# Production I.G

Production I.G, Inc. (Japanese: 株式会社プロダクション・アイジー, Hepburn: Kabushiki-gaisha Purodakushon Ai Jī) is a Japanese animation studio.
Headquartered in Musashino, Tokyo Production I.G was founded on December 15, 1987, by producer Mitsuhisa Ishikawa and character designer Takayuki Goto as I.G Tatsunoko, a branch studio of the animation giant Tatsunoko Production, changing its name to the current Production I.G in September 1993. The letters I and G derive from the names of the company founders. Since 2007, Production I.G is a subsidiary of the IG Port holding company, causing a restructuring which led to the second incarnation of the studio being formed. Ishikawa was president and CEO of the studio until August 2022 when that position was given to George Wada with Ishikawa remaining as chairman of the company.
Production I.G went through a number of structural changes, not only stepping up from subcontractor to prime contractor to financier of animation production, but also changing the very scheme of the animation business in Japan. The studio has implemented a series of measures that break with industry norms, such as investing in productions that are unprecedented for an animation studio, entering the copyright business, establishing a finance company, establishing overseas subsidiaries, and negotiating directly with major Hollywood movie studios. The studio established a holding company, IG Port, which owns Production I.G itself as well as animation studios Wit Studio and Signal.MD. And the studio has continued to change and expand its business format, merging with publisher Mag Garden, establishing electronic content distribution company Lingua Franca, and forming a comprehensive business alliance with Netflix. While other major studios are being acquired one after another by large companies and placed under their umbrella, The studio has remained independent (as of 2024).
Since its inception, Production I.G has produced many of Japan's leading creators, including Mamoru Oshii and Kenji Kamiyama. It has also produced a number of acclaimed feature films, television series, OVAs (Original Video Animations), ONAs (Original Net Animations), and video games. Its representative works include the Ghost in the Shell series, the Psycho-Pass series, Blood: The Last Vampire and its derivative works such as Blood+, the animation sequences of Kill Bill Vol. 1, Eden of the East, Guilty Crown, Kuroko's Basketball, and Haikyu!! It is also known in the video game industry for developing intros, cut-scenes and artwork for games such as Bandai Namco's Tales series. Furthermore, it has also spawned such influential animation studios as Wit Studio and Signal.MD, and its influence on the Japanese animation industry is immeasurable.
Production I.G's works have received critical acclaim outside of Japan, with Mamoru Oshii's Ghost in the Shell reaching #1 on the U.S. Billboard Top Video Sales Charts in 1996, and Ghost in the Shell 2: Innocence was the first Japanese animation film to be nominated in Competition at the Cannes Film Festival. Hiroyuki Okiura's Jin-Roh: The Wolf Brigade and Hiroyuki Kitakubo's Blood: The Last Vampire have also been highly acclaimed. Those works have also influenced famous Hollywood creators. As a result, it was decided that The Matrix, directed by Lana and Lilly Wachowski, would be produced, and Production I.G produced the animation sequences for Quentin Tarantino's Kill Bill Vol. 1. When pitching the idea for The Matrix to producer Joel Silver, The Wachowskis showed him Ghost in the Shell anime film and told him they wanted to make a similar movie. Quentin Tarantino liked Blood: The Last Vampire so much that he himself visited the studio and asked Production I.G to participate in the production of the film. However, Production I.G was very busy at the time and was in no condition to accept the request, so Ishikawa initially declined the request. Then Tarantino began sending drafts of screenplays to the studio one after another without asking. As Ishikawa read them, he gradually became interested in the film and eventually accepted the request.

## History

On December 15, 1987, Mitsuhisa Ishikawa, a producer at Tatsunoko Production, established IG Tatsunoko Ltd., the predecessor of Production IG, with Takayuki Goto, who had organized Studio Chime. It was in the form of an independent Tatsunoko production branch led by the staff who participated in the Tatsunoko-produced TV series Zillion. Japan was experiencing a booming economy at that time thanks to the economic bubble, but it was a difficult time for the animation industry to create new anime. Original animation projects that may or may not be successful were particularly difficult to pass, and there were few opportunities for young talent to demonstrate their abilities. Ishikawa therefore planned Zillion to provide them with a place to play an active role. Ishikawa, already a freelancer, was entrusted with the work as a Tatsunoko Production branch separated from the company. Takashi Nakamura, Kōichi Mashimo, Takayuki Goto (later Production I.G board member), Hiroyuki Okiura and Kazuchika Kise (later Production I.G board member) who were at Anime R and Mu in Osaka at the time, as well as Mizuho Nishikubo and Mamoru Oshii helped in the production. Kyoto Animation also participated in the production. After Zillion, he could have disbanded the team, but he sensed that everyone wanted to continue working together with this group, so he started I.G Tatsunoko. The company was formed by merging the Zillion production team and Studio Chime, which was run by Takayuki Goto, who designed its characters, with the cooperation of Kyoto Animation. Animator Kazuchika Kise also joined the studio early on. Hideaki Hatta, President and CEO of Kyoto Animation, who encouraged Ishikawa to become president, supported him in establishing the company and even invested in it. The company name "I.G" was named by Takayuki Goto, after the initials "I" of Ishikawa, the head of the production team, and "G" of Goto, the head of the animation studio. It was Ishikawa's idea to put Tatsunoko in the company name because he thought it would make it easier to get work and out of consideration for Tatsunoko, which had trained him. The company name was changed to Production I.G in 1993.
After becoming independent, I.G's work was mainly subcontracted to other studios for a while. Soon after becoming independent, I.G received an offer from Studio Deen to subcontract the production of Mamoru Oshii's Patlabor OVA and the movie, and with these hits, I.G solidified its position in the industry. However, Ishikawa began to feel dissatisfied with the fact that even though his company, a subcontractor, actually produced the works, it was only credited as a production partner in the end credits, while the name of the main contractor came to the forefront, and he also began to think that the studio would not be able to survive on low-budget subcontract work in the future. Ishikawa therefore founded Ing Co., Ltd. in 1990, a planning and production company that handles copyright business. In the anime industry, studios cannot make a profit if they only subcontract production. Ishikawa therefore established Ing with the idea of earning income not only from anime production but also from copyrights, and the studio invested in its works. During his time at Tatsunoko Productions, Ishikawa had seen how the company generate revenue through the operation of the copyrights for original works, so he decided to follow suit. However, he chose a name that was as unobtrusive as possible and not reminiscent of I.G, so as not to alarm the large companies that were already in the copyright business. For Patlabor, Production I.G was a subcontractor for the first film in 1989, but was promoted to prime company for the second film in 1993, and even invested in the film. After that, Ishikawa continued to use Ing as a company responsible for matters related to contracts and funding, and invested in I.G works under the Ing name. Neon Genesis Evangelion was the only non-I.G studio's work that Ing invested in, and Ishikawa said that investing in this blockbuster work turned out to be a very good result for the studio.
Production I.G produced the film Ghost in the Shell, which was released in Japan in 1995. When this video was released in the U.S., it was ranked No. 1 in the U.S. Billboard magazine's Sell Video category in 1996, and the studio became known as one of the top animation studios in the world, both in name and reality. The film would go on to spawn a Ghost in the Shell franchise that includes sequel and reboot films, television series, original video animation, and original net animation. Ishikawa says this work was the biggest turning point for the studio. In Japanese anime production, manufacturers which are involved in the manufacturing, sale and distribution of video software, television stations, publishers and advertising agencies form a production committee, and animation studios generally join after the committee is formed. Since this would not be profitable enough for the studio, Ishikawa decided that the studio needed to move from being the one who was given permission to produce works to being the one who had the right to grant permission. He approached Kodansha, the publisher of the original Ghost in the Shell manga, and obtained permission to produce three forms of production: an anime TV series, a movie, and a video game. Since Production I.G has a direct contract with Kodansha for the rights to produce anime adaptations from the original manga, it is able to take the initiative when forming the production committee, including the ability to issue usage licenses to each of the participating companies. This allows Production I.G to develop a wide range of Ghost in the Shell anime franchises, including animation TV series, games, and movies. Ishikawa's decision was successful and brought in a fairly large amount of money for Production I.G, and the studio subsequently expanded its activities. After that, Production I.G began to get involved in the copyright business and grew into a company that was not just a production company, but also an investor. In the 2004 film Ghost in the Shell 2: Innocence, Ishikawa took a major risk to change the scheme of the Japanese animation business. He planned to make Production I.G, which had become a prime contractor and could invest somewhat, but was still just an animation production company, cut into a client position previously dominated by TV stations, publishing companies, and advertising agencies. Traditionally, it has been common knowledge that once an animation studio produces and delivers a work and receives payment for it, its relationship with the work ends, and any further profits are monopolized by the publishing company, television station, or advertising agency that has invested in the work and holds the copyrights. Anime studios need a lot of money to continue to produce high-quality works and to pay their animators, directors, and other staff appropriately, but it was impossible to do so under such conditions. Therefore, Ishikawa decided to become an investor. Ishikawa decided to produce Ghost in the Shell 2: Innocence on the studio's own , rather than relying on the publisher or other companies in Japan. In order to obtain production financing from major Hollywood film companies, he and Director Oshii traveled to the U.S. with a screenplay and negotiated directly with them without going through a major Japanese advertising agency. Ishikawa narrowed down the list of negotiating partners to DreamWorks, Warner Bros., and 20th century Fox, and finally signed a contract with DreamWorks, founded by Steven Spielberg, and succeeded in raising a huge amount of money and securing a promise of worldwide distribution. On the other hand, advertising and publicity in Japan was entrusted to Toshio Suzuki, a producer at Studio Ghibli. Suzuki's power made possible a large-scale advertising campaign that I.G. would not have been able to carry out alone, but it also created some difficulties. Ishikawa's strategy was to first work with a major global distributor to make Ghost in the Shell 2 a hit in the U.S., where the first Ghost in the Shell video sold well, and then import it back to Japan, but Suzuki rejected this. He suggested that the film be a hit in Japan before the rest of the world and that the studio forget about the success of the previous film and make it not as a sequel but as a completely new film. As a result, the Japanese title was changed from Ghost in the Shell 2 to Innocence. Furthermore, most of the investors have changed from the original lineup. This was an unthinkable situation, and the project could have been scrapped, but Ishikawa was able to renegotiate the contract with his remarkable negotiating skills.
In May 1995, Production I.G established a subsidiary studio, Xebec. In 1997, Production I.G invested in Bee Train, a studio founded by Kōichi Mashimo, and also established Production I.G.,LLC, an overseas subsidiary based in Los Angeles. The company co-developed and co-produced the television series IGPX, directed by Mitsuru Hongo, with Cartoon Network in 2005. This was the first collaboration between an American cable network and a Japanese anime studio.
Production I.G was recapitalized and became a joint-stock company from a limited company in April 1998, and merged with Ing in September 2000.
In 2000, Production I.G produced the movie Blood: The Last Vampire, the first full-digital animation in Japan. This was the first time for Production I.G to acquire the original rights to a work.
In the 2000s, Production I.G began to produce more TV series, especially those based on popular manga series published in magazines such as Shōnen Jump. This was the result of Ishikawa's focus on creating a business scheme and leaving the animation production site to younger staff and producers, giving priority to their wishes.
In 2004, Bee Train acquired the shares held by Production I.G and ceased to be an equity method affiliate of Production I.G. Mitsuhisa Ishikawa also resigned from Bee Train's board.
In 2005, Production I.G. Inc. went public on the JASDAQ stock exchange. With the funds raised through the IPO, Production I.G founded a new studio capable of producing the latest 3DCG animation at the time, and co-founded FILM LIP, a studio capable of digital editing, with Fuji Television.
In 2007, Production I.G, Inc. changed its trade name to IG Port Inc. and at the same time established a new subsidiary under the name Production I.G. Inc. The company name and its function as an anime studio were taken over by the subsidiary, and the listing was maintained under the name IG Port. Mitsuhisa Ishikawa was also the representative director of Production I.G and IG Port. In the same year, IG Port acquired Mag Garden, a publisher specializing in comics, which publishes the monthly Comic Blade, as a subsidiary.
The norm in the animation industry is for anime studios to obtain permission from major publishers such as Shueisha, Kodansha, Shogakukan, and Kadokawa to adapt popular manga into anime, and then produce anime adaptations based on the original manga. Because of this, none of the animation studios wanted to have a publishing division, but Mag Garden was the perfect publisher for Production I.G to add to its group because it was not large enough to make those major publishers wary or hostile.
In September 2010, Production I.G moved its headquarters to Musashino, Tokyo.
In 2010, IG Port acquired an 11.2% stake in Tatsunoko Production and Mitsuhisa Ishikawa became a non-executive director of the company.
On June 1, 2012, Wit Studio, I.G's subsidiary animation studio, was founded, with the studio's first project being Attack on Titan, which I.G assisted in producing. IG Port invested 66.6%, while George Wada and Tetsuya Nakatake who were in the planning section of Production I.G invested 21.6% and 10.0%, respectively.
In 2017, IG Port created Lingua Franca, an electronic distribution service company, as a wholly owned subsidiary, with Kyohei Shinpuku as its president.
On June 5, 2017, Production I.G launched Tate Anime (vertical anime), an anime distribution app optimized for viewing on smartphones. It was completely renewed in 2018 and replaced with a new app, Anime Beans, with expanded functions, including the ability to deliver Yoko anime (horizontal anime), and more content available for viewing. The service was launched on December 18 worldwide except for China. The app ended service on March 31, 2023.
In 2018, Production I.G and Wit Studio entered into a comprehensive business partnership with Netflix for anime productions.
On November 20, 2018, IG Port sold Xebec to Sunrise. Prior to that, Xebeczwei, a subsidiary of Xebec, was transferred to Production I.G on January 12, 2018, becoming a subsidiary and changing its name to IGzwei accordingly.
On August 30, 2022, George Wada, who founded Wit Studio, was promoted from Executive Vice President of Production I.G to CEO, while Ishikawa resigned as CEO to become Chairman. Wada also continued to serve as president of Wit Studio.

## Works
### Television series

| Year | Title | Director(s) | Eps. | Notes |
| 1987 | Zillion | Mizuho Nishikubo | 31 | As I.G Tatsunoko with Tatsunoko Production. |
| 1994–1995 | Blue Seed | Jun Kamiya | 26 | Based on the manga series by Yuzo Takada. Produced with Ashi Productions. |
| 2001–2002 | Vampiyan Kids | Masatsugu Arakawa | 26 | Original work. |
| 2001–2002 | PaRappa the Rapper | Hiroaki Sakurai | 30 | Based on the video game of the same name. Production co-operation with J.C. Staff. |
| 2002–2005 | Ghost in the Shell: Stand Alone Complex | Kenji Kamiyama | 52 | Second season titled Ghost in the Shell: S.A.C. 2nd Gig ran for 26 episodes from 2004 to 2005. |
| 2003–2004 | Cromartie High School | Hiroaki Sakurai | 26 | Based on the manga series by Eiji Nonaka. |
| 2004–2005 | Windy Tales | Junji Nishimura | 13 | Original story by Minami Otori. |
| 2004–2005 | Otogi Zoshi | Mizuho Nishikubo | 26 | Original work. |
| 2005–2006 | IGPX: Immortal Grand Prix | Mitsuru Hongo | 26 | Collaborative project with Cartoon Network. |
| 2005–2006 | Blood+ | Junichi Fujisaku | 50 | Original work. |
| 2006–2007 | Le Chevalier D'Eon | Kazuhiro Furuhashi | 24 | Based on an original story by Tow Ubukata. |
| 2006–2008 | xxxHolic | Tsutomu Mizushima | 37 | Based on the manga by the group Clamp. Ran for two seasons for a total of 37 episodes. |
| 2007 | Moribito: Guardian of the Spirit | Kenji Kamiyama | 26 | Based on the novel by Nahoko Uehashi. |
| 2007 | Reideen | Mitsuru Hongo | 26 | Remake of TV series Brave Reideen. |
| 2007 | Ani*Kuri15 | Mamoru Oshii Atsushi Takeuchi | 15 | 15 episode series with Production I.G producing two episodes. |
| 2007–2008 | Ghost Hound | Ryūtarō Nakamura | 22 | Original work created with Masamune Shirow. |
| 2008 | Library War | Takayuki Hamana | 12 | Based on the light novel series by Hiro Arikawa. |
| 2008 | Real Drive | Kazuhiro Furuhashi | 26 | Original work created with Masamune Shirow. |
| 2008 | Sands of Destruction | Shunsuke Tada | 13 | Based on the video game of the same name. |
| 2009 | Erin | Takayuki Hamana | 50 | Based on the novel by Nahoko Uehashi. |
| 2009 | Eden of the East | Kenji Kamiyama | 11 | Original work. |
| 2009–2010 | Sengoku Basara: Samurai Kings | Itsuro Kawasaki Kazuya Nomura | 24 | Based on the Capcom video game series of the same name. Ran for two seasons. |
| 2009–2024 | Kimi ni Todoke | Hiro Kaburagi Kenichi Matsuzawa | 43 | Based on the manga by Karuho Shiina. |
| 2010 | Shoka | Makoto Yamada | 1 | Based on a script written by Kenji Saido who won the grand prize at the 7th Animax Award in 2008. |
| 2011 | Moshidora | Takayuki Hamana | 10 | Based on the novel by Natsumi Iwasaki. |
| 2011 | Bunny Drop | Kanta Kamei | 11 | Based on the manga by Yumi Unita. |
| 2011 | Blood-C | Tsutomu Mizushima | 12 | Original work, Created in collaboration with Clamp. |
| 2011–2013 | You're Being Summoned, Azazel | Tsutomu Mizushima | 26 | Based on the manga by Yasuhisa Kubo. Ran for two 13-episode seasons. |
| 2011–2012 | Guilty Crown | Tetsuro Araki | 22 | Original work. |
| 2012–2015 | Kuroko's Basketball | Shunsuke Tada | 75 | Based on the manga by Tadatoshi Fujimaki. Ran for three 25-episode seasons. |
| 2012 | The Prince of Tennis II | Hideyo Yamamoto | 13 | Based on the manga by Takeshi Konomi, the sequel to The Prince of Tennis. Produced with M.S.C. |
| 2012 | Shining Hearts | Itsuro Kawasaki | 12 | Based on the video game of the same name. |
| 2012–2013 | Robotics;Notes | Kazuya Nomura | 22 | Based on the visual novel by Mages. |
| 2012–2013 | Psycho-Pass | Katsuyuki Motohiro Naoyoshi Shiotani | 22 | Original work. |
| 2012–2013 | Gargantia on the Verdurous Planet | Kazuya Murata | 13 | Original work. |
| 2013 | Genshiken: Second Generation | Tsutomu Mizushima | 13 | Genshiken Nidaime in Japanese. Based on the manga by Shimoku Kio. |
| 2013–2016 | Ace of Diamond | Mitsuyuki Masuhara | 126 | Based on the manga by Yuji Terajima. Co-production with Madhouse with Production I.G working on two seasons. Season 1 ran for 75 episodes 2013–2015. Season 2 ran for 51 episodes 2015–2016. |
| 2014–2020 | Haikyu!! | Susumu Mitsunaka Masako Sato | 85 | Based on the manga by Haruichi Furudate. Seasons 1–2 ran for 25 episodes 2014–2016. Season 3 ran for 10 episodes in 2016. Season 4 ran for 25 episodes in 2020. |
| 2014 | Ao Haru Ride | Ai Yoshimura | 12 | Based on the manga by Io Sakisaka. |
| 2015 | Maria the Virgin Witch | Gorō Taniguchi | 12 | Based on the manga by Masayuki Ishikawa. |
| 2015 | Ghost in the Shell: Arise - Alternative Architecture | Kazuchika Kise | 10 | TV version of the four-part original video animation (OVA) titled Ghost in the Shell: Arise that was shown in theaters in 2013 and 2014. |
| 2015 | Attack on Titan: Junior High | Yoshihide Ibata | 12 | Based on the manga by Saki Nakagawa that was itself based on the original manga by Hajime Isayama. |
| 2015–2017 | Pikaia! | Daiki Tomiyasu | 26 | Production with OLM and NHK. Ran for two 13-episode seasons: Season 1 in 2015 and Season 2 in 2017. |
| 2016 | Joker Game | Kazuya Nomura | 12 | Based on the novel series by Koji Yanagi. |
| 2017 | Atom: The Beginning | Tatsuo Sato Katsuyuki Motohiro | 12 | Based on the manga by Tetsurō Kasahara. Co-production with OLM and Signal.MD. |
| 2017 | Welcome to the Ballroom | Yoshimi Itazu | 24 | Based on the manga by Tomo Takeuchi. |
| 2017 | Magical Circle Guru Guru | Hiroshi Ikehata | 24 | Based on the manga by Hiroyuki Etō. |
| 2018 | Legend of the Galactic Heroes: Die Neue These | Shunsuke Tada | 12 | Based on the novels by Yoshiki Tanaka. |
| 2018 | FLCL Progressive | Katsuyuki Motohiro Yutaka Uemura (Alternative) | 6 | Second season of FLCL. Produced in collaboration with Adult Swim. |
| 2018 | FLCL Alternative | Katsuyuki Motohiro Yutaka Uemura (Alternative) | 6 | Third season of FLCL. Produced in collaboration with Adult Swim and general animation production by NUT and Revoroot. |
| 2018 | Run with the Wind | Kazuya Nomura | 23 | Based on the novel by Shion Miura. |
| 2019–2020 | Case File nº221: Kabukicho | Ai Yoshimura | 24 | Original work. |
| 2019–2021 | Chūka Ichiban! | Itsuro Kawasaki | 24 | Based on the manga by Etsushi Ogawa. Produced with NAS. Ran for two 12-episode seasons. |
| 2019 | Psycho-Pass 3 | Naoyoshi Shiotani | 8 | Sequel to Psycho-Pass 2. |
| 2020 | Noblesse | Yasutaka Yamamoto Shunsuke Tada | 13 | Based on the manhwa by Son Je-ho. A Crunchyroll original produced with WEBTOON and animated by Production I.G. |
| 2020–2021 | Moriarty the Patriot | Kazuya Nomura | 24 | Based on the manga by Ryōsuke Takeuchi and Hikaru Miyoshi. |
| 2021 | Fena: Pirate Princess | Kazuto Nakazawa | 12 | Original work. Adult Swim and Crunchyroll co-production with Production I.G animating. |
| 2022 | Aoashi | Akira Sato | 24 | Based on the manga by Yūgo Kobayashi and Naohiko Ueno. |
| 2022 | Housing Complex C | Yūji Nara | 4 | Produced in collaboration with Adult Swim. |
| 2023 | Heavenly Delusion | Hirotaka Mori | 13 | Based on the manga by Masakazu Ishiguro. |
| 2023 | FLCL: Grunge | Hitoshi Takekiyo | 3 | Fourth season of FLCL. Produced in collaboration with Adult Swim and general animation production by MontBlanc Pictures. |
| 2023 | FLCL: Shoegaze | Yutaka Uemura | 3 | Fifth season of FLCL. Produced in collaboration with Adult Swim and general animation production by NUT. |
| 2024 | Kaiju No. 8 | Shigeyuki Miya Tomomi Kamiya | 12 | Based on the manga by Naoya Matsumoto. |
| 2024 | Uzumaki | Hiroshi Nagahama | 4 | Produced in collaboration with Adult Swim and general animation production by Fugaku and Akatsuki. |
| 2024–2025 | Shinkalion: Change the World | Kenichiro Komaya | 39 | Based on the toyline franchise by Takara Tomy. Co-production with Signal.MD. |
| 2024–2025 | Kinnikuman Kanpeki Chо̄jin Shiso-hen | Akira Sato | 24 | Based on the manga by Yudetamago. |

### OVAs

| Year | Title | Director(s) | Eps. | Notes |
| 1990 | Eiji | Mizuho Nishikubo | 1 | As I.G Tatsunoko. Based on the manga by Hisashi Eguchi. |
| 1991 | The Heroic Legend of Arslan | Mamoru Hamatsu | 1 | As I.G Tatsunoko. Produced with Animate Film. Kazuchika Kise served as animation director. Based on the novel series by Yoshiki Tanaka. |
| 1992 | Video Girl Ai | Mizuho Nishikubo | 6 | As I.G Tatsunoko. Based on the manga by Masakazu Katsura. |
| 1993 | Dragon Half | Shinya Sadamitsu | 2 | As I.G Tatsunoko. Based on the manga by Ryūsuke Mita. |
| 1993 | Shooting Star Gakusaver | Shinya Sadamitsu | 1 | As I.G Tatsunoko. Based on the manga by G.Project. |
| 1993 | Girl From Phantasia | Jun Kamiya | 1 | As I.G Tatsunoko. Based on the manga by Akane Nagano. |
| 1993 | Please Save My Earth | Kazuo Yamazaki | 6 | First work under the name of Production I.G. Based on the manga by Saki Hiwatari. |
| 1994 | Combustible Campus Guardress | Toshihiko Nishikubo Daisuke Chiba | 4 | Original OVA published by Shueisha. |
| B.B. Fish | Mamoru Hamatsu | 1 | Based on the manga by Sho Kitagawa. | |
| 1996 | The Special Duty Combat Unit Shinesman | Shinya Sadamitsu | 2 | Based on the manga by Kaim Tachibana. |
| 1996 | Blue Seed Beyond | Jun Kamiya | 3 | Three-episode OVA with Production I.G working on episodes 1 and 2. Sequel to Blue Seed. |
| 1996 | Panzer Dragoon | Shinji Takagi | 1 | Based on the video game of the same name. |
| 1996 | Bronze Zetsuai ~ Since 1989 | Itsuro Kawasaki | 1 | Based on the manga by Minami Ozaki. |
| 1998 | One Piece: Defeat Him! Pirate Ganzack! | Goro Taniguchi | 1 | One Piece special. Based on the manga by Eiichiro Oda. |
| 2000–2001 | FLCL | Kazuya Tsurumaki | 6 | Produced with Gainax. |
| 2001 | Kai Doh Maru | Kanji Wakabayashi | 1 | Original work. |
| 2003 | The Prince of Tennis: A Day on Survival Mountain | Takayuki Hamana | 1 | Special episode of the anime series shown at Jump Festa 2003. |
| 2004 | Van Helsing: The London Assignment | | 1 | Short film based on the movie by Stephen Sommers. |
| 2007–2008 | Tsubasa Tokyo Revelations | Shunsuke Tada | 3 | Based on the manga by Clamp. |
| 2007 | Tokyo Marble Chocolate | Naoyoshi Shiotani | 2 | Original work. Directorial debut of Naoyoshi Shiotani. |
| 2008 | Batman: Gotham Knight | Futoshi Higashide Hiroshi Morioka | 6 | In collaboration with Warner Bros and DC Comics. Production I.G worked on two episodes. |
| 2009 | Tsubasa Spring Thunder Chronicles | Shunsuke Tada | 2 | Sequel to Tsubasa Tokyo Revelations. Based on the manga series by Clamp. |
| 2010 | Halo Legends | Multiple directors | 7 | Production I.G worked on two episodes. |
| 2010 | Dante's Inferno: An Animated Epic | Multiple directors | 6 | Production I.G worked in collaboration with multiple other studios. |
| 2010 | Je t'aime | Mamoru Oshii | 1 | Short film with music by Glay. |
| 2013 | Vassalord | Kazuto Nakazawa | 1 | Based on the manga by Nanae Chrono. |
| 2013 | Pokémon Origins | Itsuro Kawasaki | 4 | Production I.G worked on the first episode. |

### ONAs

| Year | Title | Director(s) | Eps. | Notes |
| 2005-2006 | The King of Fighters: Another Day | Masaki Tachibana | 4 | Based on the video game series of the same name. |
| 2008 | Chocolate Underground | Takayuki Hamana | 13 | Based on the novel Bootleg by Alex Shearer. Shown on mobile phones. |
| 2012 | Next A-Class | Mizuho Nishikubo | 1 | Collaboration with Mercedes-Benz. |
| 2013 | au Unlimited Future Laboratory | Kenji Kamiyama | 1 | Collaboration with au. |
| 2016 | Noblesse: Awakening | Shunsuke Tada Kazuto Nakazawa | 1 | Based on the manhwa by Son Je-ho. A Crunchyroll original produced with WEBTOON and animated by Production I.G. |
| 2017 | Neo Yokio | Kazuhiro Furuhashi Junji Nishimura | 6 | Production I.G contributed to storyboards of the series. |
| 2017 | Kodoku no Gourmet | Kazuchika Kise | 10 | Based on the manga by Masayuki Kusumi and Jiro Taniguchi. Shown on the Tate Anime application. |
| 2018–2021 | B: The Beginning | Kazuto Nakazawa Yoshinobu Yamakawa Itsuro Kawasaki | 18 | Original work. Season 2 titled B: The Beginning Succession ran for six episodes in 2021. |
| 2019–2023 | Ultraman | Kenji Kamiyama Shinji Aramaki | 31 | Based on the manga by Eichii Shimizu and Tomohiro Shimiguchi. Ran for three seasons. Produced with Sola Digital Arts. |
| 2020 | Sol Levante | Akira Saito | 1 | In collaboration with Netflix. |
| 2020–2022 | Ghost in the Shell: SAC_2045 | Kenji Kamiyama Shinji Aramaki | 24 | Ran for two twelve-episode seasons. Produced with Sola Digital Arts. |
| 2021 | Star Wars: Visions | Kenji Kamiyama | 9 | Production I.G worked on episode 5: "The Ninth Jedi." In collaboration with Lucasfilm. |
| 2024 | Terminator Zero | Masashi Kudō | 8 | Based on the Terminator franchise created by James Cameron and Gale Anne Hurd. Produced with No Brakes and Skydance Television. |
| TBA | BRZRKR | TBA | TBA | Based on the comic by Keanu Reeves, Matt Kindt and Ron Garney. |

### Films

| Year | Title | Director(s) | Notes | Refs. |
| 1989 | Patlabor: The Movie | Mamoru Oshii | Based on the manga by Headgear. Produced with Studio Deen. | |
| 1992 | The Weathering Continent | Kōichi Mashimo | Based on the light novel series by Sei Takekawa. As IG Tatsunoko. | |

### Live-action series

* K-tai Investigator 7 (2008–2009)
* Stay Tuned! (2019)
* Dragons of Wonderhatch (2023, animated scenes)

### Music videos

* m-flo: Quantum Leap (2000)
* Linda: Chains & Rings (2003)
* Mylène Farmer: Peut-être toi (2006)
* Maaya Sakamoto: Universe (2007)
* Re:vale: NO DOUBT (2017)
* Valorant: 二律背反 REFLECTIONS (2023)

### Video games

* Power Pros (1994)
* Tales series (1995–2009)
* Grandia (1997, CG support)
* Ghost in the Shell (1997, animated sequences)
* The Granstream Saga (1997, animated sequences)
* Yarudora Series Vol. 1: Double Cast (1998, animated cutscenes)
* Yarudora Series Vol. 2: Kisetsu o Dakishimete (1998, animated cutscenes)
* Yarudora Series Vol. 3: Sampaguita (1998, animated cutscenes)
* Yarudora Series Vol. 4: Yukiwari no Hana (1998, animated cutscenes)
* Tekken 3 (1998, pre-rendered CGI cutscenes and animated cutscene)
* Xenogears (1998, traditionally animated cutscenes and pre-rendered CGI cutscenes)
* Sakura Wars 2: Thou Shalt Not Die (1998)
* Ace Combat 3: Electrosphere (1999)
* Love & Destroy (1999)
* Psychometrer Eiji (1999)
* Valkyrie Profile (1999, character design)
* Wild Arms 2 (1999)
* Summon Night (2000)
* Sakura Wars 3: Is Paris Burning? (2001)
* Sakura Wars 4: Fall in Love, Maidens (2002)
* Silk to Cotton (2002, character design)
* Surveillance Kanshisha (2002)
* Sakura Wars V Episode 0 (2004)
* Lethal Enforcers 3 (2004)
* Popolocrois Monogatari II (2000, opening and animated cutscenes)
* Fire Emblem: Path of Radiance (2005, CG animated cutscenes)
* Namco × Capcom (2005)
* Sonic Riders (2006, opening animation)
* Children of Mana (2006, animated cutscenes)
* Valkyrie Profile 2: Silmeria (2006)
* Fire Emblem: Radiant Dawn (2007, CG animated cutscenes)
* Star Ocean: First Departure (2007)
* Star Ocean: Second Evolution (2008)
* Wario Land: Shake It! (2008, cutscenes and character animation)
* Sands of Destruction (2008)
* The Sky Crawlers: Innocent Aces (2008, CG animated cutscenes)
* Infinite Space (2009, short promotional film produced with studio Gonzo)
* Valkyria Chronicles III (2011, opening animation)
* Kid Icarus: Uprising (2012, Thanatos rising shorts)
* BlazBlue: Central Fiction (2016, opening animation)
* Persona 5 (2016, animated cutscenes, with Domerica)
* Persona 5 Royal (2019, animated cutscenes, with Domerica)
* Another Eden (2020, opening animation)