# Computers & Society/Identity & Privacy/iStuff
## i-Stuff

There are many possible meanings that one might wish to attach to the „i-“ in i-Stuff. here are a few possibilities:
* „i-“ for Internet
* „i-“ for Interactive
* „i-“ for Individual
* „i-“ for Interesting
* and possibly many more
We are going to focus on „i-“ for Identity. That is why we have put this section here under „Identity and Privacy“. In other words we want to look at how iStuff relates directly to the identity of the individual having it and using it. To get handle on this idea we will use 3 well-known practical examples of iStuff: the iPhone, iPod, and iBook. Let us begin by taking a look at the iPhone.

## iPhone

„The Apple iPhone is an internet connected multimedia smartphone with a flush multi-touch screen and a minimal hardware interface. Lacking a physical keyboard, a virtual keyboard is rendered on the touch screen. The iPhone's functions include those of a camera phone and portable media player (equivalent to the iPod) in addition to text messaging and visual voicemail. It also offers Internet services including e-mail, web browsing, and local Wi-Fi connectivity.

## iPod

„iPod is a popular brand of portable media players designed and marketed by Apple Inc. and launched on 23 October 2001. As of 2008, the current product line-up includes the hard drive-based iPod Classic, the touchscreen iPod Touch, the video-capable iPod Nano, the screenless iPod Shuffle and the iPhone.

## iBook

„The iBook is a line of laptop computer that was developed and sold by Apple Computer, Inc. between 1999 and 2006. It was targeted at the consumer and education markets, with fewer features and lower prices than the PowerBook.

## iStuff

Let us begin to see what is out there:
* iStuff] The Next Generation of Popular Culture
* The iStuff project at RTWH Aachen, Germany.
* iStuff: a physical user interface toolkit for ubiquitous computing environments
* iStuff Mobile

## Notes

* ↑ At the foot of the opening page we read „Kelley C. Smith, Copyright 2000, kcsmith@istuff.org“. This is very interesting, if only for the year 2000.
* ↑ Conference on Human Factors in Computing Systems, Proceedings of the SIGCHI conference on Human factors in computing systems, Ft. Lauderdale, Florida, USA. SESSION: Between u and i table of contents Pages: 537 - 544 Year of Publication: 2003 ISBN 1-58113-630-7
* ↑ „iStuff Mobile is a rapid prototyping framework that accelerates the creation of low-fidelity functional prototypes of physical user interfaces for mobile phones. Quartz Composer, a visual programming environment from Apple, is used to add logic to the prototype.“
* ↑ Rafael Ballagas, Faraz Memon, Rene Reiners, and Jan Borchers. iStuff Mobile: Rapidly Prototyping New Mobile Phone Interfaces for Ubiquitous Computing. In CHI '07: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 1107-1116, New York, NY, USA, 2007. ACM Press
* ↑ Rafael Ballagas, Meredith Ringel, Maureen Stone, and Jan Borchers. iStuff: A Physical User Interface Toolkit for Ubiquitous Computing Environments. In Proceedings of the ACM CHI 2003 Conference on Human Factors in Computing Systems, pages 537-544, Ft. Lauderdale, Florida, USA, April 2003