point to point around the countryside, happen to be near another party of Magical refugees. They are unable to hear what this other party is saying because of the protective spells that Hermione has cast around the tent, but Hermione provides Extendable Ears, and they all listen to the conversation of the other group. Presumably, the active end of the Ears is outside the area of the protective spells.

## Analysis

In Harry Potter and the Deathly Hallows, it is interesting that the listening ends of the Ears can travel to the area outside the protective spells without being physically pushed there – it seems that Hermione does not even have to leave the tent. It appears that unlike normal threads, the outside ends of the Ears are motile; there is some way to tell them a direction in which to travel to find the thing you are interested in hearing.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Fairy
## Overview

Fairies are tiny humanoid creatures with functional wings. They glow with their own light, which makes them useful as decorations.

## Extended Description

At the Yule Ball, Harry notes that an area of lawn just outside the Entrance Hall has been turned into a sort of grotto filled with fairy lights. He thinks that this means that there are hundreds of actual fairies sitting in the conjured rose bushes and fluttering over the statuary.

## Analysis

Apart from their ability to fly and their light, we have little description of fairies. Much of what we know of them comes from Magical Beasts and Where to Find Them by "Newt Scamander".

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Ferula
## Overview

Ferula is a spell that produces a splint for a broken limb, or, presumably, another part of the body.

## Extended Description

We see this only once: it is used in Harry Potter and the Prisoner of Azkaban to splint Ron's broken leg. It results in the appearance of bandages and a splint wrapped around the affected limb; once this spell is cast, Ron is able to put some weight on his injured leg without apparent pain.

## Analysis

Lupin casts this spell on Ron when they are about to leave the Shrieking Shack, saying that Madam Pomfrey is far better at repairing broken bones than he is. While Ron is able to walk after this spell is put on his broken leg, we don't have any information about whether the spell also deadened the pain, or whether it was simply immobilizing the break that decreased Ron's pain. As usual with spells, there must be some mental component; in this case, visualization of the specific splinting arrangement needed is probably necessary.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Finite
## Overview

The Finite charm, like the similar Finite Incantatem charm, is used to stop a spell's continuing effects. Finite seems to generally act on only one spell, where Finite Incantatem appears to act on all active spells in a locality.

## Extended Description

In the Battle in the Ministry in Harry Potter and the Order of the Phoenix, Neville is hit by a Tarantallegra jinx. Lupin uses the Finite charm to quiet Neville's legs.
In Harry Potter and the Deathly Hallows, in the Room of Requirement, Crabbe uses the Descendo jinx to try to drop a pile of junk onto Ron. Harry stops the pile falling with the Finite charm.
Note that this spell, like all other working spells, seems to be based on Latin, and as such its incantation should be pronounced with three syllables rather than two.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Expulso
## Overview

Expulso appears to be one of the many spells, like Confringo, that causes things to explode.

## Extended Description

We see the Expulso curse being used only once. Shortly after Harry, Ron, and Hermione leave Bill and Fleur's wedding, they stop in an overnight café on the Tottenham Court Road. There, they are attacked by a pair of Death Eaters. One of the Death Eaters uses this spell to blow up the table behind Harry, who is hidden under his Invisibility Cloak, possibly in an attempt to jinx Harry that misses.

## Analysis

While we believe this spell to be a simple explosive, it is uncertain; we have seen in previous battles that curses that miss their target seem to explode when they reach solid objects.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Finite Incantatem
## Overview

Finite Incantatem is a spell that causes easier ongoing spells and jinxes to stop.

## Extended Description

Many charms, hexes, and jinxes have ongoing effects; Rictusempra, for instance, causes endless tickling, while Tarantallegra causes endless "dancing" (uncontrollable leg movement). The Finite Incantatem spell can be used to stop all these ongoing effects.

## Analysis

Presumably, the wizard casting Finite Incantatem must be more powerful, possibly significantly more powerful, than the wizard casting the original spell, or Finite Incantatem would be taught as a defensive spell and would be much more widely used in dueling. As it is, we only see this spell used twice: in the Dueling Club, Snape uses it to stop all of the jinxes that have been fired by the students, and after the Battle in the Ministry, Lupin uses it to stop the Tarantallegra curse that is affecting Neville.
Some jinxes have more of a one-shot effect; Stupefy, for instance, which renders someone unconscious. Finite Incantatem would have no effect on jinxes of that nature.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Fiendfyre
## Overview

Fiendfyre is an all-consuming form of fire, that can be created magically.

## Extended Description

Harry, Ron, and Hermione are looking for Ravenclaw's lost Diadem in the Room of Requirement when they are intercepted by Draco Malfoy, with Crabbe and Goyle. Knowing that whatever Harry is looking for could restore his family in the Dark Lord's good graces, Draco is intent on taking it from him. In the ensuing battle, Crabbe sets Fiendfyre, but evidently does not know how to stop it, and perishes in the flames.
The updraft from the fire does toss the Diadem up in the air, and Harry, then riding a broomstick, is able to catch it while making his escape.

## Analysis

It is noted that the flames make the shapes of a number of vicious magical creatures, presumably this is part of the reason for the name of the spell. We don't see the spell being cast; and in fact we have no way of knowing why Crabbe would have used this spell anyway as its purpose seems purely destructive.
It should be noted that a Horcrux, as we learned in the early part of this book, can only be destroyed by more than ordinarily magical means. For instance, Basilisk venom, for which the only known antidote is Phoenix tears, is not something that can be cured by ordinary means. Basilisk venom has been used to destroy all of the Horcruxes found to date; the Diadem was destroyed by simply bouncing around in the flames of Fiendfyre for a short while. This is a clear indication that Fiendfyre is not an ordinary magical form of destruction, but is unusually powerful in its effects.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
* The characters seem to imply that there would be a method to stop Fiendfyre, though neither the Trio nor Crabbe has learnt it. Hermione, on account of its danger, never even considers it as a method against Horcruxes, at a time when they know about no other thing in their reach that will do the trick. Precisely how dangerous, then, is Fiendfyre?
# Pokémon/Pokédex/Pupitar
## Basic Statistics

* National Index: 247
* Johto Index: 245
* Hoenn Index: 382
* Stage: Stage 1
* Height: 1.2m/3'11"
* Weight: 152kg/335.0lb
* Gender Distribution: 50% Male
* Ability: Shed Skin
* Type: Rock/Ground
* Species: Hard Shell
* Egg Group: Monster
* Hatch Steps: 10240
* Catch Rate: 45
* Base Experience: 144
* Max Experience: 1250000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 70 | 84 | 70 | 51 | 65 | 70 |
| Base Stats (RS/FL/E) | 70 | 84 | 70 | 51 | 65 | 70 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 343 | 266 | 238 | 200 | 228 | 238 |
| Max Stats (RS/FL/E) | 344 | 293 | 262 | 221 | 251 | 262 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are very good on Pupitar: Water, Grass Move types which are good on Pupitar: Fighting, Ground, Ice, Steel Move types which are bad on Pupitar: Fire, Flying, Normal, Rock Move types which are very bad on Pupitar: Poison Move types which don't effect Pupitar: Electric
All other move types are normal effectiveness on Pupitar.

## How to Evolve

Pupitar evolves at level 55.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Bite Leer Sandstorm Screech | Bite Leer Sandstorm Screech | Bite Leer Sandstorm Screech | Bite Leer Sandstorm Screech |
| 8 | Sandstorm | Sandstorm | Sandstorm | Sandstorm |
| 15 | Screech | Screech | Screech | Screech |
| 22 | Rock Slide | Rock Slide | Rock Slide | Rock Slide |
| 29 | Thrash | Thrash | Thrash | Thrash |
| 38 | Scary Face | Scary Face | Scary Face | Scary Face |
| 47 | Crunch | Crunch | Crunch | Crunch |
| 56 | Earthquake | Earthquake | Earthquake | Earthquake |
| 65 | Hyper Beam | Hyper Beam | Hyper Beam | Hyper Beam |

### TM/HM

* GS/C/RS/FL: Attract, Dig, Double Team, Earthquake, Frustration, Hidden Power, Hyper Beam, Protect, Rain Dance, Rest, Return, Sandstorm, Sunny Day, Toxic
* GS/C: Curse, Detect, Endure, Headbutt, Mud-Slap, Sleep Talk, Snore, Swagger
* RS/FL: Brick Break, Facade, Rock Smash, Secret Power, Taunt, Torment

### Evolution

* GS/C/RS/FL: Ancientpower, Focus Energy, Outrage, Pursuit, Stomp
* RS/FL: Curse, Dragon Dance

## Trading Cards

* Neo Discovery #45 - Pupitar
* Neo Destiny #39 - Dark Pupitar
* Expedition #90 - Pupitar
* Aquapolis #56 - Pupitar
* EX Team Rocket Returns #40 - Dark Pupitar
* EX Team Rocket Returns #41 - Dark Pupitar
| Basic: Larvitar | Stage 1: Pupitar | Stage 2: Tyranitar |
# Pokémon/Pokédex/Pyroar
## Description

A lion-like Pokémon.

## Base Statistics

A Fire and Normal type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Pyroar: water, ground, rock, fighting Moves that deal 50% of their damage to Pyroar: fire, grass, ice, bug, steel, fairy Moves that deal 0% of their damage to Pyroar: ghost
# Pokémon/Pokédex/Quaxly
## Description

A ducklike Pokémon.

## Basic Statistics

* National Index: 912
* Stage: Basic
* Height: 0.5 meters (1.6 ft)
* Weight: 6.08 kilograms (13.4 lb)
* Gender Distribution: 87.5% Male
* Ability: Torrent
* Type: Water
* Species: Duckling
* Catch Rate: 45
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | - | - | - | - | - | - |
| Base Stats (DP/PT/HGSS) | - | - | - | - | - | - |
| Base Stats (BW/B2W2) | - | - | - | - | - | - |
| Base Stats (XY/ORAS) | | | | | | |
| Base Stats (SM/USUM) | | | | | | |
| Base Stats (Sword/Shield/BDSP) | | | | | | |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | - | - | - | - | - | - |
| Max Stats (DP/PT/HGSS) | - | - | - | - | - | - |
| Max Stats (B/W/B2W2) | - | - | - | - | - | - |
| Max Stats (X/Y/ORAS) | | | | | | |
| Max Stats (SM/USUM) | | | | | | |
| Max Stats (Sword/Shield/BDSP) | | | | | | |
| Effort Points (Sword/Shield/BDSP) | - | - | - | - | - | - |

## Type Matching

Moves that deal 200% of their damage to Quaxly: grass, electric Moves that deal 50% of their damage to Quaxly: fire, water, ice, steel

## How to Evolve

Quaxly evolves into Quaxwell.

## Name

The name of Quaxly references the word "Quack", an English Onomatopoeia that represents a sound that ducks make.

## Notes

Introduced in Pokémon Scarlet and Violet where it serves as a starter.
# Pokémon/Pokédex/Quaxwell
## Description

A blue ducklike Pokémon.

## Base Statistics

A water type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Quaxwell: grass, electric Moves that deal 50% of their damage to Quaxwell: fire, water, ice, steel

## How to Evolve

Quaxwell evolves from Quaxly and evolves into Quaquaval.

## Name

The name combines two words "Quack" and "Well", ie: Quacking well.

## Notes

Introduced in Pokémon Scarlet and Violet.
# Pokémon/Pokédex/Quagsire

National Pokédex:

## Basic Statistics

* National Index: 195
* Johto Index: 57
* Hoenn Index: 340
* Stage: Stage 1
* Height: 1.4m/4'7"
* Weight: 75kg/165.0lb
* Gender Distribution: 50% Male
* Ability: Damp/Water Absorb
* Type: Water/Ground
* Species: Water Fish
* Egg Group: Water 1/Ground
* Hatch Steps: 5120
* Catch Rate: 90
* Base Experience: 137
* Max Experience: 1000000
* Hold Item in Advance: none
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 95 | 85 | 85 | 35 | 65 | 65 |
| Base Stats (RS/FL/E) | 95 | 85 | 85 | 35 | 65 | 65 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 393 | 268 | 268 | 168 | 228 | 228 |
| Max Stats (RS/FL/E) | 394 | 295 | 295 | 185 | 251 | 251 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are very good on Quagsire: Grass Move types which are bad on Quagsire: Fire, Poison, Rock, Steel Move types which don't effect Quagsire: Electric
All other move types are normal effectiveness on Quagsire.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Water Gun Tail Whip | Water Gun Tail Whip | Water Gun Tail Whip | Water Gun Tail Whip |
| 11 | Slam | Slam | Slam | Slam |
| 16 | - | - | Mud Shot | Mud Shot |
| 23 | Amnesia | Amnesia | Amnesia | Amnesia |
| 35 | Earthquake | Earthquake | Yawn | Yawn |
| 42 | - | - | Earthquake | Earthquake |
| 47 | Rain Dance | Rain Dance | - | - |
| 49 | - | - | Rain Dance | Rain Dance |
| 59 | Mist Haze | Mist Haze | - | - |
| 61 | - | - | Mist Haze | Mist Haze |

### TM/HM

* GS/C/RS/FL: Attract, Dig, Double Team, Earthquake, Flash, Frustration, Hidden Power, Hyper Beam, Iron Tail, Protect, Rain Dance, Rest, Return, Rock Smash, Sandstorm, Sludge Bomb, Strength, Surf, Toxic
* C/RS/FL: Ice Beam
* GS/C: Curse, Defense Curl, Dynamicpunch, Endure, Headbutt, Ice Punch, Mud-Slap, Rollout, Sleep Talk, Snore, Swagger, Whirlpool
* RS/FL: Blizzard, Brick Break, Dive, Facade, Focus Punch, Hail, Rock Tomb, Secret Power, Water Pulse, Waterfall

### Breeding

* GS/C/RS/FL: Ancientpower, Body Slam, Safeguard
* RS/FL: Curse, Mud Sport, Pound, Spit Up, Stockpile

## Trading Cards

* Neo Genesis #45 - Quagsire
* Neo Revelation #48 - Quagsire
* Aquapolis #30 - Quagsire
* EX Team Rocket Returns #26 - Quagsire
| Basic: Wooper | Stage 1: Quagsire | (No Stage 2) |
# Pokémon/Pokédex/Prinplup
## Description

A bipedal penguinlike pokémon.

## Base Statistics

A Water type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Prinplup: grass, electric Moves that deal 50% of their damage to Prinplup: fire, water, ice, steel
# Pokémon/Pokédex/Purugly
## Description

A catlike pokémon.

## Base Statistics

A Normal type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Purugly: fighting Moves that deal 0% of their damage to Purugly: ghost

## How to Evolve

Purugly evolves from Glameow.
# Pokémon/Pokédex/Quaquaval
## Description

A blue humanoid Pokémon incorporating elements resembling a peacock.

## Base Statistics

A water and fighting dual type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Quaquaval: grass, electric, flying, psychic, fairy Moves that deal 50% of their damage to Quaquaval: fire, water, ice, steel, bug, rock, dark

## How to Evolve

Evolves from Quaxwell.

## Notes

Introduced in Pokémon Scarlet and Violet.
# Neapolitan/501 Neapolitan verbs/èssere
## èssere

* English: to be
* Italian: essere
To form the compound tenses add the auxiliary verb (èssere) + past participle (stato)
1. Indicativo
    a. presente
       io songo (so') tu sî isso/essa è (èje, ène) nuje simmo vuje site isse/lloro songo (so')
    b. mperfetto
       io ero tu ire isso/essa era nuje èramo vuje ireve isse/lloro erano
    c. passato remoto
       io fuje tu fuste isso/essa fuje nuje fujemo vuje fusteve isse/lloro fujeno
    d. futuro sémprece
       io sarràggio tu sarràje isso/essa sarrà nuje sarràmmo vuje sarràte isse/lloro sarrànno
2. Cungentivo
    a. mperfetto
       io fosse tu fosse, fusse isso/essa fosse nuje fossemo vuje fusseve isse/lloro fosseno
3. Cundiziónale
    a. presente
       io sarrìa tu sarrìsse isso/essa sarrìa nuje sarrìammo vuje sarrìsseve isse/lloro sarrìano
4. 'Mperativo
    a. presente
       tu sii, singhe vuje siate
5. Participio passato
       stato
6. Gerunnio
       essénno
# Neapolitan/articles

* Neapolitan Primer
* edit
* Grammar
* Pronunciation
* Alphabet
* Nouns
* Articles
* Prepositions
* Adjectives
* Pronouns
* Verbs
* Adverbs
* Conjunctions
* Interrogatives
* Doubling
* Syntax
* Usage
* Greetings
* 501 Neapolitan verbs
* Numbers
* Calendar
* Colors
* Weather
* Food
* Parts of the body
* Rooms of the house
* Expressions and figures of speech
* Resources
* Bibliography
* Sites
The Indefinite Article Ll'articulo ndeterminativo
* na - In front of a singular feminine noun that begins with a consonant
* nu - In front of a singular masculine noun that begins with a consonant
* n' - In front of (any) singular noun that begins with a vowel
The Definite Article Ll'articulo determinativo
singular
    'a - In front of a feminine noun that begins with a consonant
    'o - In front of a masculine or neuter noun that begins with a consonant.
With neuter nouns, the following consonant is phonetically doubled.
plural
    'e - In front of (any) plural noun that begins with a consonant. Feminine nouns phonetically double the word-initial consonant.
* If the word is feminine, the first letter must be doubled
* In the case of masculine nouns the doubling may occur also, in front of the consonants: z-, b-, br-, v-, and g-.
    ll' - In front of a noun, masculine or feminine, singular or plural, that begins with a vowel
# Neapolitan/bibliography

* Neapolitan Primer
* edit
* Grammar
* Pronunciation
* Alphabet
* Nouns
* Articles
* Prepositions
* Adjectives
* Pronouns
* Verbs
* Adverbs
* Conjunctions
* Interrogatives
* Doubling
* Syntax
* Usage
* Greetings
* 501 Neapolitan verbs
* Numbers
* Calendar
* Colors
* Weather
* Food
* Parts of the body
* Rooms of the house
* Expressions and figures of speech
* Resources
* Bibliography
* Sites

## Bibliography
### Grammars

    Iandolo, Carlo- 'A lengua 'e Pulecenella, Sorrento, Di Mauro, 1994 (Italian);

### Dictionaries

    Andreoli, Raffaele- Vocabolario Napoletano-Italiano, Paravia, 1887 (and subsequent editions- 1966, 1998);
    D'Ascoli, Francesco- Dizionario Italiano-Napoletano, Adriano Gallina, 1983;

### Literature

    Basile, Giambattista- Lo cunto de li cunti;
    De Filippo, Eduardo- Filumena Marturano (play);
    De Filippo, Eduardo- Il sindaco del Rione Sanità (play);
    De Filippo, Eduardo- La tempesta (trans. of The Tempest) (play);
# Neapolitan/501 Neapolitan verbs/vulé
## vulé

* (transitive) to want
1. Innecativo
    a. presente
       io vuoglio (voglio) tu vuo isso/essa vô nuje vulimmo vuje vulite isse/lloro vonno
Participio passato
    vuluto