OpenLLM-France/wikimedia huggingface dataset:
# Mythology/Egyptian Mythology/Creatures
## Creatures

The creatures of Egyptian mythology are often (like Norse mythology) based on animals (e.g. Phoenix, Sphinx)

### Section 1: Quadrupeds

* Axex - A hawk's head on a quadruped's (a four-legged creature's) body.
* Sphinx - In Egyptian mythology this is a creature with the body of a lion and the head of a man, hawk or ram.
* Sta - A head of an asp on a quadruped's body.

### Section 2: Flying creatures

* Ba - A soul of a deceased person. Usually depicted as a bird or human-headed bird.
* Phoenix (Bennu) - In Egyptian mythology it is described as the sun-bird, which dies at night and comes to life in the morning (this is unlike greek and arabic mythologies, which depict phoenixes living for 500 years then dying and, after a while, coming back to life from its ashes)

### Section 3: Other

* Mummy - Even though mummies exist as Pharaohs who were prepared for the afterlife, Egyptian legend believes that if woken, a mummy would attack and chase its invader.
# Mythology/English Mythology/Cormoran and Cormelian

Cormoran and his wife Cormelian were a pair of giants said to have created St Michael's Mount in Cornwall. According to the legend, in ancient times St Michaels Mount was six miles inland and surrounded by woodland. The giant Comoran live in the area and decided to build himself a fortified home and raise it high above the trees so that he could see for miles around and in doing so created the mount.
He choose only the finest white granite from the local area which his wife would carry to the mount in her apron. One day, though, she decided to use the lighter, more abundant green stone instead. So whilst Cormoran was asleep she placed a boulder of greenstone in her apron, hoping to hide it beneath the rest. Unfortunately Cormoran awoke and seeing what she was doing kicked her so hard that he sent her flying through the air. The greenstone became buried deep into the sand and could not be moved. The stone became known as Chapel rock.
After years of terrosing the area, the local people decided to rid themselves of Cormoran. They offered a reward to anyone who could slay the giant. A farmer's son named Jack took up the challenge and decided to trick the giant into a vulnerable position. He dug a huge pit and covered it with saplings, leaves and straw. When the pit was ready he called the giant down from the mount by blowing his horn. Cormoran rushed down and fell straight into the trap. Jack struck the giant a fatal blow to the head with his pick. The local people were delighted and awarded Jack with a sword engraved with his name. He hence became known as Jack the Giant Killer.
# Mythology/Egyptian Mythology
## Introduction

When you think of the ancient cultures and the beginning of man, one of the first to come to mind are the Ancient Egyptians. Their culture still affects us to this day. You can find references from their religion and culture everywhere, whether it be the movies or the bible. The Egyptian culture has left us with great stories, tales and epics. The Egyptians started a lot of beliefs and traditions that we still practice to this day. They were probably the first civilization that believed in an afterlife, and the first to have any positive belief about it.

## Contents

* Gods & Deities
* Creatures
* Creation of the world
* End of the World
* The Afterlife
(please add as appropriate)
# Mythology/English Mythology/Phantom Black Dogs

Across Britain there are many accounts of phantom black dogs. The beasts are often said to be monstrous goblin-dogs with huge teeth and claws.
The name for these spectre-hounds vary from place to place:
* The most famous is probably the Barghest of Yorkshire, a nocturnal beast who's appearance is regarded as an omen of death.
* The Demon of Tedworth, the Black Dog of Winchester and the Padfoot of Wakefield all shared the characteristics of the Barghest of York.
* In Lancashire the spectre-hound is called Trash or Striker.
* In Cambridgeshire and on the Norfolk coast it is known as Black Shuck or Shock.
* In the Isle of Man it is styled Mauthe Dog. People believe that anyone who sees the dog clearly will die soon after the encounter. It is mentioned by Sir Walter Scott in The Lay of the Last Minstrel--
    "For he was speechless, ghastly, wan
    Like him of whom the Story ran
    Who spoke the spectre hound in Man."
* In Jersey folklore, the Black Dog of Death is called the Tchico, but a related belief in the Tchian d'Bouôlé (Black Dog of Bouley) tells of a phantom dog whose appearance presages storms. The story is believed to have been encouraged by smugglers who wanted to discourage nocturnal movements by people who might witness the movement of contraband.
* In Wales its counterpart was Gwyllgi, the Dog of Darkness, a frightful apparition of a mastiff with baleful breath and blazing red eyes. A Welsh variant is the Cwn Annwn, or dogs of hell.
# Mythology

This Wikibook is all about Mythology. As with Greek Mythology, when a section obtains enough content for it to be considered material for a book, it will be distended into a separate book that will only be linked to from here. Please only separate the subject of a culture's mythology into a separate book if it has a reasonable amount of content.

## Table of Contents

Introduction

### Mythology by nation or region

* Ayyavazhi Mythology
* Egyptian Mythology
* Roman Mythology
* Greek Mythology
* Mongol Mythology
* American Indian Mythology
* Indian Mythology
* African Mythology
* Inuit Mythology
* Norse Mythology
* British and Irish Mythology
** English Mythology
** Scottish Mythology
** Irish Mythology
** Welsh Mythology
* Aboriginal Mythology
* South and Central American Mythology
* Slavic Mythology
* Medieval Mythology
* Semitic Mythology
# Mythology/English Mythology
## People In Myth and Legend

* King Arthur (WP)
* Robin Hood (WP)
* Lady Godiva (WP)
* Hereward the Wake (WP)
* Corineus (WP)
* Guy of Warwick (WP)

## Dragon Myths

* St George and the Dragon
* Lambton Worm (WP)
* Linton Worm
* Longwitton Dragon

## Giants in Myth

* Gog and Magog (WP)
* Gogmagog
* Cormoran and Cormelian

## Other Creatures

* Beast of Bodmin Moor (WP)
* Reynardine (WP)
* There are many legends of Phantom Black Dogs
* The Memaid of Zennor
* Pixies
* Black Annis (WP)
* Spriggans (WP)
* Knockers (WP)
* Anthropophagi (WP)
* Redcap (WP)

## Ghosts and Spirits

* Iannic-ann-ôd (WP)
* Herne the Hunter (WP)
* Will o' the Wisp (WP)
* Boggarts (WP)
# Mythology/English Mythology/Longwitton Dragon

Close to the town of Longwitton there was a wood containing three wells famed for their healing powers. One day a local man went to the wells to collect some of the healing water but instead found a large dragon lapping from the wells with a long black tongue. The dragon suddenly disappeared but the man could still sense its presence nearby. From that day on, the dragon would let nobody approach the wells. Then one day a young knight in search of adventure heard of the dragon and rode into Longwitton intent on killing the beast.
Before setting off to do battle with the dragon, the young knight rubbed a magical ointment onto his eyes which would allow him to see the invisible. He charged into the woods and fought with the dragon all day. However the many wounds he inflicted on the beast seemed to heal almost instantly. Exhausted the knight returned to the village ashamed of his failure.
He rode out the next day determined to finish the dragon off, but the same thing happened again and the knight was forced to retire once more. On the third day the knight decided to change tactics. He attacked less frequently and watched the dragon's movements closely. Noticing that the dragon always kept its tail on the surface of the wells' water the knight decided that the best course of action was to lure it away from the wells.
He dismounted from his horse and feigned defeat. The dragon sensed victory and rushed forward to finish him off. The knight however, jumped back on his horse and rode past the dragon, blocking its path to the healing wells. The dragon was furious and attacked more ferociously than before, but the brave knight inflicted several mortal wounds and the dragon eventually succumbed to blood loss. With the dragon defeated, the wells returned to their former glory and the people of Longwitton rejoiced.
# Metroid Prime: Hunters/About
## History of this Wikibook

The Wikibook on Metroid Prime: Hunters was began on September 7th, 2005. It was restored from deletion on June 29th, 2021 after being dormant since October 7th, 2005.
# Metroid Prime: Hunters/Printable version

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Metroid_Prime:_Hunters

# Scoring
## Combos

In this game, combos can be built up. Every time the player build up a streak of kills, the score multiples. In Regulator and Morph Ball modes, it starts with 1x10. In Survivor mode, it only moves up by increments of one (1x1 to 2x2).
* 1 x 10 = 10
* 2 x 20 = 40
* 3 x 30 = 90
* 4 x 40 = 160

## High Scores

The highest possible legitimate streak in Regulator mode is 68x680 for a total score of 46,240. There have been higher reported scores, but these scores use glitches to achieve higher. In Morph Ball mode, the highest possible streak is around 70x700. A streak in Survivor mode lasts as long as the player can sustain the streak.

# Controls
## Control setups

Due to the technologies built into the Nintendo DS, there are several different types of control setups in this game that take advantage of the DS's touch screen pad. They include:

### Control type S: Stylus Mode

* Control Pad: Move forward/backward, strafe
* X: Move forward
* B: Move backward
* Y: Strafe left
* A: Strafe right
* L, R: Shoot Weapon
* Touch Screen: Jump, look around, switch weapons & items

### Control type DR: Dual Mode

* Control Pad: Move forward/backward, strafe
* X: Look up
* B: Look down
* Y: Look left
* A: Look right
* L: Shoot Weapon
* R: Jump

### Control type DL: Dual Mirror Mode

* Control Pad: Look
* X: Move forward
* B: Move backward
* Y: Strafe left
* A: Strafe right
* L: Shoot Weapon
* R: Jump

### Control type TR: Touch Shoot Mode

* Control Pad: Move forward/backward, strafe
* X: Switch to Electro Lob
* B: Switch to Morph Ball
* Y: Switch to Power Beam
* A: Switch to Missile
* L: Jump
* Touch Screen: Shoot, look around

### Control type TL: Touch Shoot Mirror Mode

* Control Pad Up: Switch to Electro Lob
* Control Pad Down: Toggle Morph Ball
* Control Pad Left: Switch to Power Beam
* Control Pad Right: Switch to Missile
* X: Move forward
* B: Move backward
* Y: Strafe left
* A: Strafe right
* R: Jump
* Touch Screen: Shoot, look around

# About
## History of this Wikibook

The Wikibook on Metroid Prime: Hunters was began on September 7th, 2005. It was restored from deletion on June 29th, 2021 after being dormant since October 7th, 2005.
# Metroid Prime: Hunters/Scoring
## Combos

In this game, combos can be built up. Every time the player build up a streak of kills, the score multiples. In Regulator and Morph Ball modes, it starts with 1x10. In Survivor mode, it only moves up by increments of one (1x1 to 2x2).
* 1 x 10 = 10
* 2 x 20 = 40
* 3 x 30 = 90
* 4 x 40 = 160

## High Scores

The highest possible legitimate streak in Regulator mode is 68x680 for a total score of 46,240. There have been higher reported scores, but these scores use glitches to achieve higher. In Morph Ball mode, the highest possible streak is around 70x700. A streak in Survivor mode lasts as long as the player can sustain the streak.
# Metroid Prime: Hunters

Metroid Prime: Hunters is a first person shooter for the Nintendo DS. Released in 2006 the game is set in between the original Metroid Prime and Metroid Prime 2: Echoes.

## Table of Contents

* Scoring
* Controls
* Walkthrough
* Multiplayer
* About
Metroid series :
| Mainline | Metroid / Zero Mission | Return of Samus | Super | Fusion | Dread |
| Prime | Prime | Prime 2: Echoes | Prime 3: Corruption | Prime: Hunters |
| Spinoffs | Metroid Prime Pinball | Metroid Prime: Federation Force |
# Metroid Prime: Hunters/Controls
## Control setups

Due to the technologies built into the Nintendo DS, there are several different types of control setups in this game that take advantage of the DS's touch screen pad. They include:

### Control type S: Stylus Mode

* Control Pad: Move forward/backward, strafe
* X: Move forward
* B: Move backward
* Y: Strafe left
* A: Strafe right
* L, R: Shoot Weapon
* Touch Screen: Jump, look around, switch weapons & items

### Control type DR: Dual Mode

* Control Pad: Move forward/backward, strafe
* X: Look up
* B: Look down
* Y: Look left
* A: Look right
* L: Shoot Weapon
* R: Jump

### Control type DL: Dual Mirror Mode

* Control Pad: Look
* X: Move forward
* B: Move backward
* Y: Strafe left
* A: Strafe right
* L: Shoot Weapon
* R: Jump

### Control type TR: Touch Shoot Mode

* Control Pad: Move forward/backward, strafe
* X: Switch to Electro Lob
* B: Switch to Morph Ball
* Y: Switch to Power Beam
* A: Switch to Missile
* L: Jump
* Touch Screen: Shoot, look around

### Control type TL: Touch Shoot Mirror Mode

* Control Pad Up: Switch to Electro Lob
* Control Pad Down: Toggle Morph Ball
* Control Pad Left: Switch to Power Beam
* Control Pad Right: Switch to Missile
* X: Move forward
* B: Move backward
* Y: Strafe left
* A: Strafe right
* R: Jump
* Touch Screen: Shoot, look around
# Metroid Prime/Samus's Gunship

Samus's Gunship was provided to her by the Galactic Federation, and has been around from the beginning. It has no "real" name, so it's commonly referred to as just Samus's Gunship. Samus's Gunship is also a trophy in Super Smash Bros. Melee, which portrays it as very bulky and orange. The ship serves as Samus's sanctuary in hostile environments like Tallon IV and SR388.
# Metroid franchise strategy guide

This Wikibook serves as a guide to video games from the Metroid franchise, including some history and trivia. This also includes recurring enemies, characters, and other subjects within the franchise.

## Contents
### Games
#### Mainline

* Metroid
* Metroid II: The Return of Samus
* Super Metroid
* Zero Mission
* Metroid Fusion
* Metroid Dread

#### Prime

* Metroid Prime
* Metroid Prime 2: Echoes
* Metroid Prime 3: Corruption
* Metroid Prime Trilogy
* Metroid Prime Hunters

#### Spinoffs

* Metroid Prime Pinball
* Metroid Prime: Federation Force

### Background

* Universe of the Metroid series
* Creatures in the Metroid series
* Creatures in the Metroid Prime series
* Creatures in Metroid Fusion and Metroid: Zero Mission
* Creatures in Metroid, Metroid II, and Super Metroid
* Items in the Metroid series
* Dark Samus
* Mother Brain
* Space Pirate

## See also

* Mario franchise strategy guide
* Super Smash Bros. series strategy guide
* Zelda franchise strategy guide
Metroid series :
| Mainline | Metroid / Zero Mission | Return of Samus | Super | Fusion | Dread |
| Prime | Prime | Prime 2: Echoes | Prime 3: Corruption | Prime: Hunters |
| Spinoffs | Metroid Prime Pinball | Metroid Prime: Federation Force |
# Pinyin/Biochemistry

Biochemistry, also called biochem in short form, is a science. It is a branch of biology and chemistry. Biochemistry specially studies about the chemical reactions of organisms.
Shēngwù huàxué, jiǎnchēng shēnghuà, shì yī mén kēxué. Tā shì shēngwùxué hé huàxué de fēnzhī. Shēngwù huàxué zhuānmén yánjiū shēngwùtǐ de huàxué zuòyòng.
# Pinyin/Biography

Biographies, are a kind of literary genre, also are an important form of early literature. Biographies not only can be books, it can also be films. Furthermore, biographies and novels are really different in distinguishment. Although many biographies have the form of novels, but when mentioning biographies, it is still defined as non-novels. Biographies mention about one person's life, that is to account what has happened in a person's lifetime. It can be autobiographies, but can also be written in the angle of the third person. No matter what, what are mentioned in biographies all are true and are not fictional.
Zhuànjì, shì wénxué tǐcái de yīzhǒng, yěshì zǎoqī wénxué de zhòngyào xíngshì zhīyī. Zhuànjì bìngfēi zhǐshì shū, yě yǒukěnéng shì diànyǐng. Cǐwài, zhuànjì yǔ xiǎoshuō de fēnbié shì xiāngdāng bùtóng de, suīrán xǔduō zhuànjì jùyǒu xiǎoshuō de xíngshì, dàn tídào zhuànjì shí, háishì yǐ "fēi-xiǎoshuō" wéi dìngyì. Zhuànjì jiùshì jìzǎi yīgè rén de rénshēng, jiùshì jìzǎi céngjīng fāshēng zài nà rénshēng de shìqíng. Kěyǐ shì zìzhuàn, yě kěyǐ yòng dìsānzhě jiǎodù qù xiě. Wúlùnrúhé, zhuànjì jìzǎi de, dōu shì zhēnshí érqiě bùshì xūgòu.
# Pinyin/Biochemical

See also
# Pinyin/Bird Flu

Search Pinyin bird
Search Pinyin flu
Bird flu is an infectious disease of birds caused by bird flu viruses. It can cause a wide range of symptoms in birds, including from mild illness to a rapid deadly disease that can cause serious epidemics.
Qínliúgǎn shì qínliúgǎn bìngdú yǐnqǐ de niǎolèi chuánrǎnbìng. Kě zài niǎolèi yǐnqǐ fànwéi guǎngfàn de zhèngzhuàng, bāokuò cóng qīngwēi bìngqíng zhì xùnsù sǐwáng de yánzhòng liúxíngbìng.
Bird flu viruses usually do not infect humans. But, there were cases of some highly infectious types causing serious airway disease in humans. In most cases, infected people have contacted with infected birds or with objects contaminated by their stools. But, the people worry that the virus may change to become more easily spreadable between humans, raising the possibility of an influenza overall outbreak.
Qínliúgǎn bìngdú tōngcháng bù gǎnrǎn rénlèi. Dànshì, yīxiē gāodù chuánrǎn zhǒnglèi de bìnglì zài rénlèi dǎozhì yánzhòng hūxīdào jíbìng. Zài duōshù bìnglì zhōng, gǎnrǎnzhě céngjīng yǔ shòu gǎnrǎn de niǎolèi huò bèi qí fènbiàn wūrǎn de wùtǐ yǒuguò jiēchù. Dànshì, rénmen dānxīn gāi bìngdú huì biàndé gèng róngyì rén-chuán-rén, yǐnqǐ liúgǎn dà liúxíng de kěnéngxìng.
# Pinyin/Birth

See also
Birth is the occasion of a baby being born.
dahnsheng shih ying`err chusheng d shirkeh.
# Pinyin/Biochem

See also
# Pinyin/Biology

Search Pinyin biology
Biology is a natural science concerned with the study of life and living organisms, including their structure, function, growth, evolution, distribution, and taxonomy. Modern biology is a vast and eclectic field, composed of many branches and subdisciplines. However, despite the broad scope of biology, there are certain general and unifying concepts within it that govern all study and research, consolidating it into single, coherent fields. In general, biology recognizes the cell as the basic unit of life, genes as the basic unit of heredity, and evolution as the engine that propels the synthesis and creation of new species. It is also understood today that all organisms survive by consuming and transforming energy and by regulating their internal environment to maintain a stable and vital condition.
Shēngwùxué shì yánjiū shēngmìng hé shēngwùtǐ d jiégòu, gōngnéng, fāzhǎn, jìnhuà, fēnbù hé fēnlèi d ￼￼zìrán￼￼ kēxué. Xiàndài shēngwùxué shì 1'g pángdà hé bāoluówànyǒu d lǐngyù, yóu xǔduō fēnzhī hé fēnzhīxuékē zǔchéng. Suīrán shēngwùxué d fànwéi hěn guǎng, dànshì yǒu yībān hé tǒngyī d gàiniàn zhīpèi suǒyǒu xuéxí hé yánjiū, guīnà wéi dānyī d, liánguàn d lǐngyù. Zhěngtǐ shàng, shēngwùxué rènwéi xìbāo shì shēngmìng d jīběn dānwèi, jīyīn shì yíchuán d jīběn dānyuán, jìnhuà shì héchéng hé chuàngzào xīn wùzhǒng d dònglì. Jīntiān shēngwùxué yě rènwéi, suǒyǒu shēngwù dōu tōngguò xiāohào hé zhuǎnhuà néngliàng, yǐjí tōngguò shìyìng huánjìng, yǐ bǎochí wěndìng hé zhòngyào d shēngcún tiáojiàn.
# Pinyin/Bird

Search Pinyin bird
# Organic Chemistry/Introduction to functional groups

* Overview of Functional Groups
* Alcohols
* Phenols
* Ethers
* Epoxides
* Ketones and aldehydes
* Carboxylic Acids
* Carboxylic acid derivatives
<< Introduction to reactions | Introduction to functional groups | Overview of Functional Groups >> | Alkenes >>
# Organic Chemistry/Haloalkanes/Alkanes

Example
Chloro methane to chloro ethane
CH3Cl +2Na + CH3Cl in presence to dry ether gives CH3-CH3 this reaction is also knows as Wurth's reaction.
It's not the full answer
# Organic Chemistry/Introduction to reactions

> Introduction to reactions
> Introduction to reactions

## Specific Reactions

* Polar and radical reactions
* Redox reactions
* Carbocations
* Hydroboration/oxidation
* Free-radical halogenation
* Rearrangement reactions
* Pericyclic reactions
* Diels-Alder reaction
# Organic Chemistry/Introduction to reactions/Alkyne hydrogenation

Alkynes are hydrogenated in generally the same way as alkenes. However, standard catalysts like Pd/C will not allow hydrogenation to stop before the alkane stage. A "poisoned catalyst" will permit the reduction of a triple bond to a double bond by syn addition, but no further. A common poisoned catalyst is Lindlar's catalyst: Pd/CaCO3 treated with quinoline and lead acetate.
Anti addition of hydrogen atoms can be achieved with a dissolving metal reduction.

## Dissolving Metal Reduction

The dissolving metal reaction takes place in a solution of sodium or lithium metal dissolved in liquid ammonia. An alkali metal is dissolved in liquid ammonia and forms a solution containing solvated electrons.
Once an alkyne is added to the solution, the electrons add to the antibonding π molecular orbital and produce a radical-anion intermediate. This intermediate has one unpaired electron and has a negative charge.
The radical anion then reacts with a proton source (generally ethanol or tertiary-butyl alcohol which is added to the ammonia) to yield a vinyl radical. The radical then accepts another electron and forms a carbanion.
The alkene is formed when the vinyl carbanion is protonated. Protonation normally occurs from the side of the double bond that is least sterically hindered, so a trans-alkene is produced.
# MINC/Tutorials/PythonExample
## The pyminc version of hello world.

Keeping with other tutorials on how to program with the MINC toolkit, here's a simple example for how to open a volume, add one to every voxel, then write it out again. This being python, the code is nice and short!
Here's what the code does. The first bits are the imports of different modules - the one non-standard module is pyminc.volumes.factory. Most all creation of pyminc volume instances is done through a set of factory methods. They are:
| Function | Description |
| volumeFromFile | opens minc volume from an existing file - useful for reading existing data. |
| volumeLikeFile | creates a new minc volume from an existing file - useful for writing data. |
| volumeFromInstance | creates a new minc volume from an existing instance (python object) |
| volumeFromDescription | creates a new minc volume by specifying the dimensions, sizes, starts, etc. |
The next line of the code assigns the output files data to be the input files data plus 1. Every pyminc volume has a data attribute, which is a numpy array. Note that the data is not actually read until the data attribute is accessed. The last bits then write the output file to disk and closes both volumes.