OpenLLM-France/wikimedia huggingface dataset:
# Christian Hymns/Hark, the Glad Sound!
## Background
### Text

* Author: Phi­lip Dodd­ridge
* Source: Hymns, Founded on Various Texts in the Holy Scriptures

### Music

Hymn Tune(s):
* Antioch
* Bristol
* Chesterfield
* Northfield
* Richmond
* St. Saviour
* St. Stephen

## Lyrics

Hark, the glad Sound! the Saviour comes!
The Saviour promised long!
Let every heart prepare a throne,
And every voice a song.
On Him the Spirit largely poured,
Exerts its sacred fire;
Wisdom and might, and zeal and ;ove,
His holy breast inspire.
He comes the prisoners to release,
In Satan’s bondage held;
The gates of brass before him burst,
The iron fetters yield.
He comes from thickest Films of Vice
To clear the mental ray,
And on the eye-balls of the blind
To pour celestial day.
He comes the broken heart to bind,
The bleeding soul to cure,
And with the treasures of his grace
To enrich the humble poor.
His silver trumpets publish loud
The jubilee of the Lord;
Our debts are all remitted now
Our heritage restored.
Our glad hosannas, Prince of Peace,
Thy welcome shall proclaim;
And heaven's eternal arches ring
With thy beloved Name.
# Christian Hymns/Come Thou, Long Expected Jesus
## Background
### Text

* Author: Charles Wesley
* Source: Hymns for the Nativity of Our Lord

### Music

Hymn Tune(s):
* Hyfrydol
* Jefferson
* Stuttgart

## Lyrics

Come, thou long expected Jesus,
Born to set thy people free,
From our fears and sins release us,
Let us find our rest in thee:
Israel's strength and consolation,
Hope of all the earth thou art,
Dear desire of every nation,
Joy of every longing heart.
Born thy people to deliver,
Born a child and yet a King,
Born to reign in us forever,
Now thy gracious kingdom bring:
By thine own eternal Spirit,
Rule in all our hearts alone,
By thine all sufficient merit,
Raise us to thy glorious throne.
# Christian Hymns/Comfort, Comfort Ye My People
## Background
### Text

* Author: Johann Olearius
* Translator: Catherine Winkworth
* Source: Chorale Book for England

### Music

Hymn Tune(s):
* Freu Dich Sehr
* Genevan 42
* Psalm 42
* Werde Munter

## Lyrics

Comfort, comfort ye my people,
Speak ye peace, thus saith our God;
Comfort those who sit in darkness,
Mourning 'neath their sorrows' load;
Speak ye to Jerusalem
Of the peace that waits for them,
Tell her that her sins I cover,
And her warfare now is over.
Yea, her sins our God will pardon,
Blotting out each dark misdeed;
All that well deserved His anger
He will no more see nor heed.
She hath suffer'd many a day,
Now her griefs have passed away,
God will change her pining sadness
Into ever-springing gladness.
For Elijah's voice is crying
In the desert far and near,
Bidding all men to repentance,
Since the kingdom now is here.
Oh that warning cry obey,
Now prepare for God a way;
Let the valleys rise to meet Him,
And the hills bow down to greet Him.
Make ye straight what long was crooked,
Make the rougher places plain,
Let your hearts be true and humble,
As befits His holy reign;
For the glory of the Lord
Now o'er earth is shed abroad,
And all flesh shall see the token
That His Word is never broken.
# Castles of England/Construction Techniques

← Domestic Area Design | Castle Estates →
Castles in England have been constructed from a number of materials including stone, brick, timber, lead, iron and tin. To a large degree the choice of material for the main walls was driven by the availability of local supplies and, in later years where defensive strength was less important, fashion.
The earliest castles were constructed primarily of wood, locally sourced as the transportation of felled timber over long distances was both impractical and expensive.
Work on the castle construction could not usually take place in the winter or early spring as it was too difficult to work in wet conditions. Even when work could take place, the sheer size of a castle meant it would take many years to build - for example, Dover Castle took 10 years to build.

## Foundations

For stone built castles the foundations would, wherever possible, been built directly onto the bedrock. The builders would dig down to the rock before leveling it to create the strongest possible foundation. The stones for the walls would be laid directly onto the bedrock. If there was no suitable bedrock or it was too deep, then a similar approach to that used today for buildings would be used. The builders would dig a deep and wide trench, then fill it with rubble that was packed down as firmly as possible to create a solid foundation. The wall stones would be built on the compacted rubble.

## Walls

Walls were generally built of stone within wooden frames designed to hold the stone in place while the mortar dried. For thick walls, the wall was usually constructed with a cavity that was filled with rubble rather than being solid stone. Where strength was not so vital, the cavity sometimes contained a staircase. Scaffolding was used as the wall grew higher. It was held in place by inserting horizontal wooden scaffold beams into putlog holes built into the wall.

## Moats

A moat is typically either a dry or water filled ditch. Most commonly it was constructed by expanding or diverting an existing watercourse. In some cases the castle would be built on a peninsula or even an island. In Guernsey, Castle Cornet goes even further and the sea performs the function of a moat.
Constructing a moat from scratch was a significant effort requiring hard labour.
# Castles of England/Cornwall

There are in 14 castles in Cornwall.
| Name | Type | Date | Condition | Ownership / Access | Notes (Key) |
| Caerhays Castle | Neo-romantic castle | 18071807–10 | Intact | HH | Built 1808 by John Nash. |
| Carn Brea Castle | Sham castle | 140115–19th century | Intact | Restaurant | Possible medieval hunting lodge rebuilt 18–19th centuries. |
| Ince Castle | Semi-fortified house | 1640c.1640 | Intact | NGS | House may have been held against the Parliamentarians in 1646. |
| Launceston Castle | Keep and bailey | 100111–13th century | Ruins | EH | Duchy of Cornwall property. |
| Pendennis Castle | Artillery fort | 15401540–98 | Intact | EH | Withstood 5-month siege in 1646. |
| Pengersick Castle | Fortified manor house | 1510c.1510 | Fragment | HH | 44-storey tower remains, with later building. |
| Place House | Tower house | 140115–19th century | Rebuilt | Private residence | Original tower house defended against the French in 1475, subsequently strengthened, later rebuilt. |
| Restormel Castle | Shell keep | 110112–13th century | Ruins | EH | Duchy of Cornwall property. |
| St Catherine's Castle | Artillery fort | 15381538–40 | Ruins | EH | At mouth of River Fowey. |
| St Mawes Castle | Artillery fort | 15401540–3 | Intact | EH | Position not defensible from land attack. |
| St Michael's Mount | Fortified site | 110112–17th century | Substantially intact | ENT | Castle and priory church comprise single building. |
| Tintagel Castle | Twin bailey | 12271227–33 | Fragmentary remains | EH | Duchy of Cornwall property. |
| Trematon Castle | Shell keep | 110112–13th century | Ruins | Duchy of Cornwall | |
# Castles of England/Buckinghamshire

There is only one castle in Buckinghamshire.
| Name | Type | Date | Condition | Ownership / Access | Notes (Key) |
| Boarstall Tower | Fortified manor house | 1312c.1312 | Fragment | ENT | Moated site, gatehouse survives, altered 16–17th centuries, remainder of house demolished 18th century, converted to house 20th century. |

### Boarstall Tower

Boarstall Tower is a 14th-century moated gatehouse located in Boarstall, Buckinghamshire and now, with its surrounding gardens, a National Trust property.
The gatehouse was built by John de Haudlo in 1312 and is all that remains of Boarstall House, a fortified manor house that was demolished in 1778. Although it was updated in 1615 for use as a banqueting pavilion or hunting lodge, it retained its mediaeval belfry, cross loops and crenellations. The exterior and many rooms are essentially unchanged. The property is tenanted with limited opening arrangements. Exterior rooms remain virtually unchanged since 1615.
# Castles of England/Castle Estates

← Construction Techniques | Methods of Attack →
In this chapter we'll explore the wider setting of the castle, including the lands set aside for food production and recreation. Even the smallest castle housed a sizable staff and local food production was essential particularly in times of war.

## Food Production
### Fish Ponds

During the winter, supplying fresh food for the castle garrison was a constant struggle. Although meat would be available from deer parks, this couldn't supply the needs of the whole household. A fish pond provided an elegant solution. As long as there was a natural flow of water into the pond, fish required no feeding and were available all year round. There would usually be a series of ponds, with fish being moved between them as they grew.

### Deer Parks

Hunting was a popular activity for castle owners and their household, and a deer park provided a recreational facility as well as food for the table. The park was constructed by digging a ditch and raising a rampart around the edge, topping the rampart with a fence. The design was the opposite of a castle's defences, with the ditch on the inside, as the intention was to keep the deer in. The parks were protected by Forest Law, which also banned the hunting of boar, hare and wolf. The castle owner required a license from the king to construct a deer park, which, along with the more general ban on deer hunting, made venison an exclusive meat. Thus the castle owner with a deer park was able to greatly impress visitors by serving venison.

### Mills

Mills were required for the production of flour. They were large and expensive, and a significant source of revenue, so the castle estate would usually have a watermill, windmills being comparatively rare during the age of the castle.

## Barracks

Before the 14th century, the fighting strength of a castle - its knights and peasant soldiers - would have lived outside the castle. The knights supplied their own horses and equipment as part of their feudal commitment. Later the feudal system began to be replaced with standing armies of professional soldiers. The castle owner had to provide this army with board and lodgings. Typically these barracks were constructed inside the outer bailey.

## The Tiltyard

If anything seems inextricably linked with the castle, it's the tiltyard. This was place where knights practised their skills, and tournaments and jousting competitions were held. They were only commonplace in later medieval castles.
A tournament was a general mêlée where groups of knights fought each other in a trial of skill. Jousting where two knights ride at each other, occurred during tournaments but was more a feature of the tournament than the main event. Jousting as an event in its own right became increasingly popular from about the 12th century as it allowed individual knights to demonstrate their skill and courage. Large sums of money were on offer for the winners, but losing could mean the loss of a fortune or even life.
# Beginner's Guide to Adobe Flash/Interface/Property Inspector

This is the lower portion of the interface, the property inspector. Here, several aspects of any given selected object can be viewed and changed. For example, at the moment nothing is selected, so the properties of the stage is currently showing. The user has the option to change the dimensions, background color, and frame rate of animation just to name a few options.
Document Window | Timeline Window | Tool Bar | Panels
# Beginner's Guide to Adobe Flash/Publishing/SWF Files

An SWF file (or "swiff") is the resulting file created by flash after the movie is published through the Publish option under File>Publish. It is a vector-based file produced by Flash intended for small-scale production on the Internet. It stands for Small Web Format. A file of this format is called a Shockwave Flash Object. SWF is currently the dominant format for displaying animated vector graphics on the web.
# Beginner's Guide to Adobe Flash/Interface/Panels

Adobe flash cs4 is used to create animation, web applications, games, videos and other programs or applications which can support flash content

### Tools

The Tools menu is probably the most used panel in Flash. In it are the tools needed to
manipulate items on the stage. It can also be used to do actions on the timeline.
Here are the main tools and their uses;
* Selection Tool (v) - Selecting whole objects and moving them.
* Subselection Tool - Selecting partial objects.
* Line Tool - Drawing straight lines.
* Lasso Tool - Selecting irregular shaped pieces of an object
* Pen Tool - Drawing non-straight and curved lines.
* Text Tool (t) - Inputting a text box onto the stage.
* Oval Tool - Drawing oval and circle shapes. (Drag + Holding Shift = Circles)
* Shape Tool - By default draws rectangles. (Drag + Holding Shift = Squares)
* Pencil Tool - Free drawing thin lines.
* Brush Tool- Free drawing brush shapes.
* Free Transform - Scale, rotate, and skew an object.
* Fill Transform - Distort the gradient fill of an object.
* Stroke Tool - Change the color and size of a stroke.
* Fill Tool - Change the color of a fill.
* Eyedropper - Sample a color from the stage.
* Eraser - Use a brush to erase parts of an object.
* Hand Tool - Used to drag the stage around to see not visible parts of it.
* Zoom - Zoom in or out.

### Properties Panel

The properties panel is used to modify the characteristics of pre-existing objects on stage.

### Other Panels

Components, Inspector, tools panel, workspace...
# Beginner's Guide to Adobe Flash/Interface

At-a-glance, interface and setup of Flash seems to be somewhat intuitive and direct. The main interface is broken up into these major areas: at the top of the screen is the main menu where "File," "Edit," and other options are available. Right below that is the timeline window where frames and animations are worked out in. The left side is taken up by the toolbar. At the bottom is the property inspector, and to the right are the color and instance panels, and finally the "stage" panel is in the center, where all of the work takes place.
Here is a list of the specific areas of the interface that we will be going into:
* Document Window
* Timeline Window
* Property Inspector
* Tool Bar
* Panels
# Beginner's Guide to Adobe Flash/Publishing/Projectors

A projector in terms of Flash is a standalone executable file format that Flash can save a movie into in order to allow someone to view the movie without having a flash player or a Shockwave plugin previously installed.
The standalone Projector for PC comes with the normal .exe extension, while the Mac Projector published on PC comes with .hqx extension. HQX is not an executable file, it is a compressed file format (kind of like Mac's Zip file) which packs together the two file forks Mac files have: the Data fork and the Resource fork. The .hqx file will not open on a PC if you double-click on it (because it has to be decoded), and it will not work if you burn it like that on CD with PC.
# Beginner's Guide to Adobe Flash/Interface/Document Window

The Document window is pretty straight forward, it's simply the area that you conduct all of the work within Flash 8. This area is essentially your "desk," where you can draw objects, place pictures, etc...
Timeline Window | Property Inspector | Tool Bar | Panels
# Beginner's Guide to Adobe Flash/Interface/Timeline Window

The timeline is one of the most important toolbars in Flash. On a timeline you have frames and keyframes. A frame is simply an intermediary between keyframes, there is no change in the amount of objects on the stage during a normal frame. Keyframes are major changes in the state of the stage. You use them to add a new object or end/begin an animation.
Keyframes are marked by small squares with a black dot in them. Blank keyframes are marked by a square with an empty dot. You can insert a frame with F5, a blank keyframe with F7, and a non-blank keyframe with F6. (You can also insert frames and keyframes from the contextual menu, which can be accessed by right-clicking on the timeline.)
All commands to insert and delete keyframes are available by right clicking (Mac: Control Click) on any frame of the timeline.
On a timeline there are layers. A layer can contain only 1 animation at a time, so therefore to animate multiple objects you need to use multiple layers to do multiple animations. Any layer above another layer will have the layers contents stacked above the lower layer.
Here we have the upper portion of the interface in Flash, the timeline window. This area is used to edit the work file frame by frame. Key frames, motion tweens, onion skins are some of the things that can be added/edited here. The left portion of this window also allows for the option of several layers of frames.
Document Window | Property Inspector | Tool Bar | Panels
# Beginner's Guide to Adobe Flash/Publishing

In order to view completed .fla files on the internet or allow others to view it, the .fla must be published through Flash to access the file in a format viewable by their own computers. Publishing saves the multimedia project, from layers and music to channels and text, in a compressed streaming file that even those viewers on dial-up don't normally have a problem viewing, unless your project contains large multimedia files embedded within its library.
Flash makes it easy for anyone to put their files online after the engine has finished processing the file. However, there are some steps that need to be taken before the files can be fully viewed online.
Checking your publishing settings
Though flash can be fairly intuitive most of the time, the author of the flash project still has to go into the publish settings to customize where the SWF as well as the HTML files are going to be saved to.
This menu is located under File>Publish Settings.
Most of the time, the SWF and HTML options are the only ones which need to be checked, though the others have their purposes as well. As each option is checked, a new tab appears in the Publish Settings menu that corresponds to the check.
An option also appears here is the Use Default Names checkbox. If this option is enabled, the SWF and HTML files that are about to be created will be automatically named whatever the original .fla file was labelled as. This may lead to problems if someone creates a new flash file and accidentally overrides their old one. To avoid this, uncheck the box and feel free to edit the boxes next to SWF and HTML to whatever filename you desire.
Once the settings are in place (typically the HTML and SWF boxes are the only ones that need to be checked), the user can then press the Publish button in the settings dialogue box to have Flash create the HTML and SWF documents for upload and placement on the internet.
Another viable option is to press the OK button and then go to File>Publish to accomplish the same thing.
Publishing onto the Internet
With both the SWF and HTML files created, the files must be uploaded onto publicly accessible webspace. Both files must be present for the SWF to display correctly. By default, the SWF will be aligned left in the HTML file.
# Beginner's Guide to Adobe Flash/Publishing/HTML Files

HTML, or HyperText Markup Language is the basis for most web pages on the internet now. Comprised of standard English as well as computer commands, it is commonly integrated with other elements for a more interactive experience for viewers, from Java to C++ and Flash components.
HTML is written in the form of labels (known as tags), created by greater-than signs (>) and less-than signs (<). HTML can also describe, to some degree, the appearance and semantics of a document, and can include embedded scripting language code which can affect the behavior of web browsers and other HTML processors.
HTML is also often used to refer to content of the MIME type text/html or even more broadly as a generic term for HTML whether in its XML-descended form (such as XHTML 1.0 and later) or its form descended directly from SGML (such as HTML 4.01 and earlier).
Markup is the term used to take ordinary text and adding extra symbols in in order to tell a browser how to display the text being viewed.
# Beginner's Guide to Adobe Flash/Publishing/Publish Settings

To create a viewable flash movie for viewers see, it's best to first go into the Publish Settings option under File>Publish Settings to check and ensure the options checked are the ones you want. Here are options to rename the SWF and HTML files that are going to be created, as well as other options that will enable the author to customize the settings further.
As options are checked on the Formats tab, new tabs are added alongside it. For example, if the Flash (.swf) option has been checked, a tab that reads Flash will appear. This tab when enabled then allows for alterations to the publish settings. Whether to allow the SWF to be viewable for older versions of flash player or whether to add a password for access, these options are listed here.
# Conlang/How to contribute

* The phonetic notation in this book is CXS (Conlang X-SAMPA). (The choice of CXS was discussed in this talk thread.)
* From anywhere in the book, you can link to an entry in the glossary with {{{{BOOKNAME}}/ref|<keyword>}} or {{{{BOOKNAME}}/ref|<keyword>|<label>}}.
You may contribute any linguistic knowledge you have, but
* keep in mind this book is a tutorial for anyone wishing to create a language — which is a bit different from a tutorial on linguistics.
* think about which level your knowledge belongs on. For example, the Beginner level tries to keep technical terms to a bare minimum, so if it can't be said without those, maybe it's at least Intermediate. Also keep in mind that because this is a conlanging book, technical linguistic knowledge is liable to go at a higher level here than it would in a linguistics book.
A high-quality module will be easy to understand while going in-depth, and will explain early and often how it could be used in a conlang. Examples are important, and detailed explanations are great things to have, without being redundant or droning on. So get out there and write some great modules!