OpenLLM-France/wikimedia huggingface dataset:
# Final Fantasy XI/Combat
## Combat

As in many RPGs, combat is at the core of Final Fantasy XI. There are several different ways one can enjoy the battle.
* Fighting normal monsters for experience, items, or skill improvement.
* Burning Circle Notorious Monster fights, a battle within a controlled arena with special conditions such as level and party size limits.
* Ballista, combat against other players to further national conquest.
# Final Fantasy XI/Introduction

This is a guide for Final Fantasy XI, also known as FFXI, an MMORPG for the PC, Sony PlayStation 2, and Xbox 360.
Currently, there are 2 expansion packs available for Final Fantasy XI. "Rise of the Zilart" adds many new areas and job classes to the original game, as well as 17 new story-based missions. Zilart was sold as an expansion in Japan, but was released with the game in the United States. The second expansion is "Chains of Promathia," which did not add any new jobs, but included a large new storyline and new areas. A third expansion pack has been announced, "Treasures of Aht Urhgan." This expansion will add a few new areas for exploration, a few new monster types, and three new character jobs (Blue Mage, Corsair and Puppetmaster).
# Final Fantasy XII

Final Fantasy XII is a Final Fantasy game by Square Enix. It is the final mainline Final Fantasy game to be released on the PlayStation 2.

## Table of Contents

* Introduction
* Story
* Walkthrough
# Final Fantasy XI
## Contents

* Introduction
* Plot Guide
* Character Guide
* Combat
* Location Guide

## External Resources

For further reading, see this dedicated fansite on Final Fantasy XI, Allakhazam.
# Final Fantasy X/Secrets and Sidequests/Remiem Temple

Remiem Temple is a hidden area in the Calm Lands, available as soon as you have trained a chocobo. To train a chocobo, approach the trainer near the cliff (look at the Chocobo Trainer section for more information). Once you have the chocobo, go up towards the entrance of Macalania Woods. Here, on the east from the entrance, is a Chocobo Feather. After approaching this and pressing X, you will jump to a hill. Enter the area up ahead. You are know at Remiem Temple.
==Belgemine== The summoner Belgemine will appear in Remiem Temple after defeating her at the Calm Lands. Here, Yuna and her can have an Aeon duel. In order to unlock the Magus Sisters, you must defeat all the Aeons, including the hidden Aeons, Yojimbo and Anima. To get Yuna's Moon Sigil, you must also defeat the Magus Sisters and then send Belgemine.
==Aeon Battles== Below are strategies on defeating Belgemine's Aeons.

### BOSS BATTLE: Valefor

HP: 20,000
Valefor is the easiest Aeon. If you can't beat it, you should probably train Yuna a little more. If you have the secret Aeons at this point, Valefor can be killed in an instant. Otherwise summon Ixion or Shiva (Ifrit's a little too slow for Valefor, although it is possible) and keep up a constant stream of attacks. If you are injured to greatly, heal the Aeon with their own Black Magic. If Valefor goes in to Overdrive, use shield. Valefor will attack with Energy Ray and then, afterward, Energy Blast, so your Aeons may not be able to withstand. If that is the case, summon another elemental Aeon. If you want to defeat Valefor quickly, summon your Aeons and boost them in to Overdrive. Two Overdrives and another strong attack should give you victory.

### BOSS BATTLE: Ifrit

HP: 28,000
Ifrit is easy enough. If you've got the secret aeons, just summon and pound away with Blizzaga until it dies. If you don't have the secret aeons, you could substitute Bahamut for Anima (although it wouldn't work as good because of Bahamut's lower stats). Or, you could just summon Shiva, healing yourself and hurting Ifrit with Blizzard, and wethering yourself in to Overdrive.
# Cell Wall and Envelope Inhibition
### β-Lactams

* Carbapenems
* Cephalosporins
* Monobactams (i.e. Aztreonam)
* Penicillins

### Polypeptides

* Glycopeptides
* Glycolipopeptides and Lipopeptides

# Protein Synthesis Inhibition
### 30S Inhibitors

* Aminoglycosides
* Tetracyclines

### 50S Inhibitors

* Oxazolidinones
* Lincosamides
* Macrolides
* Streptogramins

# Nucleic Acid Inhibition
### Quinolones

* Fluoroquinolones

### Anaerobic DNA Inhibition

* Nitroimidazoles

### Bacterial Dependent RNA Synthesis Inhibition

* Rifamycins
* Lipiarmycins

# Miscellaneous

* Non-sulfonamide (sulfa drug), Non-trimethoprim urinary tract agents
* Topical antibacterials
* Other routes of administration
# ID Board Review/Antimicrobial Therapy/Antibacterials/30S Inhibitors/Tetracyclines
## Tetracyclines

* Doxycycline
* Eravacycline
* Minocycline
* Tetracycline

## Glycylcyclines

* Tigecycline
# ID Board Review/Antimicrobial Therapy/Antibacterials/Polypeptides/Glycopeptides

* Vancomycin
** Telavancin
* Dalvabancin
# ID Board Review/Antimicrobial Therapy/Antibacterials/β-Lactams

* Carbapenems
* Cephalosporins
* Monobactams
* Penicillins
# ID Board Review/Antimicrobial Therapy/Antibacterials/Antipseudomonal
## β-Lactams with β-Lactamase inhibitors

* Piperacillin/Tazobactam
* Ticarcillin/Clavulanate

## Carbapenems

* Meropenem
* Imipenem
* Doripenem

## Fourth Generation Cephalosporins

* Ceftazidime
* Cefepime

# Notes
### Double Coverage

* Recommended by some experts under certain circumstances
** Pts at risk for antimicrobial resistance:
*** IV Abx w/n 90 days
*** VAP with septic shock
*** ARDS preceding VAP
*** ≥5 days hospitalization prior to occurrence of VAP
*** Acute renal replacement therapy prior to VAP
** Pts with structural lung disease (ie bronchiectasis or cystic fibrosis)
** If >10% gram-negative isolates are resistant to an agent being considered for monotherapy
** If local antimicrobial susceptibility is unknown
* Double antipseudomonal coverage should have 2 different classes;
** A β-lactam + ...
*** A Fluoroquinolone, OR
*** An Aminoglycoside
** Aminoglycosides and Fluoroquinolones are not used as monotherapy
* Abx should be narrowed to one, based on sensitivities

### Preferred Antipseudomonal Coverage for CNS Infections

* Cefepime,
* Ceftazidime, OR
* Meropenem

# Resistances

* Monobactams e.g. Aztreonam have a high resistance rate, but may be used in Pts with penicillin allergies.
* ↑ https://www.uspharmacist.com/article/updated-idsa-ats-guidelines-on-management-of-adults-with-hap-and-vap#:~:text=Double%20antipseudomonal%20antibiotic%20coverage%20from,an%20agent%20being%20considered%20for
# ID Board Review/Antimicrobial Therapy/Antibacterials/Polypeptides

* Glycopeptides
* Glycolipopeptides and Lipopeptides
# ID Board Review/Antimicrobial Therapy/Antibacterials/30S Inhibitors

* Aminoglycosides
* Tetracyclines
# ID Board Review/Antimicrobial Therapy/Antibacterials/30S Inhibitors/Aminoglycosides
## Streptomyces

* Streptomycin
* Neomycin
* Amikacin
* Tobramycin

## Micromonospora

* Gentamicin
* Plazomicin
# ID Board Review/Antimicrobial Therapy/Antibacterials/50S Inhibitors

* Oxazolidinones
* Lincosamides
* Macrolides
* Streptogramins
# Foundations and Assessment of Education/Edition 1/Foundations Table of Contents/Chapter 6

* Student Soapbox

## Educational Reform

Chapter Introduction

## Special Features

Experts Take Sides
In the News
Chapter FAQ
The Scoop From Someone Who Knows

## Content Articles

6.1.1 -- "I'm not changing how I teach": The Effects of Educational Reform in the Classroom
6.2.1 -- New Visions of Public Education: Magnet and Charter Schools
6.3.1 -- The Case For and Against Vouchers
6.4.1 -- Home Schooling: Pros and Cons
6.5.1 -- NCLB: Cure or Curse?
6.6.1 -- What's the purpose of school anyway?
6.7.1 -- A Nation at Risk? Are we really?
6.8.1 -- Nike Elementary School? You're kidding, right? For-profit schools and corporate sponsorships

## Concluding Information

Chapter Review
Additional Resources
* CLICK HERE to sign up to be an AUTHOR of this chapter.
* CLICK HERE to sign up to be an EDITOR of this chapter.
* Questions? Refer to How to Use This Book
# Illustrated Guide to the world of Spira (FFX and FFX-2)/Hidden Dungeons

There are 14 dungeons in the world of FFX and FFX2. Dungeons in Spira vary very little in style, most of them look like ancient stone temples with a hint of Ancient Egyptian stonework. Notable exceptions are Bevelle Cloister, Bevelle's underwater maze and the cave dungeons on Omega Ruins and the Den of Woe. Mt. Gagazet has a very unique cave dungeon with some parts submerged under water.

## Palace Dungeons
### Bevelle - Bevelle Cloister Dungeon - Via Infinito

Can be explored only on Final Fantasy X-2. The dungeon is located at the right side of the Temple, 1st floor. It has several game goodies and solves some game story mysteries such as the whereabouts of Trema, the first leader of the New Yevon faction. Trema can be found on the 101st floor of the dungeon. Optional

## Cave Dungeons
### Omega Ruins - Omega Dungeon

Can be explored only on Final Fantasy X. The dungeon is located in an unexplored part of Spira, at the Easternmost part of Spira's large continent. It has several game goodies. Optional

### Calm Lands Gorge - Cave of the Stolen Fayth

Can be explored on both games. The dungeon is located in the northern part of the Calm Lands. It has several game goodies. Optional on FFX, mandatory on FFX2 plus the power up for Paine's special dressphere

### Mushroom Rock - Den of Woe

Can be explored only on Final Fantasy X-2. Several game goodies. Optional.

### Mi'hen - Hover Crash site Dungeon

Can be explored only on Final Fantasy X-2. The dungeon is located at the base of the Highroad bridges, where a hover crashes in chapter 3. It has several game goodies. Optional

### Besaid - Wakka's Cave

The cave where Wakka goes on to look for his parent's sphere on Final Fantasy X-2. No goodies, Mandatory

## Underwater Dungeons
### Bevelle - Underwater dungeon - Via Purifico

Can be explored only on Final Fantasy X. It is a large underground sewer full of fiends. Tidus and the rest of the guardians are thrown there by Kinoc and Seymour. No game goodies. Mandatory

### Gagazet Summit - Small Underwater/cave dungeon

Can be explored only on Final Fantasy X. No game goodies. Mandatory

## Stone Temple Dungeons
### Amazing Chocobo Dungeon

Can be explored only on Final Fantasy X-2. The dungeon is located at the back of Clasko's Chocobo Ranch in the Calm Lands. It has several game goodies. Optional

### Thunder Plains - Tower Dungeon

Can be explored only on Final Fantasy X-2. The dungeon is located at the base of the 9th calibration tower, across the lake. It has several game goodies. Optional

### Thunder Plains - Dragon Dungeon

Can be explored only on Final Fantasy X-2. The dungeon is located at the Southwest end of the plains. No game goodies. Mandatory

### Bikanel Desert - Cactuar Dungeon

Can be explored only on Final Fantasy X-2. The dungeon is located in a cave on the back area of the Cactuar Nation. No game goodies. Optional

### Zanarkand - Zanarkand Dungeon

Can be explored only on Final Fantasy X-2. No game goodies. Mandatory

### Floating Ruins - Small dungeon

Can be explored only on Final Fantasy X-2. Some game goodies. Mandatory
# Illustrated Guide to the world of Spira (FFX and FFX-2)/Lost Temples
### Baaj Temple

Architectural style not very similar to Zanarkand's.

### Remiem Temple

Architectural style not very similar to Zanarkand's.

### Floating Ruins

Architectural style completely different from Zanarkand's. A mysterious temple atop Mt. Gagazet that can not be seen in Final Fantasy X. After the fayth awoke, the mysts on top of the mountain dissipated enough to display a new set of ruins where Yuna, Rikku and Paine find a one thousand year old sphere from Zanarkand's time. Mandatory. Game goodies: Zanarkand Sphere (Black Mage dressphere)
# Illustrated Guide to the world of Spira (FFX and FFX-2)/Culture/Mythology/Hymn

The Hymn of the Fayth is a song composed by Japanese composer Nobuo Uematsu for the Final Fantasy X game on the PlayStation 2. Wikipedia has a 30 second sample of the song. In the game, the Hymn serves as a transitional song and an indicator of religious importance or solemnity, though its lyrics don't appear to have any meaning to the game's characters.
In the real world, the lyrics of the song require some deciphering. They are:
* Ieyui
* Nobomeno
* Renmiri
* Yojuyogo
* Hasatekanae
* Kutamae
The words are comprised of Japanese syllables, but are arranged in such a way that they do not read as Japanese. However, the composer left a puzzle. To begin translating, first arrange the first four words in four columns, going by syllable from the top down. Note that in Japanese, "N" is its own syllable when followed by a consonant.
Then, take the six syllables of the fifth word and arrange them similarly, in a rectangle of two rows and three columns, starting with the first syllable in the top left square and going down and to the right.
Finally, put the last word in an "L" shape, as shown below.
Then, you put it all together.
Now read across, and you get

## Song History

On Mount Gagazet, Maechen reveals to us that The Hymn Of The Fayth was a song sung by the people who hated Yevon for instance, the Al Bhed. Yevon took the song and made it scripture, spreading it around saying it was a holy song of Yevon sung to sooth the souls of the dead.
Some players think the song represents an additional mystery, in that both Tidus and Jecht knew the tune of the song (which is obviously a hymn glorifying Yevon and the Fayth) while knowledge of these things did not exist in their home Zanarkand. However, as it is revealed that both Tidus and Jecht (and their world) were a dream of the Fayth, it is likely that they knew the tune sub-consciously, as they are creations of the Fayth—it should be noted that the Fayth that seems personally linked to Tidus, Bahamut, sings the song on at least one occasion.
# Illustrated Guide to the world of Spira (FFX and FFX-2)/Lost Cities/City Ruins

All large ruins share Zanarkand's distinctive architectural style of tall round towers with pointed cones, with a band of decorative runes around each cone. The tower colors resemble terracotta and the decorations are usually blue/green. Windows tend to be circular. Smaller ruins, like broken down temples and dungeons do not have Zanarkand's distinctive style.

## Gallery

* Floating Ruins Gagazet - note the different style
* Moonflow Ruins - displaying the distinctive Zanarkand style
* Macalania Lake Ruins
# Haskell/Solutions/Indentation

← Back to Indentation

## Explicit characters in place of indentation

* Exercises
* Rewrite this snippet from the Control Structures chapter using explicit braces and semicolons:
* doGuessing num = do
* putStrLn "Enter your guess:"
* guess <- getLine
* case compare (read guess) num of
* LT -> do putStrLn "Too low!"
* doGuessing num
* GT -> do putStrLn "Too high!"
* doGuessing num
* EQ -> putStrLn "You Win!"
There are of course many valid answers, given that you can indent the code and break the lines however you wish. Here is one of them:
# Haskell/Solutions/GUI

← Back to GUI
* Exercises
* Add a checkbox control. It doesn't have to do anything yet, just make sure it appears next to the staticText and the button when using row-layout, or below them when using column layout. text is also an attribute of the checkbox.
* Notice that row and column take a list of layouts, and also generates a layout itself. Use this fact to make your checkbox appear on the left of the staticText and the button, with the staticText and the button in a column.
* Can you figure out how the radiobox control works? Take the layout of the previous exercise and add a radiobox with two (or more) options below the checkbox, staticText and button. Use the documentation!
* Use the boxed combinator to create a nice looking border around the four controls, and another one around the staticText and the button. (Note: the boxed combinator might not be working on MacOS X - you might get widgets that can't be interacted with. This is likely just a bug in wxhaskell.)
1. gui-function with a checkbox, row layout. (replace row with column to get column layout)
2. gui-function with nested layout-combinators.
3. gui-function with a radiobox control. The documentation of the radioBox function says Create a new radio button group with an initial orientation and a list of labels. As can be seen on the documentation of Orientation, it is either Horizontal or Vertical. I'm using Vertical here, but it doesn't matter.
4. gui-function for the complete layout as in the screenshot:
# Haskell/Solutions/Monoids

← Back to Monoids

## The Monoid class

1. Warning: very slow proofs ahead.
The two more common monoids for Bool are those under conjunction ("and" i.e. (&&)) and disjunction ("or" i.e. (||)). They are the ones in Data.Monoid:
Note that, since (&&) is commutative (that is, p && q = q && p), if the left identity law holds right identity will hold too, and vice-versa. That means we only needed to prove one of the identity laws. We will use this shortcut in the following answers.
Exclusive disjunction ("either-or", "XOR") and material equivalence ("if-and-only-if", logical bicondicional) also form monoids.
# Haskell/Solutions/Laziness

← Back to Laziness
* Exercises
* Why must we fully evaluate x to normal form in f x y = show x?
* Which is the stricter function?
* f x = length [head x]
* g x = length (tail x)
* Because show x needs to evaluate x to convert it to a String.
* g is stricter: it must walk through the whole list to discover its length, even if it does not need to examine the single values.
Instead, to evaluate length [head x], when length evaluates the passed list it obtains thunk_0:, where thunk_0 represents the result of head x. Thus, you can verify that f undefined => 1 (actually, f is equivalent to const 1) while g undefined fails. Also note that, if ls is a valid Int list (which does not contain undefined among its elements), all following expressions fail to evaluate:
whereas the following evaluate successfully:
The difference between g (1:undefined) and g (1:undefined:ls)may appear confusing, but is correct, because in the first case undefined replaces a list (in particular, the tail of the cons cell passed to g), while in the second case undefined replaces a list value (which is not needed).
# Haskell/Solutions/Lenses and functional references

← Back to Lenses and functional references

## The scenic route to lenses
### Traversals

1.

### Setters

1.
2.

### Lenses at last

1.
2.

## A swiss army knife
### Prisms

1a.
The challenge lies in decoding the type of outside:
It is easier to get a general idea of what is going on if we specialise it to prisms that do not change types.
Given a Prism' that aims at a possible target of type a within an s, outside gives us a Lens' that aims at a a -> r function within a s -> r function. If we go back to the original type, which allows type-changing prisms, we note that the s/t and a/b pairs are swapped. That happens because the type variables of the prism appear in the arguments of the functions the lens deals with. We might say that outside is contravariant, in a similar sense to the one we used when discussing contarvariant functors earlier in the chapter.
There is something very odd in what we just said that requires further explanation. What can possibly mean saying that a function is within another function? To answer that, let's have a look at the type of either:
either extracts a value from an Either a b value. To do so, it relies on two functions: a a -> c one that handles values wrapped by Left and a b -> c one to handle Right. either f g is then a Either a b -> c that can be seen as being made of two components, f and g, each of them handling one of Either's constructors. These function components are what outside modifies. It is in that sense that outside uses a prism as a "first-class pattern". Any Either a b -> c function is necessarily doing pattern matching, deconstructing an Either a b to produce its c result. outside _Left and outside _Right allow us to modify the way such a function handles each pattern.
1b.
# Haskell/Solutions/Lists II

← Back to Lists II
Note that, for our current purposes, it is indifferent whether to use Int or Integer, so don't worry if you have used one and the solutions below the other.

## Rebuilding lists

1.
2.
3.
4.
5.

## The map function

1. A handful of variations for each function will be shown below, in a single block:
2. One possible solution:
N.B.: the RLE example is inspired from a blog post by Don Stewart on the same subject. If you are curious, check Don's post for a neat solution which likely won't not be immediately understandable, as it uses some things we didn't see yet.

## Tips and tricks

1. Both scanSum (takeInt 10 [1..]) and takeInt 10 (scanSum [1..]) have the same value. This is possible because Haskell is a lazy language, thus in both cases the result is only evaluated as needed.
2.
# Intermediate Algebra/Absolute Value Inequalities
## Compound Inequalities

In the previous section we dealt with inequalities with one specific constraint - that is, only one solution set. However, there is a good chance that real-world situations will require multiple constraints. For example, computer manufacturers will want their products to be sold within certain ranges so that customers will continue to buy their computers.
Such situations are also bound to happen in algebra, and can be represented using compound inequalities. A compound inequality is a statement that puts two constraints on a constant, variable, or expression. For example, the inequality -4 < x < 3 indicates that x has two constraints: it must be (a) greater than -4 and (b) less than 3. These compound inequalities are often referred to as "and" inequalities because they require that the expression in the center meets the two restraints.
Using the graphing methods covered in the last lesson, we can show the solution set of -4 < x < 3 on the number line:
Notice that the solution is bounded by the two values.
On the other hand, a compound inequality can have one out of two constraints. These inequalities are called "or" inequalities - the expression can satisfy either one of the conditions. If, for example, x < 3 or x $\geq$ 7, then x is equal to any number less than 3 or greater than or equal to 7. Any number between 3 and 7 will not satisfy either condition.
Represented graphically, the inequality x < 3 or x $\geq$ 7 looks like this:
Notice that, as opposed to the inequality in the previous example, the two constraints travel in opposite directions. This is a key principle of compound inequalities, and one that should be kept in mind when graphing solutions.

### Solving Compound Inequalities

Because compound inequalities are two separate constraints combined into one, all operations must be performed on all sides of the inequality.
Example 1: Solve for x: -7 < 2x + 4 $\leq$ 12.
Stop for a second and pretend that the statement above was two separate inequalities. The logical first step would be to subtract 4 from both sides. Because the two are now put into one, however, we must subtract 4 from all sides. Therefore:
$\leq$
$\leq$
$\leq$
Now divide all sides by 2.
$\leq$
${\frac {-11}{2}}<{\frac {2x}{2}}\leq {\frac {8}{2}}$
$\leq$
Example 2: Solve for x: -3 > -x + 7 or 2x - 6 $\leq$ -4.
Because the two inequalities act as separate entities, solve each one separately. Start by subtracting 7 from both sides in the first inequality, and add 6 to both sides in the second.
Finish by dividing by respective coefficients (-1 and 2).