OpenLLM-France/wikimedia huggingface dataset:
# Hacking/Tools/Network/Changing Your MAC Address/Windows

Under Windows XP, the MAC address can be changed in the Ethernet adapter's Properties menu, in the Advanced tab, as "MAC Address", "Locally Administered Address", "Ethernet Address", "Physical Address" or "Network Address". The exact name depends on the Ethernet driver used; not all drivers support changing the MAC address in this way.
However, a better solution - requiring Administrative User Rights - is to pass over the System Registry Keys under HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4D36E972-E325-11CE-BFC1-08002BE10318}. Here settings for each network interface can be found. The contents of the string value called 'NetworkAddress' will be used to set the MAC address of the adapter when next it is enabled. Resetting the adapter can be accomplished in script with the freely available command line utility devcon from Microsoft, or from the adapters context menu in the Network Connections control panel applet.
You can spoof the MAC address very easily, on Windows 7 for wireless adapters or with this programs, Macshift v1.1 (Open source, licensed under the GPL), Technitium MAC Address Changer (Freeware), MAC Address Changer for Windows XP/2003 (Open source, licensed under CDDL) or Cellartop's MAC Address Changer (freeware). All you have to do is click a few buttons. During this operation, you can select a different manufacturer or generate a completely random MAC address.
External links
    https://vidstromlabs.com/freetools/etherchange/
# Hacking/Tools/Network/Nessus/OpenVAS

OpenVAS evolved from Nessus when Tenable put Nessus under a restrictive license. Tenable had some trouble with people rebranding Nessus as their own product, and unfortunately had to make this move. As a result, OpenVAS appeared.
OpenVAS resides at http://www.openvas.org/; the project suffered an infrastructure problem as soon as it opened, but the mailing lists show healthy development activity and the project may very well take off.
# Hacking/Tools/Network

/Changing Your MAC Address
# Hacking by Venom Academy/Introduction

Hackers will forever be part of our lives as they will forever try to find certain methods to break into things for their own gain
# HacktivistCookbook

Some people have money, some people have political capital, some have media capital, some have guns.
We have technology. It's free, its available. It can connect, organize, inform, provoke, alert, display.
This book is about using it right to get your effect. It is about harnessing social and participatory technologies for the people who need it most. Those who do not have other means of organizing themselves to action or making their voice heard. In other words, you.

## Contents
### Challenges

What is it you want to do with technology? What are the problems you will face?

### Instruments

What tools, mechanisms and practices can you use?

### Howtos

Step by step instructions
# Chess Opening Theory/1. Nh3
## 1. Nh3?! · Ammonia Opening

The Ammonia opening is based on the chemical formula of ammonia (NH$_3$) and the fact that ammonia, like this opening, 'stinks'. Other titles for this opening include; the Amar Opening, the Paris Opening, and Drunken Knight Opening. Chess author Tim Harding has jokingly suggested that "Amar" is an acronym for "Absolutely mad and ridiculous"; that sums up this move!
Jokes aside, this move isn’t actually bad, it just does not improve White's position. White has made an odd decision to develop the knight to a square where it has very little influence on the game (knights generally hate the edge of the board, and love the centre). As such, Black can fairly easily get an edge.

### Black's responses

White’s choice has effectively surrendered the first move to Black. Any one of White's opening moves may be employed by Black (except, of course, 1... g5??, which loses a pawn and weakens the kingside).
* 1... e5
* 1... d5

## Statistics

No statistics as 1. Nh3 occurs rarely among serious chess players.

## All possible Black's moves

| Quick Navigation | Na6 a6 a5 | b6 b5 | Nc6 c6 c5 | d6 d5 | e6 e5 | Nf6 f6 f5 | g6 g5 | Nh6 h6 h5 |

## References

* Eric Schiller (2002). Unorthodox Chess Openings (Second Edition ed.). Cardoza. ISBN 1-58042-072-9. {{cite book}}: |edition= has extra text (help)
When contributing to this Wikibook, please follow the Conventions for organization.
* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# 1...Nh6!? - Ammonia Opening
### 1...Nh6!?

A really odd move. It is almost never seen as it does not help black exploit white's mistake. White can continue with moves such as:
* 2. e4 controls the center and fixes the mistake that white made on move 1, while exploiting black's own mistake of putting the knight on h6.
* 2. d4 controls the center and fixes the mistake that white made on move 1, while exploiting black's own mistake of butting the knight on h6 by attacking it with the bishop and threatening to double their pawn structure.
* 2. g3 'justifies' 1. Nh3 as it prepares to put the bishop on g2 and allows white to castle safely.
* 2. f3!? tries to prepare g4 threatening to attack the knight on h6, but black can play 2...e5! and is now threatening 3...Qh4+.
* 2. g4!? immediately tries to threaten the knight on h6, however black can just take the g4 pawn and then white can choose between 3. f3 and 3. Bg2. 3. Bg2 is better because it prepares to castle, and develops a piece on the long diagonal, and tries to compensate for the pawn. 3. f3 attacking the knight immediately is bad because black can play 3... e5!! and white cannot take due to ...Qh4+.
* 2. Nc3 is a passive option that develops a knight to a natural square but doesn't take advantage of black's mistake of putting the knight on h6.
1.Nh3 Nh6!?
# Chess Opening Theory/1. a3
## 1. a3 · Anderssen's Opening

This opening move does little for development or control of the center. In some cases, White can transpose the game to an opening where 1. a3 might have been useful, but using a tempo on such a move already on move one seems premature. In fact, this opening is based on the idea that White is playing with the black pieces, but he has the move 1. a3 already played. If a game starts 1. a3 e5 2. e4 Nf6 3. Nc3, Black cannot proceed in Ruy Lopez-fashion, and if Black plays 3... Bc5, then 4. Nf3 puts Black into the Two Knights' Defence and White's a3 precludes many possibilities.
Named after the German chess player Adolf Anderssen, who played this opening a few times against Morphy, this is a prophylactic waiting move that allows Black to choose an opening down a tempo, should a3 be useful in such cases.

### Black's responses

There are a variety of ways for Black to respond to this move, including:
* 1... e5 may transpose into an English (1. c4 e5 2. a3), where a3 is a useful move for White. It covers and prepares b4, and allows White to set up a structure similar to that in the Najdorf or Kan for Black.
* 1... d5 makes transpositions into the Polish Opening or a reversed Pirc highly likely, should White eventually play b4 or d3/g3.
* 1... g6 may thwart White's plans if they planned to play b4 and Bb2 as the a1-h8 diagonal would be first occupied by a black Bg7 in that case, provided that Black fianchettos their bishop immediately.
* 1... c5 may transpose into an a3 Sicilian, or White may play b4 and attack c5.
* 1... Nf6 will likely transpose into other aforementioned lines.

## Statistics

Approximate chances
White win 30%, Draw 39%, Black win 31%.

## All possible Black's moves

| Quick Navigation | Na6 a6 a5 | b6 b5 | Nc6 c6 c5 | d6 d5 | e6 e5 | Nf6 f6 f5 | g6 g5 | Nh6 h6 h5 |

## References

* Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
* Modern Chess Openings: MCO-14. 1999. Nick de Firmian, Walter Korn. ISBN 0-8129-3084-3.
When contributing to this Wikibook, please follow the Conventions for organization.
# 1. Reti Opening
### 1...g6
### Statistics
## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1. Nf3 g6
| | 2 | 3 |
| King's Indian | d4 Nf6 | to 1.d4 g6 2.Nf3 |
| English | c4 Nf6 | to 1.c4 g6 2.Nf3 |
| Sicilian | e4 c5 | to 1.e4 g6 2.Nf3 |
| King's Indian Attack | g3 Nf6 | |
When contributing to this Wikibook, please follow the Conventions for organization.
* Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
* Modern Chess Openings: MCO-14. 1999. Nick de Firmian, Walter Korn. ISBN 0-8129-3084-3.
# Chess Opening Theory/1. Nh3/1...e5
## 1... e5 - Amar Opening

Black takes space in the centre, but refuses to threaten the knight, thus calling White's bluff. A different way of doing so, emphasizing the correct placement of one's own Knight, might be 1... Nc6. Then, 2. d4 is the Mozarabic Opening — trying to put Black's riposte in the wrong just the same. In any case, Black can get a very solid game.
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## References

* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Chess Opening Theory/1. Nf3/1...f5/2. e4/2...fxe4
## Lisitsin Gambit

Black logically accepted White's gambit and is now attacking White's f3-knight. By far the best move to save it is 3. Ng5. On d4 or e5 it can be kicked by pawns, on h4 it does nothing (as long as Black is wary of a Qh5 check) but on g5 it forces Black to defend her e4-pawn.
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Chess Opening Theory/1. Nh3/1...d5
## 1…d5 - Amar Opening

This move takes space in the centre, and threatens to damage White's already vulnerable kingside pawn structure with 2...Bxh3 3. gxh3. White may put off Black’s threats or even encourage them, either in search of outrageous activity of their king’s rook, or a more subtle approach with 2. g3 (with perhaps f3 and Nf2 to follow). It should also be noted that 2. g3 e5 3. f4 Bxh3 4. Bxh3 exf4 is known as the Amar Gambit, which severely weakens White’s king and sacrifices a pawn for a kingside initiative. This line is considered dubious, and gives Black at least a slightly better chance. It could be said that 1... d5 falls into the trap laid by 1. Nh3.
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Ware Opening - Symmetric Variation
## 1...a5

    This move is an unusual response to 1. a4, but it is not without merit. If an informed player is playing White, he will not try to develop the rook from a1 to a3 (as ...e5 will prevent it), but will instead wait for a chance to play a5 followed by Ra4. An early 1...a5 by Black prevents this tactic and helps to negate any value of playing 1. a4.

## All possible White's moves after 1. a4 a5

| Quick Navigation | Ra3 Na3 Ra2 | b4 b3 | c4 c3 Nc3 | d4 d3 | e4 e3 | f4 f3 Nf3 | g4 g3 | h4 h3 Nh3 |
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# Fossil Collecting/Field Collecting

Do not hammer at rock outcrops aimlessly, and never leave rock fragments scattered over fields or roads. The irresponsible destruction of an outcrop in search of one or two fossils is not welcomed. Fossils should be collected sparingly, and preferably without the use of a hammer. Often the best fossils are those which have been Weathering|weathered out of the rock over a long period of time. They may be visible on the surface of the rock, or among the loose scree at the foot of an outcrop. Searching for fossils on the ground is largely a matter of patience and a keen eye.
It is always better to leave a fossil in the field rather than try to dig it out in a hurry using the wrong tools, you could damage or destroy a valuable scientific find. Collecting is often a matter of personal judgement; consider the scientific value of the fossil and whether it would otherwise be damaged or destroyed by erosion. If you have found a fossil on the ground surface you know that it was exposed by erosion. Further erosion will not enhance the fossil. Would it be better to collect the specimen now, or return at a later time with the appropriate tools? Many online sites can be found to describe preferred collecting tools and methods for the fossils in which you are interested. If you think that the removal of the specimen is essential, then do it. Otherwise, contact an authority at a local university or club who can help you.
# Fossil Collecting
## Table of Contents

* Introduction
* What is a Fossil?
* Finding Fossils
* Collecting Ethics
* Field Collecting
* Equipment
* Preservation and Documentation
* Collection Organization and Display

## External links

* Fossil Collecting at Wikipedia
* Fossiel Net - Fossil collecting locations in Europe and the rest of the World.
* Fossil Collecting: Not Just for Academics
* Fossil Collecting
# Fortran/parallel processing

Parallelism is included in the Fortran 2008 standard. To use parallel features, a Fortran program must be compiled with parallelism enabled. For example, the Intel ifort compiler uses the flag -coarray.

## Images

Fortran uses a Partitioned Global Address Space (PGAS) model for parallelism. For each processor, the program is executed as a separate duplicate "image" of the program, each with their own separate memory partition. Consider the following program:
The intrinsic function this_image returns the number of the image that is being executed, and the intrinsic function num_images returns the total number of images for the program. If the program is compiled and executed with 4 processors, the output might look something like this:
Note that the images are executed asynchronously and so the output may not appear in the order 1, 2, 3 then 4.

## Coarrays

Coarrays are a way of communicating data in arrays across images. A coarray is just like a normal array but it has extra codimensions for each image. Codimensions can be declared and indexed using the square brackets. For example to declare a rank 1 coarray with size of 10 and a codimension of size 4:
Scalar variables can also be coarrays:
Here, * denotes the maximum number of available processors. The codimensions can have multiple axes just like normal dimensions, however, there is a limit of rank 15 for codimensions. Transferring data between images is as simple as indexing on the codimensions.
# Fossil Collecting/Collecting Ethics

Wherever you decide to collect fossils you should always seek permission from the land owner or authorities first. Thoughtless or unreasonable behavior on the part of one collector may mean that access to a particular site in the future is refused to others. Irresponsible behavior while out collecting may also put yourself and others at risk. Always refill any holes dug.
Hammering the rocks in national parks and other areas of natural beauty is often discouraged and in most cases is illegal, so please be considerate. In this way fossils will still be there for future generations to appreciate.
# Fortran/prettify code
## Prettify Source Code

There are tools available to automatically edit source code such that it is more easily readable. This includes topics such as
* indentation
* alignment
* lower/uppercase words

## fprettify

A python script fprettify for auto-indentation and whitespace formatting is readily available from github or PyPI.
# Fortran/structures

Structures, structured types, or derived types(DT) were first introduced in Fortran 90. Structures allow the user to create data types that hold multiple different variables.
Derived types are often implemented within modules such that one can easily reuse them. They might also hold type-bound procedures which are intended to process the structure. The arguments pass(name), nopass indicate whether the object should be passed as the first argument.
Similar to the character data type, structures can be parameterized by two different parameter types: kind, len. The kind parameters must be known at compile type (consist of constants) whereas the len parameters can change at runtime.

## Simple example

As an example, we can define a new structure type, 'Fruit' which stores some basic fruit variables:
We can declare two 'fruit' variables, and assign them values:
And we can then use the fruit variables and their child values in normal Fortran operations.

## References

* ↑ A Look at Fortran 90 - Lahey computer systems
# Fortran 2003

Fortran 2003 is a standard of Fortran. This book will focus on modern Fortran, and it will not cover the obsolescent features of Fortran 77 and earlier standards.

## Hello World

Here is a Hello World program in Fortran.
The "implicit none" statement forces the programmer to declare all variables, which is considered good style. Fortran has integer, character, real, complex, and logical data types. The following program illustrates their use.
output: i = 3 x = 3. z = (3.,3.) tf = T

## arithmetic operators

Fortran has the arithmetic operators +, -, /,*, and ** (for exponentiation). The output of
is

## Arrays

Fortran 90 and later versions have powerful functionality for arrays. The following program demonstrates some features of arrays. By default, array elements are numbered from 1, not 0, as in C or C++.
output:

## loops

Fortran uses do loops for iteration. For example, the program
gives output
because within the first loop, variable i takes on values between 1 and 3 with step size of 1, and in the second loop the step size is 2. After completing the loop the value of i is its last value before leaving the loop plus the step size.

### comparison operators

Fortran has the comparison operators < <= /= == >= > , where /= means "not equal" and the other operators have the usual meanings. The program
has output

### do

One can have a DO loop without a counter variable, in which case an EXIT statement will be needed to leave the loop, as shown in the following program
Declaring max_fib a parameter means that its value cannot be changed in the rest of the program.

### nested loops

Loops can be nested, as shown in the following program
which gives output

## functions and return values

A function can be used to return a value depending on zero or more arguments. The code below shows a function that converts from degrees Fahrenheit to degrees Celsius.
Output:

## subroutines

A subroutine cannot be used in an expression and is invoked with a call statement, as demonstrated in the program below, which gives the same output as the program above.

# See Also

* Fortran
* Programming Language
# Dark and Light/Classes/Bard
## Bard

* Bard Skills
* Hunter Skills
* Citizen Skills
# Dark and Light/Classes
#### Classes
##### Base Classes

Fighter | Hunter | Mage | Healer

##### Fighter Classes

Warrior | Paladin | Amazon/Archer | Shadow Knight

##### Hunter Classes

Ranger | Rogue | Bard | Barbarian

##### Mage Classes

Sorceror/Wizard | Illusionist | Necromancer | Shaman

##### Healer Classes

Druid | Cleric | Enchanter | Monk
# Dark and Light/Classes/Archer
## Archer

* Archer Skills
* Fighter Skills
* Citizen Skills
# Dark and Light/Classes/Barbarian
## Barbarian

This is some sort of Epic Class. It is rumored you will need to complete an epic quest to unlock the Barbarian Class for an Alt.
* Barbarian Skills
* Hunter Skills
* Citizen Skills
# Hebrew/Authors

| Discussion | Authors and Contributors |
| > Next | Authors and Contributors |
| Contents | |

## Major authors

* Major authors of this book: Would anyone considering themselves one of the main contributors to this book please place their information here.
* Enter "Edit" mode, make a new copy of the six lines beginning with double braces + "Hebrew_Contributor" and ending with double braces; then fill in your data after the pipes on the middle four lines, which correspond to the four fields in the table.
| Name | Background/Qualifications | Contributions | Signature |
| Readyokaygo | I'm a student at the University of Michigan. I've been studying Hebrew at the university for over two years. | I created the Modern Hebrew Textbook and will continue developing it until completion. | --Readyokaygo (discuss • contribs) 09:35, 5 November 2012 (UTC) |
| oronik | I was born in Israel,and I've lived for more than 14 years in Israel. | I'm helping in the correction of the lessons. | Oronik (discuss • contribs) 15:31, 3 October 2013 (UTC) |

## Further contributors

* Further contributors to this book: All others who have contributed in some way to this book are invited to place their information here.
* Enter "Edit" mode, make a new copy of the five lines beginning with double braces + "Hebrew_Other_contributor" and ending with double braces; then fill in your data after the pipes on the middle three lines, which correspond to the three fields in the table.
| Name | Background/Qualifications | Contributions |
| PIXXIP | Born and raised in Israel | I can help expand this. hopefully for a long time to come. |
| OpenSourceRabbi | Grew up in United States attending Hebrew-English schools. | I am glad to pitch in to help people who want to learn Hebrew. |
# Hebrew/Basic
## Lessons
### Unit One

* Lesson 1: אֵיך קוֹרְאִים לך? — Greetings, names, welfare, genders.
* Lesson 2: בֵּן כַּמָּה אַתָּה? — Numbers, ages, definite article, personal pronouns.
* Lesson 3: דִּקְדּוּק בְּסִיסִי — Basic grammar: roots and radicals, prefixes, introduction to plurals.
* Lesson 4: אֵיפֹה אַתָּה גָּר? — Place of living, introduction to verb conjugation, questions and interrogative pronouns.
* Lesson 5: לְאָן אַתָּה נוֹסֵעַ? — Directions of travel, modes of transport, qal present tense conjugation, weak radicals.
* Review 1 — Complete review of Unit One.

### Unit Two

* Lesson 6: זֶה הַבַּיִת שֶׁלִי — Demonstrative pronouns, possessive pronouns, basic syntax.
# Game of Games/Characters

Similar to GameMasters, there traditionally was a one to one relationship between players and Characters, and as with the GameMaster role you can play that way, but you don’t have to. Players could “Share” different aspects of characters, providing for inner conflict, and maybe creating more layered and depth characters, alternatively a player could have Agency for multiple characters, or a combination of both.
* Attributes
** Body
** Mind
** Soul
* Background
* Skills
* Experiences
* Possessions
* Passions (Areas of focus)
* Character Sheet
# Game of Games/Characters/Mind

“The only true wisdom is in knowing you know nothing.” $_{Socrates}$
"Cogito ergo sum" ("I think, therefore I am") René Descartes

## Capacities

Passive :
| Structure | Structure | Health | Health |
| Flexibility | Resiliance | Health | Perception |
| Adaptability | Steel/Cool | Awareness | Cognition |
Cunning
Cleverness
Guile
Aptitude
Discipline
Vigilance
Grit
Recall

## Abilities

Active :
| Strength | Strength | Control | Control |
| Constitution | Power | Reflex/Speed | Finesse |
| Memory | Intellect | Wit | Focus |

## Capabilities

Calculated

## Special Abilities and Talents

Positive:
Telepathic Abilities
Telekinesis
Negative:
Nightmares
PTSD

## Competencies (Knowledge Skills)

| Skill | Category | Depth | Parent | Requirements |
| Astronomy | Academic | | | |
| Geography | Academic | | | |
| Geology | Academic | | | |
| History | Academic | 0 | | |
| Language | Academic | 0 | | |
| Science | Academic | | | |
| Physics | Academic | | | |
| Chemistry | Academic | | | |
| Biology | Academic | | | |
| Zoology | Academic | 2 | Biology | Fauna Lore |
| Botany | Academic | 2 | Biology | Flora Lore |
| Medicine | Academic | 0 | | |
| Anatomy | Academic | | | |
| Immunology | | | Medicine | |
| Psychology | | | Medicine | |
| Law | Academic | | | |
| Alchemy | | | | |
| Arcane Lore | Academic | | | |
| Demonology | Academic | | | |
| Economics | Academic | | | |
| Politics | Academic | | | |
| Sociology | | | | |