OpenLLM-France/wikimedia huggingface dataset:
# Poker/Anaconda
## Overview

Anaconda is a variant of seven card stud and has an initial phase of card swapping that gives it its name because the cards in your hand may "snake" their way around the table. It is also known as Pass The Trash because of this initial passing of cards, but that name does not always do it justice because some strategies expect trash to be passed and, therefore, pass higher cards in hopes of making a good hand with low ranked cards. The most descriptive name for this game is 3-2-1 Left because it describes the passing rules in this initial phase.

## How to Play

The dealer deals 7 cards down to each player, one at a time, starting with the player to his left. Each player, after looking at his hand, passes three cards to the player on his left. Each player then picks up the three cards from the player on his right. Each player now passes two cards to the player on his left and picks up the two cards from the player on his right. Finally, one card from each player is passed to the left and each player picks up the card from the player on his right. During each passing phase it is important that no player ever has more than seven cards in his hand and therefore must make sure that he passes his card before picking up the cards from his right. Each player now makes the best five card hand from his hand and discards two cards. Each player arranges his hand in whatever order he wishes and then places the hand face down on the table. The top card of each player's hand is "rolled" up and then there is a round of betting until four cards from each player's hand are showing. At this point each player declares whether his hand is a low hand, high hand, or both. This is done by placing a number of chips secretively in your hand and then all players reveal at the same time. A low hand is indicated by an empty hand, a high hand is declared by revealing one chip, and a high and low hand is declared by revealing two chips. Once it is clear what the nature of each hand is, the last card is flipped up.

## Who Wins

In games where hands are declared high, low, or both it may be difficult to figure out who wins the pot. Generally, if any player declares "both", that player's hand must beat (not tie) every low hand and every high hand. If a hand declared as "both" does not beat all other hands in the showdown then he does not win anything! If a hand then declared "both" does not win the pot then the pot is split in half. The highest hand of all hands that were declared "high" wins one half of the pot, and the lowest hand of all the hands declared "low" wins the other half of the pot. If there is only one type of hand ("high" or "low") then the entire pot goes to the winner of the best hand of that type. Also, if there is a tie for high or low then each of the players receives half of the pot that was allocated for that type of hand.
# Poker/Baseball

Blind Baseball is a poker game where several cards are dealt to players but they are kept face down and put in a stack in front of the player. The number of cards can vary depending on the number of players but seven cards each is common.
Play starts to the left of the dealer with the player turning over his first card. This is now obviously the best hand and the player may bet. Each successive player in turn then exposes cards until he beats the best hand or runs out of cards and is therefore out.
# Podcasting/Equipment
## Hardware and Software Set-Up

The centerpiece of any podcasting setup is the computer. It is used, generally, for both the production and distribution of the show. The computer does not need to be tremendously powerful, but it must have a microphone (for the recording of the show) and internet access (for its distribution). Advanced podcasters generally opt for two condenser microphones (for in-studio interviews), and may have other microphones for recording of instrumentation and possibly for field recording (such as location interviews). The issue of software is more complicated than that of hardware. The following items are common: An audio editing program (such as Apple's GarageBand, Adobe's Audition, or Audacity, an open-source program) to receive input from microphones and other sources and to actually produce the show. A VoIP program (such as GizmoProject or Skype). GizmoProject is the generally preferred program for recording remote interviews as it includes an integrated recording function in the program. GizmoProject allows conversations to be recorded between the presenter and any telephone in the world.
# Poker

Poker is not a single card game, but a broad class of card games. A poker game can have a simple name like "guts", or it may have a cumbersome name such as "seven card stud eight-or-better high-low split". Most common poker variants, including all those covered in this book, share a fifty-two card "poker deck" (though the playing card deck itself precedes poker by hundreds of years), and certain rules for hand rankings.

## Common principles

* Basics — hand rankings, etc.
* Betting
* Expected value — when to hold 'em and when to fold 'em
* Personality
* Bluffing
* Tournaments
* Glossary of Terms

## Variants
### Five Card Draw Games

These games are played by dealing exactly five cards to each player and then allowing a number of cards to be replaced or drawn from the deck. Players must make the best (or worst) hand with the five cards that they end up with after the draw. Each rule set is based on these simple guidelines but alterations are possible.
* Five Card Draw
* Lowball

### Five Card Stud Games

These games are played by dealing exactly five cards to each player. Players must make the best (or worst) hand with the five cards that they are dealt. Each rule set is based on these simple guidelines but alterations are possible.
* Five Card Stud

### Seven Card Stud Games

Generally these games are played by dealing seven cards to each player. Each player must make the best (or worst) hand from five of their seven cards at the showdown. Each rule set is based on these simple guidelines but alterations are possible.
* Seven Card Stud
* Razz (Seven Card Stud Low)
* Seven Card Stud High-Low
* Seven Card Stud (control variant)
* Anaconda (Pass The Trash, 3-2-1 Left)
* Baseball
* Follow The Queen And Queens
* High Chicago
* Low Chicago
* Midnight (Blind, Night) Baseball
* Black Mariah

### Community Card Games

* Texas Hold'em
* Omaha Hold'em
* Omaha Hold'em High-Low
* Pineapple
* Crazy Pineapple

### Match Pot Games

These games are generally played by creating a hand of cards depending on the specific rules and then making a decision of whether to 'hold' or 'drop' their hand. If a player holds their hand and loses in the showdown then they must 'match the pot'. Each rule set is based on these simple guidelines but alterations are possible.
* Guts (Two card guts and Three card guts)
* King Little Man

### Three Strikes Games

These games start with a number (usually three) of "stacks" in front of each player. The loser of each hand must put one "stack" into the pot. Players with no "stacks" may no longer play therefore the winner is the last player with at least one stack on the table. Each rule set is based on these simple guidelines but alterations are possible.
* Scat (31, Blitz)

## Strategy

* Ten Commandments of Poker
# Poker/7-stud

Seven card stud is one of the most popular forms of poker besides Texas Hold'em. Until just a few years ago, it was the most popular form of poker on the U.S. East Coast; even today it is still second behind hold'em. Like in all other forms of poker, players try to make the best five-card poker hand.
Up to eight players can play seven card stud at a time. Seven card stud is almost always limit poker; that is, only fixed amounts can be bet. There are five rounds of betting, and the amount that can be bet is usually one amount in the first two rounds and double that in the next three ($2-$4, $10-$20, etc.)

## How to Play

At the beginning of a hand, everyone posts an ante to build a pot. Antes can vary, but are often a quarter or a fifth of a small bet ($.50 in our hypothetical $2-$4 game). All players are given three cards--two face down, and one face up. The player with the lowest face-up card posts a bring-in bet, usually about twice the size of the ante ($1 in this example). Play then proceeds clockwise. Players can elect to not put more money in the pot and fold their hands, call the $1 bring-in, or raise it to a full small bet. If someone does raise it to $2, then all subsequent raises in the first round of betting are by the amount of the small bet--it can be raised to $4, then $6, and so on.
After all betting and raising is finished in the first round of betting, another face-up card is dealt to each remaining player. Bets and raises are again done $2 at a time, unless someone has formed a pair with their two face-up cards. Then, that player is allowed to bet a small bet or a big bet. After this round of betting, there are two more rounds just like it, with another face-up card dealt to each remaining player, except bets and raises must be by the amount of the big bet.
On the last round of betting, each player is given one card face-down. Betting is again done in increments of the big bet. When all betting is done on this last round, each player's card is turned up, and whoever can form the best five-card poker hand with their cards wins the pot.
# Poker/BlackMariah

Black Mariah is a variant of Seven Card Stud.

## How to Play

Black Mariah is dealt and played just like basic Seven Card Stud, with the caveat that if the queen of spades comes as an up card to any player, the hand is over. All cards are thrown in, the money remains in the pot, and the game is dealt again. Any player who folds cannot come back in and is out until the game is complete.
The game continues in this way until either the queen of spades does not come face up or until all players but one fold. If more than one player remains, the winner (high hand) splits the pot with the hand with the high spade in the hole (Ace is high).
# Messier Index/M89

Messier 89 (M89 for short, also known as NGC 4552) is an w:elliptical galaxy in the constellation Virgo. It was discovered by w:Charles Messier on w:March 18 w:1781. M89 is a member of the Virgo Cluster of galaxies.

## Unusual features

Current observations indicate that M89 may be nearly perfectly spherical in shape. This would be unusual as all other known elliptic galaxies are relatively elongated w:ellipsoids. However, it is possible that the galaxy is oriented in such a way that it appears spherical to an observer on Earth but is in fact elliptical.
The galaxy also features a surrounding structure of gas and dust extending up to 150,000 light-years from the galaxy and jets of heated particles that extend 100,000 light-years outwards, indications that it may have once been an active w:quasar or w:radio galaxy.
M89 also has a large population of w:globular clusters as compared to the w:Milky Way's 150-200, a w:2006 survey out to 10′ of its core estimates that there are 2,000 ± 700 globulars within 25′ of M89.

## References

* ↑ J. L. Tonry, A. Dressler, J. P. Blakeslee, E. A. Ajhar, A. B. Fletcher, G. A. Luppino, M. R. Metzger, C. B. Moore (2001). "The SBF Survey of Galaxy Distances. IV. SBF Magnitudes, Colors, and Distances". Astrophysical Journal. 546 (2): 681–693. doi:10.1086/318301.{{cite journal}}: CS1 maint: multiple names: authors list (link)
* 1 2 3 4 5 6 7 8 9 "NASA/IPAC Extragalactic Database". Results for NGC 4552. Retrieved 2006-10-24.
* ↑ Elliptical Galaxy M89 @ SEDS Messier pages
* ↑ Messier Objects 81-90 @ Sea and Sky
* ↑ Tamura, Naoyuki; Sharples, Ray M.; Arimoto, Nobuo; Onodera, Masato; Ohta, Kouji; Yamada, Yoshihiko (2006). "A Subaru/Suprime-Cam wide-field survey of globular cluster populations around M87 - I. Observation, data analysis and luminosity function". Monthly Notices of the Royal Astronomical Society. Online Early: 588. doi:10.1111/j.1365-2966.2006.11067.x.{{cite journal}}: CS1 maint: multiple names: authors list (link)
# Pokémon/Pokédex/Swinub
## Basic Statistics

* National Index: 220
* Johto Index: 191
* Hoenn Index: 360
* Stage: Basic
* Height: 0.4m/1'4"
* Weight: 6.5kg/14.0lb
* Gender Distribution: 50% Male
* Ability: Oblivious
* Type: Ice/Ground
* Species: Pig
* Egg Group: Ground
* Hatch Steps: 5120
* Catch Rate: 225
* Base Experience: 78
* Max Experience: 1250000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 50 | 50 | 40 | 50 | 30 | 30 |
| Base Stats (RS/FL/E) | 50 | 50 | 40 | 50 | 30 | 30 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 303 | 198 | 178 | 198 | 158 | 158 |
| Max Stats (RS/FL/E) | 304 | 218 | 196 | 218 | 174 | 174 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Swinub: Fighting, Fire, Grass, Steel, Water Move types which are bad on Swinub: Poison Move types which don't effect Swinub: Electric
All other move types are normal effectiveness on Swinub.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Tackle | Tackle | Tackle Odor Sleuth | Tackle Odor Sleuth |
| 10 | Powder Snow | Powder Snow | Powder Snow | Powder Snow |
| 19 | Endure | Endure | Endure | Endure |
| 28 | Take Down | Take Down | Take Down | Take Down |
| 37 | Mist | Mist | Mist | Mist |
| 46 | Blizzard | Blizzard | Blizzard | Blizzard |
| 55 | - | Amnesia | Amnesia | Amnesia |

### TM/HM

* GS/C/RS/FL: Attract, Blizzard, Double Team, Earthquake, Frustration, Hidden Power, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Strength, Toxic
* C/RS/FL: Ice Beam
* GS/C: Curse, Defense Curl, Detect, Endure, Headbutt, Icy Wind, Mud-Slap, Sleep Talk, Snore, Swagger
* RS/FL: Dig, Facade, Hail, Light Screen, Reflect, Rock Tomb, Sandstorm, Secret Power

### Breeding

* GS/C/RS/FL: Ancientpower, Bite, Body Slam, Rock Slide, Take Down
* RS/FL: Double-Edge, Icicle Spear, Mud Shot

## Trading Cards

* Neo Genesis #79 - Swinub
* Neo Revelation #57 - Swinub
* Neo Destiny #83 - Swinub
* Skyridge #107 - Swinub
* Skyridge #108 - Swinub
* EX Team Rocket Returns #79 - Swinub
| Basic: Swinub | Stage 1: Piloswine | Stage 2: Mamoswine |
# Pokémon/Pokédex/Tangrowth
## Description

A Vine-like pokémon.

## Base Statistics

A Grass type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Tangrowth: fire, ice, poison, flying, bug Moves that deal 50% of their damage to Tangrowth: water, grass, electric, ground
# Pokémon/Pokédex/Tatsugiri
## Description

A sushilike pokémon.

## Base Statistics

A dragon and water type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Tatsugiri: dragon, fairy Moves that deal 50% of their damage to Tatsugiri: steel Moves that deal 25% of their damage to Tatsugiri: fire, water

## Notes

Comes in a variety of forms.
Seen as a titan Pokémon in Pokémon Scarlet and Violet in close association with Dondozo.
# Pokémon/Pokédex/Tadbulb
## Description

A lightbulblike pokémon with a tail.

## Base Statistics

A electric type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Tadbulb: ground Moves that deal 50% of their damage to Tadbulb: electric, flying, steel

## How to Evolve

Evolves into Bellibolt

## Notes

Introduced in Pokémon Scarlet and Violet.
# Pokémon/Pokédex/Taillow
## Basic Statistics

* National Index: 276
* Johto Index: 276
* Hoenn Index: 25
* Stage: Basic
* Height: 0.3m/1'0"
* Weight: 2.3kg/5.0lb
* Gender Distribution: 50% Male
* Ability: Guts
* Type: Normal/Flying
* Species: Tiny Swallow
* Egg Group: Flying
* Hatch Steps: 3840
* Catch Rate: 200
* Base Experience: 59
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 40 | 55 | 30 | 85 | 30 | 30 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 284 | 229 | 174 | 295 | 174 | 174 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Taillow: Electric, Ice, Rock Move types which are bad on Taillow: Bug, Grass Move types which don't effect Taillow: Ghost, Ground
All other move types are normal effectiveness on Taillow.

## Evolving

Taillow evolves at level 22.

## Location

Taillow is found in the grass between Petalburg City and Rustboro City (Route 104), in the grass between Verdanturf Town and Rustboro City (Route 116) and in the grass between Rustboro City and the Meteor Falls (Route 115).

## Moveset

| Level | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Peck Growl | Peck Growl |
| 4 | Focus Energy | Focus Energy |
| 8 | Quick Attack | Quick Attack |
| 13 | Wing Attack | Wing Attack |
| 19 | Double Team | Double Team |
| 26 | Endeavor | Endeavor |
| 34 | Aerial Ace | Aerial Ace |
| 43 | Agility | Agility |

### TM/HM

* RS/FL: Aerial Ace, Attract, Double Team, Facade, Fly, Frustration, Hidden Power, Protect, Rain Dance, Rest, Return, Secret Power, Steel Wing, Sunny Day, Thief, Toxic

### Breeding

* RS/FL: Mirror Move, Pursuit, Rage, Refresh, Sky Attack, Supersonic

## Trading Cards

* EX Ruby & Sapphire #72 - Taillow
* EX Dragon #76 - Taillow
* EX Deoxys #80 - Taillow
| Basic: Taillow | Stage 1: Swellow | (No Stage 2) |
# Pokémon/Pokédex/Tandemaus
## Base Statistics

A normal type

## Type Matching

Moves that deal 200% of their damage to Tandemaus: fighting Moves that deal 0% of their damage to Tandemaus: ghost
# Pokémon/Pokédex/Sylveon
## Description

A quadrupedal pokemon.

## Base Statistics

A Fairy type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Sylveon: poison, steel Moves that deal 50% of their damage to Sylveon: fighting, bug, dark Moves that deal 0% of their damage to Sylveon: dragon

## How to Evolve

Sylveon evolves from Eevee.
# Pokémon/Pokédex/Talonflame
## Base Statistics

A dual fire flying type.

## Type Matching

Moves that deal 400% of their damage to Talonflame: rock Moves that deal 200% of their damage to Talonflame: water, ground, electric Moves that deal 50% of their damage to Talonflame: fire, steel, fairy, grass, fighting Moves that deal 25% of their damage to Talonflame: bug Moves that deal 0% of their damage to Talonflame: ground
# Pokémon/Pokédex/Tarountula
## Description

A spiderlike Pokémon, bearing a ball of web on it's back

## Type Matching

Moves that deal 200% of their damage to Tarountula: fire, flying, rock Moves that deal 50% of their damage to Tarountula: grass, fighting, ground

## How to Evolve

Tarountula evolves from Spidops.

## Notes

Introduced in Pokémon Scarlet and Violet.
# Pokémon/Pokédex/Magby
## Basic Statistics

* National Index: 240
* Johto Index: 150
* Hoenn Index: 375
* Stage: Baby
* Height: 0.7m/2'4"
* Weight: 21.4kg/47.0lb
* Gender Distribution: 75% Male
* Ability: Flame Body
* Type: Fire
* Species: Live Coal
* Egg Group: Unbreedable
* Hatch Steps: 6400
* Catch Rate: 45
* Base Experience: 117
* Max Experience: 1000000
* Hold Item in Advance: Rawst Berry: 100% (RS/E)
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | 45 | 75 | 37 | 83 | 70 | 55 |
| Base Stats (RS/FL/E) | 45 | 75 | 37 | 83 | 70 | 55 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | 293 | 248 | 172 | 264 | 238 | 208 |
| Max Stats (RS/FL/E) | 294 | 273 | 190 | 291 | 262 | 229 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Magby: Ground, Rock, Water Move types which are bad on Magby: Bug, Fire, Grass, Ice, Steel
All other move types are normal effectiveness on Magby.

## How to Evolve

Magby evolves at level 30.

## Moveset

| Level | Gold / Silver | Crystal | Ruby / Sapphire Emerald XD / Colosseum | Fire Red / Leaf Green |
| Start | Ember | Ember | Ember | Ember |
| 7 | Leer | Leer | Leer | Leer |
| 13 | Smog | Smog | Smog | Smog |
| 19 | Fire Punch | Fire Punch | Fire Punch | Fire Punch |
| 25 | Smokescreen | Smokescreen | Smokescreen | Smokescreen |
| 31 | Sunny Day | Sunny Day | Sunny Day | Sunny Day |
| 37 | Flamethrower | Flamethrower | Flamethrower | Flamethrower |
| 43 | Confuse Ray | Confuse Ray | Confuse Ray | Confuse Ray |
| 49 | Fire Blast | Fire Blast | Fire Blast | Fire Blast |

### TM/HM

* GS/C/RS/FL: Attract, Double Team, Fire Blast, Frustration, Hidden Power, Iron Tail, Protect, Psychic, Rest, Return, Sunny Day, Thief, Toxic
* C/RS/FL: Flamethrower
* GS/C: Curse, Detect, Dynamicpunch, Endure, Fire Punch, Headbutt, Mud-Slap, Sleep Talk, Snore, Swagger, Thunderpunch
* RS/FL: Brick Break, Facade, Focus Punch, Rock Smash, Secret Power

### Breeding

* GS/C/RS/FL: Barrier, Karate Chop, Mega Punch, Screech
* C/RS/FL: Cross Chop
* RS/FL: Thunderpunch

### Other sources

* Pokémon Stadium 2: Dizzy Punch

## Trading Cards

* Neo Genesis #23 - Magby
* Expedition #17 - Magby
* Expedition #52 - Magby
* EX Team Rocket Returns #24 - Magby
| Baby: Magby | Basic: Magmar | Stage 1: Magmortar |