OpenLLM-France/wikimedia huggingface dataset:
# Spanish Grammar/Por

Por is used…
when expressing gratitude or apologizing
e.g. Lo siento por lo que dije. – I'm sorry for what I said.
e.g. Gracias por venir. – Thank you for coming.
for multiplication
e.g. Dos por cinco son diez. – Two times five is ten.
when talking about velocity, frequency, or proportion
e.g. Como tres veces por día. – I eat three times a day.
e.g. Conduzco 60 millas por hora. – I drive 60 miles per hour.
when saying "through," "along," "by," or "in the area of"
e.g. Caminamos por el parque. – We walk through/in the area of the park.
when discussing something exchanged or sold
e.g. Te doy tres dólares por el sándwich. – I'll give you three dollars for the sandwich.
to express "on behalf of" or "in favor of"
e.g. No voté por nadie.
to express a length of time
e.g. Hoy hice deporte por una hora y media hoy. – I exercised for an hour and a half today.
when referring to a nonspecific time, to mean "during"
e.g. Cocino mucho por el fin de semana.
e.g. Trabajo por la tarde.
to refer to means of communication or transportation
e.g. Hablo con mi madre por el teléfono. – I talk to my mom on the phone.
e.g. Normalmente viajo por coche pero esta vez yo voy por avión. – Normally I travel by car but this time I'm going by plane.
in cases of mistaken identity, or meaning "to be seen as"
e.g. Me tienen por loco. – They take me for crazy.
when explaining the purpose of an errand (with ir, venir, pasar, mandar, volver, and preguntar)
e.g. Paso por ti a las ocho. – I'll come by for you at eight o'clock.
expression: por + infinitive – expresses an incomplete action
e.g. La cena está por cocinar. – Dinner has yet to be cooked.
to express cause or reason
e.g. Murió por falta de agua. – He died due to a lack of water.
expression: estar + por – to be in the mood, to be inclined to do something
e.g. Estoy por salir. – I feel like going out.
to indicate agent in passive constructions
e.g. El autobús está conducido por el conductor.
to denote authorship
e.g. Por Julio Iglesias- by Julio Iglesias
Por is used in many common expressions and phrases. Here are some good examples:
| por favor | please |
| por ejemplo | for example |
| por lo menos | at least |
| por qué | why |
| por fin | finally |
| por eso | therefore |
| por supuesto | of course |
| por ciento | percent |
| por aquí | this way |
| por cierto | certainly |
| palabra por palabra | word for word |
| día por día | day by day |
| por los pelos | barely |
| por ningún lado | nowhere |
# Spanish Grammar/Regular -ar verbs

conjugated verb = stem + ending
stem = infinitive – ar
| 1. -AR | | |
| | singular | plural |
| 1st person | -o | -amos |
| 2nd person | -as | -áis |
| 3rd person | -a | -an |
ex. hablar  (to speak)                     stem = hablar –ar = habl- :
| hablo | I speak | hablamos | we speak |
| hablas | you (informal) speak | habláis | you (informal plural) speak |
| habla | he/she/it/you (formal) speak(s) | hablan | they/you (formal plural) speak |
# Spanish Grammar/Para

Para is used…
to signify destination
e.g. Mario va para la escuela. – Mario is going to the school.
to show the use or purpose of a thing
e.g. El libro es para estudiar. – The book is for studying.
meaning: "in order to," "for the purpose of"
e.g. Sal de la casa para conocer a amigos. – Leave the house (in order to) make friends.
to indicate a recipient
e.g. Este paquete es para usted. – This package is for you.
to specify a deadline or time
e.g. La tarea debe estar completa para el miércoles. – The homework should be done by Wednesday.
when expressings something contrary to what was expected
e.g. Para un niño es muy intelegente. – For a child, he is very intelligent.
expression: estar + para + infinitive – expresses an action that will soon be completed
e.g. La niña está para cumplir trece años. – The child is about to turn thirteen.
Both para is used in many common expressions and phrases. Here are some good examples:
| para siempre | forever |
| para dónde | where to |
| estar para | to be about to |
| para adelante | forward |
| para detrás | backward |
| para abajo | downward |
| para entonces | by that time |
| ser tal para cual | to be two of a kind |
# Spanish Grammar/Reflexive pronouns

Reflexive Pronouns and Reflexive Verbs
Reflexive pronouns are pronouns that are attached to reflexive verbs. Some examples of reflexive verbs are:
lavarse – to wash onesrself
ducharse – to shower (onesrself)
peinarse – to brush one's hair
hablarse – to talk to oneself
All these examples end in –se because they're reflexive. Se is the reflexive pronoun. It translates to "oneself," "himself," "herself," or "yourself".
Reflexive Pronouns.
singular plural
1st person me (me) nos (us)
2nd person te (you) os (you (plural informal))
3rd person se (him/her/you (formal) se (them/you (plural formal))
Examples:
(1) Ye me lavo las manos. – I wash my hands.
(2) Ella se peina. – She brushes her hair.
(3) El se habla. – He talks to himself.
Compare the above reflexive sentences with non-reflexive sentences:
(1) Yo lavo el perro. – I wash the dog.
(2) Ella peina el caballo. – She brushes the horse.
(3) El habla con sus padres. – He speaks with his parents.
# Spanish Grammar/Regular -er verbs

conjugated verb = stem + ending
stem = infinitive – er
| 2. -ER | | |
| | singular | plural |
| 1st person | -o | -emos |
| 2nd person | -es | -éis |
| 3rd person | -e | -en |
ex. comer  (to eat)                        stem = comer - er = com- :
| como | I eat | comemos | we eat |
| comes | you (informal) eat | coméis | you (informal plural) eat |
| come | he/she/it/you (formal) eat(s) | comen | they/you (formal plural) eat |
# Pokémon/Pokédex/Cherubi
## Description

A plantlike pokémon.

## Base Statistics

A Grass type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Cherubi: fire, ice, poison, flying, bug Moves that deal 50% of their damage to Cherubi: water, grass, electric, ground
# Pokémon/Pokédex/Chewtle
## Base Statistics

A water type

## Type Matching

Moves that deal 200% of their damage to Chewtle: grass, electric Moves that deal 50% of their damage to Chewtle: fire, water, ice, steel

## Name

A combination of "Chew" and "Turtle".
# Pokémon/Pokédex/Chatot
## Description

A birdlike pokémon.

## Base Statistics

A Normal and Flying type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Chatot: electric, ice, rock Moves that deal 50% of their damage to Chatot: grass, bug Moves that deal 0% of their damage to Chatot: ghost, ground
# Pokémon/Pokédex/Chikorita
## Basic Statistics

* National Index: 152
* Johto Index: 1
* Hoenn Index: 307
* Stage: Basic
* Height: 0.9 meters (3.0 ft)
* Weight: 6.4 kilograms (14 lb)
* Gender Distribution: 87.5% Male
* Ability: Overgrow
* Type: Grass
* Species: Leaf
* Egg Group: Monster/Plant
* Hatch Steps: 5120
* Catch Rate: 45
* Base Experience: 64
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 45 | 49 | 65 | 45 | 49 | 65 |
| Base Stats (RS/FL/E) | 45 | 49 | 65 | 45 | 49 | 65 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 293 | 196 | 228 | 188 | 196 | 228 |
| Max Stats (RS/FL/E) | 294 | 216 | 251 | 207 | 216 | 251 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Chikorita: Bug, Fire, Flying, Ice, Poison Move types which are bad on Chikorita: Electric, Grass, Ground, Water All other move types are normal effectiveness on Chikorita.

## How to Evolve

Chikorita evolves at level 16.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Tackle Growl | Tackle Growl | Tackle Growl | Tackle Growl |
| 8 | Razor Leaf | Razor Leaf | Razor Leaf | Razor Leaf |
| 12 | Reflect | Reflect | Reflect | Reflect |
| 15 | Poisonpowder | Poisonpowder | Poisonpowder | Poisonpowder |
| 22 | Synthesis | Synthesis | Synthesis | Synthesis |
| 29 | Body Slam | Body Slam | Body Slam | Body Slam |
| 36 | Light Screen | Light Screen | Light Screen | Light Screen |
| 43 | Safeguard | Safeguard | Safeguard | Safeguard |
| 50 | Solarbeam | Solarbeam | Solarbeam | Solarbeam |

### TM/HM

* GS/C/RS/FL: Attract, Cut, Double Team, Flash, Frustration, Giga Drain, Hidden Power, Iron Tail, Protect, Rest, Return, Solarbeam, Sunny Day, Toxic
* GS/C: Curse, Detect, Endure, Headbutt, Mud-Slap, Sleep Talk, Snore, Swagger, Sweet Scent
* RS/FL: Bullet Seed, Facade, Light Screen, Reflect, Safeguard, Secret Power

### Breeding

* GS/C/RS/FL: Ancientpower, Counter, Flail, Leech Seed, Vine Whip
* RS/FL: Grasswhistle, Ingrain, Nature Power
* C: Swords Dance

## Trading Cards

* Neo Genesis #53 - Chikorita
* Neo Genesis #54 - Chikorita
* Expedition #99 - Chikorita
* Expedition #100 - Chikorita
* EX Hidden Legends #55 - Chikorita
| Basic: Chikorita | Stage 1: Bayleef | Stage 2: Meganium |
# Pokémon/Pokédex/Chimchar
## Description

A monkey-like pokémon.

## Base Statistics

A Fire type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Chimchar: water, ground, rock Moves that deal 50% of their damage to Chimchar: fire, grass, ice, bug, steel, fairy
# Pokémon/Pokédex/Charcadet
## Description

A humanoid pokémon.

## Base Statistics

A fire type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Charcadet: water, ground, rock Moves that deal 50% of their damage to Charcadet: fire, grass, ice, bug, steel, fairy

## How to Evolve

Use an armor item on Charcadet.

## Notes

Introduced in Pokémon Scarlet and Violet.
# Super Smash Bros. Melee

Welcome to the Wikibook for the highly popular Nintendo GameCube crossover fighting game, Super Smash Bros. Melee.

## Table of contents
### Techniques

* Basics - A spoiler-free list of all the basics every player needs to know.
* Intermediate and advanced - A list of tactics for more experienced players.

### Stages

* Stages - map layout and information on all the stages.
* Secret Stages - How to unlock every secret stage in the game.
* Non-playable stages - "Stages that can only be played under certain circumstances."

### Characters

* Characters - Information on all twenty-five characters.
* Secret characters - How to unlock all eleven secret characters.
* Non-playable characters - A list of all the characters whom you cannot play as, including cameos.

### Attacks & Items

* Movelists - Movelists for of the characters, including general techniques and glitches.
* B-Attack List - Spoiler warning! A graph of all the character's B-attacks' names.
* Techniques - Certain moves that can apply to either a few or several characters.
* Items - A list of all the items in the game and what they do.
* Pokémon - A list of all the Pokémon in the game and their attacks, along with a few other things.
* Trophies - A list of the trophies that can be collected in the game.

### 1-P Mode

* Classic
* Adventure
* All Star
* Stadium
* Event Match

### Miscellaneous

* Debug mode

## External links

* SmashWiki article (ssbwiki.com)
* Smashpedia article (Fandom)
# Super Smash Bros. Melee/B-Attack List
## Player B Button Moves

| Character name | B | Smash B | Up B | Down B |
| Mario | Fireball | Cape | Super Jump Punch | Mario Tornado |
| Luigi | Fireball | Green Missile | Super Jump Punch (can become Fire Jump Punch) | Luigi Cyclone |
| Bowser | Fire Breath | Koopa Klaw | Whirling Fortress | Bowser Bomb |
| Peach | Toad | Peach Bomber | Peach Parasol | Vegetable |
| Dr. Mario | Megavitamins | Super Sheet | Super Jump Punch | Dr. Tornado |
| Yoshi | Egg Lay | Egg Roll | Egg Throw | Yoshi Bomb |
| Donkey Kong | Giant Punch | Headbutt | Spinning Kong | Hand Slap |
| Captain Falcon | Falcon Punch | Raptor Boost | Falcon Dive | Falcon Kick |
| Fox | Blaster | Fox Illusion | Fire Fox | Reflector |
| Falco | Blaster | Falco Phantasm | Fire Bird | Reflector |
| Kirby | Swallow or copied ability | Hammer | Final Cutter | Stone |
| Ness | PK Cross | PK Fire | PK Hammer | PSI Magnet |
| Ice Climbers | Ice Shot | Squall Hammer | Belay | Blizzard |
| Young Link | Fire Bow | Boomerang | Spin Attack | Bomb |
| Link | Bow | Boomerang | Spin Attack | Bomb |
| Ganondorf | Warlock Punch | Gerudo Dragon | Dark Dive | Wizard's Foot |
| Zelda | Nayru's Love | Din's Fire | Farore's Wind | Transform (into Sheik) |
| Sheik | Needle Storm | Chain | Vanish | Transform (into Zelda) |
| Samus | Charge Shot | Missile | Screw Attack | Bomb |
| Pichu | Thunder Jolt | Skull Bash | Agility | Thunder |
| Pikachu | Thunder Jolt | Skull Bash | Quick Attack | Thunder |
| Jigglypuff | Rollout | Pound | Sing | Rest |
| Mewtwo | Shadow Ball | Confusion | Teleport | Disable |
| Mr. Game & Watch | Chef | Judgment | Fire | Oil Panic |
| Marth | Shield Breaker | Dancing Blade | Dolphin Slash | Counter |
| Roy | Flare Blade | Double-Edge Dance | Blazer | Counter |
# Super Smash Bros. Melee/Characters

Super Smash Bros. Melee has a wide variety of characters, and each of them has their own strengths and weaknesses.
Statistics taken from this post on Smashboards.

## Default fighters

* Bowser
* Captain Falcon
* Donkey Kong
* Fox
* Ice Climbers
* Kirby
* Link
* Mario
* Ness
* Pikachu
* Peach
* Samus
* Yoshi
* Zelda
** Sheik

## Secret fighters

* Dr. Mario
* Falco
* Ganondorf
* Jigglypuff
* Luigi
* Marth
* Mewtwo
* Mr. Game & Watch
* Pichu
* Roy
* Young Link
# Super Smash Bros. Melee/Characters/Donkey Kong

Donkey Kong :
| Statistic | Numeric | Rank |
| Weight | 114 | 2nd |
| Average Falling Speed | 128 | 4th |
| Total jump height | | 24th |
| Grab Range | | 16th |
| Dodge rating | 22/37 | 18th |
| Average Item throw | 6.5 | 4th |
| Running Speed | | 10th |
See also: Donkey Kong's Movelist
# Super Smash Bros. Melee/Characters/Falco

Falco :
| Statistic | Numeric | Rank |
| Weight | 80 | 20th |
| Average Falling Speed | 159 | 1st |
| Total jump height | | 4th |
| Grab Range | | 10th |
| Average Item throw | 6 | 2nd |
| Running Speed | | 11th |
See also: Falco's Movelist
# Super Smash Bros. Melee/All Star

All-Star mode is unlocked when you have unlocked all the characters in the game. In All-Star mode, you will only have one life to face all the characters in the game. You will have a break in between fights to heal, but you can only heal three times. This mode is very challenging on Normal, Hard, and Very Hard, and you may need continues. You start out going one on one (in the first four fights), then one on two (your next four), then one on three (four more). At the end, you will face a army of Mr. Game and Watches. Trophies will sometimes appear between matches.
# Super Smash Bros. Melee/Characters/Bowser

Bowser :
| Statistic | Numeric | Rank |
| Weight | 117 | 1st |
| Average Falling Speed | 116 | 10th |
| Total jump height | | 24th |
| Grab Range | | 23rd |
| Dodge rating | 21/42 | 25th |
| Roll rating | 16/39 | 26th |
| Average Item throw | 17.6 | 26th |
| Running Speed | | 11th |
See also: Bowser's Movelist
# Super Smash Bros. Melee/Characters/Dr. Mario

Dr. Mario :
| Statistic | Numeric | Rank |
| Weight | 100 | 8th |
| Average Falling Speed | 101 | 15th |
| Total jump height | | 26th |
| Grab Range | | 21st |
| Average Item throw | 6.5 | 4th |
| Running Speed | | 12th |
See also: Dr. Mario's Movelist
# Super Smash Bros. Melee/Characters/Captain Falcon

Captain Falcon :
| Statistic | Numeric | Rank |
| Weight | 104 | 6th |
| Average Falling Speed | 151 | 3rd |
| Total jump height | | 14th |
| Grab Range | | 20th |
| Dodge rating | 18/32 | 21st |
| Average Item throw | 7.2 | 14th |
| Running Speed | | 1st |
See also: Captain Falcon's Movelist
# Sun Certified Web Component Developer/Section1
## The Java Servlet Technology

Servlets works as CGIs, that means that they generate dynamic content to return to the user through the Web Container. The main advantage of a servlet, comparing to CGI applications is that the Web Container does all the hard work of processing the HTTP request and handling all the details of the protocol, giving to the programmer only object representation of requests and responses.
This advantage take from the application programmer the responsibility of redoing a work so many times done before. Of course, well built and known libraries could do that too, but there are many other advantages too. Following are a few of them.
* Built on Standards - JEE is built over standards. These standards are defined by JSRs. The java community process is very efficient in defining standards and new technology that world wide companies use in their enterprise softwares because these companies are behind the committees that define, process and vote the new standards. So the standards guarantee that, at least, the specifications were well grounded with design patterns used in day-to-day proven applications. That gives the programmers another advantage, because they don't have to rethink what others, generally very more experienced programmers, had already thought.
* One Instance - When handling a servlet, the web container maintains only one instance of it in memory, created at the first time it was requested, and removed when the server is stopped. CGI scripts do not do that, first because they aren't built over standards, so the server doesn't know how it works, secondly, it is just a program, and can be written in any language (including Java), it will be started and executed as a normal operational system process.
* Infrastructure - The Web Container offers much more than object representations of the request and response. It offer many other objects that can be very handy like session context, application context, filters, listeners and many more. These gives the servlet a whole context that inserts it in a real application instead of a one time only request/response with the client.

## References

* Java Community Process
* The Java EE Tutorial
# Making a New Song

A tutorial on how to create a new musical project using sunvox music software.

## Tutorial objectives

Once you have completed this tutorial, you should be able to:
* Create a new song
* Create new patterns
* Create and connect modules
* Place notes in tracks
* Place percussion in tracks
* Hold or stop notes
* Save your song

## Introduction

This tutorial helps you to answer the question:
I can find my way around sunvox, but now how do I make music with it?
You will learn how the different elements of the interface combine to produce sounds, and how those sounds can be saved in tracks to record rhythms, melodies and harmonies.

## Starting a new song

Starting a new song in sunvox can be done in one of two ways.
First, sunvox will automatically open a new song with a basic layout for you when you start the software. If sunvox saved a previous session, sunvox will pop up a window asking whether or not you want to restore your previous session; if not, sunvox starts a new song.
Alternatively, if you have been working with sunvox for a while but you want a brand new song, you can open the main menu in the top left, and select the new song option.

## I have a new song but how do I put things in it?

If you want any sound in Sunvox, you'll need to use Modules. Modules generate or change sounds. From the modules that generate sound, the most simple of them is the generator. To add a module (in this case, you'll want add the Generator), right click anywhere on the module interface and select add. Alternatively, left click on the menu icon (the three slashes in the corner of the interface) and select new. From the first list, locate the Generator and left click it to add it.
# Composition and Workflow

A tutorial on how to do be more productive in Sunvox music software.

## Tutorial objectives

Once you have completed this tutorial, you should be able to:
* Arrange patterns by icons or names
* Differentiate copied and cloned patterns
* Manage timing and tempo
* Record patterns

## Introduction

This tutorial helps you to answer the question:
Now that I have a good idea what Sunvox can achieve, how do I make it work better for me?
You will examine some of Sunvox's features which support song and module organisation. You will also see how you can quickly copy patterns to efficiently cover a lot of musical ground. You will learn how you can tweak the timing of a song during its run, and you will learn how to record your inputs for easier rapid production.
# Making Different Sounds

A tutorial on how to create various sounds using Sunvox music software.

## Tutorial objectives

Once you have completed this tutorial, you should be able to:
* Identify module parameters
* Alter module parameters
* Change the module parameter view
* Alter module connections
* Use recorded samples
* Automate module parameters

## Introduction

This tutorial helps you to answer the question:
I can make and save a song in Sunvox, but now how do I make more than just the stock sounds?
You will explore the modular sound synthesis system of Sunvox, and learn how to modify module parameters to make them sound different. You will also learn about using recorded samples as well as the stock synthesisers, and how to modify module parameters during a song.
# Effects

A tutorial on how to apply special effect commands to sounds using Sunvox music software.

## Tutorial objectives

Once you have completed this tutorial, you should be able to:
* Differentiate effect commands from module parameters
* Understand sunvox effects
* Apply effects to notes
* Use effects to change playback
* Apply effects to the previous track

## Introduction

This tutorial helps you to answer the question:
I can make my own sounds in Sunvox, but now how do I tweak the note itself?
You will examine the effects menu in Sunvox, and learn where to find detailed explanations for the effects themselves. You will learn how to apply these effects to specific notes, even across tracks.