# South Park: The Stick of Truth/Printable version

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/South_Park:_The_Stick_of_Truth

# The New Kid in Town

After viewing an animated introduction describing the conflict between the Drow Elves and the Kingdom of Kupa Keep over the mystical Stick of Truth, you will be prompted to create your own character. Once your are satisfied with your character's appearance, the game will begin.
After settling into your their house, your parents command you to go outside and make friends. Walk out of your room, down the stairs, and out the front door. To the right, you will see Butters being attacked by a Drow Elf. Approach the elf and punch him, which will cause him to run away. This will earn you a friend request from Butters. Follow him to Cartman's house, then go through the house and into the backyard to enter the Kingdom of Kupa Keep.
Cartman will then prompt you to enter your name, although regardless of what you enter your name will always be "Doucebag". Afterwards, you will be prompted to choose your class (Fighter, Mage, Thief, or Jew), and purchase a weapon from Clyde. After you purchase a weapon, Cartman will teach you the combat mechanics of the game by having you fight Clyde (make sure you add Clyde as a friend before the fight, as it will be impossible to befriend him after the fight). Follow Cartman's instructions to win. After the fight, follow Cartman into the tent to learn about the Stick of Truth, then exit the tent to defend the kingdom from the attacking Drow Elves. Clear the entire backyard of enemies. Once all the enemies have been defeated, Cartman will task you with locating Token, Craig, and Tweek.

# Call the Banners

Cartman has tasked you with locating Tweek, Craig and Token. This quest is broken into three different parts for each character you need to recruit.

## Hot Coffee

From Kupa Keep, exit Cartman's house and turn right, then turn onto the walking path. Follow the path through the basketball court and onto the main street. Head north, then turn right until you get to Tweek Bros. Coffee. Enter the coffee shop and walk back to the Employees Only door. Tweek will instruct you to pick up a delivery from Kenny's house.
To get to Kenny's house, turn right and head south after exiting Tweek Bros. Head through the basketball court until you reach Cartman's street. Keep heading right and you will arrive at Kenny's house. Take the garage key from Kenny's mother and enter the garage. Upon entering the garage, you will be confronted by three meth addicts. After defeating them, climb up the ladder at the back of the garage and shoot the hanging beam to make a bridge. Walk across to the shelf, and you will find a paper bag containing Tweek's special delivery. Walk down the mattress, and turn the knob on the white tank to turn off the flame. Return to Tweek Bros. and deliver the bag to Tweek.

## Gate Crasher

Upon exiting Tweek Bros., head left past the movie theater and turn north and the corner. Turn left again until you reach a gate with a security guard. This is Token's house. In order to get past the guard and his pepper spray, you will need to purchase a gas mask from Jimbo's Guns. Head left, past the mall and City Wok, until you arrive at Jimbo's Guns. Once you acquire the gas mask, head back to Token's house and defeat the guard. Once the guard is defeated, head up to Token's front door and deliver Cartman's message to him.

## Detention Sentence

Head left from Cartman's house to arrive at Craig's house. Craig's father will inform you he is serving detention. Return to Kupa Keep and inform Cartman of the situation. Cartman will instruct you to break Craig out of detention. Before you leave, Cartman will teach you Dragonshout, your first magic fart attack.
Make your way to the school and enter through the front doors. You will immediately be confronted by a hall monitor. Defeat him, then walk through the doors on the right. Shoot the cigarette in the locker, then fart on it to take out the barricade and the two hall monitors. The cafeteria is locked, so you will need to acquire the keys in order to enter.
Head to the left, fighting any hall monitors you come across. Eventually you will encounter a locked gate. Use Kenny's buddy ability to get the hall monitor to open the gate, then take out the other two hall monitors by shooting the bulletin board above them. Once they are defeated, you will receive the bronze key.
Head back the way you came and use the bronze key to enter the faculty room. There will be three hall monitors waiting for you. Shoot the cigarette into the box of fireworks and fart on the flames to take out the first two, then shoot the leaning tower of books to take out the last one. Switch your buddy to Butters and use him to heal the boy huddled in the corner. The boy will then give you the silver key.
Re-enter the hall and head right. Use the silver key to enter Mr. Mackey's office. Shoot the gold key down and make your way to the cafeteria. In order to enter, you must first defeat the hall monitor boss. This boss will be supported by two regular hall monitors. Defeat them first before focusing on him. Eventually, the boss will threaten to call your parents. Stun him with Dragonshout before he can make the call. Once he is defeated, use the gold key to open the door. Return to Kupa Keep and Cartman will teach you your second magic fart attack: Cup-a-Spell.

# The Bard

Exit Kupa Keep and you will be taken to the Inn of the Giggling Donkey. After a cutscene, Cartman will send you and Butters down to the basement to flush out the Bard. Make your way to the far left side nearest to the screen, where you will encounter the Bard (Jimmy). Defeat his elves, then use Cup-a-Spell to blow up the lamp. Shoot the window to let Craig in. Use Cup-a-Spell again on the candle to reach Craig, then lure the other elves into the electrified water. Use Butters to heal Craig, and he will unlock the basement door.
Exit the basement, then enter the kitchen on the left. Shoot the light on the ceiling to take out the elves attacking Cartman. He informs you the elves have taken Princess Kenny and instructs you to follow them upstairs and rescue her. Head back into the living room and shoot the light hanging from the ceiling, then use Cup-a-Spell on the candle to take out the spikes on the floor. Shoot the lamp by the front door over, then use Cup-a-Spell on the flame to let Token and Tweek in. Destroy the dresser, then defeat the elves blocking the stairs. The Elven Anti-Magician possesses a large amount of health and armor points, and is immune to magic attacks and the disgusted status affect, so take him out first.
After defeating the elves, head upstairs and enter the second room. Shoot the shelf with the bowling ball, then the light hanging from the ceiling, then the art on the wall. Break the desk on the right, walk up the ramp to the dresser, climb the piece of art like a ladder, head to the top of the cupboard, then slide down the wire onto the bed. Use Kenny's buddy ability to get the elf in the attic to drop down the ladder.
Enter the attic and use Cup-a-Spell on the flames to clear the room of hostiles. Shoot the chest on the right, then drop through the hole to enter the Bard's room.
The Bard has 1620 health points. He has four main attacks, detailed below:
* Pied Piper's Song - Jimmy summons 3 rats to assist him in battle. Kenny's Furry Friends ability will dispose of them quickly.
* Ranged Attack - Jimmy shoots you with his crossbow.
* Lullaby - Puts Jimmy's enemies to sleep. You can mash the button onscreen to stay awake, but your buddy is unable to resist falling asleep.
* The Brown Note - causes your Mana bar to fill up halfway each time if unblocked. If your Mana bar is full, you'll defecate uncontrollably and lose all of your Mana. Stun Jimmy with Dragonshout during the Song of Protection to avoid being hit with the Brown Note.
Upon defeating the Bard, you will regain possession of the Stick of Truth.

# It's Late

Exit Kupa Keep and head left. Enter your house and climb into bed.

# Alien Abduction

You awaken in a UFO after having been abducted by aliens. Mash the button shown to clench your sphincter and break the probe. Repeat the process with the next probe, and it will break off inside of your butt. Use the probe to teleport outside of the force field. Head to the right and shoot the cables to take out some of the aliens, then teleport across the barrier and defeat the rest of them. Use your probe to activate the elevator.
Teleport to the platform in the middle, and use the computer to move the platforms above and below you to the left. Teleport to the bottom platform, then to the tube below. Defeat the aliens, then interact with the console. Follow the pattern of button presses to extend a bridge back over to the main room.
Teleport to the highest platform, then teleport again to the level above the room you were previously in. Defeat the aliens, then interact with the console for another button-pattern mini-game. Once done, head back towards the elevator, but head across the bridge and through the door you just opened instead. Shoot the console and the cables to take out the first two aliens, then fight the Alien Chief of Security. Once he's defeated, use the console to deactivate the force field, then take the elevator back up to the main room and play another button-pattern mini-game to free Randy. Once he's free, pick up the probe that he drops, as well as the orb.
Exit the room and climb down the ladder to find the kidnapped hobo. Defeat him and take his tinfoil hat, which reduces the damage from aliens by 25%. Climb back up the ladder and inset the power crystal in the elevator, then use your probe to activate the elevator.
Head upstairs and collect the Chinpokomon on the TV, as this will be your only chance to collect it. Then proceed into the cockpit. Destroy the Alien Defense Matrix first, then focus your attacks evenly on the two pilots. If one of them is defeated, the other will increase their attack twice, so make sure to have a full health bar or use a Strength or Speed Potion. If you use a speed potion and defeat one of the pilots, the remaining pilot will only attack once. If playing as the thief class, you can steal one of the alien's powerful defenses. Otherwise, use a water balloon to eliminate their buffs.

# Gain New Allies

Cartman informs you that the elves have stolen the stick, and instructs you to recruit the Goth kids to help retake it. This quest has three parts.

## Recruit the Goth Kids

Go to the school, and make your way around back to find the Goth kids. They will agree to help you only if you act and dress like them.

## Noncomformist

Go to Tweek Bros. Coffee and purchase a Dark Roast. On your way out, you will be ambushed by several elves. Don't bother fighting them, as you will gain no experience from the battle, and one of the elves will knock you unconscious after you win. Instead, travel with them to the Elven Kingdom, where Kyle will advise you to join them against Cartman. Afterwards, make your way to Jimbo's Guns, where you will be attacked by a group of sixth graders. Defeat them, and they'll drop cigarettes.
Finally, head to the U-Store It next to Tweek Bros. and purchase goth clothes from the homeless man. Return to the Goth kids afterwards.

## PTA Problems

The Goth Kids have one final task: take a picture during the PTA meeting holding a sign that reads "Fuck the Conformists". Head next door to the community center, where the PTA meeting will be in progress. Once the meeting ends, head into the bathroom and Randy will teach you a new magic fart, the Sneaky Squeaker. Test it on Mr. Mackey. Then make your way to where the UFO crashed by the mall. Use the Sneaky Squeaker to distract the guards, then make your way through the gate.
Use the switch by the truck to electrify the puddle of water, then lure the soldier into the puddle to take him out. Use your anal probe to teleport to the top of the building, then smash through the air vent to enter. Defeat the Nazi zombie after the cutscene, then grab the recording device from the table. Make sure to shoot the Chinpokomon off the filing cabinet, as this will be your only chance to collect it.
Head back outside and make your way back to the PTA meeting. From this point on the streets of South Park will be overrun by Nazi zombies, so take extra care to avoid the,. Give the recording to the PTA members, then make your way back to the Goths. Play the Dance Dance Revolution-style minigame to prove you can dance like a goth. Now you must make a decision: Cartman and the Humans, or Kyle and the Elves. Whichever side you choose to join, head back to their respective headquarters and talk to them to continue. Once you have made your decision, climb up the kingdom's tower to summon your fighters.

# Attack the School

Once you have made your decision, it's time to attack the school. Head around to the side of the school, where the Goths are. If you have sided with Cartman, use Butters to heal the Goth. If you have sided with Kyle, use Jimmy's ability to walk up the handicap ramp. Head through the kitchen into the cafeteria. Shoot at the light hanging from the ceiling, then shoot the fire hose to spread the electricity. Beak your way into the air duct, and use the anal probe to teleport to the top level. Break the air grate to have it fall on an enemy. Make your way back and use Cup-a-Spell to throw a fart at the torches on the barricade. Head through and defeat any enemies that remain, then head through the double doors into the main hallway. Shoot the fire sprinkler to short out the fan, then throw a fart at the torch. Head past the barricade and into the basement.
Fight your way past the Nazi zombie hall monitors, then head into the next room. Climb up the ladder and shoot the valve. Break into the air vents and drop an air vent cover on one of the Nazis. Shoot the circuit breaker and throw a fart at the flame to take out another Nazi. Climb back down and destroy the pipe. Open the gate and pull the lever to temporarily turn off the electricity. Cross the water and defeat any remaining enemies, then head up the stairs to re-enter the hallway.
Head right and enter the main lobby of the school. Destroy the chalkboard, then use the anal probe to teleport onto the balcony. Slide down the rope on the other side, then stand by the barricade to set it on fire from the flaming poop. Once it's on fire, throw a fart at it to blow it up. Defeat the rest of the enemies, then shoot the catapult and fart on the flames to let your allies in. Head through the double doors in the back where you will fight either Stan or Butters, depending on who you supported.
Butters is the more difficult of the two bosses, as he starts with a 5-hit shield which can regenerate, can inflict damage on both opponents with his abilities, and can regain nearly half of his health points and remove all debuffs when he heals himself. Use Stan's Whirlwind or Way of the Sword abilities to whittle down his shield and Armor, then use power attacks or inflict status ailments to reduce his health as much as possible.
Stan is the easier of the two bosses, as although his attacks can be devastating, he has no shield and cannot heal himself. On his first turn he will summon his dog, Sparky, to assist him. Defeating Sparky will increase his attacks, but lower his defenses. Use Kenny's charm to lower his attacks. Otherwise, continue to whittle away at his Armor and block his most powerful attacks until he is defeated.
Once you have defeated your opponent, head up the stairs and defeat more enemies. Once they have been defeated, head to the right of your two allies and open the locker on the top row. Shoot the Chinpokomon down, as this will be your only opportunity to collect it. Head into the fifth grade classroom and befriend Lemmiwinks, as this will be your only opportunity to befriend him. Then head back to the fourth grade classroom. There, you will be faced with a choice: you must fight either Cartman or Kyle.
Cartman is capable of inflicting Slow and Burning status affects very early on with his boss-specific abilities. These can be devastating, so inflict your own status affects on him. Once his health bar is half empty, or several turns have passed, he will use a flaming fart on you. Mash the button shown to counter it with your own fart and push it back at him. This will immediately bring his HP to zero.
Kyle's first move will be Entangling Vines, which will render you unable to attack, although you can still block his attacks. Afterwards, he'll simply use his normal skills during the fight. Once his health bar is half empty, or several turns have passed, he will attempt to blow you away with his leaf blower. Mash the button shown to counter it with your fart and push the air back at him. This will immediately bring his HP to zero.
Once you have defeated your opponent, you will discover that Clyde is the one who has stolen the stick.

# Defeat the Underpants Gnomes

Head right from Clyde's house until you get to your house, then head inside and go to bed. After falling asleep, you will awaken to find the Underpants Gnomes in your room, who will panic and attack you. They will only deal one point of damage and all die after one hit, making this an easy fight. After defeating them, they will shrink you and you will be forced to fight them again. Without the advantage of your size this fight can be challenging, as they have powerful magic attacks that can be devastating. Defeat them and follow them through the mouse hole in your wall.
Take extra care to avoid the mouse trap, as it will kill you instantly if triggered. Head to the left and shoot the wire to kill the rat. Head left again and you will trigger a cutscene. Keep heading left and climb up the wires. Break the wood and head to the left, then wait for the timing on the electricity to reach the loot on the other side. Then head right and shoot the pipe to create a ramp. In order to get past the rat, climb up the wires and knock down some insulation, which will then be set on fire by the live wire. Climb back down and fart on the flames to take out the rat. Climb up the wires again and make your way to the right, then break a section of the pipe, which will fall and kill another rat. Head back down and defeat the remaining rat. Head all the way to the right, and exit the wall through the electrical socket.
You'll find yourself on top of your parent's dresser. Defeat the gnomes to the right, then climb down the wire after the Underpants Warlock. He will then confront you on your parent's bed.
The Underpants Warlock has about 3400 HP. He is heavily armored and can inflict medium-high damage and the Ability Down status affect. Use your highest-damage attacks, or attacks that lower defense and armor to defeat him. He has three main attacks, detailed below:
* Melee Attack - The Warlock stabs you with his pencil, inflicting medium damage.
* Shrink Underwear - The Warlock sneaks up from behind you to attack. This inflicts medium-high damage and the Ability Down status if unblocked.
* Levitate - The Warlock levitates towards you before giving you a frontal telekinetic wedgie. This inflicts medium-high damage and the Ability Down status if unblocked.
At a certain point during the fight, your father's testicles will swing into the battlefield. Follow the directions on the screen to dodge them. Failure to dodge them will result in high damage.
After defeating the Warlock, he will give you Gnome Powder, which gives you the ability to shrink and return to normal size. He will then be crushed by your mother's breast, and you will be crushed by your father's testicles. You will awaken in your bed the next morning.

# Forging Alliances

Head to the Elven Kingdom in the backyard of Kyle's house. The humans and elves have joined forces, but you will need more allies in order to defeat Clyde. This quest has four parts.

## Recruit the Girls

Make your way to City Hall. If you haven't already, retrieve Annie's Justin Bieber doll from the bullies by defeating them in battle. Once they have been defeated, deliver the letter to Annie, and she will take you to the girls' secret base. The girls agree to help you if you pose as Bebe's boyfriend to help them identify who among them is a "two-faced bitch".

## Pose as Bebe's Boyfriend

Head to the park, then talk to Monica. Her boyfriend, Jake, will get the impression that you're flirting with his girlfriend and attack. Defeat him, then return to Annie at City Hall. She will take you back to the girls' headquarters.

## Unplanned Parenthood

The girls have one final task: infiltrate the abortion clinic and obtain a copy of their records to prove who is the two-faced bitch once and for all. Disguise yourself as a girl, then head into Unplanned Parenthood and talk to the receptionist. Head through the door on the right, then make your way to the operating room. Mash the button onscreen to break the machine, then grab the medical outfit from behind the chair and put it on. Make your way to the records room and grab the records from 2013, which will trigger a cutscene.
Shrink yourself and go through the mouse hole, then shoot the pipes to trick the soldiers into killing the Nazi Zombie Rats. Head past the fetus in the jar, then shoot the pipes again to have the soldiers take out the gnomes. Enter the power box and shoot the wire, then fart on the flames to blow it up, then reach the surface by climbing up the nail in the background.
Return to normal size. In order to convince the government agents you are really a doctor, you are going to have to perform an abortion on Randy. Follow the onscreen prompts to complete the operation. Once they are satisfied, head outside.
The clinic will now be overrun with Nazi Zombie Fetuses, but from this point on you will have an ally. Make your way to the left and shoot the grate by the Nazi Zombie Rats. Keep heading left and you will come across a dead soldier. Shrink yourself down and walk through the hole in his chest. Walk up the table and shoot the hanging ceiling plank to make your way to the dresser. Climb the air grate to the left of the dresser and enter the hole in the wall. Smash the wooden support and throw a fart towards the generator to blow it up. Climb the cable to the upper level and shoot out the crossbeam on the wooden support to take out the Nazi Zombie Rats. Climb back down and make your way to the air vent to the left of the dead rats. Navigate through the air vents to the hallway near the Records Room.
Exit the vent, then shoot the grenade in the soldiers hand. Walk through the cracks in the wall until you reach the other side. Switch your buddy to Stan and use his buddy ability to disable the machine gun, then fart on the flames to clear the area. Fart on some burning debris near the gun to access a Chinpokomon that is only available at this point in the game. Make your way forward and fight off the Nazi Zombie Fetuses that attack you. Once you defeat them, head into the lobby where the Giant Nazi Zombie Fetus will attack. Destroy its umbilical cord first, as it will use it to regain health. Once the fetus is dead, return to Annie outside of City Hall.

## Heading North

The abortion records are in French, so you will need to get them translated. Head back to Kyle's house, where the boys will instruct you to head north to Canada to get the records translated. In order to do so, you will need a photo for your passport.
Head to Photo Dojo. The man behind the counter will lead you to the back room, and instruct you to take off your clothes. The real photographer enters and reveals the man is a pedophile. Defeat him, and the real photographer will take your photo.
Enter the Lost Forest, and head north for four frames until you reach the Canadian border. Talk to the guard, and he will allow you to pass.

## O Canada

Enter Ottowa and go to the palace. The Prince will instruct you to visit the Earl of Winnipeg. Head west to Winnipeg, and talk to the Earl, who is located in the building to the north. He will ask you to kill the Dire Bears that have been terrorizing the town. Head right, and you will find a bear in the upper right corner. Defeat the bears and return to the Earl. He is unable to translate the records, and instead advises you to visit the Minister of Montreal, who is currently imprisoned Return to the Prince and ask him to release the Minister. He will agree to do so only if you assassinate the Bishop of Banff.
Travel to Banff, then fight the Bishop. After choosing to kill or spare the Bishop, return to the Prince. The Prince has gone back on his word and refuses to release the Minister, so you will have to speak to the Duke of Vancouver instead. Make your way to Vacnouver and speak to the Duke. He will advise you to talk to the monks who live on the south end of town for help with saving the Minister. Head south and cross the river, then enter the cabin on the island to find Terrance and Phillip. Demonstrate the three farts you have already learned, and they will teach you Nagasaki, the most powerful fart in the game. Once you have learned Nagasaki, head to the Catacombs of Quebec.
Use Nagasaki to remove the rock, then fight of the army of dire wolves, snakes, and bears. Locate the Minister, and he will translate the records.
Return to South Park and meet with Annie. The girls agree to help you defeat Clyde, so return to the Elven Kingdom to deliver the news.

# Beat Up Clyde

Use Butters to heal Wendy, then use Nagasaki to destroy the two gargoyles along the drawbridge. After advancing across the moat, you will have to options for entering the fortress. The first is to teleport up to the generator, disable it, then defeat the guards and enter through the front gate. The second is to head to the back of the base, shrink yourself down with the Gnome Dust, and enter the hole. Use Butters to heal the gnome, who will proceed to kill one of the Nazi Zombie Rats. Shoot the lighter and fart on the flames to take out the second rat. Continue on and shoot the floorboards to create a ramp into the fortress.
If you entered through the main gate, use Kenny to trick the guards into destroying the barricade, then head past them and shoot the ladder down (if you entered through the gnome hole, you will have to defeat the guards on your own). Climb up the ladder and defeat the guards, then climb up the next ladder and defeat the Nazi zombies. Once they are defeated, break the platform's leg and use Nagasaki to create a ramp. Climb up it, then climb up the ladder to the roof of the fortress.
There are two towers, one on the left and one on the right. Fart on the firework to send it into the tower on the right, then use Nagasaki to finish it off. Turn the wheel to partially raise the gate. Teleport to the highest level to collect an exclusive Chinpokomon, then shoot the lantern and fart on the flames to destroy the second tower. Turn the wheel on the left to completely raise the gate, then head inside.
Inside you will find Craig, who is beginning to raise a third Nazi Zombie Cow. Shoot the lantern on the left and fart on it to let Stan in, then use Nagasaki to break a hole in the right wall and let Ike in. When both cows are defeated, Craig will jump down with his remaining cow and attack.
If you have failed to kill the other two cows in time, you will have to fight them alongside Craig. Don't bother attacking them, as they will explode when they attack. Target Craig with your strongest attacks, especially ones that lower armor. At a certain point, Craig will create multiple clones of himself. Use a ranged weapon that will hit multiple enemies, such as Chakram or a Super Bouncy Ball. One of the clones will either be African-American or Asian, making the imposter obvious. Craig will summon more clones if the first batch is defeated, so leave one clone alive if possible. When Craig is defeated, climb up the ladder and head into the next room.
Enter the next room, then shrink down and enter Mr. Slave's butt. Make your way forward, destroying the semen walls in your way. Eventually you will be attacked by a group of bacteria, so fight them off. Climb up the ear of corn, then use Stan's buddy ability to turn off the electrical current. Afterwards, shoot the red puss-sack, then use your anal probe to teleport over. Defeat the bacteria and keep moving forward.
Climb up Mr. Hat, then destroy the billiard ball with Nagasaki. Keep moving forward and answer the phone to become friends with Big Gay Al. Fight off more bacteria, then keep moving. Climb to the top of the flashlight, walk over to the battery compartment and put in the batteries, then flip the switch to scare off the bat. Climb up the anal beads and you will encounter the Sparrow Prince.
In order to keep moving forward, you will have to defeat the Sparrow Prince first. He will be assisted by two pieces of bacteria. Defeat the bacteria first, then focus your attacks on the Sparrow Prince. He is immune to most status affects, so just do your best to whittle down his health with your most powerful attacks.
Once the Sparrow Prince is defeated, keep moving right until you come across another billiard ball. Use Nagasaki to destroy the ball, then teleport onto the bottle cap near the vibrator. Turn on the vibrator in order to clear the path to the right.
Defeat the government agents guarding the stomach, then use Jimmy's buddy ability to access the snuke. In order to disable the snuke, you will have to perform an abortion similar to the one you performed on Randy earlier in the game. Follow the onscreen prompts to diffuse the bomb. Once the bomb is diffused, Mr. Slave will cough you back out. Advance to the throne room to confront Clyde, who will force you to fight Nazi Zombie Chef.
Chef has the highest HP out of all the bosses in the game so far, so utilize your most powerful attacks. If possible, set him on fire early on to shorten the fight. When Chef utilizes his Hello Children, mash the button to prevent him from biting you. Chef will then be monetarily stunned while briefly regaining consciousness, making him vulnerable to attacks. When Chef reaches 1 HP, Clyde will set him on fire. Fart on Chef to finish him off.

# Betrayal From Within

Head to the left and enter the shop. Purchase any supplies you may need, then continue left. Now you must defeat Princess Kenny. After you defeat them, they will return as a Nazi Zombie.
Continue fighting Nazi Zombie Kenny. At some point, Kenny will use one of his special attacks. The attack will depend on the buddy you are currently fighting alongside with. Mash the button to counter the attack. After the attack, your buddy will be replaced by a different one. This process will be defeated for four turns. The first buddy will be whoever you have equipped before the fight, however the next three will be completely random. Regardless of the sequence, the attacks that go with each buddy are:
* Butters: Kenny summons Death; Butters becomes Professor Chaos to blast Death away with energy
* Kyle: Kyle kicks Ike into the bottle of Nazi Zombie goo to prevent Kenny from drinking it
* Jimmy: Kenny summons Nazi Zombie rats; Jimmy lures the rats away with his flute
* Stan: Kenny summons his Nazi Zombie Unicorn; Stan decapitates it with his sword
Once you have depleted Kenny's health, defeat him once and for all by breaking the gentleman's code and farting on his balls.

# Flower for a Princess

Find the daffodil along the left side of the fence in Cartman's backyard. Collect it and present it to Kenny. He will reward you with a friend request.

# Friends
## Major Characters

* Kyle Broflovski
* Stan Marsh
* Kenny McCormick
* Eric Cartman
* Butters Stotch
* Wendy Testaburger

## Friends
# About
## History of South Park: The Stick of Truth

South Park: The Stick of Truth first released in North America on March 4th, 2014.

## History of this Wikibook

This Wikibook was started from scratch on June 25th, 2021, making it among the first new strategy guides to be made on Wikibooks following the decision to reallow them.