OpenLLM-France/wikimedia huggingface dataset:
# Carnatic Music/Dhatu varisai

1. short jumps and ascent | s m g m | r g | s r | | s g r g | s r | g m | | r g m g | g m | r g | | r m g m | r g | m p | | g d p d | m p | g m | | g p m p | g m | p d | | m n d n | p d | m p | | m d p d | m p | d n | | p S n S | d n | p d | | p n d n | p d | n S | | S p d p | n d | S n | | S d n d | S n | d p | | n m p m | d p | n d | | n p d p | n d | p m | | d g m g | p m | d p | | d m p m | d p | m g | | p r g r | m g | p m | | p g m g | p m | g r | | m s r s | g r | m g | | m r g r | m g | r s | 2. zigzags and ascent | s r s g | r g | r m | | s m g r | s r | g m | | r g r m | g m | g p | | r p m g | r g | m p | | g m g p | m p | m d | | g d p m | g m | p d | | m p m d | p d | p n | | m n d p | m p | d n | | p d p n | d n | p d | | p n d n | p d | n S | | S p d p | n d | S n | | S d n d | S n | d p | | n m p m | d p | n d | | n p d p | n d | p m | | d g m g | p m | d p | | d m p m | d p | m g | | p r g r | m g | p m | | p g m g | p m | g r | | m s r s | g r | m g | | m r g r | m g | r s |
# Carnatic Music/Janta varisai

1. Ascent and descent | s s r r | g g | m m | | p p d d | n n | S S | | S S n n | d d | p p | | m m g g | r r | s s |
# Carnatic Music/Sarali varisai

1. Ascent and descent | s r g m | p d | n S | | S n d p | m g | r s | 2. Focus on Ri and Ni | s r s r | s r | g m | | s r g m | p d | n S | | S n S n | S n | d p | | S n d p | m g | r s | 3. Focus on Ga and Dha | s r g m | s r | g m | | s r g m | p d | n S | | S n d p | S n | d p | | S n d p | m g | r s | 4. Focus on Ma and Pa | s r g m | p__ | p__ | | s r g m | p d | n S | | S n d p | m__ | m__ | | S n d p | m g | r s | 5. Focus on Pa and Ma | s r g m | p___|____ | | s r g m | p d | n S | | S n d p | m___|____ | | S n d p | m g | r s | 6. Focus on Dha and Ga | s r g m | p d | s r | | p d | n S | | S n d p | m g | S n | | m g | r s |
# Career Handbook

The idea of a Creative Commons Career Handbook was born while working in a Career Center in a European university. The general problem with universities in Europe is that resources are too limited to create valuable resources for students and others. The vision I have with this handbook is that it will evolve in a reference for students, but also for more experienced professionals who need to write cover letters and update their CVs.

# Skills

Career_Handbook/Skills

## Networking
# Application process

Career_Handbook/Application_process

## Reading job advertisements
# Application tools

Career_Handbook/Application_tools

## Curriculum Vitae

In most European countries a Curriculum Vitae is used instead of a [resume], which is more common in North America.
Structure of a CV
Resume Header------------
* Name (including gender, age, and nationality)
* Address (including phone and email)
Goals and Objective
Resume Header------------
Resume Body--------------
* Details of Work experience
* Education
* Skills possessed
* Brief Description of Work Experience
* Significant Achievements
Resume Body--------------
Resume Footer------------
* Other experience
* Personnel Details (Languages know,DOB,)
* Hobbies
Resume Footer

### How to use action verbs

Action verbs can be used to stress the skills you possess and want to bring to the attention of the recruiter. Action verbs can best be used at the beginning of a sentence, since they get the most attention at that place.
How to build a good CV-sentence?

# Appendix

Career_Handbook/Appendix

## Action verbs

Action verbs can be used in [CVs], [resumes] and [letters]. On this page you find a list of action verbs organized by the type of skill that the action verb signals.
Administrative skills
* approved
* arranged
* catalogued
Communication skills
* addressed
* advertised
* edited
# Careers

Whether you are anyone or anything, this Wikibook guides you on your choice of careers, achievements and many much more.

## Choice

Nursing

## Further Reading

* Find Employment
# Carnatic Music/Alankarams

1. Chathushra Jathi Dhruva Thalam | s r g m | g r | s r g r | s r g m || | r g m p | m g | r g m g | r g m p || | g m p d | p m | g m p m | g m p d || | m p d n | d p | m p d p | m p d n || | p d n S | n d | p d n d | p d n S ||
# Carnatic Music/Mandhra sthayi varisai

1. Focus on Sa, touch of ni | m g | r s |
| s______ | s___|____ | | g r s n.| s r | g m | | p d | n S |
# Carnatic Music/Melsthayi varisai

1. Focus on SA, touch of RI | s r g m | p d | n s | | S______ | S___|____ | | d n S R | S n | d p | | S n d p | m g | r s | .
# Carnatic Music/Speeds

The first speed is the slowest. The second speed is twice as fast as the first, the third speed twice as fast as the second, and so on. It is recommended for the first speed to be 4 seconds per beat.

## Adhi Thalam

The examples below are one beat each:
* s
* s r
* s r g m
* s r g m p d n S

## Incomplete Counts in Varisais (Songs)

If at the end of a varisai you have not finished the thalam repeat, you must do either of the following:
* repeat the varisai
* sing the varisai's last two lines
# Celestia/Tutorials/Globulars

This tutorial will describe how to add Globular into Celestia. Globular are a bit hard objects to add to Celestia, because most of them can be simulated as bits of STC code.
To add a Globular to Celestia, you need a .stc file. This can be created by taking any plain text file (.txt) and renaming the file extension to .stc. This file can be named anything as long as it has the .stc suffix. Then, it should be placed into the "extras" directory (i.e. a folder), or any folder within the "extras" directory.
Now, after you open the .stc file, you need to define a Globular by writing some code in it with your favorite text editor. Information for many Globular can be found in various places, outside of the milky way core

## Basic definition

The basic definition looks like this:
With additional (optional) parameters, it looks like this:
We'll go through the parameters one by one. Let's use the Globular NGC 1466 as an example.
Also, at any point you can add a comment to your .stc code. A comment is started by a # sign and lasts until the next line break. It's a good idea to add comments explaining if you calculated parameters yourself, or if they are guesses.

## List of parameters
### Name

Here, Name is just the name (or names) of the Globular. If a Globular has multiple names, separate them with colons (:). like this:
And it other names. so it would look like this:

### RA and Dec

These are the right ascension and declination of the Globular, i.e. the coordinates of the Globular on the sky. Note that in an STC file, RA is in degrees, unlike a DSC file where it's in hours. Usually the RA will be in hours/minutes/seconds format, and the Dec will be in degrees/arcminutes/arcseconds format. To convert to Celestia's decimal format, use a tool like the RA DEC flexible converter. You can also tell SIMBAD to output decimal coordinates by going to the Output options page and selecting "decimal" from the drop-down menu next to "Coordinates".

### Distance

The distance to the Globular in light-years.

### CoreRadius

the size of the Core of the Globular the core can be 0.2 (NGC 1466 Size)

### AppMag or AbsMag

or
This is the apparent magnitude of the Globular (how bright it appears from Earth), or the absolute magnitude (how bright it would appear from a distance of 10 parsecs), without extinction (dimming, caused by dust that is blocking light). The AppMag in Celestia corresponds to the V-band magnitude in sources such as SIMBAD.
The above parameters are all that's required to define a Globular. Here's the basic definition for NGC 1466:
Now for the optional parameters...

### Axis

axis where the Globular rotation

### KingConcentration

Where it rotation

### Radius

Most globular clusters have a half-light radius of less than ten parsecs (pc), although some globular clusters have very large radii, like NGC 2419

### Angle

It Angle where it on our view

## Example code

For the sake of reference, here is what the final .stc code might look like for NGC 1466:
# Celestia/Versions

Celestia has gone through quite a few versions since it was first made available in the late 1990s. Some of the older versions are still available from SourceForge .
# Celestia/View Control
## Introduction

Celestia provides you with very powerful and flexible ways to control your view into Celestia's simulation of the cosmos. Once you understand how to manipulate its interactive controls, you can quickly and easily position yourself to view the astronomical phenomena that interest you. If is helpful to think of Celestia as providing a remotely-controlled camera that is at your command. The view that you see on your screen is determined by the location of the camera, the direction the camera is pointing, and the magnification of the camera's zoom lens. Each of these factors can be controlled independently.
One important thing to understand is that both the location and direction of the camera are specified relative to some frame of reference. The frame of reference may be attached to a moving object (such as a planet or moon). If so, then the actual location and direction of the camera (with respect to absolute space) will automatically change as the object moves. This is often very convenient, because it means that you do not have to continuously change the camera location and direction manually in order to keep the object in view.
Commands which change Celestia's view of the universe are described in the file Celestia/controls.txt

## Zoom Control

The magnification of the camera's zoom lens determines how large or small objects will appear on your screen, and also how much of the environment around you is visible (the field of view). If you increase the magnification then objects will appear larger, but you'll have a smaller area in view. (You can also make objects appear larger by moving the camera closer to them. The difference between zooming and moving the camera is important, as we will explain below.) Celestia displays the current magnification factor and field of view in the lower right hand corner of the window. As you zoom in, the magnification factor will increase, and the field of view will decrease. Zooming out has the opposite effect. If you zoom out to a very large field of view, the view will become distorted, much like what you would see with a fish-eye lens.
Repeatedly typing a comma (,) narrows the field of view, increasing the magnification. Repeatedly typing a period (.) widens the field of view, decreasing the magnification.
# Celestia/Tutorials/Comets

This tutorial assumes you have read the previous page: Simple Asteroids. Once you do, you should have a good idea on how to create comet SSCs for Celestia, as they are similar to asteroids.

## List of parameters

In Celestia, comets are treated very similarly to asteroids. An SSC should look very similar in its format to that of an asteroid, but with several key changes:

### Name

Here, Name refers to the name(s) of the comet. However, comet naming works differently from asteroid naming. A full name might look something like this: "81P Wild", where 81P refers to the number of the comet plus the letter "P" indicating that it is a periodic comet. "Wild" refers to the comet's discoverer, Paul Wild. The name of the comet should technically be "81P/Wild" with a slash, but slashes inside names do not work in Celestia for technical reasons. So in Celestia, it might be given a name like this:
The "2" after "Wild" is necessary because it is the second comet discovered by Wild.
For non-periodic comets (comets that do not return), the nomenclature may look something like this:
A few objects have been catalogued as asteroids and were then discovered to show cometary activity. For these, it's common to include the asteroid names and the comet designation, like below:

### Class

This line simply tells Celestia that the object is a comet. Objects defined as comets in Celestia show a tail when they are sufficiently close to the Sun. It is not possible to define an object with more than one type of object, so dual objects like 2060 Chiron tend to be defined as asteroids.

### Radius

As with asteroids, this parameter simply refers to the radius of the asteroid, in kilometers. If you're lucky, JPL's Small Body Database will have a diameter that you can divide by two to get the radius. However, many will not. In that case for comets, the next best thing to use is the total nuclear magnitude (M2), for which a published value should exist for many (but not all) comets.
The total nuclear magnitude is essentially a value of how intrinsically bright the nucleus of the comet is, with a lower value meaning a brighter asteroid. Using this and the albedo value (explained in detail later), it is possible to estimate the size of the comet's nucleus.
Unfortunately, most comets do not have known albedos either. So, it is customary to assume an albedo of about 0.04 for comet nuclei, as they are known to be quite dark. To calculate the radius in kilometers, use this formula:
    $R={\frac {664.5}{\sqrt {p}}}10^{-0.2M_{2}}$
where $p$ stands for the albedo and $M_{2}$ stands for the absolute magnitude.

### Albedo

The albedo of an asteroid is a value from 0 to 1 that refers to what fraction of light gets reflected off the asteroid, with 0 being a complete dark object and 1 reflecting all of the light that hits it.
If you cannot find a published albedo value, it is customary to assume an albedo for 0.04 for comets.

## Example code

For the sake of reference, here is what some .ssc code might look like for 81P/Wild:

## Notes

* ↑ https://physics.ucf.edu/~yfernandez/papers/comets2chapter/comets2reprint.pdf
# Character Encodings/Code Tables/MS-DOS/Code page 30028

Code page 30028 is a code page intended for languages in Niger.

## Character set

The following table shows code page 30028. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30028 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ă 0103 | à 00E0 | ǧ 01E7 | ç 00E7 | ê 00EA | ë 00EB | è 00E8 | ï 00EF | î 00EE | ṣ 1E63 | Ă 0102 | Ǧ 01E6 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ô 00F4 | ö 00F6 | ḍ 1E0D | û 00FB | ù 00F9 | ÿ 00FF | Ö 00D6 | Ü 00DC | ḷ 1E37 | £ 00A3 | Ḷ 1E36 | ṭ 1E6D | Ṭ 1E6C |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | ǰ 01F0 | J̌ | ĩ 0129 | ɣ 0263 | ¬ 00AC | œ 0153 | Œ 0152 | Ĩ 0128 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Á 00C1 | Â 00C2 | À 00C0 | Ɣ 0194 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ẽ 1EBD | Ẽ 1EBC | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ã 00E3 | Ã 00C3 | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ¤ 00A4 |
| Dx 208 | ɗ 0257 | Ɗ 018A | Ê 00CA | Ë 00CB | È 00C8 | € 20AC | Í 00CD | Î 00CE | Ï 00CF | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | Š 0160 | Ṣ 1E62 | ▀ 2580 |
| Ex 224 | Ó 00D3 | ǝ 01DD | Ô 00D4 | Ḍ 1E0C | õ 00F5 | Õ 00D5 | µ 00B5 | ƙ 0199 | Ƙ 0198 | Ú 00DA | Û 00DB | Ù 00D9 | ƴ 01B4 | Ƴ 01B3 | Ǝ 018E | Ẓ 1E92 |
| Fx 240 | SHY 00AD | ɓ 0253 | Ɓ 0181 | Ÿ 0178 | ũ 0169 | § 00A7 | Ũ 0168 | ẓ 1E93 | ° 00B0 | š 0161 | ŋ 014B | Ŋ 014A | ɲ 0272 | Ɲ 019D | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 859
# Character Encodings/Code Tables/MS-DOS/Code page 30030

Code page 30030 is a code page intended for languages in Mexico.

## Character set

The following table shows code page 30030. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30030 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | č̣ | ü 00FC | é 00E9 | â 00E2 | ä 00E4 | à 00E0 | a᷄ | č 010D | ê 00EA | ē 0113 | è 00E8 | ï 00EF | î 00EE | ì 00EC | Ä 00C4 | ą᷄ |
| 9x 144 | É 00C9 | e᷄ | ę᷄ | ô 00F4 | ö 00F6 | ò 00F2 | û 00FB | ù 00F9 | ū 016B | Ö 00D6 | Ü 00DC | i᷄ | £ 00A3 | į᷄ | ą 0105 | ę 0119 |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | u᷄ | ų᷄ | ¿ 00BF | ® 00AE | ¬ 00AC | o᷄ | ǫ᷄ | ¡ 00A1 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Á 00C1 | ą́ | À 00C0 | © 00A9 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ȼ 023C | ᵽ 1D7D | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ą̀ | ę̀ | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | θ 03B8 |
| Dx 208 | ā 0101 | ą̄ | ę́ | ę̄ | È 00C8 | € 20AC | Í 00CD | į́ | Ï 00CF | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ṣ̌ | Ì 00CC | ▀ 2580 |
| Ex 224 | Ó 00D3 | ß 00DF | ǫ́ | Ò 00D2 | į̀ | ǫ̀ | ų̀ | ō 014D | ǭ 01ED | Ú 00DA | ų́ | Ù 00D9 | ī 012B | į̄ | ¯ 00AF | ẓ̌ |
| Fx 240 | SHY 00AD | ± 00B1 | ‗ 2017 | ų̄ | ¶ 00B6 | § 00A7 | ÷ 00F7 | ž 017E | ° 00B0 | š 0161 | · 00B7 | į 012F | ǫ 01EB | ų 0173 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 859
# Character Encodings/Code Tables/MS-DOS/Code page 30032

Code page 30032 is a code page intended to cover all the characters in ISO 8859-10.

## Character set

The following table shows code page 30032. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30032 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Á 00C1 | ü 00FC | é 00E9 | ā 0101 | ä 00E4 | ģ 0123 | å 00E5 | á 00E1 | ŋ 014B | ē 0113 | ð 00F0 | Ð 00D0 | ī 012B | Ë 00CB | Ä 00C4 | Å 00C5 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ō 014D | ö 00F6 | Ģ 0122 | ĸ 0138 | Ú 00DA | ú 00FA | Ö 00D6 | Ü 00DC | ø 00F8 | € 20AC | Ø 00D8 | þ 00FE | Þ 00DE |
| Ax 160 | Ā 0100 | Ī 012A | ó 00F3 | â 00E2 | Â 00C2 | ë 00EB | î 00EE | Î 00CE | ô 00F4 | Ô 00D4 | ― 2015 | û 00FB | Û 00DB | Ŋ 014A | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Ą 0104 | Č 010C | Ę 0118 | Ė 0116 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | Į 012E | Š 0160 | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | Ų 0172 | Ū 016A | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | Ž 017D |
| Dx 208 | ą 0105 | č 010D | ę 0119 | ė 0117 | į 012F | š 0161 | ų 0173 | ū 016B | ž 017E | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ĩ 0129 | Ĩ 0128 | ▀ 2580 |
| Ex 224 | Ó 00D3 | ß 00DF | Ō 014C | Í 00CD | õ 00F5 | Õ 00D5 | ý 00FD | í 00ED | Ķ 0136 | ķ 0137 | Ļ 013B | ļ 013C | Ņ 0145 | Ē 0112 | ņ 0146 | Ý 00DD |
| Fx 240 | SHY 00AD | đ 0111 | Đ 0110 | ŧ 0167 | Ŧ 0166 | § 00A7 | ï 00EF | Ï 00CF | ° 00B0 | · 00B7 | ã 00E3 | Ã 00C3 | ũ 0169 | Ũ 0168 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 775
# Character Encodings/Code Tables/MS-DOS/Code page 30033

Code page 30033 is a code page intended for Latin Tatar and all languages covered by Code page 857 which includes the Hryvnia Sign. The code page number was previously used for the MIK code page, until it was renumbered to code page 3021, and the current code page 30033 and new code pages 30039 and 30040 were created.

## Character set

The following table shows code page 30033. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30033 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ä 00E4 | à 00E0 | å 00E5 | ç 00E7 | ê 00EA | ë 00EB | è 00E8 | ï 00EF | î 00EE | ı 0131 | Ä 00C4 | Å 00C5 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ô 00F4 | ö 00F6 | ò 00F2 | û 00FB | ù 00F9 | İ 0130 | Ö 00D6 | Ü 00DC | ø 00F8 | £ 00A3 | Ø 00D8 | Ş 015E | ş 015F |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | Ğ 011E | ğ 011F | ¿ 00BF | ® 00AE | ¬ 00AC | ½ 00BD | ¼ 00BC | ¡ 00A1 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Á 00C1 | Â 00C2 | À 00C0 | © 00A9 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ¢ 00A2 | ¥ 00A5 | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ã 00E3 | Ã 00C3 | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ¤ 00A4 |
| Dx 208 | º 00BA | ª 00AA | Ê 00CA | Ë 00CB | È 00C8 | ₴ 20B4 | Í 00CD | Î 00CE | Ï 00CF | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ¦ 00A6 | Ì 00CC | ▀ 2580 |
| Ex 224 | Ó 00D3 | ß 00DF | Ô 00D4 | Ò 00D2 | õ 00F5 | Õ 00D5 | µ 00B5 | | × 00D7 | Ú 00DA | Û 00DB | Ù 00D9 | ì 00EC | ÿ 00FF | ¯ 00AF | ´ 00B4 |
| Fx 240 | SHY 00AD | ± 00B1 | | ¾ 00BE | ¶ 00B6 | § 00A7 | ÷ 00F7 | ¸ 00B8 | ° 00B0 | ¨ 00A8 | · 00B7 | ¹ 00B9 | ³ 00B3 | ² 00B2 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 857
# Character Encodings/Code Tables/MS-DOS/Code page 30026

Code page 30026 is a code page intended for languages in Central Africa.

## Character set

The following table shows code page 30026. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30026 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ä 00E4 | à 00E0 | ɛ 025B | ç 00E7 | ê 00EA | ë 00EB | è 00E8 | ï 00EF | î 00EE | ì 00EC | Ä 00C4 | Ɛ 0190 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ô 00F4 | ö 00F6 | ò 00F2 | û 00FB | ù 00F9 | ÿ 00FF | Ö 00D6 | Ü 00DC | ɔ 0254 | £ 00A3 | Ɔ 0186 | ǎ 01CE | Ǎ 01CD |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | ª 00AA | º 00BA | ¿ 00BF | ǐ 01D0 | ¬ 00AC | œ 0153 | Œ 0152 | ¡ 00A1 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Á 00C1 | Â 00C2 | À 00C0 | Ǐ 01CF | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ě 011B | Ě 011A | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ã 00E3 | Ã 00C3 | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ¤ 00A4 |
| Dx 208 | ɛ̂ | Ɛ̂ | Ê 00CA | Ë 00CB | È 00C8 | € 20AC | Í 00CD | Î 00CE | Ï 00CF | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | Š 0160 | Ì 00CC | ▀ 2580 |
| Ex 224 | Ó 00D3 | ß 00DF | Ô 00D4 | Ò 00D2 | õ 00F5 | Õ 00D5 | µ 00B5 | ɛ̌ | Ɛ̌ | Ú 00DA | Û 00DB | Ù 00D9 | ɔ́ | Ɔ́ | ¯ 00AF | Ž 017D |
| Fx 240 | SHY 00AD | ɛ́ | Ɛ́ | Ÿ 0178 | ǒ 01D2 | § 00A7 | Ǒ 01D1 | ž 017E | ° 00B0 | š 0161 | ɔ̂ | Ɔ̂ | ɔ̌ | Ɔ̌ | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 859
# Character Encodings/Code Tables/MS-DOS/Code page 30031

Code page 30031 is a code page intended to cover all the characters in ISO 8859-4.

## Character set

The following table shows code page 30031. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30031 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Á 00C1 | ü 00FC | é 00E9 | ā 0101 | ä 00E4 | ģ 0123 | å 00E5 | á 00E1 | ŋ 014B | ē 0113 | Ŗ 0156 | ŗ 0157 | ī 012B | Ë 00CB | Ä 00C4 | Å 00C5 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ō 014D | ö 00F6 | Ģ 0122 | ĸ 0138 | Ú 00DA | ú 00FA | Ö 00D6 | Ü 00DC | ø 00F8 | € 20AC | Ø 00D8 | × 00D7 | ¤ 00A4 |
| Ax 160 | Ā 0100 | Ī 012A | ˛ 02DB | â 00E2 | Â 00C2 | ë 00EB | î 00EE | Î 00CE | ô 00F4 | Ô 00D4 | ¯ 00AF | û 00FB | Û 00DB | Ŋ 014A | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Ą 0104 | Č 010C | Ę 0118 | Ė 0116 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | Į 012E | Š 0160 | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | Ų 0172 | Ū 016A | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | Ž 017D |
| Dx 208 | ą 0105 | č 010D | ę 0119 | ė 0117 | į 012F | š 0161 | ų 0173 | ū 016B | ž 017E | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | ĩ 0129 | Ĩ 0128 | ▀ 2580 |
| Ex 224 | ¸ 00B8 | ß 00DF | Ō 014C | Í 00CD | õ 00F5 | Õ 00D5 | ˇ 02C7 | í 00ED | Ķ 0136 | ķ 0137 | Ļ 013B | ļ 013C | Ņ 0145 | Ē 0112 | ņ 0146 | ´ 00B4 |
| Fx 240 | SHY 00AD | đ 0111 | Đ 0110 | ŧ 0167 | Ŧ 0166 | § 00A7 | ÷ 00F7 | ¨ 00A8 | ° 00B0 | ˙ 02D9 | ã 00E3 | Ã 00C3 | ũ 0169 | Ũ 0168 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 775