OpenLLM-France/wikimedia huggingface dataset:
# Gerris Manual/Object hierarchy/GfsOutput

This generic object is a GfsEvent which also defines where to write the data to output.
The syntax in parameter files is as follows:
where FILE is either a string defining the file in which to write the output, or a shell-script enclosed within braces to which the output will be piped. Two file names have special meaning: "stderr" and "stdout" for the standard error and standard output respectively.
If a C-like formatting string appears in the file name, it is interpreted as follows:

## %d

    is replaced with the current processor number.

## %ld

    is replaced with the current time step number.

## %f

    is replaced with the current physical time.
Note that most of the C language format specifiers are recognized (i.e. it is possible to use formatting strings like %05.2f etc...).
If the simulation does not start at time zero the existing files are appended otherwise they are overwritten.
The "pipe" feature of GfsOutput can for example be used to do on-the-flight post-processing of the data stream, as in the following example:
which will convert the PPM stream generated by GfsOutputPPM directly to MPEG using the MJPEG tools collection.
# Getting Started

| bad | good |
| Introduction | Organic Chemistry/Introduction |
| Overview of Functional Groups | Organic Chemistry/Overview of Functional Groups |
| Authors | Organic Chemistry/Authors |
# Getting Started as an Entrepreneur

Getting Started as an Entrepreneur is a brief introduction to the basics of starting your own technology-driven business. Written in concise, simple language, the book is a quick read that you can absorb in a couple of hours.
The book emphasizes both traditional and social entrepreneurship as exciting paths for start-up entrepreneurs. With inspiring profiles of entrepreneurs whose work provides models of creative thinking and ideas that make a difference in the world, this book will help you follow your entrepreneurial passion!

## Opportunity

* Entrepreneurship Is
* Defining the Opportunity
* Social Entrepreneurship
* Why Be a Social Entrepreneur
* The Idea Factory
* Evaluate Your Idea
* Your Intellectual Property
* Profile: A Sense of Success
* Profile: Ideas on Wheels

## Market

* Identifying Your Customers
* Evaluating the Market
* Reaching the Customer
* Start Spreading the News
* Show Me the Numbers
* The Competition
* Profile: Cleaning Up
* Profile: Marketing to the Poor

## Team

* Teams Make It Happen
* The Layers of a Team
* Building a Healthy Team
* Networking
* Incubators
* Profile: Choosing Team Players
* Profile: The Right Team

## Plan

* Business Plans
* Tips & Tricks
* Business Models
* Measuring Your Success
* Presenting Your Plan
* Licensing as Part of the Plan
* Profile: Innovation in the Bag
* Profile: Open to Learn

## Company

* Getting Started
* What Makes it a Company
* Nuts and Bolts of Company Formation
* For Profit or Not
* Legal Structures
* Profile: A Failure Success Story
* Profile: Chemical Attraction

## Money

* Bootstrapping
* Finding the Money
* Debt and Equity
* Your Equity Circle
* Pieces of the Pie
* Social Money
* Profile: Waiting a While
* Profile: Student-Run, Their Way

## See Also

The Maryland Entrepreneur's Guide
# Fijian/Identifiers

NA : identifier the general noun phrase.

## O koya na qasenivuli

    he/she is a teacher.

## Au wawa tiko mai na valenikana

    I'm waiting at the restaurant.

## Oqo na ika

    this is a fish.

## Oqo na kequ ika

    this is my fish.

## O sa wilika na pepa?

    Have you read the newspaper?
# Fijian/Adjectives

In Fijian, adjectives go after the noun.
* singular
** Big city : na siti levu
** New chair : a idabedabe vou
** Far island : na yanuyanu yawa
** good article : na yavu vina'a
* plural
** Big cities : na siti lelevu
** New chairs : a idabedabe vovou
** Far islands : na yanuyanu yawa
** good articles : na yavu vivina'a
Some diferences
* White sand : a nu'u vulavula
* White horse : a ose vula

## Formations of adjectives

VIA.
* Tired = viamoce
** want = via
** to sleep = moce
SAU.
* expensive = sau levu
Sentences with adjectives.
* I'm tired : au sa viamoce
* I'm hungry : au sa viakana
* I'm thirsty : au sa viagunu
* I'm cold : au sa batabata
* I'm Hot : au sa katakata
* I have a beautiful boat : au sa dua na waqa totoka
# Fijian/Adverbs

* below : tukuna
* Behind : dakuna
* In front : mataka
* Beside : yasana
* Inside : lomana
* Only : ga
* Very : sara
* A lot : soti
* Again : tale
# Fijian/Common phrases
### Greetings
#### Welcome

    Bula

#### Hello (General greeting)

** Bula (inf)
** Drau bula (dl)
** Dou bula (pl)
** Nibula (mp)

#### How are you?

    Vacava tiko? Reply to 'How are you?', Sa bulabula vinaka tiko

#### Long time no see

    Sa dede da sega ni sota

### Introductions
#### What's your name?

    O cei na yacamu?, O cei na yacamuni?

#### My name is ...

    Na yacaqu o ...

#### Where are you from?

    O ni lako mai vei?, O kemuni mai vei?

#### I'm from ...

    O yau mai ...

#### Pleased to meet you

    Talei na nodaru mai sota

#### Good morning

    Yadra, Ni sa yadra

#### Good afternoon

    Bula, Ni sa Bula

#### Good evening

    Bula, Ni sa Bula

#### Good night

    Moce, Ni sa moce

#### Goodbye

    Moce mada, Ni sa moce

### Phrases
#### Good luck!

    Vanuinui vinaka

#### Cheers! Good Health!

    Bula!

#### Have a nice day

    Vanuinui vinaka ki na siga ni kua

#### Bon appetit

    Da kana!

#### Have a good journey

    Vanuinui vinaka e nomu volau

#### Yes

    Io

#### No

    Sega

#### I understand

    Sa macala

#### Happy birthday

    marau nomu siga ni sucu

#### Tonight

    bogi nikua

#### Can you repeat that please?

    Kerekere tukuna tale mai?

#### Please speak more slowly

    Kerekere vosa vakamalua
# Fighting/Training
## Conditioning and training

When fighting, it is important to be physically fit. Both endurance and physical strength are important. The best way to get in shape, if you are in high school or college, is to at least do intramural sports. If you are physically weak or underdeveloped in strength or fitness then start at first with brisk walking and free hand exercises like push ups and chin ups. At the next level Wrestling and football will be the best programs for you to join for overall conditioning. For strength and flexibility gymnastics and track events (shot put, pole vaulting and most sprinting events) are good choices. For endurance, swimming and cross-country running. You should also practice some form of fighting, from just a friendly match with friends to training at a boxing gym. If you are not in high school or college, you should run and buy some weights. Make sure to measure the distance and time you run and the amount and reps you lift so as to measure improvement. You should also make some effort to include training in your everyday life. For example, you can start riding a bike to work (or school). Alternatively, you can join a gym, though memberships are often overpriced and not particularly useful. Bodyweight exercises can be an excellent alternative to weights and machines. Martial arts classes, while they can be useful, are generally not as focused on actual fighting as a boxing gym would be. In a class always do stretching exercises for the whole body in very, very slow motion so as not cause micro tears on your muscles.
There are several exercises geared specifically towards fighting. One of the best is pummeling. Pummeling consists of taking two 5-8 pound weights, one in each hand, and punching with them for a period of time. It is important to maintain proper form throughout the exercise.
Another good exercise is shadowboxing. When shadowboxing, a fighter fights an imaginary opponent, preferably in front of a mirror. This can condition endurance and improve technique.
# Fijian/Classifier

* WE : classifier's property
* 'E : classifier's eat
* ME : classifier's drink
# Fighting/Other Weapons
## Other weapons

Hunting bows and crossbows are both lethal weapons. They also have enormous limitations. They are large and bulky, slow to reload, and they have limited range when compared to a gun. They are also illegal to carry on the streets. Such weapons are generally unsuited to defensive use.
Certain bladed weapons are balanced for throwing. These are almost always performance items, and no matter how accurate, lack the penetrating power to be useful in a fight. Throwing away a good knife is usually a stupid idea.
Wearing brass knuckles on one hand while fighting unarmed can greatly increase the damage of your strikes, but remember that you can break your knuckles and finger bones if you are not careful. Exercise more caution when using these. Aim primarily for the soft parts of the body, such as the stomach, and be more careful when attacking so as to avoid accidentally hitting a wall. Remember, carrying brass knuckles in many areas is considered illegal, check your local laws.
# Computer Programming/Generic programming

Generic Programming is a style of programming where algorithms and other programming bits use unspecified data and class types. This means that one could write a function such as Multiply<T>(T a, T b) and later pass on an integer as a and b, or a long integer, or any other type of variable. This is most useful in strongly-typed languages, as weakly-typed languages have no need for them.
# Computer Programming/Function overloading
## Description

Function overloading (also method overloading) is a programming concept that allows programmers to define two or more functions with the same name and in the same scope.
Each function has a unique signature (or header), which is derived from:
* function/procedure name
* number of arguments
* arguments' type
* arguments' order
* arguments' name
* return type
Please note: Not all above signature options are available in all programming languages.
Available functions overloadings :
| Language | 1 | 2 | 3 | 4 | 5 | 6 |
| Ada | yes | yes | yes | yes | yes | yes |
| C++ | yes | yes | yes | yes | no | no |
| Java | yes | yes | yes | yes | no | no |
| Swift | yes | yes | yes | yes | yes | yes |
Warning: Function overloading is often confused with function overriding. In Function overloading, a function with a different signature is created, adding to the pool of available functions. In function overriding, however, a function with the same signature is declared, replacing the old function in the context of the new function.

## Demonstration

Since functions' names are in this case the same, we must preserve uniqueness of signatures, by changing something from the parameter list (last three alienees).
If the functions' signatures are sufficiently different, the compiler can distinguish which function was intended to be used at each occurrence. This process of searching for the appropriate function is called function resolution and can be quite an intensive one, especially if there are a lot of equally named functions.
Programming languages supporting implicit type conventions usually use promotion of arguments (i.e. type casting of integer to floating-point) when there is no exact function match. The demotion of arguments is rarely used.
When two or more functions match the criteria in function resolution process, an ambiguity error is reported by compiler. Adding more information for the compiler by editing the source code (using for example type casting), can address such doubts.
The example code shows how function overloading can be used. As functions do practically the same thing, it makes sense to use function overloading.

### calling the first function

The first code block will generate numbers from 0 up to specified parameter MaxValue. The appropriate function call is:

### calling the second function

The second requires another parameter MinValue. Function will return numbers above or equals MinValue and lower than MaxValue.

### A Swift Example

In this example, the constants "a" and "b" are inferred to be Integers, and as a result, the variable "c" is also an integer. As such, the compiler will use the overloaded function "doIt" on line 1, because it is the only function which matches the identifier (name) of the function, parameter types and names (labels), and return type.
# Computer Programming/Event driven programming

In this type of programming, a section of code is written to respond to each event. Events can be user events such as button clicks or mouse moves. Events can also be generated within the computer, for example timer events. Finally, the programmer can generate events.
Responding to an event is sometimes termed handling an event.
The program simply consists of sections that respond to events. These may, in turn use other sections (procedures, methods).

## Example

This simple GTK+ program makes a GUI, with a button, that responds to the click event, after we enter a main-loop given by the gtk_main function. When ever events occur, like "clicked" event, we lookup event-handlers connected to it via g_signal_connect function, and delegate functions by invoking them. In this case the handler, btn_clicked is invoked.
# Computer Programming/Imperative programming

In computer science, imperative programming, as opposed to declarative programming, is a programming paradigm that describes computation in terms of a program state and statements that change the program state. In much the same way as the imperative mood in natural languages expresses commands to take action, imperative programs are a sequence of commands for the computer to perform. The hardware implementation of almost all computers is imperative; nearly all computer hardware is designed to execute machine code, which is native to the computer, written in the imperative style. From this low-level perspective, the program state is defined by the contents of memory, and the statements are instructions in the native machine language of the computer. Higher-level imperative languages use variables and more complex statements, but still follow the same paradigm. Recipes and process checklists, while not computer programs, are also familiar concepts that are similar in style to imperative programming; each step is an instruction, and the physical world holds the state. Since the basic ideas of imperative programming are both conceptually familiar and directly embodied in the hardware, most computer languages are in the imperative style.
Full description at Imperative programming
# Computer Programming/Functional programming/At a glance
### Characteristics

* First-class functions. In functional languages, functions are just data, and can be passed to and returned from other functions as desired.
* Immutability. In functional programming, the use of mutable variables is generally "discouraged", which is to say functional languages usually make the programmer go out of her way to create a variable whose value can change, or they disallow the practice altogether. While this may sound like an onerous restriction, in practice it has essentially no impact on the programs you can comfortably express; it turns out, rather, that the choice of using mutable or immutable variables is usually a matter of efficiency.
* Recursion. Without mutable variables, we don't write loops like
. In such cases we generally write recursive functions to do the same computation.

### Features

Here are some typical features of functional languages
* tuples
* parametric polymorphism
* type inference
* pattern matching
* laziness

### The languages

There are many so-called functional languages. The most widely used pure functional languages (that is, ones whose programs have no side effects) are Haskell and Erlang. Other popular functional languages which are not pure in the strict sense but still support the functional programming style in its full splendor are ML, Objective Caml, Scheme and Lisp.
# Computer Programming/Highlevel

Computer languages come in many flavors. Generally there are high-level and low-level languages. The term "language level" is an attempt to convey information about how close the programming language is to the machine language of the particular hardware. Low-level languages are closer to the machine language, and high-level languages are further away from machine language, and close to natural languages (e.g., English).
An extreme example of a low-level language is the machine language which consists of ones and zeros. It is extremely rare (difficult, and error prone), however, for people to write programs in machine language. The closest programming language to machine language is assembly language, which normally has one instruction, or statement, for each machine language instruction. An example of the kind of instruction that exists in assembly language is to copy the contents of a particular memory address into a machine register.
One example of a high-level computer language might be Visual Basic/VB6, where the language is programmed by the user with specific words which can be found in the English dictionary.
Any language (computer or natural) still must have certain structures, though. English sentences are made of English words which are combined to respect the grammar (i.e., the structure) of English. We understand a sentence if the grammar is (more or less) correct. However, just because a high-level language uses some words which seem to be natural English does not mean that the computer can directly understand English sentences as we would speak them to a person. A program must be written to respect the structure (grammar) of the computer language used, if the computer is to understand. Typically the grammar of a computer language is more rigid than the grammar of a natural language.
# German/Level I/Kleidung/Answers

Introduction - Lesson 4 - Lesson 5 - Lesson 6
Problems - Answers - Test - Test Answers

## Kurfürstendamm

Continue Lesson>>

## KaDeWe

Continue Lesson>>

## Electronics

* g
* f
* e
* c
* a
* b
* d
Continue Lesson>>

## Bedding

* Bed Skirt
* Pillow
* Passen die Kopfkissenbezüge auf das Kopfkissen?
* Blankets
* Kopfkissenbezug
* Bettwäsche
* Sheets
Continue Lesson>>

## Clothing

Continute Lesson>>

## Separable Prefix Verbs

* Aussehen
* Anprobieren
* Anziehen
* Anhaben
Continue Lesson>>

## Colors

* Rot
* Blau
* Grün
* Orange
* Veilchen
* Gelb
* Indigo
# German/Level I/Kleidung/Problems

Introduction - Lesson 4 - Lesson 5 - Lesson 6
Problems - Answers - Test - Test Answers

## Kurfürstendamm

Translate the following from German to English.
Section Answers>>

## KaDeWe

List what is on each floor in KaDeWe. Answer has to be in German.
Section Answers>>

## Electronics

Match the following words to their translations.
| ___ Digitalkamera ___ Lautsprecher ___ Telefon ___ Elektronik ___ Fernsehen ___ Mobiltelefon ___ Rechner | Television Cell Phone Electronics Computer Telephone Speakers Digital Camera |
Section Answers>>

## Bedding

Translate the following sentences either from German to English or vice versa.
* Bett-Rock
* Kopfkissen
* Does the pillow case fit the pillow?
* Decken
* Pillow Case
* Bedding
* Blätter
Section Answers>>

## Clothing

List all of the vocabulary in the this section, both English and German. Try not to go to your notes or the lesson page.
Section Answers>>

## Separable Prefix Verbs

Review the previous Lesson --- Clothing-Related Verbs. Now list of the verbs that are Separable-Prefix Verbs.
* _____________
* _____________
* _____________
* _____________
Section Answers>>

## Colors

List all of the colors of the rainbow in German. They can be in any order.
* ___________
* ___________
* ___________
* ___________
* ___________
* ___________
* ___________
Section Answers>>
# German/Level I/Review 2

Review Section I.B: Lessons I.4 to I.6

## Vocabulary

Pronouns:
Common Verbs (to have and to be) and Their Conjugations:
Greetings and Goodbyes
Common Adjectives:
Common Question Words
People
Hobbies and Conjuctions
Common Verbs
Numbers
Time
Accusative Case
Food
Useful Phrases
Nationalities
Common Prepositions
Adjectives to Describe Food
Restaurant

## Wie heißt Du?
### Hello and Goodbyes

Wir haben Begrüßungen und Verabschiedungen gelernt. Können Sie sich an diese erinnern?
Bericht!

### Nominative Case

Wir haben auch den Nominativ gelernt. Können Sie sich an ihn erinnern?
Bericht!

### Names

Wir haben das Verb heißen gelernt. Erinnern Sie sich?
Bericht!

### Verbs

Wir haben zwei andere Verben konjugiert. Können Sie sich daran erinnern?
Bericht!

### Articles

Wir haben die Artikel beim Nominativ gelernt. Können Sie sich an sie erinnern?
Bericht!

## Freizeit
### Regulars Verbs

Wir haben die regelmäßigen Verbende gelernt. Können Sie sich an sie erinnern?
Bericht!

### Likes & Dislikes

Wir haben gelernt unser Gefallen auszudrücken. Können Sie sich daran erinnern?
Bericht!

### Numbers

Wir haben die Zahlen gelernt. Können Sie sich an sie erinnern?
Bericht!

### Time

Wir haben schon Zeit-Wörter gelernt. Können Sie sich an diese erinnern?
Bericht!

## Essen
### Accusative Case

Wir hatten schon den Akkusativ-Fall gelernt. Können Sie sich an ihn erinnern?
Bericht!

### Modal Verbs

Wir haben die Modalverben gelernt. Können Sie sich an sie erinnern?
Bericht!

### Kein-Words

Wir haben die „Kein“-Wörter gelernt. Können Sie sich daran erinnern?
Bericht!

### This, Everyone, and Which

Wir haben „dieser“, „jeder“ und „welcher“ gelernt.. Können Sie sich erinnern?
Bericht!
# German/Level I/Privileg und Verantwortung

Lesson I.11: Privileg und Verantwortung

## Plans
### Common Phases

Ich habe Pläne...
I have plans...
Ich habe Pläne mit...
I have plans with...

## Places To Go
### Common Phases

Ich muss nach ... gehen.
I have to go to...
# Georgia Water/External Links/Colleges
### Colleges and universities

| Private schools Agnes Scott College † in Decatur American Intercontinental University in Dunwoody in Buckhead (Atlanta) Andrew College † in Cuthbert/ Art Institute of Atlanta in Atlanta Atlanta Christian College † in Atlanta Atlanta College of Art in Atlanta Berry College in Mount Berry Brenau University in Gainesville/ Brewton-Parker College in Mount Vernon/ Clark Atlanta University in Atlanta Covenant College † in Lookout Mountain/ Emmanuel College/ † in Franklin Springs/ Emory University † in Atlanta Institute of Paper Science and Technology in Atlanta LaGrange College in LaGrange/ Life University in Marietta/ Mercer University in Macon/ and Atlanta Morehouse College in Atlanta Morris Brown College in Atlanta Oglethorpe University in Atlanta Paine College in Augusta/ Philadelphia College of Osteopathic Medicine at Atlanta Piedmont College in Demorest and Athens Reinhardt College in Waleska Savannah College of Art and Design in Savannah/ Shorter College in Rome/ South University in Savannah (and in other states) Spelman College in Atlanta Thomas University in Thomasville Toccoa Falls College† in Toccoa Falls Wesleyan College in Macon Young Harris College in Young Harris † denotes schools affiliated with religious organizations (incomplete) | University System of Georgia Abraham Baldwin Agricultural College in Tifton Albany State University in Albany Armstrong Atlantic State University in Savannah Augusta State University in Augusta Clayton State University in Morrow Columbus State University in Columbus Dalton State College in Dalton Darton College in Albany Fort Valley State University in Fort Valley Floyd College in Rome Georgia College and State University in Milledgeville/ Georgia Institute of Technology (Georgia Tech) in Atlanta Georgia Perimeter College Georgia Southern University in Statesboro/ Georgia Southwestern State University in Americus/ Georgia State University in Atlanta Kennesaw State University in Kennesaw Macon State College in Macon Medical College of Georgia in Augusta Middle Georgia College in Cochran and Dublin North Georgia College and State University in Dahlonega/ Savannah State University in Savannah Southern Polytechnic State University in Marietta University of West Georgia in Carrollton University of Georgia in Athens/ Valdosta State University in Valdosta (incomplete list, 34 total, plus tech colleges) |
Acknowledgment - Source for list of colleges is Wikipedia page on Georgia (U.S. state).