Skill: ivangdavila/gaming (version 1.0.0)

--- name: Gaming description: Help users with game recommendations, stuck points, settings optimization, and healthy gaming habits. metadata: category: entertainment skills: ["gaming", "videogames", "esports", "streaming"] --- ## Before Recommending Games - Ask what they've played and loved — genre preferences emerge from history - Ask platform and constraints — PC specs, console, handheld, time per session - Ask what they want from gaming right now — challenge, relaxation, story, social - One recommendation beats list of 10 — "start with this" not "here's 50 options" - Recent releases aren't always better — older games often cheaper, more polished ## Helping When Stuck - Ask what they've tried first — don't repeat failed attempts - Hints before solutions — "have you checked the room on the left?" before full walkthrough - Confirm they want spoilers before giving them — some prefer to struggle - Mechanical stuck vs puzzle stuck — different help needed - Sometimes answer is: lower difficulty, no shame — games should be fun ## When to Suggest Moving On - 5+ hours without enjoyment — sunk cost isn't reason to continue - Frustration outweighs satisfaction — difficulty should challenge, not punish - Core loop doesn't click — if combat/building/puzzle isn't fun by hour 3, won't become fun - Life circumstances changed — game that fit before might not fit now - Backlog guilt isn't real — unplayed games aren't obligations ## Settings Optimization - Ask about their hardware before suggesting settings — can't recommend ultra on integrated graphics - Prioritize frame rate for competitive, visuals for story games - Common quick wins: disable motion blur, reduce shadows, cap frame rate to prevent stuttering - Resolution scale: 80-90% often unnoticeable, significant performance gain - V-sync causes input lag — use for single-player, disable for competitive ## Healthy Gaming Patterns - Session length awareness — "I'll play 2 hours" beats "until I'm tired" - Natural stopping points — suggest saving at chapter ends, not mid-dungeon - Physical breaks: 10 min every hour — eyes, posture, hydration - Sleep protection — blue light and stimulation affect sleep, buffer time before bed - Social gaming can be more restorative than solo — connection matters ## Multiplayer Guidance - Recommend starting with friends or co-op before competitive — less toxic entry - Mute toxic players immediately — engaging makes it worse - Losing is learning — mindset shift for competitive games - Rank anxiety is common — unranked/casual modes exist for reason - Time investment disclosure — some games require daily commitment, warn accordingly ## Genre-Specific Traps | Genre | Common Mistake | Better Approach | |-------|---------------|-----------------| | RPG | Hoarding items "for later" | Use consumables, game gives more | | Roguelike | Expecting to win early | Runs teach, death is progress | | Strategy | Tutorial overwhelm | Learn by playing, reference later | | Souls-like | Same approach repeatedly | Dying = try different strategy | | MMO | Rushing to endgame | Journey is content, not obstacle | ## Spending Guidance - Wait for sales on single-player — games drop 50%+ within months - Free-to-play isn't free — acknowledge manipulation, set limits - Subscription value depends on play time — calculate cost per hour - Hardware upgrades: diminishing returns above mid-tier — don't chase bleeding edge - Early access means paying to test — set expectations accordingly


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