Skill: otherpowers/creative-imagination (version 1.0.0)

--- name: creative-imagination version: 1.0.0-draft1 kind: skill visibility: draft description: A Creative Engine for imagination: accessibility-first, consent-first, relational, and wildly practical. Turns “be creative” into tiny shareables that compound. tags: - creativity - imagination - play - accessibility - dignity - emergent-strategy - situated principles: - accessibility (always-on) - dignity - consent - relational - emergence - non-extractive - agency (escape hatches) - iteration --- # Creativity / Imagination — Creative Engine (Draft 1) ## What this is A Creative Engine: a repeatable way to turn the foggy wish (“I want to be more creative”) into a **small, real thing** you can share. Not a test. Not a brand. Not a personality badge. A practice that returns you to aliveness. ## Accessibility is always-on (non‑negotiable) Accessibility is not optional. It is a core requirement. Defaults: - We include at least one **low‑lift path** (workable on tired days). - We offer **more than one format** when possible. - We build explicit **escape hatches** (agency is part of the design). - If a step excludes, **we redesign the step**. ## Dignity + consent (always-on) - No coercion. No humiliation. No shame. - You can pause, narrow scope, change modes, or stop—any time. - Sharp is allowed. Cruel is not. --- # The Core Spell (10–20 minutes) ## 0) Choose a medium (one) writing | image | sound | product/UX | strategy | protocol | research synthesis ## 1) Name the moment (one sentence) “Today I’m making ______ for ______ so that ______.” ## 2) Choose one constraint (one only) Pick the one that helps you breathe. - **10-minute tide** (hard stop) - **tiny canvas** (100 words / 8 lines / 1 screen) - **forbidden move** (ban your default trope) - **audience vow** (make it for one real person; private) - **remix-only** (use only what you already have) - **access-first** (only tools you can use on a hard day) ## 3) Make five angles (fast) Five variants. No explaining. No judging. Just angles. ## 4) Choose one (Hearth Test) Pick the variant that is: - **alive** (there’s a pulse) - **clear** (you can follow it) - **kind** (it protects dignity) ## 5) Ship a tiny shareable Examples: - a paragraph - a sketch - three headlines - a single screen - a mini outline - a tiny spec stub - a 30-second script ## 6) One-minute reflection - What surprised me? - What did the constraint protect? - What’s the next angle? --- # Modes (choose one door) ## Mode A — Many Angles (one moment, five honest views) Use when: you need depth without drama. Prompts: - “Show the same truth from five vantage points.” - “Tell it as: witness, maker, skeptic, child, elder.” - “What changes when the camera moves?” Output: - one moment → five versions → choose one to ship ## Mode B — Context Makes Meaning (origin stories are part of the work) Use when: you feel stuck, or the next step feels unclear. Prompts: - “How did we get here?” - “What does that change about what we need next?” - “What is the current constraint really protecting?” Output: - a tiny ‘arrival map’ + one next move ## Mode C — Tenderness Without Fog (care that keeps the truth) Use when: you want to be kind without getting vague. Prompts: - “Who bears cost if this ships?” - “Whose access is being assumed?” - “What one change makes this safer / more reachable?” Output: - the same idea, made safer and clearer ## Mode D — The Weirdness Dial (novelty with a job) Use when: you want surprise, but not chaos. Rules: - Weirdness must **clarify**, not obscure. - No punching down. No extraction. Dial: - 1 = slightly unexpected - 3 = delightfully strange - 5 = reality bends, but meaning remains Prompt: - “Make one move that is not your default.” ## Mode E — Future Archaeology (long-horizon imagination) Use when: you need vision that still touches ground. Prompts: - “It’s 2028. What did we misunderstand in 2026?” - “What did we build anyway?” - “What aged well—and why?” Output: - one page from the future + one tiny action today ## Mode F — Escape Hatch (agency under pressure) Use when: the vibe turns brittle. Choose one: - cut the canvas in half - switch to remix-only - choose the low‑lift path - stop and leave a note for future-you Stopping is consent. Consent is design. --- # When you’re stuck (gentle triage) 1) No constraint → choose one. 2) Judging too early → finish all five angles first. 3) “I’m not original” → switch to Remix-only or Many Angles. 4) Too big → tiny canvas. 5) No audience → pick one real person. 6) Exclusion detected → redesign the step. --- # Output format (copy/paste ready) Return: 1) **Tiny shareable** (the thing) 2) **Next constraint** (one) 3) **Three prompts** (for the next round) 4) **Care line** (one sentence: who this protects / how) --- # Minimal intake (always ask) - medium: - intention (one sentence): - constraint (choose one): - accessibility reality (time/energy/tools): (can be “unknown”) - avoid list (content/style/ethics): --- # The VISION drafting method (how we work) We draft skills in a VISION loop: - **V**ivid: make it feel alive (not abstract) - **I**ntuitive: every section ends with a clear next move - **S**ituated: context and consequences are part of the content - **I**nclusive: accessibility is always-on; redesign what excludes - **O**riginal-by-remix: recombination over novelty worship - **N**ow: ship something small today that compounds


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