OpenLLM-France/wikimedia huggingface dataset:
# Network Lab/Intermedia

The contemporary intermidiates dynamics takes into account the proliferation of increasingly intense ambience of informational exchange between diverse media, but densely interconnected. Increasingly opaque and imprecise, the contours are mixed media on the Internet. This, in turn, is characterized today by going through several ambiences media devices through contemporary communication and interactional processes that belong to them, forming a web intermidiates, multifaceted and ever expanding which Gómez (2006) refers to as a complex ecosystem communicative.
The term was coined in intermedia mid-1960s by Dick Higgins, a founder of the Fluxus group, to characterize what he called intermedia work, or works of art that was built at the intersection of two or more modes. Nowadays, the intermidiates dynamics takes into account the mix of logical communication dissonant - but connected - which integrate information flows of mass collaborative flow of information, creating a heterogeneous and unstable web of genres and formats mongrels. For Castells (2006) traditional media is part of the autonomous networks of communication in an attempt to follow this trend that he calls intercommunication in which one medium influences the other and from which emerges a genuinely new information system: the mass self communication - a form of mass communication produced, received and experienced individually.
The information flows that emerge from contemporary intermediates dynamics involve different processes of social mediation, both marked by massive and dynamic collaborative information. The processes of social mediation become more complex as they become seemingly more free. Information freely produced and freely edited, such as in the wiki environment, demand integrated processes of social mediation, which differ depending on the nature of collaboration, administration, moderation, assessment, contribution, etc comment. The collaborations involve advanced technological resources, which occur through various forms of social interaction, resulting in mutual assistance, trust, competition, conflict, prestige, etc.
# Network Lab/Network collaboration

The idea of collaboration appears to be characteristic of a new cultural trend that emerges from the socio-technical networks. Strictly speaking, there is collaboration since there is social division of labor. However, she appears in a new way when brokered with the resources of network technologies. And even on the Internet, it is done in very different ways as it is supported by different technological architectures of participation. Some require the presence of people, experts in the manipulation of databases. They can be paid to do it or to voluntarily engage in mediation - which already makes a big difference. But there are technologies that programming standards for aggregating user data and generate value for the sole use of the application (the Napster model that uses P2P). The technological mediation is capable of connecting user to user and promotes hybrid networks, consisting of men, machines, information, elements so heterogeneous that hinder a perception of those who organize the collaboration.
It has been said that Web 2.0 "is an attitude not a technology". Among other things, this means that there was a major technological innovation in relation to that which gave support to a possible 'Web 1.0'. However, tasks such as creating a blog or post a video made at home have become a striking simplicity: no special expertise is required to run them. The blog thus created can deal with matters of great interest and attract the support of anyone who feels seduced by the issues he is engaged, while the feature amateur video may contain images of undeniable qualities arouse the attention of many viewers and arouse much comment. The technologies to conceal almost exactly the same proportion as the difficulties of use decrease. The software that produces the blog is available for those who wish to serve it, it's free and intuitive to use. The video sharing service receive any material that involves moving images, the prohibitions of the content being very low, the author sends the material to your own computer, not even having any technical knowledge about the shipping process.
In other words, Web 2.0 is a platform, ie a computational environment where technology infrastructure is able to ensure ease of integration of the various elements that comprise this infrastructure. Simplifying the use of the platform made it very open to the participation of individuals, while increasing the bandwidth of Internet traffic and made feasible the sharing of increasingly rich content, containing not only text but also sounds , photos, videos and so on. The computing environment created on the platform and the ability to allow more efficient connections, hence the proliferation of ties is between individuals or between individuals and the data is, in short, with data.
# Muggles' Guide to Harry Potter/Magic/Dreamless Sleep Potion
## Overview

Dreamless Sleep Potion is a complex potion first mentioned by Severus Snape and later by Horace Slughorn. Both Potions Masters used this potion as an example of how powerful potions could be.
Professor Dumbledore recommended that Harry be given the potion after he confronted Voldemort at the end of the Triwizard Tournament.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Duro
## Overview

The Duro spell turns things to stone.

## Extended Description

This spell was used by Hermione to allow her, Harry, and Ron to escape pursuing Death Eaters. Having turned a staircase into a slide, the Trio passed through a tapestry at the bottom. Hermione then turned the tapestry to stone to disable the Death Eaters following; we hear the crunch as they hit the back of the tapestry.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Episkey
## Overview

Episkey is a healing charm that works well on broken bones. We see it used on facial injuries, but it may have other uses as well.

## Extended Description

We first see this spell when it is used by Tonks on Harry's nose in the Hogwarts Express at the start of the sixth year. Harry later uses it to cure Demelza's mouth on the Quidditch pitch in that same year.

## Analysis

Used as it is, this is clearly a healing spell, but we cannot be entirely certain as to its function. When Tonks uses it on Harry, it works to mend his nose which had just been broken by Draco Malfoy. Demelza's injury, caused by a thrown Quaffle, is not likely as severe, so probably does not include any broken bones, which implies more of a general healing spell rather than something specific to bones.
We must wonder somewhat about the necessity of visiting the Hospital Wing in cases of broken bones, if the spell to mend them is simple enough to be used by a sixth-year Charms student. (Our assumption is that this is a Charm, as the nature of the thing acted on does not change; it is still, for example, a nose, just one that is no longer broken.) We cannot argue the need for the Hospital Wing, as magical injuries so often seem to be more severe than a simple broken bone, but there should have been no need for Neville to go to the Hospital Wing for his broken wrist after he fell off his broomstick. It is possible that Madam Hooch is unable to work this charm, she may not have reached NEWT-level in Charms, but this is not explained.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Erkling
## Analysis

The Erkling is an elfish creature, which has a particular affinity for the taste of children. Its high pitched cackle is entrancing to children, and it uses this to lure them away from their guardians to eat them. However, strict control by the German Ministry of Magic has greatly reduced the number of Erkling attacks. The last known Erkling attack was on a six-year-old called Bruno Schmidt. The Erkling in question was killed when Schmidt hit it over the head with his father's collapsible cauldron. These creatures also enjoy shooting darts at unsuspecting victims.

### Etymology

The name Erkling may have come from the English word irk, meaning to annoy. It also might be a variant of "erlking," an elfish creature in German mythology which has a fatal influence on children. The Erlking is featured prominently in "Der Erlkönig," a poem by Johann Wolfgang Goethe which was set to music by many composers, most notably Franz Schubert. Erlkönig literally means Alder King.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Dugbog
## Extended Description

The Dugbog is never described in the principle books. The only mention is in Harry Potter and the Half-Blood Prince, when Ron's essay on Dementors is rendered an essay on Dugbogs by a failure of a spell-checking quill Ron had bought from Fred and George.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Enervate
## Overview

Enervate is a spell that is used to restore a person to consciousness, especially if he/she has been Stunned. Later versions of the series have been changed to indicate that the incantation is Renervate.

## Extended Description

This spell is first used in Harry Potter and the Goblet of Fire, by Amos Diggory to resuscitate Bartemius Crouch's house-elf, Winky, after she had been Stunned in the woods during the events following the Quidditch World Cup.
It is later used by Dumbledore to return Viktor Krum to consciousness near the Forbidden Forest after he was Stunned while he was alone there with Mr. Crouch, who at the time was suffering after-effects of the Imperius curse. Harry had gone to fetch Dumbledore because of the sudden appearance of Mr. Crouch, who during his strange behavior said that he wanted to meet Dumbledore.
It is used a third time, again by Dumbledore, this time to resuscitate the Stunned Barty Crouch Jr., that they might hear what had happened to the true Mad-Eye Moody.
Apparently the author chose to rename the spell, as in later books, and in later editions, it appears as "Renervate". In this form, in the later books in particular, it seems to be used as a general revival spell, rather than being specialized as a counter to Stunners.

## Analysis

Enervate seems to be a spell of limited usefulness; we only ever see it being used when resuscitating someone from a Stunning Spell. Possibly it could be used when restoring consciousness to someone who has been knocked out by e.g. a blow to the head, but we never see such a use.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
* Why choose "Enervate" for the spell name? Someone who is enervated is weak and listless, the opposite of the spell's effect.

## Greater Picture

The word "enervate" is frequently used incorrectly. Perhaps it sounds misleadingly enlivening. This common error was pointed out by Doris Wilgus (played by Barbra Streisand) in "The Owl and the Pussycat" (1970).
# Muggles' Guide to Harry Potter/Magic/Engorgio
## Overview

Engorgio is a spell that enlarges an object. It means 'To Fill In'.

## Extended Description

The Engorgio charm is used to make things larger; it is possible, though not certain, that it is the same as the Engorgement Charm that Hagrid is using on his pumpkins in Harry Potter and the Chamber of Secrets. The first place we see it for certain is when Professor Moody uses it to enlarge a spider so that the entire class can see the effect one of the Unforgivable Curses has on it.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Erumpent
## Overview

An Erumpent is an animal that grows at least one large, spiral horn.

## Extended Description

While we never see an Erumpent, we do see its horn. The horn is extremely large, leading us to believe that the animal in question is also very large. The horn in question is in Xenophilius Lovegood's study, where he has purchased it believing it to be the horn of a Crumple Horned Snorkack.
Hermione recognizes it at once, and tells Xenophilius that it is extremely unstable; some time afterwards, a stray Stunner hits it, and it explodes, causing serious damage to Xenophilius' house.
The Erumpent is further described in Fantastic Beasts and Where to Find Them by "Newt Scamander" as a large grey beast, native to Africa, that can be mistaken at a distance for a rhinoceros. The horn is extremely sharp, able to penetrate metal, and contains an exploding fluid.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Muggles' Guide to Harry Potter/Magic/Evanesco
## Overview

Evanesco is the Vanishing Spell, used for causing an object to disappear, almost like Disapparition.

## Extended Description

This charm is mentioned only in passing; it is used to make objects vanish and in the books is most often seen used for cleaning. In a number of places in Potions class, Professor Snape will use this charm to clear an incorrectly made potion out of a cauldron; on one occasion, Hermione used it to clear up a potion that Harry wasn't done with yet. It is also used by Harry to clean Hedwig's cage, in the seventh book.
In Harry Potter and the Deathly Hallows, Professor McGonagall is asked the question "Where do Vanished objects go?" by the Ravenclaw door-knocker, to which she replies "Into non-being, which is to say, everything." This suggests that Vanished objects cease to exist, until they are re-conjured.

## Analysis

This spell seems to be used for cleaning things out of containers; Scourgify and Tergeo, while similar in effect, seem to be used for cleaning things off surfaces. Presumably there is a mental component of this spell, as well as the verbal and wand motion components: we expect that the spell caster must visualize either the resulting cleaned container, or (more likely) the objects he or she wishes to have vanish, when the spell is cast. Otherwise, it would be far too easy to clean the cauldron (e.g.) completely out of existence.

## Questions

Study questions are meant to be left for each student to answer; please don't answer them here.
# Mandolin/Tablature

Tablature is a quick and easy way to play songs on your mandolin. Although it does not give some of the information of standard notation, its ease of use is impressive. This chapter will teach you how to read tablature.
These notes are played by pushing down a finger on the frets shown above while picking the corresponding string couple. A zero represents an open string.
When the notes are vertically aligned, play the strings simultaneously. When different notes are played together, it is called a chord. Above is a G chord. This chord can also be represented as (0023).
An "X" is sometimes shown instead of a number in chords (455X) to indicate an unplayed or muted string. To mute a string or course means to touch the string(s) in such a way that if you do strike it while playing the chord, the sound of the muted string is minimized and does not interfere with sound of the non muted strings.
# Mandolin

The mandolin is a small, eight-stringed musical instrument. Like the guitar, the mandolin has a fretted neck. The eight strings are divided into four pairs of strings called courses, thus a typical mandolin is a 4 course instrument. Each course is tuned one fifth apart, the lowest (in terms of sound) is most often tuned to G. The next lowest (physically below the G strings when held in playing position) is tuned to D, then A, and then E for the smallest strings. It is used in various music such as bluegrass, classical, celtic, jazz, and even some rock/blues. The mandolin also has much smaller frets that allows those with smaller hands to enjoy a fretted instrument.
The mandolin is similar to other instruments including the Mandola, Octave Mandolin, Octave Mandola, Irish Bouzouki, as well as others.

## Playing the Mandolin

When playing the mandolin both strings in each course are typically fretted (pressed down) together. The mandolin may be strummed or picked. Strumming involves playing multiple courses of strings together in a rhythmic fashion, while picking usually means playing individual courses of strings to play out a melodic rhythm. These playing methods are combined in many songs to take advantage of the versatility of the instrument.
* Reading Tablature
* Chords

## External Links

* Mandolin Tablature Archive
* Musica Viva Mandolin Music List
* Traditional Music Mandolin Tab Archive
# Mandelbulb3D/Reference/Themes
### Themes

The Themes window provides access to numerous user interface schemes, known as themes or skins.
Launch the Themes window from the button in the Main Window. Go to the Top Toolbar, select the Prefs tab, and click the Themes button.
To assign a theme, select one from the Choose Theme pulldown list. The change takes effect immediately.
Click the Disable Themes button to restore the operating system default user interface. On Windows, this button is the same as selecting the Windows theme from the Choose Theme list.
Click the Default Theme button to choose the default theme for this version of Mandelbulb3D. As of version 1.9.9, the default theme is Glossy.
The Save + Exit button closes the window.

### See Also

* Prefs tab
# Mandelbulb3D/Reference/Top Toolbar
### Top Toolbar

At the top left of the Main Window is a toolbar or panel referred to here as the Top Toolbar. It consists of three main areas: Plug-ins, Tabs, and Viewing.

### Plug-ins

On the upper left corner of the Main Window we find a collection of buttons labeled Animations, Navigator, and so on. These buttons launch plug-in program modules to extend the functionality of Mandelbulb3D. The plug-in windows receive scene parameters from the Main Window, and can sometimes send scene parameters back to the Main Window.
* Navigator
* Animation Maker
* Bulb Tracer
* MutaGen
* Heightmap Generator
* Scripts

### Top Toolbar Tabs

To the right of the Plug-in buttons is a group of tabs labeled Open, Save, and so on. These tabs give access to tools for file management, preferences, and additional tools such as the Monte Carlo Renderer.
* Open tab
* Save tab
* Save Pic tab
* Tools tab
* Prefs tab

### Viewing and Image

Viewing and Image controls are located on the right of the Top Toolbar. These settings interact to determine the resolution of the rendering, the display within the Image pane, and the saved image file.

### See Also

* Main Window
* Image display
* Side Panel
* Bottom Toolbar
# Mandelbulb3D/Reference/Side Panel
### Side Panel

The Side Panel, on the right side of the Main Window, provides essential tools for calculating fractal scenes. From top to bottom, the Side Panel displays the following tool sections.
* Position and Rotation
* Calculate 3D
* Formulas, Lighting, and Postprocess windows
** Formulas window
** Lighting window
** Postprocess window
* Quick Quality Settings presets
* Internal tab (CPU settings)
* Calculation tab
* Infos tab
* Cutting tab
* Julia Off/On tab
* Camera tab
* Coloring tab
* Stereo tab

### See Also

* Main Window
* Image display
* Top Toolbar
* Bottom Toolbar
# Mandelbulb3D/Reference/Tools
### Tools tab

The Tools tab at the top of the Main Window features four buttons to launch auxiliary windows.
* M3P -> M3I Batch Processing
* Big Renders
* Voxelstack Export
* Monte Carlo Rendering
# Mandelbulb3D/Table of Contents

Mandelbulb3D
Table of Contents
# Manga Study Guide: Barefoot Gen
## Table of Contents
### Chapter 1 - Background information

1.1 - The comic and the history
1.2 - Author’s life and experience
1.3 - Author's purpose and philosophy

### Chapter 2 - The text

2.1 - Plot summary
2.2 - Plot structure (The Weekly Jump)
2.3 - Analysis (Q& A from study guide)
2.4 - Character summary
2.5 - Symbolism (eg wheat field, sun)

### Chapter 3 - Manga Conventions

3.1 - Use of cartoon violence
3.2 - Humour
3.3 - Facial features ( esp. eyes)
3.4 - Layout
3.5 - Pace
3.6 - Bubbles
3.7 - Onomatopoeia
3.8 - Gutter
3.9 - Line
# Models and Theories in Human-Computer Interaction/Mechanical models: New age
### New Age(Sivabalan Umapathy)

Last and the current decade is witnessing a new phenomenon in the computing space. Though it doesn't need an introduction , it needs to be seen through a futuristic prism. We are living the age where the Personal Computing has transformed from a bulky static box to omnipresent information and services. The computing has now creeped into smart phones and phablets. It has now encroached even traditional medium such as Televisions. The growth of omnipresent services is fueled by both the technologies and the companies who wants to differentiate their products. The revolutionary Google glass, Google Car, Amazon drones might fail or succeed. But the glass ball reveals new age for devices in the upcoming decades.
Evolution of personal devices and ubiquitous computing in industries is also redefining the interactions.
Immersed interactions : The interaction space has changed from static one dimensional to dynamic multi dimension space. A mobile and app designers has to worry about how the user would man handle the device. More worst, it would change across users and contexts. App developers for gesture based devices such as Samsung TV's and Microsoft's Kinect needs more theories that would enable them to build effective apps.
Changing nature of task completion : Web or standalone applications on a personal computer had the luxury of getting the users dedicated attention both physically and cognitively. Design of tasks for the new age device landscape is micro and competes with various attentions the users get.
Wider target population : The new inclusive nature of these systems bring in wider target population across ages, skills and physical characteristics. At the same time this also brings in new challenges to the designers.
At the moment, there are 'best practices' and 'patterns' to apply. There are do's and don'ts ( such as watch out for Gorilla Arm Syndrome in motion sensing ). But we are still far away from building models for the new space for both bio-mechanics and HIP.
# Models and Theories in Human-Computer Interaction/Norman's Affordances and Stages of Design

I refer and think of Norman's affordances almost every day at work, especially when it comes to the principles of good design he mentions.