OpenLLM-France/wikimedia huggingface dataset:
# Discrete Mathematics/Sieve of Eratosthenes

The Sieve of Eratosthenes is a method for find prime numbers that is attributed to the ancient Greek mathematician Eratosthenes. The idea is to begin by listing all the natural numbers bigger than 2.
    $2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24\ldots$
and beginning with 2 we go to the first number that has not been crossed off and cross every multiple of that number that is later on in the list.
So in the case of 2, no numbers have been crossed so we start by removing every second number after 2. Our list would then look like
    $1,2,3,{\cancel {4}},5,{\cancel {6}},7,{\cancel {8}},9,{\cancel {10}},11,{\cancel {12}},13,{\cancel {14}},15,{\cancel {16}},17,{\cancel {18}},19,{\cancel {20}},21,{\cancel {22}},23,{\cancel {24}}\ldots$
And we keep applying our rule. Here our next number not crossed out will be 3, we cross out every third number after 3. That will be 6, 9, 12,… and our list the becomes
    $1,2,3,{\cancel {4}},5,{\cancel {6}},7,{\cancel {8}},{\cancel {9}},{\cancel {10}},11,{\cancel {12}},13,{\cancel {14}},{\cancel {15}},{\cancel {16}},17,{\cancel {18}},19,{\cancel {20}},{\cancel {21}},{\cancel {22}},23,{\cancel {24}}\ldots$
And so on. At the end only the prime numbers will be left.
In this case we have already found all of the primes less than 25. This is because composite numbers must always have a prime factor less than their square root. If this were not the case for some integer $n$ we could write $n=p_{1}\times p_{2}\times \cdots \times p_{k}$. Since we are assuming $n$ is composite we know there are at least two prime factors $p_{1}$ and $p_{2}$. If both of which are greater than ${\sqrt {n}}$, then $p_{1}\times p_{2}>{\sqrt {n}}\times {\sqrt {n}}=n$. This would contradict that $n=p_{1}\times p_{2}\times \cdots \times p_{k}$. So for us, since we have crossed out every number with a factor smaller than 5 we have crossed out every composite number less than $5^{2}=25$.
# Digital Photography

This guide assumes that you know how to use your camera in automatic mode and that you have your manual handy so you can work out how to do the things described here using your camera.

## Contents

* Introduction
* Taking Digital Photos
* Pre-Processing
* Post Processing
* Digital Camera Types and Accessories
* Enlarging Images

## Contributors

* Imran
* Minda315
* SteveJM
* Lynx7725
* JFosterD
* Siddord
* Bengston
* severoon
* J.smith
* yndesai
# Digital Music Composition/Tracking
## What You Need

* Audacity
* Modplug Tracker (or another tracker program)

## Make a sound

* Open Audacity.
* Generate "Silence" so you have something to start with.
* Change the view to "Samples." You can see how many samples make up the waveform on the lower status bar by rolling over the end of the waveform. Note: if you are having trouble doing this, go to the View menu, then Set Selection Format to "samples (snap to samples)". The number of samples you have selected will be displayed in the lower status bar.
* Cut down most of the silence. Zoom in.
* Repeat until you've cut the number of samples down to a power of 2 (64, 128, and 256 are good values.)
* Now select the "Draw" tool.
* Paint something with the mouse on the silence. A smooth, slow curve will sound "hollow" while a jumpy, irregular pattern will sound "noisy."
* Make sure your sound is on, but keep it turned low for the next part. (This is so that if your sound wave sounds particularly unpleasant, your ears will be spared.)
* Shift-click on the Play button to loop-play your sound.
* . Save it when you're happy with it.

## Import the sound

* Open Modplug.
* Click the Samples tab.
* "Open" your sound.
* Turn on "Loop" and set the loop length to the size of your sound.
* Your sound's ready for use; now you can enter the tracker.
# Digital Music Composition
## About This Book

This book will cover the composition of music in the digital domain, from the basic concepts behind synthesizers and sequencers to production techniques such as mixing, mastering and signal processing. The reader is assumed to have some knowledge of music, and at least a passing familiarity with computers, but is just learning to put the two together.
Specific examples will make use of Free software running on a Linux-based operating system. All the packages mentioned should be available in the standard repositories for Debian and its derivatives, such as Ubuntu and Linux Mint. You should be able to find and install them by name using a GUI package manager such as Synaptic.

### Related Wikibooks

I found a couple of other wikibooks on related subjects. As of this writing, they are in a very unfinished state and appear to have been inactive for some years:
* Sound Synthesis Theory — just a few pages.
* Sound in the Digital Domain — just one page.
Some of the material from these could be reused here.

### Linux Information

For those needing help with basic sound setup on Linux, the wiki at linuxaudio.org seems like the best source of information. Other useful links are available on this page of the Ardour tutorial. And the Fedora Project Musicians’ Guide looks very useful as well.
There are some related wikibooks here on wikibooks.org, but they all seem rather incomplete:
* Sound specifics:
** Configuring Sound on Linux
** Linux Audio: A Guide For Beginner and Beyond
* More general Linux information:
** Linux Guide
** Using Ubuntu Linux

## Table of Contents

* Introduction
* Understanding Sound
* Making Sound
* Sequencing
* Trackers and chiptunes
# Eclipse/FAQ/Classpath Checker
##### Installation

Help > Software Updates > Find and Install...
Search for new features to install > New Remote Site >
* Name: Classpath Checker
* URL: http://ClasspathChecker.free.fr/update-site

## See also

* Eclipse/FAQ/Xerces

## Links

* ClasspathChecker.free.fr
* EclipsePluginCentral.com Category: Plugin Directory / Build and Deploy
* Chapter 20. Integrating Code Libraries (20.5 Troubleshooting Classloading Problems)
* FAQ What is the classpath of a plug-in?
# Eclipse/FAQ/JRE

This is an error caused by mixing JRE versions.
Look for:
* ./eclipse -vm (last-version-java)
* Windows --> Preferences --> Installed JREs
* Go Into (Project) --> Alt-Enter (Properties) --> Java Compiler

## Links

* FAQ How do I run Eclipse?
# Eclipse/FAQ/Popup
##### Action group names

* group.new
* group.open
* group.import
* group.properties
* additions

## Links

* FAQ Where can I find a list of existing action group names?
# Eclipse/FAQ

Eclipse FAQ -- Frequently Asked Questions about the Eclipse technology.
* Buckminster
* buid.xml
* Classpath Checker
* DocBook
* JRE
* Logging
* manifest.mf
* Plugin Dependency Visualization
* plugin.xml
* Popup
* Xerces

## Links

* The Official Eclipse FAQs
* eclipse.org/newsgroups—newsgroups
* eclipse.org/articles—articles
* eclipse.org/mail—lists
* eclipse.org/community—community
* eclipseZone.org
# Eclipse/FAQ/Logging
## Links

* FAQ Where does System.out and System.err output go?
* Plugging in a logging framework for Eclipse plug-ins
* Using the Apache (Jakarta) Commons
* Top Ten Cool New Features of Java 2SE 1.4
* An Introduction to the Java Logging API
# Eclipse/FAQ/Plugin Dependency Visualization
## Installation

* Currently available in CVS only
* org.eclipse.pde.visualization.dependency (right click) > PDE Tools > Open Manifest > Export Wizard
* Copy org.eclipse.pde.visualization.dependency_(ver).jar into (home)/plugins/
* Reload Eclipse

## Using

* Ctrl-3, Graph Plug-in Dependencies
* Ctrl-M, Canvas right click, Focus On ...
# Eclipse/FAQ/buid.xml

Creating: MANIFEST.MF (right-click) > PDE Tools > Create Ant Build File
To prevent PDE from deleting your custom build.xml: MANIFEST.MF (left-click) > Build > Custom Build (check)
Executing:
* build.xml (right-click) > Run Ant
* (export the plug-in)
* site.xml (left-click) > Build All
# Eclipse/FAQ/Buckminster
## Installation

Help > Software Updates > Find and Install...
Search for new features to install > Europa Discovery Site >
Other Tools

## Example for Eclipse 3.3.1

File > Open a Component Query...
URL for query: http://www.eclipse.org/dash/monkey/monkey.cquery
"Resolve and Materialize"

## See also

* Bricklaying with Buckminster
# Eclipse/FAQ/DocBook
## Links

* Build DocBook XML in Eclipse (ant)
* Writing portable, cross-platform, cross-application documentation in DocBook (using Eclipse Europa)
* vogella.de (ant)
* FOP Bridge (embedded)
# Eclipse/FAQ/Xerces

Eclipse Platform uses XML parser Xerces (to read plugin.xml ...)
JDK 1.4+ provides Xerces also...

##### FOP library wrapper example

It seems to be better (without ClassCastException) make this library (with 3rd Xerces, Xalan, ...) as Fragment.
* Fragment "org.apache.fop":
** Alt-Enter (Properties for org.apache.fop) -- Java Build Path /Libraries -- Add JARs..., /Order and Export -- (select jars)
** MANIFEST.MF/Runtime /Classpath -- Add...
* Host plugin:
** MANIFEST.MF/Build /Extra Classpath Entries -- Add JARs...

## Links

* FAQ Why doesn't Eclipse play well with Xerces?
* Apache Xerces XML Parser
* FOP Bridge
* Simplify Eclipse classpaths using classpath containers
* Eclipse - a tale of two VMs (and many classloaders)
# Drafting/Dimensioning

Dimensioning is the process of measuring the cubic space that a package or object occupies. It is the method of calculating dimensional weight for the storage, handling, transporting and invoicing of goods. Vehicles and storage units have both volume and weight capacity limits and can easily become full in terms of volume before they reach their capacity in weight. By dimensioning objects, parcels and pallets, shipping companies and warehouses can make optimal use of space and charge for services accordingly.
The background behind dimensioning In 1985 a Norwegian company called Cargoscan, which officially became part of the Mettler Toledo group in 2000, began supplying dimensioners and data capture solutions to transport and logistics companies around the world. The aim was to provide the industry with a system for revenue recovery and protection. It seemed that if carriers were to take both weight and volume into consideration when invoicing, they could charge customers more fairly according to services provided and make better use of resources.
# Drafting/Orthographic Sketching

An orthographic sketch is a drafting term for the standard layout of an object by using three views, such as top, front, and side.
# Drafting/Pictorial Drawings

An orthographic drawing is sometimes supplemented with a pictorial drawing to optimize one's understanding of the object. The pictorial drawing often represents a portion of the object and shows the method of its construction.
# Drafting/Lettering

Lettering is a dying art that presents text, dimensions and notes that are hand written in a standard form. Lettering is typically all upper case without slant or formatting but the creator of a drawing will often put their own personality into the lettering. All caps on an engineering drawing is not "yelling" but is good practice and facilitates clear communication. Slanted lettering may be used for emphasis of a particular point or idea.
Letters are all block letters generally of equal width and 1/8 inch tall. The use of a mechanical guide or construction lines to control height is recommended for consistency. Unless an inked drawing is lettered using a Leroy scriber (now obsolete) lettering is done freehand. All letters are upper case only unless in a long paragraph of more than 2 sentences. Letters of a word will be close to each other without touching. Space between words is about the same as the letter H or W. Numbers are the same size as letters. Fraction numbers are slightly smaller than 1/8 inch, stacked and symmetrical to the line it is in. Multiple lines of text should leave space between each line of about half the height of a normal letter.
Special cases of lettering may be smaller or larger than the standard height. Title block lettering may be larger. Section view identifiers and cutting plane labels may also be larger.
Each letter is generally created from top to bottom and left to right. At the end of each straight leg or line of a letter, the pen or pencil is picked up and relocated for the next line. For example the letter 'A' consists of a stroke down and to the left, down and to the right and a final stroke left to right half way up the height connecting the two legs together. Rounded letters such as 'O' start at the top and go down and around to the left to the bottom, pencil up, then another stroke from the top then down and to the right closing the O at the bottom. Shortcuts are often taken making these letters with one stroke. Letters are generally sans-serif though using she serif form of 'I' as the word I is accepted.
Notes on special letters and numbers:
The letter 'W' has both outside legs slanted outward and are not vertical.
The letter 'M' outside legs are vertical and not slanted. 'M' is not an upside down 'W' and vice versa.
The number '0' (zero) and '7' do not have a slash.
The number '4' comes to a point and is not open.
The number '8' is made of two small circles of two to four strokes and not a single figure eight stroke.
The number '9' is similar to the number '6' being made of curved strokes and no straight lines.
# Dragon Quest

Dragon Quest (originally localized as Dragon Warrior in USA and Europe) was the sixth best selling Famicom game released in 1986, selling approximately 1,500,000 copies in its lifetime. It was repackaged and re-released along with its direct sequel, Dragon Quest II: Luminaries of the Legendary Line, as Dragon Warrior I & II for the Super Famicom in 1993 in Japan only, and later on for the Game Boy Color (with Super Game Boy support), which was released in Japan in 1999 and the United States in 2000.
Dragon Quest is most notably remembered as one of the earliest home console RPGs of its kind. It arrived on the Famicom/NES one year before Final Fantasy appeared on the same system; both games originally released for the Famicom in Japan, and would only be released overseas three years later, for the Nintendo Entertainment System. The Dragon Quest series is different from the Final Fantasy series in several respects. The biggest difference is the atmosphere: while Final Fantasy portrays beautiful worlds caught in the midst of an impending catastrophe, Dragon Quest tends to be a bit more serene with a touch of humor thrown in. Despite the differences, games from both series contain deep and intricate stories as well as hours of enjoyable game play.
As with any first game in a series, Dragon Quest is the most simplistic and not very complex. It casts the player in the role of a solo adventurer who must solve the world's problems single-handedly. It features a number of underground dungeons, a wide expansive world, and numerous well illustrated monsters to battle; the art style of the game, and in fact most of the series, was directed by Akira Toriyama, of Dragon Ball fame. Fights are simple as well, since they always consist of a one-on-one battle between you and a monster. Despite the lack of customization or strategic flexibility, Dragon Quest is a fine example of a basic RPG, and an astounding success in both Japan where the enjoyment of a good RPG was well known, and in America where it was thought that players would not appreciate such a slow paced game.

## Table of contents

* Gameplay
* Enemies
* Items and Equipment
* Spells
* Statistics
* General strategy
* Name changes

### Walkthrough

* Castle Tantegel
* Brecconary Town
* Northwest Alefgard
* Northeast Alefgard
* Southeast Alefgard
* Unlocking Secrets
* Southwest Alefgard
* Southern Alefgard
* Charlock Island
# Dragon Quest/Brecconary Town

In the beginning, the sole goal is to gain experience levels and better equipment. This is done through combat and by purchasing weapons, armor, and a shield in Brecconary.

## Brecconary

Brecconary Town :
| WEAPON SHOP ||
| Bamboo Pole | 10G |
| Club | 60G |
| Copper Sword | 180G |
| Clothes | 20G |
| Leather Armor | 70G |
| Small Shield | 90G |
| ITEM SHOP ||
| Herb | 24G |
| Torch | 8G |
| Dragon Scale | 20G |
| INN ||
| One night | 6G |
In this bustling town life seems to be unaffected by the shadow that is stealing over the Kingdom. Here you will find an Inn for rest and shops where you can purchase weapons, armor, and tools. Spend your Gold wisely; it will not go far as prices are high. When you have outfitted yourself, talk to the townsfolk. You will learn that all is not business as usual, for even here tales of savagery and evil hang in the air.

## Shopping

Once you leave the security of Brecconary you will meet many enemies in the wilderness. You will need a weapon and some protection against monsters. Your best buys are the Club and the Clothes. With these, you should have little trouble defeating the weak slimes that live near the city walls. With each slime you defeat, you will earn gold for better weapons. Braver souls may enjoy a challenge and simply buy the Club alone, or purchase the Leather Armor. This will leave you 10 gold pieces shy of the other piece of equipment, which you can earn in little time… if you can stay alive.
Whichever combination you have bought, select the Status command and you will see that these items are listed at the bottom. You are now better prepared to face the rigors awaiting you. Later in the game, your level will rise after defeating a number of enemies. You can bring up the Status Window again to see improvements in Strength and Agility, as well as maximum HP and MP. Throughout the game the Status Window will show how you are doing.
(Note: In the Dragon Warrior I & II release, you can equip and unequip items through the Status menu and selecting Equip.)

## Combat

Stepping beyond the walls of the town, you enter a vast expanse of wilderness, of wide plains, thick forests, impassable mountains and scorching desert sands. These wild places are swarming with servants of the Dragonlord, weak ones like Slimes, but also powerful dragons. Stay near the town and fight Slimes until you have raised your level, then venture further away. Slowly you will expand your horizons.

## Upgrading

You'll want to buy a shield to increase your defense, and swapping out your first weapon for a Copper Sword will give you a substantial attack boost. Another useful item, the Dragon Scale, can boost your defense slightly; it is found in the little item shop in the south east corner of Brecconary. Unlike armor and weapons, which take effect automatically when you purchase them, you must access the item menu and select the Dragon Scale to equip it.
# Economic Sophisms/212

<pagequality level="3" user="Zoeannl" />style="background: #ececec; text-align: left; padding-left: 0.5em; font-weight: bold;" class="table-rh"
PROTECTION; OR, THE THREE CITY MAGISTRATES.
DEMONSTRATION IN FOUR TABLEAUX.
PETER: BRAVO! Nothing like a good fire after a good dinner. It does feel so comfortable. But, alas ! how many honest folks, like the Roi d'Yvetot,
Template:Fs90/s
* Template:FqmSoufilent, faute de bois,
* Dans leurs doigts."
Template:Fs90/e
Miserable creatures! A charitable thought has just come into my head. You see these fine trees; I am about to fell them, and distribute the timber among the poor.
PAUL and JOHN: What ! gratis?
PETER: Not exactly. My good works would soon have an end were I to dissipate my fortune. I estimate my park as worth £1000. By cutting down the trees I shall pocket a good sum.
PAUL: Wrong. Your wood as it stands is worth more than that of the neighbouring forests, for it renders you services which they cannot render. When cut down it will be only good for firewood, like any other, and will not bring a penny more the load.
PETER: Oh ! oh ! Mr Theorist, you forget that I am a practical man. My reputation as a speculator is sufficiently well established, I believe, to prevent me from being taken for a noodle. Do you imagine I am going to amuse myself by selling my timber at the price of float-wood?
PAUL: It would seem so.
PETER: Simpleton! And what if I can hinder float-wood from being brought into Paris?
PAUL: That alters the case. But how can you manage it?
PETER: Here is the whole secret. You know that float-wood,
on entering the city, pays 5d. the load. To-morrow, I induce
# Economic Sophisms/214

<pagequality level="3" user="Zoeannl" />style="background: #ececec; text-align: left; padding-left: 0.5em; font-weight: bold;" class="table-rh"JOHN: Upon my honour, gentlemen, your philanthropy has quite made a convert of me.
My mind is made up. I shall not be thought unworthy of my colleagues. Peter, this sparkling fire has inflamed your soul. Paul, this butter has lubricated the springs of your intelligence. I, too, feel stimulated by this piece of powdered pork; and tomorrow I shall vote, and cause to be voted, the exclusion of swine, dead and alive. That done, I shall construct superb sheds in the heart of Paris,
I shall become a pig-driver and pork-butcher. Let us see how the good people of Paris can avoid coming to provide themselves at my shop.
PETER: Softly, my good friends; if you enhance the price of butter and salt meat to such an extent, you cut down beforehand the profit I expect from my wood.
PAUL: And my speculation will be no longer so wondrously profitable, if I am overcharged for my firewood and bacon.
JOHN: And I, what shall I gain by overcharging you for my sausages, if you overcharge me for my faggots and bread and butter?
PETER: Very well, don't let us quarrel. Let us rather put our heads together and make reciprocal concessions. Moreover, it is not good to consult one's self-interest exclusively—we must exercise humanity, and see that the people do not want fuel.
PAUL: Very right; and it is proper that the people should have butter to their bread.
JOHN: Undoubtedly; and a bit of bacon for the pot.
ALL: Three cheers for charity; three cheers for philanthropy; and to-morrow we take the octroi by assault.
PETER: Ah! I forgot. One word more; it is essential. My good friends, in this age of egotism the world is distrustful, and the purest intentions are often misunderstood. Paul, you take the part of pleading for the wood; John will do the same for the butter; and I shall devote myself to the home-bred pig. It is necessary to prevent malignant suspicions.