OpenLLM-France/wikimedia huggingface dataset:
# EverQuest/Hotzones
## Hotzones

note, the levels below are only suggestions. but any level can hunt there and will get double exp. i.e even a lvl 15 will get double exp in Najena.
Hot zones! Take effect February 21st, 2006
* Level 20: Najena
* Level 25: Iceclad Ocean
* Level 30: Rathe Mountains
* Level 35: Frontier Mountains
* Level 40: Gulf of Gunthak
* Level 45: Velketor's Labrynth
* Level 50: Fungus Grove
* Level 55: Old Sebilis
* Level 60: Cazic Thule

## ZEMs

zone experience modifiers (info possibly outdated...)
* ZEM on EQ druids - http://www.everquestdruids.com/sub/library/zem.htm
* ZEM on Graffe - http://www.graffe.com/library.php?id=20
both not complete. anyone?

## Ding messages

(ingame email/popup from SOE directing you to them zones)
* 5
* 6
* 7
* 8
* 9
* 10
* 11 Blackburrow
* 12 Najena
* 13 South Ro
* 14 Paludal Caverns
* 15 Highpass Hold
* 16 Beholder's Maze
* 17 LDoN's
* 18 Lake of Ill Omen
* 19 South Karana
* 20 The Warrens
* 21 Stonebrunt Mountains
* 22 Highkeep
* 23 Permafrost
* 24 Solusek's Eye
* 25 Netherbian Lair
* 26 Frontier Mountains
* 27 Echo Caverns
* 28 Dawnshroud Peaks
* 29 Iceclad Ocean
* 30 Echo Caverns
* 31 Grimling Forest
* 32 Dreadlands
* 33 Crypt of Dalnir
* 34 Scarlet Desert
* 35 Scarlet Desert
* 36 Emerald Jungle
* 37 Trakanon's Teeth
* 38 Kaesora
* 39 Mons Letalis
* 40 Tower of Frozen Shadow
* 41 Dulak Harbor
* 42 Tenebrous Mountains
* 43 The Great Divide
* 44 The Ruins of Old Guk
* 45 The Hole
* 46 Solusek's Eye
* 47 Acrylia Caverns
* 48 Cobalt Scar
* 49 Wakening Lands
* 50
* 51 No zone mentioned, but infos about AA's
* 52 Crypt of Nadox
* 53 Griegs End
* 54 Maidens Eye
* 55
* 56 Hate's Fury
* 57 The Deep
* 58 Umbral Plains
* 59
* 60
* 61
* 62
* 63
* 64
* 65
* 66
* 67 Noble's Causeway
* 68 Wall of Slaughter
* 69 Muramite Proving Grounds
* 70 Riftseeker's Sanctum

## Old hot zones

from Spring 2005 through Feb. 21, 2006
The Warrens 5-25
Netherbian Lair 15-30
Echo Caverns 20-40
The Scarlet Desert 30-45
The Tower of Frozen Shadow 30-45
The Hole 40-60
The Grey 40-50
Howling Stones 45-60
The Halls of Betrayal (Chardok B) 45-60?
# EverQuest/Races/Dwarf

Dwarves start off in Kaladim, on the continent of Faydwer. They are a small, but hardy race. The dwarf can be a Cleric, Paladin, Rogue, Warrior, or Berserker. Considered a good race, dwarves are able to go freely throughout the good areas of Norrath, but are hated in the evil cities. At home in the mines, dwarves see very well at night. Dwarves and Orcs are ancient enemies.
Experience Modifier: ?
# Futurebasic/Language/Reference/usr wptr2wnum
## Syntax

WindowID% = Usr WPtr2WNum(WindowPtr&)

## Description

If WindowPtr& is the pointer to the window record of a FutureBASIC-created window, Usr WPtr2WNum returns the windowÕs ID number (this is the number that your program assigned to the window in the Window statement). Usr WPtr2WNum is the inverse of the Get Window statement and the Window(_wndPointer) function. If WindowPtr& does not point to a window record, or it points to a window record of a window that was created by other means than the Window statement, the Usr WPtr2WNum function returns zero.

## See Also

Get Window; Window function
# Futurebasic/Language/Reference/val amp
## VAL&
### Description

This function is similar to the VAL function, but it can only evaluate a string which represents an integer. The advantage of using VAL& is that it executes more quickly than VAL.
string$ can represent an integer in decimal, hex, octal or binary format. The absolute value of the represented integer must not exceed 4,294,967,295.
VAL& ignores leading spaces in string$, and it stops evaluating the string when it encounters a character that is not part of standard integer notation. Note that this means VAL& will stop evaluating the string when it encounters a decimal point or an "E" exponent indicator. That means that certain strings which represent integers will be evaluated differently by VAL than by VAL&. For example, the string "24.61E2" will be evaluated as 2461 by VAL, but as 24 by VAL&.

### See Also

VAL; MKI$; CVI; STR$; HEX$; OCT$; BIN$; UNS$; <image was here> Appendix C: Data Types and Data Representation
# Futurebasic/Language/Reference/usr openrfperm
### Syntax

USR OPENRFPERM

### Revised

August, 2002 (Release 7)

### Description

With the release of Mac OS X, the ability to easily open a resource file has dissipated like smoke. But a simple modification will revive your older FN OPENRFPERM. Just change the FN to USR and a new FB routine will work in version of the System software from System 7.x to Mac OS X. As with the original toolbox function, the parameters are the file name, the volume reference number (which is handled in the background by FB) and the permission constant. Legal permission constants are: _fsRdPerm _fsrdwrperm _fsrdwrshperm _fscurperm _fsrdperm _fswrperm
# Futurebasic/Language/Reference/usr round
## Syntax

USR ROUND
USR ROUNDUP
USR ROUNDDOWN

## Description

ROUND
Rounds the specified numericExpression to a whole number using the rounding rule (where .5 and higher are rounded up and lower values are rounded down).
ROUNDUP
Rounds the specified numericExpression to the next whole number.
ROUNDDOWN
Rounds the specified numericExpression down to the nearest whole number. This is the same as FIX Example: DIM i#
FOR i = 1 TO 2 STEP 0.1
NEXT output:

## See Also

ABS; FIX; FRAC; INT
# Futurebasic/Language/Reference/usr saveimagefileaspict
## Syntax

USR SAVEIMAGEFILEASPICT

## Revised

June 2001 (Release 5)

## Description

Use this simple function to convert a graphic image file into a PICT format. destName$ indicates the name of the converted file and destVol% its location. The following example allows to select a graphic file whose format is recognized by QuickTime and save the converted file with a PICT format. INCLUDE "Subs Image Files.Incl"
STOP END IF Note: Before you can use this function, you must include it in your project with the following statement: include "Subs Image Files.Incl

## See Also

USR IMAGEFILETOPICT, USR CONVERTIMAGEFILE
# Futurebasic/Language/Reference/usr sendfiletotrash
## Syntax

USR SENDFILETOTRASH

## Revised

February, 2002 (Release 6)

## Description

Rather than deleting a file, it is often desirable to move it to the trash. In this way, your user has a chance to retrieve it from the trash if he changes his mind. Note: You will not be able to use this function unless you include the proper header file as follows: INCLUDE "Util_Files.incl"

## See Also

SYSTEM function; USR MOVEFILE; RENAME, USR FSSENDFILETOTRASH
# Futurebasic/Language/Reference/val
## VAL
### Description

If string$ contains the characters of a number in any of the standard FB formats (decimal, hex, octal or binary), VAL returns the number's value.
VAL ignores leading spaces in string$. When it finds a non-space character, it evaluates the remaining characters in string$ until it encounters a character which is not part of the number. Thus, for example, the string "3245.6" would be evaluated as 3245.6, but the string "32W45.6" would be evaluated as 32. If the first non-space character in string$ can't be recognized as part of a number, VAL returns zero. VAL performs the opposite of functions such as STR$, HEX$, OCT$, BIN$ and UNS$.

### Notes

If string$ represents an integer, consider using the VAL& function, which is faster.

### See Also

VAL&amp; MKI$; CVI; STR$; HEX$; BIN$; OCT$; UNS$; <Image was here> Appendix C: Data Types and Data Representation
# Futurebasic/Language/Reference/usr replaceresource
## Syntax

USR OPENRFPERM

### Revised

August, 2002 (Release 7)

### Description

With the release of Mac OS X, the ability to easily open a resource file has dissipated like smoke. But a simple modification will revive your older FN OPENRFPERM. Just change the FN to USR and a new FB routine will work in version of the System software from System 7.x to Mac OS X. As with the original toolbox function, the parameters are the file name, the volume reference number (which is handled in the background by FB) and the permission constant. Legal permission constants are:
_fsRdPerm
_fsrdwrperm
_fsrdwrshperm
_fscurperm
_fsrdperm
_fswrperm
# Futurebasic/Language/Reference/usr scanfolder
## Syntax

USR SCANFOLDER

## Revised

FEBRUARY, 2002 (Release 6)

## Description

In order to use this function, you must first create a file scan record. The format for this record can be found in the "Util_Files.incl" header and is as follows:
You dimension such a record like this:
To begin a scan, you will need to set up a couple of values in the scan record. The first is the FSSpec portion of the record, the second is the index which starts at zero for the first file in a folder.
Each time this statement is executed, the ScanIndex value is incremented and information from the next file in the list is extracted. It is not necessary to manually handle this value, but it is possible to do so when desired.
Detecting Folders:
If the scanning process detects a folder, the result code of 1 is returned and the file type is set to _"fldr". You may use subsequent calls of USR SCANFOLDER to examine embedded folders. If you make these recursive calls, be sure to set the recursive field of the FileScanRec to _zTrue.
Example:
The following example lets the user select a folder using FILES$. Then all of the files in the same folder (along with some of the information contained in the FileScanRec) are displayed. The example first demonstrates a non recursive folder search and then a recursive folder search.

## See Also

FILES$; RENAME; USR MOVEFILE; USR COPYFILE
# Futurebasic/Language/Reference/usr stroffset
## Syntax

USR STROFFSET

## Revised

September 17, 2000 (Release 4)

## Description

Returns the offset position (in bytes) to the beginning of a string element specified by element% in a STR# resource with an ID of resID% or from a handle that matches the STR# resource style. Example: dim t$,offset&,h& h& = fn getresource(_"STR#",-20481) long if h&
end if output: Could not locate the AppleGuide help file. To access the help file, you need to have it installed in the Extensions folder inside your System Folder.
# Field Guide/Snakes/Spain
## Ladder Snake

The ladder snake (Rhinechis scalaris) is a snake from the family Colubridae.

## What does it look like?

The ladder snake is a big and robust snake with a relatively short tail. It has got a yellowish colour on its belly and the shapes of a ladder on its back that is why it is called the ladder snake. It is more than 72 centimeters long.

## Where is it located?

The ladder snake is located in mostly all the Iberian Peninsula except some regions in the north because it is too cold for them. In some parts of France there are some specimens. This species has also been introduced in the island of Menorca.

## Where does it live?

The ladder snake normally lives in meadows, near rivers and forests. It is also abundant in pasture land and cultivating land if there are some bushes near there. It lives where the small mammals such as rodents live.

## Is it going to extinct?

The ladder snake is considered to be a non threatened species although a lot of them are killed because they are run over by cars and we destroy their habitats.

## What does it eat?

95% of the diet of the ladder snake is small rodents such as mice and it also eats birds if it can catch them. It hunts its prey in late afternoon and in the evening. The most impressive thing is that it can climb up to trees or bushes to eat the birds in the nest.

## How does it reproduce?

The ladder snake is an oviparous species so it lays eggs to reproduce. The matings happen mainly in spring. The female lays few and big eggs in its put that happens in July. The eggs hatch very late, in the month of October. The adult males and females reproduce every single year.

## Is this predator preyed?

The ladder snake has many enemies in the Iberian Peninsula, the most important is the Short-toed Snake Eagle. Many specimens have been found with a broken tail.

## How does it behave

There have been found active species in the months of winter in the south of the Iberian Peninsula. During the mating season people see and capture only males because these move more in the mating season than the females. It is a nocturnal species so it sleeps in the day and it hunts at night.
# Field Guide/Twinflower

Twinflower (Dyschoriste oblongifolia) :
| Image ||
| Location ||
| Habitat | sandhills and pine forests |
| Range | southeast US, southern Alabama east to South Carolina and Florida |
| Flowers ||
| Color | violet |
| Flowering | |
| Notes | trumpet-shaped, wide-loved, 1.5" (4 cm) wide, 5 lobes with dark purple spots on lowest lobe |
| Stems ||
| Description | |
| Texture | |
| Leaves ||
| Description | oval, opposite, attached directly to stem |
| Width | |
| Fruit ||
| Description | |
# Field Guide/Snakes of Europe

Snakes Of Europe, based on the book by G.A. Boulenger The Snakes of Europe, 1913
Snakes of Europe/Preface
Snakes of Europe/Index
# Field Guide/Shaggy Tuft

Shaggy Tuft(Stenandrium barbatum) :
| Image ||
| Location ||
| Habitat | rocky and clay riverbanks, limestone flats |
| Range | Texas and New Mexico south to northern Mexico |
| Flowers ||
| Color | pink |
| Flowering | March to June |
| Notes | one of the first flowers to bloom in East Texas' spring period, flowers are short, brilliantly colored spikes about .5" (1.5 cm) wide, in the shape of a narrow tube connected to five lobes, with two darker upper lobes and three lighter lower lobes |
| Stems ||
| Description | |
| Texture | |
| Leaves ||
| Description | Narrow lanceolate, growing broader above the middle, covered in gray hairs |
| Width | 1.5" (4 cm) |
| Fruit ||
| Description | |
# Final Fantasy VI/Chapter 10

Final Fantasy VI -> Chapter 10, The Floating Island to the World of Ruin

## SideQuests

There are a few things that should be on your ToDo List before you end your stay in the world of balance:
* Complete the letter sequence between the wounded soldier in the Veldt and the girl in Maranda
* Get Mog in your party and learn all the dances you can with him, particularly the Water Rondo
* Buy the two espers from the auction in Jidoor and buy the single esper in Tzen, although these can be done in the world of ruin as well
* Clear out the treasures in the imperial city and any other areas you have not yet completed, including possibly Doma
* Hang out on the forest in triangle island and fight some Intangirs if you really want a challenge. They have 32000 HP and more Mana than you could ever hope to drain though, so you may need to do a vanish/doom type trick.

## The Floating Island

You may want to run through the floating island a few times just to give more of your party members a chance to level up and learn some magic. In general don't bring Celes along if you plan to go all the way through, since she will automatically join your party when you lose Shadow, which would let you keep 4 characters the whole way through. The first part of your battle will be just fighting your way onto the floating island itself.
Pick three characters to go onto the floating island. Strong fire magic comes in handy for the battle with Ultros, but just pick your strongest party in general. You'll fight a bunch of mosnters from the Imperial Air Force, Ultros and Chupon, then fall onto the floating island while fighting another boss. Save, and talk to Shadow to have him join your party. I'd recommend giving Shadow the Genji Glove and black belt combo again, but do not let him use the assassin, its instant kill will regenerate undead monsters here. In general the best way to survive the floating island is to make sure someone used Zoneseek to learn Osmose and cast that to regenerate MP, and heal the party in between battles. I generally take three groups of three through the floating island to learn some magic and build up, then go to engage the bosses after that. You'll fight the Atma weapon, confront Kefka and have Celes join then go through a sequence to escape in a few minutes time. If you want the blue item you see along your way don't try to pick it up directly, go around and approach it from the right. Fight the boss at the end then wait at the end until about 5 seconds are left, and Shadow should finally rejoin you.
Continue to: Chapter 11, From Cid's Island to Darril's Tomb
# Final Fantasy VI/Chapter 3

Final Fantasy VI > Chapter 3: Locke's Scenario

## South Figaro

Locke's Scenario takes you inside South Figaro which is being occupied by the Empire. The town is filled with soldiers more than willing to fight Locke if he runs into them. If you lose a battle you simply restart at the beginning of the town, but it's best to avoid the soldiers in magitek armor in particular if you want to avoid a fight you will have a hard time winning at this point (It's possible though). Inside the Item Shop there will be a merchant you can fight whose clothes you can steal in the battle. Stealing his clothes ends the battle and leaves you dressed as a merchant.
Inside a nearby house you will be able to pass by a kid guarding a passage which is for merchants only. Go outside, and climb the nearby stairs to reach the upper left corner of South Figaro where you can find a Green Soldier walking around. Challenge him to a fight and steal his clothes to find yourself dressed as an Imperial Officer. You will now be able to pass by normal soldiers without getting into fights with them. Enter the cafe and go down the stairs to the right to fight a merchant, steal his clothes and you'll also win a cider. Go back to the house with the kid only allowing merchants to pass and give the cider to the old man, he'll tell you about a secret passage but forget the password. Go talk to the kid again and give him the password "courage", you'll find a secret passage going to the rich man's house. Take an elixir from one of the clocks as usual. Inside the rich man's house you'll find a secret staircase behind a bookshelf. Travel down the passage, until you get the choice to change your clothes. Keep going straight down that passageway and you'll find a hidden stairway with more treasure chests. Behind one of the doors in the passage you'll meet Celes, a former imperial general who will join your party. Take a Clock Key from the guard as well, and us it to wind a clock in the top right corner of the next room to reveal another hidden passage.
The next area contains some random battles and two small areas with treasure chests, make sure you equip the optimum on Celes and Locke since they may be empty. Use Celes to cure you in between battles. The upper right area of the room has a secret passage to some chests, and down and to the left there is a hidden stairwell leading to more chests. Make sure to search the bottom right corner of the top cell after going down the hidden stairwell to find an immensely valuable ribbon which makes you immune to all status ailments. Take a staircase out of the area and enter the nearby cave to make your way back to Narshe. If you want, stop by Sabin's house to restore HP or use a tent first, but there is a recovery spring prior to fighting the boss. You'll have to fight a TunnelArmor when you reach the end of the cave.
After that is completed, you'll automatically leave the cave and complete the scenario.
You can do the Scenarios in any order, but I recommend saving Sabin's for last.
Continue to: Chapter 4, Terra's Scenario Chapter 5, Sabin's Scenario
# Final Fantasy VI/Bosses/Phunbaba
## Introduction

Phunbaba is a boss in Final Fantasy VI. It is one of ten powerful monsters sealed away in ancient times, released when Kefka brought the end of the world (the others are Doom Gaze and the Eight Dragons.)

## Story

When the party finds Mobliz in the World of Ruin, Phunbaba attacks it, and Terra goes out to fight it. She is quickly defeated, forcing the party to take up the fight. It eventually escapes, leaving the Magicite Fenrir, but Terra is wounded, and unable (also unwilling) to rejoin the party.
Later, when the party returns, Phunbaba does as well, and blows two party members away with BabaBreath. Terra joins the fight in her Morph form, and together with the other characters, Phunbaba is finally destroyed, and Terra learns what love is.

## Mythological Inspiration

Phunbaba may be loosely based on the creature Humbaba from Babylonian mythology, an adversary of Gilgamesh.
# Final Fantasy VI/Chapter 1

Final Fantasy VI > Chapter 1: From Narshe to Figaro Castle
After sitting through the brief cinematic scene explaining the history of the world and the credits done in mode 7 style, you end up in control of ?????, Wedge and Vicks.

## Narshe

Just walk straight, and you'll fight a total of eight Guards, three Lobos, and two Vomammoths. All of them are really weak and you should have no trouble dispatching them quickly using the Fire Beam MagiTek skill (????? should use BioBlaster, as it's MT (Multiple Target). If any of your characters should be running low on HP, simply use the Heal Force. After all that fighting, you'll be at the mouth of a cave. Enter and follow the path, defeating random encounters as you go, and you'll come to a save point. Save if you want and continue straight. You'll come to a small gate. Talk to it, and Vicks will smash it. You will then face the boss Whelk.
After defeating the Whelk, continue forward, and you meet with the frozen Esper. After the conversation with it, ????? will wake up in strange bed. After a long conversation with Old Man about the state of ?????'s health, you get to name her. The default name is Terra.
After naming her, the Narshe guards knock on Old Man's door, and he ushers Terra out his back door and on to a bridge. Crossing the bridge, you'll come to a cave. Just walk through it and pick up the chests as you go. Eventually, the guards will catch up to Terra and force her onto a rather flimsy piece of cave.
A short pain induced flashback later, you'll be able to name your second character of the game: Locke. Locke will then come to Terra's aid, with the help of the Moogles! After breaking into three groups of four (switch between them using the Y button), you'll face off five groups of enemies. They'll slowly crawl up the pathways, and they get close enough, you'll enter battle with them. After these five relatively easy battles, take the group that's in the best health (likely the one with Mog in it) and walk to the bottom of the screen. You may want to remove Mog's equipment, because that shield is the best one you'll find for quite a while. After healing your group, talk to the stationary guard, and you'll enter a battle with the Marshal.
* Marshal
* HP: 420, MP: 150, Weaknesses: Poison, Nullifies: None, Absorbs: None
* Lobo x2: HP: 27, MP: 5, Weaknesses: Fire, Nullifies: None, Absorbs:None
* Mog's Dance skill can be quite useful in this battleThis is a fairly straight forward battle. Just kill the Lobos first, then concentrate on the Marshal. Heal when necessary. If you've got Mog in the party, have him Dance Dusk Requiem. He'll fall quick enough.
After the fighting's done, you'll be at the entrance of Narshe. You can go to the classroom for beginners, or you can just leave. Once on the world map, travel south to the desert. In the middle of the desert, you'll find a castle: Figaro Castle.
Continue to Chapter 2: From Figaro Castle to The Returners' Hideout