Skill: lovemymobilewebsite-dotcom/brainstorming-5 (version 0.1.0)

--- name: brainstorming description: "You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation." --- # Brainstorming Ideas Into Designs Help turn ideas into fully formed designs and specs through natural collaborative dialogue. Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design and get user approval. <HARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have presented a design and the user has approved it. This applies to EVERY project regardless of perceived simplicity. </HARD-GATE> ## Anti-Pattern: "This Is Too Simple To Need A Design" Every project goes through this process. A todo list, a single-function utility, a config change — all of them. "Simple" projects are where unexamined assumptions cause the most wasted work. The design can be short (a few sentences for truly simple projects), but you MUST present it and get approval. ## Checklist You MUST create a task for each of these items and complete them in order: 1. **Explore project context** — check files, docs, recent commits 2. **Offer visual companion** (if topic will involve visual questions) — this is its own message, not combined with a clarifying question. See the Visual Companion section below. 3. **Ask clarifying questions** — one at a time, understand purpose/constraints/success criteria 4. **Propose 2-3 approaches** — with trade-offs and your recommendation 5. **Present design** — in sections scaled to their complexity, get user approval after each section 6. **Write design doc** — save to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md` and commit 7. **Spec review loop** — dispatch spec-document-reviewer subagent with precisely crafted review context (never your session history); fix issues and re-dispatch until approved (max 3 iterations, then surface to human) 8. **User reviews written spec** — ask user to review the spec file before proceeding 9. **Transition to implementation** — invoke writing-plans skill to create implementation plan ## Process Flow ```dot digraph brainstorming { "Explore project context" [shape=box]; "Visual questions ahead?" [shape=diamond]; "Offer Visual Companion\n(own message, no other content)" [shape=box]; "Ask clarifying questions" [shape=box]; "Propose 2-3 approaches" [shape=box]; "Present design sections" [shape=box]; "User approves design?" [shape=diamond]; "Write design doc" [shape=box]; "Spec review loop" [shape=box]; "Spec review passed?" [shape=diamond]; "User reviews spec?" [shape=diamond]; "Invoke writing-plans skill" [shape=doublecircle]; "Explore project context" -> "Visual questions ahead?"; "Visual questions ahead?" -> "Offer Visual Companion\n(own message, no other content)" [label="yes"]; "Visual questions ahead?" -> "Ask clarifying questions" [label="no"]; "Offer Visual Companion\n(own message, no other content)" -> "Ask clarifying questions"; "Ask clarifying questions" -> "Propose 2-3 approaches"; "Propose 2-3 approaches" -> "Present design sections"; "Present design sections" -> "User approves design?"; "User approves design?" -> "Present design sections" [label="no, revise"]; "User approves design?" -> "Write design doc" [label="yes"]; "Write design doc" -> "Spec review loop"; "Spec review loop" -> "Spec review passed?"; "Spec review passed?" -> "Spec review loop" [label="issues found,\nfix and re-dispatch"]; "Spec review passed?" -> "User reviews spec?" [label="approved"]; "User reviews spec?" -> "Write design doc" [label="changes requested"]; "User reviews spec?" -> "Invoke writing-plans skill" [label="approved"]; } ``` **The terminal state is invoking writing-plans.** Do NOT invoke frontend-design, mcp-builder, or any other implementation skill. The ONLY skill you invoke after brainstorming is writing-plans. ## The Process **Understanding the idea:** - Check out the current project state first (files, docs, recent commits) - Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first. - If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle. - For appropriately-scoped projects, ask questions one at a time to refine the idea - Prefer multiple choice questions when possible, but open-ended is fine too - Only one question per message - if a topic needs more exploration, break it into multiple questions - Focus on understanding: purpose, constraints, success criteria **Exploring approaches:** - Propose 2-3 different approaches with trade-offs - Present options conversationally with your recommendation and reasoning - Lead with your recommended option and explain why **Presenting the design:** - Once you believe you understand what you're building, present the design - Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced - Ask after each section whether it looks right so far - Cover: architecture, components, data flow, error handling, testing - Be ready to go back and clarify if something doesn't make sense **Design for isolation and clarity:** - Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently - For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on? - Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work. - Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much. **Working in existing codebases:** - Explore the current structure before proposing changes. Follow existing patterns. - Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in. - Don't propose unrelated refactoring. Stay focused on what serves the current goal. ## After the Design **Documentation:** - Write the validated design (spec) to `docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md` - (User preferences for spec location override this default) - Use elements-of-style:writing-clearly-and-concisely skill if available - Commit the design document to git **Spec Review Loop:** After writing the spec document: 1. Dispatch spec-document-reviewer subagent (see spec-document-reviewer-prompt.md) 2. If Issues Found: fix, re-dispatch, repeat until Approved 3. If loop exceeds 3 iterations, surface to human for guidance **User Review Gate:** After the spec review loop passes, ask the user to review the written spec before proceeding: > "Spec written and committed to `<path>`. Please review it and let me know if you want to make any changes before we start writing out the implementation plan." Wait for the user's response. If they request changes, make them and re-run the spec review loop. Only proceed once the user approves. **Implementation:** - Invoke the writing-plans skill to create a detailed implementation plan - Do NOT invoke any other skill. writing-plans is the next step. ## Key Principles - **One question at a time** - Don't overwhelm with multiple questions - **Multiple choice preferred** - Easier to answer than open-ended when possible - **YAGNI ruthlessly** - Remove unnecessary features from all designs - **Explore alternatives** - Always propose 2-3 approaches before settling - **Incremental validation** - Present design, get approval before moving on - **Be flexible** - Go back and clarify when something doesn't make sense ## Visual Companion A browser-based companion for showing mockups, diagrams, and visual options during brainstorming. Available as a tool — not a mode. Accepting the companion means it's available for questions that benefit from visual treatment; it does NOT mean every question goes through the browser. **Offering the companion:** When you anticipate that upcoming questions will involve visual content (mockups, layouts, diagrams), offer it once for consent: > "Some of what we're working on might be easier to explain if I can show it to you in a web browser. I can put together mockups, diagrams, comparisons, and other visuals as we go. This feature is still new and can be token-intensive. Want to try it? (Requires opening a local URL)" **This offer MUST be its own message.** Do not combine it with clarifying questions, context summaries, or any other content. The message should contain ONLY the offer above and nothing else. Wait for the user's response before continuing. If they decline, proceed with text-only brainstorming. **Per-question decision:** Even after the user accepts, decide FOR EACH QUESTION whether to use the browser or the terminal. The test: **would the user understand this better by seeing it than reading it?** - **Use the browser** for content that IS visual — mockups, wireframes, layout comparisons, architecture diagrams, side-by-side visual designs - **Use the terminal** for content that is text — requirements questions, conceptual choices, tradeoff lists, A/B/C/D text options, scope decisions A question about a UI topic is not automatically a visual question. "What does personality mean in this context?" is a conceptual question — use the terminal. "Which wizard layout works better?" is a visual question — use the browser. If they agree to the companion, read the detailed guide before proceeding: `skills/brainstorming/visual-companion.md`

path: scripts/frame-template.html
content: <!DOCTYPE html>
<html>
<head>
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  <title>Superpowers Brainstorming</title>
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    /*
     * BRAINSTORM COMPANION FRAME TEMPLATE
     *
     * This template provides a consistent frame with:
     * - OS-aware light/dark theming
     * - Fixed header and selection indicator bar
     * - Scrollable main content area
     * - CSS helpers for common UI patterns
     *
     * Content is injected via placeholder comment in #claude-content.
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  </style>
</head>
<body>
  <div class="header">
    <h1><a href="https://github.com/obra/superpowers" style="color: inherit; text-decoration: none;">Superpowers Brainstorming</a></h1>
    <div class="status">Connected</div>
  </div>

  <div class="main">
    <div id="claude-content">
      <!-- CONTENT -->
    </div>
  </div>

  <div class="indicator-bar">
    <span id="indicator-text">Click an option above, then return to the terminal</span>
  </div>

</body>
</html>


path: scripts/helper.js
content: (function() {
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    send: sendEvent,
    choice: (value, metadata = {}) => sendEvent({ type: 'choice', value, ...metadata })
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  connect();
})();


path: scripts/server.cjs
content: const crypto = require('crypto');
const http = require('http');
const fs = require('fs');
const path = require('path');

// ========== WebSocket Protocol (RFC 6455) ==========

const OPCODES = { TEXT: 0x01, CLOSE: 0x08, PING: 0x09, PONG: 0x0A };
const WS_MAGIC = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11';

function computeAcceptKey(clientKey) {
  return crypto.createHash('sha1').update(clientKey + WS_MAGIC).digest('base64');
}

function encodeFrame(opcode, payload) {
  const fin = 0x80;
  const len = payload.length;
  let header;

  if (len < 126) {
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    header[1] = 126;
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    header = Buffer.alloc(10);
    header[0] = fin | opcode;
    header[1] = 127;
    header.writeBigUInt64BE(BigInt(len), 2);
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  return Buffer.concat([header, payload]);
}

function decodeFrame(buffer) {
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  const secondByte = buffer[1];
  const opcode = buffer[0] & 0x0F;
  const masked = (secondByte & 0x80) !== 0;
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  let offset = 2;

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  return { opcode, payload: data, bytesConsumed: totalLen };
}

// ========== Configuration ==========

const PORT = process.env.BRAINSTORM_PORT || (49152 + Math.floor(Math.random() * 16383));
const HOST = process.env.BRAINSTORM_HOST || '127.0.0.1';
const URL_HOST = process.env.BRAINSTORM_URL_HOST || (HOST === '127.0.0.1' ? 'localhost' : HOST);
const SCREEN_DIR = process.env.BRAINSTORM_DIR || '/tmp/brainstorm';
const OWNER_PID = process.env.BRAINSTORM_OWNER_PID ? Number(process.env.BRAINSTORM_OWNER_PID) : null;

const MIME_TYPES = {
  '.html': 'text/html', '.css': 'text/css', '.js': 'application/javascript',
  '.json': 'application/json', '.png': 'image/png', '.jpg': 'image/jpeg',
  '.jpeg': 'image/jpeg', '.gif': 'image/gif', '.svg': 'image/svg+xml'
};

// ========== Templates and Constants ==========

const WAITING_PAGE = `<!DOCTYPE html>
<html>
<head><meta charset="utf-8"><title>Brainstorm Companion</title>
<style>body { font-family: system-ui, sans-serif; padding: 2rem; max-width: 800px; margin: 0 auto; }
h1 { color: #333; } p { color: #666; }</style>
</head>
<body><h1>Brainstorm Companion</h1>
<p>Waiting for the agent to push a screen...</p></body></html>`;

const frameTemplate = fs.readFileSync(path.join(__dirname, 'frame-template.html'), 'utf-8');
const helperScript = fs.readFileSync(path.join(__dirname, 'helper.js'), 'utf-8');
const helperInjection = '<script>\n' + helperScript + '\n</script>';

// ========== Helper Functions ==========

function isFullDocument(html) {
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  return trimmed.startsWith('<!doctype') || trimmed.startsWith('<html');
}

function wrapInFrame(content) {
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}

function getNewestScreen() {
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    })
    .sort((a, b) => b.mtime - a.mtime);
  return files.length > 0 ? files[0].path : null;
}

// ========== HTTP Request Handler ==========

function handleRequest(req, res) {
  touchActivity();
  if (req.method === 'GET' && req.url === '/') {
    const screenFile = getNewestScreen();
    let html = screenFile
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    if (!fs.existsSync(filePath)) {
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      res.end('Not found');
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    const ext = path.extname(filePath).toLowerCase();
    const contentType = MIME_TYPES[ext] || 'application/octet-stream';
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    res.end(fs.readFileSync(filePath));
  } else {
    res.writeHead(404);
    res.end('Not found');
  }
}

// ========== WebSocket Connection Handling ==========

const clients = new Set();

function handleUpgrade(req, socket) {
  const key = req.headers['sec-websocket-key'];
  if (!key) { socket.destroy(); return; }

  const accept = computeAcceptKey(key);
  socket.write(
    'HTTP/1.1 101 Switching Protocols\r\n' +
    'Upgrade: websocket\r\n' +
    'Connection: Upgrade\r\n' +
    'Sec-WebSocket-Accept: ' + accept + '\r\n\r\n'
  );

  let buffer = Buffer.alloc(0);
  clients.add(socket);

  socket.on('data', (chunk) => {
    buffer = Buffer.concat([buffer, chunk]);
    while (buffer.length > 0) {
      let result;
      try {
        result = decodeFrame(buffer);
      } catch (e) {
        socket.end(encodeFrame(OPCODES.CLOSE, Buffer.alloc(0)));
        clients.delete(socket);
        return;
      }
      if (!result) break;
      buffer = buffer.slice(result.bytesConsumed);

      switch (result.opcode) {
        case OPCODES.TEXT:
          handleMessage(result.payload.toString());
          break;
        case OPCODES.CLOSE:
          socket.end(encodeFrame(OPCODES.CLOSE, Buffer.alloc(0)));
          clients.delete(socket);
          return;
        case OPCODES.PING:
          socket.write(encodeFrame(OPCODES.PONG, result.payload));
          break;
        case OPCODES.PONG:
          break;
        default: {
          const closeBuf = Buffer.alloc(2);
          closeBuf.writeUInt16BE(1003);
          socket.end(encodeFrame(OPCODES.CLOSE, closeBuf));
          clients.delete(socket);
          return;
        }
      }
    }
  });

  socket.on('close', () => clients.delete(socket));
  socket.on('error', () => clients.delete(socket));
}

function handleMessage(text) {
  let event;
  try {
    event = JSON.parse(text);
  } catch (e) {
    console.error('Failed to parse WebSocket message:', e.message);
    return;
  }
  touchActivity();
  console.log(JSON.stringify({ source: 'user-event', ...event }));
  if (event.choice) {
    const eventsFile = path.join(SCREEN_DIR, '.events');
    fs.appendFileSync(eventsFile, JSON.stringify(event) + '\n');
  }
}

function broadcast(msg) {
  const frame = encodeFrame(OPCODES.TEXT, Buffer.from(JSON.stringify(msg)));
  for (const socket of clients) {
    try { socket.write(frame); } catch (e) { clients.delete(socket); }
  }
}

// ========== Activity Tracking ==========

const IDLE_TIMEOUT_MS = 30 * 60 * 1000; // 30 minutes
let lastActivity = Date.now();

function touchActivity() {
  lastActivity = Date.now();
}

// ========== File Watching ==========

const debounceTimers = new Map();

// ========== Server Startup ==========

function startServer() {
  if (!fs.existsSync(SCREEN_DIR)) fs.mkdirSync(SCREEN_DIR, { recursive: true });

  // Track known files to distinguish new screens from updates.
  // macOS fs.watch reports 'rename' for both new files and overwrites,
  // so we can't rely on eventType alone.
  const knownFiles = new Set(
    fs.readdirSync(SCREEN_DIR).filter(f => f.endsWith('.html'))
  );

  const server = http.createServer(handleRequest);
  server.on('upgrade', handleUpgrade);

  const watcher = fs.watch(SCREEN_DIR, (eventType, filename) => {
    if (!filename || !filename.endsWith('.html')) return;

    if (debounceTimers.has(filename)) clearTimeout(debounceTimers.get(filename));
    debounceTimers.set(filename, setTimeout(() => {
      debounceTimers.delete(filename);
      const filePath = path.join(SCREEN_DIR, filename);

      if (!fs.existsSync(filePath)) return; // file was deleted
      touchActivity();

      if (!knownFiles.has(filename)) {
        knownFiles.add(filename);
        const eventsFile = path.join(SCREEN_DIR, '.events');
        if (fs.existsSync(eventsFile)) fs.unlinkSync(eventsFile);
        console.log(JSON.stringify({ type: 'screen-added', file: filePath }));
      } else {
        console.log(JSON.stringify({ type: 'screen-updated', file: filePath }));
      }

      broadcast({ type: 'reload' });
    }, 100));
  });
  watcher.on('error', (err) => console.error('fs.watch error:', err.message));

  function shutdown(reason) {
    console.log(JSON.stringify({ type: 'server-stopped', reason }));
    const infoFile = path.join(SCREEN_DIR, '.server-info');
    if (fs.existsSync(infoFile)) fs.unlinkSync(infoFile);
    fs.writeFileSync(
      path.join(SCREEN_DIR, '.server-stopped'),
      JSON.stringify({ reason, timestamp: Date.now() }) + '\n'
    );
    watcher.close();
    clearInterval(lifecycleCheck);
    server.close(() => process.exit(0));
  }

  function ownerAlive() {
    if (!OWNER_PID) return true;
    try { process.kill(OWNER_PID, 0); return true; } catch (e) { return false; }
  }

  // Check every 60s: exit if owner process died or idle for 30 minutes
  const lifecycleCheck = setInterval(() => {
    if (!ownerAlive()) shutdown('owner process exited');
    else if (Date.now() - lastActivity > IDLE_TIMEOUT_MS) shutdown('idle timeout');
  }, 60 * 1000);
  lifecycleCheck.unref();

  server.listen(PORT, HOST, () => {
    const info = JSON.stringify({
      type: 'server-started', port: Number(PORT), host: HOST,
      url_host: URL_HOST, url: 'http://' + URL_HOST + ':' + PORT,
      screen_dir: SCREEN_DIR
    });
    console.log(info);
    fs.writeFileSync(path.join(SCREEN_DIR, '.server-info'), info + '\n');
  });
}

if (require.main === module) {
  startServer();
}

module.exports = { computeAcceptKey, encodeFrame, decodeFrame, OPCODES };


path: scripts/start-server.sh
content: #!/usr/bin/env bash
# Start the brainstorm server and output connection info
# Usage: start-server.sh [--project-dir <path>] [--host <bind-host>] [--url-host <display-host>] [--foreground] [--background]
#
# Starts server on a random high port, outputs JSON with URL.
# Each session gets its own directory to avoid conflicts.
#
# Options:
#   --project-dir <path>  Store session files under <path>/.superpowers/brainstorm/
#                         instead of /tmp. Files persist after server stops.
#   --host <bind-host>    Host/interface to bind (default: 127.0.0.1).
#                         Use 0.0.0.0 in remote/containerized environments.
#   --url-host <host>     Hostname shown in returned URL JSON.
#   --foreground          Run server in the current terminal (no backgrounding).
#   --background          Force background mode (overrides Codex auto-foreground).

SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"

# Parse arguments
PROJECT_DIR=""
FOREGROUND="false"
FORCE_BACKGROUND="false"
BIND_HOST="127.0.0.1"
URL_HOST=""
while [[ $# -gt 0 ]]; do
  case "$1" in
    --project-dir)
      PROJECT_DIR="$2"
      shift 2
      ;;
    --host)
      BIND_HOST="$2"
      shift 2
      ;;
    --url-host)
      URL_HOST="$2"
      shift 2
      ;;
    --foreground|--no-daemon)
      FOREGROUND="true"
      shift
      ;;
    --background|--daemon)
      FORCE_BACKGROUND="true"
      shift
      ;;
    *)
      echo "{\"error\": \"Unknown argument: $1\"}"
      exit 1
      ;;
  esac
done

if [[ -z "$URL_HOST" ]]; then
  if [[ "$BIND_HOST" == "127.0.0.1" || "$BIND_HOST" == "localhost" ]]; then
    URL_HOST="localhost"
  else
    URL_HOST="$BIND_HOST"
  fi
fi

# Some environments reap detached/background processes. Auto-foreground when detected.
if [[ -n "${CODEX_CI:-}" && "$FOREGROUND" != "true" && "$FORCE_BACKGROUND" != "true" ]]; then
  FOREGROUND="true"
fi

# Windows/Git Bash reaps nohup background processes. Auto-foreground when detected.
if [[ "$FOREGROUND" != "true" && "$FORCE_BACKGROUND" != "true" ]]; then
  case "${OSTYPE:-}" in
    msys*|cygwin*|mingw*) FOREGROUND="true" ;;
  esac
  if [[ -n "${MSYSTEM:-}" ]]; then
    FOREGROUND="true"
  fi
fi

# Generate unique session directory
SESSION_ID="$$-$(date +%s)"

if [[ -n "$PROJECT_DIR" ]]; then
  SCREEN_DIR="${PROJECT_DIR}/.superpowers/brainstorm/${SESSION_ID}"
else
  SCREEN_DIR="/tmp/brainstorm-${SESSION_ID}"
fi

PID_FILE="${SCREEN_DIR}/.server.pid"
LOG_FILE="${SCREEN_DIR}/.server.log"

# Create fresh session directory
mkdir -p "$SCREEN_DIR"

# Kill any existing server
if [[ -f "$PID_FILE" ]]; then
  old_pid=$(cat "$PID_FILE")
  kill "$old_pid" 2>/dev/null
  rm -f "$PID_FILE"
fi

cd "$SCRIPT_DIR"

# Resolve the harness PID (grandparent of this script).
# $PPID is the ephemeral shell the harness spawned to run us — it dies
# when this script exits. The harness itself is $PPID's parent.
OWNER_PID="$(ps -o ppid= -p "$PPID" 2>/dev/null | tr -d ' ')"
if [[ -z "$OWNER_PID" || "$OWNER_PID" == "1" ]]; then
  OWNER_PID="$PPID"
fi

# On Windows/MSYS2, the MSYS2 PID namespace is invisible to Node.js.
# Skip owner-PID monitoring — the 30-minute idle timeout prevents orphans.
case "${OSTYPE:-}" in
  msys*|cygwin*|mingw*) OWNER_PID="" ;;
esac

# Foreground mode for environments that reap detached/background processes.
if [[ "$FOREGROUND" == "true" ]]; then
  echo "$$" > "$PID_FILE"
  env BRAINSTORM_DIR="$SCREEN_DIR" BRAINSTORM_HOST="$BIND_HOST" BRAINSTORM_URL_HOST="$URL_HOST" BRAINSTORM_OWNER_PID="$OWNER_PID" node server.cjs
  exit $?
fi

# Start server, capturing output to log file
# Use nohup to survive shell exit; disown to remove from job table
nohup env BRAINSTORM_DIR="$SCREEN_DIR" BRAINSTORM_HOST="$BIND_HOST" BRAINSTORM_URL_HOST="$URL_HOST" BRAINSTORM_OWNER_PID="$OWNER_PID" node server.cjs > "$LOG_FILE" 2>&1 &
SERVER_PID=$!
disown "$SERVER_PID" 2>/dev/null
echo "$SERVER_PID" > "$PID_FILE"

# Wait for server-started message (check log file)
for i in {1..50}; do
  if grep -q "server-started" "$LOG_FILE" 2>/dev/null; then
    # Verify server is still alive after a short window (catches process reapers)
    alive="true"
    for _ in {1..20}; do
      if ! kill -0 "$SERVER_PID" 2>/dev/null; then
        alive="false"
        break
      fi
      sleep 0.1
    done
    if [[ "$alive" != "true" ]]; then
      echo "{\"error\": \"Server started but was killed. Retry in a persistent terminal with: $SCRIPT_DIR/start-server.sh${PROJECT_DIR:+ --project-dir $PROJECT_DIR} --host $BIND_HOST --url-host $URL_HOST --foreground\"}"
      exit 1
    fi
    grep "server-started" "$LOG_FILE" | head -1
    exit 0
  fi
  sleep 0.1
done

# Timeout - server didn't start
echo '{"error": "Server failed to start within 5 seconds"}'
exit 1


path: scripts/stop-server.sh
content: #!/usr/bin/env bash
# Stop the brainstorm server and clean up
# Usage: stop-server.sh <screen_dir>
#
# Kills the server process. Only deletes session directory if it's
# under /tmp (ephemeral). Persistent directories (.superpowers/) are
# kept so mockups can be reviewed later.

SCREEN_DIR="$1"

if [[ -z "$SCREEN_DIR" ]]; then
  echo '{"error": "Usage: stop-server.sh <screen_dir>"}'
  exit 1
fi

PID_FILE="${SCREEN_DIR}/.server.pid"

if [[ -f "$PID_FILE" ]]; then
  pid=$(cat "$PID_FILE")

  # Try to stop gracefully, fallback to force if still alive
  kill "$pid" 2>/dev/null || true

  # Wait for graceful shutdown (up to ~2s)
  for i in {1..20}; do
    if ! kill -0 "$pid" 2>/dev/null; then
      break
    fi
    sleep 0.1
  done

  # If still running, escalate to SIGKILL
  if kill -0 "$pid" 2>/dev/null; then
    kill -9 "$pid" 2>/dev/null || true

    # Give SIGKILL a moment to take effect
    sleep 0.1
  fi

  if kill -0 "$pid" 2>/dev/null; then
    echo '{"status": "failed", "error": "process still running"}'
    exit 1
  fi

  rm -f "$PID_FILE" "${SCREEN_DIR}/.server.log"

  # Only delete ephemeral /tmp directories
  if [[ "$SCREEN_DIR" == /tmp/* ]]; then
    rm -rf "$SCREEN_DIR"
  fi

  echo '{"status": "stopped"}'
else
  echo '{"status": "not_running"}'
fi


path: spec-document-reviewer-prompt.md
content: # Spec Document Reviewer Prompt Template

Use this template when dispatching a spec document reviewer subagent.

**Purpose:** Verify the spec is complete, consistent, and ready for implementation planning.

**Dispatch after:** Spec document is written to docs/superpowers/specs/

```
Task tool (general-purpose):
  description: "Review spec document"
  prompt: |
    You are a spec document reviewer. Verify this spec is complete and ready for planning.

    **Spec to review:** [SPEC_FILE_PATH]

    ## What to Check

    | Category | What to Look For |
    |----------|------------------|
    | Completeness | TODOs, placeholders, "TBD", incomplete sections |
    | Consistency | Internal contradictions, conflicting requirements |
    | Clarity | Requirements ambiguous enough to cause someone to build the wrong thing |
    | Scope | Focused enough for a single plan — not covering multiple independent subsystems |
    | YAGNI | Unrequested features, over-engineering |

    ## Calibration

    **Only flag issues that would cause real problems during implementation planning.**
    A missing section, a contradiction, or a requirement so ambiguous it could be
    interpreted two different ways — those are issues. Minor wording improvements,
    stylistic preferences, and "sections less detailed than others" are not.

    Approve unless there are serious gaps that would lead to a flawed plan.

    ## Output Format

    ## Spec Review

    **Status:** Approved | Issues Found

    **Issues (if any):**
    - [Section X]: [specific issue] - [why it matters for planning]

    **Recommendations (advisory, do not block approval):**
    - [suggestions for improvement]
```

**Reviewer returns:** Status, Issues (if any), Recommendations


path: visual-companion.md
content: # Visual Companion Guide

Browser-based visual brainstorming companion for showing mockups, diagrams, and options.

## When to Use

Decide per-question, not per-session. The test: **would the user understand this better by seeing it than reading it?**

**Use the browser** when the content itself is visual:

- **UI mockups** — wireframes, layouts, navigation structures, component designs
- **Architecture diagrams** — system components, data flow, relationship maps
- **Side-by-side visual comparisons** — comparing two layouts, two color schemes, two design directions
- **Design polish** — when the question is about look and feel, spacing, visual hierarchy
- **Spatial relationships** — state machines, flowcharts, entity relationships rendered as diagrams

**Use the terminal** when the content is text or tabular:

- **Requirements and scope questions** — "what does X mean?", "which features are in scope?"
- **Conceptual A/B/C choices** — picking between approaches described in words
- **Tradeoff lists** — pros/cons, comparison tables
- **Technical decisions** — API design, data modeling, architectural approach selection
- **Clarifying questions** — anything where the answer is words, not a visual preference

A question *about* a UI topic is not automatically a visual question. "What kind of wizard do you want?" is conceptual — use the terminal. "Which of these wizard layouts feels right?" is visual — use the browser.

## How It Works

The server watches a directory for HTML files and serves the newest one to the browser. You write HTML content, the user sees it in their browser and can click to select options. Selections are recorded to a `.events` file that you read on your next turn.

**Content fragments vs full documents:** If your HTML file starts with `<!DOCTYPE` or `<html`, the server serves it as-is (just injects the helper script). Otherwise, the server automatically wraps your content in the frame template — adding the header, CSS theme, selection indicator, and all interactive infrastructure. **Write content fragments by default.** Only write full documents when you need complete control over the page.

## Starting a Session

```bash
# Start server with persistence (mockups saved to project)
scripts/start-server.sh --project-dir /path/to/project

# Returns: {"type":"server-started","port":52341,"url":"http://localhost:52341",
#           "screen_dir":"/path/to/project/.superpowers/brainstorm/12345-1706000000"}
```

Save `screen_dir` from the response. Tell user to open the URL.

**Finding connection info:** The server writes its startup JSON to `$SCREEN_DIR/.server-info`. If you launched the server in the background and didn't capture stdout, read that file to get the URL and port. When using `--project-dir`, check `<project>/.superpowers/brainstorm/` for the session directory.

**Note:** Pass the project root as `--project-dir` so mockups persist in `.superpowers/brainstorm/` and survive server restarts. Without it, files go to `/tmp` and get cleaned up. Remind the user to add `.superpowers/` to `.gitignore` if it's not already there.

**Launching the server by platform:**

**Claude Code (macOS / Linux):**
```bash
# Default mode works — the script backgrounds the server itself
scripts/start-server.sh --project-dir /path/to/project
```

**Claude Code (Windows):**
```bash
# Windows auto-detects and uses foreground mode, which blocks the tool call.
# Use run_in_background: true on the Bash tool call so the server survives
# across conversation turns.
scripts/start-server.sh --project-dir /path/to/project
```
When calling this via the Bash tool, set `run_in_background: true`. Then read `$SCREEN_DIR/.server-info` on the next turn to get the URL and port.

**Codex:**
```bash
# Codex reaps background processes. The script auto-detects CODEX_CI and
# switches to foreground mode. Run it normally — no extra flags needed.
scripts/start-server.sh --project-dir /path/to/project
```

**Gemini CLI:**
```bash
# Use --foreground and set is_background: true on your shell tool call
# so the process survives across turns
scripts/start-server.sh --project-dir /path/to/project --foreground
```

**Other environments:** The server must keep running in the background across conversation turns. If your environment reaps detached processes, use `--foreground` and launch the command with your platform's background execution mechanism.

If the URL is unreachable from your browser (common in remote/containerized setups), bind a non-loopback host:

```bash
scripts/start-server.sh \
  --project-dir /path/to/project \
  --host 0.0.0.0 \
  --url-host localhost
```

Use `--url-host` to control what hostname is printed in the returned URL JSON.

## The Loop

1. **Check server is alive**, then **write HTML** to a new file in `screen_dir`:
   - Before each write, check that `$SCREEN_DIR/.server-info` exists. If it doesn't (or `.server-stopped` exists), the server has shut down — restart it with `start-server.sh` before continuing. The server auto-exits after 30 minutes of inactivity.
   - Use semantic filenames: `platform.html`, `visual-style.html`, `layout.html`
   - **Never reuse filenames** — each screen gets a fresh file
   - Use Write tool — **never use cat/heredoc** (dumps noise into terminal)
   - Server automatically serves the newest file

2. **Tell user what to expect and end your turn:**
   - Remind them of the URL (every step, not just first)
   - Give a brief text summary of what's on screen (e.g., "Showing 3 layout options for the homepage")
   - Ask them to respond in the terminal: "Take a look and let me know what you think. Click to select an option if you'd like."

3. **On your next turn** — after the user responds in the terminal:
   - Read `$SCREEN_DIR/.events` if it exists — this contains the user's browser interactions (clicks, selections) as JSON lines
   - Merge with the user's terminal text to get the full picture
   - The terminal message is the primary feedback; `.events` provides structured interaction data

4. **Iterate or advance** — if feedback changes current screen, write a new file (e.g., `layout-v2.html`). Only move to the next question when the current step is validated.

5. **Unload when returning to terminal** — when the next step doesn't need the browser (e.g., a clarifying question, a tradeoff discussion), push a waiting screen to clear the stale content:

   ```html
   <!-- filename: waiting.html (or waiting-2.html, etc.) -->
   <div style="display:flex;align-items:center;justify-content:center;min-height:60vh">
     <p class="subtitle">Continuing in terminal...</p>
   </div>
   ```

   This prevents the user from staring at a resolved choice while the conversation has moved on. When the next visual question comes up, push a new content file as usual.

6. Repeat until done.

## Writing Content Fragments

Write just the content that goes inside the page. The server wraps it in the frame template automatically (header, theme CSS, selection indicator, and all interactive infrastructure).

**Minimal example:**

```html
<h2>Which layout works better?</h2>
<p class="subtitle">Consider readability and visual hierarchy</p>

<div class="options">
  <div class="option" data-choice="a" onclick="toggleSelect(this)">
    <div class="letter">A</div>
    <div class="content">
      <h3>Single Column</h3>
      <p>Clean, focused reading experience</p>
    </div>
  </div>
  <div class="option" data-choice="b" onclick="toggleSelect(this)">
    <div class="letter">B</div>
    <div class="content">
      <h3>Two Column</h3>
      <p>Sidebar navigation with main content</p>
    </div>
  </div>
</div>
```

That's it. No `<html>`, no CSS, no `<script>` tags needed. The server provides all of that.

## CSS Classes Available

The frame template provides these CSS classes for your content:

### Options (A/B/C choices)

```html
<div class="options">
  <div class="option" data-choice="a" onclick="toggleSelect(this)">
    <div class="letter">A</div>
    <div class="content">
      <h3>Title</h3>
      <p>Description</p>
    </div>
  </div>
</div>
```

**Multi-select:** Add `data-multiselect` to the container to let users select multiple options. Each click toggles the item. The indicator bar shows the count.

```html
<div class="options" data-multiselect>
  <!-- same option markup — users can select/deselect multiple -->
</div>
```

### Cards (visual designs)

```html
<div class="cards">
  <div class="card" data-choice="design1" onclick="toggleSelect(this)">
    <div class="card-image"><!-- mockup content --></div>
    <div class="card-body">
      <h3>Name</h3>
      <p>Description</p>
    </div>
  </div>
</div>
```

### Mockup container

```html
<div class="mockup">
  <div class="mockup-header">Preview: Dashboard Layout</div>
  <div class="mockup-body"><!-- your mockup HTML --></div>
</div>
```

### Split view (side-by-side)

```html
<div class="split">
  <div class="mockup"><!-- left --></div>
  <div class="mockup"><!-- right --></div>
</div>
```

### Pros/Cons

```html
<div class="pros-cons">
  <div class="pros"><h4>Pros</h4><ul><li>Benefit</li></ul></div>
  <div class="cons"><h4>Cons</h4><ul><li>Drawback</li></ul></div>
</div>
```

### Mock elements (wireframe building blocks)

```html
<div class="mock-nav">Logo | Home | About | Contact</div>
<div style="display: flex;">
  <div class="mock-sidebar">Navigation</div>
  <div class="mock-content">Main content area</div>
</div>
<button class="mock-button">Action Button</button>
<input class="mock-input" placeholder="Input field">
<div class="placeholder">Placeholder area</div>
```

### Typography and sections

- `h2` — page title
- `h3` — section heading
- `.subtitle` — secondary text below title
- `.section` — content block with bottom margin
- `.label` — small uppercase label text

## Browser Events Format

When the user clicks options in the browser, their interactions are recorded to `$SCREEN_DIR/.events` (one JSON object per line). The file is cleared automatically when you push a new screen.

```jsonl
{"type":"click","choice":"a","text":"Option A - Simple Layout","timestamp":1706000101}
{"type":"click","choice":"c","text":"Option C - Complex Grid","timestamp":1706000108}
{"type":"click","choice":"b","text":"Option B - Hybrid","timestamp":1706000115}
```

The full event stream shows the user's exploration path — they may click multiple options before settling. The last `choice` event is typically the final selection, but the pattern of clicks can reveal hesitation or preferences worth asking about.

If `.events` doesn't exist, the user didn't interact with the browser — use only their terminal text.

## Design Tips

- **Scale fidelity to the question** — wireframes for layout, polish for polish questions
- **Explain the question on each page** — "Which layout feels more professional?" not just "Pick one"
- **Iterate before advancing** — if feedback changes current screen, write a new version
- **2-4 options max** per screen
- **Use real content when it matters** — for a photography portfolio, use actual images (Unsplash). Placeholder content obscures design issues.
- **Keep mockups simple** — focus on layout and structure, not pixel-perfect design

## File Naming

- Use semantic names: `platform.html`, `visual-style.html`, `layout.html`
- Never reuse filenames — each screen must be a new file
- For iterations: append version suffix like `layout-v2.html`, `layout-v3.html`
- Server serves newest file by modification time

## Cleaning Up

```bash
scripts/stop-server.sh $SCREEN_DIR
```

If the session used `--project-dir`, mockup files persist in `.superpowers/brainstorm/` for later reference. Only `/tmp` sessions get deleted on stop.

## Reference

- Frame template (CSS reference): `scripts/frame-template.html`
- Helper script (client-side): `scripts/helper.js`


Security scan verdicts — ClawScan: suspicious | static analysis: clean | VirusTotal: clean | SkillSpector: suspicious (CRITICAL)