OpenLLM-France/wikimedia huggingface dataset:
# Naming/How to name a concept

When one is discussing a concept, having a label to use to refer to it facilitates discourse, and identifies it as a specific idea, making the concept more mnemonic and usable, via chunking. See especially use of the term "thought experiment" on the value of naming a concept.
Naming concepts is useful both for technical jargon (within a specific work or field), or in common speech. This is due in fact, creating neologisms as concepts help increase the the variety of vocabulary, lexicon, jargon, and terminology, and diversify the culture of the each concept.

## Successful examples

Examples of names for concepts that have caught on:
* Conspicuous Consumption
* Paradigm Shift
These were both central ideas of a book.
More recent:
* Tipping Point
* Black Swan
These latter were the titles of books that focused on the concepts.
These are all two-word noun phrases; in some cases they use a more or less unusual word ("conspicuous", and "paradigm"), in other cases common words.
In all cases, there is a clear idea underlying them: the issue is simply to label it in a memorable and evocative way.

## Unsuccessful examples

* Noosphere / Ideosphere / Infosphere
The "world of ideas & information" is a commonly understood concept that does not have a commonly accepted term, despite the above efforts. "Noosphere" is rather alien-sounding, while "infosphere" is too casual-sounding.

## High jargon fields

Technical fields tend to be higher in jargon, as one uses existing concepts to build higher concepts, hence one needs a way to refer concisely to these concepts.
* Legal jargon
* Mathematics
* Engineering
* Mechanical work
* Philosophy
* Programming
* Information Technology

## General principles
### Avoid generic terms

For instance, in mathematics, "normal" means a bewildering array of distinct concepts.

### Foreign terms

Loaned foreign terms can be memorable for their very foreignness: in physics, Gedankenexperiment is frequently used for thought experiment. One can also calque a phrase (translate it word-for-word).
# Naming/How to name a child
## Overview

Naming a child is an example of the principal-agent problem: the parents pick the name, but the child bears it.
A key discrepancy is between:
* personal meaning (to parents)
* personal meaning (to child)
* social meaning (to others)
A rule of thumb is to choose a name that is just a name:
* not laden with meaning or strong associations;
* not so unusual as to draw attention to itself;
* not so common as to be generic.
Simply a pleasant and practical label that does not prejudice others.

## Importance

One should neither overstate nor understate the importance of a name: even the worst, most offensive name needn’t curse its bearer (“Loser” went by “Lou”), nor does the choicest ensure success and happiness, but conversely, it is an integral part of one’s public identity, and warrants care in its choice.
People can and do change their names, both what they go by and their legal name, so naming needn’t be forever, but this is rare, and the vast majority of people in English-speaking countries go by some variant of the name they were given as a child.

## Details

* Considerations
* Don'ts
* Cautions

## Notes

* ↑ Steven D. Levitt. Freakonomics: A Rogue Economist Explores the Hidden Side of Everything. p. 180. {{cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)

## External links

* “How to Name a Baby”, Wait But Why
# Naming

    For naming articles on Wikibooks, see Wikibooks:Naming policy
This book gives guidance on choosing names, particularly personal names.

## Contents
### People

* How to name a child
* How to choose a married name
* How to choose a foreign name
* How to choose a professional name

### Others

* How to name an animal
* How to name an organization
* How to name a house
* How to name a ship
* How to name a written work
* How to name objects

### Neologisms

* How to create neologisms
* How to name a concept
* How to name a product
* Nomenclatural Citations
# Naming/How to name a child/Don'ts
## Don'ts

Certain names are widely frowned upon or disadvantageous, and should be categorically avoided.
Don't use:
* an offensive name, like "Hitler" or "Loser".
    Similarly, don't use a name that is intended to be offensive but is not commonly understood as such (such as "Loser" in a foreign language).
* an exceedingly unusual name, like "Brfxxccxxmnpcccclllmmnprxvclmnckssqlbb11116" or "Moon Unit".
* a name of the opposite gender (see: A Boy Named Sue)
* an exceedingly long name, like "Anna Bertha Cecilia Diana Emily Fanny Gertrude Hypatia Inez Jane Kate Louise Maud Nora Ophelia Prudence Quince Rebecca Starkey Teresa Ulysis Venus Winifred Xenophon Yetty Zeno Pepper"
* According to Vedic (Hindu) mythology the names similar to Rivers, Mountains and Constellations must be avoided.
These are either impractical or cause grief, and are generally frowned on. These guidelines are encoded in law in some countries, such as Germany.
Instead of a name of the opposite gender, consider a unisex name.
Instead of an exceedingly long name, consider using a single or double middle name, or using further names or epithets informally, as nicknames: one can call a child "chandra ka tukra" (Hindi: piece of the moon) as a hypocoristic (term of endearment) without incorporating it into a legal name.
Don't use:
* an unusual spelling, like "Ami" rather than "Amy".
* a nickname rather than a formal name, like "Charlie" rather than "Charles".
* just initials, like "J. R."
These are unnecessary: neither changes how the person is called, and only changes how they come across in writing, in both cases unfavorably. An unusual spelling draws unwanted attention, while a nickname conveys childishness and lack of seriousness or professionalism. Think of the name appearing on a college or job application.
Instead, use conventional spelling, formal names, and full names. The child can still go by the nickname or initials, but they have a formal name for formal purposes.
In general, don't use:

### funny names

    Like "Kandi Kane". The joke will grow old. Subtle wit (that is not jarringly obvious) is acceptable, but not encouraged.

### brand names

    Like "Courvoisier".

### In their favor

Names chosen so as not to conform to the above guidelines are generally chosen because they feel individual, special, or clever, or to make a statement. If it is legal in one’s jurisdiction to name one’s child as one wishes, one is within one’s (legal) rights to choose such a name, but one should consider different names that share the advantages (of specialness, say) but not the disadvantages.
In the case of individual names, there are a great variety of existing names in other languages that are unusual without being offensive or perverse, and one can come up with new names that sound idiomatic.
In the case of making a statement through a choice of name, one should consider the morality of using a child as a proxy to make such a statement, and consider that there are alternative ways to make statements other than by names on legal documents.

## References

* ↑ http://www.kaaj.com/psych/namebk.html : (more specifically...)
# Primitive Technology/Volume 1 Introduction

The first volume of Primitive Technology is focused on on The Scavenger.
The origins of human technology predates the emergence of the modern man. Whether it is stone tools, fire, clothing, or hunting, these skills were demonstrated by many early non-human hominids. Neanderthals had sophisticated societies comparable to those of early Homo sapiens. Chimpanzees have been observed using wooden and stone tools.
The earliest technology is not limited to the human species, nor was it invented by our kind.
Volume one is dedicated to the Pleistocene Era (2,588,000 - 11,700 BP).

## Overview

The nearest living relatives of the human species are chimpanzees, with DNA that is 99% identical with humans. The last common ancestors are estimated to have diverged 4-7 million years ago, giving rise to to the first bipedal hominids in the genus Australopithecus. The first member of the Homo genus evolved 2.8 million years ago.
During this evolutionary progression, dietary changes are a defining feature that correlates with tool evolution.
Early hominids were predominantly frugivores and fiber-biased omnivores. The development and utilization of complex tools enabled a radical expansion of hominid diet, greatly enhancing the versatility and adaptability of early humans. Stone tools enabled Homo habilis to crack into the bone marrow of scavenged prey, and fire enabled Homo erectus to expand their dietary range to foods that were previously intolerable.
By examining the diet of human ancestors, it is possible to formulate an evolutionary trajectory of early human technology.

## References

* ↑ Gibbons, Ann. (2012) Bonobos Join Chimps as Closest Human Relatives. [web] Science Magazine. Retrieved from: https://www.sciencemag.org [accessed 2019-08-06]
* ↑ Wikipedia contributors. (2019) Human evolution. [web] Wikipedia. [accessed 2019-08-06]
* ↑ Wikipedia contributors. (2019) Pleistocene human diet. [web] Wikipedia. [accessed 2019-08-06]
# Principles of Biochemistry
## Contents

* Cell and its Biochemistry
* Biomolecules
* The Carbohydrates: Monosaccharides, Disaccharides and Polysaccharides
* Glucose,Glycogen and Diabetes
* Glycolysis
* Water: The solvent of the cell
* Nucleic acid I: DNA and its nucleotides
* Nucleic acid II: RNA and its nucleotides
* Nucleic acid III: Sythesis of nucleotides
* Chromosome and its structure
* Expression of gene
* Enzymes
* Amino acids and proteins
* Lipids
* Biosynthesis of lipids
* Krebs cycle or Citric acid cycle
* Cell Metabolism I: DNA replication
* Cell Metabolism II: RNA transcription
* Synthesis of aminoacids
* Cell Metabolism III: Synthesis of protein
* Gluconeogenesis and Glycogenesis
* Cell membrane and receptors
* Signaling inside the Cell
* Hormones
* Proteins-DNA Specificity

## Note

Dear Students, Researchers and Scientists
I hope that you will be enjoying this book. If you have any suggestions or comments that are always welcome (please click above on Discussion tab and put your comments or suggestions there.). If you think that this book is missing any area of Biochemistry please let us know.
Thanking you. With regards
Kauslendratripathi
# Pokémon/Pokédex/Swampert
## Basic Statistics

* National Index: 260
* Johto Index: 260
* Hoenn Index: 9
* Stage: Stage 2
* Height: 1.5m/4'11"
* Weight: 81.9kg/181.0lb
* Gender Distribution: 87.5% Male
* Ability: Torrent
* Type: Water/Ground
* Species: Mud Fish
* Egg Group: Monster/Water 1
* Hatch Steps: 5120
* Catch Rate: 45
* Base Experience: 210
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 100 | 110 | 90 | 60 | 85 | 90 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 404 | 350 | 306 | 240 | 295 | 306 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are very good on Swampert: Grass Move types which are bad on Swampert: Fire, Poison, Rock, Steel Move types which don't effect Swampert: Electric
All other move types are normal effectiveness on Swampert.

## Moveset

| Level | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Tackle Growl Mud-Slap Water Gun | Tackle Growl Mud-Slap Water Gun |
| 6 | Mud-Slap | Mud-Slap |
| 10 | Water Gun | Water Gun |
| 15 | Bide | Bide |
| 16 | Mud Shot | Mud Shot |
| 20 | Foresight | Foresight |
| 25 | Mud Sport | Mud Sport |
| 31 | Take Down | Take Down |
| 39 | Muddy Water | Muddy Water |
| 46 | Protect | Protect |
| 52 | Earthquake | Earthquake |
| 61 | Endeavor | Endeavor |

### TM/HM

* RS/FL: Attract, Blizzard, Brick Break, Dig, Dive, Double Team, Earthquake, Facade, Focus Punch, Frustration, Hail, Hidden Power, Hyper Beam, Ice Beam, Iron Tail, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Rock Tomb, Secret Power, Strength, Surf, Toxic, Water Pulse, Waterfall

### Breeding

* RS/FL: Curse, Ice Ball, Mirror Coat, Refresh, Stomp, Uproar

## Trading Cards

* EX Ruby & Sapphire #13 - Swampert
* EX Ruby & Sapphire #23 - Swampert
* EX Team Magma vs Team Aqua #95 - Swampert EX
| Basic: Mudkip | Stage 1: Marshtomp | Stage 2: Swampert |
# Pokémon/Pokédex/Swellow
## Basic Statistics

* National Index: 277
* Johto Index: 277
* Hoenn Index: 26
* Stage: Stage 1
* Height: 0.7m/2'4"
* Weight: 19.8kg/44.0lb
* Gender Distribution: 50% Male
* Ability: Guts
* Type: Normal/Flying
* Species: Swallow
* Egg Group: Flying
* Hatch Steps: 3840
* Catch Rate: 45
* Base Experience: 162
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 60 | 85 | 60 | 125 | 50 | 50 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 324 | 295 | 240 | 383 | 218 | 218 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Swellow: Electric, Ice, Rock Move types which are bad on Swellow: Bug, Grass Move types which don't effect Swellow: Ghost, Ground
All other move types are normal effectiveness on Swellow.

## Location

Swellow is found in the grass between Rustboro City and the Meteor Falls (Route 115).

## Moveset

| Level | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Peck Growl Focus Energy Quick Attack | Peck Growl Focus Energy Quick Attack |
| 4 | Focus Energy | Focus Energy |
| 8 | Quick Attack | Quick Attack |
| 13 | Wing Attack | Wing Attack |
| 19 | Double Team | Double Team |
| 28 | Endeavor | Endeavor |
| 38 | Aerial Ace | Aerial Ace |
| 49 | Agility | Agility |

### TM/HM

* RS/FL: Aerial Ace, Attract, Double Team, Facade, Fly, Frustration, Hidden Power, Hyper Beam, Protect, Rain Dance, Rest, Return, Secret Power, Steel Wing, Sunny Day, Thief, Toxic

### Evolution

* RS/FL: Mirror Move, Pursuit, Rage, Refresh, Sky Attack, Supersonic

## Trading Cards

* EX Ruby & Sapphire #46 - Swellow
* EX Dragon #45 - Swellow
* EX Deoxys #49 - Swellow
| Basic: Taillow | Stage 1: Swellow | (No Stage 2) |
# Pokémon/Pokédex/Sunflora

National Pokédex:

## Basic Statistics

* National Index: 192
* Johto Index: 103
* Hoenn Index: 337
* Stage: Stage 1
* Height: 0.8m/2'7"
* Weight: 8.5kg/19.0lb
* Gender Distribution: 50% Male
* Ability: Chlorophyll
* Type: Grass
* Species: Sun
* Egg Group: Plant
* Hatch Steps: 5120
* Catch Rate: 120
* Base Experience: 146
* Max Experience: 1059860
* Hold Item in Advance: none
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 75 | 75 | 55 | 30 | 105 | 85 |
| Base Stats (RS/FL/E) | 75 | 75 | 55 | 30 | 105 | 85 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 353 | 248 | 208 | 158 | 308 | 268 |
| Max Stats (RS/FL/E) | 354 | 273 | 229 | 174 | 339 | 295 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Sunflora: Bug, Fire, Flying, Ice, Poison Move types which are bad on Sunflora: Electric, Grass, Ground, Water All other move types are normal effectiveness on Sunflora.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Absorb Pound | Absorb Pound | Absorb Pound | Absorb Pound |
| 4 | Growth | Growth | - | - |
| 6 | - | - | Growth | Growth |
| 10 | Razor Leaf | Razor Leaf | - | - |
| 13 | - | - | Razor Leaf | Razor Leaf |
| 18 | - | - | Ingrain | Ingrain |
| 19 | Sunny Day | Sunny Day | - | - |
| 25 | - | - | Bullet Seed | Bullet Seed |
| 30 | - | - | Sunny Day | Sunny Day |
| 31 | Petal Dance | Petal Dance | - | - |
| 37 | - | - | Petal Dance | Petal Dance |
| 42 | - | - | Solarbeam | Solarbeam |
| 46 | Solarbeam | Solarbeam | - | - |

### TM/HM

* GS/C/RS/FL: Attract, Cut, Double Team, Flash, Frustration, Giga Drain, Hidden Power, Hyper Beam, Protect, Rest, Return, Sludge Bomb, Solarbeam, Sunny Day, Toxic
* GS/C: Curse, Endure, Sleep Talk, Snore, Swagger, Sweet Scent
* RS/FL: Bullet Seed, Facade, Light Screen, Safeguard, Secret Power

### Evolution

* RS/FL: Curse, Encore, Grasswhistle, Helping Hand, Leech Seed, Nature Power

## Trading Cards

* Neo Genesis #50 - Sunflora
* Neo Destiny #71 - Light Sunflora
* Skyridge #105 - Sunflora
| Basic: Sunkern | Stage 1: Sunflora | (No Stage 2) |
# Pokémon/Pokédex/Swablu
## Basic Statistics

* National Index: 333
* Johto Index: 333
* Hoenn Index: 121
* Stage: Basic
* Height: 0.4m/1'4"
* Weight: 1.2kg/3.0lb
* Gender Distribution: 50% Male
* Ability: Natural Cure
* Type: Normal/Flying
* Species: Cotton Bird
* Egg Group: Flying/Dragon
* Hatch Steps: 5120
* Catch Rate: 255
* Base Experience: 74
* Max Experience: 600000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 45 | 40 | 60 | 50 | 40 | 75 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 294 | 196 | 240 | 218 | 196 | 273 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Swablu: Electric, Ice, Rock Move types which are bad on Swablu: Bug, Grass Move types which don't effect Swablu: Ghost, Ground
All other move types are normal effectiveness on Swablu.

## Evolving

Swablu evolves at level 35.

## Moveset

| Level | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Peck Growl | Peck Growl |
| 8 | Astonish | Astonish |
| 11 | Sing | Sing |
| 18 | Fury Attack | Fury Attack |
| 21 | Safeguard | Safeguard |
| 28 | Mist | Mist |
| 31 | Take Down | Take Down |
| 38 | Mirror Move | Mirror Move |
| 41 | Refresh | Refresh |
| 48 | Perish Song | Perish Song |

### TM/HM

* RS/FL: Aerial Ace, Attract, Double Team, Facade, Fly, Frustration, Hidden Power, Ice Beam, Protect, Rain Dance, Rest, Return, Safeguard, Secret Power, Solarbeam, Steel Wing, Sunny Day, Thief, Toxic

### Breeding

* RS/FL: Agility, Haze, Pursuit, Rage

### Other Sources

* Pokémon Box: False Swipe

## Trading Cards

* EX Dragon #75 - Swablu
* EX Deoxys #79 - Swablu
| Basic: Swablu | Stage 1: Altaria | (No Stage 2) |
# Pokémon/Pokédex/Sunkern

National Pokédex:

## Basic Statistics

* National Index: 191
* Johto Index: 102
* Hoenn Index: 336
* Stage: Basic
* Height: 0.3m/1'0"
* Weight: 1.8kg/4.0lb
* Gender Distribution: 50% Male
* Ability: Chlorophyll
* Type: Grass
* Species: Seed
* Egg Group: Plant
* Hatch Steps: 5120
* Catch Rate: 235
* Base Experience: 52
* Max Experience: 1059860
* Hold Item in Advance: none
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 30 | 30 | 30 | 30 | 30 | 30 |
| Base Stats (RS/FL/E) | 30 | 30 | 30 | 30 | 30 | 30 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 263 | 158 | 158 | 158 | 158 | 158 |
| Max Stats (RS/FL/E) | 264 | 174 | 174 | 174 | 174 | 174 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Sunkern: Bug, Fire, Flying, Ice, Poison Move types which are bad on Sunkern: Electric, Grass, Ground, Water All other move types are normal effectiveness on Sunkern.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Absorb | Absorb | Absorb | Absorb |
| 4 | Growth | Growth | - | - |
| 6 | - | - | Growth | Growth |
| 10 | Mega Drain | Mega Drain | - | - |
| 13 | - | - | Mega Drain | Mega Drain |
| 18 | - | - | Ingrain | Ingrain |
| 19 | Sunny Day | Sunny Day | - | - |
| 25 | - | - | Endeavor | Endeavor |
| 30 | - | - | Sunny Day | Sunny Day |
| 31 | Synthesis | Synthesis | - | - |
| 37 | - | - | Synthesis | Synthesis |
| 42 | - | - | Giga Drain | Giga Drain |
| 46 | Giga Drain | Giga Drain | - | - |

### TM/HM

* GS/C/RS/FL: Attract, Cut, Double Team, Flash, Frustration, Giga Drain, Hidden Power, Protect, Rest, Return, Sludge Bomb, Solarbeam, Sunny Day, Toxic
* GS/C: Curse, Endure, Sleep Talk, Snore, Swagger, Sweet Scent
* RS/FL: Bullet Seed, Facade, Light Screen, Safeguard, Secret Power

### Breeding

* RS/FL: Curse, Encore, Grasswhistle, Helping Hand, Leech Seed, Nature Power

## Trading Cards

* Neo Genesis #78 - Sunkern
* Neo Destiny #82 - Sunkern
* Skyridge #106 - Sunkern
| Basic: Sunkern | Stage 1: Sunflora | (No Stage 2) |