OpenLLM-France/wikimedia huggingface dataset:
# A Guide to Discord/Age-Restrictions

Discord is useful for creating communities focused on a variety of topics, including those that may not be suitable for minors. Channel settings allow you to designate one or more channels as age-restricted.

## Enabling Restrictions

To designate a channel as age-restricted, find the channel you'd like to mark and click the "edit channel" icon. Within the edit channel tab, click on the option to mark the channel as age-restricted.

## Unlocking Access

If you are over the age of 18 and would like to access an age-restricted channel but are unable to do so, take a photo of yourself with a photo ID that confirms your date of birth, as well as a piece of paper containing your full Discord Tag. Submit a request to the Trust and Safety Team (https://support.discord.com/hc/en-us/requests/new?ticket_form_id=360000029731) and select "Appeals, age update, other questions", then "Update my age information".
# A Guide To PIC Microcontroller Documentation/Translations
## Translations

Currently there are no translations of this text. However, if you are interested in generating one, we are very interested in actively promoting it.
Please use the discussion page (click the "Discussion" tab at the top of the page) to tell us about your plans or to ask for help.
# A Guide to Animal Crossing
## Intro

Welcome to the Animal Crossing Wikibook, this Wikibook will give hints, tips, and FAQ's to help with Animal Crossing for the Nintendo GameCube.
Feel free to add any information to this book as long as it is relevant, factual, and neutral.

## Contents
### Getting Started

* Overview

### Gameplay

* Villagers
* Fishing
* Bug Catching
* Digging
* Cutting
* Turnips

### Game Locations

* Tom Nook's Shop
* Museum
* Post Office
* Police Station
* Railway Station
* Island

### Meta

* Technical Information
* E-Reader
* Time Travel
* About

## Read more

* Animal Crossing: Wild World - Portable successor game for the Nintendo DS.
# A Guide to Animal Crossing/E-Reader

The E-Reader can be used to get letters from villagers or play mini games.
Because an E-Reader is a GameBoy Advance accessory, it requires an GameBoy Advance adapter cable to use with the game.

## References

* ↑ Kaliroff, Marc (27 April 2021). "12 Animal Crossing GameCube Features That Never Returned to The Series". Goomba Stomp Magazine. https://goombastomp.com/12-animal-crossing-gamecube-features-that-never-returned-to-the-series/.
# A Guide to Animal Crossing/Printable version

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/A_Guide_to_Animal_Crossing

# Overview
## Overview of Animal Crossing

Animal Crossing is a GameCube game in which you are a human who just moved out to live on his/her own. You come to a town full of animals and the local store owner, Tom Nook, gets you a small house. Unfortunately, your character has no money, so you pay off the debt over the course of the game. In the game you can do tasks for townspeople, fish, help the local museum and many other activities. As you pay off your debt Tom Nook builds on to your house and makes it larger, not for free of course. A top floor and basement are added, which are all worth the trouble of paying off your debt. Paying off the final debt is optional, and you get a golden statue of you built in the middle of the town.

# Villagers

There are a number of villages who can interact with the player in Animal Crossing.

# E-Reader

The E-Reader can be used to get letters from villagers or play mini games.
Because an E-Reader is a GameBoy Advance accessory, it requires an GameBoy Advance adapter cable to use with the game.

## References

* ↑ Kaliroff, Marc (27 April 2021). "12 Animal Crossing GameCube Features That Never Returned to The Series". Goomba Stomp Magazine. https://goombastomp.com/12-animal-crossing-gamecube-features-that-never-returned-to-the-series/.

# Time Travel

In Animal Crossing, Time Travel is the unofficial technique of changing the GameCube clock to manipulate time in the game.
# A Guide to Discord

This is a helpful guide for users who are new to the chatting application Discord.

## Table of Contents

* Servers
* Bots
* Emojis
* User Status
* Voice chatting
* Nitro
* Server Boosting
* Permissions
* Age-Restrictions
* Connections
* Keyboard shortcuts
* Community programs
* Easter Eggs
# A Guide to Animal Crossing/Overview
## Overview of Animal Crossing

Animal Crossing is a GameCube game in which you are a human who just moved out to live on his/her own. You come to a town full of animals and the local store owner, Tom Nook, gets you a small house. Unfortunately, your character has no money, so you pay off the debt over the course of the game. In the game you can do tasks for townspeople, fish, help the local museum and many other activities. As you pay off your debt Tom Nook builds on to your house and makes it larger, not for free of course. A top floor and basement are added, which are all worth the trouble of paying off your debt. Paying off the final debt is optional, and you get a golden statue of you built in the middle of the town.
# Ada Programming/Attributes/'Last
## Description

X'Last, where X is any scalar subtype (for example integer, enumerated, real), is an attribute that represents the last value (upper bound) in the range of X.
A'Last, where A is an array, denotes the last index value. For more-dimensional arrays, A'Last(N) denotes the last index value of the Nth dimension (N must be static).

## See also
### Wikibook

* Ada Programming
* Ada Programming/Attributes
* Ada Programming/Attributes/'First
* Ada Programming/Attributes/'Range

### Ada Reference Manual

* 13.3 Operational and Representation Attributes (Annotated)
* Annex K Language-Defined Attributes (Annotated)
# Ada Programming/Attributes/'Leading Part
## Description

The leading part of floating point value with number of radix digits given by second argument.
# Ada Programming/Attributes/'Loop Entry
## Description

The Loop_Entry attribute is used to refer to the value that an expression had upon entry to a given loop in much the same way that the Old attribute in a subprogram postcondition can be used to refer to the value an expression had upon entry to the subprogram. The relevant loop is either identified by the given loop name, or it is the innermost enclosing loop when no loop name is given.
A Loop_Entry attribute can only occur within an Assert, Assert_And_Cut, Assume, Loop_Variant or Loop_Invariant pragma. In addition, such a pragma must be one of the items in the sequence of statements of a loop body, or nested inside block statements that appear in the sequence of statements of a loop body. A common use of Loop_Entry is to compare the current value of objects with their initial value at loop entry, in a Loop_Invariant pragma.
The effect of using X'Loop_Entry is the same as declaring a constant initialized with the initial value of X at loop entry. This copy is not performed if the loop is not entered, or if the corresponding pragmas are ignored or disabled.
# Ada Programming/Attributes/'Machine Emax
## Description

X'Machine_Emax is an Ada attribute where X is any floating point type.
Floating point types are represented as:
    $sign\times mantissa\times radix^{exponent}$
where
    sign is 1 or -1
    mantissa is a fraction in base radix
    radix is the hardware radix (usually 2)
    exponent is an integer
'Machine_Emax returns the largest exponent.

## Example

The output with GNAT 4.6 on the x86-64 architecture is:

## See also
### Wikibook

* Ada Programming
* Ada Programming/Attributes
* Ada Programming/Attributes/'Machine_Emin
* Ada Programming/Attributes/'Machine_Mantissa
* Ada Programming/Attributes/'Machine_Radix

### Ada Reference Manual

* 5.3 Attributes of Floating Point Types (Annotated)
* Annex K Language-Defined Attributes (Annotated)
# Ada Programming/Attributes/'Machine
## Description

Machine representation of floating point argument.
If X is a machine number of the type T, the function yields X; otherwise, it yields the value obtained by rounding or truncating X to either one of the adjacent machine numbers of the type T.
Constraint_Error is raised if rounding or truncating X to the precision of the machine numbers results in a value outside the base range of S.
A zero result has the sign of X when S'Signed_Zeros is True.
# Ada Programming/Attributes/'Machine Emin
## Description

X'Machine_Emin is an Ada attribute where X is any floating point type.
Floating point types are represented as:
    $sign\times mantissa\times radix^{exponent}$
where
    sign is 1 or -1
    mantissa is a fraction in base radix
    radix is the hardware radix (usually 2)
    exponent is an integer
'Machine_Emin returns the smallest exponent.

## Example

The output with GNAT 4.6 on the x86-64 architecture is:

## See also
### Wikibook

* Ada Programming
* Ada Programming/Attributes
* Ada Programming/Attributes/'Machine_Emax
* Ada Programming/Attributes/'Machine_Mantissa
* Ada Programming/Attributes/'Machine_Radix

### Ada Reference Manual

* 5.3 Attributes of Floating Point Types (Annotated)
* Annex K Language-Defined Attributes (Annotated)
# Ada Programming/Attributes/'Machine Mantissa
## Description

X'Machine_Mantissa is an Ada attribute where X is any floating point type.
Floating point types are represented as:
    $sign\times mantissa\times radix^{exponent}$
where
    sign is 1 or -1
    mantissa is a fraction in base radix
    radix is the hardware radix (usually 2)
    exponent is an integer
'Machine_Mantissa returns the maximum number of digits in the mantissa.

## Example

The output with GNAT 4.6 on the x86-64 architecture is:

## See also
### Wikibook

* Ada Programming
* Ada Programming/Attributes
* Ada Programming/Attributes/'Machine_Emax
* Ada Programming/Attributes/'Machine_Emin
* Ada Programming/Attributes/'Machine_Radix

### Ada Reference Manual

* 5.3 Attributes of Floating Point Types (Annotated)
* Annex K Language-Defined Attributes (Annotated)
# Ada Programming/Attributes/'Length
## Description

'Length is an array type attribute. It may be used with or without an input parameter.
Without an input parameter, 'Length is an integer that represents the length of the first dimension of the array type.
With an input parameter, 'Length(N) is an integer that represents the length of the Nth dimension of the array type. N must be a positive number within the dimensions of the array.

## Example

If you declare:
then

## See also
### Wikibook

* Ada Programming

### Ada Reference Manual

* 13.3 Operational and Representation Attributes (Annotated)
* Annex K Language-Defined Attributes (Annotated)
# Ada Programming/Attributes/'Library Level
## Description

P'Library_Level, where P is an entity name, returns a Boolean value which is True if the entity is declared at the library level, and False otherwise. Note that within a generic instantiation, the name of the generic unit denotes the instance, which means that this attribute can be used to test if a generic is instantiated at the library level, as shown in this example:
# Ada Programming/Attributes/'Machine Overflows
## Description

True if numeric overflow detected for fixed or floating point.
Yields the value True if overflow and divide-by-zero are detected and reported by raising Constraint_Error for every predefined operation that yields a result of the type T; yields the value False otherwise.
The value of this attribute is of the predefined type Boolean.
# Ada Programming/Keywords/not

This keyword is used in:
* Logical negation operator
* Negative membership test: not in

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada 95 Reference Manual

* 2.9 Reserved Words (Annotated)
* 4.4 Expressions (Annotated)
* 4.5.6 Highest Precedence Operators (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada 2005 Reference Manual

* 2.9 Reserved Words (Annotated)
* 4.4 Expressions (Annotated)
* 4.5.6 Highest Precedence Operators (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
Ada Operators :
| and | and then | > | + | abs | & |
| or | or else | >= | - | mod | |
| xor | = | < | * | rem | in |
| not | /= | <= | ** | / | not in |
# Ada Programming/Keywords/mod

This keyword is used in the mod operator and in the declaration of modular types.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada 95 Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada 2005 Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
Ada Operators :
| and | and then | > | + | abs | & |
| or | or else | >= | - | mod | |
| xor | = | < | * | rem | in |
| not | /= | <= | ** | / | not in |
# Ada Programming/Keywords/new
## Declaration
### In type derivation

See Declaring new Types.

### In type extension

See Ada Programming/Object Orientation.

### In instantiation of generics

See Generics.

## Allocator

See Creating object in a storage pool.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)
* 4.8 Allocators (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/null

This keyword is used for:
* Null access value
* Null record definition
* Null variant part in a record definition
* Null statement

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/of

This keyword is used in array types declarations and for loops.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/limited

This keyword is used to define limited types.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/loop

This keyword is used in loop statements.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/or
## Logical operator
### Boolean shortcut operator

In the below example the function G is only called when F(X) returns the value False.
This shortcut operator is sometimes used to speed up the evaluation of boolean expressions, but the Ada Style Guide recommends to compare the performance of both forms before switching one to the other. In general, it is good idea to use or else in sake of performance only when the second expression involves a function call.
The or else form is also used when the second expression is known to raise an exception unless the first expression is False.
Unlike C/C++, Ada short-cut operators are not the standard way to evaluate boolean expressions. This is because Ada is designed to do by default what is generally safer, but lets the programmer request a different behaviour.

### Boolean operator on arrays

The or operator is applied to each pair of boolean elements from the left and right arrays. The result has the same bounds as the left operand.

### Bitwise operator

The operator or could be used with modular types to perform bitwise operations.

## Select statement
### alternative

See Ada Programming/Tasking#Selective waiting.

### delay

See Ada Programming/Tasking#Timeout.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords
* Ada Programming/Operators

### Ada 95 Reference Manual

* 2.9 Reserved Words (Annotated)
* 4.4 Expressions (Annotated)
* 4.5.1 Logical Operators and Short-circuit Control Forms (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada 2005 Reference Manual

* 2.9 Reserved Words (Annotated)
* 4.4 Expressions (Annotated)
* 4.5.1 Logical Operators and Short-circuit Control Forms (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
* 5.5.5 Short Circuit Forms of the Logical Operators
* 10.5.2 Short-Circuit Operators
* 10.6.3 Bit Operations on Modular Types
Ada Operators :
| and | and then | > | + | abs | & |
| or | or else | >= | - | mod | |
| xor | = | < | * | rem | in |
| not | /= | <= | ** | / | not in |
# Ada Programming/Keywords/others
## Summary

The keyword others is used to define the remaining options in a list of options:
* In exception handlers
* In case statements
* In variant records
* In array initialisations

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/out

This keyword is used in the out and in out mode of subprograms parameters.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada 95 Reference Manual

* 2.9 Reserved Words (Annotated)
* 6.1 Subprogram Declarations (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada 2005 Reference Manual

* 2.9 Reserved Words (Annotated)
* 6.1 Subprogram Declarations (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# A-level Computing/OCR/Basic Principles of Hardware, Software and Applications/Machine Level Architecture/Logic Gates

Logic Gate
NOT
AND
OR
The three logic gates above and the simpliest form of Logic Gates
NAND Function
A NAND function is a Boolean function which is simply a combination of the AND function and the NOT function. NOT AND is abbreviated to NAND.
A NAND can be written in the form of
NOT A.B or A.B with a line over the top.
With the line above meaning not IMPORTANT: The line is NOT dotted !!!
# A-level Computing/OCR/The Practical Project

This module requires students to analyse a real current system and develop a new one. There are several stages in this coursework:
* Analysis
* Design
* Implementation
* Testing
* Documentation
* Evaluation
Please note that these categories may bear different names. For example, 'Implementation' maybe known as 'Programming'. In 2009, this coursework is worth 40% of the A2-Level, and overall, 20%.
According to the current (2009) specification for the course, downloadable from the OCR website, the Project Unit F454 is worth 40% and the exam F453 is worth %60.
# Adventist Adventurer Awards and Answers/My Picture Book

* My Picture Book
* Helping Hand

## Make a picture book of at least 6 pages.

Create a family picture book or chose any subject, object or theme as the basis for your book. Include photos, magazine pictures and/or drawings.

## All pages must have some form of decoration on it.

Use a variety of materials to decorate the book. Items could include: colored or printed paper, stickers, punch-outs, decorative scissors, buttons, foam cut-outs, embellishments, beads, confetti or other cut-outs. REMEMBER: There is no requirement to buy expensive or fancy scrapbooking supplies!

## Describe each picture in the book.

A short description of the picture can be included in print/script OR be part of a book verbal show-n-tell.

## Memorize Joel 1:3 and discuss the meaning.

* Joel 1:3 (ESV)
* Tell your children of it, and let your children tell their children, and their children to another generation.
Meaning points: picture books help us remember important points in our lives. It gives us a chance to tell people about something important a long time from now. The discussion could evaluate what important events they are wanting to put in their book match the Bible text (and how).
Important events such may include baby dedications, baptism, public speaking, performing for church or school, family vacations, mission trips.

## Share your picture book with others and explain why you picked these pictures. Did sharing your book help you understand Joel 1:3?

Share your book with family, club, school or with friends.
vteAdventist Adventurer Awards :
# Adventist Adventurer Awards and Answers/Music

* Music
* Little Lamb

## Listen to a book about musicians or musical instruments.

The easy way to do this is a trip to the children's section of a library. We found a good book about stringed instruments of the world and as we read, we searched YouTube to listen to each instrument mentioned. Our little lamb really enjoyed this and it was more interesting than just reading.
https://www.youtube.com/watch?v=3ogepZsCnbY

## Make a musical craft.

https://www.redtedart.com/musical-instrument-crafts-for-kids/?cn-reloaded=1
Building a drum or a stringed instrument from a pop bottle is fun.
Paper Towel Horn
Pinch three or four holes in an empty paper towel roll with a pen. Cover one end of the paper towel with wax paper and secure with an elastic band. You can color or decorate the roll for fun. To play, sing a song into the end of the roll, covering and uncovering the holes as you sing.

## Play a hand clap (rhythm) game

If you don't know any, check YouTube for examples.
https://www.youtube.com/watch?v=exnmzJH8HgM

## Play an action game to music. (i.e., bounce a ball to the beat of a song).

We enjoyed using chop sticks to beat drums (various pots and buckets collected). It was interesting to see how the different containers sounded. This activity is a good and free action game
vteAdventist Adventurer Awards :
# Adventist Adventurer Awards and Answers/Outdoor Explorer

* Outdoor Explorer
* Helping Hand

## Walk half a mile to a picnic area. Carry and eat your own lunch.

== Walk one mile and find nature items for each letter of the alphabet, such as: A = acorn; B = butterfly; C = cattail; D = duck; etc. ==

## Recite five safety rules for walking
#### Always walk with at least one partner
#### Watch where you walk so you won’t become lost

vteAdventist Adventurer Awards :
# Adventist Adventurer Awards and Answers/My Community Friends

* My Community Friends
* Eager Beaver

## Make a new friend in your neighborhood.

* My Community Friends
* Eager Beaver
# Adventist Adventurer Awards and Answers/Numbers
## Listen to a book about numbers 1-20.

The Crayon Book of Numbers is a very apppropiate counting book for preschoolers
Here is another one for you
The Crayon Counting Book

## Sing a song about numbers 1-20.

This video by the Singing Walrus is perfect to learn to count until 20: Number Song 1-20
Another option is this song by Jack Hartmann Count and Workout Count to 20

## Play a game about numbers 1-20.

Interactive game to learn to count until 20 Counting Game

## Make a numbers 1-20 craft.

https://www.learning4kids.net/2015/09/15/create-a-number-line-1-to-20/
https://drive.google.com/file/d/0Byr_Cmyf5_RyeTVmREhDcmozRzA/view?resourcekey=0-HC6JQrDvUS9JXHHqiQJWCA
vteAdventist Adventurer Awards :
# Ada Programming/System.Multiprocessors

This language feature has been introduced in Ada 2012.
System.Multiprocessors is a unit of the Predefined Language Environment since Ada 2012.

## See also
### Wikibook

* Ada Programming/Libraries/System

### External examples

* Search for examples of System.Multiprocessors in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to System.Multiprocessors in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 2012

* D.16: Multiprocessor Implementation

### Open-Source Implementations

FSF GNAT
* Specification: s-multip.ads
* Body: s-multip.adb