# The King of Fighters 2001

The King of Fighters 2001 (KOF 2001, or KOF '01) is a 2D arcade fighting game produced for the Neo Geo originally released in November 2001. The eighth game in The King of Fighters series, it was the first to be produced following the closure of the original SNK Corporation, developed by the South Korea-based Eolith with assistance from BrezzaSoft, a company formed by former SNK employees. Although the SNK logo is displayed at the game opening, SNK's development staff was not involved in the production of the game itself at all, except for the game sound.
Plotwise the game is the third and final part of the "NESTS Chronicles" story arc. Due to the influx of Korean capital, its influence can be seen in the participating characters. In 2002 the game was ported to the Dreamcast in Japan only and later the PlayStation 2; the stand-alone PlayStation 2 version was released in North America and in Europe in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000. Eolith also produced the following game, The King of Fighters 2002.

## Gameplay

Like in the previous game, the battles are once again between teams of four. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers. Before each match, the player can form a team configuration of four fighters and no strikers, to one fighter and three strikers. The number of strikers in one's team will affect the length and number of stocks of the player's Power Gauge. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. One stock can be used to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. MAX-level Super Special Moves requires two stocks to perform. Players can now cancel an attack into a Striker Summon with use of a Cancel Striker, while some characters now have Wire Whip techniques which will send an opponent flying into the air and arrive at the other side of the fighting area.
The King of Fighters 2001 is the last KOF game to feature the Striker System to date.

## Plot

One year has passed since most of South Town was decimated by the now-destroyed Zero Cannon. Another KOF tournament is being held and this time, it's hosted by the NESTS cartel, the group of antagonists behind the events of the previous two games.
K′ and Maxima return to put an end to NESTS once and for all. They are now joined by former Ikari Warriors Team member Whip and the assassin Lin formerly from Benimaru's Team, both of whom are seeking the destruction of NESTS as well. NESTS sends their own team to compete in the tournament, composed of NESTS agents Kula Diamond, K9999, Foxy, and Ángel. Kyo Kusanagi joins his former teammates of Benimaru Nikaido and Goro Daimon, reuniting the original Japan Team along with Shingo Yabuki, while Iori Yagami joins a team composed of agents Seth, Vanessa, and Ramón. Yuri Sakazaki rejoins the Art of Fighting Team, while King and Mai Shiranui once again lead the Women Fighters Team along with the returning Li Xiangfei and Hinako Shijo. Heidern also makes his KOF return, taking Whip's place in the Ikari Warriors Team, while Kim Kaphwan's young student May Lee takes over Jhun Hoon's place in the Korea Justice Team, the latter being unable to compete due to an injury.

## Characters

The King of Fighters 2001 includes 10 teams of 4 fighters, a sub-boss, a final boss, and three strikers, totaling 45 combatants. New characters to the franchise are listed below in bold.

## Development

Due to the transfer of Shinkiro, who had been in charge of character illustrations, Nona was appointed as his successor. Following the bankruptcy of SNK (the old company), development was handled by BrezzaSoft and South Korea game maker Eolith (who was also a financial sponsor along with Mega Enterprise, which had a business partnership with the game at the same time), while sales were handled by Sun Amusement and Playmore. As a result, the SNK logo is displayed in the opening, but SNK development staff were not involved in the production of the game itself at all, except for the game sounds. The influx of South Korean capital can be seen in the characters that appear, etc. Strategically, it is stil a Japanese game, so it was released in Japan first.
In 2001, SNK went bankrupt but Eolith contracted a license agreement in the same year to keep with the production of the series KOF. Eolith took interest into developing The King of Fighters due to the franchise's popularity in Korea and wanted to please the fans of the series worldwide. BrezzaSoft helped Eolith in the making of the video game. Fearing disappointment from returning fans, Eolith decided to maintain most of the common parts from The King of Fighters while adding new elements to it. One of the biggest changes is the optional use of Strikers where players can use between one and three characters assisting the playable one. The team aimed for a refinement of the original gameplay system from previous KOF games. While performing a popularity poll based on the characters, Eolith still aimed to make the least popular teams featured in the game. The high popularity of Kyo Kusanagi and Iori Yagami led to their immediate inclusion in the game. The game was originally envisioned as a "Dream Match" game like The King of Fighters '98 and The King of Fighters 2002, but ultimately was the third canonical entry in the NESTS Chronicles storyline. Despite the episode being created by Eolith, the Mexican company Evoga had a major influence in the game due to the franchise's popularity within Latin America. This pushed the development team to design a setting with Mexican undertones and also to add an entire character, Ángel, a NESTS agent from Mexico. References to works from Evoga can be seen in the scenarios from the game. While working on it, the team played The King of Fighters '98 alongside the developers to see if they could include a character within the game. A member from Evoga won, resulting in the team requesting to add Ángel in the game. Designer Yamazaki said there was a reason behind having Rock appear as a child. He previously said that he wanted to have Rock in Capcom vs. SNK, but the Garou team refused, saying, he should first developed in the Fatal Fury games. So among SNK, they said they were not having him again. As a result, SNK decided to have Rock as a child as a declaration of our determination not to have Rock Howard from Garou: Mark of the Wolves appear in KOF. Yamazaki found it more frustrating that he ended up appearing in Capcom vs. SNK 2.
In creating new characters, Eolith wanted an Athena-like Korean fighter. This led to the inclusion of May Lee who was created by SNK. In preparing the boss characters, the original team was dissatisfied with Zero's portrayal in The King of Fighters 2000 which led to the inclusion of the real Zero retconning the former boss as a clone. Glaugan was originally going to be used in the prequel but was instead used as an assist character. SNK faced struggles with making Zero as they wanted to create a boss that surpassed Krizalid from The King of Fighters '99. The final boss, Igniz, was conceptualized as a sexually appealing character in order to generate a contrast with other members from the cast. Nevertheless, the development team stated they felt Igniz fit well in the game.
Both the original Neo Geo version and the Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan. In 2018, KOF 2001 was re-released digitally on Nintendo Switch, PlayStation 4 and Xbox One.

## Reception

In Japan, Game Machine listed The King of Fighters 2001 on their December 15, 2001 issue as being the second most-successful arcade game of the month. According to Famitsu, the AES version sold over 6,126 copies in its first week on the market.
The PS2 port of the game sold 39,022 units in Japan. GameSpot gave the NeoGeo port of the game an 8.7 out of 10, praising the balance with the cast and the Striker system but criticized the high difficulty of the boss Igniz.