OpenLLM-France/wikimedia huggingface dataset:
# Hebrew/Lesson structure

| Lexicon | Lesson Structure |
| > Next | Lesson Structure |
| Contents | |
# Hebrew/Lesson formats

Some text to describe this lesson. Include prerequisites. May want to say something about the level of the lesson. For basic or introductory level lessons, have as few prerequisites as possible.

## Vocabulary

Try to have 10-20 new words. Words from prerequisite lessons may be included in the vocabulary section and not count as one of the 10-20 new words.
Enter vocabulary words by part of speech using the Hebrew-Large template or the Hebrew-Vocab template.
אבגד -- translation transliteration
For letters, special words, verb roots, etc. you can use the Hebrew-Huge template.
אבגד
Use the ḥ for chet (sounds like the ch in Bach).
For more advanced lessons, you can use the regular size Hebrew template.
אבגד
Point out related words, for instance ones with the same root that were in earlier lessons.

### Phrases

And maybe include some common phrases.

## Dialog

Vocabulary in use
Integrate content from prerequisites.

## Special Notes

usage hints (modern versus prayerbook Hebrew, colloquial use, more polite forms)
explanations of things that might be confusing
points of interest

## Exercises

With link to answers. By default, the name of the answers page is the lesson plus /Answers. So the answers for "this lesson" would be at Hebrew/Lesson formats/Answers.
Integrate content from prerequisites.
Translations.
Fill in the blank.
Match vocabulary to the right term - translation or transliteration (how it's pronounced).
Practice without diacritic marks.

## Related Lessons

Lessons on similar topics, for instance Hebrew/Meals on the Hebrew/Food lesson.
Prerequisite or more advanced lessons, for instance Hebrew/Family2 on the Hebrew/Family lesson.
If this lesson is part of a set with an order, give the previous and next lesson.
Add to the Hebrew category.
# Course Management Tools

http://www.blackboard.com
Blackboard is a Web-based course-management system designed to allow students and faculty to participate in classes delivered online or use online materials and activities to complement face-to-face teaching.
http://www.moodle.org
Moodle is an Open Source Course Management System. It has become very popular among educators around the world as a tool for creating online dynamic web sites for their students.

# Photo and Word Tools

http://www.slideroll.com Slideroll™ is a photo slideshow maker that you can use to create slide shows with your photos. Publish your slideshows on the internet.
http://www.wordle.net Wordle is a toy for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text. You can tweak your clouds with different fonts, layouts, and color schemes. The images you create with Wordle are yours to use however you like. You can print them out, or save them to the Wordle gallery to share with your friends.
http://www.xtranormal.com/ Xtranormal is a Text-Movie free web application. On the site you can create a movie with characters to which you are providing text and movements.

# Classroom and Subject Specific Tools

http://www.shodor.org/interactivate/tools/ Interactive math tools that range from numbers and operations to probability and statistics.
http://www.webquest.org A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web.
http://www.openoffice.org Open Office is a productivity suite similar to Microsoft Office. It is free to download and you can open and save any documents created with Microsoft Office or other productivity suites. It is made to work on all platforms.
http://www.stellarium.org Stellarium is a free open source planetarium program. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope.
http://www.chemsense.org ChemSense is an NSF-funded project to study students' understanding of chemistry and develop software and curricula to help students investigate chemical systems and express their ideas in animated chemical notation. ChemSense software is available freely for download.
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# Foreign Alphabet/Greek/EL1

Main Page: [ Άλφα Γάμμα Έψιλον ] [ Νν Ττ Ηη Χχ Ππ ] [ Δδ Θθ Ββ Ξξ Ψψ Ρρ ] [ Κκ Μμ Λλ Φφ Ζζ ] [ Review ]

## Άλφα

Alpha is pronounced like a long "a" like the "a" in father. You never pronounce it short like in hat. You also never write lowercase alpha like the English "two-story a" (a).

## Γάμμα

Gamma is pronounced "g" before alpha, omicron and omega (α ο ω). Before epsilon, iota, eta and upsilon (ε ι η υ) it is pronounced "y"

## Έψιλον

Epsilon is pronounced "ay"
# Foreign Alphabet/Greek/EL3

Main Page: [ Άλφα Γάμμα Έψιλον ] [ Νν Ττ Ηη Χχ Ππ ] [ Δδ Θθ Ββ Ξξ Ψψ Ρρ ] [ Κκ Μμ Λλ Φφ Ζζ ] [ Review ]
# Foreign Alphabet/Greek/EL4

Main Page: [ Άλφα Γάμμα Έψιλον ] [ Νν Ττ Ηη Χχ Ππ ] [ Δδ Θθ Ββ Ξξ Ψψ Ρρ ] [ Κκ Μμ Λλ Φφ Ζζ ] [ Review ]
# Foreign Alphabet/Greek

This page will teach you the Greek alphabet and a few useful phrases along the way.

## Introduction

In this lesson we will learn eight letters:
* Alpha Αα
* Gamma Γγ
* Epsilon Εε
* Iota Ιι
* Omicron Οο
* Sigma Σσς
* Upsilon Υυ
* Omega Ωω
And two words:
* Γεία σου
* Γεία σας

## Lessons

* Introduction and Αα Γγ Εε Ιι Σσς Οο Υυ Ωω
* Νν Ττ Ηη Χχ Ππ
* Δδ Θθ Ββ Ξξ Ψψ Ρρ
* Κκ Μμ Λλ Φφ Ζζ
* Review
# Foreign Alphabet/Greek/Review

Main Page: [ Άλφα Γάμμα Έψιλον ] [ Νν Ττ Ηη Χχ Ππ ] [ Δδ Θθ Ββ Ξξ Ψψ Ρρ ] [ Κκ Μμ Λλ Φφ Ζζ ] [ Review ]
# Foreign Alphabet/Bikol

Bikol language uses the Latin alphabet. majuscule — minuscule
* A — a
* B — b
* C — c
* D — d
* E — e
* F — f
* G — g
* H — h
* I — i
* J — j
* K — k
* L — l
* M — m
* N — n
* Ñ — ñ
* NG — ng
* O — o
* P — p
* Q — q
* R — s
* S — s
* T — t
* U — u
* V — v
* W — w
* X — x
* Y — y
* Z — z

## See also

* Bikol Alphabet
# Foreign Alphabet/Greek/EL2

Main Page: [ Άλφα Γάμμα Έψιλον ] [ Νν Ττ Ηη Χχ Ππ ] [ Δδ Θθ Ββ Ξξ Ψψ Ρρ ] [ Κκ Μμ Λλ Φφ Ζζ ] [ Review ]
In this lession you'll learn five Greek letters.
| English name | Greek letter | Pronunciation |
| Nu | Νν | New |
| Tau | Ττ | Time |
| Eta | Ηη | See |
| Chi | Χχ | Loch Ness |
| Pi | Ππ | Pi.e. |
# History of video games/Platforms/Capcom Power System Changer
## History

The Capcom Power System Changer was essentially an attempt by Capcom to mimic the success of the NEO•GEO home console produced by SNK.
The Capcom Power System Changer saw a limited Japanese release near the end of 1994, with a launch price of 39,800 yen. The system was on the market for a short time, and was only supported until 1995.

## Technology
### Compute

Games for the Capcom Power System Changer were based on CPS1 arcade boards, which are essentially self contained in cartridges.
The Capcom Power System Changer itself only includes a processor based on the Motorola 68000 clocked at 10 megahertz and a Sony CXA1645 chip to handle converting JAMMA arcade standards into home friendly IO.

### Hardware

The system uses Super Famicom compatible controllers.

## Games

11 games were released for the Capcom Power System Changer.

## Gallery

* The CPU used on the CPS1 arcade board.
* A Motorola 6800 CPU die, similar to what would have been used in the Capcom Power System Changer.

## External Resources

* Video Game Console Library - Capcom Power System Changer page.
* Video Game Kraken - Capcom Power System Changer page.

## References

* ↑ "CAPCOM History". www.capcom.co.jp. Retrieved 20 January 2021.
* 1 2 "CPS Changer by Capcom – The Video Game Kraken". Retrieved 20 January 2021.
* 1 2 3 4 5 6 "Feature: Say Hello To The CPS Changer, Capcom's First And Only Attempt At A Home Console". Nintendo Life. 25 February 2015. Retrieved 25 November 2020.
* 1 2 "Capcom CPS Changer". Video Game Console Library. Retrieved 25 November 2020.
* ↑ "The Capcom Power System Changer: the next-gen of yesteryear". Retrieved 25 November 2020.
# History of video games/Platforms/Cary42
## History

The Cary42 was made by artist Love Hultén as an art console around late 2017. The system cost 2,599 Euros, or around $3,000 US Dollars at the time.
50 consoles were made.

## Technology
### Compute

The system has 16 gigabytes of storage built in to host 100 built in games. Storage and games were expandable via a USB port.

### Electronics

The system includes a 12" liquid crystal display.
The system is powered with a DC power supply rated at 12 volts.

### Hardware

The casing of the system is made of American walnut wood.
The system weighs 3 kilograms (6.6 lb).

## References

* 1 2 3 4 5 6 Gartenberg, Chaim (31 October 2017). "The Cary42 is a gorgeous wooden arcade box for the extremely wealthy" (in en). The Verge. https://www.theverge.com/circuitbreaker/2017/10/31/16587388/love-hulten-cary42-arcade-emulator-hand-made-wood-design.
* 1 2 "Love Hulten Cary42 Console". uncrate.com. Retrieved 13 May 2022.
* 1 2 3 "Love Hulten's Cary42 Is A Briefcase-Sized 2-Player Retro Arcade". HiConsumption. 2 November 2017. https://hiconsumption.com/love-hulten-cary42-briefcase-arcade-console/.
* ↑ Davie, Leo (3 November 2017). "Love Hulten Cary42". The Coolector | Online Men's Lifestyle Magazine | Design, Gear & Fashion. https://www.thecoolector.com/love-hulten-cary42/.
# History of video games/Platforms/Cassette Vision

* The original Epoch TV Game Cassette Vision.
* The smaller Epoch TV Game Cassette Vision Jr.

## History

The Cassette Vision saw a Japanese only launch on June 30th, 1981. The Cassette Vision was sold for 13,500 yen, and games were sold for 4,000 yen. The Cassette Vision sold over 400,000 consoles and was the most popular console in Japan for a time. The system was held back in part by internal factors, as Epoch only had a single NEC TK-80 computer to be used for game development, limiting the Cassette Vision's library.
The Cassette Vision was discontinued in 1984. and would be followed by the improved Super Cassette Vision.

## Technology

An NEC D777C CPU was included on Cassette Vision game cartridges. This hardware was considered dated at the time.
Cartridges for the system had a storage capacity of 2 kilobytes.

## Game library

Cassette Vision game cartridges cost around 4,000 yen each.
* Astro Command
* Galaxian - Despite the name this game is actually based on Moon Cresta, and not the more popular game also known as Galaxian. This was a launch title.
* Kikori no Yosaku
* Baseball - A launch title.
* New Baseball
* Battle Vader
* Big Sports 12
* PakPak Monster
* Monster Mansion
* Monster Block
* Elevator Panic

## Gallery

* The gun for the original Cassette Vision. The design appears to be based off of the Mauser C96.
* A real Mauser C96 handgun, said to have inspired the Cassette Vision gun.
* An NEC TK-80 (Training Kit) computer, similar to the solitary TK-80 Epoch staff used to develop games for the Cassette Vision.
* A slightly different version of the NEC TK-80.
* A die shot of an NEC D777 with top metal present, similar to the one used in the Cassette Vision game cartridges.
* A die shot of an NEC D777 with top metal removed, similar to the one used in the Cassette Vision game cartridges.

## External Resources

* Video Game Console Library - Cassette Vision page with history, technical information, and photos.
* Old Computers Museum - NEC TK-80 page.

## References

* 1 2 "Epoch Cassette Vision (1981 - 1984)". Museum of Obsolete Media. 23 February 2014. Retrieved 28 October 2020.
* 1 2 3 "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 29 October 2020.
* 1 2 3 4 5 6 "THE FORGOTTEN EPIC". The Game Scholar. 10 June 2020. Retrieved 29 October 2020.
* ↑ "CLASSIC VIDEOGAME STATION ODYSSEY/EVENT/EARLY CREATERS". www.ne.jp. Retrieved 29 October 2020.
* ↑ "Cassette Vision by Epoch – The Video Game Kraken". Retrieved 27 January 2021.
* 1 2 "Video Game Console Library". Video Game Console Library. Retrieved 29 October 2020.
* ↑ Riddle, Sean. "decaps". Retrieved 29 October 2020.
* 1 2 3 4 5 6 7 8 9 10 11 "Cassette Vision". Wikipedia. 24 January 2021. Retrieved 27 January 2021.
# History of video games/Platforms/Bootleg
## History
### Background

Bootleg is an open source game console standard based on Raspberry Pi, differentiated primarily by custom software.

## Technologies

The Bootleg was designed to run on a Raspberry Pi 4b 8 gigabyte model.

## References

* ↑ Puckett, Ash (1 December 2020). "Maker Creates Raspberry Pi Open Source Console Named Bootleg" (in en). Tom's Hardware. https://www.tomshardware.com/news/raspberry-pi-open-source-console.
* ↑ "A hackable game console made for indie devs and homebrewers alike. - Game Programming | ReposHub". reposhub.com. https://reposhub.com/cpp/game-development/haikarainen-bootleg.html.
# History of video games/Platforms/C64 Mini
## History

Retro Games Ltd. developed the system, announcing it in September of 2017.
The C64 Mini was released in 2018. The system had a European release on March 29th, 2018. The official US and Canadian release date was October 9th, 2018. The system cost $69.99 United States Dollars.

## Technology
### Hardware

The system has two host USB ports. The system is powered through a separate micro-USB port.
The system has an HDMI port for audio and video output. The system outputs video at a resolution of 720p.
The aesthetic "keyboard" on the the console has no movable keys and it is non-functional.

### Software

The system supported either an virtual on screen keyboard or a USB keyboard.

## References

* 1 2 Nistor, Codrut. "C64 Mini retro console coming next year for US$70" (in en). Notebookcheck. https://www.notebookcheck.net/C64-Mini-retro-console-coming-next-year-for-US-70.253334.0.html.
* 1 2 3 Campbell, Colin (23 July 2018). "Retro Commodore 64 Mini will launch in U.S. in October". Polygon. https://www.polygon.com/2018/7/23/17605438/c64-mini-thec64-mini-release-date-us.
* ↑ Cooper, D. (April 6, 2018). "The C64 Mini review: Nostalgia’s not enough". Engadget. https://www.engadget.com/2018-04-06-c64-mini-review.html.
* ↑ Lambrechts, Stephen (9 October 2018). "The C64 Mini review" (in en). TechRadar. https://www.techradar.com/reviews/the-c64-mini.
* ↑ Sheehan, Gavin (10 December 2018). "Review: The C64 Mini" (in en). Bleeding Cool News And Rumors. https://bleedingcool.com/games/review-the-c64-mini/.
* ↑ Ogilvie, Tristan (30 March 2018). "The C64 Mini Review" (in en). IGN. https://www.ign.com/articles/2018/03/30/the-c64-mini-review.
* ↑ Bradley, Alan (21 September 2018). "C64 Mini review: "A charming package that falls just short of greatness"" (in en). gamesradar. https://www.gamesradar.com/c64-mini-review/.
* ↑ Belam, Martin (28 March 2018). "C64 Mini review – let's play Everyone's a Wally!" (in en). the Guardian. https://www.theguardian.com/games/2018/mar/28/c64-commodore-64-mini-review-everyones-a-wally-boulder-dash-speedball.
# History of video games/Platforms/C64 Direct-to-TV
## History
### Launch

The C64 Direct-to-TV was released in 2004.

### Legacy

Unlike the earlier Commodore 64 Games System, the C64 Direct to TV is held in high regard.

## Technology
### Compute

Jeri Ellsworth designed a custom chip for the system, combining the Commodore 64 CPU, SID audio chip, VIC-II video chip, and other features.
Unlike a Commodore 64 RAM and ROM are expanded.
The expanded 2 megabytes of ROM made loading times much lower.
RAM was expanded to 128 kilobytes.

### Hardware

Due to using only two composite cables, audio is only mono.
The system uses 4 AA batteries.

## Games

The system included 30 games.

## Gallery

* Side View
* Angled view
* PCB
* Jeri Ellsworth, designer of the C64 Direct-to-TV chip.

## References

* 1 2 3 4 5 6 Dimovski, Louie (May 31, 2018). "Hardware Retrospective, Before TheC64Mini We Had the C64 Direct-To-TV". Vintage is The New Old. https://www.vintageisthenewold.com/hardware-retrospective-before-thec64mini-we-had-the-c64-direct-to-tv.
* 1 2 3 "C64 Direct To TV Review" (in en). Comma Eight Comma One. 4 April 2016. https://commaeightcommaone.wordpress.com/2016/04/04/c64-direct-to-tv-review/.
* 1 2 "Ein kompletter C-64 in einem Joystick" (in de). MacTechNews.de. https://www.mactechnews.de/news/article/Ein-kompletter-C-64-in-einem-Joystick-130854.html.
* 1 2 "C64 DTV Datasette Mod – breadbox64.com". https://www.breadbox64.com/blog/c64-dtv-datasette-mod/.
# Hebrew/Vocabulary/Weather

Lessons · Vocabulary · Grammar · Appendices · Texts

## See Also
### Verbs

* be, exist; belong; come to pass הָיָה
* go down; emigrate (from Israel) יָרַד
* go up; cost; immigration (to Israel) עָלָה
# Hela, Jonathan!/Capto 1
## Capto Uni
### 1 Penar

Un mano standu en un urbo. La mano pixa un jurnalo. La mano vide un urbo.
Kyu la mano standu en un urbo? Ya, he standu en un urbo.
Kyu la mano standu en...un mano? Ne, he ne standu en un mano. He standu en un urbo.
Kyu la mano standu en un treno? Ne, he ne standu en un treno. He standu en un urbo. La mano standu en un urbo.
Kyu la mano pixa un jurnalo? Ya, he pixa un jurnalo.
Kyu la jurnalo pixa la mano? Ne, la jurnalo ne pixa la mano. Un jurnalo ne pixa. Un mano pixa. La mano pixa la jurnalo.
Kyu la urbo vide la mano? Ne, la urbo ne vide la mano. Un urbo ne vide. Un mano vide. Kyu la mano vide la urbo? Ya, la mano vide la urbo.
Wer standu la mano? He standu en un urbo. Kwo la mano pixa? He pixa un jurnalo. Kwo la mano vide? He vide un urbo. He standu en un urbo, ed he pixa un jurnalo, ed he vide un urbo.
Kyu la mano standu en un jurnalo? Ne, he pixa en un jurnalo. Kyu la mano vide un mano? Ne, he ne vide un mano; he vide un urbo.
La mano es grandi. La mano es boni, ed la mano es umni. He pensa. He pensa om la urbo. He pensa: "Kwo es la urbo? Kyu la urbo es boni? Kyu la urbo es grandi?"
Kyu la mano pixa un urbo? Ne, he ne pixa un urbo; un urbo es grandi. He pixa un jurnalo; un jurnalo nes grandi.
Kyu la jurnalo pensa om la mano? Ne, un jurnalo ne pensa. Un mano pensa. He pensa om la jurnalo, ed pensa om la urbo.
Ed he pixa en la jurnalo. He pixa om la urbo. He pixa: "La urbo es boni, ed la urbo es grandi."
He pensa: "La urbo es boni"; he pensa ke la urbo es boni. He pensa: "La urbo es grandi"; he pensa ke la urbo es grandi. He pensa om la urbo, ed he pensa om la jurnalo.
Kwo es la jurnalo? La jurnalo es wer la mano pixa; he pixa en la jurnalo. En la jurnalo, la mano pixa om la urbo. En la jurnalo, la mano ne pixa om la treno; la mano standu en la urbo, ne en la treno. He ne pensa om la treno; he pensa om la urbo, la urbo Myunik.
Kwo es la urbo? Lo es Myunik. Wer es Myunik? Lo es wer la mano standu. Wer es la mano? He es en Myunik.
Ya, Myunik es un urbo grandi, ed un urbo boni. La mano pensa ke Myunik es un urbo boni, ed he pensa ke lo es un urbo grandi. La mano es umni. He disa: "Hela, Myunik!" He es un mano boni!
La mano standu ed pensa: "Wer es la treno?" He vide...he vide la treno! He pensa: "La treno!" Nu he ne pensa om la jurnalo ed ne pensa om la urbo; he pensa om la treno!
# Hebrew/Vocabulary/Family

Lessons · Vocabulary · Grammar · Appendices · Texts

## Verbs
### Get Married
### Adopt

Colors · Drink · Fruit · Family · Nations · Phrases · Weather
# Heliciculture/Cannibalism by Hatchlings

The first snails to hatch eat the shells of their eggs. This gives them needed calcium for their shells. They may then begin eating unhatched eggs. If the snail eggs are kept at the optimum temperature, 68 F (for some varieties), and if none of the eggs lose moisture, most eggs will hatch within 1 to 3 days of each other. Cannibalism also will be low. If hatching extends over a longer period, cannibalism may increase. Some eggs eaten are eggs that were not fertile or did not develop properly, but sometimes, properly developing embryos might be eaten. A high density of "clutches" of egg masses increases the rate of cannibalism, as other nearby egg masses are more likely to be found and eaten. Snail egg has 12 to 20 times the protein of salad. The protein helps the baby snails start developing quickly and be healthier. Snail egg is an excellent starter food for newly hatched snails, but they tend to only eat eggs of their own species.
# Heliciculture
## Table of Contents

* History
* General Information
* Economic Impact
* Morphology
* List of Edible Snails
* Mating and Egg Laying
* Growth
* Farming Snails
* Pens and Enclosures
* Cannibalism by Hatchlings
* Gathering Snails
* Feeding
* Diseases and Pests
* Population and Density
* Shipping Snails
* Turning Snails into Escargot
* Restrictions and Regulations in the United States

## Original sources

* Rebecca Thompson and Sheldon Cheney Raising Snails "National Agricultural Library, Agricultural Research Service, U. S. Department of Agriculture."
* Source of this article in Russian
* Source of this article in Italian

## External links

* Man and Mollusc's Data Base of Edible Molluscs
* Snail Farming in Africa
* Breeding and Growing Snails Commercially in Australia
# Hebrew/Where to Start

* Where to start?
* Are you feeling a bit overwhelmed? We can help! The Hebrew Textbook is overwhelming because it has so much to offer, which is great! But sometimes having so many resources makes it difficult figuring out where to begin. We have created this page to give you an understanding of how the Hebrew Textbook works and what it has to offer you. If you are still confused after this guide we have included people who you can contact for further help. Our community is warm and welcoming and we look forward to getting to know you.
| Hebrew Textbook Guide | Helpful Links |
| Hebrew Textbook Guide | Editors You Can Contact The following is a list of users who regularly edit the Hebrew Textbook. If you have any questions or need help with something ask one of them and they will get back to you promptly. Readyokaygo Also, it never hurts to check out the textbook's Discussion Page as people often participate in conversation on various issues there. |
# Future Media/Interactive MultiMedia

An inclusive definition for interactive media is illusive if not impossible to write. Interactivity in media can be described by degree, but not by a single, all-encompassing definition. Interactive media has been called a "hybrid media technology" because it can combine any format (print, web, disc, video, audio, virtual reality scene, PDF, web link, etc.) that allow users to respond to content.
Inteactive media is evolving at a faster rate than most other aspects of new technology and multisensory experimentation is bringing startling new considerations into the multimedia mix. Movies an audience can taste, touch, see, hear and feel are not science fiction. User created content on Youtube is a manifestation of people's thirst for interactivity, as that web site gives users ultimate control over content by allowing them to create it themselves.
It's not just access that makes multimedia powerful, but the control over content given to users. Interactive Media authoring programs enable the user to manipulate the materials through linking, sorting, searching and annotating activities.