OpenLLM-France/wikimedia huggingface dataset:
# LEGO Design/Lego Mindstorms

Lego Mindstorms is a lego product that allows users to build robots with lego parts. It has a programmable brick, software, motors, sensors, and technic parts. The package also comes with software that allows users to program the robots. There are four types of robot controllers that are found anywhere; RCX, NXT 1.0, NXT 2.0 and EV3. EV3 is the latest version.
Sensors
Touch sensor - The touch sensor allows the robot to have the sense of touch. It detects when the button at the front of it is being pressed and released. You can use the touch sensor for many purposes. If you were making a football playing robot you could program the EV3 to push with an arm when it detects an object in front of it.
Sound Sensor - The sound sensor can hear both decibels and adjusted decibels. The sensor can detect sounds up to 90 decibels.
Light sensor - The Light Sensor is one of two sensors that give the NXT sight [The Ultrasonic Sensor is the other]. The Light Sensor allows your EV3 to tell the difference between light and dark. It can read the light intensity in a room and measure the light intensity of colored surfaces.
Ultrasonic sensor - This sensor allows your EV3 to detect objects in front of it, and how far away the object is. It can see objects up to 255 cm away and is very precise.
Motors
Large Servo motor - This motor gives your EV3 the ability to move. It has a built in rotation sensor so you can state how many turns it has to take. You get 2 of these motors in the LEGO Mindstorms EV3 set.
Small Servo motor - Its a smaller version of the large servo motor with less power and smaller form. You get 1 of these motors in the EV3 set.
EV3 Intelligent Brick
The intelligent brick is the piece that controls your robot creations. It has 3 motor ports and 4 sensor ports as well as a USB port to connect it to your computer to program and an sd card to store files. It also has a built-in loudspeaker.
# LEGO Design/Introduction

It has long been realized that Lego blocks are much more than children's toys, they are grown up's toys as well. With the introduction of Technic Lego (c) and later on Mindstorms Lego (c) Lego became much more than static modeling. It became a live, multi-dimensional simulation. With Lego we can now reproduce much more than simple models of buildings and still objects, we can now make robots and moving modules that accurately represent the world.
LEGO Design has two forms: Creative and Instructional. Instructional building is done with detailed instructions as a guide. Lego Inc. supplies building instructions with all of their products which contain details of the different uses of the parts and tips on their use in creative designing. Creative design involves building without instructions, which requires a lot more creativity and at the end is the most valued type of design.
In this guide we give many instructional designs which were produced by Lego or submitted by independent designers. Alongside are also many tips on how to produce your own successful designs using your Lego at home.
Remember, the important thing is not to make the best model or accurately reproduce reality. The most important thing is to have fun!
# LEGO Design/Authors

list of Authors:
Nate 16:51, 2 July 2006 (UTC) Tan 16:51, 27 December 2021 (UTC)
# LEGO Design/Glossary

Glossary
Axle - A LEGO Technic piece used to allow wheels and gears to spin freely, and to hold models together.
Beam - A LEGO Technic piece used to stabilize models and add structure. Has holes through the side.
Brick - A basic LEGO piece with studs on the top. They differ in size and color
Connector Peg - A LEGO Technic piece that can be used to connect beams and other elements with holes in them together.
Gear - A LEGO Technic piece used to transfer energy from motors etc to wheels.
Motor - A LEGO element that can be used to drive pieces like wheels and gears. Appear in Technic and Mindstorms LEGO sets
Plate - A LEGO piece that is 1/3 of the height of normal LEGO bricks
Sensor - A LEGO Mindstorms element used to detect sound, objects, light, touch etc.
# LEGO Design/Instructions
## Official Lego(c) instructions

Usually, you might start out with a LEGO set that comes in a box and includes basic pieces, special pieces, and stickers. In the box there is a set of instructions that details every aspect of the step by step building process. You are almost guaranteed to build something that is sleek, uniform, and closely representative of something. It is recommended that you begin with simple instructions before moving on to the more advanced instructions which are usually found in larger sets.
PAY ATTENTION! Most Lego instructions are designed as step-by-step pictures which illustrate your progress through the stages. To move on to the next stage you must identify the pieces that were added to the new picture since the last one, and add the corresponding pieces to your own model. Many times there are little changes which easily evade the eye, much of the time changes are not easily identified, and other times pieces can be misidentified causing confusion as progress continues. Always pay close attention to the development of the pictures so that you identify the small changes. Lego isn't as difficult as origami, but the lack of clear instructions can make it just as irritating.
Note that many times extra pieces are included in Lego packages, so if you find extras after you've completed the model there is no real reason to panic.

## Fan instructions

The amazing invention of the internet has among many, many other things permitted the millions of Lego fans to come together and share their creative inventions with each other. Once you have mastered Official Lego models it is recommended that you check out different Lego fan sites where you can find thousands (if not hundreds of thousands) of different models fitting almost every kind of budget. Most of these models do not have instructions, they are unique creations, but a search for "custom LEGO instructions" will find many that do.after doing it with the instructions try it without the instructions to get better.
# LEGO Design
## Contents

   * Introduction
   * Materials Needed
   * Building from the Official Instructions
   * Creative Building
   * Understand the Pieces
   * Building Smart, Building Strong
   * Using Technic Pieces
   * Using Lego Mindstorms
   * Power Functions
   * Software
   * Authors
   * Glossary

## Further reading

* The official LEGO website
* The official LEGO Mindstorms website
* The official Lego Digital Designer website
* Brickipedia: The wiki all about LEGO!
* BrickEngineer
* Mike's LEGO computer aided design : MLCAD
# LEGO Design/Materials

The following are things you should (or ideally should) have:
* LEGO elements. LEGO is available either in bulk packages with a variety of bricks, plates, and other elements, or as sets which can be used to build the model on the box or other creations.
* Base-plates can usually be bought individually, although some come with sets. Like their name implies, they act as a base for models and help provide support. Base-plates are most available in 32x32 and 48x48, but various sizes, colors, and shapes exist.
* Minifigures add realism to LEGO models. They are generally included with some sets, and some special sets are released which are just minifigures and accessories. Again, consider what you want to do before purchasing.
* If you are building a Technic model, wheels, axles, and other elements are included in LEGO Technic sets. An electric motor can be purchased separately to add motion to the model.
* If necessary, sets and parts can be purchased from the LEGO company's Shop-at-Home catalog, or from various web sites that buy and sell LEGO.
# LEGO Design/Pieces

There are several types of standard pieces, characterized and identified by the number of studs that piece contains. The "studs" are the little bumps on the top of almost every element in the LEGO system. A stud fits into grooves found on the bottom of almost every other element in the LEGO system. Obviously, a stud can only fit in a groove and vice versa, and so is the most basic understanding in building with LEGO.
This means that as such LEGO models can only be built "one way up", but there are also special parts to work around this and allow for a variety of angular designs.
LEGO bricks are referred to by mathematical proportions much like timber; for example a "2×4 brick" is a brick that is 2 studs wide and four studs long. The 2×4 is the first and most common LEGO element of all. For most applications you will end up needing greater quantities of this brick than of any of the other elements.
There are two basic types of LEGO elements, "bricks" and "plates". Put simply, bricks are the thick elements and plates are the thin ones; plates are always 1/3 of the height of a brick, so a mixture of plates and bricks can be used, but they still meet at the same height.
In special cases a plate-based part may be 2/3 of a brick, or a "brick" may actually be several bricks high itself, and these can allow for greater flexibility in construction.
LEGO pieces come in a wide variety of colors. Basic bricks and plates are available in around 64 colors, while some specialized elements only come in a few colors. Specialty chromed and glow-in-the-dark elements are also available, as well as transparent varieties of many of the solid colors.
# LEGO Design/Creative

The beauty of LEGO is truly revealed when you start building without instructions. It is best to start with a large collection of standard LEGO pieces (i.e. rectangles, squares, etc.) and an assortment of speciality pieces, perhaps acquired from demolished projects that used a box kit. A large pool of standard pieces will allow you to use the colors you want and still have enough pieces, and the speciality pieces add the occasional design function you will need to express your creative ideas.
The design process usually starts with an idea. Visualize what you want to build. Start with the basics. If you want to build a house, first design the framework. After you have a frame, add a roof, and then exterior decorations.
# Lineage 2/Quests

This will be a list of quests and will include name, starting location, starting level, party or solo, repeatable or one time, and reward. A walkthrough to each quest may come later and should be done on a separate page for each quest.

# Repeatable Quests
## Arrow of Vengeance Quest

Starting Location: Guard Belton, West Entrance to Giran Starting Level: 32 Race: Any Class: Any Reward: Adena Walkthrough:
This is a fairly straightforward repeatable quest. Speak to Guard Belton at the north entrance of Giran. He will tell you to gather Medusa's Poison, Wyrm's Tooth and Harpy's Feather so that he can create arrows to kill Antharas.
Go into Dragon Valley or, for lower levels, go towards Giran Castle. Between the road to Giran Castle and Dragon Valley is Gorgon's Flower Garden. Here you can find Medusas, Wyrms and Harpies. Hunt them and they will drop the relevant items.
Once you have your fill of items, bring them back to Guard Belton and he will reward you with adena. You don't need to have a full set; partials will do. Harpy Feather fetches around 97a per item. (To Do: Figure out how much the reward is for Medusa's Poison and Wyrm's Tooth.)
Drops of items are not guaranteed, and is about 50% for Harpies. Medusas and Wyrms have higher drops rates. Note that all three mobs are (reputedly) aggressive, although Wyrms seems more passive than the rest. Specifics on the mobs:
* Medusas have a Poison attack at Level 3, Intensity 6; this will take almost 1000 HP off, so make sure you have antidotes.
* Harpies have a Reduction in Movement spell which is annoying but hardly fatal (unless you are very careless).
* Wyrms have a nasty nasty Fireball spell that can knock off 500+ HP if you have poor magical defenses.

## Coin of Magic Quest

Starting Location: Warehouse Keeper Sorint, Hunters Village
Starting Level: 40
Race: Any
Class: Any
Walkthrough: Click here

## Lets Become a Royal Member!

Starting Location: Warehouse Keeper Sorint, Hunters Village
Starting Level: 55
Race: Any
Class: Any
Walkthrough: Click here

## Kail's Magic Coins

Starting Location: Head Blacksmith Vergara, Hunters Village
Starting Level: 55
Race: Any
Class: Any
Walkthrough: Click here

## Little Wing

Starting Location: Pet Manager Cooper, Giran Castle Town
Starting Level: 35
Race: Any
Class: Any
Walkthrough: Click here
# Little Wing

This quest, once completed, allows you a hatchling to care for and level in power.
This quest starts out in Giran Castle Town. Talk to Pet Manager Cooper (located by the Prestigious Items Hall), and in doing so, you'll inform him that you want to raise a hatchling. He'll hint towards you traveling to Hunter's Village, and talking to Wiseman Chronos. Hunter's Village is only a short run to the North-East, or an even faster teleport costing 9400 adena.
Wiseman Chronos spends his time hiding on the northern side of the stairs located by the Hunters' Village gatekeeper. Tell him you want to raise a hatchling, and he'll try to dissuade you from it. He will go on to suggest that you would do well to speak to a fairy about the matter, and to go to Enchanted Valley. However, in order to get an audience with a fairy (read: catch one) you must have a Fairy Stone (read: fairy catnip). Chronos offers two choices for you. A regular Fairy Stone, and a Deluxe Fairy Stone. Here are the requirements for each of the fairy stones.
Regular Fairy Stone:
* 10 Coal
* 10 Charcoal
* 1 D-gemstone
* 10 Toad Lord back skins
Deluxe Fairy Stone:
* 10 Coal
* 10 Charcoal
* 1 C-gemstone
* 1 Stone of Purity
* 5 Silver nuggets
* 20 Toad Lord back skins
The difference between them is quite mysterous, even for a wizened old sage like myself. Luckily, the mystery has been unraveled. Should you opt for the Deluxe Fairy Stone, you'll be given Fairy Dust by the fairy you catch, which you can turn in at the end of this quest for 20 hatchling food.
He'll inform you that Maria of Dion Castle Town will be able to help you in creating a Fairy Stone, and that you need to defeat some Toad Lords in the Cruma Marshlands and retrieve their back skin.
To be finished - Post collection portion of the quest.
# Lineage 2/The Player Character (PC) Classes & Character Guides/Abyss Walker

Abyss Walker are offensive melee warriors. They use daggers and light armor.
# Mathematics Worksheet/Ratio and Proportion

This section will help with ratios and proportions. The categories are:
* Ratio in daily life (Jun 26, 2009)
* Equivalent ratios (Jun 26, 2009)
* Reverse ratios (Jun 26, 2009)
# Mathematics Worksheet/Relation and function

Now years has completely change as compared to the 2009's year. Mathematics is developing every second, hour , day, week, month& every year. Ways of studying also changes as in the olden days teachers used : OBE ; NSFC to teach kids .Now it is Caps So we can't stick in the same thing. I want to introduce my Studying way : ESWE( Easy Success With Education)
# Mathematics Worksheet/Order of operations

This worksheet will help practice with order of operations. As a reminder, the following rules apply:
* Do the equations in parentheses/brackets first. If the question has nested brackets like and, do the equations in inner bracket first. Inner equations symbolized as.
* Do multiplication and division before addition and subtraction.
* Do the equation in order from left to right.
There are two worksheets, based on whole numbers or fractions:
* Whole Numbers (Jun 24, 2009)
* Fractions (Jun 26, 2009)
# Mathematics Worksheet/Pythagorean Theorem

A2 + B2 = C2 For example 3^2 + 4^2 = 5^ 3^2=9 4^2= 16 5^2 = 25 16 + 9 =25
# Mathematics Worksheet/Linear Equation One Variable

Find the value of the variables.
* $\!3x+\!3=\!21$
* $\!6-\!5x=\!-4$
* $\!3y+\!5=\!8+\!2y$
* $\!6x-\!5=\!31$
* $\!31x+\!5=\!36$
* $\!5x-\!2=4{\tfrac {1}{2}}x$
* $\!10x+\!5=\!10{\tfrac {1}{2}}x$
* $\!5x-\!3=\!4x+\!2$
* $\!6x-\!4=\!7x-\!17$
* $\!10x+\!2=\!20x-\!28$
* $\!36x+\!11=\!11x+\!1136$
* $\!15x=\!5+\!25$
* $\!5x+\!6=3x+\!10$
* $\!8y-\!1=\!36-\!5$
* $\!4x+\!6=\!24$
* $\!5y-\!4=\!6y-\!14$
* $\!6+\!3x=\!5x$
* $\!10y+\!5=\!20$
* $\!2x+\!3=\!3x-\!7$
* $\!4y+\!6=\!-16$
* $\!5x=\!4x+\!10$
* $\!4y+\!3=\!-8$
* $\!x-\!5=\!9$
* ${\frac {2}{3}}+\!x={\frac {5}{6}}$
* $\!x-5{\tfrac {2}{5}}=13{\tfrac {3}{10}}$
* $\!63x+\!2126=\!53426$
* $\!86+\!5y=\!101$
* $\!15y-\!5=13{\tfrac {1}{3}}y$
* $\!2(\!5y+\!3)=\!26$
* $\!5x-\!20=\!100$
* $\!64+\!x-(\!66-\!5)=\!140$
# Lombard/Simple Future Indicative

* The reference orthography for this page of Lombard course is New Lombard orthography
Here are the endings to be added to verbs to conjugate the regular verbs. The verb "varda" for the first conjugation is shown as an example (the second and the third conjugations are like the first in future indicative in Milanese dialect),"finì" for the fourth incoative conjugation, "sentì" for the fourth non-incoative conjugation.

## Milanes dialect

| | I II e III conjugation | IV incoative conjugation | IV non-incoative conjugation |
| Mi | vardaroo | finissaroo / finiroo | sentaroo /sentiroo |
| Ti | vardaree(t) | finissaree(t) / finiree(t) | sentaree(t) /sentìiree(t) |
| Lù el Lee la | vardarà | finissarà / finirà | sentarà / sentirà |
| Num | vardarèm | finisssarèm / finirèm | sentarèm / sentirèm |
| Vialter | vardarii/vardee | finssarii / finirii | sentarii |
| Lor (i) Lore (i) | vardarann | finissarann / finirann | sentarann /sentirann |

## Other dialects

See the appendices in the wiktionary in Lombard:

### Western Lombard

→Prima conjugation →Seconda conjugation →Terza conjugation →Quarta conjugation non incoativa →Quarta conjugation incoativa

### Eastern Lombard

→Prima conjugation →Terza conjugation →Quarta conjugation
# London

* This page has moved to Wikivoyage:London. Please update all bookmarks and links that refer to this page or notify the webmaster of the webpage that referred you here.
# Lombard/Verbs

* The reference orthography for this page of Lombard course is New Lombard orthography
The modern Lombard verbal system is more simplified than in the past, and also compared to Italian. The most striking difference compared to Italian is the absence of the distant past, which however has been preserved in some isolated variants until the mid-nineteenth century. Nowadays it is replaced by the past (constructed similarly to present perfect in English). The lack of a standard has prevented a precise and unambiguous codification of the verbal system: however, there are similarities between one local variant and an other. These are the main features of the Lombard verbal system:
* The Lombard has four conjugations (as in Latin), which in the eastern and Tortonese variants descend to 3 (since the II fades into the III and IV).
* There are the moods indicative, subjunctive, conditional, imperative, infinite and participle; gerund (recently introduced due to the influence of Italian) and the present participle are absent and are replaced periphrasis.
* The auxiliary verbs are vesser e havé.
* Simple tenses are the present indicative, the imperfect indicative, the future indicative, the present subjunctive, the imperfect subjunctive, the present conditional.
* Some verbal persons (essentially the second and third singular, but in many cases also the third plural) are preceded by verbal personal pronouns (called “weak subjects” ).This feature is also common in all other Galloitalic languages and Venetian language.
* In some more conservative dialects there is an interrogative formo f the verb.

## Persons of the verb

As in other Romance languages (and in general in Indo-European languages), there are six verbal persons in Lombardy: first, second and third persons singular, first, second and third persons plural. In many dialects (especially Eastern, Valtellina and Ticino), the third person singular and the plural have the same ending.

## Auxiliary verbs

In most cases, the Lombard compound tenses are combined with the similar auxiliaries as Italian (and, above all, other Galloitalic and Venetian languages). There are few differences: one of the main ones is found in verbs indicating atmospheric conditions (for example to snow, to rain, to hail).
* it rained = l'ha piovud.
* it snowed = l'ha fiocad.
* it hailed = l'ha tempestad.
This also affected the local Italian spoken in Lombardy.
The Novarese area deserves special mention, where the auxiliaries are often reversed:
* l'ha fait → l'è fait.
* l'è stait → l'ha stait.
In the pages of the verbs on lombard wiktionary are indicated the auxiliary verbs to be used.
# Lore of Learning

Lore of Learning captures timeless principles of learning for teachers and learners alike. The book is written for contemporary times as technology is transforming the way people go about learning and gain access to information and knowledge, but draws on insights from as far back as the earliest writings on knowledge and learning, and from a range of cultures.

## Table of Contents

The structure (volumes, parts, chapters) is not pre-determined.
See structure discussion page for some ideas.
Chapters under development

## Writing this Book

* Process
* Stories of Learning
* Quotes (suggest quotes)
* References (add to the reading list)
* Acknowledgements

## Aspiration

The book aspires to match the standard set by: Lore of Running by Tim Noakes.
* ↑ Noakes, Tim. 2003. The Lore of Running. (4th edition) Oxford University Press ISBN 0-87322-959-2
# Lombard/Pronouns

* The reference orthography for this page of Lombard course is New Lombard orthography
The pronoun is a variable part of speech that replaces a noun. In Lombard, as in English, we can classify the following types of pronouns:
* Personal pronouns
** Subject personal pronouns: represent whoever performs the action in the active form or undergoes it in the case of the passive form.
** personal pronouns as complements: they represent a noun as a complement. The latter can also be expressed in the form of pronominal particle
* Relative pronouns: they are used to introduce a relative clauses
* Possessive pronouns: they are used to specify who owns the person, animal or thing indicated by the noun they replace
* Demonstrative pronouns: replace a substantial and at the same time indicating whether this is near or far from the speaker or listener.
* Indefinite pronouns: indicates something or someone but without precisely defining who it is.
* Interrogative pronouns: used to construct direct interrogative sentences