# Arimaa/Overview

Arimaa (pronounced uh-ree-muh) is a two-player board game invented by Omar Syed, a computer engineer trained in artificial intelligence. After Garry Kasparov was defeated by the chess computer Deep Blue, Syed wanted to create a game that could be played on a chessboard using chess pieces, but which could not be won by sheer calculating power. Syed thought that a large branching factor was the key, but soon realized that this would not automatically favor humans, who would need to anticipate a position a few turns ahead. While teaching his young son a simplified version of chess, Syed began to see a solution; if movement was limited but each turn allowed for multiple steps, a game could be both high-branching and playable. After much experimenting, Syed came up with a game which, like chess, used a 1-1-2-2-2-8 distribution of pieces. Conceptually, Syed's new game was much simpler than chess, yet the branching factor dwarfed that of chess. For a human or machine, imprecise planning would be key. The name Arimaa is derived from that of Syed's son Aamir.
Arimaa's first computer test was the Zillions of Games engine, which was designed to competently play any game it was given the rules to. As Syed expected, Zillions was an easy opponent. On November 20, 2002, Syed published the rules for Arimaa and announced a $10,000 prize, available annually until 2020, for the first bot to defeat a top human player in a "Challenge" match. David Wu's bot Sharp claimed the prize in 2015.
United States Patent number 6,981,700 for Arimaa was filed on the 3rd of October 2003, and granted on the 3rd of January 2006. Omar Syed also holds a trademark on the name "Arimaa". Syed has released an experimental license called "The Arimaa Public License", with the declared intent to "make Arimaa as much of a public domain game as possible while still protecting its commercial usage". Items covered by the license are the patent and the trademark.
Arimaa can be played online at the arimaa.com gameroom. Face-to-face, it might be played using a chess set, since each Arimaa piece corresponds to a chess piece. In 2009, Z-Man Games began producing a commercial Arimaa set. Only one face-to-face tournament has taken place, but various events have been hosted online:
* The World Championship is an annual tournament for human players. This tournament has taken various formats, and has lasted as many as fourteen rounds. Jean Daligault was the world champion six times from 2007 to 2014, and then Mathew Brown was champion six times from 2015 to 2023.
* From 2004 to 2015, the Computer Championship matched the top Arimaa bots in an elimination tournament. David Fotland's program Bomb placed first each year from 2004 to 2008, even though Fotland didn't update it after 2005. Stronger bots emerged in 2009; from then on, there was no one dominant bot until David Wu's Sharp went undefeated in 2015.
* The Arimaa Challenge took place following the Computer Championship. At first, the winning bot played an eight-game match against a lone human defender. The format evolved: from 2007 onward, the top two bots were available to play during a "screening" period. A human could play two games against each of these two bots; the bot with the better record in those matches advanced to the Challenge, where it faced three ultimate human defenders, who were selected beforehand and hadn't played in the screening. If this bot could win best-of-three matches against all three human defenders, its developer would win the $10,000 prize. Humans dominated until 2015, when Sharp defeated Jean Daligault, Lev Ruchka, and Mathew Brown.
After DeepMind's AlphaZero mastered Go, Chess, and Shogi simply by playing itself, neural networking Arimaa bots were developed. Rusty_Zero is currently the top bot, with an Elo rating near 3000.

## External links

A collection of articles by the game creator and top bot developers
Arimaav • d • e :
| | Overview · Playing the game · Introduction to tactics · Introduction to strategy |
| Concepts | Camel hostage · Other hostages · Frames · Trap control · Distribution of force · Rabbit advancement · Elephant blockade · Relative value of pieces · Advanced tactics |
| Execution | Setup · Race positions · Attack/Overview · Attack/Positioning · Attack/Techniques · Attack/Camel attacks · Attack/Against a camel trap · Attack/ED example · Lone elephant attacks |
| | Sample games · Challenge history · Glossary · Resources |