# List of Xevious media

Xevious is a franchise of shoot 'em up video games published by Bandai Namco Entertainment, formerly Namco. Xevious, the first title in the franchise, was released for arcades in January 1983 in Japan and a month later in North America by Atari, Inc. It was created by Masanobu Endō, who also designed The Tower of Druaga. The game has received many sequels, spin-offs, and re-imaginings, the most recent being Xevious Resurrection in 2009. Xevious games have been ported to many platforms and compiled into several Namco compilations. The franchise contains twelve games—seven mainline entries and five spin-offs—soundtrack albums, pachinko machines, and an animated feature film produced by Groove Corporation.
Gameplay in the series consists of controlling a spaceship named the Solvalou throughout a series of levels, shooting at enemies and avoiding their projectiles. The Solvalou has two weapons, an air zapper that destroys air-based enemies and a blaster bomb that destroys ground-based enemies. Later games introduce mechanics such as additional playable ships, power-ups, protective shields, and two-player co-operative play. Critics have labeled Xevious as one of the most important games of its kind. It is one of the first vertically scrolling shooters and among the first video games to implement bosses, pre-rendered visuals, and a cohesive world and storyline. Xevious inspired games such as Gradius, TwinBee, Zanac, and RayForce. It has had an influence on game designers such as Satoshi Tajiri and musicians like Haruomi Hosono.

## Video games

| Title | Details |
| Xevious Original release date(s): JP: January 1983NA: February 1983 | Release years by system: 1983 – Arcade 1984 – Family Computer, Apple II 1985 – PC-88 1986 – Atari 7800 1987 – Commodore 64, Atari ST, Amstrad CPC, ZX Spectrum 1988 – Nintendo Entertainment System 1990 – Famicom Disk System 2001 – Windows, Sharp Zaurus 2002 – Mobile phone (i-Appli), Java 2004 – Game Boy Advance 2007 – Xbox 360 2009 – Wii Virtual Console 2010 – Mobile phone (i-Mode) 2011 – Nintendo 3DS |
| Xevious Original release date(s): JP: January 1983NA: February 1983 | Notes: Published in North America by Atari, Inc. Designed by Masanobu Endo with assistance by Shigeki Toyama and Hiroshi Ono. Recorded record-breaking sales figures during its first weeks on the market, which had not been seen in Japan since Space Invaders. The Family Computer version sold over one million copies and become the system's first killer app. The Nintendo Entertainment System (NES) version was released for the Game Boy Advance under the Classic NES Series. Star Fox Assault contains the NES version as an unlockable extra. The 3DS version is titled 3D Classics Xevious and was developed by Nintendo and Arika. As part of a collaboration with Coca-Cola, a Flash browser remake named Sprite × Xevious was released in 2012. |
| Super Xevious Original release date(s): JP: December 1984 | Release years by system: 1984 – Arcade 1987 – X68000 |
| Super Xevious Original release date(s): JP: December 1984 | Notes: An updated version of the original. Features multiple differences, such as new enemy types and faster gameplay. The X68000 version was produced by Dempa. Included as a hidden game in Namco Classic Collection Vol. 1 and Namco Museum DS. |
| Grobda Original release date(s): JP: October 1984NA: September 1985 | Release years by system: 1984 – Arcade 1985 – PC-8801 1986 – Sharp X1 2009 – Wii Virtual Console |
| Grobda Original release date(s): JP: October 1984NA: September 1985 | Notes: A spin-off starring an enemy tank from the original. Designed by Masanobu Endo. Published in North America by Magic Electronics. A "remixed" minigame version is included in Namco Museum Megamix. |
| Super Xevious: GAMP no Nazo Original release date(s): JP: September 19, 1986 | Release years by system: 1986 – Family Computer, arcade |
| Super Xevious: GAMP no Nazo Original release date(s): JP: September 19, 1986 | Notes: Focuses primarily on puzzle-solving. Its name translates to Super Xevious: The Riddle of GAMP. The game was released in arcades for the Nintendo Vs. System, renamed Vs. Super Xevious. |
| Xevious: Fardraut Saga Original release date(s): JP: December 23, 1988 | Release years by system: 1988 – MSX2 1990 – PC Engine |
| Xevious: Fardraut Saga Original release date(s): JP: December 23, 1988 | Notes: Developed by Compile. Includes a port of the original Xevious and a new 16-level campaign with new playable ships and power-ups. The PC Engine version is titled Xevious: Fardraut Densetsu, and has different levels and enemy types. |
| XVM Original release date(s): JP: March 9, 1990 | Release years by system: 1990 – MSX2 |
| XVM Original release date(s): JP: March 9, 1990 | Notes: Exclusive to the compilation Disk NG 1. Carries a more fantasy-like setting, with enemies themed around animals and insects. |
| Solvalou Original release date(s): JP: December 1991 | Release years by system: 1991 – Arcade 2009 – Wii Virtual Console |
| Solvalou Original release date(s): JP: December 1991 | Notes: 3D rail-shooter spin-off. The Wii Virtual Console version utilizes the Wii Remote's pointer to recreate the arcade game's flight yoke controller. |
| Xevious Arrangement Original release date(s): JP: November 1995NA: 1995 | Release years by system: 1995 – Arcade |
| Xevious Arrangement Original release date(s): JP: November 1995NA: 1995 | Notes: Exclusive to the arcade game Namco Classic Collection Vol. 1. Features two-player co-op, a wide-shot power-up, and new enemies and bosses. Completing the game without losing all lives allows access to three extra stages. |
| Xevious 3D/G Original release date(s): JP: May 1, 1996NA: 1996 | Release years by system: 1996 – Arcade 1997 – PlayStation 2015 – PlayStation Network |
| Xevious 3D/G Original release date(s): JP: May 1, 1996NA: 1996 | Notes: Created for the Namco System 11 hardware. Features 2D-based gameplay with 3D gouraud-shaded polygonal graphics. Music was composed by Shinji Hosoe. The PlayStation version is named Xevious 3D/G+ and includes the original Xevious, Super Xevious, and Xevious Arrangement. 3D/G+ had slowdown issues in the Japanese and European versions, which were corrected in the North American version. |
| 3D Machiuke Appli: Xevious Original release date(s): JP: July 2001 | Release years by system: 2001 – Mobile phone |
| 3D Machiuke Appli: Xevious Original release date(s): JP: July 2001 | Notes: Program that lets users look at 3D models of various Xevious craft. Users can save these models as wallpapers. |
| Xevious: Scramble Mission Original release date(s): JP: June 15, 2006 | Release years by system: 2006 – Plug'n play |
| Xevious: Scramble Mission Original release date(s): JP: June 15, 2006 | Notes: Developed by Bandai. Exclusive to the "plug'n play" game Namco Nostalgia 1. A time-attack game where players collect items while flying through tight corridors. |
| Xevious Resurrection Original release date(s): JP: January 29, 2009NA: July 16, 2009EU: April 1, 2010 | Release years by system: 2009 – PlayStation 3 |
| Xevious Resurrection Original release date(s): JP: January 29, 2009NA: July 16, 2009EU: April 1, 2010 | Notes: Developed by Cattle Call. Exclusive to the compilation Namco Museum Essentials. Includes two-player multiplayer and a shield power-up system. Features support for the now-defunct PlayStation Home service. Was delisted from the PlayStation Store in 2018. |

## Other media

| Title | Release date | Media type |
| Fardraut | 1991 | Novel |
| Notes: A three-part Xevious novel that describes the setting and world of the original game. Written by Masanobu Endo and published by Futabasha. Republished in 2005. |||
| Xevious | August 10, 2002 | Feature film |
| Notes: A 75-minute gaiden (side-story) film based on the franchise. Produced by animation studio Groove Corporation under license from Namco. Premiered at Theater Ikebukuro and later a summer road show. Home media releases were cancelled when Groove went out of business, making it a lost film. |||
| CR Xevious WZ CR Xevious X CR Xevious Y | May 6, 2003 | Pachinko |
| Notes: Pachinko machines produced by Takao. Features animated cutscenes on an LCD screen. |||
| DOORS Xevious | April 5, 2009 | Game show |
| Notes: A segment from the Japanese game show DOORS. Contestants had to use foot sensors to destroy waves of Xevious enemies. |||
| Memorial Game Collection Series - Solvalou | April 2013 | Model kit |
| Notes: A plastic model kit of the Solvalou starship. Produced by Japanese company Wave |||

### Soundtracks

| Title | Title | Release date | Length | Label |
| Video Game Music | Video Game Music | April 23, 1984 | 30:13 | LDK Studio |
| Notes: An album of Namco chiptune remixes, focusing primarily on Xevious. Composed by Haruomi Hosono of the band Yellow Magic Orchestra. Credited as the first video game soundtrack album and an early example of chiptune music. |||||
| Super Xevious | Super Xevious | Aug 29, 1984 | 15:44 | Alfa Records |
| Notes: An album with music from Xevious, Gaplus, and The Tower of Druaga. Composed by Haruomi Hosono. Re-released on October 1, 2001. |||||
| Xevious 3D/G+ Techno Maniax | Xevious 3D/G+ Techno Maniax | October 1997 | 76:46 | Pony Canyon |
| Notes: Part of Pony Canyon's DigiGroove soundtrack series. Features original tracks and remixes from Xevious 3D/G+. |||||
| Namco Sounds - Xevious | Namco Sounds - Xevious | September 2, 2009 | | Namco Sounds |
| Notes: Digital soundtrack available on iTunes that features music and sound effects from Xevious. One of the first albums released under the Namco Sounds label. |||||
| Xevious 30th Anniversary Tribute | Xevious 30th Anniversary Tribute | January 29, 2013 | | Namco Sounds |
| Notes: Released in commemoration of the franchise's 30th anniversary. Features remixes of Xevious music tracks and original compositions. |||||