# Gekkeiju Online

Gekkeiju Online (月桂樹:オンライン, Gekkeiju:Onrain, Gekkeiju is the Japanese word for Bay Laurel) was a 3D MMORPG developed by a Finnish indie software company, Coolhouse Productions in 2003. The game incorporated anime-style characters into a medieval fantasy world.
Gekkeiju Online was a GameOgre.com online game of the week, highlighting the MUD-style gameplay which is considered more in-depth than regular MMORPGs.
A completely redone version of Gekkeiju Online launched to public beta test in January 2010.
The project is no longer operational, with its website displaying an error page from May 16, 2020, changing to a simple message stating "Project may be rebooted at later date" from August 13, 2020 onwards.

## Races

The game's character options consisted of nine playable character races, each with their own advantages and disadvantages. The playable races were: humans, elves, halflings, half-giants, dwarves, wild elves, dark elves, goblins and catfolk.
It was possible to change the race during playing through reincarnation offered by various NPCs in game. This was also the only way to get access to some of the races.

## Character Class system

There were 5 character classes in Gekkeiju Online - warrior, commoner, magic user, divine arts and dark arts. Each of the character classes had its own set of guilds that could be joined to learn skills and spells. The character class also decided the skills and spells character learned automatically during the first 10 levels.
Warrior was basic fighter class, with guilds specializing in melee, ranged attacks and animal taming. New players always started as warriors.
Commoners were a combinations of spell casters and fighters. Their guilds included bards and merchants.
Magic Users were the strongest users of magic, with ability to learn spells from defensive to offensive.
Divine Arts were a spellcaster class that used divine spiritual magic such as healing-spells. Divine arts could also learn some combat skills.
Dark Arts were the evil counterpart of divine arts. Dark Arts spells were focused on damage used to supplement melee combat skill. Their guilds included death knights and fallen priests.

## Advancement

Advancement of character in Gekkeiju Online was made by gaining experience points by either solving quests or by killing monsters. The advancement, however, did not happen automatically but the player needed to purchase character levels with the gained experience points which could be done at level trainer NPCs.
Character could automatically learn skills during the first 10 levels every time after level advancement, but starting at level 10 the only way to learn skills and spells was to join a guild. It was then possible to train skills in the guild with experience points. This meant that starting at level 10 player needed to choose between level and skill advancement.

## PvP System

Player versus player (PvP) killing in Gekkeiju Online was nearly free and without in-game limitations. The limitations helped those who did not like player killing. The maps in the game were divided into different PvP types: Guarded and PvP.
Guarded maps allowed players to fight each other but an attack could brand the attacker as criminal. Guarded areas also always had to be guarded by NPCs hunting all criminal players. Criminal players dropped their whole inventory on ground and were teleported into jail when killed. The jail time depended on the number of players killed in a guarded map.
In PvP maps fighting was allowed but slightly limited. If the attacked player did not retaliate before being killed by a player, the attacker was flagged as murderer. The only way to remove the murderer flag was to gain experience points by killing monsters. Murderers also had a small chance of dropping some of their items when killed.

## Awards

* GameOgre's Game of the Week
* Winner of Irrlicht's March 2009 Screenshot of the Month-competition
* Winner of Irrlicht's Screenshot of the Year 2009-competition