OpenLLM-France/wikimedia huggingface dataset:
# Chess Opening Theory/1. e4/1...e6/2. d4/2...d5/3. Nc3/3...dxe4
## Rubinstein French

The Rubinstein French is a move that is often played to reduce theory, as it can also be played after the Tarrasch where in both cases the most common move by a landslide is 4. Nxe4. After this, black will most likely play either 4...Nf6, 4...Nd7, 4...Bd7, or 4...Be7. 4...Nf6 is usually followed with 5. Nxf6, where 5...Qxf6 is solid but uneventful while 5...gxf6 is similar to the aggressive Bronstein-Larsen variation of the Caro-Kann. 4...Bd7, the Fort Knox variation is designed to solve the problem of the French Bishop by moving it to c6, and is also the simplest of the 4. 4...Be7 and 4...Nd7 (the main line) both have similar ideas of playing Nf6 later and recapturing with a minor piece, and following with a pawn break with either c5 or e5.
# Bird's Opening: Horsefly Defence
### 1...Nh6!?

This move looks odd, as it develops a knight to a really odd square and to the edge, but it has some benefits:

#### Psychological Advantage

This move puts opponents off their comfort zone and they may get confused and make a mistake and a blunder and fall into a trap.

#### Controls the f5, g4, and f7 squares

This move controls the f5 square, which white may use to start a kingside attack with the f-pawn, the g4 square, also if white is going for a kingside attack or an aggressive plan (such as putting the queen on g4 to attack the g7 pawn which attacks the rook that might be trapped), and the f7 squares, where white uses to fork the queen and rook with the knight, sacrifices the bishop to get an insane kingside attack, and to checkmate the uncastled (or sometimes when the king short castled) king.

#### "Develops" a piece

It doesn't look like 1...Nh6 actually develops a piece, however it can get closer to the center with Nf7, Nf5, NG4, and sometimes even Ng8 to reroute the knight to f6 or e7.
1.f4 Nh6!?
# English in Use

English in Use :
| General | Contents • Introduction |
| Parts of speech | Articles • Nouns • Verbs • Gerunds and participles • Pronouns • Adjectives • Adverbs • Prepositions, Conjunctions and Interjections |
| Other topics | Orthography • Punctuation • Syntax • Figures of Syntax • Glossary |
| External | Resources |

## Welcome

Welcome to English in Use, a book about the actual use of the English language. It features sections about types of grammar, punctuation and formality. This wikibook is intended for use by native speakers of English or advanced learners of English as a second/foreign language.
If you wish to learn English, then you should use one of the English books for students learning English as a second/foreign language. For new learners of English, try English for beginners book. If you have some experience of English but need to refresh your knowledge, try the English for B2 Students Wikibook. If you're preparing for the Cambridge FCE exam (Cambridge English: First), then head to the Cambridge English: First module. Those interested in English for business contexts should try the Business English Wikibook.

## Contents

* About
* Introduction
* Words:
** Articles
** Nouns
** Pronouns
** Verbs
** Adjectives
** Adverbs
** Prepositions, Conjunctions, and Interjections
** Verbals
* Sentences:
** Sentences Overview
** Basic Components
** Phrases
** Clauses
** Fragments and Run-on Sentences
* Usage:
** Adjective and Adverb Usage
** Pronoun Usage
** Subject-verb Agreement
** Verb Usage
* Punctuation:
** Punctuation - to be merged
** End Marks
** Commas
** Apostrophes
** Quotations
** Other Common Punctuation Marks
** Less Common Typographical Marks
* Other key topics:
** Time and Date
** Capitalization
** Spelling
** Figures of Syntax
** Syntax
** Orthography - to be merged
* Appendices:
** Conversation Pieces
** Glossary
** Q&A
** Hard C and soft C guide
** External Resources

## Related books

* Rhetoric and Composition/Grammar and Mechanics
* English Grammar
* English as an Additional Language
* English for B2 Students

## Related content

* History
* Dictionary
* Thesaurus
Introduction · About :
| Words: | Articles · Nouns · Pronouns · Verbs · Adjectives · Adverbs · Prepositions, Conjunctions, and Interjections · Verbals |
| Sentences: | Sentences Overview · Basic Components · Phrases · Clauses · Fragments and Run-on Sentences |
| Usage: | Adjective and Adverb Usage · Pronoun Usage · Subject-verb Agreement · Verb Usage |
| Punctuation: | End Marks · Commas · Apostrophes · Quotations · Other Common Punctuation Marks · Less Common Typographical Marks |
| Other key topics: | Time and Date · Capitalization · Spelling · Figures of Syntax · Syntax · Recent Grammar Restructure Attempts |
| Appendices: | Glossary · Q&A · External Resources · Common errors · History · Dictionary · Thesaurus |
# FreedomBox for Communities/Messaging and VOIP

A service hosted on FreedomBox for a community can replace the need to to use WhatsApp like messaging solutions. FreedomBox brings in a decentralized solution know as Matrix. Server component of Matrix known as Matrix Synapse can be installed on a FreedomBox server with ease. Accounts created for FreedomBox can login to this service can communicate with each other. End-to-end encryption can be enabled to protect privacy. Users can also make voice and video calls among one another. Rooms can be created to send messages across large groups. Best of all, Matrix is a decentralized and federated service. This means that user of a community will be able to participate in conversations and rooms with any other Matrix user on the Internet. This process works somewhat like email. When a mail is sent from a user, it first reaches the server where the user has their account. Then it is sent to the target server where the target user has an account and from there the message is delivered to the target user. This is the reason why Matrix accounts look a lot like email addresses with a slightly different syntax.

## Setting up Matrix Synapse

In FreedomBox, setting up Matrix Synapse is quite straight forward.
* First ensure that FreedomBox is setup as described in the FreedomBox Setup section.
* Then ensure that FreedomBox server has a proper domain name configured as described in the FreedomBox Setup section.
* Visit the Apps page in FreedomBox UI. Click on Matrix Synapse.
* When prompted for installation, proceed to install.
* The interface will then ask the domain name to be used by Matrix Synapse. This domain name can't be changed later. This is also the reason why this application can't be installed and configured beforehand in pre-made images.
After the domain name is chosen, Matrix Synapse service will be running and ready for use.
* After installing Matrix Synapse using FreedomBox, the administrator needs to choose the domain on which Matrix Synapse would operate. Domain name can't be changed later.
* Matrix Synapse app page in FreedomBox showing the Enable Public Registration option.
* Installing Matrix Synapse using FreedomBox is just a simple install button

## Creating Accounts

Each user of FreedomBox will also be able to login and use Matrix Synapse. If you wish to all users on the Internet to be able to register their accounts by themselves in this community instance, then you can Enable Public Registration from FreedomBox's configuration page for Matrix Synapse.

## Client Apps

Each user needs to install apps on their mobile device or laptop to be able to use Matrix service effectively. Element, a fully featured Matrix client, is available for most platforms. Alternatively, it can also be used from a web browser.
# Bengali/Birds

A list of names of birds is below in both English and Bengali:
| English | Transliteration | Bengali |
| Bird | pakhi | |
| Sparrow | chorui | চড়ুই |
| Crow | kak | কাক |
| Pigeon | kobutor | কবুতর |
| Parrot | tiya pakhi | টিয়া পাখি |
| Eagle | igol | ঈগল |
| Owl | pecha | পেঁচা |
| Peacock | moyur | ময়ূর |
| Kingfisher | machranga | মাছরাঙা |
| Duck | hans | হাঁস |
| Swan | rajhans | রাজহাঁস |
| Crane | saros | সারস |
| Vulture | Name | শকুন |
| Woodpecker | kaththokra | কাঠঠোকরা |
| Falcon | baj | বাজ |
| Robin | robin pakhi | রবিন পাখি |
| Penguin | penguin | পেঙ্গুইন |
| Hummingbird | humingbird | হামিংবার্ড |
| Heron | bok | বক |
| Hawk | bajpakhi | বাজপাখি |
| Stork | shamukhol | শামুকখোল |
| Dove | ghughu | ঘুঘু |
| Kite | chil | চিল |
| Cuckoo | kokil | কোকিল |
| Goose | rajhans | রাজহাঁস |
| Swallow | ababil | আবাবিল |
| Ostrich | utpakhi | উটপাখি |
# Oberon

"Oberon Computing Systems" includes multiple aspects. For an overview of these systems, begin with the Wikipedia article. For authoritative documents see Bibliography. For other uses of the name Oberon, refer to the disambiguation page.

### Table of contents

* Introduction
** Audience
** System Characteristics
** Use Cases
* Historical Perspective
* Beginning as a Novice
* Text
** Editing a Text
** Programmatical Access to a Text
** How Text Works ...
** In V2
** In ETH Oberon
** In the Oberon Subsystem of A2
** In V5
** Text.FindPiece and the cache
* Naming
* System Variants
* Licenses
** ETH Oberon License
** ETH Bluebottle/Aos/A2 License
** Project Oberon, Revised Edition 2013
* The Oberon System, V1 and V2
** Text in V2
** Sources in V2
* ETH Oberon ETH Oberon on a Tatung TWN-5213 CU tablet.
** Links
** Installing
** Adding a Calendar and Clock
** Text
** Module Sources
** Texts
** Tools
* Linz Oberon, V4 Oberon V4 on an iMac M1.
** Installing
** Configuring
** Starting V4 on Linux
** Usage Notes
** Bug Fixes
** Module Sources
* A2 Firefox and A2 with Weston and XWayland on a Debian 10 system with twin screens.
** Links
** Installing and Running UnixAos
** User and Machine Specific Configuration of UnixAos
** The A2 Repository
** Running
** User Level Applications
** The Oberon Sub-system
** Module Sources, Tools and Configuration Texts
* V5
** Installing
** Text
** Notes
** Sources
* Bibliography
* Booting
** V2
** ETH Oberon
** V4
** V5
** Multi-booting
* Comparing Versions and Pages
* Computers
* Contributing
** Formatting a Source Text
** Styling a Source Text
* FAQ
* Glossary
* Support
* Footnotes
* ↑ Substantial content is present. Improvements remain possible and editing continues at a modest pace.
* ↑ The Oberon programming language with multiple dialects, various Oberon operating systems, computing hardware where the operating systems have been used and the hardware description language, Lola-2, used to configure a FPGA.
* ↑ An adapter is required to connect a conventional serial mouse to the Hirose 3540-16P-CV connector. Oberon does not yet support the touchscreen.
# A Guide to Super Mario Bros. 2

    This guide was imported from StrategyWiki, and its images are yet to be added.
Super Mario Bros. 2 is the second title in the Super Mario series of video games. It was developed and published by Nintendo, and was originally released for the Nintendo Entertainment System. Super Mario Bros. 2 was originally released in North America in October 1988 and in Europe in 1989. The game was remade and included as one of the four titles in the Super Mario All-Stars collection for the Super Nintendo. The Super Nintendo version became the basis for Super Mario Advance, a Game Boy Advance remake of Super Mario Bros. 2 and a launch title for the system. Super Mario Advance contains additional enhancements such as digitized voice, large enemies, and the Yoshi challenge.
The original Nintendo Entertainment System version was re-released for the Wii's Virtual Console in 2007, and would also be released for the Nintendo 3DS's and Wii U's respective Virtual Console services. The original version also appears in Super Smash Bros. Brawl as one of the unlockable game demos in "Masterpieces."
Unlike the other Mario games, Super Mario Bros. 2 is actually a redesign of an entirely different video game, Yume Kōjō: Doki Doki Panic, so its gameplay differs drastically from the first Super Mario Bros. game. Japan had their own Super Mario Bros. 2, originally released for the Famicom Disk System in 1986. Because of its perceived difficulty and similarities to the original Super Mario Bros., Nintendo decided to not release it outside of Japan at the time. In 1992, Super Mario Bros. 2 was released for the Famicom in Japan with the title Super Mario USA (スーパーマリオUSA). In 1993, the Japanese Super Mario Bros. 2 was remade for the Super Mario All-Stars compilation as well, in which it is titled Super Mario Bros.: The Lost Levels.
A critical success, Super Mario Bros. 2 has sold over ten million copies. Many elements from Super Mario Bros. 2 have since become recurring features within the overall Mario franchise.

## Table of contents
### Gameplay

* Controls
* Characters
* Items
* Enemies
* Bosses
* Glitches
* Warps

### Walkthrough

* Subcon
* World 1-1
* World 1-2
* World 1-3
* World 2-1
* World 2-2
* World 2-3
* World 3-1
* World 3-2
* World 3-3
* World 4-1
* World 4-2
* World 4-3
* World 5-1
* World 5-2
* World 5-3
* World 6-1
* World 6-2
* World 6-3
* World 7-1
* World 7-2

### Yume Kōjō: Doki Doki Panic

* Changes
# Romanisation System

To make Arabic more accessible, this book uses transliteration along with Arabic written in Arabic letters. The system used in this book is based on the loose conventions used to chat in Arabic when the Arabic alphabet is not supported.
* The following numerals are used to represent Arabic letters not having a Latin equivalent: 2, 3, 6, 7, 9.
** 2 represents hamza ء (original alif sound), the sound that separates vowels as if "Martin" were written in Arabic. It would most likely not be written with a hamza because that is not how it is usually pronounced in English. If you find that someone pronounces "Martin" as "Mart-in" rather than "Mar-tin", that pronunciation would be written with a hamza in Arabic (in transliteration, mart2in).
** 3 represents 3ain. 3ain is an important Arabic sound but is difficult to people unfamiliar with Arabic.
** 6 is the "emphatic" "t" sound. It is a "t" sound pronounced with more of the tongue touching the roof of the mouth.
** 7 is a special "h" sound. It is pronounced far deeper in the throat the normal "h".
** 9 is the emphatic "s" sound. Unlike the normal Arabic "s" sound, this "s" sound is pronounced with the tongue near the place behind the upper teeth. It is not that important to master.
* The apostrophe is used to indicate modify consonants to represent different consonants. For example: t', d', 7', 3' represent the more frictive versions: the th in think, the th in "the", the throaty "ch" in Munich, the throaty Parisian French "r" (approximately)).
* The apostrophe is used after a vowel to lengthen it.
The orthography or spelling conventions used with the transliteration are a compromise between transcribing actual pronunciation and spelling (although in Arabic, they do not significantly differ). Keep the following in mind:
* tilde (~) indicates that the letter before must be pronounced like the letter after it so eL~Da'r must be pronounced ed-da'r.
* The definite article in Arabic will be spelt and is pronounced as (L)
* Anything in parentheses after a word is pronounced in some registers and not others. You should be capable of understanding Arabic pronounced either way.

## Examples

* L kalime(tu) huna'k(a)
* L kita'b(u) huna'k(a)
* L kursiy(yu) huna'k(a)
* L madrase(tu) huna'k(a)
* L mu3allim(u) huna'k(a)
* L~tilmi'd'(u) huna'k(a)
* L qalam(u) huna'k(a)
* L ma77a'ye(tu) huna'k(a)
* L~daftar(u) huna'k(a)
* L kita'b(u) huna'lik(a)
# Sonic the Hedgehog 3/Controls

| Sprite (Sonic) | Sprite (Tails) | Name | Description |
| Sprite of Sonic walking. | Sprite of Tails walking. | Walk | Press left or right to make your character walk in that direction. |
| Sprite of Sonic running. | Sprite of Tails running. | Run | Keep walking in a direction and your character will start to run. |
| Sprite of Sonic looking up. | Sprite of Tails looking up. | Look up | Press up while standing still to look up. After a few seconds the camera will pan upwards. |
| Sprite of Sonic crouching. | Sprite of Tails crouching. | Crouch | Press down while standing still to crouch. After a few seconds the camera will pan downwards. |
| Sprite of Sonic pushing to the right. | Sprite of Tails pushing to the right. | Push | Some objects in the game can be moved by pushing them. Walk in to an object and keep walking to push the object. |
| Sprite of Sonic performing a spin dash move. | Sprite of Tails performing a spin dash move. | Spin Dash | While crouching press the jump button repeatedly to do the spin dash. |
| Sprite of Sonic performing an Instant Shield move. | N/A | Insta-Shield | Jump and when in the air jump again, and sonic will gain a shield for a split second. |
| Sprite of Sonic performing a bounce move. | N/A | Bounce | With the water shield, jump and when in the air jump again, and Sonic will bounce. |
| Sprite of Sonic jumping high. | N/A | Double jump | With the lightning shield, jump and when in the air jump again, and Sonic will do a double jump. |
| Sprite of a fireball. | N/A | Fireball Spin Dash | With the flame shield, jump and when in the air jump again, and Sonic will do a fireball spin dash. |
| N/A | Sprite of Tails flying. | Fly | Only Tails can fly. To do so, jump and when in the air jump again. Keep pressing the jump button to go up and stop pressing it to go down. Tails can only fly for a short time before getting tired and falling back to the ground. |
| N/A | Sprite of Tails swimming. | Swim | Again, only Tails can swim, similarly to flight. This is done the same way as flying, except you need to be underwater. While underwater jump and when off the ground jump again. Tails can only swim for a short time before getting tired and falling back to the ground. |
# Super Mario Advance

Super Mario Advance is an enhanced remake of Super Mario Bros. 2 for the Game Boy Advance, released as a launch title in 2001. The game was developed by Nintendo R&D2, and is based on the Super Nintendo remake of Super Mario Bros. 2 included in the Super Nintendo compilation game, Super Mario All-Stars.
Super Mario Advance introduces several new features, such as:
* Multiplayer mode available when up to four Game Boy Advances are connected with a Link Cable.
* The addition of Robirdo, a robotic Birdo acting as the boss of World 3.
* The addition of the Yoshi's Challenge (in which players may revisit stages to search for Yoshi eggs).
* A point-scoring system
* Graphical and audio enhancements were added in the form of enlarged sprites, multiple hit combos, digital voice acting, and such minor stylistic and aesthetic changes as an altered default health-meter level, boss-order, backgrounds, the size of hearts, Princess Toadstool being renamed to the now-standard "Princess Peach," and the inclusion of a chime to announce starmen, were also added.
Super Mario Advance also includes an enhanced remake of Mario Bros., which has updated audiovisuals and Mushroom Kingdom-based enemies replacing the generic creatures of the original (Spinys taking the place of Shellcreepers, for example); this game would be included in all three subsequent Super Mario Advance titles and Mario & Luigi: Superstar Saga.
Super Mario Advance was a best-seller, and it became one of the Game Boy Advance's first three Player's Choice games (along with Mario & Luigi: Superstar Saga and Yoshi's Island: Super Mario Advance 3).
See the New features page for differences between Super Mario Advance and earlier versions of Super Mario Bros. 2.
# Arabic/LearnRW/fatHa

We have learnt about some Arabic letters so far, and have been transliterating using only consonants. In this lesson, we will learn about the Arabic fatḥah: what it looks like, its purpose, its usage and its sound.

## What it looks like

The fatḥah resembles an acute accent such as a French accent aigu or an Irish fada; sometimes horizontal but usually slanted, it is a line over a letter.
A fatḥah is never vertical or beneath a letter.

## Its purpose

The fatḥah indicates a short vowel sound, pronounced with the letter on which it is written.
Example of what is meant by pronounced with: with كَ (ka), the a is pronounced right after the k. The fatḥah represents the sound of the a.

## Its Usage

The fatḥah is a short vowel diacritic; its main use is to ensure a reader pronounces unfamiliar words correctly.
In most books and newspapers the fatḥah (as with the other Arabic short vowels) is not written; the reader is expected to be able to know the word and its meaning from its context within a sentence.

## Sound

it makes the short "a" sound.
What is meant by "the short "a" sound". It is meant that it is pronounced for a shorter amount of time. Make sure you don't pronounce it "aa". And make sure you don't pronounce it so that it rhymes with "bay" or "OK" or "say". Pronounce it so it rhymes with "umbrella".
If you see a fatḥah on a letter pronounce the fatḥah sound right after the letter. kaaf +fatHa = "ka"
* َك + َ = ك
Go over all letters you are familiar with. Draw each one. Add a fatḥah. Instead of pronouncing the letter's name, pronounce it with the fatḥah (example: instead of "kaaf", say "ka").
# Hindi

Hindi is an Indo-European language spoken as a first language in majority states in northern India and second language in many countries where these people have emigrated. It is written with the Devanagari, script which fairly closely follows the phonetics of the language. Spoken Hindi is very similar to spoken Urdu — as such they are both often classified as part of the Hindustani language.
Feel free to use Wiktionary's Hindi Category to study words.

## Basic Hindi in 1,2,3 Steps

To be reorganized
* Basic Hindi
* Everyday Phrases
* Mini-tutorial Lesson
* 1: Introducing Hindi
* 2: Speaking and Writing the Hindi language
* 3: Your first pieces of vocabulary and grammar

## Learning More

* More on pronunciation
* Extending your vocabulary
* More useful grammar

## Indepth Topics

* Nouns
* Verbs
* Pronouns
* Tenses

## Glossary

* Nouns
* Verbs
* Adjectives
* Phrases and Idioms

## See also

* Hindi language (Wikipedia)
* Devanagari (Wikipedia)
* Hindi language Wikipedia (Wikipedia in Hindi)
* Fiji Hindi language Wikipedia (Wikipedia in Fiji Hindi, a dialect used in Fiji)
* Gujarati course
| III | This is a Category III Language. |
# Math for Non-Geeks/ Exercises: Continuity
## Lipschitz continuous functions are uniformly continuous

Math for Non-Geeks: Template:Aufgabe

## Continuity at the origin

Math for Non-Geeks: Template:Aufgabe

## Extreme value theorem

Math for Non-Geeks: Template:Aufgabe
Math for Non-Geeks: Template:Aufgabe
Math for Non-Geeks: Template:Aufgabe

## Intermediate value theorem and zeros

Math for Non-Geeks: Template:Aufgabe
Math for Non-Geeks: Template:Aufgabe
Math for Non-Geeks: Template:Aufgabe
Math for Non-Geeks: Template:Aufgabe

## Continuity of the inverse function

Math for Non-Geeks: Template:Aufgabe
Math for Non-Geeks: Template:Aufgabe