OpenLLM-France/wikimedia huggingface dataset:
# Guide to Game Development/Miscellaneous

All other subjects related to game development.

## Categories

* Addictive game techniques
          A list of techniques used by companies to make their games addictive
* Creation of a storyline
          How to write a good storyline for a game.
* Free-to-play
          All of the different types of free-to-play games
* In-game power sources and electricity
          How creative games implement electricity and power into their games.
* Level ups
          The rewards and outcomes of level ups
* Implementing an XP system
          How to properly implement an XP system into a game
* List of advice
          This is a list of advice from game developers/programmers on wikibooks.
* Project ideas
          This is a list of game development ideas to help you practice your skill level
* Planning out your game
          What to think about when brainstorming and planning your game
* Skill Trees
          This ways in which you can customise how you upgrade your character based on points you've earnt
* User information and password security
          How to protect everyone's data that uses the service (online games only)
# Guide to Game Development/Miscellaneous/Implementing an XP system
## Programming XP - Avoiding overflows

In a traditional game, the higher your level is, the more XP you'll need to get another level up. The problem with a basic approach to this is that you could very quickly run into stack overflow problems.
# Guide to Game Development/Platform

The platform that the game is going to be developed for.

## Categories
### Desktop

* Windows™ Desktop
** Windows™ Modern/Metro
* Apple™ Mac
* Linux

### Console

* Xbox 360
* Xbox One
* PS3
* PS4
* Wii
* Wii U

#### Hand-held console

* PS Vita
* Nintendo 3DS

### Mobile

* iPhone
* Android
* Windows Phone
* Blackberry

### Internet

* Internet webpage
# Guide to Game Development/Miscellaneous/Addictive game techniques
## Unsorted list of addictive game techniques

* Pretty graphics
* Making a target for user to aim for to try and achieve
* Making you return to the game at a specific game to obtain certain benefits
* Multiplayer implementation
       Friends might persuade others to play
* Levelling up system that gives people something to work for
* Creativity
* Addictive catchy/iconic/repetitive music
* Having collectables to find
* Nice smooth animations
* "Make your own level"
* If the game has an ending, allow them to still free roam and explore
* Non-depressing, bright and colourful
* Doesn't require much effort to play
* Uncrackable that can be obtained once per month
* Backwards comparability - working on a variety of platforms to allow everyone to play, no one is left out

## External Links

Youtube:
* Game Theory: Candy Crush, Designed to ADDICT
# Guide to Game Development/Miscellaneous/Free-to-play

One free-to-play games are put out there, and the developers make no money from them what so ever, but for the majority of free-to-play games, developers make money from them.

## Ways in which free-to-play games make money

* Donations
       This is where below the game or with/in the game there is a donate button for it.
* Games with advertisements
       This is most popular with web and mobile games, they make the money from in-game advertisements.
* Wait or pay
       This is when the game stops you from playing and forces you to have to wait a period of time in order to play, but they allow you to bypass the waiting time for a small purchase.
* DLC
       Downloadable Content - The game is free but the add-ons you have to pay for.
* Ability to purchase in-game aesthetic alterations
       These don't affect game play, it's just used as a way to show off, this is most effective when it's a multiplayer game as they want to have some one to 'show it off to.'
             Is seen as a decent way to for free-to-play games to work and it's not frowned upon as they don't get an advantage.
* Ability to purchase perks/abilities that can only be acquired by buying it.
       This is frowned upon in the game industry as it's known as 'pay-to-win', it's like the rich person always wins, where a game should be based upon skill.
             This is usually inplemented into games as a secondary unique currency that can only be obtained with money.
* Ability to bypass the 'grind' to unlock perks/abilities with money instead of putting effort in.
       This is when normal players would need to put in a lot of hours trying to unlock an ability, but some players can just not put in the hours and just pay instead.
             This is frowned upon a little bit, but not as much as "Ability to purchase perks/abilities that can only be acquired by buying it." This is because it's still possible for players to be equal, they just have to put more work in to get it.
# Guide to Game Development/Miscellaneous/Project ideas

This is a list of ideas for projects for you to make to help you practice your game development skills on your chosen platform.
Advice: if you have an idea for a game that's really big and you've just started game development, you first game will be badly developed; this is why it's important to make lots of small projects rather than building a massive project on your mistakes. Only when you're good enough to perfect the starting layout should to start making a large game.
Here's the list:
* Pong
* Space invaders
* Tetris
* A basic platformer like super mario
* Asteroids

## External Links

* Martyr's Mega Project Ideas list (games at the bottom of the list).
# HSK Guide/HSK 3 Vocab/N T

| 拿 ná | to hold; to seize; to catch; to apprehend; to take |
| 奶奶 nǎi nai | (informal) father's mother; paternal grandmother; CL:位[wei4] |
| 南 nán | south |
| 难 nán | difficult (to...); problem; difficulty; difficult; not good |
| 难过 nán guò | feel sorry; be grieved |
| 年级 nián jí | grade; CL:个 |
| 年轻 nián qīng | young |
| 鸟 niǎo | bird; CL:只[zhi1] ,群[qun2] |
| 努力 nǔ lì | great effort; to strive; to try hard |
| 爬山 pá shān | to climb a mountain; to mountaineer; hiking; mountaineering |
| 盘子 pán zi | plate; tray; dish |
| 胖 pàng | fat; plump |
| 啤酒 pí jiǔ | beer; CL:杯[bei1] ,瓶[ping2] ,罐[guan4] ,桶[tong3] ,缸[gang1] |
| 皮鞋 pí xié | leather shoes |
| 瓶子 píng zi | bottle; CL:个 |
| 其实 qí shí | actually; in fact; really |
| 其他 qí tā | other; the others; else; other than (that person); in addition to the person mentioned above |
| 奇怪 qí guài | strange; odd |
| 骑 qí | to ride (an animal or bike); to sit astride |
| 起飞 qǐ fēi | to take off (in an airplane) |
| 起来 qǐ lái | beginning or continuing an action; upward movement; stand up |
| 清楚 qīng chu | （be) clear (about); clearly understood; clear; distinct |
| 请假 qǐng jià | ask for time off |
| 秋 qiū | autumn; fall; harvest time; a swing; surname Qiu |
| 裙子 qún zi | skirt; CL:条[tiao2] |
| 然后 rán hòu | then (afterwards); after that; afterwards; after |
| 热情 rè qíng | cordial; enthusiastic; passion; passionate; passionately |
| 认为 rèn wéi | to believe; to think; to consider; to feel |
| 认真 rèn zhēn | conscientious; earnest; serious; to take seriously; to take to heart |
| 容易 róng yì | easy; likely; liable (to) |
| 如果 rú guǒ | if; in case; in the event that |
| 伞 sǎn | umbrella; parasol; CL:把[ba3] |
| 上网 shàng wǎng | to be on the internet; to stretch a net (in a sports game or for covering sth); to be netted (of fish) |
| 声音 shēng yīn | voice; sound; CL:个 |
| 生气 shēng qì | angry; mad; offended; animated; to get angry; to be enraged; to take offense; animation |
| 世界 shì jiè | world; CL:个 |
| 试 shì | to test; to try; experiment; examination; test |
| 瘦 shòu | tight; thin; lean |
| 叔叔 shū shu | father's younger brother; uncle; CL:个 |
| 舒服 shū fu | comfortable; feeling well |
| 数学 shù xué | mathematics; mathematical |
| 树 shù | tree; CL:棵[ke1] |
| 刷牙 shuā yá | to brush teeth |
| 双 shuāng | pair; double; two; both |
| 水平 shuǐ píng | level (of achievement etc); standard; horizontal |
| 司机 sī jī | chauffeur; driver; CL:个 |
| 太阳 tài yáng | sun; CL:个 |
| 特别 tè bié | especially; special; particular; unusual |
| 疼 téng | (it) hurts; love fondly; ache; pain; sore |
| 提高 tí gāo | to raise; to increase |
| 体育 tǐ yù | sports; physical education |
| 甜 tián | sweet |
| 条 tiáo | strip; item; article; clause (of law or treaty); classifier for long thin things (ribbon, river, road, trousers etc) |
| 同事 tóng shì | colleague; co-worker; CL:个,位[wei4] |
| 同意 tóng yì | to agree; to consent; to approve |
| 头发 tóu fa | hair (on the head) |
| 突然 tū rán | sudden; abrupt; unexpected |
| 图书馆 tú shū guǎn | library; CL:家[jia1] ,个 |
| 腿 tuǐ | leg; CL:条[tiao2] |
# HSK Guide/HSK 3 Vocab

* A-G
* H-M
* N-T
* W-Z
# HSK Guide/HSK 4 Grammar/Comparisons Points

What's the difference between this grammar point and that grammar point? Check here.

### Adverbs

| Grammar Point (English) | Pattern | Examples |
| Comparing "benlai" and "yuanlai" | 本来 vs 原来 | 他原来的 公司 本来 要 派 他 去 上海，但是 因为 家 里 有事，去 不了 了。 |
| Comparing "changchang" and "wangwang" | 常常 vs. 往往 | 我 不 常 运动 ，我 往往 呆在 家里 。 |
| Comparing "gang" and "gangcai" | 刚 vs. 刚才 | 你 刚才 去 哪儿 了？我 刚 回来 。 |

### Prepositions

| Grammar Point (English) | Pattern | Examples |
| Comparing "guanyu" and "duiyu" | 关于 vs 对于 | 对于 那 个 人， 关于 我们 的 学习 方法 |
| Comparing "li" and "cong" | 离 vs. 从 | 从 明天 开始，我 不 抽烟 了。 |

### Separate Functions

| Grammar Point (English) | Pattern | Examples |
| Comparing "fan'er" and “xiangfan" | 反而 vs 相反 | 吃 水果 不但 对 他 没 好处，反而 有 坏处。 老板 的 想法 跟 我 的 相反。 |
| Comparing "kending" "queding" and “yiding" | 肯定 vs 确定 vs 一定 | 老板 肯定 了 我们 团队 的 工作。你 确定 他 是 我们 要 找 的 人？一定 要 小心。 |
| Comparing "shihe" and "heshi" | 适合 vs 合适 | 这 个 颜色 不 适合 他 ， 黑色 才 是 最 合适 的。 |

### Time Words

| Grammar Point (English) | Pattern | Examples |
| Comparing "yihou" and "de shihou" | 以后 vs 的时候 | 打 篮球 的 时候 会 出 了 很 多 汗 ，所以 打 完 篮球 以后 我 要 洗澡 。 |
# HSK Guide/HSK 4 Grammar

* Parts of speech
* Grammatical structures
* Comparisons of Similar Grammar Points
# English-Hanzi/You can tell all your friends

And then you can go and tell all your friends about it.
然后你可以去告诉你所有的朋友。
# English-Hanzi/You cannot avoid the bad result made by yourself

You may escape a natural disaster, but you cannot avoid the bad result made by yourself.
天作孽犹可违，自作孽不可活。
# English-Hanzi/Zinc

Special:search/zinc prefix:English-Hanzi/
Zinc is a mineral in the body. It helps to make cells and enzymes. It processes the carbohydrate, fat, and protein in food. And it also helps to heal wounds.
锌 是 体内 一种 矿物质。它 有助于 制造 细胞 和 酶素。它 处理 食物 中 的 碳水化合物，脂肪，和 蛋白质。它 也 有助于 治愈 伤口。
Foods rich in zinc include wholegrains, dairy foods, fish, and meat.
富含锌的食物包括全谷物，乳制品，鱼类，和肉类。
Too much zinc in the body can reduce the absorption of copper. This can cause anemia and bone weakening.
体内的锌太多会减少铜的吸收，这可导致贫血和骨质减弱。
# English-Hanzi/Yoga ups your heart rate

When you regularly get your heart rate into the aerobic range, you lower your risk of heart attack and can relieve depression. While not all yoga is aerobic, if you do it vigorously or take flow or Ashtanga classes, it can boost your heart rate into the aerobic range. But even yoga exercises that don’t get your heart rate up that high can improve cardiovascular conditioning. Studies have found that yoga practice lowers the resting heart rate, increases endurance, and can improve your maximum uptake of oxygen during exercise—all reflections of improved aerobic conditioning. One study found that subjects who were taught only pranayama could do more exercise with less oxygen.
经常 维持 心率 在 有氧运动 状态，可 降低 心脏病发 的 风险，并 可 缓解 抑郁症。虽然 不是 所有 yoga 都是 有氧 的，如果 做 大力，流畅，或 Ashtanga 的 yoga 锻炼，可​ 提高 心率 至 有氧 范围。即使 yoga 锻炼 不能 使 心率 很 高，但 也 可 改善 心血管 状况。研究 发现，yoga 锻炼 降低 静息心率，增加 耐力，并 可 改善 运动 期间 的 最大 摄氧量 - 改善 身体 的 氧气 供应。研究 也 发现，懂得 呼吸法 的 人 可 用 更少 的 氧气 做 更多 的 运动。
# English-Hanzi/You are more likely to develop high blood pressure if

You are more likely to develop high blood pressure if:
* Overweight
* Eat more salt but lack of fruits and vegetables
* Lack of exercise
* Drinking too much alcohol or coffee (or other caffeine-based beverages)
* Smokes
* Lack of sleep or restless sleep
* Over 65 of age
* Family with hypertension history
* Have black African or African Caribbean descent
* Living in poor areas
在下列情况下，您更有可能患上高血压：
* 超重
* 多吃盐，但缺乏水果和蔬菜
* 缺乏运动
* 喝太多的酒精或咖啡（或其他基于咖啡因的饮料）
* 抽烟
* 缺乏睡眠或不安定的睡眠
* 65岁以上
* 有高血压病史的家庭
* 有非洲黑人或非洲加勒比人血统
* 生活在贫困地区
# English-Hanzi/Yoga protects your spine

Special:search/yoga prefix:English-Hanzi/
Special:search/spine prefix:English-Hanzi/
Spinal disks—the shock absorbers between the vertebrae that can herniate and compress nerves—crave movement. That’s the only way they get their nutrients. If you’ve got a well-balanced asana practice with plenty of backbends, forward bends, and twists, you’ll help keep your disks supple.
脊椎盘 - 椎间骨 之间 的 减震器，会 突出 压迫 神经 - 很 需要 运动。这 是 它们 获得 营养 的 唯一 方式。如果 有 均衡 的 yoga 练习，大量 的 后弯，前弯 和 扭曲，会 帮助 保持 脊椎盘 柔软。
# English-Hanzi/Yoga regulates your adrenal glands

Special:search/yoga prefix:English-Hanzi/
Special:search/adrenal gland prefix:English-Hanzi/
Yoga lowers cortisol levels. If that doesn’t sound like much, consider this. Normally, the adrenal glands secrete cortisol in response to an acute crisis, which temporarily boosts immune function. If your cortisol levels stay high even after the crisis, they can compromise the immune system. Temporary boosts of cortisol help with long-term memory, but chronically high levels undermine memory and may lead to permanent changes in the brain. Additionally, excessive cortisol has been linked with major depression, osteoporosis (it extracts calcium and other minerals from bones and interferes with the laying down of new bone), high blood pressure, and insulin resistance. In rats, high cortisol levels lead to what researchers call “food-seeking behavior” (the kind that drives you to eat when you’re upset, angry, or stressed). The body takes those extra calories and distributes them as fat in the abdomen, contributing to weight gain and the risk of diabetes and heart attack.
yoga 可 降低 皮质醇 水平。如果 皮质醇 水平 过高，可 做 yoga 运动 来 调节。通常，有 危机 时 肾上腺 分泌 皮质醇，使 临时 提高 免疫 功能。如果 皮质醇 水平 在 危机 后 仍然 保持 高 水平，可 危及 免疫 系统。临时 升高 的 皮质醇 有助于 长期 记忆，但 长期 高 水平 会 破坏 记忆，可能 导致 大脑 的 永久性 改变。此外，过多 的 皮质醇 与 重性 抑郁症，骨质疏松症（其 从 骨骼 提取 钙 和 其它 矿物质 并 干扰 新 骨质 的 补充），高血压，和 胰岛素 抵抗 相关。在 老鼠 实验 中，高 皮质醇 水平 导致 研究人员 称之为 “寻求 食物 的 行为”（当 不安，愤怒，或 受 压力 时，会 驱使 人们 大吃大喝 的 行为）。身体 把 额外 的 热量 变为 脂肪 分布 在 腹部，导致 体重 增加 以及 糖尿病 和 心脏病 发作 的 风险。
# English-Hanzi/You need to pay attention to the eating amount

You need to pay attention to the eating amount and replace it with wholegrain food if possible. The more food you eat, the more sugar you absorb.
您需要注意饮食量，并尽可能用全麦食品代替。 您吃的食物越多，吸收的糖就越多。
# English-Hanzi/Zambia

Zambia is a country in the south of Africa. Its population is 16.6 million. Its capital is Lusaka.
Zambia是一个在非洲南部的国家。它的人口是1660万。它的首都是Lusaka。
# English-Hanzi/Zimbabwe

Zimbabwe is a country in the south of Africa. Its population is 16.2 million. Its capital is Harare.
Zimbabwe（津巴布韦） 是 一个 在 非洲 南部 的 国家。它 有 1620万 人口。它 的 首都 在 Harare。
# EverQuest II/Crafting Reference/Raw Materials/raw nutmeg

This raw material is used in the following recipes:
* Moonlight
* Refine Nutmeg
# EverQuest II/Crafting Reference/Raw Materials/black coffee bean

This raw material is used in the following recipes:
# EverQuest II/Crafting Reference/Raw Materials/milkweed

This raw material is used in the following recipes:
* Liquified Milkweed
* Milkweed Compound
* Milkweed Emulsion
* Milkweed Mixture
* Milkweed Oil
* Milkweed Resin
* Milkweed Solvent
* Milkweed Wash
# EverQuest II/Crafting Reference/Raw Materials/sassafras

This raw material is used in the following recipes:
* Liquified Sassafras
* Sassafrass Compound
* Sassafrass Emulsion
* Sassafrass Mixture
* Sassafrass Oil
* Sassafrass Resin
* Sassafrass Solvent
* Sassafrass Wash
# EverQuest II/Crafting Reference/Raw Materials/bronze cluster

This raw material is used in the following recipes:
# EverQuest II/Crafting Reference/Raw Materials/raw white tea leaf

This raw material is used in the following recipes:
# EverQuest II/Crafting Reference/Raw Materials/birchroot

This raw material is used in the following recipes:
* Birchwood Compound
* Birchwood Emulsion
* Birchwood Mixture
* Birchwood Solvent
* Liquified Birchwood
# EverQuest II/Crafting Reference/Raw Materials/juniper

This raw material is used in the following recipes:
* Juniper Compound
* Juniper Emulsion
* Juniper Mixture
* Juniper Solvent
* Liquified Juniper
# EverQuest II/Crafting Reference/Raw Materials/raw basil

This raw material is used in the following recipes:
# EverQuest II/Crafting Reference/Raw Materials/raw pecan

This raw material is used in the following recipes:
# Foundations and Assessment of Education/Edition 1/Foundations Table of Contents/Chapter 2

* Student Soapbox

## Educational Philosophy

Chapter Introduction

## Special Features

Experts Take Sides
In the News
Chapter FAQ
The Scoop From Someone Who Knows

## Content Articles

2.1.1 -- What are philosophies of education?
2.2.1 -- Why is it important to have a philosophy of education?
2.3.2 -- What is the purpose of education?
2.4.1 -- Philosophical Leaders in Education
2.5.1 -- Constructivism
2.6.2 -- Teacher-Centered vs. Student-Centered Philosophies

## Concluding Information

Chapter Review
Additional Resources
* CLICK HERE to sign up to be an AUTHOR of this chapter.
* CLICK HERE to sign up to be an EDITOR of this chapter.
* Questions? Refer to How to Use This Book
# Foundations and Assessment of Education/Edition 1/Foundations Table of Contents/Chapter 14/Editor Sign-Up Page

* Students...
* To sign up for an editor duty, click "edit this page", and sign your username (using four tildes) directly after the name of the duty you want to claim.
* Remember, each editor duty will be completed by only one student. This means, if a username appears next to a duty, that duty is not available. Please choose another editor duty in this or another chapter.
* EXAMPLE:
* Chapter Introduction PbakerODU (talk) 19:21, 11 May 2009 (UTC)
* This indicates that PbakerODU correctly signed up for this editor duty.

## Editor Duties

Chapter Introduction
Chapter Review
Additional ResourcesMsmhobbs04 (talk) 23:21, 13 June 2009 (UTC)
* Questions? Refer to How to Use This Book
# History of video games/Platforms/GeForce Now
## History
### Beta

GeForce NOW entered a beta phase for Shield products in 2015.
GeForce Now was announced at CES 2017.

### Launch

On February 4th, 2020 GeForce Now was released to the general public. Initial relations with some developers over the service were rocky.
In 2022 it was announced that support for GeForce Now would be added to Samsung Smart TVs.

## External Resources

* Official Website

## References

* ↑ "New Way to Game: Future of Cloud Gaming Begins with GeForce NOW | NVIDIA Blog". The Official NVIDIA Blog. 2015-09-30. https://blogs.nvidia.com/blog/2015/09/30/geforce-now/.
* ↑ Painter, Lewis. "Nvidia GeForce Now: What is it and how can I use it to play PC games?". Tech Advisor. Retrieved 25 November 2020.
* ↑ Eisler, Phil (4 February 2020). "NVIDIA Blogs: GeForce Now, Open to All for Free". The Official NVIDIA Blog. Retrieved 30 October 2020.
* ↑ Statt, Nick (2 March 2020). "Nvidia's GeForce Now is becoming an important test for the future of cloud gaming". The Verge. Retrieved 25 November 2020.
* ↑ Schoon, Ben (4 April 2022). "Google Stadia and Nvidia GeForce Now are coming to Samsung's 2022 smart TVs 'later this year' [U"]. 9to5Google. https://9to5google.com/2022/04/04/samsung-tv-2022-google-stadia-geforce-now/.
# History of video games/Platforms/Gem Boy Zero
## History

The Gem Boy Zero was announced around September 15th, 2021. The console was developed to avoid the need to destructively harvest Dreamcast VMU shells, as was done for the base Circuit Gem.

## Technology

The system is based on a Raspberry Pi Zero used in conjunction with a custom PCB updated from the prior Circuit Gem.

## References

* ↑ "I made a TINY Game Boy Zero! Meet the Gem Boy Zero" (in en). https://www.youtube.com/watch?v=KU2BVRfBPLE.
* ↑ "The Gem Boy Zero Is a Tiny, Raspberry Pi-Powered Handheld Console — and Saves Sega's VMUs" (in en). Hackster.io. https://www.hackster.io/news/the-gem-boy-zero-is-a-tiny-raspberry-pi-powered-handheld-console-and-saves-sega-s-vmus-bda825cb3702.
* ↑ Hill, Ash (16 September 2021). "Raspberry Pi Zero Powers 'Gem Boy Zero' Retro Handheld" (in en). Tom's Hardware. https://www.tomshardware.com/news/raspberry-pi-zero-tiny-game-boy.
# History of video games/Platforms/Game Master
## History

The Hartung Game Master was a handheld game console that was released in 1990. The system saw release in a number of western European countries, as well as Hong Kong.

## Technology

The Hartung Game Master uses an NEC upd7810 CPU.
The Game Master has a monochrome LCD with a resolution of 64 by 64 pixels.

## References

* 1 2 Life, Nintendo (17 April 2019). "Feature: The Handheld Rivals Which Tried And Failed To Beat The Game Boy". Nintendo Life. Retrieved 1 November 2020.
* ↑ "Game Master (console)". Wikipedia. 28 February 2021. Retrieved 17 April 2021.
* ↑ "About - Hartung Game Master - Games Database". www.gamesdatabase.org. Retrieved 1 November 2020.
* ↑ "Gallery of Portable Gaming Systems". Video Game Console Library. Retrieved 25 November 2020.
* ↑ "Game Master by Hartung – The Video Game Kraken". Retrieved 4 November 2020.
# History of video games/Platforms/Gameroom Tele-Pong
## History

Entex was founded in Compton, California in 1970 to produce toys. Entex launched the Gameroom Tele-Pong in 1976, becoming an early entrant into the game console market. Little more information is available for this console, though it's earliness and following Entex consoles make it noteworthy.

## Technology

The Gameroom Tele-Pong likely used analog circuits, similar to the Magnavox Odyssey. The system uses eight integrated circuits, and 26 transistors. The console has a one player mode, which is known for its high difficulty.
The Gameroom Tele-Pong is powered by four C type batteries. Players may manually turn score dials on the console to track scores. This was common feature on consoles lacking major compute resources, as it removes the need for players to manually track score in their heads or on paper.

## External Resources

* Old Computers Museum - Entex Gameroom Tele-Pong page with photo.
* Old Computers Museum - Binatone TV Game page with photo.

## References

* ↑ "Entex Handheld Games". handheldmuseum.com. Retrieved 16 December 2020.
* 1 2 "Entex Gameroom Tele-Pong is a video game console". Vox Odyssey. Retrieved 22 November 2020.
* 1 2 3 4 Manikas, Pantelis. "Entex Gameroom Tele-Pong". News & Reviews for Videogames & Gaming Consoles consall.eu. Retrieved 20 December 2020.
* 1 2 "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 22 November 2020.
* ↑ "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 22 November 2020.
# History of video games/Platforms/Gemei A330
## History

The system was released in late 2010.
There are possible connections between the Gemei A330 and the Dingoo A330, owing to their similar hardware and software design, though differing in underlying hardware.

## Technology
### Compute

The Gemei A330 was powered by a ARM11 Architecture CC1800 processor. This processor was factory underclocked from a stock 600 megahertz to a 500 megahertz.
The system had 64 megabytes of RAM.

### Multimedia

The console has video only TV out, unusually only supporting audio out via the headphone jack.

## References

* ↑ Zilch, Ivan (1 September 2010). "A Dingoo Successor Emerges... The Gemei A330 » Obscure Handhelds". Obscure Handhelds. https://obscurehandhelds.com/2010/09/a-dingoo-successor-emerges-the-gemei-a330/.
* 1 2 3 4 "Gemei Tech A330 Review". GBAtemp.net - The Independent Video Game Community. https://gbatemp.net/threads/gemei-tech-a330-review.277717/#b1.
* ↑ "Sudo Null - Latest IT News" (in en). SudoNull. https://sudonull.com/post/159946-FAQ-on-Gemei-A330.