# Final Fantasy VII/Materia/Magic Materia

The magic materia is green. Usually, it has 3 to 5 levels (stars), and each time the materia gains a level, it's possible to use a new spell, with the first being equivalent to slight tickling, the second being the one you use most, and third one being the one that kills everything dead (or heals everyone alive or something). There are a few exceptions like Ultima. The first star filled at the beginning and the last star being filled means the materia is mastered, thus depending on the stars the materia can usually have 2 to 4 spells - in Ultima's case, only one.
The materia is here divided quite arbitrarily to Black and White magic; this division is more of a traditional Final Fantasy thing and isn't used in the games as such. Also, the Black magic is divided to Elemental and Non-Elemental attacks.

## Black magic
### Elemental and quasi-elemental spells
#### Earth

Earth :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | Quake | 6 | Earth element attack |
| | 6,000 AP | Quake2 | 28 | Earth element attack |
| | 22,000 AP | Quake3 | 68 | Earth element attack |
| | 40,000 AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

#### Fire

Fire :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | Fire | {{{mpcostl1}}} | Fire element attack |
| | ? AP | Fire2 | {{{mpcostl2}}} | Fire element attack |
| | ? AP | Fire3 | {{{mpcostl3}}} | Fire element attack |
| | ? AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

#### Gravity

The Demi spells cause a lot of damage (particularly to fliers), but are not too accurate. Also, most bosses are nearly immune to Gravity effects as well.
Effective against Emerald Weapon when used with W-Magic or Quadra Magic.
Gravity :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Demi | 14 | Gravity-based attack. HP at 3/4 |
| | ? AP | Demi2 | 33 | Gravity-based attack. HP at 1/2 |
| | ? AP | Demi3 | 48 | Gravity-based attack. HP at 1/4 |
| | 40,000 AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

#### Ice

Ice :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Ice | 4 | Ice element attack |
| | ? AP | Ice2 | 22 | Ice element attack |
| | ? AP | Ice3 | 52 | Ice element attack |
| | ? AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

#### Lightning

Lightning :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Bolt | 4 | Lightning element attack |
| | ? AP | Bolt2 | 22 | Lightning element attack |
| | ? AP | Bolt3 | 52 | Lightning element attack |
| | ? AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

#### Poison

Poison :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Bio | 8 | Poison element attack |
| | ? AP | Bio2 | 36 | Poison element attack |
| | ? AP | Bio3 | 80 | Poison element attack |
| | 38,000 AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

### Non-elemental spells
#### Comet

Can be obtained from the top floor of one of the houses in the Forgotten Capital.
Comet :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Comet | 70 | Non-elemental attack |
| | ? AP | Comet2 | 110 | Non-elemental attack |
| | 60,000 AP | | | |
| Equip Effects Strength -02 Vitality -01 Magic +02 Magic Def +01 Max HP -05% Max MP +05% |||||

#### Contain

Strong magical attacks with different element in each.
Can be obtained from Mideel. Give it greens (Mimett Greens) to the small white chocobo, then scratch it behind the ears.
Note that pairing Contain with All has no effect.
Contain :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | Freeze | 82 | Very strong Ice magic. Sometimes causes Stop |
| | 5,000 AP | Break | 86 | Very strong Earth magic. Sometimes causes Petrify |
| | 10,000 AP | Tornado | 90 | Wind elemental attack. Sometimes causes Confu |
| | 15,000 AP | Flare | 100 | Fire element attack |
| | 60,000 AP | | | |
| Equip Effects Strength -04 Vitality -02 Magic +04 Magic Def +02 Max HP -10% Max MP +10% |||||

#### Destruct

Mystify :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | DeBarrier | 12 | Destroys function of any barriers |
| | ? AP | DeSpell | 20 | Makes magic ineffective |
| | ? AP | Death | 30 | Causes sudden death |
| | 45,000 AP | | | |
| Equip Effects Strength -02 Vitality -01 Magic +02 Magic Def +01 Max HP -05% Max MP +05% |||||

#### Mystify

Mystify :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | Confu | 18 | Confuses opponent |
| | 12,000 AP | Berserk | 28 | Causes opponent to go berserk |
| | 25,000 AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

#### Transform

Transform :
| Growth | Growth | Spell | MP Cost |
| | 0 AP | Mini | ? |
| | 8,000 AP | Toad | ? |
| | ? AP | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

#### Ultima

Can be obtained for free by stopping the materia train in Corel in Disc 2. If you fail to stop the train, it can be bought.
Ultima :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | | | |
| | 5,000 AP | Ultima | 130 | Extreme magic attack |
| | 100,000 AP | | | |
| Equip Effects Strength -04 Vitality -02 Magic +04 Magic Def +02 Max HP -10% Max MP +10% |||||

## White magic
### Barrier

Barrier :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Barrier | 16 | Creates a Barrier resistant to physical attacks |
| | ? AP | MBarrier | 24 | Creates a Magic Barrier resistant to magic attacks |
| | ? AP | Reflect | 30 | Can reflect magic spells back up to 4 times |
| | ? AP | Wall | 58 | Creates Barrier/MBarrier simultaneously |
| | 45,000 AP | | | |
| Equip Effects Strength -02 Vitality -01 Magic +02 Magic Def +01 Max HP -05% Max MP +05% |||||

### Exit

Exit :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Escape | 16 | Lets you escape from battle |
| | ? AP | Remove | 99 | Eliminates opponent from battle |
| | ? AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

### Full Cure

Full Cure materia is obtained from one of the houses in Cosmo Canyon, in Disc 2 or later.
FullCure :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | | | |
| | 0 AP | FullCure | 99 | Restores entire HP |
| | 100,000 AP | | | |
| Equip Effects Strength -04 Vitality -02 Magic +04 Magic Def +02 Max HP -10% Max MP +10% |||||

### Heal

Heal :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | Poisona | 3 | Heals Poison |
| | ? AP | Esuna | 15 | Cures unusual status |
| | ? AP | Resist | ? | Makes you resistant to tranformation |
| | ? AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

### Restore

Restore :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | Cure | 5 | Restores HP |
| | ? AP | Cure2 | 24 | Restores HP |
| | ? AP | Regen | 30 | Gradually restores HP |
| | ? AP | Cure3 | 64 | Restores HP |
| | 40,000 AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

### Revive

Revive :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | Life | 34 | Restores life |
| | 45,000 AP | Life2 | 100 | Restores life and entire HP |
| | 55,000 AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

### Seal

Seal :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Sleepel | ? | ? |
| | ? AP | Silence | ? | ? |
| | ? AP | | | |
| Equip Effects Strength -01 Magic +01 Max HP -02% Max MP +02% |||||

### Shield

Shield :
| Growth | Growth | Spell | MP Cost | Description |
| | 0 AP | | | |
| | 10,000 AP | Shield | 180 | extreme magic defense |
| | 100,000 AP | | | |
| Equip Effects Strength -04 Vitality -02 Magic +04 Magic Def +02 Max HP -10% Max MP +10% |||||

### Time

Time :
| Growth | Growth | Spell | MP Cost | Description |
| | ? AP | Haste | 18 | Increases speed |
| | ? AP | Slow | 20 | Decreases speed |
| | ? AP | Stop | 34 | Stops all movement |
| | 42,000 AP | | | |
| Equip Effects Strength -02 Vitality -01 Magic +02 Magic Def +01 Max HP -05% Max MP +05% |||||

## Master Magic

The Master Magic materia basically gives you all the abilities of all the magic materias. It can be gotten either by defeating Emerald WEAPON and trading in the Earth Harp at Kalm, or by mastering all the magic materias and trading them for the Master Magic materia at Cosmo Canyon (if you managed to save that Huge materia anyway). The Master Magic materia can be linked to and "All" or a "Quadra Magic" materia to give all spells the effect of the support materia.