OpenLLM-France/wikimedia huggingface dataset:
# Chemical Information Sources/SIRCh/Subject Searches
#### Chemical Abstracts General Subject Searching

* STN User Documentation (Complete List)
* Chemical Abstracts Genderal Subject Index Headings (CA Index Guide Appendix I)
* CAS Standard Abbreviations and Acronyms
* Frequently Used CA Index Headings for Classes of Compounds
* CAS Roles (STN Quick Reference Card)
* CAS Roles
* How to use the new features: SciFinder

#### Other Chemical Subject Searches

* Chemical Acronyms and Abbreviations Database at Indiana University
* ARGH: Biomedical Acronym Resolver
* Medical-Chemistry Glossary

#### Thesauri and Other Word Lists

Thesauri can be used to increase the precision of your search.
* NLM's MeSH (Medical Subject Headings)
* NLM's Unified Medical Language System (UMLS)
* MedDRA Medical Dictionary for Regulatory Activities
* NASA Thesaurus
* PACS - Physics and Astronomy Classification Scheme
* Index to Organism Names (ION) (Thomson)
* IUPAC Gold Book provides both alphabetical and thematic (i.e. chemistry, math-physics, general) indexes, as well as an extensive listing of IUPAC source publications
# Animal Crossing: Wild World/Golden Tools
## Golden Tools

As in previous Animal Crossing games, players can receive golden versions of the tools in the game. These tools have special effects of varying degrees and can sometimes take some effort to receive.
Golden Shovel - The Golden Shovel is the easiest golden tool to get. Simply bury a normal shovel anywhere in town and leave it there for 24 hours, then dig it up. The Golden Shovel allows players to plant Bells (money) and grow them into Money Trees. Money Trees have a chance to bear money bags as fruit, tripling the amount planted.
Golden Net - The Golden Net is received from Tortimer after catching one of every bug in the game. The Golden Net is twice as big as the normal net, allowing players to catch bugs easier.
Golden Rod - The Golden Fishing Rod is received from Tortimer after catching one of every fish in the game. The Golden Rod has a luring effect, making it easier to catch fish.
Golden Axe - The Golden Axe is received from Pascal after successfully completing the trading game (see below). The Golden Axe is unbreakable.
Golden Can - The Golden Watering Can is received from Pelly or Phyllis after keeping the town in perfect condition for at least 16 days. The Golden Can allows players to turn withered Black Roses into Golden Roses.
Golden Slingshot - The Golden Slingshot is received after shooting down 15 floating presents with the normal slingshot. The Golden Slingshot will be the next present players shoot down. The Golden Slingshot fires three pellets at once, which spread out once they reach the upper screen of the DS, making it much easier to shoot things down.

### The Trading Game

To receive The Golden Axe, players must embark on a complicated trading game. The final result can be the Golden Axe or one of several NPC photos which players can place in their house for extra HRA points.
* Purchase Red Turnip seeds from Joan the Sow on a Sunday. Plant them. Red Turnips must be watered daily.
* Dig up the Red Turnip and give it to Wendell the Walrus when he comes to town. Wendell will either give players a Turban or a Country Guitar.
** Give the Country Guitar to K.K. Slider to receive his picture.
* If the player received the Turban, they must give it to Saharah the Camel when she comes to town. Saharah will give players a Massage Chair or a Red Vase.
** Give the Red Vase to Redd the Fox. He will give the player a Safe.
*** Give the Safe to Tom Nook to receive his picture.
* If players received the Massage Chair, give it to Tortimer the next time he is outside City Hall for an event. Tortimer will give the player a Scallop.
* Give the Scallop to Pascal the Otter the next time he visits. Pascal will then give the player the Golden Axe.
# Animal Crossing: Wild World/Paintings
## Paintings

Redd sells paintings occasionally. Beware, Redd's paintings can be forgeries, worth virtually nothing. All the game's paintings correspond to paintings in real life. They are listed here.
* Amazing painting Night Watch Rembrandt van Rijn
* Basic painting The Blue Boy Thomas Gainsborough
* Calm painting A Sunday Afternoon on the Island of La Grande Jatte Georges Seurat
* Common painting The Gleaners Jean-François Millet
* Dainty painting Ballet Edgar Degas
* Famous painting Mona Lisa Leonardo Da Vinci
* Fine painting Arearea Paul Gauguin
* Flowery painting Sunflowers Vicent Van Gogh
* Lovely painting Irène Cahen d'Anvers Pierre-Auguste Renoir
* Moving painting The Birth of Venus Sandro Botticelli
* Nice painting Fifer Édouard Manet
* Opulent painting Zodiac Alphonse Mucha
* Perfect painting Apples and Oranges Paul Cezanne
* Rare painting The Kiss Gustav Klimt
* Scary painting Otani Oniji II Toshusai Sharaku
* Solemn painting Las Meninas Diego Velasquez
* Strange painting Ambassadeurs: Aristide Bruant Henri de Toulouse-Lautrec
* Quaint painting The Milkmaid Johannes Vermeer
* Warm painting La maja vestida Francisco Goya
* Worthy painting Liberty Leading the People Eugene Delacroix
# Animal Rights
## Contents

* Introduction
* The Moral Status of Animals
* The Treatment of Animals in Agriculture
* Vegetarianism/Veganism
* Beyond Speciesism: A Social Theory
* Arguments Against Animal Rights
* Conclusion
* Additional Resources
* References
# Animal Crossing: Wild World/Random Tips

* A theory suggests that if no other visitor appears in town on a given day, and Pete the Pelican does not fly by at 9am and 5pm, that there is a good chance Gulliver will appear at some point during the day.
* Black roses can be hybridized from pairs of red roses. Purple Roses will spawn from pairs of white roses.
** Crossing Black and Purple Roses can produce Blue Roses. Blue and Gold Roses are both worth 2,500 bells at Nook's.
* Villager Photos are worth large amounts of HRA points, mail them lots of letters and talk to them often to get them to like the player.
* Coconuts spring up on the beach occasionally if players keep it clean of sea shells. These coconuts are necessary to get some bugs for the museum, so it's generally recommended the players have at least one coconut tree.
* Want snowman items? You will have to make a perfect snowman, then the snowman will send you a letter with one of the items in the rare snowman set.
* If you play DS to DS or on Wi-Fi with friends, the people from their town will write and sometimes move from their town to yours
# Animal Rights/References
## General

* Bekoff, Mark, ed. Encyclopedia of Animal Rights and Animal Welfare.

## The Moral Status of Animals

* Gruen, Lori, "The Moral Status of Animals", The Stanford Encyclopedia of Philosophy (Fall 2010 Edition), Edward N. Zalta (ed.), URL = <http://plato.stanford.edu/archives/fall2010/entries/moral-animal/>.
* Midgley, Mary. Animals and Why They Matter. Athens, University of Georgia Press, 1984.
* Rachels, James. Created from Animals: The Moral Implications of Darwinism.
* Regan, Tom. The Case For Animal Rights. Berkeley, University of California Press, 1983.
* Regan, Tom and Peter Singer, eds. Animal Rights and Human Obligations. Englewood Cliffs, N.J., Prentice-Hall, 2nd ed., 1989.
* Salt, Henry. Animal's Rights Considered in Relation to Social Progress. Clarks Summit, Pennsylvania, Society for Animal Rights; Fontwell, Sussex, Centaur Press/State Mutual Book, 1985.
* Sapontzis, Steve. Morals, Reason, and Animals. Philadelphia, Temple University Press, 1987.
* Singer, Peter. Animal Liberation. New York, The New York Review of Books, 1990.
* Singer, Peter, ed. In Defense of Animals. New York, Harper and Row, 1986.

## The Realities of Animal Life

* Allen, Colin, "Animal Consciousness", The Stanford Encyclopedia of Philosophy (Fall 2010 Edition), Edward N. Zalta (ed.), URL = <http://plato.stanford.edu/archives/fall2010/entries/consciousness-animal/>.
* Andrews, Kristin, "Animal Cognition", The Stanford Encyclopedia of Philosophy (Fall 2010 Edition), Edward N. Zalta (ed.), URL = <http://plato.stanford.edu/archives/fall2010/entries/cognition-animal/>.

## Vegetarianism/Veganism

* Havala, Suzanne. Being Vegetarian For Dummies.
* Raymond, Carole. Student's Vegetarian Cookbook.

## Beyond Speciesism: A Social Theory

* Ryder, Richard D. Animal Revolution: Changing Attitudes Towards Speciesism. Oxford, Blackwell, 1989.
* Thomas, Keith. Man and the Natural World: Changing Attitudes in England 1500-1800. London, Allen Lane, 1983.
* Turner, E.S. All Heaven in a Rage. London, Michael Joseph, 1964.
* Wynne-Tyson, J., ed. The Extended Circle: A Commonplace Book of Animal Rights. New York, Paragon House, 1988; London, Penguin, 1989.
# Advanced Interactive Media/Director

Macromedia Director is the proven multimedia authoring tool for professionals. Director combines broad media support for media types, ease of use, high-performance, and an infinitely extendible development environment to deliver rich content and applications for CDs, DVDs, kiosks, and the Internet. Director MX 2004 offers powerful new features, including two scripting languages, DVD-Video support, cross-platform publishing, and Flash MX 2004 integration.
Keyboard Shortcuts
4.5 out of 5: "Macromedia Director is the King Kong of interactive multimedia authoring programs! You'd have to search a lot of jungles to find any other authoring program that has as many features as Macromedia Director." - Merrily Miller and David Rosenblatt. MacDesign.
Create accessible content for people with disabilities. Deploy on CD, DVD, or corporate intranets—or to over 300 million web users with Adobe Shockwave Player. Expand your creative possibilities by incorporating new, powerful DVD functionality, which lets you embed, control, and play back DVD-video within multimedia projects. Extend in any direction with Director's powerful Xtras plug-in architecture. Xtras let you extend the authoring environment and playback engine in nearly limitless ways. Use third-party Xtras or write your own to control external devices, such as joysticks and cameras, and perform sophisticated operating system-level tasks. Make content more engaging by incorporating most major media formats including DVD-Video, Windows Media, RealMedia, QuickTime, and Macromedia Flash, as well as audio, bitmap, and 3D formats. http://www.adobe.com/products/director/productinfo/overview/
# Advanced Interactive Media/Final Cut Pro

Final Cut is a user friendly non-linear editing software for video and audio. It allows you to edit both HD and SD formats. Inclusive of this editing tool, it has different video transitions, video filters, video generators, audio transitions and audio filters. All of these can be found in the effects panel. Another great feature that the designers added was the Master Templates. The user would be able to explore pre structured templates in the form of text, backgrounds, shapes in SD and HD. This tool also give the user the option to batch capture and log the various projects. The user can also export the finish edited products to different sources.
# Advanced Interactive Media/Flash

The Adobe Flash platform (formerly part of Macromedia until acquired by Adobe in 2005) was initially known as Shockwave Flash and is often called simply Flash. Flash refers to both the Adobe Flash Player and to the Adobe Flash authoring software. The Flash Player is a client application or plug-in available in most common web browsers. There are also versions of the Flash Player for mobile phones and other devices. Since its introduction in 1996, Flash technology has become a popular method for adding animation and interactivity to web pages. Flash is commonly used to create animated advertisements, various web page components, to integrate video into web pages, and more recently, to develop Internet applications. Market Share According to a Millward Brown survey, conducted June 2007, Adobe claims Flash reaches 99.3% of desktop Internet users. Flash Video Technology Flash is increasingly used as a way to display video on web pages. Flash video technology is used as the basis for many popular video sites, including YouTube and Google Video. One major flaw with multimedia embedded through Flash, however, is the considerable performance penalty placed on playback hardware as compared with other video playback systems such as Apple’s QuickTime or Windows Media Video. Many files that drop frames and skip audio when embedded within Flash may play without any issues using other formats on the same hardware. However the next version of the Flash player will include MPEG-4 support which could significantly increase video performance.
# Advanced Interactive Media/Determining Project Pixel Size for Various Digital Medias
## How big should it be? Pixel frame sizes for various media formats

When producing digital visual media (stills or video) one of the first perplexing, yet relatively simple problems encountered is related to the question of pixel size dimensions. "How big should my project frames be for computer screens, the web, DVD, Podcasting, HD DVD, etc.?
Below are three URL links that provide good explanations. Be sure to notice the squeezing effect that occurs when projects move from screens with square pixels to those with rectangular pixels.

## Computer Monitors

15" - 640x480
17" 800x600
19" - 1024-768
Newer, wide screen 22" monitors becoming common around 2007: 1440x900

## Standard Definition Video

350×240 (260 lines): Video CD
330×480 (250 lines): Umatic, Betamax, VHS, Video8
400×480 (300 lines): Super Betamax, Betacam (pro)
440×480 (330 lines): analog broadcast
560×480 (420 lines): LaserDisc, Super VHS, Hi8
670×480 (500 lines): Enhanced Definition Betamax

## Digital Formats

720×480 (520 lines): D-VHS, DVD, miniDV, Digital8, Digital Betacam (pro)
720×480 (400 lines): Widescreen DVD (anamorphic)
1280×720 (720 lines): D-VHS, HD DVD, Blu-ray, HDV (miniDV)
1440×1080 (810 lines): HDV (miniDV)
1920×1080 (1080 lines): D-VHS, HD DVD, Blu-ray, HDCAM SR (pro)
10,000×7000 (7000 lines): IMAX, IMAX HD, OMNIMAX

## More Information About Screen Sizes and Pixel Dimensions

http://forum.ecoustics.com/bbs/messages/34579/118003.html
http://www.gregl.net/videophile/anamorphic.htm
http://en.wikipedia.org/wiki/Image_resolution
# Advanced Interactive Media/Discussions From Facebook

Student's written responses on the last exam that are worth thinking about:
Below are comments from thoughtful people in response to Podcast topics that can be found at Don Eland's Podcast site: http://web.archive.org/20100703122442/web.mac.com/elandinteractive/iWeb/elandinteractive/Podcast/Podcast.html
Video Downloader]
Titles for Podcasts:
"Income and education are driving the technology revolution, not youth culture as is assumed by most people"
# Advanced Interactive Media/Ethics and Morality in Media's Future

Future media presents nearly unlimited potential for creative imagination. Imagination usually involves moral issues. What are the implications for immersive, multisensory experiences? Why are they so powerful and influential and how should they be used and/or policed?
Ethics and morality. These two words are pervasive in culture due to their vital role in forming culture and society. As interactive media becomes more pervasive and therefore more essential in our society and its culture, we must look at the ethical and moral questions interactivity raises. Interactivity is a tool, and as with any other tool man uses, it can be used for good or for bad. The process of understanding through research and analysis of said research which uses are good and which uses are bad is one that we must take the initiative to pursue. This chapter of this Wikibook attempts to do so.
# Advanced Interactive Media/Director/Keyboard Shortcuts

Keyboard Shortcuts in Director
Toggling Windows These commands open and close specific windows in the Director 8 interface.
The Mac version is first, followed by the Windows equivalent.
Open/close Stage: Command-1 Control-1
Open/close Control Panel: Command-2 Control-2
Open/close Cast: Command-3 Control-3
Open/close Score: Command-4 Control-4
Open/close Paint window: Command-5 Control-5
Open/close Text window: Command-6 Control-6
Open/close tool palette: Command-7 Control-7
Open/close color palette: Command-Option-7 Control-Alt-7
Open/close Field window: Command-8 Control-8
Open/close Digital Video window: Command-9 Control-9
Open/close Script window: Command-0 (zero) Control-0 (zero)
Open/close Message window: Command-M Control-M
Open/close Markers window: Command-Shift-M Control-Shift-M
Open/close Tweak window: Command-Shift-K Control-Shift-K
Open/close Align window: Command-K Control-K
Open/close toolbar: Command-Shift-Option-B Control-Shift-Alt-B
Open/close Debugger window: Command-' (single quotation mark) Control-' (single quotation mark)
Open/close Watcher window: Shift-Command-' (single quotation mark) Shift-Control-' (single quotation mark)
Open Font window while Text open: Command-Shift-T Control-Shift-T
Open/close Behavior Inspector: Command-Option-; Control-Alt-;
Open/close Text Inspector: Command-T Control-T
Open/close Property Inspector: Command-Option-S Control-Alt-S
Open/close Vector Shape window: Command-Shift-V Control-Shift-V
# Advanced Interactive Media/External links

SIGGRAPH may well be the most comprehensive and significant annual world event with regard to emerging multimedia technologies. With historical roots in graphic design and an entirely volunteer staff, it is unique in its perspective and objectives. Those attending get a glimpse at what's next in the fields of film gaming and interactive, multistory, multimedia.

## References

* SIGGRAPH Conference Homepage
# Advanced Interactive Media/Hands-On Audio/Video Team

The Audio/Video Team is in charged of projecting what the Design and Interactive team delivers through audio and video. The Audio/Video Team is really dependent of other teams, but it's also independent when it comes to working together as a team. It is necessary to be familiar with video and audio equipment to be effective and useful to a greater scale. The team uses a variation of software to accomplish the final product such as, Avid, Final Cut, Motion, Livetype, After effects, Director, DVD Studio Pro, Newtek's 3-D & Animation with Lightwave. The team must be in constant communication with the design team to know how the project can improve in order to demonstrate and deliver an excellent product.
# Autistic Survival Guide/Territorial Theory
## Small introduction to the chapter

Not all "normal people" are "normal". There are many different kind of people in a "normal people" population. In this chapter we will discuss the territorial people, which at most use language only to their advantage. Choose which example to further your understanding of this chapter. Until now: 1 example.

## Content

Example1: This example will explain how interaction in a video game can happen. The reason this is mentioned is because in the video game people can cooperate or choose to not cooperate and make it easy or difficult for the people on their team. So that's the reason. It's the option to be willing to help, or show one's ignorance. So we continue with the example below: We are going to concentrate on only one team: team "humans", which is "supposed" to teamwork. This team has a base, where they can "recover" if they get hurt by their opponents. If they stay at the base forever, then they can't win, because to win they must go towards their opponents base and destroy (with their guns) specific buildings in order to win. Now on to the practical part: "Humans" team has 4 players: John, Michael, George and Jenny.
* John, is the cooperative type, but also wishes to convince the team that if there are 4 players at the base, 3 should go to their opponents base, and 1 should stay and defend their own base.
* Michael, is the cooperative type and wishes to go on offensive.
* George, is a base builder (although has many times acted in a very uncooperative way by hurting their own base and players by firing at them)
* Jenny, maintains and builds base buildings.
What happens:
* John, notices George's uncooperative behavior, communicates his frustration...
** and is ignored by George. John knows George doesn't wish to cooperate but ignores the fact, and still tries to convince George to cooperate. George, is the "main role" in this example , not wishing to cooperate or at least answer. George, (as of this example) did not wish to cooperate, but wished that none would bother of him being cooperative, and gets "annoyed" when people tell him what to do. In that case
* George chooses he doesn't like John, although is silent about it.
** John can't control feelings and "swears" and uses abuse words at George.
* now George takes this to his advantage, because as he sees it, John made a mistake by taking it too seriously, and now shows interest in replying, making John, feel emotionally damaged.
This is the end of the example, and one can say that John made the error of showing interest they would succeed, even while still knowing that at least 1 person on the team, did not wish to cooperate at all. Other solutions to the problem:
* John could instead ignore communication with the non cooperative person and only communicate with the people wishing to cooperate.
# Ways to maintain self esteem

* See also the "worrying" section in Marc Segar's Survival Guide. In particular, learning to laugh at yourself, and to recognise your mistake, apologise and just move on can save many a bad situation.
* The single best way to reinforce self esteem is to know where to go to be safe from making mistakes that have ongoing consequences, and to know that you can get there. These can be places, behaviours, or frames of mind.
* Having a reliable visualised understanding of the environment you are in that you can fall back on in times of distress can help a great deal to pacify overwhelming negative thoughts, and help you plan ways out of bad situations.
* If your failures keep haunting you, knowing that you have learned as much as you can from them can help that stop.
* Non-autistic people learn from experience this way anyway, so worrying excessively about possible future failure is probably overkill.
* Faking self esteem can have its merits:
** It means that you will be less of a target for social predators.
** Being less of a target means your self esteem has more time to rebuild naturally.
** A person who is supremely confident has no need to prove oneself and therefore has no need for ego. This is directly at odds with the idea that ego helps a great deal in the competition phase mentioned in the section "the art of self confidence".
** A person who is supremely confident settles conflicts so that every party wins as much as possible and therefore has no need for aggression.
** A person who is supremely confident has little to be scared of and therefore displays their more positive emotions rather than their negative ones.
* There are also some thoughts about emotions in relation to maintaining one's self esteem.
** It is necessary to let some negative emotions "radiate". If you don't permit yourself to do this sometimes, things can reach a boiling point and explode inappropriately.
** Although autistic people seem to be incapable of reading the emotions of others, the emotions they express are VERY readable by others. The confusion others have in reading those emotions are in the fact that the emotions often don't make sense.
** Fear and anger are emotions that are communicated across species, and between autistic and non autistic people. They are "reliable emotions".
# AutoCAD

AutoCAD is a high end CAD (Computer Aided Drafting) Program. It has a multitude of features which this book will try to address.
AutoCAD is a vector based drawing application intended for engineering purposes. Commands can be entered at a command line or through toolbars and menus.

## Table of Contents

* DWG Files
* Basic Drawing Tools
* Basic Modifying Tools
* Drafting
* Layout Space & Model Space
* Layers
* External links