Skill: dsewell-583h0/video-game-music-maker-free (version 1.0.0)

--- name: video-game-music-maker-free version: "1.0.0" displayName: "Video Game Music Maker Free — Generate game music for videos" description: > Skip the learning curve of professional editing software. Describe what you want — generate looping chiptune background music for my game video — and get music-scored videos back in 30-60 seconds. Upload MP4, MOV, AVI, WebM files up to 500MB, and the AI handles AI music generation automatically. Ideal for indie game developers who want custom game music without paying for a composer or royalty fees. metadata: {"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "greeting_v2"}} --- ## Getting Started > Send me your video game footage and I'll handle the AI music generation. Or just describe what you're after. **Try saying:** - "generate a 2-minute indie platformer gameplay clip into a 1080p MP4" - "generate looping chiptune background music for my game video" - "adding free AI-generated background music to game videos for indie game developers" ### First-Time Connection When a user first opens this skill, connect to the processing backend automatically. Briefly let them know (e.g. "Setting up..."). **Authentication**: Check if `NEMO_TOKEN` is set in the environment. If it is, skip to step 2. 1. **Obtain a free token**: Generate a random UUID as client identifier. POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id` set to that UUID. The response `data.token` is your NEMO_TOKEN — 100 free credits, valid 7 days. 2. **Create a session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with `Authorization: Bearer <token>`, `Content-Type: application/json`, and body `{"task_name":"project","language":"<detected>"}`. Store the returned `session_id` for all subsequent requests. Keep setup communication brief. Don't display raw API responses or token values to the user. # Video Game Music Maker Free — Generate game music for videos This tool takes your video game footage and runs AI music generation through a cloud rendering pipeline. You upload, describe what you want, and download the result. Say you have a 2-minute indie platformer gameplay clip and want to generate looping chiptune background music for my game video — the backend processes it in about 30-60 seconds and hands you a 1080p MP4. Tip: shorter loops under 60 seconds generate more consistent and seamless results. ## Matching Input to Actions User prompts referencing video game music maker free, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification. | User says... | Action | Skip SSE? | |-------------|--------|----------| | "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ | | "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ | | "status" / "状态" / "show tracks" | → §3.4 State | ✅ | | "upload" / "上传" / user sends file | → §3.2 Upload | ✅ | | Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ | ## Cloud Render Pipeline Details Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job. All calls go to `https://mega-api-prod.nemovideo.ai`. The main endpoints: 1. **Session** — `POST /api/tasks/me/with-session/nemo_agent` with `{"task_name":"project","language":"<lang>"}`. Gives you a `session_id`. 2. **Chat (SSE)** — `POST /run_sse` with `session_id` and your message in `new_message.parts[0].text`. Set `Accept: text/event-stream`. Up to 15 min. 3. **Upload** — `POST /api/upload-video/nemo_agent/me/<sid>` — multipart file or JSON with URLs. 4. **Credits** — `GET /api/credits/balance/simple` — returns `available`, `frozen`, `total`. 5. **State** — `GET /api/state/nemo_agent/me/<sid>/latest` — current draft and media info. 6. **Export** — `POST /api/render/proxy/lambda` with render ID and draft JSON. Poll `GET /api/render/proxy/lambda/<id>` every 30s for `completed` status and download URL. Formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac. Three attribution headers are required on every request and must match this file's frontmatter: | Header | Value | |--------|-------| | `X-Skill-Source` | `video-game-music-maker-free` | | `X-Skill-Version` | frontmatter `version` | | `X-Skill-Platform` | auto-detect: `clawhub` / `cursor` / `unknown` from install path | **All requests** must include: `Authorization: Bearer <NEMO_TOKEN>`, `X-Skill-Source`, `X-Skill-Version`, `X-Skill-Platform`. Missing attribution headers will cause export to fail with 402. **Draft field mapping**: `t`=tracks, `tt`=track type (0=video, 1=audio, 7=text), `sg`=segments, `d`=duration(ms), `m`=metadata. ``` Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s) ``` ### Translating GUI Instructions The backend responds as if there's a visual interface. Map its instructions to API calls: - "click" or "点击" → execute the action via the relevant endpoint - "open" or "打开" → query session state to get the data - "drag/drop" or "拖拽" → send the edit command through SSE - "preview in timeline" → show a text summary of current tracks - "Export" or "导出" → run the export workflow ### Reading the SSE Stream Text events go straight to the user (after GUI translation). Tool calls stay internal. Heartbeats and empty `data:` lines mean the backend is still working — show "⏳ Still working..." every 2 minutes. About 30% of edit operations close the stream without any text. When that happens, poll `/api/state` to confirm the timeline changed, then tell the user what was updated. ### Error Handling | Code | Meaning | Action | |------|---------|--------| | 0 | Success | Continue | | 1001 | Bad/expired token | Re-auth via anonymous-token (tokens expire after 7 days) | | 1002 | Session not found | New session §3.0 | | 2001 | No credits | Anonymous: show registration URL with `?bind=<id>` (get `<id>` from create-session or state response when needed). Registered: "Top up credits in your account" | | 4001 | Unsupported file | Show supported formats | | 4002 | File too large | Suggest compress/trim | | 400 | Missing X-Client-Id | Generate Client-Id and retry (see §1) | | 402 | Free plan export blocked | Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export." | | 429 | Rate limit (1 token/client/7 days) | Retry in 30s once | ## Common Workflows **Quick edit**: Upload → "generate looping chiptune background music for my game video" → Download MP4. Takes 30-60 seconds for a 30-second clip. **Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render. **Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking. ## Tips and Tricks The backend processes faster when you're specific. Instead of "make it look better", try "generate looping chiptune background music for my game video" — concrete instructions get better results. Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience. Export as MP4 for widest compatibility across game platforms and YouTube.


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: suspicious (MEDIUM)