# The Legend of Zelda: Oracle of Ages/East Rolling Ridge and Mermaid's Cave

The Maku Tree will tell you about another Essence of Time at Rolling Ridge. A Goron will come and tell you that a new tunnel has been made to a new part of Rolling Ridge where you can play games.
| Optional items: File:Zelda Oracles Ring 30.png Red Luck Ring File:Zelda Oracles Ring 26.png Bomber's Ring File:Zelda Oracles Gasha Seed.png 3 Gasha Seeds File:Zelda Oracles Piece of Heart.png Pieces of Heart File:Zelda Oracles Ring 19.png Toss Ring | Plot items: File:Zelda Oracles Brother Emblem.png Brother Emblem File:Zelda Oracles Rock Sirloin.png Rock Sirloin File:Zelda Oracles Lava Juice.png Lava Juice File:Zelda Oracles Boomerang.PNG Boomerang File:Zelda Oracles Goron Vase.png Goron Vase File:Zelda Oracles Goronade.png Goronade File:Zelda Oracles Old Mermaid Key.png Old Mermaid Key File:Zelda Oracles Letter of Introduction.png Letter of Introduction File:Zelda Oracles Mermaid Key.png Mermaid Key | Dungeon items: File:Zelda Oracles Mermaid Suit.png Mermaid Suit File:Zelda Oracles Heart Container.png Heart Container File:Zelda Oracles Lonely Peak.png Lonely Peak |

## East Rolling Ridge

| File:LZ7 map6A.pngEast Rolling Ridge during Ambi's age | File:LZ7 map6Z.pngEast Rolling Ridge during Zelda's age |
As soon as you leave the Crown Dungeon, a Goron from the East brings good, news: a tunnel to the Eastern part of Rolling Ridge was just completed.
To simplify, the main plot and the optional items will be separated.

### Two Mermaid's keys

One screen to the east there are now two cave entrances: enter the new one and go down the stairs. Move the top block right, then the bottom block in the pit. Repeat this step with the next group of blocks. Exit the cave and follow the path (one screen east and one north). Enter the first cave you see.
Descend the stairs and step on the button to open the bridge. When you exit at Rolling Ridge Base, follow the path until you see a small tree. If you burn it with Ember Seeds and talk with the Old Man, then you have to pay him 100 Rupees for destroying the door. That reminds of The Legend of Zelda 1, where you had to pay for destroying door, too.
Continue north. If you need some healing, go in the left cave to grab some Fairy. Then, choose the right cave. A Goron in front of a staircase will only allow brothers to pass. Play the Goron Dance to receive File:Zelda Oracles Brother Emblem.png Brother Emblem. Show it to the Goron guard before the stairs. He will move from there, but ask you for help, since he is hungry. The green Goron nearby suggests to play Shooting Carts.
Go up the stairs past the Goron Guard. Swap along using the Switch Hook left, up, Go left and up the stairs. A sign directs you south towards the Shooting Carts. Outside, you can notice a small green plant far away inlet for climbing vines. It is time to travel back in time. In the next screen to the east, jump down the ridge, then go west. Slash the bush to reveal a Time Portal, so use the Harp of Ages.
Go north-west and enter the cave. Inside, use the Switch Hook to get across and climb the stairs. Exit the cave, go south, jump down and continue south. Use the Switch Hook to swap the vine sapling to the ledge where it belongs to. Play the Tune of Currents and climb up the vine. Lift the right stone to uncover a Time Portal. Enter the Cave and play Target Carts. You can win File:Zelda Oracles Rock Sirloin.png Rock Sirloin the first time, after which it is 50 File:Zelda Oracles Middle Red Rupee.png Rupees each time.
Give the Rick Sirloin to the Goron Guard and you'll receive File:Zelda Oracles Goron Vase.png Goron Vase for it. The green Goron tells you to give it to another Goron in the past. Therefore, return to Ambi's age. Go east and talk with the Stairs Guard; he will move aside and asks you for something, too: something to shown his future generation that the life is worth it. Trade the Goron Vase for File:Zelda Oracles Goronade.png Goronade.
Now, the green Goron tells you to go to the future and give the Goronade to another Goon. Return to Zelda's age once again. Enter the same cave with the green Goron and go upstairs to the Big Bang game. Give Goronade to the tired Goron, then you can play Big Bang Game. The Moving Sand Ring and some Pegasus Seeds will grant you an easy victory. When you win this game, you will get File:Zelda Oracles Old Mermaid Key.png Old Mermaid Key; if you play again, the prize will be 30 Rupees.
Having obtained the first Mermaid key during Zelda's age, you should look for the second one during Ambi's age. A Goron on the first floor says that the Gracious Goron dancer owns what you need, but the green Goron suggests you to play a different game: the Goron Shooting Gallery. Make your way to the exit at the top of this same cave; on the vine sapling screen, play the Harp of Ages and return to Zelda's age. Continue to the nearby Time Portal and travel back to Ambi's age. At the shooting gallery, you can get File:Zelda Oracles Lava Juice.png Lava Juice. You should also get File:Zelda Oracles Boomerang.PNG Boomerang either here or at Target Carts. Leave the cave, go west and jump off the ledge. Continue north, enter the cave and trade the Lava Juice for a File:Zelda Oracles Letter of Introduction.png Letter of Introduction (but only if you have the Old Mermaid Key in your possession). Now descend to the ground floor with Goron Dancing Hall; play the Goron Dance to win File:Zelda Oracles Mermaid Key.png Mermaid Key.
With both keys in your possession, you can access the local dungeon in both ages. Anyway, collect the several items first.

### Side quests
#### Linked game

    Biggoron secret
(If you already cleared Oracle of Seasons and linked to this game)
During Zelda's age, start from "East" exit of the tunnel connecting West and East Rolling Ridge; walk north and cross the little bridge to the west. A Goron inside the cave there will ask you to tell a secret to the Biggoron in Holodrum. Switch back to Oracle of Seasons and get to the top of Goron Mountain. On the mountaintop, tell the secret to the Biggoron, and he will give you the Biggoron Sword. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the Biggoron's secret: the Biggoron Sword will be available in this game, too.
Let us start from the beginning: Zelda's age, top of East Rolling Ridge.
* Climb the small bridge in the north-west. Lift the middle stone and play the Harp of Ages to unlock a Time Portal. Enter the Time Portal and go in the right cave. Talk with the Goron there. He wants to borrow 20 Bombs and 20 Ember Seeds from you. Say yes, but if you don't have enough, then come back again. Exit the cave and go left to discover a Soft Soil hidden under the spot surrounded by bushes (it is just a rank 3 spot). Doing that will let that digging Goron be finished with the digging, so return to the Goron again to choose either one chest, but actually both hold the same: you will get a File:Zelda Oracles Ring 30.png Red Luck Ring.
* Exit and return to Zelda's age. Go east, enter the cave, descend to Rolling Ridge Base, enter the Time Portal outside the dungeon entrance. Go to the south-east and burn down the tree to visit the Old Man there. Unlike the one in Zelda's age, he will give you 200 File:Zelda Oracles Big Blue Rupee.png Rupees.
* Now go back up to visit Goron Dancing Hall where the difficulty will be raised higher, but you can win File:Zelda Oracles Ring 26.png Bomber's Ring at Platinum Level which you can obtain only here!
* From the Old Man's home, go to the north-west cave. Inside Rolling Ridge, bomb the cracked blocks away to get a File:Zelda Oracles Gasha Seed.png Gasha Seed. Continue to the right and use the Switch Hook to get across, but before you go up the stairs, use the Switch Hook in the south part to a chest with 50 File:Zelda Oracles Middle Red Rupee.png Rupees.
* Get atop Rolling Ridge during Ambi's age. Go east and bomb the Wall. Enter it and get 100 File:Zelda Oracles Big Blue Rupee.png Rupees and leave. Slash the bushes outside and play the Tune of Currents in the corner to obtain the second-to-last File:Zelda Oracles Piece of Heart.png Piece of Heart found ingame.
* Return to Ambi's age and go south-west. Jump off the ledge and enter the cave. Use the Switch Hook to swap yourself with the bush across to get 100 File:Zelda Oracles Big Blue Rupee.png Rupees from the chest.
* Travel to the future, enter the cave and go down one floor. Use the Switch Hook, then go right to get 10 File:Zelda Oracles Bomb.png Bombs from the Chest. Now go up two floors. Jump off to the right to get File:Zelda Oracles Gasha Seed.png Gasha Seed from the chest.

#### Linked game

    Subrosian secret
(If you already cleared Oracle of Seasons and linked to this game)
During Zelda's age, go to the east of East Rolling Ridge, on the same screen as the Rolling Carts game. A Subrosian in that second cave will ask you to tell a secret to his brother in Subrosia. Switch back to Oracle of Seasons and travel to Subrosia; the easiest way is from the portal in the north-west of Winter Woods. The Subrosian brother lives in the northern volcanoes. He will ask you to cut all the grass in his cave with just three boomerang throws; it can require several tries. Once you succeed, he will give you ten Bombchus. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the Subrosian's secret: the Bombchus will become available in this game, too. If you run out of Bombchus, the witch Syrup in Yoll Graveyard now will sell more.

#### Linked game

    smith secret
|contents=(If you already cleared Oracle of Seasons and linked to this game)
During Ambi's age, find the Mystery Tree on East Rolling Ridge. A Subrosian near the tree will ask you to tell a secret to the master smith in Subrosia. Switch back to Oracle of Seasons and go to Subrosia. The easiest way is probably from the portal in north-west Winter Woords; from there, travel to the south-west to the forge. When you get there, tell the secret to the subrosian at the counter. When you do so, the master smith will give you a Shield Upgrade. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the smith's secret: the Shield will be upgraded in this game, too. If you owned a wooden shield, the upgrade turns it into an Iron Shield; if you owned and iron shield already, now it becomes a Mirror Shield.

## Mermaid's Cave

It is better to clear the dungeon in chronological order, i.e. let us start from Ambi's age.
In the last portion of the dungeon, the File:Zelda Oracles Ring 36.png Quicksand Ring will be extremely useful, because it allows to ignore water currents, too.

### Ambi's age, part 1

Bomb the right wall. Kill all Wizzrobes here to obtain a File:Zelda Oracles Gasha Seed.png Gasha Seed. Continue to the right and put the Candleheads on fire using Ember Seeds. Continue up and right. The Bubbles can be defeated with the boomerang. Lit up the lamps in this order: upper-left, upper-middle, lower-middle and lasty upper-right; if you do it right, the right wall will move away; later, you will be able to explore the deep water. Now go left, instead, and swim to the far left for the File:Zelda Oracles Dungeon Map.png Dungeon Map.
Return to the entrance. Go up and left for the File:Zelda Oracles Compass.png Compass, after you slayed all four Gels there.
Go to the previous room, then up two rooms; defeat all the enemies there to open the door to the next room. In this room you need to kill the Shrouded Stalfos to pick up File:Zelda Oracles Small Key.png Small Key. Backtrack a few rooms and unlock the door to the left. Use the Cane of Somaria to place a red block on the right button; destroy all pots except the one in the middle; move it on the left button to open the door. Kill the Floormasters first, since they can bring you back to the entrance; destroy the blocks with bombs along with the northern wall which has a secret passage to the north. Once the hole in the wall is made, exit the dungeon and play the Tune of Currents.

### Zelda's age, part 1

Enter the cave during Zelda's age and unlock the door to Mermaid's Cave. Go north and kill the Ropes, so that the lamps will stop shooting fireballs at you. Continue north, then west. Cross the chasm using the Switch Hook and get the File:Zelda Oracles Dungeon Map.png Dungeon Map.
Go back one room and continue north. Shoot the crystal with Seed Shooter, walk to the upper-right part and shoot the crystal again to go right. The Owl Statues gives you a tip to use Scent Seeds; select them from the Seed Satchel to let the Ropes fall in the chasm. This will net you a File:Zelda Oracles Small Key.png Small Key.
Go to the previous room and shoot the crystal; go to lower-left part and shoot it again. Continue west; bomb the southern wall, go south using the Switch Hook and bomb another wall to a room with a puzzle. Push the color cube down, left twice to clear the red mark. Push color cube right twice, make a circle (up, left, down, right), make another circle (up, left, down and right), the right twice to clear the yellow mark. Push color cube left twice, up, right, down, left and up three times to clear the last mark. A chest with File:Zelda Oracles Small Key.png Small Key.
After taking the key, backtrack two rooms north. If you bombed up the northern wall during Ambi's age, then a hole will be there. Go north and enter both wheels, then continue along the passage. Jump off the ledge and go back the wheel again. Repeat it, so that you come out to the south. Follow the path and take another File:Zelda Oracles Small Key.png Small Key from the chest.
Jump off to the right and return to the wheel once again. After the wheel, go north and jump off the ledge, go back south and take another tour in the two wheels, so that you can go east. Follow the path, open the door at the end and get prepared to fight Vire.

### Miniboss: Vire

Vire is a underling of Veran. Equip yourself with sword and shield. Vire will fire several blue fireballs at you. You can either destroy them with the sword or block them with the shield. Wait until Vire comes near you and slash him. After three hits Vire will change his tactics and circle around you. Be patient and wait until he attacks you. After three more hits Vire will split up into two large bats. Again wait until these two parts fly low towards you and slash them for good. Vire will give up and flee.
After you defeated Vire, continue to the next room. Throw a bomb with the right timing at the cracked blocks, then swap over with the Switch Hook to the chest with the File:Zelda Oracles Mermaid Suit.png Mermaid Suit.
Now go back to the entrance, e.g. using the warp in Vire's room.

### Zelda's age, part 2

From the entrance go east and shoot Ember Seeds on the Candleheads to open the next door. Watch out for the Blade Trap|Giant Blade Traps, which follow a pattern; open the north door with a Small Key. Swap yourself to the other side with the Switch Hook and go right. Get the File:Zelda Oracles Compass.png Compass from the chest, then jump down.
Go down the stairs and go to the other side. Once you're out go south-west to get 10 File:Zelda Oracles Small Red Rupee.png Rupees. Go back and unlock the key block. Continue to the north room. Try to pull any lever until a chest appear instead of Ropes: it's random; take out the File:Zelda Oracles Boss Key.png Boss Key from the chest. Now it is time to leave this dungeon. On the underground way back you need to use the Cane of Somaria to create a block.
In the cave outside the dungeon, dive in the small pond; you'll find a File:Zelda Oracles Ring 19.png Toss Ring.

### Ambi's age, part 2

Return to the Ambi's age and reenter the dungeon. Go all the way west, beyond where the wall moved away. Dive in the deep water. Follow the path, go downstairs and swim to a different area, but watch out for the current and avoid falling in the pits. Equip the File:Zelda Oracles Ring 36.png Quicksand Ring if you have it. Swim to a room with two Ropes and fire-shooting statues. Kill the snakes for one File:Zelda Oracles Small Key.png Small Key.
Now return back to the entrance. Check your map: go all the way north-east, as close as possible to the boss room, in a room with a locked door and a deep water pond. Ignore the door for now, but instead dive in the deep water. In the next room you can get 30 File:Zelda Oracles Middle Blue Rupee.png Rupees from the chest. Continue north-east, killing Ropes to open your way. In the dead-end room, use the Switch Hook to bring all six diamonds on the colored platform to get one File:Zelda Oracles Small Key.png Small Key.
Now resurface and use a Small Key to open the door. Unlock the key block with the last Small Key and use the Cane of Somaria to place a block on the button, then shoot the crystal with the Seed Shooter. Now the way to the boss Octogon is free.

### Boss: Octogon

Swim to the platform in the middle and prepare sword and Seed Shooter for this boss. Octogon will circle around and shoot a rock at you. When Octogon opens the mouth, then attack it with the sword, since that is the only vulnerable spot on him. After a while he will dive under water. Do the same and attack him there with the Seed Shooter until Octogon surfaces, then you just need to surface too and attack him with the sword.
After a while Octogon will be defeated and you can obtain the File:Zelda Oracles Heart Container.png Heart Container. Go right and get the File:Zelda Oracles Lonely Peak.png Lonely Peak.
    "It is a proud, lonely spirit that remains stalwart, even in trying times."