OpenLLM-France/wikimedia huggingface dataset:
# Grand Theft Auto: San Andreas/Missions/Pimping

Pimping can be accessed when driving the Pimpmoblie. CJ uses it during the first mission from the pleasure dome underneath Gant Bridge. Sometimes it is also parked outside the pleasure dome.
Pimping entails picking up a girl from the corner, driving her to her customer, then driving her to her next trick. Occasianly you have to kill a customer who gets rough. The amount of money earned for pimping depends on the number of successful pimps so far in that round. After 10 successful pimps the pimping mission is complete.

## Prerequisites

* Vehicle: Broadway. Sometimes located near the car wash southwest of CJ's house, or outside of Jizzy B's Pleasure Domes. They will sometimes be seen driving around El Corona or southern Los Santos. map

## Tips

The mission consists of escorting two prostitutes alternately to their clients. You pick up A, drop her off, pick up B, drop her off, then pick up A again. When there's no one in the car but you and there isn't a bad client, you have no time limit. Use this time to go to a Pay 'N Spray to ensure that you don't wreck the vehicle.
http://www.g-unleashed.com/files/16_vehicle_broadway.jpg
One trick in pimping is to drive to the North end of San Fierro before entering the pimping mission. Each new customer is located in an adjacent district of the city. If you begin pimping in Doherty you will have to travel between Easter Bay Airport, Foster Valley, and Avispa Country Club all before your first trick comes back. However if you begin in Juniper Hollow, the districts in the vicinity are all small giving you plenty of time to drive around.

## Rewards

* Hookers pay you to have sex with them.

## New Missions Available

None
# Grand Theft Auto: San Andreas/Missions/New Model Army
## Prerequisites

* Mission: Supply Lines...
* Location: Zero's RC shop, Garcia, San Fierro

## Walkthrough

Berkeley and Zero have an RC showdown. Zero must get his RC Bandit to Berkeley's side. The car follows a path with obstacles on it and you with an RC chopper have to help the car through. There's 3 types of obstacles: barrels, tanks and bridges. To get rid of the barrels, hover down over the barrel and hit Circle. Move off the path and hit circle to drop it. To get the car over bridges you have to go back to Zero's base and get some planks. Pick them up with circle and position yourself over a river crossing and hit circle again. Don't worry about being too accurate, they straighten themselves out. The other obstacle can be defeated by going back to Zero's base and picking up a bomb or picking up one of the barrels and dropping it on the tank. If the bandit is killed, don't worry, Zero gets 3. If your helicopter blows up, you too get 3.

## Tips

The main trick to save time is never fly out of the base without carrying something (a plank or a bomb). On your first trip out, get the bomb and destroy one of the enemy tanks. On your way back, remove the barrel for Zero. The rest is pretty much up to you but just remember the main trick.
Another tip is that you don't have to get all the way back for the 2nd plank. You can just use the 1st one after Zero passes it.

## Rewards

* Cash: $7,000
* Zero's RC shop becomes an asset

## New Missions Available

* Beefy Baron (not required for 100% completion)
# Grand Theft Auto: San Andreas/Missions/Nines and AK's
## Prerequisites

* Mission: Drive-thru
* Location: Sweet's house, Grove Street, Ganton, Los Santos

## Walkthrough

After the cutscene, get into Smoke's Glendale car, and drive to Emmet's house to trigger the next cutscene. After this, you are given a regular pistol, which replaces your current pistol should you already have a different one. You must now lock-on to a number of bottles and shoot them, and are subsequently introduced to crouching to improve aim, and destroying a car in one shot, by manually aiming at its gas tank.
After you drive Smoke back to his house, Sweet calls to tell you to wear some more appropriate clothes. Drive over to Binco, and head inside. At this point, you can optionally buy some new clothes, but you may wish to check out the other stores first. Either way, just exit the store to complete the mission.

## Tips

To save you the effort of scanning through the Appearance Guide, the following clothes will net you the highest Respect and Sex Appeal (prioritizing Respect):
* Torso: Base 5 Hood ($105 from Sub Urban)
* Legs: Green Jeans ($60 from Binco)
* Shoes: Mid-Top Sneaker ($115 from Pro-Laps)
* Chains: Silver Cuban ($200 from Sub Urban)
* Watches: Face Black ($120 from Sub Urban)
* Shades: Sun Glasses ($150 from Pro-Laps)
* Hats: Green Rag Back ($25 from Binco)
If you prefer to prioritize Sex Appeal, make the following substitution:
* Torso: Rockstar Hood ($120 from Sub Urban)

## Rewards

* Respect: +4
* Item: Pistol (60 rounds)
* Pistol (16 rounds) spawns near Emmet's house.
* Binco, Sub Urban, and Pro-Laps clothing stores now open.

## New Missions Available

* Drive-By
* OG Loc
# Grand Theft Auto: San Andreas/Missions/Paramedic
## Prerequisites

* Vehicle: Ambulance (image). They are parked outside of hospitals, and will come if several people are killed.

## Tips

Before you begin the paramedic mission, attack the ambulance's front and rear doors with CJ's fists to knock them off. This saves you time as when you pick up a patient they don't need to open the door.
Start each level by planning out a route that enables you to pick up three patients (the capacity of the ambulance) and return quickly to the hospital. Because of the ambulance's high center of gravity, beware of sharp turns and off road paths as they will most likely tip the ambulance over. Also avoid going too fast before reaching a patient, as if you run over a patient, the mission will automatically fail. Starting in the small towns like Angel Pine will make this mission a lot easier, since the patients spawn about 10 seconds away from the hospital.
Starting in the small town called Montgomery located west of the northern highway that leads out of los santos also makes the first few levels easier
Doing this in Angel Pine makes a mockery of the concept. It's too easy.

## Rewards

* Maximum health increases to 150 after completing level 12

## New Missions Available

None
# Canadian Criminal Evidence/Credibility/Bias, Interest, and Corruption
## General Principles

A witness can be questioned on their truthfulness due to bias or lack of impartiality. This includes questions that show hate, malice, affection or fear. If the witness denies circumstances showing bias, then the party may call evidence to contradict it.
Bias or interest only goes to credibility when the bias or interest can cause a witness to lie or exaggerate the truth to harm an opposing party or benefit their preferred party. Bias alone is not sufficient.
Where a witness denies bias, it is permissible to call contradictory evidence to prove it. However, if the defendant calls evidence to contradict a denial of bias, the crown has the right to call evidence to rehabilitate the witness.
A witness can be asked about their communications with other witnesses before trial to suggest bias or interest.
* ↑ R. v. Bencardino (1973), 15 C.C.C. (2d) 342 (Ont. C.A.)
* ↑ The King v. Finnessey (1906), 10 C.C.C. 347 (Ont. C.A.), R. v. Lindlau (1978), 40 C.C.C. (2d) 47 (Ont. C.A.) Attorney General v. Hitchcock, [1847] 1 Ex. 91, 154 E.R. 38 R. v. Finnessey (1906), 11 O.L.R. 338, 10 C.C.C. 347 at pp. 351-2; R. v. S.(A.) 2002 CanLII 44934, (2002), 159 O.A.C. 89, 165 C.C.C. (3d) 426 (C.A.) at paras. 28-32; R. v. Mohammed, (1991), 72 Man. R. (2d) 39 (Q.B.), aff’d , (1992), 83 Man. R. (2d) 162 (C.A.); Anderson v. Harding (1985), 3 C.P.C. (2d) 87 (Ont. Dist. Ct.); and R. v. R. (D.), 1996 CanLII 207 (S.C.C.), [1996] 2 S.C.R. 291, at para. 43 R. v. McDonald, 2007 ABCA 53
* ↑ R. v. Creelman v. Tupper (1893) 25 N.S.R. 334 (CA)
* ↑ McDonald v. R., [1960] S.C.R. 186
* ↑ R. v. Pargelen, 1996 CanLII 420 (ON C.A.)

## Doctrine of Recent Complaints

The common law doctrine of recent complaints permits the judge to make an adverse finding against credibility.
Section 275 removes this doctrine for certain offences sex offences:
   Rules respecting recent complaint abrogated 275. The rules relating to evidence of recent complaint are hereby abrogated with respect to offences under sections 151, 152, 153, 153.1, 155 and 159, subsections 160(2) and (3) and sections 170, 171, 172, 173, 271, 272 and 273.
   R.S., 1985, c. C-46, s. 275; R.S., 1985, c. 19 (3rd Supp.), s. 11; 2002, c. 13, s. 12.
   – CCC
# Canadian Criminal Evidence/Credibility/Post-Offence Conduct
## General Principles

Post offence conduct is a form of circumstantial evidence. It is admissible based on relevance. The utility depends on what inferences can be fairly drawn from the circumstances in its entirety.
It is considered a “legal term of art” that refers “only [to] conduct which is probative of guilt.” This is more apparent from the previous term used of "consciousness of guilt".
Post-offence conduct is frequently seen as:
* flight from the scene of the crime or the jurisdiction in which the crime was committed;
* attempts to resist arrest;
* failure to appear at trial; and
* acts of concealment such as lying, assuming a false name, changing one's appearance, and hiding or disposing of evidence.
This inference is case-specific based on factors such as:
* the nature of the conduct;
* the facts sought to be inferred from the conduct;
* the positions of the parties; and
* the totality of the evidence.
Post-offence conduct cannot be used to infer a degree of culpability, but can be used to attack credibility.
An exculpatory statement that has been discredited can only be used to make to an adverse inference against the accused where there is independent evidence of fabrication. The key is to establish an intent to deceive to support an inference of consciousness of guilt.
The proof of fabrication can be based on the circumstances of the statement. This includes compelling inconsistencies or contradictory statements suggesting concoction.
Such statements should be treated in the same manner as alibis.
Proof of the accused's flight from a scene permits an inference that an offence occurred. It does not permit the inference, without more, that it was a specific offence charged.
* ↑ R v Gagnon 2006 MBCA 125 (CanLII)
* ↑ R. v. White, 2011 SCC 13 at 23
* ↑ R. v. Teske [2005] O.J. No. 3759(C.A.) at para. 85
* ↑ R. v. Turcotte 2005 SCC 50 at para 37
* ↑ R v White 1998 125 C.C.C. (3d) 385
* ↑ R v White
* ↑ R. v. Figueroa (2008), 232 C.C.C. (3d) 51 (Ont. C.A.), at paras. 33 and 35
* ↑ R. v. Jaw, 2009 SCC 42 at 39
* ↑ R v Hein 2008 BCCA 109 at para. 53
* ↑ R v Hibbert, 2002 SCC 39 at 67 R v Tessier 1997 CanLII 3475
* ↑ R v O'Connor 2002 CanLII 3540 at para 26-27
* ↑ R v Bennett, 2003 CanLII 21292 (ONCA)
* ↑ R v Andrade, (1985) 6 OAC 345, 18 CCC (3d) 41 at 67
* ↑ R v O'Connor 2002 CanLII 3540 (ONCA) at para. 18

## See Also

* Canadian Criminal Evidence/Circumstantial Evidence
# Canadian Criminal Evidence/Credibility/Collateral Fact Rule
## General Principles

A collateral is a "fact not directly connected" or not relevant to "the issue in dispute" Collateral facts are not generally admissible. Any extrinsic contradictory evidence that brings a witness' credibility into question may not be considered where the contradictory evidence not relevant to an issue at trial. When a witness speaks to a fact, the veracity of the testimony can only be brought into question where it is sufficiently material to a trial issue. Otherwise, it will fall up against the collateral fact rule that prohibits the calling of contradictory evidence on immaterial facts. Thus, testimony on collateral issues is conclusive. This rule has been codified in certain legislation including s. 10 and 11 of the CEA.
A foundational test for collateral fact is whether the evidence contradicting the statement of the witness could be validly led as evidence on its own. Thus, statements to evidence that is not directly connected to a material fact cannot be contradicted.
The rule equally applies in cases that turn on credibility.
Exceptions exists for certain evidence going to credibility:
* existence of material previous statement
* prior convictions
* honesty or history of lying
* bias or partiality
* motive to fabricate
* bad reputation
* perception
* memory
* ability to communicate.
Where a witness denies having an animus against the accused at the time of the offence may be contradicted with extrinsic evidence. However, where a witness concedes having an animus against the accused at the time of the offence, they may be cross-examined on an ongoing animus including at the time of trial.
* ↑ R. v. M.C., 2012 ONSC 882 citing Black's law Dictionary
* ↑ R. v. Prebtani, 2008 ONCA 735 R. v. Cargill, [1913] 2 K.B. 271 (C.C.A.) R. v. Hrechuk (1950), 10 C.R. 132 (Man. C.A.), at p. 135 R. v. Rafael (1972), 3 O.R. 238 (C.A.), at p. 330 Latour v. The Queen, 1976 CanLII 145 (SCC), [1978] 1 S.C.R. 361, at p. 367 R. v. Cassibo (1982), 39 O.R. (2d) 288 (C.A.), at p. 506. R. v. M.C., 2012 ONSC 882
* ↑ A.G. v. Hitchcock 1847, 154 ER 38 at 42 R. v. R. (D.), [1996] 2 S.C.R. 291 1996 CanLII 207
* ↑ R. v. Aadler [1993] 2 S.C.R. 482
* ↑ R v McIntosh, 1999 CanLII 1403 at para. 86 R v Van Leeuwen, 2012 ONSC 132 R v Prebtani, 2008 ONCA 735
* ↑ R. v. R. (D.), supra R. v. Cassibo , (1982), 39 O.R. (2d) 288, 70 C.C.C. (2d) 498 (C.A.) R. v. Biddle, [1995] 1 S.C.R. 761 1995 CanLII 34
* ↑ Masztalar v. Wiens, 1992 CanLII 5953 (BC CA)
* ↑ See R. v. Lindlau, supra; however, if admitted more evidence cannot be lead
* ↑ R. v. P.(G.) (1996), 112 C.C.C. (3d)
* ↑ R. v. Farquharson, 2002 CanLII 41775 (ON CA)
# Guide to X11/Window Managers/afterstep

The afterstep window manager is a stacking window manager aimed at providing flexibility and aesthetics, whilst making efficient use of system resources. The afterstep window manager was originally designed to resemble nextstep and is based on fvwm.

## Features

Features of the afterstep window manager include:
* Stacking windows
* Written in C
* Window decorations include borders and titlebars
* Titlebars have buttons for menu, minimize, maximize and close
* Active applications can be displayed in a taskbar via the winlist module
* Uses the gtk toolkit
* Support for modules
* Control options via a rootmenu
* Support for multiple desktops
* Desktop switching via a pager module
* Dependent on perl and imagemagick

## Modules

The afterstep window manager uses several modules:
* pager - tool for managing and cycling between multiple desktops
* wharf - tool for launching applications and managing applets and docked applications
* winlist - provides a taskbar for displaying active applications

## Resources

| Module | VIRT | RES | SHR | %CPU | %MEM | afterstep | 151m | 8204 | 144m | 2.6 | 1.6 | pager | 2456 | 976 | 2260 | 0.0 | 0.2 | wharf | 2656 | 1236 | 2436 | 0.0 | 0.2 | winlist | 148m | 5288 | 144m | 1.3 | 1.0

## Dependencies

The afterstep window manager uses the gtk library and is dependent on perl and imagemagick
# Guide to X11/Window Managers/amiwm

Type: stacking Language: Licence:
The amiwm stacking window manager emulates the Amiga workbench.

## Features

Features of the amiwm window manager include:
* Supports iconification of running tasks
* Window borders
* Window titlebars
* Titlebar buttons for menu, minimize, maximize, and close
* Desktop shortcuts
# Guide to X11/Window Managers/asclassic

The asclassic stacking window manager is based on afterstep.

## Features

Features of the asclassic window manager include:
* Stacking windows
* Written in C
* Window decorations include borders and titlebars
* Titlebars have an icon and menu and close buttons
* Uses the xlib toolkit
* Desktop switching via a pager module
* Dependent on m4
# Guide to X11/Window Managers/calmwm

Alt + Cntrl + Enter = launch xterm
Alt + Cntrl + Shift + Enter = make xterm session fullscreen
F11 - chrome fullscreen
Alt + Mouse1 = move window
# Guide to X11/Window Managers/awesome

Type: dynamic Language: C Licence: GPL
The awesome package provides a small fast dynamic window manager.

## Features

Features of the awesome window manager include:
* dynamic switching between various tiling or stacking layouts including spiral
* Full control via the mouse or keyboard via a user interface callback system
* Window decorations include borders and titlebar
* titlebars have an icon and minimize, maximize and close buttons
* Narrow 1 pixel wide borders
* Written in C
* Support for multiscreens via xinerama
* Desktop bar provides status information and support for customized widgets
# Guide to X11/Window Managers/blackbox

Type: stacking Language: C++ Licence: MIT
The blackbox window manager is lighweight and provides a modern looking interface.

## Features

Features of the blackbox window manager include:
* Stacking windows
* Window decorations include borders and titlebar
* titlebar has an icon and minimize, maximize and close buttons
* Written in C++
* Small code size with builtin code for rendering solids, gradients and bevels
* Runs quickly
* Simple menus
* Multiple desktop support
* Desktop shortcut icons
* Tasks can be minimized to an icon
* Support for themes and customized colours
# Guide to X11/Window Managers/ahwm

The ahwm window manager is a small stacking window manager by Alex Hioreanu.
Type: Stacking Language: Licence:

## Features

The ahwm window manager has the following features:
* stacking windows
* Small and fast
* Portable
* Requires only libc and xlib
* Easily configured
* Full keyboard compatibility
* Support for both clickfocus and sloppyfocus
* Multiple desktops
* Different wallpaper and colour schemes on each desktop
* Shaped windows
* Supports various window attributes
# Guide to X11/Window Managers/antico

Type: Stacking Language: Licence: GPL
The antico window manager is based on Qt libraries.

## Operation
### Context events

The following context events are available from the meta button:
* Left Click - Minimize Window
* Right Click - Maximize Window

## Features

Features of the antico window manager include:
* Stacking windows
* Window decorations include borders and titlebar
* titlebar has meta and close buttons
* borders
* Program launch via a launcher applet on the dock
* context operations on the desktop, dock and titlebar meta buttons
* Written in
* Uses the Qt toolkit
* Desktop icons
* Support for themes and customized colours
* Configurable via a configuration file (and the Qt configurator)
* Requires a 2 button mouse
# Guide to X11/Window Managers/bspwm

    Type: Dynamic
    Language: C
    License: FreeBSD

### Features

* Easily readable configuration files via sxhkdrc and bspwmrc.
* Alternative tree style tiling
# Handbook of Management Scales/Customer satisfaction
## Customer satisfaction (AVE = 0.78; CR = 0.88)
### Description

A previously used scale by Maxham & Netemeyer (2002) was adapted to measure customer satisfaction.

### Items

* I am satisfied with the services the company provides to me. (0.88)
* I am satisfied with my overall experience with this company. (0.95)
* As a whole, I am NOT satisfied with this company. (R) (0.51)

### Source

* Walsh & Beatty (2007): Customer-based Corporate Reputation of a Service Firm: Scale Development and Validation. Journal of the Academy of Marketing Science, Vol. 35, No. 1, pp. 127-143.
# Handbook of Management Scales/Demand uncertainty
## Demand uncertainty (alpha = 0.84)
### Description

The authors identify key constructs related to supply chain management. Based on a systematic instrument develop process, they develop a set of reliable, valid, and unidimensional measurement scales.

### Items

* Our master production schedule has a high percentage of variation in demand. (0.77)
* Our demand fluctuates drastically from week to week. (0.90)
* Our supply requirements vary drastically from week to week. (0.85)

### Source

* Chen/Paulraj (2004): Towards a theory of supply chain management: the constructs and measurements. Journal of Operations Management, Vol. 22, No. 2, pp. 119–150
# Handbook of Management Scales/Desire for control
## Desire for control (alpha = 0.70)
### Description

A new measure of Machiavellianism, the Machiavellian Personality Scale (MPS), was developed and validated over two studies. Machiavellianism is conceptualized as one's propensity to distrust others, engage in amoral manipulation, seek control over others, and seek status for oneself. Study 1 developed and tested the factor structure of the scale, whereas Study 2 provided evidence for the convergent, divergent, and criterion-related validity of the MPS. The results of these studies supported the a priori factor structure of the MPS and indicated that it is a valid predictor of such outcomes as job satisfaction, task performance, and counterproductive work behaviors.

### Definition

Desire for control is defined as a need to exercise dominance over interpersonal situations to minimize the extent to which others have power.

### Items

* I like to give the orders in interpersonal situations.
* I enjoy having control over other people.
* I enjoy being able to control the situation.

### Source

* Dahling et al. (2009): The Development and Validation of a New Machiavellianism Scale. Journal of Management, Vol. 35, No. 2, pp. 219-257.
# Handbook of Management Scales/Customer responsiveness
## Customer responsiveness
### Items

* Develop new products in anticipation of customer needs
* Incorporate the latest technologies in our products to satisfy customer needs
* Offer products if we identify a new market segment
* Respond at once if customer’s needs change
* Respond quickly to special customer request
* Be proactive in shaping customer’s needs rather than being reactive

### Source

* Bernardes (2009): The Effect of Supply Chain Management on Aspects of Social Capital and the Impact on Performance: A Social Network Perspective. Journal of Supply Chain Management, Vol. 46, No. 1, pp. 45-55.

### Related Scales

* Customer orientation
# Handbook of Management Scales/Design quality management
## Design quality management (alpha = 0.74)
### Description

Through a detailed analysis of the literature, twelve constructs of integrated quality management strategies were identified: top management commitment, customer focus, supplier quality management, design quality management, benchmarking, SPC usage, internal quality information usage, employee empowerment, employee involvement, employee training, product quality, and supplier performance. Using a survey of 371 manufacturing firms, the constructs were then empirically tested and validated. For this purpose a confirmatory factor analysis approach was used.

### Items

* Our design engineers are required to have some shop floor experience.
* Our design engineers are required to have some marketing experience.
* We use Taguchi methods extensively.
* We use error prevention techniques such as Shingo in designing the manufacturing process.
* Quality Function Deployment (QFD) is used in the design of our primary product.
* There are engineers from other functional departments on a design team.

### Source

* Ahire et al. (1996): Development and Validation of TQM Implementation Constructs. Decision Sciences, Vol. 27, No. 1, pp. 23-56.
# Handbook of Management Scales/Customer interaction
## Customer interaction (alpha = 0.6572)
### Items

* We frequently are in close contact with our customers.
* Our customers seldom visit our plant. (r)
* Our customers give us feedback on quality and delivery performance.

### Source

* Flynn et al. (1994): A framework for quality management research and an associated measurement instrument. Journal of Operations Management, Vol. 11, No. 4, pp. 339-366.

### Related Scales

* Customer focus