# City Of Heroes/Task Forces

A Task Force is a series of missions given by a special contact which must be completed by a single team. No new members may be added to the team once the TF starts. People can quit, but once the team drops down to a single player, the task force is over. No contacts other than the special TF contact will give you missions or sell you inspirations. While the task force is going on, you can only do task force missions. You can log off, and then log back on later to complete the TF, as long as and your teammates don't actually quit from the TF. You must fall within the level range listed below to begin the task force, though you may outlevel it during the course of the TF. People can SK on a TF, but still must be the minimum level in order to join. People can exemplar down to join a TF. The game now sports an auto-exemplar feature, so even a group composed entirely of 50th level characters can do Positron. They will all be auto-exemplared down to 16th. Exemplared characters receive no experience points, but they do get twice the normal amount of influence. Note: villains will spawn at the highest level of the TF, without regard for the levels of the heroes in the TF. This list contains spoilers

### Moonfire (Striga Isle): The Kheldian War

Actually, if you stay out of melee range, you can avoid her AoE vampyric heal move. It has a long recharge, so then you can go beat up on her some more.
We couldn't take her out, and our attempt to complete this listing failed. Hopefully another will seize the reins and complete the guide (Wiki rocks)
* We had more luck, beating her with 2 scrappers, an illusion / bubbler, and an emp / dark. We took out her guards, retreated, rested and buffed, then waded in. Though she kept healing (not always to full) we kept plugging. After about 5 minutes of solid thrashing she bit the dust. Everyone got an xp bonus and an SO (no badge).
* I fought her today in a team of 7: 1 Archery/Ice Blaster, 1 Energy/Devices Blaster, 1 Ice/EM Tank, 1 Fire/Fire Tank, 1 Storm/Electricity Defender (who did not have O2 Boost at her exemplared level), and Two Peacebringers. I stealthed to her and found a nice spot at the beginning of the room to teleport everyone. The two tanks ran in and four of us summoned Shivan Shard pets. Arakhn did not last even 15 seconds. The only person with any type of heal was the Peacebringer, but was only casually healing when someone got down to the red (this wasn't often). Just as a tip, here is my #1 Rule: :::Don't start a taskforce unless you have Shivan pets.::: This Moonfire Taskforce was completed in less then 2 hours and 30 minutes on Heroic with what I think was only 3 deaths total. This is one of my favorite Task Forces. - @OoBe Kheldian

### Jane Hallaway (Independence Port): Save the Terra Volta Reactor

URBAN LEGEND: The glowies are just there for storyline flavor, they contain radiation suits and other equipment. They have nothing to do with making any of the missions harder, it's only an urban legend.
I run respec trials ALOT whether I need the respec or not. About half the time, someone will insist that the glowie-clicking will result in failure, more bosses or "max debt". It's almost pointless to argue with them. Usually it's someone who has run the trial only a couple of times and failed it.
The funny thing is that there is almost always a player on the same team that doesn't pay attention and clicks the glowies anyway... -@OoBe Kheldian

### Bastion (Talos Island): Bastion's Children

* We did this with a team of 6: 1 Archery/Ice Blaster, 1 Ice/Fire Tank, 1 Gravity/Storm Controller, 1 Empathy/psy Defender, 1 Broadsword/Invincbility Scrapper, 1 Katana/Regen Scrapper. On the final ArchVillain, I had summoned a Shivan pet and a Warwolf pet. At around 25% health, the AV disapeared. I guess it was because I blinked, and lost sight, I don't know. The Vandal ran off into the other side of the room and gave us Agro because he had Snow Storm still on him. Just before Running off, he killed both my Shivan AND my Warwolf. How rude... It took 2 hours to 2 and 1/2 hours to complete this TF, which is about average. Minimal deaths only because Zenith Hoverbots can see through temporary power Invisibility while trying to stealth through missions.
This Task Force contact is no longer Bastion. The contact has been RE-NAMED to Citadel because he first appeared in MARVEL comic: X-Men #52 (May 1996). -@OoBe Kheldian

### Dr. Quaterfield (Fire Base Zulu): Explorers and Exploiters

A FULL TEAM CAN FINISH THIS TASK FORCE IN 6 HOURS! Having people log in to start the TF, then log off and have only 4 people solo the missions until the last mission will cut this Task Force's Approximate Time Required in half. Make sure you know everyone's @Global so you can reach them again. I suggest using the CoH Forums to find people Interested. Some people try to span this TF over two-three nights because they don't play the game 16 hours a day like some of us(*cough*) Please try to avoid doing this TF with completely retarded gamers. It is one of the longest Task Forces in the game so if you are starting with a pick-up group *EXPECT* players to unplug their internet and make it look like they lost connection. Having Teleport Self or Flight will cut down alot of time. Teleport Friend makes it even faster. I suggest not even trying this unless you can find SOMEONE with teleport friend AND teleport group, or group flight, or group energy flight. Some of the missions REQUIRE 4 players to be present at the same time to simutaniously activate Portal Computers (same time). Running from one computer to the one in the next room will NOT work. - @OoBe Kheldian

### Sara Moore TF: The Legend of Ruladak

Summary: When Sara Moore asked for your help to find out who had been kidnapping natives, you couldn't have known that it would lead you to uncover The Legend of Ruladak. You fought the Nemesis Army troops around the Cascade Archipelago, and found that they were under order to do just that. You then rescued several natives who had been captured by the Nemesis Army, who were interrogating them to find out about a native legend about a monster called 'Ruladak'. You liberated more captives from the Nemesis Army who were also being interrogated about the myths of Ruladak, including a man called 'Old Fred' who seemed to know more than he was telling. On your return, Sara Moore told you the myth of Ruladak, about a monster that tried to force natives to worship the Rularuu after 'the madness broke the world', but was imprisoned by kindness. You next struck a Nemesis Army base, and recovered a letter to a 'General Fort' of the Nemesis army, talking about plans to awaken some sleeping power and ally with the Rularuu. You next learned that Old Fred, one of the oldest and wisest of the people in the Shadow Shard, had been kidnapped by the Circle of Thorns when he was looking for a book written by his father about Ruladak. You rescued him, and he told you that Ruladak was real! The Circle, however, had already taken the book back to Oranbega. You returned to Paragon City and recovered the book from Oranbega. It detailed a great deal of information about how Ruladak the Strong had been bound by the 'Kind One'. While the book was off being analyzed, you went off looking for another group of natives who had been kidnapped. You found that they had actually been taken by the Rularuu, who were interrogating the natives for what they knew of the Nemesis Army. The worst came to pass when you attacked a Nemesis base and found that a Nemesis Army leader named General Fort had signed a treaty with the Rularuu to free Ruladak and ally with the creature in an attempt to sieze control of the Nemesis Army. You began the battle to stop the Nemesis Army from awakening Ruladak the Strong. The Nemesis Army had already gotten to the first of the 4 seals that held Ruladak imprisoned. You secured the second seal, which could be used by trained mystics to weaken Ruladak should he awaken. You were also able to secure the third seal, which kept Ruladak from fully re-connecting with the Rularuu. You went after the last seal, only to find it missing. You then battled the Nemesis Army to find the location of the 4th seal. You recovered the seal and defeated General Fort, only to learn that Fort had been used and that Ruladak the Strong was already about to awaken. You entered deep into his lair and battled Ruladak the Strong. Sara Moore could hardly contain herself, as she had just seen mythic heroes write the end chapter of the Legend of Ruladak.
Location: Cascade Archipelago/Molepoint Charlie It will be one of 3 ports by the IP gate.
Bugs: Fanclubs once again rear their ugly head - but there's only one or two. Generally, if a mission looks ghostable, it can be. Glowies in this tf are invisible, but fortunately not inaudible - turn up your volume and locate them by sound.
Unique art: The final mission is a redress of the tunnels maps. Look closely at the walls and you can see faces carved in them.
AV: Ruladak the Strong himself. Ruladak only deals out Smashing/Lethal damage, but a lot of it, so you will need a tank to deal with him. He's accompanied by a typical mob of Rularuu with their usual psionic/toggle-dropping/generally irritating attacks. The map he's on is very dark, but don't worry, you can't stumble on him accidentally - there's a click-to-open door first.