# E-on Vue

Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.
In 2024, Bentley Systems announced that Vue would be discontinued, and be freely available to those that still wish to use it.

## Versions

| VUE | PlantFactory |
| VUE 2016 / VUE 2015 / VUE 2014 / VUE 11 | PlantFactory 2016 / PlantFactory 2015 / PlantFactory 2014 |
| CloudFactory - Ozone | Carbon Scatter |
| CloudFactory 2017 / CloudFactory 2015 / Ozone 6 / Ozone 5 | Carbon Scatter 2017 / Carbon Scatter 2015 / Carbon Scatter 2 / Carbon Scatter |

## Features

This is a list of features as of the 2023 release of Vue:

### Terrains

* Heightfield terrains
* Procedural terrains
* Infinite terrains
* Planetary terrains
* Real-world terrains
* 3D terrain sculpting
* Terrain export

### EcoSystem Instancing Technology

* Material-based EcoSystems
* Global EcoSystems
* Dynamic EcoSystems
* 360° EcoSystem Population
* Paint EcoSystem instances
* EcoParticles
* Export EcoSystem populations

### Vegetation

* Built-in Plant editor
* Compatible with PlantFactory
* Vegetation assets

### Atmosphere, Skies and Clouds

* Standard atmospheric model
* Spectral atmospheric model
* Photometric atmospheric model
* Atmosphere presets
* Procedural Volumetric 3D cloud layers
* Standalone 3D Metaclouds
* Convert meshes to Clouds
* Cloud morphing
* Import OpenVDB
* Export standalone and cloud layer zones to OpenVDB
* Export skies as HDRI

### Modeling

* Primitive and Feature modeling
* 3D Text edition tool
* Metablobbing
* Hyperblobs
* Export baked hyperblobs
* Splines
* Built in Road Construction toolkit
* Random rock generator
* Export rocks

### Texturing and UVs

* Material presets
* PBR
* Substance support
* Node-based procedural materials
* Volumetric materials and Hypertextures
* Stacked UVs
* Unwrapped UVs
* Ptex

### Interoperability, Integration And Export

* Export single assets to generic 3D formats
* Full scene export
* Integration plugins
* Import and Export Camera data as FBX and Nuke.chan
* Python API
* ZBrush GoZ bridge

### Animation

* Animate objects, materials, atmospheres, clouds, waves...
* Automatic wind and breeze
* Localized wind effects per plant / per EcoSystem population
* Omni and directional ventilators for local modifications of plants
* Time spline editor
* Automatic keyframe creation
* Automatic synchronization of cameras and lights
* Animation export as AfterEffects
* Import motion tracking information

### Lighting

* Global illumination, Global Radiosity, Ambient occlusion
* Subsurface Scattering
* HDRI image based lighting
* Point light, Quadratic point light, Spotlight, Quadratic spotlight, Directional light
* Use IES distribution profiles on photometric lights
* Area lights, light panels, light portals
* Physically accurate caustics computation

### Rendering

* Render with Ray Tracer
* Render with Path Tracer
* Stereoscopic rendering
* 360/180 VR Panorama Render Option
* Spherical panoramic rendering
* Tone mapping options
* Multipass & G-Buffer
* Network rendering with HyperVue / RenderCows
* Network rendering with RenderNodes

## Users

* Blue Sky Studios
* Digital Domain
* DreamWorks Animation: Kung Fu Panda
* Industrial Light & Magic: Indiana Jones and the Kingdom of the Crystal Skull, Pirates of the Caribbean: Dead Man's Chest
* Sony Pictures Imageworks
* Warner Bros. Interactive Entertainment
* Weta Digital