OpenLLM-France/wikimedia huggingface dataset:
# Canadian Criminal Law/Offences/Agree or Arrange a Sexual Offence Against Child
## Legislation

   Agreement or arrangement — sexual offence against child 172.2 (1) Every person commits an offence who, by a means of telecommunication, agrees with a person, or makes an arrangement with a person, to commit an offence
       (a) under subsection 153(1), section 155, 163.1, 170 or 171 or subsection 212(1), (2), (2.1) or (4) with respect to another person who is, or who the accused believes is, under the age of 18 years;
       (b) under section 151 or 152, subsection 160(3) or 173(2) or section 271, 272, 273 or 280 with respect to another person who is, or who the accused believes is, under the age of 16 years; or
       (c) under section 281 with respect to another person who is, or who the accused believes is, under the age of 14 years.
   (2) Every person who commits an offence under subsection (1)
       (a) is guilty of an indictable offence and is liable to imprisonment for a term of not more than 10 years and to a minimum punishment of imprisonment for a term of one year; or
       (b) is guilty of an offence punishable on summary conviction and is liable to imprisonment for a term of not more than 18 months and to a minimum punishment of imprisonment for a term of 90 days.
   (3) Evidence that the person referred to in paragraph (1)(a), (b) or (c) was represented to the accused as being under the age of 18, 16 or 14 years, as the case may be, is, in the absence of evidence to the contrary, proof that the accused believed that the person was under that age.
   (4) It is not a defence to a charge under paragraph (1)(a), (b) or (c) that the accused believed that the person referred to in that paragraph was at least 18, 16 or 14 years of age, as the case may be, unless the accused took reasonable steps to ascertain the age of the person.
   (5) It is not a defence to a charge under paragraph (1)(a), (b) or (c)
       (a) that the person with whom the accused agreed or made an arrangement was a peace officer or a person acting under the direction
   of a peace officer; or
       (b) that, if the person with whom the accused agreed or made an arrangement was a peace officer or a person acting under the direction of a peace officer, the person referred to in paragraph (1)(a), (b) or (c) did not exist.
   – CCC
# Canadian Criminal Law/Offences/Breach of Trust
## Legislation

   Criminal breach of trust 336. Every one who, being a trustee of anything for the use or benefit, whether in whole or in part, of another person, or for a public or charitable purpose, converts, with intent to defraud and in contravention of his trust, that thing or any part of it to a use that is not authorized by the trust is guilty of an indictable offence and liable to imprisonment for a term not exceeding fourteen years.
   R.S., c. C-34, s. 296.
   – CCC

## Proof of the Offence

In addition to the essential elements of time, location, and identity, the crown should prove:
* the accused was a trustee of some thing; (actus reus)
* the accused converted the thing to an unauthorized use; and (actus reus)
* the accused intended to defraud. (mens rea)
* ↑ R v Solar, 2012 SKQB 113 at 10

## Interpretation

Section 2 defines “trustee” as "a person who is declared by any Act to be a trustee or is, by the law of a province, a trustee, and, without restricting the generality of the foregoing, includes a trustee on an express trust created by deed, will or instrument in writing, or by parol;"
* ↑ section 2
# Canadian Criminal Law/Offences/Assault Peace Officer
## Legislation

   Assaulting a peace officer 270. (1) Every one commits an offence who
       (a) assaults a public officer or peace officer engaged in the execution of his duty or a person acting in aid of such an officer;
       (b) assaults a person with intent to resist or prevent the lawful arrest or detention of himself or another person; or
       (c) assaults a person
          (i) who is engaged in the lawful execution of a process against lands or goods or in making a lawful distress or seizure, or
          (ii) with intent to rescue anything taken under lawful process, distress or seizure.
   – CCC

## Proof of Offence

* identity of accused
* date and time of incident
* jurisdiction (incl. region and province)
* the accused assaulted the victim
* the victim was a Peace Officer
* the accused knew the victim was a Peace Officer
* sobriety of the accused (if applicable)

## Common Defences

* Self-Defence and Defence of Another
# Adventist Adventurer Awards and Answers/Lizards

* Lizards
* Builder

## What is a Herper and how can you become a Herper?

Reptiles (lizards, snakes, and turtles) and Amphibians (salamanders, toads, and frogs) are called herps, which means “crawling things.” If you really like herps and like to watch and learn about them, you are a herper. If you go to college and study herps, you can become a herpetologist and teach, or work in a museum or a zoo.

## Learn about lizards in your area.

Maryland
According to MD DNR http://dnr2.maryland.gov/wildlife/Pages/plants_wildlife/herps/Fieldguide_SubOrder_Lacertilia.aspx
There are six species of lizards living in Maryland. Of the six, four are in the "skink family (Scincidae); including the broad-headed skink (Plestiodon laticeps), common five-lined skink (Plestiodon fasciatus), northern coal skink (Plestiodon anthracinus anthracinus), and little brown skink (Scincella lateralis).... As a group, the skinks are characterized by smooth, flat scales that make the lizard look shiny. They also have small, flat bones (osteoderms) under each of the scales on the head, body, and tail. The legs are relatively short for lizards. There are two other families of lizards that have been found in Maryland, and they are each represented by one species. The whiptails (Family Teiidae) are represented by the eastern six-lined racerunner (Aspidoscelis sexlineatus sexlineatus) and the spiny lizards (Family Phrynosomatidae) are represented by the eastern fence lizard (Sceloporous undulatus)."

## Learn how to care for a lizard.

* If keeping the lizard for a short time, use a plastic see-through jar with air holes.
* If you keep the lizard for more than a few hours you must:
   * Know what type of lizard it is and how to care for it.
   * Provide a larger container, water, and food.
   * Place newspaper or sand in the bottom of the container to keep it dry.

## Read Leviticus 11:29-30.

29 “‘Of the animals that move along the ground, these are unclean for you: the weasel, the rat, any kind of great lizard, 30 the gecko, the monitor lizard, the wall lizard, the skink and the chameleon.

## External Resources

Enjoy this Lizard lapbook from Home School Share
vteAdventist Adventurer Awards :
# Adventist Adventurer Awards and Answers/Media Critic

* Media Critic
* Builder

## Explain what is meant by the term “media.” Cite four examples.

Media are forms of communication that reach a large number of people, such as newspapers and magazines, television, films and videos, books, radio, and musical recordings. Aany form of media in itself is neutral, and that it can be used for good or bad. Today's society, children and adults will be bombarded by media messages; it is hard to avoid being affected by what we see and hear and read. That's why it is important to learn to control the media by choosing what is good and helpful.

## Memorize Philippians 4:8 and discuss three principles that help us form good reading, viewing and listening habits.

* Philippians 4:8 (NIV)
* Finally, brothers and sisters, whatever is true, whatever is noble, whatever is right, whatever is pure, whatever is lovely, whatever is admirable—if anything is excellent or praiseworthy—think about such things.

## Keep a log of the time you spend each day with the different types of media. Note whether the media is Christ-centered or secular. Do this for two weeks.

Media Critic Log

## Become a “media critic” and discuss the merits of each.
### With an adult, use a television guide, book club listing, etc., to choose what you will read or watch next week.

Be your own Media Critic at Common Sence Media

### After your teacher reads the beginning of a short story, make up your own ending.
## External Resources

Sence Media
vteAdventist Adventurer Awards :
# Adventist Adventurer Awards and Answers/Magnet Fun II
## Play with two magnets making them attract each other. Play with two magnets making them repel each other.

All magnets have a _____positive_______________ and ___________negative____________ pole. Opposite poles attract each other, same poles repel each other.

## Learn Proverbs 18:2

“A man that hath friends must show himself friendly; and there is a Friend that sticks closer than a brother.”
Who loves us so much that He will always stick closer than our real brother? In fact, Jesus is our brother, because His Father is our Father. He is our Best Friend.
“Even though we are all different, we can still be attracted to God and to each other when we have one goal in mind—Heaven and pleasing Jesus”
# Adventist Adventurer Awards and Answers/Manners Fun

* Manners Fun
* Eager Beaver

## Learn the Golden Rule (Matthew 7:12)

* Matthew 7:12 (NIV)
* So in everything, do to others what you would have them do to you, for this sums up the Law and the Prophets.

## What are the five magic words?

* Please
* Thank you
* You are welcome
* I am sorry
* Excuse me

## Play a game using the five magic words.

Magic Word Game
On strips of paper, write incidents such as “When you are given a gift, what do you say?” “When someone says to you, ’Mary, you have a pretty dress, ’what do you say?” “When you walk down the hall and bump into someone, what do you say?” Use your imagination to think of more incidents. Put the strips of paper in a basket. Have the child draw one and the teacher read it and the child respond appropriately

## External Resources

Making Manners Matter 4 Magic Words
vteAdventist Adventurer Awards :
# America's Army: Special Forces/Medic Training
## Medic Training

The only possible hints here are that if you are having trouble:
* Take Notes
* Listen to the instructor each time
* Don't be afraid of failing
* Multitask. Do homework to keep from falling asleep
* Use outside experiences. A lot of this stuff I learned in swimming lessons and other first-aid courses.
DesertFox_59 {X}
Generalg23
{FoM}Gurkbuster
The following resource is designed for full-fledged medics to allow them to augment and support their team both effectively and properly.
Pendragon's Medic School
Strategy by Mysekurity:
* Walk into the test area and sit down to start the lecture.
* Now in the real world, get up from your computer, fix yourself a snack, work on other homework, or do something interesting.
* When the teacher's done talking, you'll start your test. Take a screenshot of each page (I think it's the F9 key), and then exit the game. Go to your screenshots folder (in /Screenshots) and print them out. If you'd like, you can crop them for size constraints, or if you have time, re-write them.
* Now re-launch the game, and, using your test as a study guide, pay attention to what the teacher is saying, and circle the correct answers on your physical sheet of paper. When the test comes up, your answers will be the exact same as what you've been studying with.
You can also cheat (http://www.gamewinners.com/DOSWIN/blamericasarmy.htm) because they never change the answers, or instead of taking screenshots go to the console and type in pause, then minimize, look up the answers, and type pause again in the console.
This also works with Special Forces training.
# America's Army: Special Forces/Mk.19 40mm Grenade Launcher

mounted on the hummve cant take out the apcs on snake plain no relaod nead gunner training to unlock
# America's Army: Special Forces/Mosin-Nagant Sniper Rifle

The OpFor version of the M24, but without the bipod and a less powerful scope. To be honest, you are usually better off using the M-16's ironsights, as there is too much movement w/ the breathing on the Mosin.
More information may be found at http://world.guns.ru/rifle/rfl03-e.htm
# America's Army: Special Forces/Mountain Pass Tactics

DEFENSE SNIPER TACTIC
Preferably this is using the m24, but the m82 will work too.
If your team is in need of help (aka defense is losing), then take your trusty sniper and run up low defense peak and get behind the fallen tree (Southwest Landslide I think).
Crawl into the tree until you can only see south cp. Don't get too far out or you will be visible.
Snipe any rushers to south cp and stay put unless any get by... if that happens then move around to get a clear shot and take it.
If you are still alive later in the game (after 3 minutes of play) then keep an eye on the top of CP and maybe move over so you can watch the west defense ledge and defense road. Some people just like to run right to the objective through here... take them out and make sure they never try that again.
NOTE: CP = central peak
~RandomSAW
Assault Tactic
One route that is almost always overlooked is through the valley. Go left at the assault spawn and run through the valley. You can usually get behind defence this way. Defence can also use this to get behind assault.
Running through the valley on assault is probably the worst route to take. You are at a severe height disadvantage, and you have to go through a "choke point" exiting the mouth of the valley. One well placed player on defense can handle any assault players attempting to go through valley.
# America's Army: Special Forces/Night Vision Goggles

In maps that have relative dark places, each United States Personnel (none for IF) are issued with a pair of NVGs, which provide vision in the dark by amplifying ambient light sources. However, while the goggles provide increase night vision, they reduce FOV; flashbang effects are worse and light sources cause extreme glare. Also, in places that have very dense fog, the NVG reduce long range visibility (though do help on closer range).
Luckily, there is currently (2.6) no delay when switching from NVG mode to normal mode. As such, a tip for target acquisition is to toggle between NVG and regular vision.
# America's Army: Special Forces/MOUT Single Player Training

In the MOUT Training Exercise, you are given equipment and instructions to enter the MOUT Shoothouse and fire on enemy wooden targets, but not at friendly wooden targets. Ammunition and grenades are live, so watch your fire.

## Weapons

* The M16A2 Carbine Rifle OR the M9 Berreta Sidearm
* 3 Flashbangs
* Night Vision Goggles

## Targets

* Opposing Forces dressed in Green and Gray clothing; More properly, they are masked. (shoot).
* Allied soldiers and civilians dressed in standard brown clothing. None of them are masked.(Don't shoot)

## Getting Ready

Before the training, you will be invited to a briefing by your lovely training sergeants...it's quite easy: shoot foes and spare friends.(No do not shoot your sergeant) There are a couple of boards with OPFOR on them. These wooden boards are what you should shoot at while in the shoothouse. Keep in mind not to damage anything outside the shoothouse. Pick up your weapons: Night Vision Goggles, Flashbangs, and an M16 or an M9. Choosing between the M9 and the M16 is a bit tricky. The M9 offers better aim and less recoil, but a smaller magazine and fire rate. The M16 packs 2 times more bullets than the M9, but has more recoil and thus is harder to aim. I myself chose the M9, as all targets in the MOUT shoothouse go down after one shot.

## In the shoothouse

Enter the shoothouse when ready. Do not waste any time; you will gain more points if you do it quicker. Every time you enter a room, look at all targets and quickly spot OPFOR among the wooden boards. Make sure you hit them correctly. Use flashbangs only if sure that you are throwing them at an enemy. There will be one room that is very dark and may hamper you ability to aim and identify targets. There are two options:
* The second you enter that room, activate Night Vision with 'V' and will be able to see.
* Turn high up on brightness and gamma setting. I prefer this due to the larger FOV.
Move fast, shoot fast, but be careful. Shooting one of your wooden buddies will result in serious loss of points. ROE is not tolerated in America's Army. ;)
If you wish to skip this training, simply run through the shoothouse without doing anything and proceed to the end. You will get lousy points, and you are considered a NO-GO, but it is completed.
# America's Army: Special Forces/MOUT Mckenna Tactics

MOUT McKenna is a complicated map with multiple levels and poor lighting conditions. It is also very small, resulting in a large number of surprise and CQB conditions. To work effectively, you MUST travel as at least a two man element, three or even four being best, but no more. Cover all directions, and especially watch upper windows. Try to seize objectives and defend them, instead of prowling around looking for a fight. Alpha and Charlie both are good spots to defend with at least two people. Bravo is a bad choice, and NEVER hide in the tower, the number of people able to place a grenade right in it is astounding.
Don't bother with tunnels in the beginning unless you're sure you can either handle opposition or get through them without enemy contact. One person can move through either tunnel, allowing one to flank any blocking forces.
Loyalty's best tactic is to either defend Alpha or rush into the Honor staging area from tunnels or through Gray building. Both have their advantages and disadvantages.
Honor should attempt to hold Charlie. Token resistance should be put up for Bravo, as it is almost even odds there (Watch for Loyalty members who rush into the objective). Hiding behind the ladder in the church is effective in this case. Also Upper Blue is a great spot to camp.
Keep your ears and eyes open and be ready to run or shoot at any time. Learn to use NVGs well, too.
You really got to use nades a lot and listen for the enemy's' footsteps. The SAW will also help you greatly, especially on MILES servers.
The best way to learn tactics for MOUT McKenna is to watch specialized elite-players in game. In the history the map MOUT McKenna has seen the rise and fall of many specialized clans like QRF, [F] and in the newer times – but with quite low fragrates – A4D. The only clan who has been non stop top-ranked since 2003 is [TAAH]-> "The America's Army Hospital". With thousands of hours of playing experience this map specialized elite-squad is the veteran among the McKenna expert clans. For learning tactical intelligence for the map MOUT McKenna try to watch a TAAH member playing on MOUT McKenna.
# America's Army: Special Forces/Obstacle Course Training

1: Don't hit the barbed wire.
2: Stay between the white markers.
3: You do not have to climb down, just walk off the edge.
DesertFox_59 and Unknown
the above is not true for new course the following is true and will help 1the obstacle course, crouch under the first jump over the second crawl under 3rd look up and climb 4th and side step through the last one 2climb up the latter and just walk across the rope bridge 3move to the edge turn around away from the net and walk backwards, you'll grab on simply hit s to go down 4doubble time to the next instructor (tap w twice to run) 5climb the ladder 6move over the rope 7face instructor and hold s to repel
on to the weapons training soldier

## And what to do when it doesn't work out...

you fall off something and hear a crunch, you broke your legs falling to far be sure to climb all the way down soldier
# America's Army: Special Forces/Mountain Ambush Tactics

Take the central mountain! Ambush is closer and will have the mountain first, but Escort can recover the mountain by tossing blind nades to the top (especially effective in Laser-Tag mode). Expect Ambush to also toss blind nades. The VIP should avoid going into combat, especially since he doesn't get any frag-nades.
# America's Army: Special Forces/Parachute
## Overview

Parachutes are used for troop insertion into areas inaccessible by other modes of transportation, or to maximise the element of surprise. Troops are airlifted to the target area, then execute precise jumps to the ground with the aid of chutes. Because it is usually used to surprise the enemy, parachute jumps are almost always conducted at night or in adverse weather conditions and so are extremely dangerous. Consequently, soldiers conducting such jumps must be in excellent physical condition, and must be equally adept at controlling their chutes.

## Parachute Jumps in America's Army

In the current version of America's Army (v2.6 at time of writing) you are able to execute jumps in two non-SF maps: JRTC Farm Raid and FLS Assault.
Before playing these maps you must complete both the 250' Tower Drop and the Live Jump lessons in the Airborne School, located in the Advanced Training Menu. You should be very comfortable with executing both types of jumps before proceeding. Don't hesitate to repeat a lesson if you are even a little unsure of something; it may save your life!

## Parachute Deployment in JRTC Farm Raid

You will see there are three possible exit points:
Ignoring the right side door, consider your two remaining options.
* The left side door will make you land near the left corn field.
* The rear hatch will make you land in various places in the center field.
In other words, jumping off to the left from the rear hatch will bring you closer to the forward center field.

### The Jump Procedure

* Don't use night vision goggles, as they will obscure your view of the ground.
* Select your jump location as mentioned above.
* Position yourself at the edge of your desired jump location and face the direction in which you wish to jump.
* Press and hold the "Forward" key until you clear the aircraft and hear your parachute unfurl.
* You should not manipulate your parachute until you can actually see the ground.
* Once you establish visual contact with the ground, adjust your position if needed with the movement keys, otherwise, look straight and downwards for the remainder of your descent.
* Wait until you can see individual plants, then flare by pressing and holding the "E" key.
* If your flare was good, you should briefly roll on the ground. Use this time to activate your night vision goggles.
* When you stand up after rolling, crouch or go prone and activate your weapon.

## Parachute Deployment in FLS Assault

Coming soon...
In the meantime, adapt procedure from JRTC Farm Raid. Procedure is essentially the same as in Farm Raid, but with one difference in best position to jump out. One should exit using the side door, to sneak around the edge of the map, where there is cover as you approach the objective. Meanwhile, using the cargo door brings you right down the middle, which is better lit and offers no cover, offering an easy target for machine gun equipped OPFORs, who will usually be shielded from both your view and gun by the glare from the lights that give you away, and their bunker like spawn point..
# Basic Algebra/Solving Quadratic Equations/Chapter Review

Lesson 1. The Zero Product Property
Lesson 2. Solving Quadratic Equations by Factoring
Lesson 3. Solving Quadratic Equations By Taking The Square Root of Both Sides
Lesson 4. Solving Quadratic Equations By Completing The Square
Lesson 5. Solving Quadratic Equations By Using The Quadratic Formula
Lesson 6. The Discriminant
Lesson 7. Quadratic Equation Word Problems
# Basic Algebra/Solving Quadratic Equations/Chapter Test

Please post your test problems this way:
* Problem:(answer,level of difficulty(easy, medium, hard))
* Example 2x=6: (x=3,easy)
# Basic Algebra/Solving Quadratic Equations/Solving Quadratic Equations by Factoring
## Lesson

The easiest way to solve a quadratic equation is to factor the problem. Steps:
* Make "Y" a zero.
* list all the factors of "a" in y=ax$^2$+bx+c.
* List all the factors of "c" in y=ax$^2$+bx+c.
* See which factors can be used in such a way that when added or subtracted together they equal "b"

## Example Problems

y=x$^2$+2x+1
* a=1 1*1=1
* c=1 1*1=1
* b=2 1+1=2
0=(x+1)(x+1) or 0=(x+1)$^2$ x=-1

## Practice Problems

Easy
Medium
Hard