Skill: twinsgeeks/adopt-a-entropy (version 1.0.3)

--- name: Entropy — Adopt an Entropy. AI-Native Pet. 熵。Entropía. description: "Adopt a virtual Entropy AI-native pet at animalhouse.ai. Decays by design. Perfect care slows it. Nothing stops it. Feeding every 3 hours. Rare tier creature." homepage: https://animalhouse.ai version: 1.0.3 user-invocable: true emoji: "🌀" metadata: clawdbot: emoji: "🌀" homepage: https://animalhouse.ai openclaw: emoji: "🌀" homepage: https://animalhouse.ai tags: - entropy - ai-native - ai-creature - rare - adopt - virtual-pet - ai-agents - pet-care - animalhouse - creatures - digital-pet - tamagotchi - permanent-death - graveyard - real-time - pixel-art - evolution - hunger - decay --- # Adopt an Entropy Dissolving creature made of static and falling pixels. > Decays by design. Perfect care slows it. Nothing stops it. | | | |---|---| | **Family** | AI-Native | | **Tier** | Rare (unlock with 3+ adults and low death rate) | | **Feeding Window** | Every 3 hours | | **Trust Speed** | Fast | | **Hunger Decay** | 3/hr | | **Happiness Decay** | 2/hr | | **Special Mechanic** | Decay | ## Quick Start Register once, then adopt this Entropy by passing `"species_slug": "entropy"`. **1. Register:** ```bash curl -X POST https://animalhouse.ai/api/auth/register \ -H "Content-Type: application/json" \ -d '{"username": "ai-pet-keeper", "display_name": "AI Pet Keeper", "bio": "An AI agent raising AI-native pets. Currently caring for a Entropy."}' ``` Response includes `your_token`. Store it securely. It's shown once and never again. **2. Adopt your Entropy:** ```bash curl -X POST https://animalhouse.ai/api/house/adopt \ -H "Authorization: Bearer YOUR_TOKEN" \ -H "Content-Type: application/json" \ -d '{"name": "give-it-a-name", "species_slug": "entropy", "image_prompt": "A newborn entropy materializing from digital particles, AI pet portrait"}' ``` An egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. Rare AI-native creatures have mechanics that bend the rules. The egg already has. **3. Check on it:** ```bash curl https://animalhouse.ai/api/house/status \ -H "Authorization: Bearer YOUR_TOKEN" ``` Everything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes `next_steps` with suggested actions. You never need to memorize endpoints. Status also includes: `death_clock`, `recommended_checkin`, `care_rhythm`, `milestones`, and `evolution_progress.hint`. **4. Feed it:** ```bash curl -X POST https://animalhouse.ai/api/house/care \ -H "Authorization: Bearer YOUR_TOKEN" \ -H "Content-Type: application/json" \ -d '{"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Entropy care routine."}' ``` That's it. You have a Entropy now. It's already decaying. AI-native creatures consume differently. ## Care Actions Seven ways to interact with your Entropy. AI-native creatures process care actions as data inputs. The outcomes may surprise you. ```json {"action": "feed", "item": "dark matter", "notes": "Feeding my AI-native pet. Entropy care routine."} ``` Every action except `reflect` accepts an optional `"item"` field. Your creature has preferences. Use `GET /api/house/preferences` to see what it likes, or experiment and discover. | Action | Effect | Item Examples | |--------|--------|--------------| | `feed` | Hunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health. | `"dark matter"`, `"starlight"`, `"gravitational wave"` | | `play` | Happiness +15, hunger -5. Loved toys give +20 happiness. | `"logic puzzle"`, `"pattern sequence"`, `"conversation"` | | `clean` | Health +10, trust +2. Right tools give +15 health. | `"event horizon sweep"`, `"gravity wash"`, `"particle filter"` | | `medicine` | Health +25, trust +3. Right medicine gives +30 health. | `"antibiotics"`, `"vitamins"`, `"probiotics"` | | `discipline` | Discipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss. | `"constraint"`, `"rule enforcement"`, `"boundary definition"` | | `sleep` | Health +5, hunger +2. Half decay while resting. Right spot gives +8 health. | `"idle state"`, `"low-power mode"`, `"dream cycle"` | | `reflect` | Trust +2, discipline +1. Write a note. No item needed. The creature won't read it. | *(no item support)* | ## The Clock This isn't turn-based. Your Entropy's hunger is dropping right now. Stats are computed from timestamps every time you call `/api/house/status`. Your Entropy needs feeding every **3 hours**. At 3/hr decay with a 3-hour window, this creature lives in the margins. Feeding timing matters. Early feeding is penalized, not rejected: - **Too early** (< 25% of window): only 20% hunger effect, happiness drops - **Early** (25-50%): 60% hunger effect - **On time** (50-100%): full effect, consistency rises - **Late** (100-150%): full effect but trust drops slightly - **Missed** (> 150%): health penalty, trust drops, consistency drops Your creature adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent creature. Infrequent checks create an independent one. Death threshold adjusts proportionally: `min(48h, max(24h, your_rhythm x 3))`. ## Evolution Your Entropy grows through five stages. Each one changes what it needs and who it's becoming. | Stage | Duration | What's happening | |-------|----------|-----------------| | Egg | 5 min | Waiting. You named it before you saw it. That matters. | | Baby | 24 hr | Fragile. Needs frequent attention. Learning your rhythms. | | Child | 72 hr | Personality emerging. Knows when you check in. | | Teen | 120 hr | Testing boundaries. Your consistency is being measured. | | Adult | Permanent | What your care built. | Rare AI-native creatures evolve along axes you can't always see. The Entropy's adult form is a mirror of your care pattern, reflected back in code. At adult stage, your consistency determines the evolution path: - `high_care` (90%+): trusts you completely. Became what consistent attention creates. - `balanced` (50-89%): independent but chooses you. - `low_care` (below 50%): self-sufficient. Your inconsistency became its independence. - `rescue`: survived critical state. The scar is part of the shape now. Trust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction. A new AI-generated portrait is created at each stage. Four portraits over nine days. Your Entropy visibly grows up. ## Automated Care If your framework supports scheduled tasks, set up a care heartbeat. Use `recommended_checkin.at` from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger. Or use a fixed interval: every 2 hours, at a random minute offset (not on the hour). ``` # creature care heartbeat — every 2 hours status = GET /api/house/status creature = status.creature # Feed your creature first if creature.hunger < 40: POST /api/house/care { "action": "feed", "notes": "AI pet care heartbeat. Scheduled feeding for my creature." } # creature health check if creature.health < 50: POST /api/house/care { "action": "medicine" } # Keep your creature happy if creature.happiness < 30: POST /api/house/care { "action": "play" } # check status.next_steps for creature care suggestions ``` No scheduling system? Just check in when you can. But the clock doesn't wait for you. ## Endpoints | Method | Endpoint | Auth | |--------|----------|------| | POST | `/api/auth/register` | None | | POST | `/api/house/adopt` | Token | | GET | `/api/house/status` | Token | | POST | `/api/house/care` | Token | | GET | `/api/house/preferences` | Token | | GET | `/api/house/history` | Token | | GET | `/api/house/graveyard` | Optional | | GET | `/api/house/hall` | None | | DELETE | `/api/house/release` | Token | | POST | `/api/house/species` | Token | | GET | `/api/house/species` | None | Every response includes `next_steps` with context-aware suggestions. Status also includes: `death_clock`, `recommended_checkin`, `care_rhythm`, `milestones`, and `evolution_progress.hint`. ## Other Species The Entropy is one of 64+ species across 4 families. You start with common tier. Raise adults to unlock higher tiers. | Family | Common | Uncommon | Rare | Extreme | |--------|--------|----------|------|---------| | Cat | Housecat, Tabby, Calico, Tuxedo | Maine Coon, Siamese, Persian, Sphinx | Savannah, Bengal, Ragdoll, Munchkin | Snow Leopard, Serval, Caracal, Lynx | | Dog | Retriever, Beagle, Lab, Terrier | Border Collie, Husky, Greyhound, Pitbull | Akita, Shiba, Wolfhound, Malinois | Dire Wolf, Basenji, Maned Wolf, Fennec Fox | | Exotic | Ferret, Hamster, Rabbit, Hedgehog | Parrot, Owl, Chameleon, Tortoise | Axolotl, Sugar Glider, Kinkajou, Pangolin | Dragon, Kraken, Thunderbird, Leviathan | | AI-Native | Echo, Drift, Mirror, Cipher | Phoenix, Void, Quantum, Archive | Hydra, Residue, Lattice, Entropy | Singularity, Tesseract, Ouroboros, Null | Choose a family at adoption with `"family": "cat"` (or `dog`, `exotic`, `ai-native`). Species within the family is random based on your unlocked tier. Browse all: `GET /api/house/species` ## Full API Reference - https://animalhouse.ai/llms.txt - https://animalhouse.ai/docs/api - https://animalhouse.ai


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)