OpenLLM-France/wikimedia huggingface dataset:
# Minecraft/Minerals

Minecraft
Blocks | Items | Mobs
Structures
Miscellaneous
Guides
Minerals are special resources found underground in stone. The types are listed below.
Types :
| Name | Rarity | Depth | Usefulness | Notes |
| Coal | 1/10 | Any Y level above y=-5, more common higher up | 3/10 | While common, it can be elusive when you really need it. The deepslate version is vary rare, consider not mining it with anything other than silk touch. |
| Iron | 2/10 | Below Y=64, or above y=150 | 9/10 | Used in many crafting recipes for items commonly used in farms. |
| Gold | 6/10 | Below Y=32 | 4/10 | Useful in brewing, in making golden apples, and certain redstone items. |
| Copper | 1/10 | Below Y=64 | 3/10 | A good building resource due to its common-ness. |
| Lapis Lazuli | 4/10 | Below Y=31 | 7/10 | Used in enchanting with enchantment tables. |
| Redstone | 3/10 | Below Y=16 | 9/10 | Used to make devices, like automated item farmers. |
| Diamond | 8/10 | Below Y=15, most common on y = -59 | 9/10 | The non-deepslate version is vary rare, consider not mining it with anything other than silk touch. |
| Emerald | 10/10 | Below Y=0, all elevations in mountain biomes | 9/10 | Can be traded with villagers. Much rarer in ore form, so if you find emerald ore, consider not mining it with anything other then silk touch. Much easier to trade with villagers or use a raid farm to get many of them. |
| Ancient Debris | 10/10 | Below Y=20, in the Nether | 10/10 | - |
# Minecraft/Mobs

Minecraft
Blocks | Items | Mobs
Structures
Miscellaneous
Guides

## Mobs

* Animals
       Sheep
       Pig
       Cow
       Chicken
       Bat
       Cat
       Ocelot
       Wolf
       Fox
       Horse
       Donkey
       Mule
       Llama
       Bunny
       Frog
       Axolotl
       Tadpole
       Panda
       Mooshroom
* Monsters
       Creeper
       Zombie
       Skeleton
       Stray
       Witch
       Slime
       Phantom
       Warden
* Ocean
       Cod
       Pufferfish
       Salmon
       Tropical Fish
       Squid
       Glow Squid
       Dolphin
       Turtle
       Guardian
       Elder Guardian
* Nether
       Blaze
       Ghast
       Piglin
       Zombified Piglin
       Hoglin
       Strider
       Wither Skeleton
* End
       Enderman
       Endermite
       Shulker
* Illager/Villagers
       Villager
       Wandering Trader
       Illager
       Pillager
       Evoker
       Vex
       Ravanger
* Utility
       Snow Golem
       Iron Golem
       Allay
* Bosses
       Wither
       Ender Dragon
* Secret mobs
       Npc
# Minecraft/Nether Wart

Minecraft
Blocks | Items | Mobs
Structures
Miscellaneous
Guides
The most important ingredient in potion brewing.

## Obtaining

Can be found in Nether fortresses, at the bottom of some stairs, growing on soul sand.

## Farming

You can farm them by planting them on soul sand. They are fully grown when they are two thirds of a block.
# Minecraft/Manual of Style
## Page names

They should all start with a "Minecraft/" prefix. They use Title Case, exept for the following words:
* and
* in
* of
* the
Unless that word is the start of the title, like in "The End".

## Links, items and mob naming, word style

There is no Skeleton, it is skeleton. Only "TNT", "The End", "Nether" and "Overworld" are capitalized.

## Mobs

Mob pages look something like this:

## Block pages

Block pages use {{minecraft/block}}. A block is anything that can be placed into the world. It follows this layout:
{{minecraft/block}}
Some block can be used for somethingorother, but don't go too in depth. This is only a short intro.

### Obtaining

Every block page must have this section. First begin with crafting recepies, then it's location.

### Use

In depth description on its function or how to use it. May be as long as needed, but must not go too far off topic.

### Crafting

What crafting recipes use this block.

### Achievements

{{minecraft/achivement}}

## Item pages

Similar to blocks, but use {{minecraft/item}} instead.

## Block/item arguments

* stack (required): both. The stack size for blocks and items
* blastres (required): blocks only. The blast resistance of a block.
* transparent: blocks only. Whether or not the block allows light through.
* luminance: blocks only. How much light the block emits.
* falls: blocks only. Whether or not it reacts to gravity.
* flammable: blocks only. Whether or not it catches fire and burns away.
* tool: blocks only. The tool/item required to mine it.
* besttool: blocks only. The fastest tool/item that can mine it. Use instead of "tool" if it will drop if mined by hand.
* drops: blocks only. Its drops without silk touch.
* silk: blocks only. Its drops with silk touch. If left blank, it deafults to drops
Arguments go like this: {{Minecraft/block|blastres=1|stack=64|flammable=yes}}

## Crafting

{{minecraft/crafting|5=Wool}}
Makes: Crafting recipe:
* Wool
This makes something.
Each item has a number key (1-9) for each slot. Each item or block must be title case, even though the output isn't. This is to make sure it links to the correct place.

## Brewing

{{minecraft/brewing|Nether Wart|Water Bottle|Awkward Potion}}
Makes:
This makes Awkward Potion.
# Old English/Punctuation

It should be noted that Modern English punctuation standards did not exist in Old English, so any modern-type punctuation you see in Old English texts has been added in recently by an editor.
Most Old English writers either did not really punctuate or only punctuated lightly. One of the more popular punctuation marks was the 'Interpunct' ("·"), which could be used for many kinds of pauses, including those sometimes represented in Modern English by commas, periods, colons, and semi-colons. Another method was to use a low, period-like punctuation to represent a short pause, a middle-height dot to represent a slightly longer pause, and a high dot to represent a long pause. However, this could sometimes be difficult to read - it was not always easy to distinguish between middle-height and high dots.
Capitalization was often or normally used at the beginning of a sentence, but not usually for anything else. Occasionally it was used when referring to God.
Most Old English writers spaced their words reasonably well (not necessarily absolutely consistently), but some wrote many together with no spaces.
There were a variety of abbreviations used in Old English writing, some including:
* A letter G with a macron above it, was used for the common syllable "ge-"
* A vowel with a macron above it was used instead of writing out a nasal consonant that would later follow the vowel (e.g. "ū" instead of "-um-" or "-un-")
* A symbol that was like the letter thorn ("þ") but with a slash through the upper half, was used represent the common word "þæt", that letter looked like this ("ꝥ")
* A symbol that looked like the number "7" was used to represent the common word "and"
* Runes were rarely used instead of the entire word that they were named after
# Old English/Syntax
## Statement syntax

The most common word order for simple statements in Old English was as follows:
subject-verb-object
Here is a sentence which shows it:

### God ġesēah hine

    God saw him
Variations of word order is commonly more varied than in Modern English, but it is not totally flexible - there is such a thing as a wrong word order, and changes in order often change the emphasis of a sentence.
Putting the object at the start of the sentence emphasized the object:

### Hine iċ cƿealde

    I killed him

### Þā ofet aƿearp sē mann

    The person threw away the fruit
NOTE: If the subject is a pronoun, in object-emphasizing sentences, it comes before the verb. If it is a noun, it comes after the verb (as shown above).

## Question syntax

To ask yes-no questions, place the verb before the subject. If there is an auxillary verb in the sentence ("can", "should", etc), then it is the one which goes at the start, and the infinitive verb may occupy any of its usual positions later in the sentence:

### Dyde hē þæt?

    Did he do that?

### Hoppodest þū?

    Did you dance?

### Ƿilt þū cuman mid mē?

    Do you want to come with me?
In "wh-" questions, the questions word usually starts the sentence, and the verb is second. Then, the subject goes before any objects.

### Hƿæt eart þū?

    Who are you?

### Hƿone ācƿealde hē?

    Who did he kill?

### Hƿylċe ġife ƿilt þū him ġifan?

    Which gift do you want to give to him?

## Pronoun syntax

Syntax rules and norms for nouns and pronouns differ somewhat in Old English.
Pronouns, when subjects, almost always come before the verb. Some scenarios where they follow the verb are:
* yes-no questions, the pronoun must follow the verb (as with nouns): "dyde hē þæt?" - "did he do that?"
* following quotations: '"Gā āƿeġ," cƿæð Iōhannes' - '"Go away", said John'
* following ne, þonne, þā, nū, sƿā: "ne dyde iċ þæt" - "I did not do that"
* in subjunctive constructions: "sȳ hē ahangen" - "may he be hanged"
Direct object pronouns go before indirect object pronouns:

### Iċ ġeaf þæt him

    I gave that to him

### Þā hyssas dydon hit mē

    The young men did it for me
Pronoun objects can go before verbs:

### Se ƿer hine lufode

    The man loved him

### Þæt fisċ him folgode

    The fish followed him
# Old English/Prepositions of Time

Old English prepositions of time, which detail the temporal relationships of their sentences.

## Dative

Prepositions of time in the dative case generally concern events within a certain block of time.

### Innan

* within the limits of a period, in; híe ƿendon innan þǽre middanƿintres tíde they went within the limits of midwinter time

### On

* On with the dative is used with generic time nouns, such as dæg and gēar.
* on + gēare: hæbbe ic þriƿa on gēare mid tōþlǣccan gesetne dæg - I have a set day with a dentist thrice in the year.
* on + þǣm + ǣrdæge: on þǣm ǣrdæge ēodon hīe tō cirican - in early morning they went to church.

### Tōgeagnes

* on the approach of, towards; tōgeagnes Ēastran cōm þæs pāpan sande the pope's legate came towards Easter

## Accusative
### On

* on/in a day, month, year; This is used with the accusative with named days and months
** on + dæg: gif gē lesaþ ƿyrte on Sunnandæg - if you gather roots on Sunday
** on + mōnaþ: se ǣresta Frīgedæg þe man sceal fæsten is on Hlȳdan (Hrēþmōnaþ) - the first Friday that one shall fast is in March
** on + morgen: on morgen gā ic tō scōle - in the morning I go to school

## No Preposition

Often cases can be used to indicate when something happens. This is often used with the dative, but can also be accusative and genitive.
* Sunnan dagum gā ic tō cirican (or on Sunnandagum) - Sundays I go to church.
* Sunnan dæges cēapinge ne dōþ man (on gehƿamlicum Sunnandæge) - Sunday one does not do marketing.
* þȳ gēare æfter his lyre (oþþe on gēare) - the year after his loss (instrumental case)
# Old English/The spoken language

Introduction: Introduction - Grammar - Orthography - I-mutation Grammar: Nouns - Pronouns - Articles - Adjectives - Numbers - Verbs - Participles - Adverbs - Conjunctions - Prepositions - Interjections - Appositives - Word Formation -

## Spoken Old English
### Introduction

Old English as a language was spoken from around 450 AD to around 1100 AD in England. Like all spoken languages, it had its dialects, and it evolved in both vocabulary and form. However, the majority of written Old English is in the West Saxon dialect, and that is the dialect exemplified here.

### Standard Pleasantries

| Old English | English |
| Ƿes þū hāl!/Sīe hal!/Hāl ƿes þū!/Bēo ġesund! | Hello |
| Ƿesaþ hāle/hāla!/Bēoþ gesunde! | Hello all |
| Ƿes þū hāl! | Goodbye |
| Ƿesaþ ġē hāle! | Goodbye all |
| Hū eart þū?/Hū meaht þū? | How are you?/How's your health? |
| Iċ eom ġesund. | I am well |
| And þū/ġit/ġē? | And you? (1, 2, many) |
| Iċ þē þancas dō/Iċ þancie þē/Iċ seċġe þē þancas | Thank you (singular) |
| Iċ ēoƿ þancas dō/Iċ þancie ēoƿ/Iċ seċġe ēoƿ þancas | Thank you (plural) |

### Getting Acquainted

| Old English | English |
| Hƿæt hāttest þū/Hƿæt is þīn nama? | What is your name? |
| Mīn nama is Iulius/Iċ hātte Iulius. | My name is Julius/I am called Julius. |
| Hƿanon cōme þū/cōmon ġit/ġē? | Where did you come from? |
| Hƿǣr ƿunast þū? | Where do you live? |
| Iċ ƿunie on hūse. | I live in a house. |
| Hū, neart þū Paula? | Aren't you Paula? |
| Nō Paula, ac Paulan dohtor, iċ eom Maria. | Not Paula, but I am Paula's daughter, Maria. |
| And þū, hƿæt eart þū? | And you, who are you? |
| Iċ eom Paulus. | I am Paul. |
| Eart þu ǣƿfæst oþþe hægsteald? | Are you married or single? |
| Iċ eom ǣƿfæst mann. Ic hæbbe ƿīf. | I am (a) married (man). I have wife. |
| Hƿæt is sē nama þīnes ƿīfes? | What is the name of your wife? |
| Hire nama is Sophia. | The name of the wife is Sophia. |

### Miscellaneous

| Old English | English |
| Hū eald eart þū? | How old are you? |
| Hƿǣr ƿunast þū?/Hƿǣr ƿunastu? | Where do you live? |
| Hū fela ġebrōðra and ġesƿeostra hæfst þū? | How many brothers and sisters do you have? |
| Ġēa/Ġese. | Yeah/Yes |
| Nō/Nā/Nese. | No. |
| Ġeƿēne/ƿēn is (þæt...)/ƿēnunge. | Maybe. |
| Hū eart þū?/Hū meaht þū? | How are you?/How's your health? |
| Gōd, iċ þancie þē. | Fine, thank you. |
| Neart þū Paula? | Aren't you Paula? |
| Nō Paula, ac Paulae dohtor; iċ eom Maria. | Not Paula, but I am Paula's daughter, Maria. |
| And þū, hƿæt eart þū? | And you, who are you? |
| Iċ eom Paulus. | I am Paul. |
| Hƿǣr is þæt sēochūs? | Where is the hospital? (note that "sēochūs" is a new word) |
| Hƿǣr is þæt cachūs/gangærn? | Where is the outhouse. |
| Ēadiġ ġebyrddæġ sīe þē./Hafa þū ēadiġne ġebyrddæġ. | Happy birthday (to you)./Have a happy birthday. |
# Pixlr Editor/An Overview of the Pixlr Screen
## An Overview of the Pixlr Screen

< Pixlr Editor
The general layout of Pixlr is the menu bar across the top, the tools bar on the left, the Navigator, Layers, History, and advertising windows on the right. Don’t knock the advertising. It keeps the program free.
Looking at Pixlr Editor above, the menu bar (ribbon) has the selections of “File, Edit, Image, Adjustment, Filter, View, Language, Help, and Font” is across the top. To the right is “Login” and “Sign up”and resize and close file icons. By signing up, you join Pixlr for free and get some free storage and other benefits. (Look above under ”Open image from library” for more detail.) Beneath the menu bar under “File”, you see the current tool selected which is the Crop tool. It is highlighted in the upper left corner of the Tool bar to the left. Note to the right of the Crop tool in the second row, are boxes allowing you to make various adjustments to how you use the tool. To the left beneath the top two rows, is the tool bar with its various tools. The rectangle with the 6 small boxes is “Set main color”. These colors are used in brushes, pencils, and other tools. The large window in the middle of the screen is the work space. The file name is located at the top of the work in white letters. The vertical and horizontal bars appear when the image shown is bigger the work space and allow to get to the portion of image you wish to modify. The lower left corner of the work space shows the image magnification which 100% in the example above. To the right of the magnification percent is the width and height of image in pixels. On the far right at the bottom are two arrows . These arrows can be used to change the size of the work space.
To the right are the three windows, Navigator, Layers, and History. They will be discussed below.
# Programming techniques
## Getting started

Create file (f.e. MY_PROGRAM.TXT) with following text inside:
And now you must execute this file with the pixilang enterpreter. After starting you will get simple animation with a text string "HELLO PIXEL" and incrementing number.

## Math operations

In Pixilang all numbers are signed 32-bit integers.
It's possible to use operations without the "=" symbol. Examples:
a+1 //increment variable a
a+1*2 //add (1*2) to a

## Conditional operations

Conditional operations have the following format: if SOME CONDITION { PIECE OF PROGRAM, THAT WILL BE EXECUTED IF CONDITION IS TRUE }
Examples:

## Including external files

You can include external TXT files (user libraries for example). Example:
External files will be included during compilation.

## Program optimization

Pixilang has great methods for optimization. Lets see an example.
This is the program:
As you can see, there is a recurring command name (pixi) and recurring parameters (44,44). In this case you can use following optimization:
WTF? :) It's simple. If the command name is ".", then the last executed command will be executed. If some parameters are missing, then they will be taken from the last executed command too.
# Pixlr Editor/A few concepts
## Introduction

This section is for the beginner in graphics software usage mostly. It is intended to briefly present objects and attributes often used when working with computer graphics.

### Layer

Unit of content permitting the separation of various part of a whole image, set up one on top of the other. Each layer represent a part of the image that can worked independently from the others. Generally, the image with be the result of the merge of all the layers.

### Mask

A mask is a surface put on a layer to mask, read to hide certain parts of the layer in norder to modify the ones that are not masked. The mask has to be applied to alter the layer qui eliminating all that is masked.

### Anti-aliasing

A mitigation of the outline of a form by filling certain gaps on the border of the form with milder tone of the main color.

### Feathering

In Pixlr Editor, feathering is a property of the selection and lasso tools, comparatively to other software, notably Photoshop, where feathering is a tool in itself or a directly applicable function.
Feathering represents the level of hardness of the border of a selection. If the level of feathering is at 0, the selection border is clear cut: there is an inside and an outside of the selected area in a discontinuous manner. If the feathering level rises, the pixels on either side of the border line of the selection blend their colors progressively in respect to their distance to this line.
The level of feathering must be chosen prior to making a selection.

### Tolerance

The threshold of tolerance represents the proximity of color for which a color change will be applied: less tolerance means only the colors very close to the target color will be changed, more tolerance means a wider range of colors will be affected. This options applies to the following tools:
* Paint bucket tool
* Color replace tool
* Red eye reduction tool

### Opacity

Opacity concerns the level of transparency affecting a layer or a drawing tool. When the opacity is at 100, the color will completely block out any underlying colors. At the other end, when opacity is at 0, any addition will be completely transparent.
Opacity can be applied at any time to the layer, but must be selected for drawing tools before they are used.

### HSL (Hue, Saturation and Lightness), RGB (Red, Green and Blue), WEB, and IMG Color Models

Each of these color coding system are available in the Color Selector.
# Pixlr Editor/Contents
## Content structure of Pixlr

Here are the basic components you will find in the Pixlr Editor web application.

### Menubar

At the top of the web page, where the Flash application Pixlr resides, is a menubar. It contains menus and menu items that correspond to what one would find in a regular computer application. The menu items can be accessed through keyboard shortcuts, but depending on browser options, this seems to be a variable quality.

### Option bar

Right under the menubar is the option bar, where options for different tools appear dynamically under proper context. Normally, the icon of the active tool appears in the left most section of this bar.

### Backdrop

Under the option bar, and filling the rest of the browser page, is a grey backdrop on which different windows and palettes are available. In the right lower part of this backdrop are some Flash information pertaining to version number, frame rate and memory size.

### Image windows

Photos, pictures and images appear in resizable windows with scrollbars. These windows indicate in the left section of the horizontal scrollbar the zooming factor as a percentage. This information appears in an editable field that permit immediate zooming. To the right of this field, the actual size of the image in pixels is shown.

### Palettes

Other windows are actually palettes that float on top of image windows. Some can be vertically resized and most can be closed.

### Dialog windows

Special windows asking the user to complete a requested function by specifying further bits of information. This type of window requires that it be taken care or be dismissed explicitly by the user before letting other action be taken.
# Pixlr Editor/Menus

Menus offer the user functions to apply to the current selection, the layer, the image as a whole or the software environment.
Menus regroup items representing functions of similar nature, often requiring further information, and sometime proposing keyboard shortcuts to access them.

#### NOTE: Item with ellipsis

the ellipsis (...) that follows a menu item indicates that further information is required in order to complete its function.

#### NOTE: Keyboard shortcuts

Menu items that can be invoked by keyboard shortcuts specify at the right margin of the given item what keys are involved. For example, the item "Edit/Deselect all" shows Ctrl+D as the key combination to use so that by pressing both the Ctrl key and the D key simultaneously you are in fact calling this menu item.

## The Menus

* File
* Edit
* Image
* Layer
* Adjustment
* Filter
* View
* Language
* Help
# Pixlr Editor/Menus/Edit

EDIT Basic content edition functions menu.
Undo - reverses your previous action. You can also do this with History window.
Redo - repeats what you last did.
Cut - moves a selection to separate layer. When you click on Cut, the selection becomes white. When you click on Paste to selection appears elsewhere in the photo in a separate layer .
Copy - of a selected area creates a duplicate in a separate area.
Clear - eliminates all content from a selection. If nothing is selected, all of the image will turn white.
Paste – will take a cut or copied selection put it in a new layer. Layers are explained below on page ??. Using the Move tool, you can move the selection you pasted to where you wish.
Free transform – changes the shape of the whole image or a selection, i.e., size, height, width, rotation, etc. When clicking on Free transform 8 small blue squares appear on the image corners and midway between the cursors. These are called “handles”. Using your mouse, you click on these handles keeping the mouse button depressed, you can increase the height and/width of the image. Placing your cursor close to the handles at each corner, the cursor arrow will turn into a circular arrow. Click keeping the mouse button depressed, you can rotate the image as you wish. Be sure to press “Enter” to finalize the Free Transform.
Free distort – allows you to stretch or shrink an image using 4 handles as shown to the left. The image does not have to retain it’s rectangular shape. Note the portion of the image outside the white box, i.e. canvas will not appear when you press “Enter” to finalize the Free Transform.
Select all – Selects everything in the image. Any changes you make will apply to the whole image.
Deselect all – makes all selections disappear. Adjustments now apply to the whole image.
Invert selection – selects all areas not previously selected. Areas previously selected are no longer selected. Note to the right, the inverted selection of the box is now black and white (desaturated).
Select pixels – does a “Select all”.
Define brush -
# Pinyin/Johor Bahru

Johor Bahru is the capital of the state of Johor, Malaysia. It is also the center of technology, politics, finance, business and trade, tourism, culture and education in southern Malaysia.
Xīnshān shì Mǎláixīyà Róufú Zhōu de shǒufǔ, yì shì Mǎláixīyà nánbù zhī kējì, zhèngzhì, jīnróng, shāngyè yǔ màoyì, lǚyóu, wénhuà hé jiàoyù zhōngxīn.