OpenLLM-France/wikimedia huggingface dataset:
# EverQuest II/Crafting Reference/Recipes/Food and Drink

This page shows Food and Drink stats for each tier.

## Tier 1

| Name | Duration | Stat Boost | Regeneration |
| Black Coffee | 1 hour | | 15.0 power |
| Cabbage Fizzlepop | 2 hours 15 mins | | 15.0 power |
| Cabbage Stew | 1 hour 30 mins | | 10.0 health |
| Creamed Black Coffee | 1 hour 30 mins | | 15.0 power |
| Deer Sandwich | 2 hours 15 mins | | 10.0 health |
| Deer Steak | 1 hour | | 10.0 health |
| Fried Frog Leg | 1 hour | 2.3 AGI | 10.0 health |
| Jum Jum Cider | 40 mins | | 15.0 power |
| Jumjum Cookies | 3 hours 22 mins | | 10.0 health |
| Jumjum Fizzlepop | 3 hours 22 mins | | 15.0 power |
| Jumjum Pie | 5 hours 3 mins | | 10.0 health |
| Jumjum Trail Mix | 40 mins | 1.7 AGI + STA | 10.0 health |
| Ogre Swill | 40 mins | 1.7 WIS + STA | 15.0 power |
| Pond Juice | 40 mins | 1.7 INT + STA | 15.0 power |
| Simple Black Coffee | 1 hour | | 15.0 power |
| Sunfish Casserole | 40 mins | 1.7 STR + STA | 10.0 health |
| Sunfish Rolls | 1 hour | 2.3 AGI | 10.0 health |
| White Tea | 5 hours 3 mins | | 15.0 power |

## Tier 2

| Name | Duration | Stat Boost | Regeneration |
| Antonican Coffee | 1 hour 30 mins | | 30.0 power |
| Baked Crab | 40 mins | | 28.0 health |
| Baked Grouper | 40 mins | | 28.0 health |
| Black Tea | 2 hour 15 mins | | 30.0 power |
| Blue Blaze | 1 hour | | 30.0 power |
| Carrot Fizzlepop | 1 hour | 2.1 INT + STA | 30.0 power |
| Carrot Kalish | 40 mins | | 30.0 power |
| Carrot Muffins | 2 hours 15 mins | | 28.0 health |
| Carrot Omelet | 1 hour 30 mins | 2.5 STA + STR | 28.0 health |
| Crab Bisque | 5 hours 3 mins | | 28.0 health |
| Crab Cakes | 1 hour 30 mins | | 28.0 health |
| Creamed Antonican Coffee | 2 hours 15 mins | | 30.0 power |
| Dwarven Stout | 1 hour 30 mins | 2.5 STA + WIS | 30.0 power |
| Elephant Sandwich | 3 hours 22 mins | | 28.0 health |
| Elephant Steak | 1 hour | | 28.0 health |
| Grouper Bisque | 1 hour | 2.1 STR + STA | 28.0 health |
| Orange Cider | 40 mins | | 30.0 power |
| Orange Fizzlepop | 40 mins | 1.8 WIS + STA | 30.0 power |
| Orange Juice | 3 hours 22 mins | | 30.0 power |
| Orange Orange Muffins | 2 hours 15 mins | | 28.0 health |
| Orange Pie | 1 hour 30 mins | 2.5 AGI + STA | 28.0 health |
| Orange Wine | 5 hours 3 mins | | 30.0 power |
| Pan Seared Grouper | 1 hour 30 mins | | 28.0 health |
| Refuge Island Ice Tea | 1 hour 30 mins | 2.5 INT + STA | 30.0 power |
| Rusty Cogturner | 1 hour | | 30.0 power |
| The Zombie | 1 hours 30 mins | | 30.0 power |
| Vulrich Sandwich | 40 mins | 1.8 AGI + STA | 28.0 health |
| Vulrich Steak | 1 hour | | 28.0 health |
# EverQuest II/Crafting Reference/Recipes/Dough
## Description

Brewing various materials together to make dough.

## Produces

* bland dough
* savory dough
* dough
* delectable dough

## Used in the following recipes

* Almond Pie
* Apple Cheesecake
* Apple Pie
* Bear Pie
* Black Walnut Pie
* Bread
* Caiman Pie
* Cardamom Cookies
* Cashew Pie
* Cinnamon Cookies
* Clove Cookies
* Deer Pie
* Fayberry Cheesecake
* Fayberry Pie
* Honey Cookies
* Hopple's Apple Pie
* Jumjum Cheesecake
* Jumjum Pie
* Kiola Nut Pie
* Macadamia Pie
* Manticore Pie
* Nutmeg Cookies
* Orange Cheesecake
* Orange Pie
* Pasta
* Peach Cheesecake
* Peach Pie
* Pear Cheesecake
* Pear Pie
* Pecan Pie
* Pork Pie
* Vanilla Cookies
* Vulrich Pie
# EverQuest II/Crafting Reference/Recipes/Candied Pecans
## Description

Cooking various materials together to make candied pecans.

## Produces

* bland candied pecans
* savory candied pecans
* candied pecans
* delectable candied pecans

## Used in the following recipes

* Chocolate Coved Pecans
* Pecan Fudge
* Pecan Pie
* Pecan-Jumjum Trail Mix
# EverQuest II/Crafting Reference/Recipes/Chocolate Bar
## Description

Cooking various materials together to make chocolate bar.

## Produces

* bland chocolate bar
* savoury chocolate bar
* chocolate bar
* delectable chocolate bar

## Used in the following recipes

* Almond Fudge
* Black Walnut Fudge
* Cashew Fudge
* Chocolate Apple Cake
* Chocolate Cake
* Chocolate Covered Almond
* Chocolate Covered Apple
* Chocolate Covered Black Walnut
* Chocolate Covered Cashews
* Chocolate Covered Fayberry
* Chocolate Covered Jumjum
* Chocolate Covered Kiola Nut
* Chocolate Covered Macadamia
* Chocolate Covered Orange
* Chocolate Covered Peach
* Chocolate Covered Pecan
* Chocolate Fayberry Cake
* Chocolate Jumjum Cake
* Chocolate Orange Cake
* Chocolate Peach Cake
* Chocolate Pear Cake
* Fudge
* Kiola Nut Fudge
* Macadamia Fudge
* Pecan Fudge
# EverQuest II/Crafting Reference/Recipes/Deer Steak
## Produces

* bland deer steak
* savory deer steak
* deer steak
* delectable deer steak

## Used in the following recipes

* Basil Braised Deer
* Beer Braised Deer
* Deer Casserole
* Deer Jerky
* Deer Pasta
* Deer Pie
* Deer Sandwich
* Deer Soup
# Electronics Handbook/Electronic Machines/Audio Machines/Radio
## Configurations
### Basic Configuration

Basic Configuration requires two components Microphone connect with Speaker in a closed loop
    Microphone + Speaker

### Enhanced Configuaration

    Microphone + Amplifier + Volume Control + Speaker

## Radio Band Broadcasting

AM
    Sound wave is tured into Standing Wave then mixed with Carrier wave to produce broadcasting wave called AM . This method requires the amplitude of the Carrier wave varies with the amplitude of the Sound wave's Enevelop
FM
    Sound wave is mixed with Carrier wave to produce broadcasting wave called FM . In this method the amplitude of Sound wave and Carrier wave is unchanged only the frequency is changed
PM
    Sound wave is shifted and mixed with Carrier wave to produce broadcasting wave called PM . In this method the amplitude of Sound wave and Carrier wave is unchanged only the Phase is changed
# Electronics Handbook/Devices/Oscillator/Passive Oscillator
## Sinusoidal Wave Oscillator

Consider a series circuit of L and C connected in series
    $L{\frac {dI}{dt}}+{\frac {1}{C}}Idt=0$
    ${\frac {d^{2}I}{dt^{2}}}+{\frac {L}{C}}=0$
    $S^{2}+{\frac {1}{LC}}=0$
    $S=\pm j{\sqrt {\frac {1}{LC}}}t=\pm \omega t$
    $\omega ={\sqrt {\frac {1}{LC}}}$
    $I=e^{St)=e^{j\omega t)+e^{-j\omega t)$
    $I=ASin\omega t$

## Standing Wave Oscillator

The circuit of series L and C operates in resonance when the impedance of the two components cancel out
    $Z_{L}-Z_{C}=0$
       $\omega L={\frac {1}{\omega C}}$
       $\omega ={\sqrt {\frac {1}{LC}}}$
    $V_{L}+Z_{C}=0$
       $Z_{C}=-V_{L}$
Circuit has the capability to generate Standing Wave oscillating at

## Exponential Decay Sinusoidal Wave Oscillator

Consider circuit of RLC connected in series
    $L{\frac {dI}{dt}}+{\frac {1}{C}}Idt+IR=0$
    ${\frac {d^{2}I}{dt^{2}}}+{\frac {R}{L}}{\frac {dI}{dt}}+{\frac {1}{LC}}=0$
    $S^{2}+{\frac {R}{L}}S+{\frac {1}{LC}}=0$
    $S=(-\alpha \pm \lambda )t$
    $i=e^{-\alpha \pm \lambda )t$
    $\alpha =-{\frac {R}{2L}}$
    $\beta ={\frac {1}{LC}}$
    $\lambda ={\sqrt {\alpha ^{2}-\beta ^{2}}}$
When $\lambda <0$
    $\alpha ^{2}<\beta ^{2}$
    $i=e^{-\alpha \pm j\lambda )t$
    $i=e^{-\alpha t)[e^{j\lambda t)+e^{-j\lambda t)]$
    $i=e^{-\alpha t)Sin\lambda t$
The circuit has the ability to generate Exponenential Decreasing Amplitude Sinusoidal Wave

## Summary

* Lossless LC series operates at Equililibrium has the capabilities to generate Sinusoidal Wave
* Lossless LC series operates at Resonance has the capablities to generate Standing Sinusoidal Wave
* Lossy RLC series operates at Equililibrium has the capablities to generate Exponential Decrese Sinusoidal Wave
# Electronics Handbook/Electronic Machines/Audio Machines

* Radio
* Disk Player
* Cassette Player
* Compact Disk Player
# Electronics Handbook/Devices/Rectifier
## Rectifier

Rectifier is a Device that converts AC Electricity to DC Electricity

## Reference

* Rectifier
# Electronics Handbook/Electronic Machines
## Electronic Machine

Electronic Machine is made up By connecting Electronic Devices to form a machine to perform a task, or a job like Audio Machine to play sound, video or to display picture

## Electronic Machine's Types

* DC Power Supply
* Audio Machines
* Video Machines
* Communication Machines
# GCSE Computing/network topologies
## Network Topologies
### Meaning

To form a network it is necessary to connect computers together. There is more than one way that this can be done. You need to know about the following three types:

### Types
#### Bus Network

In local area networks where bus topology is used, each machine is connected to a single cable. Each computer or server is connected to the single bus cable through some kind of connector. A terminator is required at each end of the bus cable to prevent the signal from bouncing back and forth on the bus cable. A signal from the source travels in both directions to all machines connected on the bus cable until it finds the MAC address or IP address on the network that is the intended recipient. If the machine address does not match the intended address for the data, the machine ignores the data. Alternatively, if the data does match the machine address, the data is accepted. Since the bus topology consists of only one wire, it is cheap to implement compared to other topologies. However, there is a higher cost of managing the network. Additionally, since only one cable is used, so if that network cable breaks the entire network will be down

#### Ring Network

A network topology that is set up in a circular fashion in which data travels around the ring in one direction and each device on the right acts as a repeater to keep the signal strong as it travels. Each device incorporates a receiver for the incoming signal and a transmitter to send the data on to the next device in the ring. The network is dependent on the ability of the signal to travel around the ring

#### Star Network

In local area networks with a star topology, each network host (for example a PC) is connected to a central hub with a point-to-point connection. All traffic on the network passes through the central hub. The hub acts as a signal booster or repeater. The star topology is considered the easiest topology to design and implement. An advantage of the star topology is the simplicity of adding additional nodes. The primary disadvantage of the star topology is that it may need a lot more cables, and if the hub breaks everything will stop working.
# GCSE Computing — AQA

This is a book about GCSE Computing. It aims to fit in with the AQA GCSE Computing 4512 syllabus but is not endorsed by AQA. It should be useful as a revision guide or to find alternative explanations to the ones in your textbook. If you haven't heard of a GCSE then this book probably won't be of much interest to you but you can find out about them at GCSE.
If any part of this book is unclear or even wrong then please post a comment on the discussion page or simply fix it yourself! In particular, please say if the book assumes any knowledge or skills which not all GCSE Computing students have.
Note- As from September 2016, this syllabus has been replaced by a newer version: AQA GCSE Computer Science (8520)

## Course Structure

The course contains three units. All units must be completed to be awarded the GCSE Computing. The available units are:
* Constants, variables and data types (Jun 13, 2012)
* Structures (Jun 13, 2012)
* Program flow control (Jun 13, 2012)
* Procedures and functions (Jun 13, 2012)
* Scope of variables, constants, functions and procedures (Jun 13, 2012)
* Error handling (Jun 13, 2012)
* Handling external data (Jun 13, 2012)
* Computer structure (Jun 13, 2012)
** Systems (Jun 13, 2012)
** Hardware (Jun 13, 2012)
** CPU (Central Processing Unit) (Jun 13, 2012)
** Memory (Jun 13, 2012)
** Secondary storage (Jun 13, 2012)
** Algorithms (Jun 13, 2012)
* Data representation (Jun 13, 2012)
* Software development life cycle (Jun 13, 2012)
** Prototyping (Jun 13, 2012)
* Application testing (Jun 13, 2012)
* Networking (Jun 13, 2012)
* Client server (Jun 13, 2012)
** Web application concepts (Jun 13, 2012)
* Use of external code sources (Jun 13, 2012)
* Database concepts (Jun 13, 2012)
** Query methods (SQL) (Jun 13, 2012)
* Connecting to databases from applications and web based apps (Jun 13, 2012)
* The use of computer technology in society (Jun 13, 2012)
# Lossless versus lossy compression
## Summary

It is often necessary to compress a file to make it small enough to be used - for example making a music file small enough so that enough can be stored on an iPod. There are two main possibilities:
* Lossless
** These are used to make a file a smaller size but without losing any of the information. Using this method you can always get back to the original file
* Lossy
** Sometimes some loss of quality is acceptable. For example the human ear cannot hear all frequencies, so a file format that throws away parts that people can't hear may end up with a smaller file, but it is not possible to get back to how exactly the original music sounded.

## Which format to choose?

The only real reason for choosing a lossy format is because the file would be too big if you used a lossless one. For example, a lossless picture may be too big to download in a sensible amount of time, or you could store many less tracks on an iPod if you used a lossless format instead of AAC or MP3. Another factor to choose lossy or lossless compression may be the computational power needed (and the time).

## Examples
### Lossless Compression

* Portable Network Graphics at Wikipedia.
* Tagged Image File Format at Wikipedia.
* Flac at Wikipedia.

### Lossy Compression

* MP3#Development at Wikipedia.
* JPEG#JPEG compression at Wikipedia.
# GCSE Computing/Representation of Data in Computer Systems
## Section 2.1.4 Representation of data in computer systems
### Topics
#### Units

* (a) Define the terms
   * bit,
   * nibble,
   * byte,
   * kilobyte,
   * megabyte,
   * gigabyte,
   * terabyte.
(b) understand that data needs to be converted into a binary format to be processed by a computer.
* (c) Convert positive denary whole numbers (0-255) into 8-bit binary numbers and vice versa
* (d) Add two 8-bit binary integers and explain overflow errors which may occur
* (e) convert positive denary whole numbers (0-255) into 2-digit hexadecimal numbers and vice versa
* (f) convert between binary and hexadecimal equivalents of the same number
* (g) explain the use of hexadecimal numbers to represent binary numbers.

#### Character

Candidates should be able to:
* (h) explain the use of binary codes to represent characters
* (i) explain the term character set
* (j) describe with examples (for example ASCII and Unicode) the relationship between the number of bits per character in a character set and the number of characters which can be represented.

#### Images

Candidates should be able to:
* (k) explain the representation of an image as a series of pixels represented in binary
* (l) explain the need for metadata to be included in the file such as height, width and colour depth
* (m) discuss the effect of colour depth and resolution on the size of an image file.

#### Sound

Candidates should be able to:
* (n) explain how sound can be sampled and stored in digital form
* (o) explain how sampling intervals and other considerations affect the size of a sound file and
the quality of its playback.

#### Instructions

(p) explain how instructions are coded as bit patterns (q) explain how the computer distinguishes between instructions and data
# GCSE Computing — AQA/Application testing
## Application Testing
### Introduction

When writing a computer program, it is very easy to make mistakes. Accidental coding mistakes that you make which adversely effect the functionality of your program are called bugs. When creating software, one of your goals is to minimise the number of errors or bugs in your program. The process of checking your code for errors is called debugging.

### What could go wrong?

The Explosion of the Ariane 5 http://www.ima.umn.edu/~arnold/disasters/ariane.html

### Techniques for testing code

* Unit testing.
* Testing extreme values.
# GCSE Computing/Core/Programming

* Sequence
* Variables
* Selection
* Iteration
* Subroutines
# GCSE Computing/Programming
## Starter

The following examples fit the structure of GCSE Computing The code has been written in VB(.net) and C#(.net) In c# // and in VB ' are comments and are ignored by the compiler. They are there to help you.

## Programming Language Rules

Every programming language has its rules. Its the main difference between them. A lot of them have some of the same rules.

### C#
#### must be used at the end of each line of code (to continue the line to the next line don't use the ;)

 must be used to enclose code

### VB

To continue the line to the next line use _ The code encloses vary

## Declaring a variable
### C#

//(type e.g. int or string) (name e.g. i); int i; //integer called i (instead of VBs optional as ... C# uses type object for any type)

### VB

dim i as integer //integer called i (as integer optional)

## IF Conditions
### C#

if (Condition e.g. 1=1) {
}else{

### VB

if Condition e.g. 1=1 then
else
end if

## Loops
### For Next
#### C#

int i; //Declare i For (i=0; i<10, i++) {

#### VB

For i As Integer = 1 To 10
Next i

### While
#### C#

int i; While(i<10) //Checks if i less than 10 {

#### VB

dim i While i<10 'Checks if i less than 10
End While

### Repeat(loop)
#### C#

While(true) {

#### VB

Do
Loop
# What you need to know

Candidates should be able to: (a) explain the need for the following functions of an operating system:
   * user interface,
   * memory management,
   * peripheral management,
   * multi-tasking,
   * security
(b) describe the purpose and use of common utility programs for:
   * computer security (antivirus, spyware protection and firewalls),
   * disk organisation (formatting, file transfer, and defragmentation),
   * system maintenance (system information and diagnosis, system cleanup tools, automatic updating)
(c) discuss the relative merits of
   * custom written software,
   * off the shelf software,
   * open source software,
   * proprietary software.
# What you need to know

1. How does a DBMS allow separation of data from applications?
A DBMS can present users (and other application programs) with views of the data that are particular to the needs of the application. The views are largely independent of the way that the data is physically stored in the database files. Application programs that need to use the data do not have to include code to directly access the database. Instead, the programs send requests and instructions to the database via the DBMS.
2. Why is it desirable to separate data from applications?
A prime advantage of modern databases is that the database and applications that use the data can be altered independently of each other. Without a DBMS, applications were data dependent. This means that the way in which the data was organised and the way in which it was accessed were both decided by the requirements of the application that accessed it. An understanding of how the data was stored and how it needed to be accessed had to be coded into the application.
3. What are the advantages of applications being data independant?
4. What are the principal features of a DBMS?
The prime purpose of a relational database management system is to maintain data integrity. This means all the rules and relationships between data are consistent at all times. But a good DBMS will have other features as well. These include: .A command language that allows you to create, delete and alter the database (data description language or DDL) .A way of documenting all the internal structures that make up the database (data dictionary) .A language to support the manipulation and processing of the data (data manipulation language). .Support the ability to view the database from different viewpoints according to the requirements of the user .Provide some level of security and access control to the data

## The database concept

* (a) Describe a database as a persistent organised store of data
* (b) Explain the use of data handling software to create, maintain and interrogate a database.

## The DBMS

* (c) describe how a DBMS allows the separation of data from applications and why this is desirable
* (d) describe the principal features of a DBMS and how they can be used to create customised data handling applications.

## Relational databases

* (e) understand the relationship between entities and tables
* (f) understand the components of a relational database, such as tables, forms, queries, reports and modules
* (g) understand the use of logical operators in framing database queries
* (h) explain the use of key fields to connect tables and avoid data redundancy
* (i) describe methods of validating data as it is input.
# Emulation/GameCube
## GameCube Emulators
### Dolphin

Dolphin is the premiere GameCube emulator. It is open source and runs under many operating systems.
Dolphin supports netplay for online multiplayer.
Dolphin can also load up to 4 GBA cores to seamlessly emulate GBA linked games, and is compatible with netplay. It can also link with a select few external GBA emulators

## Hardware Considerations
### GameCube Optical Disks

GameCube Optical disks are notoriously difficult to read with conventional hardware, often requiring a specific DVD drive being used in conjunction with aftermarket firmware and software. A modified Wii is perhaps the easiest way to read disks to create backup media.
# Emulation/Game Boy
## About Game Boy

While writing a good emulator is never trivial, the Game Boy is commonly considered one of the easier real game consoles to write an emulator for. This makes it a common choice for student projects looking to explore emulation.
Not all Game Boy emulators also emulate Game Boy Color games, as the Game Boy Color computer is different enough to make adding support non-trivial.

## Common Game Boy Emulators

* Many Game Boy Advance emulators also emulate Game Boy hardware.
* Gambatte - Very accurate open source emulator
** Gambatte-Speedrun - Fork
* SameBoy - Open source emulator with good accuracy.
* BGB - Closed source emulator with very good accuracy.
* Gnuboy - Open source emulator.
* Wzonka-Lad is an open source Game Boy emulator for Amiga computers.

## Gallery

* Phoinix, a Game Boy emulator for Palm OS.