OpenLLM-France/wikimedia huggingface dataset:
# Minecraft/Hoglin
## Hoglin

Minecraft
Blocks | Items | Mobs
Structures
Miscellaneous
Guides
Hostile hogs of the Nether.

## Abilities and strengths/weaknesses

Other
This mob has no special abilities or disabilities.

### Drops

* 1 - 3 raw porkchop
* 10 exp. points

## Description

Can be bred with crimson fungus.

## Strategies

To keep them away, place warped fungus every four to seven blocks.

## Mobs

* Animals
       Sheep
       Pig
       Cow
       Chicken
       Bat
       Cat
       Ocelot
       Wolf
       Fox
       Horse
       Donkey
       Mule
       Llama
       Bunny
       Frog
       Axolotl
       Tadpole
       Panda
       Mooshroom
* Monsters
       Creeper
       Zombie
       Skeleton
       Stray
       Witch
       Slime
       Phantom
       Warden
* Ocean
       Cod
       Pufferfish
       Salmon
       Tropical Fish
       Squid
       Glow Squid
       Dolphin
       Turtle
       Guardian
       Elder Guardian
* Nether
       Blaze
       Ghast
       Piglin
       Zombified Piglin
       Hoglin
       Strider
       Wither Skeleton
* End
       Enderman
       Endermite
       Shulker
* Illager/Villagers
       Villager
       Wandering Trader
       Illager
       Pillager
       Evoker
       Vex
       Ravanger
* Utility
       Snow Golem
       Iron Golem
       Allay
* Bosses
       Wither
       Ender Dragon
* Secret mobs
       Npc
# Noble Metals

* Au
* Pt
* Ag
* Cu
* Ni
The values in the table have not been proof read yet!!
Fairly Noble Metal Material Properties :
| | | Mechanical | Mechanical | Mechanical | Mechanical | Thermal | Thermal | Thermal | Electrical | Electrical |
| | | Yield Str. | Youngs. | Pois. | Density | Th. Cond. | Th. Exp. | Melting | El. cond. | α |
| Z | Material | GPa | GPa | ? | kg/m³ | (W/cmK) | (ppm/K) | K | Ωm | promille/K |
| Metals | |
| 55 | Au | ? | 78-80 | 0.44-0.25 | 19281 | 3.12 | 14 | 1064 | 23-22.1*10?? | 3.7 |
| 66 | Cr | ? | ? | ? | 7194 | ? | ? | 1860 | ? | |
| 80 | Pt | 0.12 | 168 | 0.38 | 21450 | 0.73 | 8.9 | 1772 | 0.0981? | 3.9 |
| 78 | W | 0.12 | 411 | 0.28 | 19254 | 1.8 | 4.5 | 3387 | 0.0489? | 4.8 |
| 65 | Ag | ? | ? | ? | ? | ? | ? | 960 | 15.9*10?? | |

# Alloys

* TiW

# Silicides

* AuSi
* TiSi

# References

See also notes on editing this book about how to add references Microtechnology/About#How to Contribute.
# Microsoft SQL Server 2005/System Requirements

This software is available on Microsoft Windows, its 32-bit editions are different to the 64-bit editions.

## 32-bit editions of SQL Server 2005

Minimum processor: PIII 600 (1 GHZ or faster recommended).
Minimum OS:

### Enterprise

* Windows Server 2003 (Standard, Enterprise or Datacenter) with SP1 or later.
* Windows Small Business Server 2003 (Standard or Premium) with SP1 or later.
* Windows 2000 (Server, Advanced Server, Datacenter Server) with SP4 or later.
In short: all OS after Windows XP.

### Standard

All of Enterprise, but also non server Windows OS.
Windows Professional with SP4 and Windows XP with SP2 or later.

### Workgroups

All of standard and Windows XP Media and Tabled Edition.

### Express

All of the above + Windows Home Edition with SP2 or later and Windows Server 2004 Web Edition with SP1 or later.

### Developer

1+2+3 + 4.5 Windows Home Edition with SP2.

### Memory Requirements

* Enterprise, Development Standard and Workgroup: 512 min, 1 GB more recommended.
* Express: 192 min, 512 or more recommended.

### Harddisk requirement

350 MB full and 390 for sample.

### Internet

* Explorer SP1 required for all installations (Required for Microsoft Management Console (MMC) and HTML Help.
* IIS Required for XML applications and for Reporting Services.
* TCP/IP must be enabled.

## 64-bit editions of SQL Server 2005
### Processor

* IA64 Minimum: 1 GHZ or faster Itanium.
* X64 minimum: 1 GHz or faster AMD Opteron, AMD Athlon 64, Intel Xenon with Intel EM64T support or PIV with EM64T support.

## References

* ↑ https://msdn.microsoft.com/en-us/library/ms143506.aspx
# Microtechnology/Additional Methods
## Additional Methods

Apart from additiev and etching processes, there is also a range of processes to alter the materials properties and to characterize them.

## Rapid Thermal Anneal (RTA)

* Rapid thermal anneal (RTA)

## Wafer Bonding

Wafer bonding
* Direct bonding
* Plasma activated bonding
* Anodic bonding
* Eutectic bonding
* Glass frit bonding
* Adhesive bonding
* Thermocompression bonding
* Reactive bonding
Wafer bond characterization

## Doping

* Dopant

#### Ion Implantation

* Ion Implantation

#### Spin-on doping
## Packaging
#### Interconnections

* Wire bonding
* Flip chip bonding
* Wedge bonding
* Using ZIF sockets

#### Encapsulation

* Silicone oil
* Spray-on polymers

###### Glues

* Epo-tek H77 is a common packaging two-component UHV compatible epoxy glue.
* Fortafix makes a high temperature glue that should work up to around 1000 C called Rocksett.
* Vitcas Refractories manufacturer of high temperature glue/adhesives for industrial and domestic use up to 1700 C

## Ellipsometry

Ellipsometers are used to measure thin film thicknesses by their optical properties (refractive index and reflectivity/absorbance).

## 4 Point Measurements

The four-point probe technique can be used to measure the conductivity of thin films. For improved measurements micro four-point probes can be used. Capres has an application note about micro four-point probes.

## Atomic Force Microscopy

The Atomic force microscope (AFM) is mainly used to measure the topography of a surface, such as the roughness.

## Scanning Electron Microscopy

JEOL has a good guide to SEM image interpretation

## Optical Microscopy

Theres a good introduction to optical microscopy from Zeiss.

## Vacuum Equipment

* mass flow controllers (MFC) Gas conversion factors and formulas for calculating them

## References

See also notes on editing this book about how to add references Microtechnology/About#How to Contribute.
# Microsoft SQL Server/Variables
## Declaration and affectation

Every variable name begins with an at.
* Integer operations:
* Character operations:

## Types

The possible variable types are similar to the table fields ones:

### Characters

Those beginning by "n" are in Unicode format.
char, nchar, nvarchar, ntext, text, varchar.
To save a few memory space, it's possible to set a characters number limit during the declaration:
The variable of characters maximum size is 2 GB :

### Numbers

decimal, int (tinyint, smallint, bigint), float, money, numeric, real, smallmoney.

### Dates

date, datetime, datetime2, datetimeoffset, smalldatetime, time.

### Personalized types

In addition to the native types, it's possible to create one's own data types with CREATE TYPE.

### Type determination

The function SQL_VARIANT_PROPERTY returns a given field type. Example:

## References

* ↑ https://msdn.microsoft.com/en-US/library/ms187752.aspx
* ↑ https://msdn.microsoft.com/en-US/library/ms176089.aspx
* ↑ https://msdn.microsoft.com/en-us/library/ms178550.aspx
# Additive Processes

Processes where material is added to the wafer.

# Oxidation

Oxidation in microtechnology refers most often to the oxidation of silicon. A layer of silicon dioxide created on the surface of a silicon wafer can be easily patterned. An SiO$_2$ layer can be created by thermal oxidation or by deposition.

# Chemical Vapor Deposition (CVD)

* Chemical vapor deposition and plasma enhanced CVD

# Physical Vapor Deposition (PVD)

* Physical vapor deposition (PVD)

## Sputter Deposition

* w:sputtering
* Thin-film deposition

## Electron Beam Evaporation Coating

* Electron Beam Evaporation Coating

# Epitaxial Growth

* Metal Organic Vapor Phase Epitaxy (MOVPE)
* Molecular beam epitaxy (MBE) using solid sources and Chemical beam epitaxy (CBE) using gasseuos sources.
* Epitaxy in general.
* Atomic layer epitaxy where only a few monolayers are deposited and bond to chemisorption sites on the surface.

# Electrochemical Methods
## Electroplating

* Electroplating
* list of standard reaction potentials standard reduction potentials

## Electroless depositions

* Electroless nickel plating
* Electrochemical deposition of metals onto silicon
* Y. Okinaka, in Electroless Plating: Fundamentals and Applications, edited by Glenn O. Mallory and Juan B. Hajdu, Chapter 15, American Electroplaters and Surface Finishers Society (1990).

# Spinning

Photo and electron beam resists as well as many other polymers are often coated on wafers by spinning a volatile solution of the compound onto the wafer.

# Surface Functionalization

* Self-assembled monolayers (SAM)
* Hydrophobe and Hydrophile surface layers to control wetting.

# References

See also notes on editing this book about how to add references Microtechnology/About#How to Contribute.
# Microtechnology/About

About the Book

# Vision

I hope that you will contribute and make this opensource handbook a useful tool for students, process specialists and all the people who might want to know more about microtechnology!
There is a great need for easily accessible tables for process parameters as well as a continuously updated resouce for teaching materials.

# How to contribute

You are most welcome to add alter and correct throughout the book!

## Media

Please put images in the commons

# History

The wikibook was started by Kristian Molhave(wiki user page) 29. June 2006. A related book is the handbook on Nanotechnology.

# Authors

* Main editor Kristian Molhave(wiki user page)

# References

See also notes on editing this book about how to add references Microtechnology/About#How to Contribute.
# Microsoft SQL Server 2005
## Table of Contents

* System Requirements
* Installing
* Connecting to MS SQL Server from *nix
* Using Instances
* Installing Instances
* Configuring Files
* Configuring Mail
* System databases
* Database manipulation
* Variables
* Table manipulation
* Stored procedures
* Functions
* Best Practices
* Geospatial Data
** Example Database Code
** GML
** WKT

## See also

* Wikibook Structured Query Language
# JLPT Guide/JLPT N5 Vocabulary

| Level N5 | Level N4 | Level N3 | Level N2 | Level N1 |
| Vocabulary Kanji Grammar | Vocabulary Kanji Grammar | Vocabulary Kanji Grammar | Vocabulary Kanji Grammar | Vocabulary Kanji Grammar |
Below are the vocabulary lists for Level N5 of the Japanese Language Proficiency Test.
* あ行
* か行
* さ行
* た行
* な行
* は行
* ま行
* や行
* ら行
* わ行
* /misc
# JLPT Guide/JLPT N5 Vocabulary/Row Na

Vocabulary words for the Japanese Language Proficiency Test starting with なーの.
JLPT N5 Vocabulary
あ行 – か行 – さ行 – た行 – な行 – は行 – ま行 – や行 – ら行 – わ行
Parts of speech (品詞)  : :
| (名) noun (代) pronoun (動I) Type I verb (動II) Type II verb | (動III) Type III verb (形) adjective (形動) adjectival noun (副) adverb | (連体) attribute (接) conjunction (感) interjection (助動) auxiliary | (助) particle (頭) prefix (尾) suffix (連) compound |

## な段

| # | Kana | Kanji | Word type | Meaning |
| 447 | ない | | | there isn't, doesn't have |
| 448 | ナイフ | | (名) | knife |
| 449 | なか | 【中 】 | | inside, middle, among |
| 450 | ながい | 【長い 】 | (形) | long |
| 451 | なく | 【鳴く】 | (動I) | to bark, to purr, to make animal sound |
| 452 | なつ | 【夏 】 | (名) | summer |
| 453 | なつやすみ | 【夏休み 】 | (名) | summer vacation |
| 454 | ~など | | | et cetera |
| 455 | ななつ | 【七つ 】 | (名) | seven |
| 456 | なに | 【何 】 | | what |
| 457 | なん | 【何 】 | | what |
| 458 | なのか | 【七日 】 | (名) | seven days, the seventh day (of the month) |
| 459 | なまえ | 【名前 】 | (名) | name |
| 460 | ならう | 【習う 】 | (動I) | to learn |
| 461 | ならぶ | 【並ぶ 】 | (動I) | to line up, to stand in a line |
| 462 | ならべる | 【並べる 】 | | to line up, to set up |
| 463 | なる | | (動I) | to become |

## に段

| # | Kana | Kanji | Word type | Meaning |
| 464 | に | 【二】 | (名) | two |
| 465 | にぎやか | | (形) | bustling, busy |
| 466 | にく | 【肉 】 | (名) | meat |
| 467 | にし | 【西 】 | (名) | west |
| 468 | ~にち | 【~日 】 | | day of the month |
| 469 | にちようび | 【日曜日 】 | (名) | Sunday |
| 470 | にもつ | 【荷物 】 | (名) | luggage |
| 471 | ニュース | | (名) | news |
| 472 | にわ | 【庭 】 | (名) | garden |
| 473 | ~にん | 【~人 】 | | counter for people |

## ぬ段

| # | Kana | Kanji | Word type | Meaning |
| 474 | ぬぐ | 【脱ぐ】 | (動I) | to take off clothes |

## ね段

| # | Kana | Kanji | Word type | Meaning |
| 475 | ネクタイ | | (名) | necktie |
| 476 | ねる | 【寝る】 | (動I) | to sleep, to lie down |
| 477 | ~ねん | 【~年 】 | (尾) | ~year(s) |

## の段

| # | Kana | Kanji | Word type | Meaning |
| 478 | ノート | | (名) | notebook, copybook, exercise book |
| 479 | のぼる | 【登る 】 | (動I) | to climb |
| 480 | のみもの | 【飲み物 】 | (名) | drink, beverage |
| 481 | のむ | 【飲む】 | (動I) | to drink |
| 482 | のる | 【乗る】 | (動I) | to get on, to ride in, to board, to mount, to get up on, to share in, to join, to feel like doing, to be mentioned in, to be in harmony with |
# JLPT Guide/JLPT N5 Vocabulary/Row Ra

Vocabulary words for the Japanese Language Proficiency Test starting with らーろ.
JLPT N5 Vocabulary
あ行 – か行 – さ行 – た行 – な行 – は行 – ま行 – や行 – ら行 – わ行
Parts of speech (品詞)  : :
| (名) noun (代) pronoun (動I) Type I verb (動II) Type II verb | (動III) Type III verb (形) adjective (形動) adjectival noun (副) adverb | (連体) attribute (接) conjunction (感) interjection (助動) auxiliary | (助) particle (頭) prefix (尾) suffix (連) compound |

## ら段

| # | Kana | Kanji | Word type | Meaning |
| 658 | らいげつ | 【来月 】 | (名) | next month |
| 659 | らいしゅう | 【来週 】 | (名) | next week |
| 660 | らいねん | 【来年 】 | (名) | next year |
| 661 | ラジオ | | (名) | radio |

## り段

| # | Kana | Kanji | Word type | Meaning |
| 662 | りっぱ | | (形) | splendid/fine/handsome/elegant/imposing/prominent/legal/legitimate |
| 663 | りゅうがくせい | 【留学生 】 | (名) | overseas student |
| 664 | りょうしん | 【両親 】 | (名) | parents/both parents |
| 665 | りょうり | 【料理 】 | (名) | cooking/cookery/cuisine |
| 666 | りょこう | 【旅行 】 | (名) | travel/trip |

## れ段

| # | Kana | Kanji | Word type | Meaning |
| 667 | れい | 【零 】 | (名) | zero/nought |
| 668 | れいぞうこ | 【冷蔵庫 】 | (名) | refrigerator |
| 669 | レコード | | (名) | record |
| 670 | レストラン | | (名) | restaurant |
| 671 | れんしゅう | 【練習 】 | (名) | practice |

## ろ段

| # | Kana | Kanji | Word type | Meaning |
| 672 | ろく | 【六】 | (名) | six |
# Models and Theories in Human-Computer Interaction/Analysis of Wikibook based on activity theory

According to activity theory, all activities need Subject, Object, Tool, and Rules.
The subjects of Wikibook in our case are students, instructors, and anyone who is interested in the topic. All activities are triggered by students and finished by students. We can say the student is the key point of this activity.
There are three objects for students on the Wilibook: 1) Finish posts within deadline, 2) Show quality of the work, 3) Learn form each other. Object one and two are actually conflict with each other as object two doesn’t care much about time. This strained relations could cause contradiction in the activity.
Wikibook could provide plenty of tools meeting the needs of communication, including texts, images, tables and links. The types tools are more than face to face interaction and Wikibook provides more comprehensive information than face to face does.
Students need to follow some rules on Wikibook. For example, in our case, the content should be published under corresponding sub-categories. And it is a mimic of human face to face interaction.
Those elements in activities are not stable. They interact with each in the Wikibook activities.
Face to face interaction could get much quicker feedback compare with Wikibooks. But different from face to face interaction which rely on human memory as data carriers, the information on Wikibook could last longer.
# Models and Theories in Human-Computer Interaction/Braindfood Through dCog
### Brainfood Through dCog

WikiBook motivates interaction that collects knowledge from a large group of individuals. This connects directly to our drive for social interaction as we are social beings. It also forwards our informavore nature as we are constantly hunting, gathering, and storing more information.
The collaborative medium of WikiBook allows individuals access to a much greater store of information than he or she would be able to gather alone. If we look at it in terms of distributed cognition this process agrees with the idea that this system of actors (WikiBook users) can work collaboratively to reach a higher state of cognition. In other words, the cognition is being shared between all of the actors (Wikibook users) and the artifacts (computers/servers) which serve as the platform of connection.
However, WikiBook deters from real time feedback and instantaneous cooperative collaboration seen in face-to-face human interactions. Face-to-face interaction has the benefit of just that, it is accompanied with facial cues which allow more information to be sent to the receiver and enhance the ability to successfully communicate ideas across connections. Also, the instantaneous nature of face-to-face interaction allows for much more rapid collaboration between two or more individuals which can foster the development of higher level ideas, WikiBook slows this collaboration down.
# Computer mediated communication (CMC) and Face-to-Face

Computer mediated communication enables individuals to keep appraised on what others do in the realm of collaborative working environment. It enables all individuals to participate regardless of the status of the individual involved in the discussions process. CMC provides a platform for asynchronous communication which eliminates barriers of time and space; has potential of being more personal and customizable (Provenzo, 1986). Email, instant communication, teleconferencing etc. are some of the tools that humans use for computer mediated communication. Despite of all the advancements in CMC, individuals still prefer to communicate via face-to-face. The belief system dictates is that - face-to-face communication is the most effective form of communication because of the involvement of personal touch. Collaborative learning systems does offer maximization of shared information but it may not be appropriate way in achieving "meaningful learning" (Wan and Johnson, 1994).

## Where CMC may suffer?

Individuals are woven with different personalities, different themes, cultural values etc. These are important elements that drive the interaction between individuals. Face-to-face communication has an advantage of changing the tone of interaction based on a given situation. On the other hand, CMC do not provide that ability - the tone of the emotions are neutral (video conferencing overcomes the gap but are expensive to implement). Overall the lack of nonverbal cues in CMC has caused several researchers to suggest that social cognitive processes may differ between CMC and face-to-face interaction (Walther, 1993).

## Final thoughts

Depending on situations - face-to-face and CMC both are prominent in a given situations. CMC has benefits - use of multiple communication threads can increase group participation and contribution from more team members and foster a less egalitarian communication structure. It helps the organization as a whole in cutting down the downtime between employees. On the other hand, it is important to have face-to-face communication – especially dealing with sensitive issues and interpersonal relationships. The advantages of non-verbal cues, eye contact, gestures, voice tone etc. allows for more personal touch between parties involved. It helps in reducing misunderstanding. On the other hand, the major drawback is the unavailability of subjects; lack of time for consideration when making decision or communicating with the employees (Ean, 2010)
Olson, J.M.; Olson, J.S. (2008). "The human computer interaction handbook: Fundamentals, evolving technologies, and emerging applications". Group Cooperative Work (New York: Lawrence Erlbaum Associates): 545–558 Provenzo, E. F. (1986). Beyond the Gutenberg galaxy. Teachers College Press: NewYork Walther, J. B. (1992). Interpersonal effects in computer-mediated interaction: A relational perspective. Communication Research, 19, 52-90.
# Models and Theories in Human-Computer Interaction/Affordances vs Conventions

Norman uses the term Concordance when speaking about intuitive design. His idea is that every detail of a product that is meant to be operated by a person should give a hint on how this product is supposed to be used. If it is a button - it is supposed to be pushed. If it is a handle - it is supposed to be grabbed and possibly turned. Ideally, the user should not be able to operate the product wrong way. For example, if doors open by pushing on them, there should not be any knobs or handles that user could grab and pull.
Very often we apply our memory and cognitive models when using objects. For example, not all screens are touch screens and none of them have an affordance to touch it. However, if the user has an experience with touch screens, she is trying to touch other screens she is dealing with. Now it becomes conventions, not affordance, because it is not obvious that the system can be operated by touching the screen. We know that only from our previous experience.
We use conventions in graphic design all the time. Blue underlined text on a web page does not give us a clue on how to use it. So, it is not an affordance. Only with experience we learn that if we see blue underlined text we can click on it and another page should open. When this is in the knowledge of the majority it becomes a convention.
# Models and Theories in Human-Computer Interaction/Analysis of GOMS model
### Analysis of GOMS model

GOMS basically, “a model of user performance that also centers around user goals and actions is the goals, operators, methods, and selection rules (GOMS) model developed by Card, Moran, and Newell (1983) and extended by Kieras (1988a).”
Goals are what the user is trying to accomplish in a given task for example unlocking a cell phone screen. To accomplish this goal using the ‘click/press key’ would be the example of operator. Methods are sequences of operators and sub-goals that accomplish a goal for example to set up a password steps may include the following steps 1. Select lock screen setting, 2. Select screen lock option, 3. Entering the old PIN, 4. Choosing an option among None/ Swipe/ Face Unlock/ Pattern/ PIN/ Password, 5. Set new desired password option, 6. Confirming new password, 7. Click done button.
Selection rules implies which method should be picked to satisfy a particular goal, as there are different options to reach the same goal. The user can select any option among None, Swipe, Face Unlock, Pattern, PIN and Password depending upon their desired security level and knowledge. GOMS model is very practical in the case where the user have many ways to accomplish the same goal. However “evaluation of the GOMS structure reveals problems such as too many methods for accomplishing a goal, similar goals supported by inconsistent methods, and methods that rely too heavily on long-term memory (e.g., see Gong & Kieras, 1994).” GOMS model also failed to address user behavior, biological, or organizational factors into account.
References:
* Wickens, C., & Gordon, S. (2004). An introduction to human factors engineering (2nd ed.). Upper Saddle River, N.J.: Pearson Prentice Hall.
* Gong, R., & Kieras, D. (1994). A Validation of the GOMS Model Methodology in the Development of a Specialized, Commercial Software Application. In Proceedings of CHI, 1994, Boston, MA, USA, April 24-28, 1994. New York: ACM, pp. 351-357.