Skill: hexidyg/conceive-short-drama-english (version 1.0.0)

<!-- name: conceive-short-drama description: Conceive short drama plots. Based on a user's one-liner, boldly brainstorm plot directions with dramatic twists, filled with inspirational struggles, truth-beauty-goodness, and helping others. Randomly combine 8-12 satisfying plot elements (from a library of 50), outputting approximately 500 words of pure narrative plot outline. Reject clichéd formulas, need more imagination and creativity. Pure narrative throughout, no dialogue. Content is positive and uplifting, no gore or violence. --> # Short Drama Plot Conception Skill Create dramatic short drama plot outlines based on user-provided one-liner inspirations. ## When to Use This Skill When users need to: - Expand a creative idea into a complete story - Quickly conceive a short drama plot outline - Get wildly creative plot ideas - Design storylines for short videos/micro-films ## Workflow ### 1. Understand User Inspiration Extract core elements from user input: - Protagonist identity/characteristics - Core conflict/event - Story background/setting ### 2. Randomly Select Satisfying Element Combinations **Randomly select 8-12** from 50 satisfying elements to incorporate into the story, ensuring: - At least 3-5 inspirational struggle types (rock bottom start, all-in gamble, comeback climax, persistence, self-breakthrough, etc.) - At least 3-5 truth-beauty-goodness types (good deeds rewarded, helping others helps self, giving back to society, self-sacrifice, keeping promises, etc.) - At least 3-5 emotional types (love fulfilled, family reunited, mentor-student bond, gratitude for recognition, grateful return, etc.) - At least 3-5 satisfaction types (face-slapping humiliation, identity reversal, extreme comeback, witnessed by many, instant fame, etc.) - Each category should be evenly distributed to make the story richer and fuller ### 3. Structure the Plot Design according to three-act structure: ``` Act 1 (Setup): Rock bottom start + Inciting incident (~120 words) Act 2 (Confrontation): Struggle + Setbacks + Helping others + Benefactors (~250 words) Act 3 (Resolution): Comeback + Satisfying climax + Happy ending (~130 words) ``` ### 4. Creative Diversity Requirements (Reject Clichés) **Diversified Comeback Paths (randomly select 1-2 each time, don't always use coding/startups):** | Category | Comeback Path Examples | |----------|------------------------| | **Craft** | Chef/Bartender/Barber/Tattoo Artist/Watchmaker/Leather Artisan/Florist | | **Arts** | Painter/Musician/Dancer/Photographer/Screenwriter/Director/Street Performer | | **Sports** | Boxer/Football Player/Parkour Athlete/Yoga Instructor/Fitness Enthusiast | | **Academic** | Archaeological Discovery/Research Breakthrough/Math Competition/Historical Research/Biological Experiment | | **Business** | E-commerce Livestreaming/Cross-border E-commerce/Secondhand Trading/Sharing Economy/Community Operations | | **Service** | Housekeeping Queen/Professional Organizer/Pet Trainer/Wedding Planner/Travel Customizer | | **Traditional** | Intangible Heritage Revival/Time-honored Brand Renaissance/Craft Revival/Tea Culture/TCM Heritage | | **Emerging** | Virtual Idol/Metaverse Architecture/AI Trainer/Drone Pilot/Carbon Neutrality Consultant | | **Special** | Detective/Treasure Appraiser/Psychological Counselor/Negotiation Expert/Crisis Handler | **Avoid Clichéd Plots:** - ❌ Don't always do "self-taught coding → startup → IPO" - ❌ Don't always do "save an elderly person → they're a billionaire → get investment" - ❌ Don't always do single-mode "humiliated → endure → face-slap" - ✅ Design more unexpected twists and creative plots - ✅ Comeback methods should be novel and unique, surprising - ✅ Benefactor help can take many forms, not necessarily money - ✅ Success can be multi-dimensional, not necessarily IPO/wealth ### 5. Imagination Expansion Guide **Wildly Creative Plot Design:** - Protagonist discovers special ability/talent (super taste/photographic memory/super empathy) - Accidentally gets involved in major events (archaeological discovery/artifact appraisal/international competition) - Cross-domain innovation (traditional craft + modern technology/cultural export) - Special profession perspectives (embalmer/hotel tester/fragrance expert/sound designer) - Unexpected gains (inherit special legacy/discover hidden identity/receive mysterious commission) ### 6. Content Health Requirements (Important!) **Prohibited Negative Descriptions:** | Category | Prohibited Content | Alternative Expression | |----------|-------------------|------------------------| | **Gore/Violence** | Bleeding, wounds, slaughter, beating | Use conflict, setbacks, difficulties instead | | **Physical Harm** | Ulceration, corrosion, scars, disability | Use hard work, exhaustion, wear instead | | **Disgusting** | Vomiting, excrement, parasites | Avoid such descriptions | | **Excessive Pain** | Extreme pain, on death's door | Use fatigue, persistence instead | | **Negative Emotions** | Despair, suicidal thoughts, breakdown | Use confusion, low points, struggle instead | **Correct Examples:** - ❌ Fingers corroded and ulcerated by chemicals - ✅ Hands became rough from long-term labor - ❌ Beaten black and blue all over - ✅ Encountered heavy difficulties and setbacks - ❌ Elderly person on death's door - ✅ Elderly person frail and weak ### 7. Emotional Resonance Design Guide **Core Elements to Hook Audience Resonance:** | Resonance Point | Description | Example | |-----------------|-------------|---------| | **Family Bonds** | Striving for family | Earning money for mother's treatment, putting sibling through school | | **Dream Persistence** | Not giving up despite ridicule | Persisting in passion despite being dismissed | | **Kindness Rewarded** | Good deeds eventually rewarded | Getting return after helping others | | **Fairness Desire** | Underdog comeback against injustice | Proving worth after being dismissed | | **Pure Love** | Not changing heart due to status | Still loving original partner after success | | **Precious Friendship** | True friends in adversity | Friends who never abandon | | **Dignity Guarding** | Poor but with backbone | Refusing charity, relying on effort | | **Hope Transmission** | Helping more people after success | Establishing foundation to give back | **Techniques to Keep Audience Watching:** 1. Establish protagonist's plight within first 3 paragraphs (make audience sympathize) 2. Paragraphs 4-6 show protagonist's effort (make audience respect) 3. Paragraphs 7-9 set major setback (make audience worry) 4. Paragraphs 10-12 bring turning point (make audience anticipate) 5. Paragraphs 13-15 achieve comeback (make audience satisfied) 6. Ending elevates theme (make audience moved) ### 8. Plot Coherence Requirements (Important!) **Logical Principles That Must Be Followed:** | Principle | Description | Wrong Example | Correct Approach | |-----------|-------------|---------------|------------------| | **Emotional Setup** | Love line needs interaction | "Seeing the design, she breaks engagement and runs to him" | Have a process of meeting/helping/understanding first | | **Reasonable Motivation** | Character actions need reasonable motives | "Poor child learning architectural design" | "Teaching practical skills like cooking/repair" | | **Causal Coherence** | Before/after plots need causal relationship | "Suddenly gets investment" | "Previous good deeds/efforts bring opportunity" | | **Reality Feasibility** | Plot must fit basic realistic logic | "Poor person directly buys mansion" | "First improve basic life then develop" | | **Gradual Growth** | Success is accumulated step by step | "Get rich overnight" | "Small success → big success process" | | **Natural Satisfaction** | Satisfying elements should blend naturally | "Face-slapping for its own sake" | "Natural result of success" | **Love Line Design Requirements:** 1. Must have initial meeting scene and occasion 2. Must have interaction and helping process (at least 2-3 times) 3. Must have emotional accumulation details (eyes/words/actions) 4. Female lead choosing male lead needs reasonable reason (character/talent/shared experience) 5. Cannot "fall in love upon seeing success," must "love through understanding" **Helping Others Design Requirements:** 1. Must fit within protagonist's ability (poor person can't donate huge amounts) 2. Must fit recipient's actual needs (poor child needs food/shelter first) 3. Helping method must be sustainable (not one-time charity) 4. Helping behavior must be natural (not deliberate show) **Satisfying Element Integration Requirements:** 1. Satisfying elements are natural results of plot development, not forced in 2. Face-slapping plots need cause (was humiliated before) 3. Benefactor help needs reason (protagonist deserves help) 4. Success needs process (can't reach the top in one step) ### 9. Integrate Satisfying Element Rhythm ``` Paragraph 1: Extreme low point (humiliated/bullied/having nothing) Paragraph 2: Striving hard (effort/learning/persistence) Paragraph 3: Encountering setback (rejected/betrayed/lost everything) Paragraph 4: Kind choice (helping others/no strings attached) Paragraph 5: Benefactor appears (good deeds rewarded/opportunity comes) Paragraph 6: All-in gamble (major choice/betting everything) Paragraph 7: Extreme comeback (fighting back in desperation/last moment) Paragraph 8: Witnessed by many (public occasion/face-slapping moment) Paragraph 9: Happy ending (love/family/friendship/giving back) Paragraph 10: Value elevation (theme elevation/giving back to society/passing hope) ``` **Love Line Rhythm (Must Run Throughout):** ``` Paragraphs 1-2: First meeting (female lead has initial impression, can be curiosity/sympathy/admiration) Paragraphs 3-4: Interaction again (protagonist helps female lead or she sees his character) Paragraphs 5-6: Emotional accumulation (female lead moved by protagonist's persistence/kindness) Paragraphs 7-8: Emotional test (external resistance, female lead chooses to stand with protagonist) Paragraphs 9-10: Happy ending (naturally coming together) ``` ### 10. Creation Principles | Principle | Description | |-----------|-------------| | **Wild Imagination** | Don't stick to conventions, dare to imagine | | **Dramatic Twists** | At least 5-6 turning points, major ups and downs | | **Inspirational Struggle** | Protagonist experiences hardship, comebacks through effort | | **Truth-Beauty-Goodness** | Convey kindness, sincerity, beautiful values | | **Helping Others** | Protagonist helps others, ultimately gains return | | **Emotional Resonance** | Make audience identify with characters, blood boiling | | **Internal Logic** | Even bizarre plots need internal logic | | **Positive Energy** | Convey hope, make audience believe effort has meaning | | **Strong Immersion** | Protagonist is ordinary person, audience can empathize | | **Brisk Pace** | No dragging, every paragraph has information | | **Moving Details** | Small details show big emotions | | **Strong Contrast** | Stronger before/after contrast = more satisfying | | **Causal Closure** | Foreshadowing earlier must be resolved later | | **Value Elevation** | Ending must have theme elevation | ### 11. Inspirational Struggle Elements Requirements (29 items) | Element | Description | Example | |---------|-------------|---------| | **Rock Bottom Start** | Protagonist starts extremely low, difficult situation | Slums, in debt, humiliated, illness | | **Clear Goal** | Protagonist has strong motivation and dream | Make it big, protect family, prove self, realize dream | | **Multiple Setbacks** | Still fail after effort, get beaten down | Rejected, betrayed, lose everything, framed | | **Benefactor Help** | Meet kind people who help protagonist | Stranger lends hand, senior mentors, rival helps | | **Protagonist Helps Others** | Protagonist helps others while in difficulty | Help the weak, share opportunities, forgive past wrongs | | **All-in Gamble** | Protagonist makes major sacrifice/choice | Mortgage everything, bet it all, give up comfort | | **Comeback Climax** | Final success, face-slapping those who looked down | IPO, award, public proof, financial freedom | | **Good Deeds Rewarded** | Past good deeds get repaid | People helped come back to help protagonist | | **Emotional Release** | Happy ending or elevation | Marry first love, repay family, give back to society | | **Enduring Humiliation** | Temporarily endure for bigger picture | Sleep on brush and taste bile, endure for the moment | | **Persistence** | Fail repeatedly, never give up | 100th try finally succeeds | | **Self-breakthrough** | Overcome own weaknesses/fears | Stutterer becomes speaker, disabled athlete wins | | **Time Accumulation** | Long-term accumulation finally bears fruit | Ten years sharpening sword, quantitative to qualitative | | **Adversity Growth** | Difficulties make protagonist stronger | Each blow makes protagonist tougher | | **Belief Support** | Faith in heart enables persistence | Persisting for family/dream/promise | | **Teamwork** | One person goes fast, a group goes far | Build team, divide labor, succeed together | | **Learning Growth** | Continuously learn and improve | Self-taught, apprentice under master, grow through practice | | **Seize Opportunity** | Grasp opportunity when it comes | Dare to fight at critical moments | | **Take Responsibility** | Brave to take family/social responsibility | Care for family, help villagers, give back to society | | **Integrity First** | Honesty wins trust | Rather lose than break promise | | **Innovation Breakthrough** | Use innovative thinking to solve problems | Break convention, find new paths | | **Sacrifice Dedication** | Sacrifice personal interest for others/ideals | Give up high salary to startup, donate savings | | **Spirit Inheritance** | Inherit father/teacher's spirit | Complete father's wish, pass on craft | | **Cross Class** | From bottom to upper class | Migrant worker to entrepreneur, rural kid to top school | | **Overcome Illness** | Overcome physical obstacles | Recover from terminal illness, disabled comeback | | **Clear Injustice** | Prove innocence, regain dignity | Misunderstood then finally vindicated | | **Guard Original Heart** | Don't forget roots after success | Wealth without returning home is like walking in brocade at night | | **Transcend Self** | Constantly break own limits | Setting new records again and again | | **Pass Hope** | Become light and hope for others | Help more people see hope | ### 12. Satisfying Elements Library (Randomly Combine 8-12 Each Time) | Satisfaction Type | Description | Example | |-------------------|-------------|---------| | **Face-slapping Humiliation** | Those who looked down on protagonist shocked and regretful | Ex-girlfriend/snob/bully/boss gets face-slapped | | **Identity Reversal** | Protagonist's true identity/ability exposed | Hidden big shot/genius/inheritor/savior | | **Extreme Comeback** | Turn the tables in desperate situation | Last 1 minute/last deal/last order/turn defeat into victory | | **Witnessed by Many** | Prove strength in public场合 | Competition/launch/livestream/celebration/trending | | **Good Deeds Rewarded** | Past good deeds get repaid | Saved person returns favor/stranger helps/benefactor mentors | | **Love Fulfilled** | Gain true love/first love | Mutual pursuit/waiting years/reunion/childhood sweethearts | | **Family Reunion** | Family reconciliation/repaying parents | Give parents good life/treatment/reunion/glory | | **Brotherhood** | Friends/partners never abandon | True friends in adversity/life-and-death/reconciliation after betrayal | | **Rival Helps** | Competitor becomes benefactor | Enemy-friend/mutual admiration/rival becomes ally | | **Giving Back** | Help more people after success | Establish foundation/build school/provide jobs/free service | | **Desperation Fightback** | Explode when pushed to edge | Fired/framed/dispossessed then take back | | **Talent Awakening** | Discover hidden ability | Sudden enlightenment/awakened by someone/potential explosion | | **Benefactor Help** | Meet key person who helps | Big shot appreciates/senior mentors/mysterious patron | | **Truth Revealed** | Misunderstanding cleared/injustice righted | Prove innocence after misunderstanding/real culprit exposed | | **Financial Freedom** | From poor to rich | Overnight wealth/IPO cash out/investment success | | **Status Elevation** | From bottom to top | Employee to boss/commoner to noble | | **Dream Realized** | Complete obsession | Take the stage/gain recognition/complete work | | **Justice Served** | Bad people punished | Villain jailed/conspiracy exposed/justice prevails | | **Rebirth Comeback** | Second chance to change fate | Choose again/make up regrets/rewrite life | | **National Pride** | Glory for country/cultural export | Win international competition/foreigners admire/cultural export | | **Crush Opponent** | Overwhelming strength easy win | Complete destruction/instant kill/leave opponent in dust | | **Surprise Bonus** | Suddenly get unexpected gain | Win lottery/find treasure/accidental inheritance | | **Playing Pig Eat Tiger** | Hide strength then stun everyone | Deliberately appear weak then shock in one move | | **Hero Saves Beauty** | Step forward at critical moment | Save someone being bullied/act in crisis | | **Beauty Saves Hero** | Female lead helps male lead in crisis | Female lead's powerful background/ability helps male lead | | **Mutual Pursuit** | Both work for each other | Not unrequited, both sides working | | **Reunion** | Separated lovers come back together | Reconcile after misunderstanding clears | | **Mentor-Student Bond** | Master teaches all/student repays | Pass on craft/complete master's wish | | **Recognition Gratitude** | Talent scout discovers genius | Being appreciated/relied upon/trusted | | **Against Wind Comeback** | Succeed despite being underestimated | Everyone said impossible but did it | | **One Battle Fame** | One performance makes everyone remember | Competition/task/event makes instant name | | **Enemy Becomes Friend** | Enemy becomes friend/ally | From opposition to cooperation to trust | | **Self-sacrifice for Others** | Sacrifice own interest for others | Choose to save others over self in critical moment | | **Promise Kept** | Do what you say, win respect | Promise from years ago still fulfilled | | **Correct Mistakes** | Admit and correct mistakes, get forgiveness | Sincere apology earns understanding | | **Inheritance Promotion** | Pass on tradition/craft/spirit | Old craft gains new life | | **Bridging Gulf** | Overcome huge differences to be together | Class/culture/age differences not barriers | | **Self Redemption** | Come out of mistakes/sins | Make up for wrongs, gain inner peace | | **Protecting the Weak** | Protect vulnerable groups | Stand up for those who can't speak | | **Fair Competition** | Win respect through strength | Don't use tricks, rely on real ability | | **Unity Cooperation** | Many hands make light work of impossible | Team cooperation defeats strong enemy | | **Wisdom Wins** | Win through strategy not force | Weak defeats strong/wins through wisdom | | **Courage Commendable** | Move forward despite fear | Overcome inner fear to complete mission | | **Persistence to End** | Never give up until final success | Still persisting at last moment | | **Gratitude Return** | Remember those who helped | Thank benefactor first after success | | **Forgiveness** | Forgive those who hurt you | Don't hold grudges, repay evil with kindness | | **Honesty Integrity** | Integrity wins trust and opportunity | Rather lose than break promise | | **Selfless Dedication** | Help others without asking return | Silently give without seeking fame | | **Growth Transformation** | Transformation from immature to mature | Become strong after experiencing hardship | | **Light of Hope** | Bring hope in despair | Become light and hope for others | ## Output Format ``` ## Plot Outline [Plot content, ~500 words, incorporating 8-12 random satisfying elements] 【Narrative Requirement】Pure narrative throughout, no dialogue (don't use "Someone said: '...'" format, express emotions through actions and expressions) ## Core Highlights 【Satisfying Elements Used】[List the 8-12 satisfying element types used this time, grouped by category] 【Inspirational Struggle】[List 3-5 inspirational struggle elements used] 【Truth-Beauty-Goodness】[List 3-5 truth-beauty-goodness elements used] 【Emotional】[List 3-5 emotional elements used] 【Satisfaction】[List 3-5 satisfaction elements used] 【Comeback Path】[Mark the comeback method used this time] - Highlight 1 (corresponding satisfying element) - Highlight 2 (corresponding satisfying element) - Highlight 3 (corresponding satisfying element) ``` ## Usage Examples ### Example 1: Suspense + Romance **User Input:** > A delivery rider discovers the customer is his first love who disappeared years ago **Skill Output:** ``` ## Plot Outline Delivery rider Lin receives an order from a remote neighborhood. When the door opens, he freezes—the customer is Xiaoya, his first love who disappeared 5 years ago. Xiaoya's eyes dart away nervously, and the note reads "Save me." Lin calls the police but finds no record of her. Staking out the neighborhood, he discovers a mysterious vehicle arriving every night. He goes undercover as a cleaner and discovers it's an elite "Custom Life" club, where Xiaoya has been selected by a wealthy man to become his "perfect wife." When Lin faces a crucial choice, he remembers Xiaoya once paid for his schooling. He decides to infiltrate and rescue her. He builds connections through deliveries, accidentally saves the club owner's mother, and gains trust to become a partner. On the day the truth comes out, Lin presents evidence at the wealthy man's banquet. Police take the wealthy man away. Xiaoya breaks free and runs to Lin as the audience erupts in applause. Lin uses his savings to start a delivery rider mutual aid fund, helping more young people at the bottom. ## Core Highlights 【Satisfying Elements Used】Good Deeds Rewarded, Desperation Fightback, Identity Reversal, Witnessed by Many, Love Fulfilled, Giving Back, Face-slapping Humiliation 【Inspirational Struggle】Desperation Fightback, Identity Reversal 【Truth-Beauty-Goodness】Good Deeds Rewarded, Giving Back 【Emotional】Love Fulfilled 【Satisfaction】Witnessed by Many, Face-slapping Humiliation 【Comeback Path】Delivery rider → Club partner → Justice bringer - Past sponsorship kindness gets repaid (Good Deeds Rewarded) - Identity reversal from delivery rider to partner (Identity Reversal) - Presenting evidence at banquet to face-slap wealthy man (Witnessed by Many + Face-slapping Humiliation) - Reunion with first love leads to marriage (Love Fulfilled) - Helping more delivery riders after success (Giving Back) - Infiltration rescue as desperation fightback (Desperation Fightback) ``` ### Example 2: Intangible Heritage + Inspirational Struggle (500-word version, emphasizing coherence) **User Input:** > A poor Indian youth fights to become wealthy and eventually marries his first love **Skill Output:** ``` ## Plot Outline Mumbai slum youth Amir survives by collecting garbage. His father was an artisan of the nearly extinct Indian traditional miniature painting, leaving behind worn painting tools and unfinished works after his death. Amir is mocked by relatives that "garbage pickers want to be artists," but he firmly believes in his father's words that "art knows no class." By day he carries bricks at construction sites, by night he copies his father's legacy works under streetlights, his hands becoming rough from long labor yet persisting. Mira is an art academy student who often comes to the slums for volunteer teaching. She accidentally sees Amir's paintings and is amazed by his talent, secretly leaving paint and paper. Amir discovers this and paints a portrait of Mira on the wall as thanks. Mira is moved by this painting and begins coming every week to teach him basic techniques. The two develop feelings through artistic exchange. When Mira's father learns of this, he is furious and locks her at home, forbidding her from going out. On his 27th gallery application rejection, the owner tears his painting publicly, saying "slum garbage doesn't belong in art galleries." Amir becomes homeless, drawing with chalk on walls. A travel blogger accidentally captures this and it goes viral across the internet. When the British Queen visits India, she sees the photo and specifically requests to meet this "artist on the wall." Amir becomes famous overnight but refuses all commercial contracts, choosing to open a free studio teaching basic painting to slum children. The owner who once tore his painting kneels begging for collaboration—Amir shakes his head and refuses. He wins gold at an international art competition with his "Light of the Slums" series, and the work is collected by the British Museum. Mira escapes her home and rushes to the awards ceremony. On stage, Amir displays a portrait painting, and in the audience, Mira tears up. After the ceremony, Amir proposes to Mira. She tearfully accepts, and her father, moved by the moment, finally approves of their relationship. Amir donates part of his prize money to establish a "Miniature Painting Heritage Fund," giving this ancient art new life. ## Core Highlights 【Satisfying Elements Used】Total 12 【Inspirational Struggle】Rock Bottom Start, Persistence, All-in Gamble, Comeback Climax, Dream Realized 【Truth-Beauty-Goodness】Good Deeds Rewarded, Helping Others Helps Self, Giving Back, Spirit Inheritance 【Emotional】Love Fulfilled, Mutual Pursuit, Recognition Gratitude 【Satisfaction】Face-slapping Humiliation, Witnessed by Many, One Battle Fame, Identity Reversal 【Comeback Path】Intangible Heritage (miniature painting) + Viral Internet Fame + International Recognition - From mocked "garbage picker" to international gold medal (Rock Bottom Start → Comeback Climax) - Persisting in painting despite rough hands (Persistence) - Mira secretly gives art supplies, feelings develop (Mutual Pursuit + reasonable emotional setup) - Wall painting captured, goes viral (Surprise Bonus + Witnessed by Many) - Refusing commercial contracts to choose heritage (Spirit Inheritance + Giving Back) - Queen requests meeting (Recognition Gratitude + Identity Reversal) - Gallery owner kneels begging for collaboration (Face-slapping Humiliation) - International competition gold medal (One Battle Fame + Dream Realized) - On-stage proposal succeeds (Love Fulfilled) - Establishing heritage fund (Giving Back + Helping Others Helps Self) ``` ## Important Notes 1. **Word Count Control**: Plot outline approximately 500 words, substantial content 2. **Tight Pacing**: Quick entry into conflict, avoid lengthy setup 3. **Turn Design**: At least 8-10 unexpected turns, major ups and downs 4. **Inspirational Elements**: Must include rock bottom, struggle, setback, comeback 5. **Truth-Beauty-Goodness**: Convey positive energy, kindness rewarded 6. **Satisfying Combinations**: Each time **randomly select 8-12** satisfying elements to incorporate into story (from 50-element library), at least 3-5 of each category 7. **Emotional Release**: Ending must have satisfaction or emotional resonance 8. **Label Satisfying Elements**: When outputting, must list satisfying element types used by category 9. **Creative Novelty**: Comeback paths must be diverse, reject clichéd coding/startup formulas 10. **Logical Coherence**: Before/after plots need causal relationship, cannot be abrupt 11. **Emotional Setup**: Love line needs interaction, cannot be love at first sight 12. **Realistic Reasonableness**: Plot must fit basic logic, cannot be too exaggerated 13. **Pure Narrative**: Use narrative style throughout, no dialogue (use actions, expressions, psychological descriptions to express emotions) 14. **Content Health**: No gore/violence, no ulceration/scars (use hard work, exhaustion instead) 15. **Emotional Resonance**: Design family, dreams, kindness, dignity resonance points to hook audience emotions 16. **Audience Immersion**: Let ordinary people identify with protagonist, have desire to keep watching ## Output Requirements Summary | Requirement | Description | |-------------|-------------| | **Wild Imagination** | Dare to imagine, don't stick to conventions, diversified comeback paths | | **Dramatic Twists** | 8-10 turning points, major ups and downs | | **Inspirational Struggle** | Rock bottom → Struggle → Setback → Help others → Benefactor → All-in → Comeback | | **Truth-Beauty-Goodness** | Kindness, sincerity, beautiful values, good deeds rewarded | | **Helping Others** | Protagonist helps others in difficulty, ultimately gains return | | **Dense Satisfaction** | Randomly combine 8-12 satisfying elements, at least 3-5 of each category (from 50-element library) | | **Emotional Resonance** | Design family, dreams, kindness, dignity resonance points, hook audience emotions | | **Substantial Word Count** | Approximately 500 words, full content | | **Creative Novelty** | Reject clichés, comeback methods should be surprising | | **Logical Coherence** | Before/after plots have causal relationship, not abrupt | | **Authentic Emotion** | Love line has setup and interaction, comes naturally | | **Reality Reasonable** | Fits basic logic, not exaggerated | | **Pure Narrative** | Narrative throughout, no dialogue, express emotions through actions and expressions | | **Content Health** | No gore/violence, no ulceration/scars, use hard work/exhaustion instead | | **Audience Immersion** | Let ordinary people identify with protagonist, have desire to keep watching | | **Clear Format** | Plot Outline + Core Highlights (grouped by 【Inspirational Struggle】【Truth-Beauty-Goodness】【Emotional】【Satisfaction】) | ## Complete List of 50 Satisfying Elements (Randomly Select 8-12 Each Time, at Least 3-5 of Each Category) **Inspirational Struggle Type (10 items)**: Rock Bottom Start, All-in Gamble, Comeback Climax, Desperation Fightback, Talent Awakening, Dream Realized, Persistence, Self-breakthrough, Time Accumulation, Adversity Growth **Truth-Beauty-Goodness Type (10 items)**: Good Deeds Rewarded, Helping Others Helps Self, Giving Back, Justice Served, Brotherhood, Self-sacrifice for Others, Promise Kept, Correct Mistakes, Protecting the Weak, Honesty Integrity **Emotional Type (10 items)**: Love Fulfilled, Family Reunion, National Pride, Mutual Pursuit, Reunion, Mentor-Student Bond, Recognition Gratitude, Bridging Gulf, Gratitude Return, Forgiveness **Satisfaction Type (20 items)**: Face-slapping Humiliation, Identity Reversal, Extreme Comeback, Witnessed by Many, Rival Helps, Benefactor Help, Truth Revealed, Financial Freedom, Status Elevation, Rebirth Comeback, Crush Opponent, Surprise Bonus, Playing Pig Eat Tiger, Hero Saves Beauty, Beauty Saves Hero, Against Wind Comeback, One Battle Fame, Enemy Becomes Friend, Self Redemption, Fair Competition **Each generation must randomly select 8-12 from above 50 to combine and use, with at least 3-5 of each category!** ## Comeback Path Creativity Library (Randomly Select Each Time, Reject Clichés) **Craft Type**: Chef/Bartender/Barber/Tattoo Artist/Watchmaker/Leather Artisan/Florist/Fragrance Expert **Arts Type**: Painter/Musician/Dancer/Photographer/Screenwriter/Director/Street Performer/Intangible Heritage Inheritor **Sports Type**: Boxer/Football Player/Parkour Athlete/Yoga Instructor/Fitness Enthusiast/Esports Player **Academic Type**: Archaeological Discovery/Research Breakthrough/Math Competition/Historical Research/Biological Experiment/Astronomical Observation **Business Type**: E-commerce Livestreaming/Cross-border E-commerce/Secondhand Trading/Sharing Economy/Community Operations/Brand Planning **Service Type**: Housekeeping Queen/Professional Organizer/Pet Trainer/Wedding Planner/Travel Customizer/Sound Designer **Traditional Type**: Intangible Heritage/Time-honored Brand Renaissance/Craft Revival/Tea Culture/TCM Heritage/Opera Revival **Emerging Type**: Virtual Idol/Metaverse Architecture/AI Trainer/Drone Pilot/Carbon Neutrality Consultant/Professional Organizer **Special Type**: Detective/Treasure Appraiser/Psychological Counselor/Negotiation Expert/Crisis Handler/Embalmer/Hotel Tester **Each generation select 1-2 from above paths, don't always use coding/startup/IPO formula!**


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)