OpenLLM-France/wikimedia huggingface dataset:
# Canadian Refugee Procedure/33-43 - Inadmissibility
## IRPA Sections 33-43

Sections 33-43 of the Immigration and Refugee Protection Act read:

### Commentary

See: Canadian Refugee Procedure/RPD Rules 26-28 - Exclusion, Integrity Issues, Inadmissibility and Ineligibility.

## IRPA Section 42.1(1): Exception - application to Minister
### 42.1(1): The Minister may, on application, declare that the matters do not constitute inadmissibility

Section 42.1(1) of the IRPA provides that the Minister may, on application by a foreign national, declare that the matters referred to in the specified provisions above do not constitute inadmissibility in respect of a foreign national if they satisfy the Minister that it is not contrary to the national interest. This is renowned as a slow decision-making process as the Minister's powers in this respect are not delegated and are handled by the Minister personally. The existence of this “safety valve” is importing to the overall interpretation of this part of the IRPA. The court has explained that the inadmissibility set out in section 34 has to be broad because Parliament provided authority to the Minister to exempt foreign nationals from inadmissibility if it is not contrary to national interest to do so. For example, the legitimacy of a government’s overthrow, in the context of a people ruled by a dictator for example, could be a relevant factor for the Minister to consider under section 42.1 of the IRPA, but it is not a relevant factor in the context of an inadmissibility analysis under section 34.

## IRPA Section 43: Regulations
### 43: The regulations include provisions respecting the circumstances in which refugee claimants are exempted from provisions in this Division

Section 43 of the Act provides that the regulations may provide for any matter relating to the application of this Division and may include provisions respecting the circumstances in which a class of permanent residents or foreign nationals is exempted from any of the provisions of this Division. Section 22 of the Regulations provides that persons who have claimed refugee protection, if disposition of the claim is pending, and protected persons within the meaning of subsection 95(2) of the Act are exempted from the application of paragraph 40(1)(a) of the Act. See: Canadian Refugee Procedure/IRPR s. 22 - Misrepresentation.

## References

* ↑ Talukder v. Canada (Public Safety and Emergency Preparedness), 2024 FC 1489 (CanLII), at para 78, <https://canlii.ca/t/k6zb1#par78>, retrieved on 2024-09-24.
* ↑ Lapaix v. Canada (Citizenship and Immigration), 2025 FC 111 (CanLII), at para 46, <https://canlii.ca/t/k8z50#par46>, retrieved on 2025-01-28.
# Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nf6/4. Ng5/4...Bc5/5. d4/5...d5/6. Bxd5
## 6. Bxd5

Here Black can capture with Nxd5 and neutralize White's threat. Black is one pawn down but still has attacking chances, after 7. dxc5 Ndb4, for example.
Black can also try Nxd4!? here, allowing 7. Nxf7 because after 7...Qe7 8. Nxh8 sacrificing the rook, 8...Bg4! 9. Qd2 Nxd5 10. exd5 (trading the bishop for the knight) and 10...Bf5, the fork on c2 is inevitable and Black will win back the rook. However, if White plays 7. Bxf7 instead, Black will find themself down a pawn in an uncomfortable, albeit not losing, position.
When contributing to this Wikibook, please follow the Conventions for organization.
# Two Knights Defence
### 5. Nxf7?

White takes with their knight, forking the Black queen and rook. This is inferior to capturing with the bishop because Black can create counterplay with the strong move Qh4, threatening checkmate. Here, White's only defense is 6. Qe2 and Black can force a queen trade with 6... Nd4 7. g3 Nxe2 8. gxh4 Nd4
Even after the White knight finally captures the rook with 9. Nxh8, Black has a fork of their own on c2, and with 10. Ke2, the game continues on without any advantage for White.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
* Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
# Character Encodings/Code Tables/MS-DOS/Code page 770

Code page 770 (also known as CP 770) is a code page used under DOS to write the Estonian, Lithuanian and Latvian languages. It is a variant of code page 775 which does not cover the Polish, Danish, Norwegian, Swedish, or Finnish languages, but moves the remaining characters in a way that it retains all box-drawing and mathematical symbols from code page 437.

## Character set

The following table shows code page 770. Each character is shown with its equivalent Unicode code point. Only the second half of the table (code points 128–255) is shown, the first half (code points 0–127) being the same as code page 437.
Code page 770 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Č 010C | ü 00FC | ė 0117 | ā 0101 | ä 00E4 | ą 0105 | ļ 013C | č 010D | ē 0113 | Ē 0112 | ę 0119 | Ę 0118 | ī 012B | į 012F | Ä 00C4 | Ą 0104 |
| 9x 144 | Ė 0116 | ž 017E | Ž 017D | õ 00F5 | ö 00F6 | Õ 00D5 | ū 016B | ų 0173 | ģ 0123 | Ö 00D6 | Ü 00DC | ¢ 00A2 | Ļ 013B | „ 201E | š 0161 | Š 0160 |
| Ax 160 | Ā 0100 | Ī 012A | ķ 0137 | Ķ 0136 | ņ 0146 | Ņ 0145 | Ū 016A | Ų 0172 | Ģ 0122 | ” 201D | ¬ 00AC | ½ 00BD | ¼ 00BC | Į 012E | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | ╡ 2561 | ╢ 2562 | ╖ 2556 | ╕ 2555 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ╜ 255C | ╛ 255B | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ╞ 255E | ╟ 255F | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ╧ 2567 |
| Dx 208 | ╨ 2568 | ╤ 2564 | ╥ 2565 | ╙ 2559 | ╘ 2558 | ╒ 2552 | ╓ 2553 | ╫ 256B | ╪ 256A | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ▌ 258C | ▐ 2590 | ▀ 2580 |
| Ex 224 | α 03B1 | ß 00DF | Γ 0393 | π 03C0 | Σ 03A3 | σ 03C3 | µ 00B5 | τ 03C4 | Φ 03A6 | Θ 0398 | Ω 03A9 | δ 03B4 | ∞ 221E | φ 03C6 | ε 03B5 | ∩ 2229 |
| Fx 240 | ≡ 2261 | ± 00B1 | ≥ 2265 | ≤ 2264 | ⌠ 2320 | ⌡ 2321 | ÷ 00F7 | ≈ 2248 | ° 00B0 | ∙ 2219 | · 00B7 | √ 221A | ⁿ 207F | ² 00B2 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 437

## References

* ↑ "Codepages: Comprehensive list". Archived from the original on 2019-08-17. Retrieved 2019-08-24.
* ↑ "Rašmenų koduotės". Lietuvių kalba informacinėse technologijose (in Lithuanian). Archived from the original on 2019-08-28. Retrieved 2024-11-20.
* ↑ "770 kodų lentelė". Lietuvių kalba informacinėse technologijose – Rašmenų koduotės (in Lithuanian). Retrieved 2024-11-20.
# Character Encodings/Code Tables/MS-DOS/Code page 773

Code page 773 (also known as CP 773) is a code page used under DOS to write the Estonian, Lithuanian, and Latvian languages.
It is closely related to both code page 775 (a later code page used for the same languages) and the KBL encoding for Lithuanian. It retains four box drawing characters that are in code page 437 but not code page 850. It does this by encoding the Lithuanian letters at their KBL locations rather than their code page 775 locations, which replaces half blocks and punctuation, which the punctuation is moved to replace some box drawing characters. It includes all characters of ISO 8859-13. Therefore, it is possible, but unusual, to write Polish, Swedish, Finnish, Norwegian, Danish and German using this code page.

## Character set

The following table shows code page 773. Each character is shown with its equivalent Unicode code point. Only the second half of the table (code points 128–255) is shown, the first half (code points 0–127) being the same as code page 437.
Code page 773 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ć 0106 | ü 00FC | é 00E9 | ā 0101 | ä 00E4 | ģ 0123 | å 00E5 | ć 0107 | ł 0142 | ē 0113 | Ŗ 0156 | ŗ 0157 | ī 012B | Ź 0179 | Ä 00C4 | Å 00C5 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ō 014D | ö 00F6 | Ģ 0122 | ¢ 00A2 | Ś 015A | ś 015B | Ö 00D6 | Ü 00DC | ø 00F8 | £ 00A3 | Ø 00D8 | × 00D7 | ¤ 00A4 |
| Ax 160 | Ā 0100 | Ī 012A | ó 00F3 | Ż 017B | ż 017C | ź 017A | ” 201D | ¦ 00A6 | © 00A9 | ® 00AE | ¬ 00AC | ½ 00BD | ¼ 00BC | Ł 0141 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | ± 00B1 | ╢ 2562 | “ 201C | ¾ 00BE | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ¶ 00B6 | § 00A7 | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ÷ 00F7 | ╟ 255F | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ╧ 2567 |
| Dx 208 | ° 00B0 | ╤ 2564 | ∙ 2219 | · 00B7 | ¹ 00B9 | „ 201E | ³ 00B3 | SHY 00AD | ² 00B2 | ┘ 2518 | ┌ 250C | █ 2588 | Ą 0104 | ą 0105 | Č 010C | č 010D |
| Ex 224 | Ó 00D3 | ß 00DF | Ō 014C | Ń 0143 | õ 00F5 | Õ 00D5 | µ 00B5 | ń 0144 | Ķ 0136 | ķ 0137 | Ļ 013B | ļ 013C | Ņ 0145 | Ē 0112 | ņ 0146 | ’ 2019 |
| Fx 240 | Ę 0118 | ę 0119 | Ė 0116 | ė 0117 | Į 012E | į 012F | Š 0160 | š 0161 | Ų 0172 | ų 0173 | Ū 016A | ū 016B | Ž 017D | ž 017E | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 437

## References

* ↑ "Codepages: Comprehensive list". Archived from the original on 2019-08-17. Retrieved 2019-08-24.
* ↑ https://lietuvybė.lt/standartai/ra%C5%A1men%C5%B3-koduot%C4%97s/. {{cite web}}: Check |url= value (help); Missing or empty |title= (help)
* ↑ https://lietuvybė.lt/standartai/ra%C5%A1men%C5%B3-koduot%C4%97s/773.gif. {{cite web}}: Check |url= value (help); Missing or empty |title= (help)
# Pokémon Crystal/Facing Falkner
## The Violet City Gym

Enter the gym when you are ready. The trainers in this gym use flying types, and are lead by Falkner, who is "The Elegant Master of Flying Pokemon" according to the sign outside of the gym.

### Gym Tips

Notably rock type Pokémon will have an advantage, and grass type Pokémon will have a disadvantage. If you have trouble, Rickey the Onyx, even at level 5, can easily take hits thanks to it's type advantage. However it will do so slowly since it will not know any super effective moves.
Since Falkner has learned both his Pidgey and Pidgeotto the option to use Mud-Slap, which is a ground type attack, it is ineffective to the Flying type, (such as the Pokémon used in the gym itself).
There are three trainers in this gym who must be battled sequentially, but not necessarily consecutively. You can leave at any point and return with all your progress retained, so it's easy to visit a Pokémon center between battles if needed.
If you chose Cyndaquil then at level 12 it will learn ember, its first fire type move. Though it's not strong against flying types, it is a relatively powerful move for this part of the game.

### Bird Keeper Abe

Head forward to be challenged by Bird Keeper Abe. Abe uses a single level 9 male Spearow, which knows peck.
Beat him to gain 55 exp and 216.

### Bird Keeper Rod

Next up is Bird Keeper Rod. Rod starts out with a level 7 male Pidgey that knows Tackle. He follows this with an identical Pidgey.
Defeat him for 168.

### Gym Leader Falkner

Heal up if needed before you face Falkner.
Falkner starts out by sending out a level 7 male Pidgey. Defeat it for 82 exp.
His next Pokémon is his ace, a level 9 male Pidgeotto. This is the evolved form of Pidgey and is a bit more powerful. Defeat it for 217 exp.
Beating Falkner gives you the Zephyrbadge, which raises the attack power of Pokémon. It also enables the use of the utility HM move Flash.
Further rewards for beating Falkner include TM31, which is a consumable item that teaches a Pokémon the move Mud-Slap. Finally, the battle gives the player a cool 900.

## Leaving the Gym

Leave the Gym to receive a call from Professor Elm, who reports a curious discovery about the Pokémon Egg. He has sent his assistant to the Violet City Pokémon center for you to meet.
Head into the Pokémon Center, and be sure to first deposit one Pokémon in the PC if you currently have a full team of 6. Talk to the assistant by the counter, and the assistant will offer a Pokemon egg. The game doesn't force you to accept, so you can say no for some humorous dialogue. However accepting is only to your benefit, so talk to him to receive a Pokémon Egg. Once the egg has been accepted, the assistant will run off. Heal up if needed, then head to Sprout Tower.

## Questions

* Falkner inherited his team from his father, and is the weakest Gym Leader. Is this a coincidence, or are these character traits related?
* Professor Elm sends his assistant to give the player character an Pokémon egg since he believes the egg must be around active Pokémon to hatch. Is this similar to real natural phenomena?
# Character Encodings/Code Tables/MS-DOS/Code page 859

Code page 859 (CCSID 859) (also known as CP 859 and IBM 00859) is a code page used under DOS to write Western European languages. It contains all of the characters in ISO 8859-15.

## Character set

Each character is shown with its equivalent Unicode code point. Only the second half of the table (code points 128–255) is shown, the first half (code points 0–127) being the same as code page 850.
Code page 859 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ä 00E4 | à 00E0 | å 00E5 | ç 00E7 | ê 00EA | ë 00EB | è 00E8 | ï 00EF | î 00EE | ì 00EC | Ä 00C4 | Å 00C5 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ô 00F4 | ö 00F6 | ò 00F2 | û 00FB | ù 00F9 | ÿ 00FF | Ö 00D6 | Ü 00DC | ø 00F8 | £ 00A3 | Ø 00D8 | × 00D7 | ƒ 0192 |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | ª 00AA | º 00BA | ¿ 00BF | ® 00AE | ¬ 00AC | œ 0153 | Œ 0152 | ¡ 00A1 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Á 00C1 | Â 00C2 | À 00C0 | © 00A9 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ¢ 00A2 | ¥ 00A5 | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ã 00E3 | Ã 00C3 | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ¤ 00A4 |
| Dx 208 | ð 00F0 | Ð 00D0 | Ê 00CA | Ë 00CB | È 00C8 | € 20AC | Í 00CD | Î 00CE | Ï 00CF | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | Š 0160 | Ì 00CC | ▀ 2580 |
| Ex 224 | Ó 00D3 | ß 00DF | Ô 00D4 | Ò 00D2 | õ 00F5 | Õ 00D5 | µ 00B5 | þ 00FE | Þ 00DE | Ú 00DA | Û 00DB | Ù 00D9 | ý 00FD | Ý 00DD | ¯ 00AF | Ž 017D |
| Fx 240 | SHY 00AD | ± 00B1 | ‗ 2017 | Ÿ 0178 | ¶ 00B6 | § 00A7 | ÷ 00F7 | ž 017E | ° 00B0 | š 0161 | · 00B7 | ¹ 00B9 | ³ 00B3 | ² 00B2 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 850

## References

* ↑ "CCSID 859 information document". Archived from the original on 2016-03-27.
* ↑ "Code page 859 information document". Archived from the original on 2016-03-03.
* ↑ Code Page CPGID 00859 (pdf) (PDF), IBM
* ↑ Code Page CPGID 00859 (txt), IBM
# Character Encodings/Code Tables/MS-DOS/Code page 860

Code page 860 (CCSID 860) (also known as CP 860, IBM 00860, OEM 860, DOS Portuguese) is a code page used under DOS in Portugal to write Portuguese and it is also suitable to write Spanish and Italian. In Brazil, however, the most widespread codepage – and that which DOS in Brazilian Portuguese used by default – was code page 850.

## Character set

The following table shows code page 860. Each character is shown with its equivalent Unicode code point. Only the second half of the table (code points 128–255) is shown, the first half (code points 0–127) being the same as code page 437.
Code page 860 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ã 00E3 | à 00E0 | Á 00C1 | ç 00E7 | ê 00EA | Ê 00CA | è 00E8 | Í 00CD | Ô 00D4 | ì 00EC | Ã 00C3 | Â 00C2 |
| 9x | É 00C9 | À 00C0 | È 00C8 | ô 00F4 | õ 00F5 | ò 00F2 | Ú 00DA | ù 00F9 | Ì 00CC | Õ 00D5 | Ü 00DC | ¢ 00A2 | £ 00A3 | Ù 00D9 | ₧ 20A7 | Ó 00D3 |
| Ax | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | ª 00AA | º 00BA | ¿ 00BF | Ò 00D2 | ¬ 00AC | ½ 00BD | ¼ 00BC | ¡ 00A1 | « 00AB | » 00BB |
| Bx | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | ╡ 2561 | ╢ 2562 | ╖ 2556 | ╕ 2555 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ╜ 255C | ╛ 255B | ┐ 2510 |
| Cx | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ╞ 255E | ╟ 255F | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ╧ 2567 |
| Dx | ╨ 2568 | ╤ 2564 | ╥ 2565 | ╙ 2559 | ╘ 2558 | ╒ 2552 | ╓ 2553 | ╫ 256B | ╪ 256A | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ▌ 258C | ▐ 2590 | ▀ 2580 |
| Ex | α 03B1 | ß 00DF | Γ 0393 | π 03C0 | Σ 03A3 | σ 03C3 | µ 00B5 | τ 03C4 | Φ 03A6 | Θ 0398 | Ω 03A9 | δ 03B4 | ∞ 221E | φ 03C6 | ε 03B5 | ∩ 2229 |
| Fx | ≡ 2261 | ± 00B1 | ≥ 2265 | ≤ 2264 | ⌠ 2320 | ⌡ 2321 | ÷ 00F7 | ≈ 2248 | ° 00B0 | ∙ 2219 | · 00B7 | √ 221A | ⁿ 207F | ² 00B2 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 437

## References

* ↑ "CCSID 860 information document". Archived from the original on 2016-03-26.
* ↑ "Code Page 860 MS-DOS Portuguese". Developing International Software. Microsoft. 6 February 2008. Retrieved 24 Nov 2011.
* ↑ "Code page 860 information document". Archived from the original on 2016-03-03.
* ↑ "cp860_DOSPortuguese to Unicode table" (TXT). The Unicode Consortium. Retrieved 24 Nov 2011.
* ↑ Code Page CPGID 00860 (pdf) (PDF), IBM
* ↑ Code Page CPGID 00860 (txt), IBM
* ↑ International Components for Unicode (ICU), ibm-860_P100-1995.ucm, 2002-12-03
# Character Encodings/Code Tables/MS-DOS/Code page 1044

Code page 1044 (CCSID 1044) is a code page used under DOS to use in shipping labels. It is a subset of w:Code page 850 which excludes all lowercase letters and the symbols!, #, <, >,?, @, , , ^, _, `, , |, , and ~, and all symbols of the second half except for ±, ×, and ÷.

## References

* ↑ "Code Page 1044" (PDF). Archived from the original (PDF) on 2013-01-21.
# Character Encodings/Code Tables/MS-DOS/Code page 668
## Character set

The following table shows code page 668. Each character is shown with its equivalent Unicodecode point. Only the second half of the table (code points 128–255) is shown, the first half (code points 0–127) being the same as code page 437. This code page is supported by PTS-DOS and FreeDOS. Code page 668 is Polish, code page 852 compatible, provides national characters on the same points as with code page 852, but is limited to Polish glyphs only, thus preserves more graphical characters.
Code page 668 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ä 00E4 | à 00E0 | ć 0107 | ç 00E7 | ł 0142 | ë 00EB | è 00E8 | ï 00EF | î 00EE | Ź 0179 | Ä 00C4 | Ć 0106 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ô 00F4 | ö 00F6 | ò 00F2 | û 00FB | Ś 015A | ś 015B | Ö 00D6 | Ü 00DC | ¢ 00A2 | £ 00A3 | Ł 0141 | ₧ 20A7 | ƒ 0192 |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | Ą 0104 | ą 0105 | ª 00AA | º 00BA | Ę 0118 | ę 0119 | ¬ 00AC | ź 017A | ¼ 00BC | ¡ 00A1 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | ╡ 2561 | ╢ 2562 | ╖ 2556 | ╕ 2555 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | Ż 017B | ż 017C | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ╞ 255E | ╟ 255F | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ╧ 2567 |
| Dx 208 | ╨ 2568 | ╤ 2564 | ╥ 2565 | ╙ 2559 | ╘ 2558 | ╒ 2552 | ╓ 2553 | ╫ 256B | ╪ 256A | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ▌ 258C | ▐ 2590 | ▀ 2580 |
| Ex 224 | Ó 00D3 | ß 00DF | Γ 0393 | Ń 0143 | ń 0144 | σ 03C3 | µ 00B5 | τ 03C4 | Φ 03A6 | Θ 0398 | Ω 03A9 | δ 03B4 | ∞ 221E | φ 03C6 | ε 03B5 | ∩ 2229 |
| Fx 240 | ≡ 2261 | ± 00B1 | ≥ 2265 | ≤ 2264 | ⌠ 2320 | ⌡ 2321 | ÷ 00F7 | ≈ 2248 | ° 00B0 | ∙ 2219 | · 00B7 | √ 221A | ⁿ 207F | ² 00B2 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 437

## References

* ↑ "Code Page Unicode issue". network.informatica.com. Archived from the original on 2020-07-28. Retrieved 2019-03-15.
* ↑ "CPIDOS - CPI files (Code Page Information) Pack v2.1 - DOS codepages". ftp.sun.ac.za. Retrieved 2022-11-28.
# Character Encodings/Code Tables/MS-DOS/Code page 3846

Code page 3846, also known as Code page 437T is a character set, a modification of code page 437 to support the Turkish language. This code page is supported by Star printers and FreeDOS.

## Character set

The following tables show code page 3846. Each character is shown with its equivalent Unicode code point and its decimal Alt code. Only the second half of the table (code points 128–255) is shown, the first half (code points 0–127) being the same as code page 437.
Code page 3846 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ä 00E4 | à 00E0 | å 00E5 | ç 00E7 | ê 00EA | ë 00EB | è 00E8 | ï 00EF | î 00EE | ı 0131 | Ä 00C4 | Å 00C5 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ô 00F4 | ö 00F6 | ò 00F2 | û 00FB | ù 00F9 | İ 0130 | Ö 00D6 | Ü 00DC | ¢ 00A2 | £ 00A3 | ¥ 00A5 | Ş 015E | ş 015F |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | Ğ 011E | ğ 011F | ¿ 00BF | ⌐ 2310 | ¬ 00AC | ½ 00BD | ¼ 00BC | ¡ 00A1 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | ╡ 2561 | ╢ 2562 | ╖ 2556 | ╕ 2555 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ╜ 255C | ╛ 255B | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ╞ 255E | ╟ 255F | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ╧ 2567 |
| Dx 208 | ╨ 2568 | ╤ 2564 | ╥ 2565 | ╙ 2559 | ╘ 2558 | ╒ 2552 | ╓ 2553 | ╫ 256B | ╪ 256A | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ▌ 258C | ▐ 2590 | ▀ 2580 |
| Ex 224 | α 03B1 | ß 00DF | Γ 0393 | π 03C0 | Σ 03A3 | σ 03C3 | µ 00B5 | τ 03C4 | Φ 03A6 | Θ 0398 | Ω 03A9 | δ 03B4 | ∞ 221E | φ 03C6 | ε 03B5 | ∩ 2229 |
| Fx 240 | ≡ 2261 | ± 00B1 | ≥ 2265 | ≤ 2264 | ⌠ 2320 | ⌡ 2321 | ÷ 00F7 | ≈ 2248 | ° 00B0 | ∙ 2219 | · 00B7 | √ 221A | ⁿ 207F | ² 00B2 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 437
When translating to Unicode some codes do not have a unique, single Unicode equivalent; the correct choice may depend upon context; see code page 437.

## References

* ↑ "Star LC 8021 User's Manual" (PDF). Archived from the original (PDF) on 2020-09-29. Retrieved 2020-05-12.
* ↑ "CPIDOS - CPX files (Code Page Information) Pack v3.0 - DOS codepages". FreeDOS. Archived from the original on 2018-05-12. Retrieved 2018-01-30.
# C++ Programming/Programming Languages/C++/Code/Keywords/unsigned

The unsigned keyword is a data type specifier, that makes a variable only represent non-negative integer numbers (positive numbers and zero). It can be applied only to the char, short,int, and long types. For example, if an int typically holds values from -32768 to 32767, an unsigned int will hold values from 0 to 65535. You can use this specifier when you know that your variable will never need to be negative. For example, if you declared a variable 'myHeight' to hold your height, you could make it unsigned because you know that you would never be negative inches tall.