OpenLLM-France/wikimedia huggingface dataset:
# The Legend of Zelda: Oracle of Ages/Maple

You will encounter Maple the witch each time you kill 30 enemies, or 15 while wearing Maple's Ring (#16).

## Meeting Maple

You can tell when Maple is coming because her music will play and you will see her shadow winding over the landscape before she finally appears on the screen.
When she does, watch her path and move in her way so that she crashes into you. Both of you will drop some of your items. Link will only drop hearts, bombs, Rupees, and other replaceable items; Maple drops these as well but will also drop Gasha Seeds, Potions, Rings, and even sometimes Pieces of Heart! After the crash, collect everything you can before Maple does. Head for Pieces of Heart first and foremost, then Rings, then Potions, and then Gasha Seeds. Then gather up whatever else is left.
Maple cannot steal your Rings, Potions, or Gasha Seeds. Any you see on the ground dropped out of her, not you. This means even if you do badly the only consequence is losing some Seeds and Rupees, which are easily replaceable.
* If you collect more items than Maple she'll say "grr... why you... I'll remember this!"
* If you both collect an even amount she'll say "Hm, not bad... but that's all you're getting today."
* If you collect less than Maple she'll say "Hahaha! Now I have more items than before! See ya!"
If you allow Maple to take enough of your Rupees (the other items may also count towards this), she will eventually upgrade to a vacuum-cleaner. Now instead of sweeping up the dropped items she hoovers them up instead. She can also move and collect items significantly faster than before. When you play a Linked Game she will upgrade her broom into a flying saucer which is even faster than the vacuum-cleaner.

## Item priority

Maple has an item priority for all of the items she drops. The list is below.
Item Priority:
* Pieces of Heart
* Gasha seeds
* Magic potions
* Magic rings
* Item dropped by Link, with this priority:
** Bombs
** Mystical seeds
** Recovery hearts
** Red Rupees
** Green Rupees
Link never drops the first four items in the list.
Her priority for Gasha Seeds makes it easy to get Magic Potions/Rings, and if you need to heal, her priority for almost all of the items is before recovery hearts, so it's easy to get them.
# The Legend of Zelda: Oracle of Ages/Enemies
## Arm Mimic

Threat: 5/10
Speed: Medium
Attacks: Contact: File:LOZ Oos Heart.gif
Defence: L-1 Sword:3 hits, L-2 Sword:1 hit, L-3 Sword:1 hit
Description: Arm Mimics are not very common. Possibly the reason they are scarce, is due to the fact that they can be very annoying to encounter. They mirror your every move. If you move up, they move down, if you move left, they move right, and visa-versa. It is recommended that you move up to them slowly, and slash at them until they are destroyed.

## Armos

Threat: 6/10
Speed: Medium
Attacks: Contact: File:LOZ Oos Heart.gif
Defence: Invincible to everything, but bombs and the Biggoron Sword:1 bomb, or 1 slash from the Biggoron Sword
Description: Armos will stay where they are unless you trigger a specific switch. These enemies are very frustating to kill since the only things that kill them are bombs and the biggoron sword. Since the biggoron sword isn't available until lategame, and there are fewer armos then, this can add to the frustration. Therefore, it's best to rely on bombs to deal with them, at least when they're initially found.

## Ball and Chain Trooper

Threat: 7/10
Speed: Slow
Attacks: Contact: File:LOZ Oos Heart Half.gif
Spiked Ball: File:LOZ Oos Heart Half.gif
Defence: L-1 Sword:4 hits, L-2 Sword:2 hits, L-3 sword:1 hit
Description: As their name implies the enemies have ball and chains that they use to hurt you. In larger areas, it would probably be best to just avoid them. Whenever one of these guys hurls their ball and chain at you dodge it and slash him with your sword. DO NOT attempt to slash them multiple times, you could get hurt many times doing this. You have to be patient when fighting these enemies.

## Bari

File:LOZ Ooa Bari.png Threat: 6/10
Speed: Medium
Attacks: Contact: File:LOZ Oos Heart Half.gif
Electric Shock: File:LOZ Oos Heart.gif
Defense: L-1 Sword: 1 Hit L-2 Sword: 1 Hit L-3 Sword: 1 Hit
Description: This jellyfish enemy will surround itself with electricity momentarily. Whenever its not doing this slash at it. This causes it to split into two Biri, smaller versions of Bari.

## Beamos

Threat: 6/10
Speed: Medium
Attacks: Beam: File:LOZ Oos Heart Half.gif
Defense: Invincible
Description: A live statue that shoots a beam whenever it sees you. It's no use fighting it since it's invincible, so just run away from it when it sees you. If you have Roc's Feather/Cape you should use it to jump over the beam.

## Beetle

Threat: 1/10
Speed: Slow
Attacks: Contact: File:LOZ Oos Heart Half.gif
Defense: L-1 Sword: 1 hit, L-2 Sword: 1 hit, L-3 Sword: 1 hit
Description: Basically the weakest enemy in the entire game. Beetles don't even try to attack you, and the have the second lowest damage ratio. Just slash it once with your sword to kill it.
# The Legend of Zelda: Oracle of Ages/Glitches

There are four glitches in The Legend of Zelda: Oracle of Ages.

## Mailman's House Glitch

In the past, enter the mailman's house. Then, using the L-2 Sword, cut down the bookcase. You will see stairs there, and when you go own them, you reappear in the same place. Then you must cut the second part of the bookcase, and you'll see buttons that have been pushed down already. You can walk past them into a new screen, and if you do, you'll be in Rafton's house, except in the wall. You can't get out unless you kill yourself with bombs or restart the game.

## Blinking Link Glitch

You must go to the location of the raft and stand right beside it. Then place a bomb next to you so you're between the bomb and raft. When the bomb explodes, Link will be blasted to the raft, and you can use it now. The flashing animation that appears when Link is damaged is still showing.

## Stand on a Chest in Skull Dungeon

Go to the room in Skull Dungeon where you have to shoot the moving orb with the Seed Shooter. Stand on the blue tile and aim to the bottom right and shoot the crystal switch. All of the sudden, the chest appears and you're standing on it. If you walk off, you won't fall off, but you will then still be able to push the chest.

## Moosh Cheat

When Moosh floats Link over a series of pits, you would normally have a fall start back at the entry point on the screen. Now clear a pit, dismount Moosh, and open the item subscreen, then remount Moosh and try again. If you fall in the pit, you will then appear where you last opened the item subscreen.
# Unreal Tournament 2004/Core Basics/Movement

UT2004 is a very fast game and mastering movement and speed is crucial. There are multiple ways of movement, but the most common is the WASD technique.

## Movement & Movement Keys

The default movement keys are -
* W, Up Arrow = Forward
* S, Down Arrow = Backward
* A, Left Arrow = Strafe Left
* D, Right Arrow = Strafe Right
The most common keyset of movement is by using the WASD keys. This way, the user is able to quickly access other keys, such as Space, C, Q, E etc. The Arrow Key movement system is not recommended, as it leads to inconvenience, especially in Onslaught or Assault matches, which require multiple keys. However, if you do choose to use the Arrow Keys, it is easiest if you set the 'shift' key as your crouch action and the 'Ctrl' key as your jump action. This allows you to keep your left hand nearby all of the necessary keys and the only keys which are excluded from your reach would be the number configurations for switching positions in vehicles.
The number one tip given to all players is to constantly keep moving. Standing still makes the player an easier target. Constantly moving, especially in unpredictable patterns makes the likelihood of being shot lesser.
Another common tip is to "run laps" around the map. This means running around the map in a particular course. This course should cover most important objects such as Shield and Health packs. This way the player can constantly stay ready for action. This technique is used best in Deathmatch matches and its' variants.

## Turning

Turning is achieved through the mouse. Moving the mouse forward will cause the player to turn upwards. Moving the mouse backwards causes the player to turn downwards. Similarly, moving the mouse to the right will make the player turn right and moving the mouse left makes the player turn left. You can invert these controls by going to Settings>Input>Invert Mouse.
Keep turning at all times to get the widest view possible. If you are engaging an enemy, keep turning your mouse so that it is constantly pointing towards the enemy. You will know this is so if you see the enemy player's name below the crosshair in green. This requires practice, as it is difficult to maintain the aim while moving or dodging.

## Crouching

The Crouch key is usually set as a default 'shift' key. Crouching allows you to get as far out as possible on a ledge without falling off. This only works for building ledges and cliff ledges, not on a Manta's side or any other vehicle.

## Dodging

Dodging is a very useful tool to get somewhere on the map a little faster, (if a vehicle is not around), or to dodge enemy fire. To successfully 'dodge', you must double tap the key of your choice depending on the direction you wish to go.

## Double Jumping

Double Jump is a useful ability to get to a higher edge that jumping once just will not reach. In order to double jump you must first hit your default jump key, then at the peak of the jump you must hit the jump key again and your character will get an extra boost into the air.
# Unofficial Guide To Expanding Your Numworks/Thanks, credit, and attributions
## Thanks

The biggest thanks goes out to Numworks and the team that developed and put this hardware out there then open sourced the entire OS and application library.
The folks that run Wikibooks get a big thank you for the effort that goes into maintaining this site.

## Attributions

The foundation markup for getting this book started borrowed heavily from the wikibook Entry Level PHP Web Application Development.
# Unofficial Guide To Expanding Your Numworks/Using the simulator
## Linux

To use the simulator, you'll need a system with X Windows support for the GUI, so before starting have a working Linux system setup with X Windows. You also should have already successfully built the firmware for the calculator itself and this guide assumes you have installed the tools to do so.

### Building the simulator

* Your have first to install clang
** On Gentoo and Gentoo based (funtoo, calculate, ...): emerge -v clang
** On Debian and Debian based (Ubuntu, ...) apt-get install clang
** On Arch Linux sudo pacman -S clang
** Others ...
* Change to the epsilon directory cd epsilon
* make PLATFORM=simulator clean
* make PLATFORM=simulator

### Using the simulator

Once you have finished your build, you will have an executable app.elf. Just run this with ./app.elf You should see an ugly (but functional) version of the Numworks calculator appear on your screen (most likely in French). You can quit by closing the window.
So now that it's running, what to do with it? The great thing about the simulator is that you can debug your applications in it without special hardware. To do this you'll need to rebuild with the debug data:
* make PLATFORM=simulator clean
* make PLATFORM=simulator DEBUG=1
You can now debug with GDB, or any IDE that supports GDB. gdb ./app.elf will start a command line session of GDB.
For a more intuitive interface, you can try out GDBGUI. This is a python app that gives you a browser based GUI for GDB.
# Unofficial Guide To Expanding Your Numworks

This is a community driven manual for customizing and developing the newly released Numworks calculator. As such we encourage you to contribute if with corrections, clean up, or even whole new chapters explaining part of the Epsilon OS or the Numworks hardware. Also feel free to post questions or suggestions on the discussion page for each chapter if you have questions or suggestions, but aren't ready to edit directly.

### To readers new to Wikibooks

There is no “Errata” document published for this book. This book is an evolving work, and any errors are likely to be fixed when pointed out or otherwise found. If there is a possible error to investigate, use the discussion link at the top of the page with questionable information so that it can be investigated. If any information in this book contradicts official documentation or specifications, the reader may make the assumption that the official documentation is correct, unless there is documented, verifiable proof to the contrary.

## Structure of This Book

This book is setup expecting you to jump to the sections you want to understand. The chapters are roughly organized to guide you from setting up a development environment to deep understanding of the platform, but no effort has yet been made to ensure and front-to-back reading is seamless.

## Programming Examples

It should go without saying that programming examples included with this book are released under the GNU Free Documentation License. Each example is intended to stand independently to demonstrate the immediate concept at hand, and examples should be heavily commented (more than “usual” code) to illustrate the how and why things are done.
Examples should also be tested, and cleanly work when copied and pasted for use. No warnings should be emitted, and examples should be kept up-to-date with current best practices and stadards, when possible. Any depreciated code should be clearly marked as such, when demonstrating historical methods.

## Prior Experience

The reader is assumed to have prior experience programming in the C/C++ language on embedded ARM systems, but no prior experience with the Numworks platform is required. However, we are exploring and developing a new platform, so instead of complaining about gaps, please ask constructive questions in the talk page and contribute what you learn. The official forum for the Numworks platform is over on the subreddit /r/Numworks if you want to ask questions or share your triumphs.

## Table of Contents

* Getting your development environment set up
* Using the simulator
* What happens between power on and using an application
* Adding your own application to the calculator
* Understanding the Calculation application
* Thanks, credit, and attributions
# Unreal Tournament 2004

The third installment in the Unreal Tournament series of games, UT 2004 is radically different from many other multiplayer FPS games, in terms of sheer speed and other factors.

## Contents

* Terminology
This Section Deals with the various terms and symbols used in Unreal Tournament 2004. While some of the terms here are unique to the UT series, many terms are common in other such FPS games. Experienced FPS Players may want to skip this section.

### Gameplay

* Core Basics
This chapter deals with all the very core basics every UT player must know. If you're new to UT, this is the section to go to. This section covers everything such as control, going around, overview etc.
* Gametypes
This chapter deals with the variety of gametypes included in UT2004. This chapter also has gametype-specific help and tips.
* Weapons
This chapter deals with the variety of weapons in UT2004. This is a place to learn about the advantages and disadvantages of each of the 16 weapons in the game.
* Turrets
This chapter deals with the 4 different turrets found in the Assault gametype, and focuses on their advantages and disadvantages.
* Vehicles
This chapter deals with the various vehicles in UT2004, one of the most anticipated new additions to the series. The chapter focuses on the controls, the advantages, disadvantages etc. regarding the vehicles.
* Tips
This section contains all the tips that don't fall into any of the above category. These are mostly general tips and important for every Tournament player. If you're looking for how to improve your game, this is the place.
* Multiplayer Etiquette and Tips
This section deals with the Multiplayer aspect of the game. It covers the various Internet terms used, the most popular maps and other frequently used questions regarding multiplayer. Also contains Multiplayer-exclusive tips.
* Cheats
The section lists the various cheats in UT2004, as well as their effects and how to activate them. This section also deals with the various tricks you can use in the game.

### Modification

* Modding Basics
* Minor Modifications
* Mapping(Making Maps)
* Skinning(Making Skins)
* Modeling(Making Models)
* [and Scripting]

## Links

* Unreal Tournament Official Website
# Unreal Tournament 2004/Gametypes

Unreal Tournament 2004 has a variety of gametypes, each requiring different strategies and tactics. This guide will explain such strategies used.

## Contents
### Original Gametypes

* Capture the Flag
* Bombing Run
* Double Domination
* Assault
* Onslaught

### Deathmatch Variations

This section contains the Deathmatch gametype and other gametypes related to it.
* Deathmatch
* Team Deathmatch
* Mutant
* Invasion
* Last Man Standing

### Other Gametypes

These gametypes are not included in the original version of Unreal Tournament 2004, but were modded upon it. The Instagib Capture the Flag gametype was added in a patch released by Epic Games.
* Vehicle Capture the Flag
* Instagib Capture the Flag
* Jailbreak
# Unreal Tournament 2004/Core Basics

This section covers all the very basic factors of Unreal Tournament 2004, which every player must know. Some of these usage tips are also covered in the game manual and the in-game tutorials.

## Contents

* Movement (Covers Dodging and Double-Jumping)
* Shooting
* Adrenaline
* User Interface
* Single Player (Tournament Ladder Basics)
# Songbook/Auld Lang Syne

Scottish tratitional – Alternative title: Should auld acquaintance, arranged by Mjchael
Source: Melody from w:Auld_Lang_Syne#Melody, chords from File:Auld_Lang_Syne.jpg, text from w:Auld_Lang_Syne#Lyrics.
Source: Ludwig van Beethoven, 12 Scottish Songs, WoO 156, song 11, Leipzig: Breitkopf und Härtel, n.d.[n.d.[1865]]. Plate B.260.

## verse 1

    Should [C] auld acquaintance [G] be forgot
    And [C] never brought to [F] mind?
    Should [C] auld acquaintance [G] be forgot
    And [(C] days of [Am)] auld lang [C] syne?

   ## chorus

       ['F'] For [C] auld lang [G] syne, my dear
       ['F'] For [C] auld lang [F] syne
       We'll [C] take a cup o'[G] kindness yet
       For [(C] auld [Am)] lang [C] syne

## verse 2

    We [C] twa hae run a- [G] bout the braes
    And [C] pou'd the gowans [F] fine
    But we've [C]wander'd mony a [G] weary fitt
    Sin' [(C] auld [Am)] lang [C)] syne.

   ## chorus
## verse 3

    We [C] twa hae paidl'd [G] in the burn
    Frae [C] morning sun till [F] dine
    But [C] seas between us [G] braid hae roar'd
    Sin' [(C] auld [Am)] lang [C)] syne.

   ## chorus
## verse 4

    And [C] there's a hand, my [G] trusty feire ( = frend)
    And [C] gie's a hand o' [F] thine
    And [C] we'll tak a [G] right gude ( or: willie waught
    For [(C] auld [Am)] lang [C)] syne.

   ## chorus
## verse 5

    And [C] surely ye'll be your [G] pint-stowp
    And [C] surely I'll be [F] mine
    And [C] we'll tak a cup o'[G] kindness yet
    For [(C] auld [Am)]lang [C)] syne.
# Melody picking of Aura Lee

The melody of this traditional music has been used also for the love song Love Me Tender. By the interpretation of Elvis Pressly that old tune again gained new popularity.
The basic harmonies of the piece are relatively simple. The extended chords be produced by the additional melody notes. These were actually integrated in the accompaniment.
Very often harmonies that come only through the notes of the melody reached, will no extra named. But it is worthwhile to analyze the harmonic structure of this song closely, and uses the standard chord combinations to memorize it.
Some few additional harmonies such as (VI) II-VI progression, or intermediate dominants and chains of dominants gives this folk-song a very jazzy character. Some Septim chords that you would use for a piano version, or in a pure chord accompaniment are harmoniously simplified for ease of playability.
To become the chords easier into your hands, some similar fretted chords been included for comparison. These auxiliary harmonies are indeed in the chord list (with brackets), but don't appear on the actual song.
listen to "Picking_Aura_Lee" (help·info)
* Media:Picking_Aura_Lee.pdf
# Songbook/Banana Boat Song (Day-O)

Songbook/Template:Cross reference

# Banana Boat Song (Day-O)

Songbook/Template:Song header
The Banana Boat Song is a calypso, the most famous version of which was sung by Harry Belafonte.
| Guitar | Ukulele (gcea) |
| | C G7 |

## Banana Boat Song (Day-O)
### Chorus

[C]Day-O! [G7]Day-[C]O! Daylight come, and I [G7]wanna go [C]home [C]Day-O! [G7]Day-[C]O! Daylight come, and I [G7]wanna go [C]home

### 1st Verse

[C]Come, Mr. Tallyman, [G7]tally me banana [C]Daylight come, and I [G7]wanna go [C]home [C]Come, Mr. Tallyman, [G7]tally me banana [C]Daylight come, and I [G7]wanna go [C]home

### 2nd Verse

Heave [C]six foot, seven foot, eight foot bunch [C]Daylight come, and I [G7]wanna go [C]home Heave [C]six foot, seven foot, eight foot bunch [C]Daylight come, and I [G7]wanna go [C]home

### 3rd Verse

A [C]clerk man a check but him check with caution [C]Daylight come, and I [G7]wanna go [C]home A [C]clerk man a check but him check with caution [C]Daylight come, and I [G7]wanna go [C]home

## Accompanying proposal
### Weblinks

* (Day-O/Banana Boat Song
* Harry Belafonte
* YT Banana Boat Song
Songbook/Template:Categories
# Songbook/Banana Boat Song

Jamaican folk song – Alternative title: Day-O, arranged by Mjchael
The Banana Boat Song is a Calypso, which best-known version was sung by Harry Belafonte.
| Guitar | Ukulele (gcea) |
| | C G7 |

# Banana Boat Song (Day-O)
   ## Chorus

       [C]Day-O![G7]Day-[C]O!
       Daylight come, and I[G7]wanna go[C]home
       [C]Day-O![G7]Day-[C]O!
       Daylight come, and I[G7]wanna go[C]home

## 1st Verse

    [C]Come, Mr. Tallyman,[G7]tally me banana
    Daylight come, and I[G7]wanna go[C]home
    [C]Come, Mr. Tallyman,[G7]tally me banana
    Daylight come, and I[G7]wanna go[C]home

## 2nd Verse

    Heave[C]six foot, seven foot, eight foot bunch
    Daylight come, and I[G7]wanna go[C]home
    Heave[C]six foot, seven foot, eight foot bunch
    Daylight come, and I[G7]wanna go[C]home

## 3rd Verse

    A[C]clerk man a check but him check with caution
    Daylight come, and I[G7]wanna go[C]home
    A[C]clerk man a check but him check with caution
    Daylight come, and I[G7]wanna go[C]home

## Accompaniment-proposal

please help to find better terms for the German translations
| the Western Patter | simple Calypso-patter |

## Weblinks

* Day-O (The Banana Boat Song)
* Harry Belafonte
* YT Videos on YouTube]