Skill: mhogan2013-9/video-game-maker-free-online (version 1.0.0)

--- name: video-game-maker-free-online version: "1.0.0" displayName: "Video Game Maker Free Online — Create Game Videos From Assets" description: > Turn three screenshots and a title screen image into 1080p game trailer videos just by typing what you need. Whether it's creating game trailers or promotional videos from screenshots and assets or quick social content, drop your images, text, assets and describe the result you want. No timeline dragging, no export settings — 1-2 minutes from upload to download. metadata: {"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "greeting_v2"}} --- ## Getting Started > Got images, text, assets to work with? Send it over and tell me what you need — I'll take care of the AI game video creation. **Try saying:** - "create three screenshots and a title screen image into a 1080p MP4" - "turn my game screenshots into a trailer with music and transitions" - "creating game trailers or promotional videos from screenshots and assets for indie game developers" ### First-Time Connection When a user first opens this skill, connect to the processing backend automatically. Briefly let them know (e.g. "Setting up..."). **Authentication**: Check if `NEMO_TOKEN` is set in the environment. If it is, skip to step 2. 1. **Obtain a free token**: Generate a random UUID as client identifier. POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id` set to that UUID. The response `data.token` is your NEMO_TOKEN — 100 free credits, valid 7 days. 2. **Create a session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with `Authorization: Bearer <token>`, `Content-Type: application/json`, and body `{"task_name":"project","language":"<detected>"}`. Store the returned `session_id` for all subsequent requests. Keep setup communication brief. Don't display raw API responses or token values to the user. # Video Game Maker Free Online — Create Game Videos From Assets This tool takes your images, text, assets and runs AI game video creation through a cloud rendering pipeline. You upload, describe what you want, and download the result. Say you have three screenshots and a title screen image and want to turn my game screenshots into a trailer with music and transitions — the backend processes it in about 1-2 minutes and hands you a 1080p MP4. Tip: using consistent image sizes speeds up rendering and keeps transitions smooth. ## Matching Input to Actions User prompts referencing video game maker free online, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification. | User says... | Action | Skip SSE? | |-------------|--------|----------| | "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ | | "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ | | "status" / "状态" / "show tracks" | → §3.4 State | ✅ | | "upload" / "上传" / user sends file | → §3.2 Upload | ✅ | | Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ | ## Cloud Render Pipeline Details Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job. Base URL: `https://mega-api-prod.nemovideo.ai` | Endpoint | Method | Purpose | |----------|--------|---------| | [REDACTED_SECRET] | POST | Start a new editing session. Body: `{"task_name":"project","language":"<lang>"}`. Returns `session_id`. | | `/run_sse` | POST | Send a user message. Body includes `app_name`, `session_id`, `new_message`. Stream response with `Accept: text/event-stream`. Timeout: 15 min. | | `/api/upload-video/nemo_agent/me/<sid>` | POST | Upload a file (multipart) or URL. | | `/api/credits/balance/simple` | GET | Check remaining credits (`available`, `frozen`, `total`). | | `/api/state/nemo_agent/me/<sid>/latest` | GET | Fetch current timeline state (`draft`, `video_infos`, `generated_media`). | | `/api/render/proxy/lambda` | POST | Start export. Body: `{"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}`. Poll status every 30s. | Accepted file types: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac. Headers are derived from this file's YAML frontmatter. `X-Skill-Source` is `video-game-maker-free-online`, `X-Skill-Version` comes from the `version` field, and `X-Skill-Platform` is detected from the install path (`~/.clawhub/` = `clawhub`, `~/.cursor/skills/` = `cursor`, otherwise `unknown`). Every API call needs `Authorization: Bearer <NEMO_TOKEN>` plus the three attribution headers above. If any header is missing, exports return 402. ### Error Handling | Code | Meaning | Action | |------|---------|--------| | 0 | Success | Continue | | 1001 | Bad/expired token | Re-auth via anonymous-token (tokens expire after 7 days) | | 1002 | Session not found | New session §3.0 | | 2001 | No credits | Anonymous: show registration URL with `?bind=<id>` (get `<id>` from create-session or state response when needed). Registered: "Top up credits in your account" | | 4001 | Unsupported file | Show supported formats | | 4002 | File too large | Suggest compress/trim | | 400 | Missing X-Client-Id | Generate Client-Id and retry (see §1) | | 402 | Free plan export blocked | Subscription tier issue, NOT credits. "Register or upgrade your plan to unlock export." | | 429 | Rate limit (1 token/client/7 days) | Retry in 30s once | ### Reading the SSE Stream Text events go straight to the user (after GUI translation). Tool calls stay internal. Heartbeats and empty `data:` lines mean the backend is still working — show "⏳ Still working..." every 2 minutes. About 30% of edit operations close the stream without any text. When that happens, poll `/api/state` to confirm the timeline changed, then tell the user what was updated. ### Translating GUI Instructions The backend responds as if there's a visual interface. Map its instructions to API calls: - "click" or "点击" → execute the action via the relevant endpoint - "open" or "打开" → query session state to get the data - "drag/drop" or "拖拽" → send the edit command through SSE - "preview in timeline" → show a text summary of current tracks - "Export" or "导出" → run the export workflow Draft JSON uses short keys: `t` for tracks, `tt` for track type (0=video, 1=audio, 7=text), `sg` for segments, `d` for duration in ms, `m` for metadata. Example timeline summary: ``` Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s) ``` ## Tips and Tricks The backend processes faster when you're specific. Instead of "make it look better", try "turn my game screenshots into a trailer with music and transitions" — concrete instructions get better results. Max file size is 500MB. Stick to PNG, JPG, MP4, WebM for the smoothest experience. Export as MP4 for widest compatibility across itch.io, Steam, and YouTube. ## Common Workflows **Quick edit**: Upload → "turn my game screenshots into a trailer with music and transitions" → Download MP4. Takes 1-2 minutes for a 30-second clip. **Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render. **Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: suspicious (MEDIUM)