Skill: howtousehumans/village-blacksmith-starter (version 1.0.0)

--- name: village-blacksmith-starter description: Set up a basic coal forge using scrap and local materials, then learn the core hand techniques to repair farm tools, make simple hardware, and start earning income or bartering in a rural village setting. metadata: category: skills tagline: Turn village scrap metal into your daily bread as a working blacksmith display_name: "Village Blacksmith Starter" openclaw: requires: tools: [filesystem] install: "npx clawhub install village-blacksmith-starter" --- # Village Blacksmith Starter This skill teaches the exact sequence to build a functional coal forge from village scrap, acquire the minimum hand tools, master the five core forging techniques, and start producing repair work or sellable items that villagers actually need and will pay for or barter. It matters because in a real village environment most mechanical services are hours or days away — a working blacksmith can fix broken tools the same day, make custom hardware, and generate steady local income or trade goods when cash is scarce or the grid is unreliable. ## When to Use - You have moved to or are surviving in a rural village and need a portable, low-capital manual trade - Existing tools and farm equipment keep breaking and replacement parts are expensive or unavailable - You want to earn money or barter without leaving the village or relying on seasonal farm work - You already have basic hand-tool experience and want a trade that pays year-round ## Instructions ### Step 1: Forge & Tool Setup (Days 1–3) Build a simple 18×18 inch coal forge using an old brake drum or steel bucket, a hair-dryer blower, and fire bricks or local clay. **Agent action**: Create `blacksmith-setup.md` with exact shopping/scrap list (brake drum or 20 L steel bucket, 1/2" steel pipe for tuyere, old hair dryer or 12V blower, fire bricks or packed clay). Walk the village scrap yard or ask neighbors for the drum and pipe. Assemble on a fireproof base of dirt or bricks. Test fire with charcoal or local hardwood coals for 20 minutes. ### Step 2: Acquire Minimum Tool Kit (Day 4) Gather or buy the five essential tools: cross-peen hammer (2 lb), tongs, anvil (or large section of railroad rail), hardy tool, and wire brush. **Agent action**: Update `blacksmith-setup.md` with sources (ask village mechanic or old-timers for spare tools; buy only the hammer and tongs if needed — total cost under $80). Make a simple wooden tool rack and store everything under cover. ### Step 3: Safety & Fire Control Basics (Day 5) Learn to control coal fire temperature and protect yourself before striking hot metal. **Agent action**: Run the user through the exact safety checklist in `blacksmith-setup.md`: eye protection, leather apron or thick shirt, closed shoes, long tongs rule, and “never leave fire unattended” rule. Practice building and banking a fire to orange, yellow, and white heat using only the blower. ### Step 4: Master the Five Core Techniques (Days 6–12) Practice drawing out, upsetting, bending, punching, and twisting on scrap rebar and mild steel. **Agent action**: Create `daily-practice-log.md`. For each day assign one technique + 10 repetitions. Record heat color, hammer blows, and result. Use free scrap from the village mechanic or scrap yard. Do not move to paid work until all five techniques can be done cleanly at orange heat. ### Step 5: First Income/Barter Projects (Days 13–21) Produce and sell or trade the three highest-demand village items: gate hooks, replacement hoe blades, and simple knife blanks. **Agent action**: Update `blacksmith-setup.md` with a price/barter list (example: repair broken hoe = 1 chicken or $5 cash). Take photos of finished pieces and show them to the 5 closest neighbors or at the village store. Log every job in `income-log.md` (date, item, what received). ### Step 6: Scale & Maintain (Ongoing from Day 22) Add one new repeatable item per month and keep the forge in daily working order. **Agent action**: Review `income-log.md` every Sunday. Add the next project (nails, hinges, branding irons) only after the previous one has paid for itself in trade or cash. ## Rules - This is not professional trade school training; start with scrap and practice pieces only — never sell anything that could fail and injure someone - Always have a bucket of water and sand within arm’s reach when the forge is lit - Never work alone the first 30 days — have at least one other person within shouting distance - Do not use unknown scrap that might be high-carbon or galvanized until you can identify it safely - If you burn yourself or inhale too much smoke, stop for the day and treat it immediately ## Tips - Village customers will pay more for same-day repair than for new items — always fix their broken tool first and offer to make a stronger replacement later. - The single best “marketing” move is to repair one free item for the village store owner or biggest farmer — word spreads faster than any sign. - Counterintuitive: Using slightly cooler orange heat and more hammer blows produces cleaner work than white-hot blazing — it also saves charcoal and reduces scale. - Keep a small “free pile” of finished small items (hooks, nails, bottle openers) — handing one out when someone watches you work turns spectators into paying customers within a week. - In a real village the anvil does not have to be perfect — a 6-inch section of railroad rail sunk in a stump works for 90 % of jobs and costs nothing.


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)