# Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Mystery Data locations

Here is a guide to what is in the blue and purple Mystery Data around the net.

## ACDC Area

This covers the ACDC areas, as well as the individual computers linked to ACDC Area (Lan's HP, Mayl's HP, Dex's HP, Yai's HP, and KitchenComp)
* ACDC Area 1, the first square from Lan's HP (MiniEnergy)
* ACDC Area 1, at the end of the second turnoff from Mayl's HP towards ACDC Area 2 (800 zennys)
* ACDC Area 1, behind the Nebula Gate (HP+200 yellow)
* ACDC Area 2, first turnoff to the right from ACDC Area 1 (PMD, BlackBomb R)
* ACDC Area 2, third turnoff to the left from ACDC Area 1 (CopyDamage *)
* Dex's HP, far left (RegUp1)
* Dex's HP, far right (HPMemory)
* FurnaceComp, top (HPMemory)
* FurnaceComp, far right (RegUp1)
* Mayl's HP, bottom right (EnergyBomb P)
* Mayl's HP, top left (MiniEnergy)
* Yai's HP, far left (RegUp2)
* Yai's HP, far right (PMD, CannonBall C)

## ACDC Town

This covers all the areas that you can jack in from ACDC Town but are not connected to the internet at large.
* DoghouseComp (Lan's doghouse), far right (RegUp2)
* OldComp (computer behind boxes in Higsby's Base), far left (RegUp1)
* OldComp, far right (SpinPink)
* TreeComp (Tree behind Mayl's house), far right (HPMemory)
* SquirrelComp 3, center (100 zenny)
* SquirrelComp 4, center (200 zenny)
* SquirrelComp 5, top edge (Charge+1 white)
* SquirrelComp 6, top edge (GunDelSol1 A)
* SquirrelComp 8, top edge (HPMemory)
* SquirrelComp 10, center (300 zenny)
* SquirrelComp 11, center (400 zenny)
* SquirrelComp 13, top edge (RegUp1)
* SquirrelComp 15, top edge (FirstBarrier blue)

## End Area

This covers the End areas, as well as the individual computers liked to End Area (GargoyleCastleHP)
* End Area 1, under the first ramp turnoff (PMD, Collect)
* End Area 1, near the invisible path leading to Undernet 1 (RegUp2)
* End Area 3, in a long dead end that wraps around the portal to CastleHP (HPMemory)
* End Area 3, large area before one-way conveyor to the castle (PMD, RainyDay G)
* End Area 4, dead-end under bridge in the first grid area (PMD, VariableSword V)
* End Area 4, behind the Nebula gate (AirShoes yellow)
* End Area 4, right turnoff under bridge in second grid area (SpinYellow)

## End City

This covers the areas that you can jack in from End City but are not connected to the internet at large.
* ArmorComp (second suit of Armor in Mum Room), left (HP+100 yellow)
* DumplingComp (dumpling stand), top edge (MetaGel T)
* GargoyleComp 1, second trap, right turnoff after second loop (Speed+1 pink)
* GargoyleComp 1, fourth trap, left turnoff after square (HPMemory)
* GargoyleComp 2, first trap, dead-end before conveyors leading to trap (HP+100 pink)
* GargoyleComp 2, second trap, turnoff past the ceiling trap (HPMemory)
* GargoyleComp 3, second trap, square before the ceiling trap (Slasher R)
* GargoyleComp 3, second trap, upper left square (RegUp2)
* HelmetComp (last helmet in Mum Room), left (MegaEnergyBomb C)
* HelmetComp, right (RegUp2)
* KatanaComp (first katana on the right in Lily Room), top (HPMemory)
* WindGodComp, right (AirSpin2 B)

## Nebula Area

This covers the Nebula Areas.
* Nebula Area 2, left turnoff in the first teleporter in the loop (HPMemory)
* Nebula Area 2, right turnoff in the second teleporter in the loop (Recover300 Y)
* Nebula Area 2, bottom turnoff in the teleporter after the second teleporter in the loop (PMD, Geddon3 A)
* Nebula Area 4, behind first gate on right (GrabRvng N)
* Nebula Area 4, behind second gate (HPMemory)
* Nebula Area 4, behind fourth gate (Z-Saber Z)
* Nebula Area 4, behind upper-level gate (DjangoDS D)
* Nebula Area 4, behind upper-level gate (DblPoint *)
* Nebula Area 4, behind upper-level gate (PMD, OmegaRkt R)
* Nebula Area 6, lower level, top (PMD, LifeAura D)
* Nebula Area 6, lower level, bottom under overpass (HPMemory)

## Nebula Base

This covers the areas that you can jack in from Nebula's base, but are not connected to the internet at large (ChipMakerComp, ExperimentServerComp, PipeComp, and the FactoryComp computers).
* ChipMakerComp (first level of DarkChipFactory), top (DarkCircle R)
* ExperimentServerComp (third glass case in NebulaControl), top (PMD, MudWave D)
* FactoryComp 1, right turnoff between the first and second long conveyors (MegaCannon F)
* FactoryComp 1, far left turnoff after the second long conveyor (HPMemory)
* FactoryComp 2, turnoff before MegaMan's first switch (RegUp3)
* FactoryComp 2, left turnoff on the way to ShadowMan's second switch (OilBody red)
* FactoryComp 3, turnoff beyond NumberMan's first switch (HPMemory)
* FactoryComp 3, right turnoff after first set of conveyors (RedWave A)
* FactoryComp 4, left side, turnoff before left-side switches (Recover200 I)
* FactoryComp 4, dead-end behind ToadMan's second switch (SubMemory).
* PipeComp, left (HPMemory)

## Oran Area

This covers the Oran areas, as well as the individual computers linked to Oran Area (ElevatorComp and CraneComp)
* CraneComp, bottom (RegUp2)
* CraneComp, top edge (YoYo F)
* ElevatorComp, top (HolyPanel *)
* ElevatorComp, bottom (RegUp1)
* Oran Area 1, first turnoff from Oran Isle jack-in (Quake1 A)
* Oran Area 1, dead-end under the upper-level overpass (PMD, Snake M)
* Oran Area 2, turnoff after second square (Vulcan2 C)
* Oran Area 2, behind Nebula gate (HPMemory)

## Oran Isle

This covers the areas that you can jack in from Oran Isle and the OldMine areas but are not connected to the internet at large.
* AirFilterComp (Air Filter in OldMine5), top (Tornado R)
* DrillComp 1, first turnoff after first conveyor belt (Invisible *)
* DrillComp 1, right turnoff before second conveyor belt (HPMemory)
* DrillComp 2, turnoff after the first conveyor belt (Charge+1 yellow)
* DrillComp 2, turnoff after the fifth conveyor belt (RockCube *)
* DrillComp 3, last exit on the first conveyor belt (HP+100 white)
* DrillComp 3, turnoff leading to first conveyor belt towards the stop switch (FullEnergy)
* DrillComp 4, top exit of the second long conveyor belt (HPMemory)
* DrillComp 4, second pass through the conveyor belt before reaching the stop switch (LongSword S)

## SciLab

This covers all the areas that you can jack in fron SciLab, including the Queen Bohemia, but are not connected to the internet at large. Ship Keys in the ShipComp network are not included.
* AirConComp (second engine room), center-right (Battery)
* Dad's Comp (Dad's PC in Dad's Lab), top (PMD, BugFix H)
* Dad's Comp, far right (RegUp2)
* EngineComp, top edge (SubMemory)
* MainComp 1, after the first gate and off of the first long turnoff (Thunder P)
* MainComp 1, left turnoff after the square past the second gate (HPMemory)
* MainComp 2, turnoff after the conveyor belt past the second gate (FullEnergy)
* MainComp 2, after the second set of conveyors (Spreader E)
* NetBattleComp (NetBattle computer on the ship), bottom (HP+50 pink)
* RadarComp (first engine room), top (SpinWhite)
* ScrewComp (third engine room), center-left (RegUp2)
* ShipComp 1, first area, first turnoff after the bubble (HPMemory)
* ShipComp 1, second area, before the second square (RegUp3)
* ShipComp 2, square at the back of the area (SubMemory)
* ShipComp 2, current near the teleporter on the right (GrassSeed A)
* ShipComp 3, to the right of the diving spot (ExpMemory)
* ShipComp 3, island square at the top (Attack+1 white)
* SculptureComp (right BattleChip sculpture at SciLabFront), center (HPMemory)
* TerminalComp (right computer in SciLabLobby), top (1 BugFrag)
* TerminalComp, bottom (SeaSeed *)
* ViewComp (glass case in Fiesta Room), top (HPMemory)
* WineCaseComp (wine glasses in Fiesta Room), top (RegUp3)
* WineCaseComp, right (PMD, Lance C)

## SciLab Area

This covers the SciLab area, including the computers linked to the area (SciLab HP, ServerComp, OldTerminalComp).
* OldTerminalComp, center-top (RegUp2)
* SciLab 1, end of right turnoff (Custom1 blue)
* SciLab 1, left turnoff before large grid (PMD, Geyser M)
* SciLab 2, left end of bottom half (HPMemory)
* SciLab 2, left end of top half (Shield green)
* SciLab 4, right end (MegaFolder1 green)
* SciLab 4, behind the Nebula Gate (Magnum V)
* ServerComp, near the middle (HPMemory)

## Undernet

This covers the Undernet areas, including the computers linked to the area (MessageComp).
* MessageComp, center-left (RegUp3)
* Undernet 1, south of the SubChip Dealer (SoulT+1, white)
* Undernet 1, behind the Nebula Gate (DarkPlus *)
* Undernet 1, on a dead-end seen from behind the Nebula Gate (HPMemory)
* Undernet 2, left turnoff at first teleporter (RegUp3)
* Undernet 2, near the BugFrag trader (PMD, NeoVariableSword V)
* Undernet 3, top-left turnoff (Attack+1 white)
* Undernet 3, right square next to entrance (PMD, ExpansionMemory)