OpenLLM-France/wikimedia huggingface dataset:
# Dungeons & Dragons/Monsters/Caryatid column

In the Dungeons & Dragons fantasy role-playing game, the caryatid column is a type of construct. The creature's name comes from a type of statue called a caryatid.

## Description

A caryatid column is very similar to a golem. As with golems, the caryatid column is an artificial construct animated by magic. A caryatid column appears as a column with fine carving suggesting the shape of a woman holding a sword. When activated, (typically by an event trigger), they transform into "young maidens" and do battle, returning to their original position and state once the threat has been dispatched.

## Publication history

The caryatid column has appeared in the following publications:
* The first edition Fiend Folio (1981).
* The second edition for the Greyhawk setting in the adventure module Greyhawk Ruins (1990) under the "construct, stone" entry.
* The Monstrous Manual (1993) under the "golem" entry.
* In Dungeon #78 (January 2000).
* The third edition Fiend Folio (2003).
* The Tome of Horrors (2002) from Necromancer games.

## References

* ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
* ↑ Mobley, Blake, and Timothy B Brown. Greyhawk Ruins (TSR, 1990)
* ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
* ↑ Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 33–34. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Crypt thing

In the Dungeons & Dragons fantasy role-playing game, the crypt thing is a type of undead creature.

## Description

A crypt thing is depicted as being an undead skeleton that wears brown robes, found within its private lairs. When attacked a crypt thing will attempt to teleport its attacker to a random location.

## Publication history

The crypt thing has appeared in the following publications:
* It first appeared in the first edition Fiend Folio (1981).
* The second edition for the Greyhawk setting in the Monstrous Compendium Greyhawk Appendix (1990).
* Reprinted in the Monstrous Manual (1993).
* The third edition in Living Greyhawk Journal #5 (March 2002).
* The third edition Fiend Folio (2003).
* The Tome of Horrors (2002) from Necromancer Games.

## References

* ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
* ↑ Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
* ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
* ↑ Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 50–51. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Caterwaul

In the Dungeons & Dragons fantasy role-playing game, the caterwaul is a type of magical beast.

## Description

A caterwaul is a bipedal feline, noted for its ability to climb, hide in shadows and to move silently. When attacking, it is said to emit a high pitched screech that will cause damage to anyone nearby.

## Publication history

The caterwaul has appeared in the following publications:
* It first appeared in the first edition Fiend Folio (1981).
* The second edition in the Monstrous Compendium Fiend Folio Appendix (1992).
* The Tome of Horrors (2002) from Necromancer Games.

## References

* ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
* ↑ Williams, Skip, et al. Monstrous Compendium Fiend Folio Appendix (TSR, 1992)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 34–35. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Cooshee

In the Dungeons & Dragons fantasy roleplaying game, the cooshee is a magical beast. Also known as the "elven-dog", they are a magical breed of canines bred and kept by elves. Cooshee were heavily influenced by the Cu Sith of Celtic mythology.

### Description

Cooshees resemble large huskies with green fur and brown spots. Their tail curves up over their back, and they have slightly pointed ears. Their paws are large and heavily clawed. They are highly intelligent, very fast, and incredibly agile. Cooshees are regarded as neutral good. They cannot speak, but understand Elvish.

## Ecology

Cooshees are used by elves as scouts, guardians, and companions. Most wood elf patrols usually have several adult cooshees with them. Cooshees never bark unless to warn their elven masters. If they do so, they can be heard up to a mile away. Cooshees attack by charging prey at breakneck speed and slashing with their front paws. They can also bite. Almost no prey is fast enough to escape or dodge a cooshee.
Cooshee are found in areas ruled by elves (specifically wood elves), and are often tamed by them. They are traditionally wild creatures, living in family packs of eight or so individuals and sharing the same habits as normal wild dogs.

## Publication history

The cooshee have appeared in the following publications:
* It first appeared in first edition in Dragon (November 1982).
* In the adventure module The Lost Caverns of Tsojcanth (1982),
* Reprinted in the original Monster Manual II (1983) as the cooshee (elven dog).
* In second edition for the Dragonlance setting in Tales of the Lance|Tales of the Lance (1992).
* The Complete Book of Elves (1992).
* Under the "mammal" entry in the Monster Manual (1993).
* The Tome of Horrors (2002) from Necromancer Games.

## References

* ↑ Gygax, Gary. The Lost Caverns of Tsojcanth (TSR, 1982)
* ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
* ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 45–46. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Cave cricket

In the Dungeons & Dragons fantasy role-playing game, the cave cricket is a type of giant insect.

## Description

A cave cricket is a giant pale gray or white insect whose chirping sound is so loud that its noise drowns out all nearby speech, and can draw any predators within hearing range. Although basically harmless, if frightened, a cave cricket may leap on a character or kick someone with its powerful hind legs.

## Publication history

The 'giant cave cricket has appeared in the following publications:
* It first appeared in the first edition adventure module, The Lost Caverns of Tsojcanth (1982),
* Reprinted as the cave cricket in the Monster Manual II (1983).
* The second edition under the "insect" heading in the Monstrous Manual (1993).
* The Tome of Horrors (2002) from Necromancer Games.

## References

* ↑ Gygax, Gary. The Lost Caverns of Tsojcanth (TSR, 1982)
* ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
* ↑ Stewart, Doug, ed. Monster Manual (TSR, 1993)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. p. 35. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Bunyip

In the Dungeons & Dragons fantasy role-playing game, the bunyip is a type of magical beast.

## Description

A bunyip is loosely based on the creature from Australian mythology. They live in lakes, marshes and some rivers, and are mostly playful rather than dangerous, but they do occasionally attack smaller creatures such as dwarves.

## Publication history

The bunyip has appeared in the following publications:
* It first appeared in the first edition Fiend Folio (1981).
* For the Forgotten Realms setting in second edition in Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989),
* It was reprinted in Monstrous Compendium Annual Volume Three (1996).
* The Tome of Horrors (2002) from Necromancer Games.

## References

* ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
* ↑ Conners, William, et al. Monstrous Compendium Volume Three: Forgotten Realms Appendix (TSR, 1989)
* ↑ Pickens, Jon, ed. Monstrous Compendium Annual Volume Three (TSR, 1996)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. p. 31. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Cave fisher

In the Dungeons & Dragons fantasy roleplaying game, the cave fisher is a type of fictional monster.

## Description

The cave fisher is a crab-like monster which inhabits the Underdark and ambushes prey. The cave fisher hides on ledges and hunts by emitting a long strand of sticky filament.

## Publication history

The cave fisher has appeared in the following publications:
* It first appeared in the first edition in the module A1 Slave Pits of the Undercity (1981).
* The original Monster Manual II (1983).
* It was further detailed in "The Ecology of the Cave Fisher" in Dragon #135 (July 1988).
* The second edition in the Monstrous Compendium Volume One (1989),
* Reprinted in the Monstrous Manual (1993).
* The third edition in Dragon #355 (May 2007).
* The fourth edition in the Monster Manual 3 (2010).
* The Tome of Horrors (2002) from Necromancer Games.

## References

* ↑ Cook, David. Slave Pits of the Undercity (TSR, 1981)
* ↑ Gygax, Gary. Monster Manual II (TSR, 1983)
* ↑ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
* ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 35–36. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Coffer corpse

In the Dungeons & Dragons fantasy role-playing game, the coffer corpse is a type of undead creature.

## Description

A coffer corpse is an undead zombie-like creature derived from a corpse that has failed to be fully disposed of, such as from a funeral barge which has become stranded.

## Publication history

The coffer corpse has appeared in the following publications:
* It first appeared in White Dwarf #8 (August 1978).
* The first edition Fiend Folio (1981).
* The second edition in the Monstrous Compendium Fiend Folio Appendix (1992).
* Reprinted in Monstrous Compendium Annual Volume Three (1996).
* The Tome of Horrors (2002) from Necromancer Games.

## References

* ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
* ↑ W:Williams, Skip, et al. Monstrous Compendium Fiend Folio Appendix (TSR, 1992)
* ↑ Pickens, Jon, ed. Monstrous Compendium Annual Volume Three (TSR, 1996)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. p. 45. ISBN 1-58846-112-2.
# Dungeons & Dragons/Monsters/Crabman

In the Dungeons & Dragons fantasy role-playing game, the crabman is a large monstrous humanoid.

## Description

Crabmen are simple hunter-gatherers and generally peaceful.
A crabman is usually neutral and generally lives near warm sea coasts.

## Publication history

The crabman have appeared in the following publications:
* It first appeared in the first edition Fiend Folio (1981).
* The second edition in the Monstrous Compendium Fiend Folio Appendix (1992).
* Reprinted in the Monster Manual (1993).
* As the yurian in the third edition Fiend Folio (2003).
* The Tome of Horrors (2002) from Necromancer Games.

## Further reading

* Dragon Magazine, issue #250.

## References

* ↑ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
* ↑ Williams, Skip, et al. 'Monstrous Compendium Fiend Folio Appendix (TSR, 1992)
* ↑ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
* ↑ Green, Scott; Peterson, Clark (2002). Tome of Horrors. Necromancer Games. pp. 47–48. ISBN 1-58846-112-2.
# Alekhine Defence:Krejcik Variation

Black moves a pawn to block the Queen, affecting their pawn structure. Now the Knight can be regained with Qd5+.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
'1.e4 Nf6 2.Bc4 Nxe4 3.Bxf7+ Kxf7 4.Qh5+ g6'
| 5 |
| Qd5+ - | = |
When contributing to this Wikibook, please follow the Conventions for organization.
# Alekhine's Defence
### 3. e5

From here, black has 2 main choices:

### 3... Nfd7

3... Nfd7 is completely sound option and generally transposes into the French Defense, Steinitz Variation mainline after 4. f4 e6 5. Nf3 c5 6. d4 Nc6. This is an interesting (and occasionally sharp) position that would be a good idea for black if they want a sharp game, which is likely what was intended when playing the Alekhine. However, there is another way to reach a sharp position, but only if white agrees to it.

### 3... d4

3... d4 is another sound option, but is quite drawish because of the line 4. exf6 dxc3 5. fxg7 cxd2+ (not 5... cxb2?? 6. gxh8=Q! and bxa1=Q is met with Qxa1, where white is simply ahead a queen) 6. Qxd2 Qxd2+ 7. Bxd2 Bxg7, where a pair of knights and queens have been traded. This position is notoriously drawish, with a 74% draw rate and just a 19% winrate for white. However, white can keep the position interesting with 5. d4!? cxb2 6. fxg7 bxa1=Q 7. gxh8=Q with a very unclear and sharp position with four queens on the board! Yes, four queens - and it's not even move 8.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
    '1.e4 Nf6 2.Nc3 d5 3.e5'
| | 3 | 4 | 5 | 6 | |
| French Defense, Steinitz Variation | e5 Nfd7 | f4 e6 | Nf3 c5 | d4 Nc6 | = |
| Exchange Line | d4 | exf6 dxc3 | fxg7 cxd2+ | Qxd2 Qxd2+ | = |
| Four Queens | | | d4!? cxb2 | fxg7 gxh8=Q | ∞ |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Alekhine Defence:Krejcik Variation

White forks the Black king and knight, regaining their lost material.
Black can now block and damage their pawn structure even more with 5...e6 or move the king back with 5...Ke8.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
'1.e4 Nf6 2.Bc4 Nxe4 3.Bxf7+ Kxf7 4.Qh5+ g6 5.Qd5+'
| 5... |
| ... e6 | = |
| ... Ke8 | +/= |
When contributing to this Wikibook, please follow the Conventions for organization.
# Alekhine's Defence

White has refused to take the risk to push his pawn forward. Instead, he chose to defend it. This choice can be seen as "evasive". Black might think that White is trying to avoid Alekhine's Defence. They may accept to transpose into Vienna Game with 2...e5 or they may continue in a sharper line with 2...d5.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
'1.e4 Nf6 2.Nc3'
| | 2 |
| Vienna Game | ... e5 | = |
| | ... d5 | = |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
# Alekhine's Defence: Spielmann Gambit

White gambits a pawn to provoke 4...fxe6, which weakens Black's kingside structure and shuts off the bishops on c8 and f8.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1. e4 Nf6 2. Nc3 d5 3. e5 Nfd7 4. e6
| 4 | 5 |
| ... fxe6 | d4 c5 | = |
When contributing to this Wikibook, please follow the Conventions for organization.
# Chess Opening Theory/1. e4/1...Nf6/2. Bc4/2...Nxe4/3. Bxf7/3...Kxf7/4. Qh5/4...Kg8/5. Qd5/5...e6

This is the only legal move. When black loses their extra piece, they would have lost the right to castle but would have the bishop pair.
When contributing to this Wikibook, please follow the Conventions for organization.
# Alekhine's Defence
### 2...d5

Both main options 3. exd5, and 3. e5 lead to drawish positions in their mainlines where equality is achieved easily. However, both black and white can deviate in the 3. e5 line, leading the potentially sharper positions. However, if white wants to try get a sharp game, they can play 3. d4?!, the Blackmar-Diemer Gambit. However, this is considered dubious with best play, but is good for club-level and blitz/bullet play, especially given the trap potential. Other alternatives are 3. d3, 3. f3, or even 3. Bd3, but none of them give white any more than equality.
After 3. exd5 Nxd5 4. Nxd5 Qxd5, Black has a strong centralised queen and easy development, leaving equality or a slight advantage to black. After 3. e5, black will most likely play 3... Nfd7, leading to a possible transposition to the Steinitz French or a pawn exchange after 4. Nxd5 Nxe5, or 3... d4, leading to either a similar variation to Nfd7 or a complex position after 4. exf6 dxc3 where many captures are possible.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation.
1.e4 Nf6 2.Nc3 d5
| 3 | 4 | 5 | 6 |
| exd5 Nxd5 | Bc4 Nb6 | Bb3 Nc6 | Nf3 Bf5 | = |
| e5 d4 | exf6 dxc3 | fxg7 cxd2+ | Qxd2 Qxd2+ | = |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Alekhine's Defence
## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
'1.e4 Nf6 2.Nc3 d5 3.e5 Nfd7'
| 3 |
| e6! | = |
| d4 | = |
| Nf3 | = |
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Alekhine's Defence

Black's knight is under attack. The most popular, and probably best, move is 2...Nd5, although rarely 2...Ne4 and even 2...Ng8 have been played, with poorer results.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
    1.e4 Nf6 2.e5
* 2
* ... Nd5
* ... Ne4?
* ... Ng8!?
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# English-Hanzi/Vitamin D toxicity can be treated by stopping vitamin D supplementation

Vitamin D toxicity can be treated by stopping vitamin D supplementation and limiting calcium intake. Kidney damage may be irreversible.
可以通过停止补充维生素D和限制钙的摄入来治疗维生素D的毒性。 肾脏损害可能是不可逆的。
# English-Hanzi/Vitamin E

Special:search/vitamin prefix:English-Hanzi/
Vitamin E keeps the skin and eyes healthy, and strengthens the immune system. Foods rich in vitamin E include plant oils, nuts, seeds, and cereals.
维生素E 保持 皮肤 和 眼睛 健康，加强 免疫系统。富含 维生素E 的 食物 包括 植物油，坚果，种子，和 谷物。
# English-Hanzi/Vitamin K helps to make bone protein that helps bone mineralization

Vitamin K helps to make bone protein that helps bone mineralization.
Food source
* Dark leafy vegetables - kale, seaweed, Swiss chard, spinach and lettuce.
* Cruciferous vegetables - broccoli, cauliflower and cabbage.
维生素K有助于制造有助于骨骼矿化的骨蛋白。
食物来源
* 深色多叶蔬菜 - 羽衣甘蓝，紫菜，瑞士甜菜，菠菜和生菜。
* 十字花科蔬菜 - 西兰花，花椰菜和卷心菜。
# English-Hanzi/Vitamin D is a group of fat-soluble steroids

Vitamin D is a group of fat-soluble steroids, responsible for increasing the absorption of calcium, magnesium and phosphate in the intestine, and has a variety of other biological effects.
维生素D是一组脂溶性类固醇，负责增加肠道中钙，镁和磷酸盐的吸收，并具有多种其他生物学作用。
# English-Hanzi/Vitamin K

Special:search/vitamin prefix:English-Hanzi/
Vitamin K helps blood clotting to heal wounds. It also helps to keep bones healthy. Foods having vitamin K include green leafy vegetables, plant oils, and cereals.
维生素K 有助于 血液 凝固 来 治愈 伤口。它 也 有助于 保持 骨骼 健康。具有 维生素K 的 食物 包括 绿叶 蔬菜，植物 油，和 谷物。
# English-Hanzi/Vitamin D overdose causes hypercalcemia

Vitamin D overdose causes hypercalcemia, which is a strong indication of vitamin D toxicity – this can be noted with an increase in urination and thirst. If hypercalcemia is not treated, it results in excess deposits of calcium in soft tissues and organs such as the kidneys, liver, and heart, resulting in pain and organ damage.
维生素D过量会引起高钙血症，这是维生素D毒性的有力指示-排尿和口渴的增加可引起注意。 如果不治疗高钙血症，则会导致钙在软组织和器官（如肾脏，肝脏和心脏）中过多沉积，从而导致疼痛和器官损害。
# English-Hanzi/Vitamin K2 deficiency or calcium malabsorption caused by high calcium/vitamin D may cause calcification of soft tissues

Vitamin K2 deficiency or calcium malabsorption caused by high calcium/vitamin D may cause calcification of soft tissues (arteries, cartilage, heart valves, etc.). This happens regardless of whether there is a mineral imbalance.
高钙/维生素D引起的维生素K2缺乏或钙吸收不良，可能导致软组织（动脉，软骨，心脏瓣膜等）钙化。 无论是否存在矿物质失衡，都会发生这种情况。
# English-Hanzi/Vlog

Vlog is the shortened word of video blog. Its content is mainly video. It is popular on the Internet media such as YouTube.
vlog 是 video blog 的 缩略词。其内容主要是视频。它在YouTube等Internet媒体上备受欢迎。
# English-Hanzi/Vitamin D helps calcium absorption

Vitamin D helps calcium absorption. Since many Australian women lack vitamin D, they may need to take vitamin D supplements. It is recommended to see a GP or dietitian before starting supplementation.
维生素D有助于钙的吸收。 由于许多澳大利亚妇女缺乏维生素D，因此可能需要服用维生素D补充剂。 建议开始补充之前去看GP或营养师。
# English-Hanzi/Vitamin is an essential micronutrient

A vitamin is an organic molecule which is an essential micronutrient that an organism needs in small quantities for the proper functioning of its metabolism.
维生素 是 一种 有机分子，是 一种 必需的 微量营养素，有机体 需要 少量 使其 新陈代谢 正常运作。
# Final Fantasy X/Aeons/Magus Sisters

To obtain the Magus Sisters, the two seals in front of the door to the chamber of the Fayth in Remiem Temple must be broken by using the Flower Sceptre and Blossom Crown. The Flower Sceptre can be obtained by defeating the first five of Belgemine's Aeons (up to and including Bahamut), who conveniently stands in the middle of Remiem. The Blossom Crown is awarded at the Monster Arena for capturing at least one of every fiend from Mt. Gagazet.
After getting the two items, approach the chamber of the Fayth at the back of Remiem temple to break the seals and get your three new Aeons, Cindy, Sandy and Mindy. You can enter the chamber again to receive a Luck Sphere.
In general, the Magus Sisters will have the highest stats of all the Aeons (particularly Sandy's strength and Cindy's HP), and as all three fight at once, will be a good choice for tackling the monster arena at lower levels. The catch is that you can't directly control the Aeon's actions, but only really 'advise' them i.e. choose whether to attack, cast offensive magic, support magic and so on.

### Unique Attack

* Sandy's Razzia
   * Does about 1.5 times normal attack damage.
* Cindy's Camisade
   * Does about 1.5 times normal attack damage.
* Mindy's Passado
   * Attacks at 10% power 15 times to give 1.5 times normal attack damage, however as a multi-attack the damage can be significantly increased if your normal attacks would be over 99999 and if you have a high luck stat (causing critical hits).

### Overdrive

* Delta Attack
   * This attack hits six times for high damage (based on your magic stats). It is performed by selecting "Combine Powers" when all three sisters' Overdrive bars are full.
# Final Fantasy X/Aeons/Shiva

Location Found: Macalania Temple
Shiva's Fayth is a woman wearing a cloak over her head. As an ice being, Shiva is auto-equipped with the Ice Eater ability, letting her add ice damage to her HP when damaged. Fire spells do extra damage to her.
Her Aeon attack is Heavenly Strike, and Diamond Dust is her Overdrive. Activating Lulu's Onion knight will allow her to break 9,999 damage.

### Unique Attack

* Heavenly Strike:
   * Shiva drops a large chunk of ice on an opponent's head. This attack has the potential to delay the enemies attack. This outcome is only sporadic against more powerful enemies, but does succeed occasionally.

### Overdrive

* Diamond Dust
   * Shiva casts an icy plain across all enemies inflicting elemental ice damage. She then snaps her fingers in order to shatter the icy plain to a sea of icy shards, leaving Diamond Dust an aptly named overdrive.