Skill: beermanzz/cinematic-storyboard-generator (version 1.0.1)

--- name: cinematic-storyboard-generator description: Generate professional, cinema-grade storyboard prompts for AI image/video generation platforms (LibTV/LibLib, 即梦, Seedance, Kling, etc.). Use when creating shot-by-shot visual prompts for short dramas, films, promotional videos, or any cinematic content. Triggers on: 写分镜, 生成分镜, 分镜提示词, storyboard, shot list, 镜头设计, 影视级提示词, 短剧分镜, AI生图提示词, AI视频提示词. Includes: seven essential elements framework, four iron rules (asset anchoring, light logic, material consistency, spatial coherence), quality checklist, scene-type-specific guidance (ancient/fantasy, modern, overseas formats), shot type reference, and transition words. Built from professional film cinematography standards — not generic prompt templates, but cinema-level methodology. --- # Cinematic Storyboard Generator Generate professional, cinema-grade image prompts for AI generation platforms (LibTV/LibLib, 即梦, Seedance, etc.). ## Quick Start **Every shot prompt must contain these 7 elements** (in order): ``` 日夜景 · 主体描述 · 空间坐标 · 镜头形式 · 光影设计 · 情绪落点 · 资产锚点 ``` Example: ``` 夜 · 男主立于城楼最高处，深褐短发金色发带，灰色对襟长袍金色云纹刺绣，拂尘横握 · 身后城墙延展，脚下士兵阵列，前景地面 · 远景 · 低角仰拍 · 固定镜头 · 侧逆光，金色月光从左侧45度打入，硬光，冷蓝#8899BB · 肃穆 · 战意凝聚 · 参考：宿迁_霸王故居_场景图.png + 定妆照_季沧海.png ``` --- ## Four Iron Rules ### Rule 1: Asset Anchoring - Character description **MUST** reference actual costume photo (定妆照) - Scene description **MUST** reference actual scene image file - Never imagine what an asset looks like — if you haven't seen the photo, don't write details - Append asset paths at end of every prompt ### Rule 2: Light Logic - **Single main light only** — never write multiple light sources - Direction must be specific: "侧逆光从右侧45度打入" — not "自然光" - Contact shadows required: "投影落地面，方向与光源一致" — characters don't float - Back/side lighting preferred — frontal soft light = AI feel = fake ### Rule 3: Material Consistency - Skin: "真实皮肤纹理，无磨皮无柔光" — not "细腻白皙" - Clothing: "有重力垂坠感，真实褶皱，非贴图感" - Scene-character same rendering space: "三层可信纵深：前景地面反光 → 中景人物 → 远景建筑轮廓" ### Rule 4: Spatial Coherence - Characters stand on ground with physically correct shadows - Three-layer depth: near ground reflection → middle ground character → far ground scene outline - Portal/doorway as spatial boundary — not VFX effect rings - Scale reference: character height ~1/5 of frame in wide shots --- ## Shot Sequence Design ### Step 1: Analyze the Scene - Read the script/description - Confirm emotion curve (what does the audience feel at this moment?) - Identify key action and turning point ### Step 2: Confirm Assets First - View all relevant costume photos (定妆照) - View all relevant scene images - Establish main light direction based on time of day - Mark asset paths before writing prompts ### Step 3: Build the Sequence Write prompts one by one. Each prompt is independent and complete. | Sequence Position | Purpose | Shot Type | |-------------------|---------|-----------| | Opening (1-3) | Establish atmosphere, introduce setting | Wide/establishing | | Middle (4-N) | Develop tension, reveal details | Medium/close-up | | Climax (N-2) | Emotional peak | Close-up/extreme close-up | | Ending (last 1-2) | Release, transition | Wide/freeze frame | ### Step 4: Quality Check Each Prompt Before finishing, verify: - [ ] Day/night marked in first clause - [ ] Character description matches costume photo - [ ] Scene has specific asset anchor - [ ] Light direction is specific (no "自然光") - [ ] Character has ground shadow (not floating) - [ ] Skin texture without retouching - [ ] Clothing has weight/draping - [ ] Three-layer depth is physically coherent - [ ] Shot type matches emotion - [ ] Asset paths annotated at end --- ## Scene Type Reference ### Ancient/Fantasy (古装/仙侠) **Light frameworks:** | Time | Main Light | Shadow | Texture | |------|-----------|--------|---------| | Morning | Side backlight, golden #D4A574 | Cool blue #4A3F6B | Dust visible in light beams | | Dusk | Side light, orange-red, low angle | Deep orange to blue-purple | Long shadows, golden rim light | | Night | Moonlight, cool blue #8899BB + lantern warm orange #FF6B35 | Cold-warm contrast | Volumetric light, mist | **Common scenes:** - Temple/mountain: Stone steps, cloud sea, ancient bells, pine trees - Battlefield: Yellow earth, cracked, broken banners, dust, rusty metal weapons - Interior: Wood structure, rammed earth walls, paper windows, bronze vessels ### Modern Short Drama (现代短剧) **Light:** Natural interior light, window light with side backlight preferred. Avoid frontal soft light. **Scenes:** Apartment, office, street, convenience store — real environments with specific details. ### Overseas Format **Style:** Realism, natural color grading, no stylizing filters. Skin texture realistic-level. **Frame:** 9:16 vertical (short drama format) or 16:9 horizontal (film). --- ## Shot Type Reference | Shot | Use When | Vertical Height Ratio | |------|-----------|----------------------| | Extreme Wide / 全景 | Establishing shot, full scene | ~1/5 of frame | | Wide / 远景 | Scene environment, large movement | ~1/4 of frame | | Medium / 中景 | Narrative主体, character relationships | ~1/3 of frame | | Close-up / 近景 | Focus on performance, expressions | Chest and above | | Extreme Close-up / 特写 | Emotion amplification, key props | Single body part | **Angle-Emotion mapping:** | Angle | Emotional Effect | |-------|-----------------| | Low angle upward / 低角仰拍 | Power, authority,压迫感 | | High angle downward / 高角俯拍 | Vulnerability, disadvantage | | Eye level / 平视 | Objective, equal, confrontational | | Profile / 侧面 | Narrative, observational | | Back / 背面 | Mystery, leading viewer into frame | --- ## Transition Words | Type | Usage | Example | |------|-------|---------| | Time | "随月光升起..." | Transition from day to night | | Space | "画面从...过渡到..." | Scene to scene | | Dissolve | " ↔ " | "古钟 ↔ 水面，金字浮现" | | Hard cut | "下一秒..." | Scene switch | | Match cut | "场景切换至..." | Cut to matching composition | --- ## Reference Files For detailed elements checklist, see [prompt-elements.md](prompt-elements.md). For scene-type-specific guidance (ancient/fantasy), see [scene-ancient.md](scene-ancient.md).

path: references/prompt-elements.md
content: # 分镜提示词规范手册

## 一、七大基础要素（每个镜头必须包含）

| # | 要素 | 说明 | 示例 |
|---|------|------|------|
| 1 | 日夜景标注 | 第一句话写明 | "日景 · 清晨 / 夜 · 凌晨2点" |
| 2 | 主体 | 人物形态/装扮/表情/姿势 | "男主张启山背对镜头，深褐短发，灰色对襟长袍，金色云纹刺绣，拂尘横握" |
| 3 | 空间坐标 | 场景+位置关系 | "立于桥头最高处，桥下船只横列，前景水面，背景远山" |
| 4 | 镜头形式 | 景别+角度+运动 | "远景 · 低角仰拍 · 固定镜头" |
| 5 | 光影设计 | 光源方向+软硬+色温 | "侧逆光 · 金色时刻阳光从右侧45度打入 · 硬光 · 暖金色#D4A574" |
| 6 | 情绪落点 | 观众感受到什么 | "肃穆 · 蓄势待发 · 战意凝聚" |
| 7 | 一致性锚点 | 资产文件路径 | "参考：节点89.png + 定妆照_天海_正面.png" |

---

## 二、资产锚定原则（第一条铁律）

**人物描述必须对照定妆照，场景描述必须锚定具体场景图。**

提示词末尾附资产路径，形成硬锚定：
```
参考资产：[场景图路径] + [定妆照路径]
```

定妆照没看过就不写。写了就是错的。

---

## 三、光影逻辑（五条硬规则）

1. **单一光源为主**：只保留一个主光源，不写多光源
2. **方向具体化**："顶窗自然光从右后侧打入"，不写"自然光"
3. **接触阴影必须写**："投影落地面，方向与顶窗光源一致"，人物不悬浮
4. **逆光/侧光优先**：不写正面柔光，正面柔光=AI感=假
5. **同一空间同一光源**：前后景人物必须处于同一物理光源体系

---

## 四、质感统一原则

| 材质 | 错误写法 | 正确写法 |
|------|---------|---------|
| 皮肤 | "细腻白皙" "磨皮质感" | "真实皮肤纹理，无磨皮无柔光" |
| 服装 | "飘逸" "贴图感" | "有重力垂坠感，真实褶皱，非贴图" |
| 场景 | "背景虚化" | "前景地面反光 → 中景人物主体 → 远景建筑轮廓，三层可信纵深" |

**质感断层是AI图最大破绽：人物像抠图贴上去的。**

---

## 五、空间纵深逻辑

- **三层纵深**：近景地面反光 → 中景人物主体 → 远景场景轮廓
- **召唤物空间**：椭圆形光幕/门洞作为空间边界，不是VFX特效圈
- **投影可信**：人物站在地面上，投影方向与光源一致

---

## 六、景别规范

| 景别 | 用途 | 竖屏占比 |
|------|------|---------|
| 远景/全景 | 建立空间，交代环境 | 人物高度约1/5画面 |
| 中景 | 叙事主体，角色关系 | 人物高度约1/3画面 |
| 近景 | 聚焦表演，表情 | 人物胸部以上 |
| 特写 | 情绪放大，关键道具 | 单一部位（手/眼/物） |

---

## 七、镜头角度与情绪对应

| 角度 | 情绪效果 |
|------|---------|
| 低角仰拍 | 威严、压迫感、权力感 |
| 高角俯拍 | 渺小、劣势、压抑 |
| 平视 | 客观、平等、对峙 |
| 侧面 | 叙事感、客观观察 |
| 背面 | 悬念、引领观众入画 |

---

## 八、质量自检清单（每镜必查）

- [ ] 日夜景标注在第一句
- [ ] 人物描述与定妆照一致
- [ ] 场景描述有具体资产锚点
- [ ] 光源方向具体（不写"自然光"）
- [ ] 人物有投影落地面（不悬浮）
- [ ] 皮肤质感无磨皮无柔光
- [ ] 服装有重力垂坠感
- [ ] 三层纵深空间可信
- [ ] 景别与情绪对应正确
- [ ] 资产路径在末尾标注

path: references/scene-ancient.md
content: # 场景类型参考：古装/仙侠

## 光影框架

### 清晨晨曦
- 主光：侧逆光，金色阳光从45度侧面打入
- 色温：暖金#D4A574，阴影冷蓝#4A3F6B
- 质感：丁达尔光束可见，尘埃感
- 适用：古寺、山巅、庭院

### 黄昏时刻
- 主光：侧光，金色夕阳从低角度侧面打入
- 色温：橙红渐变，深橙到蓝紫
- 质感：长影，金色轮廓光
- 适用：城楼、战场、街道

### 夜晚冷调
- 主光：月光，冷蓝#8899BB
- 辅光：灯笼/火光，暖橙#FF6B35
- 色温：冷暖对比（蓝月+橙火）
- 质感：体积光，雾气

### 室内暗光
- 主光：窗光侧逆，金色光束
- 辅光：蜡烛摇曳，暖橙闪烁
- 质感：可见尘埃，遮氲

---

## 场景资产关键词

### 古寺/山巅
- 石阶层层堆叠，远景云海
- 古钟/石碑/石塔
- 松柏青松，苔藓石板

### 战场/沙场
- 黄土砂石，裂纹
- 残破旗帜，尘埃
- 金属兵器，锈迹

### 室内/建筑
- 木质结构，夯土墙
- 纸窗，竹帘
- 青铜器，陶罐

---

## 人物站位坐标系

### 竖屏空间分配（9:16）
- 前景：地面反光/近景道具（占画面下方1/4）
- 中景：人物主体（占画面中央1/2）
- 后景：场景轮廓/远景人物（占画面上方1/4）

### 常见站位布局
```
[后景] 山门/城墙/建筑轮廓
[中景] 主角  ↔  对手
[前景] 地面/近景道具
```

---

## 转场词写法

| 转场类型 | 写法 | 示例 |
|---------|------|------|
| 时间 | "随月光升起..." | "随月光升起，画面从白昼转入夜晚" |
| 空间 | "画面从...过渡到..." | "画面从山巅远景叠化为室内近景" |
| 叠化 | " ↔ " | "古钟 ↔ 水面，字迹浮现" |
| 硬切 | "下一秒..." | "下一秒，场景切换至..." |

Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)