OpenLLM-France/wikimedia huggingface dataset:
# Nakhmanson Gambit, Ke8 Defence
### 10...d6

11.Bg5 is the only move to disrupt Black's plan of ...Rf8 and ...Bf5. The tempting 11.Ng5? only encourages it: 11...Rf8 12.Nxh7 Bf5!
11...Rf8 amounts to the same thing as on the previous move - Black must eventually trade Q+N for R+R on e7.
After 11.Bg5, Black has to step out of the pin with 11...Kf8 to be able to move the bishop from e7. Then White might as well gain a tempo on the bishop anyway with 12.Rae1, forcing 12...Bf6 (definitely not 12...Bxg5 which allows mate in 7). Then White keeps up the pressure with 13.b4, to which Black responds 13...Qd7, placing the queen on a defended square and so preparing to respond to b5 with ...Ne5.
Now both players transfer their attentions to the bishop on f6 - White to trying to capture it, Black to defending it. 14.Rf4 Ne7 15.Qb3 (or 15.Qd3) 15...Ng8 16.Qxc3 Qd8 (16...Qf7 invites a future Ng5) 17.Re3!
Black still has the extra piece, but is in a serious bind. She has to keep three defenders on f6 - queen, knight and g7 pawn. The d-pawn must stay on d6 to keep the knight out of e5, and the h-pawn must stay on h7 to keep it out of g6 (via h4). The light-squared bishop is needed to guard e6 against the Nf3-d4-e6 royal fork, and putting it on d7 allows White to take on g5 and play Ng5, with Qc4 to follow threatening mate on f7. Pushing the c-pawn allows White to pile up on f6 some more with Nd2, Ref3 and Ne4, since ...d5 would invite Qc5+ and Black no longer has ...Qd6 to block.
This is a lot to keep track of, but the upshot is that any seemingly constructive Black move will be worse than saying "pass", which is a position Black wouldn't have found herself in if she'd played 8...Kf6.
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# Nakhmanson Gambit, Kf6 Defence, Queen Capture
### 9. Qxe4

White now has the very simple threat of Bg5+ winning the Black queen.
Let's look at some obvious defences that don't work:
* 9...h6?? 10.Nh4! sees the White queen invade on g6 in combination with a rook on e1, for example
** 10...g5 11.Qg6+ Ke5 (Ke7 12.Nf5#) 12.Re1+ Kd5 13.Qe4+ Kc5 14.Be3+ Kb5 15.a4+ 1-0
** 10...d6 11.Qg6+ Ke7 12.Re1+ Ne5 13.Bf4 Kd7 14.Bxe5 Qxh4 (or 14...dxe5 15.Rxe5 with threats of Qf7+, Qe6+ and Qg4+) 15.Bf6! 1-0
** 10...Ne7 (to control g6 and stop that from happening) 11.Qf4+ Ke6 12.Re1+ Kd5 13.Re5+ with mate in 2
* 9...d5?? 10.Bg5+ Kf7 11.Qf4+ 1-0
* 9...Ne7?? would be the correct move against 9.Re1, but here it fails quickly to 10.Qf4+ when 10...Nf5 11.Qg5+ wins the queen anyway, and 10...Kg6 or 10...Ke6 allow the f3-knight in with check.
The correct move is to indirectly control g5 with 9...Be7! which also vacates the f8 square on which the Black king can shelter from e-file checks. Black's Plan A is to make an immediate dash for f8, but this isn't always possible.
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# Dark and Light/Races/Half Trolls

Born from love affairs between humans and trolls, half-trolls are renowned for their outstanding strength and ability to shrug off illness, characteristics inherited from trollish forebears who were guardians of the marshes. These days, very few female half-trolls are born, and the remaining males are condemned to living their lives as nomads and bachelors.
| Gender | M |
| Alignment | Dark or Light |
| Size | 2.10m to 2.30m |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 5 |
| Con | 10 | 5 |
| Dex | 10 | 4 |
| Qui | 10 | 6 |
| Int | 12 | 7 |
| Wis | 10 | 7 |
| Cha | 10 | 7 |
Maximum Run Speed 42.8km/h - this is the fastest runspeed in the game, but it doesnt seem to really work yet.
Classes available:
* Hunters: Ranger, Bard
* Healers: Cleric, Druid
* Fighters: Archer, Warrior
Way of life: Their choice of divinity at the end of the War is quite obvious in their architecture: their villages, which were located near swamps at first, which still have aesthetic qualities (although this is open for discussion) with colors ranging from green to ochre to brown, as well as ornaments and specificities coming from their distant ancestors. Half-trolls are true fighters with a ferocious attitude, especially when they fight. But behind this attitude looms an incoming tragedy for the whole Half-troll people: the fact that there are no females left leads them, slowly but ruthlessly, to extinction.
# Dark and Light/Races/Wood Elves

These elves consider themselves the upholders of pure elvish tradition, shunning their high elf and shadow elf cousins. Like their ancestors, the guardians of the forest, they maintain close ties with nature. With their powerful magic and perfect understanding of all things natural, they are masters in the arts of tracking and hunting.
| Gender | M/F |
| Alignment | Dark or Light |
| Size | 1.65m to 1.80m |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 7 |
| Con | 10 | 7 |
| Dex | 10 | 5 |
| Qui | 10 | 5 |
| Int | 12 | 5 |
| Wis | 10 | 6 |
| Cha | 10 | 7 |
Maximum Run Speed 25km/h - this is average
Classes available:
* Hunters: Ranger, Bard, Rogue
* Healers: Monk, Cerlic, Druid
* Spellcasters: Illusionist, Wizard/Sorcerer
* Fighters: Archer, Warrior
Way of life: With time, Wood Elves developed strong bonds with nature, leading them to build houses and towns in symbiosis with nature, under the rule of Neutra. Over the centuries, this synergy slowly altered the colour of their skin to green and brown tones. This has given them a very efficient camouflage in the deep forests they hold sodear.
# Dark and Light/Regions/Malin-aOmardil

Malin-aOmardil is the area which is playable in Settles of Ganareth. It contains all of Al-Drifa large parts of Hydra and Agnar as well the north of Ysatys.
The starting and neutral area is Cidd, which is a large island north west of Al Drifa.
# Dark and Light/Races/Gnomes

Descended from water guardians, gnomes keep themselves to themselves and find it hard to get along with other races (except possibly the sprites, their distant cousins from the plains). Morals are rather flimsy among gnomes, earning them a reputation as scoundrels of the first order.
| Gender | M/F |
| Alignment | Dark or Light |
| Size | 1m20 |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 7 |
| Con | 10 | 7 |
| Dex | 10 | 5 |
| Qui | 10 | 5 |
| Int | 12 | 6 |
| Wis | 10 | 5 |
| Cha | 10 | 6 |
Maximum Run Speed 24.2km/h - this is slower than average
Classes available:
* Hunters: Bard, Rogue
* Healers: Cleric, Druid
* Spellcasters: Illusionist, Necromancer
* Fighters: Archer, Warrior
Who are they? Descended from water guardians, gnomes keep themselves to themselves and find it hard to get along with other races (except possibly the sprites, their distant cousins from the plains). Morals are rather flimsy among gnomes, earning them a reputation as scoundrels of the first order.
Benefits Gnomes are blessed with amazing agility. This, coupled with their small size, allows them to wriggle stealthily into the most difficult places. They are past masters at disarming mechanical devices, and as for fighting, their attacks from behind are usually as incisive as they are treacherous.
# Dark and Light/Regions

Each of the 12 Kingdoms has numerous regions. Each region has its own environmental qualities, monter layout, quests, etc.
For ease of referncing, each region is referenced under its Kingdom:

### Malin-aOmardil

This is the only open area in Settlers Of Ganareth. You can find maps for this region on the Maps page.
A map detailing the mana tower zones for the starter kingdom: http://dnd.gbrain.co.uk/DnL/modules.php?name=dnl&file=manatowers
# Dark and Light/Races/Half Orcs

Half-orcs are crosses between orcs and humans. They tend to live in groups, in hot and mostly deserted locations. Their attraction to the art of necromantic conjuring naturally leads them to the ranks of the Dark.
| Gender | M/F |
| Alignment | Dark |
| Size | 2m00 to 2m10 |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 7 |
| Con | 10 | 4 |
| Dex | 10 | 7 |
| Qui | 10 | 6 |
| Int | 12 | 7 |
| Wis | 10 | 7 |
| Cha | 10 | 5 |
Maximum Run Speed 27.7km/h - this is above average
Classes available:
* Hunters: Ranger, Bard
* Fighters: Archer, Shadow Knight, Warrior
Who are they? Half-orcs are crosses between orcs and humans. They tend to live in groups, in hot and mostly deserted locations. Their attraction to the art of necromantic conjuring naturally leads them to the ranks of the Dark.
Benefits Their physique lends to their pursuing great careers as soldiers or explorers. Many consider half-orcs to be the elite army of the Dark.
# Dark and Light/Races/Humans

Humans started off as guardians and builders of the finest cities. Now you can find them in almost every corner of the Ganareth world, where of all the people, they are the most populous. From a blissful marriage of humans and elves, the half-elf race was born. A very different kind of union brought the half-trolls and half-orcs into being.
| Gender | M/F |
| Alignment | Dark or Light |
| Size | 1.70m to 1.90m |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 6 |
| Con | 10 | 6 |
| Dex | 10 | 6 |
| Qui | 10 | 6 |
| Int | 12 | 6 |
| Wis | 10 | 6 |
| Cha | 10 | 6 |
Maximum Run Speed 25km/h – this is average
Classes available: All classes are available to Humans
Way of life: Humans have a special status, the same as Half Elves: they are a jack of all trades and can become agnostics. The Human race is the most common and widespread race on Ganareth. This race built many colossal structures and has a strong reputation as builders. Finally, and most importantly, Humans were the only ones able to mate with other races during the Dark Ages.
# Dark and Light/Races/Half Elves

With their blend of human and elvish origins, half-elves are a harmonious people endowed with exceptional social skills. Half-elves do not favor any specific abode and can be found almost anywhere.
| Gender | M/F |
| Alignment | Dark or Light |
| Size | 1m70 to 1m90 |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 7 |
| Con | 10 | 7 |
| Dex | 10 | 5 |
| Qui | 10 | 5 |
| Int | 12 | 5 |
| Wis | 10 | 6 |
| Cha | 10 | 6 |
Maximum Run Speed 25km/h - this is average
Character’s possible class All classes are available to Half-Elves
Who are they? With their blend of human and elvish origins, half-elves are a harmonious people endowed with exceptional social skills. Half-elves do not favor any specific abode and can be found almost anywhere.
Benefits Their charisma makes them ideal candidates for the highest political office. Their elvish ancestry has left them with a natural gift for all things magic.
# Dark and Light/Races/High Elves

These are the closest elves to the original elvish race. Throughout time, they have forged close ties with humans, who have become their privileged allies. They hate necromancy, opposing as it does their vision of the world. They are therefore fervent enemies of the Dark.
| Gender | M/F |
| Alignment | Light |
| Size | 1m80 to 1m90 |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 7 |
| Con | 10 | 6 |
| Dex | 10 | 7 |
| Qui | 10 | 4 |
| Int | 12 | 7 |
| Wis | 10 | 7 |
| Cha | 10 | 5 |
Maximum Run Speed 25km/h - this is average
Classes available:
* Healers: Cleric, Monk, Enchanter, Druid
* Spellcasters: Illusionist, Wizard/Sorcerer
* Fighters: Archer, Paladin
Who are they? These are the closest elves to the original elvish race. Throughout time, they have forged close ties with humans, who have become their privileged allies. They hate necromancy, opposing as it does their vision of the world. They are therefore fervent enemies of the Dark.
Benefits The outstanding natural gift of high elves is their intelligence. It gives access to great magical powers. To compensate for their relative physical frailness, high elves have developed advanced unarmed combat techniques.
# Dark and Light/Races/Lutins

Ever since their origins, lutins have been the guardians of the plains, learning to dig fabulous underground galleries there. Their lilting tongue often makes people forget how wily they are; yet they are an engaging people for all that, with singing and storytelling talents appreciated by all.
| Gender | M/F |
| Alignment | Dark or Light |
| Size | 90cm to 1m00 |
Initial Stat Costs:
| Stat | Start Value | Initial Cost |
| Str | 12 | 7 |
| Con | 10 | 7 |
| Dex | 10 | 5 |
| Qui | 10 | 5 |
| Int | 12 | 7 |
| Wis | 10 | 5 |
| Cha | 10 | 5 |
Maximum Run Speed 22.5km/h - this is slower than average
Classes available:
* Hunters: Ranger, Bard, Rogue
* Healers: Enchanter, Druid
* Spellcasters: Illusionist, Wizard/Sorcerer
* Fighters: Archer, Warrior
Who are they? Ever since their origins, lutins have been the guardians of the plains, learning to dig fabulous underground galleries there. Their lilting tongue often makes people forget how wily they are; yet they are an engaging people for all that, with singing and storytelling talents appreciated by all.
Benefits One thing sprites are notorious for is their cruelly efficient poisons, a fruit of their expertise with meadowland plants. Because of their small size, sprites can travel around without any real risk of being bothered. This is a useful asset when setting out to discover the world.
# Canadian Criminal Sentencing/Offences/Unlawfully in a Dwelling
## Legislation

   Being unlawfully in dwelling-house 349. (1) Every person who, without lawful excuse, the proof of which lies on that person, enters or is in a dwelling-house with intent to commit an indictable offence in it is guilty of an indictable offence and liable to imprisonment for a term not exceeding ten years or of an offence punishable on summary conviction.
   Presumption (2) For the purposes of proceedings under this section, evidence that an accused, without lawful excuse, entered or was in a dwelling-house is, in the absence of any evidence to the contrary, proof that he entered or was in the dwelling-house with intent to commit an indictable offence therein.
   – CCC

## See Also

* Canadian Criminal Sentencing/Offences/Break and Enter
* Canadian Criminal Sentencing/Offences/Forceable Entry
# Canadian Criminal Sentencing/Offences/Unauthorized Possession of a Firearm
## Legislation

   Unauthorized possession of firearm 91. ... Punishment (3) Every person who commits an offence under subsection (1) or (2)
       (a) is guilty of an indictable offence and liable to imprisonment for a term not exceeding five years; or
       (b) is guilty of an offence punishable on summary conviction.
   ... R.S., 1985, c. C-46, s. 91; 1991, c. 28, s. 7, c. 40, ss. 5, 36; 1995, c. 22, s. 10, c. 39, s. 139; 2008, c. 6, s. 4; 2012, c. 6, s. 2.
   – CCC

## Ancillary Orders

* Weapons Prohibition
* Forfeiture of weapon (if seized by police)
* DNA Order

## Recommended Probationary Terms

* no possession of weapons, explosives or ammunition

## Case Digests

* R v Trecartin, 2012 NBQB 162 - 12 months - found in possession of a shotgun, handgun, and assault rifle--guns found locked away
* R. v. Veranski, 2010 BCCA 211 -- 21 month CSO -- 9 mm CA semi automatic pistol; 38 years old; no criminal record--arrested carrygin a bag with a firearm--ammo in the magazine and chamber
# Canadian Criminal Sentencing/Offences/Use of Firearm in Commission of an Offence
## Legislation

   Using firearm in commission of offence 85. (1) Every person commits an offence who uses a firearm, whether or not the person causes or means to cause bodily harm to any person as a result of using the firearm,
       (a) while committing an indictable offence, other than an offence under section 220 (criminal negligence causing death), 236 (manslaughter), 239 (attempted murder), 244 (discharging firearm with intent), 244.2 (discharging firearm — recklessness), 272 (sexual assault with a weapon) or 273 (aggravated sexual assault), subsection 279(1) (kidnapping) or section 279.1 (hostage taking), 344 (robbery) or 346 (extortion);
       (b) while attempting to commit an indictable offence; or
       (c) during flight after committing or attempting to commit an indictable offence.
   Using imitation firearm in commission of offence (2) Every person commits an offence who uses an imitation firearm
       (a) while committing an indictable offence,
       (b) while attempting to commit an indictable offence, or
       (c) during flight after committing or attempting to commit an indictable offence,
   whether or not the person causes or means to cause bodily harm to any person as a result of using the imitation firearm.
   Punishment (3) Every person who commits an offence under subsection (1) or (2) is guilty of an indictable offence and liable
       (a) in the case of a first offence, except as provided in paragraph (b), to imprisonment for a term not exceeding fourteen years and to a minimum punishment of imprisonment for a term of one year; and
       (b) in the case of a second or subsequent offence, to imprisonment for a term not exceeding 14 years and to a minimum punishment of imprisonment for a term of three years.
       (c) [Repealed, 2008, c. 6, s. 3]
   R.S., 1985, c. C-46, s. 85; 1995, c. 39, s. 139; 2003, c. 8, s. 3; 2008, c. 6, s. 3; 2009, c. 22, s. 3.

## Application

Under s. 85(4), all sentences under s. 85(1) or 85(2) must be served consecutively to any other penalty imposed.

## Ancillary Orders

* 109(1)(b) Weapons Prohibition Orders (Mandatory)
* 491 Weapon Forfeiture Order (Mandatory)
* DNA Order - Secondary Designated Offence (Discretionary)
* 462.37(2.01) Forfeiture of Property (Discretionary)

## See Also

* Canadian Criminal Sentencing/Offences/Offences by Penalty
# Canadian Criminal Sentencing/Offences/Trafficking in Persons
## Legislation

   Trafficking in persons 279.01 (1) Every person who recruits, transports, transfers, receives, holds, conceals or harbours a person, or exercises control, direction or influence over the movements of a person, for the purpose of exploiting them or facilitating their exploitation is guilty of an indictable offence and liable
       (a) to imprisonment for life if they kidnap, commit an aggravated assault or aggravated sexual assault against, or cause death to, the victim during the commission of the offence; or
       (b) to imprisonment for a term of not more than fourteen years in any other case.
   2005, c. 43, s. 3.
   Trafficking of a person under the age of eighteen years 279.011 (1) Every person who recruits, transports, transfers, receives, holds, conceals or harbours a person under the age of eighteen years, or exercises control, direction or influence over the movements of a person under the age of eighteen years, for the purpose of exploiting them or facilitating their exploitation is guilty of an indictable offence and liable
       (a) to imprisonment for life and to a minimum punishment of imprisonment for a term of six years if they kidnap, commit an aggravated assault or aggravated sexual assault against, or cause death to, the victim during the commission of the offence; or
       (b) to imprisonment for a term of not more than fourteen years and to a minimum punishment of imprisonment for a term of five years, in any other case.
   2010, c. 3, s. 2.
   Material benefit 279.02 Every person who receives a financial or other material benefit, knowing that it results from the commission of an offence under subsection 279.01(1) or 279.011(1), is guilty of an indictable offence and liable to imprisonment for a term of not more than ten years.
   2005, c. 43, s. 3; 2010, c. 3, s. 3.
   Withholding or destroying documents 279.03 Every person who, for the purpose of committing or facilitating an offence under subsection 279.01(1) or 279.011(1), conceals, removes, withholds or destroys any travel document that belongs to another person or any document that establishes or purports to establish another person’s identity or immigration status is guilty of an indictable offence and liable to imprisonment for a term of not more than five years, whether or not the document is of Canadian origin or is authentic.
   2005, c. 43, s. 3; 2010, c. 3, s. 3.
   – CCC
# Canadian Criminal Sentencing/Offences/Unauthorized Use of Computer
## Legislation

   Unauthorized use of computer 342.1 (1) Every one who, fraudulently and without colour of right,
       (a) obtains, directly or indirectly, any computer service,
       (b) by means of an electro-magnetic, acoustic, mechanical or other device, intercepts or causes to be intercepted, directly or indirectly, any function of a computer system,
       (c) uses or causes to be used, directly or indirectly, a computer system with intent to commit an offence under paragraph (a) or :(b) or an offence under section 430 in relation to data or a computer system, or
       (d) uses, possesses, traffics in or permits another person to have access to a computer password that would enable a person to commit an offence under paragraph (a), (b) or (c)
   is guilty of an indictable offence and liable to imprisonment for a term not exceeding ten years, or is guilty of an offence punishable on summary conviction.
   – CCC
# Canadian Criminal Sentencing/Offences/Uttering Threats
## Legislation

   Uttering threats 264.1 (1) Every one commits an offence who, in any manner, knowingly utters, conveys or causes any person to receive a threat
       (a) to cause death or bodily harm to any person;
       (b) to burn, destroy or damage real or personal property; or
       (c) to kill, poison or injure an animal or bird that is the property of any person.
   Punishment (2) Every one who commits an offence under paragraph (1)(a) is guilty of
       (a) an indictable offence and liable to imprisonment for a term not exceeding five years; or
       (b) an offence punishable on summary conviction and liable to imprisonment for a term not exceeding eighteen months.
   Idem (3) Every one who commits an offence under paragraph (1)(b) or (c)
       (a) is guilty of an indictable offence and liable to imprisonment for a term not exceeding two years; or
       (b) is guilty of an offence punishable on summary conviction.
   R.S., 1985, c. 27 (1st Supp.), s. 38; 1994, c. 44, s. 16.
   – CCC

## Ancillary Orders

* DNA Order
* 109 and 110 Weapons Prohibition
# Canadian Criminal Sentencing/Offences/Weapons Offences
## General Principles

Offences involving handguns is a “serious and growing societal danger”. There is a strong emphasis on the need to denounce and deter the use of firearms in public places. There has been judicial notice that as of 2007 there has been a national increase in gun violence and gun-related offences.
* ↑ R v Clayton 2005 CaLII 16569 (ONCA) at 41
* ↑ R v Danvers [2005] OJ 3532 ONCA at 77 R. v. Bellamy,2008 CanLII 26259 (ON SC), [2008] 175 C.R.R. (2d) 241, at para. 76 R. v. Brown, [2006] O.J. No. 4681 (Ont. S.C.J.) at para. 9
* ↑ R v. Clayton 2007 SCC 32 at 110
# Canadian Criminal Sentencing/Offences/Trespassing at Night
## Legislation

   Trespassing at night 177. Every one who, without lawful excuse, the proof of which lies on him, loiters or prowls at night on the property of another person near a dwelling-house situated on that property is guilty of an offence punishable on summary conviction.
   R.S., c. C-34, s. 173.
   – CCC

## Ranges

* R. v. Stewart, [2004] N.J. No. 278 (P.C.) || 30 days jail for each count || included 3 counts of prowling and other offences
* R. v. Blaisdell, 2001 PESCAD 5 || 30 days jail || included other offences such as 264.1
* R. v. Hawes, 1994 CanLII 4017 (NS CA) || 30 days jail || long prior record