OpenLLM-France/wikimedia huggingface dataset:
# Pokémon/Pokédex/Cradily
## Basic Statistics

* National Index: 346
* Johto Index: 346
* Hoenn Index: 134
* Stage: Stage 1
* Height: 1.5m/4'11"
* Weight: 60.4kg/133.0lb
* Gender Distribution: 87.5% Male
* Ability: Suction Cups
* Type: Rock/Grass
* Species: Barnacle
* Egg Group: Water 3
* Hatch Steps: 7680
* Catch Rate: 45
* Base Experience: 201
* Max Experience: 600000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 86 | 81 | 97 | 43 | 81 | 107 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 376 | 287 | 322 | 203 | 287 | 344 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Cradily: Bug, Fighting, Ice, Steel Move types which are bad on Cradily: Electric, Normal
All other move types are normal effectiveness on Cradily.

## Moveset

| Level | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Astonish Constrict Acid Ingrain | Astonish Constrict Acid Ingrain |
| 8 | Constrict | Constrict |
| 15 | Acid | Acid |
| 22 | Ingrain | Ingrain |
| 29 | Confuse Ray | Confuse Ray |
| 36 | Amnesia | Amnesia |
| 48 | Ancientpower | Ancientpower |
| 60 | Stockpile Spit Up Swallow | Stockpile Spit Up Swallow |

### TM/HM

* RS/FL: Attract, Bullet Seed, Double Team, Earthquake, Facade, Frustration, Giga Drain, Hidden Power, Hyper Beam, Protect, Rest, Return, Rock Smash, Rock Tomb, Sandstorm, Secret Power, Sludge Bomb, Solarbeam, Strength, Sunny Day, Toxic

### Breeding

* RS/FL: Barrier, Mirror Coat, Recover, Rock Slide

## Trading Cards

* EX Sandstorm #3 - Cradily
* EX Team Aqua vs Team Magma #90 - Cradily EX
| Basic: Lileep | Stage 1: Cradily | (No Stage 2) |
# Pokémon/Pokédex/Corvisquire
## Description

A birdlike pokémon.

## Base Statistics

A Flying type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Corvisquire: electric, ice, rock Moves that deal 50% of their damage to Corvisquire: grass, fighting, bug Moves that deal 0% of their damage to Corvisquire: ground

## Notes

Introduced in Pokémon Sword and Pokémon Shield.
# Pokémon/Pokédex/Croagunk
## Description

A amphibian-like pokémon.

## Base Statistics

A Poison and Fighting type Pokémon.

## Type Matching

Moves that deal 400% of their damage to Croagunk: psychic Moves that deal 200% of their damage to Croagunk: ground, flying Moves that deal 50% of their damage to Croagunk: grass, fighting, poison, rock, dark Moves that deal 25% of their damage to Croagunk: bug
# Pokémon/Pokédex/Crabominable
## Description

An crab-like Pokémon.

## Base Statistics

A Fighting and Ice type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Crabominable: flying, psychic, fairy, fire, fighting, steel Moves that deal 50% of their damage to Crabominable: bug, dark, ice
# Pokémon/Pokédex/Cryogonal
## Description

A snowflake like Pokémon.

## Base Statistics

A ice type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Cryogonal: fire, fighting, rock, steel Moves that deal 50% of their damage to Cryogonal: ice

## How to Evolve

Cryogonal does not evolve.
# Pokémon/Pokédex/Crobat
## Basic Statistics

* National Index: 169
* Johto Index: 39
* Hoenn Index: 65
* Stage: Stage 2
* Height: 1.8m/5'11"
* Weight: 75kg/165.0lb
* Gender Distribution: 50% Male
* Ability: Inner Focus
* Type: Poison/Flying
* Species: Bat
* Egg Group: Flying
* Hatch Steps: 3840
* Catch Rate: 90
* Base Experience: 204
* Max Experience: 1000000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 85 | 90 | 80 | 130 | 70 | 80 |
| Base Stats (RS/FL/E) | 85 | 90 | 80 | 130 | 70 | 80 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 373 | 278 | 258 | 358 | 238 | 258 |
| Max Stats (RS/FL/E) | 374 | 306 | 284 | 394 | 262 | 284 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Crobat: Electric, Ice, Psychic, Rock Move types which are bad on Crobat: Poison Move types which are very bad on Crobat: Bug, Grass, Fighting Move types which don't effect Crobat: Ground
All other move types are normal effectiveness on Crobat.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Screech Leech Life Supersonic | Screech Leech Life Supersonic | Screech Leech Life Supersonic Astonish | Screech Leech Life Supersonic Astonish |
| 6 | Supersonic | Supersonic | Supersonic | Astonish |
| 11 | - | - | Astonish | Supersonic |
| 12 | Bite | Bite | - | - |
| 16 | - | - | Bite | Bite |
| 19 | Confuse Ray | Confuse Ray | - | - |
| 21 | - | - | Wing Attack | Wing Attack |
| 28 | - | - | Confuse Ray | Confuse Ray |
| 30 | Wing Attack | Wing Attack | - | - |
| 35 | - | - | Air Cutter | Air Cutter |
| 42 | Mean Look | Mean Look | Mean Look | Mean Look |
| 49 | - | - | Poison Fang | Poison Fang |
| 55 | Haze | Haze | - | - |
| 56 | - | - | Haze | Haze |

### TM/HM

* GS/C/RS/FL: Attract, Double Team, Fly, Frustration, Giga Drain, Hidden Power, Hyper Beam, Protect, Rest, Return, Steel Wing, Sunny Day, Thief, Toxic
* GS/C: Curse, Detect, Endure, Sleep Talk, Snore, Swagger, Swift
* RS/FL: Aerial Ace, Facade, Rain Dance, Secret Power, Shadow Ball, Sludge Bomb, Snatch, Taunt, Torment

### Evolution

* GS/C/RS/FL: Faint Attack, Gust, Pursuit, Quick Attack, Whirlwind
* RS/FL: Curse

## Trading Cards

* Neo Revolation #4 - Crobat
* Neo Destiny #2 - Dark Crobat
* Skyridge #H5 - Crobat
* Skyridge #6 - Crobat
* Skyridge #147 - Crobat
* EX Hidden Legends #3 - Crobat
* EX Team Rocket Returns #3 - Dark Crobat
* EX Deoxys #96 - Crobat EX
| Basic: Zubat | Stage 1: Golbat | Stage 2: Crobat |
# Pokémon/Pokédex/Croconaw
## Basic Statistics

* National Index: 159
* Johto Index: 8
* Hoenn Index: 314
* Stage: Stage 1
* Height: 1.1m/3'7"
* Weight: 25kg/55.0lb
* Gender Distribution: 87.5% Male
* Ability: Torrent
* Type: Water
* Species: Big Jaw
* Egg Group: Monster/Water 1
* Hatch Steps: 5120
* Catch Rate: 45
* Base Experience: 143
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 65 | 80 | 80 | 58 | 59 | 63 |
| Base Stats (RS/FL/E) | 65 | 80 | 80 | 58 | 59 | 63 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 333 | 258 | 258 | 214 | 216 | 224 |
| Max Stats (RS/FL/E) | 334 | 284 | 284 | 236 | 238 | 247 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are super effective on Croconaw: Electric, Grass
Move types which are not very effective on Croconaw:Fire, Ice, Steel , Water
All other move types are normal effectiveness on Croconaw.

## How to Evolve

Croconaw evolves at level 30.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Scratch Leer Rage | Scratch Leer Rage | Scratch Leer Rage | Scratch Leer Rage |
| 7 | Rage | Rage | Rage | Rage |
| 13 | Water Gun | Water Gun | Water Gun | Water Gun |
| 21 | Bite | Bite | Bite | Bite |
| 28 | Scary Face | Scary Face | Scary Face | Scary Face |
| 37 | Slash | Slash | Slash | Slash |
| 45 | Screech | Screech | Screech | Screech |
| 55 | Hydro Pump | Hydro Pump | Hydro Pump | Hydro Pump |

### TM/HM

* GS/C/RS/FL: Attract, Blizzard, Cut, Dig, Double Team, Frustration, Hidden Power, Iron Tail, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Strength, Surf, Toxic
* C/RS/FL: Ice Beam
* GS/C: Curse, Detect, Dynamicpunch, Endure, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Mud-Slap, Sleep Talk, Snore, Swagger, Whirlpool
* RS/FL: Aerial Ace, Brick Break, Dive, Facade, Focus Punch, Hail, Secret Power, Water Pulse, Waterfall

### Evolution

* GS/C/RS/FL: Ancientpower, Crunch, Hydro Pump, Rock Slide, Thrash
* GS/C: Razor Wind
* RS/FL: Dragon Claw, Mud Sport, Water Sport

## Trading Cards

* Neo Genesis #31 - Croconaw
* Neo Genesis #32 - Croconaw
* Neo Destiny #32 - Dark Croconaw
* Expedition #74 - Croconaw
| Basic: Totodile | Stage 1: Croconaw | Stage 2: Feraligatr |
# The Scientific Method/Timeline

This Timeline of the history of scientific method shows an overview of the cultural inventions that have contributed to the development of the scientific method. For a more detailed account see History of Scientific Thought.
* 2000 AC — First text indexes (various cultures).
* 320 BC — Aristotle, comprehensive documents categorising and subdividing knowledge, dividing knowledge into different areas (physics, poetry, zoology, logic, rhetoric, politics, and biology).
* 200 BC — First cataloged library (at Alexandria).
* 800 AD — Arguably the scientific method in many of its modern forms is developed in some aspects of early Islamic philosophy, theology and law. In particular the methods of citation, peer review and open inquiry leading to development of consensus.
* 1015 - Alhazen used experimental methods to obtain the results in his book Optics In particular, he combined observations and rational arguments to show that his intromission theory of vision was scientifically correct, and that the emission theory of vision supported by Ptolemy and Euclid was wrong.
* 1327 — Ockham's razor clearly formulated (by William of Ockham)
* 1403 — Yongle Encyclopedia, the first collaborative encyclopedia.
* 1590 — First controlled experiment, (Francis Bacon).
* 1600 — First dedicated laboratory.
* 1620 — Novum Organum published (Francis Bacon).
* 1637 — First Scientific method (René Descartes).
* 1650 — Society of experts (the Royal Society).
* 1650 — Experimental evidence established as the arbiter of truth (the Royal Society).
* 1665 — Repeatability established (Robert Boyle).
* 1665 — Scholarly journals established.
* 1675 — Peer review begun.
* 1687 — Hypothesis/prediction (Isaac Newton).
* 1710 — The problem of induction identified by David Hume.
* 1753 — Description of a controlled experiment using two identical populations with only one variable. (James Lind's A Treatise of the Scurvy).
* 1926 — Randomized design (Ronald Fisher).
* 1934 — Falsifiability as a criterion for evaluating new hypotheses (Karl Popper's The Logic of Scientific Discovery).
* 1937 — Controlled placebo trial.
* 1946 — First computer simulation.
* 1950 — Double blind experiment.
* 1962 — Meta study of scientific method (Thomas Kuhn's The Structure of Scientific Revolutions).
# The Seven Wonders of the World

The seven wonders of the ancient world are seven man-made structures around the rim of the Mediterranean Sea that have been widely considered to be extraordinary feats of human engineering and design. While the commonly-accepted list of wonders focuses on the Mediterranean area, there are certainly many other wonderful and extraordinary structures from other parts of the world that the writers of this list were likely not familiar with. Some wonders are made for glory or representing their cultures.
This book discusses the classical seven wonders of the ancient world, including their construction, life, and destruction.

## Table of contents

* The Seven Wonders
* The Great Pyramid at Giza
* The Hanging Gardens at Babylon
* The Statue of Zeus at Olympia
* The Temple of Artemis at Ephesus
* The Mausoleum at Halicarnassus
* The Colossus at Rhodes
* The Pharos at Alexandria

## Resources

* Resources
# The Scientific Method/Rene Descartes' Method

Rene Descartes (March 31, 1596 – February 11, 1650) was a highly influential mathematician, scientist and philosopher. Descartes is widely considered to be the 'Father of modern Philosophy'. His most influential work is Meditations on First Philosophy ('First Philosophy being metaphysics). Descartes advocates a method of radical doubt, now labeled Cartesian doubt, whereby the reader, or meditator, begins to doubt all external objects of sense perception and focus only on what the mind 'clearly and distinctly' perceives to be true. Descartes discovers the now well known proposition 'I think, therefore, I am' (known as cogito ergo sum). Descartes unique idea was to start from axiomatic principles that could not be doubted, and proceed to discover truths and certainty from these axioms. He argued that the mind and rational thought, not experience, is the source of all knowledge. This is why Descartes is know seen as a 'Rationalist'. His method is opposed to a more Newtonian or Aristotelean principle of deriving the axioms from the objects of sense experience.
# The Scientific Method/Introduction
## The Scientific Method

Welcome to the wikibook about the scientific method. This book is a wiki, and may be freely edited by all users. This book is released under the terms of the GFDL.

## Who is this book for?

This book is for any person interested in learning about the scientific method. No background in science or mathematics is required to read and understand this text. Some of the historical chapters will discuss some philosophical topics that might be confusing to people with no familiarity with philosophy, but an attempt will be made to make all sections accessible.

## What will this book cover?

This book is going to cover the scientific method, its history, and its applications. This book will not attempt to cover all of science, nor will it provide technical instruction in any particular branch of science. This book is mostly historical and philosophical, not technical.

## How is this book organized?

This book will be organized into three primary sections. The first section will discuss the history of the scientific method, and the philosophical and scientific advancements that let to it's modern form. The second section will talk about how to apply the method to your inquiries, including a discussion of some common terms and tools. The third and final section will take a look at some specific experiments in various fields of science, to demonstrate how the method has been used to make major breakthroughs.

## What are the prerequisites?

There are no specific prerequisites to reading and understanding this book. However, because the subject matter will be focused on history (especially European history) and philosophy, readers may find some benefit to reading books on those subjects first. This is not strictly required, however.
# The Scientific Method/Resources

For more science topics, visit the Natural sciences bookshelf.
# Robotics/Navigation/Exploration

Exploration means having the robot filling in parts of the map. This requires sensors that detect the obstacles and localization to know where the robot is. Fusing this data allows the robot to fill in where the obstacle is on the map.
# Robotics/Papers

This section list sites that carry papers on various subjects relevant to robotics.
cs.conncoll.edu/Parker/_papers.html
* Co-Evolving Team Capture Strategies for Dissimilar Robots
* Fitness Biasing to Produce Adaptive Gaits for Hexapod Robots
* Competing Sample Sizes for the Co-Evolution of Heterogeneous Agents
* Partial Recombination for the Co-Evolution of Model Parameters
* Varying Sample Sizes for the Co-Evolution of Heterogeneous Agents
* Punctuated Anytime Learning for Evolving Multi-Agent Capture Strategies
* Cyclic Genetic Algorithms for Evolving Multi-Loop Control Programs
* Continuous Power Supply for a Robot Colony
* Comparison of Sampling Sizes for the Co-Evolution of Cooperative Agents
* Evolving Towers in a 3-Dimensional Simulated Environment
* Evolving Neural Networks for Hexapod Leg Controllers
* Learning Adaptive Leg Cycles Using Fitness Biasing
* Cyclic Genetic Algorithms for Stiquito Locomotion
* Evolving Gaits for the Lynxmotion Hexapod II Robot
* Sampling the Nature of a Population: Punctuated Anytime Learning for Co-Evolving a Team
* Punctuated Anytime Learning for Hexapod Gait Generation
* Learning Area Coverage Using the Co-Evolution of Model Parameters
* Evolving Neural Network Controllers to Produce Leg Cycles for Gait Generation
* Punctuated Anytime Learning for Evolving a Team
* Evolving Cyclic Control for a Hexapod Robot Performing Area Coverage
* The Incremental Evolution of Gaits for Hexapod Robots
* Gait Evolution for a Hexapod Robot
* Learning Control Cycles for Area Coverage with Cyclic Genetic Algorithms
* Co-Evolving Model Parameters for Anytime Learning in Evolutionary Robotics
* Evolving Leg Cycles to Produce Hexapod Gaits
* Punctuated Anytime Learning for Evolutionary Robotics
* The Co-Evolution of Model Parameters and Control Programs in Evolutionary Robotics
* Adaptive Hexapod Gait Control Using Anytime Learning with Fitness Biasing
* Generating Arachnid Robot Gaits with Cyclic Genetic Algorithms
* Locomotion Control Cycles Adapted for Disabilities in Hexapod Robots
* Metachronal Wave Gait Generation for Hexapod Robots
* Evolving Hexapod Gaits Using a Cyclic Genetic Algorithm
* Learning Gaits for the Stiquito
* Using Cyclic Genetic Algorithms to Reconfigure Hardware Controllers for Robots
* Cyclic Genetic Algorithms for the Locomotion of Hexapod Robots
* Genetic Algorithms for the Development of Real-Time Multi-Heuristic Search Strategies
# Robotics/Physical Construction/The Platform

Most robots need a framework of some sort to which the builder attaches the various components and subsystems that make the robot function. This framework is known as the platform.
A good platform has a few requirements:
* It has to be light. Don't use steel unless you really need the extra strength. Plexiglass (or any other hard plastic) with an aluminum framework for strength can be sufficiently strong for most purposes. Don't forget about wood. Wood is strong, flexible and light.
* It has to be easy to add new parts to it. By using one size of PCB you can drill holes ahead of time. And you'll be able to stack PCBs. If you're familiar with Meccano sets you know the advantage of using one standard hole size and spacing. Picking one for your robot can make adding parts very easy and fast, of course this is less efficient with space.
* It has to be easy to remove parts of it: Make sure you can access any of its parts without having to take most of the robot apart. Especially batteries should be accessible.
* It has to be in balance. The weight of the robot should be mostly within the figure formed by connecting the wheels of the robot (A triangle for 3 wheeled robots, a rectangle for 4 wheeled robots). Placing significant weight outside this figure makes it more easy for the robot to tip over. The center of gravity should also be as low as possible, otherwise the robot could tip over when turning too fast.
* It has to have a size that's practical: Don't make it too small or you end up with insufficient space for all the features you had in mind. Don't make it too large either or you end up with a robot that can't maneuver without bumping in furniture and people. Or worse: can't get through a door post.
* Avoid putting the wheels directly on the motors' axles. Use an axle and connect the motor to it with gears. For small robots this isn't important, but larger would displace the axle inside the motor and damage it.
# Robotics/Physical Construction/Construction Techniques
## Working with Metals
### Measuring and Marking

* Do: Measure twice, cut once. Putting it back on is MUCH more difficult than taking it off.
* Do Not: Measure with a micrometer, mark with chalk, cut with a torch. Accuracy is important in moving parts.

### Cutting and Sawing

* Sawing sheet metal requires a saw with a fine-tooth blade. As a general rule of thumb at least three teeth should touch the material being cut.
* The teeth should be aimed away from the handle.
* Only apply pressure when pushing the saw away from you, not when pulling back.
* A miter box can be very handy to make straight or 45° cuts. Use a metal box as wooden boxes wear out very fast.

### Drilling

* Use a punch to make a small indentation where you want to drill the hole.
* Use a slower speed to drill the hole than you would use for wood.
* Use clamps when working with sheet metal. Don't hold it with your hands as metal is very sharp when cut.
* Large holes can be made by drilling a hole and using a file thread or small metal saw to cut the hole. Finish with a half round file.
* A groove can be cut by drilling two holes at the outer edges and using file thread or small saw to connect both holes.

### Filing

* Files exist in different shapes and different roughness.
* Filing straight: Hold the file diagonal on the surface, apply pressure and move the file upwards while moving from left to right.

### Bending

Place the sheet metal between 2 wooden boards in a vice. Let the line where you want the material to bend match up with the border of the boards. Use a hammer to bend the metal.

## Working with Plastics
### Cutting

Thin plastics can be cut with a sharp utility knife, thicker material can be sawed. When sawing plastic, care must be taken to not melt it.

### Drilling

Drilling plastic requires a slow speed drill. Special drills for plastics are much better as metal drill can cause the material to crack.
Large holes and grooves can be made the same way as in metal.

### Bending

Use a heat gun (paint stripper) to heat up the plastic, bend it and let it cool down. Bending can be done by hand.

## Further reading

* "the #1 rule of machining: Always properly secure the workpiece." -- David Cook