# Ones' complement

Three-bit ones'-complement integers :
| Bits | Unsigned value | Ones' complement value |
| 000 | 0 | 0 |
| 001 | 1 | 1 |
| 010 | 2 | 2 |
| 011 | 3 | 3 |
| 100 | 4 | −3 |
| 101 | 5 | −2 |
| 110 | 6 | −1 |
| 111 | 7 | −0 |
8-bit ones'-complement integers :
| Bits | Unsigned value | Ones' complement value |
| 0000 0000 | 0 | 0 |
| 0000 0001 | 1 | 1 |
| 0000 0010 | 2 | 2 |
| 0111 1110 | 126 | 126 |
| 0111 1111 | 127 | 127 |
| 1000 0000 | 128 | −127 |
| 1000 0001 | 129 | −126 |
| 1111 1101 | 253 | −2 |
| 1111 1110 | 254 | −1 |
| 1111 1111 | 255 | −0 |
The ones' complement of a binary number is the value obtained by inverting (flipping) all the bits in the binary representation of the number. The name "ones' complement" refers to the fact that such an inverted value, if added to the original, would always produce an "all ones" number (the term "complement" refers to such pairs of mutually additive inverse numbers, here in respect to a non-0 base number). This mathematical operation is primarily of interest in computer science, where it has varying effects depending on how a specific computer represents numbers.
A ones' complement system or ones' complement arithmetic is a system in which negative numbers are represented by the inverse of the binary representations of their corresponding positive numbers. In such a system, a number is negated (converted from positive to negative or vice versa) by computing its ones' complement. An N-bit ones' complement numeral system can only represent integers in the range −(2$^{N−1}$−1) to 2$^{N−1}$−1 while two's complement can express −2$^{N−1}$ to 2$^{N−1}$−1. It is one of three common representations for negative integers in binary computers, along with two's complement and sign-magnitude.
The ones' complement binary numeral system is characterized by the bit complement of any integer value being the arithmetic negative of the value. That is, inverting all of the bits of a number (the logical complement) produces the same result as subtracting the value from 0.
Many early computers, including the UNIVAC 1101, CDC 160, CDC 6600, the LINC, the PDP-1, and the UNIVAC 1107, used ones' complement arithmetic. Successors of the CDC 6600 continued to use ones' complement arithmetic until the late 1980s, and the descendants of the UNIVAC 1107 (the UNIVAC 1100/2200 series) still do, but the majority of modern computers use two's complement.

## Number representation

Positive numbers are the same simple, binary system used by two's complement and sign-magnitude. Negative values are the bit complement of the corresponding positive value. The largest positive value is characterized by the sign (high-order) bit being off (0) and all other bits being on (1). The lowest negative value is characterized by the sign bit being 1, and all other bits being 0. The table below shows all possible values in a four-bit system, from −7 to +7.

## Basics

Adding two values is straightforward. Simply align the values on the least significant bit and add, propagating any carry to the bit one position left. If the carry extends past the end of the word it is said to have "wrapped around", a condition called an "end-around carry". When this occurs, the bit must be added back in at the right-most bit. This phenomenon does not occur in two's complement arithmetic.
Subtraction is similar, except that borrows, rather than carries, are propagated to the left. If the borrow extends past the end of the word it is said to have "wrapped around", a condition called an "end-around borrow". When this occurs, the bit must be subtracted from the right-most bit. This phenomenon does not occur in two's complement arithmetic.
It is easy to demonstrate that the bit complement of a positive value is the negative magnitude of the positive value. The computation of 19 + 3 produces the same result as 19 − (−3).
Add 3 to 19.
Subtract −3 from 19.

## Negative zero

Negative zero is the condition where all bits in a signed word are 1. This follows the ones' complement rules that a value is negative when the left-most bit is 1, and that a negative number is the bit complement of the number's magnitude. The value also behaves as zero when computing. Adding or subtracting negative zero to/from another value produces the original value.
Adding negative zero:
Subtracting negative zero:
Negative zero is easily produced in a ones' complement adder. Simply add the positive and negative of the same magnitude.
Although the math always produces the correct results, a side effect of negative zero is that software must test for negative zero.

## Avoiding negative zero

The generation of negative zero becomes a non-issue if addition is achieved with a complementing subtractor. The first operand is passed to the subtract unmodified, the second operand is complemented, and the subtraction generates the correct result, avoiding negative zero. The previous example added 22 and −22 and produced −0.
"Corner cases" arise when one or both operands are zero and/or negative zero.
Subtracting +0 is trivial (as shown above). If the second operand is negative zero it is inverted and the original value of the first operand is the result. Subtracting −0 is also trivial. The result can be only one of two cases. In case 1, operand 1 is −0 so the result is produced simply by subtracting 1 from 1 at every bit position. In case 2, the subtraction will generate a value that is 1 larger than operand 1 and an end-around borrow. Completing the borrow generates the same value as operand 1.
The next example shows what happens when both operands are plus or minus zero:
This example shows that of the four possible conditions when adding only ±0, an adder will produce −0 in three of them. A complementing subtractor will produce −0 only when the first operand is −0 and the second is 0.