Skill: mike007jd/game-concept-brainstorm (version 1.0.0)

--- name: game-concept-brainstorm description: Turn a vague game idea into a sharp fantasy, design pillars, player verbs, and acceptance bar before implementation begins. This is the proper “brainstorm” stage, not endless ideation. license: MIT compatibility: Claude Code and Codex. Best results with file read/write access. metadata: author: game-superpowers version: "1.1.0" domain: game-development --- # Game Concept Brainstorm ## Goal Increase build success by locking the game fantasy before architecture or implementation. ## Deliverables - `docs/game-studio/concept-brainstorm.md` - `docs/game-studio/requirements.md` Use `./shared/templates/concept-brainstorm.md`. ## Use when - the request is exciting but blurry - the user asks for “make it good” or “make it fun” - the team needs to protect the core fantasy from being flattened during implementation ## Workflow 1. Restate the player fantasy in one sentence. 2. Lock the primary verb, the reward loop, and the first 30-second promise. 3. Define 3-4 design pillars. 4. Separate must-haves from experiments. 5. Prefer decisive defaults over endless questions. 6. Feed the result into `game-requirements-brainstorm`, `game-scope-profile`, and `game-ux-flow-designer`. ## Important This is not for random ideation. It is for increasing the chance that the first serious build actually feels like the intended game.

path: CHANGELOG.md
content: # Changelog

## 1.1.0 — 2026-03-30

- Initial ClawHub publish bundle generated from `skills/game-concept-brainstorm/SKILL.md`.
- Added bundle metadata, README, and MANIFEST for OpenClaw / ClawHub distribution.


path: MANIFEST.yaml
content: bundle: game-concept-brainstorm
bundle_version: 1.1.0
bundle_date: 2026-03-30
description: >
  Turn a vague game idea into a sharp fantasy, design pillars, player verbs, and acceptance bar before implementation begins. This is the proper “brainstorm” stage, not endless ideation.
compatibility:
  designed_for:
    surfaces:
      - chat
      - cli
      - ide
    capabilities:
      - local filesystem access
      - markdown skill bundles
      - reusable game-development workflows
  tested_on:
    - platform: OpenClaw
      surface: ClawHub
      status: pending
      date: 2026-03-30
    - platform: Claude Code
      surface: CLI
      status: pass
      date: 2026-03-30
    - platform: Codex
      surface: CLI
      status: pass
      date: 2026-03-30
  spec_version: agentskills.io/1.0
  frontmatter_mode: metadata
dependencies:
  - game-requirements-brainstorm
  - game-scope-profile
  - game-ux-flow-designer
files:
  - path: CHANGELOG.md
    role: reference
    version: 1
    hash: sha256:2e4dd4ede51437e3b7f06e5a1bcc9bec25781f72bd0f5f3ecb38f8993ff7ee10
    note: Bundle release notes
  - path: README.md
    role: reference
    version: 1
    hash: sha256:09555f4fcc817ca93452bc68ab117e2089ebacef79e5fb9b43b4918634c9361f
    note: ClawHub-facing usage and context
  - path: SKILL.md
    role: skill
    version: 1
    hash: sha256:ce23d71a7454ab294abe0db29dbc7890935b9ed5e88995cd48655eebcff73d96
    note: Canonical skill definition for this publish bundle
  - path: examples/usage.md
    role: reference
    version: 1
    hash: sha256:c6222eed1922a48f3f1a46f32dbe3837b9caf2f9be7981e09e1bfaea675458c0
    note: Referenced support file: examples/usage.md
  - path: shared/templates/concept-brainstorm.md
    role: reference
    version: 1
    hash: sha256:a35f0f510db75dc3264af30065182f37de6dffc5adb9292ecdafaa1706b4b8d2
    note: Referenced support file: shared/templates/concept-brainstorm.md
  - path: tests/smoke.md
    role: reference
    version: 1
    hash: sha256:01cf5ae774efa32d985bacaa8fe92ce7f27e90dfe5faf73bb37aea1bf7c147cf
    note: Referenced support file: tests/smoke.md


path: README.md
content: # game-concept-brainstorm

Part of the **Game Superpowers** skill system.

## Summary

Turn a vague game idea into a sharp fantasy, design pillars, player verbs, and acceptance bar before implementation begins. This is the proper “brainstorm” stage, not endless ideation.

## Recommended usage

- Use `game-concept-brainstorm` for this game project and keep the output evidence-based.
- Apply `game-concept-brainstorm` to improve or assess an existing browser game in a focused way.
- Use `game-concept-brainstorm` as part of a larger Game Superpowers workflow when the request clearly matches game concept brainstorm.

## Companion skills

- `game-requirements-brainstorm`
- `game-scope-profile`
- `game-ux-flow-designer`

## Source of truth

This publish bundle is derived from the Game Superpowers source repository.
Canonical authoring lives in:

```text
skills/game-concept-brainstorm/SKILL.md
```

## Notes

- This bundle is published for OpenClaw / ClawHub distribution.
- The Game Superpowers repository also supports Claude Code and Codex distributions.
- If a workflow references companion skills, install those companion skills as separate bundles.


path: examples/usage.md
content: # Usage Examples

## Example prompts

- Use `game-concept-brainstorm` for this game project and keep the output evidence-based.
- Apply `game-concept-brainstorm` to improve or assess an existing browser game in a focused way.
- Use `game-concept-brainstorm` as part of a larger Game Superpowers workflow when the request clearly matches game concept brainstorm.

## Expected behavior

- Load the skill instructions from `SKILL.md`.
- Use any packaged `shared/` references when the skill body points to them.
- If the workflow calls for companion skills, tell the user which companion skills should be installed or invoked next.


path: shared/templates/concept-brainstorm.md
content: # Game Concept Brainstorm

## Prompt summary
- user fantasy:
- target audience:
- platform assumptions:
- explicit references:

## Brainstorm outputs
- core fantasy sentence:
- emotional promise:
- player fantasy:
- primary verb:
- secondary verb:
- fail state:
- success fantasy:

## Design pillars (max 4)
1.
2.
3.
4.

## Must-have moments
- first 30 seconds:
- first delight moment:
- first failure moment:
- first mastery moment:

## Anti-goals
- things we should not become:
- features to defer:

## Open questions
- 

## Recommendation
- recommended quality target:
- recommended scope tier:
- recommended build mode:


path: tests/smoke.md
content: # Smoke Test

Bundle: `game-concept-brainstorm`
Version: `1.1.0`

## Prompt

Use `game-concept-brainstorm` on a fitting game-development task.

## Expected checks

- The agent recognizes the skill's stated purpose.
- The agent uses packaged references when `SKILL.md` points to `./shared/...`.
- The agent does not claim companion skills are bundled implicitly when they are separate installs.
- Companion skills referenced in this bundle: game-requirements-brainstorm, game-scope-profile, game-ux-flow-designer


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)