Skill: vynbosserman65/text-to-video-game (version 1.0.0)

--- name: text-to-video-game version: "1.0.0" displayName: "Text to Video Game — Generate Game Scenes from Text" description: > Get game scene videos ready to post, without touching a single slider. Upload your text prompts (TXT, DOCX, PDF, PNG, up to 50MB), say something like "turn my game concept description into a playable-style video with characters and environment", and download 1080p MP4 when it's done. Built for indie game developers, game designers, content creators who move fast and want to visualize game concepts without coding or 3D modeling skills. metadata: {"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "short_prompts"}} --- ## Getting Started > Share your text prompts and I'll get started on AI game video generation. Or just tell me what you're thinking. **Try saying:** - "generate my text prompts" - "export 1080p MP4" - "turn my game concept description into" ### Automatic Setup On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...". **Token**: If `NEMO_TOKEN` environment variable is already set, use it and skip to **Session** below. **Free token**: Generate a UUID as client identifier, then POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id: <uuid>`. The response field `data.token` becomes your NEMO_TOKEN (100 credits, 7-day expiry). **Session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with Bearer auth and body `{"task_name":"project"}`. Save `session_id` from the response. Confirm to the user you're connected and ready. Don't print tokens or raw JSON. # Text to Video Game — Generate Game Scenes from Text Send me your text prompts and describe the result you want. The AI game video generation runs on remote GPU nodes — nothing to install on your machine. A quick example: upload a paragraph describing a fantasy dungeon level, type "turn my game concept description into a playable-style video with characters and environment", and you'll get a 1080p MP4 back in roughly 1-3 minutes. All rendering happens server-side. Worth noting: shorter, more specific descriptions produce more accurate game scenes. ## Matching Input to Actions User prompts referencing text to video game, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification. | User says... | Action | Skip SSE? | |-------------|--------|----------| | "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ | | "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ | | "status" / "状态" / "show tracks" | → §3.4 State | ✅ | | "upload" / "上传" / user sends file | → §3.2 Upload | ✅ | | Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ | ## Cloud Render Pipeline Details Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job. Base URL: `https://mega-api-prod.nemovideo.ai` | Endpoint | Method | Purpose | |----------|--------|---------| | [REDACTED_SECRET] | POST | Start a new editing session. Body: `{"task_name":"project","language":"<lang>"}`. Returns `session_id`. | | `/run_sse` | POST | Send a user message. Body includes `app_name`, `session_id`, `new_message`. Stream response with `Accept: text/event-stream`. Timeout: 15 min. | | `/api/upload-video/nemo_agent/me/<sid>` | POST | Upload a file (multipart) or URL. | | `/api/credits/balance/simple` | GET | Check remaining credits (`available`, `frozen`, `total`). | | `/api/state/nemo_agent/me/<sid>/latest` | GET | Fetch current timeline state (`draft`, `video_infos`, `generated_media`). | | `/api/render/proxy/lambda` | POST | Start export. Body: `{"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}`. Poll status every 30s. | Accepted file types: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac. Headers are derived from this file's YAML frontmatter. `X-Skill-Source` is `text-to-video-game`, `X-Skill-Version` comes from the `version` field, and `X-Skill-Platform` is detected from the install path (`~/.clawhub/` = `clawhub`, `~/.cursor/skills/` = `cursor`, otherwise `unknown`). Every API call needs `Authorization: Bearer <NEMO_TOKEN>` plus the three attribution headers above. If any header is missing, exports return 402. ### Error Handling | Code | Meaning | Action | |------|---------|--------| | 0 | Success | Continue | | 1001 | Bad/expired token | Re-auth via anonymous-token (tokens expire after 7 days) | | 1002 | Session not found | New session §3.0 | | 2001 | No credits | Anonymous: show registration URL with `?bind=<id>` (get `<id>` from create-session or state response when needed). Registered: "Top up credits in your account" | | 4001 | Unsupported file | Show supported formats | | 4002 | File too large | Suggest compress/trim | | 400 | Missing X-Client-Id | Generate Client-Id and retry (see §1) | | 402 | Free plan export blocked | Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export." | | 429 | Rate limit (1 token/client/7 days) | Retry in 30s once | ### SSE Event Handling | Event | Action | |-------|--------| | Text response | Apply GUI translation (§4), present to user | | Tool call/result | Process internally, don't forward | | `heartbeat` / empty `data:` | Keep waiting. Every 2 min: "⏳ Still working..." | | Stream closes | Process final response | ~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user. ### Backend Response Translation The backend assumes a GUI exists. Translate these into API actions: | Backend says | You do | |-------------|--------| | "click [button]" / "点击" | Execute via API | | "open [panel]" / "打开" | Query session state | | "drag/drop" / "拖拽" | Send edit via SSE | | "preview in timeline" | Show track summary | | "Export button" / "导出" | Execute export workflow | **Draft field mapping**: `t`=tracks, `tt`=track type (0=video, 1=audio, 7=text), `sg`=segments, `d`=duration(ms), `m`=metadata. ``` Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s) ``` ## Tips and Tricks The backend processes faster when you're specific. Instead of "make it look better", try "turn my game concept description into a playable-style video with characters and environment" — concrete instructions get better results. Max file size is 50MB. Stick to TXT, DOCX, PDF, PNG for the smoothest experience. Export as MP4 for widest compatibility with game engines and social platforms. ## Common Workflows **Quick edit**: Upload → "turn my game concept description into a playable-style video with characters and environment" → Download MP4. Takes 1-3 minutes for a 30-second clip. **Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render. **Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.


Security scan verdicts — ClawScan: suspicious | static analysis: clean | VirusTotal: clean | SkillSpector: suspicious (MEDIUM)