OpenLLM-France/wikimedia huggingface dataset:
# Ordinary Differential Equations/Homogenous 4

1)
$3y''+18y'-81y=0$
Step 1: Get the equation in the form $C_{1}y^{(n)}+C_{2}y^{(n-1)}+...+C_{n+1}y=0$
$y''+6y'-27y=0$
Step 2: Find the roots of the equation $C_{1}r^{n}+C_{2}r^{n-1}+...+C_{n+1}$
$r^{2}+6r-27=0$
$r=-9,3$
Step 3: Your result is $y=c_{1}e^{r_{1}x}+c_{2}e^{r_{2}x}+...+c_{n}e^{r_{n}x}$
$y=c_{1}e^{-9x}+c_{2}e^{3x}$
2)
$y''+6y'+13y=0$
Step 1: Get the equation in the form $C_{1}y^{(n)}+C_{2}y^{(n-1)}+...+C_{n+1}y=0$
$y''+6y'+13y=0$
Step 2: Find the roots of the equation $C_{1}r^{n}+C_{2}r^{n-1}+...+C_{n+1}$
$r^{2}+6r+13=0$
$r=-3\pm 2i$
Step 3: Your result is $y=c_{1}e^{r_{1}x}+c_{2}e^{r_{2}x}+...+c_{n}e^{r_{n}x}$
$y=e^{-3x}(c_{1}cos(2x)+c_{2}sin(2x))$
3)$y''+10y'+25y=0$
Step 1: Get the equation in the form $C_{1}y^{(n)}+C_{2}y^{(n-1)}+...+C_{n+1}y=0$
$y''+10y'+25y=0$
Step 2: Find the roots of the equation $C_{1}r^{n}+C_{2}r^{n-1}+...+C_{n+1}$
$r^{2}+10r+25=0$
$r=-5,-5$
Step 3: Your result is $y=c_{1}e^{r_{1}x}+c_{2}e^{r_{2}x}+...+c_{n}e^{r_{n}x}$
$y=c_{1}e^{-5x}+c_{2}xe^{-5x}$
4)
$y''''+24y'''+218y''+838y'+1369y=0$
Step 1: Get the equation in the form $C_{1}y^{(n)}+C_{2}y^{(n-1)}+...+C_{n+1}y=0$
$y''''+24y'''+218y''+838y'+1369y=0$
Step 2: Find the roots of the equation $C_{1}r^{n}+C_{2}r^{n-1}+...+C_{n+1}$
$r^{4}+24r^{3}+218r^{2}+838r+1369=0$
$r=-6-i,-6+i,-6-i,-6+i$
Step 3: Your result is $y=c_{1}e^{r_{1}x}+c_{2}e^{r_{2}x}+...+c_{n}e^{r_{n}x}$
$y=e^{-6x}(c_{1}cos(x)+c_{2}sin(x)+c_{3}xcos(x)+c_{4}xsin(x))$
5)
$y'''-2y''-15y'+36y=0$
Step 1: Get the equation in the form $C_{1}y^{(n)}+C_{2}y^{(n-1)}+...+C_{n+1}y=0$
$y'''-2y''-15y'+36y=0$
Step 2: Find the roots of the equation $C_{1}r^{n}+C_{2}r^{n-1}+...+C_{n+1}$
$r^{3}-2r^{2}-15r+36=0$
$r=-4,3,3$
Step 3: Your result is $y=c_{1}e^{r_{1}x}+c_{2}e^{r_{2}x}+...+c_{n}e^{r_{n}x}$
$y=c_{1}e^{-4x}+c_{2}e^{3x}+c_{3}xe^{3x}$
6)
$y'''+5y''-4y'-20y=0$
Step 1: Get the equation in the form $C_{1}y^{(n)}+C_{2}y^{(n-1)}+...+C_{n+1}y=0$
$y'''+5y''-4y'-20y=0$
Step 2: Find the roots of the equation $C_{1}r^{n}+C_{2}r^{n-1}+...+C_{n+1}$
$r^{3}+5r^{2}-4r-20=0$
$r=2,-2,-5$
Step 3: Your result is $y=c_{1}e^{r_{1}x}+c_{2}e^{r_{2}x}+...+c_{n}e^{r_{n}x}$
$y=c_{1}e^{2x}+c_{2}e^{-2x}+c_{3}e^{-5x}$
7)
$y'''+4y''+y'-26y=0$
Step 1: Get the equation in the form $C_{1}y^{(n)}+C_{2}y^{(n-1)}+...+C_{n+1}y=0$
$y'''+4y''+y'-26y=0$
Step 2: Find the roots of the equation $C_{1}r^{n}+C_{2}r^{n-1}+...+C_{n+1}$
$r^{3}+4r^{2}+r-26=0$
$r=-3+2i,-3-2i,2$
Step 3: Your result is $y=c_{1}e^{r_{1}x}+c_{2}e^{r_{2}x}+...+c_{n}e^{r_{n}x}$
$y=c_{1}e^{2x}+e^{-3x}(c_{2}cos(2x)+c_{3}sin(2x))$
# Ordinary Differential Equations/Homogenous 2
## Mechanical Vibrations

One place homogenous equations of constant coefficients are used is in mechanical vibrations. Lets imagine a mechanical system of a spring, a dampener, and a mass. The force on the string at any point is $F=-kx$ where k is the spring constant. The force on the dampener is $F=-cv$ where c is the damping constant. And of course, the net force is $F=ma$. That gives us a system where
$ma=-cv-kx$
Remember that $v=x'$ and $a=x''$. This gives us a differential equation of
$mx''=-cx'-kx$
$mx''+cx'+kx=0$
In the case where c=0, we have just a mass on a spring. In this case, we have $x''+{\frac {k}{m}}x=0$. Since k and m are both positive (by the laws of physics), the result is always a $y=c_{1}cos({\sqrt {\frac {k}{m}}}x)+c_{2}sin({\sqrt {\frac {k}{m}}}x)$. This makes sense from a physical perspective- a spring moving back and forth forms a periodic wave of frequency ${\frac {\sqrt {\frac {k}{m}}}{2\pi }}$
# Pinyin/Able

See also
# Pinyin/Abnormal

See also
# Pinyin/A new year

Special:search/year prefix:Pinyin/
    See also: English-Hanzi/A new year
A new year
Every year is a new year. Every year is not the same.
There are new livings every year. There are somethings new every day.
xin d yiniarn
niarnniarn dou shih xin d yiniarn. meeiniarn dou bu yiyahng.
niarnniarn dou yoou xin shenghuor. rihrih dou yoou xin huayahng.
# Pinyin/A range of

See also
# Pinyin/A series of

See also
# Pinyin/Abdomen

See also
# Pinyin/Ability

See also
Ability is the fact that somebody or something is able to do something.
nernglih shih moourern huoh moouwuh nernggouh zuoh moouwuh d shihshir.
# Pinyin/A mass of

See also
# Pinyin/Abbreviated

See also
# Pinyin/Abduct

Search Pinyin abduct
# Portuguese Grammar/Verb/Tables
## Indicative (In.di.ca.ti.vo)
### Present

-o/-as (1), -es (2, 3)/-a (1), -e (2, 3)
-amos (1), -emos (2), -imos (3)/-ais (1), eis (2), is (3)/ -am (1), -em (2, 3)
It doesn' t matter the irregularity of the verb. In this tense, increasing the "-s" or "-es" (consonant-ending) in the third person of the singular, it comes to the second.
To put an obliqual pronoun, put a hyphen (-) following the verb and the pronoun.
When it's in the third person, see the rules.
You can put a normal "-lhe" in the normal rule, unclearing gender.
When it ends with r, s or z, exclude the final letter and use the rule with the pronouns "-lo (s)" and "-la (s)".
Do the same thing with words ending in "m", "õe", "ões" (excluding the "s") and "ão".

### Future of the present

Increase ever it in the infinitive end:
-ei/-ás/-á/-emos/-eis/-ão
Sometimes the infinitive isn' t used and it' s substituted, something rare.
Trazer (bring) by "traz", dizer (say) by "diz" (contradizer = contradiz, desdizer = desdiz, ...) and fazer (do with the mode of make) by "faz" (desfazer = desfaz, satisfazer = satisfaz).
The obliqual form is...
(verb without suffix) + (-) (me, te, lhe, nos, vos, lhes) + (-) + (suffix)
Dar-te-ei = I will give you
Trazer-vos-emos = We will bring ... to You.

### Future of the past

The obliqual form, the formation and irregularity are the same of the future of the present, but the suffix isn' t.
-ia/-ias/-á/-íamos/-íeis/-iam
It shows what was going to happening in the past.
After he had breakfast yesterday, he walked.
    Depois de tomar café ontem, ele andou.
We would know what really happened after reading that message.
    Saberíamos o que realmente aconteceu após lermos aquela mensagem.

#### Composted form

(Iria, irias, iria, iríamos, iríeis, iriam) + Infinitive

### More-than-perfect past

It is the past of the past.
The murderer had already killed his mother.
    (O assassino já teria matado sua mãe.) or O assassino matara sua mãe.
Increase this particles to the conditional future:
-a, -as, -a, -amos, -eis, -am
The obliqual form is separated ever.
I had given to him.
    Eu lhe dera. or Eu dera-lhe.
# PostScript FAQ

This FAQ covers PostScript language and Ghostscript software suite, as the most common free PostScript interpreter.

## Table of Contents

* General
* Using PostScript
* Programming PostScript
* Known errors
* Using Ghostscript
# Portuguese Grammar/Verb
## The three conjugations

The verbs in portuguese have three conjugations:
The first (-ar), the second (- er*) and the third (-ir).
The conjugation suffix is ever the tonic syllable.
*The verb pôr is the revised form of the extincted poer.

## Moods
### Indicativ/Indicativo (In.di.ca.ti.vo)

A fact.
I walk.
    Eu ando.
The subject certainly walks.

### Conjunctive/Subjuntivo (Sub.jun.ti.vo)

It is uncertain.
If I walk...
    Se eu andar...
The "if" shows uncertainly.
I hoped to walk.
    Eu esperava andar.
It's a wish, so, it isn't certainly.
When I want, I will walk.
    Quando eu quiser, eu vou andar. or (Quando eu quiser, eu irei andar. or Quando eu quiser, eu andarei.)
It' s more complicated to explain. When it has a relative pronoun, that is generally used to ask an explanation to the doubt of the first person, the conjunctive comes.
Maybe I walk...
    Talvez eu ande...
Maybe I will walk.
    Talvez eu vá andar. or (Talvez eu irei andar. or Talvez eu andarei.)
The "will" puts the action into the future.
He doesn't know if he will walk or no.
    Ele não sabe se (ele) vai andar ou não. or (Ele não sabe se (ele) irá andar ou não. or Ele não sabe se (ele) andará ou não.)

### Imperative/Imperativo (Im.pe.ra.ti.vo)

It shows a supposition to what the first person do to another person do.
Let's walk there.
    Andemos para lá or Vamos andar para lá.
The first person is supposing to the other person that is with himself.
Walk two times a week in the beach and you will lose your weight.
    Anda duas vezes por semana na praia e perderás o teu peso ou Anda duas vezes por semana na praia e perderás teu peso
The first person is indicating to the second what he should do.
Don' t walk! You are prohibited!
    Não andes! Estás proibido!
The first person in forcing the second to don' t walk.

### Conditional/Condicional (Con.di.ci:o.nal)

It shows what was in the subjunctive if the conjunctive come certainly, a hypothesis.
If you were fat, you would have to walk
    Se fosses gordo, precisarias de andar.

#### Be careful!

If by 2030 you are fat, you will have to walk
    Se em 2030 fores gordo , terás de andar.
It isn't a hypothesis, because the grammar future is uncertainly, the second person can be fat or not.

### Nominal form(s)/Forma(s) nomina(l/is) (For.mas no.mi.nais)

It isn' t really a mood. It is the different forms that the verb can appear.
# Portuguese Grammar/Variations

* Portuguese Standard Language vs. Brazilian Standard Language
* European Colloquial Portuguese
* Brazilian Colloquial Portuguese
* African Colloquial Portuguese
* Portuguese in East Timor
# PostScript FAQ/Known errors
## Known errors

This is a list of work-arounds for PostScript errors in proprietary software. Bugs in free software should be reported to the program maintainer and fixed. The fixes posted here try go to the root of the problem. This database of PostScript errors gives an insight into the user's perception of PostScript errors.

### undefined in /RD

This problem can be caused by incorrect embedded Type 1 fonts in PDF files or PostScript files generated from PDF. Adobe Acrobat doesn't use procedures defined in Type 1 font and the problem may be left unnoticed.
Define the following procedures in userdict to work around the problem.

### PageMaker 7.0 page information fails in level 1 mode

PageMaker 7.0 with Page Information printer's mark set ON generates incorrect PostScript file in level 1 mode. The file fails with invalidaccess in get or typecheck in get on any interpreter, regardless of the level.
The problem is caused by interaction between PageMaker code and Windows driver code. To print separations Adobe redefines a few operators, including setcolorspace and uses them even in level 1 mode. PostScript driver assumes that setcolorspace has no place in Level 1 PostScript and redefines it as {pop} as a precaution, erasing the earlier definition.
To fix the file this definition should be removed or commented out.
# Pinyin/IPhone

Search Pinyin iPhone
Search Pinyin phone
# Pinyin/Ice

Ice is the solid state of H2O.
Bīng shì H2O de gùtǐ zhuàngtài.
# Pinyin/Idea

An idea is a plan, thought or suggestion, especially about what to do in a particular situation.
yihjiahn shih guanyur zeenyahng chuulii tehdihng qirngkuahng d jihhuah, xiaangfaa huoh jiahnyih.
# Pinyin/Hydrogen bomb

Search Pinyin bomb
# Pinyin/Hunt whale

See also
# Pinyin/IS

Search Pinyin IS
Search Pinyin Islamic State
# Pinyin/Ideogram

Special:search/ideogram prefix:Pinyin/
An ideogram is a symbol that is used in a writing system, for example Hanzi, to represent the idea of a thing, rather than the sounds of a word.
biaaoyih wernzih shih shuxiee xihtoong d furhaoh rur Hahnzih, biaaoshih shihwuh d gaihniahn err bushih ciryuu d fayin.
# Pinyin/Hurricane

Search
# Linear Algebra/Introduction to Similarity

While studying matrix equivalence, we have shown that for any homomorphism there are bases $B$ and $D$ such that the representation matrix has a block partial-identity form.
    ${\rm {Rep}}_{B,D}(h)=\left({\begin{array}{c|c}{\textit {Identity}}&{\textit {Zero}}\\\hline {\textit {Zero}}&{\textit {Zero}}\end{array}}\right)$
This representation describes the map as sending $c_{1}{\vec {\beta }}_{1}+\dots +c_{n}{\vec {\beta }}_{n}$ to $c_{1}{\vec {\delta }}_{1}+\dots +c_{k}{\vec {\delta }}_{k}+{\vec {0}}+\dots +{\vec {0}}$, where $n$ is the dimension of the domain and $k$ is the dimension of the range. So, under this representation the action of the map is easy to understand because most of the matrix entries are zero.
This chapter considers the special case where the domain and the codomain are equal, that is, where the homomorphism is a transformation. In this case we naturally ask to find a single basis $B$ so that ${\rm {Rep}}_{B,B}(t)$ is as simple as possible (we will take "simple" to mean that it has many zeroes). A matrix having the above block partial-identity form is not always possible here. But we will develop a form that comes close, a representation that is nearly diagonal.
# Linear Algebra/Invariant Subspaces

Given a field K and a linear operator A, a subspace S of that field K is invariant under A if for any A(S) is a subset of S.
# Linear Algebra/Isomorphisms

In the examples following the definition of a vector space we developed the intuition that some spaces are "the same" as others. For instance, the space of two-tall column vectors and the space of two-wide row vectors are not equal because their elements—column vectors and row vectors—are not equal, but we have the idea that these spaces differ only in how their elements appear. We will now make this idea precise.
This section illustrates a common aspect of a mathematical investigation. With the help of some examples, we've gotten an idea. We will next give a formal definition, and then we will produce some results backing our contention that the definition captures the idea. We've seen this happen already, for instance, in the first section of the Vector Space chapter. There, the study of linear systems led us to consider collections closed under linear combinations. We defined such a collection as a vector space, and we followed it with some supporting results.
Of course, that definition wasn't an end point, instead it led to new insights such as the idea of a basis. Here too, after producing a definition, and supporting it, we will get two surprises (pleasant ones). First, we will find that the definition applies to some unforeseen, and interesting, cases. Second, the study of the definition will lead to new ideas. In this way, our investigation will build a momentum.
# Linear Algebra/Input-Output Analysis M File

# Octave commands for _Linear Algebra_ by Jim Hefferon, # Topic: leontif.tex a=[(25448-5395)/25448 -2664/30346; -48/25448 (30346-9030)/30346]; b=[17589; 21243]; ans=a \ b; printf("The answer to the first system is s=%0.0f and a=%0.0f\n",ans(1),ans(2)); b=[17489; 21243]; ans=a \ b; printf("The answer to the second system is s=%0.0f and a=%0.0f\n",ans(1),ans(2)); # question 1 b=[17789; 21243]; ans=a \ b; printf("The answer to question (1a) is s=%0.0f and a=%0.0f\n",ans(1),ans(2)); b=[17689; 21443]; ans=a \ b; printf("The answer to question (1b) is s=%0.0f and a=%0.0f\n",ans(1),ans(2)); b=[17789; 21443]; ans=a \ b; printf("The answer to question (1c) is s=%0.0f and a=%0.0f\n",ans(1),ans(2)); # question 2 printf("Current ratio for use of steel by auto is %0.4f\n",2664/30346); a=[(25448-5395)/25448 -0.0500; -48/25448 (30346-9030)/30346]; b=[17589; 21243]; ans=a \ b; printf("The answer to 2(a) is s=%0.0f and a=%0.0f\n",ans(1),ans(2)); b=[17589; 21500]; ans=a \ b; printf("The answer to 2(b) is s=%0.0f and a=%0.0f\n",ans(1),ans(2)); # question 3 printf("The value of steel used by others is %0.2f\n",18.69-(6.90+1.28)); printf("The value of autos used by others is %0.2f\n",14.27-(0+4.40)); a=[(18.69-6.90)/18.69 -1.28/14.27; -0/18.69 (14.27-4.40)/14.27]; b=[1.10*(18.69-(6.90+1.28)); 1.15*(14.27-(0+4.40))]; ans=a \ b; printf("The answer to 3(a) is s=%0.2f and a=%0.2f\n",ans(1),ans(2)); printf("The 1947 ratio of steel used by steel is %0.2f\n",(18.69-6.90)/18.69); printf("The 1947 ratio of steel used by autos is %0.2f\n",1.28/14.27); printf("The 1947 ratio of autos used by steel is %0.2f\n",0/18.69); printf("The 1947 ratio of autos used by autos is %0.2f\n",(14.27-4.40)/14.27); printf("The 1958 ratio of steel used by steel is %0.2f\n",(25448-5395)/25448); printf("The 1958 ratio of steel used by autos is %0.2f\n",2664/30346); printf("The 1958 ratio of autos used by steel is %0.2f\n",48/25448); printf("The 1958 ratio of autos used by autos is %0.2f\n",(30346-9030)/30346); b=[17.598/1.30; 21.243/1.30]; ans=a \ b; newans=1.30 * ans; printf("The answer to 3(c) is (in billions of 1947 dollars) s=%0.2f and a=%0.2f\n and in billions of 1958 dollars it is s=%0.2f and a=%0.2f\n",ans(1),ans(2),newans(1),newans(2));
# Pokémon/Pokédex/Feraligatr

National Pokédex:

## Basic Statistics

* National Index: 160
* Johto Index: 9
* Hoenn Index: 315
* Stage: Stage 2
* Height: 2.3m/7'7"
* Weight: 88.8kg/196.0lb
* Gender Distribution: 87.5% Male
* Ability: Torrent
* Type: Water
* Species: Big Jaw
* Egg Group: Monster/Water 1
* Hatch Steps: 5120
* Catch Rate: 45
* Base Experience: 210
* Max Experience: 1059860
* Hold Item in Advance: none
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 85 | 105 | 100 | 78 | 79 | 83 |
| Base Stats (RS/FL/E) | 85 | 105 | 100 | 78 | 79 | 83 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 373 | 308 | 298 | 254 | 256 | 264 |
| Max Stats (RS/FL/E) | 374 | 339 | 328 | 280 | 282 | 291 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are super effective on Feraligatr: Electric, Grass
Move types which are not very effective on Feraligatr:Fire, Ice, Steel , Water
All other move types are normal effectiveness on Feraligatr.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Scratch Leer Rage Water Gun | Scratch Leer Rage Water Gun | Scratch Leer Rage Water Gun | Scratch Leer Rage Water Gun |
| 7 | Rage | Rage | Rage | Rage |
| 13 | Water Gun | Water Gun | Water Gun | Water Gun |
| 21 | Bite | Bite | Bite | Bite |
| 28 | Scary Face | Scary Face | Scary Face | Scary Face |
| 38 | Slash | Slash | Slash | Slash |
| 47 | Screech | Screech | Screech | Screech |
| 58 | Hydro Pump | Hydro Pump | Hydro Pump | Hydro Pump |

### TM/HM

* GS/C/RS/FL: Attract, Blizzard, Cut, Dig, Double Team, Earthquake, Frustration, Hidden Power, Hyper Beam, Iron Tail, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Strength, Surf, Toxic
* C/RS/FL: Ice Beam
* GS/C: Curse, Detect, Dynamicpunch, Endure, Fury Cutter, Headbutt, Ice Punch, Icy Wind, Mud-Slap, Sleep Talk, Snore, Swagger, Whirlpool
* RS/FL: Aerial Ace, Brick Break, Dive, Dragon Claw, Facade, Focus Punch, Hail, Secret Power, Water Pulse, Waterfall

### Evolution

* GS/C/RS/FL: Ancientpower, Crunch, Hydro Pump, Rock Slide, Thrash
* GS/C: Razor Wind
* RS/FL: Dragon Claw, Mud Sport, Water Sport

## Trading Cards

* Neo Genesis #4 - Feraligatr
* Neo Genesis #5 - Feraligatr
* Neo Destiny #5 - Dark Feraligatr
* Expedition #12 - Feraligatr
* Expedition #46 - Feraligatr
* Expedition #47 - Feraligatr
* EX Unseen Forces #4 - Feraligatr
* EX Unseen Forces #103 - Feraligatr ex
| Basic: Totodile | Stage 1: Croconaw | Stage 2: Feraligatr |
# Pokémon/Pokédex/Fezandipiti
## Description

A birdlike pokémon.

## Base Statistics

A Poison and Fairy type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Fezandipiti: ground, psychic, steel Moves that deal 50% of their damage to Fezandipiti: grass, fairy, dark Moves that deal 25% of their damage to Fezandipiti: fighting, bug Moves that deal 0% of their damage to Fezandipiti: dragon

## How to Evolve

Does not evolve

## Notes

Introduced in the Teal Mask DLC for Pokémon Scarlet and Violet.
# Pokémon/Pokédex/Feebas
## Basic Statistics

* National Index: 349
* Johto Index: 349
* Hoenn Index: 140
* Stage: Basic
* Height: 0.6m/2'0"
* Weight: 7.4kg/16.0lb
* Gender Distribution: 50% Male
* Ability: Swift Swim
* Type: Water
* Species: Fish
* Egg Group: Water 1/Dragon
* Hatch Steps: 5120
* Catch Rate: 255
* Base Experience: 61
* Max Experience: 600000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 20 | 15 | 20 | 80 | 10 | 55 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 244 | 141 | 152 | 284 | 130 | 229 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are super effective on Feebas: Electric, Grass
Move types which are not very effective on Feebas:Fire, Ice, Steel , Water
All other move types are normal effectiveness on Feebas.

## How to Evolve
### Generation 3

To get Feebas to evolve, you must raise its Beauty rating as high as it will go while keeping the other ratings as low as possible.

### Later Generations

In later games the evolution method for Feebas changes.

## Moveset

| Level | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Splash | Splash |
| 15 | Tackle | Tackle |
| 30 | Flail | Flail |

### TM/HM

* RS/FL: Attract, Blizzard, Dive, Double Team, Facade, Frustration, Hail, Hidden Power, Ice Beam, Protect, Rain Dance, Rest, Return, Secret Power, Surf, Toxic, Water Pulse, Waterfall

### Breeding

* RS/FL: Confuse Ray, Dragonbreath, Hypnosis, Light Screen, Mirror Coat, Mud Sport

## Trading Cards

* EX Hidden Legends #61 - Feebas
| Basic: Feebas | Stage 1: Milotic | (No Stage 2) |
# Pokémon/Pokédex/Finizen
## Description

A dolphinlike pokémon.

## Base Statistics

A water type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Finizen: grass, electric Moves that deal 50% of their damage to Finizen: fire, water, ice, steel

## Notes

Introduced in Pokémon Scarlet and Violet.
# Pokémon/Pokédex/Finneon
## Description

A fishlike Pokémon.

## Base Statistics

A Water type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Finneon: grass, electric Moves that deal 50% of their damage to Finneon: fire, water, ice, steel
# Pokémon/Pokédex/Falinks
## Description

A collection of several creatures Pokémon.

## Base Statistics

A Fighting type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Falinks: flying, psychic, fairy Moves that deal 50% of their damage to Falinks: bug, rock, dark
# Pokémon/Pokédex/Fidough
## Base Statistics

A fairy type

## Type Matching

Moves that deal 200% of their damage to Fidough: poison, steel Moves that deal 50% of their damage to Fidough: fighting, bug, dark Moves that deal 0% of their damage to Fidough: dragon
# Pokémon/Pokédex/Farigiraf
## Description

A giraffelike pokémon.

## Base Statistics

A Normal and Psychic type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Farigiraf: bug, ghost, dark Moves that deal 50% of their damage to Farigiraf: psychic Moves that deal 0% of their damage to Farigiraf: ghost

## How to Evolve

Evolves from Girafarig.

## Notes

Introduced in Pokémon Scarlet and Violet.
# Pinyin/Pleased
## Adjective

* pleased: happy and satisfied
** yurkuaih d: kuaihleh her maanyih
# Pinyin/Plural

See also