# The Legend of Zelda: Link's Awakening/Cheats

Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.
Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.
Note: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.

## Game Genie Codes
### Original Only

Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version.
| Code | Effect | Note |
| 054-EE9-E6E | 1 Rupee is worth 5 Rupees | |
| 324-EE9-E6E | 1 Rupee is worth 50 Rupees | |
| FF4-EE9-E6E | 1 Rupee is worth 255 Rupees | |
| FAO-999-4C1 | Infinite Energy | |
| 09C-56B-E6E | All Items At Max Level (1 of 2) | |
| 09C-74A-E6E | All Items At Max Level (2 of 2) | All items start out maxed as long as the A or B slot is empty. |
| FAF-BDA-4C1 | Shop Items Are Free If You Can Afford Them (1 of 2) | |
| FAF-B2A-4C1 | Shop Items Are Free If You Can Afford Them (2 of 2) | As long as you can afford it, buy an item for free. |

## Unknown Compatibility

These may or may not work with the DX version.
| Code | Effect | Note |
| 12E-79E-EFA | You will always shoot arrows (if you have them or not) without depleting your supply | |
| DEF-9BB-7OC | Messed-Up Graphics (1 of 3) | |
| DEF-8BC-7OC | Messed-Up Graphics (2 of 3) | |
| DEF-7BD-7OC | Messed-Up Graphics (3 of 3) | This code messes up the graphics on a screen inside a cave, house, etc. When you walk between screens it jams up. Turn code off to move and you'll have a new spot. Some are on top of walls in caves, but be careful there are pits one can never get out of. |
| 346-708-FEC | No people or monsters | Except in rooms you start in (i.e. like when you load a game, or walk into a house), this does work in the Labyrinths. There is a side effect to this code, and it's pretty weird. When you walk into a solid object like a fence or a house, the game makes this zapping noise and you walk strangely. If you walk going right into a fence, instead of pushing the fence, you walk up, through walls and anything else in the way (except people). The code makes it look like maybe and animal village are abandoned. You can also use the side effect to skip fighting the nightmare and just get the instrument. |
| BA8-75C | Screen Warp Replicator | This code enables you to take something from one room (like people or monsters) and put them in a nearby one. You can take items for a long distance, but you end up getting everybody/thing in every other room you cross. This makes the game run really slowly, and the items get distorted across a long distance. You can take secret seashells and move them around to get enough for your sword upgrade. You cannot enter a house or a cave and keep your stuff. You can shut the owl up, move him into adjacent room, then kill him with your sword. Unfortunately, he returns to blab at you and tell you the stuff you already know. |
| EA1-928 | Walk-Through Walls | This is a perfect walk through walls code. You can walk through anything (except people). The only thing is, you need the Roc's Feather to end the effects. (The fishing mouse in Mabe village works too if you play the fishing game.) The screen turns white immediately after you turn the code on. Use the save function, and return to game to remedy this. If you use the Roc's Feather while codes are on, the screen will change funky colors. |
| 9B3-34B-218 | Automatic Fire Rod Effects | With this code you get a flame wand that auto fires about every eight seconds. It does not interfere with other weapons, and will not fire if you are doing the power sword slash. |
| 00D-EAD | Messed-Up People And Animals | This code just messes up the graphics of the people, and animals, and likely the monsters too. |
| DEA-D08 | Monsters Act Like Pac-Man | Monsters and animals can drift offscreen, especially the righthand side. For example: the chickens in Mabe village. Swat one with a sword and get him to run to the right. He will go through almost anything, and offscreen on the right. Walk to the right (without leaving the screen) and he will wrap around the other side. |
| A28-93B | Fly Up The Screen | If you are not walking when this code is on you will automatically fly up to the top of the screen (will work on every single frame). |
| 525-21B | Sled-Jump | Use your Feather to jump or jump off a cliff, you will land on your stomach and keep on skidding as if you were riding on a sled. |
| 345-DCB-356 | Change Soundtrack | |
| 626 738 E65 | Enemies And Friends Disappear (Switchable) | Caution: you can be trapped in Bottle Grotto dungeon. Don't use this code to get into a dungeon early. |
| 02C-56B-E6E | Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (1 of 2) | |
| 02C-74A-E6E | Get The Lv. 2 Sword And Mirror Shield At Start Of The Game (2 of 2) | You must use this on a new game or there will be no effect. With this code, Tarin will give you the Mirror Shield, and the Master Sword will be waiting on the beach. (No more annoying shells.) However, if you use the code to gain the Mirror Shield, the ghost will never haunt you. If you want to be haunted later, turn off the code and get the Fighter's Shield. The Master Sword, however, doesn't interfere with the Ghost, so turn the code on before you touch the sword. |
| 222-229 | You Should Have The Sword And The Feather | If you swipe your sword, You will have the power to walk through walls. To stop walking through walls, jump up once. You can walk through walls on to the next screen. On the overworld map, you'll go to the next screen, but in dungeons, buildings, caves and any thing like that, you'll go to an "almost random place." Almost random in that you can make a map and it will always be the same. Warnings: Sometimes, the game will lock up. Just reset, it won't hurt anything. Also, watch out for screens with holes on the sides (i.e., the telephone booth). Like above, if you don't have flippers, don't go to a spot with water on the edge. Never take a trading item except the Magnifying Glass if you find it in a cave. Later, when you go to get your Magnifying Glass, it won't be there. |
| 542-11B | Fast Music | |
| 54E-119 | Store Owner Ignores You (Steal Items Easily) | |
| 100-02A | In-Door Area Has No Room Wall | |
| B82-3AE | Swing The Sword Quicker | |
| B82-3CE | Swing The Sword Mega Fast (It's Like Stabbing) | |
| 555-5BD | Darkened Rooms Always Lit (1 of 2) | |
| 122-24C | Darkened Rooms Always Lit (2 of 2) | |
| 000-92E | Infinite Arrow | |
| 00F-84F | Infinite Bomb | |
| FA4-658 | Infinite Dungeon Key | |
| 403-9E9 | A Single Seashell Gives You Enough For The Master Sword | |
| 001-85E | Infinite Magic Powder | |
| 7E1-DEA | Unlimited Item Pickup/Teasure Chest | |

## Action Replay/GameShark Codes

As a rule, these should work with both Action Replay and GameShark.

### Ability Modifiers

| Code | Effect | Note |
| 010046C1 | Fly When You Jump | |
| 01xx49C1 | Jump Height Modifier (00 = low > FF = high) | |
| 01204AC1 | Always Run | |
| 01FF21C1 | Walk Slower | |
| 0134C7DB | Become Dark Link | With this code, you can't get hurt by enemy attacks, the only way you can get hurt is by falling into lava, and into pits. |
| 01004CC1 | Super rapid fire items and weapons (1 of 4) | |
| 01004DC1 | Super rapid fire items and weapons (2 of 4) | |
| 01004EC1 | Super rapid fire items and weapons (3 of 4) | |
| 01004FC1 | Super rapid fire items and weapons (4 of 4) | |
| 91017CD4 | Always have piece of power (can't use with acorn code) |
| 91027CD4 | Always have piece of acorn (can't use with power code) |
| 01001FC1 | Shallow water/long grass/stairs do not affect walk speed |
| 9180xxD8 | Replace xx with 00 -> FF to unlock map tiles |
| 0101A9C5 | Sword beams even if you don't have full hearts (lvl 2+ sword only) |
| 01009FC2 | Special boomerang |

### Invisibility, Walk Through Walls, etc.

| Code | Effect | Note |
| 01100AC1 | Walk Through Walls | |
| 01007EC1 | Walk Through Walls | |
| 010045C1 | Invisible | |
| 010035C1 | Transparent | |
| 018359C1 | Bracket Bar Glitch Code (1 of 6) | |
| 01E559C1 | Bracket Bar Glitch Code (2 of 6) | |
| 01006FC4 | Bracket Bar Glitch Code (3 of 6) | |
| 01FF6FC4 | Bracket Bar Glitch Code (4 of 6) | |
| 018E10D3 | Bracket Bar Glitch Code (5 of 6) | |
| 019210D3 | Bracket Bar Glitch Code (6 of 6) | |
| 010211C1 | Weird Code (Matrix Code) | |
| 01050EC1 | Slow-Motion | |
| 01100AC1 | Walk Through Walls (1 of 2) | |
| 01007EC1 | Walk Through Walls (2 of 2) | |
| 070084D7 | Have Two Doors In A House | |
| 010014D7 | Have Secret Doors All Around Koholint Island | With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck. |
| 010181C2 | Fun Code | With this code, you'll see lightning on the Loading Screen and everything in is in slow motion. Also, most of the enemies are dead, and you'll see a ton of rupees and power-ups. |

### Map-Exploration Omega Code

This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition.
This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go anywhere. It's dangerous though - be sure to turn it off when entering the room you want to exit, since the door tiles will likely be gone.
| Code | Effect |
| 910411D7 | Map Exploration Omega Code (1 of 32) |
| 910412D7 | Map Exploration Omega Code (2 of 32) |
| 910413D7 | Map Exploration Omega Code (3 of 32) |
| 910414D7 | Map Exploration Omega Code (4 of 32) |
| 910415D7 | Map Exploration Omega Code (5 of 32) |
| 910416D7 | Map Exploration Omega Code (6 of 32) |
| 910417D7 | Map Exploration Omega Code (7 of 32) |
| 910418D7 | Map Exploration Omega Code (8 of 32) |
| 910419D7 | Map Exploration Omega Code (9 of 32) |
| 91041AD7 | Map Exploration Omega Code (10 of 32) |
| 910421D7 | Map Exploration Omega Code (11 of 32) |
| 91042AD7 | Map Exploration Omega Code (12 of 32) |
| 910431D7 | Map Exploration Omega Code (13 of 32) |
| 91043AD7 | Map Exploration Omega Code (14 of 32) |
| 910441D7 | Map Exploration Omega Code (15 of 32) |
| 91044AD7 | Map Exploration Omega Code (16 of 32) |
| 910451D7 | Map Exploration Omega Code (17 of 32) |
| 91045AD7 | Map Exploration Omega Code (18 of 32) |
| 910461D7 | Map Exploration Omega Code (19 of 32) |
| 91046AD7 | Map Exploration Omega Code (20 of 32) |
| 910471D7 | Map Exploration Omega Code (21 of 32) |
| 91047AD7 | Map Exploration Omega Code (22 of 32) |
| 910481D7 | Map Exploration Omega Code (23 of 32) |
| 910482D7 | Map Exploration Omega Code (24 of 32) |
| 910483D7 | Map Exploration Omega Code (25 of 32) |
| 910484D7 | Map Exploration Omega Code (26 of 32) |
| 910485D7 | Map Exploration Omega Code (27 of 32) |
| 910486D7 | Map Exploration Omega Code (28 of 32) |
| 910487D7 | Map Exploration Omega Code (29 of 32) |
| 910488D7 | Map Exploration Omega Code (30 of 32) |
| 910489D7 | Map Exploration Omega Code (31 of 32) |
| 91048AD7 | Map Exploration Omega Code (32 of 32) |

### Special

| Code | Effect | Note |
| 010195DB | View The Ending Sequence | Turn this on and then restart the game to see the ending in its entirety from the point where Link climbs the ladder. If activated during gameplay, only the last part of the ending will play (the credits cutscene) and the music of the current area will be over top of the intended music. This is also the easiest way to see the special Marin ending. |
| 0126F2F6 | Better SFX | |
| 0100F3FF | Start on Turtle Rock (1 of 7) | |
| 0100F5FF | Start on Turtle Rock (2 of 7) | |
| 0100F6FF | Start on Turtle Rock (3 of 7) | |
| 0100F7FF | Start on Turtle Rock (4 of 7) | |
| 0100F9FF | Start on Turtle Rock (5 of 7) | |
| 0100FAFF | Start on Turtle Rock (6 of 7) | |
| 0100FBFF | Start on Turtle Rock (7 of 7) | |
| 010195DB | "Voir la fin du jeu"(See the end of the game) | This has not been tested. |

### Item Acquisition

| Code | Effect | Note |
| 010112DB | Have Angler Key | |
| 010114DB | Have Bird Key | |
| 0101CDDB | Have current dungeon's Compass | |
| 010113DB | Have Face Key | |
| 010E0EDB | Have Magnifying Glass | |
| 0101CCDB | Have current dungeon's Map | |
| 0101CFDB | Have Nightmare Key | |
| 01010DDB | Have Secret Medicine | |
| 010115DB | Have Slime Key | |
| 0101CEDB | Have current dungeon's Stone Beak | |
| 010111DB | Have Tail Key | |
| 01xx4CDB | Have Given Amount of Magic Powder | |
| 01204CDB | Infinite Magic Powder | |
| 01093DDB | Infinite Small Keys (GameShark only?) | |
| 0101D0DB | Infinite Small Keys (CodeBreaker only?) | |
| 01200FDB | Have All 20 Secret Seashells | |
| 010749DB | All Three Ocarina Songs Learned | |
| 010515DB | Have All 5 Golden Leaves | With this code, after giving Richard his key, save and turn the code off. |
| 91010CDB | Have Flippers | |
| 91xx0EDB | Have Trading Item... (not mapped yet) | |
| 91xx0FDC | Replace xx with 00 = green cloak, 01 = red/offensive cloak, 02 = blue/defensive cloak | DX Version only |

### Photo Album Alteration

Many thanks to Xkeeper from Zelda Coalition for this.
Each bit is equal to one picture. If the bit is ON, the picture is on. If #13 is set, picture 1 will be alternate photo.
| Bits | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| DC0C - Pictures 1-8 | 08 | 07 | 06 | 05 | 04 | 03 | 02 | 01 |
| DC0D - Pictures 9-12 | 13 | | | | 12 | 11 | 10 | 09 |
| Code | Effect |
| 91FF0CDC | Have Pictures 1-8 |
| 910F0DDC | Have Pictures 9-12 plus Normal #1 |
| 918F0DDC | Have Pictures 9-12 plus Alternate #1 |

### Rupee/Ammo/Heart Quantities

| Code | Effect | Note |
| 013045DB | Infinite Arrows | |
| 01304DDB | Infinite Bombs | |
| 01185ADB | Infinite Health | |
| 01705ADB | Infinite Hearts (use with above code) | |
| 01095DDB | Infinite Rupees (1 of 2) | |
| 01995EDB | Infinite Rupees (2 of 2) | Enter only this code to lock your Rupee counter where it is (nothing be added or taken away). |
| 01705BDB | Max Hearts | |

### Special Weapon Modifiers

| Code | Effect | Note |
| 01xx43DB | Bracelet Level Modifier (replace xx with almost any number you like) | |
| 01xx44DB | Shield Level Modifier (replace xx with 01 to 03, 00 may also work) | |
| 01025AC1 | Have Super Shield (1 of 2) | |
| 01025BC1 | Have Super Shield (2 of 2) | |
| 01xx4EDB | Sword Level Modifier (replace xx with 01 to 03, 00 may work) | |
| 01026AC1 | Always Have Sword In Hand | The advantage of this code is that you could, for example, use the boomerang while sword-ramming with the Pegasus Boots. |

### Equip Any Item

Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat.
01xxyyDB: A-Button Slot Modifier
2 Use these codes to replace yy:
* 01: A Button equipped item
* 00: B Button equipped item
* 02-0B: slots in inventory
2 Use these codes to replace xx:
* 00: Blank
* 01: Sword
* 02: Bombs
* 03: Power Bracelet
* 04: Shield
* 05: Bow
* 06: Hookshot
* 07: Fire Rod
* 08: Pegasus Boots
* 09: Ocarina
* 0A: Roc's Feather
* 0B: Shovel
* 0C: Magic Powder
* 0D: Boomerang
* 0E: Glitch Items
2

### Buy Any Item

01xx07C5: Buy Item Modifier
Replace xx with:
* 00: Empty
* 01: Shovel
* 02: Hearts
* 03: Shield
* 04: Bombs
* 05: Bow and Arrow set
* 06: Arrows
* 07: Ocarina (Free)
* 08: Acorn (doesn't work)
* 09: Crazy Tracy's Medicine (Free)
* 10: Mushroom, is invisible and crashes game

### Enemies and people look like...

01xx95C1: A lot of enemies & people look like... modifier
3 00: Glitched enemeies 01: Female Bow-wow 39: Invisible enemies 40: Plant monster 41: Strange head monster 42: Crow 43: Old lady 44: Skull monster 45: Mother & child 46: Old guy 47: The lady who owns Bow-wow 48: Baby Bow-wow 49: Crazy Tracy's head 4A: Sea fish & Sea plant monster 4B: Guy who writes letters 4C: Strange fish 4D: Fishing guy 4F: Strange circles 50: Musical insturements 51: Same but better than the code above 52: Strange creature 53: Giant monster 54: Cyclops 55: Kirby like creature 56: Strange monster 57: Strange eye creature 58: Mask monster 59: Card monster 5A: Knight monster 5B: Frog guy 5C: Frog 5D: Big fish from the fish mini Game 5E: Horses head 5F: Snake/Plant 60: Bug/ Strange creature 61: Fish creature 62: Skull 63: Sword/Shield 64: Plant eater 65: Angry store 66: Strange sign 67: Monkey 68: Strange monkey 69: Dog like creature 6A: Cup/Bananas 3 6B: Bee's nest/ Signing guy 6C: Marin's dad 6D: Father of the kid 6E: Strange slime monster 6F: Walrus 70: Same as above 71: Mermaid's head 72: Same as above 73: Mermaid statue 74: Ghost head 75: Fisherman fishing 76: Flying monster 77: Mummy monster 78: All monsters & people are the same 79: Green eye monster 7A: Flying gremlin monster 7B: Snake 7C: Beast monsters 7D: Hoping frog 7E: Crocodile 7F: Same as above but the crocodile is smiling 80: Beast master monster 81: Spike monster 9E: Strange bird monster 9F: Very, very strange creature A1: Big fish/Fishhook A2: Flying monster A3: Witch's head A4: Bow-wow A5: Strange monster A6: Some monster/Person A7: Penguin A8: Big bug A9: Skull man AA: Plant monster 2 AB: Strange white monster AC: Strage urn orb AD: Glitch B0: Worm monster B1: Middle of worm monster B2: Tail of worm monster B3: Strange stick thing B4: Eye BB: Strange slime creature BC: Dragon head 3 BD: A wing BE: Claws C0: A word that appears, the word you see is oh C2: Eyes C3: Seashell creature C4: Bunny C5: Singing Marin C6: Strange thing C7: Flying gremlin C8: Raccon CD: Girl crocodile CE: Strange creature CF: Squeal D0: Head of crocodile man D2: Monkey D3: Some guy D4: Bananas D5: Brick wall D8: Scary ghost DC: Little boy DD: Chicken/Hen DE: Chicken DF: Rat E0: Bow-wow's pup E1: Girl Bow-wow E2: Marin's dad E3: Ball shooter monster E4: Bow-wow E5: Chicken E6: Dancing Marin E7: Boy E8: Hole F0: Blob F2: Strange blob F3: Eye F4: Link himself F5: Link himself 2 F7: Strange urn ball F9: Evil strange urn ball FA: Skull FB: Crystal ball FD: Strange thing FE: Target squares FF: Circle things 3