# The Legend of Zelda: Ocarina of Time/Controls
## Link

| Action | Nintendo 64 | Nintendo GameCube | Wii (Virtual Console) | Nintendo 3DS |
| Action | Nintendo 64 | Nintendo GameCube | Wii Classic Controller | Nintendo 3DS |
| General |||||
| Move | Control Stick | Control Stick | Left Control Stick | Circle Pad |
| Jump Roll Interact Context sensitive | A | a | a | a |
| Crouch | R | R | R | R |
| Use assigned item or weapon |
| Use assigned item or weapon | C left button | C-Stick (left) or Y | Right Control Stick (left) or Y | y |
| Use assigned item or weapon | C right button | C-Stick (right) or X | Right Control Stick (right) or X | x |
| Use assigned item or weapon | C down button | C-Stick (down) or Z | Right Control Stick (down), Zl or Zr | Stylus |
| Nintendo 3DS version: There are two item slots on the touch screen. ||||
| Targeting system | Z | L | L | L |
| Locks on to the nearest object, monster, or person While locked on, use b to attack, or a to talk ||||
| It can be configured in the options menu: In "switch" mode, press Z$^{N64}$/L$^{GC/Wii/3DS}$ once to lock on, and again to unlock In "hold" mode, hold Z$^{N64}$/L$^{GC/Wii/3DS}$ to lock on and release to unlock "Switch" is recommended for beginners; "Hold" is recommended for veterans for more challenge in using controls ||||
| First-person view | C up button | C-Stick (up) | Right Control Stick (up) | Top left of Stylus |
| Center the camera | Z | L | L | L |
| Show/hide minimap | L | D-Pad | D-Pad | |
| Pause menu | Start | Start | Plus | Gear/Map/Items on Stylus |
| Save game | B on pause menu | B on pause menu | B on pause menu | start or select |
| Dialogue and writing |||||
| Respond to Navi | C up button | C-Stick (up) | Right Control Stick (up) | Top left of Stylus |
| Advance | A | a | a | a |
| Skip | B | B | B | b |
| Attacking and defending |||||
| Horizontal Cut | b z + (C left button or C right button) + b | b L + (C left button or C right button) + b | Lstick or right|Lstick) + b | b L + (C left buttonpad or C right buttonpad) + b |
| Vertical Cut | Z + b C up button + b | L + b C up button + b | lstick + b | L + b C up buttonpad + b |
| Power Stab | R + B | R + B | R + B | R + B |
| Power Stab uses the attack power of the previous move; if a Deku Stick + Jump Attack was used last, Power Stab does 4x the damage of the Kokiri Sword. ||||
| Thrust | z + C up button + b | L + C up button + b | lstick + b | L + C up buttonpad + b |
| Spin Attack | b | b | b | b |
| Hold the Spin Attack button to increase attack power, then release to attack ||||
| Weaker Spin Attack | Control Stick + b | Control Stick + b | Left Control Stick + b | Circle Pad + b |
| Rotate the Move stick in a circle and press the Attack button; it must be performed quickly ||||
| Jump Attack | z + a | L + a | L + a | L + a |
| Roll Attack | a | a | a | a |
| Press the button while running ||||
| Raise shield | R | R | R | R |
| Use to deflect projectiles and block attacks If targeting an object, Link can move around while blocking If an enemy is Targeted while Link is swimming, the shield can still be used ||||
| Aim weapon | Control Stick | Control Stick | Left Control Stick | Circle Pad |
| Performing on the ocarina |||||
| Take out ocarina | Assigned by the player | Assigned by the player | Assigned by the player | Bottom left of Stylus |
| Play music note | C up button | C-Stick (up) | Right Control Stick (up) | a |
| Play music note | C left button | C-Stick (left) or Y | Right Control Stick (left) or Y | x |
| Play music note | C right button | C-Stick (right) or X | Right Control Stick (right) or X | y |
| Play music note | C down button | C-Stick (down) or Z | Right Control Stick (down), zl or zr | r |
| Play music note | A | a | a | l |
| Note Modifiers | R | R | R | Dpad |
| Note Modifiers | Z | L | L | Dpad |
| Note Modifiers | Control Stick | Control Stick | Left Control Stick | Circle Pad |

## Pause Menu

| Action | Nintendo 64 | Nintendo GameCube | Wii (Virtual Console) | Nintendo 3DS |
| Action | Nintendo 64 | Nintendo GameCube | Wii Classic Controller | Nintendo 3DS |
| Select | Control Stick | Control Stick | Left Control Stick | Circle Pad or D-Pad |
| Scroll subscreen | Z / R | L / R | L / R | L / R |
| Confirm | A | a | a | a |
| Back | B | B | B | b |
| Assign item or weapon |
| Assign item or weapon | C left button | C-Stick (left) or Y | Right Control Stick (left) or Y | y |
| Assign item or weapon | C right button | C-Stick (right) or X | Right Control Stick (right) or X | x |
| Assign item or weapon | C down button | C-Stick (down) or Z | Right Control Stick (down), Zl or Zr | Stylus |
| Nintendo 3DS version: There are two item slots on the touch screen. ||||
Wii U VC configuration: It's basically the same as the Classic Controller with the ZL and ZR on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the D-Pad. You can access the Virtual Console menu by touching the Wii U GamePad screen.
The best recommendation in setting up the controls follows like this:
* ZL for targeting (Z).
* ZR for blocking normal and range attacks (R).
* L for C up button.
* R for C down button
* Y for C left button.
* X for C right button.
* Minus for map (L).
* A for action (A).
* B for sword attack (B).
* Left Control Stick for control stick (Control Stick).
* Right Control Stick for the C Buttons.
* Plus as a pause button (Start).
If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended.
Nintendo 3DS configuration: Roll when falling off a high place does not seem to work in this version.