OpenLLM-France/wikimedia huggingface dataset:
# Celestia/Celx Scripting/CELX Lua Methods/CEL command setsurface
### setsurface

setsurface { name <string> }
Allows you to define an alternate surface texture for the currently selected object. An alternate texture must first be defined in the solarsys.ssc file for the object in question.
For example, if you want to create an alternate surface texture for Earth, called "Earth-2", and it's related texture filename is earth2.jpg, you would add the following entry to the solarsys.ssc file, after the closing brace for the ' "Earth" "Sol" ' entry:
Arguments:

#### name <string>

    Defines the name of the alternate texture defined in the AltSurface entry of the solarsys.ssc file, not the name of the texture file itself. No default.
CELX equivalent:
Based on the observer:setsurface method.
* Get observer instance of the active view and set the currently used surface. <string> is the name of the surface to be used.
Example: To use the built-in Celestia "limit of knowledge" textures, instead of the interpretive ones, use:
CEL:
CELX: with the observer:setsurface method.
Example: To use the "Earth-2" texture, as mentioned above, use:
CEL:
CELX: with the observer:setsurface method.
Back to CEL command index
# Celestia/Celx Scripting/CELX Lua Methods/CEL command synchronous
### synchronous

synchronous { }
Orbit the currently selected object in synchronous orbit mode. This activates the geographic or 1.6.0 bodyfixed Coordinate System. The geographic or 1.6.0 bodyfixed Coordinate System allows you to remain in a stationary, or geosynchronous orbit above the selected object (not just Earth). As the object rotates below, the camera moves with it, as if it were attached to the object.
In the geographic or 1.6.0 bodyfixed Coordinate System, the axes rotate with the selected object. The Y axis is the axis of rotation – counter-clockwise, so it points north for prograde rotators like Earth, and south for retrograde rotators like Venus. The X axis points from the center of the object to the intersection of its zero longitude meridian and equator. The Z axis (at a right angle to the XY plane) completes the right-handed coordinate system. An object with constant geographic coordinates will thus remain fixed with respect to a point on the surface of the object.
The select command must be used first, to select an object.
The command has no arguments.
CELX equivalent-1:
Based on the celestia:newframe and observer:setframe methods.
* Find the target object with name <string> to be in synchronous orbit with and store in "objectname".
* Create new frame of reference to planetographic with "objectname" as reference object and store in "frame".
* Get observer instance of the active view and set the coordinate system of the frame of reference to "frame".
Summarized:
CELX equivalent-2 for Celestia version 1.6.0 and later:
Based on the celestia:newframe and observer:setframe methods.
* Find the target object with name <string> to be in synchronous orbit with and store in "objectname".
* Create new frame of reference to 1.6.0 bodyfixed with "objectname" as reference object and store in "frame".
* Get observer instance of the active view and set the coordinate system of the frame of reference to "frame".
Summarized:
CELX equivalent-3:
Based on the observer:synchronous method.
* Find the target object with name <string> to be in synchronous orbit with and store in "objectname".
* Get observer instance of the active view and activate synchronous-mode on "objectname".
Note: Synchronous-mode is the same as setting the frame of reference to planetographic (a.k.a. geographic or 1.6.0 bodyfixed) with "objectname" as reference object.
Summarized:
Example: This example selects Earth and sets the Coordinate System to planetographic / geographic / bodyfixed (synchronous).
CEL:
CELX with the celestia:newframe and observer:setframe methods:
CELX with the celestia:newframe and observer:setframe methods for Celestia version 1.6.0 and later:
CELX with the observer:synchronous method:
Back to CEL command index
# Celestia/Celx Scripting/CELX Lua Methods/CEL command setradius
### setradius

setradius { object <name> radius <number> }
Set the new radius of an object.
Arguments:

#### object <name>

    Name of the object of which the radius mus be changed. Must be a string.

#### radius <number>

    The new radius of the object, as a number in kilometers. Default is 1 km !!!
CELX equivalent:
Based on the 1.5.0 object:setradius method.
* Find the object with name <name> and store in object
* Set the radius of object to <number> km.
Summarized:
Example: Make the radius of the Earth 20 times bigger and then make the radius of the Moon as big as the new radius of Earth.
CEL:
CELX:
Back to CEL command index
# Celestia/Celx Scripting/CELX Lua Methods/CEL command settextureresolution
### settextureresolution

settextureresolution { resolution <string> }
Set the texture resolution.
Arguments:

#### resolution <string>

    String, that corresponds with one of the available texture resolutions. Must be:
   * "low" for low resolution (lores)
   * "medium" for medium resolution (medres)
   * "high" for high resolution (hires)
CELX equivalent:
Based on the 1.6.0 celestia:settextureresolution method.
* Set the resolution to <string>.
** If <string> is "low", <number> is 0
** If <string> is "medium", <number> is 1
** If <string> is "high", <number> is 2
Example: The non commented line determines the texture resolution.
CEL:
CELX:
Back to CEL command index
# Celestia/Celx Scripting/CELX Lua Methods/CEL command setvisibilitylimit
### setvisibilitylimit

setvisibilitylimit { magnitude <number> }
Set the Magnitude of stars to be displayed, when Auto-Magnitude is off. The Celestia user interface allows a range from about 1.0 to 15.0.
Arguments:

#### magnitude <number>

    Defines the magnitude at which stars will become visible, when Auto-Magnitude is off. Default is 6.0.
CELX equivalent:
Based on the celestia:setrenderflags and celestia:setfaintestvisible methods.
* Disable "AutoMag" and set the faintest visible magnitude. <number> is the new faintest magnitude.
Example:
CEL:
CELX with the celestia:setrenderflags and celestia:setfaintestvisible methods:
Back to CEL command index
# Celestia/Celx Scripting/CELX Lua Methods/CEL command settextcolor
### settextcolor

settextcolor { color <vector> }
Set the color of the text for Celestia messages and scripting messages to the given RGB color (i.e. for the print command).
Notes:
* This method can be very useful when you zoom in on bright objects (i.e. the Sun or Mercury). When your screen is filled with the object, standard white text messages are very difficult to read. In that case changing the text color may help improve the readability of text messages.
* It is not possible to change the text color within the same text message.
Arguments:

#### color <vector>

    Defines the components of the RGB values [Red Green Blue] of the color to be applied to the messages, as a vector. Values must be between 0 and 1. Default is [1 0 0].
CELX equivalent:
Based on the 1.6.1 celestia:settextcolor method.
* Set the color for messages to the given RGB values in <vector>.
Example: Set text color for Celestia and scripting messages to green.
CEL:
CELX:
Back to CEL command index
# Celestia/Celx Scripting/CELX Lua Methods/CEL command singleview
### singleview

singleview
Make the actual active view within a Multi view the only view.
Notes:
* Using this command only makes sense if there is at least one Muliti view left. This command has no effect on a Single view.
CELX equivalent:
Based on the observer:singleview method.
* Get observer instance of the active view instance within a Multi view and make it the only view.
-- OR --
* Get observer instances of all views and make the view with identifier <viewnumber> the only view.
Example: Create a Muliview of 4 views and for each view goto different planets. After five seconds, make view 4 the only view.
CEL:
CELX:
Back to CEL command index
# Celestia/Celx Scripting/CELX Lua Methods/CEL command splitview
### splitview

splitview { view <viewnumber> type <splittype> position <splitpos> }
Split the view for the specified <viewnumber> horizontal or vertical at the specified position.
Arguments:

#### view <viewnumber>

    A number, identifying the view on the screen to be split. Default is 1. Must be a valid identifier, regarding the number of views on the screen, otherwise no split will be performed.

#### type <splittype>

    String used to determine in which direction the screen must be split. Default is "V". Must be:
   * "H" for a horizontal split.
   * "V" for a vertical split.

#### position <splitpos>

    Where to split the view as a percent number between 0 (left/down) and 1 (right/up). Default is 0.5 (in the middle).
CELX equivalent:
Based on the observer:splitview method.
* Get observer instance of the active view instance (within a Multi view) and split it.
-- OR --
* Get observer instances of all views and split the view with identifier <viewnumber>.
Example: Split the actual (single) view in the middle vertically.
CEL:
CELX:
Back to CEL command index
# Backpack Camping and Woodland Survival/Skills/Hunting and gathering

* Primitive fishing
* Hunting
* Tracking
* Traps and snares
* Seasons
* Safety and laws
* Gutting
* Skinning
* Butchering
* Cleaning
* Field dressing
* Gathering
* Plants
* Medicine
Historical, subsistence and sport hunting techniques can differ radically, with modern hunting regulations often addressing issues of where, when and how hunts are conducted. Techniques may vary depending on government regulations, a hunter's personal ethics, local custom, firearms and the animal being hunted. Often a hunter will use a combination of more than one technique, and some are used primarily in poaching and wildlife management, explicitly forbidden to sport hunters.
* Baiting is the use of decoys, lures, scent or food to attract animals
* Blind or stand hunting is waiting for animals from a concealed or elevated position
* Calling is the use of animal noises to attract or drive animals
* Camouflage is the use of visual concealment (or scent) to blend with the environment
* Dogs may be used to course or to help flush, herd, drive, track, point at, pursue or retrieve prey
* Driving is the herding of animals in a particular direction, usually toward another hunter in the group
* Flushing is the practice of scaring animals from concealed areas
* Glassing is the use of optics (such as binoculars) to more easily locate animals
* Glue is an indiscriminate passive form to kill birds
* Netting, including active netting with the use of cannon nets and rocket nets
* Scouting includes a variety of tasks and techniques for finding animals to hunt
* Spotlighting or Shining is the use of artificial light to find or blind animals * before killing
* Stalking is the practice of walking quietly, often in pursuit of an identified animal
* Still Hunting is the practice of walking quietly in search of animals
* Tracking is the practice of reading physical evidence in pursuing animals
* Trapping is the use of devices (snares, pits, deadfalls) to capture or kill an animal
# Backpack Camping and Woodland Survival/Skills/Cooking/Cast Iron

Cast iron is denser than other pan materials, making the pans unparalleled at retaining and evenly distributing heat, but also somewhat heavy. Therefore these pans are excellent for applications such as searing, or any time when a pan must stay hot even as ingredients are added.
The pan retains its heat better than most other materials. They can also be put under a very hot broiler or into a barbecue or campfire — something that would completely destroy a non-stick pan, as they are all-metal and would have to be melted to suffer damage. Contrary to popular belief, acidic foods can be cooked in cast iron, provided they are removed from the pan as soon as cooking is complete.
Cast iron pans can be used for other kinds of cooking as well, although their heaviness makes them somewhat awkward for making, say, crepes, or any other kind of cooking where the pan needs to be moved around a lot during cooking. Cast iron is also less conductive than other materials such as aluminum and copper. This results in the aforementioned excellent heat retention, but also means that cast iron cookware takes longer to heat up and cool down.

## Maintenance

Cast iron needs to be seasoned to provide a more-or-less non-stick surface. This process involves heating oil so that it polymerizes and binds to the pan. This creates a non-stick surface chemically similar to a plastic coating. Some people see this need for seasoning as a drawback; however, because the seasoning can be removed (with steel wool, even!) and reapplied as needed, cast iron pans can be maintained in excellent condition far beyond the life of a typical non-stick pan.
Properly cared for, a cast iron pan can last for generations. Thus they are an excellent value: extremely durable, costing less than all but the cheapest non-stick pans, while outperforming all but the most expensive cookware. The main drawback is that they will rust if washed in a dishwasher or left soaking in water. Also, they should not be washed with harsh, lye-based soap, as this will remove the seasoning.
They can be effectively cleaned with a stiff brush, plastic wool, or by rubbing with a paper towel, vegetable oil, and any salt, used as a mild abrasive. Prior to putting them back in storage, if you heat them up, empty, for few minutes, any remaining dampness will evaporate. Generally these retail for no more than US $20.

## Methods of use

* Cookware suspended over fire.
* Pot sitting directly on a fire.
# Backpack Camping and Woodland Survival/Skills/Hunting and gathering/Hunting
## Contents

* Tracking
* Identification
* Seasons
* Safety and Laws
* Gutting
* Skinning
* Butchering
* Cleaning
* Field Dressing
# Backpack Camping and Woodland Survival/Skills/Fire/Fire Starting/Bow Drill

The bow drill is an ancient tool. While it was usually used to make fire, it was also used for primitive woodworking and dentistry. It consists of a bearing block or handhold, a spindle or drill, a hearth or fireboard, and a simple bow. Related drills include the pump drill and the hand drill.
The spindle, carved to reduce friction at one end and maximize it at the other, is held at one end by the bearing block, and at the other by the hearth. The string of the bow is wrapped once around it, so that it is taut enough not to slip during operation. A variation on this called the Egyptian Bow Drill attaches the string in a slightly different way.
The usual position that a person assumes whilst operating the bow drill is as follows: the right knee is placed on the ground (assuming a right-handed operator) and the arch of the left foot is on the board, pinning it in place. The left wrist, holding the handhold, is hooked around the left shin so it can generate enough downward pressure and speed; achieved by pushing down with the handhold and spinning the drill. The heat of the friction between the hearth and the spindle both creates charred, fuzzy dust and causes it to ignite - forming a coal or ember. The handhold is lubricated and the spindle is carved to about thumb thickness, usually six to eight inches long.
An indentation and a "v" notch into the center of the dent is made into the fireboard and the spindle is placed on it. The notch allows a place for the dust collect while it is being abraded off the spindle and the hearth. Eventually, the friction generates heat to ignite the dust, which can be used to light tinder.
Whilst a "v" is most common, other methods to create a cavity to contain the dust whilst it is being ignited can be used. For example: drilling part-way into a hearth made by lashing two sticks together from one side, and then drilling from the other side to meet this hole; or using the area where two branches separate. This is to keep the coal off wet or snow covered ground.
This is by far the easiest method of producing a coal by primitive means and anyone can do it by using good materials and maintaining a calm mentality, concentrating only on working everything slowly and smoothly.
# Backpack Camping and Woodland Survival/Skills/Fire/Fire Starting/Other methods

* fire plow
* potassium laminate and nitroglycerin
* battery and finishing grade steel wool
* magnifying glass
* magnesium match
* flares
* Philippines sole pop fire starter
* Swedish fire steel
# Backpack Camping and Woodland Survival/Skills/Fire/Prevention

Knowing how to prepare your campsite for fire is a very important part of fire prevention. Simply creating a fire ring from rocks and clearing away ground cover (like dry brush) are both a great start. If you have more resources and time, consider digging a hole in the fire ring as this will shield the fire from wind and prevent fire spread. Speaking of wind, do not create a fire when there is more than a light wind. Always take note of your wind situation (direction and speed). Heavy winds are an extreme fire hazard.
Locate the fire in your campsite:
* In your direct eye sight, so you can keep a watch on the fire.
* Where the wind is least likely to send smoke your way.
* Away from camping equipment that might catch fire.
* If possible, near a water source. This way you are prepared to put out the fire when you leave.
# Backpack Camping and Woodland Survival/Skills/Crafts/Staff Making

Staff making is a simple, easy, yet effective way to make a walking companion or an effectively defensive weapon in cases of emergency. Simply look for a sapling that is a little higher than you and is as thick as you feel comfortable. The lumber must be stripped from its bark and dried for three to four weeks. After the drying process, make sure the wood is brown, and not any shade of green. Taper the end of the stick with a blunt end, and offer an oil stain or preserving finish. Then you can apply accessories (like a grip, engravings, etc.). What is strongly recommended my many is that the end of the stick (the one that will be touching the ground) has an added metal tip on the bottom, like those used for chairs and sofas.
# Backpack Camping and Woodland Survival/Skills/Fire/Safety

All fire authorities have a fire safety education program in how to prevent fires and the actions they should take in the event of a fire occurring.
All programs tend to mix messages of general injury prevention, safety, fire prevention and escape in case of fire. In most cases the fire department representative is regarded as the expert and is expected to present information in a manner that is appropriate for each age group.
# Adventist Youth Honors Answer Book/Arts and Crafts/Sculpturing

Sculpturing :
| Arts and Crafts General Conference | Skill Level 2 |
| Arts and Crafts General Conference | Year of Introduction: 1945 |

## 2. Model two or more examples of toy animals, using a sculpture medium.

You can use clay, playdoh, or sculpting medium clay.

## 3. Make a model of the human hand or foot, using a sculpture medium.

The easiest type is a thumb in a good job thumbs up position.

## 4. From a living model, make a statue "in the round" of the human head, using a sculpturing medium (not necessarily life size).

Use a easy clay material to shape up and use tools to do facial details.
# Adventist Youth Honors Answer Book/Arts and Crafts/Soap Craft

Like many honors, the requirements for Soap Craft differ from one division to the next. If your division is not listed below, use the General Conference version.
Soap Craft (General Conference) Soap Craft (South Pacific Division)
# Adventist Youth Honors Answer Book/Arts and Crafts/Postcards - Advanced

Postcards - Advanced :
| Arts and Crafts North American Division | Skill Level Unknown |
| Arts and Crafts North American Division | Year of Introduction: 2011 |
* The requirements for this honor have not yet been published. The NAD has accepted the honor, but has not yet released the official requirements. The requirements listed below should be considered an advance, working copy, and they are therefore subject to change — perhaps significantly.
# Adventist Youth Honors Answer Book/Arts and Crafts/Postcards

Postcards :
| Arts and Crafts North American Division See also Postcards - Advanced | Skill Level Unknown |
| Arts and Crafts North American Division See also Postcards - Advanced | Year of Introduction: 2013 |

## 4. What is the term used in your country for postcards collecting?

Deltiology in the United States.

## 11. How were greetings sent in Biblical times?

All God’s people here send their greetings. 2 Cor 13:13 (NIV) Greet all God’s people in Christ Jesus. The brothers and sisters who are with me send greetings. Phil 4:21 (NIV) or
The children of your sister, who is chosen by God, send their greetings. 2 John 1:13 (NIV)
# Adventist Youth Honors Answer Book/Arts and Crafts/Scrapbooking - Advanced

Scrapbooking - Advanced :
| Arts and Crafts North American Division | Skill Level 2 |
| Arts and Crafts North American Division | Year of Introduction: 2004 |

## 1. Have the Scrapbooking Honor

Answers to the Scrapbooking Honor can be found in the Arts and Crafts chapter of this book.

## 2. What is lignin?

Lignin is the natural bonding element which holds wood fibers together. It is the chemical found in paper that causes it to yellow with age. Newsprint contains lignin—you’ll notice how brittle and yellowed a newspaper becomes after just a few days. Like acid, lignin can be removed during processing to make scrapbooking paper safe. Look for "lignin-free" paper.

## 3. What plastic is safe to use in Scrapbooks?

Try to find some made out of Polypropylene plastic, polyester or acrylic. These materials are safe for photographs and paper and will not cause any damage or degradation to them.

## 4. What plastic is not and why not?

Polyvinylchlorine (PVC) plastic is the type that degrades over time releasing the chlorine as a gas. Plastics with PVC’s and PVA’s can cause photos to become yellow and become sticky over time and damage delicate scrapbook items.

## 5. Describe the value of Scrapbooking to future generations.

Scrapbooking allows us to share with future generations and others, what we believed, how we lived and helps keep the past alive for the future.

## 6. How do you fix a journaling error?

To repair a journaling error you cover the writing with stickers, use a small piece of paper like a background to cover it up, or re-write by starting over.

## 7. Complete an album of at least 24 pages of a size not less than 8 1/2 x 11 using techniques that includes the use of at least 10 of the following

* Matting - A decorative border around a picture to serve as a frame or provide contrast between the picture and the frame
* Double Matting - A technique where two mats, with contrasting colors, are cut with slightly different sized opening. This allow you to see a small amount of the inner color mat as well as a larger amount of the outer mat. This create a very elegant contrast and accent for the portrait.
* Border Designs - For ideas go to http://www.4murfs.com/scrappershideaway/sharonsborders.shtml
* Journaling Boxes - A box that contains your journaling. To have an idea what it looks like go to http://www.scrapfriends.us/articles/journaling_boxes.html
* Colored Paper
* Printed Paper
* 2 Page Layouts
* Die Cuts
* Self Designed Die Cuts
* Stickers
* Punches
* Memorabilia Pockets - Perfect for storing keepsakes. Acid-free, self adhesive pockets. They prevent acid transfer and help keep important memories being lost forever.
* Decorative Scissors
* Templates
* Photo Cropped into a circles or ovals

## References

For free printable scrapbook supplies:
http://www.scrapbookscrapbook.com
http://www.computerscrapbooking.com/index.html