# Nintendo Pictures

Nintendo Pictures Co., Ltd. (formerly Dynamo Pictures, Inc.) is a Japanese animation studio owned by Nintendo that develops "visual content" using Nintendo properties.

## History
### As Dynamo Pictures

Dynamo Pictures originated as the CG and motion capture production department of Visual Science Laboratory, Inc., a computer graphics and virtual reality research and development company founded in 1991 by Kenji Yoshida. Though the studio would start being credited as Dynamo Pictures, Inc. in October 2004, it wasn't formally established as an independent animation studio by department head Hiroshi Hirokawa until March 18, 2011. The studio's name was taken from the motion capture arm, which was known as Studio Dynamo, and was the first motion capture studio in Japan.
On October 1, 2021, the "Amusement" section of the company, dedicated to creating theater and VR attractions for theme parks, was spun off into a separate business called Dynamo Amusement, Inc. and subsequently became an affiliate subsidiary of GENDA, a Japanese amusement arcade company.

### As Nintendo Pictures

Nintendo announced their intent to acquire Dynamo Pictures and change its name to Nintendo Pictures on July 14, 2022, citing the focus of the company to strengthen the planning and production structure of visual content. The deal closed on October 3, with the company becoming a full subsidiary of Nintendo, as well as adopting its new name. Many fans of the 2006 Nintendo DS rhythm game Elite Beat Agents, the international counterpart of the Osu! Tatakae! Ouendan duology, noticed that a mission in the game references a then-fictional company called Nintendo Pictures.
Since their acquisition, while Nintendo Pictures has continued to assist with outside productions, their main function has been as a support studio specializing in animation, art, design, and cinematic work for video games developed and published by Nintendo, such as Super Mario Bros. Wonder.
On November 27, 2023, Nintendo Pictures relocated their headquarters to Kanda Square, an office building shared with Nintendo's Tokyo branch, Nintendo Sales, and 1-Up Studio. Their previous location is nearby and remains in use as their motion capture studio.

## Works
### As Dynamo Pictures

As lead animation studio :
| Year | Title | Production | Notes |
| As Visual Science Laboratory, Inc. / Motion Capture Studio DYNAMO ||||
| 1996 | Kyoko Date | Virtual idol | Motion capture work done for Horipro |
| 2000 | Biohazard 4D-Executer | Animated short film | Distributed by Digital Amuse for Japanese theme parks |
| As Dynamo Pictures, Inc. ||||
| 2011 | Appleseed XIII | Original net animation | First episode only, produced by Production I.G |
| 2014 | Pikmin Short Movies | Original net animation | Produced for Nintendo, originally distributed on Nintendo 3DS and Wii U eShops |
| 2015-2016 | Yuuyake Dandan | Theatrical short films | Produced for 109 Cinemas movie theater chain |
| 2018 | Eiga Okaa-san to Issho - Hajimete no Daibōken | Live-action film | Animated segments, produced by NHK Educational TV |
| 2018-2019 | Monster Strike the Animation | Original net animation | Episodes 25–37, 51–57, 61 |
| 2020 | ARP Backstage Pass | TV anime | Directed by Tetsuya Endo |
| 2020 | Eiga Okaasan to Issho Surikaekamen wo Tsukamaero!! | Live-action film | Animated segments, produced by NHK Educational TV |
| 2020 | Monster Strike the Movie: Lucifer - Zetsubō no Yoake | Animated film | Co-production with Anima |
| 2021 | Eiga Okaasan to Issho Henteko Sekai Kara no Dasshutsu! | Live-action film | Animated segments, produced by NHK Educational TV |
As production assistance :
| Year | Title | Client | Production | Credit |
| As Visual Science Laboratory, Inc. / Motion Capture Studio DYNAMO |||||
| 1995 | Center Ring Boxing | Victor Entertainment | Video game | Opening CG Animation |
| 1996 | Tōkidenshō Angel Eyes | Tecmo | Video game | Motion capture |
| 1996 | Reel Fishing | Victor Interactive Software | Video game | CG Movie |
| 1996 | Dead or Alive | Team Ninja | Video game | Motion capture |
| 1996 | Bishōjo Senshi Sailor Moon SuperS: Shin Shuyaku Sōdatsusen | Angel | Video game | Opening animation, character animation, motion capture |
| 2000 | Reel Fishing II | Victor Interactive Software | Video game | CG movie |
| 2001 | Reel Fishing: Wild | Westone Bit Entertainment | Video game | Opening movie (visuals) |
| 2001 | Malice@Doll | GAGA Communications | Original video animation | CG production |
| 2002 | Shinobi | Overworks | Video game | Motion capture |
| 2002 | Lupin the 3rd: Treasure of the Sorcerer King | Banpresto | Video game | Motion capture |
| 2003 | Dead or Alive Xtreme Beach Volleyball | Tecmo | Video game | Movie support, technology support (motion capture) |
| 2003 | Last Exile | Gonzo | TV anime | 3DCG production (Episode 20) |
| 2003 | Superflat Monogram | Toei Animation | Animated short film | Production assistance |
| 2003 | Simple 2000 Ultimate Series Vol. 23: Project Minerva Professional | Flat-Out, Inc. | Video game | Motion capture |
| 2003 | Nightshade | Sega Wow | Video game | Motion capture |
| 2003 | Bujingai | Taito | Video game | Motion capture |
| 2004 | Seven Samurai 20XX | Dimps | Video game | Motion capture |
| 2004 | Shadow Hearts: Covenant | Nautilus | Video game | Cooperation (Motion capture) |
| 2004 | Ninja Gaiden | Team Ninja | Video game | Motion capture |
| 2004 | KOF: Maximum Impact | Noise Factory | Video game | Cinematics |
| 2004 | WWE SmackDown! vs. Raw | Yuke's | Video game | Motion capture |
| 2004 | Rumble Roses | Yuke's | Video game | Motion capture |
| 2004-2005 | Zoids: Fuzors | Tokyo Kids | TV anime | CGI assistance |
| As Dynamo Pictures, Inc. |||||
| 2005 | Tengai Makyō III: Namida | Red Entertainment | Video game | Motion capture |
| 2005 | Killer7 | Capcom | Video game | 3D animation unit (Game part crew) |
| 2005 | Shadow Hearts: From the New World | Nautilus | Video game | Cooperator (Motion capture, CG movie) |
| 2005 | WWE Day of Reckoning 2 | Yuke's | Video game | Motion capture |
| 2005 | Front Mission 5: Scars of the War | Square Enix | Video game | Motion capture |
| 2006 | Samurai Champloo: Sidetracked | Grasshopper Manufacture | Video game | Motion capture |
| 2006 | Rumble Roses XX | Yuke's | Video game | Motion capture (Entrance demo) |
| 2006 | Raw Danger! | Irem | Video game | Motion capture |
| 2006 | Metal Slug | SNK Playmore | Video game | Movie & demo character |
| 2006 | WWE Smackdown vs. Raw 2007 | Yuke's | Video game | Additional motion capture |
| 2007 | Lost Odyssey | Feelplus Mistwalker | Video game | Motion capture |
| 2008 | 20th Century Boys: Beginning of the End | Cinebazar Office Crescendo | Live-action film | CG production |
| 2009 | Suzumiya Haruhi no Gekidō | Kadokawa Shoten | Video game | Motion capture |
| 2009 | 20th Century Boys 2: The Last Hope | Cinebazar Office Crescendo | Live-action film | CG production |
| 2009 | Evangelion: 2.0 You Can (Not) Advance | Khara | Animated film | CG production |
| 2009 | Boku no Natsuyasumi 4 | Millennium Kitchen | Video game | CG production |
| 2009 | Castle Under Fiery Skies | Toei Company | Live-action film | CG production |
| 2009 | Wacky World of Sports | Tabot | Video game | Motion capture |
| 2009 | Ninja Gaiden Sigma 2 | Team Ninja | Video game | Motion capture |
| 2009 | Yona Yona Penguin | Madhouse DFP | Animated film | CG production |
| 2010 | LovePlus+ | Konami | Video game | CG production |
| 2011 | Final Fantasy XIII-2 | Square Enix | Video game | CG production |
| 2012 | The Life of Budori Gusuko | Tezuka Productions | Animated film | CG production |
| 2013 | Tokimeki Restaurant☆☆☆ | Konami | Video game | Video production |
| 2013 | Harlock: Space Pirate | Marza Animation Planet | Animated film | CG production |
| 2014 | Giovanni's Island | Production I.G. | Animated film | Motion capture |
| 2014 | Kano | ARS Film Production | Live-action film | VFX |
| 2014 | M3: The Dark Metal | Satelight | TV anime | CG production |
| 2014 | ST Aka to Shirō no Sōsa File | Nippon TV | Live-action series | VFX |
| 2014 | Love Live! School Idol Paradise | Dingo Inc. | Video game | Motion capture |
| 2015-2016 | Garo: Crimson Moon | MAPPA | TV anime | CG production cooperation |
| 2016 | Garo: Divine Flame | MAPPA | Animated film | CG animation |
| 2016 | DAYS | MAPPA | TV anime | CG production |
| 2016 | Kingsglaive: Final Fantasy XV | Visual Works | Animated film | CG production |
| 2016 | Debusen | Hulu Japan Nippon TV | Live-action series | CG composition |
| 2016 | Persona 5 | Atlus | Video game | Motion capture |
| 2016 | Yuri!!! on ICE | MAPPA | TV anime | 3DCGI (eps 1-4), CG Modeling |
| 2016 | Monster Hunter Stories | Capcom Marvelous | Video game | Motion capture |
| 2016 | Yo-kai Watch: Soratobu Kujira to Double no Sekai no Daibōken da Nyan! | OLM | Animated/live-action film | CG production |
| 2016-2018 | Puzzle & Dragons X | Pierrot | TV anime | CG production, motion capture, ending credits |
| 2016-2018 | Chi's Sweet Adventure | Marza Animation Planet | TV anime | CG production |
| 2017 | Onihei Hankachō | Studio M2 | TV anime | CG Production, photography |
| 2017 | Resident Evil: Vendetta | Marza Animation Planet | Animated film | Motion capture |
| 2017 | Monster Strike LIVE! | XFLAG | Live attraction | Video production |
| 2017 | TsukiPro the Animation | PRA | TV anime | 3DCG production, opening credits |
| 2017-2018 | Monster Strike: The Fading Cosmos | Yokohama Animation Laboratory | Original net animation | CG production |
| 2018 | Alice Gear Aegis | Pyramid | Video game | Motion capture |
| 2018 | Monster Hunter World | Capcom | Video game | Motion capture |
| 2018 | Shimajiro Mahō no Shima no Daibōken | The Answer Studio | Animated film | Animation production cooperation |
| 2018-2019 | 22/7 Keisanchū | Tokyo MX | Variety show | CG production |
| 2019 | The Price of Smiles | Tatsunoko Production | TV anime | 3DCGI production |
| 2019 | Death Stranding | Kojima Productions | Video game | Motion capture |
| 2021 | Back Arrow | Studio VOLN | TV anime | CG production |
| 2021 | IDOLY PRIDE | Lerche | TV anime | Motion capture |
| 2021 | Tropical-Rouge! Pretty Cure | Toei Animation | TV anime | CG production cooperation |
| 2021 | WIXOSS Diva(A)Live | J.C.STAFF | TV anime | Motion capture (ending credits, eps 7-8) |
| 2021 | NieR Replicant_ver.1.22474487139... | Toy Logic | Video game | Facial capture, motion production |
| 2021 | TsukiPro the Animation 2 | PRA | TV anime | 3DCG production, opening credits |
| 2021 | Earwig and the Witch | Studio Ghibli | Animated film | CG animation production |
| 2021 | Macross Δ the Movie: Absolute Live!!!!!! | Satelight | Animated film | CG animation production |
| 2021 | Tropical-Rouge! Pretty Cure the Movie: The Snow Princess and the Miraculous Ring! | Toei Animation | Animated film | CG production cooperation |
| 2021-2022 | Monster Strike | XFLAG | Video game | Video production |
| 2022 | Ghost in the Shell: SAC_2045 | Production I.G Sola Digital Arts | Original net animation | Layout (Season 2) |
| 2022 | Watashi Dake no Okosama Lunch | Toei Animation | Animated short film | CG production cooperation |
| 2022-2023 | Delicious Party♡Precure | Toei Animation | TV anime | CG production cooperation |

### As Nintendo Pictures

| Year | Title | Client | Production | Credit |
| 2023 | Soaring Sky! Pretty Cure | Toei Animation | TV anime | CG production cooperation |
| 2023 | Ensemble Stars!! Recollection Selection: Element | Dandelion Animation Studio Happy Elements Cacalia Studio | Original net animation | Animation Cooperation (Episode 5) |
| 2023 | The Legend of Zelda: Tears of the Kingdom | Nintendo Entertainment Planning and Development | Video game | Special Thanks |
| 2023 | Pikmin 4 | Nintendo EPD Eighting | Video game | Very Special Thanks |
| 2023 | Super Mario Bros. Wonder | Nintendo EPD | Video game | Character Design, Character Action Design, Field Design, Cinematic Design, Technical Support, Project Management, Special Thanks |
| 2023 | Super Mario RPG | ArtePiazza | Video game | Character Art, Animation Art, Technical Art |
| 2023 | HATSUNE MIKU EXPO 2023 VR | Crypton Future Media | Virtual concert | Motion editing |
| 2024 | Another Code: Recollection | Arc System Works | Video game | Very Special Thanks |
| 2024 | Ganbatte Ikimasshoi | Studio Moe Reirs | Animated film | Motion capture |
| 2024-2025 | Wonderful PreCure! | Toei Animation | TV anime | CG production assistance |
| 2025 | You and Idol Pretty Cure | Toei Animation | TV anime | CG production assistance |