# Mario Party 6

Mario Party 6 is a 2004 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the sixth installment in the Mario Party series, the third title in the series for the GameCube, and the first GameCube game to make use of a microphone add-on. The game was released in Japan on November 18, 2004, in North America on December 6, 2004, in Europe on March 18, 2005, and in Australia on September 15, 2005.
Mario Party 6 received mixed reviews from critics, with praise for the day-and-night system, game boards, and minigames, but criticism for the microphone feature and its perceived lack of originality.
Mario Party 6 was succeeded by Mario Party Advance for the Game Boy Advance in 2005. The next home console game in the series, Mario Party 7, was released for the GameCube the same year.

## Gameplay

In Mario Party 6, up to four players take turns moving on board game-style stages, often playing multiplayer minigames to earn coins and stars. The object of the game is to amass the most coins and stars before completing a set number of turns. This is the first game to take out the coin bonus star, replacing it with the Orb star, which is awarded to the player that used the most Orbs. On multiplayer game boards, the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, and changes to minigames. This is reflected in two new characters, Brighton and Twila, representing the sun and moon, respectively.
All 10 playable characters from Mario Party 5 return in this game: Mario, Luigi, Princess Peach, Princess Daisy, Wario, Waluigi, Toad, Yoshi, Koopa Kid, and Boo. Toadette is also playable as a newcomer. There are 82 minigames in total.
In the game's frame story, Brighton and Twila, the sun and the moon who watch over the Mario Party world, argue over who is more popular. Mario suggests they collect as many Stars as they can to end this.

### Orbs

Orbs are special items players can either collect on the board or buy with coins at the Orb Hut. They can be used in many ways to give a player an advantage, such as stealing coins from rivals, hampering a rival's progress, or quickly obtaining stars. In Mario Party 5, these were called capsules. Unlike in Mario Party 5, the player does not have to pay to use Orbs on his or herself and may find coins in Orbs. How Orbs are used is determined by the Orb's type. These are: Self, Space, Roadblock and Special. Roadblock type Orbs are one-use only and trigger when passed. Space type Orbs transform a space into a character space and only work if a rival lands on the space. If a player stops on their own character space, they gain five coins. Self type Orbs add buffs to the player that used them such as additional Dice Blocks. Special Orbs are used automatically to protect players' coins or stars from being stolen from Pink Boo and Chain Chomp, occurrences exclusive to certain boards.

### Solo Mode

Solo Mode is where a single player embarks on a special single-row board with a set number of spaces to collect minigames. The player may also choose a teammate (for 2 vs 2 minigames). Also the player plays minigames with the computer-controlled Red, Green, and Blue Koopa Kids. The dice block for Solo Mode only has the numbers 1–6 on it, unlike Party Mode where the dice blocks have numbers ranging from 1–10. At the end of the board, there is an exclusive rare minigame space, where the player receives a rare minigame without needing to play it. If the player goes past the rare minigame space, they fall off the board and lose all of the minigames they have acquired. To win, the player must land on the rare minigame space, or quit (without getting a rare minigame).

### Minigames

There are 82 minigames in Mario Party 6. No minigames from the previous installments of this series return. New to this edition are mic and rare minigames. In mic minigames, players must say words into the GameCube microphone to perform different actions. The majority of rare games are usually obtained by stopping on the space at the end of Solo Mode, although one is purchased in the Star Bank. The minigames are divided into 4-player, 1-vs.-3, 2-vs.-2, Battle, Duel, DK, Bowser, Mic and Rare.

## Development

Mario Party 6 was first announced at E3 2004, though no details were provided aside from the title of the game. Due to Mario Party 6 and Mario Party Advance initially being scheduled for release on the same date, GameSpot's Chris Kohler speculated that there could be interconnected gameplay between the titles.

## Reception
### Critical response

Aggregate score :
| Aggregator | Score |
| Metacritic | 71/100 |
Review scores :
| Publication | Score |
| 1Up.com | B |
| Electronic Gaming Monthly | 6.83/10 |
| Eurogamer | 4/10 |
| Famitsu | 31/40 |
| Game Informer | 6.25/10 |
| GamePro | 4.5/5 |
| GameRevolution | C |
| GameSpot | 6.9/10 |
| GameSpy | 4/5 |
| GamesRadar+ | 70% |
| IGN | 7/10 |
| Nintendo Power | 3.8/5 |
| Nintendo World Report | 7.5/10 |
| Detroit Free Press | 3/4 |
| The Sydney Morning Herald | 2.5/5 |
The game received "mixed or average" reviews, according to the review aggregation website Metacritic. GameSpot cited great family and multiplayer fun, but criticized the game for having the same ideas of older Mario Party games. IGN criticized the game's lack of originality and the microphone. In Japan, four critics from Famitsu gave the game a total score of 31 out of 40.
Retrospectively, the game has been cited by some critics as one of the best games in the series, citing the day-and-night system as an innovation that sets Mario Party 6 apart from other games in the series.
During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Mario Party 6 for "Console Children's Game of the Year".

### Sales

Mario Party 6 sold 1.63 million copies, making it the worst-selling home console Mario Party game and the 15th best-selling game for the GameCube.