OpenLLM-France/wikimedia huggingface dataset:
# WebObjects/Database Compatibility and Comparisons/Sybase

Sybase IQ Highly scalable relational database optimized for unsurpassed query performance in business intelligence and large data warehouses.
Sybase Adaptive Server Enterprise (ASE) Powerful data management platform that provides real-time services for mission-critical, transaction-intensive applications.
SQL Anywhere Studio Market-leading data management and enterprise data synchronization solution. It enables the rapid development and deployment of database-powered applications for mobile, remote, and small- to medium-sized business environments.
Sybase Dynamic Archive Is an online database archiving solution that enables customers to proactively manage runaway data growth by offloading inactive data from the production system – while keeping both production and archived data fully accessible online. Sybase Dynamic Archive allows customers to reduce maintenance windows, lower storage costs, improve application performance and comply with regulatory requirements for long-term storage, fast access and data integrity.

## External Links

* Linux Database and Information Management Solutions
# WebObjects/Development Tools/Running Through Apache

If you are accessing your application with URLs that look like http://localhost:45437/cgi-bin/WebObjects/AppName.woa/ (with the xxx:portnum instead of xxxx/-portnum) ... then you are using the Evil Direct Connect. See that page for why you don't want to be using Direct Connect. See this page for how to stop.

### Turn on Apache

Go to System Preferences -> Sharing -> Services and turn on Personal Web Sharing if it is not already on.

### Edit Apache Config

Note: Do NOT try to use the Bonjour / Rendezvous name of your machine in this step. It will cause you grief. Accept this and don't even try. You have been warned.
Edit /etc/httpd/httpd.conf, find the line containing ServerName and change it to this:
That line may be commented out by default. You can simply uncomment it (remove the leading pound sign) and then restart apache:

### Tell wotaskd to Use Localhost Too

Edit /System/Library/WebObjects/JavaApplications/wotaskd.woa/Contents/Resources/Properties
Add this line after the WOPort=1085 one:
Now you need to restart wotaskd:
or
restart wotaskd and womonitor with launchctl if your WebObjects install launches that way.

### Finally, Configure your Application

Add or edit these launch parameters:
The WOPort is optional, but useful if you want consistent URLs for bookmarks and such. You can use any number you want, but it needs to be unique for each application you launch (or rather, you can only run one app instance on a given WOPort at a time). In WOLips, WOPort, WODirectConnectEnabled, and WOAdaptorURL already exist and just need to be updated. WOHost does not, and needs to be added. The dash in front of the name ("-WOHost") is important and must be in the name for the setting to work properly.
You may want to set this in your global WOLips settings so you don't have to set it every time you make a new launch configuration. You will need to go back and modify existing launch configurations with these settings even if you set it globally. Global settings only apply to newly created launch configurations.
# Super NES Programming/multiplication

Here is a subroutine multiplying 16-bit A with 8-bit Y, with the lower 16-bit result in A and the top 8-bits result in Y.
This uses the Mode-7 registers. If you are already using Mode-7 registers, you can use this subroutine instead. This will produce errors if Mode-7 graphics are currently being rendered by the PPU.
# Super NES Programming/pixel editing tutorial
## Formats

The SNES supports multiple image formats, the main two being 2bpp, meaning two bits per pixel, and 4bpp, meaning 4 bits per pixel.
2bpp images allow 4 colors in an image, and 4bpp images allow 16 colors in an image. The format most commonly associated with the SNES is that of 4bpp, so if you are looking to create SNES-like graphics, use 4bpp. Additionally, all sprites in SNES games use 4bpp images.
The image format used by the background is determined by which Mode is chosen. The most commonly used mode, Mode 1, has 3 background layers, the first two being 4bpp and the third being 2bpp. When this mode is used in Super Mario World or Street Fighter 2, for example, the first background (4bpp) is used as the foreground/play area, the second (4bpp) as the backdrop, and the third (2bpp) as an overlay displaying titles and player statistics.

## Tools

There are several tools available to edit SNES graphics.
General purpose raster graphics editing programs such as GIMP are good, but not being designed for SNES files means there is quite a bit of setting up to save in to the correct file format. Tools such as YY-CHR are made specifically to create graphics for older consoles, and can easily save directly in to a format usable by the SNES. YY-CHR is widely used in the SMW hacking community. Note that YY-CHR supports a variety of formats and you will have to specifically choose 4bpp in the dropdown inside the program to save in to the SNES 16 color format.
# Super Smash Bros.
## Introduction

Super Smash Bros., an innovative fighting game by Masahiro Sakurai, is one of the top 40 best selling console games of all time (2.5 million copies by 2004). As a fighting game, it revolutionized its genre by introducing the "platform fighter" concept, where 12 different Nintendo characters (up to 4 at a time) battle on one of 9 platforms and if they are thrown off of said platform, they die. Instead of having health bars, characters' damage percentages are increased as they are hit, and the more damage they have, the further they fly from a given attack. You can play either in single-player mode, where you fight different groups of enemies in sequence, or you can play multiplayer, where up to four people can compete on a single stage. Though single-player has many devotees, the multiplayer portion of this game is where most players spend their time. Therefore, this guide is devoted solely to multiplayer with an emphasis on 1v1 duels, though some of the same tactics will work in a more populated fight. With diligent practice and people to practice with, it is amazing how far you can come from the first time you ever play.

## Contents

* Gameplay - Instructions on playing the game
* Advanced techniques - Advanced fighting techniques
* Characters - The playable fighters in the game
* Items - The usable items in the game
* Stages - The playable stages in the game
* Modes - The playable modes in the game
# Super Smash Bros./Characters/Fox
## General

Fox is fast, strong and good at avoiding damage.

### Jumping

Fox jumps high and when you use Up B, he flys up and hits his enemy.

### Throw

Fox can throw far left and right.

## B Attacks

Fox has a gun, but shooting it doesn't give much damage.
Down B: This attack with shoot some items or attacks the oppisite way it was going. However, it runs out. You can restore it again by not using it.
# Technologies for Rural Development/Ways of farming

Farming can be divided into two main sections, crop farming and animal husbandry. Both have been a major part of human development over last few thousand years.
The first farming began in the Fertile Crescent located in present day Iraq and Syria, with wheat harvesting and the husbandry of sheep and goats around 8000BC. Agriculture was also developed independently in China and the New World at later dates.

## Animal Husbandry

Organic farming according to Köpke (1990) comprises the principle of a precise organisation of an agronomically appropriate ( A. Young ), largely self-contained farm organisms. The overall concept makes the combination of plant production and animal husbandry, that is the traditional mixed farm or appropriate cooperations necessary.
Animal husbandry an important financial pillar of organically producing farms. Usually they earn more than 50% of their turnover with animal husbandry.

## Environmental Considerations
### Soil Stability

Soil erosion is a very important problem for agriculture today; it is caused by overgrazing and also by land clearing.
To solve this problem trees can be planted on steep slopes, or in some cases types of grass such as Vetiver (a grass that grows on my types of soils).
# Technologies for Rural Development/Authors

A list of people who have contributed to Technologies for Rural Development.

## Authors

* Michael Trousdell
# Technologies for Rural Development/Introduction
## Introduction

Rural Development is a term that is used widely in governmental organizations and many publications regarding rural activity in all the countries around the world. This book is about Rural Development at a basic level, with the material directed towards informing children about what can drive the first phases of development.

### Technologies for Rural Development/Using water resources

The water resources module explains how the water cycle operates and how important its protection and correct use is to development in all areas of life. A number of technologies that can improve use of water are explained.

### Technologies for Rural Development/Building houses

The housing module explains many ways of creating reliable housing in different rural locations around the globe.

### Technologies for Rural Development/Ways of farming

This module explains how simple technologies can improve farming in rural areas.

### Technologies for Rural Development/Dealing with waste

This module explains how simple technologies can improve waste management to minimise pollution.

### Technologies for Rural Development/Building infrastructures

This module explains the importance of building infrastructures and working as a community.

### Technologies for Rural Development/Creating energy

This module explains simple ways to create and use energy in developing communities. according to the bhatt pardeep technology for house building and infrastructure development in rural area

## Introduction for Parents, Guardians and Educators

The Technologies for Rural Development is a book written by a group of volunteers and made freely available to Internet users, printers and distributors under the terms of its license. It is the result of cooperation between, The Wikimedia Foundation and volunteer writers and editors.
The volunteer writers and contributors thank you for obtaining this book. By making it available to a young person you complete the goal of the project to encourage reading and literacy among young people.
The original text and graphics are available at http://www.wikibooks.org and printed versions may be available from many different entities under license.

## Licensing

All text is available under the terms of the GNU Free Documentation License and Creative Commons Attribution-ShareAlike License which applies to all Wikibooks projects. Please contact the authors to inform them of any publishing.
# Technology Integration In K12 Education

This wikibook will be created by students (5:00 pm - 8:00 pm) in EDL 325 Instructional Technology at the University of Wisconsin Oshkosh for 2010 Fall semester.
| Chapter | Author |
| Chapter 1. Technology in Fine Arts Classrooms | Anna, Kassandra, & Tosha |
| Chapter 2. SmartBoards vs White Boards in the Elementary Classroom | Courtney, Marcia, & Jessica |
| Chapter 3. Technology in an Interactive Science Classroom | Zach, Jackie, & Josh |
| Chapter 4. Technology in the Foreign Language Classroom | Adele, Leah, & Ken |
| Chapter 5. Technology in Encore Classrooms | Annette, Kelsey, & Chelsea |
| Chapter 6. Technology in a Special Education Setting | Sherri & Carlos |
| Chapter 7. Adaptive Technology in Special Education | Rose, Kathryn, & Shannon |
| Chapter 8. Digital Storytelling in Social Studies | Dustin & Kam |
| Chapter 9. Challenges of Technology in the Classroom | Olivia, Katelyn, & Josh |
| Chapter 10. Technology in Early Childhood | Megan |
# Technologies for Rural Development/Dealing with waste

As the population grows in any given location, the strain on resources and the environment increases. This strain is due in part to the way we deal with the waste that our lives create.

## Definitions

Waste can be grouped into three main types, Biodegrable, Inert or Toxic waste.

## Biodegradable Waste

Biodegradable waste normally originates from plant or animal sources, and it may be broken down by other living organisms.
This waste should not be mixed with general waste, because it can be composted and used for agricultural purposes.

## Inert Waste

Inert non-biodegradable waste can be recycled, reused or dumped in a location where the contamination of the area is minimal. The most important point is not to let any liquid components of the waste get into the water ways or the water table.

## Toxic Waste

Toxic waste is any waste that can harm living organisms, this sort of waste either gives of gases or liquids which contaminate the air, water or earth that they come in contact with.

## Solutions

The sequence normally followed when approaching waste management is:
* Reduce - what can be done to reduce the volume of waste
* Re-use - can packaging or the waste be re-used (returnable bottles returned for cleaning and filling)
* Re-cycle - this means the waste is re-processed (glass is melted to make more bottles)
* Discard - the waste is sent to the correct landfill site or incinerator

### Reusing

Returnable beer bottles have a life expectancy of at least 25 trips, and at the end of the lifespan the brewer crushes the glass and recycles it to the glass supplier.

### Recycling

Glass recycling To yield the best value glass waste it is important to keep the different glass colours separate.
Contaminants of recycled glass include high temperature glass such as borosilicate glass and "Pyrex" or porcelain. These should be re-cycled separately.
# Technologies for Rural Development

The goal of this book is to educate children about processes and technologies that can improve the lives of people in poor or disadvantaged communities, while respecting their local environment.
When working on this project, remember that it is aimed at children. It must be simple and easily understood while being quite accurate. Use technical vocabulary when you need to, but don't use big words where simpler language would work.

## Contents

* Introduction
* Using water resources
* Using communication systems
* Health and hygiene
* Building houses
* Ways of farming
* Dealing with waste
* Creating energy
* Building infrastructures
* Improving transportation

## Major Questions

The points to appear in every page are:
* A summary of the issue or process to be discussed.
* Brief history of the technologies or processes in question.
* Applications of technologies that can be used to drive development.
* Environmental considerations for the technologies or processes.
* Safety and hygiene.
* Diagrams to illustrate the main concepts

## Translations

The goal of this project is to inform people and especially children in rural communities of technologies that could improve their way of living.
To achieve that goal translating the text into many languages will be an important. As the document evolves it will be probable that each translation will differ from the original English text, in the early stages of the project that would not matter. However, before a text in a language other than English should be deemed complete, it should coincide with the English text. To achieve this either the text in question or the English text could be updated. In case of dispute the English text would prevail as stated in the GNU license.
# The Legend of Zelda: Majora's Mask/Masks/Fierce Deity's Mask

The Fierce Deity's Mask is a fictional mask in the video game The Legend of Zelda: Majora's Mask. It is the most powerful and final mask that can be collected in the game.
This mask is that of a warrior god, and has an unknown past. In the Japanese version of the game, it is referred to as the mask of an ogre god; while the name 'Oni Link', derived from this, is a fanon term for Link's transformation at this point, there is no similar reference in the English versions of the game. When Link is on the moon, he is met by four moon kids. Link gives his twenty normal masks to these four, and then meets a fifth moon kid. When the fifth one sees that Link has no masks, he offers to give Link a powerful mask: Fierce Deity's Mask. The powers of this mask are rumored to be as horrible as those of Majora's Mask, and when Link puts it on he grows into a large being resembling the adult Link from The Legend of Zelda: Ocarina of Time, but with a bluish-silver tunic, no pupils, and a giant, double-helix, two-handed sword. This sword can shoot magic orbs and is very useful against the three forms of Majora. It is equally effective against the other bosses in game, but cannot be used any further than the boss battles. Link's Fierce Deity form is considered to be the most powerful form that he has ever taken so far, while at the same time, his most mysterious form.
# The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is legendary in gaming circles and is thought of by many as one of the greatest games of all time, winning a massive amount of awards from the gaming community. Ocarina of Time follows the story of a young boy named Link who quests to save the world from darkness. This game is set in a lush fantasy world spanning the course of seven years.
Originally released on the Nintendo 64, Ocarina of Time's success led to it being ported twice to the Nintendo GameCube and also onto the Wii's Virtual Console in 2007 and the Wii U's Virtual Console in 2015. The GameCube ports occurred once as a dual release with The Legend of Zelda: Ocarina of Time Master Quest, and again in a collection titled The Legend of Zelda: Collector's Edition, which did not include Master Quest. A stereoscopic 3D-enhanced port was released internationally in June 2011 as The Legend of Zelda: Ocarina of Time 3D, which also features a version of Master Quest. It was later made available for digital download through the Nintendo eShop.
For the Master Quest guide, see The Legend of Zelda: Ocarina of Time Master Quest.

## Table of contents
### Gameplay

* Controls
* Versions

### Upgrades

* Heart Containers
* Fairy Fountains

### Sidequests

* Item Trading
* The Happy Mask Shop
* Gold Skulltulas
* Minigames
* Magic Beans
* Gerudo Training Grounds

### Equipment and items

* Dungeon Items
* Equipment
* Items
* Weapons
* Upgrades

### Walkthrough

* The Beginning
* Inside the Deku Tree
* Hyrule Castle
* Kakariko Village
* Goron City
* The Lost Woods
* Dodongo's Cavern
* Jabu-Jabu's Belly
* Temple of Time
* Forest Temple
* Fire Temple
* Ice Cavern
* Water Temple
* Bottom of the Well
* Shadow Temple
* Gerudo Fortress
* Spirit Temple
* Ganon's Castle

### Appendices

* Consumables
* Enemies
* Glitches
* Ocarina Songs
* Places
* Secrets
* Shortcuts
* Grottos

### Miscellaneous

* The Spirit Guide
# The Legend of Zelda: Ocarina of Time/Dungeon Items

Certain items can only be found within dungeons. These are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.
Dungeon Map
If you find the map in a dungeon, you can see where all of the rooms are. There is a map in each dungeon, and if you find one, it will show what room you are in and what floor you are on. It will also reveal where all of the other rooms are, even if you have not been to them. The rooms that have not been visited appear as gray, while visited rooms show up as blue. The map will also display a skull icon beside the door to the boss. Note that a map found in one dungeon will not reveal the locations of rooms in any other dungeon, so a new map can be found in each dungeon.
Compass
If you find the compass in a dungeon, you will be able to see which direction you are going. There is a compass in each dungeon, and if you find one, it will specify where you are and what treasures are on the map. Also shows where boss is. Note that a compass found in one dungeon will not work in any other dungeon, so a new compass can be found in each dungeon.
Small Key Small Keys are found in dungeons later on in your journey. They are required to open locked doors inside of the dungeons. A small key will only work in the dungeon that you find it in and will not be usable in other dungeons.
Boss Key You'll start finding Boss Keys in many of the dungeons that also contain small keys. These are required to access the bosses in these later dungeons. Boss Keys will only work in the dungeons that you find them in as well and cannot be used to open the boss door in other dungeons.
# The Legend of Zelda: Ocarina of Time/Consumables

These are collectible items that you can only receive once and never again, and pickups that appear out of broken pots, cut grass, and thrown rocks that you can collect over and over again. They range from currency to weapon ammo to items that help you navigate dungeons.

## Recovery items

As you travel throughout Hyrule you'll expend magic and lose health. You'll need to search around for these items to heal yourself and restore your magic power.

### Recovery Heart

Restores your health by up to a full heart.

### Small Magic Jar

Recovers a small portion of the magic meter.

### Large Magic Jar

Recovers a large portion of the magic meter.

## Rupees

Like all Zelda games, Rupees are used as a currency within the game. You can acquire rupees from killing enemies, destroying objects, looking in chests, or playing mini-games, or sometimes during swimming in water, or sometimes out in the open.
| Type | Value |
| Green | 1 |
| Blue | 5 |
| Red | 20 |
| Purple | 50 |
| Huge | 200 |
| Orange | 200 |
| Silver | 5 |
Silver Rupees are used to solve puzzles and cannot be found outside of such puzzles.
While the Huge Rupee and the Orange Rupee are the same value, you'll receive the Huge Rupee from NPCs and you'll find the Orange Rupee in instances where you'll find rupees lying on the ground.

## Ammunition

You'll find several weapons throughout your journey that require restocking. You can find these by destroying pots, grass, or rocks, but you can also just purchase many of these refills in shops around Hyrule.

### Deku Stick

Refills your Deku Stick count by 1.

### Deku Nut

Refills your Deku Nut count by 5.

### Deku Seeds

Refills your Fairy Slingshot ammunition by 5.

### Bombs

Refills your Bomb count by 5.

### Arrows

Single Bundle: Refills your Fairy Bow ammunition by 5. Double Bundle: Refills your Bow ammunition by 10. Triple Bundle: Refills your Bow ammunition by 15.
# The Legend of Zelda: Majora's Mask/Locations/Stock Pot Inn

The Stock Pot Inn is where many visitors to Clock Town stay. When Link arrives, he finds that the inn is all booked out, save for a room which has been mysteriously reserved for him. The ground floor consists of the reception area, Anju's grandmother's room (commonly called "Granny"), a lavatory, and the kitchen. The second floor consists of Anju's room (which is locked until the end of the third day), an inn room (which is locked until Link is given the key) and a bunk room.
Many notebook quests take place at the Stock Pot Inn.