# Beat Saber

Beat Saber is a virtual reality rhythm game developed by Ján Ilavský, Vladimír Hrinčár, and Peter Hrinčár. The game was published by Slovak game developer Beat Games and was later obtained by Oculus Studios. It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly-colored sabers. Following an early access release in May 2018, the game was officially released for PlayStation 4 and Windows (supporting both Steam VR and Oculus VR APIs) on May 21, 2019, and for the Meta Quest (Oculus Quest) in standalone mode.

## Gameplay

The player uses VR controllers to relocate a pair of glowing sabers, which by default are colored red and blue for left and right respectively, although the colors are changeable to any color. In each song, the game presents the player with a stream of approaching blocks laid out in sync with the song's beats and notes, located in one of the 12 possible positions of a 4x3 grid. Each one may also be marked with an arrow indicating one of eight possible directions in which the block may be required to be cut through. There are also blocks with dots instead of arrows, which players may hit in any direction from the sides (not poked through the dot). When a block is properly cut by a saber, it is destroyed and a score is awarded, based on the length and angle of the swing and the accuracy of the cut. In addition, there are sometimes bombs that the player should not hit, and obstacles in the form of oncoming walls that the player's head should avoid. The term “map” refers to the layout of these blocks, walls, and bombs in a song.
Underneath the path where the blocks travel is a white “energy bar,” also called “battery”. At the beginning of every song, the bar is halfway full, slowly filling up as the player hits notes correctly. If the player makes mistakes, such as hitting a note in the incorrect direction or with the wrong saber, hitting a mine or running into a wall, the bar will decrease. If the bar becomes empty, the level will end.
Since the addition of Original Soundtrack (OST) 5, two new mechanics were introduced to the game. One of them features a new block called a Chain, which starts with a "slice" which indicates which direction to cut. After the lead slice, there are several smaller "slices" which can be cut. The other new mechanic is the Arc. An Arc is a line showing the recommended path for your saber to follow. It is connected to a block and continues on until it either connects to another block or stops altogether. Both of these new mechanics also calculate score differently than the original blocks.
Before the start of each song, the game offers the option to enable Modifiers. These are options that affect different aspects of gameplay, such as the presence of bombs, or the speed at which the song plays and in return these can either increase or lower the player's points depending on the impact on difficulty.
For example the "No Fail" modifier allows the player to complete the song without fail if the energy bar depletes but the final score will be lowered. The "Super Fast Song" modifier will increase the players score, but the song will progress at 150% speed.
In 2024, songs with explicit lyrics were added to the game. Players ages 13 and over may choose to remove or include uncensored explicit songs in the game settings. Players between the ages of 10 and 12 using a child account have explicit songs removed by default.

## Development

Beat Saber began after the completion of Beat Games' (Hyperbolic Magnetism at the time) previous title, Chameleon Run. Vladimír Hrinčár and Ján Ilavský began creating demos and prototypes, and some of these were posted on Facebook. The composer, Jaroslav Beck saw some of these prototypes and met the team in Prague in order to convince them to let him create the soundtrack for the game. After around two years of development, the game was released in early access on May 1, 2018.

## Release

The game was first released in early access on Windows on May 1, 2018. The game was released on PlayStation 4 on November 20, 2018. An editor was announced for release in May 2018, which would allow for the creation of custom user songs, but it was postponed, and added in May 2019.
In March 2019, Beat Games released its first paid song pack, featuring 10 songs from electronic music record label Monstercat. "Crab Rave" was added as a free update on April Fools' Day that year. On May 2, 2019, to celebrate the game's first anniversary, a prototype version created three years prior was released to the public as Beat Saber Origins. The game was fully released out of early access on PC on May 21, 2019. On January 29, 2020, the game received a free pack featuring three songs by Japanese artist Camellia. Many other songs and song packs, both paid and free, were released afterwards in updates.
Facebook via Oculus Studios acquired Beat Games in November 2019. The company stated that the purchase would not affect future development of Beat Saber on third-party VR platforms besides Oculus. Beat Games will continue to operate in Prague as an independent studio, although under the umbrella of Oculus Studios.

## Reception

Aggregate score :
| Aggregator | Score |
| Metacritic | PS4: 86/100 PC: 93/100 |
Review scores :
| Publication | Score |
| Edge | 8/10 |
| Game Informer | 9/10 |
| GameSpot | 8/10 |
| IGN | 9.5/10 |
| Jeuxvideo.com | 17/20 |
| PlayStation Official Magazine – UK | 8/10 |
| Road to VR | 8.9/10 |
| UploadVR | 8.5/10 |
During its early access phase, Beat Saber received numerous positive reviews, becoming the highest rated game on Steam less than a week after its early access release. The game sold over a million copies by March 2019. By February 2021, the game had sold over 4 million copies and 40 million songs have been sold through paid DLC.
Edge thought the game was an excellent fit for VR as a medium, writing "At this point in virtual reality's development, it's still rare to encounter a game that feels native to the technology. Beat Saber is an exception." IGN noted that while the game "doesn't push the limits of [VR tech] too far", it is extremely effective at communicating the appeal of VR, and considered the game "a go-to for introducing anyone to virtual reality." GameSpot noted that at launch the supported song library was "slim", but nevertheless concluded that "Beat Saber is an exhilarating rush and an exhausting game to play in the best way."

### Awards

| Year | Award | Category | Result |
| 2018 | The Game Awards 2018 | Best VR/AR Game | Nominated |
| 2018 | Gamers' Choice Awards | Fan Favorite VR Game | Won |
| 2019 | 22nd Annual D.I.C.E. Awards | Immersive Reality Game of the Year | Won |
| 2019 | 22nd Annual D.I.C.E. Awards | Immersive Reality Technical Achievement | Nominated |
| 2019 | SXSW Gaming Awards | Excellence in Gameplay | Nominated |
| 2019 | SXSW Gaming Awards | Most Promising New Intellectual Property | Won |
| 2019 | SXSW Gaming Awards | Trending Game of the Year | Nominated |
| 2019 | SXSW Gaming Awards | VR Game of the Year | Won |
| 2019 | Game Developers Choice Awards | Best VR/AR Game | Won |
| 2019 | Game Developers Choice Awards | Audience Award | Won |
| 2019 | 15th British Academy Games Awards | Debut Game | Nominated |
| 2019 | Golden Joystick Awards | Best VR/AR Game | Won |
| 2019 | The Game Awards 2019 | Best VR/AR Game | Won |
| 2019 | The Steam Awards | The "VR Game of the Year" Award | Won |