OpenLLM-France/wikimedia huggingface dataset:
# 2005–06 RCD Espanyol season

The 2005–06 RCD Espanyol season was RCD Espanyol's 12th consecutive season in top-division of the Spanish football league, the La Liga, and the 106th as a football club.

## Pre-season and friendlies

Win  Draw  Loss

## Competitions
### Overall record

| Competition | First match | Last match | Starting round | Final position | Record | Record | Record | Record | Record | Record | Record | Record |
| Competition | First match | Last match | Starting round | Final position | Pld | W | D | L | GF | GA | GD | Win % |
| La Liga | 28 August 2005 | 13 May 2006 | Matchday 1 | 15th | 38 | 10 | 11 | 17 | 36 | 56 | −20 | 026.32 |
| Copa del Rey | 4 January 2006 | 12 April 2006 | Round of 16 | Winners | 7 | 5 | 2 | 0 | 14 | 5 | +9 | 071.43 |
| UEFA Cup | 15 September 2005 | 23 February 2006 | First round | Round of 32 | 8 | 3 | 3 | 2 | 8 | 8 | +0 | 037.50 |
| Total | Total | Total | Total | Total | 53 | 18 | 16 | 19 | 58 | 69 | −11 | 033.96 |
Source: Competitions

### La Liga
#### League table

| Pos | Teamvte | Pld | W | D | L | GF | GA | GD | Pts | Qualification or relegation |
| 13 | Mallorca | 38 | 10 | 13 | 15 | 37 | 51 | −14 | 43 | |
| 14 | Real Betis | 38 | 10 | 12 | 16 | 34 | 51 | −17 | 42 | |
| 15 | Espanyol | 38 | 10 | 11 | 17 | 36 | 56 | −20 | 41 | Qualification for the UEFA Cup first round |
| 16 | Real Sociedad | 38 | 11 | 7 | 20 | 48 | 65 | −17 | 40 | |
| 17 | Racing Santander | 38 | 9 | 13 | 16 | 36 | 49 | −13 | 40 | |
* ↑ Espanyol qualified for the UEFA Cup first round as the 2005–06 Copa del Rey winners.

#### Results summary

| Overall | Overall | Overall | Overall | Overall | Overall | Overall | Overall | Home | Home | Home | Home | Home | Home | Away | Away | Away | Away | Away | Away |
Source: La Liga

#### Results by round

* Round
* Ground
* Result
* Position

#### Matches
### UEFA Cup
#### First round
#### Group stage

| Pos | Teamvte | Pld | W | D | L | GF | GA | GD | Pts | Qualification | PAL | ESP | LOK | BRØ | MPT |
| 1 | Palermo | 4 | 2 | 2 | 0 | 6 | 2 | +4 | 8 | Advance to knockout stage | — | — | 0–0 | 3–0 | — |
| 2 | Espanyol | 4 | 2 | 2 | 0 | 4 | 2 | +2 | 8 | Advance to knockout stage | 1–1 | — | — | — | 1–0 |
| 3 | Lokomotiv Moscow | 4 | 2 | 1 | 1 | 8 | 3 | +5 | 7 | Advance to knockout stage | — | 0–1 | — | 4–2 | — |
| 4 | Brøndby | 4 | 1 | 1 | 2 | 5 | 8 | −3 | 4 | | — | 1–1 | — | — | 2–0 |
| 5 | Maccabi Petah Tikva | 4 | 0 | 0 | 4 | 1 | 9 | −8 | 0 | | 1–2 | — | 0–4 | — | — |
# Sally Housser

Sally Housser is a Canadian politician who was elected to the Legislative Assembly of Saskatchewan in the 2024 general election, representing Regina University as a member of the New Democratic Party.
# Parnassus (1973 magazine)

Parnassus: Poetry in Review was an American literary magazine founded in 1973. It ceased publication in 2019.

## History and profile

Parnassus was founded by Herbert Leibowitz as editor and Stanley Lewis, the original publisher, in New York City. In 1976, Leibowitz set up the nonprofit Poetry in Review Foundation to sustain publication of the magazine, and he became publisher as well as editor.
The magazine stated on its website that its aim has been "to provide a forum where poets, novelists, and critics of all persuasions could gather to review new books of poetry, including translations ... with an amplitude and reflectiveness that Sunday book supplements and even the literary quarterlies could not afford. Reviews and essays, to be effective, would have to shun academic thinking and prose, and above all, embrace the diverse voices of democratic pluralism. Our literary profile has been defined by a passion for disinterested, wide-ranging, incisive commentary—and lilting prose; a poet's reputation has never guaranteed a favorable or negative review. We never impose a point of view on any of our writers."
Contributors of essays to the magazine included David Barber, Sven Birkerts, Hayden Carruth, Guy Davenport, Mary Karr, Wayne Koestenbaum, Seamus Heaney, Adrienne Rich, Helen Vendler, Eric Ormsby, and Marjorie Perloff.
The magazine published special theme issues on subjects including women and poetry, the long poem, words and music, autobiography, multiculturalism, and poetry and movies. In 2001 the journal's 624-page 25th anniversary issue contained a survey of international poetries.
Parnassus printed original art in every issue and commissioned portraits of poets from well-known artists such as Philip Pearlstein, Alice Neel, Red Grooms, Romare Bearden, as well as from young artists.
In 2007 the journal announced that it had lost its private funding, and that Volume 30 would be its last. In a piece in the Wall Street Journal (July 2007), Willard Spiegelman compared the fates of Parnassus and Poetry magazine, which had been heavily endowed by a bequest from Ruth Lilly. Because of this essay, another donor came to the rescue, anonymously, and gave Leibowitz enough money to keep the journal afloat for two more big issues, through Volume 32 (2010).
Parnassus published one final issue, Volume 35 nos. 1 & 2, in 2019.
# Risk Management (magazine)

Risk Management is a magazine dedicated to issues of interest to practicing risk managers. It is published by the Risk and Insurance Management Society.
The editor-in-chief is Morgan O'Rourke.
# Robot Magazine

Robot Magazine was an American bi-monthly robotics publication produced by the Maplegate Media Group.

## History and profile

Robot Magazine was conceived, designed, originally staffed and run for several years by then editor-in-chief, Tom Atwood. Launched in late 2005, the first cover featured the Mythbusters. Atwood called Jamie Hyneman at M5 Industries in San Francisco, and the two coordinated production of the first Robot cover as well as Hyneman's first story. The magazine was started as a quarterly publication and the first issue appeared in November 2005.
In January 2012 Greg Vogel became the editor-in-chief of Robot Magazine which was based in Danbury, Connecticut. In 2017 Maplegate Media has closed its doors and is out of business. Robot Magazine no longer exists.
Topics covered commonly included: how hobbyists can build and program robots from kits or from scratch, results of robot competitions and conventions, and how educators in colleges and high schools are incorporating the building and programming of robots into their teaching of science, engineering, and math.

## Columns and departments

Robot Magazine had a number of recurring columns that deal with various areas of robotics:
* UPDATE
* NAME THAT BOT!, a contest which challenges the reader to identify a prominent real-world or fictional robot.
* ROBOT FEED, the letters section.
* LERN, Leading Edge Robotics News.
* Combat Zone, a column that deals specifically with combat robotics and competitions.
* SNAPSHOT, a notable robot photograph.
* BOT SHOP REPORT, a home workshop report.
* PLUG & PLAY, product news.
* FUTURE BYTES, new developments in the lab.
# San Diego Magazine

San Diego Magazine is a multi-platform media company covering food, arts and culture, travel, health and wellness, social progress, and life in San Diego County, California. Its flagship monthly magazine has won multiple regional and national awards. The media company also produces podcasts, large-scale events, custom publications, e-newsletters, and short- and long-form video. It is a member of the City and Regional Magazine Association (CRMA).
In October 2021, the media company was acquired by writer and Food Network host, Troy Johnson, and his wife Claire, former director of business operations at NBC Universal.

## History

San Diego Magazine was established by Edwin Self in 1948. The publishers were Edwin and Gloria Self, who also served as joint editors until they sold the title to Jim Fitzpatrick, former publisher of Entrepreneur, in 1994. It was acquired by CurtCo Media in 2005, who sold it to Desert Publications in 2010. Jim Fitzpatrick then became CEO and Publisher again. The magazine closed in 2020 for a short period of time due to Covid-19, then relaunched under new ownership of award-winning food writer, podcast host, and TV personality Troy Johnson, and his wife, Claire.
Some of the media company's most notable annual features and events include "Best of San Diego", "Best Restaurants", "Top Doctors", and "Celebrating Women".
In 2017, its "Happy Half Hour" food podcast won a national Folio award for "Best Consumer/City Regional Podcast." Their expose about fraud in the farm-to-table movement was included in "Food Matters," a college textbook of outstanding food writing from Macmillan Learning.
# SchoolArts
## About SchoolArts Magazine

SchoolArts is a magazine written by and for K–12 art educators. It is produced by Davis Publications, a family-owned publisher of pre-K–12 art curriculum. The publisher and president, Julian Davis Wade, is a fifth-generation member of the Davis family, who has published the magazine continuously since its origin in 1901. Julian is the great-great-grandson of Gilbert G. Davis, the founder of the magazine, along with three prominent art educators from Massachusetts in the early 1900s.

## History

SchoolArts magazine originated in 1901 in Worcester, Massachusetts when Henry Turner Bailey (state agent for the Promotion of Industrial Drawing), Fred Daniels (supervisor of drawing in the city of Worcester), James Hall (supervised drawing in Springfield), and Gilbert Gates Davis (a printer) collaborated to produce The Applied Arts Book, now known as SchoolArts. They believed art teachers needed a periodical to help them develop and use emerging art curricula. They were determined “to promote by every legitimate means the progress of sound art instruction and the development of public taste in all matters relating to the applied arts.
SchoolArts articles have been used for movements such as Picture Study, the Arts and Crafts movement, and multiculturalism. Contributing writers have included Arthur Wesley Dow, Viktor Lowenfeld and John Dewey. As SchoolArts grew, the publication moved to developing books. In 1958, Davis Publications was incorporated as a separate company that continued to publish SchoolArts.

## Currently

Today SchoolArts publishes nine issues a year and is available in both print and digital formats. It has a print circulation of 7,000 and 30,000 digital subscribers.
SchoolArts is located in the Printer’s Building, built by the Davis family in 1923. The current editor (2024-present), Frank Juarez, brings over two decades of art education and arts management experience organizing local and regional art exhibitions, and community art events to SchoolArts magazine. He presents on art education at the state and national level, supports artists through grant programs, and offers professional development workshops for artists. Juárez’s projects include Artdose Magazine, 365 Artists 365 Days Project, Midwest Artist Studios Project, and the Indiana Green Invitational.
SchoolArts works cooperatively with the National Art Education Association to promote the value of education of the visual arts.

## Content

SchoolArts magazine issues run throughout the year beginning with an August issue to begin the traditional school year and a Summer issue to end it.
Every thematic issue offers studio lessons for early childhood, elementary, middle, and high school. Articles are submitted by art educators and focus on trends in art education, art advocacy, and classroom resources. In addition to lessons and articles the magazine produces features focusing on art history, contemporary artists, careers in art, and support for teachers in addressing the needs of all learners, including students with special needs and English language learners.
# Stara Kopernia

Stara Kopernia is a village in the administrative district of Gmina Żagań, within Żagań County, Lubusz Voivodeship, in western Poland. It lies approximately 8 km (5 mi) east of Żagań and 35 km (22 mi) south of Zielona Góra.
# Secular Homeschooling

Secular Homeschooling was an American magazine for people who homeschool for reasons other than religion. It began as a quarterly, but became a bimonthly in July 2009. The magazine is no longer published and the final issue was released in 2011.
Because the magazine was written (and, presumably read) by people who consider religious belief a personal matter rather than a prerequisite of homeschooling, it might be seen as reflecting the diversity of the homeschooling community.
As a specifically non-religious magazine, Secular Homeschooling discussed some topics differently from other homeschooling magazines. For example, one article discussed the particular difficulties of discussing and dealing with death for the non religious. In the article "The Most Difficult Subject", the author writes that death is, to religious families "less threatening as a concept, it’s also much more frequent and natural a subject of conversation and thought" because some of their religious beliefs focus on death (Jesus' death and resurrection, for example).
The magazine occasionally ran humor as well. One piece, "The Bitter Homeschooler's Wish List" – "a wish list from one homeschooler to other parents who ask annoying and inappropriate questions about the decision to homeschool" – has been described as a "legendary Internet screed". The list bitterly points out that not all homeschoolers are religious or homeschool for religious reasons, and that homeschoolers of all types tire of being criticized.
# Computer Football Strategy

Computer Football Strategy (also known as Football Strategy) is a 1983 sports video game that simulates the National Football League from a strategic point of view. It was developed for the Commodore 64 and the Atari 8-bit computers. Many retired professional football players have been noted to be content while recapturing their former heroics on this computer game.

## Gameplay

The basic choice of teams span from the 1966 Green Bay Packers (the winners of Super Bowl I) to the 1982 Washington Redskins (the winners of Super Bowl XVII - the most recent Super Bowl as of the game's release). The game uses a top-down perspective in order to properly simulate the football field. The game shows the football field as a small, thin strip divided into ten-yard lines. Four basic graphics (the blue players playing the role as the defense and the black players playing the role as the offense) are considered to be "simulated American football players." A notable criticism of the game is that having X's and O's would have been more realistic (because coaches use these in real-life football to write playbooks for the team players).
Twenty different plays can be called from the line of scrimmage with ten different outcomes depending on the defensive alignment. The display shows a minimal coverage of the action; with no movement by either the quarterback or the wide receivers. A complete lack of "hurry-up" offences means that each pass takes 15 seconds of game time to complete.

## Reception

Football Strategy was a runner up in the category of "Best Computer Sports Game" at the 4th annual Arkie Awards.$^{:33}$
# ESPN NFL PrimeTime 2002

ESPN NFL PrimeTime 2002 is a sports video game developed by Farsight Technologies and published by Konami for PlayStation 2 in 2001, and for Xbox and Windows in 2002.

## Reception

Aggregate scores :
| Aggregator | Score | Score | Score |
| Aggregator | PC | PS2 | Xbox |
| GameRankings | 55% | 64% | 58% |
| Metacritic | N/A | 65/100 | 57/100 |
Review scores :
| Publication | Score | Score | Score |
| Publication | PC | PS2 | Xbox |
| AllGame | N/A | N/A | |
| Game Informer | N/A | 6/10 | 6/10 |
| GamePro | N/A | | N/A |
| GameSpot | 3.6/10 | 5.5/10 | 4.7/10 |
| GameZone | 6/10 | N/A | 8.3/10 |
| IGN | N/A | 5.8/10 | 4/10 |
| Official Xbox Magazine (US) | N/A | N/A | 7.1/10 |
The PlayStation 2 and Xbox versions received "mixed" reviews according to the review aggregation website Metacritic.
# Seven Arts (literary journal)

The Seven Arts, an early example of the little magazine, was edited by James Oppenheim, Waldo Frank, and Van Wyck Brooks; it appeared monthly from November 1916 through October 1917. Jointly envisaged by Oppenheim and Frank, The Seven Arts was an attempt to anticipate and influence the United States' emerging “renascent period;” in the first issue the editors explain: “In short, The Seven Arts is not a magazine for artists, but an expression of artists for the community.” Of the many contributors to the magazine, Sherwood Anderson, J. D. Beresford, Randolph Bourne, Theodore Dreiser, Robert Frost, Kahlil Gibran, D. H. Lawrence, Amy Lowell, Paul Rosenfeld, and Louis Untermeyer were among the most prolific.

## History

The idea of The Seven Arts was first conceived by Oppenheim and Frank at a party in Greenwich Village; Frank, who had many literary contacts, would serve as associate editor and find contributors for the magazine. Oppenheim would serve as editor, and by this time, had already met Annette Rankine, who agreed to finance the magazine. Rankine had no influence over editorial decisions, but when her family pressured her over the magazine's increasingly hostile attitude toward the U.S.’s involvement in the First World War, which culminated in The Seven Arts’s acerbic August 1917 issue, she withdrew her support and killed herself shortly thereafter. All three editors contributed material to the magazine; Oppenheim wrote several poems and editorials for The Seven Arts, although his most significant achievement may have been organizing the superb, but potentially discordant contributions that continually came in: “I took hold of the blessed thing and each month studied our available material carefully, composing the next number somewhat as if I were composing a symphony or painting a picture: there had to be balance, homogeneity, a something that united the whole, an ensemble effect that was pleasurable.”
Randolph Bourne, perhaps the most brilliant contributor to The Seven Arts, certainly its most coherent voice criticizing the war, disrupted Oppenheim's “ensemble effect.” Bourne's scathing anti-war pieces for The Seven Arts, “The War and the Intellectuals” (June 1917), “Below the Battle” (July 1917), “The Collapse of American Strategy” (August 1917), “A War Diary” (September 1917), and "Twilight of Idols" (October 1917), were audacious, brave, and discordant. The tensions that Oppenheim carefully balanced each month between artistic expression and political revelation snapped, The Seven Arts collapsed, and one year later Bourne was dead. Others offered to back the magazine, but the editors were unable to find an agreeable means of sharing responsibilities and power. Historian Casey Nelson Blake writes: “The posthumous idealization of the Seven Arts reflects a widespread sentiment, on the part of its survivors and historians, that the journal was itself part of a ‘potential America’ crushed in the stampede to total war, antiradical hysteria, and ‘normalcy’” (123).
# Lilach Parisky

Lilach Parisky (Hebrew: לילך פריזקי; born 21 July 1972) is an Israeli Olympic fencer.

## Fencing career

Parisky came in 17th in foil at the 1993 World Fencing Championships.
She competed in the women's individual and team foil events for Israel at the 1996 Summer Olympics in Atlanta, at 19 years of age.
In the individual women's foil event, Parisky won in the first round, defeating Yanina Iannuzzi of Argentina, but lost in the second round. In the first round of the team foil event, against China she went 1-1-1 (defeating Liang Jun and tying with Xiao Aihua). In the second round against the United States she went 1-2 (defeating Felicia Zimmermann), as Israel came in 9th.
Parisky came in 20th in foil at the 1998 World Fencing Championships. She then came in 41st in foil at the 1999 World Fencing Championships.
# Shadis

Shadis is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games.

## Publication history

Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed AEG to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random Magic: The Gathering card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, Knights of the Dinner Table, which was initially a filler, intended to fill a blank spot in the magazine, but later took on a life of its own.
In 1995, Blackburn left AEG because he felt that Zinser and Seay were too focused on the new collectible card game (CCG) industry while he wanted to keep the company fun and small and focus on Knights of the Dinner Table.$^{:263}$ Blackburn departed with the rights to Knights of the Dinner Table and a few other properties. In a 2000 interview on the Gaming Outpost website, Zinser explained that he had wanted the in-debt company to grow at a faster pace than Blackburn was comfortable with, hence Blackburn's departure.
In 1998, Shadis went "on hiatus" and publication ceased.
In drawing lessons from this magazine's demise, Wolfgang Baur, the editor-in-chief of Kobold Quarterly, thought it was a mistake for Shadis to rely too heavily on content that was not focused on fantasy in general and Dungeons & Dragons in particular.

## Contents

Each issue contained a variety of articles covering many different aspects of role-playing game systems and genres. The series included game reviews, adventures, fiction, maps, gaming advice, and cartoons. In addition to Knights of the Dinner Table, comic strips Fineous Fingers and Bright Future also proved to be very popular.

## Reception

In the August 1994 edition of Dragon (Issue 208), Lester Smith wrote a favourable review, saying "A truly independent publication, it covers a wide range of topics in the gaming hobby, and always entertains."
In a retrospective review of Shadis #15 in Black Gate, John O'Neill said "it is no longer being published, and the industry is poorer for it. It was an incredible magazine, with the joy and wonder of role playing spilling off of every page. I'm glad we had it for as long as we did, and back issues are still available at various online outlets, including eBay."

## Reviews

* Dragon #212 (December 1994) p94

## Awards

During its five-year existence, Shadis was the winner of the 1994, 1995, and 1996 Origins Awards for Best Professional Gaming Magazine