OpenLLM-France/wikimedia huggingface dataset:
# Trainz/AM&C/Content Manager

Back to the Top
* Fundamentals for Trainz Trainees Trainz Asset Maintenance and Creation
* TOC | Beginnings | Fun | AM&C | Creation | InBook Refs | ORP Refs:  • Index • Containers • Kinds • Tags | Appendixes  • Vers
Glossary :
HKeys-CM :
HKeys-DVR :
HKeys-SUR :
HKeys-WIN :
Mouse use :
Notations :
The focus of this page is on showing a new user the ins and outs 'HowTo' use and do things a Trainzer needs to do with CM/CMP as fast as possible. Generally speaking we use CM to grab things that are new, fix things which are broken (or have been classed so by CM), and sort things into groups and collections we need to better manage what we are really trying to do and accomplish.
In the mundane, Normal case that generally means readying a route for Driving by locating and installing missing dependencies or repairing those needed up to the demands of the local installs needs.
In the more advanced we use CM in several ways when building a route for setting up so-called filters, sort criteria that list assets we can then access in surveyor to speed the process of route construction; there is no reason to look past assets we won't be using like catenary trackside elements or buildings designed for the Mediterranean climates of southern Europe for an all diesel line that never sniffs electric locomotives, or a location in Northern Canada.

## Organization

This tutorial (or actually, this series of related topic tutorials) is organized to be read both page to page or vertically by continuing to scroll down through the page sections listed in the Table of Contents at the right. Through the magic of Wikimedia software pages threaded at page top are included in parts to make the sections scanned below by scrolling. This method makes it easy to track a page topic by its listing in the corresponding contents category Content Manager topics, which will act as a page to speedily locate and refresh knowledge of said material.

## Articles TOC

   * If you desire or prefer reading short page to short page navigation begin with this 'Organizing CM' link
* Organizing CM

## Organizing CM

Organizing CM -
* Trainz/category-era category-era tag category-era

## Notes and references

* ↑ As we have noted elsewhere and before, most faults reported in the various Trainz CM's since N3V took over software development in 2007, are contrived faults because the inexperienced N3V programming staff was too arrogant to consider the downside of requiring mandatory minor changes to a body of work of over 100,000 assets. Rather than applying the typical and ordinary data base management software practice of providing translator utility upgrading of an old data model to the new wrinkles they desired, they chose to ram errors down the throats of the user community, whilst concurrently at the same time act the hypocrite by not vetting the assets they embed in retail releases (i.e. Built-in_Assets) with the same level of error testing. Hence, cloning an built-in asset is almost certain to give at least one fault message.
# Trainz/AM&C/Dependencies

Back to the Top
* Fundamentals for Trainz Trainees Introductory Trainz — page by page instruction
* TOC | Beginnings | Fun | AM&C | Creation | InBook Refs | ORP Refs:  • Index • Containers • Kinds • Tags | Appendixes  • Vers
Glossary :
HKeys-CM :
HKeys-DVR :
HKeys-SUR :
HKeys-WIN :
Mouse use :
Notations :

## Dependent relationships

    Contributing author: Fabartus
Trainz dependencies are not like my sons living at little cost whilst mom and I pay for most everything, but describe a relationship of assets to parts of an asset. In the acquisition of content you will likely all too quickly come face to face with a route or session asset where a part called for in the kuid-table is no where to be found. This is in part because various people have taken up the hobby, and not all of them are inclined to donate their creations made possible only through a long process of sometimes hard research and painstaking effort...
# Super Mario 64 DS/Sunshine Isles

Sunshine Isles is an adventure and multiplayer level that is exclusive to Super Mario 64 DS. Once you get 1 power star, go to Peach's Playroom (the place where you can play minigames) to find the Sunshine Isles portrait. When you enter, you'll notice that you're on a little island with an empty sphere surrounded by some coins and a couple of trees. You'll also hear music that might be familiar to you! There is only one Star to collect in this small stage. To get the star, you must find all 5 Silver Stars. While you're at it, you can try shell surfing! You can get a shell from the yellow ! box. The course is based on and named after Super Mario Sunshine, with the course's music being an arrangement of Delfino Plaza's theme.

## Silver Star Locations

* Silver Star #1: On the main island with the sleeping Piranha Plant.
* Silver Star #2: Jump off the island and turn around. It's in an alcove.
* Silver Star #3: On the north island behind the big main island. Climb up the tree to get it.
* Silver Star #4: At the west island that has no tree.
* Silver Star #5: Klepto the Condor is flying around with the last Silver Star in its talons.

## Multiplayer

It is the second of the four courses in multiplayer, the music has been changed, and all of the enemies are removed. In addition, the yellow box that contained a green Koopa Shell now contains wings (like Battle Fort) which any character can use whereas in the main game, only Mario gets wings.
# Super Mario 64 DS/The Secret of Battle Fort

Battle Fort (also called The Secret of Battle Fort) is an adventure and multiplayer level exclusive to Super Mario 64 DS that is accessible only after you unlock a hero with a cap, since Yoshi cannot break the red bricks blocking the entrance. This stage is found in the courtyard with the boos.
Battle Fort is filled with Big Steelies that will knock you down, Goombas to get in your way, Bob-ombs that drop from the sky, Heave Hos to fling you incredibly high, and a Chuckya that will chuck you to somewhere in the stage, where you could get hit by a Big Steely. In order to get the star here, you will need to track down the five silver stars.

## Silver Star Locations

* Silver Star #1: High up in the middle of the map. Climb the pole or bypass the Chuckya to get it.
* Silver Star #2: A Goomba at the north edge of the level has it.
* Silver Star #3: A Goomba at the base of the pole has it.
* Silver Star #4: Hidden in a red brick in a trench at the northwest.
* Silver Star #5: Hidden in a red brick at the southeast corner of the level.
The only thing that you can do here is punch them all out and see what they contain. The touchscreen map is very useful here, so keep an eye on it as you run around.

## Multiplayer

Battle Fort is the biggest of the four courses in multiplayer and all of the enemies have been removed, except for the black rolling balls which only Wario can break. Also, like Sunshine Isles, this course has yellow boxes with feathers that any character can use, whereas in adventure mode, only Mario gets wings.
# Super Mario Advance/Robirdo

Robirdo is a boss in Super Mario Advance. It is a giant, robotic version of Birdo. The fight against Robirdo replaced a Mouser battle that was in Super Mario Bros. 2.
Robirdo jumps, shaking the ground and stunning Mario, Luigi, Princess Peach, or Toad if they are on the ground. Then, it runs forward. Another attack is spitting two giant eggs. All three of these attacks can be evaded by climbing the chains that hang down in the room.
Robirdo can be defeated by throwing eggs back at it.
# Super Mario Advance 4: Super Mario Bros. 3

    Note that this guide only covers the features that were newly introduced in Super Mario Advance 4. For a guide on the original game, see Super Mario Bros. 3.
Super Mario Advance 4: Super Mario Bros 3 (スーパーマリオアドバンス4, Suupaa Mario Adobansu fou, lit. "Super Mario Advance 4") is a platform game that was developed and published by Nintendo for the Game Boy Advance. It was first released in Japan, and then later released in Europe, North America, and Australia. It is an enhanced remake of Super Mario Bros. 3, and is based on the remake found in Super Mario All-Stars for the Super Nintendo. It is the fourth and final release in the Super Mario Advance series.
The game was first revealed at Nintendo's conference at the E3 2003 convention. It contains several enhancements, including the addition of Mario and Luigi's voices by Charles Martinet, the ability to scan e-Cards into Nintendo's e-Reader peripheral to add certain content, and a multiplayer mode based on the original arcade game Mario Bros.
Super Mario Advance 4, excluding the European version of the game, is compatible with the e-Reader, allowing players to scan certain e-Cards into the device utilizing two Game Boy Advances, the e-Reader, and a copy of Super Mario Advance 4. Once a card is scanned, it adds certain content to the game. One of the most prominent features included is the ability to add stages to the game; the player is allowed to have 32 extra stages on one copy of the game. E-Card types also include the demo card, which allows players to view tips and tricks as performed by the developers for certain stages; the power-up cards, which allow players to add certain power-ups to their inventory, depending on which card they have; and the switch card, which causes changes to the game, such as adding throw-able vegetables from Super Mario Bros. 2 and causing enemies who have been hit by fireballs to turn into coins. Two item cards introduce new items to the game. The more common of the two is the Cape Feather card, which gives players said item from Super Mario World.

## Table of contents
### General

* e-Reader cards
* World e

### Walkthrough

* Part 1 (Classic Worlds 1-5)
* Part 2 (e-1 to e-5)
* Part 3 (e-6 to e-10)
* Part 4 (e-11 to e-15)
* Part 5 (e-16 to e-20)
* Part 6 (e-21 to e-25)
* Part 7 (e-26 to e-30)
* Part 8 (PR levels)
# Windows Programming/Obtaining HTML Help Workshop
## Introduction to HTML Help

The HTML Help Workshop is a tool for creating compiled HTML help applets, that are common on many platforms. The compiled Help modules may then be used as stand-alone information sources, or as help-modules from inside a program. HTML help modules are relatively easy to create, and only require a knowledge of basic HTML to get started.
HTML Help modules can be separated by topic, and the HTML Help Workshop will automatically compile a table of contents, and create an option to search, if specified.

## Obtaining the HTML Help Workshop

The HTML Help Workshop can be obtained from Microsoft as a free download. The HTML Help SDK should contain all the header files, library files, and object files that are needed to link help files into existing applications.
Download HTML Help
# Windows Programming/Obtaining MASM
## Obtaining MASM

Many people claim that Microsoft has discontinued the use of MASM, but this is not the case. MASM is still maintained by Microsoft for use in house, and is updated on a needs basis. This means that MASM is only updated when presented with a specific need, such as the migration to 64 bits, or the migration to Vista. MASM comes as part of the standard DDK distribution (on the CD), and can also be found for download on the Internet, or can be ordered separately by contacting Microsoft sales and service at 1-800-426-9400.
# Windows Programming/JScript

JScript, Microsoft's proprietary version of JavaScript, is a default language in Windows Script Host. JScript is very similar to JavaScript, and was originally created so that JavaScript programmers could put their skills to use scripting a local Windows environment.

## Further Reading

* JavaScript
# Windows Programming/Key Combinations

Here is a key combination guide for computers:

## IBM compatible
### DOS

Cntrl+Alt+Delete - performs a soft reset
Left arrow, right arrow - Move cursor backward or forward one character
Cntrl + left arrow, right arrow - Move cursor backward or forward one word
Home, End - Move cursor to start or end of line
Up, down arrow - Scroll up and down stored (command) buffer
Page up, down - Places oldest or most recent (command) in command line
Insert - Toggle between insert and over-type modes. (square cursor denotes over-type mode)
Esc - Delete current line
F1 - Repeat text typed in preceding line character by character
F3 - Repeat text typed in preceding line (complete)
F5 - Cycle through entire current (command) buffer
F7 - Display all entries in current (command) buffer with line numbers
Alt+F7 - Delete all entries in current (command) buffer
F8 - As F5, If preceded by entry of character string, will load latest buffer line with corresponding characters (from start of buffer entry line)
F9+Buffer line number - Displays relevant buffer line; normally F7 first to show lines with numbers
Cntrl+C - Close down most applications and return to prompt
Shift+Alt+Print Screen - High efficiencey mode. Black and greens.(MTK sometimes... im a wizurd...)

### Windows
#### All versions

* Tab Switching between controls in active window
* Alt+F4 Closes the active window
* Win+M Minimize most programs
* Win+D Shows the desktop
* Cntrl+Tab Switching between Tabs in active window
* Cntrl+C Copies selected text, images or files into the clipboard
* Cntrl+X Cuts selected text, images or files into the clipboard
* Cntrl+V Paste data from the clipboard
* Cntrl+A Select all
* Cntrl+Z Undo
* Shift+Del Delete file permanently without keep in Recycle Bin (used by Windows Explorer)

#### Windows Vista or Newer

* Win+Tab switching between programs with the Windows Flip 3D effect

#### Windows Versions Before Windows 95

* Cntrl+Alt+Del brought up a blue screen
# Windows Programming/Interprocess Communication

This page of the Windows Programming book is a stub. You can help by expanding it.
When we have multiple threads and fibers working together in a single process, or when we have multiple processes working together in a job, we often need to allow processes and threads to communicate with each other. This is done using a series of different tools provided by Windows.

## Next Chapter

* MDI Programs
# United States Postage Meter Stamp Catalog/GROUP AR/Sub-group AR-FPO: Stamps with "FPO" (Fleet Post Office) in the town mark but without indication of which military service used the meter
#### Sub-group AR-FPO: Stamps with "FPO" (Fleet Post Office) in the town mark but without indication of which military service used the meter

* Some of these stamps are quite elusive but their actual rarity is not known. As a consequence no specific rarity indicators are shown for this sub-group.
* First seen in 1979.
Type FPO-IC3B in 2001 edition
AR-FPO1.1. Pitney Bowes.
    Type IC3.2 with town marks:
       A. FPO AP / 96464 (3349085)
       B. DIEGO GARCIA / FPO 90685 (3300545)
    V/F: ≋0 .00
Type FPO-IC4A in 2001 edition
AR-FPO1.2. Pitney Bowes.
    Type IC4.1 with town mark: FPO AP / 96310 5439 (567348, 917320)
    V/F: . 00
Type FPO-ID2 in 2001 edition
AR-FPO2. Pitney Bowes.
    Type ID2 with town marks:
       A. FPO AE at top, 5-digit number at bottom:
          - 09578 (1459683)
          - 09594 (1941283)
       B. FPO AE / 09587 1164 (2100413)
    V/F: ≋ 0.00
Type FPO-IE1 in 2001 edition
AR-FPO3. Pitney Bowes.
    Type IE1 with town marks:
       A. FPO AE or AP at top, 5 digit number below:
       B. FPO AE / 09545 2610 (6807303)
    V/F: ≋0 .00 ≋ (wavy line triad at left 2mm tall)
    V/F: ≋0 .00 ≋ (wavy line triad at left 1mm tall)
Type FPO-IH1 in 2001 edition
AR-FPO4. Pitney Bowes.
    Type IH1 with town marks:
       A. FPO AE / 09545 (7153193)
       B. FPO AE / 09599-2871 (7152717)
    V/F: ≋0.00 ≋
Type FPO-LB1 in 2001 edition
AR-FPO5.1. Hasler.
    Type LB1.1 with town marks:
       A. FPO / AE (450171)
       B. FPO / 09577-1180 (505411)
       C. FPO AE 09577-1815 at top, blank at bottom (7152717)
    V/F: 00.00
Type FPO-LB2 in 2001 edition
AR-FPO5.2. Hasler.
    Type LB1.2C with town mark: FPO AE / 09573-1231 (491813)
    V/F: 0.00 :
Unlisted in 2001 edition
AR-FPO6. Pitney Bowes.
    Type NA2.1 with town line: MAILED FROM FPO AP [5-digit code]
    One reported: 96672 (PB8640859)
    Used on ship USS MCCLUSKY (FFG-41)
    V/F: $00.00$^0$
Unlisted in 2001 edition
AR-FPO7. MOS / Unisys.
    Type PO-B6.4 with town line:
       A. FPO.AP / 96616
          The meter was used aboard the USS Ronald Reagan.
       B. FPO.AE / 09524
          The meter was used aboard the USS Harry S Truman.
    V/F: $0.00
Unlisted in 2001 edition
AR-FPO8. Pitney Bowes "DM100-400" (Mail Station).
    Type QB1.3 with town line: MAILED FROM ZIPCODE / 09524
          These meters were used aboard the USS Harry S Truman.
          Identification number 02 1P
          Known meters: 0001939541, 0001939549, 0001939593
    V/F: $000.00$^o$
Unlisted in 2001 edition
AR-FPO9. Friden.
    Type KE1.3 with town line: MAILED FROM ZIPCODE / 09521
          V/F: ≋0 .00 (small wavy lines at left 1mm tall)
          Meter numbers in 8000000 series
          Known meter: 8014930 (This meter was used aboard the USS Nimitz.)
# United States Postage Meter Stamp Catalog/GROUP AR/Sub-group AR-NGD: Stamps used by the National Guard for official business
#### Sub-group AR-NGD: Stamps used by the National Guard for official business

* AR-NGD stamps are identified by the slogan since the town mark contains no indication of military use.
* The National Guard offices come under the jurisdiction of both the Army and the Air Force.
* First seen in the 1980s.
NOTE: Since a systematic accounting of National Guard meter stamps has not been attempted before, it is likely that more types and varieties exist than those cataloged here.
AR-NGD1. Pitney Bowes.
    Type ID2 with slogan used by a National Guard contingent.
    V/F: ≋0 .00
AR-NGD2. Friden.
    Type KE1.3 with slogan used by a National Guard contingent.
    V/F: ≋0 .00
AR-NGD3. Hasler.
    Type LB1.1 with slogan used by a National Guard contingent.
       A. With generic slogan:
OFFICIAL /  GOVERNMENT MAIL /  PENALTY FOR /  PRIVATE USE
       B. With slogan used by a specific National Guard contingent
    V/F: 00.00
AR-NGD4. Hasler.
    Type LA1.1 with slogan used by the Army National Guard.
    V/F: 00.00
# United States Postage Meter Stamp Catalog/GROUP B – Square frank with wavy lines at the sides

Click here to return to the United States Postage Meter Stamp Catalog
* This is the first authorized production stamp design used in the US.
* The Model M meter that produced these stamps was a single denomination machine with a hand-set date inside the town mark. The date can be 2- or 3-line or absent.
* The Type B1 stamp was approved by the Postmaster General in a letter dated September 1, 1920 and was first used on December 10, 1920 by Pitney Bowes in a promotional mailing. The earliest known use by a company other than Pitney Bowes was many months later on August 5, 1921.
* The B1 stamp design was short-lived because it too closely resembled unmetered "permit" imprints of the period. The meter stamps have a small vertical meter number with "M." prefix reading up between the town mark and frank. Permit stamps do not have this. The Post Office Department issued a regulation on December 8, 1921 that required the square meter stamp design to be replaced by a more distinctive one. Pitney Bowes came up with an oval frame (see Group C) that was approved for use starting in January 1922. Despite the desires of the POD, conversion of most of the 68 Model M meters to the oval die did not occur until March and April with the latest known use of a Type B1 meter stamp being April 15, 1922. Two examples of B1 meter stamps are known with December 1922 dates, and no doubt they have incorrectly set year dates.
* Until the mid 1920s postal regulations required meter stamps to be printed in colors corresponding to those of equivalent denominations of adhesive stamps, i.e.:
Type BA1 in 2001 edition
B1. Pitney Bowes "Model M" (FV), December 1920.
    “U.S.POSTAGE” at top, value in center.
    Permit number, with “P” prefix, at bottom of frank.
    The meter number, with "M." prefix, is vertical between the town mark and frank.
    Meter numbers issued were 1-10, 1001-1070 (less the unissued 3, 1024, 1030, 1031, 1041, 1046, 1058, 1060, 1061, 1063, 1065, and 1065).
    Although meters 1011, 1023 and 1059 were issued, examples of them are not known to exist today.
    TM: DC
    Value: 1¢ green [S]
    Value: 2¢ red [S]
    Value: 4¢ brown [RR]
    Value: 5¢ red [RRR]
    Value: 10¢ yellow [RRRR]
       a. 2¢ in green (M.1025 / P.15) [RRRR]
       b. 2¢ in brown (M.1034 / P.29) [RRRR]
       c. 4¢ in red (M.1006 / P.6) [RRRR]
NOTE: Although only 68 meters were placed into use, meter numbers 2 and 1006 were both used with two different permit numbers yielding a total of 70 different meter/permit number combinations.
# United States Postage Meter Stamp Catalog/GROUP AR/Sub-group AR-MAR: Stamps used primarily for Marine Corps official business
#### Sub-group AR-MAR: Stamps used primarily for Marine Corps official business

* Some of these stamps are quite elusive but their actual rarity is not known. As a consequence no specific rarity indicators are shown for this sub-group.
* First seen in 1977.
AR-MAR1.1. Pitney Bowes.
    Type IC3.1 with town mark: U.S. MARINE CORPS at top, FPO and five-digit number at bottom:
          - 98764 (954354)
          - 98773 (954354, 969557)
    V/F: ≋0 .00 (wavy lines at left 2mm tall)
    V/F: ≋0 .00 (small wavy lines at left 1mm tall)
AR-MAR1.2. Pitney Bowes.
    As Type AR-MAR1.1 but with larger meter number below "P.B. METER".
    Type IC3.2 with town marks:
       A. U.S. MARINE CORPS at top, FPO and five-digit number at bottom)
          - FPO 98773 (space) (3300429)
          - FPO98773 (no space) (3368253)
       B. U.S.M.C. / FPO 98773 (3361109)
    V/F: ≋0 .00 (wavy lines at left 2mm tall)
    V/F: ≋0 .00 (small wavy lines at left 1mm tall)
AR-MAR2. Pitney Bowes.
    Type IE1 with town mark: USMC FPO / 96373 (6842707, 6842709)
    V/F: ≋0 .00 ≋
AR-MAR3. Pitney Bowes.
    Type IH1 with town mark: US MARINE CORPS FPO AP / 96373 (7157604)
    V/F: ≋.00 ≋