OpenLLM-France/wikimedia huggingface dataset:
# Nintendogs/Walks

As you progress through the game, your pup will get stronger, and be able to take longer walks. These walks can lead you to the park to practice for disk competitions, to the gym to train for an agility competition, or even to a surprise, such as another dog or a present.
Park There are two parks, one with many other dogs and one that is almost always empty. The one populated with other dogs is great when you want your Nintendog to be able to play with its kind. Its great when you don't want to train your puppy, but instead just let it hang out. The empty one is preferred for disk training, as other dogs can prove to be a distraction. The best throw, easiest for your Nintendog to catch, is straight forward and high in the air to encourage a jumping catch. Be sure to call your puppy back immediately after they catch it so that they will make a habit of it. All of this is important in disk competitions as it will help you earn more points.
Gym The gym is there so that you can take your Nintendog through the agility course before a trial, to make sure it is ready for the competition. Never sign up for an agility trial without practicing first, or you will undoubtedly lose.
Surprises Sometimes the surprises are marked on the map with little question marks. If that is the case, your Nintendog will immediately run up to it without your help. But if a surprise is not on the map, you'll have to tug your pup's leash to get it to notice the surprise.
# Nintendo Wars/Advance Wars: Dual Strike/Units

Advance Wars Dual Strike Units
Types of Weapons
Keep in mind that stronger unit's weapon will be stronger even if they are the same type. Example is Md tanks and tanks have the same weapon but Md is stronger.
Machine Gun
Effective against: Infantry
Ineffective against: Vechiles and Copters
Found on: Infantry, Mech, Recon, tank, Md tank, Neotank, Megatank
Ammo: Unlimited
Bazooka
Effective against: Vehicles
Ammo: 3
Cannon (direct)
Effective against: Vechiles
Ineffective against: Ships and Subs
Found on: Tank, Md Tank
Ammo: 9(tank) 8(Md tank)
NeoCannon
Effective against: Vechiles
Ineffective against: Ships and Subs
Ammo: 9
MegaCannon
Effective against: Vechiles
Ineffective against: Ships and Subs
Ammo: 3
Cannon (indirect)
Effective against: Infantry and Vechiles
Ineffective against: Ships and Subs
Range: 2~3
Ammo: 9
Rockets
Effective against: Infantry and Vechiles
Range: 3~5
Ammo: 6
Anti-air
Effective against: Infantry, Planes, and Copters
Ineffective against: Vechiles
Ammo: 9
Missles
Effective against: Copters, and Planes
Ammo: 3
Pipe Cannon
Effective: Infantry, Vechiles, Ships, Subs, Planes, and Copters
Ammo: 9
Units
Human Units
Humans are the only one that can capture buildings so in any non pre-deployed you have to build human units. Human capture building at the same rate as their Hp (unless your sami or using a force). Each building has 20 points when it reachs 0 the building is captured. The counter is restart when a unit walks off the building or is destoryed. Human units get +3 vision on mountains but that only effects Fog of War.
Infantry
Cost: 1000
Movement: 3
Movement type: Foot
Vision: 2 (5 on mountains)
Primary Weapon: None
2nd Weapon: Machine Gun
Thoughts: Infantry will are useful as meatshield and for capturing building due to them being faster than mechs. Infantry are normally killed in 2 hits by almost every unit except a few CO that get an attack bonus, Grimm would be an example. building a few Infantry to protect Indirect units is great defense even better when using Grit as a CO.
Mech
Cost: 3000
Movement: 2
Movement type: Mech
Vision: 2 (5 on mountains)
Primary Weapon: Bazooka
2nd Weapon: Machine Gun
Thoughts: VERY cost effective. Mech can do some serious damage to Tank($7000) and Racon($4000). they are good as meatshield too. A way to win is to do a mech flood with COs like Sami and Sensei, but don't except to get a good score.
Direct Vehicles
These are what will be used the most. Neo tanks, Tanks and Anti-air are probably the most cost effective. Jess is the master of land based vechiles units but Max, kanbei, Grimm and Hawke are good too.
Tank
All images taken from http://www.advancewarsnet.com but all images Copyrighted by Nintendo and Intelligent Systems.
# Nintendogs
## Table of Contents

* Introduction
* Getting Started
* Walks
# Nintendogs/Getting Started

When you begin playing, you get to adopt a Nintendog. Before you can name it, you have to spend some time petting it and getting it used to you. Finally, your Nintendog will adapt to its new surroundings and be ready for a name. Think of a good name, as you will never be able to change your puppy's name once it learns it. As repetition is key to learning, the game requires you to repeat the name several times before the puppy can learn it, and several times once more after it learns it so that it can get used to its new name. This method of repetition will be used only too often in the game, as you have to repeat the command many times before your Nintendog will learn a new trick.
On that first day it is important to introduce your Nintendog to what will soon become its daily schedule. Feed and water it. Brush it. Give it a bath. Take it on a walk. All of this is important to keeping your Nintendog happy. It is also wise to go to the store on that first day, and stock up on toys, food, and accessories. Though you might protest, wanting to save up for another Nintendog, trust me: Your pup deserves the best.
# Nintendogs/Introduction

Nintendogs is a video game released in 2005 for the Nintendo DS portable gaming system. In it, players adopt and care for dogs, which they can interact with by touching the screen and using the microphone to interact with the game, doing such things as using your voice to speak to your Nintendogs. The game was released under three different versions, for both Japan and the USA/Europe, and each of these three versions has a different selection of dogs available to the player. The game was originally developed and demonstrated as a concept for the Nintendo 64, but was never released on that platform. Instead, it was reworked to take advantage of the DS's touch screen to provide a more tactile game.
# Levantine Arabic/Negation
## Yes and no

| | Default meaning | Reply to a negative question |
| أيوه 'aywa إيه 'ē (N) / آه 'ā (S) نعم naʕam (formal) | yes | no (agreement) |
| لأ la' | no | yes (contradiction) |
| مبلا mbala | - | yes (contradiction) |

## Negation of verbs

Verbs are negated with the particle ما (ma) preceding the verb and the optional suffix ـش‎ (-š).
| | Examples | Commonly used in | Notes |
| mā + verb | ما كتب ma katab (“he didn't write”) ما بعرف ma baʕref (“I don't know”) | the whole Levant | - the particle ma is stressed |
| ma + verb + -š | ما كتبش ma katab-š ما بعرفش ma baʕref-š | Jordan, Palestine | - ma is unstressed, the stress of the verb is shifting - same form as in Egyptian Arabic |
| verb + -š | بعرفش baʕref-š | Palestine | - ma is unstressed, the stress of the verb is shifting - only used with non-past forms (present, subjunctive) |

### Imperative

In order to negate the imperative, the subjunctive form is used.
| | Verb form | Example |
| Positive | Imperative | نسى nsā (North) إنسى 'insa (South) |
| Negated | Subjunctive | ما تنسى ma tinsa ما تنساش ma tinsā-š / تنساش tinsā-š لا تنسى la tinsa (formal) |

### Pseudo verbs

Pseudo verbs like بدّ (bidd-, “want”) and عند (ʕind-, “to have”) are negated with the partile ما (ma) as well, but usally without the suffix ـش‎ (-š).
* Example
* ما بدّي يّاه ma biddi yyā (“I don't want it”)

## Negation of nouns, adjectives etc.

Nouns, adjectives, adverbs and partiples are negated with the preceding particle مش (miš, in the South sometimes pronounced “muš”) or مو (mu, only in Syria).
As modal verbs like لازم (lāzem, “must”) and ممكن (mumken, “may”) are technically adverbs, they are negated the same way as well.
While particles preceding verbs like عم (ʕam, progressive marker) and رح (raḥ, future marker) are usually negated like verbs (see above), they can be negated with مش (miš/muš) as well.
# Levantine Arabic/Personal pronouns

In Levantine Arabic, pronouns can appear either as independent words or as suffixes, depending on their function.

## Standalone forms

Standalone pronouns are used as subject preceding the verb. When used without a verb the meaning of "to be" is implied.
The pronouns can be omitted when the person is obvious by the conjugation of the verb.
| | Masculine | Feminine | Plural |
| 1st person (I, we) | أنا 'ana | أنا 'ana | نحنا / إحنا niḥna (North) 'iḥna (South) |
| 2nd person (you) | إنت 'inta | إنتي 'inti | إنتو 'intu |
| 3rd person (he, she, they) | هو huwwe | هي hiyye | هن / هنن / هم hinne / hinnen (North) humme (South) |

## Suffix forms

Suffix pronouns have different functions, depending on what kind of word they are attached to:
* Show possession if attached to nouns
* Object if attached to verbs or prepositions
* Subject if attached to conjunctions
| | Masculine | Feminine | Plural |
| 1st person (me, my, us, our) | ـي / ـني -i -y (after vowel) -ni (after verb) | ـي / ـني -i -y (after vowel) -ni (after verb) | ـنا -na |
| 2nd person (you, your) | ـك -ak -k (after vowel) | ـك -ek -ki (after vowel) | ـكن / ـكم -kon (North) -kom (South) |
| 3rd person (him, his, her, them, their) | ـه -o silent after vowel | ـا / ـها -(h/w/y)a (North) -ha (South) | ـن / ـهم -(h/w/y)on (North) -hom (South) |
Some suffix pronouns have a different pronunciation if they are attached to a word ending in a vowel.
The suffix of the 1st person singular has a different form when attached to verb.
The suffix of the 3rd person masculine singular is silent after a vowel, but it has effect on the stress and vowel length.

### Examples (South Levantine)

| | | Nouns, prepositions, conjuctions | Nouns, prepositions, conjuctions | Nouns, prepositions, conjuctions | Nouns, prepositions, conjuctions | Verbs | Verbs |
| | | Consonant | Consonant | Tāʼ marbūṭah | Vowel | Consonant | Vowel |
| Example | Example | بدّ bidd | صاحب ṣāḥeb | مدرسة madrase | أبو 'abu | شفت šuft | شفتي šufti |
| 1st | singular | بدّي bidd-i | صاحبي ṣāḥb-i | مدرستي madrast-i | أبوي 'abū-y | شفتني šufᵉt-ni | شفتيني šuftī-ni |
| 1st | plural | بدنا bid-na | صاحبنا ṣāḥeb-na | مدرستنا madraset-na | أبونا 'abū-na | شفتنا šufᵉt-na | شفتينا šuftī-na |
| 2nd | masculine | بدّك bidd-ak | صاحبك ṣāḥb-ak | مدرستك madrast-ak | أبوك 'abū-k | شفتك šuft-ak | شفتيك šuftī-k |
| 2nd | feminine | بدّك bidd-ek | صاحبك ṣāḥb-ek | مدرستك madrast-ek | أبوك 'abū-ki | شفتك šuft-ek | شفتيك šuftī-ki |
| 2nd | plural | بدكم bid-kom | صاحبكم ṣāḥeb-kom | مدرستكم madraset-kom | أبوكم 'abū-kom | شفتكم šufᵉt-kom | شفتيكم šuftī-kom |
| 3rd | masculine | بدّه bidd-o | صاحبه ṣāḥb-o | مدرسته madrast-o | أبوه 'abū | شفته šuft-o | شفتيه šuftī |
| 3rd | feminine | بدها bid-ha | صاحبها ṣāḥeb-ha | مدرستها madraset-ha | أبوها 'abū-ha | شفتها šufᵉt-ha | شفتيها šuftī-ha |
| 3rd | plural | بدهم bid-hom | صاحبهم ṣāḥeb-hom | مدرستهم madraset-hom | أبوهم 'abū-hom | شفتهم šufᵉt-hom | شفتيهم šuftī-hom |
# Levantine Arabic/Questions
## Interrogative pronouns

| مين mīn | who |
| لمين la-mīn | whose |
| شو šū إيش 'ēš (South) | what |
| لشو la-šu | for what |
| ليش lēš | why |
| أيّ 'ayy أنو 'anū (masc.) أني 'anī (fem.) | which |
| إيمتى 'ēmta | when |
| وين wēn | where |
| لوين la-wēn | where to |
| من وين min wēn منين mnēn | where from |
| كيف kīf شلون šlōn (Syria) | how |
| قدّيش 'addēš | how much |
| كم kam | how many |
| كل قدّيش kull/kill 'addēš كم مرّة kam marra | how often |
In Lebanese the variants ليه (lē, “why”), قدّيه ('addē, “how much”) and إمتى ('imta, “when”) are also common, which are shared with Egyptian Arabic.

## Yes-no questions

In order to turn a statement into a simple yes-no questions, the intonation is rising at the end of the sentence.
# Levantine Arabic/Family

| عيلة ʕēle | family |

## Core family

| أب 'abb بي bayy (Leb.) | father | إم 'imm | mother |
| بابا bāba | dad | ماما māma | mom |
| أخ 'aḫḫ خي ḫayy (Leb.) | brother | إخت 'iḫt (N) أخت 'uḫt (S) | sister |
| إخوة 'iḫwe إخوات 'iḫwāt (N) | brothers; siblings | خيات ḫayyāt (N) خوات ḫawāt (S) | sisters |
| ابن ibᵉn / ولد walad | son | بنت binᵉt | daughter |
| ولاد wlād | sons; children | بنات banāt | daughters |
| أبي 'abi (Syr.) بيي bayyi (Leb.) أبوي 'abūy (S) | my father |
| أخي 'aḫi (Syr.) خيي ḫayyi (Leb.) أخوي 'aḫūy (S) | my brother |

## Grandparents and grandchildren

| جد jidd سيد sīd | grandfather | جدة jidde ست sitt | grandmother |
| جدو jiddo | grandpa | تيتا tēta | grandma |
| حفيد ḥafīd | granson; grandchild | حفيدة ḥafīde | granddaughter |
| أحفاد 'aḥfād | gransons; grandchildren | حفيدات ḥafīdāt | granddaughters |
# Levantine Arabic/Greetings
## Greetings

The response is usually different than the greeting itself.
| Phrase | Phrase | Phrase | Responses | Responses | Responses |
| هلا! / يا هلا! | hala! / yā hala! | Hi! (informal) | - | - | - |
| مرحبا! | marḥaba! | Hello! | مرحبتين! | marḥabtēn! | Two hellos! |
| مرحبا! | marḥaba! | Hello! | مراحب! | marāḥeb! | Many hellos! |
| أهلا! / أهلا وسهلا! | 'ahlan! / 'ahla w-sahla! | Welcome! | أهلين! | 'ahlēn! | Two welcomes! |
| أهلا! / أهلا وسهلا! | 'ahlan! / 'ahla w-sahla! | Welcome! | أهلان فيك! | 'ahlan fīk(i)! | Welcome to you! |
| السلام عليكم! | as-salāmu ʕalēkom! | Pease be upon you! (muslim greeting) | وعليكم السلام! | wa-ʕalēkom is-salām! | Upon you be peace! |
| صباح الخير! | ṣabāḥ il-ḵēr! | Good morning! | صباح النور! | ṣabāḥ in-nūr! | Morning of the light! |
| مسا الخير! | masa l-ḵēr! | Good evening! | مسا النور! | masa n-nūr! | Evening of the light! |

## Goodbye

| Phrase | Phrase | Phrase | Responses | Responses | Responses |
| باي! / يلّا باي! | bāy! / yalla bāy! | Bye! (informal) | - | - | - |
| بخاترك! | b-ḵātrak/ek! | Goodbye (Leaving person) “With your permission!” | مع السلامة! | maʕ is-salāme! | Goodbye (Remaining person) “Go safely!” |
| مع السلامة! | maʕ is-salāme! | Goodbye (Remaining person) “Go safely!” | الله يسلّمك! | 'alla ysallmak/ek! | Goodbye (Leaving person) “May God keep you safe!” |
| تصبح على خير! | tiṣbaḥ ʕala ḵēr! | Good night! “May you morning on goodness!” | تلاقي الخير! | tlā'i l-ḵēr! | “May you encounter goodness!” |
| تصبح على خير! | tiṣbaḥ ʕala ḵēr! | Good night! “May you morning on goodness!” | وإنت من أهله! | w-'inta/i min 'ahlo! | |
# Levantine Arabic/Emotions

Many emotions can be described by a stative verb. They usually have a related adjective ending in ـان (-ān), which acts like an active participle.

## Emotions

| Past tense | Present tense | | Adjective | |
| فرح (fireḥ) | بفرح (bifraḥ) | to be happy, glad | فرحان (farḥān) | happy, glad |
| انبسط (inbasaṭ) | بنبسط (binbaseṭ) | to enjoy, have fun | مبسوط (mabsūṭ) | happy, pleased |
| حزن (ḥizen) | بحزن (biḥzan) | to feel sad | حزين (ḥazīn), حزنان (ḥaznān) | sad |
| زعل (ziʕel) | بزعل (bizʕal) | to be angry, annoyed to be upset, distressed | زعلان (zaʕlān) | angry, annoyed upset, distressed |
| - | - | - | كئيب (ka'īb) | gloomy, depressed |
| قلق ('ile') | بقلق (ni'la') | to become worried to be concerned | قلقان ('al'ān) | worried, concerned |
| خاف (ḵāf) | بخاف (biḵāf) | to be afraid, scared | خايف (ḵāyef) | afraid, scared |
| خجل (ḵijil) | بخجل (biḵjal) | to be embarrassed, ashamed | خجلان (ḵajlān) | embarrassed, ashamed |
| تحمّس (tḥammas) | بتحمّس (bitḥammes) | to be enthusiastic, excited | متحمّس (mitḥammes) | enthusiastic, excited |
| حسد (hasad) | بحسد (biḥsed) | to envy, be envious | حاسد (hāsed) | envious |
| غار (ḡār) | بغار (biḡār) | to be jealous | غيران (ḡērān) | jealous |

## The body

| Past tense | Present tense | | Adjective | |
| تعب (tiʕeb) | يتعب (bitʕab) | to become tired | تعبان (taʕbān) | tired; unwell, sick |
| نعس (niʕes) | بنعس (binʕas) | to feel drowsy, sleepy to dose, nod off | نعسان (naʕsān) | sleepy, drowsy |
| جاع (jāʕ) | بجوع (bijūʕ) | to be hungry | جوعان (jūʕān) | hungry |
| شبع (šibeʕ) | بشبع (bišbaʕ) | to become full, satisfied to become fed up | شبعان (šabʕān) | full (eating), satisfied |
| عطش (ʕiṭeš) | بعطش (biʕṭaš) | to be/become thirsty | عطشان (ʕaṭšān) | thirsty |
| برد (barad) | ببرد (bubrod) | to become cold to catch a cold | بردان (bardān) | feeling cold |
| دفي (difi) | بدفى (bidfa) | to warm up | دفيان (dafyān) | feeling warm |
| - | - | - | شوبان (šōbān) | feeling hot |
# Levantine Arabic/House

| بيت bēt / دار dār | house, home |

## Appliances

| جلّاية jallāye | dishwasher |
| فريزر frīzar تلّاجة tallāje (N) | freezer |
| تلّاجة tallāje برّاد barrād (N) | fridge, refrigerator |
| فرن furn | oven |
| راديو rādyo | radio |
| تلفزيون talfizyōn | TV |
For appliances related to clothes (washing machine, iron etc.) see →Clothes.

## Furniture

| فرشة farše تخت taḵt | bed |
| كومودين kōmōdīn (N) كمدينا komodīna (S) | bedside table, nightstand |
| مكتبة maktabe | bookshelf |
| كرسي kursi | chair |
| خزانة ḵazāne | closet, wardrobe; cupboard |
| مكتب maktab طبقة ṭab'a (N) | desk |
| سفرة sufra (N) صفرة ṣufra (S) | dining table |
| جرور jarūr (N) جرّار jarrār (S) | drawer |
| جوارير jawārīr | chest of drawes |
| صوفا ṣōfa كنباية kanabāye | sofa, couch |
| طاولة ṭāwle | table |
| سكملة skamle | small coffee table |

## Rooms

| غرفة ḡurfe / أوضة 'ōḍa | room |
| حيط ḥēṭ / جدار jidār | wall |
| باب bāb | door |
| شبّاك šubbāk | window |
| أرض 'arḍ | floor |
| سقف sa'ef | ceiling |
| غرفة النوم ḡurfet in-nōm | bedroom |
| حمّام ḥammām | bathroom |
| غرفة السفرة ḡurfet is-sufra | dining room |
| مطبخ maṭbaḵ | kitchen |
| صالون ṣālōn غرفة القعدة ḡurfet il-'aʕde | living room |
# Oracle and DB2, Comparison and Compatibility/Process Model/Transaction Management
## Overview

Transactions as we saw earlier are a logical unit of work that either all works together, or all fails together in such a way that at the end of execution the database is always left in a known good state. The part of the DBMS that implements this functionality is the transaction manager. If all the steps in a transaction execute successfully (including the writing of the transaction to the log files) the transaction is ‘committed’ with the COMMIT TRANSACTION statement. If there is a problem, the operations and data in the database are rolled back to how they were before the transaction started, and this statement is called (appropriately enough) ROLLBACK TRANSACTION. As described earlier, that data needed to roll back a transaction is stored in the undo segments that are held in memory, on (usually) mirrored disks, and optionally in archives. Database consistency is paramount, that is why such care is taken over recording all changes made to the database. This means that even in the event of a cataclysmic failure (i.e. the database server catching fire), it is still possible to recover the data in a consistent way. This is imperative considering that just about every aspect of modern living is represented in some fashion in a relational database – the bills you pay, the salary you are paid, who you owe money to, and who owes you money for example. It’s important for everybody that given the propensity for computer systems to experience hardware and software failures that these vagaries do not bring the economy to a grinding halt.
# Oracle and DB2, Comparison and Compatibility/Process Model/Transaction Management/Oracle
## Oracle

In Oracle, transactions are implicitly begun after a connection to the database, and thereafter after each SQL statement after a commit or rollback. By definition the transaction ends when you commit, rollback or disconnect from the database. Implicit commits are issued after each DDL statement (i.e. Alter, Drop, Create). This implicit transaction control means that there can be only one logical transaction per session, and is another feature of Oracle that aims to simplify transaction control by preventing the nesting of transactions.
It is also possible to set savepoints during a transaction. While you might not know if a transaction is complete enough to be committed, you may know that parts of the transaction have executed successfully (and these may be significant units of work that have consumed a large amount of resources). If you set a savepoint after these elements have executed to your satisfaction, then a subsequent problem with the whole transaction can be rolled back to this savepoint. This gives you the option to attempt to fix the problem and continue, continue with another set of operations, or even roll back the whole transaction if appropriate.
Transaction management is made possible by Orace saving a BEFORE and AFTER image of modified data in the undo log buffer and the buffer cache. A commit at this point will force the log writer (LGWR) to copy the undo log buffer entry to the undo log file group on disk. On a log switch, LGWR will call a checkpoint to flush all changed (known as ‘dirty’) blocks in the buffer cache to disk.
# Oracle and DB2, Comparison and Compatibility/Process Model/Logging
## Overview

Durability.
Every change that is made in the database is logged. Each transaction that performs an update, delete or insert writes a log entry. This is to ensure that no data is lost in the event of a system failure such as a disk crash. Because logging is a part of every transaction, the logging system has to be efficient.
It is very important that the data in the database is consistent. The way Oracle and DB2 handle this is by logging transactions that change the data (or the database). The log files on disk are stored (or at least should be stored) separately from the actual database data. They are not used unless there is a failure of the database or the machine running the database. As an additional level of security these log files can be written to off-line storage. These are the files that are used to recover from failures. Since every change to the database involves the logging system, its performance has an impact on database performance overall.
# Pinyin/Autonomous region

See also
# Pinyin/Aware

See also
# Pinyin/Autonomous

See also
# Pinyin/Autism

Autism is a neurodevelopmental disorder characterized by impaired social interaction, verbal and non-verbal communication, and restricted and repetitive behavior. Parents usually notice signs in the first two years of their child's life. The signs typically develop gradually, but some children with autism will reach their developmental milestones at a normal pace and then regress.
Zìbìzhèng shì 1-zhǒng shénjīng fāyù zhàng'ài, tèdiǎn shì shèjiāo, yǔyán hé fēi-yǔyán de gōutōng yǒu wèntí, yǐjí xiànzhì hé chóngfù de xíngwéi. Fùmǔ tōngcháng zài háizi de tóu liǎng nián fāxiàn jīxiàng. Yībān jīxiàng shì zhújiàn fāzhǎn, dàn yīxiē zìbìzhèng értóng kāitóu fāzhǎn sùdù zhèngcháng, ránhòu dàotuì.
# Pinyin/Axis

Axis is the centerline that an object rotates around it.
zhóuxīn shì 1'g wùtǐ wéirào tā xuánzhuǎn d zhōngxīnxiàn.
# Pinyin/Autumn

Search autumn
# Pinyin/Avocado

* làolí, luòlí
* niúyóuguǒ
* èlí
# Pinyin/Avoid

See also