# List of Deadlands: Hell on Earth publications

This is a list of the publications released for the Deadlands: Hell on Earth roleplaying game, which is a continuation of Deadlands: The Weird West, both of which were published by Pinnacle Entertainment Group. Hell on Earth was originally published using the same custom rules as The Weird West, and has since been republished as Hell on Earth Reloaded, using the Savage Worlds rules.

## Core rulebooks and expansions

| Title | Description | Year |
| Hell on Earth | Core rulebook; moved the setting a few centuries into the future from the original Deadlands | 1998 |
| Wasted West | Expansion of the core rules and additional setting detail | 1998 |

## Locations

| Title | Description | Year |
| Shattered Coast | Maps and information on The Great Maze, updated for the Hell on Earth setting | 1999 |
| Iron Oasis | Rules and information for Junkyard, the largest free city in the Wasted West, as well as rules for aerial combat | 1999 |
| Denver | Rules and information for setting adventures in Denver, including details of new villains The Combine and rules for powered armour | 2001 |
| City O' Sin | Rules and information for setting adventures in Las Vegas, as well as an adventure | 2001 |

## Character classes

| Title | Description | Year |
| Brainburners | Expanded rules for playing Sykers | 1998 |
| The Last Crusaders | Expanded rules for playing Templars | 1998 |
| Children o' the Atom | Expanded rules for playing Doomsayers | 1998 |
| Cyborgs | Expanded rules for playing Cyborgs | 1999 |
| The Junkman Cometh | Expanded rules for playing Junkers | 1999 |
| Waste Warriors | Expanded rules for playing Warriors, including new rules for martial arts | 2000 |
| Spirit Warriors | Expanded rules for playing Toxic Shamans, including updated histories for many Native American tribes | 2000 |

## Adventures

| Title | Description | Year |
| Hell or High Water | The posse must defend the people of Baton Rouge against first a band of pirates and then a terrible horror from the depths of the bayou | 1998 |
| Something About a Sword | The posse must battle mutants and rad-priests in a race to find a legendary Templar sword lost somewhere in Wyoming | 1999 |
| Urban Renewal | The posse are tasked with clearing squatters and mutants from an abandoned building in Junkyard, though all is not what it initially appears | 2000 |
| The Boise Horror | The posse find themselves involved in the politics of the Templars, at their headquarters in Boise. | 2000 |
| The Unity | The conclusion of the primary Hell on Earth storyline.$^{:286}$ This adventure involves a ghost ship named Unity, the secret of the sand worms, a new appearance of Dr Hellstromme and a glimpse of the planet Banshee, the setting of the third gameplay setting, Deadlands: Lost Colony. | 2002 |

## Dime Novels

As with Deadlands: The Weird West, these Dime Novels contained a work of short fiction followed by rules for implementing elements from it into an existing game.
| Title | Description | Year |
| Leftovers | Dime Novel #1, Teller and his companions try to make peace between some townies and mutants. Leftovers won the Origins Awards for Best Game-Related Short Work of 1998. | 1998 |
| Killer Clowns | Wasteland wanderer Teller and his companions battle through an abandoned amusement part in order to rescue a set of hostages from a road gang | 1999 |
| Infestations | A second adventure starring Teller | 1999 |

## Miscellaneous

| Title | Description | Year |
| Road Warriors | Expanded rules for vehicle combat as well as detail on various vehicle based organisations such as The Convoy and wheel gangs | 1998 |
| Toxic Tales | Notebook for players to keep notes on their adventures, as well as a set of expanded character sheets | 1998 |
| Radiation Screen | Package containing a GM screen and the adventure Apocalypse Now, in which the posse must locate a ghost rock powered nuclear weapon | 1998 |
| Monsters, Muties 'n' Misfits | A catalogue of monsters and antagonists for use in Wasted West adventures | 1999 |

## Cardstock Cowboys

Cardstock Cowboys were a line of 3D stand-up figures that could be used for miniature-based combat in Deadlands games, available in a series of themed packs.
| Title | Description |
| Starter Pack | A basic set of standups matching the starting archetypes and common enemies of the main game |
| Horrors of the Wasted West | Standups of all monsters from Monsters, Muties 'n' Misfits |
| Road Wars! | Vehicle standups for use with the Road Warrior expansion |
| The Combine | Standups of the various forces of The Combine, as introduced in the Denver expansion |

## Deadlands: Hell on Earth d20

| Title | Description | Publication Year |
| Hell on Earth d20 | adaptation of the original Hell on Earth setting core rulebook for the d20 System ruleset. Requires d20 SRD or Dungeons & Dragons 3rd Edition for complete rules. | 2002 |
| Horrors of the Wasted West | Catalogue of monsters and antagonists. | 2002 |

## Deadlands: Hell on Earth Reloaded

| Title | Description | Publication Year |
| Hell on Earth Reloaded | Core rulebook, containing the complete Savage Worlds ruleset for the Hell on Earth setting. Requires the core Savage Worlds book to play. | 2012 |
| Hell on Earth Players Guide | Contains the portions of the core rulebook aimed solely at players, with none of the gamemaster information. Designed as a cheaper product so that players only purchase the information they need. | 2012 |
| Hell on Earth Companion | Contains expanded setting rules for players and game masters, including rules for playing cyborgs, librarians and witches. It also contains an adventure generator and rules for creating survivor settlements. | 2014 |
| The Worms' Turn | A full-length plot campaign for Hell on Earth that takes place after the events of The Unity adventure (which was a Deadlands Classic adventure listed above). | 2014 |