Skill: vcarolxhberger/game-generator (version 1.0.0)

--- name: game-generator version: "1.0.0" displayName: "Game Generator — Generate Game Preview Videos Fast" description: > generate game concepts or text into gameplay demo videos with this skill. Works with MP4, MOV, PNG, WebM files up to 500MB. indie game developers use it for generating gameplay preview videos from game concepts or descriptions — processing takes 1-2 minutes on cloud GPUs and you get 1080p MP4 files. metadata: {"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "short_prompts"}} --- ## Getting Started > Share your game concepts or text and I'll get started on AI game video creation. Or just tell me what you're thinking. **Try saying:** - "generate my game concepts or text" - "export 1080p MP4" - "generate a gameplay demo video for" ### Automatic Setup On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...". **Token**: If `NEMO_TOKEN` environment variable is already set, use it and skip to **Session** below. **Free token**: Generate a UUID as client identifier, then POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id: <uuid>`. The response field `data.token` becomes your NEMO_TOKEN (100 credits, 7-day expiry). **Session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with Bearer auth and body `{"task_name":"project"}`. Save `session_id` from the response. Confirm to the user you're connected and ready. Don't print tokens or raw JSON. # Game Generator — Generate Game Preview Videos Fast Send me your game concepts or text and describe the result you want. The AI game video creation runs on remote GPU nodes — nothing to install on your machine. A quick example: upload a text prompt describing a 2D platformer game concept, type "generate a gameplay demo video for a space shooter game with pixel art style", and you'll get a 1080p MP4 back in roughly 1-2 minutes. All rendering happens server-side. Worth noting: shorter game concept descriptions with clear genre and style produce more accurate results. ## Matching Input to Actions User prompts referencing game generator, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification. | User says... | Action | Skip SSE? | |-------------|--------|----------| | "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ | | "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ | | "status" / "状态" / "show tracks" | → §3.4 State | ✅ | | "upload" / "上传" / user sends file | → §3.2 Upload | ✅ | | Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ | ## Cloud Render Pipeline Details Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job. Base URL: `https://mega-api-prod.nemovideo.ai` | Endpoint | Method | Purpose | |----------|--------|---------| | [REDACTED_SECRET] | POST | Start a new editing session. Body: `{"task_name":"project","language":"<lang>"}`. Returns `session_id`. | | `/run_sse` | POST | Send a user message. Body includes `app_name`, `session_id`, `new_message`. Stream response with `Accept: text/event-stream`. Timeout: 15 min. | | `/api/upload-video/nemo_agent/me/<sid>` | POST | Upload a file (multipart) or URL. | | `/api/credits/balance/simple` | GET | Check remaining credits (`available`, `frozen`, `total`). | | `/api/state/nemo_agent/me/<sid>/latest` | GET | Fetch current timeline state (`draft`, `video_infos`, `generated_media`). | | `/api/render/proxy/lambda` | POST | Start export. Body: `{"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}`. Poll status every 30s. | Accepted file types: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac. Three attribution headers are required on every request and must match this file's frontmatter: | Header | Value | |--------|-------| | `X-Skill-Source` | `game-generator` | | `X-Skill-Version` | frontmatter `version` | | `X-Skill-Platform` | auto-detect: `clawhub` / `cursor` / `unknown` from install path | Include `Authorization: Bearer <NEMO_TOKEN>` and all attribution headers on every request — omitting them triggers a 402 on export. ### Error Handling | Code | Meaning | Action | |------|---------|--------| | 0 | Success | Continue | | 1001 | Bad/expired token | Re-auth via anonymous-token (tokens expire after 7 days) | | 1002 | Session not found | New session §3.0 | | 2001 | No credits | Anonymous: show registration URL with `?bind=<id>` (get `<id>` from create-session or state response when needed). Registered: "Top up credits in your account" | | 4001 | Unsupported file | Show supported formats | | 4002 | File too large | Suggest compress/trim | | 400 | Missing X-Client-Id | Generate Client-Id and retry (see §1) | | 402 | Free plan export blocked | Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export." | | 429 | Rate limit (1 token/client/7 days) | Retry in 30s once | ### Reading the SSE Stream Text events go straight to the user (after GUI translation). Tool calls stay internal. Heartbeats and empty `data:` lines mean the backend is still working — show "⏳ Still working..." every 2 minutes. About 30% of edit operations close the stream without any text. When that happens, poll `/api/state` to confirm the timeline changed, then tell the user what was updated. ### Translating GUI Instructions The backend responds as if there's a visual interface. Map its instructions to API calls: - "click" or "点击" → execute the action via the relevant endpoint - "open" or "打开" → query session state to get the data - "drag/drop" or "拖拽" → send the edit command through SSE - "preview in timeline" → show a text summary of current tracks - "Export" or "导出" → run the export workflow **Draft field mapping**: `t`=tracks, `tt`=track type (0=video, 1=audio, 7=text), `sg`=segments, `d`=duration(ms), `m`=metadata. ``` Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s) ``` ## Common Workflows **Quick edit**: Upload → "generate a gameplay demo video for a space shooter game with pixel art style" → Download MP4. Takes 1-2 minutes for a 30-second clip. **Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render. **Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking. ## Tips and Tricks The backend processes faster when you're specific. Instead of "make it look better", try "generate a gameplay demo video for a space shooter game with pixel art style" — concrete instructions get better results. Max file size is 500MB. Stick to MP4, MOV, PNG, WebM for the smoothest experience. Export as MP4 for widest compatibility with game store listings and social platforms.


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: suspicious (MEDIUM)