OpenLLM-France/wikimedia huggingface dataset:
# Structural Biochemistry/Vyvanse
## Introduction

Vyvanse is a nervous controlled medication used to treat people with attention deficit hyperactivity disorder (ADHD) who show symptoms of loss of memory or having difficulty focusing. Its structure consists of dextroamphetamine with an amino acid L-lysine. ADHD is caused by some of the natural substances in the brain, and Vyvanse can help to manipulate the amount of these substances to work properly. Vyvanse also helps patients dealing with particular symtoms of ADHD; it can increasing their attention and decrease the impulsiveness.

## History and Usage

Vyvanse was developed by New River Pharmaceuticals and has been on the market since 2008. Vyvanse can be taken directly by mouth and usually in the morning because it can cause difficulty in sleeping if you take it in late afternoon or at night. It is suggested that Vyvanse should not be taken more than what it is prescribed because it can cause some severe side effects. A doctor will probably prescribe a patient with a low dose to see how their body can adapt to the medication. Oftentimes, the physician will adjust the dosage during a patient's treament. Besides taking Vyvanse as a part of a complete treatment, patients with ADHD should follow up with other therapies.

## Side Effects

Because Vyvanse can lead to dependence or addiction, it should be used properly. Just as other drugs, Vyvanse does have some common side effects:
* Difficulty falling asleep
* Stomach pain
* Flu, fever, sweating
* Headache, dizziness, diarrhea.
But for some people, this drug can have some serious side effects:
* Seizures
* Vision problems
* Slowing of growth in children
* Worsening of sudden
A doctor should be contacted if these side effects occur.

## References

http://www.drugs.com/pro/vyvanse.html
http://www.vyvanse.com/
# Student Congress Debate/Conclusions

Conclusions in Congress are often underrated by competitors, but are extremely important in the organization of one's speech. Debaters should keep a relatively accurate mental clock, so that in the last 15-20 seconds of the speech there is time for a solid conclusion. Running out of time and being gaveled down without a conclusion can impact the scoring of a speech, particularly in the "Organization and Unity" category. The conclusion can, and should, be either memorized or extemporaneous. When writing a conclusion, keep in mind the three R's: Restate claims, Rephrase thesis, and Refer to introduction.
Example: (for A Bill to Ban Anonymous Campaign Contributions)
Introduction: Imagine a string puppet, dressed in a suit with a red or blue tie. The strings that control its movements are so fine that they are barely noticeable to anyone who just takes a glance. The puppet seems to make its own decisions; where to go, what to say, even how to present itself. However, hanging just above the puppet is the puppet master, controlling its every motion with fine, but very durable strings. Imagine that this puppet controls our government. This is precisely what is happening with transparency in campaign contributions; those who support the legislatures’ campaigns become those legislatures’ puppet masters. We must affirm this bill to require campaign contributors to remain anonymous to reduce the impact campaign donors have on our government, and for the sake of our legislatures.
Conclusion: We must not cut the strings that control our string puppets. Rather, we should hand the controller to the American kids , and allow them to urge the right decision along to better our world. I urge you all to stand in strong affirmation of this bill to require campaign contributors to remain anonymous, as it will decrease the influence of contributors on government officials and benefit those officials in office.
In the conclusion, the claims were restated in the rephrased thesis, and a banana was made back to the introduction. For this particular speech, the conclusion was effective in continuing the analogy made in the introduction, which is a key method of persuasion.
# Student Congress Debate/Preface
## What Student Congress is

Student Congress (Legislative debate) is a high school co-curricular imitating our US Congress. It provides students with the opportunity to combine the traditional oratory skills of speech and debate with the interpersonal skills of working and negotiating with others. As members of congress, students are offered the chance to think and reflect on some of the most difficult and important issues facing the world today. In a number of ways, Student Congress provides an education that can exceed the typical education received by many students in the classroom. The active and engaging environment of congress challenges students to consider, analyze, and articulate public policy ideas and positions.

## Related Resources

There is a related book on this wiki:
* Issue Guide which covers debating topics in general. Some of the topics in that book may be useful in student debates.
# Study Skills
## Table of Contents

* Introduction
* Managing Your Time
* Taking Notes
* Reading
* Listening To Lectures
* Memorizing
* Having Discussions
* Tests
* Writing Term Papers
* Alternative Techniques
* Ideas

## External links

* Harry D. Kitson (1921). How to Use Your Mind A Psychology of Study: Being a Manual for the Use of Students and Teachers in the Administration of Supervised Study eBook #10674 of Project Gutenberg
* Method of loci on Wikipedia
# Study Skills/Introduction

Learning involves many activities: managing your time, taking notes, reading books, listening to lectures, memorizing, having discussions, and writing tests. We'll cover each of these activities individually, and teach you to do them more effectively. Feel free to learn the sections in any order that makes sense to you; however given that this is a text, we suggest that you start with the Reading Textbooks section.
Before you begin studying anything, there are some basic ground rules to follow:
* Desire to learn the material. If you are not motivated, you won't learn. Respicius Rwehumbiza in 2013 asserted that, Desire to learn enables you to sacrifice for study and manage time for study. It enables you to study anywhere and at any time. It creates a sense of responsibility in you about study, a sign of success. It puts you in sense of competition to learn more and more. It makes you generate new ideas and techniques for study, how to study effectively, how to concentrate and how to manage time for study
* Review the material regularly to reinforce your knowledge of the subject.
* Apply the knowledge. If you don't use it, you'll forget it sooner.
* Introspect regularly. Set aside a specific time each week where you examine your actions for that week. Take the time to learn from your mistakes and your successes.
These instructions are distilled from the studying tips offered by Dale Carnegie in the introduction of each of his books.
# Student Congress Debate/Introductions

Common types of introductions:
* Historical: Link the topic to a historical event
* Analogy: Make a comparison between the bill and something else
* Refutation: Quote what other representatives have stated and clash with one of their points
* Summarize: Rehash the main points in the debate and state their relevance to the debate
* Quote: Use a quotation and link it to the legislation (*Be careful. This is often the most overused and uninteresting type of introduction)
* Story or Anecdote: Provide a humorous or factual story to illustrate your point
Tips for Introductions:
* Keep your introduction short (15-30 seconds)
* End with a stance (affirmation or negation) or creatively integrate your points preview into the introduction
* Remember to link back to the introduction during the conclusion at the end of your speech
# Student Congress Debate/Speech Structure

* Introduction (15-30 sec.)
** Attention Ladies and gentlemen, the motion that's for discussion today is '.......'
** Purpose ("I stand in affirmation/negation on the bill/resolution...")
** Preview ("for the following reasons")
* Body (2 Minutes)
** Clash!
*** State issues on the floor
*** State points in conflict
*** Prove your point with evidence including the source and date of publication, add the credentials of the source
*** Logic - explain why this evidence reinforces your point and your side
*** Tell the assembly the impact of your point and how it should affect their vote
** Present a Challenge to the Opposition.
* Conclusion (30 sec.)
** Summarize key points of clash.
** Summarize key points.
** Come full circle.
* Open yourself to questions. ("I now yield my time to the chair.")

## Sample Speech

[Attention grabber]
Fellow senators, I [rise to the affirmative/stand in negation] of this [bill/resolution] [because of/for] the following [two/three] contentions:
First shall be that, [contention #1]
Second shall be that, [contention #2]
[First, let me talk about/I will start off by saying that] [contention #1]. [reason, citations] Also, I [rise to the affirmative/stand in negation] of this legislature because [reason, citations]. Finally, this [can/cannot] work because [reason, citations].
[Second, let me talk about/I will continue by saying that] [contention #2]. [reason, citations] Also, I [rise to the affirmative/stand in negation] of this legislature because [reason, citations]. Finally, this [can/cannot] work because [reason, citations]
So, in conclusion I urge your [affirmation/negation] of this [bill/resolution] because [summarize contention #1], [summarize contention #2], and because [summarize contention #3] because, as stated, [restate contentions #1, #2, and #3].
I now yield my time to the chair.
# Student Congress Debate/Cross Examination

Cross examination will take place after each speech. Depending on the circumstances, there will be different lengths and regulations to cross examination depending on the rules set by the presiding officer or the tournament. For example, while some POs or tournaments will allow back and forth during cross examination, most only allow the questioners to each ask only one question of the speaker at a time.
At most tournaments, the author/sponsorship and first negative speech are followed by two minutes of mandatory questioning. The affirmative following the first negative and all speeches after that have one minute of mandatory questioning. The PO keeps track of how long each questioning period is.
# Study Skills/Having Discussions

One fact about learning material is that it is often a collective effort. Study groups can help you greatly when you get stuck or want to discuss the material you learned. It can also land you dates. Especially the French study group. ("Ho-ho-ho, par le vous, mon ami! Je t'aime, s'il vous plaît!").
There are several ways in which study groups could go about discussing the material.
* Quiz - It's common to have people quiz each other on the material to check retention and comprehension. ("Ho-ho-ho, mon ami! Telephone nombre, s'il vous plaît?")
* Debate - This is when the group goes through a part of the material and then argue about it from various angles and propose alternatives. ("Non telephone? Merde! Uh... adresse s'il vous plaît?")
* School - One person is assigned the lesson and has to teach the rest then. The others can question this person on the content. ("Jamais, cochon? I don't understand, could you explain that in English?")
The last method has several caveats - This method only works if everybody gets to play roles of both teacher and student. Also, be sure to pick someone that knows more than the rest do about that section. An effective technique is to have the material divided between the group members, and to have each study his section especially well before doing the school thing.
# Study Skills/Ideas
## Matching colors

If you are taking a comprehensive general course such as European culture, or anatomy and physiology, or anything with a lot of different kinds of facts to learn, a useful tool is to buy a set of highlighters. Use one color only for definitions, another color for locations and dates (a date is a location in time), another color for processes, and so on. You can get matching colored post-it notes and write the facts on them and associate them with places in your house (such as on the bathroom mirror, closet door) and read the post-it aloud as you go past. Be sure to keep the post-it note colors consistent with your highlighter color scheme!
# Trainz/Launcher menu

Back to the Top
* Fundamentals for Trainz Trainees
* TOC | Beginnings | Fun | AM&C | Creation | InBook Refs | ORP Refs:  • Index • Containers • Kinds • Tags | Appendixes  • Vers
Glossary :
HKeys-CM :
HKeys-DVR :
HKeys-SUR :
HKeys-WIN :
Mouse use :
Notations :
    Contributing author: Fabartus
Some options are only available in certain versions. This article covers the variety of changing features put into place during the N3V Games developed software, versions TS09—TS12 & will attempt to address differences with TANE, and the Trainz IMAC user interfaces from which TANE's code is derived.

## TRS era Options

Both TRS2004 and the various TRS2006 spin-off versions of Surveyor had minor control click-slides and mouse-cursor-keys options controls and video effects adjustments incorporated into a surveyor drop down menu, similar to that used to access the extended feature sets offered in TS09 and later Trainz, and Driver in the TRS versions used that setting without any live mode dynamic ability to change parameters.

## Configure/Options

In-game performance versus quality settings, etc.
Trainz renders in real time which means that the machine it runs on can make a difference to what can be seen. There are a set of sliders which can be adjusted according to the performance of your machine or even the layout. Essentially the eye is happy at 24 fps which is used in the film industry so if your machine is capable of more than this at the default settings then you can move the sliders across to the right, if your machine isn't quite powerful enough then you may slide them across to the left. The distance slider for example controls the cut off for scenery in the distance. This cuts down the number of polygons that the computer has to deal with thus allowing the hardware to show more frames per second.
In general ATI based video cards give better performance using directX and nVidia OpenGL. It is worth while comparing performance to see which gives better results on your video card.
More advanced configuration options are available by editing the commands in the trainzoptions.txt file.
In addition, Trainz will be affected by your video board's performance versus quality settings and factors such as the number of programs run when Windows starts up.

## Surveyor

Create and edit layouts (maps, routes).

## Driver

Run Driver sessions.

## Scenarios

Run scripted activities (UTC/TRS2004 only).

## Manage Content

Access CMP (Content Manager Plus) (TRS2006/TC only) or CM2 (Content Manager 2) (TS2009/2010) .
Trainz Objectz is a free third-party utility for managing installed content in TRS2004.

## Railyard

Display 3D images of each installed rolling stock item.

## Trainz Exchange

This online feature was never implemented.
# Trainz/Overview of Attachment Points

Back to the Top
* Trainz Asset Maintenance and Creation
* TOC | Beginnings | Fun | AM&C | Creation | InBook Refs | ORP Refs:  • Index • Containers • Kinds • Tags | Appendixes  • Vers
Glossary :
HKeys-CM :
HKeys-DVR :
HKeys-SUR :
HKeys-WIN :
Mouse use :
Notations :

## Overview

Attachment points are created in the 3D modelling software used to create an asset which results in a mesh file, and the process often also generates support files such as textures—both image files per se, and processing instructions in the texture.txt files. Those of course are most visible and most frequently seen as they predominate most large assets open for editing. None have any purpose though without a mesh, and there are few meshes that don't incorporate attachment points of one sort or another. Quite a few resources in Trainz have more than one mesh file required to render, so it is not uncommon to see an asset specify an invisible mesh whose purpose is to act as an origin to which every other mesh and the game surfaces are registered. That simple triangle or square that is all but invisible through a mesh viewing tool (e.g. PEV's Mesh Viewer2.exe) and never seen in game run-time modules none-the-less serves a important purpose as a reference and placement 'handle'. In one sense, the main model in such cases is the model of an invisible handle, but one which can be put into the virtual world and moved about .
The real purpose of this sort of mesh is to provide adjustable and repositionable attachment points relative to that origin, which is adjustable within limits inside the asset config.txt file. In the event, fine fractions of a centimeter tweaking can be easily accommodated by the asset creator, making variations of a invisible mesh— and that can be done quite quickly, a fact important to the Steam Engine or Modern Deisel modeler who likely spent 6-8 months putting together the many parts of such locomotives.
The attachment points purpose is to specify the exact coordinates where one asset item/sub-mesh/effect connects to another, for example, where the track connects onto a bridge, or where the cab is placed inside a locomotive. All attachment points are referenced in the config.txt file of an asset to define its use and function.
Attachment points must follow strict naming conventions provided in the Content Creation Guide for their implementation in Trainz. In 3DS Max and Gmax, attachment points should always be placed in top view with for the orientation of the axis to be correct. They may then be rotated if needed. If creating a Locomotive, the train should be facing down the page in top view.

## Commonly Used Attachment Points on Locomotives

* a.limfront: front of train
* a.limback: rear of train
* a.bog0: front bogey
* a.bog1: back bogey
* a.bogx: any other bogey
* a.exhaustx: smoke/steam
* a.lightx: lights/coronas
* a.cabfront: front cab
* a.cabback: rear cab
* a.pantx: pantographs
* a.driverx: drivers
* a.outsideviewx: external cameras
* a.whistle: whistle/horn particle effect
* a.sitpointx: sitting passenger
* a.standpointx: standing passenger
# Trainz/Locating locos

Back to the Top
| ← Prev Third Party Trainz Fansites | External Links ↓ | TBDL Next → |
Glossary :
HKeys-CM :
HKeys-DVR :
HKeys-SUR :
HKeys-WIN :
Mouse use :
Notations :
This resource appendix is aimed solely at sources of Locomotives, the better of which will likely be payware.
Start here:
* Auran DLS, 2004 style, and set the sort criteria up for locomotives.
* Auran Whitepages DLS, 2014 style, and set the sort criteria up for locomotives.
* Obo's Trainz Locomotive Catalog website
* {{plain link|Norfolk-Southern}} website, Payware with limited freeware, all of very high quality

## Notes, Footnotes & References

Config.txt files are endemic and ever present in Trainz assets, for no asset can be defined without this type of Computer Science container. The keyword-value_of_key pairing must always be kept in mind in editing or creating Trainz content. The TrainzBaseSpec contains values and containers which are most common in asset defining config.txt files.

### References

* Trainz printed or pdf file Manuals, applicable version - usually in the ..\extras or ..\extras\manuals folder
* TrainzOnline Wiki Config.txt file page and various other pages
* TrainzOnline Wiki: Content Creator's Guide pages (various)
* Various CCG and Auran websites
# Trainz/Performance Hints

Back to the Top
* Fundamentals for Trainz Trainees Trainz Annotated Reference Pages
* TOC | Beginnings | Fun | AM&C | Creation | InBook Refs | ORP Refs:  • Index • Containers • Kinds • Tags | Appendixes  • Vers
Glossary :
HKeys-CM :
HKeys-DVR :
HKeys-SUR :
HKeys-WIN :
Mouse use :
Notations :

## trainzoptions.txt

    Main article/reference: Trainzoptions.txt
Trainzoptions.txt (or TrainzClassicsOptions.txt in 3 TC releases) is a customization file to, in part, (now, formerly the only way) synchronize your computer hardware to the game engine rendering and GUI display logic. Many TRS2006 necessity features have been moved into Trainz Options menus since TS09 came out.

### This is the basic Trainzoptions.txt

    as installed for TS2009 (TS10 and TS12 vary only a little)
Commentary:
* One obvious difference to us used to prior releases is the lack of monitor height and width parameters as have been retained in the composite adapted fuller file below.
* fov parammers alter the one-size fits all to better fit user needs; both change the viewing angle to a wider view—at the cost (tradeoff) of loosing some up close and nearby resolution.
* The remaining parameters above ought be kept as Trainz installs itself.
* '//' means the line is commented as is common in many programming languages.
* vsynch and showcachebar have been moved into options and done away with respectively.
* -allownoctrlrightclick allows a speedy convenient RMBh on an asset in Driver, most often used to check stocks present in an interactive industry or rail car load status. On an Loco, the query tool reports the weight of the whole consist (train) and cargo.
* -freeintcam — Has effect in Driver of giving user ability to "offset" (seemingly move) one of the interior camera attachment points.
** This Driver module enhancement is most useful in Loco Cabs with bad visibility from the Cabin; one can put one's head out a window or push forward and see over the engine's hood.
* -showkuids — This Surveyor module enhancement will be visible throughout many surveyor tools screenshots. It displays the asset's kuid when getting any placed asset or selecting a new one in the selection menu. Very handy for learning the toys of someone else's route you're exploring for your own knowledge and edification.

### This is an augmented 'extra features'

    and modified features Trainzoptions.txt used on the same laptop and adapted from the version in long use under TRS2006.
* The only absolutely "don't want to do without that" longterm parameters are: -allownoctrlrightclick, -freeintcam, -showkuids and a lack of each of those can be tolerated for short periods (perhaps, without suffering withdrawal symptoms):
# Video Game Design/Chapters/Theory/Summary

* Components
* Theory
* Archetypes
* Design and Planning
# Video Game Design/Chapters/Implementation/Summary

* Process
* Artwork and game content
* Programming
** Selecting the Hardware
** Framework
*** 2D vs 3D
*** 3D Engine
*** Collisions
*** Pathfind
*** Artificial Intelligence
*** Procedural Content Generation
*** Physics
*** Networking and On-line Gaming
** Reality Simulation
** Structure