OpenLLM-France/wikimedia huggingface dataset:
# Queen's Gambit Declined: Baltic Defense
### 2...Bf5?!

A rarely played move against the Queen's gambit, which has similarities with whites London-system. This move develops the light-squared bishop to control the e4 square with a piece and therefore wants to deny the e4 push from white. This declines the gambit in a way, where black can't reinforce his pawn on d5 and isn't able to control the e4-square with a pawn after cxd5.
This is less common as white has no problems to seize an advantage in the game.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1. d4 d5 2. c4 Bf5
| 3 | 4 | 5 | 6 | 7 |
| Qb3 e5 | Qxb7 Nd7 | Nc3 exd4 | Nxd5 Bd6 | Nf3 c5 | +/- |
| cxd5 Bxb1 | Qa4+ c6 | Rxb1 Qxd5 | f3 e5 | dxe5 Nd7 | +/= |
| Nc3 e6 | Nf3 c6 | Qb3 | +/= |
| Nf3 e6 | Qb3 Nc6 | c5 Rb8 | +/= |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
# Marshall Defence

A rarely seen opening at the higher levels of chess. Instead of playing e6, black can play Nf6. Black's knight defends the d5 square, but if white exchanges pawns, it is not too difficult to later gain a tempo by attacking the piece on d5. However, this defense may not be as bad as it seems. After 3. cxd5, black can play 3... c6. In this case, it is best for white to accept the gambit and now, black has a lead in development after 4. dxc6 Nxc6, giving at least partial compensation for the pawn. Usually, in the middlegame that follows, white gets a small advantage, but black usually holds out just fine. Even into the endgame, black may have chances for a draw, despite being a pawn down.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1. d4 Nf6 2. c4 d5
| | 3 | 4 | 5 | 6 |
| Marshall Defence | cxd5 c6 | dxc6 Nxc6 | Nf3 e5 | e3 exd4 | +=/= |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
# Austrian Defense
### 3. cxd5

The a logical and principled way of dealing with this central tension, using a flank pawn to exchange a center pawn. Black usually replies with 3...Qxd5, although 3...Nf6, the so called Gusev Countergambit, tries to complicate the position

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation.
1. d4 d5 2. c4 c5 3. cxd5
| 3 | 4 | 5 | |
| cxd5 Qxd5 | Nf3 cxd4 | Nc3 Qa5 | = |
| ... Nf6 | Nf3 cxd4 | Qxd4 Qxd5 | = |
| ... ... | e4 Nxe4 | dxc5 Nxc5 | +/= |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Chigorin Defence
### 2...Nc6

With 2...Nc6 Black does not support the central d5 pawn but develops a piece for an uneven game. Theory in this defence has been extended in recent years in part due to the attempt to create playable lines in the Black Knights' Tango which can transpose into a Chigorin Defence.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1. d4 d5 2. c4 Nc6
| | 3 | 4 | 5 |
| Queen's Gambit Declined, Chigorin Defense | Nc3 Nf6 | Nf3 Bg4 | cxd5 Nxd5 | = |
| | ... dxc4 | Nf3 Nf6 | d5 Na5 | += |
| Queen's Gambit Declined, Chigorin Defense | Nf3 Bg4 | cxd5 Bxf3 | dxc6 Bxc6 | = |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
# Do-It-Yourself/Business card box

The image on the right shows a box made out of 6 business cards. These boxes can be easily made in a couple of minutes (once you have made the first one).
They are a great way to amuse people and there is almost always someone in reach who has some spare business cards. These cubes are based on the design from Ned Batchelder.
The first step is to fold 6 cards in the following way. Place one card on top of another in the shape of a cross and then fold the overhanging parts over the other card.
The next step it to place these 6 cards together so they all hold themselves in a box shape. You can tell if you have done it correctly because you can throw the box in the air and then catch it in one piece.
If you cut a notch out of the edge of the cards you can make a square with a corner cut off that you can balance it on a corner.
If you fold in the notch you can make also balance the cube.
If you fold in all the corners you come up with something like a ball. You can make a larger ball by joining together squares and triangles.
# Do-It-Yourself/Clean jewelry

How to clean jewelry:
Well, you will find articles on the web about how to clean jewelry with a toothbrush, or soaking it in some watery solution. Why? Because diamond engagement rings, wedding bands, earrings, and your other fine jewelry will eventually start to show a loss of sparkle with weeks and months of hand lotion, hair products, and oil from your skin accumulating on them.
The fact is, if you really want to clean your jewelry well, you should consider taking it to a jeweler, who has ultrasonic and steam cleaning equipment on the premises. There, you will be able to professionally clean your jewelry, sometimes free of charge, without the risk of damaging your valuables.
Consider purchasing a jewelry cleaning system for your own home. There are several great options on the market for you. These units are what the professionals use. Granted, the prices are more than what you would pay if you were to purchase units from the home shopping network, or someplace like that, but the qualities aren't comparable. CD Nelson Consulting Inc, the manufacturers and designers of the Jewelshine and Steamshine ultrasonic and steam cleaning systems mentioned here are the world leaders in this technology, and have almost a million installations of their products world-wide.
The combination of ultrasonic cleaning followed by steam cleaning your jewelry cannot be beat. The ultrasonic waves, cavitations, break up particles of dirt and contaminants that are even hidden in tiny crevices and undercuts and brings them to the surface. Then, the steam cleaner removes them. Please note; jewelry cleaners are for fine jewelry (gold, silver, precious stones) and not costume jewelry (rhinestones, plated, plastic).
# Do-It-Yourself/Gauss guns
## Introduction

A Gauss Gun or Coil Gun is a gun that works by using a coil of wire to generate an electromagnetic field used to laterally accelerate a metallic projectile; the projectile becomes the core of a solenoid, but being loose it leaves the barrel after being fired.
Gauss guns come in varied designs, some of which can fire nails or BBs through cardboard; while others make viable hunting rifles suitable for penetrating a deer's skull. Unlike railguns, gauss guns can typically be put to practical use in a hobbyist environment; both should be treated as deadly weapons. Please note that with many of the designs here, you can kill someone; treat these projectile weapons with the care you would give to a store-bought firearm.

## Guns

* Pskov 1100 — This gauss gun was featured on Slashdot. homepage

## References

* World's Coilgun Arsenal
* Another Coilgun site — Home of the AC-130 microcontroller powered gauss gun
# Do-It-Yourself/Gauss guns/Pskov 1100
## Necessary Components

* 1 ruler
* 4 square magnets
* 9 steel balls
* Some sticky tape
Put 2 steel ball each in front of the rule as if they were sticking to each other.
Put the last steel ball at the behind of the rest of the steel balls, for example:
0 = Steel Ball. = Magnet. ~ = Rule.
Steel ball that fires. ---> 00 00 00 00 0 <--- Last steel ball.
Push the last steel ball into the magnet and watch the steel ball that fires move away from the rule at a very high speed.
# Do-It-Yourself/Field stripping m16

Clear the rifle and make it safe. To avoid accidental firing, always look into the chamber after clearing the weapon to make sure it does not contain a round. Also, stick a finger into the ejection port and into the chamber (you may need to use your pinky if your hands are large) to feel if there is a round in the chamber. This is the method taught by the USMC: "visually and physically inspect the chamber". This is a good habit to get into because the physical inspection acts as a nice check of the visual inspection, and it works when visibility is obscured (e.g. in the dark).
    1. Place selector level to safe (this can only be done when the weapon is cocked).
    2. Remove the magazine by depressing the magazine catch, and pull the magazine forward.
    3. Lock the bolt open by pulling the cocking handle to the rear and engaging the bolt catch.
    4. Ensure that the selector is at safe and check in the chamber to make sure that it contains no ammunition. With the selector still at safe, press the upper half of the bolt catch allowing the bolt to go forward.
    5. Place the selector to SEMI and squeeze the trigger to release the tension on the hammer spring.

## Stripping

    1. Remove the sling if attached.
    2. Stand the weapon butt upright on a firm surface and depress the slip ring at the chamber end of the hand guard.
    3. Remove both sections of the hand guard from the slip ring and pull down to unclip from the foresight sleeve.
    4. Use a pen to push out the two takedown pins located at the rear of the selector switch and the front of the magazine housing to separate the upper receiver from the lower receiver.
    5. Pull back the charging handle assembly to remove the bolt carrier assembly.
    6. Remove the charging handle by pulling back and down.
    7. Move bolt assembly forward to unlocking position and remove firing pin retaining pin. Do not lose the firing pin retaining pin.
    8. Push in the bolt assembly to put in the locked position.
    9. Catch firing pin as it drops out of the rear of the bolt carrier assembly.
    10. Give the square cam pin a quarter turn and lift out.
    11. Remove bolt assembly from the bolt carrier assembly.
It is possible to strip the weapon further by removing the extractor and spring assembly. The buffer spring can be removed from the butt, but this is not normally done during daily stripping. Reassembly is a straight reversal of the stripping steps.
# Final Fantasy X/Blitzball/Agents/Jumal

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Linna

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Mep

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Miyu

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Mifurey

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 20 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 8 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 5 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 10 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 2 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Durren

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Kiyuri

* Location
* S.S. Winno - Deck
* Key Techniques
* Wither Shot
* Sphere Shot
* Volley Shot 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 81 | 151 | 279 | 451 | 669 | 931 | 1239 | 1591 | 1989 | 2431 | 2919 | 4029 | 5319 | 6789 | 8439 | 9999 |
| SP | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
| EN | 8 | 10 | 12 | 14 | 16 | 19 | 21 | 24 | 27 | 30 | 33 | 39 | 46 | 54 | 61 | 69 |
| AT | 8 | 8 | 9 | 10 | 12 | 13 | 15 | 17 | 20 | 22 | 25 | 32 | 39 | 48 | 57 | 66 |
| PA | 8 | 11 | 14 | 18 | 22 | 25 | 29 | 33 | 37 | 41 | 45 | 53 | 62 | 71 | 81 | 90 |
| BL | 2 | 3 | 5 | 6 | 8 | 9 | 12 | 14 | 17 | 19 | 22 | 27 | 32 | 38 | 45 | 51 |
| SH | 1 | 2 | 4 | 6 | 9 | 11 | 13 | 16 | 18 | 21 | 24 | 29 | 36 | 42 | 49 | 56 |
| CA | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
# Final Fantasy X/Blitzball/Agents/Kyou

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Biggs

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Brother

* Location
* Airship - Bridge
* Key Techniques
* Wither Tackle 2
* Nap Tackle
* Sphere Shot

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 105 | 265 | 500 | 775 | 1090 | 1445 | 1840 | 2275 | 2750 | 3265 | 3820 | 5050 | 6440 | 7990 | 9700 | 9999 |
| SP | 75 | 75 | 75 | 76 | 76 | 77 | 78 | 79 | 80 | 81 | 83 | 85 | 89 | 92 | 96 | 99 |
| EN | 8 | 11 | 15 | 18 | 21 | 25 | 28 | 31 | 34 | 36 | 39 | 44 | 49 | 53 | 56 | 59 |
| AT | 6 | 7 | 9 | 10 | 12 | 14 | 16 | 18 | 21 | 23 | 25 | 30 | 36 | 42 | 48 | 54 |
| PA | 14 | 17 | 20 | 23 | 26 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 44 | 44 | 44 |
| SH | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 22 | 23 | 24 | 26 | 29 | 32 | 35 | 39 | 42 |
| CA | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 8 | 10 | 13 | 17 | 20 |
# Final Fantasy VII/Minigames/Submarine hunt

The Submarine hunt minigame is a minigame that occurs when you first 'acquire' your very own submarine in Disk 2. The game consists of politing your submarine around a fairly small map, avoiding mines and torpedo fire from other submarines while trying to sink the red Shin-Ra submarine with torpedoes, which is transporting the huge materia that the party is after. The minigame can be won very easily, as the Shin-Ra sub starts out right in front of the player sub, and sinking it is just a matter of pressing the "Fire" button enough times.
(Todo: Controls, strategies, wikifying, other stuff.)
# Final Fantasy VII/Minigames/Tifa's piano

Basically, you can play different songs with the piano in Tifa's room in Nibelheim.

## How to play the piano

You have one octave to play with. The notes are as follows.
| Note | Button | PC | PlayStation |
| Do | [Cancel] | [0/Ins] | Cross |
| Re | [Switch] | [Decimal/Del] | Square |
| Mi | [Menu] | [+] | Triangle |
| Fa | [OK] | [Enter] | Circle |
| So | *[Cancel] | [9]+[0/Ins] | L1 + Cross |
| La | *[Switch] | [9]+[Decimal/Del] | L1 + Square |
| Ti | *[Menu] | [9]+[+] | L1+ Triangle |
| Do' | *[OK] | [9]+[Enter] | L1 + Circle |
Asterisked entries mean you need to press either [PgUp] or [PgDn] while pressing the button in question. Therefore, either [9] or [3] on PC or L1 or L2 on PlayStation work.
You can also play three different chords.
| C | Down |
| F | Left |
| G | Up |
| C' | Right |
If you play all the notes in order (as in on the list that comes up, you receve tifa's secret savings, a mighty 1 gil.
Playing piano is ended by pressing [Start] ([5] on PC, Start on PlayStation).

## Songs to try

So far, see Tifa's limit break on information on how to play the Highwind theme.
# Final Fantasy VII/Minigames/Basketball Game

This minigame is located just to the right of the front door of the arcade section of Wonder Square. The goal is quite simple: For 200 gil each game, you can make as many shots into the basket as you can... as long as you don't miss any. This sounds much easier than it actually is, but the rewards are worth it.
For each basket that you score you get 1gp for it and another shot. Thus if you score 2 baskets; you get 2 gp... 3 baskets; 3 gp... and so on. But when you reach shot 10, it gives you the option to double or 1gp your total. If you make your shot, you go straight up to 20gp, and then you continue from there. When you hit your 20th shot, it again asks you to double or 1gp your total; thus pushing you up to 60gp at that point.
The following is the amounts that you can "shoot" for:
* 1 - 10, then double
* 21 - 30, then double
* 61 - 70, then double
* 141 - 150, then double and so on...
In the PlayStation Classic, you can use the save state cheat feature should they miss the basketball hoop, they can start over until they succeed. They can get a total of 300 GP.
# Final Fantasy VII/Minigames/Motorcycle chase

The motorcycle minigame is crucial in the escape of Midgar. You begin with an FMV of Cloud stealing a Shin-Ra motorcycle, and riding it through the building, while the rest of the party obtains a truck by similar means. Cloud flies out a window, and the truck follows as all characters end up on the Midgar highway. Shin-Ra motorcycle guards and highway patrol soon appear on the scene and the minigame starts. Be careful, as eachmember of your party gets hit on the highway, they lose some of their HP. At the end of this game, you encounter the Motorball boss. Once you reach the Gold Saucer, you can replay this game as many times as you want for 100 Gil.

## Controls

| Button | Action |
| [MENU] | Access the menu (only at the beginning of the minigame) |
| [OK] | Slash right with Cloud's sword. |
| [CANCEL] | Choose party (only at the beginning of the minigame) |
| [SWITCH] | Slash left with Cloud's sword. |
| [DIRECTIONAL BUTTONS] | Move in desired direction. |

## Objective

The objective of this game is to destroy all the opposing guards either by slashing them, ramming them into the guard rails, or letting them crash into their fallen comrades. This is to be done while trying to avoid collisions between the enemies and your party. This game ends when you reach the fallen sector.

## After the minigame

After the original minigame ends, you encounter the Motorball boss.
After the conclusion of the battle, you get to see the excellent view of Midgar, and a rope dangling from the end of the highway. The group climbs down the rope, and ends up on the outskirts of Midgar. You then form a party and head on over to Kalm.