OpenLLM-France/wikimedia huggingface dataset:
# Network Plus Certification/Management/Troubleshooting Methodology

| « | Network Management Objective 4.6: Troubleshooting Methodology | » |
| Objective 4.5: Performance Optimization | Network Management Objective 4.6: Troubleshooting Methodology | Objective 4.7: Connectivity Issues |
Objective 4.6: Given a scenario, implement the following network troubleshooting methodology
These steps should be followed in the order that they appear.

## Information gathering - identify symptoms and problems

Ask the user to describe the problem, check for error messages, and recreate the problem. Resist the urge to start fixing things at this point.

## Identify the affected areas of the network

Determine how large the problem is. For example, fixes for one client workstation would likely be very different than fixes for an entire network segment.

## Determine if anything has changed

Most often, problems are caused by new hardware or software or changes to the configuration. If necessary, ask questions to discover what might have changed that could have caused the problem.

## Establish the most probable cause

Look for common errors or solutions that can be tried quickly.

## Determine if escalation is necessary

When forwarding the problem on to someone else, be sure to describe the nature of the problem, the actions you have already taken, and the symptoms that lead you to believe the problem is outside of your area of responsibility.

## Create an action plan and solution identifying potential effects

Your plan might include purchases for hardware or equipment that need approval before proceeding. In addition, your plan might involve taking some services offline for a period of time. Identifying the affects ahead of time helps you put measures into place to eliminate or reduce any potential negative consequences.

## Implement and test the solution

When side effects have been weighed against the fix and all concerns have been addressed, fix the problem. If necessary, implement additional steps to correct the problem if your first solution did not work. After you think you have resolved the problem, test the result.

## Identify the results and effects of the solution

Make sure that the solution has fully fixed the problem and has not caused any other problems.

## Document the solution and the entire process

In the future, you can check your documentation to see what has changed or to help you remember the solution to common problems.
# Network Plus Certification/Media and Topologies/Wiring Distribution

| « | Network Media and Topologies Objective 2.8: Wiring Distribution |
| Objective 2.7: Logical Topologies | Network Media and Topologies Objective 2.8: Wiring Distribution |
Objective 2.8: Install components of wiring distribution

## 66 block

A 66 block has a maximum 16 MHz Category 3 signaling compatibility.

## 110 block

A 110 block a maximum 100 MHz Category 5 signaling compatibility.

## 25 pair

This is a cable from a telephone company's lines containing 25 twisted pairs that is then punched down into a 66 block (see above).

## 100 pair

This is a cable from a telephone company's lines containing 100 twisted pairs that is then punched down into a 110 block (see above).
# Nets, Webs and the Information Infrastructure/Acknowledgment
## Acknowledgements

Many thanks to my peer reviewers,
Michael Minges, Head of the Telecommunications Data and Statistics Unit in the Development Bureau of the International Telecommunication Union
John Ure, Director of the Telecommunications Research Project, Centre of Asian Studies, University of Hong Kong.
Your valuable input has improved this primer many fold. To my fellow authors and officemates, the convergence of broadband and open source minds. Kay Ka Owel, patuloy ang ating mga pangarap. To my family, my local area network, without whom I would be a miserable standalone. To Maya, my home and my system administrator. And to the Creator of all, networked or otherwise, I upload everything to You.
Edwin
# Nets, Webs and the Information Infrastructure/Preface
## Preface to the First Edition

One of the many challenges facing the countries in the Asia-Pacific today is preparing their societies and governments for globalization and the information and communication revolution. Policy-makers, business executives, NGO activists, academics, and ordinary citizens are increasingly concerned with the need to make their societies competitive in the emergent information economy.
The e-ASEAN Task Force and the UNDP Asia Pacific Development Information Programme (UNDP-APDIP) share the belief that with enabling information and communication technologies (ICTs), countries can face the challenge of the information age. With ICTs they can leap forth to higher levels of social, economic and political development. We hope that in making this leap, policy and decision-makers, planners, researchers, development practitioners, opinion-makers, and others will find this series of e-primers on the information economy, society, and polity useful.
The e-primers aim to provide readers with a clear understanding of the various terminologies, definitions, trends, and issues associated with the information age. The primers are written in simple, easy-to-understand language. They provide examples, case studies, lessons learned, and best practices that will help planners and decision makers in addressing pertinent issues and crafting policies and strategies appropriate for the information economy.
The present series of e-primers includes the following titles:
* The Information Age
* Nets, Webs and the Information Infrastructure
* E-Commerce and E-Business
* Legal and Regulatory Issues in the Information Economy
* E-Government
* ICT in Education
* Genes, Technology and Policy: An Introduction to Biotechnology
These e-primers are also available online at www.apdip.net.
The primers are brought to you by UNDP-APDIP, which seeks to create an ICT enabling environment through advocacy and policy reform in the Asia-Pacific region, and the e-ASEAN Task Force, an ICT for development initiative of the 10-member Association of Southeast Asian Nations. We welcome your views on new topics and issues on which the e-primers may be useful.
Finally, we thank all who have been involved with this series of e-primers-writers, researchers, peer reviewers and the production team.
| Roberto R. Romulo Chairman (2000-2002) e-ASEAN Task Force Manila, Philippines | Shahid Akhtar Program Coordinator UNDP-APDIP Kuala Lumpur, Malaysia http://www.apdip.net |
# Nets, Webs and the Information Infrastructure/Introduction
## Introduction

This primer attempts to capture the essence of current information and communications technologies that are relevant to policy makers in developing countries. The technologies, case studies and examples focus on the Internet (the “Net”), the World Wide Web (the “Web”), and the information infrastructure also known as the information highway.
In the first section, “Enter the Net,” current technologies are explained to give the policy maker an idea of the real world infrastructure crucial to building a country’s information infrastructure. Web sites and other references are provided for further reading.
The second section, “Viruses, Privacy and Security,” discusses the oft-spoken dangers of the Internet. Examples of actual regional and legislative initiatives addressing privacy and security issues on the Internet are given in boxes.
Section three, “Net 4 Us,” lays out the issues where government action is important. Topics in this section include the digital divide, open source, the language barrier, local content, broadband deployment, universal service, and universal access.
# New Zealand History/Authors

‹ Back to the Bibliography

## Authors

* Original Author: Helpfulstuffnz
* Additions by: Ferrum Dominus
# New Zealand History/Bibliography

‹ Back to The New Zealand Government Today

## Bibliography

Books
* Bateman New Zealand Encyclopedia
Websites
* http://history-nz.org
* http://www.nzhistory.net.nz
* The 1966 Encyclopaedia of New Zealand
* Te Ara Encyclopedia of New Zealand
Forward to Authors and Contributers ›
# General points

* Video DVDs are made up of VOB files which are basically packaged MPEG-2 A/V streams.
* You cannot just burn an AVI or a MOV onto a DVD and hope that it'll play on a DVD player; you need to convert the AVI or MOV to video DVD format first.

# Making a DVD with Premiere Pro
## Using the Export to DVD function

* Enter a blank DVD into your DVD drive
* Select your timeline
* Go to File > Export > Export to DVD
* Select the "Encoding" tab on the left
* Select the Preset that you need (e.g. in the UK select PAL DV High quality 4Mb VBR two pass)
* You can edit the exact settings if you desire (for example, if you need to set it to 16:9 aspect ratio)
* Go through the remainder of the settings and ensure they are set correctly (if you're unsure then just leave them)
* Hit "Record"!

## Using Adobe Media Encoder

You need to make MPEG 2 for the DVD, so you should export it out of PPro with the Adobe Media Encoder. Select the MPEG2-DVD presets and start with the "PAL DV 4x3 High Quality 7Mb VBR 2 Pass SurCode for Dolby Digital 5.1" preset. You get three free encodes with the SurCode encoder, so before you render this, switch to MPEG or PCM audio or if you are doing surround, you probably need to purchase the 5.1 encoder. The encoder will make the .m2v and a corresponding .wav or .mpa depending on which you select. Note, the VBR will "render" the file one time then it does it again. The first time, it is just looking at the file to decide where to vary the bitrate (hence the name Variable Bit Rate). So this process takes longer. If you are not concerned with saving space, you can use the CBR preset which is above the VBR preset.
If you render an .avi with DV compression out of PPro and import it into your DVD software to encode to MPEG2, you are double compressing and it will degrade quality.
If you render uncompressed .avi or .mov and import into DVD software and encode to MPEG2, you have a huge intermediate file to deal with.
If you plan it out properly, encoding the MPEG 2 out of PPro is the most logical thing to do for most situations.
For example: you have a majority of video that is DV25 and put some uncompressed graphics over the top, either supers or CG stuff or whatever. When you render to DV, you get nasty compression chunks and artifacts around the edges of the text or in gradients etc.. You could retain the quality and render out of PPRO as uncompressed .avi or .mov, but that again is a huge file and the DV content does not benefit AND you still have to compress it to MPEG2. The graphics do look good, but the file is hard to work with. If you render to MPEG2 as I specify above you don't render to DV then MPEG2 (no concatenation from dual compression) and you have a decent sized file.
Note there is a bug with Hyperthreading and the Adobe Media Encoder, there is a patch from MainConcept to fix it.
# Movie Making Manual/Scene Breakdown

A Scene Breakdown Page may be useful information if your play is structured in a series of formal Scenes in changing locations and time periods. It's also a good way to make a complicated Time Structure clear to a reader. But if you have fewer than 6 Scenes, it works as well to list them under each Act on the Setting & Time Page. And it's a clear way to indicate what kind of demands you're really putting on the Scene and Lighting Designers. If what you're doing with design is out of the ordinary, it's also a good idea to add a brief statement about this to your description on the Setting & Time page.
Here's one way of doing it . .
SCENES
ACT I
Scene 1 A Lecture Hall Now
Scene 2 The Forest 1635
Scene 3 Nate's Place Now
Scene 4 The Town Square 1635
Scene 5 The Forest 1635
Scene 6 Hester's House Now
Scene 7 Nate's Yard Now
Scene 8 A Field 1635
ACT II
Scene 1 Nate's Office Now
Scene 2 Hester's House Now
Scene 3 The Town Square 1635
Scene 4 The Forrest 1635
Scene 5 A State Park Now
Scene 6 Hester's House Now
# Movie Making Manual/Rain

This Module is part of the Cinematography section of the Movie Making Manual

# Photographing Rain

* Backlight it
* Use LOTS of rain! It's surprising just how much you need to show up.
* Sometimes milk is added to water to increase its visibility.
* Use Large droplets. Misting the source will only look like haze.
# Movie Making Manual/San Francisco
### Film Commissions

Francisco Film Commission
Oakland Film Office

### Crew, Equipment and Prop Resources

Propville
# Movie Making Manual/Release Form

RELEASE FORM
I, hereby confirm the consent therefore given you with respect to your photographing me in connection with the DVD, and I hereby grant to you, your successors, assigns and licenses the perpetual right to use, in any manner or in any media currently existing or which may be developed in the future, as they may desire, all video, still and motion pictures and sound track recordings and records which you may make of me or of my voice, and the right to use my name or likeness in or in connection with the exhibition, advertising, or any other use of such motion picture or recording.
I understand that I might not be provided with a copy of the film on DVD for my personal use only. I will not seek compensation from the creators/producers for my involvement in this project. I will not sell said copy or use it for any commercial purposes such as broadcasting, streaming online or Home Video-DVD releases.
I also understand that it takes a significant amount of time to complete a film – and in some cases projects are abandoned and not completed at all. If the filmmaker has promised a tape of the film I agree to allow a reasonable amount of time to elapse after the performance for completion. I agree that should the DVD not be completed I will take no action against creators/producers.
    Signature : _______________________________
    Name (Print) : _____________________________
    Phone Number : ___________________________ E-mail:________________________
    Date : _____________
release form revised 11/05/09
# Movie Making Manual/Resources/Scripts
### Places to get original scripts

Trigger Street
Simply Unproduced Scripts
# Movie Making Manual/Sample Shooting Kit
## Kit for Shorts and ultra low-budget Independant feature films

This a the Sample Shooting Kit fot the Film Equipment Timeshare
Purpose: shorts and ultra low-budget independent feature films
Feedback: Re sound recorder. For digital video, this would seem to be redundant. Direct input to the camera would do the trick.
The £10 000 total cost would be before discounts. For this particular kit 5 production companies could get it for the following prices:
* Buy in £500 apiece (produces £2500)
* Annual renewal £100 apiece (will produces £500/year)
* Daily rental fee £25 (should produce a minimum of
£5000/year)
Assuming financing at around 10% and annual insurance costs of about 10% of equipment value the equipment should be paid off in less than 2 years.
Each company would have guaranteed use of the equipment for 50 days per year more than enough to make at least 1 feature...
This is just an example, these partnership are flexible. A partnership with HD cameras and HBB portadrive sound equipment will have generally higher buy-in and fees whilst entry to a partnership aimed at documentaries could be the price of a good night out.
# Movie Making Manual/Recipes
## Chili Con Soya

This is a soya version of Chili con Carne. It is cheaper than the meat version and won't upset your vegetarians on set. This provides a lot of energy and is very warming - great for winter shoots!
The amounts below will feed a small crew of 15. This is really easy to cook but takes about 1/2 a day on the stove so you need to be prepare it in advance - you can however freeze it and it always tastes better the second day!

### Ingredients

* 10 tins kidney beans
* 1kg Soya mince (you can use any dried soya mince or Quorn)
* 5 large onions chopped
* 5 cloves of garlic
* 300 grams tomato paste
* 30 tomatoes chopped (can use 10 tins of tomatoes but fresh is better)
* 5 chillies (use assorted chillies as the flavours blend well) - don't worry this is a mild version
* salt & pepper & assorted herbs to season

### Directions

* Put a bit of oil in a large pot and fry onions until brown.
* Add soya mince and fry it a little
* Add garlic, chilies, tomatoes, tomato paste. Turn down heat to 1 and leave to simmer without a lid (you want to reduce the tomato)
* Leave it simmering for about 6 hours, checking on it about every 20 minutes or so.
* Taste it! Add salt, pepper, garlic and chilli till it tastes good (keep it mild even if you prefer it hotter). Remember all the flavours will get stronger after it sits for the next couple of days
* Have a bowl with a good bread and butter!
* If your shoot is 2-3 days away refrigerate after it has cooled otherwise freeze it.
# Movie Making Manual/Sales and Exhibition/Putting Videos Online

MPEG4-AVC provides the most efficient compression compared to every other codec out there.
There are some opensource H.264 encoders (e.g. x264), and people have used them to successfully compress video, but they are buggy at present.
Probably the most cost effective way to produce H.264 is to use Apple Quicktime 7 Pro. The video really deteriorates below about 512kbps but 1Mbps is pretty nice.

## Encoding H.264 Quick Times from Premiere Pro

First, download the most recent version of Apple Quicktime.
Then take a look at Apple's H.264 encoding guide.
Beware: encoding H.264 using two passes on QT Pro 7.0.3 takes a long time (a 3 minute SD video took 2 hours to encode on an Athlon64 2.4GHz).

### Problems setting datarate

For some reason, if you try to use the Adobe Media Encoder from within Premiere Pro 1.5.1 then you can't set the datarate. So export from PPro as an uncompressed AVI, import into Quicktime 7 Pro, compress as MP4 and set as H.264. Or, alternatively, change the "export size". In premiere when you look at your transcode settings in the Media encoder, it is under the Video area. Underneath where you choose the video codec settings, you can tell the encoder a frame size.
* "Can't set bitrate when encoding QT H.264 using Adobe Media Encoder" thread on Creative Cow.

### Gamma problems

RGB movies can look washed out when converted to H.264. You need to convert to YUV colour space first.

### Banding

There seem to be some serious problems with banding. Any ideas?!

## Encoding WMV9 from Premiere Pro
### Encoding PAL 16:9 at 1500kbps

* Download "WM9 PAL 16-9 1500kbps 720x576.vpr" by right clicking on this link and selecting "Save link as".
* Save this file to C:\Program Files\Adobe\Premiere Pro 1.5\MediaIO\presets\system
* In Premiere Pro, go to File > Export > Adobe Media Encoder
* Select Format: Windows Media
* Select Preset: WM9 PAL 16-9 1500kbps 720x576
* Make any changes necessary (note that the datarate, audio format, pixel size and aspect ratio are set in the "Audiences" tab)
* Click OK
* Select a file name and whether or not you want to export the entire sequence and click Save
* Note that this preset is two-pass so you'll get two "Encoding" progress bars.
# No Man's Sky/Anomaly

The Anomaly is a massive space station that is unlocked near the start of the game. Just continue following the main quests.
When unlocked, it can be summoned at any time, in any system, except on planets or during combat, by opening the quick menu (down arrow key on console) and select "summon space anomaly".

## What you can do

The Anomaly allows you to spend salvaged data and nanites to get upgrades, base parts, and exocraft blueprints. You can also redeem quicksilver for rewards, ranging from fireworks and jetpack trails (cosmetics) to new items, mostly decorative.
You can also find an egg sequencer, allowing you to genetically modify eggs, and the creature inside them, with elements. Note that overdoses can have drastic, unexpected results.
Finally, the Nexus allows you to accept quests for quicksilver. To find the mission board at the spherical thing near the landing pads. Note that it is currently disabled on Nintendo Switch.
# No Man's Sky/Crash course/Stranded on a planet with no fuel

    The starter tutorial guides you through this, this guide assumes you have already escaped the first planet.
So you're on a planet with no fuel in your ship. First, you need to see how long you can last out there. If you have less than 5 minutes, make sure to apply any upgrades that will help you out in this situation. Otherwise, use your scanner to search for nearby elements. To make fuel, you need:
Then you should get some ferrite, which you can get be mining rocks with your multitool. You need at least 40.
After that, craft a metal panel, and either refine the hydrogen in a portable refiner (preferred) or craft the hydrogen into hydrogen jelly. With the metal panel and hydrogen jelly, create rocket thruster fuel. Now you can equip this onto your ship's thrusters to leave the planet.
To refuel you hazard protection, you may need to gather a supply of sodium $^{(so)}$, or run to your ship when it gets low.
# No Man's Sky

No Man's Sky is a vast, procedurally generated game where you try to make it to the center of the galaxy. However, that is not all you can do. And you shouldn't rush through to the galaxy's center. Doing so means you could miss a lot of surprises along the way.

## Table of contents

    Guides
       Crash course
       Base Building
       Money-making guides
       Wanted levels
       Getting the best gear
    Big ships
       Anomaly
       Freighter
    Rare sights
       Glitched Planets

## External Links

No Man's Sky Fandom
# No Man's Sky/Base Building

Building a base is one of the most important things you can do in this game. When you get to the part where you can build a house, consider using your salvaged data on the material type you want the most. Timber looks out of place on a volcanic planet, after all.

## The layout

Your base should be simple to navigate with few detached buildings. Multiple doors makes it easier to enter in an emergency. Consider having multiple levels stacked atop each other.
Having each device in your base have its own room gives more space to add decorations.

## Devices

Having interior lighting will make it much easier to see at night, while medium and large refiners allow making more complex elements. Storage devices are also indispensable as you will likely have items you do not want to sell or destroy, but you have no inventory space.
Most of the above require power to run. When you first start, you get the blueprint for a biopower generator. You should also get solar panels as well, but they only generate power at day, so you should get a battery to store the surplus power, too.
After you have a way to get power, you need to attach wires from your power generator(s) and battery to other devices needing the power. Tip: align wires to walls, floors, and ceilings to keep everything clean. Then either fuel the generators, or in the case of a solar panel, wait for day to come.

## Advanced decorations and nice things

A landing pad will allow you to set where your ship lands, and rotate it to face a certain direction as it lands.
Decals can be made with carbon, and the blueprints are available at the Anomaly. They can have symbols or a number. Certain shapes, like cylinders and wedges, can also be used for decoration.

## Decorations

As you buy more building piece blueprints, you unlock new pages of content, most of them decorative. You can only unlock them on the Anomaly though.
Decorations include: containers, outside decorations, tables, chairs, beds, lights, and posters. You can also unlock a large array of farming items.