OpenLLM-France/wikimedia huggingface dataset:
# Futurebasic/Language/Reference/plot
## PLOT
### Syntax

PLOT PLOT TO PLOT

### Description

This function draws a "point," a line, or a series of connected lines, in the current output window, using the current pen size, pen mode, pen pattern and foreground color.
If you use the first syntax, a single "point" is drawn. This will actually be a little rectangular block whose dimensions are the same as the pen's width and height, with its upper-left corner at point (h,v).
If you use the second syntax, a line is drawn, having one endpoint at (h,v). The line's other endpoint will be one of the following:
* The last point specified in the most recent PLOT statement (in any window);
* The (h,v) coordinates of the most recent BOX statement (in any window) that actually specified the h and v parameters;
* (0,0), if no PLOT statement has yet been executed, and no prior BOX statement that specified h and v has yet been executed.
If you use the third syntax, a line or a series of connected lines is drawn, with endpoints at the specified points.
FB Lite behavior: When you use the "FB Lite" runtime, PLOT switches to the Graphics Window before executing. You can't use PLOT to draw a line in the Text Window, or on the printer; use the Toolbox procedures MOVETO and LINETO instead. Alternatively, you can activate the graphics window and select Print from the File menu.

### See Also

PEN; BOX; COORDINATE WINDOW; COLOR; LONG COLOR
# History of video games/Platforms/Neo Geo Mini
## History
### Announcement

In 2018 SNK announced a miniature version of the Neo Geo in an arcade style format in celebration of the SNK 40th anniversary.

### Launch

The console was released in Japan by September 2018. A release occurred on September 10th, 2018 in Europe and the United States of America.

## References

* ↑ "SNK Announces The Neo Geo Mini, Will Play 40 Games" (in en-us). Kotaku. https://kotaku.com/snk-announces-the-neo-geo-mini-will-play-40-games-1825908512.
* ↑ "Neo Geo Mini Announced by SNK; First Images Revealed". https://www.dualshockers.com/neo-geo-mini-announced-snk-first-images-revealed/.
* ↑ "SNK Announces New Console with Popular Neo Geo Classics". https://www.dualshockers.com/snk-announces-new-console-popular-neo-geo-classics/.
* ↑ Byford, Sam (7 September 2018). "Neo Geo Mini review: arcade imperfect" (in en). The Verge. https://www.theverge.com/circuitbreaker/2018/9/7/17830868/neo-geo-mini-review-arcade-imperfect.
* ↑ "https://twitter.com/rainbeanci/status/1036534164332269568" (in en). Twitter. https://twitter.com/RainBeanCi/status/1036534164332269568.
# History of video games/Platforms/Net Jet
## History

In 2007 the system was sold by Hasbro for $24.99. Games sold for $15.

## Technology

The system used a Windows PC to play games in conjunction with a specialized USB game controller, physical or digital game keys, and software.

## Games

* Mission Paintball

## References

* ↑ Murph, D (February 1, 2007). "Hasbro's NET JET merges USB controller with online gaming". Engadget. https://www.engadget.com/2007-02-01-hasbros-net-jet-merges-usb-controller-with-online-gaming.html.
* 1 2 3 Buckleitner, Warren (22 March 2007). "Hasbro Net Jet". The New York Times. https://www.nytimes.com/2007/03/21/technology/21iht-ptgadget22.4984103.html.
# History of video games/Platforms/New Wave Z400S
## History

The J.Cock New Wave Z400S was a gambling oriented handheld or small tabletop sized console.
The system dates back to at least 1991.
It is said that this console was used primarily by tourists between 1992 and 1995 while on charter flights from Tokyo to Las Vegas.

## Technology

It is speculated that the console is based on the Turbo Duo.

### Audio-Video

A tube backlit color 4" display is integrated into the console. This display had effective viewing dimensions of 8.19 centimeters (3.22 in) by 6.18 centimeters (2.43 in). The display had a resolution of 479 by 234 pixels.
The system had a headphone jack and a volume slider to the left side of the player. Built in audio output consisted of twin speakers.

### Hardware

Individual cartridges houses the controls used for play.
The system could be powered via a 12 volt DC input jack, or via one of two (potentially rechargeable) batteries shipped with the system. Power draw was 9.6 watts at 0.8 amps.
The system had three total key based locks. Credits could be added via hidden buttons. Difficulty could be adjusted via 3 player inaccessible DIP switches on the bottom of the unit, with 8 switches each, for 24 different toggles.
The system had a gross weight of 3.5 kilograms (7.7 lb) and measured 170 millimeters (6.7 in) wide, by 300 millimeters (12 in) high, by 140 millimeters (5.5 in) deep. The system was designed to survive temperatures as low as -20°C and as high as 60 °C (140 °F), but could only be used at temperatures of 0 °C (32 °F) to 40 °C (104 °F) The system was made in Japan.

## Games

* Poker Wave

## References

* 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Techmoan. "Obscure 1991 hand held game machine - The J.Cock Z400S". Retrieved 3 June 2022.
* ↑ "https://twitter.com/gamehistoryorg/status/1504487727580028931". Twitter. Retrieved 3 June 2022. {{cite web}}: External link in |title= (help)
* ↑ "Japanese handheld video poker device with some Turbo Duo internals.". https://www.reddit.com/r/TurboGrafx/comments/t7uqyq/japanese_handheld_video_poker_device_with_some/.
# History of video games/Platforms/Nintendo Mini Classics

* Nintendo Mini Classics Console in packaging
* A Nintendo Mini Classic from the side, showing stand and Keychain support.
* The back of a Mario's Cement Factory Nintendo Mini Classic, showing collapsed stand.

## History

The Nintendo Mini Classics was a 1998 revival of Nintendo's prior Game & Watch concept, using much improved contemporary technology and hardware designs. Some Nintendo Mini Classics games were ports of existing Game & Watch games.
In 2009 the systems cost between $5 and $20.
As the console did not rely on cutting edge technology, production continued until at least 2014, making this console line among the few to be on the market for well over a decade. The Nintendo Mini Classics would later be succeeded by the Game & Watch: Super Mario Bros.

## Technology

Little is known about the exact technical specs of the Nintendo Mini Classics consoles, other than that the system is capable of gameplay roughly comparable to the Game and Watch.
The production of the Nintendo Mini Classics was outsourced to external companies.
The system is powered by dual LR44/AG13 batteries.

## Notable Games

* Donkey Kong Jr.
* Mario's Cement Factory
* Super Mario Bros

## External Resources

* FANDOM Nintendo wiki - Nintendo Mini Classics page.

## References

* ↑ "The Tale of Nintendo Mini Classics". Retrieved 28 February 2021. {{cite web}}: Text "1998" ignored (help)
* ↑ Jones, Elton R. (23 October 2020). "The Handheld Zelda Game You Likely Never Played". Looper.com. https://www.looper.com/266875/the-handheld-zelda-game-you-likely-never-played/.
* ↑ "Nintendo Mini Classics Keychains". Geeky Gadgets. 23 July 2009. https://www.geeky-gadgets.com/nintendo-mini-classics-keychains-23-07-2009/.
* 1 2 3 4 Thompson, Michael (5 August 2009). "Nintendo Mini Classics resurrects Game & Watch titles" (in en-us). Ars Technica. https://arstechnica.com/gaming/2009/08/nintendo-mini-classics-resurrects-game-watch-titles/.
* ↑ "Nintendo Mini Classics". Wikipedia. 8 January 2021. Retrieved 28 February 2021.
* ↑ "Feature: How Nintendo's Game & Watch Took "Withered Technology" And Turned It Into A Million-Seller". Nintendo Life. 1 January 2021. https://www.nintendolife.com/news/2021/01/feature_how_nintendos_game_and_watch_took_withered_technology_and_turned_it_into_a_million-seller.
* ↑ "Nintendo Mini Classics". Nintendo. Retrieved 1 March 2021.
# History of video games/Platforms/Nexus Player
## History

When it was revealed in late 2014, the media saw it as a micro console due to it's gaming capabilities.

## Technology

The device was powered by a smartphone class x86 Intel Atom Z3560 CPU, which was clocked at 1.83 gigahertz, with this chip also containing a Imagination Technologies 6430 GPU.

## References

* ↑ Parrish, Kevin (15 October 2014). "Google Finally Reveals The Nexus Player, Its Micro Console/Set-Top Box" (in en). Tom's Hardware. https://www.tomshardware.com/news/google-android-tv-nexus-player,27894.html.
* ↑ "Google Reveals $99 Nexus Games Console". GameSpot. https://www.gamespot.com/articles/google-reveals-99-nexus-games-console/1100-6422993/.
* ↑ Dipert, Brian (28 April 2021). "Teardown: Nexus Player set-top box". EDN. https://www.edn.com/teardown-nexus-player-set-top-box/.
# Guide to Social Activity

Authors
* Alcohol social drinking
* Body Language
* Courtship dating
* Driving cars or other motor vehicles
* Observing Sports for example, football
# Guide to Schools/Types of Schools
#### Public Schools

This is intended to become a list of public school districts, then a listing of each school in each district.

#### Private Boarding Schools (Special Needs)

Carlbrook School
Family Foundation School
King George School
# Guide to Social Activity/Authors

| Authors | | Wikibooks Guide to Social Activity | Edit template |
Alcohol | Body Language | Courtship | Driving | Observing Sports
Contribute to this book! Start or edit a chapter, then add yourself to the list of Authors.

## Authors

* Kernigh
* Other and anonymous contributors
TODO: check edit histories for users that edited this book, and add them to the list.
# Guide to Social Activity/Alcohol

| Authors | | Wikibooks Guide to Social Activity | Edit template |
Alcohol | Body Language | Courtship | Driving | Observing Sports
Contribute to this book! Start or edit a chapter, then add yourself to the list of Authors.
| Disclaimer | This textbook describes Alcoholic beverages. Alcoholic beverages are illegal in some countries and jurisdictions. In such places, this book is intended for research purposes only. Even if Alcoholic beverages are or become legal somewhere, they might be restricted by the government. The authors of this book accept no liability for the actions of readers, even if these actions involve Alcoholic beverages. Some of the below material is very dangerous. |
Alcohol is popular in some parts of the world, despite Prohibition and the problems of alcoholism. Possession and use of alcoholic beverages continues to be illegal in many countries, and heavily regulated in many others.

### History

Licensing laws have changed on a number of occasions in the United Kingdom. Until the late 1980s, public houses typically opened between 11:00 and 14:30 and then from 18:00 to 23:00. A change in the law in the late 1980s allowed all day opening, that is, between 11:00 and 23:00 except on Sunday. A more recent change has allowed more public houses to request extended licensing hours with the possibility of staying open 24 hours a day. All day opening was a contentious issue with arguments on one side that early closing encouraged binge drinking and resulted in large numbers of drunk people exiting onto the streets simultaneously. A counter argument was that early closing prevented people from becoming more drunk and causing more trouble.
* News story on extended opening hours

### Advantages

* social interaction

### Disadvantages

* alcoholism

## External Links

* "If you drink alcoholic beverages, do so in moderation" from Nutrition and Your Health: Dietary Guidelines for Americans from United States Department of Agriculture, 1995
* "Alcohol Prohibitoin Was A Failure", Mark Thornton concerning US prohibition from 1920 to 1933
* Alcohol History Database and Links from www.scc.rutgers.edu

### For alcoholic beverages

* Realbeer.com "beer enthusiasts" from the United Kingdom
* TODO: link to vendors

### Against alcoholic beverages

* Prohibition Party and National Committee political party in United States

### News links

* Mo. Lawmaker Seeks to Ban Cold Beer Sales concerning US state of Missouri
* Nationalism Makes Laotian Beer a Success concerning Beerlao beer from Laos
This page or section of Guide to Social Activity is a stub. You can help Wikibooks by expanding it.
# Guide to Social Activity/Building a relationship

Many treatises have been written, by better and more experienced authors, on the subjects of extracting commitment from another person - even unto a lifelong relationship and lasting dynasty - that is in the long term mutually beneficial. Suffice it to say that, should you be willing to undertake the ordeal, there are many avenues to explore.
That said, building a self-sustaining relationship which will survive through the ages despite the best efforts of third parties and human nature, and without constant vigilance on your part, remains a difficult and unsolved problem.
It is important to recognize that you wish to enter into a form of a contract with another person involving social transactions. You intend to make an agreement to be monogamous, among other things. As is the case with ANY contract, you must first evaluate if the other party is trustworthy/honorable. To be blunt, do not chose a loser/player/bad-boy, with the hope of changing him. A serious mistake in life is to assume you have the ability to change other people; you do not. You can only indirectly influence them to chose to change themselves. Should you chose a loser, and believe you can change him, you will be repeating a common error; you will be setting yourself up for a broken heart.
# History of wireless telegraphy and broadcasting in Australia/Topical/Publications/Australian Radio History

Australian Radio History
* The Author - All text entered. Images and references real soon now!
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* Early Serials - All text entered. Images and references real soon now!
* Recorded Sound - All text entered. Images and references real soon now!
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* Radio Pioneers - All text entered. Images and references real soon now!
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* 2UW OB - All text entered. Images and references real soon now!
* Miracle Men - All text entered. Images and references real soon now!
* 4CM - All text entered. Images and references real soon now!
* On this day - All text entered. Images and references real soon now!
* ACT AM Stations - All text entered. Images and references real soon now!
* NSW AM Stations - All text entered. Images and references real soon now!
* Vic AM Stations - All text entered. Images and references real soon now!
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* SA AM Stations - All text entered. Images and references real soon now!
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* Territory AM Stations Coming real soon now!
# History of wireless telegraphy and broadcasting in Australia/Topical/Publications/Australian Radio History/Early Serials

EARLY SERIALS ON AUSTRALIAN RADIO
# Khepera III Toolbox

The Khepera III Toolbox is a collection of scripts, programs and code modules for the Khepera III robot.
The toolbox was developed by the Distributed Intelligent Systems and Algorithms Laboratory (DISAL) at EPFL (Lausanne, Switzerland) and comprises:
* Scripts to conveniently upload and run programs on multiple robots.
* Programs to interact with most robot features (e.g. infrared sensors, motors).
* A development environment (using arm-linux-gcc and make) to easily program and compile programs for the robot.
* A very straightforward API to access sensors and actuators on the robot.
* Install scripts to set up WLAN networking and other things.
The toolbox does not need the libkorebot and provides a faster, safer and easier to use implementation of the same functionality.

## Contents

* Download and Installation
* Introduction
* Network Setup
* The Toolbox
** Scripts
** Programs
** Modules
** Install Scripts
* Parsing Program Output
* Writing your Own Programs
* Writing your Own Modules
* Programming Hints
* Examples
* Why to Use the Khepera III Toolbox Instead of the libkorebot
# Khepera III Toolbox/Examples

In this chapter, we give examples on how to use the Khepera III Toolbox. Some of these examples are common tasks (e.g. odometry calibration) which you may need one day. Others are rather didactical or meant as a starting point for your own projects.
The files needed to run these examples are stored in the Examples folder the Khepera III Toolbox.
* plot battery voltage: Plot the battery voltage over time
* infrared proximity sensor response: Plot a diagram with the distance vs. infrared proximity value
* measure real speed: Measure the real speed of the robot
* odometry calibration: Calibrate the odometry of the robot
* i2c odorboard: Use the i2c and i2c_stream_read programs to access an extension board
# Khepera III Toolbox/Examples/infrared proximity sensor response

This example shows how to experimentally measure the response of the infrared sensors in proximity mode. The robot starts right in front of an obstacle and then moves backwards in small steps. After each step, a series of infrared proximity measurements are taken.

## Setup

Boot a Khepera III robot and make sure it is connected to your computer via WLAN. In the following explanation, we assume that you are working with robot 203. Put the robot in front of an obstacle and make sure that there is at least 50 cm space behind it.
Copy the motor_initialize, motor_stop and infrared_proximity programs onto the robot
Log on to the robot
and type
to initialize the motors.
To check if everything is working, type
If your robot touches the obstacle in front of it, you should get results like this:
The two highest values in the middle (3963 and 3965) belong to the front sensors and are those which we actually use in this experiment. These values may differ in your setup, since they are heavily influenced by the color and texture of your obstacle. Don't worry if you get values around 3000.

## Running the Experiment

Position the robot right in front of your obstacle (such that it touches the obstacle) and launch
The robot will now move backwards in small steps and take 10 infrared measurements which are stored in a file called run_results in the same folder. A complete run will take about 2 min, and the robot will stay at its place afterwards.

## Parsing the Result File

Type the following line to process the result file
Sensors 5 and 6 are the two front sensors. You could - in a similar fashion - take measurements with the other sensors as well.

## Plotting the Result in Matlab

Launch Matlab and type
The resulting diagram will show a curve for both sensors. Each point is an average of 10 samples.

## Notes

The infrared proximity sensor values decrease exponentially with distance. Depending on the color and shape of your obstacle, however, the curve can be significantly shifted. This is especially true for very dark obstacles (limited reflection), or thin obstacles (limited reflection surface). Be aware that the floor will have an influence for distances above 5 cm as well, as part of the emitted IR light is reflected there. Furthermore, a significant amount of ambient IR light (e.g. daylight on a sunny day) will also impact on the results.
In the folder of this example, you will find the two files ir_proximity_reponse_blackfloor.txt and ir_proximity_reponse_blackfloor.eps. These are measurements taken on a dark (dark grey) floor (low reflection) in front of a white wall (high reflection) in a room with low ambient IR light.
# Khepera III Toolbox/Examples/measure real speed

This example shows how to experimentally measure the real speed of the robot using the floor sensors. A sheet of paper is put on the floor, which the robot traverses at the speed to be measured. Using the floor sensors, the robot detect when it enters and leaves the sheet, and records both times. Since the length of the sheet is known, the real speed can be calculated.

## Setup

Boot a Khepera III robot and make sure it is connected to your computer via WLAN. In the following explanation, we assume that you are working with robot 203. Stick a white sheet of paper on a dark floor, and place the robot in front of the paper.
Copy the motor_initialize, motor_stop and infrared_proximity programs onto the robot
Then, copy the measure_real_speed program from the examples folder onto the robot
Log on to the robot
and type
to initialize the motors.
Before taking speed measurements, we need to configure the floor thresholds when entering and leaving the sheet of paper, as well as the size of the paper.
To find out the floor thresholds, type
once with the robot on the white sheet of paper and once with the robot on the dark floor. You will get results like this:
where the two last numbers in each measurement belong to the floor sensors. The threshold used when entering the paper (--floor-threshold-on) should be just slightly below the value measured on the white sheet of paper, i.e. 3900 in our case. The threshold used when leaving the paper (--floor-threshold-off) should be a bit higher than the measurement on the dark floor, i.e. 3200 here.
To test if the thresholds work, place the robot about 5 cm in front of the sheet and launch
The robot should report when it enters and leaves the paper, and stop about 5 cm after the sheet. If the result is not satisfying, adjust the thresholds and test again. The motor_stop program may be helpful to stop the robot in case the measure_real_speed program does not detect the edges of the paper.

## Running the Experiment

Open run.pl with a text editor and adjust the floor thresholds. Also adjust the paper size in case you are not using an A4 sheet (long-wise).
Position the robot in front of your sheet of paper, and launch
The robot will now cross the sheet of paper in forward and backward direction many times with different speeds, and the results are stored in a file called run_results in the same folder.

## Parsing the Result File

Type the following line to process the result file

## Plotting the Result in Matlab

Launch Matlab and type
In addition to plotting the real speed for various speed setpoints, this will also calculate and plot a speed factor, i.e. the ratio between real speed and speed setpoint.
The resulting speed factor will be about 7.1e-6 m/(s * unit), which means that a speed setpoint of 10000 corresponds to 7.1 cm/s.