# Civ/Civilization III/Unit Index

This is not yet complete. The accuracy of the information already present is not guaranteed.
Units still to add: Explorer, Conquistador, Military Great Leader, Scientific Great Leader, Army
* Data in pink apply for Civilization III:Play the World and Civilization III:Conquests.
* Data in light blue apply only for Civilization III: Conquests. Note that this is only for the epic game, not the actual Conquests.
* A.D.M is the attack/defense/movement rating for the unit. For instance, a 2.3.2 unit has two attack points, three defense points, and two movement points. For air units, the unit's movement rating represents its operational range. Wheeled units, which cannot enter mountains, marshes, volcanoes, or jungles without the presence of roads, will have "w" appended to the movement points rating. Sea units will have "n" appended to the movement points rating, while "*" will be added if a unit exerts a zone of control. Units with zero attack cannot attack or capture units. Units with zero defense, when attacked, will be captured if the attacker has the tech requirements to build the captured unit, and destroyed otherwise.
* B.R.F is the bombard/range/firing rate for the unit. A bombardment rate of "N/A" denotes that the unit cannot perform bombardment. All air units have bombard ranges equal to their operational ranges. A unit with zero-range bombardment can only bombard while being attacked from a fortified position.
* Tech is the civilization advance needed to build the unit.
* Resource is the strategic resources that must be connected to the city in order to build the unit.
* Cost is the number of shields required to build the unit.
* Upgraded from and Upgrades To is the unit(s) that it can upgrade from or to. It costs two (three in Conquests) gold for every shield in the difference of costs to upgrade a unit.
* Description is a short description of any other capabilities it may have, in addition to various uses for the unit.

## Abilities

Units in Civilization III may have several capabilities, which may enhance or restrict what the unit can do. They include:
Blitz
    A unit with the blitz ability may attack, bombard, or pillage more than once a turn.
    After defeating an enemy unit, there is a one in three chance that a new unit (of foreign nationality) is created. The unit that is created is dependent on the attacker.
Lethal Bombardment
    A unit with this ability may destroy other units when bombarding. Normal bombardment cannot.
    When attacking a tile that contains two or more enemies, a unit with stealth attack may choose a specific defender.

## Non-military units

These units do not have technological prerequisites and require no strategic resources.
| Unit | A.D.M | Cost | Upgrades To | Description |
| Chasquis Scout | 1.1.2 | 20 | Explorer | Incan unique unit, replaces Scout. Only uses one movement point for crossing hills and mountains. |
| Scout | 0.0.2 | 10 | Explorer | Given to Expansionist civs at start of game. Expansionist civs can build more. Useful for exploration. |
| Settler | 0.0.1 | 30 | N/A | Used to build new cities or to add population to existing cities for two population points. Removes two population points once built. Converted into two Workers if captured. |
| Worker | 0.0.1 | 10 | N/A | Used to improve terrain. Can be added to existing cities for one population point. Removes one population point once built. |

## Military units in Ancient Times

| Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
| Ancient Cavalry | 3.2.2 | N/A | N/A | none | 40 | none | none | Cannot be built. Produced by Temple of Zeus every five turns. Has extra hit point. |
| Archer | 2.1.1 | 1.0.1 | Warrior Code | none | 20 | none | Longbowman | The standard infantry for civs without iron, and a good supporter for civs with it. Good for holding captured cities with its zero-range bombard. |
| Bowman | 2.2.1 | 1.0.1 | Warrior Code | none | 20 | none | Longbowman | Babylonian unique unit, replaces Archer. |
| Catapult | 0.0.1 | 4.1.1 | Mathematics | none | 20 | none | Cannon Trebuchet | The only offensive bombard unit available in Ancient Times. A large number is needed to be effective. |
| Chariot | 1.1.2w | N/A | The Wheel | Horses | 20 | none | Horseman | A weak unit because it requires a resource, is as weak offensively and defensively as the Warrior, and is restrained by being wheeled. |
| Curragh | 1.1.2n | N/A | Alphabet | none | 15 | none | Galley | Sinks in sea or ocean. A very early ship. Often used in "suicide" missions to explore the map. |
| Dromon | 2.1.3n | 2.1.2 | Map Making | none | 30 | Curragh | Caravel | Byzantine unique unit, replaces Galley. Has lethal sea bombardment. |
| Enkidu Warrior | 1.2.1 | N/A | none | none | 10 | none | Pikeman | Sumerian unique unit, replaces Warrior. |
| Galley | 1.1.3n | N/A | Map Making | none | 30 | Curragh | Caravel | Sinks in sea or ocean. Moves a little faster than the curragh, but costs twice as much. |
| Gallic Swordsman | 3.2.2 | N/A | Iron Working | none | 40 | none | Medieval Infantry | Celtic unique unit, replaces Swordsman. |
| Hoplite | 1.3.1 | N/A | Bronze Working | none | 20 | none | Musketman | Greek unique unit, replaces Spearman. |
| Horseman | 2.1.2 | N/A | Horseback Riding | Horses | 30 | Chariot | Knight | A common alternative to infantry in Ancient Times, used mostly for exploration of dangerous territory and their ability to retreat from battle. |
| Immortal | 4.2.1 | N/A | Iron Working | Iron | 30 | Warrior | Guerilla | Persian unique unit, replaces Swordsman. |
| Impi | 1.2.2 | N/A | Bronze Working | none | 20 | none | Pikeman | Zulu unique unit, replaces Spearman. |
| Jaguar Warrior | 1.1.2 | N/A | none | none | 10 | none | Swordsman | Aztec unique unit, replaces Warrior. |
| Javelin Thrower | 2.2.1 | 1.0.1 | Warrior Code | none | 20 | none | Longbowman | Mayan unique unit, replaces Archer. Can enslave workers. |
| Legionary | 3.3.1 | N/A | Iron Working | none | 30 | Warrior | Medieval Infantry | Roman unique unit, replaces Swordsman. |
| Mounted Warrior | 3.1.2 | N/A | Horseback Riding | Horses | 30 | Chariot | Knight | Iroquois unique unit, replaces Horseman. |
| Numidian Mercenary | 2.3.1 | N/A | Bronze Working | none | 30 | none | Musketman | Carthaginian unique unit, replaces Spearman. |
| Spearman | 1.2.1 | N/A | Bronze Working | none | 20 | none | Pikeman | The standard defender through most of the era. Not available with Sumerians. |
| Swordsman | 3.2.1 | N/A | Iron Working | Iron | 30 | Warrior | Medieval Infantry | The standard infantry for civs with iron. |
| Three-Man Chariot | 2.2.2 | N/A | The Wheel | Horses | 30 | none | Knight | Hittite unique unit, replaces Chariot. |
| War Chariot | 2.1.2 | N/A | The Wheel | Horses | 20 | none | Knight | Egyptian unique unit, replaces Chariot. |
| Warrior | 1.1.1 | N/A | none | none | 10 | N/A | Swordsman | The weakest military unit. Well-rounded for being useless. Used for very early defense, exploration, and escorting. |

## Military Units of the Middle Ages

| Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
| Ansar Warrior | 4.2.3 | N/A | Chivalry | Horses, Iron | 60 | Horseman | Cavalry | Arab unique unit, replaces Knight. |
| Berserk | 6.2.1 | N/A | Invention | none | 70 | Archer | Guerilla | Viking unique unit, replaces Longbowman. Has amphibious attack. |
| Cannon | 0.0.1w | 8.1.1 | Metallurgy | Iron, Saltpeter | 40 | Catapult Trebuchet | Artillery |
| Caravel | 1.2.3n 1.2.4n | N/A | Astronomy | none | 40 | Galley | Galleon | Can transport three. Sinks in ocean. |
| Carrack | 2.2.4n | N/A | Astronomy | none | 40 | Galley | Galleon | Portuguese unique unit, replaces Caravel. Can transport three. |
| Cavalry | 6.3.3* | N/A | Military Tradition | Horses, Saltpeter | 80 | Knight | none |
| Cossack | 6.4.3* 6.3.3* | N/A | Military Tradition | Horses, Saltpeter | 90 | Knight | none | Russian unique unit, replaces Cavalry. Can blitz. |
| Crusader | 5.3.1 | N/A | Chivalry | none | 70 | none | none | Can build fortresses. Cannot be built - one created every five turns from Knights Templar. |
| Frigate | 2.2.4n 2.2.5n | 2.1.2 3.1.2 | Magnetism | Iron, Saltpeter | 60 | none | none |
| Galleon | 1.2.4 | N/A | Magnetism | none | 50 | Caravel | Transport | Can transport four. |
| Hwach'a | 0.0.1w | 12.1.1 8.1.1 | Metallurgy | Saltpeter | 40 | Catapult Trebuchet | Artillery | Korean unique unit, replaces Cannon. Lethal bombardment. |
| Keshik | 4.2.2* | N/A | Chivalry | Horses | 60 | Horseman | Cavalry | Mongolian unique unit, replaces Knight. Only uses one movement point to cross hills and mountains. |
| Knight | 4.3.2 | N/A | Chivalry | Horses, Iron | 70 | Horseman | Cavalry |
| Longbowman | 4.1.1 | 2.0.1 | Invention | none | 40 | Archer | Guerilla |
| Man-O-War | 3.2.4n 4.2.5n | 3.1.2 4.1.2 | Magnetism | none | 65 | none | none | English unique unit, replaces Frigate. |
| Medieval Infantry | 4.2.1 | N/A | Feudalism | Iron | 40 | Swordsman | Guerilla | Not available for Persia. |
| Musketman | 2.4.1 | N/A | Gunpowder | Saltpeter | 60 | Pikeman | Rifleman |
| Musketeer | 3.4.1 2.5.1 | 2.0.1 | Gunpowder | Saltpeter | 60 | Pikeman | Rifleman | French unique unit, replaces Musketman. |
| Pikeman | 1.3.1 | N/A | Feudalism | Iron | 30 | Spearman | Musketman | Not available for Greece and Carthage. |
| Privateer | 2.1.3n 2.1.5n | 3.0.0 | Magnetism | Iron, Saltpeter | 50 | none | none | Hidden nationality. Can enslave Privateers. |
| Rider | 4.3.3 | N/A | Chivalry | Horses, Iron | 70 | Horseman | Cavalry | Chinese unique unit, replaces Knight. |
| Samurai | 4.4.2 | N/A | Chivalry | Iron | 70 | Horseman | Cavalry | Japanese unique unit, replaces Knight. |
| Sipahi | 8.3.3* | N/A | Military Tradition | Horses, Saltpeter | 100 | Knight | none | Ottoman unique unit, replaces Cavalry. |
| Swiss Mercenary | 1.4.1 | N/A | Feudalism | Iron | 30 | Spearman | Musketman | Dutch unique unit, replaces Pikeman. |
| Trebuchet | 0.0.1w | 6.1.1 | Engineering | none | 30 | Catapult | Cannon |
| War Elephant | 4.3.2 | N/A | Chivalry | none | 70 | Horseman | Cavalry | Indian unique unit, replaces Knight. Has extra hit point. |

## Military Units of the Industrial Age

| Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
| Artillery | 0.0.1 | 12.2.2 | Replaceable Parts | none | 80 | Cannon | Radar Artillery |
| Bomber | 0.2.10 | 12.0.3 | Flight | Oil | 100 | none | none | Lethal bombardment. |
| Battleship | 18.12.5n | 8.2.2 | Mass Production | Oil | 200 | none | none |
| Carrier | 1.8.4n 1.8.7n | N/A | Mass Production | Oil | 180 | none | none | Can carry four aircraft. Has radar. |
| Cruiser | 15.10.6n | 7.1.2 | Combustion | Oil | 160 | none | AEGIS Cruiser | Has radar. |
| Destroyer | 12.8.5n 12.8.8n | 6.1.2 | Combustion | Oil | 120 | none | none | Can see submarines. |
| Fighter | 4.2.6 | 3.0.1 | Flight | Oil | 20 | none | Jet Fighter | Lethal sea bombardment. |
| Flak | 1.6.1 | N/A | Flight | none | 70 | none | Mobile SAM |
| Guerilla | 6.6.1 | 3.0.1 | Replaceable Parts | none | 90 | Medieval Infantry | TOW Infantry |
| Helicopter | 0.2.6 | N/A | Advanced Flight | Oil, Rubber | 100 | none | none | Can carry one foot unit. Can carry three foot units. |
| Infantry | 6.12.1 | N/A | Replaceable Parts | Rubber | 90 | Rifleman | Mech Infantry |
| Ironclad | 4.4.4n 5.6.3n | 4.1.2 6.1.2 | Steam Power Ironclads | Coal, Iron | 90 | none | Destroyer |
| Marines | 12.6.1 | N/A | Amphibious Warfare | Rubber | 120 | none | none | Has amphibious attack. |
| Panzer | 16.8.3* | N/A | Motorized Transport | Oil, Rubber | 100 | none | Modern Armor | German unique unit, replaces Tank. Can blitz. |
| Paratrooper | 6.8.1* 4.9.1* | N/A | Advanced Flight | Oil, Rubber | 90 | none | Modern Paratrooper | Can airdrop six squares. |
| Rifleman | 4.6.1 | N/A | Nationalism | none | 80 | Musketman | Infantry |
| Submarine | 8.4.3n 8.4.4n | N/A | Mass Production | Oil | 100 | none | none | Submarine. Can detect Submarines. Stealth Attack. |
| Tank | 16.8.2* | N/A | Motorized Transport | Oil, Rubber | 100 | none | Modern Armor | Can blitz. |
| Transport | 1.4.5n 1.2.6n | N/A | Combustion | Oil | 100 | Galleon | none | Can transport eight. Can transport six. |

## Military Units of the Modern Era

| Unit | A.D.M | B.R.F | Tech | Resource | Cost | Upgraded from | Upgrades to | Description |
| AEGIS Cruiser | 12.10.5n* 15.10.7*n | 4.2.2 6.2.2 | Robotics | Aluminum, Uranium | 160 | Cruiser | none | Has radar. Detects submarines. |
| Cruise Missile | 0.0.1 | 16.2.3 16.4.3 | Rocketry | Aluminum | 60 | none | none | Lethal bombardment. |
| F-15 | 8.4.6 8.4.9 | 4.0.2 6.0.2 | Rocketry | Oil, Aluminum | 100 | Fighter | none | American unique unit, replaces Jet Fighter. Lethal bombardment. Stealth attack. |
| ICBM | 0.0.0 | -.-.- | Satellites | Aluminum, Uranium | 500 | none | none | Nuclear weapon. Global range. |
| Jet Fighter | 8.4.6 8.4.9 | 2.0.1 3.0.1 | Rocketry | Oil, Aluminum | 100 | Fighter | none | Lethal sea bombardment. |
| Mech Infantry | 12.18.2* | N/A | Computers | Oil, Rubber | 110 | Infantry | none |
| Mobile SAM | 1.6.2 | N/A | Rocketry | none | 25 | Flak | none |
| Modern Armor | 24.16.3* | N/A | Synthetic Fibers | Oil, Rubber, Aluminum | 120 | Tank | none | Can blitz. |
| Modern Paratrooper | 6.11.1* | N/A | Synthetic Fibers | Oil, Rubber | 110 | Paratrooper | none | Can airdrop eight squares. |
| Nuclear Submarine | 8.4.4n 8.4.5n | N/A | Fission | Uranium | 140 | none | none | Submarine. Detects submarines. Can carry one Tactical Nuke. |
| Radar Artillery | 0.0.2* | 16.2.3 | Robotics | Aluminum | 120 | Artillery | none | Has radar. |
| Stealth Bomber | 0.0.8 0.5.16 | 8.0.3 18.0.3 | Stealth | Oil, Aluminum | 240 | none | none | Lethal bombardment. Stealth attack. |
| Stealth Fighter | 0.0.6 8.6.12 | 4.0.2 6.0.2 | Stealth | Oil, Aluminum | 120 | none | none | Lethal bombardment. Stealth attack. |
| Tactical Nuke | 0.0.1 | -.6.- | Space Flight | Aluminum, Uranium | 300 | none | none | Nuclear weapon. |
| TOW Infantry | 12.14.1 | 6.0.1 | Rocketry | none | 120 | Guerilla | none |

## Unique units

* Rome - Legionary
* Greece - Hoplite
* Germany - Panzer
* China - Rider
* Japan - Samurai
* India - War Elephant
* Aztecs - Jaguar Warrior
* Iroquois - Mounted Warrior
* Egypt - War Chariot
* Babylon - Bowman
* Russia - Cossack
* America - F-15
* France - Musketeer
* Persia - Immortals
* Zulus - Impi
* England - Man-o-War
* Arabs - Ansar Warrior
* Carthaginians - Numidian Mercenary
* Celts - Gallic Swordsman
* Koreans - Hwach'a
* Mongols - Keshik
* Ottomans - Sipahi
* Spain - Conquistador
* Scandinavia - Berserker
* Byzantines - Dromon
* Hittites - 3-Man Chariot
* Incans - Chasqui Scout
* Mayans - Javelin Thrower (w/ Enslavement)
* Netherlands - Swiss Mercenary
* Portugal - Carrack
* Sumeria - Enkidu Warrior