OpenLLM-France/wikimedia huggingface dataset:
# Wikipedia Equality/Interest
## Sustained Interest is the Key to Success for Wikipedia Equality

Let me concede one thing. I don’t believe we will achieve all our goals about Wikipedia Equality in 2017. The notability policy almost certainly won’t be gone in the next twelve months. In fact, I cannot guarantee that we will have substantial progress in this period at all, although I do hope we get somewhere at least.
Every worthwhile victory in history was hard fought. And part of this is having to fight the long fight, play the long game. If you have studied enough history, you would have noticed that, in the history of humanity, no substantial movement has managed to march to victory within one year or less. On the other hand, movements that hang around for long enough succeed more often than not, despite early difficulties. Hence, movements to change the world are like games of attrition. If the protagonists give up too soon, they forfeit the success they would otherwise have had. But what makes the difference between movements that carry on, and movements that fizzle out?
Besides studying history, I have also observed several movements up close. The marriage equality movement is perhaps the one I am most familiar with. As of this writing, marriage equality has been achieved in the US (where the movement started), the UK, and some other Western nations. Meanwhile, according to a brief look at Twitter and Google News results, the movement is quite active in Australia and Northern Ireland at the moment. In fact, similar research at different times in the previous decade would tell you that marriage equality has always been quite active in the news, at least in some countries. News and discussion on marriage equality continued to be very heated in the US right up until 2015, and in Australia marriage equality has been a top news topic every year for the past eight years. In other words, the marriage equality movement grew and thrived because it was able to generate sustained attention. This has been especially important in countries where the fight for marriage equality has been protracted, like the US and Australia.
So what lessons does marriage equality hold for Wikipedia equality? The answer is obvious. There needs to be sustained interest and discussion. We need to spread the awareness and start the discussion in the wider community, and then keep the conversation going so that the movement can continue to grow. As I previously said, there has been quite some interest in reforming the Notability policy in the past decade, but all of it came in bursts of discussion and then abandonment. This has meant that nobody has been able to get the ball rolling at all. The change that needs to happen is that people who believe in Wikipedia equality need to keep the conversation going, like the marriage equality activists have.
# Table of Contents
## Front Matter

    Book Abstract
    Cover Page
    Table of Contents
    Dedication
    How to Turn the Page

## Introduction

    Section Overview

### Chapter 1. abc

    Chapter Overview

### Chapter 2. ctr

    Chapter Overview

## General Process

    Section Overview

## Back Matter

    Glossary
The starting Wiki code for this page was generated by Wikipage Wizard in PlanoTse software version 0.0.66 on Tuesday, June 26, 2012.
# Wikipage/How to Turn the Page
## How to Turn the Page

The starting Wiki code for this page was generated by the Wikipage wizard using this book config on Wednesday, June 27, 2012.
# Wikipedia Equality
## WikiEqual (formerly Wikipedia Equality)

This is a collection of articles published by the WikiEqual (formerly Wikipedia Equality) Movement, a movement dedicated to improving female and minority representation on Wikipedia. The reform of the Notability criteria is our current central focus. All articles are available under CC BY-SA.
These articles are aimed at starting a discussion around WikiEqual (formerly Wikipedia Equality), and they represent the ideas of those who want reform, and want to make reform possible. The opposing arguments are also dealt with in most articles.

## Ideas

* Why there is an Urgent Need for a Wikipedia Equality Movement
* Sustained Interest is the Key to Success for Wikipedia Equality
* Wikipedia’s Notability Policy: What is it and Why It Must Go
* Challenging Wikipedia’s Notability Policy: A Comprehensive Framework for Discussion

## Solutions

* Recommendations for Wikipedia Equality, Version 1.0
* Challenging Wikipedia’s Notability Policy: A Comprehensive Framework for Discussion
* Wikipedia Equality Notability Discussion Paper #1: Maintaining Encyclopedic Scope
* Wikipedia Equality Notability Discussion Paper #2: Preventing Advertising
* Wikipedia Equality Notability Discussion Paper #3: Verifiability and NPOV

## Values

* The Fundamental Reason why Wikipedia Equality must Oppose the Notability Criteria
* Wikipedia Equality won’t be silenced by Trivialization and Ad-Hominem Attacks.
* Wikipedia’s Notability Policy: What is it and Why It Must Go

## People
### TaraElla

TaraElla is a classical liberal writer. She started the Wikipedia Equality project in April 2017. She is a Wikipedian herself.

#### Values

TaraElla believes in the equality of people regardless of gender, ethnicity or sexual orientation. She believes that only classical liberal values will advance this equality, and to achieve liberty and equality, gatekeeping should be removed as much as possible throughout society. Note that, in TaraElla's articles, 'liberal' means classical liberal, 'social justice' has its classical liberal meaning, and 'feminism' means classical feminism, i.e. that of 19th-century thinker John Stuart Mill, for example.

#### Wikipedia Equality

TaraElla believes that Wikipedia Equality can only be achieved if the Notability Criteria is abolished. This stems from her belief that any gatekeeping is detrimental to true equality and inclusion.

## References

* ↑ w:User:Taraella
# Super Smash Bros./Characters/Kirby

Viewed as cheap by most of the people that play this game, he actually isn't.

## General
### Jumping

He jumps slowly and low, but can jump 7 times. Some regard this as cheap but fox jumps almost as much.

### Flying

When hit he is the second to fly the furthest, only beaten by Jigglypuff.

### Throw

It's mediocre. It takes your enemy around 170 damage to die from the forward throw. And it's hard to combo with them. There's a trick you can pull off with it. If you stand next to an edge and you roll towards it, when you forward A someone, you will send him to the KO floor and kill yourself, but it won't count as a kill.
# Super Smash Bros./Characters/Link

Link is a very powerful character who's melee attacks are definitely the highlight of his arsenal. Using his "A" button attacks are a very wise idea as he can do tremendous amounts of damage with them. His problem as a character lies mainly in the fact that although is B + UP move is very powerful, it lacks distance to help him jump back onto maps thus he is a better character on levels where there is a great amount of ground i.e. hyrule castle, sector z, and saffron city.

## Moves

B+UP does a very power circular spin attack that wipes out pretty much anything with range of the spin. It's a great move when your in the middle of a few people and just want to clear everything out. It's also one of the best ways to knock someone off of the map with him.
B+DOWN this move pulls out a bomb that link can throw wherever he pleases. The bomb usually only does between 5-10% damage but it leave the opponet temporarily stunned.
B Throws his boomerang. This move really isn't that great however it can be used in some nice combo attacks and more or less just annoys people.
A+UP Link does a 3 move combo hit that if your opponet is on you or right next to you will hit them 3 times with the last hit sending them to the air.
# Super Smash Bros./Fighting Polygons

Fighting Polygons (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters (There are no Polygons for Master Hand, Metal Mario, Giant Donkey Kong, and, obviously The Fighting Polygon Team) made completely out of polygons in Super Smash Bros.. The next to last level in the game contains 30 of these relatively weak clones of existing SSB characters.
Polygons are very weak and most can be KO'd with basic smash-attacks. The Polygons' fighting arsenal is limited to basic A-button attacks and rely moreso on their numbers than fighting skill. They retain the basic form of their character counter-parts but not weight, therefore they are easily KO'd. They stand, walk, and occasionally dash for items, however, on harder difficulty levels, the Polygons actively hunt the character down and attack in groups making them a more formidable fighting force.
Possible descendants of the Fighting Polygons are the WireFrames in Super Smash Bros. Melee, which play a similar role. They are not directly based off of any character, but the Male WireFrames are said to resemble Captain Falcon, and the Female WireFrames are said to resemble Zelda. They have approximately the same strength as the Fighting Polygons, but are somewhat more agile. It is unknown who built them, if anyone, and if anyone did build them, if the same person made both families. It is, however, a generally accepted concept that Master Hand built at least the WireFrames, as they bear its symbol. This is unconfirmed and it is not known if Master Hand built the Polygons. Crazy Hand may also have some connection.
# Super Smash Bros./Modes
## Subpages

* Bonus Practice 1 - how to clear Break the Targets with every character
* Bonus Practice 2 - how to clear Board the Platforms with every character

## 1P Mode

The single player mode spans 11 stages, ranging from battles of different types to minigames. The 1P game can be played on one of five difficult levels: Very Easy, Easy, Normal, Hard, and Very Hard. The default lives for your character can also be set from one to five. If all lives are lost midway, a Continue? screen will appear. You can continue the game with the set number of lives, or quit, and receive a Game Over. The stages are:
* VS Link - a one-on-one fight between you and Link at Hyrule Castle.
* VS Yoshi Team - you must defeat 18 Yoshis, 3 at a time on Yoshi's Story.
* VS Fox - fight Fox on top of the Great Fox in Sector Z in a 1-on-1 fight.
* Break the Targets - a minigame where your character must break 10 targets in a level. The level is different depending on the character.
* VS Mario Bros. - you and a random ally will fight Mario and Luigi at Princess Peach's Castle.
* VS Pikachu - you versus the Pokémon Pikachu in Saffron City.
* VS Giant DK - you and two random AI allies will team up to fight a giant Donkey Kong on Congo Jungle.
* Board the Platforms - another minigame, where your character must land on ten platforms. When you land on one, it changes from red to green.
* VS Kirby Team - fight eight Kirbys, three at a time. Seven will have other character's hats on, and one will be the origonal Kirby. Fight takes place in Dream Land.
* VS Samus - fight Samus on Planet Zebes in a 1 vs. 1 fight.
* VS Metal Mario - fight a metallic version of Mario on a special stage. Metal Mario is heavier, although gravity works against him, making his vertical descents faster.
* Race to the Finish - the final minigame. Simply dodge the enemy characters and get to the exit before time expires. Hazards such as bumpers are in your way.
* VS Fighting Polygon Team - fight polygon versions of characters on a special stage. There are 30 of them to be defeated.
* VS Master Hand - the final battle against Master Hand. Dodge his attacks and counterattack when he is idle. His HP varies depending on the difficulty. Get his Hit Points down to o to win.

## Training Mode

Training mode is where you and a CP controlled character can play in any stage. This is a good way to study character moves, learn level layouts, and practice using characters and combos.
# Spanish by Choice/Novelas Cortas

Spanish short stories from the book Novelas cortas by Pedro Antonio de Alarcón edited with notes and vocabulary by W.F. Giese, published by Ginn & company, 1906. LibriVox recording read by Karen Savage. For intermediate learners.
Readers might consider to open separate browser windows for the main text, the notes, the audio player, and/or the vocabulary in order to avoid excessive jumping within one window.
| IDtitletime 00Preface and Vocabulary—:— 01La Buenaventura, pt. 107:47 02La Buenaventura, pt. 207:48 03La Buenaventura, pt. 305:31 04La Corneta de Llaves, pt. 109:59 05La Corneta de Llaves, pt. 207:37 06Las Dos Glorias12:16 07El Afrancesado16:42 08¡Viva el Papa! pt. 111:16 09¡Viva el Papa! pt. 211:02 10El Extranjero19:34 11El Libro Talonario14:37 12Moros y Cristianos, pt. 117:25 13Moros y Cristianos, pt. 218:57 14Moros y Cristianos, pt. 326:20 15El Año en Spitzberg, pt. 113:16 16El Año en Spitzberg, pt. 216:13 | Pedro Antonio de Alarcón (1833-1891) |
# Spanish Grammar/Verbs

Spanish verbs all end in -ar, -er, or -ir in the infinitive form.
# Spanish Grammar/Vowels and consonants

Spanish has five vowels: A, E, I, O, U.
Spanish also has some special consonant sounds: j, x, ll, z
C The letter C can be pronounced /k/ or /s/ based on the letter that follows it: Ca, co, and cu is pronouned as /k/.
Ce, and ci is pronounced as /s/
G The letter G can be pronounced as /x/ or /g/ based on the letter that follows it: Ga, go, and gu is pronounced as /g/ ge and gi is pronounced as /x/.
# Spanish Grammar/Subject Pronouns

Subject Pronouns
singular plural
1st person yo (I) nosotros/nosotras (we (m)/(f))
2nd person tú (you) vosotros/vosotras (you (plural informal) (m)/(f))
3rd person el/ella/usted (he/she/you (formal)) ellos/ellas/ustedes (they (m)/(f)/you (plural formal))
# Spanish Grammar/Ser and estar

Spanish has two verbs for to be: ser and estar.
Ser is generally used for permanent things, and estar is generally used for temporary things.
# Spanish Grammar/Subjunctive

All the verbs reviewed here up to this point have been conjugated in the indicative mood, the grammatical mood used for making factual statements, asking questions, or expressing opinions regarded as factual by the speaker.
The subjunctive mood is used in the context of unreality or the unknown/unknowable, such as wishes, emotions, possibilities, opinions, or actions that have not yet occurred.
The subjunctive kind of exists in English. Some examples:
You're looking for a new CTO. I would like to suggest that it be me.
If I were you, I would buy a boat.
So be it!.
I'll avenge you, father, so help me God!
Conjugated in the indicative mood, these phrases would be "…it is me," "I was you," "so it is," and "God helps me." Many English speakers don't notice they're already conjugating verbs in the subjunctive until they have to learn it in another language. To be fair, it is much simpler in English than it is in Spanish, and much less often used.
In Spanish, the subjunctive is often introduced by certain expressions. Learn to associate these expressions with the subjunctive:
| Time Limiting Expressions | Time Limiting Expressions | Conditions | Conditions |
| antes (de) que | before | dado que | given that |
| hasta que | until | a no ser que | unlesss |
| cuando | when | en caso (de) que | in case, if |
| después (de) que | after | a menos que | unless |
| luego que | as soon as | sea que | whether |
| en cuanto | as soon as | con/a condición de que | on condition that |
| tan pronto como | as soon as | siempre y cuando que | provided that, as long as |
| mientras | while | con tal (de) que | provided that, as long as |
| | | con tanto que | provided that, as long as |
| | | sin que | without |
| Concessions | Concessions | Results | Results |
| aunque | although | a fin de que | in order (that), so that, so as |
| aun cuando | even if, even when | de manera que | in order (that), so that, so as |
| a pesar de que | in spite of | de modo que | in order (that), so that, so as |
| por… que | however | para que | in order (that), so that, so as |
| | | que | in order (that), so that, so as |
# The Computer Revolution/Computer Monitoring Software
## Employee Monitoring

Some or most employers are using monitoring software to see what their employees are doing throughout the day or week. Some companies state in their company handout that they may choose to monitor the activity of employees of theirs. They do own the equipment. This practice has been going on for quite some time. They can listen to your phones calls, private or business. They can check to see where you have been on the internet. Some companies block certain websites such as: gaming, social networks, porn and personal e-mailing. This to me seems that they want to eleviate too much socializing on computers during our work day. They also have software that can tell you how many keystrokes a person is using, people who do a lot of data entry or perform a high amount of keystrokes. They could also tell how long your computer has been idle; meaning you may be away from your desk for long periods of time. They will just keep monitoring you and say nothing until it is time for your performance review. We all know the we shouldn't be using computers at work for our own enjoyment but how many people do it? Is anyone monitoring the monitors. I think if you don't use it to the extreme it should be ok, but that is company time unless you are on lunch. People that work for the government or company that provides cell phones have a right to monitor the usage of those devices. These devices are given to workers to help them perform your duties. There are also tracking devices which some employees use to keep up with their drivers. I bet you didn't know that companies can also monitor and even open your mail even if it's against the law. We are constantly being monitored in some way, either at work or outside. Surveillance and monitoring are used intensively in retail and marketing stores to deter theft. Currently there are few laws regulating employee monitoring. There are several groups that are actively involved in workplace monitoring issues and that advocate stronger government regulation of employee monitoring activities. Computer monitoring software that can record an individual’s computer use is viewed as a privacy violation by some, as is the increased use of video surveillance in public locations. Although it is allowed by law, some employees view employee monitoring(such as monitoring computer use, telephone calls, and an individual’s location using a smart ID card or video surveillance) as an invasion of their privacy. Presence technology— the ability of one computer on a network to know the status of another computer on that network—allows users of computers, mobile phones, and other communications devices to determine the availability of other individuals before contacting them.
Cited from: (understanding computers today and tomorrow 13th edition. Page 627)
# The Computer Revolution/Computer and Business Ethics

Computer and Business Ethics
Ethics are moral standards that are based up on a society, workplace or an environment you live in. Something ethical is abiding by the moral code and anything unethical is going against the moral code in any specific environment. Ethics play a huge part in the world of Computers and Businesses. Hence, there are computer ethics and business ethics, each defined within their own environments.
Computer and Business Ethics are standards of moral conduct related to computer use and business decision making. Unethical use of computers can be defined as downloading songs, movies, software's and etc from the internet illegally. This also includes violating copyright and plagiarism; using someone else's work as your own without giving any credit to the original author. These ethical standards in America are set by the government and it is important to abide by these rules. It often becomes a problem for users who lean more towards unethical use of computers. For any of these illegal computer activities, users can be sentenced to jail and heavy fines. This is very unethical to do so. Because, if we think about it, people who work so hard to make a software, song or an article, downloading it for free means they don't get paid for their hard work they've put into it. It's stealing their work, which is by all means wrong! We often see users at schools and businesses that misuse computers. A good example of this would be jobs where someone has access to the internet, and they use it for social networking websites like Twitter or Facebook. Even at schools and businesses, users may use work or school computers and printers for personal use which may lead to consequences such as getting fired or being banned from using these resources. This has become a very common problem amongst jobs which require the employee to use a computer with internet access. One should respect the computer rights given by a particular business or school and not misuse it.
Reference: Morely, Deborah, and Charles Parker. Understanding Computers Today and Tomorrow. Boston: Course Technology, 2011. Print
Computer and business ethics are standards of moral conduct related to computer use and business decision making. Unethical and ethical behaviors include: Plagiarism is copying someone else’s work and presenting as your own, whether it’s from a book, document, or article online. Downloading music or movies from websites for free, or singers using lyrics of previously released songs is unethical use of music and movies. Often users at schools and businesses misuse the resources, such as computers, printers, or software. Users may use work or school computers and printers for personal use which may lead to consequences such as getting fired or being banned from using these resources. Computer Hoax is inaccurate statements or stories spread through the use of computers. Digital manipulation is altering digital text or photographs.
Parker, D. M. (2011). Understanding Computers: Today and Tomorrow. Boston, MA: Course Technology. Cengage Learning.