OpenLLM-France/wikimedia huggingface dataset:
# Data Mining Algorithms In R/Packages/optimsimplex/Simplex gradient
## Description

optimsimplex.gradientfv determines the simplex gradient of the function which is computed by the secondary functions optimsimplex.gradcenter and optimsimplex.gradforward.

## Arguments

| this | An simplex object |
| fun | The function to compute at vertices. The function is expected to have the following input and output arguments: myfunction <- function(x, this){ ... return(list(f=f,this=this)) } where x is a row vector and this a user-defined data, i.e. the data argument. |
| method | The method used to compute the simplex gradient. Two methods are available: ’forward’ and ’centered’. The ’forward’ method uses the current simplex to compute the gradient (using optimsimplex.dirmat and optimsimplex.deltafv). The ’centered’ method creates an intermediate simplex and computes the average. |
| data | A user-defined data passed to the function. If data is provided, it is passed to the callback function both as an input and output argument. data may be used if the function uses some additional parameters. It is returned as an output parameter because the function may modify the data while computing the function value. This feature may be used, for example, to count the number of times that the function has been called. |

## Value

optimsimplex.gradientfv returns a list with the following elements:
    g A column vector of function gradient (with length this$n).
    data The updated user-defined data.
optimsimplex.gradcenter returns a list with the following elements:
    g A column vector of function gradient (with length this$n).
    data The updated user-defined data.
optimsimplex.gradforward returns a column vector of function gradient (with length this$n).

## Authors

Author of Scilab optimsimplex module: Michael Baudin (INRIA - Digiteo)
Author of R adaptation: Sebastien Bihorel (sb.pmlab@gmail.com)
# Data Mining Algorithms In R/Packages/optimsimplex/optimsimplex.destroy
## Description

This function erases the coordinates of the vertices (x) and the function values (fv) in a simplex object.

## Arguments

| this | A simplex object. |

## Value

Return an updated simplex object for which the content of the x and fv elements were set to NULL.

## Authors

Author of Scilab optimsimplex module: Michael Baudin (INRIA - Digiteo)
Author of R adaptation: Sebastien Bihorel (sb.pmlab@gmail.com)
# Data Mining Algorithms In R/Packages/optimsimplex/optimsimplex.log
## Description

This function prints a message to screen (or log file).

## Arguments

| this | An simplex object. |
| msg | A message to print. |

## Value

Do not return any value but print msg to screen if the verbose in this is set to 1.

## Authors

Author of Scilab optimsimplex module: Michael Baudin (INRIA - Digiteo) Author of R adaptation: Sebastien Bihorel (sb.pmlab@gmail.com)
# Data Mining Algorithms In R/Packages/optimsimplex/Get functions
## Description

The functions extract the content to various elements of a simplex object:
    optimsimplex.getall Get all the coordinates and the function values of all the vertices.
    optimsimplex.getallfv Get all the function values of all the vertices.
    optimsimplex.getallx Get all the coordinates of all the vertices.
    optimsimplex.getfv Get the function value at a given index.
    optimsimplex.getn Get the dimension of the space of the simplex.
    optimsimplex.getnbve Get the number of vertices of the simplex.
    optimsimplex.getve Get the vertex at a given index in the current simplex.
    optimsimplex.getx Get the coordinates of the vertex at a given index in the current simplex.

## Arguments

| this | A simplex object. |
| ive | Vertex index. |

## Value

optimsimplex.getall Return a nbve x n+1 matrix, where n is the dimension of the space, nbve is the number of vertices and with the following content:
   * simplex[k,1] is the function value of the vertex k, with k = 1 to nbve,
   * simplex[k,2:(n+1)] is the coordinates of the vertex k, with k = 1 to nbve.
optimsimplex.getallfv Return a row vector of function values, which k^th element is the function value for the vertex k, with k = 1 to nbve.
optimsimplex.getallx Return a nbve x n matrix of vertice coordinates; any given vertex is expected to be stored at row k, with k = 1 to nbve.
optimsimplex.getfv Return a numeric scalar.
optimsimplex.getn Return a numeric scalar.
optimsimplex.getnbve Return a numeric scalar.
optimsimplex.getve Return a list with a ’type’ attribute set to ’T_VERTEX’ and with the following elements:
    n The dimension of the space of the simplex.
    x The coordinates of the vertex at index ive.
    fv The value of the function at index ive.
optimsimplex.getx Return a row vector, representing the coordinates of the vertex at index ive.

## Authors

Author of Scilab optimsimplex module: Michael Baudin (INRIA - Digiteo)
Author of R adaptation: Sebastien Bihorel (sb.pmlab@gmail.com)
# Data Mining Algorithms In R/Packages/optimsimplex/Function evaluations
## Description

These functions compute the value of the function at the vertices points stored in the current simplex object and stored them back into the simplex object. optimsimplex.computefv determines how many vertices are stored in the simplex object and delegates the calculation of the function values to optimsimplex.compsomefv.

## Arguments

| this | The current simplex object, containing the nbve x n matrix of vertice coordinates (i.e. x element), where n is the dimension of the space and nbve the number of vertices. |
| fun | The function to compute at vertices. The function is expected to have the following input and output arguments: myfunction <- function(x, this){ ... return(list(f=f,this=this)) } where x is a row vector and this a user-defined data, i.e. the data argument. |
| data | A user-defined data passed to the function. If data is provided, it is passed to the callback function both as an input and output argument. data may be used if the function uses some additional parameters. It is returned as an output parameter because the function may modify the data while computing the function value. This feature may be used, for example, to count the number of times that the function has been called. |
| indices | A vector of increasing integers from 1 to nbve. |

## Value

optimsimplex.computefv and optimsimplex.compsomefv return a list with the following elements:
    this The updated simplex object.
    data The updated user-defined data.

## Authors

    Author of Scilab optimsimplex module: Michael Baudin (INRIA - Digiteo)
    Author of R adaptation: Sebastien Bihorel (sb.pmlab@gmail.com)
# Data Mining Algorithms In R/Packages/optimsimplex/optimsimplex-package
## Description

The goal of this package is to provide a building block for optimization algorithms based on a simplex. The 'optimsimplex package may be used in the following optimization methods:
   * the simplex method of Spendley et al.,
   * the method of Nelder and Mead,
   * the Box’s algorithm for constrained optimization,
   * the multi-dimensional search by Torczon,
   * etc ...

### Features

The following is a list of features currently provided:
   * Manage various simplex initializations
      * initial simplex given by user,
      * initial simplex computed with a length and along the coordinate axes,
         * initial regular simplex computed with Spendley et al. formula,
      * initial simplex computed by a small perturbation around the initial guess point,
      * initial simplex computed from randomized bounds.
   * sort the vertices by increasing function values,
   * compute the standard deviation of the function values in the simplex,
   * compute the simplex gradient with forward or centered differences,
   * shrink the simplex toward the best vertex,
   * etc...

## Details

| Package: | optimsimplex |
| Type: | Package |
| Version: | 1.0-2 |
| Date: | 2010-05-11 |
| License: | CeCILL-2 |
| LazyLoad: | yes |

## Authors

Author of Scilab optimsimplex module: Michael Baudin (INRIA - Digiteo)
Author of R adaptation: Sebastien Bihorel (sb.pmlab@gmail.com)
# Data Mining Algorithms In R/Packages/optimsimplex/Set functions
## Description

The functions assign content to various elements of a simplex object:
    optimsimplex.setall Set all the coordinates and the function values of all the vertices.
    optimsimplex.setallfv Set all the function values of all the vertices.
    optimsimplex.setallx Set all the coordinates of all the vertices.
    optimsimplex.setfv Set the function value at a givenindex.
    optimsimplex.setn Set the dimension of the space of the simplex.
    optimsimplex.setnbve Set the number of vertices of the simplex.
    optimsimplex.setve Set the coordinates of the vertex and the function values at a given index in the current simplex.
    optimsimplex.setx Set the coordinates of the vertex at a given index in the current simplex.

## Arguments

| this | A simplex object. |
| simplex | The simplex to set. It is expected to be a nbve x n+1 matrix where n is the dimension of the space, nbve is the number of vertices and with the following content: simplex[k,1] is the function value of the vertex k, with k = 1 to nbve, simplex[k,2:(n+1)] is the coordinates of the vertex k, with k = 1 to nbve. |
| fv | A row vector of function values; fv[k] is expected to be the function value for the vertex k, with k = 1 to nbve. For optimsimplex.setfv, fv is expected to be a numerical scalar. |
| x | The nbve x n matrix of vertice coordinates; the vertex is expected to be stored in x[k,1:n], with k = 1 to nbve. For optimsimplex.setve and optimsimplex.setx, x is expected to be a row matrix. |
| ive | Vertex index. |
| n | The dimension of the space of the simplex. |
| nbve | The number of vertices of the simplex. |

## Value

Return a updated simplex object this.

## Authors

Author of Scilab optimsimplex module: Michael Baudin (INRIA - Digiteo)
Author of R adaptation: Sebastien Bihorel (sb.pmlab@gmail.com)
# Chess/Puzzles/Placement

* 8 Queens
* 14 Bishops
* 32 Knights
# Chess/Puzzles/Placement/14 Bishops

2. Place 14 bishops on a chessboard so no two attack each other. Left-click on a piece to move.
| | a | b | c | d | e | f | g | h | |
| 8 | | | | | | | | | 8 |
| 7 | | | | | | | | | 7 |
| 6 | | | | | | | | | 6 |
| 5 | | | | | | | | | 5 |
| 4 | | | | | | | | | 4 |
| 3 | | | | | | | | | 3 |
| 2 | | | | | | | | | 2 |
| 1 | | | | | | | | | 1 |
| | a | b | c | d | e | f | g | h | |
Hint (0) - Check Answer (Enter)
# Chess/Puzzles/Placement/14 Bishops/Solution

There are several solutions to this puzzle, but they are all quite similar.
Here's a possible one:
| | a | b | c | d | e | f | g | h | |
| 8 | | | | | | | | | 8 |
| 7 | | | | | | | | | 7 |
| 6 | | | | | | | | | 6 |
| 5 | | | | | | | | | 5 |
| 4 | | | | | | | | | 4 |
| 3 | | | | | | | | | 3 |
| 2 | | | | | | | | | 2 |
| 1 | | | | | | | | | 1 |
| | a | b | c | d | e | f | g | h | |

## Proof of maximality

There are 15 diagonals on the chessboard running from bottom left to top right. They are:
* a8-a8
* a7-b8
* a6-c8
* a5-d8
* a4-e8
* a3-f8
* a2-g8
* a1-h8
* b1-h7
* c1-h6
* d1-h5
* e1-h4
* f1-h3
* g1-h2
* h1-h1
Each of these diagonals can only contain one bishop. Also, the first and last diagonals cannot both contain a bishop, since both are on the diagonal a8-h1. Therefore, we can place at most 13 bishops on the other 13 diagonals, and one bishop on those two diagonals, for a total of 14 bishops. Since 14 bishops is possible, 14 is the maximum number of bishops we can place so no two attack each other.
# Chess/Puzzles/Placement/32 Knights

Place 32 knights on a chessboard so no two attack each other.
| | a | b | c | d | e | f | g | h | |
| 8 | | | | | | | | | 8 |
| 7 | | | | | | | | | 7 |
| 6 | | | | | | | | | 6 |
| 5 | | | | | | | | | 5 |
| 4 | | | | | | | | | 4 |
| 3 | | | | | | | | | 3 |
| 2 | | | | | | | | | 2 |
| 1 | | | | | | | | | 1 |
| | a | b | c | d | e | f | g | h | |
Solution
# Final Fantasy X/Secrets and Sidequests/Macalania Woods

When I got to Remiem temple and did the Chocobo race against the King of Chocobos and won, getting the cloudy mirror for my efforts, I was really confused. What was this for? At this point I should probably mention that I tamed the chocobos in the Calm Lands (so I could get to that plateau where I couldn't reach on foot) before I got to the beast arena or whatever it is, so I didn't know anything about how some treasure chests/portals/etc. could only be oppened by the Celestial Mirror. Anyways, I got on-line and looked it up and asked a friend what it was for, and here's my summary, along with how to get the Cloudy Mirror un-clouded so that it can become the Celestial Mirror.
The Cloudy Mirror becomes the Celestial Mirror when you bring it to the place in the Macalania Woods where the little boy says it 'feels different.' Of course, to do this, you have to talk to the family (which at first consists of only a mommy and a little boy), who mentions that the dad was suppossed to meet the father there, but they haven't seen them in a long time. Facing the family, turn right and follow the path out (towards the Calm Lands). Keep following it straight on the next screen, past the guard who says that the road to Bevelle is blocked and that the guard is on full alert. On the screen after that, turn up and enter the grove to where the party met up after the Via Purifico dungeon (I think). There you'll find the dad, and if you talked to the family first, an option will come up after a little bit of dialogue giving you a choice whether or not to tell him about the family waiting for him. Tell him. Then he runs off, after thanking you. Follow him back to the site, where you find that the little boy is missing now. There should be a shiny path somewhere on the screen, which seems to run through the sky. Go up it and keep walking for a couple of screens until you get to one where there's a 'Y' in the path. Take the fork that leads to the right, or up, whichever you prefer to think of it as. Whichever one you choose, if you get to another screen, you chose the wrong one and I described it wrong. Anyways, at the top of the path the little boy is waiting for you, and you have a small dialogue where the boy mentions something about the air feeling different. It will ask you if you want to use the Cloudy Mirror; say yes. There will be a flash of light and when it clears you have the Celestial Mirror!
As for what the Celestial Mirror does, I haven't made it very far into the game, BUT I do know it is the key to getting the whole team's Celestial Weapons (Ex: Nirvana, which Yuna gets from the beast Arena or whatever in the Calm Lands after capturing one of each type of monster present there). They have four slots, one of which is occupied by a 'no AP' option. Why you need these weapons, or would even WANT them, as they don't allow you to gain experience, I don't know... but I'm guessing it's important - it may even have something to do with the mysterious 'perfect ending' I've been hearing so much about...
# Final Fantasy X/Blitzball/Agents/Zev Ronso

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/O'aka XXIII
## Outside Luca Stadium
### Weapsons

* Name
* Stunning Steel
* Rulebreaker
* Thunder Spear
* Magic Ring
* Magic Bangle
* Red Armlet

## Mushroom Rock Road
### Weapons

* Name
* Ice Brand
* Metal Sheild
* Rod of Wisdom
* Magic Ring
* NulFrost Armguard
* Magic Bangle
* Light Bracer

### Items

* Name
* Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen

## Mushroom Rock Road - Ridge
### Weapons

* Name
* Aventer
* T.K.O.
* Sentry
* Pearl Ring
* White Armlet
* Alert Armlet
* Blue Bangle
* Red Ring
* Lucid Armguard

### Items

* Name
* Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft

## Moonflow - South Wharf
### Weapons

* Name
* Double-Edge
* Switch Hitter
* Snakehead
* Mythril Ring
* Emerald Bangle
* Serum Bracer

### Items

* Name
* Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft

## Moonflow - North Wharf
### Items

* Name
* Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft

## Guadosalam (Inside shop)
### Weapons

* Name
* Double-Edge
* Beladonna Wand
* Shades
* Fatal Cait Sith
* Shimmering Blade
* Devastator
* Yellow Shield
* Yellow Ring
* Yellow Armguard
* Yellow Bangle
* Yellow Armlet
* Yellow Bracer
* Yellow Targe

### Items

* Name
* Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft

## Macalania Woods - Lake Road
### Weapons

* Name
* Sonic Steel
* Rod of Darkness
* Ice Ball
* Shimmering Blade
* Force Knuckles
* White Bangle
* Blue Armlet

### Items

* Name
* Potion
* Hi-Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft

## Lake Macalania (Outside Travel Agency)
### Weapons

* Name
* Sonic Steel
* Halberd
* Force Knuckles
* Serum Ring
* Echo Bangle
* Echo Armlet
* Soft Bracer
* Soldier's Targe

### Items

* Name
* Potion
* Hi-Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft

## Macalania - Road (Outside Temple)
### Weapons

* Name
* Sonic Steel
* Halberd
* Force Knuckles
* Serum Ring
* Echo Bangle
* Echo Armlet
* Soft Bracer
* Soldier's Targe

### Items (Double Normal Price)

* Name
* Potion
* Hi-Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft

## Highbridge
### Items

* Name
* Potion
* Hi-Potion
* Phoenix Down
* Antidote
* Eye Drops
* Echo Screen
* Soft
* Power Distiller
* Mana Distiller
* Speed Distiller
* Ability Distiller

## Mt. Gagazet (Wantz)
### Weapons

* Name
* Double-Edge
* Conductor
* Double Penalty
* Booster Cactuar
* Trident
* Shimmering Blade
* Survivor
* Tetra Shield
* Blessed Ring
* Tetra Armguard
* Shell Bangle
* Tetra Armlet
* Blessed Bracer
* Haste Targe

### Items

* Name
* Potion
* Hi-Potion
* Phoenix Down
* Holy Water
* Antidote
* Eye Drops
* Echo Screen
* Soft
* Power Distiller
* Mana Distiller
* Speed Distiller
* Ability Distiller
# Final Fantasy X/Secrets and Sidequest/Secret World Map Locations
## Coordinates and Locations

| X Coordinate | Y Coordinate | Location Name |
| 11 ~ 16 | 57 ~ 63 | Baaj Temple |
| 12 ~ 16 | 41 ~ 45 | Sanubia Desert |
| 29 ~ 32 | 73 ~ 76 | Besaid Falls |
| 33 ~ 36 | 55 ~ 60 | Mi'ihen Ruins |
| 39 ~ 43 | 56 ~ 60 | Battle Site |
| 69 ~ 75 | 33 ~ 38 | Omega Ruins |

## Description
### Baaj Temple

* Location of Lulu's legendary Weapon, the Onion Knight.
* Location of Anima, a hidden, powerful Aeon.

### Sanubia Desert

* Location of Tidus's Ascalon:
   * Has the Double AP ability.

### Besaid Falls

* Location of Kimahri's Dragoon Lance.

### Mi'ihen Ruins

* Location of Rikku's Sonar.

### Battle Site

* Location of Lulu's Phantom Bangle
   * Absorbs three types of elemental attacks.

### Omega Ruins

* Location of Ultima Weapon and Omega Weapon, two of the hardest fiends in the game.
* Location of:
   * Al Bhed Primer vol. XXVI
   * 1x Teleport Sphere
   * 1x Magic Sphere
   * 1x Friend Sphere
# Final Fantasy X/Blitzball/Agents/Wedge

* Location
* Luca Stadium - Main Gate
* Key Techniques
* Nap Tackle
* Wither Tackle
* Anti-Venom 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 80 | 217 | 421 | 659 | 934 | 1244 | 1589 | 1970 | 2387 | 2839 | 3327 | 4409 | 5633 | 7000 | 8509 | 9988 |
| SP | 65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | 66 | 66 | 66 | 66 | 66 | 66 |
| EN | 9 | 13 | 17 | 21 | 25 | 29 | 33 | 36 | 40 | 43 | 46 | 52 | 57 | 61 | 65 | 68 |
| AT | 6 | 11 | 15 | 18 | 20 | 23 | 25 | 26 | 28 | 30 | 31 | 34 | 37 | 39 | 41 | 42 |
| PA | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 5 | 7 | 9 | 11 | 17 | 26 | 37 | 52 | 68 |
| BL | 5 | 8 | 11 | 13 | 15 | 17 | 18 | 19 | 20 | 22 | 23 | 25 | 27 | 28 | 30 | 31 |
| SH | 17 | 17 | 18 | 19 | 20 | 20 | 21 | 21 | 21 | 21 | 22 | 21 | 21 | 20 | 18 | 17 |
| CA | 2 | 2 | 2 | 3 | 4 | 6 | 8 | 10 | 12 | 15 | 18 | 24 | 32 | 42 | 52 | 62 |
# Final Fantasy X/Blitzball/Agents/Yuma Guado

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 60 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 8 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 5 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 5 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 2 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 4 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 8 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Blitzball/Agents/Zalitz

* Location
* Djose Temple
* Key Techniques
* Venom Pass
* Volley Shot
* Nap Tackle 2

### Stats

| LV | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 60 | 70 | 80 | 90 | 99 |
| HP | 104 | 166 | 353 | 583 | 857 | 1175 | 1537 | 1943 | 2393 | 2887 | 3425 | 4633 | 6017 | 7577 | 9313 | 9999 |
| SP | 63 | 64 | 65 | 65 | 66 | 67 | 67 | 67 | 68 | 68 | 69 | 69 | 70 | 70 | 71 | 71 |
| EN | 9 | 12 | 17 | 22 | 27 | 31 | 35 | 38 | 41 | 44 | 46 | 48 | 49 | 48 | 45 | 41 |
| AT | 15 | 15 | 15 | 15 | 16 | 16 | 17 | 18 | 19 | 21 | 22 | 25 | 29 | 34 | 39 | 44 |
| PA | 8 | 8 | 10 | 13 | 15 | 18 | 21 | 25 | 28 | 32 | 36 | 45 | 55 | 66 | 78 | 89 |
| BL | 6 | 6 | 6 | 7 | 8 | 9 | 11 | 13 | 15 | 18 | 21 | 27 | 35 | 44 | 54 | 64 |
| SH | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 15 | 17 | 19 | 20 |
| CA | 12 | 13 | 15 | 16 | 18 | 19 | 21 | 23 | 24 | 26 | 28 | 31 | 35 | 39 | 43 | 46 |
# Final Fantasy X/Bliztball/Agents/Kiyuri

* Location
* S.S. Winno - Deck
* Key Techniques
* Wither Shot
* Sphere Shot
* Volley Shot 2

### Stats

* LV
* HP
* SP
* EN
* AT
* PA
* BL
* SH
* CA
# Chinese Tractor Maintenance/Jinma 304 354
## Specifications
### Tire Pressure

* Front 32 - 36 psi
* Rear (field) 11.6 - 17.4 psi
* Rear (road) 17.4 - 20.3 psi

## Operation

(Starting, Break-in, Normal Operation, Operating Limits)

## Fluid Capacities

(Engine oil, coolant, differential, power steering, hydraulic system)

## Maintenance Schedule

(pre-startup,50,100,...hour maintenance

## Engine

The model JM354 uses the TY395 engine Chinese Tractor Maintenance/TY395 European approved model uses the Laidong 4L22T engine (2.156 Liter displacement)

## Drive Train
### Transmission

the website owner is too lazy to update their content
search google for a site that is UP TO DATE at http://www.google.com

### PTO
## Brake System
## Fuel System
### Fuel Filter

CX 70100 or Car Quest 86358

## Cooling System
### Coolant Pump

engine cooling thermostad open at 62 degree celsius

### Coolant Temperature Sensor
## Steering
### Steering Gear
## Starting System
### Safety Interlocks
## Charging System
### Voltage Regulator
## Lighting System
### Directional Indicators and Emergency Flashers
## Accessory Connector
## Trouble Shooting

This section contains trouble shooting information that is specific to the these models of tractors. A good place to start for general trouble shooting is the Chinese Tractor Maintenance/Trouble Shooting page.

### Cooling System
## Owner Modifications/Enhancements

There are many modifications described in Chinese Tractor Maintenance#General Modifications that apply to these Jinma 304 and 354 models.