# Daniel Bernstein

Daniel Bernstein is a composer for video games and movies. Born in Leningrad in the Soviet Union (now part of Russia), he received a B.S. in computer science and an M.A. in music composition from the University of Virginia. Bernstein started in games in 1996 "working in development and sound design". He has also worked as a composer for Monolith Productions where he collaborated with Guy Whitmore on titles such as Blood and Claw. Outside of video games, he also wrote the soundtrack for short movies (Kansas in 1998 and Maid of Honor in 1999).
Changing career, he joined WildTangent as the Director of Product Strategy, and later left in 2002 to create Sandlot Games.
While still acting as Sandlot's CEO, he returned to composition with the soundtrack to The Penitent Man in 2010.

## Video game credits

| Year | Title | Role(s) | Notes |
| 1988 | Moria | UNIX hangup signal fix, many bug fixes | MS-DOS version |
| 1994 | Safety Monkey | Video artist | |
| 1994 | AnnaTommy | 3D Intro Architecture | |
| 1996 | Muppet Treasure Island | Digital Video Technical Director, Associate Producer, Game design | |
| 1996 | MultiPlayer BattleTech: Solaris | Music, sound programming | With Nate Burgess |
| 1997 | Air Warrior II | Sound lead, music composer | |
| 1997 | Blood | Music, sound development | With Guy Whitmore |
| 1997 | Claw | Audio lead, audio director, music | With Guy Whitmore |
| 1998 | Shogo: Mobile Armor Division | Audio composer | With Guy Whitmore |
| 1998 | Get Medieval | Audio director, music, sound design, movie compilation | With Guy Whitmore |
| 1998 | Blood II: The Chosen | Interactive Music Arrangement, music | With Guy Whitmore |
| 1998 | Rage of Mages | Product Acquisitions, Translation | |
| 1999 | Septerra Core: Legacy of the Creator | Product Manager | |
| 1999 | Rage of Mages II: Necromancer | Project Manager, game text, special thanks | |
| 1999 | ōdi∙um | Producer | |
| 2002 | Blasterball 2: Revolution | Sound and music | |
| 2003 | Tradewinds | Sound and music | |
| 2003 | Haunted Childhood | Sound and music | |
| 2004 | Super Granny | Sound and music | |
| 2004 | Snail Mail | Sound and music | |
| 2004 | Blasterball 2: Holidays | Sound and music | |
| 2005 | Tradewinds 2 | Sound and music | |
| 2005 | Granny in Paradise | Sound and music | |
| 2005 | Slyder | Special thanks | |
| 2005 | Barnyard Invasion | Audio, business, production, game design | |
| 2005 | Incrediball: The Seven Sapphires | CEO, audio | |
| 2006 | Westward | CEO, audio | |
| 2006 | Super Granny 3 | Sound and music | |
| 2006 | Glyph | Sound and music | |
| 2006 | Cake Mania | Sound and music | |
| 2007 | Super Granny 4 | Sound and music | |
| 2007 | Burger Island | CEO of Sandlot Games | |
| 2008 | Eye for Design | Audio | |
| 2008 | Cake Mania 2: Jill's Next Adventure! | Sound and music | |
| 2008 | Westward II: Heroes of the Frontier | Audio design | With Somatone |
| 2008 | Westward III: Gold Rush | Audio design | With Somatone |
| 2009 | Westward IV: All Aboard | Audio design | |
| 2009 | Kuros | Audio, story | |
| 2009 | Boonka | President and CEO of Sandlot Games, Voice acting | |
| 2010 | Rasputin's Curse | President and CEO of Sandlot Games, sound, music | |
| 2014 | Mage and Minions | Sound effects | |