OpenLLM-France/wikimedia huggingface dataset:
# Sustainable Business

ABOUT THIS BOOK | THE BUSINESS PLAN | BOOKLETS | PRINT THIS BOOK
Thank you for your interest in Sustainable Business - a handbook for starting a business.
This wikibook is based around The business plan, which is made ready as a template for you to use to plan your own business. We have incorporated sustainability planning throughout. To help you prepare your business plan, we have authored a range of supporting Booklets. These are small informative booklets that give some advice, examples or background thinking for the relevant sections of the business plan. If you prefer reading print, you can download a PDF or order a bound book from PediaPress. Before you start, we strongly suggest you read the Booklet, Sustainable business practice. This will help you to understand the sustainability references throughout the business plan more clearly.

## Credits

Sustainable business - a handbook for starting a business is based on 2 books put out by New Zealand Trade and Enterprise: Starting a business and Planning for Success. Additions and edits have been made by Otago Polytechnic for the New Zealand Ministry for the Environment, Sustainable Management Fund. Thanks to New Zealand Trade and Enterprise for the copyrights to create this derivative.
Project management: Leigh Blackall Sustainability content: Leanne Holdsworth Graphic design: Sunshine Connelly
Thanks also to Chris Young and Ella Lawton for early drafts, and to Terry Marler for administrative support.
Further background information regarding this project, as well as the respective discussion pages on Wikibooks.
# Super Smash Bros. Melee/Movelists/Dr. Mario
#### Standard Attacks

| Button(s) | Description/notes |
| A | A quick jab |
| A A | A one-two punch. |
| A A A | Kicks the enemy. Moderate knockback. |
| Forward + A | Doc does a straight kick. Pushes the enemy back. |
| Dash + A | Doc slides forward. Knocks enemies up, frequently leads into his up-A. |
| Down + A | Doc sweeps the enemy. Knocks enemies behind Doc, but doesn't send them to the ground at low percentages. |
| Up + A | Doc uppercuts the opponent. Hits primarily above him; poor forward range. |
| Smash Forward + A | An open-hand punch. Low range but powerful. |
| Smash Down + A | Swings his legs forward and back. Slightly more range and faster than his forward smash, slightly less powerful. |
| Smash Up + A | Swings his head forward, hitting enemies primarily above him. Low range, but powerful. |

#### Aerial Attacks

| Button(s) | Description/notes |
| Neutral A | Doc sticks his leg out in front of him. Unlike most, it gets more powerful the longer it stays out, but not by much. Low knockback. |
| Forward + A | Doc swings his fist forward and down. Sends enemies up; easily as powerful as a smash. |
| Backwards + A | He swings his feet behind him. Somewhat fast, decent range, sends enemies sideways. |
| Down + A | Doc spins around, hitting enemies multiple times. Mediocre. |
| Up + A | Doc does a backflip, swinging his leg primarily in front of and above him. Sends enemies up and forward some. Fast, low knockback. |

#### Special Attacks

| Button(s) | Attack | Description/notes |
| B | Megavitamins | Doc throws a pill out in front of him. The pill bounces on the ground, slowly advancing forward. One of the best projectiles, it's typical to throw this out and follow behind it. Like most projectiles it does have some lag associated with it, so use at a distance only. |
| Up + B | Super Jump Punch | Doc uppercuts an enemy, hitting multiple times. Good for recovery and clearing out wireframes, bad for any real use. |
| Down + B | Dr. Tornado | Doc spins around rapidly, sending enemies every which way. |
| Forward + B | Super Sheet | Doc swings a white sheet in front of him. During the majority of the move, projectiles that hit him will instead be reflected. If an enemy is hit with the sheet, they will reverse direction; Good for ledge-guarding against many different up+B moves. |

#### Throws

| Button(s) | Description/notes |
| Down | He throws the opponent on the ground, who then bounces up. |
| Forward | Doc swings around once and throws the enemy forward. |
| Up | Doc simply throws the enemy up. |
| Back | Doc swings around several times, throwing the enemy behind him. A respectable kill move. |

## Advanced Techniques
### Doc’s Up-B Cancel

Doctor Mario can actually cancel his Up-B. After you press Up B (Up and to the Right preferably), to cancel it, quickly tap in the opposite control stick direction. If you succeed it will be very noticeable, just keep practicing because this is one of those things that will take time to master.
# Super Smash Bros. Melee/Classic

Classic is divided up into several fights.
Difficulties listed from 1-10
Fights 1, 3, and 5: Vs. a single opponent
Very Easy: 1 Easy: 2 Normal: 4 Hard: 6 Very Hard: 8
Fight 2: Two-on two battle
Very Easy: 0 Easy: 1 Normal: 4 Hard: 8 Very Hard: 10
Fight 4: Three vs. one giant
Very Easy: Sit back and laugh Easy: 0 Normal: 2 Hard: 5 Very Hard: 9
Fight 6: Vs. a weak team of one character
Very Easy: 0 Easy: 1 Normal: 4 Hard: 8 Very Hard: 10+
Fight 7: Vs. a metal charachter
Very Easy: Comical Easy: 0 Normal: 3 Hard: 6 Very Hard: 10
Fight 8: Vs. Master Hand and possibly Crazy Hand.
Very Easy: 2 Easy: 3 Normal: 4 Hard: 5 Very Hard: 7
With Crazy Hand Normal: 7 Hard: 9 Very Hard: 10+
Fights 1, 3, and 5 progress linearly from Very Easy through Very Hard, fight 2 progresses at a steeper rate, there's a huge gap between Normal and Hard in the giant fight (in Very Easy, the giant fight is funny to watch), there's also a huge gap between hard and very hard in the team fight, and the metal charachter becomes progressively harder (in Very Easy, the metal charachter is funny to battle against beacause they're easier than a normal charachter). Master Hand's difficulty depends on the level you're playing, obviously. Ironically, on Very Hard, although Master Hand is most difficult, if you're not fighting Crazy Hand, it's the easiest battle of the bunch.
Very Easy: 150 HP, weak attacks Easy: 250 HP, weak attacks Normal: 300 HP, average attacks Hard: 330 HP, strong attacks Very Hard: 360 HP, very strong attacks plus high attack rate
# Super Smash Bros. Melee/Debug

Many results of Debug Mode cause unexpected results, some of them are simply changing to code, but others involve characters and stages:
* Trying to use Master Hand, Crazy Hand, Giga Bowser, Female Wire Frame, Male Wire Frame, or Sandbag will result in the game crashing (This is avoided with another hack that registers all characters as Mario, but they still work like they originally did).
* Sandbag the game to freeze when he tries to do anything other than move and single jump (not double jump).
* Mushroom Kingdom Adventure and Underground Maze freeze when the area with the Yoshis or Link is entered.
* Destroying all ten targets in a target test will cause the game to end.
* Touching the Triforce in the Underground Maze will cause the game to end.
* Reaching the Teleporter in the Escape Shaft will cause the game to end.
* Touching any door in the Race to the Finish will cause the game to end.
* Goomba, Majora's Mask, and Entei cannot be played on in Debug Mode (other hacks do allow this, though).
* The game will freeze when a trophy falls in the Trophy Collector Stage.
* Entering AKANEIA, 10-2, IceTop, or Dummy will automatically cause the game to freeze.
* Choosing NONE as a character will cause the game to freeze.
* Going to the end of the Home-Run Stadium will be so far away that the magnifying glass for any character who is standing on the starting platform will move to the other side.
* Touching the Finish Line on the F-Zero Raceway will cause the game to end.
* The background for Test Stage is a blurred picture of the inside of a bar (this is easily the most confusing part of SSBM).
# Easter Eggs

Easter eggs are hidden objects in video games that are only unlockable or visible if certain things are done. Super Smash Bros. Melee has some Easter eggs.
* If you view the trophy of Metal Mario in Trophy Mode and remove the menu screen on the right, there is an Easter Egg visible. If you zoom in on his back, then the shiny metal surface reflects an image of Yoshi's Stage.
** NOTE: This is the Super Smash Bros. Melee stage.
* If you view the trophy of Ganondorf (where he's holding his sword to the ground), and you press START for the dark color scheme background,
his eyes will glow. This can, in a way, be done with the master sword trophy: select a certain color scheme and the triforce will glow.
* When playing as Samus jump then do an air dodge with L, then quickly rotate the D-pad once counter-clockwise very quickly and press A. If done correctly your grapple beam should be about 2/3 longer and it has a homing effect if you hold L and press a to grab. Note that the beam will not automatically grab the opponent when it crosses over them, you have to press A a second time.
** NOTE: This was removed in the Player's Choice and PAL versions of Super Smash Bros. Melee.
* While playing as Fox or Falco on Corneria or Venom in vs. or training mode, rapidly mash left and right on the d-pad. Fox or Falco will eventually spin around quickly and hunch over with a clenched fist. After holding this position for about ten seconds, a conversation among the other three Star Fox members will triger. If Fox or Falco is hit during the hunch, it will be interupted. This can be done only once per battle, whether it is fully executed or not.

# How to Add a Movelist

In the interest of consistency, please use the template that is already being used in the Samus section. Your contribution is greatly appreciated.
# Zelda franchise strategy guide/Races/Fairies

Fairies are a common feature in many Legend of Zelda games. Most regular fairies are small magical creatures who float around on their wings. Sometimes these fairies are capable of speech. There are also "Great Fairies", who are often giant sized and possess more magical abilities.
# Zelda franchise strategy guide/Moves/Spin Attack

The spin attack is one of Link's signature moves in The Legend of Zelda games.

## Ocarina of Time

In The Legend of Zelda: Ocarina of Time, Link acquires the spin attack in Death Mountain's top, after bombing a secret entrance to a Great Fairy Fountain and playing the Zelda's Lullaby song. The Great Fairy will then proceed to explain how to use it and about magic usage, conservation and refill.
The spin attack was a chargeable attack that used one magic point. By pressing and holding B, Link could charge his sword. He could still move, but in a really slow and clumsy way. Also, Link could unleash a blue charge if he didn't hold it enough time, or a red charge after max charging. The spin attack always has a limit damage and won't keep increasing the damage it will do to enemies by holding it.

## Majora's Mask

In Majora's Mask, Link acquired the Spin Attack in the Great Fairy Shrine in Clock Town. However, as the Fairy's power had been reduced by Skull Kid's attack, she could only give Link the blue, low damage charge. After finding all the Stray Fairies in Woodfall Temple, the Great Fairy of that area will give the player the complete charge. Fierce Deity Link won't produce any charge from pressing B and hold.
# Zelda franchise strategy guide/Races/Deku

The Deku are a plant like race in the Legend of Zelda series. Some Deku are good natured, but other Deku can be standoffish or hostile.
# Zelda franchise strategy guide/Races/Goron

Gorons are a fictional humanoid rock-eating race in the Legend of Zelda game series.

## Goron biology

Gorons eat rocks and as they grow older they develop rocky growths on their backs. Since Gorons eat rocks, the Gorons themselves gets heavier. With their heavy weight, they are hopeless on water because they'll sink to the bottom. Some Gorons grow to an extremely large size for no apparent reason. They can curl up to look like odd-shaped stones or boulders. This is also how they sleep. When curled-up, some Gorons can roll around rapidly. Gorons who are endowed with fairy magic grow metal spikes when they do, which can be used as a weapon. Gorons are also resistant to heat, to the point of being able to walk through lava. This is a valuable capability when searching for food inside mountains.

## The Goron "special crop"

Gorons grow Bomb Flowers, their "special crop" which resemble bombs in both appearance and function. These look like a standard bomb with a flower growing on top, and 3 large leaves growing outwards. Underneath the "bomb" is the stem (with the leaves growing out), but normally this is not visible. Bomb Flowers break easily from their stems but once plucked they soon explode. The stem and leaves of the flower are bomb-proof so a bomb-flower can't blow itself up, probably a defense-mechanism. Apparently Gorons use the plant for mining.

## Notable Gorons

* Darunia
* Link
* Darmani
* Biggoron
* Goron Elder
* Traveling Merchants

## Goron culture

Apparently Goron culture revolves around family, honor and strength (compare Klingon). Somewhat oddly it appears that they don't find mining their ancestors corpses dishonorable or unethical (see below). They are a peaceful, sometimes lazy race with little ability to defend themselves, although they are quite large and strong.
# Zelda franchise strategy guide/Locations/Subrosia

Subrosia is a secret subterranean world found in the video game The Legend of Zelda: Oracle of Seasons. It is inhabited by Subrosians, a mysterious hooded race who live in the many volcanoes found in the land. It is possible that the name is derived from the Latin expression "sub rosa", which literally means "under the rose," and conveys secrecy. The Temple of Seasons also resides here.
Subrosia is the location of Level 8: Sword & Shield Maze. This is the location of the Hyper Slingshot, Frypolar, and Medelock (Mini-boss and Boss). Subrosia is also the location of the Smelter (where you get the iron shield[red and blue ore]), the shop, the flower bomb, and the star-shaped ore.
During the course of the game, it is possible to get one of many collectible magical rings that alters the player's appearance to that of a Subrosian. During the use of this ring, however, the player cannot use any weapons or items.
# The Computer Revolution/Security/Firewall

Many times we have head people saying “ I can’t get onto that website because of the firewall”. What does that mean? Most of the computers at home and in large corporations are protected by a firewall. It protects the computers from potential hackers. It protects you from all the threats that are trying to enter your computer. That is why it’s called firewall. It allows information to go through or it doesn’t allow the information to go through. For instance, in a large company there are hundreds of computers connected to the network. All these networks are in interests of hackers. If there is a hole that is not covered hackers would enter and exploit that hole. That’s when firewall comes in and protects. A company can have a large control of what is getting downloaded, what websites employees enter and how, even controlling what website are not to be entered at work. Suck treats that it protects us from are: macros, email bombs, spam, viruses etc. There are three levels of firewall protection. The best one to use is the highest level of security. It will block everything but it’s the best way to start and allow only the sites that you choose to come into your computer.

#### Security Devices

The Statefull firewall is one of the most common business security devices
Stateful Firewall - The stateful Firewall in business allows for the most flexibility in providing secure Internet access. This type of firewall inspects the outgoing packets and retains the destination and source information of the packet in memory. The stateful firewall will then only authorize those sender and receiver packets to traverse the Network. One important aspect of the stateful firewall is that a Network administrator can define specific polices defining which type of packets would be allowed to traverse a business’s private network. These policies can be defined in relation to protocols and applications which the firewall refines the inspection of the session. 1 http://www.informit.com/articles/article.aspx?p=373120
# The Computer Revolution/Security/The Evil Twin Attack
## What is Evil Twin Attack?

It is an unsecured wireless network attack, which allows hackers to steal your personal information.

## How the Evil Twin Attack works

For instance, let's say you arrive at your destination and you need to access the internet to check if your pay check has been processed into your account. You open your laptop and sign on to the internet not knowing that the access point is the one of the hackers. Initially you type the address of your bank website. Everything is going smoothly, and you believe that you have entered a secure website. You enter in your bank card number and your password, not realizing that the website that you are using is a fake website, which resembles the official bank website. The only difference between the websites is that the fake one is unencrypted(its open for hackers to see your secure information). This way somebody else is stealing your information without your knowledge. Hackers create an access point on any network and by doing so they are able to track your every move, they can even read your mail with you.

## How to protect yourself from an Evil Twin Attack

* Check your wireless internet setting to ensure that you are logged onto a secured connection.
* Ensure your pop-up protection for adware is enabled.
* When using credit cards designate one credit card for internet purposes, with a low limit.
* Do not use public wireless connections when conducting private business.
# The Computer Revolution/Security/The Fair and Accurate Credit Transactions Act

FACTA (The Fair and Accurate Credit Transactions Act): enables all Americans to get a free copy of their credit report, upon request, each year from the three major consumer credit bureaus. There reports contain information about inquiries related to new accounts requested in your name, as well as delinquent balances or other negative reports. Most security experts recommend ordering a full credit history on yourself a few times a year to check for accounts listed in your name that you did not open and any other problems. For another tool to help protect identity theft, use online financial alerts.
# The Computer Revolution/Security/Passwords

How to deal with passwords?
* Don't tell anyone your user name and password.
* Don't use passwords that can be easily guessed (Ex. DOB, mother's maiden name, phone #, address)
* Avoid any word that appears in a dictionary. (Use a passphrase of several words, or weird combinations of letters, #'s, and punctuation)
* Create long passwords, especially for sensitive sites. (Financial accounts-16 character passwords are recommended)
* Don't use the same password for multiple sites.
* Change passwords often (4-6 weeks)
* Don't write passwords on sticky notes, notebook, handheld computer or tape them under the keyboard
* Write down your passwords, and carry the passwords in your wallet. (Some people say "You shouldn't write down passwords". That is outdated advice.)

## Strategies for a Strong Password

The longer your password is, the more secure it will be. It should be at least eight characters long, and consist of numbers, letters and special characters. Do not use your name, your pets name, your high school name, your birthday, or any other public information for your password. Some sites require you to use a password and answer questions from the computer database, such as your city of birth, school attended, mother’s maiden name, etc. Don’t use answers that someone could easily find out from other sources such as facebook. Since passwords can be hard to remember, especially since they shouldn’t be regular words, you can use a passphrase that is easy to remember such as “I have two sisters and two brothers older than me”. Then you can use the first letter of each word and throw in some numbers and special characters such as “iH2s&2b0tM”. Never write down your password on paper. Create a password-protected file on your computer, and save your passwords there if you need to write them down.

## Password Protection for Macs

Apple has created so many different products, and they take pride in their security options. For laptops and desktops, they have an application called Keychain Access which allows the user to have access to saved passwords for other applications along with things like WiFi networks, and website passwords. The important thing about Keychain Access is that there is a way to lock your passwords into the application so that only the user with the password to your computer can access them. This is important because it protects your important passwords like your login, or some private web passwords. Also, to be able to view the passwords, you must enter your computer password and then you will be able to see it.
# The Computer Revolution/Security/Presence Technology

The term referring to having one device identify another device on a network is called presence technology. Presence technology can use a global positioning system (GPS) or radio frequency identification (RFID). This technology is best used for businesses because it can allow an employee to check the status of another employee without actually physically locating them. It is also used on social networks such as Facebook and IM because it shows whether the user is online or offline. Another benefit of presence technology is that it may be integrated on a mobile phone in order for it to be located if lost or stolen. Though this technology is supposed to be helpful, it could pose as a threat to privacy.

## GPS

GPS tracking is being used more and more in the Criminal Justice system to track repeat offenders and house arrest participants. The offender wears an affixed ankle bracelet and in most cases, the unit is linked to a sophisticated mapping software that will exclude zones and track specific schedules of the limitations of the offenders sentence. In more recent developments, GPS tracking can also be used in cases of domestic violence offenders and victims. The offender will wear the affixed ankle bracelet and the victim will carry a similar mobile device that will track the proximity of the offender to the victim in real time. If the offender comes within a certain distance of the victim, the offender will be called and to re-route. If the offender refuses to re-route, the local police department and victim are then notified to prepare for an encounter with the offender.
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## References

* ↑ Understanding Computers:Today and Tomorrow, Morley and Parker