# Liaden universe

Liaden Universe (/liːˈeɪdɛn/ lee-AY-den or /liːˈeɪdən/) is an ongoing science fiction book series written by Sharon Lee and Steve Miller. The series incorporates elements of space opera, romance, and supernatural themes.
As of July 2024, the series comprises 25 novels and 33 chapbooks.

## Series overview

The first two books in the seven-book "Agent of Change" sequence were published in 1988. These books follow the conflict between Clan Korval, a prominent Liaden clan, and the mysterious "Department of the Interior." Despite destroying the department's headquarters on Liad by the end of the original sequence, the department's remnants continue to influence Clan Korval in subsequent novels.
The eighth novel, Balance of Trade, is set 275 years before the conclusion of the "Agent of Change" sequence. It features Jethri Gobelyn, a young Terran trader adopted by a Liaden Master Trader, which causes unrest among many. A sequel, Trade Secret, was published in 2013, chronicling Jethri's career as a trader. A third book in the sequence, Fair Trade, was published in May 2022.
Published in February 2005, the ninth novel, Crystal Soldier, takes place earlier in the timeline. It is the first half of The Great Migration Duology and tells the story of Cantra yos'Phelium, who piloted the original exodus to Liad, and her partner M Jela. A sequel, Crystal Dragon, was published in 2006 and continues the story, covering the founding of Liad and Clan Korval.

## Publication history

After writing the first three books (Agent of Change, Conflict of Honors, and Carpe Diem, published in 1988–1989), the authors were informed that sales were insufficient to justify continuing the series. However, the books developed a following on the Usenet group rec.arts.sf.written, where they were added to the group's FAQ.
Upon gaining internet access, the authors discovered a significant reader base eager for the next installment, which was anticipated to be titled Plan B. In response, they published several chapbooks and began writing Plan B (released in 1999), followed by three more books to complete the Agent of Change sequence. Additionally, the authors wrote numerous short stories, some filling gaps between novels and others providing background on various characters.
The first three novels were initially published in mass-market editions by Del Rey. They were later re-published by the now-defunct Meisha Merlin, which also anthologized the earlier books. Subsequently, the novels were re-issued in mass-market format by Ace Books. Some of the earlier works and stories were made available as e-books through Embiid Publishing, which is no longer in business.
In 2007, Baen Books began publishing the first ten Liaden novels in electronic form, followed by two short story collections. Baen continued with new Liaden novels starting in 2009 and began releasing the first ten novels in omnibus trade paperback editions in 2010.
As of 2022, the series remains ongoing with twenty-three novels, numerous chapbooks, and short stories. Additional novels are scheduled for publication. All of the novels are available as e-books.

## Books in the series
### Novels
#### Timeline chart

Liaden Universe Novels & Main Characters Timeline :
| Cantra and Jela | Jethri Gobelyn | Clan Korval | Theo Waitley | The Kompani |
| Crystal Soldier | | | | |
| Crystal Dragon | | | | |
| | Balance of Trade | | | |
| | Trade Secret | | | |
| | Fair Trade | | | |
| | Trade Lanes (Forthcoming) | | | |
| | | Local Custom (Anne & Er Thom) | | |
| | | Scouts Progress (Aelliana & Daav) | | |
| | | Mouse & Dragon (Aelliana & Daav) | | |
| | | Roughly 20 years pass | | |
| | | Conflict of Honors (Priscilla & Shan) | | |
| | | Agent of Change (Val Con & Miri) | | |
| | | Carpe Diem (Val Con & Miri) | | |
| | | Plan B (Val Con & Miri; Shan) | Fledgling | |
| | | I Dare (Pat Rin & Natesa; Ren Zel & Anthora) | Saltation | |
| | | Ghost Ship (Theo Waitley) | Ghost Ship (Theo Waitley) | Necessity's Child (The Bedel; Nova & Syl Vor) |
| | | Dragon Ship (Theo Waitley, Bechimo & crew) | Dragon Ship (Theo Waitley, Bechimo & crew) | |
| | | Dragon in Exile | The Gathering Edge | Dragon in Exile |
| | | Alliance of Equals | The Gathering Edge | |
| Accepting the Lance |||
| | | Trader's Leap (Padi; Priscilla & Shan) | | |
| | | Ribbon Dance (Padi; Priscilla & Shan) | | |
| | | Diviner's Bow (Forthcoming) | | |
Chart Notes:
* Time flows down the chart, so events in those novels on the same horizontal level are happening (roughly) concurrently
* Columns represent main characters and/or clans
* Color Key
** Red = Progenitor Universe
** Orange = Trade Areas of Terran and Liaden space
** Yellow = primarily Liaden Space (with primary characters shown in parentheses)
** Green = Theo's home world (Delgado), first journey, Anlingdin Piloting Academy, and beyond
** Pink = Planet Surebleak
** Blue = Planet Surebleak and wide-ranging space faring & trading
** Gray = Trading, space faring, and A.I. mentoring
Novels listed in the order of the timeline of the Liaden universe.

#### The Great Migration Duology

These two novels comprise the origin story of the Liaden universe and introduce Cantra and Jela.
* Crystal Soldier (February 2005, ISBN 1-59222-083-5)
* Crystal Dragon (February 2006, ISBN 1-59222-087-8)

#### Liaden novels featuring Jethri Gobelyn

These stories of merchants and intrigue take place between "The Great Migration" and "Agent of Change" sequences.
* Balance of Trade (2004, ISBN 1-59222-020-7, winner of the Hal Clement Award for best Young Adult Science Fiction novel of 2004)
* Trade Secret, a sequel to Balance of Trade, was published by Baen in hardcover in November 2013 (ISBN 9781451639292).
* Fair Trade, a sequel to Trade Secret, was published by Baen in hardcover in May 2022. (ISBN 9781982126087).
* Due to the death of Steven Miller additional books in the series may following, with the next being Trade Lanes (see "Forthcoming").

#### The "Agent of Change" sequence

This is the mainline for stories in the Liaden universe. In the later novels, the "Theo Waitley" story timeline becomes coincident with the "Clan Korval" and "Surebleak" timelines. See notes below tables.
* Internal order
* Local Custom
* Scout's Progress
* Mouse and Dragon
* Conflict of Honors
* Agent of Change
* Carpe Diem
* Plan B
* I Dare
* Ghost Ship
* Dragon Ship
* Dragon in Exile
* Alliance of Equals
* The Gathering Edge
* Neogenesis
* Accepting the Lance
* Trader's Leap
* Fair Trade
* Salvage Right
* Ribbon Dance
Publication order :
| Agent of Change | Feb. 1988, ISBN 0-345-34828-1 (Del Rey) | Oct. 2002 ISBN 978-0-4410-0991-6 (Ace) |
| Conflict of Honors | Jun. 1988, ISBN 0-345-35353-6 (Del Rey) | July 2002, ISBN 0-441-00964-6 (Ace) |
| Carpe Diem | Oct. 1989, ISBN 0-345-36310-8 (Del Rey) | Jan. 2003 ISBN 0-441-01022-9 (Ace) |
| Plan B | Feb. 1999, ISBN 1-892065-09-6 & ISBN 978-1-8920-6509-4 hc July 2007 ISBN 978-1-8920-6500-1 & ISBN 1-892065-00-2 tpb (Meisha Merlin) | April 2003 ISBN 0-441-01053-9 (Ace) |
| Local Custom | Included in Pilots Choice (Meisha Merlin) hc Feb. 2001 ISBN 978-1-8920-6511-7 tpb Nov. 2004 ISBN 978-1-8920-6502-5 | Jan. 2002, ISBN 0-441-00911-5 (Ace) |
| Scout's Progress | Included in Pilots Choice (Meisha Merlin) hc Feb. 2001 ISBN 978-1-8920-6511-7 tpb Nov. 2004 ISBN 978-1-8920-6502-5 | Apr. 2002, ISBN 0-441-00927-1 (Ace) |
| I Dare | Feb. 2002, ISBN 1-892065-12-6 hc & ISBN 1-892065-03-7 tpb (Meisha Merlin) | July 2003 ISBN 0-441-01085-7 (Ace) |
| Mouse & Dragon | June 2010, ISBN 978-1-4516-3759-5 (Baen) | |
| Ghost Ship | Aug. 2011, ISBN 978-1-4391-3455-9 (Baen) | |
| Dragon Ship | Sep. 2012, ISBN 978-1-4516-3798-4 (Baen) | |
| Dragon in Exile | June 2015, ISBN 978-1-4767-8071-9 (Baen) | |
| Alliance of Equals | July 2016, ISBN 978-1-4767-8148-8 (Baen) | |
| The Gathering Edge | May 2017, ISBN 978-1-4767-8218-8 (Baen) | eISBN 978-1-62579-577-9 Baen eBook |
| Neogenesis | Jan. 2018, ISBN 978-1-4814-8278-3 (Baen) | eISBN 978-1-62579-622-6 Baen eBook |
| Accepting the Lance | Dec. 2019, ISBN 978-1-9821-2421-2 (Baen) | eISBN 978-1-62579-745-2 Baen eBook |
| Trader's Leap | Dec. 2020, ISBN 978-1-9821-2501-1 (Baen) | eISBN 978-1-62579-799-5 Baen eBook |
| Fair Trade | May 2022, ISBN 9781982126087 (Baen) | eISBN 9781625798626 Baen eBook |
| Salvage Right | July 2023, ISBN 9781982192686 (Baen) | eISBN 9781625798626 Baen eBook |
| Ribbon Dance | June 2024, ISBN 9781982193447 (Baen) | eISBN 9781625799654 Baen eBook |
Liaden novels featuring Theo Waitley :
| Fledgling | Baen Books (September 2009) ISBN 1-4391-3287-9 | Introduction to Theo Waitley, school girl, who finds her unique qualities during off world travel, with the help of Liaden Scouts. [Young Adult] |
| Saltation | Baen Books (April 2010) ISBN 978-1439134528 | Theo attends pilot academy sponsored by a Scout and, despite opposition, becomes a working Pilot with the help of allies. |
| Ghost Ship | Baen Books (August 2011 ) ISBN 978-14391-3455-9 | Theo's adventures as a courier for Uncle, then with Bechimo she contracts for a trade loop with Korval, now installed on Surebleak. |
| Dragon Ship | Baen Books (September 2012) ISBN 978-1451637984 | Further adventures as Theo pilots Bechimo under contract to Korval. The Clan deal with Surebleak and the Department of Interior. |
| The Gathering Edge | Baen Books (May 2017) ISBN 978-1-4767-8218-8 | All Theo, all the time, which makes Edge the direct sequel to Dragon Ship, with the action taking place concurrently with that described in Dragon in Exile and Alliance of Equals. |
| Neogenesis | Baen Books (Jan 2018) ISBN 978-1-4814-8278-3 | Pulls together most of the loose threads from earlier novels, including Clan Korval, Surebleak, and Theo threads. |
| Accepting the Lance | Baen Books (Dec 2019) ISBN 978-1-9821-2421-2 | Follows on from Neogenesis. |

#### Notes on novels

* Fledgling (2007), a 31-chapter serialized novel, was first seen in draft form on the authors' website, with chapters released weekly from January 2007 through October 2007. Fledgling introduces Theo Waitley and gives some of the background to her unexpected arrival at the end of I Dare. The revised version Fledgling (2009) was published in hardcover by Baen Books (September 2009 ISBN 1-4391-3287-9). The original pre-revision Fledgling can be downloaded for free from both Amazon and the Baen Free Library.
* Saltation (draft complete, January 2009), the sequel to Fledgling, a weekly serial novel on the authors' website. Publication began on Monday, 21 January 2008. A revised version was released in hardcover by Baen Books in April 2010 ISBN 1-4391-3345-X.
* Ghost Ship, the sequel to Saltation, was published by Baen Books on 2 August 2011. A synopsis of Ghost Ship was published in September 2010. Ghost Ship's first draft was completed in late August 2010, and was published in hardcover ISBN 978-14391-3455-9 by Baen in August 2011, and paperback ISBN 978-14516-3792-2 in July 2012
* Dragon Ship, the sequel to Ghost Ship, was published in hardcover by Baen Books on 4 September 2012. ISBN 978-1451637984.
* Necessity's Child, which occurs on Surebleak at the same time as Ghost Ship, was published by Baen in hardcover in Feb. 2013.
* Dragon in Exile, was published in hardcover (2 June 2015) and e-book (15 May 2015) by Baen Books in May 2015. ISBN 978-1-4767-8071-9.

#### Thirtieth Anniversary Editions

The (30th) Anniversary edition of the first Liaden Universe novel, Agent of Change, was published in November 2018 as a mass market paperback.
The (30th) Anniversary edition of the second Liaden Universe novel, Conflict of Honors, was published in October 2019 as a mass market paperback.
The (30th) Anniversary edition of the third Liaden Universe novel, Carpe Diem, was published in November 2020 as a mass market paperback.

#### Forthcoming

The latest book to be published was the Clan Korval/Redlands novel Ribbon Dance, a direct sequel to Trader's Leap. It was published in June 2024. Diviner's Bow, a direct sequel to Ribbon Dance is expected in April 2025.
Following Fair Trade there may be a fourth Jethri Gobelyn novel (Trade Lanes)

#### Omnibus volumes
##### Pre-Baen

* Partners in Necessity (Feb. 2000, ISBN 978-1-8920-6510-0 hardcover, ISBN 978-1-8920-6501-8 trade paperback)
** Contains Conflict of Honors, Agent of Change, and Carpe Diem
* Pilots Choice (Feb. 2001, ISBN 978-1-8920-6511-7 hardcover; November 2004, ISBN 978-1-8920-6502-5 trade paperback)
** Contains Local Custom and Scout's Progress

##### Baen e-book only

These were released immediately upon Lee & Miller coming to Baen in the wake of Meisha Merlin's dissolution, to bring the e-books back into print and begin earning royalties for Lee & Miller (who had not been paid by Meisha Merlin) right away. For new readers, the subsequent Baen omnibus editions (below) provide the same books at a lower cost.
* Korval's Legacy Collection (Baen ebook bundle)
** Contains Conflict of Honors, Agent of Change, Carpe Diem, Plan B, and Local Custom
* Phase Change Collection (Baen ebook bundle)
** Contains Scout's Progress, I Dare, Crystal Soldier, Crystal Dragon, and Balance of Trade
Additionally, Agent of Change and Fledgling are available at no cost in the Baen Free Library

##### Baen print and e-book

* The Dragon Variation (Jun. 2010, ISBN 1-4391-3369-7 trade paperback)
** Contains Local Custom, Scout's Progress, and Conflict of Honors
* The Agent Gambit (Jan. 2011, ISBN 1-4391-3407-3 trade paperback)
** Contains Agent of Change and Carpe Diem
* Korval's Game (May 2011, ISBN 1-4391-3439-1 trade paperback)
** Contains Plan B and I Dare
* The Crystal Variation (Sep. 2011, ISBN 978-1-4391-3463-4 trade paperback)
** Contains Crystal Soldier, Crystal Dragon, and Balance of Trade
Audiobooks
A number of novels have currently available audio-book editions
* Accepting the Lance
* The Tomorrow Log
* Neogenesis
* The Gathering Edge
* Alliance of Equals
* Dragon Ship
* Necessity's Child
* Ghost Ship
* Saltation
* Fledgling
* Mouse & Dragon
* Scout's Progress
* Local Custom
* Balance of Trade
* Crystal Soldier
* Dragon in Exile
* I Dare
* Plan B
* Carpe Diem
* Conflict of Honors
* Crystal Dragon
* Agent of Change

### Short stories

These also include stories about Lute and Moonhawk, the earlier incarnations of two major characters in the books. Some short stories also are being made available for free either in the Baen Free Library or at Splinter Universe.

#### Current collections

On 2 April 2012, Sharon Lee and Steve Miller announced that Baen had purchased publication rights for the contents of Chapbooks #1 through #17 (Two Tales of Korval through Skyblaze), and they would be reissued in two volumes. The first, Liaden Universe Constellation Volume I was published by Baen for July 2013 in trade paperback (tpb) and ebook formats. The second volume was published by Baen in January 2014. The third volume was published by Baen in August 2015. The fourth volume was published by Baen in June 2019.
Baen has collected the chapbooks and other short stories in five volumes:
* A Liaden Universe Constellation Volume 1 (2013, ISBN 978-1-4516-3923-0 trade paperback, ISBN 978-1-62579-136-8 eBook)
* A Liaden Universe Constellation Volume 2 (2014, ISBN 978-1-4516-3944-5 trade paperback, ISBN 978-1-62579-222-8 eBook)
* A Liaden Universe Constellation Volume 3 (2015, ISBN 978-1-47678-068-9 trade paperback, ISBN 978-1-62579-717-9 eBook)
* A Liaden Universe Constellation Volume 4 (4 June 2019, ISBN 978-1-4814-8404-6 trade paperback, ISBN 978-1-4814-8404-6 eBook)
* A Liaden Universe Constellation Volume 5 (1 February 2022, ISBN 978-1-982125-90-5 trade paperback, ISBN 978-1-62579-853-4 eBook)

#### Out of print collections

The chapbooks have been collected in two compilations:
* Liaden Universe Companion Volume One (2005, ISBN 0-9722473-8-6 hardcover, ISBN 0-9722473-9-4 trade paperback)
* Liaden Universe Companion Volume Two (2007, ISBN 978-0-9776639-5-8 hardcover, ISBN 978-0-9776639-6-5 soft cover)
These stories are also being published by Baen webscriptions as the Liaden Universe Big Bang consisting of Liaden Unibus I and Liaden Unibus II. This includes the first 12 Liaden Universe chapbooks. It does not include the chapbook Calamity's Child (containing Liaden story Sweet Waters and non-Liaden A Night At the Opera), or the non-Liaden chapbooks The Naming of Kinzel and Master Walk.
Selected chapbooks are now being published by SRM Publisher (using the imprint Pinbeam Books) in the Amazon Kindle, Angus & Robertson, Apple, Baen, Barnes and Noble Nook, Google Play, Indigo, Rakuten Kobo, Scribd, Mondadori and Thalia ebook stores. In all these stores, they are sold without DRM. See below for availability.

### Table of Liaden Universe short stories and novelettes

Summaries, first publication and chapbook, and collections. :
| Title | Summary | Published in | Baen Liaden Universe Constellation |
| To Cut an Edge | Val Con meets Edger. | Two Tales of Korval (#1) | Volume 1 |
| A Day at the Races | Shan and Val Con outrage Aunt Kareen. | Two Tales of Korval (#1) | Volume 1 |
| Where the Goddess Sends | The first tale of Lute and Moonhawk. | Fellow Travellers (#2) | Volume 1 |
| A Spell for the Lost | The second tale of Lute and Moonhawk. | Fellow Travellers (#2) | Volume 1 |
| Moonphase | The 55th tale of Lute and Moonhawk. | Fellow Travellers (#2) | Volume 1 |
| Pilot of Korval | Daav and Er Thom must take up their responsibilities. | Duty Bound (#3) | Volume 1 |
| Breath's Duty | Daav must take up a painful task | Duty Bound (#3) | Volume 1 |
| The Wine of Memory | Lute and Moonhawk must save one of his oldest friends. | Certain Symmetry (#4) | Volume 1 |
| Certain Symmetry | Pat Rin must execute a friend's will—at considerable risk to himself. | Certain Symmetry (#4) | Volume 1 |
| Balance of Trade | (expanded into the novel of the same name) | Trading in Futures (#5) | Volume 1 |
| A Choice of Weapons | Daav has a bad time at a party. | Trading in Futures (#5) | Volume 1 |
| The King of the Cats | (non-canon, cross-over with other stories by Steve Miller) | The Cat's Job | Volume 3 |
| Changeling | How Ren Zel became a pilot and what befell him thereafter. | Absolute Magnitude #14 and Changeling (#6) | Volume 1 |
| A Matter of Dreams | The oft-disappointed crew of an itinerant spaceship find that magic and dreams can come face to face with the reality of money and power—and that power abhors an honest confrontation; meanwhile the young Moonhawk begins her spiral of trouble... | Loose Cannon (#7) | Volume 1 |
| Phoenix | Artists and the abandoned must struggle to survive in the impoverished outskirts of Liad's greatest spaceport. | Loose Cannon (#7) | Volume 1 |
| Heirloom | Pat Rin must play a perfect game—without rules. | Shadows and Shades (#8) | Volume 1 |
| Naratha's Shadow | A Scout must control an ancient artifact. | Shadows and Shades (#8) | Volume 1 |
| Quiet Knives | The tale of Captain Rolanni (mentioned in Carpe Diem), called upon to answer a promise she made years and worlds ago. | Quiet Knives (#9) | Volume 2 |
| Veil of the Dancer | The story of a brilliant young girl, her doting father, and the gift that proved to be so much more informative—and dangerous—than either of them had anticipated | Quiet Knives (#9) | Volume 2 |
| Lord of the Dance | Pat Rin hosts a dance on Surebleak for his subjects as Boss and his Korval family, with surprises in store for everyone—not least of all, Pat Rin himself. | With Stars Underfoot (#10) | Volume 2 |
| This House | A retired Healer is presented with his most challenging case: a young lady who only he might be able to help—who also happens to be his ex-lover's new lover. | With Stars Underfoot (#10) | Volume 2 |
| Sweet Waters | A Liaden Scout is stranded when his ship breaks down. | Calamity's Child | Volume 1 |
| The Beggar King | Young Daav yos'Phelium and a Juntavas boss work together to solve a mystery of disappearing pilots in the Low Port. | Necessary Evils (#11) | Volume 2 |
| Necessary Evils | In the time of the Crystal Soldier/Crystal Dragon prequels, a meeting between an enslaved scientist and genetically engineered indentured workers may mean freedom for both. | Necessary Evils (#11) | Volume 2 |
| Prodigal Son | Val Con returns to Vandar, the primitive world where he and Miri lived for a while, to tidy up one last loose end with the Department of the Interior. Set during, and partly incorporated into, Ghost Ship. | Allies (#12) | Volume 2 |
| Fighting Chance | The story of the young Miri Robertson's last days on Surebleak. | Allies (#12) | Volume 2 |
| Daughter of Dragons | A tale of some of Lady Kareen yos'Phelium's struggles during the inception of Plan B. | Dragon Tide (#13) | Volume 2 |
| Dragon Tide | Set in the pre-Korval Crystal Soldier/Crystal Dragon universe. | Dragon Tide (#13) | Volume 2 |
| Persistence | Occurs between Pat Rin having the ring from the Dept. of Interior and his arrival on Surebleak. | Eidolon (#14) | Volume 2 |
| Shadow Partner | Occurs just before "A Day at the Races". | Eidolon (#14) | Volume 2 |
| Misfits | The Story of the Weatherman and What Became of Him. | Misfits (#15) | Volume 2 |
| Hidden Resources | Occurs at Korval's hidey-hole for the children and elders during the first part of Ghost Ship. | Halfling Moon (#16) | Volume 2 |
| Moon on the Hills | Occurs on Surebleak during the first part of Ghost Ship. | Halfling Moon (#16) | Volume 2 |
| Skyblaze | A taxi driver with interesting past ties to Korval finds a new future on Korval-dominated Surebleak. | Skyblaze (#17) | Volume 2 |
| Kin Ties | What happens when the last of Clan Jabun meets Ren Zel? | Courier Run (#18) | Volume 3 |
| Guaranteed Delivery | The Ride the Luck makes a special delivery. | Courier Run (#18) | Volume 3 |
| Intelligent Design | Where did Val Con and Shan find Jeeves? | Legacy Systems (#19) | Volume 3 |
| The Space at Tinsori Light | After a jump gone wrong, a pilot of Clan Korval finds himself at a most unusual aid station in the middle of nowhere...literally. | Legacy Systems (#19) | Volume 3 |
| Moon's Honor | As a faction of renegade priestesses seeks to circumvent the Dyan City High Priestess to outlaw "hedge magicians", Moonhawk meets Lute for the first time. | Moon's Honor (#20) | Volume 3 |
| Landed Alien | Kara ven'Arith finds life after graduation from Eylot Pilot Academy complicated. | www.baen.com and Technical Details (#21) | Volume 3 |
| Eleutherios | The friars at a down-and-out abbey are taken in hand by an unlikely savior. | www.baen.com and Technical Details (#21) | Volume 3 |
| Chimera | Two novelettes set on Surebleak after it has been invaded and conquered by Pat Rin yos'Phelium Clan Korval. | Sleeping with the Enemy (#22) | No |
| Friend of a Friend | Two novelettes set on Surebleak after it has been invaded and conquered by Pat Rin yos'Phelium Clan Korval. | Sleeping with the Enemy (#22) | Volume 4 |
| Street Cred | Two stories dealing with the complications arising from decisive change, and decisive Change Management at the point of peril. "Wise Child," reprinted from Baen.com. | Change Management (#23) | Volume 4 |
| Wise Child | Two stories dealing with the complications arising from decisive change, and decisive Change Management at the point of peril. "Wise Child," reprinted from Baen.com. | Change Management (#23) | No |
| Due Diligence | Cornered in a cheap bar by a too-knowledgeable stranger with an unlikely offer, Fer Gun realized having no money and no license might be the least of his troubles. | Due Diligence (#24) | Volume 4 |
| Out of True | In the time of Balance of Trade, an itinerant freighter crew discovers that norbears can be good company. | www.baen.com and Cultivar (#25) | Volume 3 |
| The Rifle's First Wife | Former Yxtrang soldier Diglon Rifle and Scout Alara chel'Voyon discover that sometimes two problems solve each other. | Splinter Universe and Cultivar (#25) | Volume 3 |
| Roving Gambler | Quin yos'Phelium makes a new friend. | Splinter Universe and Heirs to Trouble (#26) | Volume 3 |
| Code of Honor | When a young mercenary soldier is recalled home to Liad, he finds he must choose between the honor of the mercs and the honor of his Clan. | Splinter Universe and Heirs to Trouble (#26) | Volume 3 |
| Degrees of Separation | Here is small tale of Lives in progress, plans made and altered—and altered again. A tale of bread, and Luck, and Love...and Lowport. | Degrees of Separation (#27) and Bread Alone (#34) | Volume 4 |
| Cutting Corners. | Not having a proper mechanic on-board—just one more way that the line cut corners, and saved itself, so the story went, a goodly amount of money. | www.baen.com | Volume 4 |
| Block Party | A heartwarming story of orphans, neighbors, hope, and warm pastry with hot tea. Follows on from Degrees of Separation. | www.baen.com and Bread Alone (#34) | Volume 4 |
| Excerpts from Two Lives | Two people seek to restore lost glory to their nation using poorly understood old technology. | Star Destroyers and Bad Actors (#33) | Volume 4 |
| Revolutionists | One man's insurgent is another man's freedom fighter... | Razor's Edge and Bad Actors (#33) | Volume 4 |
| Fortune's Favors | Mar Tyn's Luck has recently cost him his home, and his savings. He has only one thing left to gamble. And his life might not be enough. | Fortune's Favors (#28) and Bread Alone (#34) | Volume 5 |
| Opportunity to Seize | Daav and Aelliana catch up with Kamele | Fortune's Favors (#28) | Volume 5 |
| Shout of Honor | Commander Vepal is a Hero. He is also the Yxtrang ambassador to the greater universe. These two facts do not make Vepal's life easy. But they do make it interesting. | Shout of Honor (#29) | Volume 5 |
| The Gate that Locks the Tree | The Gate that Locks the Tree: A Minor Melant'i Play for Snow Season is an original novella first published in February 2020; it takes place on a snowy Surebleak and involves new as well as a number of long-known Liaden characters. | The Gate that Locks the Tree (#30) | Volume 5 |
| A Visit to the Galaxy Ballroom | Scout Lina yo'Bingim arrives on Surebleak and discovers why the Surebleak Scouts, led by Clonak ter'Meulen, have split from the Liaden Scouts. | Ambient Conditions (#31) | Volume 5 |
| Ambient Conditions | Details a dark time in Liaden history, and looks at what happens when discarded people are given power, and must choose how to use it. | Ambient Conditions (#31) | Volume 5 |
| Command Decision | A Liaden story set some time before Agent of Change begins. | Release the Virgins and Change State (#32) | Volume 5 |
| Dead Men Dream | Set in the time of Jethri Gobelyn. What is life after death, after all, if not an adventure? | Change State (#32) | Volume 5 |
| Dark Secrets | A Terran-Liaden team running a small ship battle pirates, thus putting the station itself in danger. | Infinite Stars: Dark Frontiers and Bad Actors (#33) | Volume 5 |
| Preferred Seating | How Can Ith yos'Phelium was lost by Korval and found Isfelm. | www.baen.com | Volume 5 |
| Our Lady of Benevolence | To survive, humans need air, water, a place to stand, a place to sleep, and sustenance... | Bread Alone (#34) | No |
| Standing Orders | What happens at the end of a war that no one really won, where victory came at the price of acting more like the enemy than the High Command ever should? | Derelict (Zombies Need Brains, 12 July 2021) and From Every Storm (#35) | No |
| From Every Storm a Rainbow | Sinit Caylon is challenged by the state of Clan Mizel. | www.baen.com and From Every Storm (#35) | No |
| Gadreel's Folly | Kasagaria Mikelsyn’s origin story | Chicks in Tank Tops (Baen Books, January 3, 2023) | No |
| Last Train To Clarksville | Space Western. He was big, and strong, and peaceable. Nobody was expecting a fight. | Last Train Outta Kepler-283c (Baen Books, 5 November 2024) | No |
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## Factions

In addition to members of the three main divisions of the human race Terran, Liaden, and Yxtrang, there are members of non-human races that are featured, such as Clutch Turtles, Cats, Norbears, and Ssussdriads.

### Liaden

Home planet "Liad". Liadens are usually shorter than the Terran norm, often with golden skin. They are deeply concerned with their melant'i which roughly corresponds to the concern with "face" associated with Japanese samurai. Some hold heavily isolationist views, and will refer to those of other races as "it", likening them to animals, and dislike those with Terran blood.
Liaden society is clan-based, each Clan being made up of one or more families ("lines"). The Head of a Clan is the "Delm", the head of a line is the "Thodelm"; either might be male or female as circumstances dictate.
Liaden Clans do not generally allow lifemating. Instead, Liadens practice contract marriages, where two individuals from different clans are ordered, or allowed, by their Delms to create a progeny for one of the two clans. This marriage is over when the terms of the contract are fulfilled. Most members of the clan must produce at least one progeny to replace them.
Lifemating is when two individuals become exclusively bound to one and other. This can happen rarely by order of a Delm, or this can happen by the physical, emotional, and spiritual bonding of two individuals with dramliza abilities (regardless of the depth of those abilities).
Some Liaden are trained as explorers: the Scouts. They are regarded with distaste by the more isolationist within Liaden society.
Most of the stories thus far center on members of Clan Korval, made up of the yos'Phelium and yos'Galan lines. Scouts also appear often.
Korval
* Val Con yos'Phelium: Delm, ex-Scout, Lifemate to Miri
* Shan yos'Galan: Master Trader, foster-brother to Val Con; Lifemate of Priscilla Delacroix y Mendoza; (current incarnation of Lute)
* Daav yos'Phelium: ex-Delm, ex-Scout, father to Val Con and Theo Waitley
** Jen Sar Kiladi: Daav's alter ego, a professor of Cultural Genetics at Delgado University. Jen Sar was the onagrata of Kamele Waitley.
* Aelliana Caylon: Lifemate to Daav, mother to Val Con
* Er Thom yos'Galan: Master Trader, Lifemate of Anne Davis, father to Shan, Nova and Anthora
* Pat Rin yos'Phelium: cousin to Val Con
* Kareen yos'Phelium: sister to Daav, mother to Pat Rin, expert on "The Code of proper conduct"
* Anthora yos'Galan: sister to Shan and Nova, with preternatural (Dramliza) abilities
* Ren Zel dea'Judan: Lifemate to Anthora, with preternatural (Dramliza) abilities
* Nova yos'Galan: sister to Shan, Anthora and Val Con
* Luken bel'Tarda: cousin, rug dealer, foster father of Pat Rin.
* Children and younger members (in no particular order): Quinn, Padi, Syl Vor; Mik and Shindi; and Talizea.
* Jen Sin yos'Phelium: Chief Light Keeper at Tinsori Light. Thought to have died two hundred years ago, but was "merely temporarily misplaced".
Others
* Jan Rek ter'Astin: Scout Captain, friend of Jethri Gobelyn
* Clonak ter'Meulen: Scout, friend of Daav and Val Con
* Shadia ne'Zame: Scout, friend of Clonak
* Win Ton yo'Vala: Scout, friend of Theo Waitley and Less Pilot of Bechimo
* Kara ven'Arith: Crew of Bechimo
* Vertu dea'San: Taxi driver originally from Liad, subsequently exiled to Surebleak. Significant Other to Cheever McFarland.

### Terran

Home planet known as "Terra". As remarked above, there is a brief reference to the possibility in which this planet would be the fourth of that name. Possibly one prior Terra would have been destroyed along with the war-torn universe/galaxy from which mankind fled in Crystal Dragon, though neither the word Terra, nor Terran appear in that book. From cultural references, familiar English names, and references to regional linguistic dialects that appear in the core books, it seems likely that this Terra is nonetheless our own Earth. There appears to be some resentment that the "younger" races (usually Liaden) hold more power in the realm of shipping and commerce than Terra; there is reference to at least one political party involved in less-than-legal operations. Based on the description of the Liaden as younger races, it may be reasonable to assume that they predated the Liaden arrival in the expanding universe. Whether they simply arrived sooner and separately from Cantra's convoy or whether Terra existed in the expanded universe separately from the "Predecessor" universe is unclear.
The Juntavas are an organized-crime "clan" who appear in various guises, sometimes as antagonists, sometimes as allies of the main characters. Unlike the real-world mafia, the Juntavas are apparently able to act as an unopposed organized government in their own right, to the point of having appointed officials called Sector Judges who administer justice within their appointed jurisdictions. The Juntavas are usually unoppressive, as it could be "bad for business."
A number of other planets are known to have non-Liaden human inhabitants, presumably of the Terran strain. Some of these worlds, such as Surebleak and Delgado, were settled by Terrans from this universe's Terra. Others, such as Sintia, were settled by ships from the same Crystal Dragon-era colonization waves as Liad and Terra.
Some of these colony worlds, such as Vandar, have backslid to pre-spaceflight technology levels. These worlds have been considered interdicted by the Liaden Scout Corps, with external contact forbidden in order to permit their societies to develop without interference. As of "Prodigal Son", post–I Dare, there are signs that this policy may be changing.
Gobelyns
* Jethri Gobelyn: apprentice trader, apprenticed to Norn ven'Deelin
* Iza Gobelyn: Captain of Gobelyn's Market, mother to Cris, Seeli, Jethri
* Arin Gobelyn: deceased, husband to Iza, father to Jethri, related to Uncle
* Cris Gobelyn: first mate of Gobelyn's Market, Iza's eldest child
* Dyk Gobelyn: junior on Gobelyn's Market, cook
* Khatelane Gobelyn: pilot on Gobelyn's Market
* Mel Gobelyn: on Gobelyn's Market
* Paitor Gobelyn: trader on Gobelyn's Market, brother to Iza
* Seeli Gobelyn: admin on Gobelyn's Market, Iza's second child
* Zam Gobelyn: on Gobelyn's Market
* Grig Tomas: back-up everything on Gobelyn's Market, Arin's cousin, related to Uncle
Korval clan-members
* Anne Davis: Lifemate to Er Thom, mother to Shan, master linguist and musician
* Priscilla Delacroix y Mendoza: Lifemate to Shan (current incarnation of Moonhawk)
* Miri Robertson: half-Liaden "Mercenary Retired, Bodyguard Retired, Have Weapon Will Travel", Lifemate to Val Con and joint Delm (Delmae)
* Inas Bhar: Juntavas Sector Judge Natesa the Assassin, Lifemate of Pat Rin
* Gordy Arbuthnot: cabin boy, Dutiful Passage. Shan's cousin via the Davis side of the family.
Korval-linked
* Theo Waitley: recently discovered (by Delm Korval and the clan generally) daughter to Daav yos'Phelium and acknowledged in Ghost Ship as blood kin to Korval but not Seen by Delm Korval so not a clan member (Daav and Val Con would probably advise Theo against membership at present).
* Kamele Waitley: Theo's mother and professor at Delgado University. Da'av was Kamele's Onagrata using the name Jen Sar Kiladi after Aelliana's murder.
* Cheever McFarland: Master Pilot, messenger to Korval, then Pat Rin's bodyguard/chief of security.
* Clarence o'Berin: Juntavas Boss on Liad; after retirement sat Second on Bechimo.
* Tollance Berik-Jones aka Tolly aka 1362: a mentor, who ensures that AIs are brought into awareness well socialized. Attached to Tocohl's mission.
Uncle-linked
* (The) Uncle (aka Yuri Tomas): a serially reborn meddler with a finger in everybody's pies, while at any one time tending a half-dozen certain-to-be-unsettling projects of his own. Uncle remembers the old universe. Has ties to Cantra and to some crew members of Gobelyn's Market.
** Note: technically Uncle isn't a Terran because he predates Terra.
* Seignur Veeoni: one of Uncle's clones; she's working on making modern-day fractins at an undisclosed location.
* Dulsey Omron: Uncle's long-time companion and assistant.
* Grig (Grigory) Tomas: See Gobelyns.
* Raisy (Raisana) Thomas: Grig's older twin sister.
Others
* Hakan Meltz: Val Con and Miri's musical friend on Vandar
* Estra Trelu: person Val Con and Miri stayed with on Vandar
* Athna Brigsbee: Vandar busybody
* Kem Darmill: Hakan Meltz' girlfriend and later (by the time of Prodigal Son) wife.
* various Juntavas
* various people on Surebleak
* various people on Vandar

### Independent A.I.s

* Jeeves: planetary security A.I. repurposed as butler to yos'Galen at Trealla Fantrol, but transferred to Jelaza Kazone upon Korval's relocation to Surebleak.
* Tocohl Lorlin (Daughter of Korval): Jeeves' daughter. Currently in control of Tinsori Light.
* Bechimo: a "sentient and sapient" space ship, built long ago as a "long-loop trader", incorporating "old tech." He was rediscovered by Win Ton yo'Vala. Theo Waitley became his Captain.
* Admiral Bunter: Originally a composite AI, made up of seven semiderelict ships (with thirteen old and cramped computers between them) out of the junkyard at Jemiatha's Jumble Stop. Admiral Bunter is Theo's Fault. It guarded Jamiatha's Jumble Stop Station from pirates for a time; it was later transferred to another "cranium" and ship by Mentor Tolly Jones, Tocol Lorin, and Inkirani Yo (another mentor), and has since become a "Free Ship," no longer associated with Jamiatha's Jumble Stop.
* Disian: A "Free ship" mentored by Tolly Jones.

### Yxtrang

Home planet unknown at this time. Usually much larger than the Terran norm, they are a war-like people who live for conquest. They are almost universally prone to thinking of the other human races as animals.
References in Crystal Soldier and Crystal Dragon suggest that the Yxtrang are the descendants of a group of "X Strain" and "Y Strain" genetically engineered soldiers who served in a platoon with Jela and accompanied the human migration to the new universe. Some of them venerate Jela (an "M Strain") for his skills and deeds as a warrior.
It is not known whether they can interbreed with Liadens or Terrans, though given their common genetic origin there is no reason why they should not be able to; the likely lifespan of such offspring is short, not for merely biological reasons.
* Nelirikk: ex-Explorer (equivalent to Scout), subsequently sworn to Line yos'Phelium, becomes Miri's bodyguard; aka "Beautiful".
* Hazenthull Explorer: junior Explorer, subsequently sworn to Line yos'Phelium.
* Diglon Rifle: enlisted soldier attached to Hazenthull, subsequently sworn to Line yos'Phelium.
* Commander Vepal: Yxtrang roving ambassador.
** Pilot Erthax: member of Vepal's Small Troop.
** Ochin Rifle: member of Vepal's Small Troop.

### Clutch Turtles

These non-humans are even larger than Yxtrang and very long-lived; they appear much like turtles walking upright, hence the name. The length of their names are directly proportional to how old they are and their accomplishments: Edger's full name apparently takes some hours to recite. They are usually slow to act, but are very dangerous when angered and can move quickly when needed.
Clutch turtles travel in starships made from hollowed-out asteroids using an electron substitution drive that can have hallucinogenic effects on the human nervous system. Both a 'low drive' and 'high drive' exist; usually the clutch turtles use the slower low drive, but used the considerably faster high drive in "I Dare."
Clutch turtles are able to command forces of great destructive or healing potential by singing. Clutch turtles are greatly feared and avoided by the Yxtrang as the result of a resounding defeat in battle many years prior to the timeframe of the story.
The Clutch turtles encountered in the "Agent of Change" sequence make up a "market research" team on behalf of their clan, who are known for manufacturing crystalline blades of extreme sharpness and durability by growing them in caves over a timespan of decades.
* Edger
* Sheather
* Watcher
* Selector
* Handler

### Cats

There are many cats which appear in the stories, usually by name, often taking an active part in the proceedings. Unlike ordinary housecats, these cats often display paranormal abilities, as well as considerable intelligence.
* Flinx: at Tarnia's Clanhouse
* Lord Merlin: Anthora's cat, very active in I Dare
* Patch: Binjali Repair Shop's resident cat and "co-owner"
* Lady Dignity: Daav yos'Phelium's answer to his sister's complaint that he has no (dignity, that is)
* Relchin: An orange-and-white cat who "enjoys the outdoors" also resides with Daav yos'Phelium
* Silk: Pat Rin's mouser and majordomo on Surebleak
* Charzi: lives in the Lysta Clanhouse in "Misfits"
* Coyster: Jen Sar Kiladi's cat, attached to Theo Waitley on Delgado in Fledgling
* Mandrin: Jen Sar Kiladi's black and white on Delgado

### Norbears

Norbear—Size: 16–22 cm; Weight: 121–180 g. Furred quadrupedal herbivorous mammal with a burrowing habit possessing a soft dense coat, ranging in color from grey, brown, black, orange, white, or mixed. It has a fearless and lively disposition, and is a natural empath. Adapts well to domestication, but is banned on certain worlds.
* Master Frodo aboard the Dutiful Passage in Conflict of Honors.
* Hevelin (named after long-time science fiction fan Rusty Hevelin)
* Podesta: Hevelin's great-granddaughter

### Trees (Ssussdriads)

The race formally known as Ssussdriads. An unusual character is Jelaza Kazone (a term that has been translated as "Jela's Promise," "Jela's Contract," or "Jela's Dream," among other variants) and the seedlings thereof (of which only two have thus far appeared in narrative). This very large tree lives in the grounds of Clan Korval's primary residence (also called Jelaza Kazone) and is in the habit of communicating its likes and dislikes to senior members of that clan; it has particularly been noted to have an interest in the likely parents of future children of the Clan.
As a young soldier, Jela found the tree on a desert planet on which his ship had crashed. Though barely a stunted seedling and the last member of a dying race, the tree was by itself able to repel invasion of the planet by the enemy Sheriekas. As an act of trust, the tree gave its only seed pod to feed the starving Jela. When Jela's rescue came, he refused to leave the tree behind.
The tree proved to be intelligent, and able to communicate via mental images. It also had the ability to manipulate the chemistry of its seed pods to create useful pharmaceutical compounds. Both these powers proved useful as Jela and Cantra searched for information necessary for mankind to escape its collapsing universe.
The name Jelaza Kazone refers to the promise Cantra yos'Phelium made to Jela, who knew he was destined to die before the migration could be complete, to see the tree through to safety on the new human homeworld. Clan Korval holds itself the guardian of this promise in perpetuity, and every trading vessel of Korval carries a seed of the tree somewhere on board, to ensure the survival of its race.
* Tree mentioned in Plan B at Erob's Clan house on Lytaxin.
* Seedling was installed on Cantra's ship at the end of Crystal Dragon. This sapling was recovered, alive, in Neogenesis.
* Sapling planted on Yulie Sharper's freeholding.
* Two saplings planted on yos'Galan's island on SureBleak.

## Concepts
### Melant'i

A great deal of the Liaden culture centers on melant'i. Part of this concept is roughly analogous to personal honor or good manners: a person of impeccable melant'i will behave in a certain way, in a given situation. It is also used to distinguish between a person's different roles in life. If one is speaking to a shipmate in one's role as an officer of the ship, one uses a particular mode to cue the shipmate as to the formality of the situation, and is said to be expressing one's melant'i as that officer. If, on the other hand, one is speaking to the same shipmate, but in the role of daughter, one uses a different mode and is expressing the melant'i as a family member. Different levels of formality, and actions, will be appropriate in each case.

### Bows and modes of speech
#### High and Low Liaden

The High Liaden language is used for all formal conversations between people, reflecting the exact melant'i and roles of the two individuals. For example, a sentence might be in the role of Master Pilot to Student Pilot, while another sentence might be Parent to Child, or Adult to Adult, or Adult to Your Delm (your clan leader), or Adult to Another Delm (some else's clan leader). The forms are symmetrical and directional, with Master Pilot to Student Pilot being a different mode than Student Pilot to Master Pilot. With High Liaden, you can always tell the roles that the speaker intends for the listener to interpret what is being said.
Low Liaden is reserved for informal family conversations.

#### Liaden bows

Bows are used by Liadens when both meeting and parting, and also reflect the exact melant'i and roles of the two individuals. Bows are precise and complicated.

### Space travel
#### Jump drive

Human ships are able to travel quickly between planets by "jumping"; different technologies exist but are all fairly quick; journey durations are comparable to swift sea-travel here on Earth. Only the Clutch Turtles use a different method, with predictably idiosyncratic side-effects (of which few details are available).
Propulsion and artificial gravity is provided by Struven Surface Units which Theo describes as having a "sense of presence." The sealed unit is the source of gravity that the ship generates and "the source of the Struven Surface that the engines then amplified and tuned, building fields that allow the ship to interact with the lattice crystal of space-time and to move...elsewhere."
From The Gathering Edge:
   A ship in the Jump configuration preferred by most starfaring groups neither comes nor goes. If the Jump is not calculated properly, the ship stays where it is within the frame of previous motions. If the Jump is calculated exactly, the ship's energy and contents become one, contracting dimensionally, and the ship and its force packet vibrate their way into a crystalline state that adjusts space around it. The goal is to achieve an energy level meant to match that of a "place"—a star system, a nebula, a rendezvous point—where the matched energy levels permit the ship to reappear in normal space. Transferring from place to place in this way requires minimal energy once the Struven units stress the base ship-and-energy packet into a unit; space rearranges itself around the packet until the ship emerges—or occasionally fails to emerge—at the target location.

#### Ships

Ships range from single-person courier, small trade craft, private ships, long-loop, and family trade ships (depreciated in modern shipping) to large trade ships (often carrying a Master Trader), bulk cargo ships, and large passenger liners. There are of course many specialty craft for station maintenance, and other utilitarian functions. In this era of relative peace, there is little mention of purpose-built military ships, except for the battleships of the warlike Yxtrang (though mercenary companies have troop ships and various support ships). Planetary governments may have small fleets of fighter craft, for defensive purposes, that operate both in air and near space. It is not uncommon, however, for merchant ships to carry weaponry to defend themselves from pirates and brigands. Some large trade ships, such as Korval's Dutiful Passage, have incorporated enough weaponry to be considered full battleships.

#### Pilots and piloting

Pilots are shown deference in the Liaden Universe, both in Terran and Liaden space. This is due to respect and/or fear of the pilots' capabilities and their importance to the lifeblood of trade and commerce for planetary society. Pilots are addressed as "Pilot" as an honorific title.
Pilots must have superior reflexes, coordination, and spatial orientation. Pilots need proficiency in higher mathematics to be able to quickly and accurately solve equations in trajectory, orbital mechanics, and jump coordinates (to many decimal places); one does not place one's life and one's crew or passengers in peril should computer navigation fail. A pilot needs to be able to defend herself in the low port or away from civilization, thus trains in self-defense and personal weaponry.
The Pilot is responsible for the ship and passengers; the Co-pilot is responsible for the pilot and ship. (Bechimo adds, "the ship is responsible for pilot and crew.") The pilot/captain operates the ship from the primary control board—"sits First". The co-pilot, or acting co-pilot, "sits Second". Larger ships may have a third board, communications officer, executive officer, etc.
Many, if not most, pilots belong to the Pilots Guild. The Guild takes 3% of the pilot's income for life and in return provides many important services. These services include certification (required on many ships and lines), legal services and bail bonds, mailboxes with forwarding, hiring and personnel services and records, and in larger localities a Guild Hall with lounges, bars and/or cafes. Each Guild Hall has a Guild Master.
The Guild certified Pilot Classes:
* 3rd Class: base level, qualified to work within system and orbit, operating ships not above Class B.
* 2nd Class: mid-level, qualified to lift any ship to Class AA within system and orbit.
* 1st Class: a.k.a., Jump Pilot, qualified to fly interplanetary space via Jump hyperspace technology.
* Master: one able to perform all aspects of piloting with excellence. This grade may undertake to train and test any of the lower three levels.
First Class Jump Pilots are awarded and wear a Pilot's leather jacket. This heavy-duty garment, with many internal pockets, is both a sign of rank and protection against weather and misadventure. Only Jump Pilots wear a Pilot's Jacket; this is not by law, but tends to be enforced through "social pressure" which may become physical.
In I Dare, Pat Rin is given a rating of "1st Class S," S for "small," until the pilot has enough flight time logged on the larger ships.
Master Pilots may train and certify pilots. All Liaden Scout Pilots are of Master Class. A pilot in training will be granted "provisional" status in grade as the student advances.

## Awards and recognition

| Year | Organization | Award title, Category | Work | Result |
| 2002 | Romantic Times | Romantic Times Book Club Reviewers Choice Award for Best Science Fiction Novel | Scout's Progress | Won |
| 2002 | Fantasy, Futuristic and Paranormal (FF&P) Chapter of the Romance Writers of America | Prism Award | Scout's Progress | Won |
| 2002 | Fantasy, Futuristic and Paranormal (FF&P) Chapter of the Romance Writers of America | Prism Award | Local Custom | Nominated |
| 2005 | Golden Duck Award | Hal Clement Award | Balance of Trade | Won |
| 2008 | Association of Science Fiction and Fantasy Artists | Chesley Awards - Best Cover Illustration – Paperback Book | Donato Giancola, Crystal Dragon | Won |
| 2010 | Golden Duck Award | Hal Clement Award | Fledgeling | Nominated |
| 2011 | SF Site | SF Site Reader's Poll | Saltation | Nominated |
| 2012 | SF Site | SF Site Reader's Poll | Ghost Ship | Won |
| 2013 | SF Site | SF Site Reader's Poll | Dragon Ship | Won |
| 2014 | Locus | Locus Award, Science Fiction Novel | Necessity's Child | Nominated |
| 2014 | Locus | Locus Award, Science Fiction Novel | Trade Secret | Nominated |

## Fan fiction

Lee and Miller strongly oppose any fan fiction written in the Liaden universe. "We built our universes, and our characters; they are our intellectual property; and they are not toys lying about some virtual sandbox for other kids to pick up and modify at their whim. Steve and I do not sanction fanfic written in our universes; any such work that exists, exists without our permission, and certainly without our support."