OpenLLM-France/wikimedia huggingface dataset:
# Granite WMS/Granite Integration Service
## Integration Service

To successfully install the Granite Integration Service, you first need to set all the configurations required for the service. Once the settings are saved you can install the service.

### Configuration

* Open the Integration config file named “Granite.Integration.Web.exe.config”
If you cannot see the .config extension it’s because windows is set to hide extension of known file types. The file will be called “Granite.Integration.Web.exe“.
* Review the following settings
** Connection string – the Granite database connection
** EndPoint address – this will be the address of the Integration Service and will be used further on in setting up the Webservice and Webapp
** Change localhost to the hosting server ip address.
* Logger level – ensure that this is set to ERROR.
** Only set to ALL if troubleshooting is required
Example of configuration file.

### Installation

* Right click on the application Granite.Integration.Web.exe and Click Run as Administrator
* Note that this is the same name as the above config file but with the .config extension
* In the windows command window press [i] and then [enter] to install service.
* Now open Services under Administrative Tools
* The service name will be Granite Integration Service
* Right click on Granite Integration Service and click Properties and open Log On tab
* Set This Account and specify either the local machine Administrator and Password or Domain Administrator and Password.
* Take note that this should be the actual administrator and not a user that has administrative rights.
* Click OK and Start Service
* Check that the DLL's are unblocked in the Integration Service Folder by right clicking on them and selecting UNBLOCK if that button is available
# Embedded Systems/Common RTOS/DOS
## DOS

Operating systems based on MS-DOS still enjoy a huge market segment within the development community of embedded systems design. There are many reasons for this, most importantly is that MS-DOS can hardly even be called an operating system by many modern measurements. Almost all DOS-based software usually has exclusive control over the computer while it is running, and a major bonus is that the footprint for the operating system is usually very small. You can put a stripped down version of FreeDOS (a current MS-DOS clone that is still being updated) that fits in just 100K of hard drive space. Even less is required within the memory of the computer. You can even still purchase MS-DOS 6.22, but it must be from specialized software distributors who are under license from Microsoft, and it is no longer "supported" by Microsoft in terms of any software updates, even for known bugs.

## Strengths and Weaknesses

The major advantage of DOS is also its largest drawback. By having so little actually operating in the computer, the software developer for DOS must perform many tasks traditionally thought of as something in the operating system. For instance, DOS doesn't have built-in capability for scheduling or multithreading. You must also install interrupt handlers directly into the software application, and API calls tend to be through software interrupts rather than some other more direct procedural method instead. Equipment vendors supporting DOS tend to follow an approach of either providing raw spec sheets for their equipment, or writing a pre-compiled binary object library that has to be linked into your software using a specific compiler.

## Software Base

There is a huge software base for developing software in DOS, which is another major strength. Pre-written (even free) libraries for doing things like event scheduling and multi threading do exist for DOS, as well as GUI interface models and support libraries for most standard equipment peripherals. You can even find good compilers for DOS environments that compile to 32-bit protected mode as well, so you are not restricted to just the 8086 instruction set either.

## Conclusion

DOS is a good base OS to build a custom RTOS that has specific features that you need without the extra cruft that you don't. It does require a little bit more time to put these extra features that you may need on a specific project, so it is more a trade off of time vs. money. If you have the time to make a well-crafted piece of software fit into a very small memory footprint, DOS as a RTOS is the way to go. It also allows a generally long shelf time for a project that once completed doesn't have to be changed as often to fit obsoleting chip technologies.

## Further reading

* A Neutral Look at Operating Systems/DOS
http://www.freedos.org The home of the FreeDOS project.
* http://freedos-32.sourceforge.net/ home of the FreeDOS-32 project.
* http://reactos.org/ ReactOS Development Wiki
# Embedded Systems/Common RTOS/Windows CE

Windows CE has been gaining a large market share in the high-end PDA market, and can even be found occasionally on cell phones as well. Windows CE is very similar to other Windows implementations, and actually has a nearly complete implementation of the Win32 programming API for developers to tap into. This page will briefly discuss Windows CE, because further discussions of it are heavily related to discussions of the desktop breeds of Windows, and this book does not have enough scope to discuss windows architecture, the Windows API, or windows programming in general.
Currently, Windows CE implementations ship with the .NET Compact framework. This means that Windows CE applications can be programmed in traditional languages (C, C++, etc.) but also .NET languages such as C# and VB.NET.

## Further reading

* Windows Programming
# Embedded Systems/Common RTOS/Palm OS

For many years, the Palm OS was the defacto RTOS used in hand-held devices, primarily the Palm handheld PDAs. However, Palm has lost a large amount of market share in recent years, and has lost dominance in the PDA market. However, many Palm devices still exist in this world, and an intrepid engineer can still find and use an old palm device as the primary microcontroller for other projects. This page will discuss Palm OS, and—to a lesser extent—Palm PDAs.

## Further reading

* PalmOS Guide
* http://pluggedin.palm.com
* "A Waba-Powered Palm Pilot Robot" by James Caple 2001 discusses how to make your Java application run on a Palm Pilot and control a robot.
* RoboPilot allows you to use the serial port on your Palm Pilot (Palm Pro or later model) to control a robot that uses the Lynxmotion Inc, Serial Servo Controller (SSC)
* The Palm Pilot Robot Kit (PPRK)
** "Build your own Palm powered robot" by Greg Reshko, Matt Mason, and Illah Nourbakhsh
** "PPRK Overview"
** Carnegie Mellon University: Palm Pilot Robot Kit
* Robot ASCII Serial Command Interpreter (RASCI)
# Embedded Systems/Cypress PSoC Microcontroller/Application Notes

The Cypress application notes are a good start, but they often do not have all the information required, have bugs, are out of date for more recent microcontrollers or are otherwise inadequate. This is meant to be a fix to //add to// the existing documentation, not a wholesale copy-and-paste of the existing application notes.

## Application Notes

* Embedded Systems/Cypress PSoC Microcontroller/Application Notes/AN2100 - A Serial Bootloader
* Implementing FFT Algorithms on PSoC(R) System - AN42877 : (where is the code?) ... also see Embedded Systems/Floating Point Unit#FFT
First you must read the Data sheet then you have to comment on the product many engineers had been worked, and even though if they want to release the product they will be checking 1000 times in 1000 ways please think and command to anyone Thanx and Regrads
MANJUNATH D L manjunathdl@yahoo.com

## ADC

Q: These PSoC chips can be set up to do 14 bit ADCs and 9 bit DACs. But what is the (maximum) sampling frequency at 14 bits and 2 analog inputs? What is the maximum sampling frequency if I'm happy with only 12 or 8 bits of resolution?
If I feed the signal to the on-chip PGA, crank its gain all the way up, and feed the PGA output to a ADC ... will I get 10 real bits of signal data, or am I getting nothing but noise?
A: See Analog - ADC Selection - AN2239 by Dennis Seguine. It discusses the trade off between sampling rate and resolution. It specifically mentions "DELSIG8 ... output rate of 31 ksps ... (when) column clock equal to 2.0 MHz" and "DELSIG11 ... output rate of 7.8 ksps ... (when) column clock equal to 2.0 MHz".
You may also find these app notes useful:
* Lower Noise Continuous Time Signal Processing with PSoC - AN2224
* Data Acquisition and Control System - the PSoC(R) Way - AN2335
# Embedded Systems/External ICs

Integrated Circuits (IC) frequently have very similar operating characteristics to microcontrollers. It is often possible to connect different pins directly to each other without resistors to control the current flow, because the ICs will not draw much current.
When an embedded application calls for greater capability, a microcontrollers may be connected to external sensors, memory and other devices through a data bus.

## Further reading

* Digital Circuits
* Semiconductors
# Final Fantasy X/Blitzball/Agents/Rin

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Shuu

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Tatts

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Nedus

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Vilucha

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Wakka

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Ropp

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Svanda

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Shaami

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Naida

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Foundations and Assessment of Education/Edition 1/Foundations Table of Contents/Chapter 8/Editor Sign-Up Page

* Students...
* To sign up for an editor duty, click "edit this page", and sign your username (using four tildes) directly after the name of the duty you want to claim.
* Remember, each editor duty will be completed by only one student. This means, if a username appears next to a duty, that duty is not available. Please choose another editor duty in this or another chapter.
* EXAMPLE:
* Chapter Introduction PbakerODU (talk) 19:21, 11 May 2009 (UTC)
* This indicates that PbakerODU correctly signed up for this editor duty.

## Editor Duties

Chapter Introduction Abeck017 (talk) 18:40, 12 May 2009 (UTC)
Chapter Review Hsmit022 (talk) 00:14, 13 May 2009 (UTC)
Additional ResourcesJnemo001 (talk) 00:12, 14 July 2009 (UTC)
* Questions? Refer to How to Use This Book
# Foundations and Assessment of Education/Edition 1/Foundations Table of Contents/Chapter 8/Additional Resources

ADDITIONAL RESOURCES FOR CHAPTER 8== Headline text ==
ARTICLE 8.1.1
Is it still the "Three R's" by Krista Olah explores the original idea behind the three R's which are reading writing and arithmetic. She explains why the three R's were necessary to education in the early days of public education and why they are still relevant today. Additional resources for this topic can be found at:
http://www.audiblox.com/preschool_education.htm This website details the type of instruction within each of the R's curriculum.
http://www.threersplus.com/ This website discusses the three R's and adds two more for ART and RETRIEVAL.
http://www.learninginfo.org/preschool-education.htm On this website there is information on how to prepare your children for learning the three R's when they entr school for the first time.
The Three R's is a book by Ruth Beechick is a teacher guide to instructing the early grades in three R's.
Article 8.2.1
Article 8.3.1
The Effects of Standardized Testing on School Curriculum by Arielle Jones discusses the effectiveness of standardized testing in schools. The article examines the SOL's and the cases made for and against them. Additional resources for this article can be found at:
# Foundations and Assessment of Education/Edition 1/Foundations Table of Contents/Chapter 8/Author Sign-Up Page

* Students...
* To sign up for an author duty, click "edit this page", and sign your username (using four tildes) directly after the name of the duty you want to claim.
* Remember, each author duty will be completed by only one student. This means, if a username appears next to a duty, that duty is not available. Please choose another author duty in this or another chapter.
* EXAMPLE:
* Chapter FAQ PbakerODU (talk) 19:21, 11 May 2009 (UTC)
* This indicates that PbakerODU correctly signed up for this editor duty.

## Author Duties

Experts Take Sides Hsmit022 (talk) 00:13, 13 May 2009 (UTC)
In the News
Chapter FAQ Sbutl016 (talk) 15:51, 16 May 2009 (UTC)
The Scoop From Someone Who Knows
* Questions? Refer to How to Use This Book
# Fundamentals of Human Nutrition/Nutrient Processing
## Nutrient Processing

Chapter 5 covers in anatomy of nutrition, specifically the gastrointestinal tract and associated organs. Information learned earlier regarding macronutrient digestion and absorption will be explained in greater detail. Students will gain a full understanding of what needs to occur for food to be processed to function in the body. In addition, diseases and disorders of the gastrointestinal tract are explained, particularly in regard to their impact on total health.
Please use this HELP:EDITING link for information about contributing and editing the book.
# Fundamentals of Human Nutrition/Minerals
## Minerals

This chapter covers water and dietary minerals, including primary food sources, bioavailability, and dietary requirements for adults and special need populations. Specifically minerals are reviewed as electrolytes, bone minerals, trace minerals, and as key components of hormones and enzymes. In this chapter you will learn about individual mineral deficiencies, and the role of minerals in preventing chronic disease including osteoporosis. Special aspects of some minerals are introduced including the unique absorption mechanism of iron and zinc, role of fluoridated water, and genetic factors relating to iron and copper.
# Engineering Acoustics/Car Mufflers:Animation:code

% Duct with enlargement - last modified 11/03/99
% Reproduit avec l'aimable permission de Prof. L. Mongeau
clear all;
clc;
close all;
Nsteps=30;
f=86*2; % frequency
rho=1.15;
c=344.;
rhoc=rho*c;
l=1; %length of duct
a1=0.0762/2;
S1=pi*a1^2;
a2=0.1524/2;
S2=pi*a2^2;
m=S2/S1;
w=2*pi*f;
k=w/c;
t=linspace(2*pi/Nsteps/w,2*pi/w,Nsteps); %Nsteps time steps per period
alpha1=2.93e-5/a1.*sqrt(f);
alpha2=2.93e-5/a2.*sqrt(f);
khat=k-i*alpha1;
kl=khat*l;
U0=0.01;
R=(1-m)/(m+1);
A=rho*c*U0./(exp(i*kl)-R*exp(-i*kl));
B=R*A;
C=A+B;
x=linspace(0,2,100); % computational domain
y=linspace(-0.2,0.2,32);
for m=1:50
for k=8:24
pt(k,m)=A*exp(i*khat*(l-x(m)))-B*exp(-i*khat*(l-x(m)));
end
end
for m=51:100
for k=1:32
pt(k,m)=C*exp(i*khat*(l-x(m)));
end
end
pmag=abs(pt);
pphase=angle(pt);
clim=max(max(pmag));
V=[-clim clim]; % sets color scheme
pt=pmag.*exp(i*pphase); % red: maximum positive
% blue: minimum negative pressure
figure(1)
pt2=real(pt);
H=pcolor(x,y,pt2);
axis equal % to eliminate distortion
axis([0 2 -.2 .2])
M=moviein(Nsteps); % for Matlab movie animation
for k=1:Nsteps
pt2=real(pt*exp(i*w*t(k)));
H=pcolor(x,y,pt2);
axis equal
xlabel('x');
ylabel('y');
title('pressure')
shading interp;
caxis(V);
axis([0 2 -.2 .2])
M(:,k)=getframe;
% to store the images for web posting (bitmaps)
% filnme=strcat('spher',int2str(k));
% eval(['print -dbitmap ' filnme ' -f']);
end
movie(M,20)
Back to Car Mufflers