OpenLLM-France/wikimedia huggingface dataset:
# English Grammar Worksheet/Synonyms

Answer the following questions.
Which of the following has the closest meaning to persnickety?
* Meticulous
* Sloppy
* Nit-picking
* Careful
Which of the following has the closest meaning to sagacious?
* Cunning
* Clever
* Wise
* Perfect
Which of the following has the closest meaning to bossy?
* Officious
* Lazy
* Authoritative
* Unwelcoming
Which of the following has the closest meaning to horror?
* Fear
* Terror
* Fright
* Scare
Which of the following idioms has the closest meaning to kick the bucket?
* Open Davy Jones' Locker
* Pop your clogs
* Lose your life
* Done for
You just looked up the thesaurus for angry. Two of the results are furious and heated. If your sentence is 'Mother was very ______ because the children broke the window', which word would be better? Explain. Change the following sentences using synonyms.
* I bought some toys at the new store and got a coupon.
* He said he was very hungry and needed some food.
Explain the difference between patriotic and chauvinistic.
# English Grammar Worksheet/Verb to be

Fill in the blanks.
* You ____ very naughty.
* I ____ studying English.
* We ____ trying to finish a worksheet.
* My dog ____ very playful.
* He ____ sad when he heard the news.
* ____ he going to England next summer?
* Do you think you ____ suitable for this programme?
* I want to ____ a lawyer because I ____ interested in law.
* ___ you crazy?
* He ____ sleeping when the dog was killed.
Correct the following mistakes.
* You am my child.
* My best friend be called Amy.
* Where will you are this afternoon?
* They is reading their books quietly.
* Britain was trying to protect Poland.
* Mrs. Smith were very angry.
* Why are your behaviour so bad?
* The police am always obedient.
# English History
## Chapters

* Preface
* Introduction
* Prehistoric England
* Roman England
* Anglo-Saxon England
* The Middle Ages
* English Colonies in America
* The House of Stuart
* The Industrial Age
* Bibliography
* Authors and Contributors

## External resources

* http://www.british-history.ac.uk/
* http://www.englishhistory.info
* http://www.britainexpress.com/History/
# English History/Preface

England is the largest, richest and most heavily populated region of the British Isles. The country's history is tied up with conflict with its powerful neighbour France, as well as struggles against the Scots, the Welsh and the Irish. The large size and wealth of the government in London allowed it to exert great influence over its neighbouring realms, and the formation of the United Kingdom in 1707 bought all the separate parts of the British Isles under its rule. Conquest by the Norman French in 1066, still shapes the destiny of the country.
# English History/Bibliography

Bibliography
* History of England (1926). G.M.Trevelyan ISBN 978-0582482494 <<an enjoyable read>>
* English History 1914–1945. A.J.P.Taylor ISBN 978-0198217152 <<harder, but rewarding>>
* <<add items here>>
# English History/Introduction

The history of England as a definable nation can be dated from the emergence of a unified Anglo-Saxon state in the 9th century. The conquest of Anglo-Saxon England by the Normans in 1066 led to a change in leadership and greater focus on the continental relationship.The English Civil Wars in the 1640s affirmed the primacy of Parliament over the Crown. The Act of Union with Scotland in 1707, effectively a business merger between London and Edinburgh, was heavily in favour of the larger English side.
The spread of the English language around the world via the British Empire and trade, as well as the separation of the American colonists to form the United States. The continuity of the Shires and the rapid industrialisation of the country in the 19th century led to great wealth and power. The decline of the British Empire after the disastrous First and Second World Wars. The accession to the EEC in 1973 was the end of London's primacy over England, but far from the end of English history. England today is a densely populated country, with the third largest city in Europe (London), and one of the largest economies.
# English History/Prehistoric England

It is important to realise that you can't think of prehistoric England as England but loosely Britain. The early Britons were Celtic and spoke a 'p Celtic language' which can be seen in the word for five which would have started with p. The language had come and gone again and again throughout history. Currently we have a 'p Celtic' language, the p transformed into an f.
England and the rest of the British Isles were once connected to continental Europe. There are many theories to the separation of Britain from the rest of Europe such as rising sea levels, melting of the ice sheets and large earthquakes. Before the separation Neanderthals came from Europe and before that the African continent.
The Neanderthals had strongholds in western Europe including England which would be hardly recognisable.
Homo sapiens (who were all black at the time) arrived on the scene and migrated north and to the area. Whatever separated the isles had kept the eventually victorious homo sapiens in the area. The Britons constructed easily defensible hill forts and farmed around them. The walls were made of cow manure and branches. The early Britons made weapons of bone, wood and flint.
# Foundations of Education and Instructional Assessment/Educational Reform

    What are the effects of educational reform in the classroom?
    How do magnet and charter schools represent new visions of public education?
    What is the case for and against vouchers?
    What are the benefits and drawbacks of home schooling?
    Is the NCLB Act a cure or a curse?
    What is the purpose of school?
    Are we really a nation at risk?
    Are for-profit schools and corporate sponsorships viable?
# EverQuest/AA info/Alt AA/paladin

result of /alt list for Paladins
# EverQuest/AA info/Alt AA/shadowknight

result of /alt list for Shadowknights
# EverQuest/Character classes/Bard
## WIKI links

* Bard Uncommon Spells

## External Class specific links

* http://eq.crgaming.com/menu/bard.asp - - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.eqdiva.com/ - Has not been updated in a few years, but it used to be the best bard specific site.
* http://forums.theconcerthall.net/ - Considered to be a higher level Bard site, only forums.

## Overview

Bards are almost always welcome in a group. They are also a competent solo class with a variety of kiting methods available. While they are not as good at any particular thing as any of the specialized classes, they do a little of everything. They can cast, tank and heal as circumstances dictate and are considered among the best pulling classes in the game. No other class gets the variety of spells and skills that the bard gets. Bards can also cast forever since they don't use up mana when they sing aside from their later charm songs and a few other abilities. Some of the most coveted bard songs for group play are haste, over-haste (which allows players to exceed the haste cap), mana/health regeneration, resists and various songs the bard uses to pull mobs. As well, bards make for fair crowd control and slowing when an enchanter or shaman isn't available. Bard songs are of short duration (usually 18 seconds), however a skilled player may "twist" three or four songs to keep multiple effects up at the same time.
As a class, bards may seem frighteningly complex to the novice player due to the wide array of song effects and the stress of keeping multiple songs up. But a skilled bard is a valuable asset to any group or raid and bards are one of the least played classes in the game so a well-played bard is almost always appreciated and rarely lacks for a group. Few classes in any MMORPG are as flexible or do as much as Everquest's bard class.
* Armor: Plate
* Weapons: Hand to Hand, Piercing, 2 Handed Piercing, 1 Handed Blunt, 2 Handed Blunt, 1 Handed Slashing, 2 Handed Slashing
* Class: Unique(INT Caster Hybrid)
* Race: Human, Half-Elves, Wood Elves, Vah Shir

## Roles
### Group Roles

* Tank
* Pulling(Level 63 AA Fading Memories)
* Slow/Haste/OverHaste
* Crowd Control
* Mana and HP Regen

### Raid Roles

* Pulling(Level 63 AA Fading Memories)
* Mana Battery/Caster Protection
* Overhaste/Tank Buffer

## Bard Specific Commands
### Melody

/melody <list of spell gem numbers> - Allows bards to spend less time on keeping a twist up. This command will play the list of songs specified over and over again until the bard is interupted, misses a note, clicks on a spell gem, or types /melody without a list.
# EverQuest/AA info/Alt AA/wizard

result of /alt list for wizards
# EverQuest/Character classes

* Bard
* Beastlord
* Berserker
* Cleric
* Druid
* Enchanter
* Magician
* Monk
* Necromancer
* Paladin
* Ranger
* Rogue
* Shadowknight
* Shaman
* Warrior
* Wizard
# EverQuest/AA info/Alt AA

to get a complete list for your character, use the command /alt list
additional links:
Wrack Undead 489
Eradicate Undead 490
Silent Casting 494 - for wis casters
Cascading Rage 499
Silent Casting 500 - for int casters
Rune of Shadows 501
Cry of Battle 505
Ward of Purity 506
Wrack Summoned 507
Eradicate Summoned 508
Translocational Anchor 512
Stealthy Getaway 513
Pyromancy 514
Greater Avatar 517
Shared Camouflage 518
Convergence of Spirits 519
Nature's Guardian 520
Edict of Command 521
Guardian of Ro 523
Blood Magic 524
Greater Rabid Bear 527
Ancestral Guard 528
Cloak of Light 529
Cloak of Shadows 531
Appraisal 536
Song of Stone 544
Call of Challenge 552
Cacophony 553
Fetter of Spirits 556
Trick Shot 557
Turn Undead 558
Turn Summoned 559
# EverQuest/AA info/Alt AA/magician

result of /alt list for Magicians
# EverQuest
## Introduction

Welcome to the wiki-based Wikibook for the highly popular online role-playing game EverQuest. If you like, have a quick read through the discussion page to get an idea of the history of the book.

## How to read this book

Overview
* AA info — Alternate Abilities explained
* Character classes — Guides to character classes in the game
* Commands — Guides to commands that can be used in the game
* Expansions — indepth knowledge about the various expansions
* Glossary — a glossary of terms
* Hotzones and ZEM — Which zones do you currently get the best experience?
* Races — About the various playable Races in EQ
* Servers — the various servers explained (roleplaying, PVP, normal)
* Uncommon Spells/Tomes — Guides to uncommon spells and Tomes
* Strategies — Common fighting/soloing strategies
* Zones — Guides to zones in the game
You might find it useful to consult the Frequently Asked Questions (FAQ) list, which currently provides some information not found elsewhere in the guide.

## Appeal for contributions

It is not practical for a single author to encapsulate all the knowledge possible within Everquest. This is because:
* There is too much content for any single player to go through on their own.
* SOE does not reveal some aspects of the game to the gamers, making the gamers fall back to observation and analysis -- and these are often coloured by personal bias.
* MMORPGs are by nature evolving beasts; the content of what we have now needs to be constantly updated.
So here the appeal to the fans of the game to contribute your knowledge, but please try to word any entries in an objective manner -- we ARE trying to do good here.

### Current Contributors

   * Tendiin
   * Kajolus
   * GofG
   * User:Sjc
   * Netos (Bandows)
    Contributors, please leave your ID here. Makes it easier to identify the other crackheads out there ;)

## How to write this book

Anyone who wishes to improve on this book is highly encouraged to do so. Before you do, make sure you've read the MediaWiki editing help page .
If you can't be bothered to create a new page or find the appropriate page to add your content to, try adding it to an appropriate place on the Frequently Asked Questions (FAQ) list. This way, someone else can move it to the appropriate place at a later date.
# XC3 What I did

My part in the team was related to programming/design/graphics/audio/project mangement/... What I did was very easy/difficult. Basically I followed these steps:
* Step 1
* Step 2
For me the second aspect is actually the more important one. .

## Step 1

Give some more explanation of what you did/learned in step 1... with references to tutorials etc.

## Step 2

Give some more explanation of what you did/learned in step 2... you can also include images:

## References

* ↑ Social web, en.wikipedia.org/wiki/Social_web
# XC4 What I did

My part in the team was related to programming/design/graphics/audio/project mangement/... What I did was very easy/difficult. Basically I followed these steps:
* Step 1
* Step 2
For me the second aspect is actually the more important one. .

## Step 1

Give some more explanation of what you did/learned in step 1... with references to tutorials etc.

## Step 2

Give some more explanation of what you did/learned in step 2... you can also include images:

## References

* ↑ Social web, en.wikipedia.org/wiki/Social_web
# Game Development

Here we start getting our hands dirty. Slowly we learn how to use Unity.
* Content
* Game Objects
* Cameras
* Assets Models Materials Textures
* Animation
* Scripting
* Collision Triggers
* GUI
* Terrain
* PhysiX nVidia

## Content

Blah blah

## Game Objects

Blah blah
# XC5 What I did

My part in the team was related to programming/design/graphics/audio/project mangement/... What I did was very easy/difficult. Basically I followed these steps:
* Step 1
* Step 2
For me the second aspect is actually the more important one. .

## Step 1

Give some more explanation of what you did/learned in step 1... with references to tutorials etc.

## Step 2

Give some more explanation of what you did/learned in step 2... you can also include images:

## References

* ↑ Social web, en.wikipedia.org/wiki/Social_web
# Introduction

This class will be a tour of the Unity Game Engine. It will cover many topics, mostly just touching the surface. But there will be plenty of opportunity to dig deeper and learn more by doing.
This class is an introduction into the Unity Game Engine. Before we can get started creating games, we need to install the necessary software and get our environment set up.

## Overview

There are two reasons for this class:
* Create cool 3D and 2D games
* Learn how to use the Unity Game Engine
For me the second aspect is actually the more important one.

### Subchapter

If you want a subchapter, this is how it is done...

## Installation

How to install Unity, supported platforms, etc...

## Links

If you find a cool tutorial or a neat link, post it here for now:
Example of a www link: (http://www.ethority.de/weblog/social-media-prisma/)

## How to do referencing?

An example usage of a reference is
    "The Social Web is a set of social relations that link people through the World Wide Web."
It has to be distinguished from what is called the Web 2.0, a phrase termed by Tim O’Reilly. Whereas Web 2.0 is about technology, the social web is about people.
So for instance, the map of the Internet, maps machines:
Whereas, a maps of friends on Facebook (a social network) maps people:

## References

* ↑ Social web, w:Social_web
* ↑ Web 2.0, w:Web 2.0
* ↑ Tim O’Reilly (2005-09-30). "What Is Web 2.0". O’Reilly Network
# CW5 What I did

My part in the team was related to programming/design/graphics/audio/project mangement/... What I did was very easy/difficult. Basically I followed these steps:
* Step 1
* Step 2
For me the second aspect is actually the more important one. .

## Step 1

Give some more explanation of what you did/learned in step 1... with references to tutorials etc.

## Step 2

Give some more explanation of what you did/learned in step 2... you can also include images:

## References

* ↑ Social web, en.wikipedia.org/wiki/Social_web
# XC1 What I did

My part in the team was related to programming/design/graphics/audio/project mangement/... What I did was very easy/difficult. Basically I followed these steps:
* Step 1
* Step 2
For me the second aspect is actually the more important one. .

## Step 1

Give some more explanation of what you did/learned in step 1... with references to tutorials etc.

## Step 2

Give some more explanation of what you did/learned in step 2... you can also include images:

## References

* ↑ Social web, en.wikipedia.org/wiki/Social_web
# CW4 What I did

My part in the team was related to programming/design/graphics/audio/project management/... What I did was very easy/difficult. Basically I followed these steps:
* Step 1
* Step 2
For me the second aspect is actually the more important one. .

## Step 1

Give some more explanation of what you did/learned in step 1... with references to tutorials etc.

## Step 2

Give some more explanation of what you did/learned in step 2... you can also include images:

## References

* ↑ Social web, en.wikipedia.org/wiki/Social_web
# XC2 What I did

My part in the team was related to programming/design/graphics/audio/project mangement/... What I did was very easy/difficult. Basically I followed these steps:
* Step 1
* Step 2
For me the second aspect is actually the more important one. .

## Step 1

Give some more explanation of what you did/learned in step 1... with references to tutorials etc.

## Step 2

Give some more explanation of what you did/learned in step 2... you can also include images:

## References

* ↑ Social web, en.wikipedia.org/wiki/Social_web
# FOSS Open Content
## Table of Contents

* Preface
* List of Acronyms
* Introduction
* Contextualizing Open Content
* Emergence of the Open Content Paradigm
* Open Content and the New Knowledge Paradigm
* Characteristics of Open Content Licenses
* Survey of Open Content Projects
* Policy Implications
* Limitations of Open Content
* References
* Resources
* Bibliography
* Glossary
* About the Author
* Acknowledgements

## Information

This book is donated by the International Open Source Network and UNDP Asia-Pacific Development Information Programme (UNDP-APDIP) to the community. The original publication:
Author: Lawrence Liang
© UNDP-APDIP, 2007, 54 pages
ISBN 978-974-7170-40-5
ISBN 974-7170-40-X
is located at http://www.apdip.net/publications/fosseprimers/foss-opencontent.pdf
This wikibook is available under the terms of the GNU Free Documentation License and Creative Commons Attribution License 2.5
# General Astronomy/Convective and Radiative Zones

The Sun is composed of a number of zones in which energy is produced or transported to the surface. The nuclear process of fusion occurs in the core, and radiation is transported from there to the surface, undergoing numerous transformations into longer wavelength radiation, ultimately ending up on the surface as mostly visible wavelength light that immediately flies away at the speed of light.
Directly above the Sun's nuclear fires in the core is a large zone called the radiative zone or radiation zone in which energy moves primarily in the form of high energy photons. Nearer the surface the photons are largely absorbed by the material in the Sun, heating it up. Energy transport from this point is primarily via convection, or the physical movement of the hotter material upward to areas of lower temperature and pressure, like water boiling in a pot. This is the convective zone or convection zone.
At the top of the convection zone is the photosphere, the region at which much of the transported energy converts back into visible light to be radiated into space.
# Final Fantasy/Enemies/Sahagin

Sahagin are vicious crossbreeds that are said to be the result of mixing between Sharks and either men or elves. Their true place in nature or magic is nearly impossible to determine, as nobody has been able to penetrate to the secret hideouts of the Sahagin. Regardless of their origins, Sahagin are deadly creatures that live underwater and attack any ship that comes close. They attack with wicked claws, attempting to tear their foes to pieces. They do have a weakness to Lightning but are restistant to Fire and immune to Quake due to their aquatic nature. Sahagin are often found with their tougher relatives, Red Sahagin.
# Final Fantasy/Enemies/Zombie

The Zombie is a fearsome undead creature. They are created by reviving recently slain bodies, resulting in a shambling monstrosity often still covered in dirt from its grave. Even bodies in perfect condition can be distinguished as undead rather than truly alive by the red glow of the eyes. Zombies can be found in the Temple of Fiends and on the southern continent near Pravoka.
# Final Fantasy/Enemy Abilities

Some enemies have special attacks named enemy abilities in addition to or instead of physical attacks or the ability to cast White Magic and Black Magic.
# Final Fantasy/Enemies/Werewolf

The Werewolf is a lycanthrope. Similar to the Wolf and Gray Wolf, the Werewolf is a quick canine with dangerous claws. Unlike its cousins, however, the Werewolf's bite is poisonous. Werewolves live in the forests of Pravoka, attacking helpless citizens. They are rumored to have regenerative abilities far beyond those normally found in nature.
# Final Fantasy/Enemy Abilities/Gaze

Gaze is a paralyzing attack. It is used frequently by Odd Eyes to freeze their prey in one place while they slowly feed.
# Final Fantasy/Enemies/Shark

The Shark is a large fish with deadly jaws. Sharks inhabit the oceans of the world and often attack passing ships, attempting to make a meal of the crew and passengers. They are extremely tough and, unlike most fish, not generally used for human consumption. Rumors abound of unnatural experiments that crossed Sharks with men or elves to create the brutal Sahagin. The truth or falsehood of these rumors is impossible to ascertain, as the origins of the Sahagin are hidden by the depths.
Sharks, like all aquatic creatures, have an immunity to Quake and a resistance to Fire but a weakness to Lightning.
# Final Fantasy/Enemies/Spider

Spiders are eight-legged creatures that attack parties of adventurers in large groups. The most common type is non-poisonous, but there are enough related poisonous species that any warrior bitten by a spider should take precautions as if he had been poisoned. Spiders are found in the forests near Coneria and the Temple of Fiends.
Larger variants of the Spider include the poisonous Arachnid.
Final Fantasy Origins: Black Widow
Return to Enemies Return to Final Fantasy
# Final Fantasy/Enemies/Scorpion

Scorpions are deadly, giant arachnids found primarily in the deserts and other warm places of the world. Scorpions have poisonous stingers that strike with blinding speed, often twice in rapid succession. Their exoskeletons are hard and difficult to puncture, making the Scorpion a much-dreaded foe. They live primarily near Elfland, though some have been spotted closer to Pravoka.
# Final Fantasy/Enemies/Wolf

Wolves are dangerous canines that live in the forests of Coneria and Pravoka and inside the Temple of Fiends and attack hapless wanderers. They are quick and deadly in attacking, but armed warriors can defeat wolves with relative ease. Wolves are often found in large packs, occasionally joined by Gray Wolves, their larger relatives. Lycanthropic relatives, known as Werewolves, are known to exist.
# Handbook of Descriptive Statistics/Measures of Central Tendency/Median

Median Description: The median is the value found in the middle of an ordered set of data.
Median Formula: $(n+1)/2$ (remembering the data must be ordered)
Median Example: Let's say we have the following numbers:
Therefore, the third value in the sample, 5, is the median.
If there are an even number of values in our sample then we simply find the two values either side of the formula result and average them. For example,
Therefore, the simple average of the third and fourth value, 4 & 5, is our median = 4.5
The best thing about the median is it is unaffected by extreme outliers. For example, using the Bill Gates example from the previous section, the median will ignore Bill's earnings giving a 'truer' indication of the central value within a dataset.
Additional Notes: Values in the dataset can be duplicated, they don't need to be unique - all calculated the same way.