OpenLLM-France/wikimedia huggingface dataset:
# Mario Kart: Double Dash!!/Bob-omb Blast

Bob-omb Blast a type of battle mode in Mario Kart: Double Dash!!.

## Techniques

* Drop - This drops a bomb behind you, which then explodes upon contact or when the fuse runs out. This move can be executed by hitting the Y or X button and pressing back with the control stick.
* Throw - This throws a bomb the normal distance in front of you. This move can be executed by driving and hitting the Y or X button or by staying still and not pressing the control stick.
* Hurl - This throws a bomb a far distance in front of you. This move can be executed by either backing up or staying still, and pressing the Y or X button while pressing forward on the control stick.
* Super Lob - This throws a bomb extremely high and far. It is executed by holding up on the control stick while moving forward and hurling it.

## Strategies

* Screen Watching - By watching the screen of your opponents, you can anticipate their moves. This strategy is extremely effective and advanced players often watch their opponents' screens more than their own.
* The Line - The Line is executed by dropping several bombs quickly in the path of your opponent. This leaves your opponent with little way to avoid your bombs. This is very useful while driving on narrow roads, such as the hallways in Luigi's Mansion. To avoid the Line, try using Screen Watching.
* Ricocheting - By using the Throw, Hurl and Super Lob, it is possible to ricochet bombs off walls. This technique can become extremely effective when coupled with Screen Watching.
* Backing Up - Although slow, Backing Up can be useful to execute the Hurl or to avoid the Line.
* Avoid the Blue - In the Block City stage, as a general rule, it is a good idea to avoid the blue colored area. While filled with bombs, its lower elevation makes it easy to throw bombs into. Also, it is very difficult to throw bombs out of.
* Cyclone of Terror - The execute this move, throw several bombs while using the Spin Turn. In small areas with walls, Ricocheting coupled with this move can produce damaging results.
* Character Selection - Since all characters throw the same distance, it is prudent to select smaller characters, as they are harder to hit.

## Stage Selection

Although there a six stages to select from, Block City and Luigi's Mansion are the best suited for Bob-omb Blast. The extensive Ricochet possibilities of Block City make it a great option of games with any amount of players. The large size of Luigi's Mansion makes it perfectly suited for games with 3 or 4 players.

## Alternative Methods of Play

Try placing paper around the radar and control your tiny dot.

## Handicap Methods

If one person is clearly superior to the other, but you still want to engage in competition, you can use a handicap method. One handicap is that the superior player refrains from throwing bombs, only using the drop technique.
# Mario Kart: Double Dash!!/Unlockables
### Mushroom Cup

* 50cc:Green Fire (kart)
* 100cc:Rattle Buggy (kart)
* 150cc:Luigi's Mansion (Battle stage)
* Mirror Mode:Toadette Kart (kart)

### Flower Cup

* 50cc:Bloom Coach (kart)
* 100cc:Waluigi Racer (kart)
* 150cc:Turbo Birdo (kart)
* Mirror Mode:Tilt-a-Kart (Battle stage)

### Star Cup

* 50cc:Para Wing (kart)
* 100cc:Special Cup (Cup)
* 150cc:Barrel Train (kart)
* Mirror Mode:King Boo & Petey Piranha (character combo), Piranha Pipes (kart)

### Special Cup

* 50cc:Bullet Blaster (kart)
* 100cc:Toad & Toadette (character combo), Toad Kart (kart)
* 150cc:All Cup Tour (Cup)
* Mirror Mode: Boo Pipes (kart)

### All Cup Tour

* 50cc:Nothing
* 100cc:Nothing
* 150cc:Mirror Mode (Engine Size)
* Mirror Mode:Parade Kart (kart)
Once you win every cup, you get a new "Thanks For Playing" screen and a new title screen.
# Mario Kart: Double Dash!!
## Table of contents

* Unlockables
* Character combinations
* Bob-omb Blast
* Shortcuts
# Mario Kart 64

This wikibook is a strategy guide for the Nintendo 64 game, Mario Kart 64.

## Contents
### Getting started

* Controls - These are the controls for playing the game.
* Modes - These are the different modes of the game.
* Characters - These are the playable characters.
* Items - These are the usable items.

### General tips

* Racing Tactics - To help give the player a better understanding of the game physics.
* List of Shortcuts - A brief description of how to do each shortcut.

### Courses
#### Mushroom Cup

* Luigi Raceway
* Moo Moo Farm
* Koopa Troopa Beach
* Kalamari Desert

#### Flower Cup

* Toad's Turnpike
* Frappe Snowland
* Choco Mountain
* Mario Raceway

#### Star Cup

* Wario Stadium
* Sherbet Land
* Royal Raceway
* Bowser's Castle

#### Special Cup

* D.K.'s Jungle Parkway
* Yoshi Valley
* Banshee Boardwalk
* Rainbow Road

## External links

* Mario Kart 64 Player's Page
* Mario Kart 64 Time Trials Videos at SDA
# Tajikistan

* Tajikistan was a region of the former Soviet Union which became independent in 1991. Meter stamps with former Soviet Union markings (“CCCP”, hammer and sickle logo, etc) continued to be used after independence. Although it is probable meter stamps inscribed Tadzhikistan are in use, examples are not known to us.
# Suriname (Dutch Guiana)

* When the first meters were placed into use in 1953 this country was a colonial territory of the Netherlands. Suriname gained independence in 1975.
* All stamps are inscribed “SURINAME”.
1. Francotyp “C” (MV). [$5]
    Irregular frank with country name extended at top beyond width of rest of design.
    Frame lines at sides dentated. “CENT” at bottom.
    M# with “F” prefix below frank.
    TM: straight line at top of rectangle with double dentated sides
    V/F: 00 00– 000
2. Francotyp “Cc” (MV). [$5]
    Similar to Type 1 but width of frank is uniform down to “CENT” where it indents.
    M# with “F” prefix.
    TM as with Type 1
    V/F: 00 ◆000
3. Hasler (MV). [$5]
    Country name above winged helmet at top.
    Straight single-line frame at right and bottom.
    Column of horizontal lines between TM and value figures.
    M# with “HR” prefix is above horizontal line column.
    TM: semi-circle with horizontal lines at the sides
    V/F: ◇000◇
4. Francotyp “Cc/Ccm” (MV).
    Post Office stamp.
    Square frank with straight lines at top and bottom, without line at left and with dentated line at right.
    M# with “LK” prefix at bottom left.
    With “C” at lower right
                                                       A. Double circle town mark
                                                       B. Rectangular town mark with dentated sides
                                                 V/F: 000 ◆000
                                                       a. Blank at lower right
5. Francotyp-Postalia “EFS3000/NEF300” (MV).
    Nearly identical to Type 4 but value figures are smaller and narrower.
    M# at bottom left.
                                                       A. M# with “LK” prefix (Post Office stamp)
                                                       B. M# with "FM" prefix (private, commercial use stamp)
    TM: DC
    V/F: 0000
6. Frama "M/E" (MV), 1994.
    As Types 4 and 5 but with thick value figures.
    M# with “D” prefix.
    TM: DC
    V/F: ★000
# Sudanese Republic

* This short-lived nation was called French Sudan when it first emerged from the former French West Africa in 1958 but soon changed its name to the Sudanese Republic. Only a few months later, in early 1959, it merged with another former French colony, Senegal, to become the Mali Federation. See FRENCH WEST AFRICA and MALI FEDERATION for stamps used in the area before and later.
* The one stamp known is inscribed “REPUBLIQUE SOUDANAISE” in the frank.
1. Havas "M” (MV), 1959-1961. [Extremely rare. Value uncertain]
    Frank wider than tall with simulated perforation outer border and straight line inner border.
    "REPUBLIQUE / SOUDANAISE" at top, "POSTES" above meter number at bottom.
    The frank borders are broken at the centers of both sides.
    Only meter MG 3296 known
    TM: SL
    V/F: ★000
NOTE: Only three examples are presently known of this stamp.
# Syria

* An independent state since 1946 Syria had been a French mandated territory during the years between the two world wars.
* The first meter stamps appeared in the 1970s. Digital meter stamps first appeared in or near 2005.
                                                    1. Secap (MV). [Scarce]
                                                    Upright frank with simulated perforation border.
                                                    “R.A. SYRIENNE” at bottom.
                                                    M# with “NA” prefix below bottom frame line.
                                                    TM: SC
                                                    V/F: 0000
                                                    2. Postalia "D3" (MV).
                                                    Wide frank with simulated perforation border.
                                                    “SYRIAN A.R.” at top below Arabic inscription.
                                                    M# with “PS” prefix at bottom center.
                                                    TM: DC
                                                    V/F: 0000 P
                                                    3. Neopost (digital), 2005.
                                                    Quite similar to Type 2 but the value figures are very small, no taller than the date figures.
                                                    Meter number with "SP" prefix.
                                                    TM: DC
                                                    V/F: 0000 LS
                                                       a. Blank at top of town mark, no town name in Arabic
                                                    4. Camp “PR” (MV).
                                                    Post Office stamp
                                                    Small upright frank with very narrow spacing.
                                                    “R.A. SYRIENNE” at bottom.
                                                    The hour figure is located in the narrow space between the TM and frank.
                                                    TM: SC
                                                    V/F: 0 0 0
# Mario franchise strategy guide/Enemies/Fly Guy

Fly Guys are a fictional species in the Mario series of video games. They are mostly found in the Yoshi series and in Mario spin-offs. Fly Guys are often mistakened for Shy Guys, but the difference between them is that Fly Guys have propellers sticking out of their heads while Shy Guys don't.

## Appearances in video games

* Super Mario RPG: Legend of the Seven Stars: A Fly Guy named "Shy Away" who instead of fighting, watered Pirahna Plants to do battle for him.
* Super Mario 64: Fly Guys appear as enemies while their primary attack is diving towards Mario, though they can also spit fire. If Mario jumps on them, he can hover by spinning his arms like a helicopter. In Super Mario 64 DS they reprise this role again.
* Super Smash Brothers: Melee: Fly Guys appear in the Yoshi's Story stage as minor enemies carrying food which is dropped randomly or if they are killed.
* Mario Power Tennis: Fly Guy appears for the first time as a playable character with his partner being Paratroopa.
* Mario Party 6: Fly Guys appear in mini-games and as game board helpers. Fly Guys also do this in Mario Party 7.
* Yoshi Touch & Go: Fly Guys and Shy Guys appear frequently throughout the game as enemies.
* Yoshi Topsy-Turvy: Fly Guys appear as enemies carrying coins. Shy Guys also appear as enemies in the colors of yellow, green, and their original color red.
* Mario Hoops 3-on-3: Fly Guy appears playable for the second time in the first ever Mario basketball game.
# Mario franchise strategy guide/Enemies/Cataquack

Cataquacks are creatures from the game Super Mario Sunshine.
They appear at Gelato Beach where they are an irritating pest. Once spotted, they follow you around until they throw you high into the air. A fun way to beat them is to lure one, and then run to a tree and quickly climb in it. The cataquack will slam headfirst into the tree and will immediately be capsized. Only the red cataquacks damage you. If you lure a Cataquack to a sand bud and capsize it followed by your watering of the sand bud, it will fly into the air, and die landing on it's back (It turns to sand upon impact).
In Mario Kart: Double Dash!!, the Cataquacks are obstacles in the Peach Beach course and they'll flip you in the air. They can be capsized by a powerful weapon.
# Mario franchise strategy guide/Enemies/Cheep-Cheep

Cheep-Cheeps are fish-like enemies in the Mario franchise, first appearing in Super Mario Bros.. They are aquatic creatures that leap out of the water to attack Mario. The Cheep-Cheeps appeared in 2-3, 7-3, and a part in 8-4 (Bowser's Castle). To defeat a Cheep-Cheep on these levels, the player must simply jump on it and the player will gain 100 points. The Cheep-Cheeps were also found along with the Bloober jellyfish characters in the underwater levels 2-2 and 7-2, as well as the minus worlds and a part in 5-2. In these cases, they were immune to jumping attacks, but still vulnerable to fireballs.
One Cheep-Cheep, Sushie, was an ally to Mario in the game Paper Mario. She could shoot water out of her mouth, splash the enemies with a tidal wave, or temporarily increase Mario's defense.
Big Bertha was a giant Cheep-Cheep mother that spit out smaller Cheep-Cheeps on Levels 3-2, 3-4, and 7-4 of Super Mario 3. Its counterpart Boss Bass could leap out of water and swallow Mario whole, killing Mario instantly regardless of power-up status. Boss Bass also appears in Super Mario 64 on one level, Tiny-Huge Island, and uses the same swallowing attack.
# Introduction to Software Engineering/Tools/GUI Builder

A graphical user interface builder (or GUI builder), also known as GUI designer, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange widgets using a drag-and-drop WYSIWYG editor. Without a GUI builder, a GUI must be built by manually specifying each widget's parameters in code, with no visual feedback until the program is run.
User interfaces are commonly programmed using an event-driven architecture, so GUI builders also simplify creating event-driven code. This supporting code connects widgets with the outgoing and incoming events that trigger the functions providing the application logic.

## List of GUI builders
### Programs

* AutoIt
* Axure RP
* Cocoa/OpenStep
** Interface Builder
* Embedded Wizard a commercial development tool focussed on user interface applications for embedded systems.
* Fast, Light Toolkit (FLTK)
** FLUID
* GNUstep
** Gorm
* GEM
** Resource construction set
** Interface by Shift Computer
** ORCS (Otto's RCS)
** K-Resource
** Resource Master
** Annabel Junior
** WERCS by HiSoft
* GTK+
** Glade Interface Designer
** Gazpacho
** Gideon Designer
* GUI Builder
* Intrinsics
* Justinmind Prototyper
** Motif
*** Builder Xcessory
*** Easymotif
*** ixbuild
*** UIMX
*** X-Designer
* LucidChart
* Object Pascal
** fpGUI UI Designer (included with fpGUI Toolkit)
* OpenWindows
** guide (GUI builder)
* Pencil Project
* Qt
** Qt Designer
* Scaleform
* Tk (framework)
** GUI Builder
** ActiveState Komodo
** Visual Tcl (dead project)
** PureTkGUI
* Wavemaker open source, browser-based development platform for Ajax development based on Dojo, Spring, Hibernate
* Windows Presentation Foundation
** Microsoft Expression Blend
* wxWidgets
** wxGlade
** wxFormBuilder
** wxDesigner
* XForms (toolkit)
** fdesign
* Crank Storyboard Suite
** Storyboard Designer

### IDE Plugins

* NetBeans GUI design tool, formerly known as Matisse.
* Visual Editor - A free (Eclipse Public License) plugin for Eclipse on MS Windows and Linux (GTK and Motif).
* Jigloo - A free for non-commercial use plugin for Eclipse on MS Windows, Linux (gtk) and Mac OSX.
* WxSmith - A Code::Blocks plug-in for RAD editing of wxWidgets applications.
* Himalia Guilder (Only for Visual Studio 2005; no release since December '06.)

## List of development environments
### IDEs with GUI builders

* ActiveState Komodo
* Adobe Flash Builder
* Anjuta
* Ares
* CodeGear RAD Studio (former Borland Development Studio)
* Clarion
* Code::Blocks
* Gambas
* Just BASIC/Liberty BASIC
* KDevelop
* Lazarus
* Microsoft Visual Studio
* MonoDevelop
* MSEide+MSEgui
* NetBeans
* Qt Creator
* REALbasic
* SharpDevelop
* Softwell Maker
* WinDev
* wxDev-C++
* Oracle Application Express
# Metabolomics/Analytical Methods/Fluids/Plasma

Back to Previous Chapter: Hormones Next Chapter: Computational Modeling of Metabolic Control
Next Category: Tissues Go to: Urine Go back to: Serum

# Articles and Web Pages for Review and Inclusion

Biological variability dominates and influences analytical variance in HPLC-ECD studies of the human plasma metabolome
BMC Clin Pathol. 2007; 7: 9.

#### Main Focus

       Identify the main focus of the resource. Possible answers include specific organisms, database design, intergration of information, but there are many more possibilities as well.

#### New Terms
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# Metabolomics/Analytical Methods/Fluids/Urine

Back to Previous Chapter: Hormones Next Chapter: Computational Modeling of Metabolic Control
Next Category: Tissues Go to: Saliva Go back to: Plasma

# Articles and Web Pages for Review and Inclusion

Urinary metabolomics in Fxr-null mice reveals activated adaptive metabolic pathways upon bile acid challenge
J Lipid Res. 2009 Nov 9

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#### New Terms
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##### New Term 10

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#### Summary

       Enter your article summary here. Please note that the punctuation is critical at the start (and sometimes at the end) of each entry. It should be 300-500 words. What are the main points of the article? What questions were they trying to answer? Did they find a clear answer? If so, what was it? If not, what did they find or what ideas are in tension in their findings?

#### Relevance to a Traditional Metabolism Course

       Enter a 100-150 word description of how the material in this article connects to a traditional metabolism course. Does the article relate to particular pathways (e.g., glycolysis, the citric acid cycle, steroid synthesis, etc.) or to regulatory mechanisms, energetics, location, integration of pathways? Does it talk about new analytical approaches or ideas? Does the article show connections to the human genome project (or other genome projects)?
# Metabolomics/Analytical Methods/Fluids/Saliva

Back to Previous Chapter: Hormones Next Chapter: Computational Modeling of Metabolic Control
Next Category: Tissues Go to: Cerebrospinal Fluid Go back to: Urine

# Articles and Web Pages for Review and Inclusion

Effect of acute dietary standardization on the urinary, plasma, and salivary metabolomic profiles of healthy humans
American Journal of Clinical Nutrition, Vol. 84, No. 3, 531-539, September 2006

#### Main Focus

       Identify the main focus of the resource. Possible answers include specific organisms, database design, intergration of information, but there are many more possibilities as well.

#### New Terms
##### New Term 1

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##### New Term 2

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##### New Term 3

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##### New Term 8

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##### New Term 9

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##### New Term 10

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#### Summary

       Enter your article summary here. Please note that the punctuation is critical at the start (and sometimes at the end) of each entry. It should be 300-500 words. What are the main points of the article? What questions were they trying to answer? Did they find a clear answer? If so, what was it? If not, what did they find or what ideas are in tension in their findings?

#### Relevance to a Traditional Metabolism Course

       Enter a 100-150 word description of how the material in this article connects to a traditional metabolism course. Does the article relate to particular pathways (e.g., glycolysis, the citric acid cycle, steroid synthesis, etc.) or to regulatory mechanisms, energetics, location, integration of pathways? Does it talk about new analytical approaches or ideas? Does the article show connections to the human genome project (or other genome projects)?