# Lazy initialization

In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specifically to the instantiation of objects or other resources.
This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use.
If objects have properties that are rarely used, this can improve startup speed. Mean average program performance may be slightly worse in terms of memory (for the condition variables) and execution cycles (to check them), but the impact of object instantiation is spread in time ("amortized") rather than concentrated in the startup phase of a system, and thus median response times can be greatly improved.
In multithreaded code, access to lazy-initialized objects/state must be synchronized to guard against race conditions.

## The "lazy factory"

In a software design pattern view, lazy initialization is often used together with a factory method pattern. This combines three ideas:
* Using a factory method to create instances of a class (factory method pattern)
* Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern)
* Using lazy initialization to instantiate the object the first time it is requested (lazy initialization pattern)

## Examples
### ActionScript 3

The following is an example of a class with lazy initialization implemented in ActionScript:
Basic use:

### C

In C, lazy evaluation would normally be implemented inside one function, or one source file, using static variables.
In a function:
Using one source file instead allows the state to be shared between multiple functions, while still hiding it from non-related functions.
fruit.h:
fruit.c:
main.c:

### C#

In .NET Framework 4.0 Microsoft has included a Lazy class that can be used to do lazy loading. Below is some dummy code that does lazy loading of Class Fruit
Here is a dummy example in C#.
The Fruit class itself doesn't do anything here, The class variable _typesDictionary is a Dictionary/Map used to store Fruit instances by typeName.
A fairly straightforward 'fill-in-the-blanks' example of a Lazy Initialization design pattern, except that this uses an enumeration for the type

### C++

This example is in C++.

### Crystal

Output:

### Haxe

This example is in Haxe.
Usage

### Java

This example is in Java.
Output

### JavaScript

This example is in JavaScript.
Output

### PHP

Here is an example of lazy initialization in PHP 7.4:

### Python

This example is in Python.

### Ruby

This example is in Ruby, of lazily initializing an authentication token from a remote service like Google. The way that @auth_token is cached is also an example of memoization.

### Rust

Rust have std::cell::LazyCell.

### Scala

Scala has built-in support for lazy variable initiation.

### Smalltalk

This example is in Smalltalk, of a typical accessor method to return the value of a variable using lazy initialization.
The 'non-lazy' alternative is to use an initialization method that is run when the object is created and then use a simpler accessor method to fetch the value.
Note that lazy initialization can also be used in non-object-oriented languages.

## Theoretical computer science

In the field of theoretical computer science, lazy initialization (also called a lazy array) is a technique to design data structures that can work with memory that does not need to be initialized. Specifically, assume that we have access to a table T of n uninitialized memory cells (numbered from 1 to n), and want to assign m cells of this array, e.g., we want to assign T[k$_i$] := v$_i$ for pairs (k$_1$, v$_1$), ..., (k$_m$, v$_m$) with all k$_i$ being different. The lazy initialization technique allows us to do this in just O(m) operations, rather than spending O(m+n) operations to first initialize all array cells. The technique is simply to allocate a table V storing the pairs (k$_i$, v$_i$) in some arbitrary order, and to write for each i in the cell T[k$_i$] the position in V where key k$_i$ is stored, leaving the other cells of T uninitialized. This can be used to handle queries in the following fashion: when we look up cell T[k] for some k, we can check if T[k] is in the range {1, ..., m}: if it is not, then T[k] is uninitialized. Otherwise, we check V[T[k]], and verify that the first component of this pair is equal to k. If it is not, then T[k] is uninitialized (and just happened by accident to fall in the range {1, ..., m}). Otherwise, we know that T[k] is indeed one of the initialized cells, and the corresponding value is the second component of the pair.