OpenLLM-France/wikimedia huggingface dataset:
# Card and Magic Tricks/Introduction

Magic is an ancient art. Magic as a performance art per se is documented far back to ancient Egypt. Today, many magicians enjoy notoriety as both stage and television celebrities. Others work in restaurants and bars, while others work on cruise ships and similar venues. In recent years, so-called 'Street' magic has seen a strong resurgence in popularity.

## Focus

This book serves as a basic introduction to the performance of magic. More specialized and advanced titles appear elsewhere on Wikibooks and thousands of titles pertaining to advance techniques used by magicians are available via commercial magic dealers.
In modern language, magic falls into a few broad categories, those being:
* Stage magic
* Close up magic
* Stand up magic (sometimes referred to as Parlour magic)
* Street magic
Each of these forms of magic have been performed (in one context or another) for many centuries throughout the world.
# Card and Magic Tricks/Marked decks
## What is a marked deck?

A marked deck is a deck of cards with multiple, secretive marks on each card. They are used in card and mentalism tricks by magicians. The marks are used to identify the card from the backside. There are different types of marks, and some are used for different tricks.

## Types of marks

The types of marks can vary with size, shape, and ways to read them. Some can only be used with special glasses, and others simply utilize a system of special symbols to specify the card. Most marked decks are provided with instructions for the performer.

## Names and online seller links

Juiced cards are marked with special markers or paste, and can be found at online magic stores. They can be found at . They are commonly used because of their invisibility to laymen. A commonly used marked deck is The Boris Wild Marked Deck.
# Card and Magic Tricks/Numbers and Mentalism

Mentalism is the branch of magic which concerns itself with effects which seem to imply that the performer possesses certain mental powers or the ability to "read" peoples minds.
# Card Games/War

To play War, one must have all the cards of a deck including the jokers. War is usually played with two players, although it is possible to include more players in your game.

## Goal

The goal of War is to end up with all of the cards in the deck. You lose the game when you have no more cards left.

## Dealing

At the beginning of the game, you shuffle the deck and deal out the cards until all of the players have the same amount of cards.

## Playing

Each player takes their cards and holds them in their hands FACE DOWN - no player is allowed to look at the cards in their hand. Then, when all the players are ready, they take one card from the top of their face-down hand, and place it face up in front of them. The player with the highest card takes all the other cards and places them all in his discard pile (each player can start their own discard pile in front of them on the table; the cards in it can either be face up or down). Each time a player runs out of cards in his hand, that player shuffles the cards in the discard pile and turns the shuffled discard pile into their new hand. This process is repeated until there is only one player left because that player has won all of the other cards in the deck.

## Special Rules

When all of the players put down the same card at the same time (player A and player B both put down an 8), then there is a special rule called WAR. In WAR, both players immediately take three cards from the top of their hand, and place them FACE DOWN (without looking at them) on the table. Then, on the count of three, all the players place one card from the top of their hand FACE UP on the table. The player who put down the highest card gets all of the cards on the table (the ones from the beginning of the War, the 3 face down ones from the middle, and the final one from the end). If all players put down the same card for their final face up card, then the process of War is repeated on top of the earlier War.
# Card and Magic Tricks/Card tricks

This chapter provides a brief overview of the use of card tricks when performing. Thousands of books have been written on the topic of card magic and some of the finer examples are listed below. Note: Before leaping into performing card tricks, remember the basic principle every magician lives by: never divulge the secrets to your tricks.

### Introduction

Magicians have used playing cards to entertain audiences for centuries. Tricks using playing cards became quite popular during the 1800s with the rise in popularity of both poker playing as well as cards used in parlor games (bridge, etc.)
It would be difficult to name a "basic" use for card tricks, but the most commonly recognisable model would involve a scenario wherein the magician would ask the spectator to choose a card from a fanned deck of cards, look at the card (while noting it's value and suit) and replace the card in the deck. From that point, either the magicians shuffles the card into the deck (legitimately or otherwise) - - or possibly even asks the spectator to shuffle the deck, then the magician would find the card.

## How to force a card onto a spectator

Note the top card of the deck(this is the one you will force). Ask the spectator to cut the cards and leave the top half down on a table. Bring the bottom half and leave it on top of the cards on the table so that it makes a cross(i.e. perpendicular to the other half). You will need about 5 seconds of misdirection after this so ask a question. The card you noted at the beginning and is the top card of the bottom half. Bring the attention back to the cards and lift off the top half. Tell the spectator to look at the card he cut to and point to the card on the table. This force is called the cut cross force and can be performed convincingly even though it does not require much skill to perform it.

## Further reading

Royal Road To Card Magic
# Card and Magic Tricks/Sleight of Hand Tricks

Magic, as a whole, employs many devices, both real and other to accomplish its effects on spectators. Sleights (alternatively referred to as sleight of hand) is a term which implies hiding, placing, obscuring or moving or switching an object or objects into or out of ones hands unbeknownst to onlookers. Customarily, professional magicians use sleight of hand readily to accomplish their effects.

## A list of sleights used in close-up magic

One simple move in card magic is called the double lift. A double lift involves the performer seemingly lifting the top card from a deck of cards, when he actually picks up two cards and shows the lowest card as one. When used with proper patter, this sleight has many powerful advantages for the performer.
To perform a double lift, simply make a 'break' between the second card from the top of the deck and the remainder of the cards—generally using your little finger...this should be done very casually, while talking. Turn over both cards, handling their edges to portray the illusion that you've merely turned over the top card of the deck. Put them back on the deck, and put the top card in the middle of the deck, then 'snap' over the cards, and show the new top card, which is the original card. David Blaine has used this on his television show.
A good way to make this move is to use a Wizard pack (one with tapered cards—also knowns as a Stripper deck) and have the reversed tapered card 2nd from the top. This is useful if you have small hands or find it hard to insert a finger without anyone seeing.
# Card and Magic Tricks

Card and Magic Tricks
A Broad Introduction to the Art of Magic
You've decided to study magic! This text serves as a basic introduction to the art of performing magic.

## Table of Contents

* Introduction
* Card tricks
** Stacked decks
** Marked decks
** Packet tricks
* Sleight of Hand Tricks
** Coins
** Numbers and Mentalism
* Stand up Magic
** Rope tricks
** General tricks
# Albanian/Verbs

* Irregulars
** To speak : flas
* Regulars
** To like : pelqej

### Present simple

* Koha e tashme
** I learn : unë mësoj
** You learn : ti mëson
** He learns : ai mëson
** She learns : ajo mëson
** We learn : ne mësojmë
** You learn : ju mësoni
** They learn : ata mësojnë
** They learn : ato mësojnë

### Past

* I read : unë lexoja
* You read : ti lexoje
* He/she read : ai/ajo lexonte
* We read : ne lexonim
* You read : ju lexonit
* They read : ata/ato lexonin

### Future

* E ardhme
** I will write : unë do të shkruaj
** You will write : ti do të skhruash
** He/she will write : ai/ajo do të shkruajë
** We will write : ne do të shkruajmë
** You will write : ju do të shkruani
** They will write : ata/ato do të shkruajnë
* Negative
** I will not buy : unë nuk do të ble
** You will not buy : ti nuk do të blesh
** He/she will not buy : ai/ajo nuk blertë
** We will not buy : ne nuk blem
** You will not buy : ju nuk blini
** They will not buy : ata/ato nuk blen
* Interrogative
** Will i go? : a do të shkoj unë?
** Will you go? : a do të shkosh ti?
** Will he/she go? : a do të shkojë ai/ajo?
** Will we go? : a do të shkojmë ne?
** Will you go? : a do të shkoni ju?
** Will they go? : a do të shkojnë ata/ato?
# Alchemy

Note: Alchemy is not recognised by the scientific mainstream as having any factual basis. This book has been included as a historic reference of a protoscientific endeavor only. Do not expect anything documented here to work, and be aware that there may be dangers or health risks associated with the suggestions made.
* Introduction
* History
* Theory
* Practice
* Relationship to Media (Films, symbols, Ben Johnson Alchemist)
* Relationship to Language (Filtration, distillation)
* Deciphering the blinds and codes
* Proponents
* Achievements
* Alchemy in the Present
# Albanian/Time

* what time is it?
* sa është ora?
* It's eight o'clock
* është tetë
* It's five past eight
* është tetë e pesë
* It's quarter past eight
* është tetë e cerek
* It's half past eight
* është tetë e gjysëm
* It's twenty five to nine
* nëntë pa njëzetë e pesë
# Alcor6L

Alcor6L is a simple-to-use multi-language interactive programming environment that runs on a variety of embedded hardware devices.
It runs programs in:
* Lua using eLua
* C using PicoC
* Lisp using PicoLisp
and in development:
* BASIC using MY-BASIC
* Scheme using TinyScheme
* Forth (which?)
on cheap 32-bit single-board computers:
* The Mizar32 models A and B by simplemachines.it, available from 4star.it
* LM3S and STM32 ARM boards
The source code is available from: http://github.com/simplemachines-italy/Alcor6L
Compiled firmware images can be downloaded from: http://simplemachines.it/downloads/Alcor6L
and it has a mailing list at http://groups.google.com/forum/#!forum/alcor6l
This wikibook is a work-in progress to produce its reference manual and tutorial.

# Platform modules

eLua has: ADC Bit CPU eLua I2C Ethernet Pack Platform-data PIO PWM SPI Terminal Timers UART LCD RTC can
PicoC has:
PicoLisp has: Platform-data eLua Terminal LCD PWM CPU SPI I2C
# Albanian/School

* Nxënës/Nxënëse - Pupil
* Vizore - Ruler
* Laps - Pencil
* Stilolaps - Pen
* Dërrasa e zezë - Blackboard
* Fletore - Notebook
* fjalor - dictionary
* letër - paper
* libra - book
# Albanian/Unchangeable

* above : sipër
* Under : nën
* In front of : përpara
* Behind : prapa
* Away : larg
* Then : atëherë
* A lot of : shumë
* Far from : larg prej
* Near : pranë
* From : nga
* With : me
* Without : pa
* in : në
* And : dhe
* But : por
* However : megjithatë
* If : nëse
* Or : ose
* Because : sepse
* About : për
* Inside : brenda
* Outside : përjashta
* Between : midis
* For : për
* To : te, tek
* Don't : nuk
* Don't : s'
* Don't : mos
# Alchemy/History
## History and Significance
### Esoteric History of Alchemy

Alchemy started in prehistory and we have no record of this and have to use intuition and the psyche to address this area

#### Synthesis

The development of modern science
The early history of science integrated the search for truth with a religious component. Modern secularised science felt this aspect of the search for knowledge was contrary to its aims and marginalised any elements with a religious or mystical content.
Alchemists regard 'science' as a 'bastard son' of their Arte. The reason being the moral and spineless pursuit of knowledge bereft of consequence or foresight. Alchemy is more influential than it has ever been. The nature of this influence is found in the Emerald Tablet.

### The Philosopher's Stone -- Alchemy and the Physical Sciences

The early history of science integrated the search for truth with a religious component. Modern secularized science felt this aspect of the search for knowledge was contrary to its aims and marginalized any elements with a religious or mystical content. Chemistry is most often associated with alchemy but it can be seen even today in medicine with the caduceus (the staff of Hermes) being the recognized symbol for medicine. The agenda of alchemy has always been the furtherance of human knowledge and the integration and improvement of society. Alchemy has also been a technological system, interested in working operations and the preparation of material wealth, longevity and a big theory of everything now being attempted by 'puffer' physics.

#### Relationship to Chemistry

Roger Bacon in 1200 came across a recipe involving honey (carbon) and brimstone (sulphur) which created a volatile explosive mixture. Realizing the military potential of this substance he did not release this information and it was another 200 years before the use of gunpowder was 'discovered' by the Western militia.

#### Relationship to Metallurgy

The charlatans of science claimed that the transmuation of one element into another was impossible. Then they started to understand how this was possible and began to do so.
Now we have quantum science in which observation is altering the nature of reality at the quantum level. Alchemy has always in the operative phase used observation to alter the nature of the Great Work
Atomic table

#### Relationship to Physics
### The Elixir homunculus

Alchemy is most often associated with chemistry, but it can be seen even today in medicine with the caduceus (the staff of Hermes) being the recognised symbol for medicine.
Elixirs, Caduceus, Bombastus

#### Spagyrism

Spagyrism is the practical application of alchemy in medical treatment. Philippus Theophrast Bombastus von Hohenheim (1493-1541), commonly called Paracelsus, was one of the most famous spagyrists. "The physician," he wrote, "is he who in the bodily diseases takes the place of God and administers for Him."

### Distilling the Soul -- Alchemy and the Perfection of the Spirit
#### Relationship to Religion

Influence on magic, ritual, Christianity, Rasayana, Taoism, Elixirs

#### Relationship to Psychology

Jung, dream analysis
# Alchemy/Introduction
## Alchemy: What is it and why is it relevant today?

Historically, Alchemy was mankind's first scientific exploration into the nature of all things in the universe. In antiquity, it was more of an art than a science, and even though real procedure has always accompanied alchemy, alchemists were artists first and foremost, inspired and led by intuition. Lack of openness and inconsistent repeatability of experiments have resulted in a fledgling science, mostly considered important to the modern age as the roots that engendered chemistry.
Thousands of years of experiments resulted in much new knowledge, of which only a small amount has survived to the present day. Unfortunately, the secretive nature of the early alchemists meant that knowledge was seldom shared and was written to provide little clarity. Mostly, it has been passed down as a great work on oneself, so instructions could only be understood or passed on to initiates. Written instructions were purposefully obscured in hidden language, symbols, and stories, so only people who already knew the secrets could understand the texts.
Mythologically, Alchemy started with *Hermes the Thrice Great* who had three distinct forms or incarnations. Early alchemists were directly involved in smelting metal from ores, amalgamating metals, and forging gold. The history of alchemy includes two main components: the outer and the inner, or secret, history. The inner history is only passed on orally and is therefore only available to initiates.
Genuine alchemical work is always (completely encrypted and) unnoticed. It has survived by divorcing the physical lab "experimentation procedure" pseudo-science art for a pure spiritual (Jung) interpretation. The resurgence of alchemy is very much due to the failure and imbalance inherent in left-brain science. Alchemy as a holistic science values both intuition and artistic interpretation, which is contrary to linear thought processes that focus on a subset of the whole.
# Chess Opening Theory/1. e4/1...c6/2. Ne2

* This Chess related article is a stub. Please assist Wikibooks by expanding it.
# Accelerated Panov Attack
### 3. exd5
## Theory Table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1.e4 c6 2.c4 d5
| | 3 | 4 |
| Accelerated Panov Attack | exd5 cxd5 | |
When contributing to this Wikibook, please follow the Conventions for organization.
# Caro-Kann Defence 2 Nf3

A fairly unusual move sometimes played by Bobby Fischer, it is almost always followed by d5, although rarely g6, and even d6, have been noted in master play.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation.
    1.e4 c6 2.Nf3
* 2
* 2...d5
* 2...g6
* 2...d6
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
* Modern Chess Openings: MCO-14. 1999. Nick de Firmian, Walter Korn. ISBN 0-8129-3084-3.
* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
# Accelerated Panov Attack
## 2. c4

Instead of playing d4, white can respond with the Accelerated Panov Attack, an aggressive counter against the Caro-Kann. The Accelerated Panov Attack (1. e4 1...c6 2. c4), named after the soviet grandmaster Vasily Panov is the second most common move against the Caro-Kann, and is an aggressive response against the Caro-Kann. This is because if black were to play 2...d5, white can follow up with exd5 (white can also choose to play 3. cxd5) taking the pawn, black 3...cxd5 taking the pawn, white 4. cxd5 taking the pawn and black 4...Qxd5 taking with the queen. However, this is a trade of pawns as white and black has won the same material. White aims weaken the D-file and to take the d5 pawn, and to also wreck havoc by aiming to take the c-pawn. The idea of the Accelerated Panov Attack is to counter the Caro-Kann and to weaken the D-file and C-file and to take the d5 pawn, and to open up the D-file, which weakens black’s pawn structure. The Accelerated Panov Attack controls the d5 square, and allows the knight to develop behind the c-pawn.
Black has some options that they can play.
* 2...d5: The most common move, black accepts the trade and plays pawn to d5. This move will accept the trade and allow white to trade pawns.
* 2...e5: Instead of playing d5, black can decline the trade and instead play pawn to e5.
* 2...e6: This move prepares for d5, so instead of capturing with the queen black could capture with the pawn.

## Theory table

For explanation of theory tables, see theory table and for notation, see algebraic notation.
    1.e4 c6 c4
| | 2 | |
| Accelerated Panov Attack | ... d5 | exd5 |
| | ... e5 | Nf3 |
| | ... e6 | d4 |
When contributing to this Wikibook, please follow the Conventions for organization.
* Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
* Modern Chess Openings: MCO-14. 1999. Nick de Firmian, Walter Korn. ISBN 0-8129-3084-3.
* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
# Chess Opening Theory/1. e4/1...c6/2. b3
## Caro-Kann Defence, Euwe Attack

White's response to the Caro-Kann is a fianchetto of the dark-squared bishop. This move is rarely played today, but was used with success by World Champion Max Euwe, who won against Richard Reti in 1920.
Black will almost always continue with the usual 2...d5.
When contributing to this Wikibook, please follow the Conventions for organization.

## References

* Nunn's Chess Openings. 1999. John Nunn (Editor), Graham Burgess, John Emms, Joe Gallagher. ISBN 1-8574-4221-0.
* Modern Chess Openings: MCO-14. 1999. Nick de Firmian, Walter Korn. ISBN 0-8129-3084-3.
* Kasparov, Garry, & Keene, Raymond 1989 Batsford chess openings 2. ISBN 0-8050-3409-9.
# Accelerated Panov Attack
### 2...d5
## Theory Table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1.e4 c6 2.c4 d5
| | 3 | 4 |
| Caro-Kann | exd5 cxd5 | |
| Caro-Kann | cxd5 cxd5 | |
When contributing to this Wikibook, please follow the Conventions for organization.
# Accelerated Panov Attack
### 3. cxd5
## Theory Table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1.e4 c6 2.c4 d5
| | 3 |
| Accelerated Panov Attack | cxd5 cxd5 |
When contributing to this Wikibook, please follow the Conventions for organization.
# Caro–Kann Defence: Two Knights Attack

The most natural move in this position is 7...Nf6, attacking the white queen.
# Accelerated Panov Attack
### 3...cxd5
## Theory Table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1.e4 c6 2.c4 d5
| | 3 | 4 |
| Accelerated Panov Attack | ... cxd5 | cxd5 |
When contributing to this Wikibook, please follow the Conventions for organization.
# Accelerated Panov Attack
### 4. cxd5

White and black has now traded pawns. The most usual move here is 4...Qxd5, but black can choose to play 4...Nf6, which is the modern variation.

## Theory Table

For explanation of theory tables, see theory table and for notation, see algebraic notation. .
1.e4 c6 2.c4 d5
| | 4 |
| Main Line | Qxd5 ... |
| Modern Variation | Nf6 ... |
When contributing to this Wikibook, please follow the Conventions for organization.
# Blender 3D Reference Guide

This is to be the ultimate Blender reference guide. For more Wikibooks on Blender, see Subject:Blender 3D.

## Contents
### Latest Stable Software Version

Download

### Windows Reference

* Scripts Window
* File Browser
* Image Browser
* Buttons Window
* Outliner
* User Preferences
* Text Editor
* Audio Timeline
* Video Sequence Editor
* UV/Image Editor
* NLA Editor
* Action Editor
* IPO Curve Editor
* 3D View

### Buttons Reference

* Logic
* Script
* Shading
** Lamp Buttons
** Material Buttons
** Texture Buttons
** Radiosity Buttons
** World Buttons
* Object
* Editing
* Scene
** Render Buttons
** Anim/Playback Buttons
** Sound Block Buttons

### HotKeys Reference

* List of default hotkeys