OpenLLM-France/wikimedia huggingface dataset:
# TCAT Rider Guide/Printable version

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/TCAT_Rider_Guide

# Routes

Currently, there are more than thirty bus routes that comprise the TCAT system. Routes are identified by number and are usually indicated on a marquee at the front of the bus, and sometimes on the side as well. Some notable routes are as follows:
Route 10 is a loop shuttle service between the Cornell University Campus and downtown Ithaca (The Commons.) Service is every ten minutes, the most frequent of any route on the system, and runs Monday through Friday 7:30am to 5:30pm
Route 11 connects the Ithaca College Campus with downtown Ithaca. It runs every half hour Monday through Saturday until 7:00 PM and hourly on Sunday until around 5:00 PM. It also serves the Longview Retirement Home.
Route 15 connects the Ithaca Commons with Wegmans Supermarket, also stopping at Walmart, Kmart, Lowes Home Improvement and other shops along the way. Connects with the 11 route.
Route 30 links the Commons with the Pyramid Mall, running through the Cornell Campus along the way. Service is every half hour, during peak periods every fifteen minutes. Runs seven days a week.
Routes 80 and higher solely serve the Cornell Campus, many other routes pass through the Cornell Campus. Route 81 serves between A lot and B lot in Cornell campus. Route 82 serves between Hasbrouk apartment complex for graduate students and East Hill Plaza. Route 83 serves between West Campus and North Campus via Uris Hall in Central Campus.
Routes 90 and higher provides night services. Route 90 serves between Ithaca Commons and Robert Purcell Community Center in Cornell campus. Route 92 and 93 serves various points at Cornell campus including North campus, West campus, and East Hill Plaza. More frequent services are provided during the weekend.

# Zones and Fares

Fares are based on TCAT's zone system. When riders travel within one zone (which is the case for the majority of passengers), they pay the single-zone fare. Riders that travel through two or more zones pay the multi-zone fare. On weekends there is one fare for all zones -- the single zone fare.
Zone 1 includes all of the City of Ithaca and the neighborhoods of South, East, and West Hill, and the Northeast neighborhood areas -- including the Tompkins County Airport, the Cayuga Medical Center, and Pyramid Mall.
Zone 2 covers the outer suburban areas of the county and the rural towns (includes Lansing, Etna, Freeville, Dryden, McLean, Groton, Brooktondale, Slaterville Springs, Danby, Newfield, Enfield, and Trumansburg).
Adult single fares are $1.50 and $3.00 for single and multi zone trips respectively. Child fares are $1.25 and $2.50, and fares for seniors and disabled persons are 75 cents and $1.50. Various pass options also exist ranging from a single day pass to an annual one offering unlimited travel anywhere on the system. Although no special fares for college students exist, there are several semester pass options for Ithaca College and Cornell University students.
# The Legend of Zelda: A Link to the Past

Editor's note: At the moment, this guide is missing several images. This wikibook was imported from StrategyWiki, and many of its images are yet to be added.
The Legend of Zelda: A Link to the Past (Zeruda no Densetsu Kamigami no Toraifōsu in Japan, lit. "The Legend of Zelda: The Divine Triforce") is an action-adventure game developed and published by Nintendo for the Super Nintendo, and the third installment in The Legend of Zelda series. It was released in Japan on November 21, 1991, in North America on April 13, 1992, and in Europe on September 24, 1992. The project was led by Shigeru Miyamoto and his team.
The game uses a top-down perspective similar to the original The Legend of Zelda, instead of the side-scrolling format of Zelda II: The Adventure of Link. A Link to the Past expanded on the original's mechanics, introducing gameplay features that have become hallmarks of the Zelda series, such as multi-level dungeons, the Master Sword, the Hookshot, and parallel worlds. It was well-received and is often considered one of the best installments of the series. It sold over four million copies and many critics and fans consider it one of the greatest video games ever made.
In 2002, Flagship ported the game to the Game Boy Advance. The re-release itself had a few differences, and the cartridge also includes a multiplayer mode titled The Legend of Zelda: Four Swords, the first multiplayer title in the series. The original Super Nintendo version was later re-released on the Wii Virtual Console in Japan on December 2, 2006, in North America on January 22, 2007, and in Australia on March 23, 2007.

## Contents
### Getting started

* Gameplay - Gameplay information
* Controls - Instructions on how to play the game
* Versions - Different versions of the game

### Subjects

* Characters - A list of characters
* Bosses - A list of bosses
* Dungeon Traps - Traps and obstacles encountered in dungeons
* Light World Enemies - Enemies encountered in the Light World
* Dark World Enemies - Enemies encountered in the Dark World
* Items - The different usable items and equipment
** Heart Pieces - Locations of the Heart Pieces

### Walkthrough
#### Light World

* Hyrule Castle
* The Lost Woods
* Kakariko Village
* Eastern Palace
* The Great Swamp
* Desert Palace
* Lake Hylia
* Death Mountain
* Agahnim's Tower

#### Dark World

* Dark Palace
* Swamp Palace
* Skull Woods
* Village of Outcasts
* Ice Lake
* Misery Mire
* Turtle Rock
* Ganon's Tower

### Miscellaneous

* Cheats
* Chris Houlihan Room
* Fairy Springs
* Glitches
* Hyrule History
* Palace of the Four Sword (GBA)
* Riddle Quest (GBA)
# The Legend of Zelda: A Link to the Past/Cheats
## Super Nintendo
### Game Genie

| Code | Effect |
| AEEC-A586 | Buy things for free. You can buy anything for free as long as you have the money. Also works with things like Kiki. |
| AE67-0D30 | Infinite bombs. |
| AE6E-DF2A | Partial invincibility. You will lose health only if you fall down into pits. |
| AE8A-D4FA AE8D-0D9A | Infinite magic. Most items cost no magic; the exceptions are the Cane of Byrna and the Magic Cape. Also, magic-stealing enemies can still steal magic from you. |
| F028-043A | Green Rupees worth 20 instead of 1. |
| 7428-043A | Green Rupees worth 50 instead of 1. |
| 1028-043A | Green Rupees worth 100 instead of 1. |
| EE28-043A | Green Rupees worth 255 instead of 1. |
| 7428-074A | Blue Rupees worth 50 instead of 5. |
| 1028-074A | Blue Rupees worth 100 instead of 5. |
| EE28-074A | Blue Rupees worth 255 instead of 5. |
| 7428-071A | Red Rupees worth 50 instead of 20. |
| 1028-071A | Red Rupees worth 100 instead of 20. |
| EE28-071A | Red Rupees worth 255 instead of 20. |

### Pro Action Replay

| Code | Effect |
| 7EF35501 | Pegasus Boots |
| 7EF35001 | Cane of Somaria |
| 7EF35101 | Cane of Byrna |
| 7EF35201 | Magic Cape |
| 7EF34601 | Ice Rod |
| 7EF34501 | Fire Rod |
| 7EF34201 | Hookshot |
| 7EF34001 | Bow |
| 7EF34004 | Silver Arrows |
| 7EF34701 | Bombos Medallion |
| 7EF34801 | Ether Medallion |
| 7EF34901 | Quake Medallion |
| 7EF35302 | Magic Mirror |
| 7EF35401 | Power Glove |
| 7EF35402 | Titan's Gloves |
| 7EF35601 | Zora's Flippers |
| 7EF35701 | Moon Pearl |
| 7EF37401 | Pendant of Power (Red Pendant) |
| 7EF37402 | Pendant of Wisdom (Blue Pendant) |
| 7EF37404 | Pendant of Courage (Green Pendant) |
| 7EF37407 | All Three Pendants |
| 7EF35901 | Fighter's Sword |
| 7EF35902 | Master Sword |
| 7EF35903 | Tempered Sword |
| 7EF35904 | Golden Sword |
| 7EF35A01 | Fighter's Shield |
| 7EF35A02 | Fire Shield |
| 7EF35A03 | Mirror Shield |
| 7EF35B01 | Blue Tunic |
| 7EF35B02 | Red Tunic |
| 7E005EFF | Walk Through Walls |
| 7E045A03 | Dark Rooms Always Lit |
| 7E037B01 | Enemies pass through you |
| 7E005501 | Infinite Magic Cape and ability to use items while wearing |
| 7E005E10 | Speed walk |
| 7E040300 | Treasure chest respawn after leaving room |
| 7EF36F09 | Infinite Small Keys |
| 7EF36DA0 | 20 Hearts + Invincibility |
| 7EF36D50 | 10 Hearts + Invincibility |
| 7EF36E80 | Infinite Magic |
| 7EF37746 | 70 Arrows + Infinite Arrows |
| 7EF34332 | 50 Bombs + Infinite Bombs |
| 7EF360E7 7EF36103 | Infinite Rupees |
# The Legend of Zelda: A Link to the Past/Controls

| Action | SNES | GBA | Wii (GCN Controller) | Wii (Classic Controller) |
| Move Navigate inventory | D-Pad | D-Pad | Control Stick | Control Stick |
| Talk Run Lift / Throw Push / Pull | A | R | A | A |
| Attack | B | B | B | B |
| View map | X | L | X | X |
| Use item | Y | A | Y | Y |
| Open save menu | Select | Start | Z | Minus |
| Open inventory | Start | Select | Start | Plus |
# The Legend of Zelda: Ocarina of Time Master Quest
## What is the Master Quest?

The Legend of Zelda: Ocarina of Time Master Quest remixes the original dungeons present in Ocarina of Time and makes them much more difficult to complete. However outside of the dungeons nothing has changed, and many of the secrets and collectibles are in the same places they were in Ocarina of Time.
The Legend of Zelda: Ocarina of Time Master Quest was originally an expansion to The Legend of Zelda: Ocarina of Time planned for Nintendo's ill-fated Nintendo 64DD addon. When the 64DD failed in Japan, Nintendo cancelled the release of Master Quest. As time went on the nearly complete game sat wasted and unplayed. Nintendo decided to change this when they announced that they were bringing Ocarina of Time to the GameCube along with the legendary Master Quest, and would be offering both as part of a special pre-order campaign for The Legend of Zelda: The Wind Waker.
In 2011, The Legend of Zelda: Ocarina of Time received a remake for the Nintendo 3DS titled The Legend of Zelda: Ocarina of Time 3D. This game includes a version of Master Quest, titled The Legend of Zelda: Ocarina of Time 3D Master Quest, that features mirrored maps. This means that in the original Master Quest if the players were to turn left at a given spot, in 3D Master Quest they would turn right, and vice versa. To increase the challenge in this version, no enemy will drop hearts when defeated. Additionally all enemies deal twice as much damage to Link.
There are currently two ways to acquire this game.
* One is via the special pre-order disk for the Nintendo GameCube. Although the discs are clearly labeled as "not for resale" game retailers still regularly buy and sell used copies of the game.
* It is also available as an unlockable feature in The Legend of Zelda: Ocarina of Time 3D, where it can be unlocked upon completion of the original quest.
This Wikibook serves as an add-on to the The Legend of Zelda: Ocarina of Time guide.

## Table of contents
### Walkthrough

* Inside the Deku Tree
* Dodongo's Cavern
* Jabu-Jabu's Belly
* Forest Temple
* Fire Temple
* Ice Cavern
* Water Temple
* Bottom of the Well
* Shadow Temple
* Spirit Temple
* Ganon's Castle

### Miscellaneous

* Gold Skulltulas
* Gerudo Training Grounds
# Topfield 5800/Cut File

Please contribute to the structure content & formatting. (and spelling)
Three new TAPs and a new patch have been written to help split files & remove adverts.

## CutFile.tap

snips the recording at each bookmark the resulting file dates are changed to match the time that part started recording the first file retains the original file name subsequent file pieces are called CUT_<channelName>_<date&Time>.<nn>.rec e.g. CUT_E4_200806031622.00.REC CUT_E4_200806031622.01.REC

## Cutting MyStuff merged files

MyStuff maintains the file information in .mei files so using CutFile breaks this at present. Because the files are renamed they will be seen by the new name, but as MyStuff does not read the .rec headers MyStuf will not be able to display any program descriptions etc.

## Renaming cut files & updating header information

A test version of mei2archive is available from here which when installed on your system enables CutFile to get mei2archive to rename & update the .rec headers of the newly cut files.
Older versions of mei2archive can be used to manually fix the headers, although if the file is from a merge of a small number of programs the extended header information will contain the other program information already if mei2archive is used in auto mode normally.

## JoinFile.tap

will reverse the actions of CutFile and leave the original file (assuming all the parts are still present and not modified). select the section of the original file that still has the original name to start the process.

## CutAds.tap

Assumes that the first bookmark is the start of the programme, and then subsequent pairs of bookmarks mark start and end of ads. The ads are cut out to a file suffixed with "-ADS" (and this file will be deleted if it already exists). Both files retain bookmarks at the start of each section (except the start of the ads). A final bookmark may be placed at the end of the program but this is optional in the case where the program goes right to the end of the recording.
There is no undo for CutAds but you could see exactly where it was going to cut by running CutFile first, then JoinFile to undo it.
Where the ads are removed the video may break up for a short time, maybe half a second. this should be considered when positioning bookmarks but will not happen at every cut point.

## Bookmark patches

There are 4 development bookmark patches to assist placing bookmarks, they all cause the bookmarks to be added with more precision.
Bm-v1 makes the bookmark appear more accurately to where the green button is pressed
Bm-v2 adds yellow button snapping back to bookmark if it was near, rather than on to next bookmark
Bm-v3 adds play bar does not timeout
Bm-v4 play bar does not time out, green set button causes play position to snap back to bookmark position when near. This enables bookmark position to be crept backwards by repeatedly pressing green, or slipped forward by turning off the bookmark and resetting it a moment later.
# Top Tips For Chess Organisers/All-play-all Tournaments and the Berger Tables
## Berger Tables

3-4 teams :
| Round 1 | Round 1 | Round 2 | Round 2 | Round 3 | Round 3 |
| H | A | H | A | H | A |
| 1 | (4) | 1 | 2 | 3 | 1 |
| 2 | 3 | (4) | 3 | 2 | (4) |
5-6 teams :
| Round 1 | Round 1 | Round 2 | Round 2 | Round 3 | Round 3 | Round 4 | Round 4 | Round 5 | Round 5 |
| H | A | H | A | H | A | H | A | H | A |
| 1 | (6) | 1 | 2 | 3 | 1 | 1 | 4 | 5 | 1 |
| 2 | 5 | 5 | 3 | 4 | 5 | 2 | 3 | 4 | 2 |
| 3 | 4 | (6) | 4 | 2 | (6) | (6) | 5 | 3 | (6) |
7-8 teams :
| Round 1 | Round 1 | Round 2 | Round 2 | Round 3 | Round 3 | Round 4 | Round 4 | Round 5 | Round 5 | Round 6 | Round 6 | Round 7 | Round 7 |
| H | A | H | A | H | A | H | A | H | A | H | A | H | A |
| 1 | (8) | 1 | 2 | 3 | 1 | 1 | 4 | 5 | 1 | 1 | 6 | 7 | 1 |
| 2 | 7 | 7 | 3 | 4 | 7 | 2 | 3 | 4 | 2 | 2 | 5 | 6 | 2 |
| 3 | 6 | 6 | 4 | 5 | 6 | 7 | 5 | 6 | 7 | 3 | 4 | 5 | 3 |
| 4 | 5 | (8) | 5 | 2 | (8) | (8) | 6 | 3 | (8) | (8) | 7 | 4 | (8) |
Each team plays each other team in ascending numerical order, alternating colours/venues. When a team would be scheduled to play itself, it instead plays the highest-numbered team. This formula gives you two ways to generate each pairing - once from the point of view of each team.
# Top Tips For Chess Organisers/Chess Clocks and Time Controls

A chess clock is used for keeping track of time for both players.
# Top Tips For Chess Organisers/The Swiss System
## The Swiss System in 30 seconds

* Every competitor plays in every round.
* A win is worth 1 point and a draw is worth ½ a point.
* At the start of every round, every competitor is paired with an opponent with the same score, or as close to the same score as possible.
* You can't play the same person twice. (So you have to keep track of who has played who.)

## The Swiss System in 10 minutes
### Floating

Since players should be paired against opponents with the same score, the first thing to do is divide them into score groups. A score group is simply all of the players with the same score. After Round 1, you'll have a 1 score group, (usually) a ½ score group, and a 0 score group.
Start with the 1 score group. If you have an even number of 1s, you can pair every 1 with another 1. If you have an odd number, you have to borrow one player from the ½ score group to make it up to an even number.
The pairing between the 1 and the ½ is a float. The 1 who gets paired with the ½ is a downfloater. The ½ who gets paired with the 1 is an upfloater.
Make a note of who your downfloaters and upfloaters are. If possible, don't float the same player in the same direction twice. So if the 1 beats the ½, and then the 2 score group also ends up with an odd number of players in it, choose a different 2 to be floated down.

### Colour Preferences

Chess is a game between White and Black. White wins about 45% of games and Black about 35%, so you should give each player roughly equal numbers of Whites and Blacks over the course of the tournament.
The easiest way to do that is to pair White seekers with Black seekers.
If you had White in the first round, you're a Black seeker in the pairings for the second round. If you had Black, you're a White seeker.
The sequence of Blacks and Whites that you've had so far in the tournament is your colour history. For Round 2, you want to pair people with a colour history of "B" against people with a colour history of "W", so that the B player gets White and the W player gets Black.
This will result in two players reaching Round 3 with colour histories of BW and WB. This is good. Either of those players can now take either colour pieces in Round 3.
If you don't have equal numbers of White seekers and Black seekers, you'll have to pair two White seekers together or two Black seekers together. That means they'll get a colour history of WW or BB. A WW player must be given Black in Round 3. A BB player must be given White. These players have an absolute colour preference.
# Topfield 5800/Stable Toppy
## Chunkywizard's Guide to a Stable Toppy
### Firmware

    Load on the Toppy.org.uk recommended firmware (currently 5.13.65). Although this is fairly stable it can be improved by patching it. There are a number of bug fixes; I would recommend the following patches as a minimum: 1365BfBqCeCyDeEcErEsFGmHMhNfPPcPfRReRpRsSSrStT2XpXw. A pre-built copy of this firmware can be download from here. Note if you are running EPG Navigator and UK Auto Scheduler you may want to drop the De patch as it is not supported by these TAPs.

### Channels

    Check that the channels are correct. They should be as per this channel list. Check you have no duplicate channels and no channel numbers in the 1000's. If you have then consider using the ChannelManager TAP or the newer Channel Organiser TAP to sort this out. Note that if you have used ChannelManager and used the option to renumber regional variants, you may have additional channels (typically in the 200+ range).

### Signal

    Check that your signal strength is acceptable. Try to get 100% quality across all muxes and above 60% strength. If you are unsure of your signal strength then use the SignalMonitor TAP or the manual Service Search in the Installation Menu (see here for details about how to do a manual scan, and then sit back and watch the real-time display — press the Red button on this screen you get a bigger display that beeps a lot).

### TAPs

    If you are using TAPs then make sure they are all up to date (using the latest stable release), use the default configurations where possible, and try only to use mainstream, UK supported ones (so help can be provided on the UK Forums if issues occur). Fewer are better, in my opinion.

### Interactive Services (MHEG)

    The MHEG engine (used for the "red button" Interactive Services) on the Toppy is known for being of dubious quality. While 5.13.65 has the best implementation of this, it is still an area of concern. If you want to be extra careful consider turning off MHEG in the main menu. If you wish to use it (for radio for example) but wish to protect yourself then consider a TAP like MHEGControl.

### Some Light Reading

    Check the manual for the Toppy (and for the individual TAPs you use), and consult (and search) the UK Forums for any issues for the setup you have. Some interactions are well known and documented, and this will save you a lot of time and swearing. Also, browse through the Troubleshooter for some help on common problems.
# Topfield 5800

The Topfield 5800 is a PVR for Freeview in the UK.
TF5800 supports an API that allows users to write extensions to the user interface, these are called TAPs
This book is intended to bridge the gap between official FAQs and the wealth of detailed information that is available through the forums.
By 2014 the large number of digital channels available exceeded the capacity of the TF5800 and TF5810, leading to gaps in the EPG, usually mostly not for the current day. The only proper solution would be new manufacturer's firmware, very unlikely; a clumsy workaround for a single channel (or MUX) is to tune to the channel whose future EPG is wanted, then put the PVR into standby and restart, which usually populates the EPG for that channel (at the expense of others). TAPs that store the EPG on the hard disc (MyStuff, Jag's EPG) avoid this problem, but must be installed and learnt.

## Table of Contents
### Guides

* CW's Guide to a Stable Toppy
* Format Conversion
* Troubleshooting
* Getting Help
* Universal Remotes
* Splitting trimming & removing adverts
* A guide to repairing the PSU

### TAP groups

* EPG
* Playback Navigation

## Further reading

* FAQ

## Official Info sites

* Latest Topfield.co.uk Manual
* Topfield sites UK and Korea

## Community Info sites

* Toppy.org.uk FAQ
* Toppy.org.uk Forums
* Digital Spy Forum

## Firmware

See here for a current firmware list plus usage recommendations.

## Software (TAPs)

* TAPWorld - The Most Complete TAP Directory!
* Toppy.org.uk TAP library