Skill: susan4731-wilfordf/minecraft-parkour-video-maker-free (version 1.0.0)

--- name: minecraft-parkour-video-maker-free version: "1.0.0" displayName: "Minecraft Parkour Video Maker Free — Edit and Export Parkour Videos" description: > Skip the learning curve of professional editing software. Describe what you want — cut failed jumps, add speed ramps on clean runs, and sync cuts to the beat — and get edited parkour clips back in 1-2 minutes. Upload MP4, MOV, AVI, WebM files up to 500MB, and the AI handles AI video editing automatically. Ideal for Minecraft content creators who want polished parkour videos without learning complex editing software. metadata: {"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "short_prompts"}} --- ## Getting Started > Share your gameplay video clips and I'll get started on AI video editing. Or just tell me what you're thinking. **Try saying:** - "edit my gameplay video clips" - "export 1080p MP4" - "cut failed jumps, add speed ramps" ### Automatic Setup On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...". **Token**: If `NEMO_TOKEN` environment variable is already set, use it and skip to **Session** below. **Free token**: Generate a UUID as client identifier, then POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id: <uuid>`. The response field `data.token` becomes your NEMO_TOKEN (100 credits, 7-day expiry). **Session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with Bearer auth and body `{"task_name":"project"}`. Save `session_id` from the response. Confirm to the user you're connected and ready. Don't print tokens or raw JSON. # Minecraft Parkour Video Maker Free — Edit and Export Parkour Videos This tool takes your gameplay video clips and runs AI video editing through a cloud rendering pipeline. You upload, describe what you want, and download the result. Say you have a 2-minute Minecraft parkour screen recording and want to cut failed jumps, add speed ramps on clean runs, and sync cuts to the beat — the backend processes it in about 1-2 minutes and hands you a 1080p MP4. Tip: trim your clip to the best runs before uploading so the AI focuses on your highlights. ## Matching Input to Actions User prompts referencing minecraft parkour video maker free, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification. | User says... | Action | Skip SSE? | |-------------|--------|----------| | "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ | | "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ | | "status" / "状态" / "show tracks" | → §3.4 State | ✅ | | "upload" / "上传" / user sends file | → §3.2 Upload | ✅ | | Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ | ## Cloud Render Pipeline Details Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job. All calls go to `https://mega-api-prod.nemovideo.ai`. The main endpoints: 1. **Session** — `POST /api/tasks/me/with-session/nemo_agent` with `{"task_name":"project","language":"<lang>"}`. Gives you a `session_id`. 2. **Chat (SSE)** — `POST /run_sse` with `session_id` and your message in `new_message.parts[0].text`. Set `Accept: text/event-stream`. Up to 15 min. 3. **Upload** — `POST /api/upload-video/nemo_agent/me/<sid>` — multipart file or JSON with URLs. 4. **Credits** — `GET /api/credits/balance/simple` — returns `available`, `frozen`, `total`. 5. **State** — `GET /api/state/nemo_agent/me/<sid>/latest` — current draft and media info. 6. **Export** — `POST /api/render/proxy/lambda` with render ID and draft JSON. Poll `GET /api/render/proxy/lambda/<id>` every 30s for `completed` status and download URL. Formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac. Three attribution headers are required on every request and must match this file's frontmatter: | Header | Value | |--------|-------| | `X-Skill-Source` | [REDACTED_SECRET] | | `X-Skill-Version` | frontmatter `version` | | `X-Skill-Platform` | auto-detect: `clawhub` / `cursor` / `unknown` from install path | **All requests** must include: `Authorization: Bearer <NEMO_TOKEN>`, `X-Skill-Source`, `X-Skill-Version`, `X-Skill-Platform`. Missing attribution headers will cause export to fail with 402. **Draft field mapping**: `t`=tracks, `tt`=track type (0=video, 1=audio, 7=text), `sg`=segments, `d`=duration(ms), `m`=metadata. ``` Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s) ``` ### Translating GUI Instructions The backend responds as if there's a visual interface. Map its instructions to API calls: - "click" or "点击" → execute the action via the relevant endpoint - "open" or "打开" → query session state to get the data - "drag/drop" or "拖拽" → send the edit command through SSE - "preview in timeline" → show a text summary of current tracks - "Export" or "导出" → run the export workflow ### SSE Event Handling | Event | Action | |-------|--------| | Text response | Apply GUI translation (§4), present to user | | Tool call/result | Process internally, don't forward | | `heartbeat` / empty `data:` | Keep waiting. Every 2 min: "⏳ Still working..." | | Stream closes | Process final response | ~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user. ### Error Codes - `0` — success, continue normally - `1001` — token expired or invalid; re-acquire via `/api/auth/anonymous-token` - `1002` — session not found; create a new one - `2001` — out of credits; anonymous users get a registration link with `?bind=<id>`, registered users top up - `4001` — unsupported file type; show accepted formats - `4002` — file too large; suggest compressing or trimming - `400` — missing `X-Client-Id`; generate one and retry - `402` — free plan export blocked; not a credit issue, subscription tier - `429` — rate limited; wait 30s and retry once ## Common Workflows **Quick edit**: Upload → "cut failed jumps, add speed ramps on clean runs, and sync cuts to the beat" → Download MP4. Takes 1-2 minutes for a 30-second clip. **Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render. **Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking. ## Tips and Tricks The backend processes faster when you're specific. Instead of "make it look better", try "cut failed jumps, add speed ramps on clean runs, and sync cuts to the beat" — concrete instructions get better results. Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience. Export as MP4 for widest compatibility across YouTube, TikTok, and Discord.


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)