# Unturned

Unturned is a partly free-to-play game by Smartly Dressed Games, a studio consisting solely of Canadian game designer Nelson Sexton. It was released for Windows, macOS, and Linux in early access on July 7, 2014. The full game released three years later, on July 17, 2017. Unturned allows players to create custom maps using an in-game editor. Cosmetics and mods can also be created using the game's Unity engine, which allows them to publish creations on the Steam Workshop. A retail version of the game was released for the PlayStation 4 and Xbox One by 505 Games in November 2020. It was later ported to Nintendo Switch in March 2024.

## Gameplay

Unturned features several different game modes, all with the same basic concept of zombie survival. The game also has multiple difficulty settings.
In the survival game mode, the player's character is spawned on a game map with clothes depending on their skill set. Players must find weapons and supplies to survive against the zombies. As the player progresses through the game, they gain experience points that can be used for upgrades or, on specific maps, as currency for trading. Survival mode is also available in multiplayer. The more significant aim is survival, but the players may team up or fight each other. Players must maintain their health, food, water, and radiation levels. Radiation damage can be obtained from getting hit by zombies or entering "deadzones" without proper hazmat protection. The multiplayer option has created a platform for various gameplay, such as survival, roleplay, creative, paintball, and a battle royal, like arena-style matches. The game has a chance to give players a cosmetic item, like clothing or effects for their character, or camouflage or skins for weapons. Players can purchase keys, cases, and other items from the Steam Market.
The game supports using the Steam Workshop to add custom items, vehicles, armor, and weapons to enhance or change the basic experience. Many popular user-created maps are curated, and many custom skins for items in the base game are added with updates. Although the game supports mods, the game's files are closed source, and players cannot add new categories of assets; they must instead place their creations in an already existing category.
The game has several maps available. Arena game mode is for multiplayer only. Players are spawned in the middle of a map with supplies and weapons scattered around. The winner is the last person, or the last team, alive. Players may die due to being slain by other players or crossing the map's boundaries. The game will also spawn helpful items like armor, attachments for guns, and the three types of health items. These items are essential, as the game has an intense bleeding out mechanic that can finish a player without medical supplies. The game will also spawn vehicles, enabling players to avoid the border or roadkill other players. The arena mode grants a massive advantage to teams in arena mode. Since there are no separate solo/squad modes, solo players will be up against teams that can aid each other. The game does not require teams to fight each other so that multiple players can win.

## Plot

The game's story is spread out across all of its maps. On the Washington map is a lab belonging to a company known as Scorpion-7. Outside the lab, there is an overrun military unit and within the building, in the basement, there are canisters containing zombies in stasis, one of which is broken. An apology note can also be found, and the writer was attacked before the note was completed. This lab was assumed to be ground zero for the outbreak's start. The exact origin and the cause of the outbreak remain vague. Still, it is heavily implied that the virus was inadvertently created through the company's bioweapons research. The outbreak was caused by the escape of a test subject from their containment. The player is introduced as one of the few survivors, alluding to the idea that the player has not "turned" into a zombie. The player can help the Coalition, the organization fighting the outbreak, and locate survivors.

## Development

Unturned was developed by Nelson Sexton, an indie game developer from Calgary, Canada. He was only sixteen at the time of Unturned's first release. Sexton started his career with Roblox, creating two of the most-popular games on the platform at that time, Battlefield and Deadzone. Deadzone was a zombie-survival game similar to Unturned. Neither of Nelson's original Roblox games are still on Roblox, as they were both made private due to security issues, which resulted in Roblox being flooded with copies of both games. Unturned, the current version known as "3.0" has many quality of life improvements and enhancements, many of these enhancements were developed and created by fellow indie-game developers Danaby2 and Renaxon, these improvements were approved by Nelson Sexton and were added to the game. One of Danaby2 and Renaxon's big contributions to Unturned was their curated map "Elver" that was added to the official console version of Unturned.
Unturned was originally listed on Steam Greenlight as 'Unturned 2.0' in May 2014. The game was released out of early access on July 7, 2017. Sexton plans to create a sequel to the game named Unturned II using Unreal Engine. The development of the sequel has since been put on hold.

## Reception

According to gaming website Kotaku, Unturned was one of Steam's most popular games in mid-2014. Both Kotaku and Rock, Paper, Shotgun characterized the game's popularity as unexpected, since the game is mainly developed by a single person without a major studio's resources. PC Gamer said that while Unturned had few real ideas on its own, it was a "simple, accessible survival-simulator" that players may enjoy provided they could "stomach the low production values". By October 2022 the game broke its peak lifetime player count record with 93,161 concurrent players.

## Community

Unturned is known for its very vocal and passionate community. Many YouTube influencers have made videos about Unturned, including PewDiePie, Jacksepticeye, DanTDM, and Ruben Sim. Many YouTube influencers started their careers off the back of Unturned. Some notable influencers include MeLikeBigBoom, 2Rgames, Nylex, zman1064, SirAdy Unleashed, and P9nda. YouTube Content creation is the source of most traffic for Unturned. Unturned would not be nearly as successful if it wasn't for the game's online Community on YouTube and the community within the game itself.