OpenLLM-France/wikimedia huggingface dataset:
# Warming Center Operations Manual/Cough Hygiene

To prevent the transmission of all respiratory infections in healthcare settings, including influenza, the following infection control measures should be implemented at the first point of contact with a
potentially infected person. They should be incorporated into infection control practices as one component of Standard Precautions. 1. Visual Alerts
Post visual alerts (in appropriate languages) at the entrance to outpatient facilities (e.g., emergency departments, physician offices, outpatient clinics) instructing patients and persons who accompany them
(e.g., family, friends) to inform healthcare personnel of symptoms of a respiratory infection when they first register for care and to practice Respiratory Hygiene/Cough Etiquette.
2. Respiratory Hygiene/Cough Etiquette
The following measures to contain respiratory secretions are recommended for all individuals with signs and symptoms of a respiratory infection.
Healthcare facilities should ensure the availability of materials for adhering to Respiratory Hygiene/Cough Etiquette in waiting areas for patients and visitors.
3. Masking and Separation of Persons with Respiratory Symptoms
During periods of increased respiratory infection activity in the community (e.g., when there is increased absenteeism in schools and work settings and increased medical office visits by persons complaining of respiratory illness), offer masks to persons who are coughing. Either procedure masks (i.e., with ear loops) or surgical masks (i.e., with ties) may be used to contain respiratory secretions (respirators such as N-95 or above are not necessary for this purpose). When space and chair availability permit, encourage coughing persons to sit at least three feet away from others in common waiting areas. Some facilities may find it logistically easier to institute this recommendation year-round. 4. Droplet Precautions
Advise healthcare personnel to observe Droplet Precautions (i.e., wearing a surgical or procedure mask for close contact), in addition to Standard Precautions, when examining a patient with symptoms of a respiratory infection, particularly if fever is present. These precautions should be maintained until it is determined that the cause of symptoms is not an infectious agent that requires Droplet Precautions.
NOTE: These recommendations are based on the Draft Guideline for Isolation Precautions: Preventing Transmission of Infectious Agents in Healthcare Settings. Recommendations of the Healthcare Infection Control Practices Advisory Committee (HICPAC), CDC.
# Wario's Woods/Gameplay

Toad, the player's avatar in the game, has to arrange these monsters and bombs to stop Wario from taking control of the forest. Unlike most other Tetris clones, the player controls a character who moves the already fallen objects, rather than manipulating objects as they fall. Toad can pick up individual blocks or entire columns of blocks and move them elsewhere. The object of the game, as in most Tetris clones, is to clear the player's screen of blocks. This is accomplished by arranging creatures and bombs of the same color in horizontal, diagonal or vertical rows of three or more blocks. Clearing four objects at once lowers your opponent's screen by one row.

## Combos

A combo is defined by the game as when the destruction of one row results in another row being destroyed. When this occurs the opponent receive a column of same-color creatures extending to his ceiling. For each consecutive row that is cleared because of previous rows clearing, your opponent receives a full column of critters for each combo you achieve. These full columns can often be easily cleared with a single bomb, and usually lead to diamonds for your opponent (see below). When playing with creatures that can only be destroyed diagonally, this move becomes very powerful.

## Diamond

There are a number of built in bonuses/powerups that prove helpful in defeating your opponent. As with many other falling block games, there are a number of ways to send your opponent extra blocks. First, a diamond appears on your screen any time you clear a row/column/diagonal of five or more blocks. A diamond can be any color and is not related to the color of the row you cleared to obtain it. Use the diamond as you would any other bomb as you clear another row. When you clear a row containing a diamond all of your stationary creatures that are the same color as the diamond are destroyed. At the same time all of your opponent's stationary bombs turn into critters. This severely limits your opponent's ability to clear his screen. In addition, getting diamonds lowers your opponent's ceiling by two rows, hence making his screen smaller and more difficult to negotiate.

## Breakfast

Another good attack is to clear multiple rows/columns/diagonals at once with one bomb. The game says "breakfast" when this occurs. You can achieve a two or a three way breakfast. A two way breakfast occurs when you clear two directions at once, say, a row and a column of three or more blocks. A three way breakfast occurs when you clear a row, column and diagonal all at once. When you achieve a breakfast, your opponent will receive a falling egg, which hatches into a critter once it hits the ground. Note a three way breakfast will send two eggs instead of one. When the egg hatches, an additional row of critters of one color will rain on your opponent. A player can prevent this by picking up the egg and jumping to the top of the pile by pressing Y or Up on the D-Pad, note that these rows are generally much harder to clear than columns, because they fall onto the uneven terrain of existing blocks. This strategy would be effective were it not so easy to prevent eggs from hatching.
# Warming Center Operations Manual
## Table of Contents

* WARMING CENTER BASICS
* NON VIOLENT COMMUNICATIONS
* SECURING SITES
* RELATIONSHIP WITH COOPERATING VOLUNTEER AGENCIES
* COUGH HYGIENE
* FOOD SAFETY
* APPENDIX: BASIC SUPPLIES LIST
# Wario's Woods

Wario's Woods (ワリオの森 Wario no mori) is a puzzle game made by Nintendo for the SNES in 1994, and then later released on the NES in 1994 and the Satellaview BS-X in 1997. The NES version was also released on the Wii Virtual Console. Wario's Woods is a Tetris-derived falling block game, although in this case the blocks are actually forest-dwelling creatures and bombs. Due to the increasing popularity of the SNES, Wario's Woods was the last game released for the NES in North America. It was not the last official game for the Famicom, a distinction that actually applies to Adventure Island IV (titled Takahashi Meijin no Bouken Shima IV in Japan). This is the first game where Toad has the starring role, although he has been available as a playable character in various games since Super Mario Bros. 2.

## Contents

* Introduction
* Gameplay
** Tricks
# Wario's Woods/Gameplay/Tricks
## Combos

A combo is defined by the game as when the destruction of one row results in another row being destroyed. When this occurs the opponent receive a column of same-color creatures extending to his ceiling. For each consecutive row that is cleared because of previous rows clearing, your opponent receives a full column of critters for each combo you achieve. These full columns can often be easily cleared with a single bomb, and usually lead to diamonds for your opponent (see below). When playing with creatures that can only be destroyed diagonally, this move becomes very powerful.

## Diamond

There are a number of built in bonuses/powerups that prove helpful in defeating your opponent. As with many other falling block games, there are a number of ways to send your opponent extra blocks. First, a diamond appears on your screen anytime you clear a row/column/diagonal of five or more blocks. A diamond can be any color and is not related to the color of the row you cleared to obtain it. Use the diamond as you would any other bomb as you clear another row. When you clear a row containing a diamond all of your stationary creatures that are the same color as the diamond are destroyed. At the same time all of your opponent's stationary bombs turn into critters. This severely limits your opponent's ability to clear his screen. In addition, getting diamonds lowers your opponent's ceiling by two rows, hence making his screen smaller and more difficult to negotiate.

## Breakfast

Another good attack is to clear multiple rows/columns/diagonals at once with one bomb. The game says "breakfast" when this occurs. You can achieve a two or a three way breakfast. A two way breakfast occurs when you clear two directions at once, say, a row and a column of three or more blocks. A three way breakfast occurs when you clear a row, column and diagonal all at once. When you achieve a breakfast, your opponent will receive a falling egg, which hatches into a critter once it hits the ground. Note a three way breakfast will send two eggs instead of one. When the egg hatches, an additional row of critters of one color will rain on your opponent. A player can prevent this by picking up the egg and jumping to the top of the pile by pressing Y or Up on the D-pad, Note that these rows are generally much harder to clear than columns, because they fall onto the uneven terrain of existing blocks. This strategy would be effective were it not so easy to prevent eggs from hatching.
# Wario's Woods/Introduction

Wario's Woods (ワリオの森 Wario no mori) is a puzzle game made by Nintendo for the Super Nintendo in 1994, and then later released on the Nintendo Entertainment System in 1994 and the Satellaview BS-X in 1997. Wario's Woods is a Tetris-derived falling block game, although in this case the blocks are actually forest-dwelling creatures and bombs. Due to the increasing popularity of the Super Nintendo, Wario's Woods was the last game released for the Nintendo Entertainment System in North America. It was not the last game for the Famicom, this distinction going to Takahashi Meijin no Bouken Shima IV (Adventure Island IV). This game is the only game where Toad has the starring role, although he has been available as a playable character in various games since Super Mario Bros. 2.
# Training Best Practices/Use of the Master SME

The Master SME
We use an idea called M-SME (Master Subject Matter Expert) to help in the development of technical training. This M-SME is typically a retired generalist that is experienced in the technical subject matter, but is not an expert on any individual area. After the Instuctional Designers meet with the individual SMEs, the M-SME can help clarify content issues without taking up the SMEs valuable time. This method allows one M-SME to be the single goto point with the designers so the individual SME does not need to get bogged down in the details of the development. Similarly, the M-SME can go to the individual SME to get clarification on a technical point in a much smoother fashion than the non-technical ID or Technical Writer could.
# Training Best Practices/Using Alignment to Get Management Buy-in

SAP' Best Practice Profile

## Title:

Using alignment with business priorities and objectives to gain management buy-in across the enterprise.

## Description:

As the enterprise business software leader, SAP (35,000 employees) has sophisticated technology which enables alignment of the operations across an entire company. However, even though the business operations are aligned inside SAP, the training functions are very silo'ed. So, to find a way to integrate the various infrastructures and processes, while also leveraging technology and staying in alignment with the overall business priorites, SAP created an enterprise-wide learning council. The membership includes senior business managers from each of the various lines of business. blah, blah, blah...

## Methods Used

The plan focused around 3 main objectives:
* Facilitate talent development and performance excellence
* Accelerate agility, high performance and ability to adapt
* Drive accountability

## Results

(to be updated....)

## Techologies Used

The company uses their SAP HCM (Human Capital Management) software to link performance management, talent management and learning management as well as SAP NetWeaver collaboration tools.

## Lessons Learned

* (to be updated)
Return to Training Best Practices main menu.
# Training Best Practices/Whataburger WhataGames Case Study

Whataburger's WhataGames: Hitting the Reset Button through Training

## Title:

Using competition to encourage a wide-spread workforce to focus on basic training.
File:Wg 07 logo small.jpg

## Description:

Whataburger has 650 quick service restaurants with 20,000+ employees. Whataburger's corporate teams carefully develop the processes and procedures that should be followed by all locations to serve the products for which we are known. The Training & Development Department is aligned with Marketing in the Brand Development Department, following the theory that Marketing makes a promise to our customers, and Training delivers upon it. In a fast-paced environment, it is common for employees to look for workarounds and shortcuts to the standard procedures. In 1996, Whataburger began holding a "corporate Olympics", known as WhataGames, with the stated purpose of refocusing every restaurant on using effective training to "hit the reset button" and get the employees to relearn their jobs and use proper procedures. The event uses a high level of excitement and major awards to encourage training on the skills and knowledge that define the brand.

## Methods Used

The program is designed around measurement; no new training tools are provided. The goal is to reinforce the use of the existing training tools. During the initial competition, all units are Mystery Shopped 10 times per month for two months. Additionally, a live Call Center is used to call every unit 6 times per month for two months. During this call, the person who answers must complete a 5 question quiz on proper standards.
Based upon these scores, a number of units are named as Semi-finalists, each of which is inspected "curb to kitchen" for quality, service, friendliness and cleanliness.
These scores are used to name 16 Finalist Restaurants who will compete at the WhataGames Finals held in conjunction with the Whataburger National Convention.
At the Finals, each Unit will run an actual restaurant while judges simulate a busy half-hour. They are judged on every aspect of the operation. Additionally, members of the team participate in a game show to test their knowledge of company standards, procedures and history.
The Gold Medal winners of the event each win $5000, which is a tremendous motivator for people who earn fairly low wages. The total prize pool for the event exceeds $100,000.

## Results

This event has grown to be an important part of the Whataburger Culture, reflecting the attitude our owners have towards their "family members." We have seen a consistent rise in mystery shops scores, same store sales increases and reductions in turnover.
Return to Training Best Practices main menu.
# Training Best Practices/Using Technology for System-wide Implementation

Saint Luke's Health System Case Study

## Title:

Methodology for implementing new online charting software for system clinical staff.

## Description:

Saint Luke's Health System was faced with a challenge of educating over 3,000 clinical end users on the system's new online patient charting software - Horizon Expert Documentation (HED). Note: HED is proprietary software developed by McKesson (McKesson Corporation). Due to short implementation time frames, an "instructor-led only" approach would not work.

## Methods Used

The plan focused around 3 main objectives:
* Use a tool, common to all groups, to convert the PowerPoint Source material online.
* Provide specific training to the groups on (1) how to develop instructionally sound PowerPoint learning materials and (2) how to use the features and functions of PowerPoint.
* Encourge knowledge sharing amongst business units

## Results

In a very short time frame, the groups used 50 SME's to create over 200 learning modules, available in 13 languages with only a few months of development time.
Learners rated the courses highly, stating that the courses are "more engaging because of the realism and the relevance" of the material created by SME's.

## Techologies Used

The company uses Impatica for PowerPoint to Learning conversions and SumTotal LMS as the central delivery engine.

## Lessons Learned

* Many learning modules have a short shelf life, so the most cost-efficient way to produce the content is through SME-developed, rapid authoring using PowerPoint.
* In many cases, you don’t need an LMS to launch and track the learning. The content map approach provides more flexibility when accessing learning content.
* Competencies should most often be measured on-the-job and not through online learning. Online learning works well for teaching, but assess outside the course using more traditional measures.
* If more interaction is needed for instructional purposes, add a “learn more” link to provide additional opportunities. These can be online, such as simulations, or perhaps can even give someone an assignment to talk to another person or engage in on-the-job learning.
* Content stored in PowerPoint is much easier to translate than content organized in other authoring tools.
* PowerPoint-converted learning can be used for self-paced learning, but many people overlook its potential for using the same material for group learning in a classroom setting. We’ve found that it works great for facilitated learning.
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# Training Best Practices/Working with Subject Matter Experts

In the development of "complex computer systems" (e.g. artificial intelligence, expert systems, control, simulation, or business software) a subject matter expert (SME) is a person who is knowledgeable about the domain being represented, but is not necessarily knowledgeable about the programming technology used to represent it in the system. Simply stated, the SME tells the software developers what needs to be done by the computer system, and how the SME intends to use it. The SME may interact directly with the system, possibly through a simplified interface, or may codify domain knowledge for use by knowledge engineers or ontologists. A SME is also involved in validating the resulting system. SME has formal meaning in certain contexts such as SW-CMM.
SMEs are critical partners in the development of knowledge. They are often key partners for learning and performance improvement organizations.

## See also

* Leveraging SMEs as Full Time employees
* Involving SMEs from Project Inception to Deployment
* Use of the Master SME

## External links

* Wikipedia SME topic
# Training Best Practices/Virtual Worlds - potential for training
## Title:

Virtual Worlds - potential for training

## Description:

In 2007, American Family Insurance worked with the Masie Consortium and 2B3D to create Settlement Plaza on the Masie Learning Island in Second Life. On Settlement Plaza was a 3-D storm-damaged house (with a tree that fell through the roof) which an insurance claims adjuster could use to learn about and practice skills for identifying damages that would need to be addressed in a claim settlement.

## Techologies Used

* Second Life
* FRAPS

## Lessons Learned

Return to Training Best Practices main menu.
# Stardew Valley/About

This wikibook was started on July 20, 2021. A trio of users substantially expanded this Wikibook in July of 2022.

## Original Contributors

* Mbrickn (discuss · contribs · rights · checks)
* RDBury (discuss · contribs · rights · checks)
* L10nM4st3r (discuss · contribs · rights · checks)
# Stardew Valley
## Introduction

Stardew Valley is an open ended farming simulation game. It also includes adventure elements, where you explore an abandoned mine and caves, and fight enemies there. There are also social aspects where one of the goals is to befriend your neighbors. You can even date, marry, and have children in the game. Other activities include fishing, mining, and cooking. The game is open ended, meaning that although there is a main story, it's not really critical to progress in the game, and you can continue with new activities long after the main story is complete.
Although the game uses pixel graphics, and has a generally cartoony appearance, it is not intended for your children. Alcohol and tobacco use are depicted, and adult themes play a part in the story.

## Contents
### Basics

* Getting Started
* Controls and basic features

### Exploring Stardew Valley

* Story
* Characters
* Locations
* The Farmhouse
* Farm Buildings

### Inventory

* Items

### Skills & Activities

* Farming
* Foraging
* Fishing
* Mining
* Combat
* Cooking
* Dumpster Diving
* Events

### Strategies

* Getting rich quick

### Meta

* Achievements
* Secret Notes

### Appendix

* History of Stardew Valley
* Influences
* About
# XForms/Date Range Search
## Motivation

You want to limit search results based on one or more dates within items.

## Method

We will create a XForms application that will have two calendar selectors. We can use the built-in calendar selector or allow users to select the year, month, day values separately.
# XForms/Disable Trigger
## Motivation

There is a specific delete trigger on each row of a table or each item of a list. You want to disable the delete (button) trigger if there is only a single item remaining in the list.

## Discussion

This example uses two named instances. The my-instance is the data that would be submitted with the form. The views instance is just used to bind a view of the form with some logic. This is done in a bind statement.
This says that the item delete trigger should only be present if there is more than one item.
Although the above is logically correct, there is really no need to count all the items and do a comparison. You can enable the trigger if the second item is present.
This syntax is preferred since it is faster and the greater than sign does not have to be escaped.
# XForms/Displaying Save Results
## Motivation

After a save, you want to display a line at the end of your form to confirm that the results have been saved to the server. You also want to notify the user of any errors after a save.

## Method

We will use the submission element to save the data and return the save results. We will use the <xf:group> to show either a success (in green) or a failure (in red).
# XForms/Delete
## Deleting an item from a list

Here is a sample program to delete an item from a list of items. The selected item can be deleted by selecting the row you wish to delete and selecting the "Delete" button. This trigger has the following format:
There are two attributes to the delete element. The nodeset indicates what set of nodes you select the item from and the at indicates the node number. We used the index function to get the number of the selected node.

## Screen Image

The form has a list of people. You can add and delete to the selected row.

## Discussion

Note that you can still select a row and insert a new record after it. But you can also select any row and now delete it.
To keep this example simple the header of table columns have been forgotten (see Repeat into table how the table should behave).
The code for the selected line should be:
but this doesn't work with Firefox 2.0.0.14 + Mozilla XForms 0.8.5

## To Do

Figure out how to modify the style sheet so that the selected row is hilighted. The XForms documentation implies that ::value is the active areas, ::repeat-item is a single item from a list of repeating sequence and that ::repeat-index is the current item of a repeating sequence
These do not appear to work with the style sheet under FireFox 0.6.
Potential problem: when you have deleted all the nodes, the insert trigger does not work anymore. This is because the nodeset selection on the insert element is empty in that situation. If the nodeset selector is empty, the insert trigger has no meaning (see the first rule in 'rules for insert processing')
# XForms/Deselect Events
## Motivation

You want to catch a deselection event when you navigate away from a page.