# CEDEC Awards

CEDEC Awards are annually presented by Tokyo, Japan-based CEDEC (CESA Developers conference) for outstanding game developers and games. The awards started in 2008.

## Selection Process

The CEDEC Awards began in 2008, at the "CEDEC 2008" conference, on its 10th anniversary. The main awards were based on suggestions by the public, from which nominations were chosen by the CEDEC advisory board, which were then voted on by the advisory board, and CEDEC students.

## Award list

| Year | Engineering | Visual Arts | Game Design | Sound | Network | Special Award | Books |
| 2008 | MT Framework (Capcom) | Ico | Super Mario series | Legend of Zelda series | Not awarded | Shigeru Miyamoto | Not awarded |
| 2009 | Shadow of the Colossus programming team (Sony Computer Entertainment) | Ōkami artist and technical artist (Capcom) | Monster Hunter Portable development team (Capcom) | Rhythm Tengoku Gold development team (Nintendo) | Nico Nico Douga video sharing (Niwango) | Yuji Horii | Sho Hirayama "Technologies that before you become a game programmer"; Haruhisa Ishida "C language" |
| 2010 | mycomBASIC magazine editorial department and contributors (Denpa Newspaper Company) | Infinity Ward (Activision / Infinity Ward) | Demon's Souls development team (FromSoftware) | KORG DS-10 series development team (AQ Interactive) | Sekai Camera development team (Tonchi) | Masaya Nakamura | BornDigital Inc & Hiroyuki Kawanishi (Microsoft) (Microsoft) |
| 2011 | Unity Engine team (Unity Technologies) | Street Fighter IV design team (Capcom) | Akihiro Hino (Level-5) | CRI ADX2 development team (CRI Middleware) | Amazon EC2/S3 (Amazon Web Services) | Satoshi Tajiri & Tsunekazu Ishihara | Kengo Nakajima "The technology of Online game" |
| 2012 | Kinect (Kinect development team) | Journey development team (Thatgamecompany) | Puzzle & Dragons development team (GungHo Online Entertainment) | The Idolmaster series music team (Bandai Namco) | Enchant.js development team (Ubiquitous Entertainment) | Koichi Hamamura | Yosuke Katsura, Marc Salvati, Tatsuo Yotsukura "Technical Artist Start Kit" |
| 2013 | Oculus Rift Development Kit | JoJo's Bizarre Adventure ("Kamikaze Video" ja:神風動画) | Kenji Eno | CeVIO Creative Studio dev team | Nintendo DS communication technology team | Ken Kutaragi | Yoshiki Dojima "Technology and ideas to move games"; Masaki Kato "How to make games Unity's play algorithm to remember" |
| 2014 | Unreal Engine 4 dev team | Softimage (Autodesk) | Fleet Collection (DMM.com / Kadokawa Games) | Hideki Sakamoto | "PS4 share button" dev team (Sony Computer Entertainment) | Koichi Sugiyama | DeNa "Mobageを支える技術 ～ソーシャルゲームの舞台裏～" |
| 2015 | Visual Studio | Guilty Gear Xrd (Arc System Works) | Neko Atsume (Hit-Point) | Super Smash Bros. for Nintendo 3DS and Wii U (Masahiro Sakurai/Sora Ltd./Nintendo) | Ingress (Niantic) | Toru Iwatani / Tomohiro Nishikado (Space Invaders / Pac Man) | 大野 功二氏 : "3Dゲームをおもしろくする技術 実例から解き明かすゲームメカニクス・レベルデザイン・カメラのノウハウ" (published SB Creative) |
| 2016 | Nvidia GameWorks | Splatoon dev team (Nintendo) | Splatoon dev team (Nintendo) | Splatoon dev team (Nintendo) | - | Yōichi Erikawa, founder Koei, president Koei Tecmo | CGWORLD (japan) magazine, publisher "Born Digital Inc." (株式会社ボーンデジタル) |
| 2017 | PlayStation VR | The Legend of Zelda: Breath of the Wild (Nintendo) | The Legend of Zelda: Breath of the Wild (Nintendo) | Nier: Automata (Square Enix/PlatinumGames) | - | Hironobu Sakaguchi | Eske Yoshinob : "マヤ道！！THE ROAD OF MAYA" |
| 2018 | The Legend of Zelda: Breath of the Wild (Nintendo) | Nier: Automata (Square Enix/PlatinumGames) | Splatoon 2 (Nintendo) | Persona 5 (Atlus) | - | Yu Suzuki | 伊藤 毅志氏 "ゲーム情報学概論 -ゲームを切り拓く人工知能-" (publisher "Corona", ja:コロナ社 (出版社) |
| 2019 | Perforce (Perforce Software, Inc.) | Masayoshi Sudo (Atlus) | Nintendo Labo (Nintendo) | Ace Combat 7: Skies Unknown (Bandai Namco Entertainment) | - | Masahiro Sakurai | Jun Matsunaga: チェインクロニクルから学ぶスマートフォンRPGのつくり方 |
| 2020 | CAPCOM Open Conference RE:2019 Management Team and "RE ENGINE" Development Team (CAPCOM Corporation) | Atsume Animal Crossing Development Team (Nintendo Corporation) | Ring Fit Adventure Development Team (Nintendo Corporation) | Final Fantasy VII Remake Sound Development Team (Square Enix Inc.) | - | Hideo Kojima | - |
| 2021 | Ryugaku Studio Dragon Engine Development Team (Sega Corporation) | Ghost of Tsushima Development Team (Sucker Punch Productions) | Eru Deru Waisu Tenho no Sakunahime (Sakuna: Of Rice and Ruin) | Ghost of Tsushima Sound Development Team (Sucker Punch Productions) | - | Mark Cerny | - |
| 2022 | Cygames Tech Conference Management Team (Cygames, Inc.) | Elden Ring Development Team (FromSoftware, Inc.) | Elden Ring Development Team (FromSoftware, Inc.) | Uma Musume Pretty Derby Sound Development Team (Cygames, Inc.) | - | Hidetaka Miyazaki | - |
| 2023 | Kirby and the Forgotten Land Development Team (Nintendo/HAL Laboratory) | Masahiro Sakurai (Sora Ltd) | Masahiro Sakurai (Sora Ltd) | Hi-Fi RUSH Sound Development Team (Tango Gameworks) | - | The Legend of Zelda Development Team / Eiji Aonuma | - |