OpenLLM-France/wikimedia huggingface dataset:
# Character Encodings/Code Tables/MS-DOS/Code page 30027

Code page 30027 is a code page intended for languages in Benin.

## Character set

The following table shows code page 30027. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30027 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ç 00C7 | ü 00FC | é 00E9 | â 00E2 | ẹ̀ | à 00E0 | ɛ 025B | ç 00E7 | ê 00EA | ë 00EB | è 00E8 | ï 00EF | î 00EE | ì 00EC | Ẹ̀ | Ɛ 0190 |
| 9x 144 | É 00C9 | æ 00E6 | Æ 00C6 | ô 00F4 | ẹ́ | ò 00F2 | û 00FB | ù 00F9 | ÿ 00FF | Ẹ́ | Ü 00DC | ɔ 0254 | ń 0144 | Ɔ 0186 | ǎ 01CE | Ǎ 01CD |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | ě 011B | Ě 011A | ɖ 0256 | ǐ 01D0 | ¬ 00AC | œ 0153 | Œ 0152 | Ɖ 0189 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Á 00C1 | Â 00C2 | À 00C0 | Ǐ 01CF | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ǒ 01D2 | Ǒ 01D1 | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ẹ 1EB9 | Ẹ 1EB8 | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | Ń 0143 |
| Dx 208 | ɛ̀ | Ɛ̀ | Ê 00CA | Ë 00CB | È 00C8 | € 20AC | Í 00CD | Î 00CE | Ï 00CF | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | Ṣ 1E62 | Ì 00CC | ▀ 2580 |
| Ex 224 | Ó 00D3 | ọ̀ | Ô 00D4 | Ò 00D2 | ọ 1ECD | Ọ 1ECC | µ 00B5 | ɛ̌ | Ɛ̌ | Ú 00DA | Û 00DB | Ù 00D9 | ɔ́ | Ɔ́ | Ọ̀ | Ọ́ |
| Fx 240 | SHY 00AD | ɛ́ | Ɛ́ | Ÿ 0178 | ǔ 01D4 | § 00A7 | Ǔ 01D3 | ọ́ | ° 00B0 | ṣ 1E63 | ɔ̀ | Ɔ̀ | ɔ̌ | Ɔ̌ | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 859
# Character Encodings/Code Tables/MS-DOS/Code page 30029

Code page 30029 is a code page intended for languages in Mexico.

## Character set

The following table shows code page 30029. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 30029 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | Ɛ 0190 | ü 00FC | é 00E9 | à̱ | ä 00E4 | à 00E0 | a̱ | ɛ 025B | è̱ | ë 00EB | è 00E8 | ï 00EF | ì̱ | ì 00EC | Ä 00C4 | A̱ |
| 9x 144 | É 00C9 | e̱ | E̱ | ò̱ | ö 00F6 | ò 00F2 | ù̱ | ù 00F9 | i̱ | Ö 00D6 | Ü 00DC | ø 00F8 | ŋ 014B | Ø 00D8 | u̱ | U̱ |
| Ax 160 | á 00E1 | í 00ED | ó 00F3 | ú 00FA | ñ 00F1 | Ñ 00D1 | á̱ | Á̱ | ¿ 00BF | í̱ | ¬ 00AC | é̱ | É̱ | ¡ 00A1 | « 00AB | » 00BB |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | Á 00C1 | À̱ | À 00C0 | Í̱ | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ó̱ | Ó̱ | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ɛ̱́ | Ɛ̱́ | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | Ŋ 014A |
| Dx 208 | ú̱ | Ú̱ | È̱ | Ë 00CB | È 00C8 | € 20AC | Í 00CD | Ì̱ | Ï 00CF | ┘ 2518 | ┌ 250C | █ 2588 | ▄ 2584 | S̈ | Ì 00CC | ▀ 2580 |
| Ex 224 | Ó 00D3 | o̱ | Ò̱ | Ò 00D2 | ɛ̱̀ | Ɛ̱̀ | ɛ́ | ʉ 0289 | Ʉ 0244 | Ú 00DA | Ù̱ | Ù 00D9 | ý 00FD | Ý 00DD | O̱ | Ɛ̀ |
| Fx 240 | SHY 00AD | ʉ́ | Ʉ́ | I̱ | ꞹ A7B9 | § 00A7 | Ꞹ A7B8 | ɛ̀ | ° 00B0 | s̈ | · 00B7 | Ɛ́ | ꞓ A793 | Ꞓ A792 | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 858/859
# Character Encodings/Code Tables/MS-DOS/Code page 58152

Code page 58152 is a code page intended for Kazakh.

## Character set

The following table shows code page 58152. Each character is shown with its equivalent Unicode code point. Only the second half of the table (128–255) is shown, the first half (0–127) being the same as code page 437.
Code page 58152 :
| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| 8x 128 | А 0410 | Б 0411 | В 0412 | Г 0413 | Д 0414 | Е 0415 | Ж 0416 | З 0417 | И 0418 | Й 0419 | К 041A | Л 041B | М 041C | Н 041D | О 041E | П 041F |
| 9x 144 | Р 0420 | С 0421 | Т 0422 | У 0423 | Ф 0424 | Х 0425 | Ц 0426 | Ч 0427 | Ш 0428 | Щ 0429 | Ъ 042A | Ы 042B | Ь 042C | Э 042D | Ю 042E | Я 042F |
| Ax 160 | а 0430 | б 0431 | в 0432 | г 0433 | д 0434 | е 0435 | ж 0436 | з 0437 | и 0438 | й 0439 | к 043A | л 043B | м 043C | н 043D | о 043E | п 043F |
| Bx 176 | ░ 2591 | ▒ 2592 | ▓ 2593 | │ 2502 | ┤ 2524 | ╡ 2561 | ╢ 2562 | ╖ 2556 | ╕ 2555 | ╣ 2563 | ║ 2551 | ╗ 2557 | ╝ 255D | ╜ 255C | ╛ 255B | ┐ 2510 |
| Cx 192 | └ 2514 | ┴ 2534 | ┬ 252C | ├ 251C | ─ 2500 | ┼ 253C | ╞ 255E | ╟ 255F | ╚ 255A | ╔ 2554 | ╩ 2569 | ╦ 2566 | ╠ 2560 | ═ 2550 | ╬ 256C | ╧ 2567 |
| Dx 208 | Ә 04D8 | ә 04D9 | Ғ 0492 | ғ 0493 | Қ 049A | қ 049B | Ң 04A2 | ң 04A3 | ╪ 256A | ┘ 2518 | ┌ 250C | █ 2588 | Ү 04AE | ү 04AF | Һ 04BA | һ 04BB |
| Ex 224 | р 0440 | с 0441 | т 0442 | у 0443 | ф 0444 | х 0445 | ц 0446 | ч 0447 | ш 0448 | щ 0449 | ъ 044A | ы 044B | ь 044C | э 044D | ю 044E | я 044F |
| Fx 240 | Ё 0401 | ё 0451 | Ө 04E8 | ө 04E9 | І 0406 | і 0456 | Ұ 04B0 | ұ 04B1 | ° 00B0 | ∙ 2219 | · 00B7 | √ 221A | № 2116 | € 20AC | ■ 25A0 | NBSP 00A0 |
Symbols and punctuation  Differences from code page 808
# Ada Programming/Libraries/Ada.Dispatching

This language feature is only available from Ada 2005 on.
Ada.Dispatching is a unit of the Predefined Language Environment since Ada 2005.

## See also
### Wikibook

* Ada Programming/Libraries/Ada

### External examples

* Search for examples of Ada.Dispatching in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Dispatching in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 2005

* D.2.1: The Task Dispatching Model

#### Ada 2012

* D.2.1: The Task Dispatching Model

### Open-Source Implementations

FSF GNAT
* Specification: a-dispat.ads
* Body: a-dispat.adb
drake
* Specification: tasking/a-dispat.ads
# Ada Programming/Libraries/Ada.Dispatching.EDF

This language feature is only available from Ada 2005 on.
Ada.Dispatching.EDF is a unit of the Predefined Language Environment since Ada 2005.

## See also
### Wikibook

* Ada Programming/Libraries/Ada

### External examples

* Search for examples of Ada.Dispatching.EDF in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Dispatching.EDF in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 2005

* D.2.6: Earliest Deadline First Dispatching

#### Ada 2012

* D.2.6: Earliest Deadline First Dispatching

### Open-Source Implementations

FSF GNAT
* Specification: a-disedf.ads
drake
* Specification: tasking/a-disedf.ads
# Ada Programming/Libraries/Ada.Dispatching.Non Preemptive

This language feature has been introduced in Ada 2012.
Ada.Dispatching.Non_Preemptive is a unit of the Predefined Language Environment since Ada 2012.

## See also
### Wikibook

* Ada Programming/Libraries/Ada
* Ada Programming/Libraries/Ada.Dispatching

### External examples

* Search for examples of Ada.Dispatching.Non_Preemptive in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Dispatching.Non_Preemptive in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 2012

* D.2.4: Non-Preemptive Dispatching

### Open-Source Implementations

FSF GNAT
* Specification: a-dinopr.ads
drake
* Specification: tasking/a-dinopr.ads
# Ada Programming/Libraries/Ada.Dispatching.Round Robin

This language feature is only available from Ada 2005 on.
Ada.Dispatching.Round_Robin is a unit of the Predefined Language Environment since Ada 2005.

## See also
### Wikibook

* Ada Programming/Libraries/Ada

### External examples

* Search for examples of Ada.Dispatching.Round_Robin in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Dispatching.Round_Robin in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 2005

* D.2.5: Round Robin Dispatching

#### Ada 2012

* D.2.5: Round Robin Dispatching

### Open-Source Implementations

FSF GNAT
* Specification: a-diroro.ads
drake
* Specification: tasking/a-diroro.ads
# Ada Programming/Libraries/Ada.Exceptions

This language feature is available from Ada 95 on.
Ada.Exceptions is a unit of the Predefined Language Environment since Ada 95.
The package Ada.Exceptions allows you to analyze exceptions you have caught, to raise exceptions with an associated message or to save exceptions occurrences for later processing.

## Usage

The following example shows how to implement a "last resort" error handler which just displays the information related to the error which occurred.

## See also
### Wikibook

* Ada Programming/Libraries/Ada
* Ada Programming/Strings

### External examples

* Search for examples of Ada.Exceptions in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Exceptions in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 95

* 11.4.1: The Package Exceptions

#### Ada 2005

* 11.4.1: The Package Exceptions

#### Ada 2012

* 11.4.1: The Package Exceptions

### Open-Source Implementations

FSF GNAT
* Specification: a-except.ads
* Body: a-except.adb
drake
* Specification: a-except.ads
* Body: a-except.adb
# Ada Programming/Libraries/Ada.Directories.Information

This language feature is only available from Ada 2005 on.
Ada.Directories.Information is a unit of the Predefined Language Environment since Ada 2005.

## See also
### Wikibook

* Ada Programming/Libraries/Ada

### External examples

* Search for examples of Ada.Directories.Information in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Directories.Information in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 2005

* A.16: The Package Directories

#### Ada 2012

* A.16: The Package Directories
# Ada Programming/Libraries/Ada.Dynamic Priorities

This language feature is available from Ada 95 on.
Ada.Dynamic_Priorities is a unit of the Predefined Language Environment since Ada 95.

## See also
### Wikibook

* Ada Programming/Libraries/Ada

### External examples

* Search for examples of Ada.Dynamic_Priorities in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Dynamic_Priorities in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 95

* D.5: Dynamic Priorities

#### Ada 2005

* D.5: Dynamic Priorities

#### Ada 2012

* D.5.1: Dynamic Priorities for Tasks

### Open-Source Implementations

FSF GNAT
* Specification: a-dynpri.ads
* Body: a-dynpri.adb
drake
* Specification: tasking/a-dynpri.ads
# Ada Programming/Libraries/Ada.Directories.Hierarchical File Names

This language feature has been introduced in Ada 2012.
Ada.Directories.Hierarchical_File_Names is a unit of the Predefined Language Environment since Ada 2012.

## See also
### Wikibook

* Ada Programming/Libraries/Ada
* Ada Programming/Libraries/Ada.Directories

### External examples

* Search for examples of Ada.Directories.Hierarchical_File_Names in: Rosetta Code, GitHub (gists), any Alire crate or this Wikibook.
* Search for posts related to Ada.Directories.Hierarchical_File_Names in: Stack Overflow, comp.lang.ada or any Ada related page.

### Ada Reference Manual
#### Ada 2012

* A.16.1: The Package Directories.Hierarchical_File_Names

### Open-Source Implementations

FSF GNAT
* Specification: a-dhfina.ads
drake
* Specification: directories/a-dhfina.ads
# Advanced Interactive Media/Other Topics/Interactivity Crosses Over Into Vegas Nightlife

"Cirque du Soleil" is made famous for their breathtaking shows and extraordinary creativity. Cirque du Soleil’s latest production, "LOVE", celebrates the musical legacy of The Beatles. Drawn from the poetry of the lyrics, LOVE explores the content of the songs in a series of scenes inhabited by real and imaginary people. LOVE has an international cast of 60 and creates a high energy atmosphere underscored by aerial performance, extreme sports and urban, freestyle dance. With panoramic sound and visuals, the audience can experience The Beatles as never before at The Mirage, Las Vegas.
Cirque du Soleil recently added onto LOVE with their "REVOLUTION" Lounge (amazing website by-the-way - allows you to paint your own background to the page - very neat). The lounge offers an extended experience of LOVE, before and after the show. This is the first time Cirque du Soleil has drawn upon its innovative talent to create a unique nightlife experience in Las Vegas.
Revolutionary in its design and atmosphere, the REVOLUTION lounge features cutting-edge, interactive experiences to create a psychedelic sensory environment and a contemporary interpretation of The Beatles’ era. Each night, is an evolutionary journey, where both the music and interior transform, resulting in an eclectic nightlife adventure at The Mirage.
Another visionary, interactive, live show is Blue Man Group. Their production in Chicago (this author has not seen the Vegas version) involved the audiences in an interactive experience even before the show began. Blue Men planted themselves in the crowd and moved on stage only after the show had begun.
Without a word being spoken, this group can evoke audience involvement and a sense that the stage doesn't stop at the front of the theater. The crowd handles stage props such as huge rolls of paper unfurled from the front of the auditorium and giant dangling plastic objects suspended from the ceiling. "Volunteers" who never had a choice about the matter, participate on stage and become actors without a script.
# Advanced Interactive Media/Other Topics/Christian Perspectives on Producing Interactive Media

Proverbs 3:5,6 NKJV - "Trust in the LORD with all your heart, and lean not on your own understanding; in all your ways acknowledge Him, and He shall direct your paths."
A Biblical Foundation –
Many important questions need to be answered by Christians who are involved in producing interactive media. Fundamentally, this is because our commitment to Christ has inherent bearing on what our lives produce.
For example, one important question is, "How do we love God and love people through interactive media?" Also, "How does what we produce glorify God and appropriately affect and steward those people whom our products will touch?"
Many scriptures can be referenced to answer these, and many other, questions. Paul admonishes believers, in 2 Timothy 2:15 (NKJV), to “Be diligent to present yourself approved to God, a worker who does not need to be ashamed, rightly dividing the word of truth.”
To be a responsible producer of interactive media, it is imperative that Christians search out what the Word of God has to say about the manifold facets of our craft. By the Word we can learn not only what such responsibility involves practically, but we can also discover what God’s intentions are for this domain of human creativity.
Such research will protect us from otherwise defaulting into a "worldly" approach to a very important arena.
# Advanced Interactive Media/Other Topics/Competition for Wikipedia

Of all the emerging technologies and advancements in communication, social networking paired with user created/contributed content is at an all-time high. We have websites like digg.com (one of my faves) that allows you to customize your profile to show you news related to what you are most interested in. Digg offers an easy online community for users to submit stories, photos, videos, etc.
Digg was founded by former TechTV host Kevin Rose and originally was more tech-geared. Digg has since seen an open market and expanded to allow users to submit news in other categories such as sports, entertainment, politics, etc. Digg's user base is still largely the tech community, so it's a great resource to keep up to date. Stories get voted on and promoted to the "front page". Once submitted, these stories can be commented on and "dugg", which is creating a social bookmark.
There are the obvious trendsetters in these communities such as Digg, Deli.cio.us, StumbleUpon, YouTube, MySpace, and Wikipedia just to name a few. Where are the competitors? In current news...a Wikipedia rival is set for release this week. Citizendium is the new guy on the block. Citizendium was created by Larry Sanger, many would call the co-founder of Wikipedia. What is so great about Citizendium? The questions that are raised by the online community are "Would Wikipedia be better if its contributors fully identified themselves? Would Wikipedia be better if it solicited guidance from academics and other specialists?" Citizendium takes a different approach in attempting to tackle these problems. Content can only be edited by approved editors who have credentials to prove their credibility. Editors/users must also use their real names when submitting and editing. According to sources, "Its volunteer-base numbers roughly 900 authors and 200 editors. The site has 1,100 articles, with 11 'approved' by editors."
For more info read the full article.
Wikipedia Competitor Seeks to Cut Out Errors
# Advanced Interactive Media/Other Topics/Photshop CS3

The gurus at Adobe have been making a lot of changes for their latest Photoshop release. Adobe's acquisition of Macromedia is sure to give them even more of the market share. One of the more recent additions to the Adobe suite is Adobe Lightroom. Lightroom was released a few weeks ago, and is great for photography pros. Lightroom offers features that are found in Photoshop, but focuses on the features that a photographer uses most commonly. The power of Lightroom is in its ability to "import, select, develop, and showcase large volumes of digital images". Lightroom is a great Photoshop alternative for those not needing all the features Photoshop offers, has a reasonable price tag of around $200.
The biggest news in the Adobe world is the release of the CS3 suite. Photoshop is the industry standard in photo editing and manipulation, with Corel coming in as a distant second. New with the release of Photoshop CS3 is two distinct versions. Adobe now offers the standard and extended version. According to Amazon.ca the price of Photoshop CS3 (for Mac) is 772.94 US dollars, whereas CS2 is available now for $599.95. The added features of the extended version sound amazing. From the Adobe website: CS3 offers "3D and motion support with the ability to edit 3D content and incorporate it into 2D compositions, paint and clone over multiple video frames, and more. Comprehensive image analysis with new image measurement and counting tools"
# Advanced Interactive Media/Other Topics
## Define and Write About a New Topic

* The NAB Experience
* The New Media Player
* Worldwide Interactivity
* Myspace Social Networking
* Technorati.com
* Interactive Media in Museums - Hotspot: Washington D.C.
* Awakening into the Interactive World
* Interactivity Crosses Over Into Vegas Nightlife
* Interactive Photography
* A New Hope for Those with Sensory Handicaps
* Competition for Wikipedia
* Christian Perspectives on Producing Interactive Media
* The Visual Story Network
# Advanced Interactive Media/Other Topics/Interactive Media in Museums - Hotspot: Washington D.C.

Interactive media is impacting museum exhibits around the world, especially in Washington D.C.
The latest museum to incorporate interactive media is the soon-to-be opened “Newseum” in Washington D.C. The Newseum is a 250,000-square-foot museum of news which offers its visitors five centuries of news history, up-to-the-second technology, and hands-on exhibits. It will feature seven levels of galleries, theaters, retail spaces, and visitor services and will gives its visitors a unique look behind the scenes of how and why news is made.
Some of its interactive features include a fully interactive newsroom, interactive news history gallery, a book and text database, and a 4-D digital theater.
The Interactive Newsroom gives museum-goers a chance to play the role of a reporter or photographer. There are touch-screen stations that provide the reporting tools and techniques needed to see what it takes to be a newspaper reporter or photographer. There are also eight “Be A Broadcaster” stations where visitors can actually pick up a microphone, step in front of a camera, and experience what it is like to be a TV broadcaster.
In the News History gallery, visitors can view a timeline of the Newseum’s extensive collection of historic newspapers and magazines. Within the timeline are 10 touch-screens with games, a database of journalists, and close-up views of hundreds of publications. There are also five theaters that feature different videos on the recurring issues that confront journalists.
The Great Books gallery houses four interactive kiosks that allow visitors to zoom-in and view close-up pages of some of history’s most important texts and documents.
Another very immersive form of interactive media being incorporated into the Newseum is the Forum Theater. This state-of-the-art digital theater allows visitors to feel as if they are standing next to Edward R. Murow on a London rooftop as he delivers a live radio report during World War II. They also can go undercover with Nellie Bly as she exposes horrendous conditions in a 19th century insane asylum. The theater consists of a 3-D film, theatrical special effects and motion controlled seats that take visitors on a journalistic trip through time to experience some of the world’s most dramatic news stories. The theater seats up to 535 people and is equipped for live broadcasts and programs.
The Newseum is not the only museum in Washington D.C. jumping on the interactive train though. Other museums are the Marian Koshland Science Museum , the U.S. Holocaust Memorial Museum , and the Pope John Paul II Cultural Center just to name a few. Interactive media is not only working its way into video games and other entertainment venues, but is also being used to educate museum-goers. This is a trend that will only increase as the high-touch era continues to grow.
# Advanced Interactive Media/Other Topics/Interactive Photography

In the year 1826, the first photograph ever taken was developed by Nicéphore Niépce. The picture was not that clear and it took over 8 hours to expose. Since then photography has expanded by leaps and bounds . In the 1990's. Quicktime introduced the Quicktime VR, which allows you to create an almost interactive photograph that emulates a 3D space. This surprised everyone, and the technology was so new. Photography has now been taken to another level using VRs again. To create a VR, a photographer must set a tripod up with a specialized head. The photographer precedes to take shots of the surrounding environment at various angles. The photographer must then import the photos into a "VR stitcher", where they will "stitch" together the shots taken in the field to produce a single spherical scene that can then be navigated in Quicktime. A company named Z360 introduced time-lapse VRs. It is a VR environment with moving pictures or action moving in the pictures. "Z360 is a company that combines photographic imagery and digital delivery to create dynamic and informative displays for on-line communication. Unlike many multimedia developers, we provide a complete service, allowing us to control quality and create an efficient workflow specifically tailored to your requirements. This site shows a wide range of examples which mostly require Quicktime, but look out for Java or Flash examples. In the age of broadband, we believe our approach becomes increasingly valuable, providing a fast, immersive and truly user led experience". Their Motion Vr and Panorama VJ are ingenious.
Motion VR (http://z360.com/motion/prim.htm) Panorama VJ (http://z360.com/vj/bad.htm)
The future of interactive photography will excite even the novice photographer. As more and more software becomes available, photography is dramatically moving toward becoming a completely digital media.