OpenLLM-France/wikimedia huggingface dataset:
# Purported Ancient Worlds/Welch Indians

Madoc (Madog or Madawg) ap Owain Gwynedd was a Welsh prince who, according to legend, discovered America in 1170, over three hundred years before Christopher Columbus's voyage in 1492. Madoc has been the subject of much historical speculation, but most scholars doubt that Madoc ever made a trip to North America, and some doubt the prince existed at all.
A later development in the legend claimed the settlers were absorbed by groups of Native Americans, and their descendants remained somewhere on the American frontier for hundreds of years. The first to report an encounter with a Welsh-speaking Indian was the Reverend Morgan Jones, who was captured in 1669 by a tribe of Tuscaroras called the Doeg. The chief spared his life, however, when he heard Jones speak Welsh, a tongue he understood. Jones lived with the Doeg for several months preaching the Gospel in Welsh, and returned to the British Colonies where he recorded his adventure in 1686.
A number of later travellers claimed to have found the Welsh Indians, and one even claimed the tribe he visited venerated a copy of the Gospel written in Welsh. Stories of Cymric Indians became popular enough that even Lewis and Clark were ordered to look out for them, and folklore has long claimed that Louisville, Kentucky was once home to a colony of Welsh-speaking Indians. 18th century Missouri River explorer John Evans of Waunfawr, Wales took up his journey in part to find the Welsh-descended "Padoucas" or "Madogwys" tribes. The legend was not apparently restricted to whites; in 1810, John Sevier, the first governor of Tennessee, wrote to his friend Major Amos Stoddard about a conversation he had had with the old Cherokee chief Oconostota concerning ancient fortifications built along the Alabama River. The Chief said the forts were built by the white people who had once lived in the area as protection against the ancestors of the Cherokee. They were called "Welsh" and their leader was "Modok". How much of the original conversation, which was supposed to have occurred in 1782, was accurately related in Sevier's letter in 1810 is of course debatable.
In the early tales, the white Indians' specific European language ranged from Irish to Portuguese, and the tribe's name varied from teller to teller (often, the name was unattested elsewhere), but later versions settled on Welsh and the Mandan people, who differed strikingly from their neighbors in culture, language, and appearance. The painter George Catlin suggested the Mandans as descendants of Madoc and his fellow voyagers in North American Indians (1841); he found the round Mandan Bull Boat similar to the Welsh coracle, and thought the advanced architecture of Mandan villages must have been learned from Europeans (advanced North American societies such as the Mississippian and Hopewell cultures were not well known in Catlin's time). Supporters of this theory have drawn links between Madoc and the Mandan mythological figure Lone Man, who, according to one tale, provided his people with homes during and after a great deluge.
# Whiskey In The Jar

Irish Folk – Text and melody: trad. from the 17th or 18th century., arranged by Mjchael

## Ukulele (gcea)

| G | Em | C | D |
"Whiskey in the Jar" is a famous, traditional Irish folk song that tells the story of a bush thief from the Cork or Kerry mountains who has been betrayed by his wife or lover. As with most Irish drinking songs, there is no uniform standard for the lyrics or melody. The best-known covers of this song are probably by the rock groups Thin Lizzy and Metallica.

## Whiskey In The Jar
### 1st

As[G]I was going over the[Em]far famed Kerry mountains I[C]met with captain Farrell and his[G]money he was[Em]counting. I[G]first produced my pistol, and[Em]then produced my rapier. [C]Said stand and deliver, for I[G]am a bold[Em]deceiver,

### Chorus

    //: musha[D]ring dumma do damma da
    [G]whack for the daddy 'ol
    [C]whack for the daddy 'ol
    [(G]there's whiskey[D)]in the[G]jar ://

### 2nd

I[G]counted out his money, and it[Em]made a pretty penny. I[C]put it in my pocket and I[G]took it home to[Em]Jenny. She[G]said and she swore, that she[Em]never would deceive me, but the[C]devil take the women, for they[G]never can be[Em]easy

### 3rd

I[G]went into my chamber,[Em]all for to take a slumber, I[C]dreamt of gold and jewels and for[G]sure it was no[Em]wonder. But[G]Jenny took my charges and she[Em]filled them up with water, Then[C]sent for captain Farrel to be[G]ready for the[Em]slaughter.

### 4th

It was[G]early in the morning, as[Em]I rose up for travel, The[C]guards were all around me and like-[G]wise captain[Em]Farrel. I[G]first produced my pistol, for she[Em]stole away my rapier, But I[C]couldn't shoot the water so a[G]prisoner I was[Em]taken.

### 5th

If[G]anyone can aid me, it's my[Em]brother in the army, If[C]I can find his station down in[G]Cork or in Kil-[Em]-larney. And[G]if he'll come and save me, we'll go[Em]roving near Kilkenny, And I[C]swear he'll treat me better than me[G]darling sportling[Em]Jenny

### 6th

Now[G]some men take delight in the[Em]drinking and the roving, But[C]others take delight in the[G]gambling and the[Em]smoking. But[G]I take delight in the[Em]juice of the barley, And[C]courting pretty fair maids in the[G]morning bright and[Em]early </poem>

## Weblinks

* YT Whiskey in the Jar
* Whiskey in the Jar
Template:Navigation hoch Liederbuch/ Vorlage:Kategorien
# Songbook/template:songheader

this one have to be translatet and adapted to English

# parameter

This template provides a range of optional parameters.
The template itself ther is no parameter mandatory. However, two parameters should be set for each song: type and arranger.

## Parameter: type

Documented that the song is free of copyright. So there should appear values as follows:folk,verbally,Traditional or short Trad., Gospel,Spiritual,American folk song" etc.. Possibly. also an indication of the time of writing (First publication From the ... Century,etc.). If not specified appear "Traditional".

## Parameter: arranger

Corresponds to the Wikibook-author and should always be given to make arrangements for change requests and corrections. The possibility can be, for example, that certain chord information which you would like to adapt to a supposed original, are essential for a lesson and the song is to be used after the apparent correction is no longer for the book project for which it was originally written.

## Parameter: co-arranger

Will be set with an "and" after the arranger.

## Parameter: co-co-arranger

Will be set with an "and" after the arranger. Useful for extern arranhers

## Parameter: alternative

Can be used for a commonly used alternative title of the piece, especially if this would be for a different lexical Einsorteirung responsible.

## Parameter: text

Specifies the poet, (writer).

## Parameter: melody

Specifies the composer.

## Parameter: creator

Can be used if the words and melody was written by a person or a group of persons

## Parameter: key

Only needs to be specified when the key is not simply seen. Major and minor keys should be readily identifiable, church modes, however, as Dorian and Mixolydian and Phrygian, should be explained. Possibly. should this key with a link to the Harmony lesson can be used.
# Sonic Heroes/Other Characters

Froggy: Big's "polliwog pal" who lives with him in the Mystic Ruins. Froggy has been kidnapped by Metal Sonic, along with Chocola Chao. Metal Sonic copies Chaos' data from him.
Chocola: Chocola is a brown Chao and Cheese's brother. Chocola was kidnapped along with Froggy, by Metal Sonic. Metal Sonic copies Chaos' data from him.
Chaos: A mysterious liquid lifeform who protects the Chao from harm. He is not shown in the game, but does have a role to play in the game, as Metal Sonic kidnaps Froggy and Chocola and copies Chaos' data from them, as they have both encountered Chaos. Chaos' power allows Metal Sonic to melt into a weird liquid.
Chao: Cute creatures who can be bred and trained by you in Sonic Adventure and Sonic Adventure 2. They appear in some of the levels with Team Chaotix, as well as some bonus stages.
# When The Saints

1) Oh, when the [D]saints go marching in Oh, when the saints go marching [A]in Oh Lord I [D]want to be in that [G]number When the [D]saints go [A]marching [D]in.
2) Oh, when the drums begin to bang... 3) Oh, when the stars fall from the sky... 4) Oh, when the moon turns red with blood... 5) Oh, when the trumpet sounds its call... 6) Oh, when the horsemen begin to ride... 7) Oh, when the saints go marching in...
# Example

At least one parameter is required. The parameter is a link to the lesson
    {{:Songbook/template:cross-reference|[[Guitar/Campfire Diploma]]}}

## Example 2 (Further lessons)

Further lessons or references are used as additional parameters.
    {{:Songbook/template:cross-reference |[[Guitar/General rules for fingering|Fingering]] |[[Guitar/Quick Chord Changes]] }}

### results in

Guitar/Quick Chord Change

## Beispiel 3 (Andere Buchtitel)

Der Buchtitel verweist standardmäßig auf das Buch Gitarre (da derzeit die allermeisten Lieder für das Gitarrenprojekt erstellt wurden). Es kann aber auch an andere Bücher angepasst werden
    {{:Liederbuch/ Vorlage:Querverweis|Buchlink=Gitarre:_Lagerfeuerdiplom|Buchtitel=Template:Blau|Gitarre:_Dm|Dm-Akkord}}
wird zu
Liederbuch/ Vorlage:Querverweis
# Sonic Heroes/Enemies

Dr. Eggman: The egg-shaped, mustached antagonist of the series. Eggman has a passion for building robots and weapons which he attempts to use to conquer the world. In this game, he has built the Egg Fleet, a giant army of battleships that resemble fish. However, Eggman is not the main villain in the game and has fallen to the wrath of one of his own creations.
Metal Sonic: Metal Sonic is the robotic counterpart of Sonic, built by Dr. Eggman. Metal Sonic has betrayed Eggman in this video game, taking the destruction of Sonic into his own hands. He has obtained a data-copying ability as well as an emperor-like design. In the Final Story, Metal Sonic transforms into a giant metal dragon called the Metal Overlord.
EggPawn: Grunt Soldiers of the Eggman Army, and the ones you will encounter the most often. These guys bear the most resemblance to Eggman himself, and carry all manner of weaponry: Automatic Rifles, Rocket Launchers, Shields, Lances, and more.
Flapper: Similar to EggPawns, you will encounter Flappers extremely often. Generally, they hover in one place, stationary, although some fly around with search lights in order to call in re-enforcements upon spotting you.
Rhino Liner: Found only in the Rail Canyon/Bullet Station stages, Rhino Liners travel along grind rails in an effort to knock you off.
Falco: Smaller versions of the Egg Hawk boss. Usually only found in the Egg Fleet stage.
Klagen: Giant purple and blue squid-like robots. If a Klagen catches a teammate in it's capture beam, that teammate will be unusable until the Klagen is defeated.
Cameron: Turtle robots. Generally can only be defeated by flipping them over on their backs and striking their stomachs. Have giant cannons mounted on their backs.
# Sonic Heroes/Teams/Team Chaotix

Team Chaotix consists of:
* Espio the Chameleon
* Charmy Bee
* Vector the Crocodile
Team Chaotix is made up of the speedy ninja Espio the Chameleon, the powerful leader, Vector the Crocodile and the air-headed flying ace Charmy Bee. Notably missing is w:Mighty the Armadillo, who appeared along with them in Knuckles' Chaotix.
The story is that Team Chaotix is a detective agency. One day they get a mysterious call from a stranger that claims that if the job he has for them is completed he will have a large amount of money. Espio, being the mysterious guy of the group does not think that the case is fit for him but Vector reminded him of the number one rule, "We never turn down work that pays!"
In Sonic Heroes, the missions of Team Chaotix are unique and/or unusual. Whether it's collecting hermit crabs or destroying golden turtle robots, their goals are unlike those of any other team. In addition, they have unique skills that set them apart from the others. Espio, for instance, can become invisible in order to avoid enemy fire and to pass through laser barriers, while Charmy can activate special flowers to transport the group to another flower on the other side of the level. This team is recommended for those looking for a change of pace from the general "reach the end" style of play.
# Puzzles/Puzzles in science

Puzzles | Puzzles in science
Science is about puzzles and often riddle like situations have given rise to entirely new fields in science, e.g. probability theory (c.f. Statistical puzzles). This page is to highlight the tight relationship of puzzles and science.
One first observation is that a lot of puzzles are listed in Wikipedia and are closely related to scientists and scientific problems (Spoiler warning: the solution is usually given on the page being referred, so look up the riddle on on of the Puzzle book pages first). We here define "puzzle" rather broadly including also paradoxes and puzzling thoughts.

### Probability theory

* Buffon's needle, Buffon's needle (Puzzle book page)

### Paradoxes

Paradoxes have been essential in making of the foundations of mathematics. All of these have striking semblence to the situation where a person says: "I'm lying". Does the person lie? This puzzle has its roots in the Liar Paradox but reappears in set theory (Russel's paradox), logic (Gödel's theorem) and informatics (Turing's halting problem).
* Liar paradox
* Russel's paradox
* Turing's Halting problem

### Informatics

* Turing's Halting problem

### Physics

The Eleatics had some philosophical ideas about motion that they even put into puzzles. All these puzzles are meant to show the impossibility of motion and they can be considered to be an exercise of scientific model building. Many people in the world do believe that motion in fact exists, on the other hand modern quantum theory postulates a discrete space that would in fact bolster the ideas of the Eleatics. In fact their puzzles boil down to philosophical debates. Explore:
* Eleatic School (Puzzle book page)

### Geometry

Using only pencil, straight-edge and compass alone, is the quadrature of the circle a possibility? Can any angle be trisected? These questions led to Galois theory which finally gave the answer to the problems.
# Puzzles/River Crossing

River crossing puzzles are famous recurring puzzles especially in the recreational mathematics. One of the earliest known documented originator are Alcuin of York of 8th century (See pic 1), in his book Propositiones ad Acuendos Juvenes (Problems to Sharpen Youths ). In the book, there are 3 posted problems which are similar to river crossing puzzles as below:
The listed below are the classic river crossing problem:
About 1000 years later, Lewis Carroll, (See pic 2) a puzzlist who often presented it to young children have added some new modern twist to the age-old puzzles. He did write a unfinished book on puzzle before he passed away and compiled by Edward Wakeling after his passing.Below are some of the puzzles that were written down in his manuscript.
* Pic 1: Alcuin of York (who is in the middle)
* Pic 2:Photographs of Lewis Caroll circa 1863
* Pic 3: Missionaries crossing river

## Bibliography

* http://www.math.muni.cz/~sisma/alcuin/anglicky1.pdf
* https://etc.usf.edu/lit2go/112/poems-puzzles-and-stories-of-lewis-carroll/
# Puzzles/Physics puzzles/Train on Circle/Hint

Physics | Physics puzzles | Train on Circle | Hint
A train goes around a circle, the first time with an average velocity of 100 km/h. How fast should the train be when going around the circle again a second time, so that the average velocity over the two loops is 200 km/h?

## Hint

* The obvious answer 300 km/h is wrong.
* Assume that the circle is 100 km long. How long does the train need for the distance (at 100 km/h)? How long is twice the distance, and how much time is left for the second loop?
Solution
# Puzzles/Physics puzzles/Train on Circle

Puzzles | Physics puzzles | Train on Circle
A train goes around a circle, the first time with an average velocity of 100 km/h. How fast should the train be when going around the circle again a second time, so that the average velocity over the two loops is 200 km/h?
Hint | Solution
# Puzzles/Physics puzzles/Train on Circle/Solution

Physics | Physics puzzles | Train on Circle | Solution
The train would need to be infinitely fast.
The train is required to double its average velocity, so it was travel twice as far in the same amount of time. The first loop has already been travelled in a set time, and makes up half the distance, so the other half of the distance must to be completed in no time (so the train has travelled double the distance in the same amount of time). The train must travel infinitly fast to achieve this.
Since this is a "physics" puzzle....velocity is vector. A train going in a circle at ANY speed would have an average velocity of zero.
Let t1 be the time taken for the first round and t2 for the second round. Let s1, s2 be the average speed and r the radius. Then
100 = 2*Pi*r/t1 => t1 = 2*Pi*r/100
200 = 4*Pi**r/(t1 + t2)
t2 = 1/100
s2 = 2*Pi*r/t2 => s2 = 200*pi*r
Yes, the average velocity (a vector) would be zero. The average speed (a scalar) would have to be infinite tho.
The calculations made in the Comment section above are wrong. If 100 = 2*Pi*r/t1, then 200 = 4*Pi*r/(t1 + t2) only if t2 is zero. Hence, t2 = 1/100 is not true.
# Puzzles/Physics puzzles/Levitating Straws/Solution

Puzzles | Physics puzzles | Levitating straws | Solution
Bend the fourth straw partially in half. Place it around the third straw so that its tip (in the middle of the straw) goes under the piece of paper in the shape of a V. Bend the fourth straw fully in half so it grips the third straw. Lift it up carefully, pulling up the first and second straws as well.
I think a better solution -- it doesn't involve modifying the fourth straw -- is this:
Place the fourth straw through the pyramid under the third straw. This means that the fourth straw goes through both "faces" of the pyramid that adjoin the third straw, and does not go through the face formed by the first two straws.
Holding the fourth straw parallel to the surface of the table and parallel to the face formed by the first two straws, move the fourth straw toward the first two straws. This will push the first two straws away from the third straw.
The third straw will fall. If you have positioned the fourth straw correctly, the third straw will hit the fourth straw rather than falling to the table.
The fourth straw forms a triangle with the first two straws, and the end of the third straw (leaning against the fourth straw) is pointed toward this triangle. Move the fourth straw down a bit and toward the third straw. This will allow the first two straws to fall toward the third straw. The end of the third straw should now go up and through the first two straws.
Now if you lift straight up, the third straw will lock with the first two straws over the fourth straw. You can lift all the straws at once.
# Puzzles/Physics puzzles/Levitating Straws

Puzzles | Physics puzzles | Levitating Straws
1. Take 4 ordinary straws.
2. Take a 1.5 inch square piece of napkin or any paper. Moisten it a little (saliva or water will do) twist and roll it into a stick.
3. Insert your paper stick into the ends of two straws, forming one long straw connected by the help of the paper stick.
4. Bend then stand the long straw in a triangle, ^ denotes the paper stick connecting both straws. Use a third straw to assist the straws in standing upright on a flat surface. In essence you have formed a pyramid. Two of the straws are attached the third being only an assistant.
5. Now take your fourth straw to lift all three straws into the air simultaneously, without using your hand to touch any other straw.
Note: This is not a word game, nor is there a cheap solution. If you apply some logic you will find an interesting solution.
Solution
# Super Smash Bros. Melee/Movelists/Peach
#### Special Attacks

| Button(s) | Attack | Description/notes |
| B | Toad | Peach pulls out her servant Toad to deflect attacks. When he deflects an attack, he shoots spores at the opponent. |
| Up + B | Parasol | Peach wields a parasol that damages foes when wielded, and gently floats down to Earth. While floating, Preach's parasol works just like the parasol item, so much so that if Peach has the parasol item, she'll do the parasol attack with that instead of her white one. |
| Down + B | Turnip | Peach pulls the move's namesake item from the ground and tosses it at the foe. There is a slight chance of her pulling out a Beam Sword, Bob-bomb, or Mr. Saturn instead. (Even if those items are disabled for the current match) The damage the Turnip does is dependant on it's expression, the strongest Turnips have O_O zombie faces. The way Turnips bounce off of an opponent makes them very easy to catch by either peach or an opponent. |
| Forward + B | Peach Bomber | The princess attacks foes with a powerful explosion when she jumps at them. The explosion can also attack shielded opponents. Also, this move can be used on a wall many times to recover, each time gaining a little height. Beware this is banned from tournaments. |

## Advanced Techniques
### Float Canceling

While L-canceling is usually best to shorten the delay after performing an air attack, peach has the ability to Float Cancel her aerial’s. Float canceling is a pretty simple technique, basically do an attack while floating, when you hit the ground after the attack you will have NO recovery time. See, simple.

### Quick Float

Hold down any time during a jump or double jump (holding X or Y) to automaticly start floating at that altitude, you can even hold down on the ground and press X or Y to float just above the ground.
# Super Smash Bros. Melee/Movelists/Pikachu

Note: Pichu has these same attacks, only weaker (for example, its Quick Attack doesn't do damage) and they hurt Pichu.

#### Special Attacks

| Button(s) | Attack | Description/notes |
| B | Thunder Shock | On the ground, sends a bouncing arc of electricity across the ground which can also go up/down walls. In the air, a sends a slightly stronger diagonal sphere of electricity toward the ground, which then continues on like normal. |
| Up + B | Quick Attack | Pikachu "teleports" from one spot to another, about the height of a jump. If a second direction is held in mid-air, Pikachu will quick attack a second time. This attack does a little bit of damage, but is easy for an opponent to intercept. |
| Down + B | Thunder | A cloud forms high above Pikachu's head and lightning comes down to where it stands. If Pikachu is standing beneath a platform, the thunder attack will stop at the platform above. In some really big stages (like Hyrule Temple) standing on the lower portion of the stage and using Thunder you can see a cloud. Anyone standing inside the cloud will take a surprising amount of damage. |
| Forward + B | Skull Bash | Pikachu charges in place and then jumps horizontally head first. The charge can be determined by the length of time you hold B. |