# Neuromancer

Neuromancer is a 1984 science fiction novel by American-Canadian author William Gibson. Set in a near-future dystopia, the narrative follows Case, a computer hacker enlisted into a crew by a powerful artificial intelligence and a traumatised former soldier to complete a high-stakes heist. It was Gibson's debut novel and, following its success, served as the first entry in the Sprawl trilogy, followed by Count Zero (1986) and Mona Lisa Overdrive (1988).
Gibson had primarily written countercultural short stories for science-fiction periodicals before Neuromancer. Influences on the novel include the detective stories of Raymond Chandler, the comic art of Jean Giraud, and William S. Burroughs's Naked Lunch (1959). Neuromancer expanded and popularised the setting and concepts of an earlier Gibson story, "Burning Chrome" (1981), which introduced cyberspace—a digital space traversable by humans—and "jacking in", a bio-mechanical method of interfacing with computers.
Neuromancer is agreed as a foundational work of early cyberpunk, although critics differ on whether the novel ignited the genre or if it was lifted by its inevitable rise. They agree it highlighted the genre's key features, like the placement of technological advancement against societal decay and criminality. Gibson's novel also defined the major conventions and language of the genre—cyberspace, jacking in, and ICE. Critics discuss the novel in the historical context of the 1970s and 1980s, a period marked by conservatism, deregulation, and free-market economics.
Neuromancer was released without significant hype but became an underground hit through word of mouth. Following release, it received critical acclaim and transformed the science-fiction genre. Mainstream recognition raised Gibson from relative obscurity. It remains the first and only novel to win the Hugo Award and Nebula Award for Best Novel, and the Philip K. Dick Award for best original paperback. It remains an enduring classic and was named one of Time's All-Time 100 Novels.

## Background
### Author and composition

In 1981, while working as a teaching assistant at his alma mater, the University of British Columbia, Gibson's Nebula Award-nominated short story "Johnny Mnemonic" introduced one of Neuromancer's main characters, Molly. "Johnny Mnemonic" infused elements of crime fiction, like marginalised communities and criminal society, with technology, blurring the boundary of human and machine. The setting of the Sprawl and the concept of cyberspace first appeared in Omni the following year in his short story "Burning Chrome", and were popularised by Neuromancer. Later in 1981, Gibson was commissioned to write a novel by science-fiction editor Terry Carr for his second series of Ace Science Fiction Specials; he submitted an outline later that year with the working title Jacked In, eventually renaming it Neuromancer. Gibson did not understand computing or networking in much detail, primarily wanting the shared vocabulary surrounding the topics.
The novel underwent considerable revision, with Gibson saying he rewrote the first two-thirds twelve times to ensure there was both stylistic consistency and a "vaguely plausible" plot. Gibson's sought to eliminate "clunk", contracting his prose to ensure "individual parts carry more weight". He did not write the novel with a concrete outline, or initially know how it would end, writing the novel in "blind animal panic" because he thought it would fail if he did not hold the reader's attention. Gibson added the novel's final sentence ("He never saw Molly again.") to prevent himself from writing a sequel.

### Inspiration

Neuromancer has many literary progenitors. Detective fiction, like the work of Raymond Chandler, is frequently cited as an influence on Neuromancer. For example, critics note similarities between Gibson's Case and Chandler's Philip Marlowe: Case is described as a "cowboy" and a "detective" and is involved in a heist; Molly, the novel's primary female character, has connections to the "molls" of 1940s film noir. Case's illegal practices, like theft and murder, situate him within a wider tradition of transgressive detectives, like the opiate addiction of Arthur Conan Doyle's Sherlock Holmes. Gibson stated that the pulp noir core of the novel was key to engaging his readers, and cited the works of Dashiell Hammett and Robert Stone as major influences on its style. For dialogue, the author incorporated late 1960s Toronto drug dealer and biker slang into the novel.
Gibson's prose style—fast-paced, fragmented imagery—resembles the styles of William S. Burroughs and J. G. Ballard. Burroughs's Naked Lunch (1959) is frequently cited by critics as an influence on Neuromancer, including by one as its "principal source", as a literary predecessor of Gibson's "cyberspace". Gibson's conception of cyberspace was compared by Samuel R. Delany to Roger Zelazny's early short stories; Delany and other critics have explored the character of Molly as a development on the cyborg assassin of Joanna Russ's The Female Man (1975).
Visual media likewise impacted the style of Neuromancer. Gibson has repeatedly mentioned the artwork of the 1970s French magazine Métal Hurlant, with critics noting the proto-cyberpunk aesthetic of Jean "Moebius" Giraud's "The Long Tomorrow" (1976), republished in the American Heavy Metal magazine in 1977. John Carpenter's Escape from New York (1981) influenced Gibson's approach to world-building, pointing to throwaway lines that suggested much about the film's world and its history beyond the narrative itself. Upon seeing Ridley Scott's Blade Runner (1982), Gibson worried readers would think he had copied the film's "fine visual texture". Gibson wrote in his introduction to the graphic novel of Neuromancer that Blade Runner was not a conscious influence; in a later interview, he recounted a lunch with Scott where they both acknowledged a shared debt to Moebius's work in Métal Hurlant.

## Plot

Case is a low-level hustler in the dystopian underworld of Chiba City, Japan. Once a talented computer hacker and "console cowboy", Case was caught stealing from his employer, who retaliated by damaging Case's central nervous system, leaving him unable to access the virtual reality dataspace called the "matrix". Case is approached by Molly, an augmented "razorgirl" and mercenary on behalf of a shadowy US ex-military officer named Armitage, who offers to cure Case in exchange for his services as a hacker. Case undergoes the cure, but discovers that Armitage has sabotaged him with a time-delayed poison. If Case completes the job, Armitage will disarm the poison; if not, he will find himself crippled again.
Armitage has Case and Molly steal a ROM module that contains the saved consciousness of one of Case's mentors, legendary hacker McCoy Pauley. Suspicious of his motives and the unusual nature of the job, Molly and Case begin to investigate Armitage on the side. They discover that Armitage is actually Colonel Willis Corto, the only survivor of the failed anti-Soviet mission "Screaming Fist". He was returned to the United States for extensive psychotherapy and reconstructive surgery, but snapped after learning that the government had been aware the mission would likely fail and went ahead with it regardless. He killed his handler and disappeared into the criminal underworld, eventually resurfacing under the name Armitage.
In Istanbul, the team recruits Peter Riviera, a sociopathic thief and drug addict. The trail leads Case to Wintermute, an artificial intelligence created by the eccentric Tessier-Ashpool family. The Tessier-Ashpools spend their time in rotating cryonic preservation in their home, the Villa Straylight. The Villa is located on Freeside, a cylindrical space habitat which functions as a Las Vegas-style space resort for the wealthy.
Wintermute reveals itself to Case and explains that it is one half of a super-AI entity planned by the family. It is programmed with a need to merge with its other half, Neuromancer, but because of the severe restrictions placed on AI programs by the Turing Registry, it cannot achieve this on its own. It has manipulated and recruited Armitage and his team to bring it into contact with Neuromancer, access to which is physically secured within the Villa Straylight. Case is tasked with entering cyberspace to pierce the software barriers around Neuromancer with an icebreaker program. Riviera is to obtain the password to the physical terminal from Lady 3Jane Marie-France Tessier-Ashpool, the only member of the family awake and at the Villa.
Armitage's personality starts to disintegrate and he begins to believe he is back in Screaming Fist. It is revealed that Wintermute had originally contacted Corto through a computer during his psychotherapy, during which time he manipulated Corto to create the Armitage persona. As Corto breaks through, he becomes violently unstable and Wintermute ejects him into space.
Riviera meets Lady 3Jane and betrays the team, helping Lady 3Jane and Hideo, her ninja bodyguard, capture Molly. Under orders from Wintermute, Case tracks Molly down. Neuromancer traps Case within a simulated reality after he enters cyberspace. He finds the consciousness of Linda Lee, his girlfriend from Chiba City, who was murdered by one of his underworld contacts. He also meets Neuromancer, who takes the form of a young boy. Neuromancer tries to convince Case to remain in the virtual world with Linda, but Case refuses.
With Wintermute guiding them, Case goes to confront Lady 3Jane, Riviera, and Hideo. Riviera tries to kill Case, but Lady 3Jane is sympathetic towards Case and Molly, and Hideo protects him. Riviera flees, and Molly explains that he is doomed anyway, as she had spiked his drugs with a lethal toxin. The team makes it to the computer terminal. Case enters cyberspace to guide the icebreaker; Lady 3Jane is induced to give up her password, and the lock opens. Wintermute unites with Neuromancer, becoming a superconsciousness. The poison in Case's bloodstream is washed out and he and Molly are profusely paid, while Pauley's ROM construct is apparently erased at his own request.
Molly leaves Case, who finds a new girlfriend and resumes his hacking work. Wintermute/Neuromancer contacts him, claiming it has become "the sum total of the works, the whole show" and is looking for others like itself. Scanning recorded transmissions, the super-AI finds a transmission from the Alpha Centauri star system.
While logged into cyberspace, Case glimpses Neuromancer standing in the distance with Linda Lee, and himself. He also hears inhuman laughter, which suggests that Pauley still lives. The sighting implies that Neuromancer created a copy of Case's consciousness, which now exists in cyberspace with those of Linda and Pauley.

## Genre

When Gibson was writing Neuromancer, the term "cyberpunk" did not exist. Coined by Bruce Bethke for a short-story title, the term "cyberpunk" was popularised by Gardner Dozois in a 1984 The Washington Post article, using the term to describe Gibson, Bruce Sterling, Lewis Shiner, and Greg Bear. Gibson communicated via letter with these individuals, sharing ideas, criticism and praise with Sterling, Shiner, and, additionally, Rudy Rucker. This created a kind of shared outlook through recurring themes and motifs. As with the New Wave, the term could reflect a desire for the writers to be distinguished from the "old farts" previously eminent in science fiction.The cyberpunk style contrasted control and communications technologies with the rebellious, countercultural punk aesthetic, and used metaphor to blur the boundaries of human and machine: "drugs and sex and other thrills turn you on, you get a buzz, you get wired, you space out, you go on automatic".
Although frequently cited as the quintessential cyberpunk novel, Neuromancer's prototype status has provided wider analytical significance, extending beyond the cyberpunk movement. Owing to its clear influences, critics have discussed the novel and its structure in relation to pulp literature.

## Context and interpretation
### Political and economic

Neuromancer, its sequels and other cyberpunk stories are often discussed within the socio-economic context of the 1980s, a period of economic restructuring, corporate globalization, and government deregulation. In the 1990s, a particularly influential view was that the novel reflected the "dilemmas of post-Fordist work and life", with Gibson reflecting or recreating the societal change brought on by the economic and industrial changes of the 1970s and 1980s. Cyberspace's reliance on the circulation of data can be understood as a metaphor for the global circulation of financial capital, and its addictiveness parodies the culture of workaholism among Silicon Valley developers. His protagonists have been identified as resembling contract workers, with Case dependent on diazepam to cope with the barrage of "relentless and fragmented data [and] get through the workday". The novel's characters represent the professional–managerial class and the novel was popular with the demographic.
While the novel represents anxiety about societal change, it is not generally viewed as being about resisting it. Gibson's protagonists do not threaten the social order of his worlds. Corporations view the novel's freelance criminal protagonists as another tool at their disposal. Gibson's inexperience as an author led to the novel capturing the essence of 1980s inequality but reinforcing and appealing to the dominant power structure, leaving his "dead-cynicism [and] fashionable survival". Caroline Alpin writes that human life is worth whatever it is worth to an employer. After his nervous system is damaged and he loses his ability to work as a hacker, Case must murder people for money to replenish his human capital because of Chiba City's neoliberalist order, expanding that death in the novel is represented as "failure to maximise one's human capital". The novel shows that human minds can be saved to a CD-ROM, preserving deceased or unwilling people's technical skills for at-will use by corporations.
Critics have devoted attention to the novel's depiction of an in-orbit Rastafarian cluster called Zion. Scholar Andrew Strombeck writes that their vocabulary is distinct from the jargon used elsewhere, but notes that the portrayal embodies stereotypes about Rastafarians. He highlights both the group's origin as a labor protest movement and that they are the only group to perform manual labor in the novel. Their society could provide an alternative to corporate hegemony but ultimately form "another node in the capitalist network". Samuel R. Delany, an African-American writer, criticized the portrayal. Tom Moylan notes that Neuromancer loses its "critical edge" in exploring Zion's within the primary narrative, and describes a pattern in Gibson's Sprawl trilogy of including the racial Other but limiting their role to "happy helper".

### Technological

Gibson's generation was the first to write science fiction at a time when the genre's concepts were becoming part of daily life. Gibson recognised, and benefitted from, the growing public fascination with the evolving technology landscape, and used these concerns to "create an entire cultural vocabulary", merging the language of human experience with the electronic. Bruce Sterling relates the cyborg to the increasing use of technology that directly interfaces with the human body, citing contact lenses and the Sony Walkman.

## Reception

Neuromancer was released to immense critical success, becoming the first, and remains the only, novel to win the "triple crown"—Hugo Award for Best Novel, the Nebula Award for Best Novel and the Philip K. Dick Award for original paperback fiction. It was nominated or shortlisted for virtually every other science-fiction prize, including the 1984 BSFA Award for Best Novel. Released "without fanfare" as a mass-market paperback, Neuromancer gained an audience primarily through word of mouth, coinciding with the boom in personal computing. The Observer noted that The New York Times didn't mention the novel until 10 years after release, but contemporary reviews were largely positive. The Observer and The Evening Sun, agreed that the novel presented a compelling image of a near-future. One critic compared Gibson's cyberspace to Disney's Tron (1982). It appealed to people who were fans of Gibson's short stories, and found success with readers who were not previously interested in computer fiction.

## Impact

The novel catalysed the cyberpunk movement, influencing artists across virtually all forms of media, including film, literature, visual art, fashion and video gaming. It has been described as "the quintessential cyberpunk novel", and the "archetypal cyberpunk work", and the most notable 1980s science-fiction novel. Edward Bryant sarcastically referred to subsequent cyberpunk works as NOGS—novels of Gibsonian sensibility. In 2005, Time named Neuromancer one of its All-Time 100 Novels.
The novel's immense success, alongside the continuous output work of other early cyberpunk writers—most commonly listed as Bruce Sterling, Lewis Shiner, John Shirley and Rudy Rucker—virtually guaranteed the genre's immediate survival. In particular, Neuromancer provided future cyberpunk stories with a basic structure and vocabulary: protagonists who interface with computer hardware using a biological port, circumvent anti-hacking protocols (Intrusion Countermeasures Electronics, or ICE) and navigate a three-dimensional virtual world (cyberspace).
Motifs and terminology popularised by the novel—the matrix, flatlining, cranial jack, biological microchips and traversal in cyberspace—were replicated or parodied by other authors. Developments anticipated by the novel include reality TV, nanomachines and virtual communities. It inspired early computer programmers in the creation of the Internet and impacted early computer culture. In 1992, John Perry Barlow, co-founder of the Electronic Frontier Foundation, introduced the term "cyberspace" to the US Intelligence Community during a speech in 1992, mentioning Neuromancer directly. To Gibson's dismay, the term provided a name for a product by Autodesk.

## Adaptations
### Graphic novel

In 1989, Marvel's Epic Comics imprint published a 48-page graphic novel version by Tom de Haven and Bruce Jensen. It only covers the first two chapters, "Chiba City Blues" and "The Shopping Expedition", and was never continued.

### Video game

A video-game adaptation, also titled Neuromancer, was published in 1988 by Interplay. Designed by Bruce J. Balfour, Brian Fargo, Troy A. Miles, and Michael A. Stackpole, the game had many of the same locations and themes as the novel, but a different protagonist and plot. It was available for a variety of platforms, including Amiga, Apple II, Commodore 64, and MS-DOS-based IBM PC compatibles.

### Radio play

The BBC World Service Drama production of Neuromancer aired in two one-hour parts, on 8 and 15 September 2002. Dramatised by Mike Walker, and directed by Andy Jordan, it starred Owen McCarthy as Case, Nicola Walker as Molly, James Laurenson as Armitage, John Shrapnel as Wintermute, Colin Stinton as Dixie, David Webber as Maelcum, David Holt as Riviera, Peter Marinker as Ashpool, and Andrew Scott as The Finn.
In Finland, Yle Radioteatteri produced a 4-part radio play of Neuromancer.

### Audiobook

Gibson read an abridged version of his novel Neuromancer on four audio cassettes for Time Warner Audio Books (1994), which are now unavailable. An unabridged version of this book was read by Arthur Addison and made available from Books on Tape (1997). In 2011, Penguin Audiobooks produced a new unabridged recording of the book, read by Robertson Dean. In 2021, Audible released an unabridged recording, read by Jason Flemyng.

### Film

There have been several proposed film adaptations of Neuromancer, one with drafts of scripts written by British director Chris Cunningham with Aphex Twin providing the soundtrack Chris Cunningham ·· Features, archived from the original on 2007-06-18, retrieved 2025-03-13, and another by Chuck Russell. The box packaging for the video game adaptation had even carried the promotional mention for a major motion picture to come from "Cabana Boy Productions." None of these projects have come to fruition, though Gibson had stated his belief that Cunningham is the only director with a chance of doing the film correctly.
In May 2007, reports emerged that a film was in the works, with Joseph Kahn (director of Torque) in line to direct and Milla Jovovich in the lead role. In May 2010, this story was supplanted with news that Vincenzo Natali, director of Cube and Splice, had taken over directing duties and would rewrite the screenplay. In March 2011, with the news that Seven Arts and GFM Films would be merging their distribution operations, it was announced that the joint venture would be purchasing the rights to Neuromancer under Vincenzo Natali's direction. In August 2012, GFM Films announced that it had begun casting for the film and made offers to Liam Neeson and Mark Wahlberg, but no cast members have been confirmed yet. In November 2013, Natali shed some light on the production situation; announcing that the script had been completed for "years", and had been written with assistance from Gibson himself. In May 2015, it was reported the movie got new funding from Chinese company C2M, but Natali was no longer available for directing.
In August 2017, it was announced that Deadpool director Tim Miller was signed on to direct a new film adaptation by Fox, with Simon Kinberg producing.

### Television

In November 2022, it was rumored that Apple TV+ was looking to begin work on a project to adapt Neuromancer into a TV series and were looking to cast Miles Teller in the lead role and with Graham Roland serving as writer, producer, and showrunner. In February 2024, Apple TV+ announced that it had greenlit a series, co-produced by Skydance Television, Anonymous Content, and DreamCrew Entertainment—for 10 episodes, with J. D. Dillard joining Roland as co-showrunner. Callum Turner was announced in April 2024 to play Case. Briana Middleton joined the cast as Molly on June 2024. Joseph Lee was cast as Hideo in December 2024. Mark Strong was cast as Armitage in February 2025. Clémence Poésy was cast as Marie-France Tessier in March, 2025.