OpenLLM-France/wikimedia huggingface dataset:
# Pokémon/Pokédex/Remoraid
## Basic Statistics

* National Index: 223
* Johto Index: 172
* Hoenn Index: 362
* Stage: Basic
* Height: 0.6m/2'0"
* Weight: 12kg/26.0lb
* Gender Distribution: 50% Male
* Ability: Hustle
* Type: Water
* Species: Jet
* Egg Group: Water 1/Water 2
* Hatch Steps: 5120
* Catch Rate: 190
* Base Experience: 78
* Max Experience: 1000000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 35 | 65 | 35 | 65 | 65 | 35 |
| Base Stats (RS/FL/E) | 35 | 65 | 35 | 65 | 65 | 35 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 273 | 228 | 168 | 228 | 228 | 168 |
| Max Stats (RS/FL/E) | 274 | 251 | 185 | 251 | 251 | 185 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are super effective on Remoraid: Electric, Grass
Move types which are not very effective on Remoraid:Fire, Ice, Steel , Water
All other move types are normal effectiveness on Remoraid.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Water Gun | Water Gun | Water Gun | Water Gun |
| 11 | Lock-On | Lock-On | Lock-On | Lock-On |
| 22 | Psybeam Aurora Beam Bubblebeam | Psybeam Aurora Beam Bubblebeam | Psybeam Aurora Beam Bubblebeam | Psybeam Aurora Beam Bubblebeam |
| 33 | Focus Energy | Focus Energy | Focus Energy | Focus Energy |
| 44 | Ice Beam | Ice Beam | Ice Beam | Ice Beam |
| 55 | Hyper Beam | Hyper Beam | Hyper Beam | Hyper Beam |

### TM/HM

* GS/C/RS/FL: Attract, Double Team, Frustration, Hidden Power, Hyper Beam, Protect, Rain Dance, Rest, Return, Surf, Thief, Toxic
* C/RS/FL: Flamethrower, Ice Beam
* GS/C: Curse, Defense Curl, Endure, Mud-Slap, Sleep Talk, Snore, Swagger, Swift, Whirlpool
* RS/FL: Blizzard, Dive, Facade, Fire Blast, Psychic, Secret Power, Sunny Day, Water Pulse, Waterfall

### Breeding

* GS/C/RS/FL: Aurora Beam, Haze, Octazooka, Screech, Supersonic
* RS/FL: Rock Blast, Thunder Wave

## Trading Cards

* Neo Revelation #50 - Remoraid
* Neo Destiny #79 - Remoraid
* Aquapolis #105 - Remoraid
* EX Team Rocket Returns #73 - Remoraid
| Basic: Remoraid | Stage 1: Octillery | (No Stage 2) |
# Pokémon/Pokédex/Relicanth
## Basic Statistics

* National Index: 369
* Johto Index: 369
* Hoenn Index: 179
* Stage: Basic
* Height: 1m/3'3"
* Weight: 23.4kg/52.0lb
* Gender Distribution: 87.5% Male
* Ability: Swift Swim/Rock Head
* Type: Water/Rock
* Species: Longevity
* Egg Group: Water 1/Water 2
* Hatch Steps: 10240
* Catch Rate: 25
* Base Experience: 198
* Max Experience: 1250000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 100 | 90 | 130 | 55 | 45 | 65 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 404 | 306 | 394 | 229 | 207 | 251 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are very good on Relicanth: Grass Move types which are good on Relicanth: Electric, Fighting, Ground Move types which are bad on Relicanth: Bug, Flying, Ice, Normal, Poison Move types which are very bad on Relicanth: Fire
All other move types are normal effectiveness on Relicanth.

## Moveset

| Level | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Tackle Harden | Tackle Harden |
| 8 | Water Gun | Water Gun |
| 15 | Rock Tomb | Rock Tomb |
| 22 | Yawn | Yawn |
| 29 | Take Down | Take Down |
| 36 | Mud Sport | Mud Sport |
| 43 | Ancientpower | Ancientpower |
| 50 | Rest | Rest |
| 57 | Double-Edge | Double-Edge |
| 64 | Hydro Pump | Hydro Pump |

### TM/HM

* RS/FL: Attract, Blizzard, Calm Mind, Dive, Double Team, Earthquake, Facade, Frustration, Hail, Hidden Power, Hyper Beam, Ice Beam, Protect, Rain Dance, Rest, Return, Rock Smash, Rock Tomb, Safeguard, Sandstorm, Secret Power, Surf, Toxic, Water Pulse, Waterfall

### Breeding

* RS/FL: Amnesia, Magnitude, Rock Slide, Skull Bash, Sleep Talk, Water Sport

## Trading Cards

* EX Hidden Legends #24 - Relicanth
# Pokémon/Pokédex/Rellor
## Description

A buglike Pokémon.

## Base Statistics

A bug type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Rellor: fire, flying, rock Moves that deal 50% of their damage to Rellor: grass, fighting, ground

## How to Evolve

Evolves to Rabsca.

## Notes

Introduced in Pokémon Scarlet and Violet.
# Playful Organizing/Time Management Technique

A example of a time management technique you may want to use.
How do you know "what is the next right thing for you to do?"
So I created a little chart for myself that I put on top margin of my on-line notebook that serves as my personal journal.
The process goes as follows...
* First Check In with yourself and handle any of these concerns.
* Then accept Input.
* Then Orient yourself.
* Then Remind yourself of your plan of attack.
After that I spend time to Reflect.
And I put a line for my Values as footnote to myself.
An an example my chart looks as follows and you can customize your own to be useful and meaningful for yourself.
# Playful Organizing/Writing Your Own Book

One technique that maybe helpful as you inspire yourself around this adventure of organizing is to write your own book on organizing. By writing your own personalized version of organizing you have a book specifically written for yourself. Make it a work in progress. You may want to start the book on your computer so you don't have to organize all of the hard copy.
# Playing a Video Game/Health Issues

There are some health related issues to know about before playing a game. All gamers should be aware of these.

## Main Health Issues
### Sore Joints/Muscles

Sometimes, when playing a video game(s) for a prolonged period of time, your joints or muscles will become sore and tired. Experts recommend a fifteen-minute to half-an-hour break from video games every hour to two hours.
Carpal tunnel syndrome can be a concern when performing any repetitive motion, including playing some video games.

### Seizures and Epilepsy

People who are photosensitive should consult a physician before playing a game due to the risk of seizures.

## Debated Health Issues
### Mental Effects

Many argue the topic as to whether video games can drive a person to suicide or to homicides. Although studies have been conducted and concluded that video games cannot do this, people with mental health issues should be monitored while playing video games.
# Playing Darts
## Contents

* Introduction - Information you should know to get started
* Equipment - About the darts and the board
* Rules - Rules of the common game
* Strategy - Important for winning
* Variants - Other darts games

## Setup of Darts and Dartboard

There are only 2 things that a person needs to play a game of darts: a set of darts, and a dartboard. A set of darts usually consists of three identical darts. A single dart is made up of four sections:
* The tip of the dart is the foremost section of the dart, and holds the dart in the dartboard.
* The grip of the dart is directly behind the tip and is where a person holds the dart while throwing.
* The shaft of the dart is directly behind the grip and connects the grip and flight.
* The flight is in the back of the dart, and keeps the dart moving straight through the air.
A normal dartboard is a circle that is divided into 20 scoring sections, has a bullseye, a double-point ring, and has a triple-point ring. This board is usually hung on a wall 7 ft 9.25 in away from the player and at eye level, which is usually a standard 5 ft 8 in high.
# Playful Organizing/Other Tools

Labeler
This has worked well. Create labels for clean looking files. Buy a professional label maker and leave in plugged in. Better yet, have two, one for work and one for home.
Hanging Files
This has worked well. Label both the hanging file and the folder with the same name. Have one for each folder. Put in alphabetical order. Then if a file is removed you know exactly what is missing and where to put it when found.

## further reading

* The 43 Folders wiki describes the "tickler file" and other organizing tools.
# Playing Darts/Rules

Darts is played by two teams with each team having one member or more but an equal number in each team. Before the start of the game, the teams are generally allowed 9 throws each as warm-up. To decide who goes first in the game, each team will nominate one member to throw a single dart. The one which is closest to the bull's eye gets to go first.
A turn is made up of throwing 3 darts successively after which the darts are retrieved. Each member gets 1 turn. Turns are alternated between the two competing teams. The score from each turn is the sum of scores of each dart thrown. Any throw which is not a foul/no-throw is considered for scoring. If the foot crosses the throwing line, or the member loses balance and crosses the line after the throw, it is considered a foul. Darts which are on board at the end of turn are considered for scoring. Those darts which strike off-board, or fall off in middle of a turn are not considered.
Scoring: The dart board is divided into 20 sectors. Each sector has a number attached to it which will be the score if a dart lands in that sector. There are special zones where the scoring slightly varies Bull's-eye: 50 points : It is the innermost red circle. Bull: 25 points : It is the green ring surrounding the Bull's-eye. Triple ring: Sector points X 3 : It is the middle ring. A dart landing in this ring will receive thrice the sector points. Double ring: Sector points X 2 : It is the outermost ring. A dart landing in this ring will receive twice the sector points.
Game: The most common game that is played is "501". It literally is a count down from 501 to 0. All teams start at 501 points and the amount they score in each turn is deducted from this total. First team to reach 0 wins. The countdown to zero starts. The end gets quite tricky as the teams are expected to reach exactly zero. i.e. in the last turn the member is expected to hit the exact number of points required to reach zero. If he gets more than the required, he goes bust and the points in that turn won't be counted.
Each game is one leg and first to 3 legs wins the set, the number of sets required to win the match is determined before the match starts
# Playful Organizing/Setting Objectives

How To Set Objectives
* Decide the time to allow, for example allow three hours.
* List potential goals, for example:
** Update address book.
** Add list for bookshelf on Amazon.
** File papers.
** Talk about what to do with crafts.
** Talk about what to do with tapes.
* Prioritize goals, for example:

## High priority

    Update address book, talk about crafts, talk about tapes, file papers.

## Low priority

    Add list for Amazon.
# Playing a Video Game
## Pre-Play

* Casual or Hardcore?
* Choosing the Right Type of Video Game
* Hardware
* Health Issues
* Information to Have

## Mid-Play

* Need Help?
* 100 Percent

## Post-Play

* Discussing the Game with Others
* Reviewing the Game
* Helping Others
* Replaying the Game
# Playing a Video Game/Hardware
## Video Game Hardware

Historically, video games have run on a variety of devices, including high powered computers, dedicated game consoles, and arcade machines. Today these remain hardware commonly used, with more common devices also gaining acceptance as gaming devices.
* Smartphones have become common gaming devices.
* A dedicated handheld gaming console.
* A Dreamcast game console.
* A standard computer or laptop can often be a serviceable device for basic gaming.
* A high end gaming PC can offer a better gaming experience over standard computers.
* Stadia, a cloud gaming service.
# Mass Rapid Transit (Singapore)/North East Line

For more information, please visit the Wikipedia page here (Click here to view the page through the secure server).

## Stations

| Station Number | Station Name | Interchange |
| NE1 / CC29 | HarbourFront | Circle Line |
| NE3 / EW16 | Outram Park | East West Line |
| NE4 / DT19 | Chinatown | Downtown Line (U/C) |
| NE5 | Clarke Quay | |
| NE6 / NS24 / CC1 | Dhoby Ghaut | North South Line, Circle Line |
| NE7 / DT12 | Little India | Downtown Line (U/C) |
| NE8 | Farrer Park | |
| NE9 | Boon Keng | |
| NE10 | Potong Pasir | |
| NE11 | Woodleigh ' | |
| NE12 / CC13 | Serangoon | Circle Line |
| NE13 | Kovan | |
| NE14 | Hougang | |
| NE15 | Buangkok | |
| NE16 / STC | Sengkang | Sengkang LRT |
| NE17 / PTC | Punggol | Punggol LRT |
# Mastering Sleep

Mastering Sleep
Mastering Sleep - Alarms - Resources - Licensing - Discuss

## Preface

The intent of this book is to arm the reader with knowledge and skills to overcome common sleep problems. The reader may be frustrated by sleeping too much or too little, and by the stress and dissatisfaction they may feel as a result thereof.

## Table of Contents

* Introduction
# Mass Rapid Transit (Singapore)/Yew Tee MRT Station

Yew Tee MRT Station is a station located on 61 Choa Chu Kang Drive, Singapore 689715. It is located between Choa Chu Kang MRT Station and Kranji MRT Station.

## Contents

* History (Jul 17, 2009)
* Facilities (Jul 17, 2009)
# Mass Rapid Transit (Singapore)/North South Line

For more information, please visit the Wikipedia page here.

## Stations

| Station Number | Station Name | Interchange |
| NS1 / EW24 | Jurong East | East West Line |
| NS2 | Bukit Batok | |
| NS3 | Bukit Gombak | |
| NS4 / BP1 | Choa Chu Kang | |
| NS5 | Yew Tee | |
| NS7 | Kranji | |
| NS8 | Marsiling | |
| NS9 | Woodlands | |
| NS10 | Admiralty | |
| NS11 | Sembawang | |
| NS12 | Canberra | |
| NS13 | Yishun | |
| NS14 | Khatib | |
| NS15 | Yio Chu Kang | |
| NS16 | Ang Mo Kio | |
| NS17 / CC15 | Bishan | Circle Line |
| NS18 | Braddell | |
| NS19 | Toa Payoh | |
| NS20 | Novena | |
| NS21 / DT11 | Newton | Downtown Line (U/C) |
| NS22 | Orchard/ | |
| NS23 | Somerset | |
| NS24 / NE6 / CC1 | Dhoby Ghaut | North East Line, Circle Line |
| NS25 / EW13 | City Hall | East West Line; cross-platform transfer available between Marina Bay-bound and Pasir Ris-bound trains, and between Jurong East-bound and Joo Koon-bound trains |
| NS26 / EW14 | Raffles Place | East West Line; cross-platform transfer available between Marina Bay-bound and Joo Koon-bound trains, and between Jurong East-bound and Pasir Ris-bound trains |
| NS27 / CE2 | Marina Bay | Circle Line (Marina Bay Extension) (U/C) |
| NS28 | Marina South Pier | Provisional Name |
# Master builder

Master builder project was created by Kenny Koay from Global Connect Resources Sdn Bhd from simple table to system interface to reduce the developer work load. Master builder have been using following technology to make it simple to maintain without the need of the tools after the generation.
* Codeigniter 2.0
* JQuery
* Metronic design template as the base

## Prerequisites

* Download the source code to your local drive.
* Run download.sh and download.bat file
** Make sure it points to the right project by open with notepad.
* Go to localhost:8080/<project schema> and log in with your company email.

## Definition of the code name in the MasterBuilder
### IsUnique

| Value | Expected effect |
| Y | Will force the system to check to make sure there are no other data with the same data exist before save. |

### Customer_Email

| Value | Expected effect |
| Y | Will lock down the REST API to filter the data base on customer's login-email. This is only for non-admin user only. For admin, they still can see everything. In the edit form, by default...we will disable the edit and hardcode it to be customer email address |

### CustomerEmail_dont_lock

| Value | Expected effect |
| Y | Will not lock down as controller side as some customer email is there for reference only instead of filter |

### fk_view

This key is used by button selector which will show what are the field the user can see instead of showing everything.
| Value | Expected effect |
| Y | If only "Y" exist, it will only display those with "Y" |
| N | If only "N" exist, it will only hide those with "N" |

### admin_only

| Value | Expected effect |
| Y | If only "Y" exist, this field will be visible to admin user only |

### summary_view

| Value | Expected effect |
| Y | If only "Y" exist, it will only display those with "Y" in the dashboard |

### custom_referenced_column_name_display

Put the field that you wish to display instead of the ID number

### hideForm

| Value | Expected effect |
| Y | will hide the value as "hidden" instead of remove it totally compare to admin (if not admin). It is useful for calculation or hiding insensitive data and not-important data for user like today exchange rate which will be use partly for calculating |

### hide_new

| Value | Expected effect |
| Y | will hide the field when editing to prevent confusion as some field is not required to be seen by client when created |

### combobox_only

| Value | Expected effect |
| Y | It will display the drop down based on the custom_referenced_column_name_display |

### custom_referenced_column_name_display

Only work when comobobox_only = Y
It will display whatever field entered here instead of the default value

### default_value

| Value | Expected effect |
| Y | Expected default value in the field based on the field_name value |

### hideTable

| Value | Expected effect |
| Y | |
# Materials Science

Materials science is the study of the structural and functional properties of materials. It focuses on the factors inherent within materials that influence their properties. These factors include composition, the structure of the matter within the material and the type and quantity of defects that are present. It is a multidisciplinary subject that draws upon and feeds back to the learning in just about every field of science and engineering in some way or another placing the subject in a central role to many of the activities in these related subjects.
This book is aimed at those studying materials science at the undergraduate level in university whether as their major field or as a single module of a related engineering course.

## Contents

* Introduction
* Structure of Matter
* Defects and Microstructure
* Diffusion
* Mechanical Properties
* Material Processing
* Thermodynamics
* Materials
* Material Characterization
* Thermochromics
* Crystallography
* Biocompatible Material
* Analytical Techniques
* Useful Formulas

## Common Symbols

| Term | Definition | Units (metric) | Subject |
| r | radius | m | Structure of Matter |
| $a_{0}$ | unit cell dimension | m | Structure of Matter |
| APF | Atomic Packing Factor | | Structure of Matter |
| $\rho$ | density | $g/cm^{3}$ |
| n | number of atoms/ unit cell | | Structure of Matter |
| A | atomic weight | g/mol | Structure of Matter |
| $V_{c}$ | Volume of unit cell | $m^{3}$ | Structure of Matter |
| $N_{A}$ | Avogadro's number | 6.022 E23 atoms/mol | Structure of Matter |

## Glossary

| Term | Definition | Notes |
| Bonding Energy | Energy required to separate two atoms to and infinite separation | Example |
| Polymer | Example | Example |
| Mer | Example | Example |
| Ceramic | Material that is nonmetallic and inorganic |
| Covalent |
| Ionic |
| Electronegativity |
| Crystal |
| Polymorphism |
| Allotropy |
| Linear Density |
| Planar Density |
| Number-average |
| Weight-average |
| Thermoplastics |
| Thermoset |
| Copolymer |
| Monopolymer |
# Mass spectrometry and proteomics

What is Mass Spectrometry Mass Spectrometry is an important tool in proteomics that works by measuring the mass to charge ratio of ionized particles. Mass Spectrometry is a very useful method because it can accurately distinguish ions that differ by a single atomic mass unit.
Contribution to proteomics
Mass spectrometry in conjunction with other protein purification techniques have significantly contributed to the advancement in proteomics. Mass spectrometry was used to identify plasma membrane proteins, study plasma membrane topology, protein protein interactions and the plasma membrane signaling networks. Often times MS is coupled with other specific techniques. For example, in the study of plasma membrane topology H/D MS is used. In this technique the rate of H/D exchange is measured to gain a better understanding of the protein's structure. Because the rate of H/D exchange is affected by the environment and positioning of specific parts of the protein, basic topology of the protein can be modeled using this technique.
Significance of proteomics
Studying proteins and their properties allows scientists to explain how a specific cell process takes place. Once the protein's role in the process is thoroughly understood, steps in a specific cell process can be modified by changing the property of the proteins involved. This is significant because it can have huge pharmaceutical applications. For example, scientists can develop a drug that targets the active site of a specific protein that regulates cell division to combat cancer.
References Savas, Jeffrey N. Stein, Benjamin D. Wu, Christine C. Yates John R. "Mass spectrometry accelerates membrane protein analysis" Trends Biochem Sci. 2011 July ; 36(7): 388–396. doi:10.1016/j.tibs.2011.04.005.