OpenLLM-France/wikimedia huggingface dataset:
# Final Fantasy IV/The Final Battle
## Descend to the Core

Leave the cave that contained the Ribbon chests and head to the right. Go to the right and all the way around the room until you reach the staircase. Go down the stairs and into the opening on the next level. You will finally be inside the Moon's Core. Inside the core, the enemies will be the toughest you have encountered in random battle. Make your way through the room until you reach the staircase, but don't go down it yet, head as far south as possible, and you will find the final weapon to be obtained from the Subterranean.

## Masamune

Ogopogo is similar to Leviathan, except Ogopogo will use the Big Wave attacks more frequently than Leviathan. There is no real strategy for destroying him, except attacking with the strongest attacks possible, and having Rosa use cure spells every round. Once you have obtained the sword, have Edge equip it.

## Down the Passage

Go back to the staircase you just passed and descend further. In the next room, weave your way around, going to the right, down 2 staircases, then to the left and down a staircase, then to the right again until you get to the next set of stairs. In the next two rooms, follow the same basic strategy, weaving your way through the room, getting any chests you like along the way. Eventually you will enter a room where you will find FuSoYa and Golbez fighting Zemus.

## Zemus

As you enter, Golbez and FuSoYa engage Zemus in battle. It appears that they have defeated him, but he transforms and defeats both of them handily. Suddenly, your friends from earlier appear, and begin to heal you, allowing you to recover to fight Zemus yourself. Now you will begin the final boss.

## Zeromus

The first thing you must do is have Cecil use the Crystal (available from the Item menu) on Zemus. At this point he will transform once more into Zeromus, and you will be ready to attack. Zeromus has several different attacks, including the Big Bang which will attack all of your party at once, as well as the Blk Hole which will remove all status conditions from your party. He will also use some strong Black magic spells on you. The key to this battle is to have Rosa constantly use Cure4 on your entire party. This will ensure that at least most of your party will survive each round. Use an elixir on her when she needs more magic. If you have enough experience, you should be able to defeat Zeromus using this strategy.

## End

At this point you will see all the people from the game once again as they come to Cecil and Rosa's Wedding. You finished the game. Congratulations!
# Final Fantasy IV/Twin Magic

These two spells can be cast when Palom and Porom use their "Twin" Ability. Both must be alive from when the spell is cast until when it is completed, or else it will fail.
| Spell | Caster | MP | Type | Target | Effect | Image |
| Comet | Porom | 20 | Attack | All | This spell is a mini version of the spell Meteo(r). | File:FF4 ST Comet.jpg |
| Flare | Palom | 10 | Attack | All | This spell is a mini version of the spell Nuke. | File:FF4 ST Flare.jpg |
# Final Fantasy IV/Sylph Cave
## Go to Sylph Cave

In the upper left hand corner of the Underground is a cave surrounded by a grey patch on the ground. Enter the cave. The first thing to do when you enter the cave is to have Rosa cast the Spell "Float" on your whole party (you can do this all at once). This will protect you from the spots on the ground that damage your party and also from monsters that attack using the "Quake" spell.

## Inside the Cave

In the first room go straight ahead and into the next room. In the next room you will do the same thing, going to the cave directly ahead of you. In the next room, you may use the save point on the right, then continue to the left, and enter the cave to the left of the one you just entered.

## Deep in the Cave

In this long room, head all the way to the end of the room, and through the door there. Now go as far south as possible, and follow the path until you reach a large brown building. Enter this building, and speak to Yang who is in the bed. Now go up the staircase in the building, then step on the platform in the next room. This will take you out of the cave.

## Fly to Fabul

Leave the underground, fly to Fabul and enter the castle. Go into the inside of the castle, and up the stairs between the inn and weapon shop. Turn around in the next room and go through the south door.

## Get the Pan

Once outside go in the tower on the left, and all the way to the top. Talk to the woman there (Yang's wife) and she will give you the Pan, which you will need later. Leave the castle.

## Return to Sylph Cave

Return to the underground, go back in the Sylph cave, and finally return to where Yang was laying. Use the Pan on him, and he will wake up. Since he cannot join you, the Sylphs will give a call spell to Rydia. Go up the staircase, and on the platform again to leave the cave.
# Final Fantasy IV/To The Moon
## Fly to Mysidia

Once in the overworld fly immediately to your right and you will reach Mysidia. Enter the town, and the elder will greet you and raise the Big Whale for you. This ship will allow you to travel to the moon. Get inside and touch the crystal in the middle and it will take you to the moon.

## Locate the Cave

There is a plateau that has a ramp downward and will let you enter the set of caves. It is to the upper right of the strange blue crystal towers. Land somewhere on the plateau, and enter the cave below.

## Lunar Underground

Pass through the first cave, heading through the first door you reach. Outside, you will head all the way to the right and enter the next cave. In this cave, go straight ahead. When you exit you will head left, and enter the cave beneath the large blue towers.

## FuSoYa

When you enter the home of the Lunarians, on the left will be a tile that will restore HP, and to the right is a tile that will restore MP. Go straight ahead, and a sequence will begin which will result in FuSoYa joining your party.

## Return to Earth

Exit the lair, and return through the caves to the Big Whale. Enter the ship and touch the crystal to return to Earth.
# History of wireless telegraphy and broadcasting in Australia/Topical/Publications/Australasian Radio World/Issues/1939 07
## Link to Issue PDF

WorldRadioHistory.com's scan of Australasian Radio World - Vol. 4 No. 3 - July/August 1939 has been utilised to create the partial content for this page and can be downloaded at this link to further extend the content and enable further text correction of this issue: ARW 1939 07-08
In general, only content which is required for other articles in this Wikibook has been entered here and text corrected. The material has been extensively used, inter alia, for compilation of biographical articles, radio club articles and station articles.

## Front Cover

The Australasian Radio World
JULY-AUGUST 1939; Vol. 4 - No. 3; Price, 1/-
Registered at the G.P.O., Sydney, for transmission by post as a periodical
Cover Photo: Photo of Field Test on new STC 1.4-volt Portable (See Page 3.)
Highlighted Contents: Portables on Parade: Latest 1.4-Volt Models: Sky-Chief Dual-Wave Five: Atlas All-Waver: "Radio World" Economy Fidelity Amplifier: DX Contest Results: World S.W. News

## P.02 - Editorial Notes

Editorial Notes . . .
Nil

## P.02 - Contents Banner

The Australasian Radio World
Incorporating the
All-Wave All-World DX News
Managing Editor - A. Earl Read, B.Sc.
Vol. 4. - JULY-AUGUST, 1939 - No. 3.

## P.02 - Contents

CONTENTS:
Field Test On New S.T.C. Portable . . . . 3
"Sky-Chief Dual-Wave Five" . . . . 5
Outstanding Performance From "Our-Four" Portable . . . . 6
Indicator Lights For Radiogram . . . . 9
1939 Atlas All-Wave Three . . . . 10
Economy Fidelity Amplifier . . . . 13
Over 50 Entries For "Find-The-Fault" Contest . . . . 15
Bush Radio Rescue Test . . . . 19
Portables On Parade . . . . 21
Leaves From A Serviceman's Diary (4) . . . . 28
The Cathode Ray Oscillograph (l) . . . . 29
160 Miles On Five Metres . . . . 32
What's New In Radio . . . . 33
Three New Six-Inch Rola Models: Ideal For Portables . . . . 37
Sixth S.W. D.W. Contest . . . . 38
Shortwave Review . . . . 39
Hourly Tuning Guide . . . . 46

## P.02 - Publication Notes

The "Australasian Radio World" is published monthly by Read Publications. Editorial offices, 214 George Street, Sydney, N.S.W. Telephone BW6577. Cable address: "Repress," Sydney. Advertisers please note that copy should reach office of publication by 14th of month preceding that specified for insertion.
Subscription rates: 1/- per copy, 10/6 per year (12 issues) post free to Australia and New Zealand.
Printed by Bridge Printery Pty. Ltd., 214 George Street, Sydney, N.S.W., for the proprietors of the "Australasian Radio World," 214 George St., Sydney (Footnote P.48)
# History of wireless telegraphy and broadcasting in Australia/Topical/Publications/Australasian Radio World/Issues/1939 10
## Link to Issue PDF

WorldRadioHistory.com's scan of Australasian Radio World - Vol. 4 No. 5 - October 1939 has been utilised to create the partial content for this page and can be downloaded at this link to further extend the content and enable further text correction of this issue: ARW 1939 10
In general, only content which is required for other articles in this Wikibook has been entered here and text corrected. The material has been extensively used, inter alia, for compilation of biographical articles, radio club articles and station articles.

## Front Cover

The Australasian Radio World
OCTOBER 2, 1939; Vol. 4 - No. 5; Price, 1/-
Registered at the G.P.O., Sydney, for transmission by post as a periodical
Cover Photo: L40,000 air raid shelter at S.T.C. London Factory - see page 8.
Highlighted Contents: Latest List of World Shortwave Stations: Five-Valve Shortwave 1.4-Volt Superhet: Build the Picnic Portable for Summer: Where and When to Listen for S.W. News

## P.02 - Editorial Notes

Editorial Notes . . .
Nil

## P.02 - Contents Banner

The Australasian Radio World
Incorporating the
All-Wave All-World DX News
Managing Editor - A. Earl Read, B.Sc.
Vol. 4. - OCTOBER, 1939 - No. 5.9

## P.02 - Contents

CONTENTS:
Picnic Portable Four . . . . 3
Vulcan Shortwaver . . . . 7
£40,000 S.T.C. Air Raid Shelter . . . . 7
New Era For Battery Radio . . . . 9
War News On The Short Waves . . . . 10
Learn The Morse Code . . . . 11
What's New In Radio . . . . 16
Falcon Dual-Wave Four . . . . 17
Testing Transformer Windings . . . . 18
World Shortwave Stations . . . . 19
1.4-Volt Shortwave Superhet . . . . 24
13.5 Watts From 2A3's In Push-pull . . . . 27
Sixth DX Contest Winner Relates His Experiences . . . . 31
Latest Loggings On Shortwave . . . . 33
Broadcast Band DX Notes . . . . 37

## P.02 - Publication Notes

The "Australasian Radio World" is published monthly by Read Publications. Editorial offices, 214 George Street, Sydney, N.S.W. Telephone BW6577. Cable address: "Repress," Sydney. Advertisers please note that copy should reach office of publication by 14th of month preceding that specified for insertion.
Subscription rates: 1/- per copy, 10/6 per year (12 issues) post free to Australia and New Zealand.
Printed by Bridge Printery Pty. Ltd., 214 George Street, Sydney, N.S.W., for the proprietors of the "Australasian Radio World," 214 George St., Sydney (Footnote P.40)
# History of wireless telegraphy and broadcasting in Australia/Topical/Publications/Australasian Radio World/Issues/1939 09
## Link to Issue PDF

WorldRadioHistory.com's scan of Australasian Radio World - Vol. 4 No. 4 - September 1939 has been utilised to create the partial content for this page and can be downloaded at this link to further extend the content and enable further text correction of this issue: ARW 1939 09
In general, only content which is required for other articles in this Wikibook has been entered here and text corrected. The material has been extensively used, inter alia, for compilation of biographical articles, radio club articles and station articles.

## Front Cover

The Australasian Radio World
SEPTEMBER 1, 1939; Vol. 4 - No. 4; Price, 1/-
Registered at the G.P.O., Sydney, for transmission by post as a periodical
Cover Photo: Beauty on the beach - with an S.T.C. Model 510 1.4-Volt Portable Radio
Highlighted Contents: Falcon Dual-Wave 4: 1.4-Volt Battery Set: Frequency Meter: Cathode Ray Oscillograph: Sky-Chief Dual-Wave Five: Atlas All-Waver: Latest List of Aust. Broadcast Stations

## P.02 - Editorial Notes

Editorial Notes . . .
Nil

## P.02 - Contents Banner

The Australasian Radio World
Incorporating the
All-Wave All-World DX News
Managing Editor - A. Earl Read, B.Sc.
Vol. 4. - SEPTEMBER, 1939 - No. 4.

## P.02 - Contents

CONTENTS:
The Falcon Dual-Wave Four . . . . 3
Six-Band Frequency Meter . . . . 7
Latest Model Ultimate On Test . . . . 8
Wiring And Aligning The Sky-Chief Dual-Wave Five . . . . 10
The Cathode Ray Oscillograph (2) . . . . 12
Portable Gear For Bush Radio Tests . . . . 18
Radio Ramblings . . . . 20
Australian Broadcasting Stations . . . . 23
High-Gain Antenna For The Ultra-Highs . . . . 27
1939 Atlas All-Wave Three . . . . 29
Jottings From Readers . . . . 30
Leaves From A Serviceman's Diary . . . . 31
What's New In Radio . . . . 33
Shortwave Review . . . . 39
Hourly Tuning Guide . . . . 45

## P.02 - Publication Notes

The "Australasian Radio World" is published monthly by Read Publications. Editorial offices, 214 George Street, Sydney, N.S.W. Telephone BW6577. Cable address: "Repress," Sydney. Advertisers please note that copy should reach office of publication by 14th of month preceding that specified for insertion.
Subscription rates: 1/- per copy, 10/6 per year (12 issues) post free to Australia and New Zealand.
Printed by Bridge Printery Pty. Ltd., 214 George Street, Sydney, N.S.W., for the proprietors of the "Australasian Radio World," 214 George St., Sydney (Footnote P.48)
# HyperText Markup Language/Tag List/h2

H2 is a smaller font text heading than h1
# HyperText Markup Language/Tag List/html
## Use

html wraps the whole HTML document. The opening tag is placed directly after the doctype declaration, the end tag at the end of the document.
It is recommended that the primary language of the document is indicated with either the lang attribute for HTML or the xml:lang attribute for XHTML. XHTML 1.0 documents served with a MIME type of text/html should use both lang and xml:lang.

## Example

An English language HTML 4.01 document.
An English language XHTML 1.0 document.

## Required attributes
#### xmlns

In XHTML 1.0 and XHTML 1.1 xmlns is required. xmlns defines the XML namespace. Its value in XHTML 1.0 and XHTML 1.1 is http://www.w3.org/1999/xhtml.

## Standard attributes

* dir
* lang
* xml:lang

## Notes

This tag is optional in HTML 4.01, but it is strongly recommend to use it.
It is required in XHTML.

## More info

The HTML element in HTML 4.01 Specification The <html> tag on W3Schools
# HyperText Markup Language/Tag List/form
## Use

This lets the user create a form. This element lets the web page owner gather information from the users.
For a brief introduction, see the HyperText Markup Language/Forms section of this book.

## Required attributes
#### method

Specifies how information from a form transfers to a Web Server.

#### action

Identifies the Web Page or CGI that the information from the form is to be sent.

## Optional attributes
#### class

Associated CSS classes.

#### id

A string that will be unique throughout the page.

#### lang

The ISO language code.

#### onreset

A declared script that is run before a form's data is erased.

#### onSubmit

A declared script that is run before a form is submitted.

#### style

Inline CSS commands.

#### title

Advisory title.

## Standard attributes

* method
* action

## More info

A link to a page with more info, then the name of the site the info came from (i.e. W3Schools).
# HyperText Markup Language/Tag List/map
## Use

This creates an image map.

## Required attributes
#### name

Name of the map.

## Standard attributes

* name

## More info

A link to a page with more info, then the name of the site the info came from (i.e. W3Schools).
# HyperText Markup Language/Tag List/object
## Use

This tag is used for embedding plugins onto a web page such as movies, applets and music. Unlike the embed tag, the designer has to specify a plugin using a hexadecimal number.

## Required attributes
#### classid

This attribute identifies the plugin or control the designer wants to use. The value is a hexadecimal number.

## Optional attributes
#### height

Declares the height of the object

#### width

Declares the width of the object

## More info

A link to a page with more info, then the name of the site the info came from (i.e. W3Schools).
# HyperText Markup Language/Tag List/input
## Use

These input data from the user. They can be inputs such as text boxes or selection boxes.

## Required attributes
#### type

Type tells the browser what type of input element this is. It can be one of the following:
* "text": A one line text box.
* "radio": Small circular choice buttons.
* "checkbox": A small square choice button.
* "password": A password box. For security, it shows all characters as "*".
* "hidden": Hidden text in a web page.
* "file": Presents a text box for entering the full name of a local file. Also has a "browse" button to select the file.
* "submit": Submit button.
* "image": Image Button.
* "reset": A reset button.

## Optional attributes
#### name

Names the attribute. When the form is sent off, the user would want to know what the information is.

#### size

The size of the text box. This is done in a percentage.

#### value

Use this when the type attribute has been set to radio. Tells the form what the value is when the box has been highlighted.

#### checked

Use this to define a value in the checkbox. Use with checkbox only.

## Standard attributes

* checked
* value
* size
* name

## More info

A link to a page with more info, then the name of the site the info came from (i.e. W3Schools).
# HyperText Markup Language/Tag List/h1

h1 tag is the one of the formatting tag... By this tags developer can upgrade the display size
find the various difference of output with the textsizes
Example:
# HyperText Markup Language/Tag List/meta
## Use

This is used to set properties on the webpage. For example, special characters.

## Required attributes
#### content

This simply declared the characters that are going to be used in the webpage and what the document will contain.

## Optional Attributes
#### http-equiv

This tells the browser the type of webpage it is.

#### name

Name of the meta tag.

## Standard attributes

* content

## More info

A link to a page with more info, then the name of the site the info came from (i.e. W3Schools).
# HyperText Markup Language/Tag List/option
## Use

Used in relation to the select tag. It defines the options in the list box that should have been declared.

## Required attributes
#### value

The value of the option that has been selected. It is then sent to the form.

## Optional attributes
#### class

Associated CSS classes.

#### dir

The direction of the text. The user has the choice of "rtl" (right to left) or "ltr" (left to right).

#### disabled

Locks the values away from the user. The user cannot modify the value within the tag.

#### id

A string that will be in the webpage.

#### lang

The ISO language code that the user wants to use for the tag.

#### selected

Defines the list item as the default selected.

#### style

CSS style command within the tag.

#### title

The title of the tag.

## Standard attributes

* value

## More info

A link to a page with more info, then the name of the site the info came from (i.e. W3Schools).
# HyperText Markup Language/Tag List/img
## Use

This tag is used to declare an image in the webpage. There are two formats you are to use on the web. They are: .gif (Graphics Interchange Format) and .jpg or .jpeg (Joint Photographic Expert Group).

## Required attributes
#### src

This must be used by the user. It declares the path of the image, in other words the source of the image.

#### alt

This used to be optional, now with XHTML coming into the spotlight, it is now compulsory to add this to the attributes list. All this does is add text to were the image is supposed to be when it cannot be found by the browser.

## Optional attributes
#### align

Tells the browser were the image is supposed to be. The user has a choice of three values with this. They are: left, right and center.

#### height

This tells the browser how tall the image will be on the webpage. This must not be used to control the image size.

#### title

This declares text that is shown when the mouse is moved over the image.

#### width

Tells the browser the width of the image. Must not be used to control the image size.

## Standard attributes

* align
* height
* title
* width

## More info

http://yourhtmlsource.com/images/fileformats.html Images and Websites on yourhtmlsource.
# Introduction to Art

This book is not designed to teach the reader how to be an artist, nor is it step-by step instruction on how to directly make art. This book is an overview of tools, procedures and creation paradigms for creating art within each of the major artistic disciplines.
Training a person to create art is not a subject that can be easily handled by any one book, at least not effectively. Learning to create art is a process that consists of directed practice and diligent study.
The aim of this book is to give the reader a better understanding for some of the individual components that generally make up artistic creation and the creative process.

## Art, an Introduction

    Introduction
    What is Art?
    How to Use This Book
    What is the Creative Process?
    Conceptualizing A Work of Art
    Art Throughout History
    Where is Art Headed?

## Two-Dimensional

    The Basics of Two-Dimensional Art
    Drawing I – Overview, Examples, and Tools Used
    Drawing II – Forms of Drawing (i.e. Line Drawing)
    Drawing Exercises – Exercises for Learning Drawing
    Painting I – Overview, Examples, and Tools Used
    Painting II – Forms of Painting (i.e. Water Colors)
    Paints (Water-Based) – Important Considerations for Water-Based Paints
    Paints (Oil-Based) – Important Considerations for Oil-Based Paints
    Paints (Wax-Based) – Important Considerations for Encaustic Paints
    Painting Exercises – Exercises for Learning Painting
    Digital Art I – Overview, Examples, and Tools Used
    Digital Art II – Forms of Digital Art (i.e. Vector Graphics)
    Digital Art (Color Schemes) – Important Considerations for Digital Color Schemes
    Digital Art Exercises – Exercises for Learning Making Digital Art
    Sculpture I – Overview, Examples, and Tools Used
    How to Make a Living
    Practical Approach for the Artist – Learning how to market your Art, to whom, where and when. Resources.
    Legalities Learning copyrights, attribution laws, contractual arrangements. Keeping the books.
    Finer points for Contemporary Fine Artists – Overcoming "starving artist" mythology, how to make a living as an artist while you're still alive. Interviews with successful contemporaries.

## Art History

See the dedicated text to Art History.
    Art History Basics
    Art History/Movements

## Appendices

    References
    Web Resources
# Introduction to Art/Conceptualizing A Work of Art

Methodology: A body of practices, procedures, and rules used by those who work in a discipline or engage in an inquiry.

## Convergent Practices

Usually a linear process.
1- Define your Goal or Problem
2- Research potential concepts, Reference visual materials, and Reflect on others who have achieved similar goals
3- Develop the Concept; the idea or expression to be conveyed
4- Develop the Visual Component
5- Create and execute
6- Evaluate the results then revise and refine the work
See Creativity and Convergent Production
Consider the medium most suitable for your goal.

## Divergent Practices

Usually a non-linear process that requires:
* Intuition
* Experience
* Mimicry