OpenLLM-France/wikimedia huggingface dataset:
# The Legend of Zelda/Underworld/Quest 2/Dungeon 2
## Objectives

* Obtain the Whistle.
* Beat a two headed Gleeok.
* Obtain a Heart Container.
* Obtain the second Triforce piece.

## Walkthrough

* The entrance to this dungeon can be found where an important shop was once located during the first quest.
* From the entrance, enter the room above and defeat all of the Gibdos to obtain a key. Enter the next room up.
* You can continue up to the next room without fighting, but if you wish to return to the room below, you must defeat the Zols (and Gels if you don't have the White Sword) and push the left block.
* Above the Zol room, defeat the Keeses and obtain a key. Continue on to the next room above.
* Fight the Gibdos and enter the room above. You'll enter a room full of Keeses. Bomb the right wall and go through the passage to obtain a key, and return to the left. Clear the room of Keeses to open the door above, and enter it.
* Defeat the Manhandla to obtain a key. Enter the room on the right.
* Fight the Darknuts carefully, and unlock the door above. Go through the door and avoid the traps while fighting the Zols to obtain the map. Return to the room below with the Darknuts, and enter the bottom door.
* Continue to the bottom of the corridor and push down against the wall. You will pass through the wall and arrive in an unmarked room on the map. Enter the stairwell in the middle of the room to find the Whistle.
In the second quest, the Whistle is more useful for finding secrets in the Overworld than it was in the first quest. However, its warp ability only brings you to the dungeon locations as found in the first quest, making it less useful to reach a specific dungeon.
* Once you have the Whistle, leave the room by pushing against the left wall to pass through an invisible passage. Unlike the top wall, this passage is one way. Enter the room below and unlock the door to the right.
* Defeat the enemies and obtain a key. If desired, you can bomb the bottom wall and go through the passage (thereby skipping the use of a key) and obtain the compass before returning to the room above. Enter the right doorway.
* Fight the Darknuts in this room to obtain a set of four bombs. Travel through the door below and fight the Keeses to obtain a key. Enter the room below and clear the room of all the Zols to obtain another key and open the doors.
* Enter the room below, and fight through the Gibdos to reach the stairwell. Take the stairs to the underground passage which leads you to a room along the upper right side of the dungeon.
* Fight the Darknuts, and unlock the top door to reach the boss of the dungeon.

## Boss

* The boss is a two headed Gleeok. Each head must be stabbed until it starts to fly freely around the room. Once the head is free, it is still a threat, and can not be defeated. The only way to beat Gleeok is to destroy every one of the attached heads.
* Defeat it to earn a Heart Container. Continue on to the room above to obtain the second piece of the Triforce.

## Resupply

* Bombs are one screen south, and medicine is three screens south.
* A fairy pool is one screen southwest.
# The Legend of Zelda/Underworld/Quest 2/Dungeon 3
## Objectives

* Obtain the Magic Boomerang.
* Beat three Dodongos.
* Obtain a Heart Container.
* Obtain the third Triforce piece.

## Walkthrough
### Pre-requisites

None.

### Dungeon walkthrough

The entrance to this dungeon can be found where the entrance to the second dungeon used to be in the first quest. The walkthrough for this dungeon is broken up in to two distinct parts; getting the Magic Boomerang, and getting the Triforce. If you are getting the Magic Boomerang, you need to bring Monster Bait to feed the hungry Goriya. If you don't have Monster Bait, you can still complete the dungeon by collecting the key, and heading to the boss room.
* From the entrance head to the room above, fight past the Goriyas, and enter the next room above. Fight the Ropes and obtain a set of bombs.
* Enter the next room above, and defeat all of the blue Goriyas to obtain the map and open the doors above.
* Enter the next room above and fight the sword throwing Stalfos to obtain a key.
* Go through the door above and provide the grumbling Moblin with the Monster Bait to gain passage to room above.
* Defeat the Goriyas in the top most room to obtain the Magic Boomerang.
* Return to the room above the entrance and unlock the door to the right to fight the boss of the dungeon.

## Boss
### Triforce Room

This is the only dungeon in either quest whose boss room is not adjacent to the Triforce room.
* The bosses of the dungeon are three Dodongos. Defeat them in the usual manner, either by feeding them two bombs, or blowing up a bomb in their face and stabbing them. Collect the Heart Container when you beat all of them.

## Walkthrough (continued)

* Unlock the door below. Hang out next to the wall and defeat all of the Wall Masters that come out. Collect the compass and push the center block along the right side to reveal a stairwell.
* Take the stairs to the underground passage, and arrive at the bottom of the isolated section of the map.
* Defeat all of the Goriyas in the room to open the door above and obtain the third piece of the Triforce.

## Resupply

* Replacement shields and Monster Bait are southeast of the entrance.
* Bombs are north of the southeastern most point.
# The Legend of Zelda/Underworld/Quest 1/Dungeon 8
## Objectives

* Obtain the Book of Magic.
* Obtain the Magic Key.
* Defeat the four headed Gleeok.
* Obtain a Heart Container.
* Obtain the final Piece of Triforce.

## Walkthrough
### Prerequisites

* Red Candle or Blue Candle.
* Bomb.

### Dungeon walkthrough

* To enter this dungeon, you must burn down the lone tree that blocks the pathway in the woods at B-4 in section two.
* From the entrance, head right and collect a key.
* Return to the entrance and head left. Defeat the Manhandla to open the door to the left. Enter that room and defeat all of the Darknuts and Gibdos. When the room is cleared, push the left block aside to enter the stairwell and find the Book of Magic.
* Return to the entrance, head up, defeat the Manhandla, and bomb the top wall in order to proceed through the dungeon.
* In the next room, and the two rooms to its left, you can obtain keys. The room to the right contains the Compass.
* Two rooms left of the compass room and one up, there is a blue Gohma which requires three arrows in its eye to kill. If you defeat it, the closed door above will open and you can receive a hint from a man regarding Spectacle Rock.
* Continue up through the dungeon until you encounter a room full of Blue Darknuts. When it is safe to do so, bomb the top wall. Go through the passage and you will have to fight another Manhandla who rewards you with the Map.
* Above the map room is another blue Gohma. You can bomb the left wall, or enter the top door, but you should enter the right door and defeat the Darknuts and Pols Voices inside. Push the leftmost block to descend the stairs and find the Magic Key.
* Return to the room full of blue Darknuts, and defeat them all so that you can enter the right room. Enter it and head down the stairs to enter an underground passage which leads to the west side of the dungeon. You can bomb the top wall here for a shortcut to the dungeon boss.
* Otherwise, head left and fight the red Darknuts, then head up again for a cryptic message about bombs from a man. Finally, head right to encounter the boss.

## Boss

* The boss of the dungeon is a four headed Gleeok. Other than the number of heads, the strategy to defeat this Gleeok is no different. Keep stabbing the attached heads until every one is disconnected.
* Defeat it to earn a Heart Container. Continue to the room above and obtain the final Piece of Triforce.

## Resupply

* A cheap Shield is two screens north.
* Bombs are two screens east.
# The Legend of Zelda/Underworld/Quest 2/Dungeon 1
## Objectives

* Obtain the Wooden Boomerang.
* Beat Aquamentus.
* Obtain a Heart Container.
* Obtain the first Triforce piece.

## Walkthrough
### Pre-requisites

None.

### Dungeon Walkthrough

The entrance to this dungeon is found in the same place as the first dungeon in the first quest. For this dungeon, the middle section is optional, providing a spare key, some bombs and a map (which requires expending said bombs). This walkthrough will only cover the rooms necessary to clear the level.
* From the entrance, enter the right room. Defeat the Goriyas here to obtain the Wooden Boomerang.
* Bomb the top wall to reveal a passage. Go through the passage and defeat the Keeses. When the room is cleared, push the left most block to gain access to the underground passage.
* Take the passage and you will arrive towards the top of the dungeon. Defeat the Wall Masters here and obtain a key to unlock the left door.
* Travel left and defeat all of the blue Goriyas. Bomb the top wall to expose a path to the boss of the dungeon.

## Boss

* The boss is Aquamentus. You must strike him in the head six times with the Wooden Sword or three times with the White Sword. Time your strikes between the energy orbs that he emits from his horn. Only the Magical Shield will absorb the energy orbs. Link will receive damage if he tries to block them with the Wooden shield.
* Defeat him to earn a Heart Container. Enter the room to the right to obtain the first Triforce piece.

## Resupply

* If you have a Ladder or Whistle, look for a medicine woman either one screen east and two screens north, or two screens east and one screen north.
* Full healing can be found two screens east, and is accessed by following the southern detour.
** From the fairy pool, one screen southeast sells bombs.
* A Magic Shield may be purchased in the store southwest of the dungeon.
# The Legend of Zelda/Underworld/Quest 2/Dungeon 6
## Objectives

* Obtain the Ladder.
* Beat Gohma.
* Obtain a Heart Container.
* Obtain the sixth Triforce piece.

## Walkthrough
### Pre-requisites

* Whistle
* Arrow
* Bow

### Dungeon Walkthrough

The entrance to this dungeon can be found by blowing the whistle in the middle left area (A-4) of the Graveyard.
* From the entrance, head through the top door. Defeat all of the Wizzrobes here for a set of bombs. Enter the top door.
* Fight the Wizzrobes and Like-Likes. You may bomb the top wall to reveal a passage, but take the left door for the time being.
* Fight past the Vires and unlock the left door. Then fight past the Wizzrobes and Like-Likes to the left door. If you defeat all of the enemies, you can earn a blue rupee.
* Enter the left door and avoid the traps as you enter. Push the left most block to reveal a staircase. Take the stairs to obtain the Ladder.
* If you need an extra key, return two rooms to the right with the Vires and blue Bubbles and enter the bottom door. Defeat the Wizzrobes and obtain a key.
* From the Ladder room, return to the room on the right. Unlock the door above and enter to find a man that gives you a cryptic hint about the location of one of the underworld dungeons. Bomb the right wall to reveal a passage and go through.
* Defeat the Like-Likes and obtain the map. Push against the top wall to discover an invisible passage.
* Fight the Wizzrobes, and bomb the right wall. Proceed through the passage to obtain the compass. Return to the left, and go through the top door.
* Defeat the Vires. If you're desperate for bombs, go through the top door and defeat the Wizzrobes. Otherwise, push against the right wall to walk through another invisible passage.
* Push the left most block of the center row to reveal a stairwell that leads to an underground passage. Take the passage and arrive two rooms above.
* Fight past the Keese, and bomb the bottom wall to reveal a passage. Go through the passage and fight the Wizzrobes to obtain a key. Return to the room above and unlock the right door.
* Defeat the Gleeok to open the right door and obtain a blue rupee. Go through the right door, and push the left most block while avoiding contact with the red Bubbles. Take the stairs to find another underground passage that leads to three rooms below.
* When you come out of the passage, there is a Manhandla that you only must defeat if you wish to return to the passage by pushing the left block. Proceed through the top door to find the boss of the dungeon.

## Boss

* The boss is a blue Ghoma. As before, Ghoma's giant eye is it's weak point, but it is only vulnerable to one weapon: the bow and arrow. Fire three arrows at the eye when it is wide open and exposed to defeat it.
* Defeat it to earn a Heart Container. Continue on to the room above to obtain the sixth piece of the Triforce.

## Resupply

* A Magic Shield may be purchased for 90 rupees two screens east and two screens north from the dungeon.
* When you take the east exit from the cemetery, head east all the way, then north one screen, then east all the way. You can purchase bombs here.
# The Legend of Zelda: Oracle of Seasons

The Legend of Zelda: Oracle of Seasons (ゼルダの伝説 ふしぎの木の実 大地 (だいち)の章, Zeruda no Densetsu: Fushigi no Kinomi Daichi no Shō, lit. The Legend of Zelda: The Mysterious Seeds – Chapter of Earth) is a The Legend of Zelda game for the Game Boy Color, developed by Capcom and published by Nintendo in 2001. It was simultaneously released alongside another title, The Legend of Zelda: Oracle of Ages, sort of like how the mainline Pokémon games always consist of two simultaneous releases. To further this connection, both Oracle titles can interact with each other. This feature allows many hidden items, locations, antagonists, and secrets to be revealed, and causes the plots of both games to merge, continuing to a double ending.
Oracle of Seasons is set in the land of Holodrum, a vast place filled with both people and monsters. Holodrum houses relatively peaceful places like Horon Village, to unfriendly environments such as the Moblin's Keep, and even the mysterious Lost Woods. Along with Holodrum, a strange underworld known as Subrosia exists below. Link must traverse through both lands to rescue Din from General Onox's grip.
The game's key feature is the mythical Rod of Seasons, which can control all four seasons: spring, summer, fall, and winter, altering the game environments and allowing progress to increasingly harder dungeons.

## Table of contents
### Gameplay

* Controls
* Items

### Walkthrough

* Arrival
* North Horon — Gnarled Root Dungeon
* Woods of Winter — Snake's Remains
* Spool Swamp — Poison Moth's Lair
* Mount Cucco — Dancing Dragon Dungeon
* Eyeglass Lake — Unicorn's Cave
* Tarm Ruins — Ancient Ruins
* Graveyard — Explorer's Crypt
* Temple Remains — Sword & Shield Dungeon
* Onox's Castle

### Linked Game

* Secrets to and from Labrynna
* Room of Rites (Oracle of Ages Wikibook)

### Sidequests

* Heart Pieces
* Trade Quest
* Gasha Seeds
* Bipin and Blossom
* Golden Monsters

### Appendices

* Enemies
* Bosses
* Passwords

### Miscellaneous (This section is from the Oracle of Ages Wikibook)

* Room of Rites
* Magic Rings
* Maple
# The Legend of Zelda: Oracle of Seasons/Controls

* D-Pad: move Link or cursor, swim
* A: use/assign item, talk/read, scroll text, swim faster
* B: use/assign item, cancel, scroll text, dismount animal, dive (while swimming)
* Start: open inventory
* Select: Map, cycle inventory panels
* Start + Select: open Save Menu
# Transportation Deployment Casebook/2015
### Light Rail Transit

* US Light Rail Development
* Light Rail Transit in the US

### Aviation

* American Commercial Passenger Aviation
* US Airline Departures
* Passenger Airliners in the US

### Miscellany

* Battery Electric Vehicles
* Red Light Cameras in the US
* Electric Bikes in China
* High-Speed Railway Development in China
* Electric Cars
# Unreal Tournament 2004/Terminology

The large variety of terms and vocabulary found in a typical FPS game, such as Unreal Tournament 2004 tends to confuse newbies. This section deals with all terms found in the game.

## General
### Frag

A point. Awarded for different things depending on which style server you are on. For example a frag in DM (death match) would be awarded for killing anyone else. In Team DM it would be awarded for killing an opponent on the opposite team. In CTF (Capture The Flag) it would be awarded for killing a member of the opposite team or for capturing the opponents flag. Frags are the method of keeping individual scores in Unreal Tournament 2004.

### Spawn

When something enters the map. A player spawn, or a weapon spawn, or a vehicle spawn, etc. Where those things spawn is called a spawn point.

### Suicide

Killing yourself. Either by jumping into something that kills you (lava, acid, off into space), by shooting yourself or getting hit by your own weapons blast, or by typing /suicide into the console.

### Score
## Single Player
### Challenges

During the single player game, your team may challenge or be challenged by another to a battle, either for credits or a player. If you reject a challenge you have to pay a fee.

#### Bloodrites

Team A pays to challenge Team B for the ownership of a Team B member. If Team A wins they get that member.

#### Head-to-Head

Team A challenges the leader of Team B to a one-on-one deathmatch. Each team pays a wager and the winning team gets both.

## Gameplay
### Killing Sprees

Awards for every 5th kill without dying
* Killing Spree - 5 kills
* Rampage - 10 kills
* Dominating - 15 kills
* Unstoppable - 20 kills
* GODLIKE - 25 kills
* WICKED SICK - 30 kills

### Multiple Kills

Awards for building up chains of kills in quick succession (maybe 3-4 seconds apart or less?)
* Double Kill - 2 kills
* Multi Kill - 3 kills
* Mega Kill - 4 kills
* Ultra Kill - 5 kills
* Monster Kill - 6 kills
* Ludicrous Kill - 7 kills
* HOLY S**T - 8+ kills

### Headshot

Killing by shooting someone in the head, with either the Lightning Gun or Sniper Rifle. Head shots do more damage than body shots with these weapons, and a single head shot can kill a player even with 100% health.

### Flak Monkey

Score 15 frags with the Flak Cannon.

## Deathmatch Variants
### Bottom Feeder
### Camper

A person who stays in one spot for whatever reason. A person who stays at the opponents spawn points and kills them as they enter the map would be a spawn camper. A person who guards his or her own base/flag/power core would be a camper. Also a person who stays in one place and uses sniper weapons to kill their enemies would also be called a camper. Generally used as a term of derision, although in most cases it is simply a matter of good defense. The opposite of camping would be "Running & Gunning".
# Unreal Tournament 2004/Tips

Good tips for improving your game can be found at {ACDC}LordNightmare's blog. This applies mostly to general gameplay, although in terms of gametypes, it focuses mostly on deathmatch. It has not been updated recently, but then again, UT2004 still has the '04 part in it.
A place to look for gametype specific tips is MadHookUp's UT 2004 Guide For even more detailed, map specific tips, visit [http://www.stratosgroup.com/guides/html/200403unto/?cat=default Stratos Group's Unofficial Guide To Unreal Tournament 2004 ] Both of these pages, of course, contain more general info as well. The second one covers a lot of material,
# Unreal Tournament 2004/Vehicles/HellBender

A vehicle much like a HMMWV. Rather slow and also rather large it seats 3 players. 1 driver, 1 shock rifle turret, and one zoom pulse turret.
# Unreal Tournament 2004/Turrets

Unreal Tournament has 4 different turrets, featured in the Assault gametypes. Turrets are stationary, but provide some heavy firepower. Being stationary, Turrets can be easily destroyed, but provide an excellent defensive barrier.

## Contents

* Minigun Turret
* Mothership Turret
* Link Turret
* Ion Cannon
# Unreal Tournament 2004/Turrets/Link Turret

Link Turrets are found in Onslaught Game Modes usually stationed around Power Nodes and Power Cores. These turrets are very useful in shooting down any enemy aircraft that may be in the area. When inside the turret, by pressing the alternate fire button (usually the right mouse button), it zooms in on the area you have the crosshairs fixed on. To zoom back out simply press the alternate fire button again.
# Unreal Tournament 2004/Vehicles

Vehicles are a new addition to the Unreal Tournament Series. Vehicles are allowed only in Onslaught and to some extent, Assault maps. Vehicles range from lumbering tanks, to speedy hovercrafts and knowing the strengths and weaknesses of each vehicle is crucial.

## Contents
### Original Vehicles

These vehicles are included in the original version of Unreal Tournament 2004 and are also included in the Editor's Choice Edition. The Ion Tank is a vehicle exclusive to the Assault Map "AS-Glacier" and is not found anywhere else.

#### Standard Vehicles

* Scorpion
* Manta
* HellBender
* Raptor
* Goliath
* Leviathan
* Ion Tank

#### Spacefighters

* Human Spacefighter
* Skaarj Spacefighter

### Editor's Choice Edition Vehicles

These vehicles are not available in the original version of Unreal Tournament 2004, but are available solely in the Editor's Choice Edition. Maps with the "(Bonus Vehicles)" tag next to their name are maps available in the original version of UT2004, but have the new vehicles replacing some of the old vehicles.
* Paladin
* SPMA
* Cicada
# Unreal Tournament 2004/Vehicles/Manta

The Manta is a unique vehicle, because it is the only one with the ability to jump. While riding in the manta simply press the jump button and it will fly up. The only time you can jump while in the vehicle is when you are on some type of surface and when the gauge is full.
A Manta's primary fire are small purple plasma shots coming from two firing mechanisms located at the bottom front of the vehicle. Its secondary fire is not dangerous at all, unless there is someone underneath the manta itself. Because its secondary fire is just a boost that sends it to the ground quickly. Holding this button down keep the manta grounded but you still have the ability to fly. this method is very useful in 'decapitating' your opponents.
# Unreal Tournament 2004/Vehicles/Scorpion

Scorpions have a unique primary firing weapon. By pressing and holding down the primary fire button it increases the gauge that shows how big, or small the ammunition will be. The ammunition that comes out is a green strand that goes through the air horizontally until it snags something. When it eventually snags an object, vehicle, or person it then wraps around that thing and clings until it eventually 'pops', thus inflicting damage.
A Scorpions secondary fire are two long blades that protrude from the sides and stay extended for as long as you hold down the secondary fire button. Be careful with these blades, because they will break if you hit them off of a wall or some other inanimate object. To protect them from this simply release the secondary fire button and let them come back to the Scorpion's side.
# Unreal Tournament 2004/Weapons

Unreal Tournament 2004 contains a variety of weapons, each with a unique attack. The key to mastering these weapons is to find out in which situations each of these weapons can be used.

## Contents
### Standard Weapons

* Translocator
* Shield Gun
* Assault Rifle
* Bio-Rifle
* Mine Layer
* Shock Rifle
* Link Gun
* Minigun
* Grenade Launcher
* Flak Cannon
* AVRiL
* Rocket Launcher
* Lightning Gun
* Sniper Rifle

### Super Weapons

* Ion Painter
* Target Painter
* Redeemer