# Eliot Connors

Eliot Connors is an American sound designer. He has worked on numerous game and film projects, his work being credited as Supervising Sound Editor and Sound Designer.

## Career

He started his career on AAA games such as The Last of Us, Resident Evil 6, Gears of War: Judgment, Alan Wake, Skylanders, Lost Planet 2, and many more. Game work lead to contributions in Film and TV such as Arcane (TV series), Frozen 2, Hobbs & Shaw, Aquaman (film), Blade Runner 2049, Justice League (film), Star Trek Beyond, The Conjuring 2, The Last Witch Hunter, and Paranormal Activity: The Ghost Dimension.
He has received 13 Golden Reel Award nominations. Winning 3 times. Outstanding Achievement in Sound Editing - Non-Theatrical Animation on Arcane (TV series), Outstanding Achievement in Sound Editing- Effect/Foley on Blade Runner 2049 and Best Sound Editing - Computer Interactive Entertainment on Resident Evil 6.

## Film

| Year | Title | Notes |
| 2021 | Rumble (2021 film) | Sound Designer |
| 2021 | F9 (film) | Sound Designer |
| 2020 | Come Play | Sound Designer |
| 2019 | Frozen 2 | Sound Designer |
| 2019 | Hobbs & Shaw | Sound Designer |
| 2019 | The Wretched (film) | Supervising Sound Editor/ Re-recording Mixer/Sound Designer |
| 2018 | Aquaman (film) | Sound Designer |
| 2017 | Justice League (film) | Sound effects Designer |
| 2017 | Blade Runner 2049 | additional sound editing |
| 2017 | Power Rangers (film) | Sound Designer |
| 2016 | Star Trek Beyond | Sound Designer |
| 2016 | The Conjuring 2 | Sound Designer |
| 2016 | Table 19 | Sound Editor |
| 2015 | The Last Witch Hunter | Sound Editor |
| 2015 | Paranormal Activity: The Ghost Dimension | Sound Designer |
| 2015 | My All American | Sound Editor |
| 2014 | 99 Homes | Sound Editor |

## Tv

| Year | Title | Notes |
| 2021 | Arcane (TV series) | Supervising Sound Editor/Sound Designer |
| 2021 | Pacific Rim: The Black | Sound Designer |

### Animation and video games

| Year | Title | Role |
| 2019 | Borderlands 3 | Sound Designer |
| 2017 | Resident Evil 7: Biohazard | Sound Designer |
| 2016 | Call of Duty: Infinite Warfare | Additional sound design |
| 2014 | Halo: The Master Chief Collection | Sound Designer |
| 2014 | Skylanders: Trap Team | Supervising Sound Designer: Cinematics |
| 2014 | Bayonetta 2 | Sound Designer |
| 2014 | Murdered: Soul Suspect | Sound Designer |
| 2014 | Sunset Overdrive | Sound Designer |
| 2014 | Wildstar | Sound Designer |
| 2014 | Metal Gear Solid V: Ground Zeroes | Voice Over Editorial |
| 2013 | The Wonderful 101 | Sound Editor |
| 2013 | The Last of Us | Sound Designer: Cinematics |
| 2013 | Gears of War: Judgment | Sound Designer: Cinematics |
| 2013 | God of War: Ascension | Voice Over Editorial |
| 2013 | Metal Gear Rising: Revengeance | Sound Designer |
| 2012 | Call of Duty: Black Ops II | Voice Over Editorial |
| 2012 | Skylanders: Giants | Sound Designer: Cinematics |
| 2012 | Fable: The Journey | Sound Designer |
| 2012 | Resident Evil 6 | Sound Designer: Cinematics |
| 2012 | Dragon's Dogma | Sound Designer |
| 2012 | Alan Wake's American Nightmare | Sound Designer |
| 2011 | Kinect Disneyland Adventures | Sound Designer: Cinematics |
| 2011 | “Skylanders: Spyro's Adventure | Sound Designer |
| 2010 | Ace Combat: Assault Horizon | Voice Over Editorial |
| 2010 | Kinectimals | Sound Designer |
| 2010 | Alan Wake | Sound Designer |
| 2010 | Lost Planet 2 | Sound Designer |
| 2010 | Metal Gear Solid: Peace Walker | Voice Over Editorial |
| 2010 | God of War III | Voice Over Editorial |