# Ken Lobb

Kenneth Alan Lobb (also credited as Ken Lobb, KAL, and K. Lobb) is an American video game designer formerly employed by Taxan USA Corp., Namco Hometek, and Nintendo of America, and currently employed by Xbox Game Studios as Creative Director. He is best known as co-creator of the Killer Instinct series.

## Career

Lobb graduated from DeVry University in 1982 and attempted to secure a job in the video game industry unsuccessfully, blaming the video game crash of 1983. Lobb claimed that he applied to Atari Inc. around this time but never heard back. Lobb subsequently began working at AMD, specifically on programmable ROM.
Lobb was introduced to the management of Taxan USA via the owner of a video game store he frequented in Northern California. Lobb did not apply for a role with Taxan but instead had casual conversations with the company management about video games and this sparked their interest in hiring him, unbeknownst to Lobb until they invited him to play the newly released R-Type at their company office. Subsequently Lobb was employed as Product Manager of Taxan USA between October 1988 and January 1991, where he worked alongside Japanese developer KID on various NES games made for the U.S. market. After Taxan closed down in early 1991, Lobb was then employed by Namco Hometek until 1993, where he was Head of Product Development. The same year Lobb began working at Nintendo of America, where he worked on several games, including GoldenEye 007. While at Nintendo Lobb worked as Head of Game Development for Nintendo of America. Shortly after the resignation of Minoru Arakawa from Nintendo in January 2002, Lobb left to join Microsoft Game Studios. Lobb commented in a 2007 interview with IGN that had Arakawa not left the company he would have been less likely to leave.
A weapon in GoldenEye 007, the Klobb, was named after him due to last-minute copyright issues, and became notorious amongst gamers for its lackluster abilities. Despite this, Lobb stated that it "ended up having a nice impact on me, personally".

## Works

| Year | Title | Role | Platform | Developer |
| 1990 | Burai Fighter | Designer | NES | KID |
| 1990 | Low G Man | Designer | NES | KID |
| 1990 | G.I. Joe | Producer | NES | KID |
| 1991 | Rolling Thunder 2 | Hometek Team | Sega Genesis | Namco |
| 1992 | G.I. Joe: The Atlantis Factor | Producer (uncredited) | NES | KID |
| 1992 | Kick Master | Producer | NES | KID |
| 1992 | Splatterhouse 2 | Special Thanks | Sega Genesis | Now Production |
| 1992 | Wings 2: Aces High | Producer | SNES | Malibu Interactive |
| 1992 | Super Batter Up | Special Thanks | SNES | Namco |
| 1993 | Splatterhouse 3 | Special Thanks | Sega Genesis | Now Production |
| 1994 | Super Punch-Out!! | Special Thanks | SNES | Nintendo |
| 1994 | Donkey Kong Country | Special Thanks | SNES | Nintendo |
| 1994 | Killer Instinct | Game design, character voices | Arcade | Rare |
| 1996 | Killer Instinct 2 | Character voices, additional design, special thanks | Arcade | Rare |
| 1996 | Cruis'n USA | Special Thanks | N64 | Williams |
| 1996 | Donkey Kong Country 3: Dixie Kong's Double Trouble! | Special Thanks | SNES | Rare |
| 1997 | Tetrisphere | Product coordinator | N64 | H2O Entertainment |
| 1997 | Donkey Kong Land III | Special Thanks | Game Boy | Rare |
| 1997 | GoldenEye 007 | NOA Treehouse Staff | N64 | Rare |
| 1997 | Diddy Kong Racing | NOA Thanks To | N64 | Rare |
| 1997 | Cruis'n World | NOA Producer | N64 | Eurocom |
| 1997 | Blast Corps | NOA Staff | N64 | Rare |
| 1998 | Banjo-Kazooie | NOA Big Thanks | N64 | Rare |
| 1999 | Star Wars Episode I: Racer | Thanks to NOA | N64Game Boy Color) | LucasArts |
| 1999 | R-Type DX | Special Thanks | Game Boy Color | Bits Studios |
| 1999 | The New Tetris | Special Thanks | N64 | H2O EntertainmentBlue Planet Software |
| 1999 | NBA 3 on 3 Featuring Kobe Bryant | Special Thanks | Game Boy Color | Left Field Productions |
| 1999 | Mickey's Racing Adventure | NOA Thanks | Game Boy Color | Rare |
| 1999 | Ken Griffey Jr.'s Slugfest | Special Thanks | N64Game Boy Color | Angel StudiosSoftware Creations |
| 1999 | Jet Force Gemini | NOA Thanks To | N64 | Rare |
| 1999 | Duke Nukem: Zero Hour | Special Thanks | N64 | Eurocom |
| 1999 | Donkey Kong 64 | Special Thanks | N64 | Rare |
| 1999 | Conker's Pocket Tales | NOA Special Thanks | Game Boy Color | Rare |
| 1999 | Command & Conquer | Executive producer | N64 | Looking Glass Studios |
| 2000 | Perfect Dark | NOA Staff | N64 | Rare |
| 2000 | Alice in Wonderland | NOA Special Thanks | Game Boy Color | Digital Eclipse Software |
| 2003 | Voodoo Vince | Special Thanks | Xbox | Beep Industries |
| 2004 | Fable: The Lost Chapters | Special Thanks | Xbox | Big Blue Box Studios |
| 2007 | Shadowrun | Special Thanks | Xbox 360 | FASA Interactive |
| 2010 | Crackdown 2 | Designer | Xbox 360 | Ruffian Games |
| 2013 | Killer Instinct | Supervisor, voice of Chief Thunder | Xbox One | Double Helix Games |
| 2015 | Ori and the Blind Forest | Special Thanks | Xbox 360Xbox OneWindows | Moon Studios |
| 2016 | Quantum Break | Partner creative director | Xbox OneWindows | Remedy Entertainment |