# Star Sonata/DG items
## Weapons

* Mzungu Pulse Shotgun
    Damage: 100x2, Range: 150, Recoil: 1.8, Type: Energy, Electricity: 350, Size: 2, Tech 3
* Fire Cannon
    Damage: 15x3, Range: 260, Recoil: 1, Type: Heat, Electricity: 90, Size: 18, Tech 5
* Soul Beam
    Damage: 73, Range: 300, Recoil: 0.75, Type: Laser, Electricity: 219, Size: 90, Tech 8
* Ariba Torpedo
    Damage: 185, Range: 330, Recoil: 2.1, Type: Energy, Electricity: 396, Size: 28, Tech 9
* Peace Jux
* Banana Jux
    Damage: 60 - lots, Range: 380, Recoil: 2.1, Type: Surgical, Electricity: 180, Size: 24, Tech 12
* Liposuction
    Damage: 110, Range: 310, Recoil: 0.4, Type: Surgical, Electricity: 330, Size: 56, Tech 13
* Great Immolation
    Damage: 85x3, Range: 30, Recoil: 0.5, Type: Heat, Electricity: 255, Size: 100, Tech 14
* DeathWarmedOver
* DeathHeatedOver

## Shield

* Jetstream
    Protection: 300, Regen: 3/1.05, Electricity: 1, Regen Elec: 4, Vis: 10, Size: 16, Speed Mod: 1.4, Tech 2
* Airstream
* Biowall
* Deadstop
* Undeadstop
* Lifeless Stop
* Misdirection
    Protection: 4000, Regen: 150/2.1, Electricity: 7, Regen Elec: 100, Vis: 10, Size: 80, Tech 18
* Give and Take
    Protection: 8000, Regen: 140/2.25, Electricity: 3, Regen Elec: 60, Vis: 50, Size: 100, Tech 19

## Engine

* Moral Emphasis
* Grape Influence
* Herbal Power
* Plant Power

## Energy

* Blue Energy
* Bule Lightbank
* Flapping Wings
    Reservoir: 900, Regen: 10, Size: 10, Tech 6
* Infernal Energy
    Reservoir: 700, Regen: 90, Size: ?, Tech 8
* Ion Justice
    Reservoir: 1350, Regen: 135, Size: 64, Tech 15
* Yallow
    Reservoir: 1000, Regen: 225, Size: 70, Tech 17
* Obsidian Ionizer
    Reservoir: 2200, Regen: 220, Size: 30, Tech 17

## Radar

* Tibsi Radar
    Vision: 300, Detection: 500, Electricity: 2, Visibility: 100, Size: 6, Tech 1
* Zigine Radar
    Vision: 850, Detection: 1400, Electricity: 5, Visibility: 150, Size: 10, Tech 7
* Spyrite Radar
    Vision: 5000, Detection: 7000, Electricity: 120, Visibility: 500, Size: 90, Tech 10
* Angelic Vision
    Vision: 500, Detection: 700, Electricity: 6, Size: 30, Tech 13
* Tunnel Vision
    Vision: 2200, Detection: 4500, Electiricity: 10, Visibility: 5, Size: 40, Tech 18

## Items

* Kudzu Electron Entomber
* Kudzu Electron Blanket
* Rasputin Escape Pod
    Speed: 80-40, Shields: 1500, Turning: 200, Size: 1, Tech 7
* Indira Hull Expander
    Extra Space: 25, Size: 1, Tech 9
* Gulag Pod
    Speed: 119-80, Shields: 1500, Turning: 200, Size: 1, Tech 9
* Zirconium Charger
    Regen: 18/1.2, Elec: 81, Size: 18, Tech 9
* Argonium Charger
    Regen: 24/1.2, Elec: 144, Size: 24, Tech 12
* Planetscanner Z
    Range: 5000, Power: 200, Activation energy: 120, Size: 25, Tech 12
* Cowboy Charger
    Regen: 45/1.2, Elec: 225, Size: 30, Tech 15
* Satanic Rebirth
    Energy Boost: 5000, Size: 20, Tech 9
* Station Master Pod
* Slave Master Pod
* Fighter Ace Pod

## Base Items

* Mzungu Transdim Expansion Blueprint
    Item: Transdim Station Extension, Metal: 10000, Manhours: 40000, Size: 1, Tech 0
* Atoms and Bits Blueprint
    Item: Atoms and Bits, Metal: 0, Manhours: 1800, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 4
* Mini Pulse Blueprint
    Item: Mini Pulse, Metal: 1000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 1000000, Size: 1, Tech 5
* Cannery
    Converts 1 Peasants into 1 Rations, costing 20 credits every 40 seconds, Size: 90, Tech 6
* Incineration Blueprint
    Item: Incineration, Metal: 0, Manhours: 400, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 20 Blue Aether, Periodic Cost: 500000, Size: 1, Tech 6
* Luscious North Blueprint
    Item: Luscious North, Metal: 10, Manhours: 10000, Initial Materials: 1 Mzungu Green Orb, 1 Bule Red Orb, 1 Vazaha Blue Orb, Size: 10, Tech 6
* Surpresto Radar Blueprint
    Tech 7
* Adonis Charger Blueprint
    Item: Adonis Charger, Metal: 1000, Manhours: 10000, Maximum Workforce: 5, Initial Cost: 10000000, Initial Materials: 1 Adonis Protector, 1 Zirconium Charger, Periodic Cost: 5000000, Size: 1, Tech 9
* Axum Radar Blueprint
    Item: Axum Radar, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5 Argonaut Radar, Periodic Cost: 500000, Size: 1, Tech 9
* Bile Displacer Blueprint
    Item: Bile Displacer, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 9
* Crack Palace
    Converts 1 Silicon and 1 Peasants into 1 Crack Whores every 10 seconds, costing 20 credits, Size: 15, Tech 9
* Jade Thorax Blueprint
    Item: Jade Thorax, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
* Nuclear Convo-Tronic II
    Converts 1 Fermium into 1 Promethium every 7 seconds, costing 500 credits, Size: 120, Tech 9
* Semi Big Pulse Blueprint
    Item: Semi Big Pulse, Metal: 2000, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Adonis Pulse Gun, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
* Quu Drone Blueprint
    Item: Quu Drone, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1500 Promethium, Periodic Cost: 500000, Size: 1, Tech 9
* Zig Zag and Swirl Blueprint
    Item: Zig Zag and Swirl, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
* Mythos Energizer Blueprint
    Item: Mythos Energizer, Metal: 10000, Manhours: 30000, Initial Materials: 10 Promethium, Size: 40, Tech 10
* Shaolin Kick Torpedo Blueprint
    Item: Shaolin Kick Torpedo, Metal: 0, Manhours: 2000, Initial Cost: 1000000, Periodic Materials: 900 Fermium, Periodic Cost: 3000000, Size: 1, Tech 10
* Apollo's Collector Blueprint
    Item: Apollo's Collector, Metal: 10000, Manhours: 20000, Initial Cost: 2500000, Initial Materials: 1 Sandy Solarite, Periodic Materials: 10 Solar Panel, Periodic Cost: 2500000, Size: 1, Tech 12
* Lunar Blockade Blueprint
    Item: Lunar Blockade, Metal: 0, Manhours: 6000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5000 Promethium, Periodic Cost: 5000000, Size: 1, Tech 12
* Non-Portable Surgeon Blueprint
    Item: Non-Portable Surgeon, Metal: 5000, Manhours: 10000, Initial Cost: 10000000, Initial Materials: 10 Promethium, 1 Love Cylinder Remains, Periodic Cost: 10000000, Size: 10, Tech 12
* Slate Thorax Blueprint
    Item: Slate Thorax, Metal: 0, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Periodic Materials: 5 Jade Thorax, Periodic Cost: 500000000, Size: 1, Tech 12
* Topaz Thorax Blueprint
    Item: Topaz Thorax, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 2000000, Periodic Materials: 1000 Promethium, Periodic Cost: 10000000, Size: 1, Tech 12
* Ambrosia Charger Blueprint
    Item: Ambrosia Charger, Metal: 3000, Manhours: 30000, Maximum Workforce: 5, Initial Cost: 30000000, Initial Materials: 1 Ambrosia Protector, 1 Argonium Charger, Periodic Cost: 15000000, Size: 1, Tech 14
* Fire of the Gods Blueprint
    Item: Fire of the Gods, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 3000 Promethium, Periodic Cost: 15000000, Size: 1, Tech 14
* Heat Dampener Blueprint
    Item: Heat Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Hell Fire Remains, Periodic Cost: 5000000, Size: 1, Tech 14
* Heat Dampener + Blueprint
    Item: Heat Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Hell Fire Remains, 2 Heat Dampener, Periodic Cost: 50000000, Size: 1, Tech 14
* Inverto Radar Blueprint
    Item: Inverto Radar, Metal: 2500, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Ambrosia Radar, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 14
* Surgical Dampener Blueprint
    Item: Surgical Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Love Cylinder Remains, Periodic Cost: 5000000, Size: 1, Tech 14
* Surgical Dampener + Blueprint
    Item: Surgical Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Love Cylinder Remains, 2 Surgical Dampener, Periodic Cost: 50000000, Size: 1, Tech 14
* Avalon Laser Blueprint
    Item: Avalon Laser, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Laser, Size: 10, Tech 16
* Avalon Protector Blueprint
    Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Protector, Size: 10, Tech 16
* Avalon Energy Blueprint
    Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Energy, Size: 10, Tech 16
* Avalon Radar Blueprint
    Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Radar, Size: 10, Tech 16
* Andaman Radar Blueprint
* Andaman Energy Z Blueprint
    Item: Andaman Energybank Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Energybank, Periodic Cost: 8000000, Size: 1, Tech 16
* Andaman Protector Z Blueprint
    Item: Andaman Protector Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Protector, Periodic Cost: 8000000, Size: 1, Tech 16
* Andaman Radar Blueprint
* Achilles Energy Blueprint
* Achilles Protector Blueprint
* Achilles Radar Blueprint
* Achilles Laser Blueprint
    Item: Achilles Laser, Metal: 15000, Manhours: 50000, Maximum Workforce: 10, Initial Cost: 1000000, Initial Materials: 200 Promethium, 1 Open Heart Laser, 3 Love Cylinder Remains, Size: 10, Tech 18
* Station Kit VIII
    Size: 190, Tech 18
* Attached Station Kit VIII
    Size: 190, Tech 18