OpenLLM-France/wikimedia huggingface dataset:
# Icelandic Songbook/Ættjarðarkvæði
## Iceland
### Icelandic Twilight Song
#### Text

ísland farsælda frón Og hagsælda hrímhvíta móðir, Hvar er þín fornaldar frægð, Frelsið og manndáðin bezt? Alt er í heiminum hveriult, Og stund þíns fegursta frama Lýsir, sem leyftur um nótt, Langt fram á horfinni öld. Landið var fagurt og frítt Og fannhvítir jöklanna tindar, Himininn heiður og blár, Hafið var skínandi bjart. Þá komu feðurnir frægu Og frjálsræðishetjurnar góðu Austan um hyldýpishaf Hingað í sælunnar reit; Reystu sér bygðir og bú í blómguðu dalanna skauti, Ukust að íþrótt og frægð, Undu svo glaðir við sitt.
Hátt á eldhrauni upp, Þar sem enn þá Öxará rennur Ofan í Almannagjá, Alþingi feðranna stóð. Þar stóð hann Þorgeir á þingi, Er við trúnni var tekið af lýði; Þar komu Gissur og Geir, Gunnar og Héðinn og Njáll. Þá riðu hetjur um héruð, Og skrautbúin skip fyrir landi Flutu með fríðasta lið, Færandi varninginn heim. Það er svo bágt að standa í stað, Og mönnunum munar Annaðhvort aftur á bak Ellegar nokkuð á leið. Hvað er þá orðið okkar starf í sex hundruð sumur? Höfum við gengið til góðs Götuna fram eftir veg? Landið er fagurt og frítt Og fannhvítir jöklanna tindar, Himininn heiður og blár, Hafið er skínandi bjart. En á eldhrauni upp, Þar sem enn þá Öxará rennur Ofan í Almannagjá, Alþing er horfið á braut. Nú er hún Snorrabúð stekkur, Og lyngið á Lögbergi helga Blánar af berjum hvert ár, Börnum og hröfnum að leik. Ó, þér unglingafjöld Og íslands fullorðnu synir l Svona er f eðranna f rægð Fallin í gleymsku og dá!

#### Annotation

By Jónas Hallgrímsson.

#### Translation
### Song eftir Sigfús Einarsson and Vald Schiött
#### Text

Ó, fögur er vor fósturjörð Um fríða sumardaga, Er laufin grænu litka börð, Og leikur hjörð í haga; En dalur lyftir blárri brún Mót blíðum sólarloga, Og glitrar flötur, glóir tún, Og gyllir sunna voga. Og vegleg jörð vor áa er Með ísi þakta tinda, Um heiðrík kvöld að höfði sér Nær hnýtir gullna linda, Og logagneistum stjörnur strá Um strindi hulið svellum, En hoppa álfar hjarni á, Svo heyrist duna' í fellum. Þú fósturjörðin fríð og kær, Sem feðra hlúar beinum, Og lífið ungu frjóvi fær Hjá fornum bauta-steinum, Ó, blessuð vertu fagra fold, Og fjöldinn þinna barna, Á meðan gróa grös í mold Og glóir nokkur stjarna.

#### Annotation

By Jón Thóroddsen.

#### Translation
### God save the king
#### Text

Eldgamla ísafold, Ástkæra fósturmold, Fjallkon-an fríð, Mögum þín muntu kær, Meðan lönd girðir sær Og gumar girnast mær, Gljár sól á hlíð. Hafnar úr gufu hér Heim allir girnumst vér Þig þekka' að sjá; Glepur oss glaumurinn, Ginnir oss soll-urinn, Hlær að oss heimskinginn Hafnar slóð á. Leiðist oss fjalllaust frón, Fær oss oft heilsutjón Þokuloft léð; Svipljótt land sýnist mér Sífelt að vera hér, Sem neflaus ásýnd er, Augnalaus með. Öðruvísi' er að sjá Á þér hvítfaldinn há Heiðhim-in við; Eða þær kristalsár, Á Jiverjar sólin gljár, Og heiðar himinblár, Hájökla rið. Eídgamla ísafold, Ástkæra fósturmold, Fjallkon- an fríð, Ágætust auðnan þér, Upp lyfti, biðjum vér, Meðan að uppi er, Öll heimsins tíð.

#### Annotation

By Bjarni Thórarensen.
# Labdoo Guide/Educational Software/Edubuntu/Firefox

Firefox is the default Ubuntu (Edubuntu and Ubuntu derivates) Web browser and provides you with a simple, safe, and powerful browsing experience. Firefox is developed by Mozilla and has become one of the most successful open source projects in the world and continues to garner huge popularity. With hundreds of millions of downloads and rapidly increasing browser share, Firefox has been an unparalleled success.
Fire up Firefox by clicking its icon (the first one next to the System menu) on the panel or by selecting Applications > Internet > Firefox Web Browser.
You can learn more about Mozilla and Firefox, as well as their other software products, at www.mozilla.org.
The Firefox window looks similar to most Web browsers and includes the usual back, forward, reload, and stop buttons, an address bar, and some menus. These familiar-looking elements help you become acquainted with Firefox, and if you have used Internet Explorer, Opera, Chrome, or Safari before, you are sure to pick it up in no time.
Bookmarking Your Favorite Sites
To bookmark the page you are viewing, click Bookmarks > Bookmark This Page or click Ctrl+D. In the drop down box that pops up, use the combo box to select the folder to store the bookmark in. You also have the option to add “tags” to your bookmark, which are like keywords that can be used to sort and search for your bookmarks in the future. When you have finished naming and tagging your bookmark, click Done to save the bookmark.
# Laboratory Safety

Laboratory Safety introduces the fundamental concepts and procedures that should be practised in a generic laboratory environment. It covers safety procedures, emergency routines, personal conduct, waste disposal routines and safety equipment.

## Table of Contents

* Introduction to Laboratory Safety
* Emergency Response
** Emergency Equipment Location
*** Identifying Emergency Equipment
*** Using Emergency Equipment
** Emergency Procedure
*** Assessing the Emergency
*** Alerting Laboratory Personnel
*** Emergency Action
** Emergency Hazards
*** Chemical
*** Biological
*** Physical
*** Psychological
*** Electrical or Mechanical
* Personal Conduct
** Personal Responsibilities
** Group Responsibilities
* Entering and Exiting the Laboratory
** Entry Procedures
** Exit Procedures
** Emergency Procedures
* Protective Equipment
** Protective eye wear
** Protective clothing
** Protective Breathing Apparatus
* Hazardous and Unknown Materials
** Handling
** Waste Disposal Procedures
* Material Storage
# Laboratory Safety/Exit Procedures

* Always wash your hands when you leave the laboratory. This not only protects yourself but others that may come in contact with you.
* Do not ever take chemicals out of the laboratory.
Kennedy, Shelia, and John Palmer. Chemistry Lab Safety Manual. UCSD, 2010. eBook.
# Laboratory Safety/Handling

* Always read labels on bottles before using them.
* Know MSDS for all known chemicals prior to use.
* When handling flammable, corrosive, fuming, or volatile chemicals, always use fume hood and close the sash.
* For a mercury spill, use the mercury collectors provided in the spill kit no matter how small the spill. Do not ever mix mercury with any other wastes.
* If refills are needed from the Stockroom (storage room), close the empty container, and rinse the outside of the container to remove any possible contamination. Carry the bottle in a secondary container in case of a spill.
* Always close bottles after using them and never put chemicals back into the bottles. Putting extras back into the bottles could contaminate the whole bottle. Ask neighbors if they need any extras and then throw away leftovers into the appropriate waste containers
Kennedy, Shelia, and John Palmer. Chemistry Lab Safety Manual. UCSD, 2010. eBook.
# Laboratory Safety/Introduction
## Introduction to Laboratory Safety

Laboratory Safety is a very important aspect of science. Without it, experimentation could result in very serious injury, if not death, of course. To reduce the risks involved with experimentation, there are certain procedures that we should all follow as individuals and as a member of a group. It is important that the correct procedures are used in various situations, when handling hazardous or biological materials, when preparing, executing or cleaning up an experiment. It is also essential that you understand how to identify and use emergency equipment and protective gear.
This book is provided to guide you through and develop your understanding of Laboratory Safety. It is important to take your time to understand the procedures, concepts and reasons to make your laboratory as safe as possible.
# Laboratory Safety/Emergency Equipment Location

Upon entering the lab, always note the location of exit doors, telephones, shower/eyewash, first aid kid, spill kit, fire extinguisher, and fire blanket.
# Laboratory Safety/Emergency Procedure

* When instructed, leave the lab immediately.
* pull the fire alarm as you exit and make sure to close the door. Most labs are designed to keep the fire inside and prevent it from spreading.
* Do not use elevators. Always use stairs.
* Go to the previously discussed evacuation zone.
* Once in safety, call 911 for assistance
* In case of an earthquake, take shelter under the desk and move away from hazardous materials
Kennedy, Shelia, and John Palmer. Chemistry Lab Safety Manual. UCSD, 2010. eBook.
# Laboratory Safety/Entry Procedures

* Upon entering, put your personal belongings in the designated area. If no such area exists, put them under your desk or in a corner so no one trips by accident.
* Note the locations of exit doors, telephones, shower/eyewash, the first aid, spill kits, fire extinguishers, and fire blanket.
* Wear your protective equipments immediately if someone else have already started working or if you are near hazardous chemicals.
* Check the MSDS again for all the chemicals that you will be using that day.
Kennedy, Shelia, and John Palmer. Chemistry Lab Safety Manual. UCSD, 2010. eBook.
# Laboratory Safety/Group Responsibilities

* If clothing catches fire or if a hazardous chemical is spilled on skin or in eyes, assist the exposed person to the shower/eyewash and rinse the areas of contact with copious amounts of water for 15 minutes or until assistance arrives. remove contaminated clothing. Call 911 or send an uninjured person to notify the Lab Staff to ensure injuries receive proper treatment.
* Keep the floors clean to prevent someone from tripping
* Kindly enlighten your neighbors if they are doing something dangerous such as using volatile liquids out of the fume hood, or not wearing their appropriate safety equipments.
Kennedy, Shelia, and John Palmer. Chemistry Lab Safety Manual. UCSD, 2010. eBook.
# Laboratory Safety/Material Storage

* All bottles should be labeled with the name of the chemical and warnings such as flammable (labeled as inflammable in most countries, which means the same thing), corrosive, etc.
* Flammable materials should be stored in a separate cabinet or a room depending on the size.
* Make sure to separate oxidizing agents from reducing agents.
* Liquids should be stored in double container in case the container breaks
Kennedy, Shelia, and John Palmer. Chemistry Lab Safety Manual. UCSD, 2010. eBook.
# Interlingual Energizers/Knight-Princess-Dragon

Facilitator :
| amount | 1 |
| language level | (advanced) |
| Participants ||
| age | 5+ |
| group size | two groups of 3-20 participants |
| Setting ||
| materials | nothing special |
| space | free space outdoor or indoor |
| time | max. 10 min |
| Outcome ||
| Energizer for younger children or teambuilder for older participants ||
The activity Knight-Princess-Dragon (Deutsch: Ritter-Prinzessin-Drache, español: Caballero-Princesa-Dragon) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 2 other languages: español, Deutsch
We are in medieval times. The world is a dangerous place. Dwarfs, witches and giants are on the qui vive. When we go on horseback through the dark forest we must be wise and alert. Because we can get attacked all the time.

## Rules

The rules is also available in 2 other languages: español, Deutsch
* Please organize yourself in two groups. The groups stand in lines in front of each other.
* Three movements exist in the game: Dragon, Princess and Knight.
* Every turn the groups meet and decide secretly which character they want be. When I say 2Start" you do the movement.
* They are attacking each other. The knight defeats the dragon. The dragon defeats the princess. The princess defeats the knight.
* One group wins.
* the knight
* the princess
* the dragon

## End of the Game

The end of the game is also available in 1 other languages: español
You got 3 points. You won.

## Possible extensions

* There is a less sexist version called Dwarf-Giant-Magican.
* On a bigger space you can make the winning team run after the losing team and catch them. The losing team has to reach a "save area" (a certain line, a tree etc.). Those who are caught join the winning team. The game ends when all players are in one team.
* You can do a tournament.
* In case more facilitators are available some of them can join the groups. This is especially recommended when you play with younger children to prevent that they decide only based on their preferences for certain characters.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Name changing

Facilitator :
| amount | 1-2 |
| language level | (advanced) |
| Participants ||
| age | 12+ |
| group size | 10-25 |
| Setting ||
| materials | nothing special |
| space | free space but limited space |
| time | 5 min |
| Outcome ||
| getting to know each other game, relaxing while moving around ||
The activity Name changing (Deutsch: Wechselnde Namen) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 1 other languages: Deutsch
Let's get each other a bit better to know. We'll play a game where we can also move. I think this is a good thing to do now.

## Rules

The rules is also available in 1 other languages: Deutsch
* Walk freely in the space.
* When you meet somebody introduce yourself: "Hi, my name is Paul." – "Hi, my name is Jane."
* You change names which the person you just met. Paul is now Jane and Jane is Paul.
* You continue walking.
* The game ends when you get your own name back.

## Possible extensions

* The sentence "Hi, my name is Paul" can be translated to any other language. E.g. in German „Hallo, mein Name ist Paul.“.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Manual/Translation

This page explains how to translate an Interlingual Energizer. Just follow these steps:
* Create an account: It's much easier to attribute your translations and to make them part of the book when you are logged in. Registering is very easy and doesn't even require an e-mail address.
* Choose an energizer: Choose a description which you would like to translate. Have a look at the full list of energizers.
* Open the page by clicking on the link in the list. You will get for example to Samurai.
* Start editing: At the top of the page is a button which says Edit. Press it. You'll see something like this.
* Start translating: Only certain parts of the description can be translated. This are the name, the introduction, the rules and the end. The sections start in the code with e.g. | introduction = ... and they end when the next section starts. Translated sections look like this: | rules_de = ... in which de stands for German. For translation copy a section in English (| name = ..., | introduction = ..., | rules = ... and | end = ...) and paste it underneath. Add a underscore plus your language code (e.g. _hu for Hungarian) and start translating. Keep in mind that the language you use should be as simple as possible. People with a low language level or kids should understand them.
* Save your translation: Press Save page at the end and go on. Thank you very much for your help.
# Interlingual Energizers/Knocking circle

Facilitator :
| amount | 1-2 |
| language level | (advanced) |
| Participants ||
| age | 12+ |
| group size | 10-20 |
| Setting ||
| materials | nothing special |
| space | clean floor indoors |
| time | 10 min |
| Outcome ||
| concentration, energizer ||
The activity Knocking circle (Deutsch: Klopfender Kreis) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 1 other languages: Deutsch
Let's play a fast concentration game.

## Rules

The rules is also available in 1 other languages: Deutsch
* Let's sit in a circle. Everybody puts their hands on the floor.
* Everyone places their right arm over the left arm of the person sitting on their right.
* The hands should still form a circle.
* I'll send an impulse through the circle. After I knock, the hand next to my hand should knock.
When the group gets better, you can introduce more elements:
* When you knock twice, you change directions.
* If you fail or you react too slowly, you take your hand out.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/One to Six

Facilitator :
| amount | 1 |
| language level | (simple) |
| Participants ||
| age | 10+ |
| group size | 3-15 |
| Setting ||
| materials | nothing special |
| space | free space |
| time | 5 min |
| Outcome ||
| energizer and concentration game ||
The activity One to Six (Deutsch: Eins bis Sechs, română: Uno până la Șase) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 1 other languages: Deutsch
I see that we're a bit tired. Let's do a game to wake up again.

## Rules

The rules is also available in 1 other languages: Deutsch
* Please stand in a circle and copy what I'm doing.
* First we will all say "Ommmm".
* Then we will count from one to six. For every number we point with both hands to the sides and clap.
* After doing this we count again from one to six. For every number we have to do a movement. After every movement we clap.
** Touch your right shoulder.
** Touch your left shoulder.
** Touch your left foot.
** Touch your right foot.
** Touch your right knee.
** Touch your left knee.
* Then we repeat doing this from step 3, but we only count from one to five and leave one movement out.
* The game goes on like this until no movements are left. It's very hard to keep the same rhythm. If you fail some how you get eliminated.

## Possible extensions

* You can vary the movements and their amount.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Kinsenseis Kimonoo

Facilitator :
| amount | 1, more for groups which don't know the game |
| language level | (advanced) |
| Participants ||
| age | 10+ |
| group size | 10-20 |
| Setting ||
| materials | nothing special |
| space | free space, outdoors or indoors |
| time | up to 30 min |
| Outcome ||
| energizer and concentration game, teaches how to be attentive to others and is therefore a teambuilder ||
The activity Kinsenseis Kimonoo is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 1 other languages: Deutsch
Let's play a game in which everybody needs to be very attentive. We need to invest our entire power to make this work.

## Rules

The rules is also available in 1 other languages: Deutsch
* Let's stand in a circle.
* We will start with the basic version. We'll begin the game always with shouting "Nippon Hoj!" and pointing with our elbows to the middle.
* Then I'll start to pass an impulse around. We always say "Hoj!" and move our arm in the direction of the impulse.
After the group got this you can introduce the next steps:
* We can also change the direction of the impulse by saying "Boink!" and crossing our arms in front of the head.
* We can also send the impulse across the circle. We say "Hattamanaa!" and lift our hands. The person who receives the impulse crosses their hands in front of their hand and says "Kinsenseis Kimonoo!". Check before sending that the other person noticed that she/he will get the impulse, so it doesn't get lost. Then all of us say "Nippon Hoj!" and the person who just received the impulse begins again.

## Possible extensions

* When the group got it, you can start to eliminate people.
* A simpler version of this game is Samurai.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Mister Hit

Facilitator :
| amount | 1-2 |
| language level | (medium) |
| Participants ||
| age | 6+ |
| group size | 5-20 |
| Setting ||
| materials | nothing special |
| space | free space, outdoors or indoors, not too much background noises |
| time | 10-15 min |
| Outcome ||
| getting to know each other, energizer ||
The activity Mister Hit (Deutsch: Mister Hit) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 1 other languages: Deutsch
Let's play tag. We'll play a special version with Mister Hit as main character.

## Rules

The rules is also available in 1 other languages: Deutsch
* This game is basically like tag. But if you catch somebody the person who got caught has to say the name of another person. Then Mister Hit has to run after the called person.
* If you are too slow with calling somebody else you become Mister Hit.

## Possible extensions

* Instead of changing Mister Hit you can also send failing participants out of the game or applaud them loudly.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Pizza-Massage

Facilitator :
| amount | 1 |
| language level | (medium) |
| Participants ||
| age | 10+ |
| group size | 5-30 |
| Setting ||
| materials | nothing special |
| space | free space |
| time | 5 min |
| Outcome ||
| relaxing, ice breaking, energizing ||
The activity Pizza-Massage (Deutsch: Pizza-Massage) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 1 other languages: Deutsch
Let's relax a bit. I have the feeling that we also got hungry. I think it's the ideal moment to make some pizza.

## Rules

The rules is also available in 1 other languages: Deutsch
* Let's stand in a circle. We turn by 90 degrees so we look at the back of our neighbor.
* Grab the shoulders of the person in front of you and follow my instructions.
* Let's make a pizza.
* We knead the dough.
* Knead it very well so it is without clumps.
* Now we're done with kneading and we put the pizza on the table. And we press it out.
* We're done with pressing so we start putting on tomato sauce.
* When we're done with putting on tomato sauce we start putting on cheese.
* When we're done with the cheese we start chopping salami.
* And we put the salami all over the pizza.
* We chop some vegetables.
* Now we spread out the vegetables over the pizza.
* Now you're done, you push it in the oven!
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.