# Tigger's Honey Hunt

Tigger's Honey Hunt is a platform game based on the Winnie the Pooh franchise that was released in 2000 for the Nintendo 64, PlayStation and Microsoft Windows. The game was developed by Doki Denki Studio for Disney Interactive, which published the Windows version and co-released the game on home consoles through NewKidCo in North America, while the European release was published by Ubi Soft. In 2002, the game was re-released in the UK as part of a two pack of Disney PlayStation games along with the game Donald Duck: Goin' Quackers. A spiritual successor titled Pooh and Tigger's Hunny Safari was later released, with different mini games but otherwise sharing much of the same story.

## Plot

Winnie the Pooh goes outside his house to eat some honey, when Tigger bounces in on him. Pooh announces that he is planning a party for everyone but needs to collect more honey pots for it, so he asks Tigger to help him get more, which he agrees to, despite his dislike for honey.
Tigger's attempts in collecting honey for the party prove futile when Pooh eats all of it. Tigger seeks advice from Owl, who suggests that he talk to Christopher Robin. Upon learning the situation, Christopher helps Tigger and Pooh make different kinds of food for the party, including a big cake. The party is a big success and Christopher Robin congratulates Pooh and Tigger for making it possible.

## Gameplay

Gameplay in Tigger's Honey Hunt is divided between six 2.5D platformer style levels and three mini games, for a total of nine levels. Each platforming level contains 100 honey pots to collect, and Tigger must find a required number of honey pots to complete a level. Tigger can later learn the ability to bounce higher and briefly hover in mid-air, allowing players to replay levels and reach previously inaccessible areas to find honey pots they missed. Some enemies such as bats, crows, and woozles can be defeated by jumping on them, but others like heffalumps can only be avoided.
There is one friend in each of the platform levels who needs Tigger's help finding a hidden item; helping them will unlock a Time Trial challenge for that level. Hidden in each level are photograph pieces bearing a picture of Roo, Rabbit, or Pooh, with four each for a total of 12. Roo's photograph pieces can be collected from the start, while Rabbit's and Pooh's photograph pieces will not appear until the player has collected all 100 honey pots and completed the Time Trial challenge respectively. Collecting all four of a character's photograph pieces in a level will unlock a piece of artwork in the Photo Album menu.
Apart from the platforming levels, there are three minigames that are based on classic games and can be played with other players. "Rabbit Says" is a variation of the game Simon Says. "Pooh Stick" is a game of throwing sticks into a river and allowing the different water currents to push them to the finishing line. "Paper, Scissors, Owl" is a version of the game rock paper scissors.
The PlayStation and Windows versions feature full voice acting, along with full-motion video of scenes from The Many Adventures of Winnie the Pooh, Pooh's Grand Adventure: The Search for Christopher Robin and The Tigger Movie, while the Nintendo 64 version features only limited voice acting, in addition to different music recordings.

## Reception

Review scores :
| Publication | Score | Score |
| Publication | N64 | PS |
| IGN | 7.3/10 | 6.5/10 |
| Nintendo Power | 7.6/10 | N/A |
| Official Nintendo Magazine | 81% | N/A |
| PlayStation Official Magazine – UK | N/A | 7/10 |
| 64 | 92/100 | N/A |
The game received mixed reception upon release. Several reviewers complimented the game's graphics, animation, and cut scenes. 64 Magazine described the game as "the most faithful representation of any cartoon character on any games machine so far!" IGN praised the game's presentation, but criticized its dull gameplay and short length. N64 Magazine describes the lack of voiceover and animated scenes in the N64 version as "something that looks, and plays as if it's something still half way through development". Nintendo Power pointed out that "the game relies heavily on text, and more spoken dialogue... would have been more appropriate for its audience".