# Yuji Horii

Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise, supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.
Horii is CEO of his own company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square, and is also one of the companies who co-own the Dragon Quest franchise alongside Square Enix.

## History

Horii was born on January 6, 1954, in Awaji Island, Japan. He graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in Weekly Shōnen Jump from 1985 to 1988.
He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer.
Horii then created The Portopia Serial Murder Case by himself, a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry. It is the first part of the Yuji Horii Mysteries trilogy, along with its successors The Hokkaido Serial Murder Case: The Okhotsk Disappearance (1984) and Karuizawa Yūkai Annai (1985).
After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia, as well as Wizardry and Ultima.
He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system, influenced by his work on Portopia.
His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.
He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

## Works

| Year | Title | Role |
| 1983 | Love Match Tennis | Game design, programmer |
| 1983 | The Portopia Serial Murder Case | Game design, programmer, scenario |
| 1984 | The Hokkaido Serial Murder Case: The Okhotsk Disappearance | Game design, scenario |
| 1985 | Karuizawa Yūkai Annai | Game design, programmer, scenario |
| 1986 | Dragon Quest | Game design, scenario |
| 1987 | Dragon Quest II | Game design, scenario |
| 1988 | Dragon Quest III | Game design, scenario |
| 1990 | Dragon Quest IV | Game design, scenario |
| 1991 | Itadaki Street: Watashi no Omise ni Yottette | Game design |
| 1991 | Famicom Jump II: Saikyō no Shichinin | Scenario supervisor |
| 1992 | Dragon Quest V | Game design, scenario |
| 1994 | Itadaki Street 2 | Game design |
| 1995 | Chrono Trigger | Supervisor |
| 1995 | Dragon Quest VI | Game design, scenario |
| 1998 | Itadaki Street: Gorgeous King | Game design, scenario |
| 1998 | Dragon Quest Monsters | Executive director, game design, scenario |
| 2000 | Dragon Quest VII | Game design, scenario |
| 2001 | Dragon Quest Monsters 2 | Executive director, game design, scenario |
| 2002 | Itadaki Street 3 | Original planning, supervisor |
| 2002 | Torneko's Great Adventure 3 | Supervisor |
| 2003 | Dragon Quest Monsters: Caravan Heart | Executive producer |
| 2003 | Kenshin Dragon Quest | Executive producer |
| 2003 | Slime Mori Mori Dragon Quest | Executive producer |
| 2004 | Dragon Quest VIII | Game design, scenario |
| 2004 | Itadaki Street Special | Original planning, supervisor |
| 2005 | Dragon Quest Heroes: Rocket Slime | Executive producer |
| 2006 | Itadaki Street Portable | Original planning, supervisor |
| 2006 | Dragon Quest: Young Yangus and the Mystery Dungeon | General director |
| 2006 | Dragon Quest Monsters: Joker | General director, game design, scenario |
| 2007 | Itadaki Street DS | Game design |
| 2007 | Dragon Quest Swords | General director, game design, scenario |
| 2009 | Dragon Quest Wars | General director |
| 2009 | Dragon Quest IX | Game design, scenario |
| 2010 | Dragon Quest Monsters: Joker 2 | General director |
| 2011 | Slime Mori Mori Dragon Quest 3 | Supervisor |
| 2011 | Fortune Street | Game design |
| 2012 | Dragon Quest X | General director, game design, scenario |
| 2015 | Dragon Quest Heroes I | General director |
| 2015 | Theatrhythm Dragon Quest | General director |
| 2016 | Dragon Quest Builders | General director |
| 2016 | Dragon Quest Monsters: Joker 3 | General director |
| 2016 | Dragon Quest Heroes II | General director |
| 2017 | Dragon Quest XI | Game design, scenario |
| 2017 | Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary | Original planning, supervisor |
| 2017 | Dragon Quest Rivals | General director |
| 2018 | Dragon Quest Builders 2 | General director |
| 2019 | Dragon Quest Walk | General director |
| 2022 | Dragon Quest Treasures | General director, voice of Yuji the King Slime |
| 2023 | Infinity Strash: Dragon Quest The Adventure of Dai | General director |
| 2023 | Dragon Quest Monsters: The Dark Prince | General director |
| 2024 | Dragon Quest III HD-2D Remake | Game design, scenario |
| TBA | Dragon Quest XII | Game design, scenario |

## Recognition

Horii received an award at the 2009 Computer Entertainment Supplier's Association developers conference and a lifetime achievement award at the 2022 Game Developers Conference for his work on Dragon Quest and Chrono Trigger.