OpenLLM-France/wikimedia huggingface dataset:
# History of video games/Platforms/Gakken Compact Vision TV Boy
## History
### Gakken Founding

Gakken was founded in April of 1946 to provided educational services during the post World War II reconstruction of Japan. Gakken began making educational electronic kits in the 1970's.

### Launch

The Gakken Compact Vision TV Boy was released in Japan in October of 1983 for 8,800 yen.

### Legacy

The Gakken Compact Vision TV Boy is mostly remembered for its unique design. This strange control scheme is both credited as a factor in the failure of the console, while simultaneously hailed as a bold design that has its own fans.
After the Compact Vision TV Boy, Gakken would not completely exit the gaming industry. It continued to manufacture 4-bit educational computers capable of extremely simple games in the 1980's. A new model in this 4-bit computer line, The Gakken GMC-4, was released as recently as 2009, which included several simple games game, and could be reprogrammed to play new games. Importers charged $39.95 for the GMC-4 system in 2009.

## Technology

The 8-bit Motorola MC6801 Microcontroller is kept on the game cartridges. A Motorola MC 6847 video display generator and 2 kilobytes of RAM resides in the console. This approach gave the Gakken Compact TV Boy some of the advantages of systems that kept the computer in the cartridge, as well as the cost saving advantages of reusing hardware between games.

## Game library

* Frogger
* Urban War Year 200X
* Super Cobra
* Robotan Wars
* Mr. Bomb

### Excite Invader

Excite Invader was a 1983 game inspired by Space Invaders, and considered to be among the best for the system. The name of this game is sometimes listed as "Excite Invaders".

## External Resources

* Video Game Kraken - Gakken Compact Vision TV Boy page.

## References

* ↑ "Overview Gakken Holdings". ghd.gakken.co.jp. Retrieved 20 December 2020.
* ↑ Vis, Peter J. "Gakken EX-System". www.petervis.com. Retrieved 23 February 2021.
* 1 2 3 "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 28 October 2020.
* ↑ "Site News: The True Holy Grails of Video Game Hardware - "The Minors" - Beyond the Mind's Eye - Thoughts & Insights from Marriott_Guy". www.rfgeneration.com. Retrieved 28 October 2020.
* 1 2 3 4 5 6 7 8 9 "Compact Vision TV Boy by Gakken – The Video Game Kraken". Retrieved 17 November 2020.
* ↑ "The 10 Worst Video Game Systems of All Time". PCWorld. 14 July 2009. Retrieved 16 January 2021.
* 1 2 "New Gakken 4-bit Micro Computer Kit". Retro Thing. https://www.retrothing.com/2009/07/new-gakken-4bit-micro-computer-kit.html.
* ↑ "Gakken Gmc-4: 4-Bit Microcomputer Kit Won'T Play Crysis". Technabob. 22 October 2009. https://technabob.com/blog/2009/10/22/gakken-gmc-4-bit-microcomputer-kit/.
* ↑ "Motorola 6847". Wikipedia. 16 September 2020. Retrieved 20 December 2020.
* 1 2 3 4 5 6 "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 17 November 2020.
* ↑ "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 8 July 2021.
* ↑ Williams, Samuel (June 24, 2021). "The 10 Worst Video Game Consoles (& The Best Game For Each One)". https://www.cbr.com/best-games-for-worst-consoles/.
# History of video games/Platforms/Gamate
## History

Not to be confused with the earlier, but unrelated VTech 3D Gamate.
Released by Bit Corp in 1990, Bit Corp folded in 1992 but UMC would continue production until around 1993, with the Gamate's biggest market only being a modest presence in Italy.
The Gamate was a failure in the market and it is speculated that the Gamate sold worse then the Watara Supervision.

## Technology

The Gamate uses a clone of the 8-bit MOS 6502 processor, either a UMC UA6588F or an NCR 81489.
The Gamate probably has 16 kilobytes of RAM.
The monochrome Gamate screen tends to ghost badly.

## Notable games

About 70 games were released for the system.

## References

* ↑ Life, Nintendo (13 February 2014). "Feature: Meet The Gamate, The Handheld Which Tried To Take On The Game Boy And Failed". Nintendo Life. Retrieved 30 October 2020.
* ↑ Life, Nintendo (30 January 2016). "Hardware Classics: Bit Corp Gamate". Nintendo Life. Retrieved 30 October 2020.
* ↑ "Gamate: Bit Corporation". fuji.drillspirits.net. Retrieved 25 November 2020.
* 1 2 "Gamate: Hardware". fuji.drillspirits.net. Retrieved 25 November 2020.
* ↑ "Gamate". Wikipedia. 16 August 2020. Retrieved 25 November 2020.
* 1 2 "Gamate". Obsolete worlds. Retrieved 25 November 2020.
# How to Make a Comic/Online Publishing

* Publishing your work on the web can have a lot of competition but it's the easiest and cheapest way to 'publish' your comic.
* Free licenses (GFDL) can spread your comic.
* Text replacement help translations to other languages, that is easy in a wiki.

## Free online hosts recommended for webcomic artists

* Smackjeeves
* Drunk Duck
* Comicgenesis
* Comic Dish
* deviantART
* Sheezy Art
* Flickr
* ComicSpace
# How to Make a Paper Airplane/Overview

Paper airplanes are pieces of paper made to glide through the air. Making a paper airplane is simple and easy. All you need is a piece of paper and a flat surface to make it on. To start off, all you have to do is take a piece of paper and fold it in half, next you fold the top corners of the paper toward the center, then you fold the corners down, then fold the top corners to the center of the page so that the corners are meet above the fold in the tip, next you fold the tip up, and then fold the entire plane in half so the tip is on the outside, after that you fold the wings down and there you have your paper airplane.
# How to Make a Comic/Plot

In comics, one is not limited to the kinds of stories they can tell. Whether one wishes to create a one page story about their pet dog Buster, or create a multi-volume space saga, knowing the basics of a narrative structure can help you tell your stories in a more organized, interesting way. The narrative structure is typically broken down into five parts, which are:
* Exposition
* Rising Action
* Climax
* Falling Action
* Resolution

#### Exposition

Exposition is where main characters are introduced, setting is defined and the goals and desires of the characters are introduced.

#### Rising Action

After the main characters motivations are defined in some way, and they usually begin to work towards them at this point. Smaller problems and situations will happen here. Usually this means that another character or force is stopping the protagonist from reaching his goal.

#### Climax

It is here where the main character is ready to achieve his actual goal, or is ready to fight the antagonist. In a story, this is the most dramatic part,

#### Falling Action

This is when it is all over and the main character has won and the after math begins

#### Resolution
## See also

* Creative Writing/Comics
# How to Make a Paper Airplane

Making a paper airplane is easier than you think. All you need is a few simple materials and the creative mindset to take flight. There are a variety of paper airplanes and a bunch of different methods to use when creating one. The airplane in which you chose to create is unique to you and the methods in which one wants to approach. Making a flying piece of paper from scratch is what makes the experience of flying more deserving and memorable.
When you wish to illustrate air traffic control regulations, paper airplanes are a great tool. There was a time when the basic components of actual aircraft were explained and discussed using paper airplanes.
Easiest way to make a paper airplane
* Vertically, fold the paper in half
* Fold the top corners of the paper into the middle line after unfolding it
* The top margins should be folded into the center
* The plane is folded in half toward you
* In order to fold the wings, line up their top edges with the bottom edge of the body

## Table of Contents

* Overview
* World Record Paper Airplanes
* Science Behind Paper Airplanes
# How to Make a Comic/Script

* Before you begin, have a plan. Do some rough sketches and layout ideas before you jump head first into your final page. You want to try to solve as many problems as possible to avoid them while they are still easy to fix.
* Check your spelling! Have a dictionary or word processor handy if you are not sure. You may also try typing your dialogue into a word processor or other computer program that has a spell-check feature.
* Run your ideas by another person. Sometimes a second (or third, or fourth, etc.) outside opinion can shed light on problems you didn't see, or provide suggestions that can make your comic even better. Sometimes you can get so involved in making it, it is easy to miss even the simplest things.
* Draw what you draw best. It's much easier and relaxing than struggling with things you haven't tried drawing before. (Then again, it is important to push yourself in order to get better.)
* You can make your comic as intricate or as simple as you please, you are the creator of it after all.
* And most importantly have fun , its no use trying to make a comic book and not enjoying the process.
* Get comic creating!

## See also

* How to Make a Comic/Plot
* Creative Writing/Comics
# How to Make a Comic/Storyboarding

Storyboarding is used to plan what is going to be in the panels and to help with deciding the layout of a comic. To begin, draw small sketches of key events in your story and put them in order in front of you. Draw more of these frames until you have enough to tell the story.
In addition to storyboarding the story in a traditional sense, planning comics also includes planning page layouts, such as fitting in double-page spreads, and creating suspense on a page turn.

## See also

* Movie Making Manual/Storyboarding
# How to Make a Paper Airplane/Paper Airplane Works Cited

https://www.guinnessworldrecords.com/world-records/farthest-flight-by-a-paper-aircraft#:~:text=The%20farthest%20flight%20by%20a,USA%2C%20on%202%20December%202022.
https://www.guinnessworldrecords.com/world-records/longest-time-flying-a-paper-aircraft
# How to Make a Paper Airplane/Science Behind Paper Airplanes

There are a lot of hard concepts to get your head around how a paper air plane can fly through the air. An important vocabulary word is force. This is something that exerts pressure or pull on another object. A paper airplane needs a push or a force to take off when it is thrown into the air. That push is an example of a thrust force. Air is traveling over and under the wings of the aircraft as it moves ahead, giving it a force known as lift. The paper airplane will have a good, long flight if it has adequate propulsion and has well-designed wings.
However, a paper airplane can return to Earth for reasons other than a lack of thrust and inadequate wing design. The air pushes up against a paper plane as it flies through the air, slowing it down. We refer to this force as drag. Consider placing your hand outside the window of a moving car to consider drag. Drag is the force of the air forcing your hand back as you advance. Finally, the paper plane's weight impacts its flight and causes it to land. The force of Earth's gravity pulling on the paper airplane is known as weight. The interaction of all four of these forces thrust, lift, drag, and weight all make an impact on a paper airplane.
Another important word used for paper airplanes is aerodynamics. The range and ease of flight of a paper airplane are both governed by its aerodynamics. The plane's aerodynamics must have minimum drag and be extremely light to defy gravity. The forces of lift and propulsion are also utilized by paper aircraft. Paper airplanes will fly farther when the balance of these four forces is used.
# Inheritance Cycle/Index

This is an index of the Inheritance Cycle by Christopher Paolini.

## Books

* Eragon
* Eldest
* Brisingr
* Inheritance

## Characters

* Index of Characters

## Races

* Races

## Locations

* Index of Locations

## Culture

* Culture
# Inheritance Cycle/Literature

The world of Eragon has produced some fine pieces of literature. Some of the best preserved ones are below.
* Chronicles of Ingothold
* Compendium
* Dialogues
* Domia abr Wyrda
* Du Silbena Datia
* In the Kingdom by the Sea
* The Interrupted Poem
# Inheritance Cycle/Locations

This is a list of places and locations in the Inheritance Cycle.

## Beor Mountains

* Beor Mountains
* Bregan Hold
* Buragh
* Dalgon
* Galfni
* Orthíad
* Tarnag
* Trongjeim

## Du Weldenvarden

* Du Weldenvarden
* Ceris
* Ellesméra
* Ília Fëon
* Kirtan
* Nädindel
* Osilon
* Sílthrim

## The Plains

* Aroughs
* Belatona
* Bullridge
* Cantos
* Daret
* Dras-Leona
* Eastcroft
* Feinster
* Furnost
* Gil'ead
* Melian
* Urû'baen
* Utgard
* Yazuac

## The Spine

* The Spine
* Carvahall
* Ceunon
* Fasaloft
* Kausta
* Narda
* Terim
* Therinsford

## Surda

* Surda
* Aberon
* Cithrí
* Dauth
* Lithgow
* Petrøvya
* Reavstone

## Other

* Doru Araeba
* Eoam
* Hedarth
# Inheritance Cycle/Eragon/Palancar Valley

Palancar Valley is the 2nd chapter of Eragon. It takes the point of view of Eragon.

## Summary

Eragon journeys back from the Spine into the village of Carvahall, where he goes to the butcher's shop. The butcher, Sloan, first asks him for money. When Eragon shows him the stone, he accepts. However, when Eragon tells him that he found it in the Spine, Sloan tells him to leave immediately. Then Horst, Carvahall's blacksmith, and Katrina, Sloan's daughter, enter. Sloan accuses Eragon of harrassing him, but Horst defends him. Horst pays for the meat and leaves with Eragon. Horst tells Eragon to be his apprentice while his son is away. Eragon sends Horst with a message from Roran, Eragon's cousin, to Katrina. The two are in love. They part, and Eragon goes home. He lives on a farm near the village with Roran and Roran's father, Garrow. Eragon tells his uncle about the trip. When he mentions about the frost, Garrow says they'll need to harvest the wheat and squash. tomorrow, so that the rest will be done before the cold sets in. Garrow also says that Sloan is bitter about the Spine as his wife Ismira fell over the Igualda Falls the year before Eragon was brought to Carvahall.

## Quotes

* Eragon
* Shade of Fear | 1. Discovery | 2. Palancar Valley | 3. Dragon Tales | 4. Fate's Gift | 5. Awakening | 6. Tea for Two | 7. A Name of Power | 8. A Miller-to-Be | 9. Strangers in Carvahall | 10. Flight of Destiny | 11. The Doom of Innocence | 12. Deathwatch | 13. The Madness of Life | 14. A Rider's Blade | 15. Saddlemaking | 16. Therinsford | 17. Thunder Roar and Lightning Crackle | 18. Revelation at Yazuac | 19. Admonishments | 20. Magic Is the Simplest Thing | 21. Daret | 22. Through a Dragon's Eye | 23. A Song for the Road | 24. A Taste of Teirm | 25. An Old Friend | 26. The Witch and the Werecat | 27. Of Reading and Plots | 28. Thieves in the Castle | 29. A Costly Mistake | 30. Vision of Perfection | 31. Master of the Blade | 32. The Mire of Dras-Leona | 33. Trail of Oil | 34. Worshipers of Helgrind | 35. The Ra'zac's Revenge | 36. Murtagh | 37. Legacy of a Rider | 38. Diamond Tomb | 39. Capture at Gil'ead | 40. Du Súndavar Freohr | 41. Fighting Shadows | 42. A Warrior and a Healer | 43. Water from Sand | 44. The Ramr River | 45. The Hadarac Desert | 46. A Path Revealed | 47. A Clash of Wills | 48. Flight Through the Valley | 49. The Horns of a Dilemma | 50. Hunting for Answers | 51. The Glory of Tronjheim | 52. Ajihad | 53. Bless the Child | 54. Mandrake Root and Newt's Tongue | 55. Hall of the Mountain King | 56. Arya's Test | 57. The Shadows Lengthen | 58. Battle Under Farthen Dûr | 59. The Mourning Sage
# Inheritance Cycle/Eragon/Strangers in Carvahall

Strangers in Carvahall is the 9th chapter of Eragon. It takes the point of view of Eragon.

## Summary

Eragon, Garrow, and Roran prepare for Roran's departure. Roran and Eragon receive words of advice from Garrow, and then leave.
In Carvahall, Roran talks with Dempton. Eragon likes the man but can't stand the fact that his cousin is leaving. Horst tells Eragon that there are strangers in town asking about the stone. He advises the boy to get rid of it and not let them know. Eragon leaves Horst's sight, only to slip back into town. While in town again, Eragon sees Sloan talking to the strangers, and giving them vital information. Eragon begins to head home when one of the Ra'zac transfixes him. It is only with Brom's help that Eragon is saved. Brom asks Eragon if anything is wrong, to which Eragon replies no. Then, Brom shakes Eragon's hand and "accidentally" takes away Eragon's mitt, revealing his shiney palm, which Brom notices. After replacing the mitt, Eragon leaves hastily.
* Eragon
* Shade of Fear | 1. Discovery | 2. Palancar Valley | 3. Dragon Tales | 4. Fate's Gift | 5. Awakening | 6. Tea for Two | 7. A Name of Power | 8. A Miller-to-Be | 9. Strangers in Carvahall | 10. Flight of Destiny | 11. The Doom of Innocence | 12. Deathwatch | 13. The Madness of Life | 14. A Rider's Blade | 15. Saddlemaking | 16. Therinsford | 17. Thunder Roar and Lightning Crackle | 18. Revelation at Yazuac | 19. Admonishments | 20. Magic Is the Simplest Thing | 21. Daret | 22. Through a Dragon's Eye | 23. A Song for the Road | 24. A Taste of Teirm | 25. An Old Friend | 26. The Witch and the Werecat | 27. Of Reading and Plots | 28. Thieves in the Castle | 29. A Costly Mistake | 30. Vision of Perfection | 31. Master of the Blade | 32. The Mire of Dras-Leona | 33. Trail of Oil | 34. Worshipers of Helgrind | 35. The Ra'zac's Revenge | 36. Murtagh | 37. Legacy of a Rider | 38. Diamond Tomb | 39. Capture at Gil'ead | 40. Du Súndavar Freohr | 41. Fighting Shadows | 42. A Warrior and a Healer | 43. Water from Sand | 44. The Ramr River | 45. The Hadarac Desert | 46. A Path Revealed | 47. A Clash of Wills | 48. Flight Through the Valley | 49. The Horns of a Dilemma | 50. Hunting for Answers | 51. The Glory of Tronjheim | 52. Ajihad | 53. Bless the Child | 54. Mandrake Root and Newt's Tongue | 55. Hall of the Mountain King | 56. Arya's Test | 57. The Shadows Lengthen | 58. Battle Under Farthen Dûr | 59. The Mourning Sage
# Inheritance Cycle/Eragon/Tea for Two
## Attribution

wikiasite:inheritance:Tea for Two17:21, November 24, 2017‎
Artix Kreiger (discuss • contribs) 03:07, 2 February 2018 (UTC)
# Inheritance Cycle/Eragon/Fate's Gift

Fate's Gift is the 4th chapter of Eragon. It takes the view of Eragon.

## Summary

The night after returning from the Traders, in Carvahall, Eragon tests the hollowness of the "stone" as Merlock showed him, and finds out that it is, indeed, hollow. As he sleeps, the stone begins to wobble around, sharp cracks zigzagging through the surface. Eragon is woken by the stone, curious, and watches the stone until it finally shatters. In the stone's place is a blue baby dragon, revealing that it was not a stone, but an egg.
* Eragon
* Shade of Fear | 1. Discovery | 2. Palancar Valley | 3. Dragon Tales | 4. Fate's Gift | 5. Awakening | 6. Tea for Two | 7. A Name of Power | 8. A Miller-to-Be | 9. Strangers in Carvahall | 10. Flight of Destiny | 11. The Doom of Innocence | 12. Deathwatch | 13. The Madness of Life | 14. A Rider's Blade | 15. Saddlemaking | 16. Therinsford | 17. Thunder Roar and Lightning Crackle | 18. Revelation at Yazuac | 19. Admonishments | 20. Magic Is the Simplest Thing | 21. Daret | 22. Through a Dragon's Eye | 23. A Song for the Road | 24. A Taste of Teirm | 25. An Old Friend | 26. The Witch and the Werecat | 27. Of Reading and Plots | 28. Thieves in the Castle | 29. A Costly Mistake | 30. Vision of Perfection | 31. Master of the Blade | 32. The Mire of Dras-Leona | 33. Trail of Oil | 34. Worshipers of Helgrind | 35. The Ra'zac's Revenge | 36. Murtagh | 37. Legacy of a Rider | 38. Diamond Tomb | 39. Capture at Gil'ead | 40. Du Súndavar Freohr | 41. Fighting Shadows | 42. A Warrior and a Healer | 43. Water from Sand | 44. The Ramr River | 45. The Hadarac Desert | 46. A Path Revealed | 47. A Clash of Wills | 48. Flight Through the Valley | 49. The Horns of a Dilemma | 50. Hunting for Answers | 51. The Glory of Tronjheim | 52. Ajihad | 53. Bless the Child | 54. Mandrake Root and Newt's Tongue | 55. Hall of the Mountain King | 56. Arya's Test | 57. The Shadows Lengthen | 58. Battle Under Farthen Dûr | 59. The Mourning Sage
# Inheritance Cycle/Eragon/Prologue: Shade of Fear

Prologue: Shade of Fear is the prologue of Eragon. Its characters include Arya Drottningu, Durza the Shade, Glenwing, Fäolin, and twelve Urgals. It takes the point of view of Durza.

## Summary

A Shade named Durza is hiding in the woods, waiting for a "stone" that was stolen from him a while ago. He commands twelve Urgals, which the shade, Durza, refers to as smelly, ugly tools that he resents. The "stone" is carried by an elf woman, who is escorted by two elf men. Durza's plan is to take the stone from the female elf by force, then kill all three of them. As was to be expected, the elves smell the Urgals too soon, and the ambush is thwarted. The Urgals manage to kill the two elf men nonetheless, but the female, shocked by the sudden loss of her companions, escapes. She is however, the one the Shade wants. He summons his Urgals after her, but albeit the Urgals' persistence, she is too fast for them and kills a couple of them as well. Summoning a wall of fire around everyone, he traps her inside the forest. Elves are skilled magic users, but she is no match for him. In a hurry, she lifts the blue "stone" over her head, and mutters a few words. Desperate, the Shade barks out a word in the ancient language, but is too late, the stone has already been sent somewhere else, and the magic strikes down the elf instead. Infuriated, he flings his sword at a tree and kills all the remaining Urgals. The elf is then captured by the Shade. He leaves all but the fires in his path to burn.
* Eragon
* Shade of Fear | 1. Discovery | 2. Palancar Valley | 3. Dragon Tales | 4. Fate's Gift | 5. Awakening | 6. Tea for Two | 7. A Name of Power | 8. A Miller-to-Be | 9. Strangers in Carvahall | 10. Flight of Destiny | 11. The Doom of Innocence | 12. Deathwatch | 13. The Madness of Life | 14. A Rider's Blade | 15. Saddlemaking | 16. Therinsford | 17. Thunder Roar and Lightning Crackle | 18. Revelation at Yazuac | 19. Admonishments | 20. Magic Is the Simplest Thing | 21. Daret | 22. Through a Dragon's Eye | 23. A Song for the Road | 24. A Taste of Teirm | 25. An Old Friend | 26. The Witch and the Werecat | 27. Of Reading and Plots | 28. Thieves in the Castle | 29. A Costly Mistake | 30. Vision of Perfection | 31. Master of the Blade | 32. The Mire of Dras-Leona | 33. Trail of Oil | 34. Worshipers of Helgrind | 35. The Ra'zac's Revenge | 36. Murtagh | 37. Legacy of a Rider | 38. Diamond Tomb | 39. Capture at Gil'ead | 40. Du Súndavar Freohr | 41. Fighting Shadows | 42. A Warrior and a Healer | 43. Water from Sand | 44. The Ramr River | 45. The Hadarac Desert | 46. A Path Revealed | 47. A Clash of Wills | 48. Flight Through the Valley | 49. The Horns of a Dilemma | 50. Hunting for Answers | 51. The Glory of Tronjheim | 52. Ajihad | 53. Bless the Child | 54. Mandrake Root and Newt's Tongue | 55. Hall of the Mountain King | 56. Arya's Test | 57. The Shadows Lengthen | 58. Battle Under Farthen Dûr | 59. The Mourning Sage