OpenLLM-France/wikimedia huggingface dataset:
# Baptist Theology/Men and Women in God's Creation

Man is the special creation of God, made in His own image. He created them male and female as the crowning work of His creation. The gift of gender is thus part of the goodness of God’s creation. In the beginning man was innocent of sin and was endowed by his Creator with freedom of choice. By his free choice man sinned against God and brought sin into the human race. Through the temptation of Satan man transgressed the command of God, and fell from his original innocence whereby his posterity inherit a nature and an environment inclined toward sin. Therefore, as soon as they are capable of moral action, they become transgressors and are under condemnation. Only the grace of God can bring man into His holy fellowship and enable man to fulfill the creative purpose of God. The sacredness of human personality is evident in that God created man in His own image, and in that Christ died for man; therefore, every person of every race possesses full dignity and is worthy of respect and Christian love.
Genesis 1:26-30; 2:5,7,18-22; 3; 9:6; Psalms 1; 8:3-6; 32:1-5; 51:5; Isaiah 6:5; Jeremiah 17:5; Matthew 16:26; Acts 17:26-31; Romans 1:19-32; 3:10-18,23; 5:6,12,19; 6:6; 7:14-25; 8:14-18,29; 1 Corinthians 1:21-31; 15:19,21-22; Ephesians 2:1-22; Colossians 1:21-22; 3:9-11.
# Baptist Theology/The Apostles Creed

Apostles Creed (Modern English Version):
I believe in God, the Father almighty, creator of heaven and earth. I believe in Jesus Christ, God's only Son, our Lord, who was conceived by the Holy Spirit, born of the Virgin Mary, suffered under Pontius Pilate, was crucified, died, and was buried; he descended to the dead. On the third day he rose again; he ascended into heaven, he is seated at the right hand of the Father, and he will come again to judge the living and the dead. I believe in the Holy Spirit, the holy catholic church, the communion of saints, the forgiveness of sins, the resurrection of the body, and the life everlasting. AMEN.
# Annotations to James Joyce's Ulysses/Penelope/729
## Annotations

729.13-14 dos huevos estrellados senor Lord the cracked things Spanish dos huevos estrellados señor usually translates as "two fried eggs, mister", but literally translates as "two cracked eggs Lord". Huevos ("eggs") is a widely used colloquial term for testicles in Spain.
# Annotations to James Joyce's Ulysses/Proteus
## Contents

The following list contains links to each of the fourteen pages of the third episode Proteus. The pagination is that of the original edition of Ulysses, published in Paris on 2 February 1922.
Episode 3: Proteus
* Page 37
* Page 38
* Page 39
* Page 40
* Page 41
* Page 42
* Page 43
* Page 44
* Page 45
* Page 46
* Page 47
* Page 48
* Page 49
* Page 50
# Baroque Flute Handbook

The Baroque flute was popular from the 1670s up until the 1900s. Its main use was from the 1670s until the late 18th to early 19th centuries, when more keys started being added. Even though multi-keyed flutes gradually supplanted the Baroque flute at the end of the 18th Century, these multi-keyed flutes were more widely in use by professionals than amateurs, who continued to use one-keyed flutes even up until the 1900s (although multi-keyed flutes, and eventually Boehm flutes, grew in popularity among amateurs as well).
It is known by several names:
* Traverso
* German flute
* One-keyed (or single-keyed) flute
Traverso is the name preferred by many for historical reasons. This book will also use Baroque flute because it accurately names the instrument for modern readers.
In general, the Baroque flute has the following characteristics:
* It is made of wood, of which the most commonly used are boxwood, ebony, and grenadilla.
* It has a conical bore that is wide at the end with the embouchure hole and tapers to become significantly more narrow at the bottom.
* It has relatively small embouchure and finger holes. Earlier flutes have embouchure holes that are almost exactly circular, and later flutes have more oval embouchure holes.
* It has 6 finger holes plus a 7th hole on the far end that is closed unless opened by a single key.
* Its body is divided into 3 or 4 joints: a headjoint that contains the embouchure hole, 1 or 2 middle joints with 6 finger holes divided among them, and a footjoint having a 7th hole and key.
The Baroque flute returned to popularity in the 20th Century as part of the HIP (historically informed performance) movement, where interest grew in music, instruments, and performance practices of earlier times. While it is easier to find information about the Baroque flute now than in previous decades, that information tends to be scattered across a variety of sources, much of it in the form of an "oral tradition" passed among the community of makers and players. Much of the information on the traverso itself and musical style comes from treatises of the time, (eg. Quantz, Hotteterre, CPE Bach, Leopold Mozart, etc). Even among experts, opinions on some matters vary widely. For the newcomer, this can be at times confusing and frustrating. The purpose of this handbook is to collect some of this material in one place, hoping it will be useful for beginners as well as more advanced players.

## Table of Contents

* Know your instrument
* Care
* Practicing
* Technique
* Exercises
* References
# Baroque Macedonia and the Macedonian Revolts
## Table of Contents

* Introduction
* Chapter 1 : The struggle for freedom
* Chapter 2 : Early life of a rebellion leader
* Chapter 3 : The gathering of troops
* Chapter 4 : Construction of fortifications
* Chapter 5 : Battle of Kriva Palanka
* Chapter 6 : Victory
* Bibliography
* Author
# Baroque Macedonia and the Macedonian Revolts/Author
### Author

This wikibook was written by Tome Egumenoski. He is a writer and author of non-fiction and fiction. The illustrations as displayed in this wikibook were uploaded by Sutton Publishing. The historical accounts for Chapter 5 are a work of fiction, however the Battle of Kriva Palanka did occur.
# Baroque Macedonia and the Macedonian Revolts/Bibliography
### Bibliography

The following books and sources of information were used :
Macedonia Yesterday And Today, MI-AN Publishing, Skopje 1998.
Danubia, A Personal History Of Habsburg Europe, Author : Simon Winder, 2013 p.123.
History And Archaeology Through Laboratory Examinations, Author : Tome Egumenoski & Aleksandar Donski, 2012 p.58.
Makedonska Kultura, Author : Krste Petkov Misirkov, 21.H.1923,2.
Macedonians in the World, Author : Slave Katin, 2018 p.48.
A Little History Of Archaeology, Author : Brian Fagan, Yale University Press, 2018 p.5.
Antiquity Imagined, Author : Robin Derricourt, I.B Tauris 2015 p.192.
www.southampton.ac.uk/archaeology
Walls : A History Of Civilization in blood and brick, Author : David Frye, 2018 p.165.
History of the Macedonian people - Ottoman rule in Macedonia, Author : Risto Stefov, Part 19, pp.1-35.
Makedonskiot polk vo Ukraina, Author : Aleksandar Matkovski, Skopje 1985.
Istorija Na Makedonskiot Narod, Author : Aleksandar Stojanovski, Institut Za Nacionalna Istorija, II 298-340 & I 294-295.
Atlas of Southeast Europe : Geopolitics and History , Author : Hans H.A Hottie, 1521-1699 Volume 1, 2015 p.15.
Otomanskata Arhitektura, Author : Maximillian Hartmuth, p.2072f.
Uskup, Authors : Kumbaraci-Bogoyevic p.56f. Mehmed Sureyya sicill-i Osmani p.275f.
# Baroque Flute Handbook/Know your instrument

Types of Early Flutes
* The medieval and renaissance flutes
* Transitional flutes: Haka and Hotteterre
* Three part flutes
* Four part flutes
# Adventist Youth Honors Answer Book/Vocational/Christian Sales Principles

Christian Sales Principles :
| Vocational General Conference | Skill Level 2 |
| Vocational General Conference | Year of Introduction: 2001 |

## 1. Explain the responsibilities of a Christian salesperson as related to how they treat their customers and boss.

Christians strive to live according to the principles of the life of Christ and the Golden Rule.
When dealing with customers, a Christian is honest and forthright, not withholding information or misleading people simply to gain a sale. A Christian is not high pressure and will not try to intimidate people into purchasing a service or product from them. Rather, he is empathetic and understanding of the customer's concerns and needs. He knows his product and its benefits thoroughly and is able to answer questions competently and quickly in order to help his customer make the decision that will best serve him.
A Christian is courteous to his employer, and remembers that it is his place to serve. He will not cause strife in the work place and show angst toward his employer when talking with fellow employees or customers. A Christian will strive to put the best interest of the company at the forefront of his efforts by being professional and clean. He will discuss problems with the source and not spread rumors in the work place.

## 5. Using actual or hypothetical education and experience, write a resume which could be used in applying for a job.

You can start your research on writing a resume on Wikipedia.
# Adventist Youth Honors Answer Book/Vocational/Computer

Like many honors, the requirements for Computer differ from one division to the next. If your division is not listed below, use the General Conference version.
Computer (General Conference) Computer (North American Division)
# Blender 3D: Noob to Pro/Every Material Known to Man/Steel

This is a simple steel material. I'm only a noob, so please feel free to play around with it and make it better.
Col: R:0.8 G:0.8 C:0.8 Spec: R:1 G:1 C:1 Mir: R:0.8 G:0.8 C:0.8 Mirror Transp: RayMir: 0.5 Shaders: Spec: (Lambert) 0.65
Another method, giving a brushed look to the material:
In under material buttons, in the material tab, change the diffuse color (Col) sliders to as follows:
R: 0.572 G: 0.579 B: 0.598
Click the Spe button (just below the Col button) to change the specularity to as follows:
R: 1.0 G: 1.0 B: 0.984
According to a few steel pictures I referenced, the specularity of the metal is generally not pure white, but slightly off-white. It might not seem like much of a difference, but the little details can really add up to the realism of your image.
Steel seems to pick up a sort of tan brown in its reflections. Change the Mirror color value (Mir) to the following:
R: 0.773 G: 0.706 b: 0.604
In the "Shaders" tab, change the defaults to the following settings:
Diffuse Shade: Lambert; 0.8 (this should be the default)
Specular Shade: CookTor Spec: 1.088 Hard: 16
Under the "Mirror Trans" tab, turn "Ray Mirror" on, and change RayMir to 0.1
Select the "Ramps" tab (it should be right next to the "Materials" tab) and make sure "Show Col Ramp" is selected. Press the "Colorband" button. Change Cur to 0, and apply the following settings:
R: 0.342 G: 0.416 B: 0.475
Alpha: 0.5
Next, change "Cur" to 1 and apply the following settings:
R: 1.0 G: 1.0 B: 1.0
Alpha: .1
This is important because steel does get a twinge of deep blue.
Next, we are going to add a brushed texture. You can stop here if you want a smooth look to your steel.
In the Texture buttons (press F5 again), press "Add New" in the texture data block selector. Change its name to "Brushed" and assign it a "clouds" texture.
Go back to the Material buttons, and click the "Map Input" tab. Change the "SizeZ" slider (at the very bottom) from 1.0 to 75.0.
Click the "Map To" tab, turn off the "Col" button, and activate the "Nor" button.
Finally, change the "Nor" value to 2.5 and you are done!
Noob note: I've found that the above method looks fantastic, except maybe set the spec down a little, and the Nor to about .75 if you don't want hardcore lines.
# Blender 3D: Noob to Pro/Every Material Known to Man/Rust

Material
Shaders
Texture
Map To
# Blender 3D: Noob to Pro/Every Material Known to Man/Rubber
## Rubber
### Method 1

This method is for a general, computer-performance-oriented rubber material.
Color
* Col: (Adjust as needed)
** R - 0.15
** G - 0.14
** B - 0.12
* Spec: (Change as needed)
** R - 1
** G - 1
** B - 1
Shaders
* Diffuse Shader:(Minnaert)
** Ref - 0.7
** Dark - 0.6
* Specular Shader:(Blinn)
** Spec - 1.5
** Hard - 10
** Refr - 2
Some people think it looks TOO smooth. If you feel that way, add a very light texture: Texture Tex Type - Stucci
* StucciType - Wall In
* NoiseType - Hard Noise
* NoiseSize - 0.05
* Turbulance - 3F
* Noise Basis - Voronoi F1
Map Input
* Coordinates - Orco
* SurfaceType - Cube
Map To
* MapType - Nor
** NorSlider - 0.3

### Method 2, w/SSS

This method is a better quality and more realistic Rubber material, but works best using SubSurface Scattering, so it may affect the time of your Render.
Color
* Col: (Adjust as needed)
** R - 0.15
** G - 0.14
** B - 0.12
* Spec: (Change as needed)
** R - 1
** G - 1
** B - 1
Shaders
* Diffuse Shader:(Lambert)
** Ref - 0.8
* Specular Shader:(CookTorr)
** Spec - 0.97
** Hard - 5
SSS
* Scale - 1
* RadiusR - 8.5
* RadiusG - 5.5
* RadiusB - 4
* Hex - DFDFDF
** Col - 1
** Tex - 0
** Front - 1
** Back - 1
* IOR - 1.8
Some people think it looks TOO smooth. If you feel that way, add a very light texture: Texture Tex Type - Stucci
* StucciType - Wall In
* NoiseType - Hard Noise
* NoiseSize - 0.05
* Turbulance - 3F
* Noise Basis - Voronoi F1
Map Input
* Coordinates - Orco
* SurfaceType - Cube
Map To
* MapType - Nor
** NorSlider - 0.3
# Blender 3D: Noob to Pro/Every Material Known to Man/Silk

This silk tutorial only requires to add a texture and change the specular shaders. The silk material will work for any colour of your choice.
Shading, Material buttons, Shaders Spec= 2.000 Hard= 3
Shading, Texture buttons Add New= Stucci Noise size= 0.000
Shading, Material buttons, Map To Col= off Nor= on
# Blender 3D: Noob to Pro/Every Material Known to Man/South Asian Skin

Material
Col: R=0.75 G=0.52 B=0.4 Spe: R=0.75 G=0.52 B=0.4 Mir: R=0.75 G=0.52 B=0.4
(note: the intensity of light and the type of lamp{and other light settings} will affect the material preview ,press f5 ,under the lamp buttons make sure that:-
* energy="1"
* r,g,b all are set to "1"
* under preview pane lamp is selected
Shaders
[Oren-Nayar] Reflection: 0.95 Roughness:0.3 [CookTorr] Specularity: 0.05 Hardness: 10 Translucency 0.00 Ambient: 0.500 Emit: 0.000
Preview
(Note:in this image the actual color of the material is not so clearly visible as it is highly compressed,click on the image to see the image in original size and actual shades{color})
# Blender 3D: Noob to Pro/Every Material Known to Man/Organs
## General Organ Skin (Blender Render)
### Material
#### Diffuse (Lambert)

* Color: FF7D9E
* Intensity: 0.8

#### Specular (CookTorr)

* Color: FF0000
* Intensity: 0.5
* Hardness: 50

#### Transparency (Z-Transparency)

* Alpha: 0.75
* Specular: 1
* Fresnel: 0
* Gloss
** Amount: 1
(Leave every other sub-tab at its default settings.)

### Textures
#### Texture 1 (Clouds)
##### Clouds

* Grayscale
* Noise: Soft
* Basis: Blender Original
** Size: 0.25
** Depth: 2
** Nabla: 0.025

##### Mapping

* Coordinates: Generated
* Projection: Flat
** Mapping Slot X: X
** Mapping Slot Y: Y
** Mapping Slot Z: Z
* Offset
** X: 0
** Y: 0
** Z: 0
* Size
** X: 6
** Y: 4
** Z: 1

##### Influence

* Diffuse
** Color: 1
* Blend: Mix
* Color: FF0080
* DVar: 1
(Leave every other sub-tab at its default settings.)
# Blender 3D: Noob to Pro/Every Material Known to Man/Selenium
## Selenium (Blender Render)
### Material
#### Diffuse (Lambert)

* Color: 4D4D52
* Intensity: 0.8

#### Specular (Toon)

* Color: FFFFFF
* Intensity: 1
* Size: 0.25
* Smooth: 0.5
(Leave every other sub-tab at its default settings.)

### Textures
#### Texture 1 (Clouds)
##### Clouds

* Grayscale
* Noise: Soft
* Basis: Blender Original
** Size: 0.0001
** Depth: 2
** Nabla: 0.025

##### Mapping

* Coordinates: Generated
* Projection: Flat
** Mapping Slot X: X
** Mapping Slot Y: Y
** Mapping Slot Z: Z
* Offset
** X: 0
** Y: 0
** Z: 0
* Size
** X: 10
** Y: 10
** Z: 10

##### Influence

* Geometry
** Normal: 0.02
* Blend: Mix
* Color: FF00FF
* DVar: 1
* Bump Mapping
** Method: Low Quality
** Space: Object Space
(Leave every other sub-tab at its default settings.)
# Blender 3D: Noob to Pro/Every Material Known to Man/Sand
## Sand (Blender Render)
### Material
#### Diffuse (Lambert)

* Color: FFFFB5
* Intensity: 0.8

#### Specular (CookTorr)

* Color: FFFFFF
* Intensity: 0.5
* Hardness: 100
(Leave every other sub-tab at its default settings.)

### Textures
#### Texture 1 (Noise)
##### Mapping

* Coordinates: Generated
* Projection: Flat
** Mapping Slot X: X
** Mapping Slot Y: Y
** Mapping Slot Z: Z
* Offset
** X: 0
** Y: 0
** Z: 0
* Size
** X: 1
** Y: 1
** Z: 1

##### Influence

* Diffuse
** Color: 1
* Blend: Mix
* Color: 48413F
* DVar: 1
(Leave every other sub-tab at its default settings.)

#### Texture 2 (Clouds)
##### Clouds

* Grayscale
* Noise: Soft
* Basis: Blender Original
** Size: 0.05
** Depth: 2
** Nabla: 0.025

##### Mapping

* Coordinates: Generated
* Projection: Flat
** Mapping Slot X: X
** Mapping Slot Y: Y
** Mapping Slot Z: Z
* Offset
** X: 0
** Y: 0
** Z: 0
* Size
** X: 1
** Y: 1
** Z: 1

##### Influence

* Diffuse
** Color: 1
* Blend: Mix
* Color: DCC29F
* DVar: 1
(Leave every other sub-tab at its default settings.)

#### Texture 3 (Noise)
##### Mapping

* Coordinates: Generated
* Projection: Flat
** Mapping Slot X: X
** Mapping Slot Y: Y
** Mapping Slot Z: Z
* Offset
** X: 0
** Y: 0
** Z: 0
* Size
** X: 1
** Y: 1
** Z: 1

##### Influence

* Specular
** Intensity: -1
* Blend: Multiply
* Color: FF00FF
* DVar: 1
(Leave every other sub-tab at its default settings.)
# Blender 3D: Noob to Pro/Every Material Known to Man/Teeth

Basic Human Teeth
UV Imaging:
* Select your object (teeth) by either right-clicking on the object.
* Now go into edit mode and select everything by pressing "A".
* Press "U" and select "Unwrap".
* In the UV/Image Editor viewer select all the vertices (if they aren't already selected) by pressing "A".
* Under the "UV" tab select "Average Islands Scale" then "Pack Islands".
* Then Add an image to the screen. You can select any "white" image that can be created in any image editor (photoshop, paint, or GIMP)
Material:
Diffuse:
Set the color to your preference. I used a straight white with
* R: 1
* G: 1
* B: 1
* Lambert
* Intensity = 1.0
Specular:
Again set this to your preference, but I used a straight white.
* R: 1
* G: 1
* B: 1
Subsurface Scattering:
Leave the other options to default settings
Texture:
Texture Type:
Clouds:
* GrayScale
* Soft Noise
* Basis = Voronoi F4
* Size = .025
* Nabla = .03
* Depth = 2
Mapping:
( All of this should be the default settings)
* Coordinates = Generated
* Projection = Flat
Influence:
* Intensity = 1.0
* Color = 1.0
* Normal = 0.2
* ( the normal setting depends on how bumpy you want the teeth texture to be. This is a very low setting and it is barely visible. If you want it to be more visible turn it up)
* Check it (Enable)
* Turn the Color to White (it should be set to pink by default)
* Method = Best Quality
* Space = Object Space
# Blender 3D: Noob to Pro/Every Material Known to Man/Realistic Silver
## Half-Decent Silver
##### Material

Col:

##### Texture

Map to
Col:
Map Input
# Annotated Republic of China Laws/Immigration Act/Article 38-4

| ←Article 38-3 | Immigration Act Republic of China (Taiwan) Law Article 38-4 | Article 38-5→ |

## Promulgated addition on 2015-02-04, effective 2015-02-05
### Article 38-4

    Prior to the deadline of the temporary detention and whether it is necessary to continue the detention sanction, the National Immigration Agency shall apply for a continuation of the detention period by submitting the reasons to the court no later than 5 days before the deadline.
    In case the detainee’s passport or travel document is lost or expired with no replacement, or reissued or extended prior to the deadline of the continued detention and whenever it is necessary to continue the detention sanction, the National Immigration Agency shall apply for an extension of the detention period by submitting the reasons to the court no later than 5 days before the deadline.
    The period of continued detention shall not exceed forty-five (45) days from the deadline of temporary detention; the period of extended detention shall not exceed forty (40) days from the deadline of continued detention.

## Annotated by Wikibooks

* ↑ "Immigration Act". Immigration Office (Taiwan). 2015-04-30. Retrieved 2017-01-08.
# Annotated Republic of China Laws/Immigration Act/Article 38-6

| ←Article 38-5 | Immigration Act Republic of China (Taiwan) Law Article 38-6 | Article 38-7→ |

## Promulgated addition on 2015-02-04, effective 2015-02-05
### Article 38-6

    The subject shall be notified in writing of the temporary detention order, alternative sanction to detention and forcible deportation. Using the subject’s familiar language, the National Immigration Agency must also provide the reasons for the decision, the methods or ways to appeal, the duration of detention, relevant authorities, and other related regulations. The embassy or consulate in Taiwan of the subject’s country of origin, shall also be notified of the detention decision no later than twenty four (24) hours.

## Annotated by Wikibooks

* ↑ "Immigration Act". Immigration Office (Taiwan). 2015-04-30. Retrieved 2017-01-08.
# Annotated Republic of China Laws/Immigration Act/Article 70

| ←Article 38-9 to Article 69 | Immigration Act Republic of China (Taiwan) Law Article 70 | Article 71 to Article 74→ |

## Promulgated amendment on 2002-07-10
### Article 70

The effective date of the Act shall be decided by the Executive Yuan.
The revised provisions shall become effective from the day on which they are promulgated.

## Promulgated full amendment on 2007-12-26, effective 2008-08-01
### Article 70

    Where National Immigration Agency receives cases on applications for visits, residence, permanent residence or registered permanent residence in the Taiwan Area from applicants due to their marriages or adoption, it shall send its staff to investigate the domicile (residence place) of the applicant in the Taiwan area if necessary.
    The person under an investigation shall be notified of the investigation provided under the preceding Paragraph before the investigation is carried out.
    The investigation provided under the preceding Paragraph shall not be carried out in the evening. This provision shall not apply if one of the following circumstances occurs:
    1. The person under the investigation, residents of the domicile or people who can be representatives of the foresaid people agree to the execution of the investigation in the evening.
    2. The investigation starts during the day; after the consent of the person under the investigation, the investigation can be continued to the evening.

## Annotated by Wikibooks

* ↑ "Immigration Act". Immigration Office (Taiwan). 2003-02-06. Retrieved 2016-12-11.
* ↑ "Immigration Act". Immigration Office (Taiwan). 2015-04-30. Retrieved 2017-01-08.