# Godzilla: Destroy All Monsters Melee

Godzilla: Destroy All Monsters Melee is a fighting game based on Toho's Godzilla franchise. It was developed by Pipeworks Software and published by Infogrames under the Atari brand for GameCube in 2002. A companion game developed by WayForward Technologies for Game Boy Advance, Godzilla: Domination!, was released in November of the same year. Destroy All Monsters Melee was later released for Xbox in 2003, featuring additional content and enhanced graphics.
A sequel, Godzilla: Save the Earth, was released in November 2004.

## Gameplay

The player plays as one of eleven giant monsters (Anguirus, Destoroyah, Gigan, Godzilla 90s, Godzilla 2000, King Ghidorah, Mecha-King Ghidorah, Megalon, Orga, Rodan, or Mechagodzilla 2); one additional character (Mechaagodzilla 3) is playable in the Xbox version. The player must defeat their opponents via punches, kicks, and limb attacks (usually a tail-attack). Each monster can use their signature beam attack and throw environmental objects. Army forces (missile and freeze tanks) and the monster Hedorah (which slows a monster's energy regeneration) are also present and sporadically attack all monsters. Extras include powerup orbs, which provide additional health, energy, unlock a finishing move, or summon Mothra for an airstrike. Extra features include choice of several locations, and a "destruction" mode (in which players compete to destroy buildings in a city) and "melee" mode (in which up to four players can compete simultaneously).

## Plot

The plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster (the player's character) breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.

## Development

The game was announced by Infogrames on March 25, 2002, as a GameCube-exclusive, with Pipeworks Software announced as the developer and a release date within the fall of 2002. It was later shown off at E3 2002 and at Infogrames' press event in August.
In January 2003, Infogrames announced that the game would be released for the Xbox with the addition of MechaGodzilla 3 as a new playable character, two new stages, a Destruction Mode for single-player, and graphical upgrades.

## Reception

Aggregate score :
| Aggregator | Score | Score |
| Aggregator | GC | Xbox |
| Metacritic | 73/100 | 71/100 |
Review scores :
| Publication | Score | Score |
| Publication | GC | Xbox |
| AllGame | | N/A |
| Electronic Gaming Monthly | 7.17/10 | 6/10 |
| Game Informer | 8/10 | 7.5/10 |
| GamePro | | |
| GameRevolution | C+ | C+ |
| GameSpot | 6.9/10 | 6.4/10 |
| GameSpy | | |
| GameZone | 8.1/10 | N/A |
| IGN | 8.4/10 | 8.5/10 |
| Nintendo Power | 4/5 | N/A |
| Official Xbox Magazine (US) | N/A | 7.9/10 |
| The Cincinnati Enquirer | | N/A |
| Entertainment Weekly | B | N/A |
The game received "mixed or average reviews" on all platforms according to video game review aggregator Metacritic.
Entertainment Weekly gave the GameCube version a B and stated that the game's biggest blunder "is that it just isn't campy enough." However, The Cincinnati Enquirer gave the same version three-and-a-half stars out of five and stated that "while the game has a variety of game-play modes, they aren't very deep once you've mastered the basics." The Village Voice also gave the Xbox version a score of 7 out of 10 and stated that "When buildings light up—Big Ben, say—you can let your opponents know what time it is by picking up the structure and hurling it at them." During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Godzilla for "Console Fighting Game of the Year", which it ultimately lost to Tekken 4.
The game grossed over $15 million in the United States.