OpenLLM-France/wikimedia huggingface dataset:
# Danish Gambit Accepted, Classical Defence
### 5...Nf6

Black's knight on f6 is targeting the undefended e-pawn. Turning the tables with 6. e5 is an obvious and strong choice.
Defending the pawn with 6. Nc3 or, if you don't want to block the bishop's diagonal, with 6. Nd2 are less popular. Although developing pieces can't be bad, if Black finds the accurate ...d5 in response then the pawn is getting blown up anyway.
6. Nf3 is just a bit too normal to be an optimal move in this crazy line. The moves Black needs to find in response are correspondingly quite normal ones, like castling kingside.
6. Qb3 is obviously devastating if Black were forced to capture on e4, which she isn't. The immediate tactical problem for White is that 6...d5! now can't be met with 7.e5, because the White queen would find herself badly placed after 7...dxc4 8.exf6.
The "forcing" 6. Bxf6 is a terrible, horrible, no good, very bad move. Apart from giving up the bishop pair, the Black queen that appears on f6 will target a1 (forcing the passive 7.Nd2) and also f2 in combination with a bishop on c5.
6.e5 is the most popular and strongest move for White.
When contributing to this Wikibook, please follow the Conventions for organization.
# Elite and Minority Bilingualism in Colombia/Saint Thomas Aquinas School

The Saint Thomas Aquinas School (Colegio Santo Tomás de Aquino in Spanish) is an elite private school in Bogota, Colombia and is one of Colombia's highest ranking education. Founded and run by the Order of Preachers (Dominicans Fathers) is an educational institution private, Catholic, bilingual; forming whole persons: Christian and ethically committed, socially responsible investigative and innovatively.

## Quality Policy

The Saint Thomas Aquinas School of Bogota, with recognized track record, has a competent team that meets the requirements of a high quality education service, based on the Dominican Thomist philosophy, focus on communities of research and learning, strong background in human and Christian values, high academic standards, commitment social, environmental awareness and continuous work on improving their processes.

## History

The November 10 of 1573 His Majesty Philip II, by Royal decree authorizing fr. Juan Mendez, OP, the creation of the College of St. Thomas Aquinas first school of the New Kingdom and dean of colleges of Colombia. It was closed by the government Tomas Cipriano de Mosquera. on November 5 of 1861. It was restored again March 7 in 1944 in the Chapinero neighborhood; would restored the University of St. Thomas (Colombia) In 1965, the college change of venue north of the city.

## External links

* colegio santo Tomás de Aquino official website
# Emacs/Acknowledgements

In writing this book, I am drawing on the following sources (all under open licenses):
* EmacsWiki
* An introduction to programming in Emacs Lisp by Robert J. Chassell
* ttn's Emacs Lisp tutorial
* The GNU Emacs Lisp Reference Manual
# Elements of Political Communication/Traditional media guidelines

This section is divided as follows:
* Op-eds and letters to the editor
* Press releases
# Elicitation of Needs/Resources

The purpose of this script is to elicit a set of resources or needs that will serve as the key stocks in a stock and flow diagram. This script focuses on a situation where the purpose of modeling is not to solve a problem, per se, but rather to understand a system’s resource architecture.

### Status

Promising practice

### Primary nature of group task

Divergent

### Time

Preparation time: 0 minutes
Time required during session: 20 minutes
Follow-up time: 0 minutes

### Materials

* Markers
* Stacks of plain paper
* Chalk/whiteboard markers

### Inputs

None

### Outputs

* List of variables that can be stocks

### Roles

* Facilitator with moderate expertise in SD and small group facilitation
* Modeler with moderate expertise in SD
* Recorder to document stories

### Steps

* The facilitator gives each participant sheets of blank paper and markers.
* The facilitator writes a task-focusing question such as, “What are the key variables affecting the process and outcomes of the [project name] project?” on the whiteboard or flipchart.
* The facilitator asks participants to write as many problem-related variables as they can on the sheets of paper. Participants are given a few minutes to work individually on their lists.
* Once they have finished the individual exercise, the facilitator uses the same process used in the "Hopes and Fears" script to put all individual variables on the board. When a variable name is open to several interpretations, the facilitator asks for a brief description or definition of the variable, including the units in which the variable can be measured.
* The facilitator writes the variable name on the board, including any additional information in parenthesis.
* The facilitator asks the participants to prioritize the variables by simple voting mechanisms. Individuals can vote for as many variables as they want. The number of votes for each variable is also written down on the board.
* The facilitator makes a summary of the variables on the board, while the recorder captures the products of the process either photographically or in a word processor.
* The facilitator suggests which variables can be considered stocks as they are mentioned. If the participants agree, the facilitator can add the words “level of” to these variables.

### Evaluation Criteria

* Participants are able to brainstorm a list of variables with levels.

### Authors

Ellis Ballard, Kelsey Werner, and Rahul Chathurvedi

### History

This script was first developed piloted with the Foundation for Ecological Security in Horsely Hills, Andhra Pradesh, India. It is an adaptation of the Variable Elicitation script of Andersen and Richardson that is oriented toward the Resource Based View that has been elaborated in System Dynamics by John Morecroft, Kim Warren, and others.

### Revisions

None

### References

Morecroft, J. D. (1997, August). The rise and fall of people express: a dynamic resource-based view. In Proceedings of the 1997 System Dynamics Society Conference. System Dynamics Society, Albany, NY (pp. 579-586).

### Notes

None
# Emacs

GNU Emacs has a reputation as being the most powerful programmers' editor available, but this power doesn't come without a cost. The reason for this power is that the language in which a vast majority of Emacs is written (called Emacs Lisp, which is often shortened to ELisp) is available for writing extensions at run time, meaning that almost any aspect of Emacs behaviour can be modified dynamically while the user is working.
The drawback to ELisp is that it's a whole new language to learn and, for most developers, follows unfamiliar paradigms.
At the moment, this book will assume that you have Emacs installed, and are comfortable performing basic editing within Emacs (loading files, modifying text, etc.) It will also assume that you are interested in using Emacs as a programming editor / IDE, and are familiar with basic programming concepts. In due course this book may be expanded to include more complete beginner material, but this is not currently a priority.

## Contents

* Emacs philosophy
* Why to use Emacs
* How to Use Emacs
* Introduction to Emacs Lisp
* Extending Emacs
* The Emacs Lisp Package Archive

## Appendices

* Acknowledgements
# English-Hanzi/Ice

Ice is the solid state of H$_2$O.
冰 是 H$_2$O 的 固体状态。
# English-Hanzi/Illness

Special:search/illness prefix:English-Hanzi/
Illness is a condition that the body is unwell.
疾病 是 一种 身体 不适 的 状况。
# English-Hanzi/Image

Special:search/image prefix:English-Hanzi/
An image is a picture.
图像 就是 图画。
# English-Hanzi/Inactivity

Inactivity is a "silent killer". There is evidence that sitting or lying down for a long time is harmful to your health.
不活动 是 一个 “无声 杀手”。有 证据 表明，长 时间 坐着 或 躺下，对 你的 健康 有害。
# English-Hanzi/Hurricane

Special:search/hurricane prefix:English-Hanzi/
The very strong tropical cyclone happens in the west of the Atlantic Ocean is called hurricane.
发生 在 大西洋 西部 的 非常 强大 的 热带 气旋 被 称为 飓风。
# English-Hanzi/Hyperglycemia

Hyperglycemia is a condition in which an excessive amount of glucose circulates in the blood plasma.
高血糖症是过量的葡萄糖在血浆中循环的病症。
# English-Hanzi/Hypertension

Hypertension is a disease that the blood pressure levels are too high.
高血压 是 血压 水平 过高 的 疾病。
# English-Hanzi/Immune system

Immune system is the system of the body that helps to fight against disease.
免疫系统 是 帮助 抵抗 疾病 的 身体 系统。
# English-Hanzi/Immunity

Immunity is the ability of the body that fights against diseases.
免疫力是身体抵抗疾病的能力。
# English-Hanzi/India

Special:search/India prefix:English-Hanzi/
Special:search/South Asia prefix:English-Hanzi/
Special:search/Asia prefix:English-Hanzi/
India is a country in the south of Asia. Its area is 3.29 million square kilometers. Its population is 1.3 billion. It is a member of the BRICS countries.
India 是 亚洲 南部 的 国家。它 的 面积 是 329万 平方 千米。它 的 人口 是 13亿。它 是 BRICS国家 的 成员。
# Calculus/Algebra/Solutions

$144^{\frac {5}{3}}$
$144^{\frac {5}{3}}=(2^{4}\cdot 3^{2})^{\frac {5}{3}}=2^{\frac {20}{3}}\cdot 3^{\frac {10}{3}}=2^{6}{\sqrt[{3}]{2^{2}}}\cdot 3^{3}{\sqrt[{3}]{3}}=1728{\sqrt[{3}]{12}}$
$144^{\frac {5}{3}}=(2^{4}\cdot 3^{2})^{\frac {5}{3}}=2^{\frac {20}{3}}\cdot 3^{\frac {10}{3}}=2^{6}{\sqrt[{3}]{2^{2}}}\cdot 3^{3}{\sqrt[{3}]{3}}=1728{\sqrt[{3}]{12}}$
$x-1$
$6x^{3}-4x^{2}+3x-5$
${\begin{array}{rl}&~~\,6x^{2}+2x+5\\x-1\!\!\!\!&{\big )}\!\!\!{\begin{array}{lll}\hline \,6x^{3}-4x^{2}+3x-5\end{array}}\\&\!\!\!\!-{\underline {(6x^{3}-6x^{2})~~~}}\\&\!\!\!\!~~~~~~~~~~~~2x^{2}+3x-5~~~\\&\!\!\!\!~~~~~~~~-{\underline {(2x^{2}-2x)~~~}}\\&\!\!\!\!~~~~~~~~~~~~~~~~~~~~~5x-5~~~\\&\!\!\!\!~~~~~~~~~~~~~~~~-{\underline {(5x-5)~~~}}\\&\!\!\!\!~~~~~~~~~~~~~~~~~~~~~~~~~~~~0~~~\\\end{array}}$
$\mathbf {6x^{3}-4x^{2}+3x-5=(x-1)(6x^{2}+2x+5)}$
${\begin{array}{rl}&~~\,6x^{2}+2x+5\\x-1\!\!\!\!&{\big )}\!\!\!{\begin{array}{lll}\hline \,6x^{3}-4x^{2}+3x-5\end{array}}\\&\!\!\!\!-{\underline {(6x^{3}-6x^{2})~~~}}\\&\!\!\!\!~~~~~~~~~~~~2x^{2}+3x-5~~~\\&\!\!\!\!~~~~~~~~-{\underline {(2x^{2}-2x)~~~}}\\&\!\!\!\!~~~~~~~~~~~~~~~~~~~~~5x-5~~~\\&\!\!\!\!~~~~~~~~~~~~~~~~-{\underline {(5x-5)~~~}}\\&\!\!\!\!~~~~~~~~~~~~~~~~~~~~~~~~~~~~0~~~\\\end{array}}$
$\mathbf {6x^{3}-4x^{2}+3x-5=(x-1)(6x^{2}+2x+5)}$
Navigation:
Main Page · Precalculus · Limits · Differentiation · Integration · Parametric and Polar Equations · Sequences and Series · Multivariable Calculus · Extensions · References
# Cabinet Vision: The Last Mile/Undocumented System Parameters
### Construction Method IDs

_CSA = Counter construction method
_CS1 = Construction Method
_CSD = Drawer Construction Method
_CSE = Rollout Construction Method

### Door/End Panel Style IDs

_DP11 = Base Door Style
_DP12 = Drawer Front Style
_DP1011 = Upper Door Style
_DP3011 = Base End Panel Style
_DP4011 = Upper End Panel Style
_DP5011 = Tall End Panel Style

### Material Schedule IDs

_MSA = counter material schedule
_MSD = Drawer Material Schedule
_MSE = Rollout Material Schedule
_MS13 = Pull Material Schedule
_MS15 = Drawer Guide Schedule
_MS14 = Hinge Schedule
_MS16 = Molding Material Schedule
_MS10 = Room material schedule
_MS1 = Base Cabinet Material Schedule
_MS11 = Base Door Material Schedule
_MS12 = Drawer Front Material Schedule
_MS3011 = Base End Panel Material Schedule
_MS8001 = Base Cab Exposed Interior Material Sched
_MS1001 = Upper Material Schedule
_MS1011 = Upper Door Material Schedule
_MS4011 = Upper End Panel Material Schedule
_MS9001 = Upper Exposed Interior Material Schedule
_MS5011 = Tall End Panel Material Schedule
_M:RT = Rough Thickness (applies only to Board Stock Materials)
# Cabinet Vision: The Last Mile/User Created Standards
### Basic Structure of a UCS

A UCS can be broken down into a few discrete, let's call them blocks.
* First line should be a comment describing the UCS
* First block is your For Each line. Should only have ONE at the top of the UCS, more will screw it up.
* Second block is your Off-Switch. You should delete parameters you don't want preserved and create an EXIT from the UCS if neeeded
* Third block is where you define your controls. Custom parameters typically go here. Lots of IF [parameter] = NULL statements.
* Fourth block is where you take action. Your prep work pays off here. Here's where your modifications happen; here's where you dimension parts and hardware.
* Fifth block is where you clean up. Close out any leftover END IFS and use DELETE on unneeded parameters.
# EverQuest/Character classes/Monk
## WIKI links

* Monks Uncommon Tomes

## External Class specific links

* http://eq.crgaming.com/menu/monk.asp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.monkly-business.com/ - not sure about quality

## Overview

The monk is supposed to be the best fighting class in the game in terms of dealing out damage over time. In addition, Monks are able to resist fire better than other classes, getting + 8 to fire resistance. Because he can't wear heavy armor (weight is very important to a monk), he takes more damage when hit, but the monk's natural quickness allows him to avoid more hits than other fighters and hit the enemy more often. A monk's weapons are his fists, as well as the magical special attacks he gains as he advances in level (which provide some great looking animations). Monks also get some excellent 1HB weapons, so many monks are now using some weapons. Monks dish out some incredible damage, since they get dual wield and double attack very early, resulting in many attacks per round. No other tank class can match them at this. They also get some useful skills such as feign death, which is a great skill for avoiding death and pulling, mend, which heals 25% of their health, as well as safe fall. If you play a monk, you will definitely not be able to fill the role of a tank in a group. This is not a great solo class, but it can be soloed with a lot of patience and above average equipment (aka "gear"). Only Humans and Iksar can play a Monk.
* Armor: Leather
* Weapons: Blunt and Hand to Hand
* Class: Melee

## mostly wanted for

* Pulling
* DPS
# EverQuest/Character classes/Paladin
## WIKI links

* Paladins Uncommon Spells and Tomes

## External Class specific links

* http://redmaces.org/paladin/index.htm - The Paladin Handbook, used to be the #1 site for Paladin information - still good but slow on updates
* http://eq.crgaming.com/menu/paladin.asp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.pon.myfreebb.com/ - Paladins of Norrath Forums, the most active forums for paladin class discussion and tips
* http://e.domaindlx.com/gomn/bonzz/bonzz.htm - Bonzz's Paladin Page, common quest walkthroughs geared toward the Paladin with pictures and information you won't find anywhere else. This site is just one person's perspective and he isn't always correct - but good overall site.
* http://p202.ezboard.com/bpaladinsofnorrath - Forum, not sure about quality

## Overview

A paladin is the prototypical "knight in shining armour," a hero of sterling character and courage, who rights wrongs and defends the weak and oppressed. The Paladin is a mix of a melee fighter and a secondary healer skilled in both the sword and magic arts. Gifted with the ability to wear heavy plate armor they are able to withstand massive attacks from the enemy.
With an assortment of spells, auras, and blessings paladins are able to heal, buff, and resurrect their fellow compatriots in times of need. But the true focus of the Paladin is on the undead minions, seeking to destroy them and restore the holy realm of protection to the citizens of Norrath.
* Armor: Plate
* Weapons: Almost any
* Class: Melee

## mostly wanted for

* Tank/offtank
* Stun (Snap aggro and laymens slow)
* Rez
* Heal
# EverQuest/Character classes/Magician
## WIKI links

* Magicians Uncommon Spells

## External Class specific links

* http://eq.crgaming.com/menu/magician.asp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.eqmages.com/ - unsure about quality
* http://eq1.eqsummoners.com/ - Magicians Tower - Forum

## Overview

This is a very popular solo class, and also valuable in a group. Magicians are sort of a cross between a fighter and a wizard, because they can fight with their pet elemental and stand back and cast like a wizard. Thus, while not as strong as a wizard or fighter in their specialty field, magicians are able to to do more than either one alone, and the combination of pet and direct damage spells actually means the Magician can deal more damage over time than either a fighter or a wizard. They also get some nice buffs and damage shields. Because a magician basically comes with a built in tank, it is one of the best classes to solo. In fact, magician is one of the few classes that can continue to solo effectively even at higher levels. If you plan on playing on your own a lot, but still want to be a damage dealer while in a group, this is a good class for you.
* Armor: Cloth
* Weapons: Blunt and Daggers
* Class: Magic

## mostly wanted for

* DPS
* Summoned (pet) gear
* Call of the Hero (CoTH)
# EverQuest/Character classes/Cleric
## WIKI links

* Raiding as a Cleric
* Uncommon Spells File:0%.png

## External Class specific links

* http://eq.crgaming.com/menu/cleric.asp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.eqcleric.com/ - seems to be an IGE owned/affiliated site. not sure about quality

## Overview

The premiere healer of Everquest, the cleric specializes in healing damage, curing ill effects, and increasing the health and toughness of their allies ("buffing").
Through prayer to his deity, the Cleric can summon power to heal allies or hurt his enemies. Clerics gain powerful healing and enhancement spells and AAs, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other classes have healing spells, none can match the power and efficiency of clerical healing. Clerics are considered essential to many higher level groups as their healing powers are needed to conquer the fiercest of monsters.
Along with the use of healing spells, the Cleric also shows great strength when fighting the undead. The Cleric gains access to many offensive spells that will severely injure or destroy undead opponents. Clerics are also highly prized for their ability to resurrect a fallen comrade, restoring him to his body and recovering most of the experience he lost in death.
* Armor: Plate
* Weapons: Blunt
* Class: Magic

## mostly wanted for

* Heals
* Buffs
* Rez
* Pacy
# EverQuest/Character classes/Enchanter
## WIKI links

* Enchanters Uncommon Spells

## External Class specific links

* http://eq.crgaming.com/menu/enchanter.asp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.TheRunes.net - The site for EQ enchanters.

## Overview

The enchanter, once arguably the best soloing class in Everquest, and still quite effective, is much in demand from groups for their abilities to perform crowd control and for the buffs which they bring with them to the party, including a line of haste, and a line of mana-regeneration buffs.
The enchanter summoned pets, more correctly referred to as animations, and frequently nicknamed Shiny Bob are low in HP and attack rating relative to most other summoned pets, excluding shadowknight pets and druid bear pets. To counterbalance this, enchanters have the ability to charm mobs, although this ability has now been severely restricted following the nerf which severely limits the DPS of charm mobs in many of the newer zones, i.e. those after Gates of Discord expansion.
Before starting an enchanter you need to know that it is a class which requires patience to play, demands intense concentration and the ability to determine whether a situation is going to get out of control.
Enchanters can fill several roles in a group; although more or less well based on level range and gear. Crowd control is, of course, our main function; and we have a variety of spells to do that (different types of mesmerization spells, charms, stuns, root, memory blur). The enchanter is both a buffer and a debuffer. For buffs we have the best haste, mana regen, some fair statistic buffs, magic resistance, runes, and spell mitigation. For debuffs we have the best magic resistance debuff, the second best slow, and a dex/agi/str/ac debuff, dispel magic, and at low/mid levels our DoTs have debuff components. We also have a good spell range for pulling (Pacify, Boggle, Rune, Cast Sight). Until at least 65th level we can contribute a fair amount of DPS to a group through our charm spells. Like most things, the enchanter is an easy class to learn but a hard one to master. You may spend some time in groups as just a slower when you'll be bored out of your wits; but find a group where you can shine and, imo, the enchanter is a fabulous class to play!
Some high level enchanters, equipped with rune spells, and rune AAs, and well geared, with maxed defensive abilities, are able to tank or offtank mobs in certain circumstances.
* Armor: Cloth
* Weapons: Blunt and Daggers
* Class: Magic

## mostly wanted for

* Crowd Control (Mez)
* Slow
* Haste
* Mana Regen
* Debuffs
# EverQuest/Character classes/Beastlord
## WIKI links

* Beastlords Uncommon Spells

## External Class specific links

* http://eq.crgaming.com/menu/beastlord.asp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.beastlords.org/ - forums still being used, not sure about quality per se.

## Overview

This class only comes with the Shadows of Luclin expansion. The Beastlord gets a combination of attack skills and magic, as well as the skill to summon a pet to fight with him. This is one of the better solo classes in the game, but is also welcome in any group.
* Armor: Leather
* Weapons: 1H Blunt, 2H Blunt, Hand to Hand and Piercing
* Class: Melee Primarily

## mostly wanted for

* Slows
* DPS
* Regen (Mana and HP)
# EverQuest/Character classes/Berserker
## WIKI links

* Berserkers Uncommon Spells

## External Class specific links

* http://eq.crgaming.com/menu/berserker.asp - from Skill caps to basic infos, Casters Realm is still running and being updated once in a while.
* http://www.goberserker.com/ - forum, alive

## Overview

Berserker is a class available with the Gates of Discord expansion.
* Armor: Chain (?)
* Weapons: Twohanders only. Also, throwing weapons.
* Class: Melee

## mostly wanted for

* DPS
* Offtanking
* Snare
# Canadian Trade-mark Law/Renewal
## Renewal

" A trade-mark registration is valid for a period of 15 years and may be renewed indefinitely for subsequent 15-year periods unless it is voluntarily cancelled at the request of the registered owner expunged from the Trade-marks Register by the Trade-marks Opposition Board, a delegated body of the Registrar under s. 45 of the Trade-Marks Act, or the Federal Court." (Page 15-1, Odutola on Canadian Trade-mark Practice)
"In order to maintain a trade-mark registration on the Trade-marks Register, the registration must be renewed within a period of 15 years from the day of registration or last renewal. Pursuant to subs. 46(2) of the Trade-marks Act, the Registrar will issue a renewal notice to the registered owner and, where applicable, its representative for service. Therefore, it is possible to renew a trade-mark registration upon the payment of the prescribed fee at any time prior to the expiry of a 15-year period." (Page 15-1, Odutola on Canadian Trade-mark Practice)

## Failure to renew

"The Registrar will expunge the registration of a trade-mark if it is not renewed as specified in the renewal notice within a six-month delay period after the end of the 15-year period and approximately a six-month grace period. The deadline for the period of renewal cannot be extended and the Registrar, subject to a clerical error, has no statutory authority to do so." (Page 15-3 Odutola on Canadian Trade-mark Practice)