OpenLLM-France/wikimedia huggingface dataset:
# Scienceshow/Teaching Material
## General

* NASA Explores lessons and teaching material
* Norwegian website with hands-on activities

## Physics

* demolab

## Chemistry

* Doing Chemistry
# Scottish Gaelic/Introduction
## Tiugainn!

Even if you don't know much Gaelic it can be easy, with a little perseverance, to get into the habit of using a little Gaelic with your children, or with friends who are likewise learning Gaelic and willing to speak a little Gaelic with you. If you are not in the habit of speaking Gaelic it can feel a little strange at first to speak with your children in Gaelic but with time this strange feeling becomes lessened, and eventually it comes naturally. Speaking to your children in a second language (like Gaelic) is good brain-training both for you and for your children.
One of the easiest words to start with is the word "tiugainn" [IPA 'tʲukɪɳ] which means "come" or "come on". You could also say "tiugainn leam" which means "come with me". The word "leam" literally means "with me" (it's a prepositional pronoun). "Trobhad" ['t̪ʰro.ət̪] is another useful word, which means "come!". For example "Trobhad an seo" ['t̪ʰro.ət̪ ə ʃɔ] means "Come here".
The word "curamach" ['kʰuɾəməx] means "careful" and "bidh curamach" [pi 'kʰuɾəməx] means "be careful", a useful phrase to say to children in many situations. You can also say "bidh faiceallach" which literally means "be watchful". The phrase "na bidh gorach" [nə pi 'kɔɾəx] means "don't be silly" and "bidh modhail" [pi 'mɔɣal] means "behave".
A good word to introduce to very young children is "bainne" ['baɳə], which means "milk". For instance, you might say to a baby or child "bheil thu ag iarraidh bainne?" which literally means "are you desiring some milk?", or "bheil thu ag iarraidh sugh?" which means "are you desiring some juice?". To a child you might say something like "bheil thu ag iarraidh tuilleadh bainne?" which literally means "are you desiring more milk?", or you might say "bheil thu ag iarraigh tuilleadh sugh ubhail?", which means "are you desiring more apple juice?".
# Scientifica

Scientifica is a collection of pedagogical articles outlining the epistemic foundations of modern scientific research as an aid to new and current researchers, especially graduate students. For each topic, which is to be kept as restricted as possible in scope, the Scientifica article will answer the following questions:
    In what regime and under what conditions do we believe the current scientific theory to be applicable?
    What experimental or theoretical evidence leads us to believe the theory to be (approximately) true?
    What research avenues exist for improving the beauty, applicability, and/or accuracy of the theory?
    What experimental or theoretical evidence restricts alternative avenues of inquiry?
The Scientifica article covering a certain topic will generally assume familiarity with the basics of that topic. For example, rather than teaching one how to solve certain problems in general relativity (GR) given the mathematical postulates of GR (i.e. equivalence principle, locally obeys special relativity, etc.), the relevant Scientifica article will examine the experimental evidence supporting these postulates, as well as the motivations for and problems with alternative approaches (e.g. modified Newtonian Dynamics).
An historical approach is often helpful for introducing the logical structure of ideas, but Scientifica is not a mere history of a research field. For instance, modern experiments which more accurately demonstrate the non-existence of the luminiferous aether are more epistemically compelling than the original Michelson–Morley experiment.
Finally, Scientifica covers more than just extremely well established theories like GR, although it is definitively not a platform for original research. It catalogs both research programs, like tensor-scalar cosmology, and foundational ideas, like the holographic principle. The goal is to get new researchers up to speed on the "lore" of their subject as quickly as possible. Further, Scientifica articles serve as a guide to the literature. References to original publications and review articles are crucial.

## Articles

Black Hole Thermodynamics
# Rebol Programming/magenta

MAGENTA is a tuple of value: 255.0.255
# DESCRIPTION:

Evaluates a block for each value(s) in a series and returns them as a block.
MAP-EACH is a function value.

# ARGUMENTS:

* word -- Word or block of words to set each time (local) (Type: word block)
* data -- The series to traverse (Type: block)
* body -- Block to evaluate each time (Type: block)

# REFINEMENTS:

* /into -- Collect into a given series, rather than a new block
** output -- The series to output to (Type: any-block any-string)

# (SPECIAL ATTRIBUTES)

* throw
* catch
# Rebol Programming/mail-list-rules

MAIL-LIST-RULES is an object of value:
# DESCRIPTION:

Constructs and returns a new value.
MAKE is an action value.

# ARGUMENTS:

* type -- The datatype or example value. (Type: any-type)
* spec -- The attributes of the new value. (Type: any-type)
# DESCRIPTION:

Make a face from a given style name or example face.
MAKE-FACE is a function value.

# ARGUMENTS:

* style -- A name or a face (Type: word object)

# REFINEMENTS:

* /styles
** ss -- Stylesheet (Type: any)
* /clone -- Copy all primary facets
* /size
** wh -- Size of face (Type: pair)
* /spec
** blk -- Spec block (Type: block)
* /offset
** xy -- Offset of face (Type: pair)
* /keep -- Keep style related data
# Rebol Programming/maroon

MAROON is a tuple of value: 128.0.0
# DESCRIPTION:

Prints a multi-column sorted listing of a directory.
LS is a function value.

# ARGUMENTS:

* dir -- Directory to list or nothing (Type: file url unset)

# (SPECIAL ATTRIBUTES)

* catch
# Rebol Programming/main-color

MAIN-COLOR is a tuple of value: 175.155.120
# DESCRIPTION:

Creates the specified directory. No error if already exists.
MAKE-DIR is a function value.

# ARGUMENTS:

* path -- (Type: file url)

# REFINEMENTS:

* /deep -- Create subdirectories too

# (SPECIAL ATTRIBUTES)

* catch
# DESCRIPTION:

Returns TRUE for hash values.
MAP? is an action value.

# ARGUMENTS:

* value -- (Type: any-type)
# Scouting/BSA/Home Repairs Merit Badge

1. Discuss general precautions related to home repairs. Name at least 10 safe practices that every home repairer should exercise.
2. Under the supervision of your merit badge counselor complete any four of the following: a. How-to:Maintain or recondition a garden tool and show that you know how to clean up, store it and other tools b. How-to:Install insulation in an attic, wall, or crawl space c. How-to:Caulk cracks or joints open to the weather d. How-to:Waterproof a basement e. How-to:Repair a break in a cement or asphalt surface f. How-to:Repair the screen in a window or door g. How-to:Replace a pane of glass h. How-to:Solder a broken wire or metal object
3. Under the supervision of your merit badge counselor complete any three of the following: a. How-to:Install or build equipment for storing tools b. How-to:Build a workbench c. How-to:Repair a piece of furniture d. How-to:Paint or varnish a piece of furniture, a door, or trim on a house and clean the brush e. How-to:Repair a sagging door or gate f. How-to:Repair a loose step g. How-to:Repair a fence
4. Under the supervision of your merit badge counselor complete any two of the following: a. How-to:Locate a main switch box and know how to replace a fuse or reset a circuit breaker b. How-to:Repair an electric cord, plug, or lamp socket c. How-to:Install a single-pole light swich d. How-to:Replace an electrical wall outlet
5. Under the supervision of your merit badge counselor complete any two of the following: a. How-to:Clear a clogged drain or trap b. How-to:Fix a leaky water faucet c. How-to:Repair a flush toilet d. How-to:Repair a leaky hose or connector e. How-to:Clean or replace a sprinkler head
6. Under the supervision of your merit badge counselor complete any three of the following: a. How-to:Paint a wall or ceiling. Clean equipment b. How-to:Repair or replace damaged tile or linoleum c. How-to:Install drapery or curtain rods and hang drapes or curtains d. How-to:Replace window blind cords e. How-to:Repair or replace a window sash cord f. How-to:Reinforce a picture frame g. How-to:Mend an object made of china, glass, or pottery

## External Links

* Home Repairs Merit Badge with Workbook PDF, current requirements, and resources.
* Earning Merit Badges in the Boy Scouts of America
* Professions and Trades
* Animal Science | Architecture | Automotive Maintenance | Dentistry | Drafting | Electronics | Engineering | Farm Mechanics | Game Design | Graphic Arts | Home Repairs | Journalism | Landscape Architecture | Law | Medicine | Metalwork | Plumbing | Programming | Public Health | Pulp and Paper | Salesmanship | Surveying | Textile | Truck Transportation | Veterinary Medicine | Woodwork
# Scouting/BSA/Horsemanship Merit Badge
## Requirement 1

Do the following:
    A. Describe the safety precautions you should take when handling and caring for a horse.
    B. Describe the fire safety precautions you should take in a barn and around horses.

## Requirement 2

Name 15 main parts of a horse.

## Requirement 3

Name four breeds of horses. Explain the special features for which each breed is known.

## Requirement 4

Describe the symptoms of colic. Name and describe four other horse health problems.

## Requirement 5

Explain what conformation is and why it is important. Explain the difference between lameness and unsoundness.

## Requirement 6

Explain the importance of hoof care and why a horse might need to wear shoes.

## Requirement 7

Demonstrate how to groom a horse, including picking hooves and caring for a horse after a ride.

## Requirement 8

Explain how to determine what and how much to feed a horse and why the amount and kind of feed are changed according to the activity level and the breed of horse.

## Requirement 9

Do the following:
    A. Name 10 parts of the saddle and bridle that you will use, and explain how to care for this equipment.
    B. Show how to properly saddle and bridle a horse.
    C. Demonstrate how to safely mount and dismount a horse.

## Requirement 10

Explain and demonstrate how to approach and lead a horse safely from a stall, corral, or field and how to tie the horse securely.

## Requirement 11

On level ground, continuously do the following movements after safely mounting the horse. Do them correctly, at ease, and in harmony with the horse:
    A. walk the horse in a straight line for 60 feet.
    B. Walk the horse in a half circle of not more than 16 feet in radius.
    C. Trot or jog the horse in a straight line for 60 feet.
    D. Trot or jog the horse in a half circle of not more than 30 feet in radius.
    E. Halt straight.
    F. Back up straight four paces.
    G. Halt and dismount.

## External links

* Horsemanship Merit Badge with Workbook PDF, current requirements, and resources.
* Horse Diseases
* How to Mount and Dismount a Horse on YouTube.com
* Earning Merit Badges in the Boy Scouts of America
* Sports and Outdoor Hobbies
* Archery | Athletics | Backpacking | Canoeing | Camping | Climbing | Cycling | Fishing | Gardening | Geocaching | Golf | Hiking | Horsemanship | Kayaking | Motorboating | Orienteering | Pioneering | Rifle Shooting | Rowing | Shotgun Shooting | Skating | Small-Boat Sailing | Snow Sports | Sports | Swimming | Water Sports | Whitewater | Wilderness Survival
# Probability/Print version

Template:Damarcus Jones Professional/et al
# Probability/Links

Hyperlinks to external resources on probability:
* Probability and Statistics EBook
* Grinstead, Snell: Introduction to Probability, 520 pages PDF, licensed under GNU FDL
* Lectures on Probability and Statistics
# Seiken Densetsu 3/Bestiary

This is a work in progress.
| Monster | Weakness | Notes |
| Dark Priest | Dark | Can single-cast Heal Light. Can summon Unicorn Head and Machine Golem. |
| Molebear | Air | None. |
| Pakkun Baby | Fire | Becomes Pakkun Lizard. |
| Pakkun Lizard | Fire | Can eat one character, removing them from battle temporarily. |
| Poto | Dark | Can multi-cast Heal Light. |
# Seiken Densetsu 3

This is a guide to Seiken Densetsu 3, a sequel to Secret of Mana released exclusively for the Super Famicom.

## Contents

* Introduction
* Collecting the Spirits
* Part 1: The Hero of Mana
* Part 2: The Mana Fairy
* Part 3: Waterfalls, Wendel, and Wisp
* Part 4: Follow the Golden Brick Road
* Part 5: A Gneed for Gnome
* Part 6: Bon Jour, Gunpowder!
* Part 7: The Quest for Jinn
* Part 8: Yet Another Invasion
* Part 9: Who Ya Gonna Call?
* Part 10: Damn Drums
* Part 11: Forcena, Finally
* Part 12a: Snow Day Part 12b: Too Hot to Handle
* Part 13: Bark at the Moon
* Part 14: Thorny Situation
* Part 15: On Hallowed Ground
* Defeating the God-Beasts
** Dangaard
** Dolan
** Fiegmund
** Land Umber
** Lightgazer
** Mispolm
** Xan Bie
* Bestiary
# Seiken Densetsu 3/Introduction

Seiken Densetsu 3 is one of the most celebrated RPGs in the world. Its impressive graphics and unique gameplay make it one of the best SNES games ever. It was never official released as an NTSC game until in 2019, as part of the Collection of Mana release for the Nintendo Switch.
This book assumes that you are playing this game by emulator using Neill Corlett's English translation patch. If you are playing from a Japanese version on console, the gameplay will remain unchanged, but certain characters and items will have slightly different names. This book and its authors do not endorse illegal possession of copyrighted items, such as ROMs of the game.
There are a few concepts that should be understood before beginning the walkthrough proper. First, Seiken Densetsu 3 is a difficult game. If you follow the instructions within, you should be able to finish the game in roughly 30 to 40 hours without ever dying. However, this is not always the case. Be prepared to level up vigorously, and expect the game to require exertion and a good amount of effort. The best games are always the hardest ones!
Second, Seiken Densetsu 3 has a style of combat somewhat like Chrono Trigger and much like Secret of Mana. Combat is fully real-time. Instead of menus, your attacks are directed and initiated platform-style, like an isometric Mortal Kombat. Like Secret of Mana, you have a charge attack, called a "Tech." Techs, or B-button Attacks (BAs) as they are occasionally known by, are attacks performed by pressing the B button after building up your Tech Gauge with normal physical attacks. Magic, however, is menu-based and turn-based. An in-depth guide to using Techs is in the beginning of the walkthrough, and an introduction to Magic is in the walkthrough as well.
Third, Seiken Densetsu 3 has six heroes, three female and three male, of whom you choose three to form your party. The first member you pick determines the difficulty of your quest and the series of bosses you will fight at the end of the game. The second and third members will eventually join you on your quest.
# Punjabi/Gurmukhi/Practice/ਣ

Practice writing ਣ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਪ

Practice writing ਪ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਬ

Practice writing ਬ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਤ

Practice writing ਤ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਨ

Practice writing ਨ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਥ

Practice writing ਥ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਦ

Practice writing ਦ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਫ

Practice writing ਫ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਧ

Practice writing ਧ by following its animation or click below to practice writing a different letter.
# Punjabi/Gurmukhi/Practice/ਭ

Practice writing ਭ by following its animation or click below to practice writing a different letter.
# Software Engineering with an Agile Development Framework/Iteration Two/Data model

Translating the conceptual data model to one that works sometimes means quite dramatic changes in structure.
# Software Engineering with an Agile Development Framework/Iteration Three/Style guide

* Case study Inventory Management
* Group: Micheal Yee, Russell Craig, Che Campbell for Ace Suit Hire
* A strong corporate image was required for an inventory management system for a suit hire business. The software system was developed to manage and track Ace Suit Hire inventory.
Case study Northern Cemetery :
# Software Engineering with an Agile Development Framework/Iteration Two/Fishing

fishing for materials
# Software Engineering with an Agile Development Framework/Iteration Three/Testing
## User testing

Case study Power monitoring :
* Case study Marine Quest
* Group: Alastair Nicholl, Liz Coup and Janey Labes for Portobello Aquarium
* Needs a description of ethics processes.
* Case study Water monitoring
* Group: Thomi Richards, Krissi Wood and Wayne Fahey
* This project developed a hardware device to measure various aspects of water quality, and send the results of those measurements to a central computer (in real time). Intended for use in remote locations, the components of the bouy were extensively bench tested (on a windowsill) before field testing.
* Case study Dust monitoring
* Group: Dan Robinson, Mark Guise & Justin Nixon for Data Collection Limited
* Hardware/software project to allow dynamic monitoring of gravel roads around regional NZ.
# Software Engineering with an Agile Development Framework/Iteration Two/Decomposition

* Case study Information mapping
* Group: Paul van Tuel, Steven Turnbull
* The understanding of an extremely complex system was needed for this group to develop a system to support the post production pathway for a television company. As part of SDLC analysis the group developed many complex and detailed DFDs. In an interesting twist, these DFDs became the prototype for communication with the client, the basis of detailed functional requirements and eventually the operational deliverable.
* Once the group established that the system was to be a hierarchical diagram system, they put together a program that generated dynamic diagrams from a database. This stable platform meant the group could concentrate on design and interactivity and develop separate prototypes in each stage as part of a testing regime.
# Structural Biochemistry/Enzyme Catalytic Mechanism/Hydrolysis

Hydrolysis is the process of a water reaction. It means to break using water. Hydrolysis comes from the Greek work hydro meaning water; and lysis meaning break. T
# Structural Biochemistry/Enzyme Catalytic Mechanism/Introduction

Enzymes are proteins that can accelerate biochemical reactions. They can transfer energy forms. Their functions of catalyze are very specific. They only catalyze certain reactions and when certain substrates are present. They usually do not have side products. It is important to understand that enzyme only fasten the reaction but not change the reaction equilibrium. In other words, with the presence of the enzyme, the reaction proceed thousands times faster, but the amount of final products are the same as without the presence of the enzyme.
The catalytic activity usually depends on the presence of cofactors, which is not a protein. An enzyme is called apoenzyme if it is not bound to cofactors; An enzyme is called holoenzyme if it is bound to cofactors. Cofactors are divided into two groups: metal and coenzymes. Metal cofactors can catalyze in many ways. They can ease the formation of nucleophiles, stabilize intermediates, and link enzymes and substrates. Coenzymes are small organic molecules. They can be bound to enzymes tightly or loosely. They are called prosthetic groups if they are bound to enzyme tightly.
# Structural Biochemistry/Enzyme Catalytic Mechanism/Isomerases

Isomerases are enzymes that catalyze the formation of a substrate's isomer. In other words, they facilitate the transfer of specific functional groups intramolecularly without adding or removing atoms from the substrate. This conversion can be simply represented in the form
A → B, where A and B are isomers.
Isomerases are used in many biochemical pathways, including the citric acid cycle and the glycolytic pathway. All isomerases have Enzyme Commission numbers beginning in EC 5. A variety of isomerizations can be carried out, including racemization, cis-trans isomerization, enolization, and many others. Some examples of isomerases include triose phosphate isomerase, bisphosphoglycerate mutase, and photoisomerase.
Isomerases can help prepare a molecule for subsequent reactions such as oxidation-reduction reactions. For example, in the conversion of citrate to isocitrate in the citric acid cycle, isomerization prepares the molecule for subsequent oxidation and decarboxylation by transferring the hydroxyl group of citrate from a tertiary to a secondary position. Additionally, isomerases can catalyze phosphorylation reaction pathways throughout the Krebb Cycle by preparing the molecule for oxidation states. The change in position is facilitated through Isomerases without affecting the overall chemical composition of the substrate or product.
# Structural Biochemistry/Enzyme Catalytic Mechanism/Isomerases/Enzyme/Isomerases/Triose Phosphate Isomerase
## Definition

'Triose Phosphate Isomerase' (TPI) is an isomerase that catalyzes the isomerization of dihydroxyacetone phosphate to and from D-glyceraldehyde 3-phosphate. It takes part in the glycolytic pathway, which is a biochemical pathway employed by many organisms. The objective of this pathway is to metabolize glucose into two pyruvate molecules, also producing two ATP molecules. Hence, TPI is an enzyme that contributes to the production of ATP, the molecules used as an energy source by all organisms.
TPI is an example of a "kinetically perfect enzyme," which means that it catalyzes isomerization so quickly that the rate of reaction is determined by the diffusion rate of the substrate. This means it isomerizes essentially every molecule of TPI specificity that it encounters. TPI increases the rate of isomerization by ten degrees of magnitude. Part of TPI's kinetical perfection comes from it being an isomerase; the enzyme does not have to wait for multiple substrates to bind to the active site. Also, the mechanism (see below) involves few steps and involves the transfer of protons only.
# Structural Biochemistry/Enzyme Catalytic Mechanism/Phillips mechanism
## General Information

Phillips Mechanism
Glu35 and Asp52 are catalytic residues
Enzyme binds hexasaccharide unit, residue D distorted towards half-chair to minimize CH2OH interactions.
Glu35 transfers H+ to O1 of D ring (general acid), C1-O1 bond cleaved generating resonance-stabilized oxonium ion at C1.
Asp52 stabilizes planar (transition state binding catalysis) oxonium ion through charge-charge interactions (electrostatic catalysis), SN1 mechanism.
Enzyme releases hydrolyzed E ring with attached polysaccharide, yielding glycosyl-enzyme intermediate, H2O adds to oxonium ion to form product and reprotonated Glu35, retention of configuration is result of enzyme cleft shielding one face of oxonium ion.
Catalytic residues were identified by chemical (group specific reagents) and molecular mutagenesis.

## Reference

http://books.google.com/books?id=fSORbNITJ0QC&pg=PA6&lpg=PA6&dq=acid+base+enzyme+catalysis&source=bl&ots=SA3h6Afvdc&sig=0VpMXdejjvFQ7HdfgjSTt3602lQ&hl=en&ei=j48YS8qECouotgPajcyHBw&sa=X&oi=book_result&ct=result&resnum=8&ved=0CCsQ6AEwBw#v=onepage&q=acid%20base%20enzyme%20catalysis&f=false