# Civ/Civilization II/Unit Index

* A.D.M denotes the attack, defense, and movement ratings of the unit.
* HP.F denotes the number of hit points and the firepower rating of the unit.
* Tech denotes the civilization advance needed in order to build the unit.
* Obsolescence denotes the civilization advance that renders the unit obsolete.
* Cost denotes the number of shields required for the unit to be built.
* Description is a short description of the unit's other capabilities it may have.
| Unit | A.D.M | HP.F | Tech | Obsolecence | Cost | Description |
| AEGIS Cruiser | 8.8.5 | 3.2 | Rocketry | none | 80 | Two-square sight range. Detects submarines. Double defense against air units. |
| Alpine Troops | 5.5.1 | 2.1 | Tactics | none | 50 | Treats all squares as roads. |
| Archers | 3.2.1 | 1.1 | Warrior Code | Gunpowder | 30 |
| Armor | 10.5.3 | 3.1 | Mobile Warfare | none | 80 |
| Artillery | 10.1.1 | 2.2 | Machine Tools | Robotics | 50 |
| Battleship | 12.12.4 | 4.2 | Automobile | none | 160 | Two-square sight range. |
| Bomber | 12.1.8 | 2.2 | Advanced Flight | Stealth | 120 | Two-square sight range. |
| Cannon | 8.1.1 | 2.1 | Metallurgy | Machine Tools | 40 |
| Caravan | 0.1.1 | 1.1 | Trade | The Corporation | 50 | Ignores zones of control. Replaced by Freight (twice as fast). |
| Caravel | 2.1.3 | 2.1 | Navigation | Magnetism | 40 | Transports three. |
| Carrier | 1.9.5 | 4.2 | Advanced Flight | none | 160 | Two-square sight range. Carries air units. |
| Catapult | 6.1.1 | 1.1 | Mathematics | Metallurgy | 40 | Replaced by Cannon. |
| Cavalry | 8.3.2 | 2.1 | Leadership | Mobile Warfare | 60 |
| Chariot | 3.1.2 | 1.1 | The Wheel | Polytheism | 30 | Replaced by Elephant |
| Cruise Msl. | 18.0.12 | 1.3 | Rocketry | none | 60 | Destroyed after attacking. |
| Cruiser | 6.6.5 | 3.2 | Steel | Rocketry | 80 |
| Crusaders | 5.1.2 | 1.1 | Monotheism | Leadership | 40 |
| Destroyer | 4.4.6 | 3.1 | Electricity | none | 60 | Two-square sight range. Detects submarines. |
| Diplomat | 0.0.2 | 1.1 | Writing | Espionage | 30 | Ignores zones of control. Replaced by Spy. |
| Dragoons | 5.2.2 | 2.1 | Leadership | Tactics | 50 |
| Elephant | 4.1.1 | 1.1 | Polytheism | Monotheism | 40 | Replaced by Crusaders. |
| Engineers | 0.2.2 | 2.1 | Explosives | none | 40 | Perform Settler functions twice as fast; and do transformations. |
| Explorer | 0.1.1 | 1.1 | Seafaring | Guerilla Warfare | 30 | Treats all squares as roads. Ignores zones of control. |
| Fanatics | 4.4.1 | 2.1 | Fundamentalism | none | 20 | Free support under Fundamentalism. |
| Fighter | 4.3.10 | 2.2 | Flight | Stealth | 60 | Two-square sight range. Can attack air units. |
| Freight | 0.1.2 | 1.1 | The Corporation | none | 50 | Ignores zones of control. |
| Frigate | 4.2.4 | 2.1 | Magnetism | Electricity | 50 |
| Galleon | 0.2.4 | 2.1 | Magnetism | Industrialization | 40 | Transports four units. |
| Helicopter | 10.3.6 | 2.2 | Combined Arms | none | 100 | Two-square sight range. Detects submarines. |
| Horsemen | 2.1.2 | 1.1 | Horseback Riding | Chivalry | 20 |
| Howitzer | 12.2.2 | 3.2 | Robotics | none | 70 | Negates the effects of city walls. |
| Ironclad | 4.4.4 | 3.1 | Steam Engine | Electricity | 60 |
| Knights | 4.2.2 | 1.1 | Chivalry | Leadership | 40 |
| Legion | 4.2.1 | 1.1 | Iron Working | Gunpowder | 40 |
| Marines | 8.5.1 | 2.1 | Conscription | none | 60 | Can make amphibious assaults. |
| Mech. Inf. | 6.6.3 | 3.1 | Labor Union | none | 50 |
| Musketeers | 3.3.1 | 2.1 | Gunpowder | Conscription | 30 | Replaced by Riflemen. |
| Nuclear Msl. | 99.0.16 | 1.1 | Rocketry | none | 16 | Nuclear weapon. Destroyed after attacking. |
| Paratroopers | 6.4.1 | 2.1 | Combined Arms | none | 60 | Can perform paradrops. |
| Partisans | 4.4.1 | 2.1 | Guerilla Warfare | none | 50 | Ignores zones of control. Treats all squares as roads. Conquered cities may spawn a few. |
| Phalanx | 1.2.1 | 1.1 | Bronze Working | Feudalism | 20 |
| Pikemen | 1.2.1 | 1.1 | Feudalism | Gunpowder | 20 | Double defense against horse. Replaced by Musketeers (therefore 25% less strength against horse). |
| Riflemen | 5.4.1 | 2.1 | Conscription | none | 40 |
| Settlers | 0.1.1 | 2.1 | none | Explosives | 40 | Replaced by Engineers. |
| Spy | 0.0.3 | 1.1 | Espionage | none | 30 | Ignores zones of control. |
| Stlth Bmbr. | 14.5.12 | 2.2 | Stealth | none | 160 | Two-square sight range. |
| Stlth Ftr. | 8.4.14 | 2.2 | Stealth | none | 80 | Two-square sight range. Can attack air units. |
| Submarine | 10.2.3 | 3.2 | Combustion | none | 60 | Submarine; invisible to many units. Two-square sight range. |
| Transport | 0.3.5 | 3.1 | Industrialization | none | 50 | Transports eight units. |
| Trireme | 1.1.3 | 1.1 | Map Making | Navigation | 40 | Must finish turn adjacent to land (though computer powers seem to be exempt). Transports two units. |
| Warriors | 1.1.1 | 1.1 | none | Feudalism | 10 |