OpenLLM-France/wikimedia huggingface dataset:
# Pinyin/Malaria

See also
Malaria is caused by a parasite called Plasmodium, which is transmitted via the bites of infected mosquitoes. In the human body, the parasites multiply in the liver, and then infect red blood cells.
Symptoms of malaria include fever, headache, and vomiting, and usually appear between 10 and 15 days after the mosquito bite. If not treated, malaria can quickly become life-threatening by disrupting the blood supply to vital organs. In many parts of the world, the parasites have developed resistance to a number of malaria medicines.
Key interventions to control malaria include: prompt and effective treatment with artemisinin-based combination therapies; use of insecticidal nets by people at risk; and indoor residual spraying with insecticide to control the vector mosquitoes.
Nüèjí yóu 1-zhǒng jiàozuò nüèyuánchóng de jìshēngchóng yǐnqǐ, tōngguò shòu gǎnrǎn wénzi de dīngyǎo chuánbō. Zhèzhǒng jìshēngchóng zài réntǐ de gānzàng zhōng fánzhí, ránhòu gǎnrǎn xuèhóngxìbāo.
Nüèjí de zhèngzhuàng bāokuò fāshāo, tóutòng hé ǒutù, tōngcháng zài wénzi dīngyǎo hòu 10-15 tiān xiǎnxiàn. Rú bù zhìliáo, nüèjí kěnéng zhōngduàn duì wéichí shēngmìng de zhòngyào qìguān de gōngxuè, cóng'ér xùnsù wēixié shēngmìng. Zài shìjiè xǔduō dìqū, zhèzhǒng jìshēngchóng yǐjīng duì yīxiē nüèjí yàowù jùyǒu nàiyàoxìng.
Kòngzhì nüèjí de zhòngyào gānyù cuòshī bāokuò: Yòng yǐ qīng hāo sù wèi jīchǔ de liánhé liáofǎ jìnxíng xùnsù hé yǒuxiào de zhìliáo; ràng yǒu wéixiǎn de rénqún shǐyòng jīng shā chóng jì chǔlǐ de wénzhàng; hé yòng shā chóng jì jìnxíng shìnèi cánliú pēnsǎ yǐ kòngzhì bìngméiwén zi.
# Pinyin/Make law

See also
# Pinyin/Malignant

See also
# Pinyin/Malnutrition

See also
Malnutrition is estimated to contribute to more than one third of all child deaths, although it is rarely listed as the direct cause. Lack of access to highly nutritious foods, especially in the present context of rising food prices, is a common cause of malnutrition. Poor feeding practices, such as inadequate breastfeeding, offering the wrong foods, and not ensuring that the child gets enough nutritious food, contribute to malnutrition. Infection – particularly frequent or persistent diarrhoea, pneumonia, measles and malaria – also undermines a child's nutritional status.
Jǐnguǎn yíngyǎng bùliáng hěn shǎo bèi dàngzuò zhíjiē de sǐyīn, dàn gūjì chāoguò 1/3 de értóng sǐwáng yǔ yíngyǎng bùliáng yǒuguān. Dāngjīn shíwù jiàgé shàngzhǎng, quēshǎo gāo yíngyǎng shíwù, shì dǎozhì yíngyǎng bùliáng de pǔbiàn yuányīn. Wèiyǎng fāngfǎ chà, rú bǔrǔ bùzú, shíwù bùdāng hé quēfá yǒu yíngyǎng shíwù, zàochéng értóng yíngyǎng bùliáng. Gǎnrǎn jíbìng, yóuqíshì jīngchángxìng fùxiè, fèiyán, mázhěn hé nüèjí, yě sǔnhài értóng de yíngyǎng zhuàngkuàng.
# Molecular Simulation/Transport properties
## Viscosity

The viscosity of a liquid is defined by the drag force experienced by a moving plate separated from a stationary plate by a layer of the liquid. $\tau ={\frac {F}{A}}=\eta {\frac {A\cdot u}{h}}$
u is the speed of the moving plate. h is distance by which the two plates are separated. A is the surface area of the moving plate.
$\eta$ can be calculated from a molecular dynamics simulation using the Green–Kubo relation, $\eta ={\frac {V}{k_{B}T}}\int _{0}^{\infty }\langle P_{xy}(t_{0})P_{xy}(t_{0}+\tau )\rangle {\textrm {d}}\tau$
P$_{xy}$ is the xy component of the pressure tensor. The xz or yx off-diagonal components can be used instead.

## Thermal Conductivity

The thermal conductivity of a liquid is defined by the rate of heat transfer between an upper and lower plate at different temperatures (T$_1$ and T$_2$).
    $J(J/m^{2}/s)=\lambda \Delta T$
The Green-Kubo relation for thermal conductivity relates lambda to the autocorrelation function of the heat current,
    $\lambda ={\frac {1}{3Vk_{B}T^{2}}}\int _{0}^{\infty }\langle j(t)\cdot j(t+\tau )\rangle d\tau$

## See Also

Wikipedia:Viscosity Wikipedia:Green–Kubo_relations
# Pinyin/Arts

Special:search/art prefix:Pinyin/
    See also: English-Hanzi/Arts
Arts
Art is a song, a song that makes people think.
Art is a painting, a painting that is colourful.
Art is a craft, a craft that is elegant and beautiful.
Art is a garden, lets us pick more knowledge.
Art is attractive, art lets us be influenced by beauty, I like art.
yihshuh
yihshuh shih 1-shoou ge,
1-shoou farernshenxiing d ge.
yihshuh shih 1-fur huah,
1-fur duoziduocaai d huah.
yihshuh shih gongyihpiin,
jingzhih youh meeilih d gongyihpiin.
yihshuh shih baaihuayuarn,
rahng woo'men caaizhai daoh gehngduo zhishir.
yihshuh shih yoou meihlih d, yihshuh rahng woo'men shouhdaoh meei d xuntaor, woo aih yihshuh.
# Pinyin/Arthritis

Arthritis is the most common chronic disease in the world. The deterioration of soft bones of joint and the inflammaition of connective tissue, causing joint pain and affecting the normal movement of joints can be called arthritis. There are 100 kinds of arthritis. There are many reasons that cause arthritis. In the world there are approximately 355 million arthritis sufferers in the world. China have above 100 million arthritis sufferers. In the U.S., the chance of having arthritis is 1/5. In Asia, the chance of having arthritis is 1/6. Arthritis is not a disease that are unique to old people. It can affect people of any ages.
Guānjiéyán shì quánshìjiè zuì chángjiàn de mànxìng jíbìng. Guānjié de ruǎngǔ tuìhuà huòzhě jiédìzǔzhī fāyán, cóng'ér dǎozhì guānjié téngtòng yǐjí gānrǎo guānjié de zhèngcháng yùndòng jiù jiàozuò guānjiéyán. Guānjiéyán yǒu 100 duō gè zhǒnglèi. Dǎozhì guānjiéyán de yuányīn hěnduō. Quánshìjiè yuē yǒu 3.55 yì guānjiéyán huànzhě. Zhōngguó yǒu 1 yì yǐshàng guānjiéyán huànzhě. Zài Měiguó, huànshàng guānjiéyán de jīhuì shì 1/5. Zài Yàzhōu, huànshàng guānjiéyán de jīhuì shì 1/6. Guānjiéyán bùshì lǎoniánrén dúyǒu de jíbìng. Tā kěyǐ yǐngxiǎng rènhé niánlíng de rén.
# Pinyin/Art

Arts use symbols to reflect reality, is a typical social ideology. It includes literature, calligraphy, paintings, sculptures, architectures, music, dance, dramas, films, quyi (a kind of folk arts) and etc.
Yìshù yòng xíngxiàng lái fǎnyìng xiànshí, shì diǎnxíng de shèhuì yìshíxíngtài. Tā bāokuò wénxué, shūfǎ, huìhuà, diāosù, jiànzhù, yīnyuè, wǔdǎo, xìjù, diànyǐng, qǔyì (yīzhǒng mínjiān yìshù) děng.
# Pinyin/Asia

See also
Asia is the biggest continent on the Earth, situated in the Northern Hemisphere. It borders Europe in the west.
Yahzhou shih Dihqiur zuih dah d zhou, weihyur Beeibahnqiur, ximiahn yuu Ouzhou jieraang.
Asia and Europe together is called Eurasia.
Yahzhou yuu Ouzhou yikuaih jiaohzuoh Ou-Yah Dahluh.
Some of the oldest civilizations began in Asia, such as Sumer, China, and India.
yixie guulaao wernmirng faxiarng yur Yahzhou, rur Sumer, Zhongguor her India.

# Area

Asia is the biggest continent with about 30% of the world's land area; stretching from the Arctic to the equator; having huge deserts, long rivers and the world's highest mountain - Mount Qomolangma.
Yahzhou zhahn shihjieh luhdih miahnji yue 30%, shih zuih dah d zhou; corng Beeijir dihqu shenzhaan daoh chihdaoh; yoou juhdah shamoh, charng herliur her shihjieh zuih gao d shan - Qomolangma Feng.
Its population is the largest with about 60% of the world.
Yahzhou rernkoou zuih duo, zhahn shihjieh d yue 60%.
Asia is surrounded by the Mediterranean Sea, the Black Sea, the Arctic Ocean, the Pacific Ocean, and the Indian Ocean.
Yahzhou zhouweir yoou Dihzhong Haai, Hei Haai, Beeibing Yarng, Taihpirng Yarng her India Yarng.
It borders Europe by the line runs north-south down the Ural Mountains, along the Ural River to the Caspian Sea, and through the Caucasus Mountains to the Black Sea.
yuu Ouzhou d fenjiehxiahn, beei zhih narn corng Ural Shanmaih xiahngxiah, yarn'zhe Ural Her zhih Caspian Haai, jingguoh Caucasus Shanmaih zhih Hei Haai.

# Eurasian countries

Some European countries are partly in Asia, for example about three-quarters of Russia's territory is in Asia.
yixie Ouzhou guorjia buhfehn zaih Yahzhou, rur yue 4 fenzhi 3 d Russia liingtuu zaih Yahzhou.
Some Asian countries have small parts of their territories in Europe.
yixie Yahzhou guojia yoou xiaao buhfehn liingtuu zaih Ouzhou.

# List of Asian Countries or regions

* Afghanistan
* Bahrain
* Bangladesh
* Bhutan
* Brunei
* Cambodia
* China's Hong Kong | Zhongguor Xianggaang
* China's Macau | Zhongguor Aohmern
* China's Mainland | Zhongguor Dahluh
* China's Taiwan | Zhongguor Tairwan
* India
* Indonesia
* Iran
* Iraq
* Islamic State (IS) | Islam Guor (IS)
* Israel
* Japan | Rihbeen
* Jordan
* Kazakhstan
* Korea, North | Chaorxian
* Korea, South | Harnguor
* Kuwait
* Kyrgyzstan
* Laos
* Lebanon
* Malaysia
* Maldives
* Mongolia
* Myanmar
* Nepal
* Oman
* Pakistan
* Palestine's Gaza | Palestine d Gaza
* Palestine's West Bank | Palestine d Xi'ahn
* Philippines
* Qatar
* Saudi Arabia
* Singapore
* Sri Lanka
* Syria
* Tajikistan
* Thailand | Taihguor
* Timor, East
* Turkmenistan
* United Arab Emirates | Arab Liarnher Qiurzhaangguor
* Uzbekistan
* Vietnam | Yuehnarn
* Yemen
# Pinyin/Arrest

See also
# Pinyin/Artery

Search Pinyin artery
# Pinyin/As

See also
# Pinyin/Arrive

See also
# NetRadiant/Interface

← Introduction | Objects →
NetRadiant's two main methods of viewing, creating, and editing objects are the 2D view and the camera view.

## Grid

NetRadiant uses grids to simplify accurate positioning of objects; the grid size (the distance between grid/snap lines) can be adjusted with the Grid menu or with the 1 to 9 keys. All objects will snap to the grid spacing; if an object is halfway between two grid lines, it will not snap to the grid lines. Instead, it will move one full grid unit at a time, always staying halfway between two grid lines.
The grid is used in both the 2D and the 3D view.

## 2D view

The 2D view is located in the left half of the window by default. It shows an orthographic view of the map from either the top, the front, or the side. All map objects are shown as wireframe in the 2D view.
To pan, right-click and drag; the cursor will disappear and you can drag as far as you want without the mouse exiting the window. (The texture view also allows panning with right-click and drag.)
To cycle through the top/front/side views (which are also known as the YZ, ZX, and ZY views because of the "slice" of the map they show), press Ctrl-Tab ↹.

## Camera view

The camera view is a 3D viewport; its controls are similar to first-person shooter games. Unlike the 2D view, all brushes are fully textured, although shaders are not used. The camera view can be controlled with either the mouse or keyboard shortcuts.
To lock the mouse cursor so that you can look around, right-click anywhere in the camera window. Right-click again to unlock the cursor. To move forwards and backwards, you can scroll up and down with your scroll wheel. Note that the mouse doesn't need to be locked to move forwards and backwards with the scroll wheel.
There are three axes along which the camera view can be manipulated; left-right, up-down, and forwards-back. To strafe (move left-right), press , or .; to move up and down, press PageUp or PageDown; and to move back and forth, press Up arrow or Down arrow.
Additionally, you can tilt the view with keyboard shortcuts. To look up or down, press a or z; to look left or right, press Left arrow or Right arrow.
By default, NetRadiant's movement step distance is rather large; to slow it down, open the preferences window and adjust the Movement slider in the Settings>Camera view.
# NetRadiant/Textures

Brushes and patches in NetRadiant can be textured; these textures are projected onto each face, and if the brush moves, the texture will "slide" across the surface of the brush. All six sides of every brush can be textured and mapped independently with the surface inspector.

## Textures vs Shaders

A shader is a dynamic texture, generated in real-time with GLSL. Many of the images listed are not actually textures but shaders instead; shaders make dynamic textures such as lava, water, glass, and skydomes possible. Note that shaders are not used in the camera view; they will instead use the shaders' default texture.

## Texture browser

The texture browser (press T if you have switched the layout) shows the currently available texture folders on the left and the textures or shaders within that folder on the right. Double-click on a folder on the left to show its textures, and click on textures to apply them to all selected objects. Applying textures to objects will not change the texture mapping; if you switch between differently-sized textures on an object that has been previously fitted, you will need to fit the texture again with the new size.
If a texture or shader is currently being used in the map, it will have a green outline in the texture list; if it is a shader, it will have a white outline; and if it's currently being used and it's a shader, it will show the green outline outside of the white outline.

## Surface inspector

The surface inspector (hidden by default; press S to toggle the window) handles the mapping of the texture; it can also fit and align textures to brushes, patches, and curves.
There are three ways to move textures; translation ("sliding" textures), scaling (stretching textures), and rotating. All three can be manipulated independently with the number entries on the left side. (The "step" number entries on the right adjust the offsets applied when you click the "up" and "down" arrows on the left-side number entries.)
# Netherlands Immigrant Integration Guide/English Basic

The Inburgeringscursus for English speaking people living outside of the Netherlands is a course necessary for certain classes of non-EU citizens wishing to immigrate to Dutch society, while still living abroad. It is one of the conditions for immigration and is part of a larger Integration law for new immigrants to the Netherlands. The foreigner should do the exam at the nearest Dutch embassy in his or her country. Cost is as of 2008 Euro 350,- which should be paid to the Ministry of Foreign affairs (Dutch: Ministerie van Buitenlandse Zaken).
The examination consists of three parts.
* Knowledge of Dutch society (Dutch: Kennis van de Nederlandse samenleving)
* Very basic knowledge of Dutch language. See Dutch language course. This includes
** List of antonyms (Dutch: lijst van tegenstellingen)
** Repeating a story in the Dutch language
Apart from factual information about Dutch society and Dutch language, the Dutch government tries to educate the prospective immigrant into opinions and behavior that they consider appropriate, desirable and correct.
# NetHack/Translating Roguelikes

This page is intended to contain a summary of information on how to translate NetHack or other roguelike games into other languages.

## Translations available

There is a Spanish translation of NetHack available. There are Japanese translations of NetHack and Slash'EM available.
The Spanish translation does not use GNU gettext, the universal system for translating all applications.
There is a Ubuntu roguelike translation project although it has just been started and is not yet active.

### Translations not released

Many other people have started (and often abandoned) work on other translations; search the rec.games.roguelike.* newsgroups for more info. If you find information on abandoned roguelikes, please post the original translator's contact information here if possible.

## Translation issues

Issues in translating roguelikes include:
* Issues that affect all software translators:
** conjugating verbs
** combining nouns and adjectives
** mixing numbers and nouns
** masculine/feminine
** single/dual/plural
* Issues specific to roguelikes:
** the parsing of text the user enters at the wishing prompt
For more info, see the appropriate threads in the rec.games.roguelike.* newsgroups.
# Nets, Webs and the Information Infrastructure/About the Author
## About the Author

(For updates, visit Edwin's blog: Technobiography )
Edwin S. Soriano is a project associate, researcher, technical consultant, and trainor for the Foundation for Information Technology, Education, and Development (FIT-ED) and Digital Philippines Foundation.
He is an Electrical Engineer from the University of the Philippines. The past years have found him teaching in an island without electricity in southern Philippines, deploying automation systems in the country's industrial parks, teaching cadets in the Philippine Military Academy north of Manila and conducting trainings, researches and projects focusing on ICT for development. His most permanent stead is an e-mail address he got back in 1996.
# NetRadiant/Brushes

← Objects | Entities →
Brushes are the building blocks of maps; players collide with them, and they're the only type of object used to draw the minimap.
A brush is a six-sided object; all six sides must remain planar (i.e. it is not possible to move one vertex only). Its vertices can be moved, and it can have a different texture for each side.
To create a new brush, deselect everything (to prevent accidental resizing or dragging), then left-click and drag. If you used the 2D view to create the brush, its hidden dimension will have the same size as the largest previously selected brush.

## Editing

You can use the editing tools to approximate sizes or select multiple brushes; to edit the individual vertices, edges, or faces of brushes, use the brush selection modes.
The vertex, edge, and face selection modes allow you to edit individual vertices, edges, and faces of all selected brushes.
* To activate the brush selection modes, press V to activate vertex selection mode, E to activate edge selection mode, or F to activate face selection mode. When any of these modes are active and there are no selected vertices, edges, or faces, pressing the key again will exit the selection mode. Note that although you can select and move individual vertices in the 2D view, NetRadiant will move the other vertices to force all sides of the brush to remain planar (flat). Only one brush selection mode can be active at a time.
* To select vertices, use either ⇧ Shift-left click to select multiple vertices, ⇧ Shift-left click and drag to select all vertices within a bounding box (including vertices covered up by other vertices), or left-click to select only one vertex at a time. Drag on a selected vertex, edge, or face to move all selected vertices, edges, and faces.
* To deselect all vertices, edges, and faces, press Escape; press it again to exit the brush selection mode.

## Per-face textures

(See textures)
While you can set one texture for each brush by default, you will sometimes need to set textures per face. To assign textures to faces, enter face selection mode (F), select all of the faces that need a different texture, then assign the texture like usual. When using the "Fit" button in the surface inspector window with faces with different sizes, each face's texture will be independently offset and scaled so the texture fits onto each face properly.
# NetRadiant

NetRadiant is a map editor for the id tech 3 or id tech 4 engines. It is a fork of GtkRadiant, and has more features added for newer games such as Xonotic and Warsow. It comes with the Q3Map2 BSP compiler.
Although this book has been written using Xonotic as an example, other games should be similar.

## Table of Contents

* Introduction
* Interface
* Editing
* Brushes
* Textures
# Pinyin/Line

A line is a long thin continuous mark.
xiahntiaor shih youhcharng d liarnxuh d biaojih.
# Pinyin/Lime

See also
A lime is a green citrus fruit that has a very sour taste, like a lemon but usually smaller.
Qīngníng shì 1-zhǒng lǜsè gānjúlèi shuǐguǒ, wèidào hěn suān; hǎoxiàng níngméng, dàn tōngcháng jiàoxiǎo.
# Pinyin/Literary

See also
# Pinyin/Linguistics

Special:search/linguistics prefix:Pinyin/
Linguistics is a subject that scientifically study human languages. Linguistics include several branches of areas. To study language structures (grammar), to study meanings (semantics and pragmatics), in between studies existed an important subject distinction. In grammar include morphology (the formation and composition of vocabularies), syntax (to decide how vocabularies form phrases or the rule of sentences) and phonetics (the study of sound system and abstract sound unit). Phonetics is a relevant branch of linguistics, it involves the properties between phone and non-speech, and also about how they are delivered and received.
Yǔyánxué shì 1-mén guānyú rénlèi yǔyán de kēxué yánjiū. Yǔyánxué bāohánle jǐ zhǒng fēnzhī lǐngyù. Zài yǔyán jiégòu (yǔfǎ) yánjiū hé yìyì (yǔyì hé yǔyòng) yánjiū zhījiān cúnzài yīgè zhòngyào de zhǔtí huàfēn. Yǔfǎ zhōng bāohánle cífǎ (dāncí de xíngchéng hé zǔchéng), jùfǎ (juédìng dāncí rúhé zǔchéng duǎnyǔ huò jùzi de guīzé) yǐjí yǔyīn (shēngyīn xìtǒng hé chōuxiàng shēngyīn dānyuán de yánjiū). Yǔyīnxué shì yǔyánxué de yīgè xiāngguān fēnzhī, tā shèjí dào yǔyīn (phone) hé fēi-yǔyīn shēngyīn de shíjì shǔxìng, yǐjí tāmen shì rúhé fāchū hé bèi jiēshōu dào de.
# Pinyin/Liquid

Search Pinyin liquid
A liquid is a form of matter. It is settled between solid and gas. Liquid has an almost fixed volume, but no set shape.
Every small force makes a liquid change its shape by flowing. Because of that, gravity makes liquids always take the shape of the container. The molecules that make up the liquid can freely move among themselves.
yehtii shì wùzhì de 1-zhǒng xíngshì. Tā jièhū gùtǐ hé qìtǐ zhījiān. Yètǐ jùyǒu jīhū gùdìng de tǐjī, dàn méiyǒu gùdìng xíngzhuàng.
Zhǐyào hěn xiǎo de lì, jiù néng tōngguò liúdòng shǐ yètǐ gǎibiàn xíngzhuàng. Yīncǐ, zhònglì shǐ yètǐ zǒngshì gēnjù róngqì de xíngzhuàng. Gòuchéng yètǐ de fēnzǐ kěyǐ zài tāmen zhījiān zìyóu yídòng.
# Pinyin/List

A list is a series of names, items, figures, etc.
qingdan shih yixihlieh mirngzih, xiahngmuh, shuhzih, deeng.
# Pokémon/Pokédex/Eiscue
## Description

A penguinlike Pokémon.

## Base Statistics

A Ice type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Eiscue: fire, fighting, rock, steel Moves that deal 50% of their damage to Eiscue: ice
# Pokémon/Pokédex/Eelektrik
## Description

An eel-like pokémon.

## Base Statistics

A Electric type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Eelektrik: ground Moves that deal 50% of their damage to Eelektrik: electric, flying, steel
# Pokémon/Pokédex/Electivire
## Description

A Bipedal pokémon.

## Base Statistics

A Electric type Pokémon.

## Type Matching

Moves that deal 200% of their damage to Electivire: ground Moves that deal 50% of their damage to Electivire: electric, flying, steel