OpenLLM-France/wikimedia huggingface dataset:
# SAASTE Technology/Activities/AND and OR Gates

Electrical System
Grade 8

## AND & OR Logic Gates

There are two types of electrical systems, viz. Digital and Analogue. Digital systems operate on logic circuits. The logic state or logic level of a system can either be HIGH or LOW.
This high and low state is referred to as ON or 1 to represent High and OFF or 0 to represent Low. We use logic gates in electrical systems to decide in a logical way our desired output.
The table is called a truth table. It shows the possible logic levels of the circuit by using a 1 to indicate ON and a 0 to indicate OFF.
This circuit can also be represented as a Systems Diagram as follows:

### Activity 1:

Practical, truth table and systems diagram
Practical
Gather the necessary components and connect up the circuit shown below:
Truth Table
Complete the truth table alongside the circuit
This is an AND circuit &shy the lamp will only light up if S1 AND S2 are closed.
Systems Diagram
Draw a systems diagram to represent the AND circuit.

### Activity 2:

Practical and truth table
Practical
Gather the necessary components and connect up the circuit shown below:
Truth Table
Complete the truth table below:
| S1 | S2 | L1 |
| 0 | 0 | 0 (off) |
| 1 | 0 | |
| 0 | 1 | |
| 1 | 1 | |
This is known as an OR circuit &shy for the lamp to light up either S1 OR S2 need be closed

## Glossary:

Switch: a device which allows or prohibits electricity to flow.
Conductor: a material which allows electricity to flow through it. All metals are conductors.
Circuit diagram: a drawing which uses circuit symbols to represent components.
Truth Table: represents the functioning of a digital circuit. This table uses a `1' to indicate a closed switch (or an `on' lamp, motor etc.), and `0' indicates an open switch (or an `off' lamp, motor etc.).
Logic state or logic level: tell us if the system is high or low or on or off.
Analogue system: has a range of values within its limits
Digital system: have discreet values within its limits
`AND' gate: produces 1 or high when all of its inputs are 1 or high
`OR' gate: produces 1 or high when any of its inputs is 1 or high
Author: Ricardo Miller Contributions by Osman Sadeck Editor: Osman Sadeck
# SAASTE Technology/Activities

The activities have been designed to develop specific knowledge & associated skills that form the core of the assessment standards of the various grades. These must not be considered, nor taken to be "technology" - They are only enabling activities designed specifically to assist you with ideas for the development of concepts, what needs to be taught, learnt, so that learners have a chance at success when engaging in technology. The activities are not contextualised in any module as such and are not about making a product, as our focus is on the development of concepts.
* Conductors & Insulators
* Electronic Circuits
* AND & OR Gates
* Circuit/Systems Diagram
* Hydraulics
* Hydraulics & Pneumatics
* Technological Products
* Preservation-1
* Identifying Materials
* Properties of Materials
* Preservation-2
* Electroplating
* Conditioning-Strengthening/Waterproofing-1
* Conditioning-Strengthening/Waterproofing-2
* Shaping
* Forming
* Forces
* Types of Structures
* Mechanisms Worksheet
# SAASTE Technology/Activities/Conditioning-Strengthening\Waterproofing-2

Processing
Grade 7

## Conditioning - Strengthening & Waterproofing

Conditioning is the process of changing the internal properties of a material. E.g. a piece of steel can be magnetised. There are two basic forms of conditioning; mechanical conditioning (when metal is hammered it becomes harder - clay that is fired becomes harder and stronger), and chemical conditioning (when we mix resin and hardener heat is given off (exothermic reaction) as the chemical reaction takes place. The product is hard and strong) There are a range of processes that can be carried out to condition a material; e.g. coating, mixing, impregnating, applying pressure, heat, energy, etc.
This activity will focus on the PROCESSING SKILLS of: Coating and Impregnating
You will need: ·
* Glossy magazine paper / newspaper / tissue or toilet paper / small piece of sponge.
* Wood varnish / wood glue / Nail polish
* Optional:
** Toothpicks
** Paints
** String

### Activity

Cut the material into five (5) squares 50 X 50. Cut the sponge into two small pieces Leave one (1) square uncoated. Leave one piece of sponge plain.
Coating
1. Paint on the varnish onto test piece 1
2. Paint on the wood glue onto test piece 2
3. Leave to dry completely.
Impregnating
1. Dip test piece 3 into the varnish.
2. Dip test piece 4 into the wood glue.
3. Dip the piece of sponge into the varnish.
4. Leave to dry completely. · Conduct tests to check for waterproofing and strength of all the test pieces and compare to the originals. · Decide on a suitable way to communicate this information to your teacher. (graph , table, paragraph, drawings, etc)

### Optional activity:

You can combine the knowledge and skill you have learnt in the activity above by trying the following. It is a practical task where you can combine strengthening and waterproofing into a small product. ·
* Cut a piece of your paper (glossy magazine preferably) according to the template given.
* Apply glue to one side of the template and roll onto the toothpick. Start rolling from the wide side.
* Remove the toothpick and allow to dry.
* Coat the finished product with varnish / nail polish.
* Suggest three uses for the product that you made.
Author: Cheryl Jaftha
Contributions by Osman Sadeck
Reference: Living with Technology: 1993
# SAASTE Technology/Activities/Conductors and Insulators

Electrical System
Grade 6

## Conductors & Insulators

* Build the circuit shown above.
* Place the different objects / materials between points A and B (choose from objects available)
* Note your observations in the table below.
* Object
* Nail
* Plastic pen
* Ruler
* Paper-clip
* Materials that allow the flow of current are called Conductors
* Materials that do not allow the flow of current are called Insulators
Answer these questions:
1. What happened when the nail was used to bridge the gap?
2. What happened when the plastic pen was used to bridge the gap?
3. What type of materials is best suited for insulators?
4. Name three useful applications of insulators.
Author: Averil Nolly Acknowledgment of graphic: Osman Sadeck Editor: Osman Sadeck
# SAASTE Technology/Activities/Conditioning-Strengthening\Waterproofing-1

Processing
Grade 7

## Conditioning - Strengthening & Waterproofing
### Research Task

Find out what is done or can be done to the following materials to:
* Strengthen them and,
* Waterproof them.
Write your information in the appropriate cells in the table.
A cell is each of the blocks in the table. A row is a horizontal (left to right) set of cells. A column is a vertical (up and down) set of cells.
* Material
* Paper
* Wood
* Metal
* Textile
Author: Averil Nolly
Editor: Osman Sadeck
# SNK vs. Capcom: The Match of the Millennium/Akuma

SNK vs. Capcom - Match of the Millennium Move List Basics SNK Characters: Akari | Athena | Geese | Haohmaru | Iori | Kyo | Leona | Mai | Nakoruru | Orochi Iori | Ryo | Terry | Yuri Capcom Characters: Akuma | B. B. Hood | Chun-Li | Dan | Evil Ryu | Felicia | Guile | Ken | M. Bison | Morrigan | Ryu | Sakura | Zangief Olympic Mode Secrets

## Throws

| Seoi Nage | 背負い投げ | (b/f)+P |
| Tomoe Nage | 巴投げ | (b/f)+K |

## Command Attacks

| Senpuu Kyaku | 旋風脚 | f+K |
| Tenma Kuujin Kyaku | 天魔空刃脚 | d+K in air |
| Zugai Hasatsu | 頭蓋破骨 | f+P |
* The Zugai Hasatsu is an overhead attack.
* The second hit of the Zugai Hasatsu is a knockdown attack.

## Special Moves

| Ashura Senkuu | 阿修羅閃空 | (f,df,d/b,db,d)+(P/K) |
| Gou Hadou Ken | 豪波動拳 | qcf+P | f+P |
| Gou Shouryuu Ken | 豪昇龍拳 | dp+P | d+P |
| Hyakki Shuu | 百鬼襲 | qcf,uf+P | (ub/u/uf)+P |
| Hyakki Gou Sai | 百鬼豪砕 | (b/f)+P (close) | (b/f)+P (close) |
| Hyakki Gou Sen | 百鬼豪尖 | K | K |
| Hyakki Gou Shou | 百鬼豪衝 | P | P |
| Hyakki Gou Tsui | 百鬼豪墜 | (b/f)+K (close) | (b/f)+K (close) |
| Hyakki Gou Zan | 百鬼豪斬 | do nothing | do nothing |
| Shakunetsu Hadou Ken | 灼熱波動拳 | hcb+P | b+P |
| Tatsumaki Zankuu Kyaku | 竜巻斬空脚 | qcb+K (air) | b+K (air) |
| Zankuu Hadou Ken | 斬空波動拳 | qcf+P in air | f+P in air |
| Zenpou Tenshin | 前方転身 | qcb+P | |
* The Zenpou Tenshin cannot be performed with Able Mode on.

## Super Combos

| Kongou Kokuretsu Zan | 金剛國裂斬 | db,hcb,df+P | d,u+P |
| Messatsu Gou Hadou | 滅殺豪波動 | hcb,hcb+P | qcb+P |
| Messatsu Gou Shouryuu | 滅殺豪昇龍 | qcf,dp+P | qcf+P |
| Shun Goku Satsu | 瞬獄殺 | *b,f,b,f+P | f,b,f+P |
| Tenma Gou Zankuu | 天魔豪斬空 | qcf,qcf+P in air | qcf+P in air |
* The Kongou Kokuretsu Zan is Akuma's hidden MAX super combo.
* The Shun Goku Satsu is a MAX super combo.
* The Shun Goku Satsu is unblockable.
# SNK vs. Capcom: The Match of the Millennium/Dan

SNK vs. Capcom - Match of the Millennium Move List Basics SNK Characters: Akari | Athena | Geese | Haohmaru | Iori | Kyo | Leona | Mai | Nakoruru | Orochi Iori | Ryo | Terry | Yuri Capcom Characters: Akuma | B. B. Hood | Chun-Li | Dan | Evil Ryu | Felicia | Guile | Ken | M. Bison | Morrigan | Ryu | Sakura | Zangief Olympic Mode Secrets

## Throws

| Seoi Nage | 背負い投げ | (b/f)+(P/K) |

## Command Attacks

| Jump Chouhatsu | ジャンプ挑発 | PK in air |
| Kouten Chouhatsu | 後転挑発 | b+PK |
| Shagami Chouhatsu | しゃがみ挑発 | d+PK |
| Zenten Chouhatsu | 前転挑発 | f+PK |
* The Jump Chouhatsu, unlike other command attacks, can be used with Able Mode enabled.
* The Kouten Chouhatsu, unlike other command attacks, can be used with Able Mode enabled. However, it cannot be used in tag battles.
* The Shagami Chouhatsu, unlike other command attacks, can be used with Able Mode enabled. Its command is (db/df)+PK.
* The Zenten Chouhatsu, unlike other command attacks, can be used with Able Mode enabled. However, it cannot be used in Counter Mode, even with Able Mode enabled.

## Special Moves

| Dankuu Kyaku | 断空脚 | qcb+K (air) | b+K (air) |
| Gadou Ken | 我道拳 | qcf+P | f+P |
| Kouryuu Ken | 晃龍拳 | dp+P | d+P |

## Super Combos

| Chouhatsu Densetsu | 挑発伝説 | qcb,qcb+P | qcb+P |
| Hisshou Burai Ken | 必勝無頼拳 | qcb,qcb+K | qcb+K |
| Kouryuu Rekka | 晃龍烈火 | qcf,dp+K | qcf+K |
| Otoko Michi | 漢道 | *b,f,b,f+P | f,b,f+P |
| Shinkuu Gadou Ken | 震空我道拳 | qcf,qcf+P | qcf+P |
* The Otoko Michi is Dan's hidden MAX super combo.
# SNK vs. Capcom: The Match of the Millennium

SNK vs. Capcom - Match of the Millennium Move List Basics SNK Characters: Akari | Athena | Geese | Haohmaru | Iori | Kyo | Leona | Mai | Nakoruru | Orochi Iori | Ryo | Terry | Yuri Capcom Characters: Akuma | B. B. Hood | Chun-Li | Dan | Evil Ryu | Felicia | Guile | Ken | M. Bison | Morrigan | Ryu | Sakura | Zangief Olympic Mode Secrets
This textbook attempts to be a comprehensive guide to SNK's video game SNK vs. Capcom - Match of the Millennium for the Neo-Geo Pocket Color and it's rerelease on the Nintendo Switch.

## Detailed Table of Contents

* Move Lists
** Basics - Explains the basics of the game.
** SNK Characters
*** Akari Ichijou
*** Athena Asamiya
*** Geese Howard
*** Haohmaru
*** Iori Yagami
*** Kyo Kusanagi
*** Leona Heidern
*** Mai Shiranui
*** Nakoruru
*** Ryo Sakazaki
*** Terry Bogard
*** Tsuki no Yoru Orochi no Chi ni Kurufu Iori
*** Yuri Sakazaki
** Capcom Characters
*** Akuma
*** Baby Bonnie Hood
*** Chun-Li
*** Dan Hibiki
*** Felicia
*** Guile
*** Ken Masters
*** M. Bison
*** Morrigan Aensland
*** Ryu
*** Sakura Kasugano
*** Satsui no Hadou ni Mezameta Ryu
*** Zangief
* Olympic Mode
* Secrets

## See also

SNK VS. Series in Wikipedia - for general information about the SNK VS. Series
# SNK vs. Capcom: The Match of the Millennium/Akari

SNK vs. Capcom - Match of the Millennium Move List Basics SNK Characters: Akari | Athena | Geese | Haohmaru | Iori | Kyo | Leona | Mai | Nakoruru | Orochi Iori | Ryo | Terry | Yuri Capcom Characters: Akuma | B. B. Hood | Chun-Li | Dan | Evil Ryu | Felicia | Guile | Ken | M. Bison | Morrigan | Ryu | Sakura | Zangief Olympic Mode Secrets

## Throws

| Fuju Reishen | 符呪・零閃 | (b/f) + (P/K) |
| Tenmon Otsuru Sukuyou | 天文・墜つる宿曜 | In air, any direction but u+A |

## Command Attacks

| Fuju Shousen | 符呪・唱閃 | b+P |
| Mei-ryuu Fumitsuke | 明流・踏みつけ | d+K in air |
| Mei-ryuu Makiwari | 明流・薪割り | f+P |

## Special Moves

| Gaiki Dorota Bou | 劾鬼・泥田坊 | dp+(P/K) | b+(P/K) |
| Mei-ryuu Bunchin Houri | 明流・文鎮放り | d+P | d+P |
| Mei-ryuu Mari Houri | 明流・鞠放り | u+K | u+K |
| Mei-ryuu Mari Koroge | 明流・鞠転げ | P/K | P/K |
| Mei-ryuu Mari Otoshi | 明流・鞠落とし | d+K | d+K |
| Mei-ryuu Shapon Tobashi | 明流・しゃぼん落とし | u+P | u+P |
| Gaiki Kiyohime | 劾鬼・清姫 | hcb+P (close) | u+P (close) |
| Kawari Hitogata | 代わり人形 | hcb+K | u+K |
| Shikigami Tenkuu | 式神・天空 | qcf+P | f+P |
| Tenmon Hoshi no Meguri | 天文・星の巡り | d,u+K | d+K |
| Tenmon Kakageshi Hokushin | 天文・揚げし北辰 | d,u+K | u+K |
| Tenmon Tenzuru Hokuto | 天文・転ずる北斗 | d,u+P | u+P |
* Pressing P for the Gaiki Dorota Bou will make her appear on the left side of the screen, while pressing K will make her appear on the right side of the screen

## Super Combos

| Gaiki Hyakki Yakou | 劾鬼・百鬼夜行 | qcb,qcb+P | qcb+P |
| Shikigami Rikugou | 式神・六合 | qcb,db,f+P (hold to delay) | qcf+P (hold to delay) |
| Tenmon Amata no Hoshikuzu (Chuudan) | 天文・数多の星屑（中段） | qcf,hcb+P | f,b,f+P |
| Tenmon Amata no Hoshikuzu (Gedan) | 天文・数多の星屑（下段） | qcf,hcb+K | f,b,f+K |
* The Tenmon Amata no Hoshikuzu (both the Joudan and the Gedan forms) are Akari's hidden MAX super combos.
* The first hit of the Tenmon Amata no Hoshikuzu (Chuudan) is an overhead attack.
* The first hit of the Tenmon Amata no Hoshikuzu (Gedan) is a low attack.
# SNK vs. Capcom: The Match of the Millennium/Geese

SNK vs. Capcom - Match of the Millennium Move List Basics SNK Characters: Akari | Athena | Geese | Haohmaru | Iori | Kyo | Leona | Mai | Nakoruru | Orochi Iori | Ryo | Terry | Yuri Capcom Characters: Akuma | B. B. Hood | Chun-Li | Dan | Evil Ryu | Felicia | Guile | Ken | M. Bison | Morrigan | Ryu | Sakura | Zangief Olympic Mode Secrets

## Throws

| Kosatsu Nage | 虎殺投げ | (b/f)+K |
| Kosatsu Shou | 虎殺掌 | (b/f)+P |

## Command Attacks

| Hien Shikkyaku | 飛燕失脚 | f+P |

## Special Moves

| Double Reppu Ken | ダブル烈風拳 | qcb+HP | b+HP |
| Gedan Atemi Nage | 下段当て身投げ | hcf+K | d+K |
| Ja'ei Ken | 邪影拳 | *b,f+K | f+K |
| Joudan Atemi Nage | 上段当て身投げ | hcf+P | d+P |
| Reppu Ken | 烈風拳 | qcb+LP | b+LP |
| Shinkuu Nage | 真空投げ | 360+P (close) | (ub/u/uf)+P (close) |

## Super Combos

| Deadly Rave | デッドリーレイブ | qcf,qcf+K | qcf+K |
| Raging Storm | レイジングストーム | db,hcb,df+P | qcb+P |
| Rashoumon | 羅生門 | 360+K | qcb+K |
* The Deadly Rave is Geese's hidden MAX super combo.
# SNK vs. Capcom: The Match of the Millennium/Guile

SNK vs. Capcom - Match of the Millennium Move List Basics SNK Characters: Akari | Athena | Geese | Haohmaru | Iori | Kyo | Leona | Mai | Nakoruru | Orochi Iori | Ryo | Terry | Yuri Capcom Characters: Akuma | B. B. Hood | Chun-Li | Dan | Evil Ryu | Felicia | Guile | Ken | M. Bison | Morrigan | Ryu | Sakura | Zangief Olympic Mode Secrets

## Throws

| Dragon Suplex | ドラゴンスープレックス | (b/f)+K |
| Flying Buster Drop | フライング・バスター・ドロップ | any direction but u+K in air |
| Flying Mayor | フライングメイヤー | any direction but u+P in air |
| Judo Throw | ジュードースルー | (b/f)+P |

## Command Attacks

| Knee Bazooka | ニーバズーカ | (b/f)+K |
| Reverse Spin Kick | リバーススピンキック | df+K |
| Spinning Back Knuckle | スピニングバックナックル | f+P |

## Special Moves

| Somersault Kick | サマーソルトキック | *d,u+K | d+K |
| Sonic Boom | ソニックブーム | *b,f+P | f+P |

## Super Combos

| Crossfire Assault | クロスファイアブリッツ | *b,f,b,f+K | b,f+K |
| Somersault Strike | サマーソルトストライク | *db,df,db,uf+K | d,u+K |
| Sonic Hurricane | ソニックハリケーン | *b,f,b,f+P | b,f+P |
* The Crossfire Assault is Guile's hidden MAX super combo.
# Physics Study Guide/Kinetic energy

Kinetic energy The energy possessed by a body due to its motion is called kinetic energy. Energy of running water moving wind, moving vehicles, moving fan, etc are some examples of kinetic energy. Kinetic energy depends upon the velocity and the mass of moving body. The kinetic energy of a body can be calculated by following formula: Kinetic energy(K.E.)=1/2(m*v^2) (Where m is mass and v is velocity)
Let us consider a body of mass`m´ initially at rest(I.e.,u=0)reaches a final velocity`v´ while attaining the acceleration`a´. Let`s´ be the distance covered:
Hence,W=m*a*s................(2) From equation (1) and (2), we get, W=1/2(m*v^2) Therefore, kinetic energy = 1/2(m*v^2).
# Physics Study Guide/Laws
## Laws of Nature

Central to the study of physics is the notion that the natural world is, at some level, regular and consistent. In other words, that there are certain 'laws of nature' which govern events, but which may not be immediately obvious. Much of physics is devoted to revealing these laws, and then using these laws to predict other events.
# Physics Study Guide/Frictional coefficients
## Approximate Coefficients of Friction

| Material | Kinetic | Static |
| Rubber on concrete (dry) | 0.68 | 0.90 |
| Rubber on concrete (wet) | 0.58 | -.-- |
| Rubber on asphalt (dry) | 0.72 | 0.68 |
| Rubber on asphalt (wet) | 0.53 | -.-- |
| Rubber on ice | 0.15 | 0.15 |
| Waxed ski on snow | 0.05 | 0.14 |
| Wood on wood | 0.30 | 0.42 |
| Steel on steel | 0.57 | 0.74 |
| Copper on steel | 0.36 | 0.53 |
| Teflon on teflon | 0.04 | -.-- |
# Review of logs

Been a while since you used logs? Here is a quick refresher for you.
The log (short for logarithm) of a number N is the exponent used to raise a certain "base" number B to get N. In short, $\log _{B}\ N=x$ means that $B^{x}=N$.
Typically, logs use base 10. An increase of "1" in a base 10 log is equivalent to an increase by a power of 10 in normal notation. In logs, "3" is 100 times the size of "1". If the log is written without an explicit base, 10 is (usually) implied.
* $y=10^{x}\ \mathrm {or} \ \log _{10}y=x\$
* therefore: log(10$^{–12}$) = –12
* also: log(1000) = 3
Another common base for logs is the trancendental number $e$, which is approximately 2.7182818.... Since ${\frac {d}{dx}}e^{x}=e^{x}$, these can be more convenient than $\log _{10}$. Often, the notation $\ln \ x$ is used instead of $\log _{e}\ x$.
The following properties of logs are true regardless of whether the base is 10, $e$, or some other number.
* logA + logB = log(AB)
* logA – logB = log(A/B)
* log(A$^B$) = B log(A)
Adding the log of A to the log of B will give the same result as taking the log of the product A times B.
Subtracting the log of B from the log of A will give the same result as taking the log of the quotient A divided by B.
The log of (A to the Bth power) is equal to the product (B times the log of A).
A few examples:
log(2) + log(3) = log(6)
log(30) – log(2) = log(15)
log(8) = log(2$^3$) = 3log(2)
# Pinyin/Outdoor

See also
# Pinyin/Outside

See also
An outside is the outer side or surface of something.
waihweir shih moouwuh d waihbuh huoh biaaomiahn.
# Pinyin/Overseas

See also
* haaiwaih d
* zaih haaiwaih
# Pinyin/Ovum

See also
Ovum is the reproductive cells of female animals. Oocytes secondary to oocysts, upon maturation became ovum.
Luǎnzǐ shì cíxìng dòngwù de shēngzhí xìbāo. Luǎnxìbāo (yóu cìjí luǎnmǔxìbāo chǎnshēng) chéngshú hòu chéngwéi luǎnzǐ.
In mammals, ovum is made by the ovaries. All mammals upon birth, already have immature oocytes stored in ovaries. The amount of oocytes will not increase after birth. Ovum and sperms combine, ovum became fertilized by sperms and became zygote, for which a new life begins. Some animals, for example birds undergo internal insemination, whilst other animals for example a majority of fishes, and amphibians, undergo external insemination.
Zài bǔrǔdòngwù shàng, luǎnzǐ shì yóu luǎncháo suǒ chǎnshēng de. Suǒyǒu bǔrǔlèi zài chūshēng shí, luǎncháo nèi yǐjīng yǒu háiwèi chéngshú de luǎnzǐ cúnzài, érqiě zài chūshēng hòu luǎnzǐ shùmù bù huì zēngjiā. Luǎnzǐ hé jīngzǐ jiéhé shòujīng biàn xíngchéng shòujīngluǎn, jiùshì yīgè xīn shēngmìng de kāishǐ. Yīxiē dòngwù (lìrú niǎolèi) shì jìnxíng tǐnèi shòujīng de, ér lìngyīxiē dòngwù (lìrú dàbùfèn de yúlèi hé liǎngqīlèi dòngwù) zéshì jìnxíng tǐwài shòujīng.
# Pinyin/Out

See also
# Pinyin/Our

See also
# Pinyin/Over

See also
# Pinyin/Outer

See also
on the outside of something
waihbiaao d; waihbian d: zaih moouwuh d waihbian
# Pinyin/Ovary

See also
# Pinyin/Other

See also
other: additional things
qirta: fuhjia d shihwuh
# Spanish/Exercises/Preterite

^Lesson 7^

## Rellena los espacios en blanco - Fill in the blank

1. Colón __________ (descubrir) América en 1492.
2. Yo __________ (dejar) mi trabajo la semana pasada.
3. Anoche, los estudiantes __________ (tener) una gran fiesta.
4. Ayer, nosotros __________ (ir) a la playa.
5. El año pasado, Isabel y José se __________ (casar).
6. Ayer, Carlos no __________ (venir) a la universidad.
7. Anoche, yo __________ (mirar) la televisión.
8. Tú ________ (asistir) dos cursos esta mañana.
9. Alberto __________ (comprar) un carro el mes pasado.
10. ¡Felicitaciones! Vosotros __________ (ganar) el campeonato.
Soluciones a los ejercicios
^Lesson7^
# Spanish/Exercises/Preterite vs. Imperfect

^Lesson 7^
Rellena los espacios con la forma correcta del pretérito o el imperfecto del verbo entre paréntesis.
Hoy no ______ (ir) muy bien. Primero, yo ______ (despertarse) tarde. Luego, cuando ______ (preparar) el desayuno, la tostadora ______ (quemarse). ______ (poder) apagar el fuego, pero cuando lo ______ (hacer), ya ______ (ser) la hora para salir. Aunque no había comido, ______ (salir) de la casa y ______ (conducir) a la oficina.
Cuando yo ______ (llegar), ninguno de mis documentos importantes ______ (estar) en mi escritorio. ¡Un ladrón había robado la oficina durante la noche! Alguien ______ (llamar) a la policía, y cuando ellos ______ (llegar), yo les ______ (decir) todo. ¡Que lástima!
Soluciones a los ejercicios Solutions to exercises
^Lesson 7^
# Spanish/Exercises/Preterite vs. Imperfect - Solutions

Hoy no fue muy bien. Primero, yo me desperté tarde. Luego, cuando preparaba el desayuno, la tostadora se quemó. Pude apagar el fuego, pero cuando lo hice, ya era la hora para salir. Aunque no había comido, salí de la casa y conduje a la oficina.
Cuando yo llegué, ninguno de mis documentos importantes estaba en mi escritorio. ¡Un ladrón había robado la oficina durante la noche! Alguien llamó a la policía, y cuando ellos llegaron, yo les dije todo. ¡Que lástima!
# Spanish/Exercises/Questions

^Lesson 5^

### Yes/No Questions

Form the corresponding yes/no question:
1. Ellos tienen hambre.
2. Nosotros estudiamos español.
3. Fernando es alto.

### Specific Questions

Put in the correct question word:
4. ¿_________ estás? - Estoy bien.
5. ¿__________ es el hombre alto?
6. ¿_________ hermanos tienes?
7. ¿__________ está España? - Está en Europa.
8. ¿_________ es tu cumpleaños?
9. ¿_________estudias español? - Porque es muy interesante.
Soluciones a los ejercicios Solutions to exercices
^Lesson 5^
# Spanish/Exercises/Questions - Solutions

* ¿Tienen ellos hambre?
* ¿Estudiáis vosotros español?
* ¿Es Fernando alto?
* Cómo
* Quién
* Cuántos
* Dónde
* Cuándo
* Por qué
# Spanish/Exercises/Possessive Adjectives - Solutions

* su
* mis
* nuestros
* su
* tu
* su
# Spanish/Exercises/Preterite - Solutions

* descubrió
* dejé
* tuvieron
* fuimos
* casaron
* vino
* miré
* atendiste
* compró
* ganasteis
# Spanish/Exercises/Personal Pronouns - Solutions

Soluciones a los ejercicios. (Solutions to the exercises)
Pronombres personales. (Personal pronouns.)
Ejercicio 1. Rellena los espacios en blanco con los pronombres personales correctos en español.
Exercise 1. Fill the blank spaces with the correct Spanish personal pronous.
| Inglés: | Español |
| English: | Spanish: |
| I am | Yo soy |
| You are | Tú eres |
| He is | Él es |
| She is | Ella es |
| We are | Nosotros somos |
| You are | Tú eres (singular) Vosotros sois (plural) |
| They are | Ellos son |
Ejercicio 2. Rellena los espacios en blanco con los pronombres personales correctos en español.
Exercise 2. Fill the blank spaces with the correct Spanish personal pronouns.
| Inglés: | Español |
| English: | Spanish: |
| You are | Vosotros estáis |
| He is | Él está |
| You are | Tú estás |
| I am | Yo estoy |
| They are | Ellos están |
| We are | Nosotros estamos |
| She is | Ella está |
Enlace a los Ejercicios Link to exercises
Enlace a la lección 1 Link to Lesson 1.