OpenLLM-France/wikimedia huggingface dataset:
# Falconry/Telemetry
## Telemetry

In order to track a raptor who has flown away, many falconer use radio telemetry. Typically a transmitter is temporarily attached to the leg at the jess or on a bewit. Sometimes a mount for it may be attached to one of the center tail feathers by very careful application of a small drop of Superglue. Recently, a lightweight harness made of Teflon tape has also been employed as a means of hanging the transmitter off the middle of the bird's back (out of the way of the bird's flight and footing, so as to minimize interference with the hunt.) The transmitter emits a radio Beep, which the falconer can track with a portable receiver. By listening to how the signal gains or loses strength a practised person can gauge if the bird is sitting still, if it is flying, and what direction it is going in. Practice with telemetry is very important, as there is no time for learning when a falcon is flying away!
# Falconry/Wild Birds
## Wild Caught Birds

A wild caught bird caught in juvenile plumage is called a passager, meaning it is under a year old. Since many of these birds would otherwise die (estimates run from 30-70 percent) within their first year, the taking of juvenile hawks by falconers has no noticeable effect on raptor populations. These passager birds are often caught using traps that catch their feet in nooses when they try to take the bait.
Birds that are in adult plumage at the time of trapping are called haggards and are no longer commonly used in falconry. The reason for this is twofold: first, birds that have matured in the wild are considerably harder to train for return (when released for hunting haggards have a tendency to go off hunting on their own and are easily lost); second, the capture of an adult bird removes a breeding age bird from the local pool of viable adults.
Taking a bird from the wild is illegal in the UK, as is releasing a captive bred bird.
# Falconry/Pitfalls
## Pitfalls

most people who have not trained under a truly qualified master falconer have the impression that falconry is easy, simply fun and is an excuse to live with wild animals. The hunting partnership between a falconer and his bird is not at all like keeping a pet or a wild animal collection. Most falconers only have one or two birds, as they each require much effort. Websites or blogs featuring uniformed individuals buying several newly fledged captive bred hawks and then turning them outside to "hunt" are as far from the sport of falconry as can be imagined.
Weight is key, especially in small species. Some falconers recommend beginners start with a kestrel, a tiny species of falcon. They are ready sparrow hunters, and as they are so small one must pay close attention to their weight and training to avoid hurting them. Similarly, some falconers detest the use of Harris' Hawks by beginners as the birds are so forgiving the novice falconer can make constant mistakes in the bird's care and still hunt successfully. If the bird is a non-imprinted captive-bred, it is very important to establish in the bird's mind that food comes from the falconer. The bird will be getting accustomed to its new 'furniture' (equipment) as well as its new owner.
Since the success of the Harry Potter series, some novices are desperate to keep (or hunt with) an owl. Seldom does this lead to success. Many states in the F.S.P. provide for keeping a great horned owl for hunting, but it is a difficult venture. Owls can be a horror to hunt with, as they find prey more by hearing than their diurnal(daytime) counterparts. Even the Great Horned Owls and Eagle Owls, which can see well enough during the day, will still prefer hunting at night.
There's also greater risk to the owl when it is out during the daytime. All of the diurnal raptors see owls as mortal enemies in competition with them for food and territory. Accordingly, wild birds of prey will attack an owl mercilessly if given the opportunity, even killing it if they're able to do so.
Laws also carefully regulate falconry in many areas. Throughout the United States, for example, you will be required to pass a written exam, build facilities, have them inspected, serve a two-year apprenticeship, and keep diligent records on your birds. In order to catch a wild bird, you may need additional licensing and permission.
Contacting a local falconry club or association is usually the first step to learning.
# Falconry/Relationship Between Falconer and Bird
## Relationship Between Falconer and Bird

In falconry, a young, but fully-grown, raptor is trained through operant conditioning using the reward of food as a positive reinforcement. Unlike pets, raptors are non-affectionate animals, having no ability to deal with dominant or submissive roles (with the exception of the Harris' Hawk). They do not "love" the falconer, they will not aim to please him; they're simply opportunistic and learn that life with the falconer affords the easiest and most reliable source of food and protection. Continuing the relationship, then, is a matter of convenience for the raptor. However, it is often thought there is a bond between bird and falconer, through which each trusts the other. The bird trusts the falconer not to steal its food and provide protection, and the falconer trusts the bird to come back.
# Graphic Design/Web Design

Today, Web site Design is a very important part of current Graphic Design. The Eight C's of web design are basic things to keep in mind while designing web sites. These eight tips could also apply to other parts of Graphic design.

## Eight C's of website design

* Context - Aesthetic and functional look and feel - contemporary, traditional, hip, edgy, utilitarian, emotional -- the "how" of site design. Color, humor, focus, graphics.
* Content - Any digital subject matter on the site: text, video, audio, and graphics -- the "what" of site design.
* Community - A feeling of membership in a group and a strong sense of involvement; shared common interests -- the "why" of site design.
* Customization - The site's ability to tailor itself to a user or to be personalized by each user -- the "touch" of site design.
* Communication - Dialog between the site and the user -- the "muscle" of site design.
* Connection - Extent of formal linkages between the site and other sites -- the networking of site design. This is becoming very important as people are becoming more comfortable with using web sites to gather information and make purchases.
* Commerce - The actual sale of goods and services on the site -- the commerce of site design. If the primary focus of the web site is to sell, this becomes paramount to the design.
* Color - Colors should be chosen to properly inspire feelings in a viewer. For example, a law firm that wants to set a trusting tone may use dark blues. Text must also contrast with background for easy reading.

## For further reading

* Web Design
# Graphic Design/Project List

A great way to learn to do design is to stretch your graphic design muscles. That is, push up your shirtsleeves and get down to doing some projects. Don't worry if the stuff turns out bad or people hate it, it's all a process of learning.

## Business card design

Every professional needs a business card. The US standard is 2" x 3.5" (89 mm x 51 mm). Use a .125" (3.175 mm) margin on all sides.
Using a desktop publishing program, such as Scribus, make a business card for yourself, with typography and graphic elements. Plan layout with an eye for hierarchy.

## Symbol design

Using Adobe Illustrator or a similar vector-graphics tool, design a stylized icon or symbol representing an animal, taking care to communicate the socially perceived emotional connotations of this animal. The icon should be scalable to the point that it can be used on office stationary as well as blown up to billboard size. The symbol should employ limited colors so as to be easily and inexpensively printable.

## Compact disc design

Find an existing or imagined compact disc recording and design a complete package for it, including all copy appropriate for a disc to be sold in a store (song list, copyright information, etc.) You may use photography that you take yourself or any drawings or other computer art, etc. that you create yourself or commission for the project. Design the inside and outside of the CD case as well as the disc itself, keeping yourself open to the possibilities of non-traditional CD cases (transparent, etc.)

## Typeface design

Design a complete alphabet with special characters of your own, original font. You may choose a serif or sans-serif font, or a decorative font. Give samples of bold, extra bold, and italic versions of some letters.

## Webpage design

Design, using appropriate tools, an entire webpage devoted to a social or political cause of your choosing. Use colors, images, and a style that conforms to the page's message. Importantly don't forget - that the page you are designing for the Visitors only. So first classify your visitors, and use the color schemes which they impress most. And try to design a user friendly navigation system with a low flashy images.

## Toy design

Design a novel toy, optimized for maximum "fun-ness" for an audience of your choosing, and its complete packaging. Include suggestions for a marketing campaign promoting the toy.

## Personal projects

Design a project that personally touches you. Whether it be a collage or a poster for something you believe in, it is important to perform your skills for your own use as well as for your clients. Combine tools (Adobe with Macromedia with ink, pencil, highlighters and your trusty scanner). Have fun.
# Statistics

Looking at designers as a whole, only about 60 percent of entering designers stay in the field after two years. By five years, about 30 percent are left. Princeton Review
# Graphs over time of identified Needs/Resources
## Graphs Over Time of Identified Needs/Resources

Following a connection circles activity, this script aims to collect more information on the nature of links between needs (including delays, order of delays, magnitude).
Steps:

### Status

Under Development

### Primary nature of group task

Convergent

### Time

Preparation time: 15 minutes
Time required during session: 45 minutes
Follow-up time: 0 minutes

### Materials

* Camera or other method to capture the graphs
* White Board
* White Board markers

### Inputs

Connection Circles artifact

### Outputs

Set of graphs describing the links between variables.

### Roles

* Facilitator who has some experience with SD to work with the group
* Modeler who listens to what is being graphed and the way people are talking about the graphs, and who is also be able to conceptualize the early seeds of system structure
* Wall-builder with little or no experience in SD who will cluster graphs and talk about themes
* Recorder to document the session and photograph the clustered graphs
* Runner (optional) to bring the graphs from the community facilitator if the group is large

### Steps

* Keep the same groups as from the connection circle exercise.
* The modeling team assigns each group to a different wall within the room.
* The facilitator gives an example of how to set up the graph over time, carefully labeling X-axis “Time” and designates the units of time (probably weeks, but could be days or months as appropriate). The Y axis is a scale from High (100) to Low (0) impact. Just to the right of the Y axis is dotted “shock” line.
* The facilitator demonstrates the process for drawing these graphs. They select one starting need, which will be the “shock”. They explain that the dotted line represents a time when there is a shock in the starting need (i.e. if the need is housing, the shock will be losing housing, if the need is physical health the shock will be a physical health crisis). For each set of paired needs (Housing – physical health; housing-mental health; etc.), the group will draw a shape of the impact of a housing shock on that variable over time.
* The facilitator then asks participants to graphs for each of the shocks, drawing lines for each paired need.
* The facilitator and wall-builder walk around and help participants with the task if they need it. Allow 15 minutes or until the group runs out of steam to complete the task.

### Evaluation Criteria

Graphs that show order of delay, length of delay, intensity of impact

### Authors

Koko Zhou, Sophie Cheng, Allison Simpson, Ellis Ballard

### History

First described in October 2017 at the Social System Design Lab

### Revisions

None

### References

None

### Notes

None
# Graphic Design/Photography

Like drawing, you can skip photography and still be a salary-earning graphic design professional. However, some familiarity with the craft will make you an even better designer.
Kids today have many more options open to them than we did back when I graduated three years ago. That is, you can take digital pictures and save the money and time needed to develop the film.
# Graphic Design/Planning
## Brainstorming

There are many ways of brainstorming and each person develops a adapted method for themselves. The method below is just one of many ways to find idea.

### Word List Method

* Sit down with a pencil and several sheets of paper. Make a list of words that indicate emotions or ideas you want to convey;
** leave lots of space.
* On another page make a hierarchical list of words related to the subject of the design.
* Using these two lists, free associate anything that pops into your head two to five levels deep.
** This is not the time to rule things out.
* When the page is full and your mind is empty, squeeze another page out, frequently your best results will come only after you have gotten all the clichés out, and have to stretch to think of something.
** Now you have between two and five pages of raw ideas.
* Refinement level one (collection)
** Pick one word from the first list and three unrelated words off the second list.
** Make a quick and dirty thumbnail sketch of the design that that collection of words makes you think of.
** Repeat 20-50 times (seriously, nobody gets brilliance every time, this is a numbers game.)
** This is not the time to rule things out.
* Refinement level two (selection)
** Now start ruling things out.
** Select the best three thumbnails
** Work up a colored pencil comp for each of them.
** Sanity check, are all three worth pursuing? If not, go back and repeat any of the above steps until you have three outstanding comps.
* Refinement level three (Create the final product)
** Select a word from the first list (emotions and ideas to convey).
*** It does not need to be the same one you selected for the thumbnail.
** Organize the entire design around that one word.
*** Color choices, font choices, pictures or illustrations, the shape of blocks of text
*** Choice of medium (paper shape, size, type, quality, and color; T-shirt color, quality, and sleeve length; Giant foam finger color; other medium?)
*** What colors of inks? CMYK? black and metallic silver?
** use that word to help you make every decision relating to this design.
* Refinement level 4 (Polish to a high shine)
** Are all headlines adequately kerned?
** Is everything aligned to a grid? Do you have an incredibly compelling reason for abandoning the grid?
** Are there any orphans or widows?
** Ask a small child what they would do differently. They haven't developed the habit of most adults of protecting your feelings.
# Embedded Systems/AT91SAM7S64

The AT91SAM7S64 is a noteworthy instance of the ARM processor architecture because of the availability of affordable prototyping hardware (1, 2, 3, 4) and of on-line tutorial information (1, 2). There is an open-source bootloader for it as well.
Image of Olimex board at http://www.olimex.com/dev/images/ARM/ATMEL/SAM7-Hxxx-1.jpg
There are a number of interesting projects documented for this controller (1, 2).
This page is intended to be a getting-started guide for experimenting with an affordable SAM7 board. The cheapest I can find is the Olimex header board, but it lacks debugging conveniences found on the development board. Some other SAM7 experimentation pages on the web include:
* Andreas Schwarz's ARM-based MP3/AAC Player
* http://www.triplespark.net/elec/pdev/arm/at91sam7.html
* A discussion forum with several threads about SAM7-based projects
* My own humble efforts
The chip has a lot of really interesting features. Atmel's web page describing the AT91SAM7S256 is quoted below.
    The AT91SAM7S256 is a low pincount Flash microcontroller based on the 32-bit ARM7TDMI RISC processor. It features 256K bytes of embedded high-speed Flash with sector lock capabilities and a security bit, and 64K bytes of SRAM. The integrated proprietary SAM-BA Boot Assistant enables in-system programming of the embedded Flash.
    Its extensive peripheral set includes a USB 2.0 Full Speed Device Port, USARTs, SPI, SSC, TWI and an 8-channel 10-bit ADC. Its Peripheral DMA Controller channels eliminate processor bottlenecks during peripheral-to-memory transfers. Its System Controller manages interrupts, clocks, power, time, debug and reset, significantly reducing the external chip count and minimizing power consumption.
    In industrial temperature, worse case conditions the maximum clock frequency is 55MHz. Typical core supply is 1.8V, I/Os are supplied at 1.8V or 3.3V and are 5V tolerant. An integrated Voltage Regulator permits single supply at 3.3V. The AT91SAM7S256 is supplied in a 64-lead LQFP or QFN Green package. It is supported by an Evaluation Board and extensive application development tools.
    The AT91SAM7S256 is a general-purpose microcontroller, providing an ideal migration path for 8-bit applications requiring additional performance, USB connectivity and extended memory.
And it even runs Scheme.
# Embedded Systems/Bootloaders and Bootsectors

To simplify many tasks, programmers for many systems will often employ a generic piece of software called a bootloader that will set some system settings (such as enabling protected mode), and then will be used to load the kernel, and then transfer control to the kernel for system operation. In embedded systems particularly, bootloaders are useful when doing work on the kernel: the kernel can be altered and tested, and the bootloader will automatically load each new version into memory.
To further simplify the process, the programmer can employ a tool called a bootmenu, which is essentially a bootloader that allows the user to select which kernel to load, from a list of possibilities. This is useful when multiple kernels are being compared, or when different versions of the same kernel are being debugged.
Bootloaders are used on many microcontrollers. A bootloader is often the fastest way to update a program in a microcontroller with small changes. That makes the edit-compile-download-test cycle a little bit faster.
The microcontroller can also have minimal hard-coded silicon dedicated to a simpler programming interface, which needs an expensive programmer socket. A vendor can then put a tiny program in Flash which reads the real program through the interface-du-jour, be it RS-232, I²C, wireless, or USB.
Bootloaders are traditionally written in pure assembly language, although it is possible to write a bootloader almost entirely in C. Many bootloaders accept pre-compiled executable machine code bytes, often the output of a C compiler. A few bootloaders accept Forth source code and compile it on-the-fly.

## Further reading

* ↑ "Compile and link a bootloader using SDCC"
* ↑ "One Laptop per Child: FORTH". "Forth is at the core of Open Firmware, the boot-loader for the XO-1."
* ↑ "The Boot Process (FreeBSD)". "the FreeBSD ... boot loader provides a FORTH-based environment".
* ↑ Wikipedia: Open Firmware.
* Wikipedia:RedBoot
* x86 Assembly/Bootloaders
* Operating System Design/Initialization/Bootloader
* LPI Linux Certification/Troubleshooting Bootloaders
* AVR bootloader (Link to Domaingrabber)
* PIC bootloaders
** PIC16f877 Monitor on Linux
** USB PIC18 microcontroller bootloader: download new firmware over USB.
* USB bootloader for Cypress PSoC microcontrollers
# First Aid/Extended Assessment
## Checking for underlying causes

While waiting for professional help to arrive with a patient who is sick or injured, you can check a number of things which may indicate the cause of an illness. This information should then be given to the ambulance crew or doctor to speed up their diagnosis. If you spot any of these signs, it is imperative to seek professional medical assistance, if you have not already done so. The key things to look for can be summarized in the mnemonic JACCOL, which stands for:
* Jaundice - Jaundice is a yellowing of the skin, and is most obvious under the eyelids in adults. To check, ask permission, and then gently peel back the patient's eyelid to observe the colour.
* Anemia - Anemia is the lack of iron in the blood, and it causes pallor also under the eyelids, but possible also around the gums. Look for this at the same time as jaundice.
* Cyanosis - Cyanosis (cyan=blue) is the blue tinge that comes with lack of oxygen reaching the body tissues. This can be seen best on the lips and gums, and sometimes on extremities such as fingers.
* Clubbing - Clubbing is an indicator of an underlying body chemistry problem. The test for this is simple. Ask the patient to place the fingernails of their right and left index fingers together (flat against each other, facing the same direction). If you can see a gap (diamond shaped) between the fingers where the cuticle is, then everything is normal. If their fingernails and fingers form a flat interface, then medical advice should be sought.
* Oedema - Oedema is a swelling, usually seen in the lower legs. You can tell oedaema from other types of swelling by gently pushing it with a finger. If your finger leaves a dent, then the swelling is likely oedaema.
* Lymph nodes - The lymph nodes are in your neck, and quite often become 'puffy' when a patient is ill. Look at the patient to see if they seem to be swelled up around the sides of the neck.

## Additional tests for spinal injuries

There are some additional neurological tests that can be done, if you have the proper training, to help you assess whether the victim has a spinal injury.
# First Aid/Critical Incident Stress & Victim Death
## What is Critical Incident Stress?

Any emergency that involves a severe injury or death is a critical incident. This incident could be amplified should the emergency involve a family member or friend. The stress that these incidents cause may overwhelm a first aider and shut down their ability to cope. This is what is known as critical incident stress (CIS). This condition may have a great impact on the first aider suffering from it, and if left un-treated, this stress may lead to a more serious condition known as post-traumatic stress syndrome.

## Signs of CIS

* May not perform well at their job.
* May seem pre-occupied.
* Confusion
* Poor concentration
* Denial
* Guilt
* Anger
* Change in appetite
* Unusual behavior

## Treatment

CIS requires professional help to avoid Post-Traumatic Stress Syndrome. However, there are supplements to professional treatment that will help such as:
* Relaxation techniques
* Avoiding drugs and alcohol
* Eating a balanced diet
* Getting enough rest
* Talking with peers
More information can be found at the International Critical Incident Stress Foundation http://www.icisf.org/