OpenLLM-France/wikimedia huggingface dataset:
# Leaving Certificate Mathematics

Mathematics is the body of knowledge centered on such concepts as quantity, structure, space, and change, and also the academic discipline that studies them. Benjamin Peirce called it "the science that draws necessary conclusions". Other practitioners of mathematics maintain that mathematics is the science of pattern, and that mathematicians seek out patterns whether found in numbers, space, science, computers, imaginary abstractions, or elsewhere. Mathematicians explore such concepts, aiming to formulate new conjectures and establish their truth by rigorous deductive reasoning|deduction from appropriately chosen axioms and definitions.
Through the use of abstraction and logical reasoning, mathematics evolved from counting, calculation, measurement, and the systematic study of the shapes and motions of physical objects. Knowledge and use of basic mathematics have always been an inherent and integral part of individual and group life. Refinements of the basic ideas are visible in mathematical texts originating in the ancient Egyptian, Mesopotamian, Indian, Chinese, Greek and Islamic worlds. Rigorous arguments first appeared in Greek mathematics, most notably in Euclid's Elements. The development continued in fitful bursts until the Renaissance period of the 16th century, when mathematical innovations interacted with new scientific discoveries, leading to an acceleration in research that continues to the present day.
Today, mathematics is used throughout the world in many fields, including natural science, engineering, medicine, and the social sciences such as economics. Applied mathematics, the application of mathematics to such fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new disciplines. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind, although applications for what began as pure mathematics are often discovered later.
This book aims to be an accessible introduction to Higher Level Leaving Certificate Mathematics.

## Chapters

* Introduction
* Algebra
* Trigonometry
* Geometry
* Sequences and Series
* Functions and Calculus
* Differential Calculus
* Discrete Mathematics and Statistics
* Further Calculus and Series
* Further Probability and Statistics
* Groups
* Further Geometry

## Contributors

* John Mc Keon
# Leaving Certificate Mathematics/Further Probability and Statistics

Leaving Cert - Paper2: Statistics
Calculate the mean, median and mode of:
       a list of numbers.
Example: Question: A group of students scored the following marks in an exam: 50, 61, 46, 54, 46, 47,28, 46, 76, 98, 99, 21, 43. What was the mean, median and mode of the results? Solution:
The mean(x̄) = 50+61+46+54+46+47+28+46+76+98+99+21+43/13 =
When the number of members in a set is small, say ten or less, the data can be represented diagrammatically without further analysis, by means of pictograms, bar charts, percentage componens bar charts or pie charts.
For sets having more than ten members, those members having similar values are grouped together in classes to form a frequency distribution. To assist in accurately counting members in the various classes, a tally diagram is used sometimes.
A frequency distribution is merely a table showing classes and their corresponding frequencies.
       grouped data: a frequency distribution
Example: Question The mean of the numbers 1, 3, x, 8 is x.
Find the value of x.
Solution Mean = x. $1+3+x+8/4=x$ $12+x=4x.$ $12-3x$ $x=4$
Given the mean, calculate the frequency:
Calculate a weighted mean
Example: Question (a)Calculate the weighted mean of the results: 6, 10, 8, 4, given the respective weights: 2,3, 4, 1.
Solution weighted mean = (6x2)+(10x3)+(8x4)+(4x1)/2+3+4+1
Calculate the standard deviation of:
       a list of numbers
       a frequency distribution
Construct a histogram from a frequency distribution table
       and vice versa
Draw an ogive
Using an ogive, estimate median, lower quartile, upper quartile and interquartile range
Form a grouped frequency table
# Learning the vi Editor/vile

* Learning the vi Editor:
* Getting acquainted —
* Basic tasks —
* Making your work easier —
* Advanced tasks —
* Details —
* Vi clones
* (Vim –
* Basic navigation –
* Modes –
* Tips and Tricks –
* Useful things for programmers to know –
* Enhancing Vim –
* Vim on Windows –
* VimL Script language,
* Vile,
* BB vi) —
* vi Reference

## Vile - vi like Emacs
### Overview

vile is a vi clone which doesn't claim to be a vi clone. The idea behind vile is to have an editor which works similar to vi but provides features for editing multiple files in multiple window-areas like emacs. In fact, vile development started by using MicroEMACS as the base, and not a vi clone, and also not full blown Emacs. MicroEMACS is an emacs-like editor (MicroEMACS's author didn't like full-blown emacs, and the vile authors didn't like (Micro)EMACS mode-less way of working). So vile was developed.
vile provides the most common vi commands (as used by their authors), but not all vi commands. The implemented commands are supposed to work more or less like the original vi commands. The window management and buffer management came from MicroEMACS.
Much work has gone into the vile documentation after the first versions were almost undocumented. It is recommended to consult the documentation to find out the differences and extensions of vile, compared to vi.

### Resources

* vile
* MicroEMACS
* Learning the vi Editor:
* Getting acquainted —
* Basic tasks —
* Making your work easier —
* Advanced tasks —
* Details —
* Vi clones
* (Vim –
* Basic navigation –
* Modes –
* Tips and Tricks –
* Useful things for programmers to know –
* Enhancing Vim –
* Vim on Windows –
* VimL Script language,
* Vile,
* BB vi) —
* vi Reference
# Learning the vi Editor/vipe

* Learning the vi Editor:
* Getting acquainted —
* Basic tasks —
* Making your work easier —
* Advanced tasks —
* Details —
* Vi clones
* (Vim –
* Basic navigation –
* Modes –
* Tips and Tricks –
* Useful things for programmers to know –
* Enhancing Vim –
* Vim on Windows –
* VimL Script language,
* Vile,
* BB vi) —
* vi Reference

## Vipe - edit pipe
### Overview

command | vipe | command
Not really a vi clone, Vipe allows you to run a text editor in the middle of a unix pipeline and edit the data that is being piped between programs. Vipe is part of the moreutils package.
Copyright 2006 by Joey Hess <joey@kitenet.net> and Licensed under the GNU GPL.

### Environment Variables

* EDITOR - Editor to use.
* VISUAL - Also supported to determine what editor to use.

### Resources

* moreutils Debian package
* moreutils Ubuntu package
* Learning the vi Editor:
* Getting acquainted —
* Basic tasks —
* Making your work easier —
* Advanced tasks —
* Details —
* Vi clones
* (Vim –
* Basic navigation –
* Modes –
* Tips and Tricks –
* Useful things for programmers to know –
* Enhancing Vim –
* Vim on Windows –
* VimL Script language,
* Vile,
* BB vi) —
* vi Reference
# Pinyin/Return

See also
# Pinyin/Revenue

See also
# Pinyin/Revolution

A revolution is a complete circular movement around a point, such as a planet around the Sun.
gongzhuahn shih weirraoh 1-diaan d zheenggeh yuarnxirng yuhndohng, rur xirngxing weirraoh Taihyarng.
# Pinyin/Resume

See also
# Pinyin/Revision

See also
# Pinyin/Retention

See also
# Pokémon/Pokédex/Trapinch
## Basic Statistics

* National Index: 328
* Johto Index: 328
* Hoenn Index: 116
* Stage: Basic
* Height: 0.7m/2'4"
* Weight: 15kg/33.0lb
* Gender Distribution: 50% Male
* Ability: Hyper Cutter/Arena Trap
* Type: Ground
* Species: Ant Pit
* Egg Group: Bug
* Hatch Steps: 5120
* Catch Rate: 255
* Base Experience: 73
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 45 | 100 | 45 | 10 | 45 | 45 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 294 | 328 | 207 | 130 | 207 | 207 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Trapinch: Grass, Ice, Water Move types which are bad on Trapinch: Poison, Rock Move types which don't effect Trapinch: Electric
All other move types are normal effectiveness on Trapinch.

## How to Evolve

Trapinch evolves into Vibrava at level 35.

## Moveset

| Level | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Bite | Bite |
| 9 | Sand-Attack | Sand-Attack |
| 17 | Faint Attack | Faint Attack |
| 25 | Sand Tomb | Sand Tomb |
| 33 | Crunch | Crunch |
| 41 | Dig | Dig |
| 49 | Sandstorm | Sandstorm |
| 57 | Hyper Beam | Hyper Beam |

### TM/HM

* RS/FL: Attract, Dig, Double Team, Earthquake, Facade, Frustration, Giga Drain, Hidden Power, Hyper Beam, Protect, Rest, Return, Rock Smash, Rock Tomb, Sandstorm, Secret Power, Solarbeam, Strength, Sunny Day, Toxic

### Breeding

* RS/FL: Focus Energy, Gust, Quick Attack

## Trading Cards

* EX Sandstorm #82 - Trapinch
* EX Dragon #78 - Trapinch
* EX Dragon #79 - Trapinch
| Basic: Trapinch | Stage 1: Vibrava | Stage 2: Flygon |
# Pokémon/Pokédex/Tropius
## Basic Statistics

* National Index: 357
* Johto Index: 357
* Hoenn Index: 150
* Stage: Basic
* Height: 2m/6'7"
* Weight: 100kg/220.0lb
* Gender Distribution: 50% Male
* Ability: Chlorophyll
* Type: Grass/Flying
* Species: Fruit
* Egg Group: Monster/Plant
* Hatch Steps: 6400
* Catch Rate: 200
* Base Experience: 169
* Max Experience: 1250000
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 99 | 68 | 83 | 51 | 72 | 87 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 402 | 258 | 291 | 221 | 267 | 300 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are very good on Tropius: Ice Move types which are good on Tropius: Fire, Flying, Poison, Rock Move types which are bad on Tropius: Fighting, Water Move types which are very bad on Tropius: Grass Move types which don't effect Tropius: Ground
All other move types are normal effectiveness on Tropius.

## Moveset

| Level | Ruby / Sapphire | Fire Red / Leaf Green |
| Start | Leer Gust | Leer Gust |
| 7 | Growth | Growth |
| 11 | Razor Leaf | Razor Leaf |
| 17 | Stomp | Stomp |
| 21 | Sweet Scent | Sweet Scent |
| 27 | Whirlwind | Whirlwind |
| 31 | Magical Leaf | Magical Leaf |
| 37 | Body Slam | Body Slam |
| 41 | Solarbeam | Solarbeam |
| 47 | Synthesis | Synthesis |

### TM/HM

* RS/FL: Aerial Ace, Attract, Bullet Seed, Cut, Double Team, Earthquake, Facade, Flash, Fly, Frustration, Giga Drain, Hidden Power, Hyper Beam, Protect, Rest, Return, Roar, Rock Smash, Safeguard, Secret Power, Solarbeam, Steel Wing, Strength, Sunny Day, Toxic

### Breeding

* RS/FL: Headbutt, Leech Seed, Nature Power, Razor Wind, Slam

## Trading Cards

* EX Hidden Legends #27 - Tropius
* EX Deoxys #27 - Tropius
# Pokémon/Pokédex/Types/Dark

There are 16 Dark Pokémon. Of these, 6 are second generation and 10 are third generation.
Of the 16 Dark Pokémon, only 4 are pure Dark. The other 12 are Grass(3), Water(3), Fire(2), Flying(1), Ice(1), Ghost(1) and Rock(1).

## Type Matching

| Name | Other type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type |
| Name | Other type | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
| Pure type | Pure type | | | | | | | X2 | | | | 0 | X2 | | ½ | | ½ | | |
| Absol | | | | | | | | | | | | | | | | | | | |
| Cacturne | Grass | | X2 | ½ | ½ | ½ | X2 | | X2 | ½ | X2 | | X4 | | | | | | |
| Carvanha | Water | | ½ | ½ | X2 | X2 | ½ | | | | | | | | | | | ½ | |
| Crawdaunt | Water | | ½ | ½ | X2 | X2 | ½ | | | | | | | | | | | ½ | |
| Houndoom | Fire | | ½ | X2 | | ½ | ½ | | | X2 | | | X1 | X2 | | | | ½ | |
| Houndour | Fire | | ½ | X2 | | ½ | ½ | | | X2 | | | X1 | X2 | | | | ½ | |
| Mightyena | | | | | | | | | | | | | | | | | | | |
| Murkrow | Flying | | | | X2 | ½ | X2 | X1 | | 0 | | | X1 | X2 | | | | | |
| Nuzleaf | Grass | | X2 | ½ | ½ | ½ | X2 | | X2 | ½ | X2 | | X4 | | | | | | |
| Poochyena | | | | | | | | | | | | | | | | | | | |
| Sableye | Ghost | 0¹ | | | | | | 0¹ | ½ | | | | X1 | | X1 | | X1 | | |
| Sharpedo | Water | | ½ | ½ | X2 | X2 | ½ | | | | | | | | | | | ½ | |
| Shiftry | Grass | | X2 | ½ | ½ | ½ | X2 | | X2 | ½ | X2 | | X4 | | | | | | |
| Sneasel | Ice | | X2 | | | | ½ | X4 | | | | | | X2 | | | | X2 | |
| Tyrantiar | Rock | ½ | ½ | X2 | | X2 | | X4 | ½ | X2 | ½ | | | | | | | X2 | |
| Umbreon | | | | | | | | | | | | | | | | | | | |

## Notes

* If a move such as Foresight is moved, the Ghost type immunity to Normal and Fighting is canceled.
* Tyrantiar and Umbreon are evolutions of non-Dark Pokémon.
* Prior to generation 6, Sableye isn't ordinarily weak to any type. However, if one uses moves such as Foresight, the immunity of its Ghost type to Fighting moves done by the same Pokémon are canceled, and as a result Sableye will be weak to them because of its Dark type.
# Pokémon/Pokédex/Tsareena
## Base Statistics

A grass type

## Type Matching

Moves that deal 200% of their damage to Tsareena: fire, ice, poison, flying, bug Moves that deal 50% of their damage to Tsareena: water, grass, electric, ground
# Pokémon/Pokédex/Turtwig
## Description

A turtle-like pokémon.

## Base Statistics

A Grass type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Turtwig: fire, ice, poison, flying, bug Moves that deal 50% of their damage to Turtwig: water, grass, electric, ground
# Pokémon/Pokédex/Types/Dragon

There are 13 Dragon Pokémon. Of these, 3 are first generation, 1 is second generation and 9 are third generation.
Of the 13 Dragon Pokémon, only 4 are pure Bug. The other 9 are Flying(4), Psychic(2), Ground(2) and Water(1).
The type matching of the Dragon type hasn't changed, nor has the type matching of Flying, the only co-type of Dragon in the first generation Pokémon.

## Type Matching of the Dragon Pokemon

| Name | Other type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type | Effected by moves of type |
| Name | Other type | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy |
| Pure type | Pure type | | ½ | ½ | ½ | ½ | X2 | | | | | | | | | X2 | | | |
| Altaria | Flying | | | | X1 | ¼ | X4 | ½ | | 0 | | | ½ | X2 | | | | | |
| Bagon | | | | | | | | | | | | | | | | | | | |
| Dragonair | | | | | | | | | | | | | | | | | | | |
| Dragonite | Flying | | | | X1 | ¼ | X4 | ½ | | 0 | | | ½ | X2 | | | | | |
| Dratini | | | | | | | | | | | | | | | | | | | |
| Flygon | Ground | | | X1 | 0 | X1 | X4 | | ½ | | | | | ½ | | | | | |
| Kingdra | Water | | ¼ | ¼ | X1 | X1 | X1 | | | | | | | | | | | ½ | |
| Latias | Psychic | | | | | | | ½ | | | | ½ | X2 | | X2 | | X2 | | |
| Latios | Psychic | | | | | | | ½ | | | | ½ | X2 | | X2 | | X2 | | |
| Rayquaza | Flying | | | | X1 | ¼ | X4 | ½ | | 0 | | | ½ | X2 | | | | | |
| Salamence | Flying | | | | X1 | ¼ | X4 | ½ | | 0 | | | ½ | X2 | | | | | |
| Shelgon | | | | | | | | | | | | | | | | | | | |
| Vibrava | Ground | | | X1 | 0 | X1 | X4 | | ½ | | | | | ½ | | | | | |

## Notes

* Prior to Generation 6 Kingdra is only weak to Dragon type. (The weaknesses of Water type, Electric and Grass, are canceled by Dragon type, and the weakness of Dragon type to Ice is canceled by Water type).
* A few of these Pokémon are evolutions of non-Dragon Pokémon who are weak to some of Dragon's resistances (Water, Grass or Electric).
# Pokémon/Pokédex/Treecko
## Basic Statistics

* National Index: 252
* Johto Index: 252
* Hoenn Index: 1
* Stage: Basic
* Height: 0.5m/1'8"
* Weight: 5kg/11.0lb
* Gender Distribution: 87.5% Male
* Ability: Overgrow
* Type: Grass
* Species: Wood Gecko
* Egg Group: Monster/Dragon
* Hatch Steps: 5120
* Catch Rate: 45
* Base Experience: 65
* Max Experience: 1059860
| | HP | Attack | Defense | Speed | Special Attack | Special Defense |
| Base Stats (RB/Y) | - | - | - | - | - | - |
| Base Stats (GS/C) | - | - | - | - | - | - |
| Base Stats (RS/FL/E) | 40 | 45 | 35 | 70 | 65 | 55 |
| Base Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Base Stats (BW/B2W2) | – | – | – | – | – | – |
| Base Stats (XY/ORAS) | – | – | – | – | – | – |
| Base Stats (SM/USUM) | – | – | – | – | – | – |
| Base Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Max Stats (RB/Y) | - | - | - | - | - | - |
| Max Stats (GS/C) | - | - | - | - | - | - |
| Max Stats (RS/FL/E) | 284 | 207 | 185 | 262 | 251 | 229 |
| Max Stats (DP/PT/HGSS) | – | – | – | – | – | – |
| Max Stats (B/W/B2W2) | – | – | – | – | – | – |
| Max Stats (X/Y/ORAS) | – | – | – | – | – | – |
| Max Stats (SM/USUM) | – | – | – | – | – | – |
| Max Stats (Sword/Shield/BDSP) | – | – | – | – | – | – |
| Effort Points (Sword/Shield/BDSP) | – | – | – | – | – | – |

## Type Matching

Move types which are good on Treecko: Bug, Fire, Flying, Ice, Poison Move types which are bad on Treecko: Electric, Grass, Ground, Water All other move types are normal effectiveness on Treecko.

## Moveset

| Level | Ruby / Sapphire< Emerald XD/ Colosseum | Fire Red / Leaf Green |
| Start | Pound Leer | Pound Leer |
| 6 | Absorb | Absorb |
| 11 | Quick Attack | Quick Attack |
| 16 | Pursuit | Pursuit |
| 21 | Screech | Screech |
| 26 | Mega Drain | Mega Drain |
| 31 | Agility | Agility |
| 36 | Slam | Slam |
| 41 | Detect | Detect |
| 46 | Giga Drain | Giga Drain |

### TM/HM

* RS/FL: Aerial Ace, Attract, Brick Break, Bullet Seed, Cut, Dig, Double Team, Facade, Flash, Focus Punch, Frustration, Giga Drain, Hidden Power, Iron Tail, Protect, Rest, Return, Rock Smash, Rock Tomb, Safeguard, Secret Power, Solarbeam, Strength, Sunny Day, Toxic

### Breeding

* RS/FL: Crunch, Crush Claw, Dragonbreath, Endeavor, Leech Seed, Mud Sport

## Trading Cards

* EX Ruby & Sapphire #75 - Treecko
* EX Ruby & Sapphire #76 - Treecko
* EX Dragon #80 - Treecko
* EX Team Rocket Returns #109 - Treecko ☆
| Basic: Treecko | Stage 1: Grovyle | Stage 2: Sceptile |
# Pokémon/Pokédex/Types

Ability | Alphabetical | Egg Group | Evolution | Gender | Moves | National | Japanese | Type
Kanto | Johto | Hoenn | Sinnoh & Hisui | Unova & Blueberry | Kalos | Alola | Galar | Paldea | Kitakami || Orre | Fiore
Each Pokémon has one or two types, and each move has a type. Every move would effect most Pokémon the normal amount, but some types would be "weak" to it, i.e it would do twice the amount of damage, and other types would be "resistant" to it, i.e the move would only do half the damage. Note that if the move is strong enough, even half of it can be very powerful. Then a few types were "immune" to specific types, i.e moves of that type wouldn't damage them.
If a Pokémon has two types, things get more complicated. What happens is that each type is effected separately by the move, and the results are multiplied. So if one type is effected normally by the move, ignore it. If one type is immune to the move, ignore the other one. If both types are weak, the move does 4 times the damage. If both types are resistant, the move does a quarter damage. And if one type is weak and the other is resistant, they cancel each other and the Pokémon is effected normally.

## Pokémon by type

* Grass-type Pokémon
* Fire-type Pokémon
* Water-type Pokémon
* Bug-type Pokémon
* Normal-type Pokémon
* Steel-type Pokémon
* Ghost-type Pokémon
* Psychic-type Pokémon
* Dark-type Pokémon
* Dragon-type Pokémon
* Electric-type Pokémon
* Fighting-type Pokémon
* Ice-type Pokémon
* Fairy-type Pokémon
* Poison-type Pokémon
* Rock-type Pokémon
* Ground-type Pokémon
* Flying-type Pokémon

## Unused types

* Bird type - Included in the first games, this type is only used by the glitch Pokémon Missingno.
# Pokémon/Pokédex/Tynamo
## Description

An fish-like pokémon.

## Base Statistics

A Electric type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Tynamo: ground Moves that deal 50% of their damage to Tynamo: electric, flying, steel
# Perl Programming/Variables

In Perl, there are five types of variables: $calars, @rrays, %hashes, &subroutines, and *typeglobs.

## Simple variables

Variables, called scalars, are identified with the $ character, and can contain nearly any type of data. For example:

### Case sensitivity

Note that the perl interpreter is case sensitive. This means that identifier names containing lowercase letters will be treated as being different and separate from those containing uppercase letters.

## Arrays

Arrays in Perl use the @ character to identify themselves.
However, when you deal with just one element of the array (using square brackets so it's not confused), then that element of the array is considered a scalar which takes the $ sigil:
As in the C programming language, the number of the first element is 0 (although as with all things in Perl, it's possible to change this if you want). Array subscripts can also use variables:

## Associative arrays

Associative arrays, or "hashes," use the % character to identify themselves.
When using the => the left side is assumed to be quoted. For long lists, lining up keys and values aids readability.
However, when you deal with just one element of the array (using braces), then that element of the array is considered a scalar and takes the $ identifier:
Associative arrays are useful when you want to refer to the items by their names.

## Subroutines

Subroutines are defined by the sub function, and used to be called using & (using & is now deprecated). Here's an example program that calculates the Fibonnaci sequence: