OpenLLM-France/wikimedia huggingface dataset:
# Advanced Interactive Media/After Effects vs. Motion

After Effects is a variable, mathematic-based animation program that has the ability to make use of click and drag animation. After Effects also has built in scripting abilities through its expressions language to allow for animation without key frames. After Effects can also make use of many third party plug-ins to extend its abilities to include 3D animation, advanced particle systems and much more. Although After Effects uses a similar interface to other Adobe Creative Suite products it does have a significant learning curve; however there are many free training resources available online to help a new user get started. Both PC and Mac platforms are supported by AE, and at the moment it's the industry standard for motion graphics editing..
Motion is a loop-based animation program (can also be linear if desired) that primarily utilizes click and drag animation. The platform is Mac only and it uses various particle systems and basic movement animation to bring projects to life. Motion also allows keyframing in its simple key frame editor which lets you draw out your animation curves. Like After Effects, Motion keyframing allows you to edit many different aspects of your animation such as opacity, position, rotation, and many others. Motion has many time-saving features. Unlike After Effects, Motion allows you to click and drag your animation into Final Cut without having to render, export, and import. Motion is also able to send animations to After Effects 7 as a nested composition..
# Advanced Interactive Media/Ai Design Team

The design team will develop the overall look and feel for this interactive, immersive, multimedia product. Besides choosing color, style and layout, they will make sure the an integrated marketing look is maintained by all contributing teams, including web site, surround screen, exterior screens, print pieces and other media.
Motion components, logos and all other branding elements will be monitored by this team.
# Adventist Youth Honors Answer Book/Flag folding

* Have two people stand on either end of the flag, holding a corner in each hand.
* Fold the flag in half twice, length-wise.
* Beginning at the striped end, fold one corner into the opposite side of the flag, forming a triangle.
* Repeat this triangular folding until only a small strip of the star field shows.
* Tuck this strip into the triangle.
Be sure to keep the flag from touching the ground while folding.
# Adventist Youth Honors Answer Book/Food pyramid

The food pyramid guide is updated and published by the United States Department of Agriculture (USDA). The 2005 version is shown here:
With the updated version, the USDA did away with "number of servings" criteria, and replaced it with a web-based tool that features individualized plans and statistics. The tool can be found at mypyramidtracker.gov. This tool also allows a person to enter a daily food diary, analyze nutrient intake, and can compare an individual's diet with the food pyramid recommendations. Other improvements to the pyramid include the replacement of "serving size" with the more objective "cups."
Following the food pyramid helps ensure that a person gets a balanced and varied diet. To know the recommendations for a particular individual using the current version of the USDA food pyramid, you must first go to MyPyramid.gov and enter the Pathfinder's profile (age, sex, and physical activity). This will tell you how much of each food category the Pathfinder should eat.
The values in the table below are for children who are physically active for 60 minutes or more per day. Use the USDA website for adults and for less active children.
USDA Food Pyramid :
| Food Group | Grains | Vegetables | Fruits | Milk | Meat & Beans |
| 10 year-old Male | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 10 year-old Female | 6 oz | 2.5 cups | 2 cups | 3 cups | 5.5 ounces |
| 11 year-old Male | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 11 year-old Female | 6 oz | 2.5 cups | 2 cups | 3 cups | 5.5 ounces |
| 12 year-old Male | 8 oz | 3 cups | 2 cups | 3 cups | 6.5 ounces |
| 12 year-old Female | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 13 year-old Male | 9 oz | 3.5 cups | 2 cups | 3 cups | 6.5 ounces |
| 13 year-old Female | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 14 year-old Male | 10 oz | 3.5 cups | 2.5 cups | 3 cups | 7 ounces |
| 14 year-old Female | 8 oz | 3 cups | 2 cups | 3 cups | 6.5 ounces |
| 15 year-old Male | 10 oz | 5 cups | 2.5 cups | 3 cups | 7 ounces |
| 15 year-old Female | 8 oz | 3 cups | 2 cups | 3 cups | 6.5 ounces |
# Adventist Youth Honors Answer Book/First aid/Sunburn

Sunburn is from over-exposure to the harmful ultraviolet rays of the sun. While the symptoms are usually temporary (such as red skin that is painful to the touch), the skin damage is often permanent and can have serious long-term health effects, including skin cancer.
* There is no such thing as a "healthy tan." Unprotected sun exposure causes premature aging of the skin.
* Sun exposure can cause first and second degree burns.
* Skin cancer usually appears in adulthood, but is caused by sun exposure and sunburns that began as early as childhood. You can help prevent skin cancer by protecting your skin and your children's skin from the harmful rays of the sun.
Factors that make sunburn more likely:
* Infants and children are especially sensitive to the burning effects of the sun.
* People with fair skin are more likely to get sunburn. But even dark and black skin can burn and should be protected.
* The sun's rays are strongest during the hours of 10:00 a.m. to 4:00 p.m. The sun's rays are also stronger at higher altitudes and lower latitudes (closer to the tropics). Reflection off water, sand, or snow can intensify the sun's burning rays.
* Sun lamps can cause severe sunburn.
* Some medications (such as the antibiotic doxycycline) can make you more susceptible to sunburn.
First Aid
* Try taking a cool bath or shower. Or place wet, cold wash cloths on the burn for 10 to 15 minutes, several times a day. You can mix baking soda in the water to help relieve the pain. (Small children may become easily chilled, so keep the water tepid.)
* Apply a soothing lotion to the skin.
* Aloe gel is a common household remedy for sunburns. Aloe contains active compounds that help stop pain and inflammation of the skin.
* An over-the-counter pain medication, such as acetaminophen or ibuprofen may be helpful. DO NOT give aspirin to children.
Do Not
* DO NOT apply petroleum jelly, benzocaine, lidocaine, or butter to the sunburn. They make the symptoms worse and can prevent healing.
* DO NOT wash burned skin with harsh soap.
# Adventist Youth Honors Answer Book/First aid/Upper arm splint

The signs of fracture of the upper arm include pain, tenderness, swelling, and a wobbly motion at the point of fracture. If the fracture is near the elbow, the arm is likely to be straight with no bend at the elbow. If the fracture is open, stop the bleeding and treat the wound before attempting to treat the fracture.

## NOTE

    Treatment of the fracture depends partly upon the location of the break.
If the fracture is in the upper part of the arm near the shoulder, place a pad or folded towel in the armpit, bandage the arm securely to the body, and support the forearm in a narrow sling.
If the fracture is in the middle of the upper arm, you can use one well-padded splint on the outside of the arm. The splint should extend from the shoulder to the elbow. Fasten the splinted arm firmly to the body and support the forearm in a narrow sling, as illustrated.
Another way of treating a fracture in the middle of the upper arm is to fasten two wide splints (or four narrow ones) about the arm and then support the forearm in a narrow sling. If you use a splint between the arm and the body, be very careful that it does not extend too far up into the armpit; a splint in this position can cause a dangerous compression of the blood vessels and nerves and may be extremely painful to the victim. If the fracture is at or near the elbow, the arm may be either bent or straight. No matter in what position you find the arm, DO NOT ATTEMPT TO STRAIGHTEN IT OR MOVE IT IN ANY WAY. Splint the arm as carefully as possible in the position in which you find it. This will prevent further nerve and blood vessel damage. The only exception to this is if there is no pulse on the other side of the fracture (relative to the heart), in which case gentle traction is applied and then the arm is splinted. Treat the victim for shock and get him under the care of a medical professional as soon as possible.
# Adventist Youth Honors Answer Book/Food pyramid chart

USDA Food Pyramid :
| Food Group | Grains | Vegetables | Fruits | Milk | Meat & Beans |
| 10 year-old Male | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 10 year-old Female | 6 oz | 2.5 cups | 2 cups | 3 cups | 5.5 ounces |
| 11 year-old Male | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 11 year-old Female | 6 oz | 2.5 cups | 2 cups | 3 cups | 5.5 ounces |
| 12 year-old Male | 8 oz | 3 cups | 2 cups | 3 cups | 6.5 ounces |
| 12 year-old Female | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 13 year-old Male | 9 oz | 3.5 cups | 2 cups | 3 cups | 6.5 ounces |
| 13 year-old Female | 7 oz | 3 cups | 2 cups | 3 cups | 6 ounces |
| 14 year-old Male | 10 oz | 3.5 cups | 2.5 cups | 3 cups | 7 ounces |
| 14 year-old Female | 8 oz | 3 cups | 2 cups | 3 cups | 6.5 ounces |
| 15 year-old Male | 10 oz | 5 cups | 2.5 cups | 3 cups | 7 ounces |
| 15 year-old Female | 8 oz | 3 cups | 2 cups | 3 cups | 6.5 ounces |
# Adventist Youth Honors Answer Book/First aid/Two person carry

Manual carries are tiring for the bearer(s) and involve the risk of increasing the severity of the casualty’s injury. In some instances, however, they are essential to save the casualty’s life. Although manual carries are accomplished by one or two bearers, the two-man carries are used whenever possible. They provide more comfort to the casualty, are less likely to aggravate his injuries, and are also less tiring for the bearers, thus enabling them to carry him farther.
One two-person carry that can be used in emergencies is shown here. Two rescuers position themselves beside the casualty, on the same side, one at the level of the chest and the other at the thighs. The rescuers interlock adjacent arms as shown, while they support the victim at the shoulders and knees. In unison, they lift the victim and roll his front toward theirs. This carry must not be used to move seriously injured persons.
# Adventist Youth Honors Answer Book/First aid/Stroke

A stroke is caused by an interruption of the arterial blood supply to a portion of the brain. This interruption may be caused by hardening of the arteries or by a clot forming in the brain. Tissue damage and loss of function result. Onset of a stroke is sudden, with little or no warning. The first signs include weakness or paralysis, especially on one side of the body. Muscles of the face may be particularly affected. The victim’s level of consciousness varies from alert to unresponsive. Difficulty speaking or understanding language; dizziness; sudden, severe headache; distorted, dim or patchy vision are all symptoms of stroke.
If the victim has sudden onset of any 2 or more of these signs and symptoms, call an ambulance immediately. First aid for a stroke is mainly supportive. Special attention must be paid to the victim’s airway, since he may not be able to keep it clear.
* Call an ambulance
* Place the victim in on their side, with the affected side down
* Act in a calm, reassuring manner, and keep any onlookers quiet since the victim may be able to hear what is going on.
* Carefully monitor the victim’s vital signs and keep a log. Pay special attention to respirations, and pulse strength and rate (take the pulse in the neck).
# Adventist Youth Honors Answer Book/First aid/Support carry

In the support carry, the casualty must be able to walk or at least hop on one leg, using the bearer as a crutch. This carry can be used to assist him as far as he is able to walk or hop.
# Adventist Youth Honors Answer Book/Flag protocol

Flag protocol defines the proper placement, handling and use of flags. Some countries have added certain protocols into their law system while others prefer to have "guidelines" without civil or criminal consequences attached.

## General guidelines

General guidelines are accepted practically universally.
Much of the flag protocol is derived from common sense. That is, using it as a table cover or wrapping paper are inappropriate uses. It should be treated with respect. Many countries consider signing a flag disrespectful, adding a border would be more appropriate. Pinning or sewing items to a flag would also be ill advised.

## On a mast or pole

The flag of honor, that is the nation's flag in most cases, is flown on the center mast if possible. It is also correct to fly the flag on its own right. To an observer it would be on the far left. If more than three flags are used, the proper position is as far left from the point of view of an observer. An additional flag may be placed on the right side, but is not necessary.
When two poles are crossed, the position of honor is the flag that ends on the left side from the point of view of an observer (the pole will therefore end on the right).
In a semicircle, the position of honor is the center. If a full circle is used outside an entrance to an arena or stadium, the position of honor is directly opposite the entrance. If used to line the walls of the arena, the flag should be placed directly opposite the entrance.

## Hanging

When flown horizontally, as from a flag pole, the flag should be oriented so that the canton is closest to the top of the pole. If hung against a wall, the canton should be placed in the upper-left corner from the point of view of the observer.
When hung vertically, flags should be rotated so the canton is again closest to the top of the pole. If the flag is displayed against a wall, the canton should again appear in the upper-left corner, which incidentally requires that the flag be both rotated and 'flipped' from its horizontal orientation.

## Other places

On a vehicle the flag should be affixed securely to the front right of the chassis.
When placed with a podium or at a place of worship the flag should be hang directly behind or on a pole to the right of the speaker, from the point of view of the audience.
When carried in single file the flag of honor leads.

## Multiple flags

When flags of many nations are flown the flag of the hosting country should be placed on the left with the rest following in alphabetical order using the language of the host country.
# Animating Weapons for Counter-Strike Source/Setting up the XSI Development Environment

The "Mod Tool" XSI Mod Tool 6 layout is not convenient to use as it looks nothing like XSI Mod Tool 4.2's layout.
To fix this problem, do the following:
* Open XSI Mod Tool 6.
* Hover to the menu bar where one sees File, Edit, etc.
* Select View>Layouts>Default.
* Select View>Optional Panels> Show All
* Hover to the empty space on the menu bar. It is next to the help menu.
* Right click it and enable the following:
** Module Menus
** Construction Mode
* On the top right of the 3D "user" or "camera" view, click the icon that looks like a square inside another square. This will separate your views into Top, User, Front, and Right.
If you cannot find the icon, look near the big arrow at the top right of the screen. It is a little down and then left from there.
# Animation:Master Features/Objects

This module is part of Animation:Master Features.

## Objects

Models
Camera
Light
Force
Null
Motion Capture Device
Material Effect
Volumetric Effect
Layer
# Animation:Master Features/Rendering

This Module is part of Animation:Master Features.
The way in which you render a scene can change the mood dramatically. This page will examine all of the different types of rendering Animation:Master has to offer.

## Rendering

Quality
Multi-Pass
Motion Blur
Depth of Field
Shadows
Reflections
Draw Particles / Hair
Fog
Toon Render
Field Render
Stereo
Plugin Shaders
# Animating Weapons for Counter-Strike Source/Setting up the Work Folders
## Setting up the Workspace

Purpose: To organize work
* Create a folder anywhere for your project. It should have a meaningful name.
* Within this folder create two folders: tocompile and default.
** The tocompile folder is where you will save your animations and references as SMDs and compile them.
** The default folder will contain the default weapon decompiled for QC file referencing.
* Navigate to this folder: C:\Softimage\XSI_6_Mod_Tool\Data\XSI_SAMPLES\Scenes\ (your path may be different)
* Create a new folder here with the same project name.
* Do the same for this folder: C:\Softimage\XSI_4.2_ModTool\Data\XSI_SAMPLES\Scenes\
Note: XSI Mod Tool does not support saving scenes outside of its main folder.
* You do not have to follow the following naming syntax, but it is useful for naming all of your XSI scenes. Typically, after animating, you will end up with:
** css-[projectname]-rig
** css-[projectname]-handssetup (can also be called idle)
** css-[projectname]-shoot
** css-[projectname]-shoot_empty
** css-[projectname]-reload
** css-[projectname]-draw
Note: This naming format does not have to be used for exporting SMDs.
# Animation:Master Features/Post Effects

Post Effects are image alterations applied to an image after it has been rendered but before it is saved. For example, the "FrameBurn" Post Effect will add a frame number to the upper right corner of a rendered image
In Animation:Master Post Effects are applied to a Camera in a Choreography.

## Loading a Post Effect

In the Project Workspace (PWS) window:
Post Effects folder>RMB>New>Post Effect
A new "Post Effect" will appear in Post Effects folder. Then:
Post Effect>RMB>Change Type to>Hash Inc.>select a post effect from list

## Using a Post Effect

A post effect must be applied to a Camera in a Choreography.
Either drag the Post Effect from the Post Effects folder onto the desired camera, or select the camera>RMB>New>Post Effect>select a post effect from list
When going to render, Buffers>Apply camera's Post Effects to renderings must be ON in the Render Settings dialog.
# Animation:Master Features

Hash Inc. has packed tons of features into Animation:Master, and this page is dedicated to providing examples that explore everything Animation:Master has to offer. If there is a need for information that goes beyond the scope of this module, please visit the A:M Forums.

## Feature List

* Images
* Sounds
* Post Effects
* Materials
* Objects
* Actions
* Choreographies
* Rendering
* Radiosity
* Volumetrics
* Spline\Patch-based Modeling
* Rigid Body Physics
# Annotations to James Joyce's Ulysses/Circe/448
## Annotations

Namine. Jacobs Vobiscuits. Amen (Latin) A corrupted conflation of two Latin liturgical phrases:in nomine Domini (in the name of the Lord) and Dominus vobiscum (the Lord be with you), together with an allusion to the Dublin biscuit manufacturer William & R. Jacob & Co. Ltd.
See 100.01, 246.16, 272.17-20, 277.37, 293.07 and 326.02.

## References

* ↑ Gifford (1988) 469. Thornton (1968) 371.
# Annotations to James Joyce's Ulysses/Circe/452
## Annotations

Cui bona? (Latin) Who benefits by it?. The adage cui bona is often used colloquialy to mean of what use is it?.
aurora borealis The Northern Lights. See 413.24.

## References

* ↑ Gifford (1988) 470. Thornton (1968) 373-374.
# Alcor6L/PicoLisp/i2c

This module contains functions for accessing the I2C interfaces of the Alcor6L CPU.
Only master I2C mode is implemented in eLua (and Alcor6L).

# Functions
## i2c-setup

Setup the I2C interface.
* id - the ID of the I2C interface.
* speed - the clock frequency of the I2C interface. It can be *i2c-fast* (400KHz), *i2c-slow* (100KHz) or a number giving the required I2C bus clock speed in Hz.
Returns:
* speed - the actual speed of the I2C interface.

## i2c-start

Send a START on the specified I2C interface.
* id - the ID of the I2C interface.
Returns: NIL.

## i2c-stop

Send a STOP on the specified I2C interface.
* id - the ID of the I2C interface.
Returns: NIL.

## i2c-address

Send an address on the I2C interface.
* id - the ID of the I2C interface.
* address - the address.
* direction - *i2c.transmitter* if the master wants to send data, or *i2c-receiver* if the master wants to receive data.
Returns:
* asked - true if the address was acknowledged by an I2C slave, false otherwise.

## i2c-write

Writes data to a slave that has already acknowledged an i2c-address call.
* id - the ID of the I2C interface.
* any1 - the data to send. It can be either a number between 0 and 255, a symbol or a list.
* any2 (optional) - the second data to send.
* anyn (optional) - the n-th data to send.
Returns:
* wrote - the number of bytes actually written.

## i2c-read

Reads a number of bytes from a slave that has already acknowledged an i2c-address call. It acknowledges all the bytes received except for the last one.
* id - the ID of the I2C interface.
* numbytes - the number of bytes to read.
Returns:
* data - a string with all the data read from the I2C interface.
# Alcor6L/PicoLisp/pd

This module contains functions that access specific platform data from PicoLisp. It is useful if the code needs to know on which platform it runs.

# Functions
## pd-platform

Get platform name.
Returns:
* the name of the platform on which PicoLisp is running.

## pd-cpu

Get CPU name.
Returns:
* the name of the CPU of the platform on which PicoLisp is running.

## pd-board

Get board name.
Returns:
* the name of the board on which PicoLisp is running.
# Alcor6L/PicoLisp/spi

This module contains functions for accessing the SPI interfaces of the Alcor6L CPU.
Only master SPI mode is implemented in eLua (and Alcor6L).

# Functions
## spi-setup

Setup the SPI interface
* id - the ID of the SPI interface.
* type - SPI interface type, can be either spi.MASTER or spi.SLAVE. NOTE: currently, only master SPI mode is supported.
* clock - the clock of the SPI interface.
* cpol - the clock polarity (0 or 1).
* cpha - the clock phase (0 or 1).
* databits - the length of the SPI data word.
Returns:
* clock - The actual clock set on the SPI interface. Depending on the hardware, this might have a different value than the clock parameter.

## spi-sson

Select the SS line (Slave Select) of the SPI interface. This is only applicable for SPI interfaces with a dedicated SS pin.
* id - the ID of the SPI interface.
Returns: NIL.

## spi-ssoff

Deselect the SS line (Slave Select) of the SPI interface. This is only applicable for SPI interfaces with a dedicated SS pin.
Arguments:
* id - the ID of the SPI interface.
Returns: NIL.

## spi-write

Write one or more strings/numbers to the SPI interface.
* id - the ID of the SPI interface.
* any1 - the first symbol/number/list to send.
* any2 (optional) - the second symbol/number/list to send.
* anyn (optional) - the n-th symbol/number/list to send.
Returns: The last value written/passed as an argument to spi-write.

## spi-readwrite

Not implemented in PicoLisp yet. See Issues on github