# Ambrosia Software

Ambrosia Software was a predominantly Macintosh software and gaming company founded in 1993 and located in Rochester, New York, U.S. Ambrosia Software was best known for its Macintosh remakes of older arcade games, which began with a 1992 version of Atari, Inc.'s Asteroids from 1979. The company also published utility software. Its products were distributed as shareware; demo versions could be downloaded and used for up to 30 days. Later the company released some products for iOS. Ambrosia's best-selling program was the utility Snapz Pro X, according to a 2002 interview with company president Andrew Welch.
In 2017, customers reported on Ambrosia's Facebook page that attempts to contact the company were unsuccessful and they were unable to make new purchases. As of July 2019, the website is offline. As of May 2021, the website resolves but leads to a domain parking page with ads unconnected to the company.

## History

The first game distributed under the Ambrosia Software name was Maelstrom, a 1992 remake of the 1979 Asteroids arcade video game. It uses raster graphics similar in style to Atari's later Blasteroids (1987) and the Atari ST game Megaroids (1988). Despite the concept being 13 years old at the time of release, Maelstrom was popular at a time when Macintosh action games were in short supply, and it won some software awards.
Ambrosia Software was incorporated August 18, 1993, by Andrew Welch after he graduated from the Rochester Institute of Technology in 1992. Maelstrom was followed by more action games, including Apeiron (a remake of Centipede), Swoop (a clone of Galaxian), and Barrack (a clone of JezzBall). In 1999, Cameron Crotty of Macworld wrote that "No other company has gotten so much mileage out of renovating mid-1980s arcade hits."
Nearly all of the company's ten employees were laid off in 2013, but Welch denied rumors of the company closing. In late 2018, the company's last remaining employee announced that Ambrosia was officially shutting down operations.

## Products
### Games

Ambrosia Software's games, in order of release:
Games published by Ambrosia Software :
| Year | Game | Author | Platform |
| 1992 | Maelstrom | Andrew Welch | Classic Mac OS |
| 1994 | Chiral | Trevor Powell, Andrew Welch | Classic Mac OS |
| 1995 | Apeiron | Andrew Welch | Classic Mac OS |
| 1995 | Swoop | David Wareing | Classic Mac OS |
| 1996 | Barrack | Greg Lovette | Classic Mac OS |
| 1996 | Escape Velocity | Matt Burch | Classic Mac OS |
| 1996 | Avara | Juri Munkki | Classic Mac OS |
| 1996 | Bubble Trouble | Alex Metcalf, David Wareing | Classic Mac OS |
| 1997 | Harry the Handsome Executive | Ben Spees | Classic Mac OS |
| 1998 | Mars Rising | David Wareing | Classic Mac OS |
| 1998 | Escape Velocity Override | Matt Burch, Peter Cartwright | Classic Mac OS |
| 1998 | Slithereens | Jesse Liesch | Classic Mac OS |
| 1999 | Cythera | Glenn Andreas | Classic Mac OS |
| 1999 | Ares | Nathan Lamont | Classic Mac OS |
| 1999 | Ferazel's Wand | Ben Spees | Classic Mac OS |
| 2001 | Pillars of Garendall | Beenox | Classic Mac OS, OS X, Windows |
| 2001 | Deimos Rising | Sheryn Wareing, David Wareing | Classic Mac OS, OS X, Windows |
| 2002 | Coldstone (game engine) | Beenox | Classic Mac OS, OS X |
| 2002 | Escape Velocity Nova | Matt Burch, ATMOS | Classic Mac OS, OS X, Windows |
| 2002 | Bubble Trouble X | Alex Metcalf, David Wareing | Classic Mac OS, OS X |
| 2002 | pop-pop | Andrew Campbell | Classic Mac OS, OS X, Windows |
| 2003 | Uplink | Introversion Software | Classic Mac OS, OS X |
| 2003 | Aki Mahjong Solitaire | Liquid Metal Software | OS X |
| 2004 | Apeiron X | Andrew Welch | Classic Mac OS, OS X |
| 2005 | GooBall | Over the Edge Entertainment | OS X |
| 2005 | Darwinia | Introversion Software | OS X |
| 2005 | El Ballo | ProRattaFactor | Classic Mac OS, OS X |
| 2006 | Redline | Jonas Echterhoff | OS X |
| 2006 | SketchFighter 4000 Alpha | Lars Gäfvert | OS X |
| 2007 | DEFCON | Introversion Software | OS X |
| 2008 | Aki Mahjong Mobile | Kent Sutherland | iOS |
| 2008 | Mr. Sudoku | Tod Baudais | iOS |
| 2008 | mondo Solitaire | Glenn Andreas | iOS |
| 2008 | mondo Top 5 Solitaire | Glenn Andreas | iOS |
| 2008 | Aquaria | Bit Blot | OS X |
| 2009 | Multiwinia | Introversion Software | OS X |
| 2010 | Aki Mahjong for iPad | Jerome Knope | iOS |
| 2010 | Mr. Sudoku for iPad | Tod Baudais | iOS |
| 2010 | Mondo Solitaire for iPad | Glenn Andreas | iOS |
| 2010 | Mondo Top 5 Solitaire for iPad | Glenn Andreas | iOS |
| 2011 | Mondo Solitaire for Mac | Glenn Andreas | OS X |
| 2011 | HypnoBlocks | Lars Gäfvert | iOS |
* ↑ Compare to Asteroids
* ↑ Compare to Atomino
* ↑ Compare to Centipede
* ↑ Compare to Galaxian
* ↑ Compare to Jezzball
* 1 2 3 4 PowerPC only
* ↑ Intel only
Ambrosia, in conjunction with DG Associates, has also released the Escape Velocity Nova card-driven board game.

### Productivity software

Ambrosia Software's utilities, in order of release:
* Eclipse — Screen saver CDEV
* Big Cheese Key — FKey to mask screen image from boss.
* FlashWrite — Text editor Desk Accessory
* FlashWrite ][
* ColorSwitch — Menu bar item to change monitor color depth
* EasyEnvelopes — Envelope printing Desk accessory. Later a Mac OS X v10.4 and Mac OS X v10.5 Dashboard widget.
* Snapz
* To Do!
* Oracle
* ColorSwitch Pro
* Snapz Pro — Screen capture application
* iSeek — Desktop search application
* Snapz Pro X — Mac OS X-compatible version of original
* WireTap Pro — Audio recording utility
* Screen Cleaner Pro — April Fool's joke
* Dragster — File transfer application
* iToner — iPhone custom ringtone transfer utility
* WireTap Studio — Audio recording, editing and master storage; won a 2007 "Eddy Award" from Macworld
* WireTap Anywhere — professional virtual audio patchbay utility, enabling the recording of any Mac OS X application's audio output from within any Mac OS X audio application.
* Soundboard — Mac OS X Audio playback ("computerized cart machine")
* Big Cheese Key X — Mac OS X-compatible version of original

## Abandoned projects

In 1996, Ambrosia announced the development of a 3D horror-themed adventure game called Manse by Brian Barnes. It was demoed at Macworld Expo in 1998.
In 2014, Tod Baudais claimed to be continuing work on a cancelled Ambrosia project called Goo Moo, or Gooliens, a game about a green alien blob that must grow in size in order to abduct cows.

## Shareware policies

One of Ambrosia's founding mantras was that shareware software should not be distributed as crippleware. The company's software was released on the honor system with only a short reminder that you had used the unregistered software for "x" amount of time, creating what is commonly called nagware.
This policy was later changed and the company employed typical shareware piracy prevention measures, as well as more innovative ones such as used in the Escape Velocity line of games where the team's mascot, Hector the Parrot (known in-game as Cap'n Hector), would use her heavily armed ship to ceaselessly attack players of unregistered copies after the trial period had expired. Their software products therefore began to fall under the category of crippleware. Although the company no longer provides new expiring license codes, Ambrosia's founder Andrew Welch released Decoder Ring which allows anyone to generate new license codes.
Matt Slot has written about the factors that played into the policy change.