# Trainz/Trainz Simulator 2009: World Builder Edition

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    Also Trainz Simulator 2009, aka 'Trainz Simulator 2009: WBE', aka TS2009 and aka TS09
Trainz Simulator 2009: World Builder Edition is the first Trainz fully developed with significant changes by N3V Games. It introduced a new data model and imposed stricter fault testing standards for assets. It was actually co-developed along with TS2010, when the full panoply of promised improvements proved too tough a nut to crack in the time period allowed, so served as a bridge version, incorporating important and useful technology changes, such as allowing Trainz to exploit the newer multi-core CPU's (when present) yet initially falling short of the eventual capabilities of the eventual TS2010-SP4; such that even up to service pack 3, it was sort of a superior TRS2006 with a different skin. TS2009 also had a fourth service pack, and excepting the two Beta trial hotfixes available only on TS2010, the 'base' twin and final fourth service packs have the same technology built-in, but TS2010 has more built-in content

## Publisher and Requirements
### Product Information

Developer: N3V Games Publisher: N3V Games Release Date: 1st July 2008

### Minimum Specification

OS: Windows XP SP3 Memory: 1GB Graphics: 64 MB 3D Graphics Card Processor: Pentium 4 - 2.2Ghz Hard Drive: 3GB Free Space

## Notes, Footnotes & References

Config.txt files are endemic and ever present in Trainz assets, for no asset can be defined without this type of Computer Science 'container'. The keyword-value_of_key pairing must always be kept in mind in editing or creating Trainz content. The TrainzBaseSpec (TBS) contains values and containers which are most common in asset specifications defining config.txt files. These days, most every parameter in the TBS is mandantory one way or another, and a smattering of keywords-once-legal-in-yesteryears are now illegal outside of low trainz-build values.
Among those key TBS parameters, the absolute King is the Kinds Line (statement), for it defines the major processing and the other data types, parameters, and variables that must be specified, defined (put together) properly for a model of that type to successfully manifest and work inside a Trainz World. Next in importance (The Queen) is the KUID, which is the handle the software uses to do software things with, while a poor third is the username—quite apropos, we humans relate better to those, than a code like a kuid—it's just the software which doesn't need them!

### Notes

* ↑ If the reader gets the impression that the folks on the Trainz Forums tend to abbreviate and speak in Jargon, you would be correct!
* ↑ Aero-Trainz and Multi-player

### Footnotes

* ↑ TS2009 homepage, accessdate=2015 February 10‎
* ↑ Per former N3V Versions manager, James Moody by email Q&A with editor Fabartus, October 2014 • The first four of eight JA files in TS2010 are 15-25% larger, mainly due to internationalization translations, but are the same JA's as the (only) four in TS2009. These in fact were a re-release of upgraded TRS2006 and the TC1&2 spin-off, including European routes not part of either North American release. • The remaining four JA's in TS2010 are the all new content, excepting the updated TC3 content which was also in the last four JA files of TS10.
* ↑ N3V Wiki Trainz-build page table: compare each entry
* 1 2 3 4 5 6 7 8 9 10 This information in this section from the Auran/N3V Games Simulator Central catalog webpage.

### References

* Trainz printed or pdf file Manuals, applicable version - usually in the ..\extras or ..\extras\manuals folder
* TrainzOnline Wiki Config.txt file page and various other pages
* TrainzOnline Wiki: Content Creator's Guide pages (various)
* Various CCG and Auran websites