OpenLLM-France/wikimedia huggingface dataset:
# Interlingual Energizers/Samurai

Facilitator :
| amount | min. 1, at the beginning it's better to have several facilitators |
| language level | (advanced) |
| Participants ||
| age | 10+ |
| group size | 10-20 |
| Setting ||
| materials | nothing special |
| space | free space indoor or outdoor |
| time | up to 30 min |
| Outcome ||
| energizer and concentration game, teaches how to be attentive to others and is therefore a teambuilder ||
The activity Samurai (Deutsch: Samurai, română: Samurai, español: Samurai) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 2 other languages: español, Deutsch
This game is named after ancient Japanese warriors. All of us will get in the role of one of these fighters now. We have to be focussed to protect ourself and our friends and when we attack others.

## Rules

The rules is also available in 2 other languages: español, Deutsch
* Let's stand in a circle.
* This games works without touching each other. We don't really "attack" ourself. We'll just send impulses to each other.
* When I want to attack you I'll do this movement and shout "Ha".
* You (the person I just attacked) receive the impulse, do this movement and shout "Ha".
* Now the two persons next to you defend you. They do this movement and shout "Ha".
* At the end you attack somebody else by doing this movement and shouting "Ha".
* It's very important that moving and shouting happens with a certain rhythm. It should be "Ha" – "Ha" – "Ha" – "Ha"…

## End of the Game

The end of the game is also available in 1 other languages: Deutsch
I think we got pretty tired. Let's take a break.

## Possible extensions

* Instead of "Ha" – "Ha" – "Ha" you can say "Ho" – "Ha" – "He".
* As soon as the group improves you can start to eliminate people when they make mistakes.
* A more advanced version of this game is Kinsenseis Kimonoo.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Små grodorna

Facilitator :
| amount | 1 |
| language level | (simple) |
| Participants ||
| age | 4+ |
| group size | up to 20 |
| Setting ||
| materials | Nothing special |
| space | Big empty space, preferably outdoors. |
| time | 5 min |
| Outcome ||
| energizer, knowing a song in a foreign language ||
The activity The Little Frogs (svenska: Små grodorna, Deutsch: Die kleinen Frösche) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 2 other languages: svenska, Deutsch
Let's sing a song. It's in Swedish, but you only have to repeat the sentences I sing and make the same movements as me.

## Rules

The rules is also available in 1 other languages: Deutsch
Let's make a circle. Take each others' hands. When I start singing we start walking to the right.
    Små grodorna, små grodorna är lustiga att se. (Now we walk to the left:)
    Små grodorna, små grodorna är lustiga att se.
    Ej öron, ej öron, (We do the frogs' non-existent ears.)
    Ej svansar hava de. (We do the frogs' non-existent tails.)
    Ej öron, ej öron, (We do the frogs' non-existent ears.)
    Ej svansar hava de. (We do the frogs' non-existent tails.)
    Ko ack-ack-ack (We jump around like little frogs.)
    Ko ack-ack-ack
    Ko ack-ack-ack-ack-a
This is the alternative English version:
    The little frogs, the little frogs, are so funny to watch. (Now we walk to the left:)
    The little frogs, the little frogs, are so funny to watch.
    No ears, no ears, (We do the frogs' non-existent ears.)
    No tails do they have. (We do the frogs' non-existent tails.)
    No ears, no ears, We do the frogs' non-existent ears.)
    No tails do they have. (We do the frogs' non-existent tails.)
    Ko ack-ack-ack (We jump around like little frogs.)
    Ko ack-ack-ack
    Ko ack-ack-ack-ack-a
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Teambuilders

Teambuilders are activities which aim to strengthen the bonds in a group. They are used to spread understanding and trust, things which are necessary to empower the group to target greater goals. In addition to this they can resolve preexisting tensions.
Teambuilders should always be used together with energizers and icebreakers.

## Examples

See also the full list of teambuilders.
* Balance is a game which requires a high level of trust and will create even more
* Counting to 20 is about concentration and listening to each other
* Samurai teaches how to be attentive to others in a group
* Kinsenseis Kimonoo teaches how to be attentive to others and is a bit more fun than Samurai
* Bunny Bunny goes in the same direction as Samurai and Kinsenseis Kimonoo but it makes use of music

## Continue reading

* How to facilitate an interlingual energizer?
# Interlingual Energizers/The Hunter and the Ducks

Facilitator :
| amount | 1 |
| language level | (medium) |
| Participants ||
| age | 4+ |
| group size | 5-20 |
| Setting ||
| materials | a ball |
| space | free space outdoors |
| time | 10-20 min |
| Outcome ||
| energizer ||
The activity The Hunter and the Ducks (Deutsch: Der Jäger und die Enten, română: Vânător și Rațe) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 1 other languages: Deutsch
Let's play a very energetic game. It's about a hunter and the ducks which she or he is going to catch.

## Rules

The rules is also available in 1 other languages: Deutsch
* Who wants to hunt first? We need two hunters. You stand at the edges of the field facing each other.
* The others are the ducks. Please stand in the middle.
* The hunters will throw the ball at the ducks. The ducks they hit are dead and have to leave the game.

## End of the Game

The end of the game is also available in 1 other languages: Deutsch
The hunters win when no ducks are left.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Popcorn

Facilitator :
| amount | 1 |
| language level | (advanced) |
| Participants ||
| age | 4+ |
| group size | 1-20 |
| Setting ||
| materials | nothing special |
| space | free space, either outdoors or indoors |
| time | 3 min |
| Outcome ||
| energizer, being aware of your body, introduction to acting ||
The activity Popcorn (Deutsch: Popcorn, română: Pop-corn, español: Pop-corn (Palomitas)) is part of the collection of interlingual energizers. See a list of all activities.

## Introduction

The introduction is also available in 3 other languages: español, română, Deutsch
Let's move our selfs a bit.

## Rules

The rules is also available in 2 other languages: español, Deutsch
Just copy the movements which I'm doing.
* We open the cupboard.
* We take the package with the popcorn out and put it on the board.
* We open the package and put the popcorn in a bowl.
* We open the microwave.
* We put the popcorn inside.
* We close the microwave and start it for 3 min. 1 - 2 - 3.
* Now we are the popcorn in the microwave. It's getting hotter and hotter.
* We move more and more.
* Our left arm pops out. Our right arm pops out. Our legs pop out.
* We move more and more and more.
* We, the popcorn, are ready. We lay exhausted on the floor.

## Possible extensions

* There is a similar game called Spaghetti.
* The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsi­ble for any use which may be made of the information contained therein.
# Interlingual Energizers/Songs

Singing songs is not only a nice way of spending time together. They can also be used to teach aspects of an unknown culture to participants or to make them listen to each other. They can be combined with movements. Depending on the setting and the group they can be energizers, ice breakers or even teambuilders.

## List of Songs

* Små grodorna
* King Kong
* Aa ram sam sam
* Am o casă mică
* Bunny Bunny (almost a song)

## Continue reading

* How to facilitate an interlingual energizer?
* Songbook
# Customizing and Contributing to the Book

   Note: the following instructions assume that you are connected to the Internet and that you have both the main and universe package repositories enabled. All unix shell commands are assumed to be running from your home directory ($HOME). Finally, any command that begins with sudo assums that you have administrative rights on your machine. If you do not --- please ask your system administrator about installing the software you need.
This book is free as in freedom, which means you have the right to modify it to suite your needs, and to redistribute your modifications so that our whole community can benefit.
That freedom lacks meaning, however, if you the tools needed to make a custom version or to contribute corrections and additions are not within your reach. This appendix attempts to put those tools in your hands.
Thanks!
Jeffrey Elkner_ Governor's Career and Technical Academy in Arlington Arlington, Virginia

## Getting the Source

This book is marked up in ReStructuredText using a document generation system called Sphinx.
The source code is located on the Launchpad website at http://bazaar.launchpad.net/~thinkcspy/thinkcspy/english2e/files.
The easiest way to get the source code on an Ubuntu 9.10 computer is:
* run sudo apt-get install bzr on your system to install bzr.
* run bzr branch lp:thinkcspy.
The last command above will download the book source from Launchpad into a directory named thinkcspy which contains the Sphinx source and configuration information needed to build the book.

## Making the HTML Version

To generate the html version of the book:
* run sudo apt-get install python-sphinx to install the Sphinx documentation system.
* cd thinkcspy - change into the thinkcspy directory containing the book source.
* make html.
The last command will run sphinx and create a directory named build containing the html verion of the text.
   Note: Sphinx supports building other output types as well, such as PDF. This requires that LaTeX be present on your system. Since I only personally use the html version, I will not attempt to document that process here.
# Copyright Notice

Copyright (C) Jeffrey Elkner, Allen B. Downey and Chris Meyers. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with Invariant Sections being Forward, Preface, and Contributor List, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".
# Issues in Interdisciplinarity 2019-20/Sample chapter

This is a sample chapter for Issues in Interdisciplinarity 2019-20. The purpose is to explain how chapters will link to the main page of the Wikibook.
When you are ready, you can link your chapter to the book in the same way as this chapter is linked. That is to say that under the relevant issue (History, Truth, Evidence or Power), you should type in the title of your chapter. You can then link that title using the 'link' icon and typing in your title in this format: Issues in Interdisciplinarity 2019-20/Title of chapter.
When you publish your changes, the title of your chapter will be red. Click on it and you can start editing your chapter.
If you've linked it correctly, a reader should be able to head back to the main page of the Wikibook using the link at the top of the page (see the link at the top of this page, for example). If there is no link, you haven't linked up your chapter correctly.
Note that, after the first letter (which is automatically capitalised), Wikimedia is case-specific. If you haven't managed to link your chapter correctly, it may be because you haven't capitalised the 'i' at the beginning of 'interdisciplinarity' (or you may have spelt 'interdisciplinarity' incorrectly).
Don't worry if you need to retitle or move your chapter - both these things are possible. Also, do not worry if you have set up a separate page for your chapter - this can be moved so it sits within the Wikibook. If you need help doing these things, talk to your seminar-leader.
# Issues in Interdisciplinarity 2019-20/Truth free will

FREE WILL Philosophy / Law Neuroscience Quantum Physics Maths - chaos theory Theology (Behavioural psychology)
CONSCIOUSNESS AI/computer intelligence Theology Philosophy
# High School Earth Science/Weathering and Formation of Soil

* Weathering
* Soils
← Volcanic Landforms and Geothermal Activity · Weathering →
# High School Earth Science/What is Earth Science?

* Nature of Science
* Earth Science and Its Branches
Nature of Science →
# High School Engineering
## Table of Contents

    Introduction
* Nature of Engineering
* Engineering and Society
* Engineering Design
* Science and Math in Engineering
* History of Engineering

## Resources

* PDF Version (info)
This material was adapted from the original CK-12 book that can be found here. This work is licensed under the Creative Commons Attribution-Share Alike 3.0 United States License
# IGNOU Question Paper Solutions/MCA/Semester 3/MCS-034 Software Engineering

* june 2006
* December 2006
* june 2007
* December 2007
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* December 2008
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* December 2009
* june 2010
* December 2010
* june 2011
# IGNOU Question Paper Solutions/MCA/Semester 3/MCSL-036 Lab (based on MCS-032, 034 and 035)

* june 2006
* December 2006
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* December 2007
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* December 2008
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* December 2009
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# IGNOU Question Paper Solutions/MCA/Semester 3/MCS-033 Advanced Discrete Mathematics

* june 2006
* December 2006
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# IGNOU Question Paper Solutions/MCA/Semester 3/MCS-035 Accountancy and Financial Management

* june 2006
* December 2006
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# IGNOU Question Paper Solutions/MCA/Semester 4

* MCS-041 Operating Systems
* MCS-042 Data Communication and Computer Networks
* MCS-043 Advanced Database Management Systems
* MCS-044 Mini Project
* MCSL-045 Lab (UNIX & Oracle)
# IGNOU Question Paper Solutions/MCA/Semester 4/MCS-042 Data Communication and Computer Networks

* june 2006
* December 2006
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# IGNOU Question Paper Solutions/MCA/Semester 3/MCS-031 Design and Analysis of Algorithms/june 2011

Prove that function : 6 f (x)=2x3+x2/4 + 100 is 0(x3).
# IGNOU Question Paper Solutions/MCA/Semester 3/MCS-032 Object Oriented Analysis and Design/june 2011

1. (a) A general store wants to automate its inventory . It has points of sales terminals that can record all of the items and the respective quantities, that a customer purchased. It has another terminal in the loading dock to handle arriving shipments from suppliers. It has one more terminal to enter losses due to spoilage. Referring to above scenario, perform following tasks : (i) Find out list of objects 5 (ii) Draw Class diagram 5 (iii) Draw Object diagram 5 (iv) Draw Usecase diagram 5 (Note : Make assumptions, wherever necessary) (b) Explain basic implementation strategy for 5 a state chart giving an example. MCS-032 1 P.T
# IGNOU Question Paper Solutions/MCA/Semester 3/MCS-032 Object Oriented Analysis and Design

* june 2006
* December 2006
* june 2007
* December 2007
* june 2008
* December 2008
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* December 2009
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* December 2010
* june 2011
# IGNOU Question Paper Solutions/MCA/Semester 4/MCS-041 Operating Systems

* june 2006
* December 2006
* june 2007
* December 2007
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* December 2008
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# IB Chemistry/States of Matter
## 5.1 States of matter
### 5.1.1 Solids

In a solid-state molecules/atoms are tightly packed. The force of attraction between molecules/atoms overcomes any translational motion of molecules (they do, however, vibrate in position).

### 5.1.2 Liquids

Liquids are particles that are held close together, but not as strongly as solids in that they are free to move, but not to escape the liquid (except for fast traveling particles -> evaporation).

### 5.1.3 Gas

Gas consists of particles that can move independently and randomly, with no significant forces between particles, and a large (comparatively) amount of space between them. An ideal gas is composed of randomly moving point masses occupying no space and with no forces between masses. The average (rms) speed of the movement of particles is proportional to temperature (in K). As a result, the kinetic energy of the particles is also proportional to temperature.

### 5.1.4 Transitions

Solid into liquid , the rigid structure of the solid is overcome due to increased vibration of particles (due to energy being added in the form of heat). The particles cannot escape from the liquid, but can move within it (thus dissolving in it). Liquid to gas, as energy (in the form of heat) is given to the liquid, the particles gain enough energy to escape the liquid, and become a gas, with particles widely spaced gas can take tremendous volumes. Gas into liquid, as heat (energy) is removed, the particles slow down to the point where the forces between particles are strong enough to hold them together, a liquid is formed! Liquid into solid, even more energy is removed and particles move slower. Stronger forces build a more rigid structure for the material.

### 5.1.5 Increasing the temperature

Causes the material to become larger in volume or higher pressure. An increase in volume (which holds the material) will translate itself in a decrease in temperature or a decrease in pressure. An increase in pressure(on the other hand) will cause a decrease in volume or increase in temperature.

### 5.1.6 Diffusion

Since the particles are moving at random (here: in a gas), two separated samples of gas will eventually mix causing diffusion. This will occur at a higher rate with higher temperature since the particles are moving faster.
# Mario franchise strategy guide/Characters/Krunch

Krunch, one of the anthropomorphic crocodiles from the Donkey Kong games, was in Diddy Kong Racing as a playable character. As the story goes, he had been working on a spy mission to check for anti-Kremling plans. On Timber's Island, though, he ended up helping the creatures who were trying to kick Wizpig off of the island. He was going to reappear in the game Diddy Kong Pilot before the Rare Ltd. buyout occurred and the game was changed to Banjo-Pilot.
# Mario franchise strategy guide/Enemies/Bandit

Bandit is a fictional enemy in Nintendo's Yoshi series of video games. Bandit looks like a grown up Shy Guy.
Bandit's most noticeable role was in Super Mario World 2: Yoshi's Island, where he, along with Shy Guy, were two of the most common enemies. But Bandit, however, was also available the enemy that Yoshi would verse in the unlockable mini games. Also, if the player uses a cheat to unlock the mini games, another person can use another controller to play as Bandit in certain mini games.

## Paper Mario

Bandit appears in the area Dry Dry Desert in Paper Mario.

## Paper Mario: The Thousand-Year Door

A bandit steals half of the players coins at the beginning, there is also a Bandit at the Glits Pits called Bandy Andy.

## Baseball Boy and Zeus Guy

In the game Yoshi's Island, there are two enemies the look extremely a lot like Bandit. Baseball Boy is the first one you meet, unlike Bandit who steals Baby Mario, Baseball Boy chuks Yoshi Eggs and smashes Yoshi with his baseball bat when he gets close, he is defeated the same way Banidt is. Zeus Guy appears much later in the gane, he is able to fire powerful charged up energy shots, unlike the others, he cannot be defeated by ground pounds, he needs to be defeated a breath of fire or ice.
# Mario franchise strategy guide/Bosses/Tryclyde

Tryclyde (sometimes referred to as Triclyde) is an enemy character that appears in Super Mario Bros. 2. Tryclyde is a large, red serpent with three heads and the ability to breathe fire. His design is based on the hydra, a mythological creature, though his actual species in the Super Mario universe is that of a cobrat. Tryclyde serves as Wart's lackey, and was apparently an outsider before Wart took him in due to his cunning and evil nature.
Though normally depicted as having a red body, his body was green with red stripes in Super Mario All-Stars. Like Mouser, Fryguy, and Clawgrip, Tryclyde waits for Mario and his friends in his lair, and can only be defeated by having large objects, such as mushroom blocks, thrown at him.
When first confronted in Super Mario Advance, Tryclyde utters in a raspy voice, "Step right up, if you're ready to get toasted!" The voice is provided by Charles Martinet. While Tryclyde was the boss of Worlds 2-3 and 6-3 in the original Nintendo version, he was removed from the sixth world and replaced with Mouser in the Game Boy Advance remake.
Tryclyde was also a semi-regularly recurring villain in the animated series The Super Mario Bros. Super Show. A member of the Koopa Pack (consisting of himself, Mouser, and Koopa Troopa), Tryclyde often went up against Princess Toadstool in battle. In his first appearance, "The Great Gladiator Gig", where he was referred to as Tryclydius, Bowser used him in an ancient Rome setting as "his champion" (gladiator, that is). Tryclyde subsequently joined the Koopa Pack and participated in several missions. He was voiced by Harvey Atkin. Like all the villains in SMB2, Tryclyde did not appear in later Mario cartoons.