OpenLLM-France/wikimedia huggingface dataset:
# Grand Theft Auto: San Andreas/Appendices/178 Territories Glitch

This page is about unlocking hidden territories; for information about how to conquer them, see the Turf Wars Guide.
Originally discovered by mistake, there is now a tried-and-true method to do this.
This was discovered by Agent Ozzy of GTAforums completely by accident; see the forum thread where he first announced his discovery. As the name suggests, this is a glitch; Rockstar never intended for this feature to be included in the retail version.
WARNING: these changes are irreversible. If the game is saved with the extra territories enabled, they will always be enabled for that saved game slot. If playing from a glitch-enabled game save, there is no way to turn it off. It is suggested that players wishing to try this should make a new save to experiment on, and then revert to the old one if the glitch's changes are not to their liking.
Take a boat or plane (or car, with the Flying Cars cheat) and head to either the southwest or southeast corner of the map. This glitch takes a while so it is suggested that the player tape down the button and leave the game running. 30 real-world minutes should be long enough. Once the player is sure that all territories have been unlocked they can either fly or drive back (again, takes a long time) or drown themselves in order to get back immediately.
If done correctly, there should now be multicolored territories in the Badlands, San Fierro, Los Venturas, and the desert. However these territories are still only owned by Ballas and Vagos, the multiple colors are somehow caused by combinations of these wherever the "lost" territories overlap.
All unconquered "lost" territories will act much like they did before the glitch was activated, however there will be Ballas or Vagos wandering around them whereas in an unglitched game many of these areas would not normally harbor these gangs.
All these can be conquered by starting a turf war with the resident gangs, and are taken over after only one wave.
One downside that some players dislike is that once the area becomes theirs it will be ruled by GSF members; this means that people driving by will have the GSF's favorite cars, rather than the specific types usually found in that area before being conquered. This means the variety of jackable rides is significantly reduced.

## Territory Locations

For a list of the unlocked territories CJ can now conquer, see the Territory List

## External Links

* Territory Glitch Guide
* forum thread and (now removed) FAQ
* visual explanation of the Territories glitch (non-English, but the photos are helpful)
# Grand Theft Auto: San Andreas/Appendices/100% Completion Guide

This guide will help you reach 100% completion, although, ironically, this doesn't necessarily mean you have completed everything the game has to offer.

## Things not required for 100% completion

* Additional Burglary missions besides Home Invasion
* Additional Lowrider competitions besides Cesar Vialpando
* Yay Courier missions
* 2-player missions (including rampages)

## Rewards for 100% completion

* Infinite ammo
* All vehicles you drive have 200% health
* Hydra spawns on the roof of Sweet's house
* Rhino spawns near the bridge in Grove Street

## Common problems

I'm stuck at 99.47% and I have no idea what I'm missing. Any hints?
Go through the above checklist and recheck every single thing against your stats. Make sure they match. Every item on the list will appear somewhere in your stats, with the following exceptions:
* The 3 Chiliad Challenges
* The Fighting Moves learned at the 3 gyms
Another thing that doesn't show up in your stats is whether you've completely sprayed all tags. There's a bug where you will not get percentage for a tag if you don't hear the noise after spraying it, even if the message pops up saying you did. The tag will be added to your stats if you get the message, but you must completely spray each tag (until you can't target it anymore) to get the percentage.
Go back and recheck these three things, or anything else that you can't find in your stats. DO NOT rely on your memory for these, because you may have forgotten to save, or you only think you actually did something. Actually check each item yourself, or redo a mission or challenge just to be sure. It'll save you lots of grief in the end if you do that.
# Grand Theft Auto: San Andreas
## Introduction

Grand Theft Auto: San Andreas commonly referred to as GTA:SA, is part of the Grand Theft Auto video-game series. A series in which to move on involves a lot of car-jacking and other criminal acts.
In this game you play Carl Johnson (CJ) who has been called from his time away in Liberty City, to his home; Ganton in Los Santos, San Andreas to attend his mother's funeral and to find out who killed her. On his return CJ gets a lot of surprises, which add to the feel that the game is trying to pass through (ghetto, gangster-lifestyle).

## How to read this book

Overview
* Basics - Spoiler-free guides to some of the more basic elements of the game
* Missions - Mission walkthroughs for every mission
* Vehicles - Spoiler-free information about every vehicle
* Items - Spoiler-free information about every weapon and other item in the game
* Appendices - In-depth guides to other game elements
This book also has a traditional contents and index page, as you might find in a regular book, but these might become out of sync with the rest of the book.
In addition, you might find it useful to consult the Frequently Asked Questions (FAQ) list, which currently provides some information not found elsewhere in the guide.

## How to write this book

Anyone who wishes to improve on this book is highly encouraged to do so. Before you do, make sure you've read the MediaWiki editing help page and the project metadata page (particularly the project standards page).
If you can't be bothered to create a new page or find the appropriate page to add your content to, try adding it to an appropriate place on the Frequently Asked Questions (FAQ) list. This way, someone else can move it to the appropriate place at a later date.

## Related Sites

GTASanAndreas.net - GTANet's GTA:SA homepage GTAGaming: San Andreas - GTAGaming's GTA:SA homepage GTAForums: San Andreas - Large discussion boards for GTA: San Andreas
# Grand Theft Auto: San Andreas/Appendices

Here are some more in-depth guides to somewhat less obvious things about the game.

## Guides and Lists

* Turf Wars Guide
* Dating Guide
* 100% Completion Guide
* Territory List

## Glitches and Bugs

* 178 Territories Glitch

## Cheats and Mods

* PS2 Cheats
* X-Box Cheats
* PC Cheats
* Game Mods
* Hot Coffee Mod

## External Links

* External Links
# Grand Theft Auto: Liberty City Stories/Weapons
## Melee Weapons

Pronounced may-lay, these are all the known striking and cutting weapons available in Liberty City.
| Weapon | Description | Find at |
| Knife | A sharp, eight-inch, handheld blade. Better than a fist in a fight, but in this town, you had better find a firearm quickly. Could be useful if you are trying not to draw a lot of attention. | |
| Bat | A baseball bat. Perfect for knocking someone to the ground in a hurry. About three strikes to the body and head, and your opponent will be out. | 1. All hideouts, starting after mission <unknown>. 2. ??? 3. ??? |
| Chisel | Necessity is the mother of invention, and thus we have a weaponized chisel. Apply liberally to the gut and neck. | |

## Pistols

Hand-held fire arms. Classic point, click, and maim technology.
| Weapon | Description | Purchase at |
| 9mm Handgun | Weakest gun available. Much more effective in close range. | Portland Ammu-nation |
| Revolver | A beautiful weapon. Hold on tight and don't move your feet when you squeeze off a round with this gun. Anyone hit with this will be knocked down, most will be killed instantly. If you get your hands on this, you will never want to give it up for the 9mm again. | |
| Sub-Machine Guns | | |
# Grand Theft Auto: San Andreas/Appendices/External Links
## Official Sites

* San Andreas official website
* Rockstar Games official website

## General Walkthroughs

* GameFAQs guides
* GTASanAn.com's Walkthrough
* IGN's San Andreas Guide is (as a rule) for paying Insider subscribers only, but is temporarily unlocked on special occasions
* Gamespot's guide is now free to all Basic subscribers
* Cheat Happens guide
* LocalNine's San Andreas Wiki
* 1UP.COM has a San Andreas Survival Guide as well as 10 Things You Didn't Know About GTA: SA
* GTA DB, a Grand Theft Auto wiki
* GTASanAndreas.nl's FAQ/Walkthrough mostly non-English, but has many useful illustrations, maps and tips. Most can be understood when run through a web translator.
* IGN Boards guides with various tips and suggestions
* AOL Games guide

## In-Depth Guides

* Criminal Rating guide
* GTA-SanAndreas.com Tattos guide
* GTASanAndreas.net Gangs Guide
* GTASanAndreas.net Clothing Guide
* maps of hidden items and secrets (*obvious spoilers*)
* GTAForums.com Clothiers' Guide

## Fan Sites

* GTA San Andreas
* GTA Gaming's San Andreas page
* GTA Domain

## Secrets and Glitches

* Easter Eggs at GTAForums.com
* hidden airport destinations board (reachable via cheats)
* Gym-accessed Hidden Interiors
* modding "unmoddable" vehicles at GTAForums.com
# Hacking/Background knowledge/Computer architecture/A glimpse at assembly

An assembly (or assembler) language, often abbreviated asm, is a low-level programming language for a computer, or other programmable device, in which there is a very strong (generally one-to-one) correspondence between the language and the architecture's machine code instructions. Each assembly language is specific to a particular computer architecture. In contrast, most high-level programming languages are generally portable across multiple architectures but require interpreting or compiling. Assembly language may also be called symbolic machine code.
Assembly language is converted into executable machine code by a utility program referred to as an assembler. The conversion process is referred to as assembly, or assembling the source code. Assembly time is the computational step where an assembler is run.
Assembly language uses a mnemonic to represent each low-level machine instruction or opcode, typically also each architectural register, flag, etc. Many operations require one or more operands in order to form a complete instruction and most assemblers can take expressions of numbers and named constants as well as registers and labels as operands, freeing the programmer from tedious repetitive calculations. Depending on the architecture, these elements may also be combined for specific instructions or addressing modes using offsets or other data as well as fixed addresses. Many assemblers offer additional mechanisms to facilitate program development, to control the assembly process, and to aid debugging.

## Further Reading

* Assembly on Wikipedia
* Assembly on Wikibooks
# Hacking/Background knowledge/Computer architecture/Python

<Python For Hacking>
Python is a dynamically-typed and garbage-collected structured, high-level and general-purpose programming language.There are excellent python pre-built libraries that can be used for both hacking or writing traditional programs.
At Centrum Wiskunde & Informatica (CWI) in the Netherlands, Guido van Rossum conceived Python in the late 1980s as a successor to the ABC programming language, which was inspired by SETL, capable of managing exceptions and interfacing with the Amoeba operating system.
The Basic Syntax Of Python3 Is :
var = 1
print ("Hi")
input ("Enter Something")
There Are Hundreds Of Cyber Security Tools Written In Python.The basic Python library and modules provide a broad variety of functionality including built-in data types handling of exceptions,arithmetic modules etc.
# Hacking/Background knowledge/Ethernet/IPv4

The TCP/IP Is A collection of general conception instructions and specifications of particular networking protocols which is outlined in the TCP/IP model for the communication by computers over a network.
TCP/IP offers end-to-end communication that defines the encoding, address, transmission, routing and receiving of the data at the destination. The TCP / IP model is not equal to the OSI model, however the model has been influenced.
TCP/IP is essential to the Internet Protocol suite because Transmission Control Protocol (TCP) and internet protocol are the basic protocols of the suite (IP).TCP & IP Are Different Protocols But Commonly Referred To As "TCP/IP".
In Layman's Terms, IP is responsible for knowing where the information is supposed to go, Once the IP address has been identified, TCP is charged for sending that Information.
The Internet Protocol Suite offers end-to-end data processing showing how information is to be packed, addressed, transmitted, routed and received. This feature is organized into four layers of abstraction, which define each protocol by the networking sphere involved.
# Hacking/Introduction

Hacking is the art of exploiting computers to get access to otherwise unauthorized information. The interpretation of what constitutes unauthorized access is relative to the party in question, however. Now that the world is using IT systems to gather, store and manipulate important information there is also a need to make sure that data is secure. However, no system is without its problems. Holes are often present within security systems which, if exploited, allow hackers to gain access to this otherwise restricted information. The following Wikibook aims to give you the fundamental information required to grasp a foundational understanding of what constitutes hacking and the various methodologies under which it is performed, both ethically and unethically.
Hacking and information security are continuously adapting fields and as such, the relevance of material presented in this book should be cross referenced with more timely sources to insure proper guidance.
Hacking is a controversial and divided topic, with varying interpretations of what constitutes ethical hacking. This book will attempt to maintain a neutral and unbiased presentation of fact, not favoring any one side. For a further discussion of one interpretation of "ethical hacking" see Hacker Ethic.
# Hacking/Introduction/Conventions

    Italic
       Used for file names and directory names. Also used to introduce new terms.
    Constant width
       Used to indicate commands, command lines, and command line switches.
    Constant width italic
       Used to indicate user-defined input; the user creates the text.
    Constant doremon width bold
       Used in interactive examples to indicate literal user input.
    Preformatted text blocks
       Used for code blocks and multi-line shell output examples where whitespace matters
       Brackets surround optional inputs; omit the brackets when supplying these inputs.
# Jini and Network Computing/Using Jini Exporters

The net.jini.export package provides a power feature in Jini 2.0 and later. The foundation of this package is the net.jini.export.Exporter interface. An instance of this interface provides the ability to export and unexport a single object used for remote access.
| Method Signature | Javadoc Summary |
| public java.rmi.Remote export( java.rmi.Remote impl ); | Exports the specified remote object and returns a proxy that can be used to invoke remote methods on the exported remote object. |
| public boolean unexport(boolean force); | Unexports the remote object that was exported by this Exporter such that it will no longer receive remote method invocations that were made possible as a result of exporting it with this Exporter. |
Typically, an instance of an Exporter will be obtained using the net.jini.config.Configuration implementation established at service startup. The section on Using Configuration Files has more information on how a Configuration instance is typically obtained.
There are many types of scenarios for using an Exporter. Your particular circumstances will largely govern whether a single exported object can be used by all external references, or if you need to have multiple exports of the same object. As noted above, each export will require a separate Exporter, and for any Remote object exported, you will need to maintain a strong reference to the Exporter, if unexporting will be done and the Remote object, if it will be reused by other remote clients at a later time.
Distributed Garbage Collection (DGC) provides the ability for you to export a remote reference to a local object, send the reference back to a remote client, and to then have the Remote object be unexported and reclaimed when the remote client finishes using the remote object, or otherwise can no longer maintain its reference to that object because of network partitioning or other failures that keep it from updating its lease.
Some types of applications utilize a single Remote object for all clients. Other types of applications will, in fact, export a single object reference for remote use, one per remote client. In the former case, DGC is not needed, and can create problems because of its attempts to manage leases. In the later case, either DGC, or some other type of lease based lifecycle management needs to occur.
Jini and Network Computing
# Jini and Network Computing/java.rmi.server.RMIClassLoaderSPI

RMIClassLoaderSpi is the service provider interface for RMIClassLoader. It provides the ability for expanded control of the codebase annotation and unmarshalling control through the augmentation of the codebase.
# Job Search
## Book Abstract

| Summary This book is all about job search and income alternatives and it should help to answer one and only one question, given the need for more income, what to do next? Job hunting, job seeking, and job searching all mean the same as the act of looking for employment, due to unemployment or discontent with a current position. If there is no higher calling than public service then there is no higher aim than reducing unemployment. Many believe that this applies to head of a household as well as head of a nation. This book should help both the rank and file and the higher-ups within a community or an organization of any size. | Reading Instruction To begin reading, select one: Cover Page Table of Contents Dedication How to Turn the Page |
# Jini and Network Computing/Vendors selling Jini compatible tools or implementations

There a couple of well known Javaspaces implementations that are separate from the Outrigger service in the Sun contributed implementation.
* The Blitz Javaspace by Dan Creswell is an Open Source implementation
* GigaSpaces provides a commercial product that has a wide range of features including a Javaspaces API.
# Job Search/Alternative Approaches

* Online Job Search
* Offline Job Search
* Income Alternatives
# Job Search/Basic Steps
## Basic Steps in Job Search

* Figure out basic skill sets
* Figure out job titles applicable to the basic skill sets
* Figure out where to find jobs with such titles and skill sets
* Etc.
# Job Search/Cover Page
## Book Abstract

| Summary This book is all about job search and income alternatives and it should help to answer one and only one question, given the need for more income, what to do next? Job hunting, job seeking, and job searching all mean the same as the act of looking for employment, due to unemployment or discontent with a current position. If there is no higher calling than public service then there is no higher aim than reducing unemployment. Many believe that this applies to head of a household as well as head of a nation. This book should help both the rank and file and the higher-ups within a community or an organization of any size. | Reading Instruction To begin reading, select one: Book Abstract Cover Page Table of Contents |
# Job Search/Dedication

* Dedication
* For job seekers of the 2007–2012 global financial crisis
# Jini and Network Computing/Using Configuration Files

The net.jini.config package provides the facility to utilize live objects for configuring not just Jini services, but any Java application that can have this package and the associated dependencies in its classpath. The primary implementation of the net.jini.config.Configuration interface is the net.jini.config.ConfigurationFile class.
The net.jini.config.ConfigurationProvider Service Provider Interface (SPI) provides the generic mechanism for allowing a service deployer to provide a configuration in whatever way is appropriate. In almost all cases, the correct way to get a configuration for a service is to use the expression:
For many types of services, the args value is the set of command line arguments that the Java virtual machine would be started with.
Services utilizing the com.sun.jini.start package, will receive the args value in the required constructor which has the signature <init>( java.lang.String, com.sun.jini.start.LifeCycle ).
The ConfigurationProvider javadocs provides more information on how one can use the SPI to provide a completely different source for configuration data.
Jini and Network Computing
# Jet Propulsion/Jet engine types/APU

Auxiliary Power Unit. Used to generate electricity and bleed air when no external power is available.
# Jet Propulsion/Mechanics
## Engine ratings

Engines are certified to deliver standard thrusts depending upon atmospheric conditions. Thrust is typically measured in kN or lbs.

### Maximum Takeoff thrust

This is the maximum thrust that the engine can deliver for 5 minutes at standard sea level atmosphere. Peak thrust is usually achieved when the engine is static.

### Maximum Climb thrust

This is the maximum thrust that the engine can deliver for 5 minutes at standard sea level atmosphere.

### Maximum Cruise thrust

The thrust allowable for unlimited flight duration at the design altitude.

### Maximum Continuous thrust

Also called the maximum maneuver thrust. Sometimes is same as maximum cruise.

### Specific fuel consumption

Typically quoted in mg/Ns for engines. Is usually much higher at cruise than at static.
A typical high bypass engine will consume about 8mg/Ns at maximum takeoff and 15mg/Ns at maximum cruise thrust.

### Example ratings

The figure below shows the typical behaviour of a modern turbofan. The orange curves show maximum cruise thrust at altitude. The TO thrust is significantly higher than the cruise thrust at sea level since it is permitted for short durations only..
Typical large engines today have TO thrusts approaching 480kN. Typical cruise SFC is around 15mg/Ns. A low bypass military engine will have TO sfc of about 18mg/Ns which rises to 50mg/Ns if afterburner is used.

## Specific impulse

Specific impulse is defined as the thrust (N) divided by the fuel weight flow rate (N/s). The resulting measure is usually quoted in seconds and defines the weight fraction that is necessary to give a particular delta V for a rocket or range for an aircraft with a given lift to drag ratio.
For a jet engine the specific impulse can be determined from the specific fuel consumption. For example an engine that has an SFC of 15mg/N-s will have a specific impulse of 6800s. Current turbofan engines have cruise SFC below 15.
For a chemical rocket the specific impulse ranges to about 500s.

## Thrust

The thrust of a jet engine is determined by the difference in momentum of the fluids flowing in and out of the engine. If the mass of fuel added is negligible then the thrust is:
    $T={\dot {m}}(u_{exit}-u_{inlet})$

## Performance
### Range

The Breguet Range Equation gives the range achieved by a vehicle. For a constant L/D ratio of the aircraft
$Range=uI_{sp}\left({\frac {L}{D}}\right)\ln \left({\frac {W_{initial}}{W_{final}}}\right)$
where
R = distance flown (m)
u = velocity (m/s)
I$_{sp}$ = specific impulse (s)
L/D = lift-to-drag ratio (dimensionless)
W$_{initial}$ = gross aircraft weight at the start of cruise (kg)
W$_{final}$ = gross weight at the end of cruise (kg)

### Example

For an aircraft with 50% fuel, velocity of 600 m/s, an L/d of 10 and engines with a specific impulse of 3000 the range is:
$R=(600m/s)(3000s)(10)\ln(2)=12,477km$

### Maneuver

Jet Propulsion/Thrust
Jet Propulsion/Drag