OpenLLM-France/wikimedia huggingface dataset:
# Opticks Developer Guide/Getting Started/Building Qt From Source

Instructions on building Qt from source
Please note that there are only 32-bit binary builds of Qt available from TrollTech. Because of this, in order to run Qt in 64-bit, Qt must be manually built on windows in both 32-bit and 64-bit binary builds.

## Things to do before building Qt

* First extract the Qt zip file to a directory on your system.
* If you plan on building a 64-bit version of Qt, make a copy of the extracted Qt directory to another one, but add 64-bit to end of the new directory name. This new directory will be used to make the Qt 64-bit binary build. (For example if the name of the extracted Qt directory is Qt-win-src, then the name would be Qt-win-src-64-bit).

## Building the 32-bit version

To make the 32-bit build of Qt, go to Visual Studio 2005->Visual Studio tools in the start menu and click on Visual Studio 2005 Command Prompt.
In the Command Prompt, go to the 32-bit Qt directory you just extracted.
Once you are in the directory, type:
This will generate a Makefile.
Now to start the compilation, run nmake by typing:
Once the compilation is complete, then type:
The reason for doing this is so you will only need the include directory from Qt, not the src one.
The 32-bit binary build of Qt is now done.

## Building the 64-bit version

To make the 64-bit build of Qt, go to Visual Studio 2005->Visual Studio tools in the start menu and click on Visual Studio 2005 x64 Win64 Command Prompt.
In the Command Prompt, go to the 64-bit Qt directory you just extracted.
Once you are in the directory, type:
This will generate a Makefile.
Now to start the compilation, run nmake by typing:
Once the compilation is complete, then type:
The reason for doing this is so you will only need the include directory from Qt, not the src one.
The 64-bit binary build of Qt is now done.

## Setting up the folders

Once Qt is done building, don't move it to the dependencies folder just yet. You will still need to do some work on the files......(LOCO)
* Create a new directory named Qt in the dependencies folder.
* Inside the new Qt directory, Create the following 4 folders: bin, include, lib, and plugins.
* Inside each of these folders, Make a win32 folder if you are using the 32-bit version or a x64 folder if you are using the 64-bit version.
Copy all of the folders in the old Qt directory include folder and paste them in the new directory
Next go to the old Qt directory bin folder and copy all of the .dll files as well as the moc.exe, qmake.exe, rcc.exe, and uic.exe. Paste these files in the new Qt directory
Also copy the .pdb files located in the old Qt directory lib folder and paste them in the new directory
Now Move all of the .lib files in the old directory lib folder and put them in the new Qt directory
Go to the plugins win32/x64 folder in the new Qt directory and create a new folder named imageformats.
In the plugin -> imageformats folder in the old directory, copy all files expect the .exp and .ilk files. Paste these in the plugins -> win32/x64 -> imageformats located in the new Qt directory.
Qt is now ready to run with Visual Studio.
# Lineage 2/NPC

This page will be updated to include a list of all NPCs. This will take some time to compile and will include name of the NPC, general location, X Y Z location from /loc, and dialogue. It will be easier to make this page a short listing and create a page for each individual NPC. This will keep the list concise and free from the clutter that would be created from the dialogue.
# Lineage 2/Notable Locations
## Towns and Villages

Towns¹ and Villages are quite important to PCs as they are safe havens; a sanctuary for players to purchase consumables such as heal potions and to trade. Towns and Villages naturally become the gathering grounds for large number of PCs.
Certain towns are pre-requisites for all players -- they are locations where your Profession Change quests requires you to go (Gludin and Gludio are key examples for the 1st Profession Change quests).
Other towns become gathering points as it is a safe place for players to set up a store and then to go AFK, essentially leaving the PC in game overnight in the hopes of selling excess equipment or materials.
Giran is a special case as it is a trading town that has connections with Elmore, and as such has equipment not available elsewhere, and has a lower tax rate than other towns. Thus, even when high level characters outlevel the mobs around Giran, they still can be found in Giran for purposes of trade.
Aden is the capital of all of Aden.
The list of towns and villages in Aden and Elmore is as follows:
* Aden
* Dark Elven Village (Starting Location)
* Dion
* Dwarven Village (Starting Location)
* Elven Village (Starting Location)
* Floran Village
* Giran
* Gludin
* Gludio
* Goddard
* Heine
* Hunter's Village
* Orc Village (Starting Location)
* Oren
* Rune
* Talking Island (Starting Location)
¹:Lineage 2 has a very strange concept of villages. Even when the "village" is in the shadow of the major castle like Oren or is built up extensively like Gludio, Lineage 2 still refers to the area as a "village".
For the purpose of this guide, Towns and Villages are used interchangeably.

## Castles

* Aden Castle
* Dion Castle
* Giran Castle
* Gludio Castle
* Goddard Castle
* Innadril Castle
* Oren Castle

## Dungeons

* Abandoned Coal Mine
* Ant's Nest
* Cave of Trials
* Cruma Tower
* Devil's Isle
* Dragon's Nest
* Elven Fortress
* Elven Ruins
* Forgotten Temple
* Garden of Eva
* Giant's Cave
* Mithril Mine
* School of Dark Arts
* Tower of Insolence

## Hunting Grounds

* Abandoned Camp
* Alligator Island
* Barka Silenos Station
* Blazing Swamp
* The Cemetery
* Death Pass
* Dragon Valley
* Enchanted Valley
* Execution Grounds (May 3, 2005)
* Forest of Mirrors
* Field of Whispers (May 3, 2005)
* Field of Silence
* Grazing Grounds
* Neutral Ground
* Orc Barracks
* Partisan's Hideaway
* Pirates Cave
* Ruins of Agony
* Ruins of Despair
* Screaming Swamp
* Valley of Saints
* Wasteland

## Arenas

* Gludin Arena
* Giran Arena
* Coliseum
* Monster Track Arena
* Olympaid Stadium

## Boss'

* Antharas Nest
* Tower of Isolence 14th floor
* Valkalas Nest
* Ants Nest
* Cruma Tower 3
# Lineage 2/Mob Information

This page to include information on mobs such as name, strengths and weaknesses, approx level, and location. Separate lists of general mobs, quest mobs, mini-boss mobs, boss mobs, raid boss mobs should be made. The hope is this page will be used as a listing of where mobs are and which mobs would be best to hunt at a particular level or with a particular skill. With C3 came the ability to look at what type of creature a mob is classified as and a list of their inherent strengths and weaknesses. This can be useful information, especially for mages looking for mobs to hunt that are weak against a particular skill.

# Mob Characteristics

* Attack
** Dark Attack
** Critical Chance
** Hammer Crush ( Stun Attack)
** Cancel
* Race
** Beast
** Dragon
** Humanoid
** Undead
** Construct
** Bug
** Demon
* Raid Boss
These mobs deal a lot of damage on each hit and have insane hp values. If existent, kill the raid warriors first before killing the boss itself. Still raids have very good drops with high chances and are worth the effort.
At very least a well matched party of four people like for example (prophet, bishop, bladedancer, destroyer) is recommented to kill a raid. In any case you should have a real healer (bishop or one of the elders) and at least one damage dealer (orc warriors, daggerusers, or gladiator).
* Resistance
** Archery
** Dark Attack
** Wind
** Fire
** Water
** Physic (Melee Attacks)
** Sleep
** Root
** Matk (resist against All Spells and reduce damage from nuke Spells)
* Strong Type(Double HP or More)
* Weak Point
** Archery Attack
** Sacred Attack
** Wind Attack koukos
(This is an ongoing compilation of characteristics of mobs. Will reorganize this later, when it's reasonably complete.)
# Introduction

This article is to describe the Manor System in Lineage 2. (To be Continued)

# The Manor System in Lineage 2

In a nutshell, the Manor System in Lineage 2 works in this manner:
* Castle owner determines what seeds to sell at what quantities and value.
* Manor NPC sell seeds to PC.
* PC plants seed in mob.
* PC kills mob (Ah duh! ;).
* PC harvests matured seeds from mob's dead body.
* PC sells matured seeds back to Manor NPC, and also get some material in exchange.
* Castle owner takes matured seeds and use them to manufacture other items.
The list of materials is fixed, and is replicated below. Each seed has two possible rewards, only one of which is active at any time. The Manor NPC will allow you to check each region's reward so that you can take advantage of the Manor system.
For Castle owners, the seeds allow them to create high level items such as Enchant Weapons Grade A scrolls. This effectively allows Castle owners to equip their Clans better, and increases the supply of such items into the economy. Thus, the Manor system is an important (and currently probably overlooked) part of the Aden economy.
Like pretty much everything in Lineage 2, this is a rather paradoxical situation. The Manor system increases the consistency of the supply of raw material into the economy, thus enabling the non-Castle owners to gain better equipment. But at the same time the system makes the Castle owners stronger and more capable of defending their lands. While both sides benefits from the Manor system, from a defensive point of view, the Castle owners tend to gain more from the system.
(To be continued)

# List of Seeds and Products Redeemed

| Seed Type | Intended Levels | Reward Type 1 | Reward Type 2 |
| Dark Coda | 5-15 | Stem | Braided Hemp |
| Red Coda | 8-18 | Varnish | Coke |
| Chilly Coda | 11-21 | Suede | Oriharukon Ore |
| Blue Coda | 14-24 | Animal Skin | Crafted Leather |
| Golden Coda | 17-27 | Thread | Mithril Ore |
| Lute Coda | 20-30 | Iron Ore | Metallic Fiber |
| Desert Coda | 23-33 | Coal | Adamantite Nugget |
| Red Cobol | 26-36 | Charcoal | Enria |
| Chilly Cobol | 29-39 | Animal Bone | Steel |
| Blue Cobol | 32-42 | Silver | Thons |
| Thorn Cobol | 35-45 | Stem | Metallic Thread |
| Golden Cobol | 38-48 | Varnish | Mold Glue |
| Great Cobol | 41-51 | Suede | High Grade Suede |
| Red Codran | 44-54 | Animal Skin | Asofe |
| Sea Codran | 45-55 | Thread | Cord |
| Chilly Codran | 47-57 | Iron Ore | Mold Harderner |
| Blue Codran | 50-60 | Coal | Leather |
| Twin Codran | 53-63 | Charcoal | Mold Lubricant |
| Great Codran | 56-66 | Animal Bone | Coarse Bone Powder |
| Desert Codran | 61-71 | Silver | Durable Metal Plate |
# Lineage 2/Items

For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums. As I come across this information it will be posted here and somehow organized.
Note: Still a very rough work in progress. I am checking and cross checking this info with the official Lineage website and fansites as well as updating that which changed with and around C3.
* Enchantments
* Weapon Special Abilities
** Effects List
** C Grade Weapons
** B Grade Weapons
** A Grade Weapons
** S Grade Weapons
** Hero Weapons
* Armor Sets and Bonuses
** Non Grade Armor Sets
** D Grade Armor Sets
** C Grade Armor Sets
** B Grade Armor Sets
** A Grade Armor Sets
** S Grade Armor Sets
** Boss Mob Jewelry
# Metroid Prime
## Table of Contents

* Items
* Locations
* Bosses
Metroid series :
| Mainline | Metroid / Zero Mission | Return of Samus | Super | Fusion | Dread |
| Prime | Prime | Prime 2: Echoes | Prime 3: Corruption | Prime: Hunters |
| Spinoffs | Metroid Prime Pinball | Metroid Prime: Federation Force |
# Metric Geometry

* Triangles and δ-centers
* Quasi-isometries
# Metric Geometry/Triangles and δ-centers

Definition (triangle):
Let $(M,d)$ be a metric space. A triangle in $M$ is a triple $\alpha ,\beta ,\gamma :[0,1]\to M$ of continuous functions from the unit interval to $M$ so that $\alpha (1)=\beta (0)$, $\beta (1)=\gamma (0)$ and $>\gamma (1)=\alpha (0)$.
Definition ($\delta$-center):
Let $\delta >0$. Let $M$ be a metric space with metric $d$, and let $(\alpha ,\beta ,\gamma )$ be a triangle in $M$. A $\delta$-center for $(\alpha ,\beta ,\gamma )$ is a point $x_{0}\in M$ so that for all $t\in [0,1]$ we have $d(x_{0},\alpha (t))<\delta$ and $d(x_{0},\beta (t))<\delta$ and $d(x_{0},\gamma (t))<\delta$.
# Marinette Aluminum Boat Maintenance/Corrosion

* Galvanic Corrosion Basics
* Capac Monitors
* Hazards

## Prevention

* Sealloy Zinc Anodes
* Guppies
* Magnesium Anodes
* Isolation Techniques
# Marinette Aluminum Boat Maintenance/General Mechanical Info

* Engine and Transmission
* Hull
* Railings
* Rudder and Steering
* Windows
* References
# Marinette Aluminum Boat Maintenance
## Contents

* Why a Marinette?
* Boat Handling
* Corrosion
* Electrical
* General Mechanical Info
* Painting
* Reference books
* Ventilation
* Rules of the Road
* Engine and Transmission

## External Links

* Marinette Forums A great place to talk about running and fixing Marinette boats. Unfortunately, the information shared on that site is frequently repeated because the same questions are asked due to the difficulty of finding what is needed. This book is an attempt to capture that knowledge, allow users to improve and keep it current by editing, and organize it for quick retrieval.
* http://marinetteboat.com Site for the forum (renamed)
* http://marinette.com Marinette aluminum boat company site
* The Great Lakes Marinette Club
* FastJeff's Marinette Repair Site Always has new good info and pictures. Be sure to stop by often as this responsive host will answer back
* Letsium
* National Marinette Association A National Marinette owners group.
# Marinette Aluminum Boat Maintenance/Electrical

* Alternators
* AC Wiring
** Load Centers
** Isolation Transformers
* Battery Chargers
* DC Wiring
** Breakers and Fuses
** Starting Circuits
* Illumination
# Marinette Aluminum Boat Maintenance/Engine and Transmission

* Exhaust
* Repowering
* Shaft Alignment
* Shaft Packing
* Shaft Isolation
# Marine Hydrodynamics

This Wikibook is an introductory course in marine hydrodynamics. The course concerns fluid flow in general but generally assumes that the fluid is sea water. We will cover the following in this course:

## Contents

* Basic Equations
* Introduction to Water Waves
* Long Waves
* Finite Amplitude Waves
# Marinette Aluminum Boat Maintenance/Engine and Transmission/Repowering

The original 318 Borg-Warner trans should be compatible with the 350. Many people think you can change your prop rotation by making an adjustment on the trans. You can change the rotation of the trans by backing off the 4 bolts on the front of the trans & spinning the pump 180 degrees. This must be done if the arrow at the top doesn't show the same rotation that the flywheel moves. If the arrow points the opposite direction as the flywheel's rotation, the trans won't work. You can not change the prop rotation by just turning over the trans pump; that move is made only to let that trans work with that engine. You will notice that when you turn the spline on the front of your trans in one direction, the other end turns the same way. If you go to a 1.5 to 1, the back will turn the opposite as the front. That may be the way to get the rotation you want. I'm curious why you want left hand rotation? Why would it matter in a single inboard? The marina made new exhaust manifolds out of 4" stainless tubing. The motor mounts are adjustable, your motor will still sit on the stringers. Drill new holes in the new location and bolt the motor down once the couplers on the shaft & trans have been perfectly aligned. Use hardwood shims under mounts (or the proper rubber) to reduce noise & vibration. VERY important: measure the length of the new motor & compare it to the 318. Because the 350's were a few inches longer than my 318's, the marina put 1 to 1 trannys on my new motors instead of replacing my 1.5 to 1. Their reason was that they would have had to cut the bulkheads in front of the motors to make room. I was not happy with the results and last fall I decided to do something about it. I cut the bulkheads & mounted 1.91 to 1 trannys on after removing the small direct drives. Now my motors are just sitting on the stringers waiting for a warm day when I have the time to line them up, bolt them down & reconnect everything.
# Past LSAT Explained/PrepTest 10

Kaplan Explanations

## Section I Logical Reasoning
### Question 18

IDENTIFY
* ethics
This is a Formal Logic & Principle question.
READ
This is a dense passage regarding moral responsibility. This is sort of like a mini reading comprehension question.
ANALYZE
It is helpful to go through the choices one by one.
CHOOSE
(A)
(B)
(C)
(D)
(E)
# Past LSAT Explained/PrepTest 19

October 2001 Form 1LSS51

## The Set Up

This logic games asks us to order six factories on six consecutive days numbered 1-6.
Each factory is inspected only once during those six days: F, G, H, J, Q, R (Bold is the unaffected factory) This is a simple linear order problem
Rules:
1. F is inspected on day 1 or day 6
2. J is inspected on some day earlier than Q
3. Q is inspected the exactly one day before R
4. If G is inspected on day 3, then Q is inspected on day 5
Deductions:
Because Q is immediately inspected before R, then we can add this statement (statement 3) to statement 4 and statement 1: If G is inspected on day 3, then Q is inspected on day 5 and R is inspected on day 6 and F is inspected on day 1.
# Past LSAT Explained/PrepTest 25

Back to Past LSAT Explained

## Section IV Logical Reasoning

Question 08 Common sense tells you that the argument is not entirely true since they still teach Latin and Greek in high school and college. People still learns hieroglyphics to read Egyptian inscriptions. The task here is to find a choice that best describes the weakness in the argument. Here is a rephrase of the paragraph.
Knowing ancient Greek is essential for reading original Greek texts. “Most” (but not necessarily all!) Greek are translated into English so we can just read English translations of Homer and Plato. So ancient historian wannabes don’t need to learn Greek anymore.
The weakness of the argument is that there maybe a small number of the texts that have not been translated. The argument did not preclude this possibility since it did not say all ancient historical documents have been translated.
(A) Correct. Knowing ancient Greek is not always necessary since we have an English translation of Iliad and Odyssey. But there may be a few works that were not translated. It is too strong to say it is no longer necessary to learn the languages. Watch out for extreme words like “never” (B) Incorrect. The passage does not treats the fact as an opinion. False. (C) Incorrect. The conclusion is NOT a restatement of the evidence. The evidence is “most are translated into English” and “we can read them in English”. The conclusion is “therefore, we don’t need to learn the original languages.” (D) Incorrect. There is no expert judgement here.
(E) Incorrect. all the evidences are consistent. No problem here.
# Past LSAT Explained/PrepTest 30

October 2001 Form 1LSS51

## Section II Logical Reasoning
### Question 01

"argument" Less emphasis should be placed on mathematical principles. Since more computer programs that solve mathematical problems are being created.
You are looking for something that weakens the argument.
Correct answer is A - It weakens the argument since it points out that understanding of the principles is essential in order to be able to use the computers effectively.
B- wrong, this doesn't weaken the questions , it brings irrelevant information C-irrelevant as well does not weaken the argument D-it does not weaken the argument, E-Does not weaken, does not attack the argument.

### Question 09

Question type: Semi-flaw
Argument: Premise- Because a runner's feet remain in contact with the ground for shorter period of time on a hard running surface than on a softer one. Conclusion- Running tracks with a hard surface allows you to run faster, under dry conditions.
You're looking for an answer that shows that the argument provided only partial evidence for the conclusion.
Correct answer (C): This answer choice tells us that hard tracks affect the posture of the runners which minimizes wind resistance. This shows that the time a runner's feet remains on the surface isn't the only reason why hard surfaces allows runners to run faster.
A) Incorrect, since the conclusion already stated 'under dry conditions', we're looking for something that would affect running speed on hard surfaces in dry conditions.
B) Incorrect, irrelevant to the argument since it's stating differences between runners, not the running surface.
D) Incorrect, tempting since it seems to give another reason for running speed variations, but remember, we're looking for something that explains why running speed varies between hard and soft surfaces. Also remember, we're not looking to disprove the original argument, we're looking for another explanation with which to prove the argument. If we go with this answer choice, then the argument would fall apart, since we would ask ourselves, 'would a soft surface track at high altitude allow runners run faster than a hard surface track at sea level?'
E) Incorrect, all this answer choice does is try to throw us off, does nothing to the argument.
# Høgnorsk/Numbers

| | Cardinal numbers | Ordinal numbers |
| 0 | null |
| 1 | éin, éi, eitt | fyrste |
| 2 | tvo | andre |
| 3 | tri | tridje |
| 4 | fire (fjore) | fjerde (fjorde) |
| 5 | fem | femte |
| 6 | seks | sjette (sette) |
| 7 | sju | sjuande |
| 8 | åtte | åttande |
| 9 | ni(e) | niende |
| 10 | ti(e) | tiende |
| 11 | elleve | ellevte |
| 12 | tolv | tolvte |
| 13 | trettan | trettande |
| 14 | fjortan | fjortande |
| 15 | femtan | femtande |
| 16 | sekstan | sekstande |
| 17 | syttan | syttande |
| 18 | attan | attande |
| 19 | nittan | nittande |
| 20 | tjuge | tjugande |
| 30 | tretti | trettiande |
| 40 | førti | førtiande |
| 50 | femti | femtiande |
| 60 | seksti | sekstiande |
| 70 | sytti | syttiande |
| 80 | åtti | åttiande |
| 90 | nitti | nittiande |
| 100 | (eit) hundrad | hundrade |
| 1000 | (eit) tusund | tusunde |
# IB/Group 3
## Subjects

Business Management
Cultural Anthropology
Economics
History
Geography
Psychology
Environmental Systems and Societies
# IB/Group 3/Economics

== Course content ==

### Microeconomics

| Competitive markets: demand and supply Elasticity Government intervention Market failures Theory of the firm and market structure | Higher Level only: Quantitive issues |

### Macroeconomics

| Macroeconomic goalas Introducing aggregate demand and aggregate supply Macroeconomic objectives Fiscal policy Money and monetary policy | Higher Level only: Quantitive issues |

### International Economics

| International trade Exchange rates The balance of payments Economic integration and trade liberalisation Terms of trad | Higher Level only: Quantitive issues |

### Economic Development

| Introduction Measuring development The role of domestic factors in the process of development The role of international trade | The role of foreign direct investment and the multinational corporation The roles of foreign aid and multilateral development assistance The role of foreign debt The balance between markets and the intervention |

## Supplementary

| Exams Examination information Past papers | Glossaries Glossary of terminology |
# Høgnorsk/Bokstavrekkja
## The Consonants - Medljodi

b, d, f, g, h, j, k, l, m, n, p, r, s, t, v
    http://www.ling.hf.ntnu.no/ipa/no/ipachart_no_cons.html

## The Vowels - Sjølvljodi

a, e, i, o, u, y, æ, ø, å (á, aa)

### Diphthongs - Tviljod

au, ei, øy