OpenLLM-France/wikimedia huggingface dataset:
# Super Mario 64/Dire, Dire Docks

Water here, tunnel here, there's Bowser everywhere on these Dire Dire Docks! (Disclaimer: Bowser isn't actually here...)
Location: Basement, in the door with the big star on it.
Description: Water level with Bowser's sub, a bunch of sharks, and a whirlpool.

## Original stars
### Star 1: Board Bowser's Sub

Go through the cave and get in to the second cavern. Hit the switch to make the blocks appear and get on bowsers submarine. The star is on there, out in the open.

### Star 2: Chests In The Current

There are four chests at the base of the whirlpool. Open them in this order: The one by the clamshell, get the next two chests counterclockwise from there, then the last chest.

### Star 3: Pole Jumping For Red Coins

Get all 8 red coins. They are all in the second cavern. You have to hit the same switch as star 1, but climb the other steps. Then jump between poles for the red coin.

### Star 4: Through The Jet Stream

There is a stream much like the one in the third level in the second cavern of this level, except there are rings coming from it. Go through five rings in a row, and the star will appear in the stream. Use the metal cap to get it, just as before.

### Star 5: The Manta Ray's Reward

In the first cavern, there is a Manta Ray swimming around. There are rings coming out behind it. Swim through five consecutive rings to get the star. It will appear just above the whirlpool. Go from above, and be careful.

### Star 6: Collect The Caps

Go to the second cavern to where the green cap is. Get both the green and blue caps and go down through the underwater cage where the star is.

### Star 7: 100 Coins

You have to search very carefully for the coins. There are no coins from enemies. You must get all the red coins and the blue coin box near them. There are only 106 coins in this level, so search carefully! It is very difficult to find them.
# Super Mario 64/Metal Mario

Mario can turn metallic by hitting a green box found in certain courses. The Metal cap isn't available until you hit the Green Cap switch in Hazy Maze Cave star 3. While Mario is wearing the metal cap he is invincible to enemy and obstacle damage (not including lava or falling), he can walk underwater without drowning, he is slower and he cannot execute some of his techniques like his Back-flip.
# Super Mario 64/Hazy Maze Cave

Left, right, left, right... aw, who cares? It's way too dark in this Hazy Maze Cave!
Hazy Maze Cave is located in the basement of Peach's Castle. To access this area, you must have beaten Bowser in the Dark World and gotten the basement key. Location: Basement. Go through the door with the star on it, and jump in to the pool of metal.
Description: Cave level with yellow mist, falling boulders, and a black hole.

## Original stars
### Star 1: Swimming Beast In The Cavern

Go to the underground lake and get on the beast's back. Do a butt slam, and get on to his head. Jump to the center island for the star.

### Star 2: Elevate for 8 Red Coins

Get all 8 red coins. You will have to use the moving platform and the four way platform. Remember to butt-slam those blocks!!!

### Star 3: Metal Head Mario Can Move

Get the metal cap by the underground lake. Run down following the path and follow the path underwater to the switch. Stand on the switch to open the gate. You have to do a double long jump to get to the star.

### Star 4: Navigating The Toxic Maze

When you enter the level, go to the right. Navigate past the gaps, and long jump over the gap at the end. Go through the door and slide down the pole. Go down the second hallway on your left, which should be green, and enter the wooden door at the end. Follow the path and drop Mario into the small hole at the end. You are now in the Toxic Maze. The gas in the maze is poisonous to Mario. If the health meter drops too low, be sure to get onto higher ground and look for coins, or an enemy to kill. The metal cap will protect Mario from the gas, so wear it at all times when possible. Start here by going past the green cap block, using it if you have unlocked it, and take a right. You will come to an intersection, take a left and go around the corner past the door. Keep following the path and look up occasional for the door, as it's difficult to see it from the ground. Once you get into the second steel door, go past the bats and fireball, and get out and hop on the square transporter.

### Star 5: A-maze-ing Emergency Exit

Find the blue coin box in the hazy maze. Stomp it and follow the trail of blue coins. Where the pillar of blue coins is, backflip up to the hole in the wall. You will have to swing on the bars to get to the star.

### Star 6: Watch For Rolling Rocks

Go to the door by where the rocks fall. Wall jump up the walls to the high platform, the star is there.

### Star 7: 100 Coins

There are blue coins in the maze, plus a bunch of coins from enemies. Also get the red coins. It's hard, but possible.
# Super Mario 64/Shifting Sand Land

Best watch your step! Don't wanna get caught in this Shifting Sand Land... wait, that pyramid wasn't here before!
Location: Basement. Jump in to the wall at the dead end.
Description A desert level with a big flying bird and a pyramid.

## Original stars
### Star 1: In The Talons Of The Big Bird

Look for the giant bird flying around. Fly to one of the four big pillars and wait for the bird. When it comes near, grab the star. You can fly over to where the star lands. Also you can shoot from the cannon to fly and catch the star.

### Star 2: Shining Atop The Pyramid

Fly or walk to the top of the pyramid. The star is inside a hole at the top.

### Star 3: Inside The Ancient Pyramid

Go inside the pyramid. Make your way to the top and grab the star.

### Star 4: Stand Tall On The Four Pillars

Stand on each of the four pillars outside the pyramid. The top of the pyramid will blast away. Go to it and go in the hole. Ride the elevator down, and jump in to the hole in the big sandy/beige block checkered with red. Inside, you have to beat the pyramid boss by hitting the eyes on its hands three times each.

### Star 5: Free Flying for 8 red coins

Get all eight red coins. When you first enter the level, turn around and get the coin behind you. Then smash the box under the big stone roof. All the rest of the coins you can get by flying around (four in the air, one in the pool and one on the ground somewhat near the cannon).

### Star 6: Pyramid Puzzle

Enter the pyramid, and make your way to the top. Right before the star, there is a hole in the barrier around the platform. Look down. Jump to the platform below you. There are two more platforms like this slightly below the first platform. Next jump in to the stream of sand and get the two coins going down there. The star will appear at the end.

### Star 7: 100 Coins

Kill all enemies and get all the red coins outside, then go into the pyramid and collect the rest.
# Super Mario 64/Lethal Lava Land

Yeowch! There's lava all around in this Lethal Lava Land!
Location: Lower floor of castle, in the fire picture.
Description: A level with lots of lava, and little Bullies that look like bombs.

## Original stars
### Star 1: Boil The Big Bully

Fly or walk over to the Big Bully. Knock him in to the lava by jumping on his head. Cross the falling steps to the star.12

### Star 2: Bully The Bullies

Get to the island just past where the first star was. Knock the three Bullies in to the lava, and another Big Bully will appear. Kill him the same way as star 1.

### Star 3: 8 Coin Puzzle With 15 Pieces

Get all 8 red coins. They are all on the puzzle of Bowser that is constantly shifting. If a piece shakes while you are standing on it, jump and kick so the next piece will slide under.

### Star 4: Red Hot Log Rolling

Straight ahead of you as you start the level, you'll see a gigantic cage. Get to the cage by riding a floating platform, and roll the log over to the star.

### Star 5: Hot Foot It Into The Volcano

Fly in to the volcano and make your way to the top along the wall to the star.

### Star 6: Elevator Tour In The Volcano

Go the opposite way in the volcano and ride the elevators up. A series of poles and floating platforms will get you the rest of the way up.

### Star 7: 100 Coins

Use the shell (select star 5 or 6 to make it appear), and surf the lava to find as many coins as possible. Run around the two eyeballs for blue coins. Finally, enter the volcano to finish it off
# Switching from macOS to Linux/System Preferences (Desktop)

The following is a list of some of Apple's System Preference Panes and where you will be able to find the same settings in Ubuntu Desktop. Most of them are self explanatory and are available in Ubuntu Desktop "System Settings" application, which is found in the Dock or in the Gear menu at the top right of the screen.

## Desktop
### Desktop Background

"System Settings", "Appearance" to set the background image.

### Screensaver

"System Settings", "Brightness & Lock" to set the lock time and password requirements.
Ubuntu's ships with only one basic screensaver that locks the screen. If you want a more screensaver follow these screensaver installation instructions.

## Displays
### Resolution

"System Settings", "Display" to change resolution. The big difference between this and Mac is that you have to click "Apply" to actually change the resolution. This won't be obvious if you install Ubuntu in a VM that has a very small screen size (800 x 600) because you won't be able to see the "Apply" button.

### Night Shift

Read about it here.

## Dock

The Ubuntu Dock is called the Launcher.
"System Settings", "Appearance", "Look" tab allows you set it's size. The "Behavior" tab allows you to Auto-hide the Launcher. There are other ways to configure the Launcher appearance.

## Energy Saver
### Sleep display

"System Settings", "Brightness & Lock" to set the lock time.

### Sleep computer

"System Settings", "Power" allows you to suspend the computer, but I'm not sure what that means.

### Sleep hard drives

I don't see settings for this.

### Wake for Network Access

Read about it here.

### Power Off/Sleep
## Extensions
## General
### Default Web browser

"System Settings", "Details" pane, "Default Applications" tab allows you to change the default web browser, email, calendar, music, video, and photo applications.

## Keyboard
### Key Repeat & Delay Until Repeat

"System Settings", "Keyboard"

### Shortcuts

"System Settings", "Keyboard"

### Input Sources

"System Settings", "Text Entry"

### Add bluetooth device
## Mouse & Trackpad
### Scroll Direction

This seems to be a grey area. You can read about it here and here

### Tracking Speed

"System Settings", "Mouse & Trackpad"

### Add bluetooth device
## Printers & Scanners

"System Settings", "Printers".
For scanners, see this, this or this.

## Security & Privacy
### Screensaver Password

"System Settings", "Brightness & Lock"
# Switching from macOS to Linux/System Preferences
## Energy Saver
### Sleep display

"System Settings", "Brightness & Lock" to set the lock time.

### Sleep computer

"System Settings", "Power" allows you to suspend the computer, but I'm not sure what that means.

### Sleep hard drives

I don't see settings for this.

### Wake for Network Access

Read about it here.
# Sylheti/Attribution
### Attribution
#### Front Page Design

* Tanchangya by an IP user (see page history), available under a Creative Commons Attribution 4.0 License
# Sylheti/Adjectives

This list contains a list of common adjectives in Sylheti with their English meanings.
Tip:- If you want to search for a particular word, use the Find feature in your browser (CTRL + F, or F5 in Internet Explorer).
| Sylheti | IPA | English meaning | M/F | Remarks | Example |
# Sylheti/Alphabet

The Sylheti Alphabet has 5 vowels, 5 Vowel diacritics, 28 consonants.

## Letters
### Vowels

| /a/ | /i/ | /ʊ/ | /ɛ/ | /ɔ/ |

#### Vowel diacritics

| /a/ | /i/ | /ʊ/ | /ɛ/ | /ɔ/ |

### Consonants

| /xɔ/ | /xɔ/ | /ɡɔ/ | /ɡɔ/ | /ŋɔ/ |
| /sɔ/ | /sɔ/ | /zɔ/ | /zɔ/ | |
| /ʈɔ/ | /ʈɔ/ | /ɖɔ/ | /ɖɔ/ | |
| /t̪ɔ/ | /t̪ɔ/ | /d̪ɔ/ | /d̪ɔ/ | /nɔ/ |
| /fɔ/ | /fɔ/ | /bɔ/ | /bɔ/ | /mɔ/ |
| /ɾɔ/ | /lɔ/ | /ɽɔ/ | /ʃɔ/ | /ɦɔ/ |

### Attribution
#### Formation, Pronunciation guide

* Sylheti Nagri Alphabet by SOAS Sylheti Project (University of London associates), available under CC0
# Refugee Phrasebook/Welcome to Hungary, Bosnia, Croatia (Dari)

Press "Edit" to edit a section. To convert from tables, make a copy in gdoc from the tables at http://www.refugeephrasebook.de (open tables in gdoc-> file, make a copy), select all, select "unmerge", select "View - freeze - no rows and view - freeze - and no columns, then arrange the desired language columns there, select all text in the columns and copy them to http://www.excel2wiki.net, copy the converted mediawiki text there and insert them into the section template below. Questions? Please attend our conversion workshop on sundayat Wikimedia e.V. Berlin: https://www.facebook.com/events/1634387796841946/

### Phrases for Helpers

| Syrian / Arabic | Dari | Hungarian | Albanian | Bos/Cro/Ser | English |
| (phrase) | (phrase) | (phrase) | (phrase) | phrase) | phrase) |

### Orientation

| Syrian / Arabic | Dari | Hungarian | Albanian | Bos/Cro/Ser | English |
| (phrase) | (phrase) | (phrase) | (phrase) | phrase) | phrase) |

### Health

| Syrian / Arabic | Dari | Hungarian | Albanian | Bos/Cro/Ser | English |
| (phrase) | (phrase) | (phrase) | (phrase) | phrase) | phrase) |

### Juridical

| Syrian / Arabic | Dari | Hungarian | Albanian | Bos/Cro/Ser | English |
| (phrase) | (phrase) | (phrase) | (phrase) | phrase) | phrase) |
# Refugee Phrasebook/Template
## What do you need? Was brauchen Sie? Что вам нужно? De quoi avez-vous besoin ? ንኽንሕግዘኩም ኢና ኣብዚ ዘለና።

This booklet is based on data from the community project "Refugee Phrasebook". Here you find other language resources. All content can be copied, adapted and redistributed freely (Creative Commons License, CC0). Something to be changed/added? Please insert your suggestion at https://pad.okfn.org/p/rpb-suggestions , or contact us at feedback@refugeephrasebook.de. Thanks! Online versions at: http:www.refugeephrasebook.de and https://en.wikibooks.org/wiki/Refugee_Phrasebook

## Basic orientation (Short version)

| Language | Language | Language | Language | Language | Language |
| please | insert | table | from | gdocs | here |

## Health

| Language | Language | Language | Language | Language | Language |
| please | insert | table | from | gdocs | here |

## Law

| Language | Language | Language | Language | Language | Language |
| please | insert | table | from | gdocs | here |
# Welcome to the Theatre!

The theatre is a great place. Sit and watch as high-calibre actors perform live in front of you, with no cuts, restarts or interruptions. If you're seated in the right position, you may be able to catch a glimpse at some of the more obvious backstage mechanics that operate the props, the backdrops and so forth.
Acting is a great skill. The ability to make people imagine that you are someone else is something only a few possess. In the film Alien Autopsy, the main characters were played by Anthony MacPartlan and Declan Donnoley. They are known in the UK as two very successful TV show presenters and best friends, so when I saw the film, I imagined I wouldn't think of them as the roles they were portraying, but just as 'Ant and Dec'. But I was wrong. They managed to pull off their characters superbly, and I didn't think of them as two TV presenters. And that's acting.
This book is aimed to help you learn some acting techniques, but be under no illusion that this will improve your acting significantly. Acting is a practical task. Reading about a practical activity doesn't make you a master at it. Go out, join a theatre group and act for real. Then you'll realise what acting is.
# Theatre and Acting/Coarse Acting

Coarse Acting, as described in Michael Green's book, The Art of Coarse Acting
# Theatre and Acting/Facial Warmups
## Facial Warmups
### Using the Mouth

    Using the mouth by saying and speaking certain words and phrases can help to exercise the face.

### Using All the Face

    Some exercises use all of the face in order to warm up.
# Theatre and Acting/Facial Warmups/Using All the Face

A good exercise to warm up facial muscles is to open your eyes and mouth as wide as you can... make your face as BIG as you can. Then do the opposite, and squeeze your eyes shut and pucker up your lips. Repeat this "big" and "small" face a few times until the blood is really flowing.
# Theatre and Acting/Focus Warmups
## Why do Focus Warmups?

When performing or rehearsing it is vital to make sure that the actors are concentrated on the task. There are many exercises designed to help teamwork and concentration.

## Twenty One

Notes
Playing 21 is easy. However, a minimum of 2 people (however, more than this is highly suggested) is required to play. The ideal size for a group to play 21 depends on ability of participants however somewhere between 5 and 20 is a good size to play this game.
How To Play
All participants stand in random distribution in the warmup space. Participants close their eyes. Then, randomly, someone must say the number 1. Another person must then say the number 2, and so forth until the number 21. However, should any two participants say a number at the same time, the group must start again at 1. Participants may not form an order in which to say numbers.
Extension
When the number 21 has been reached, try timing the group to get faster and faster at reaching 21.

## The Impulse Walk

How To Play All participants are to stand in a line with eyes closed. On impulse, they are to begin to walk, and as they do so, they can open their eyes. The aim of the game is to settle on a group "energy" which provokes a spontaneous impulse in all participants.
# Theatre and Acting/Games

Theatre games can be used for many purposes, including:
* to learn basic theatrical concepts and ideas
* to encourage creative thought and expression
* to expand emotional and physical range
* to build trust and communication within a group of actors
* to experiment with different styles of performance
# Theatre and Acting/Method Acting

Method acting is a style of acting which involves the actors trying to make themselves actually feel what their characters are feeling and not just portray the superficial appearance of the emotions. It was started by Lee Strasburg from the acting studio who took inspiration from Konstantin Stanislavski. It requires actors to use what they are thinking or feeling at the moment and their past experiences to shape their portrayal of their characters. It relies not on actors memorizing and repeating a script and a set of actions but on their immersing themselves in their characters and then reacting naturally to the circumstances they are put in. Its origins are American and it became popular in the 1940s and 50s. Paul Newman, Al Pacino, and James Dean were early actors following this technique.
# Theatre and Acting/Objectives, Obstacles, Tactics
## Objective

The actor must find out what his or her character "wants." "I want," "I need," "I must have" statements help the actor to solidify the motivations behind the character's actions and emotions.
The obstacle is what stands in the way of the objective.
Super Objective Broad overall objective for a character that works throughout the play. Provides a through line and arc for the character.
* I need love
* I need to have power.
* I want security.
* I want to find the love of my life.
* I want peace.
* I want a family.
A "need" is stronger than a "want" and is usually the stronger choice because it creates more drive for an actor.
Objective Every scene has an "Objective". This is best formatted (for the actor) as what you want to get from the other person in the scene.
* I need you to worship me.
* I need you to love me.
* I need you to give me my power back.
* I desire validation.

## Actions

The strategy used to achieve your objective. A character will use a certain action to get their objective. They switch actions when they feel it is not working anymore. Make sure when you pick actions that you are using playable words (use ACTIVE VERBS.)
Good Examples
* To scold
* To taunt
* To cheer up
* To scare
* To seduce
* To bribe
* To bargain
* To flirt
* To corrupt
Not So Good Examples
* To understand
* To complicate
* To imagine
* To cry
* To feel
* To yell
* To run
The not so good examples are DEAD END actions. Dead end tactics do not work through the other characters on stage(your identifiable partner). There is a big difference between "I am angry at her" (what are you going to do about it?) and "I want to destroy her."
# Theatre and Acting/Facial Warmups/Using the Mouth

Some exercises use the mouth to exercise the face. Try these exercises:

## T-t too...

Say the following phrase:
L-l-loo, l-l-low, l-l-law, l-l-lah, l-l-lay, l-l-lee
Now, replace the first consonant with another consonant, for example:
M-m-moo, m-m-mow, m-m-maw, m-m-mah, m-m-may, m-m-mee.
Continue through the alphabet.

## Pss, Pss

At breakneck speed:
Pss, pss, ch-ka ch-ka {kiss} {click with tongue, wink with eye} ah
Then try backwards.
Ah! {wink and click} {kiss} ch-ka ch-ka pss.

## Betty's Butter

Try saying this at a fast pace:
Betty bought a bit of butter, But the bit of butter Betty bought was bitter, So Betty bought a bit of better butter, To make the bit of bitter butter better.
# SPM/Correlation and Regression
## Pages from WikiPedia

Correlation
Regression toward the mean
# SPM/Covariance
## Pages from WikiPedia

Covariance
# SPM/DICOM

SPM has a DICOM conversion utility that works with many different variations of the DICOM format. It is accessible via the button "DICOM Import" that will redirect you to the batch interface:
You will then have access to a number of options such as the choice of single file ('.nii') or dual files ('.img/.hdr') NIfTI output format.
If you encounter problems with your DICOM data, please email the SPM mailing list with details about your scanner and acquisition settings (an example of a DICOM file might be useful). This will contribute to make the DICOM conversion utility even more robust.

## Other software

If you have problems with SPM's DICOM Import, popular alternatives include:
* dcm2nii by Chris Rorden, (part of the image viewer MRIcron)
* MRIConvert from the Lewis Center for Neuroimaging, University of Oregon.
At the bottom of the webpage for dcm2nii there is a longer list of alternative DICOM conversion tools.
# Design Efficiency
## General advice about how to optimise an fMRI experiment

http://imaging.mrc-cbu.cam.ac.uk/imaging/DesignEfficiency

## Tools

* Tool for optimising randomised designs:
http://surfer.nmr.mgh.harvard.edu/optseq/
* Genetic algorithm for optimising fMRI designs:
http://psych.colorado.edu/~tor/Software/genetic_algorithms.html
* Tool for simulating fMRI designs:
http://www.cabi.gatech.edu/CABI/archives/resources/guide/fmrisim/
* MATLAB function called fMRI_GLM_efficiency.m:
http://www.mrc-cbu.cam.ac.uk/people/rik.henson/personal/analysis/
* Optseq:
http://surfer.nmr.mgh.harvard.edu/optseq/
# SPM/Contrasts

If you want activated regions only, then you should apply a t-test (F tests find differences in 'any' direction while t-tests distinguish between directions).
There are some predefined contrasts in SPM when you estimate a model (e.g. the "effects of interest" f-contrast). If you hadn't defined your control (or baseline) task then it would find areas activated for stimulus A and also areas activated for stimulus B.
# SPM/Correlation

See this thread on the SPM mailing list:
* [It should be said] that in SPM (and generally) we discourage the use of correlations – they are difficult to interpret in many instances and are an odd measure of (standardised) effect size that conflates the regression slope with standard error. In fact, there are people who would like to abolish the correlation coefficient [...]:
* http://societytosupressthecorrelationcoefficient.wordpress.com/about/
* I am not sure whether this society is serious but it raises an interesting point of view :)
# Diffusion tools

* ACID toolbox
* Diffusion toolbox
# Datasets

* SPM Datasets
* Publicly available brain signals data