OpenLLM-France/wikimedia huggingface dataset:
# Ada Programming/Keywords/type

The keyword type is used to declare a new type and name the first subtype. For more information on types and subtypes read Ada Programming/Type System.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords
* Ada Programming/Types
* Ada Programming/Subtypes

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)
* 3.2 Types and Subtypes (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/when

This keyword is used in:
* case statements,
* variant record definitions,
* exception handlers
* loops exit conditions.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/task

The keyword task is used to define either a task or task type. See Ada Programming/Tasking for more information on the Ada tasking system.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords
* Ada Programming/Tasking

### Ada Reference Manual

* 2.9: Reserved Words
* Annex P: Syntax Summary

#### Ada 95

* Section 9: Tasks and Synchronization

#### Ada 2005

* 3.9.4: Interface Types
* Section 9: Tasks and Synchronization

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/until
## Delay until statement

The keyword until is used only in delay until statements.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)
* 9.6 Delay Statements, Duration, and Time (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
* 6.1.7 Delay Statements
# Ada Programming/Keywords/while

This keyword is used in the while loops.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Biblical Studies/Christianity/Eschatology/The Christian Hope/Famous quotes about the Christian Hope

My Hope Is Built On Nothing Less...
    Can you fill in the next five words of that old hymn? If you can, chances are you might just be a Baptist or some Christian group that believes the blood of Christ saves you from your sins. For those who don't know the hymn, the next five words are "than Jesus' blood and righteousness."
    The Citizen Online News - My hope is built on nothing less by Dr. Knox Herndon, Pastor.
# Biblical Studies/Christianity/Eschatology/The OT perspective

The faith of Israel initially looked to its culmination in the covenant of Abraham and entering the promise land as the chosen people, its salvation; but the major prophets defined the final goal of God’s purpose in history as “the Day of the Lord.” On that day, according to prophetic writing, they expected a direct and universal act of God. The eschatological age of salvation was to follow this designated day of judgment in which (1) God’s will is without question. (2) All nations will serve the God of Israel, (3) and learn His will. (4) A time of peace and justice spreads over the world, (5) also, peace in nature.(6) God’s people are secure, (6) and prosperous. (7) and the law of God will be written on their hearts. Their several exiles, occupations and subsequent dispersion tested these beliefs and late prophecy in Israel elevates the Davidic king as God’s representative who will rule in righteousness at the last day and end the persecution of a proud nation.
    Seventy weeks are determined upon thy people and upon thy holy city, to finish the transgression, and to make an end of sins, and to make reconciliation for iniquity, and to bring in everlasting righteousness, and to seal up the vision and prophecy, and to anoint the most Holy. Dan. 9:24
Although the book of Daniel is a minor read in the Hebrew Tanakh, it was written BC and the prophet does lay out belief in the Kingdom of God
    And in the days of these kings shall the God of heaven set up a kingdom, which shall never be destroyed: and the kingdom shall not be left to other people, but it shall break in pieces and consume all these kingdoms, and it shall stand for ever. Dan. 2:44
and the expected resurrection of the dead
    And many of them that sleep in the dust of the earth shall awake, some to everlasting life, and some to shame and everlasting contempt. Dan. 12:2
through the agency of the Messiah or Son of Man. The teachings of Jesus extend the faith of the Old Testament, flesh it out, so to speak. The Apostle Paul, Pharisee of Pharisees, explains in Acts 23 that the Pharisees (legalists) believe in the resurrection of the dead and angelology and the Sadducees (temple worshipping skeptics) do not. What else could be said, except that Roman domination of Israel just before the birth of Christ produced a period of heightened expectations of divine deliverance from oppression.
Return to Eschatology contents page
# Biblical Studies/Christianity/Eschatology/Punishment

* Hell
* Hades
* The Second Death
* Universalism
Return to Eschatology contents page
# Biblical Studies/Christianity/Eschatology/The Christian Hope

Definitions / explanations
Articles / opinions
Quotes
* Bible quotes about the Christian Hope
* Famous quotes about the Christian Hope
# Biblical Studies/Christianity/Eschatology/The Christian Hope/Bible quotes about the Christian Hope

From The New Testament -
    10 Even though your body must die because of sin, if Christ is in you, your spirit has Life because of righteousness.
    11 And if the Holy Spirit is in you, He who raised up Christ from the dead will add to your mortal existence such abundant Life as comes with the indwelling of His Spirit.
    12 Therefore, brothers and sisters, we are under no obligation to live a life ruled by our baser instincts.
    13 For if you follow that path, death is near; but under the powerful sway of the Spirit, when you put those inclinations aside, you will live.
    14 For all who are led by the Holy Spirit are children of God.
    15 You have not entered a state of bondage again as a slave to fear. But you are conscious of being among the children of adoption, and by this we cry out, "Abba! Father!"
    16 The Holy Spirit, attune to the spirit within us, bears witness to the fact that we are children of God;
    17 and if children, then heirs also−heirs of God and co-heirs with Christ; if indeed we share in Christ's sufferings, we too may share in His glory.
    18 What we suffer now I count as nothing in comparison with the glory which is soon to be revealed in us.
    19 The world is waiting to see the manifestation of the children of God.
    20 Creation itself seems futile (not of its own choice, but by the will of Him who made it so).
    21 Yet with hope that in the end all Creation would be set free from the effects of death and decay to enjoy the liberty that will come to the children of God in their ultimate glory.
    22 For we know that the whole of Creation groans together in the pains of childbirth even to this very hour.
    23 And more than that, we ourselves, though we possess the Holy Spirit as a foretaste of bliss, do inwardly sigh, while we wait for full vestment as concerns the disposition of our bodies.
    24 In hope we have been saved. For an object of hope is such no longer when it is seen; a person does not hope for what he or she already sees.
    25 But if we hope for something which we do not see, then we wait patiently for it.
    26 In the same way the Holy Spirit also helps us in our weakness; for we do not know what prayers to offer nor in what way to offer them. Even the pleadings of the Spirit on our behalf are beyond words,
    27 yet, the Searcher of hearts knows what the Spirit's meaning is regarding the people of God, because spiritual intercession is in God's will.
    28 And we know that all things work together for good to them that love God, yes, to them who are called according to His divine purpose.
* Titus 2 - "Our Blessed Hope"
    11 For the grace of God has come with saving power to all humankind,
    12 teaching us to renounce all irreverence and worldly desires, and to live sober, upright, and godly lives in this present age,
    13 while we wait for the blessed hope−the appearing in glory of our great God and Savior Jesus Christ;
    14 who gave Himself for us to rescue us from any harmful activity and purify for Himself a people that are zealous for good works.
# Biblical Studies/Christianity/Eschatology
## Definition

Eschatology (from Greek, eskhatos, last) is the term referring to the “doctrine of the last things.” The "last things" are important issues to Christian faith, although as a formal division of theology, eschatology is a relatively recent development.

## Theology

Christian Eschatalogy is the study of Christian thought concerning biblical final events, including both individual destiny and the consummation of history based on God’s plan of redemption through the sacrifice of His Son, Jesus Christ. The Christian view of world history involves the Church and the spread of the Gospel as the primary agent in the triumph of good over evil, according to the Creator's divine purposes. The predictive element of the Book of Revelation leads up to the final establishment of the rule of God.

## Doctrinal Eschatology

There are a variety of different beliefs regarding the end times in Christianity.
The general timeline:
* The OT perspective
* The NT perspective
* The Christian Hope
* Signs of the Times
* The Coming of Christ or Parousia
* The Resurrection
* The State of the Dead
* The Judgment
* Punishment
* The Millennium
* The New Creation
Return to Christianity contents page
# Biblical Studies/Christianity/Eschatology/The Millennium

* Preterism
* Historicism
* Futurism
* Idealism
Return to Eschatology contents page
# Biblical Studies/Christianity/Eschatology/The New Creation
## There is Hope

John, called the divine apostle, the beloved disciple receives a vision of the New Creation from Jesus, the author and the finisher of that Christian faith outlined in the Book of Revelation consisting of the New Heaven and the New Earth featuring the holy city as the New Jerusalem, the focal point of all things made new. The Alpha and Omega declares it so. The most important object of The Christian Hope is not the millennium and the intricacies thereof but this New Creation where the Lamb's Book of Life is delineated as explained in Revelation 21 being interpreted by most believers, that for the people of God, Heaven is all health, peace, and love. Therefore, for those faithful, no wonder, in His time, He said, "Surely I come quickly. Amen. Even so, Come, Lord Jesus." (Rev. 22:20)
Return to Eschatology contents page
# Ada Programming/Keywords/exception

This keyword is used in exception declarations and exception handlers.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/if

This keyword is used in 'if' statements.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/in

This keyword is used in:
* The in and in out mode of subprograms parameters.
* membership tests
* for loops
* quantified expressions

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada 95 Reference Manual

* 2.9 Reserved Words (Annotated)
* 4.4 Expressions (Annotated)
* 6.1 Subprogram Declarations (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada 2005 Reference Manual

* 2.9 Reserved Words (Annotated)
* 4.4 Expressions (Annotated)
* 6.1 Subprogram Declarations (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
Ada Operators :
| and | and then | > | + | abs | & |
| or | or else | >= | - | mod | |
| xor | = | < | * | rem | in |
| not | /= | <= | ** | / | not in |
# Ada Programming/Keywords/exit

This keyword is used to exit the current or named loop, conditionally or unconditionally.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/function

This keyword is used in:
* the specification and body of functions, a kind of subprograms.
* access to subprogram type declarations.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/is

The keyword is separates the name of an entity from its definition.

## In type declarations

See Ada Programming/Types and Ada Programming/Subtypes.

## In subtype declarations

See Ada Programming/Subtypes.

## In package declarations

See Ada Programming/Packages.

## In procedure and function declaration

See Ada Programming/Subprograms.

## In generic instantiations

See Ada Programming/Generics.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/generic

This keyword is used in generic units declarations.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/interface

This language feature is only available from Ada 2005 on.
Used to declare an interface. Interfaces are the most important innovation in Ada 2005. The basic semantic has been taken from the interface concept of the Java programming language. Interface inheritance is a reduced form of multiple inheritance.

## Interface types

There are various forms of interfaces available:

### Normal interface

The normal interface is declared as:

### Limited interface

Can be used as interface to limited tagged type.

### Synchronized interface

All synchronized interfaces are also limited.

### Task interface

Can be used as an interface to a task type.
All task interfaces are also synchronized.

### Protected interface

Can be used as an interface to a protected type.
All protected interfaces are also synchronized.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords
* Ada Programming/Object Orientation
* Ada Programming/Multiple Inheritance
* Ada Programming/Tasking
* Ada Programming/Pragmas/Interface (obsolescent)

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

#### Ada 2005

* 3.9.4 Interface Types (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Ada Programming/Keywords/goto

This keyword "goto" is used in the goto statement.
For details see the chapter Ada Programming/Control - goto.

## See also
### Wikibook

* Ada Programming
* Ada Programming/Keywords

### Ada Reference Manual

* 2.9 Reserved Words (Annotated)
* 5.1 Simple and Compound Statements - Sequences of Statements (Annotated)
* 5.8 Goto Statements (Annotated)
* Annex P (informative) Syntax Summary (Annotated)

### Ada Quality and Style Guide

* 3.1.3 Capitalization
# Beekeeping/WBC Hive

The WBC hive is a double-skinned hive named after its inventor William Broughton Carr. Although it is presently used only by a minority of amateur beekeepers in the UK, it is the design that most people would immediately recognise as a wooden beehive, having a pitched roof, short legs, and multiple storeys with sloping sides, giving it a pagoda-like appearance. The WBC was one of the first designs to use the British Standard brood frame, and as such the frames it uses exactly the same frames as the more common "National" hive. A full WBC hive has the following components:
* A pitched roof, typically covered with metal. The roof gables usually feature a cone escape to allow stray bees to escape, and this is often mistaken for the main entrance in illustrations.
* Outer "lifts" with sloping sides. The lowest lift features a "porch" with "slides" which can be pushed across to block the entrance.
* Inner boxes which are broadly similar to the "National" hive, but slightly narrower and made of thinner boards to a simpler design
* A floor with short legs, usually splayed. The front back half of the floor is level, and the front half slopes downward and extends out beyond the lifts. The sloping floor creates a gap underneath the front edge of the brood box which forms the main entrance

## Advantages

* The design is attractive
* It is often argued that double-skinned hives like the WBC provide better insulation for the bees from hot and cold weather. However, this has not been proven by research
* When disassembling the hive, the lifts can be used as a stand for the supers, keeping heavy lifting to a minimum

## Disadvantages

The WBC is often dismissed as a "Victorian Monstrosity", for the some of the following reasons:
* WBC Hives have more parts than other designs and some of them are complex and hard to manufacture, making it expensive
* The hives are difficult to move, as the inner boxes are often not completely beetight and the entrance is hard to block.
# Beginner's Guide to Adobe Flash

This book is a student project, created by students of an introduction to Flash class. It will act as a document that presents instructions on how to use Adobe Flash Professional from the perspective of people learning how to use it themselves.
This books aims to introduce Flash Professional to those with no prior experience with Flash.

## Table of Contents

* Why Use Flash?
* Shortcuts
* Interface
** Document Window
** Timeline Window
** Property Inspector
** Tool Bar
** Panels
* Tools
** Rectangle and Oval
** Pencil
** Brush
** Pen
* Color
** Color Mixer
** Color Swatches
** Gradients
* Animation
** Shape Tweens
** Motion Tweens
* Symbols
** Graphic
** Button
** Movie Clip
** Making
** Using
* Text
** Static
** Dynamic
** Input
** Embedding Fonts
* Filters and Blend Modes
** Adding Filters
** Saving Presets and Combining Filters
** Blend Modes
** Dimensional Shadows
** Animating Filters with Motion Tweens
** Custom Easing
** Controlling Color
** Adjusting Color Filters
** Color Properties
** Layering Graphics
** Applying Compound Blend Modes
** Creating an Animated Alpha Blend
* Bitmaps
** When to use Bitmaps Instead of Vectors
** Importing
** Caching
* Sound
** Importing
** On the Timeline
** Stream and Event
* Video
** Supported Codecs
** Importing
** Using Flash Video Encoder
** Using The FLVPlayback Component
** Exporting
* Interactivity
** ActionScript
** Events and Handlers
** Timeline Control
* Components
** Data
** Playback
** User Interface
* Publishing
** Publish Settings
** SWF Files
** HTML Files
** Projectors
# Beginner's Guide to Adobe Flash/Animation/Motion Tweens

Motion Tweening is an easy method of animating an Object on the Stage, using the Timeline. Motion Tweening can only be performed on a Graphic, a Button or a Movie Clip.
For example, place an Object on the stage. This, by default, will create a Keyframe in frame 1 of the Timelime. Right click on the Keyframe in the Timeline and select Copy KeyFrame from the menu. Now right click on a frame further along the timeline and select Paste Frames. You will see your Object appear in the same position on the Stage, and the frames between your two keyframes will have turned grey.
Making sure that your second Keyframe is selected (a red line should be over it in the Timeline - if not just click on it with the left hand mouse button), move your object to somewhere else on the Stage by clicking and dragging it.
You can now create your Motion Tween. Right-click the Timeline anywhere between your two Keyframes and select Create Motion Tween. The frames will turn purple and a thin back arrow will point from the first Keyframe to the second.
You can test your animation by pressing CTRL + Enter. You should see your object move smoothly from its first position to its final position.
Note that attempting to tween more than one object on the same layer doesn't often work very well. If you need to do this, it's probably best to put the objects on separate layers.
# Beginner's Guide to Adobe Flash/Animation/Shape Tweens

Shape tweens are an easy way of changing shape of an object on the stage.
First, place an object such as a circle or square on the stage. The first frame should turn gray to show that there is an object on the stage. Then, right-click a frame later in the timeline and select 'insert keyframe', or just hit F6. The frames between the first frame and the keyframe should turn gray.
Click on the second keyframe to select it, and use the selection tool (the black arrow), or the free transform tool (the white box with a black border and small black squares on the side) to change the shape of your object on the stage.
To create the shape tween, select a frame between the two keyframes. In the properties panel, there is a drop-down menu next to the word 'tween'. Select 'shape' from the drop-down menu, and the frames between the two keyframes turn solid green with a long, solid line ending in an arrow.
To preview your animation, press Ctrl+Enter, or hit F12 for a more accurate HTML preview of what your animation will look like.
Note that you cannot tween an object unless it is a vector. To turn a non-vector object into a vector, use the Modify > Break Apart command.
You can use "hints" to control your tween. To add a hint, go to Modify > Shape > Add Shape Hint.
# Beginner's Guide to Adobe Flash/Color/Color Mixer

The Color Mixer controls the inventory of the Color Swatches Panels. New colors can be created using various color modes: RGB, HSB and hex, using manual values or from the color picker. The Color Mixer contains four channels: red, green, blue and alpha (transparency). These are all adjustable with sliders including a tint slider. In this manner, new colors can be created from existing colors, i.e. two web-safe colors combined to create a new color, and then added to the Color Swatches panel. The flexibility of the Color Mixer panel allows any color swatch to be loaded and modified. Using the Eyedropper tool, a color can be picked up from anywhere in the Flash interface, on the desktop, from other applications, etc. This can also be done directly through the Color Swatches panel, but cannot be stored unless added through the Color Mixer's "Add Swatch" command.
If you would like to fill a bitmap from your library with color, you have the option to. Start by selecting your bitmap that you would like to fill with the selection tool. Next, open up your color mixer panel and then choose Bitmap from the Color style menu. If you have bitmaps stored in your present library, they're available from the Bitmap Preview section of your Color Mixer Panel. Click on your bitmap and it will automatically fill the selected object.
The Color Mixer panel is also where gradients are accessed, discussed later in this section.
Color Swatches | Gradients