# Radeon X700 series

The Radeon X700 (RV410) series replaced the X600 in September 2004. X700 Pro is clocked at 425 MHz core, and produced on a 0.11 micrometre process. RV410 used a layout consisting of 8 pixel pipelines connected to 4 ROPs (similar to GeForce 6600) while maintaining the 6 vertex shaders of X800. The 110 nm process was a cost-cutting process, designed not for high clock speeds but for reducing die size while maintaining high yields. An X700 XT was planned for production, and reviewed by various hardware web sites, but was never released. It was believed that X700 XT set too high of a clock ceiling for ATI to profitably produce. X700 XT was also not adequately competitive with nVidia's impressive GeForce 6600GT. ATI would go on produce a card in the X800 series to compete instead.

## Radeon Feature Matrix

The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics processing units).
* view
* talk
| Name of GPU series | Wonder | Mach | 3D Rage | Rage Pro | Rage 128 | R100 | R200 | R300 | R400 | R500 | R600 | RV670 | R700 | Evergreen | Northern Islands | Southern Islands | Sea Islands | Volcanic Islands | Arctic Islands/Polaris | Vega | Navi 1x | Navi 2x | Navi 3x |
| Released | 1986 | 1991 | Apr 1996 | Mar 1997 | Aug 1998 | Apr 2000 | Aug 2001 | Sep 2002 | May 2004 | Oct 2005 | May 2007 | Nov 2007 | Jun 2008 | Sep 2009 | Oct 2010 | Jan 2012 | Sep 2013 | Jun 2015 | Jun 2016, Apr 2017, Aug 2019 | Jun 2017, Feb 2019 | Jul 2019 | Nov 2020 | Dec 2022 |
| Marketing Name | Wonder | Mach | 3D Rage | Rage Pro | Rage 128 | Radeon 7000 | Radeon 8000 | Radeon 9000 | Radeon X700/X800 | Radeon X1000 | Radeon HD 2000 | Radeon HD 3000 | Radeon HD 4000 | Radeon HD 5000 | Radeon HD 6000 | Radeon HD 7000 | Radeon 200 | Radeon 300 | Radeon 400/500/600 | Radeon RX Vega, Radeon VII | Radeon RX 5000 | Radeon RX 6000 | Radeon RX 7000 |
| AMD support | | | | | | | | | | | | | | | | | | | | | | | |
| Kind | 2D | 2D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D | 3D |
| Instruction set architecture | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | TeraScale instruction set | TeraScale instruction set | TeraScale instruction set | TeraScale instruction set | TeraScale instruction set | GCN instruction set | GCN instruction set | GCN instruction set | GCN instruction set | GCN instruction set | RDNA instruction set | RDNA instruction set | RDNA instruction set |
| Microarchitecture | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | Not publicly known | TeraScale 1 (VLIW) | TeraScale 1 (VLIW) | TeraScale 1 (VLIW) | TeraScale 2 (VLIW5) | TeraScale 2 (VLIW5) up to 68xxTeraScale 3 (VLIW4) in 69xx | GCN 1st gen | GCN 2nd gen | GCN 3rd gen | GCN 4th gen | GCN 5th gen | RDNA | RDNA 2 | RDNA 3 |
| Type | Fixed pipeline | Fixed pipeline | Fixed pipeline | Fixed pipeline | Fixed pipeline | Fixed pipeline | Programmable pixel & vertex pipelines | Programmable pixel & vertex pipelines | Programmable pixel & vertex pipelines | Programmable pixel & vertex pipelines | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model | Unified shader model |
| Direct3D | — | — | 5.0 | 6.0 | 6.0 | 7.0 | 8.1 | 9.0 11 (9_2) | 9.0b 11 (9_2) | 9.0c 11 (9_3) | 10.0 11 (10_0) | 10.1 11 (10_1) | 10.1 11 (10_1) | 11 (11_0) | 11 (11_0) | 11 (11_1) 12 (11_1) | 11 (12_0) 12 (12_0) | 11 (12_0) 12 (12_0) | 11 (12_0) 12 (12_0) | 11 (12_1) 12 (12_1) | 11 (12_1) 12 (12_1) | 11 (12_1) 12 (12_2) | 11 (12_1) 12 (12_2) |
| Shader model | — | — | — | — | — | — | 1.4 | 2.0+ | 2.0b | 3.0 | 4.0 | 4.1 | 4.1 | 5.0 | 5.0 | 5.1 | 5.1 6.5 | 5.1 6.5 | 5.1 6.5 | 6.7 | 6.7 | 6.7 | 6.7 |
| OpenGL | — | — | — | 1.1 | 1.2 | 1.3 | 1.3 | 2.1 | 2.1 | 2.1 | 3.3 | 3.3 | 3.3 | 4.5 | 4.5 | 4.6 | 4.6 | 4.6 | 4.6 | 4.6 | 4.6 | 4.6 | 4.6 |
| Vulkan | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1.0 | 1.2 | 1.2 | 1.3 | 1.3 | 1.3 | 1.3 | 1.3 |
| OpenCL | — | — | — | — | — | — | — | — | — | — | Close to Metal | Close to Metal | 1.1 (not supported by Mesa) | 1.2+ (on Linux: 1.1+ (no Image support on clover, with by rustiCL) with Mesa, 1.2+ on GCN 1.Gen) | 1.2+ (on Linux: 1.1+ (no Image support on clover, with by rustiCL) with Mesa, 1.2+ on GCN 1.Gen) | 1.2+ (on Linux: 1.1+ (no Image support on clover, with by rustiCL) with Mesa, 1.2+ on GCN 1.Gen) | 2.0+ (Adrenalin driver on Win7+) (on Linux ROCM, Mesa 1.2+ (no Image support in clover, but in rustiCL with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+ | 2.0+ (Adrenalin driver on Win7+) (on Linux ROCM, Mesa 1.2+ (no Image support in clover, but in rustiCL with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+ | 2.0+ (Adrenalin driver on Win7+) (on Linux ROCM, Mesa 1.2+ (no Image support in clover, but in rustiCL with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+ | 2.0+ (Adrenalin driver on Win7+) (on Linux ROCM, Mesa 1.2+ (no Image support in clover, but in rustiCL with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+ | 2.2+ and 3.0 windows 8.1+ and Linux ROCM 5.0+ (Mesa rustiCL 1.2+ and 3.0 (2.1+ and 2.2+ wip)) | 2.2+ and 3.0 windows 8.1+ and Linux ROCM 5.0+ (Mesa rustiCL 1.2+ and 3.0 (2.1+ and 2.2+ wip)) | 2.2+ and 3.0 windows 8.1+ and Linux ROCM 5.0+ (Mesa rustiCL 1.2+ and 3.0 (2.1+ and 2.2+ wip)) |
| HSA / ROCm | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | | | | | | ? | ? | ? |
| Video decoding ASIC | — | — | — | — | — | — | — | — | — | — | Avivo/UVD | UVD+ | UVD 2 | UVD 2.2 | UVD 3 | UVD 4 | UVD 4.2 | UVD 5.0 or 6.0 | UVD 6.3 | UVD 7 | VCN 2.0 | VCN 3.0 | VCN 4.0 |
| Video encoding ASIC | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | VCE 1.0 | VCE 2.0 | VCE 3.0 or 3.1 | VCE 3.4 | VCE 4.0 | VCN 2.0 | VCN 3.0 | VCN 4.0 |
| Fluid Motion | | | | | | | | | | | | | | | | | | | | | | | ? |
| Power saving | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | PowerPlay | PowerPlay | PowerPlay | PowerPlay | PowerTune | PowerTune & ZeroCore Power | PowerTune & ZeroCore Power | PowerTune & ZeroCore Power | PowerTune & ZeroCore Power | PowerTune & ZeroCore Power | ? | ? | ? |
| TrueAudio | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | Via dedicated DSP | Via dedicated DSP | Via shaders | Via shaders | Via shaders | Via shaders | Via shaders |
| FreeSync | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 1 2 | 1 2 | 1 2 | 1 2 | 1 2 | 1 2 | 1 2 |
| HDCP | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 1.4 | 1.4 | 2.2 | 2.2 | 2.3 | 2.3 | 2.3 |
| PlayReady | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 3.0 | | 3.0 | 3.0 | 3.0 |
| Supported displays | | | | | | 1–2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2–6 | 2–6 | 2–6 | 2–6 | 2–6 | 2–6 | 2–6 | ? | ? | ? |
| Max. resolution | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | 2–6 × 2560×1600 | 2–6 × 2560×1600 | 2–6 × 4096×2160 @ 30 Hz | 2–6 × 4096×2160 @ 30 Hz | 2–6 × 4096×2160 @ 30 Hz | 2–6 × 5120×2880 @ 60 Hz | 3 × 7680×4320 @ 60 Hz | 7680×4320 @ 60 Hz PowerColor | 7680×4320 @ 60 Hz PowerColor | 7680x4320 @165 HZ |
| /drm/radeon | | | | | | | | | | | | | | | | | | — | — | — | — | — | — |
| /drm/amdgpu | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — | Experimental | Optional | | | | | | |
* ↑ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
* ↑ R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
* ↑ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
* 1 2 3 The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
* ↑ Video processing for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
* 1 2 To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
* ↑ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
* 1 2 DRM (Direct Rendering Manager) is a component of the Linux kernel. AMDgpu is the Linux kernel module. Support in this table refers to the most current version.

## Radeon R400 series
### AGP (X7xx, X8xx)

* All models include AGP 8x
* All models include DirectX 9.0b and OpenGL 2.0
| Model | Launch | Code name | Fab (nm) | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core$^1$ | Fillrate | Fillrate | Fillrate | Fillrate | Memory | Memory | Memory |
| Model | Launch | Code name | Fab (nm) | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core$^1$ | MOperations/s | MPixels/s | MTexels/s | MVertices/s | Bandwidth (GB/s) | Bus type | Bus width (bit) |
| Radeon X700 | Sept. 2005 | RV410 (alto) | 110 | 128, 256 | 400 | 700 | 8:6:8:8 | 3200 | 3200 | 3200 | 600 | 11.2 | DDR | 128 |
| Radeon X700 Pro | March 1, 2005 | RV410 (alto) | 110 | 128, 256 | 425 | 864 | 8:6:8:8 | 3400 | 3400 | 3400 | 637.5 | 13.824 | GDDR3 | 128 |
* $^1$ Pixel shaders : Vertex shaders : Texture mapping units : Render output units

### PCI-E (X7xx)

* All models include PCI-E x16
* All models include DirectX 9.0b and OpenGL 2.0
| Model | Launch | Code name | Fab (nm) | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core$^1$ | Fillrate | Fillrate | Fillrate | Fillrate | Memory | Memory | Memory |
| Model | Launch | Code name | Fab (nm) | Memory (MiB) | Core clock (MHz) | Memory clock (MHz) | Config core$^1$ | MOperations/s | MPixels/s | MTexels/s | MVertices/s | Bandwidth (GB/s) | Bus type | Bus width (bit) |
| Radeon X700 SE | Apr. 1, 2005 | RV410 (alto) | 110 | 128 | 400 | 400 500 | 4:6:4:8 | 1600 | 3200 | 1600 | 600 | 3.2 | DDR | 64 |
| Radeon X700 LE | Dec. 21, 2004 | RV410 (alto) | 110 | 128 | 400 | 500 | 8:6:8:8 | 3200 | 3200 | 3200 | 600 | 4 | DDR | 64 |
| Radeon X700 | Sept. 2005 | RV410 (alto) | 110 | 128, 256 | 400 | 500 700 | 8:6:8:8 | 3200 | 3200 | 3200 | 600 | 8 11.2 | DDR | 128 |
| Radeon X700 Pro | Dec. 21, 2004 | RV410 (alto) | 110 | 128, 256 | 425 | 864 | 8:6:8:8 | 3400 | 3400 | 3400 | 637.5 | 13.824 | GDDR3 | 128 |
| Radeon X700 XT | Never Released | RV410 (alto) | 110 | 128, 256 | 475 | 1050 | 8:6:8:8 | 3800 | 3800 | 3800 | 712.5 | 16.8 | GDDR3 | 128 |
* $^1$ Pixel shaders : Vertex shaders : Texture mapping units : Render output units