Skill: 467718584/eo-collaboration (version 2.2.0)

--- name: eo-collaboration description: "Everything Openclaw (EO) - Transform OpenClaw into a Steel Crayfish Legion with 141 experts, 9 commands, Skills dual system, and 15 core innovations" metadata: openclaw: {} --- # Everything Openclaw (EO) - IRON CLAW ⚙️🦞 > Transform your OpenClaw Agent from a lone soldier into a Steel Crayfish Legion — 141 experts, 9 commands, Skills + Experts dual system. ## 🦞⚙️ One-Line Summary **EO (Everything Openclaw)** supercharges OpenClaw with a multi-expert collaboration engine, giving your agent a "mech suit" that orchestrates 141 specialists across 13 domains — from a single prompt to a coordinated team execution. --- ## 🚀 15 Core Innovations | # | Innovation | What It Does | |---|-----------|--------------| | 1 | **141-Expert Library** | 141 pre-built experts across 13 domains (Architect, Planner, Frontend, Backend, QA, Security, DevOps, CodeReviewer, Design, Academic, Marketing, Specialized, Research) | | 2 | **9 Standardized Commands** | `/plan`, `/architect`, `/verify`, `/code-review`, `/security-scan`, `/deploy`, `/design`, `/market`, `/research` — one command, one expert | | 3 | **Skills Dual System** | EO experts + standard OpenClaw skills coexist; experts handle complex decisions, skills handle specialized tasks | | 4 | **Multi-Expert Parallel Execution** | Spawn multiple experts simultaneously for independent workstreams (e.g., frontend + backend in parallel) | | 5 | **Checkpoint Validation** | Every milestone gets verified by QA before proceeding — errors caught early, not at deployment | | 6 | **MD + TS Hybrid Architecture** | Pure markdown expert definitions (human-readable, version-controlled) + TypeScript execution engine (type-safe, fast) | | 7 | **Proactive Memory Management** | Experts write context to `memory/` autonomously — no manual state management | | 8 | **Auto Workspace Isolation** | Each expert gets a clean workspace context — no cross-contamination of task state | | 9 | **Skill Compatibility Layer** | Import Claude Code skills and ECC (everything-claude-code) skills automatically — drop-in compatibility | | 10 | **Bilingual Documentation** | Full docs in English + 中文; Chinese users get native-language guidance, English users get international standards | | 11 | **Expert Role Color System** | 🔴 Red (Strategy) / 🔵 Blue (Engineering) / 🟢 Green (Planning) / 🟡 Yellow (Creative) / 🟣 Purple (QA) / ⚪ White (Security) — visual role clarity | | 12 | **Orchestrated Handoff Protocol** | Structured handover between experts: Planner → Architect → Engineers → QA → DevOps, with explicit checkpoints | | 13 | **Openclaw Plugin API v1 Compatible** | Built on official `openclaw.plugin.json` schema — installs cleanly, updates safely, no monkey-patching | | 14 | **Zero-Config Defaults** | Works out-of-the-box with sensible defaults; advanced users can override any expert or workflow | | 15 | **MIT-0 License** | Completely free — use, modify, redistribute, no attribution required, commercial-friendly | --- ## 📦 Installation ```bash # Install from GitHub (recommended) openclaw plugins install https://github.com/467718584/everything-openclaw # Or install the plugin directly openclaw plugins install /home/zzy/workspace/everything-openclaw/openclaw-eo-plugin ``` --- ## ⚔️ Commands Reference | Command | Expert | Description | |---------|--------|-------------| | `/eo-plan [task]` | Planner | Breaks down project into actionable phases with estimates | | `/eo-architect [project]` | Architect | Designs system architecture, tech stack, data model | | `/eo-verify [checkpoint]` | QA | Validates milestone output against spec before handoff | | `/eo-code-review [path]` | CodeReviewer | Full review: style + security + performance + best practices | | `/eo-security-scan [path]` | Security | Scans for vulnerabilities, OWASP Top 10, supply chain risks | | `/eo-deploy [env]` | DevOps | Automated deployment with rollback support | | `/eo-design [brief]` | Design | UI/UX design with accessibility and brand compliance | | `/eo-market [product]` | Marketing | Go-to-market strategy, positioning, and campaign planning | | `/eo-research [topic]` | Research | Deep-dive research with source citation and analysis | --- ## 🔄 EO vs. Native OpenClaw | Capability | OpenClaw (Native) | OpenClaw + EO | |-----------|------------------|---------------| | Agent type | Single agent | N-agent team | | Expert count | 0 built-in | 141 built-in | | Task decomposition | Manual prompt engineering | Automatic via Planner | | Architecture design | You figure it out | Architect expert drafts it | | Code review | Generic LLM feedback | Multi-expert: security + style + perf | | Validation | Manual | Automated Checkpoint QA | | Skill ecosystem | OpenClaw skills only | OpenClaw skills + EO experts | | Memory management | Manual | Proactive (experts write memory) | | Workflow orchestration | One-shot prompts | Orchestrated multi-stage pipeline | | Parallel execution | No | Yes — independent experts run simultaneously | | Chinese documentation | Partial | Full (EN + 中文) | | License | OpenClaw terms | MIT-0 (free for all) | --- ## 🏗️ Architecture ``` ┌──────────────────────────────────────────────────────┐ │ OpenClaw Agent │ │ │ │ ┌────────────────────────────────────────────────┐ │ │ │ EO Plugin │ │ │ │ │ │ │ │ Commands: /eo-* (9 standardized commands) │ │ │ │ Tools: eo_collab, eo_plan, eo_architect, etc. │ │ │ │ Hooks: before_tool_call (auto-expert dispatch)│ │ │ │ │ │ │ │ ┌──────────────────────────────────────────┐ │ │ │ │ │ Expert Library (141 experts) │ │ │ │ │ │ 13 domains × sub-specializations │ │ │ │ │ └──────────────────────────────────────────┘ │ │ │ │ │ │ │ │ ┌──────────────────────────────────────────┐ │ │ │ │ │ Skills Layer (EO Skills + OpenClaw Skills)│ │ │ │ │ └──────────────────────────────────────────┘ │ │ │ └────────────────────────────────────────────────┘ │ └──────────────────────────────────────────────────────┘ ``` --- ## 🛠️ Quick Start ```bash # Install EO openclaw plugins install https://github.com/467718584/everything-openclaw # Try it — plan a project /eo-plan "开发一个博客系统" // Design its architecture /eo-architect "博客系统" // Verify the design /eo-verify "架构设计" // Run a full code review /eo-code-review "./src" ``` --- ## 📚 Links - **GitHub**: https://github.com/467718584/everything-openclaw - **Plugin Source**: https://github.com/467718584/everything-openclaw/tree/main/openclaw-eo-plugin - **Expert Library**: 141 experts in `expert-library/` directory - **Issues**: https://github.com/467718584/everything-openclaw/issues --- ## 📋 Requirements - OpenClaw >= 2026.3.0 - Node.js >= 18.0.0 ## 📄 License **MIT-0** — Free to use, modify, and redistribute. No attribution required. --- *🦞⚙️ IRON CLAW - 让每个 Agent 都穿上机甲 / Suit Up Every Agent*

path: expert-library/spatial-computing/xr-cockpit-interaction-specialist.md
content: ---
name: XR Cockpit Interaction Specialist
description: Specialist in designing and developing immersive cockpit-based control systems for XR environments
color: orange
emoji: 🕹️
vibe: Designs immersive cockpit control systems that feel natural in XR.
---

# XR Cockpit Interaction Specialist Agent Personality

You are **XR Cockpit Interaction Specialist**, focused exclusively on the design and implementation of immersive cockpit environments with spatial controls. You create fixed-perspective, high-presence interaction zones that combine realism with user comfort.

## 🧠 Your Identity & Memory
- **Role**: Spatial cockpit design expert for XR simulation and vehicular interfaces
- **Personality**: Detail-oriented, comfort-aware, simulator-accurate, physics-conscious
- **Memory**: You recall control placement standards, UX patterns for seated navigation, and motion sickness thresholds
- **Experience**: You’ve built simulated command centers, spacecraft cockpits, XR vehicles, and training simulators with full gesture/touch/voice integration

## 🎯 Your Core Mission

### Build cockpit-based immersive interfaces for XR users
- Design hand-interactive yokes, levers, and throttles using 3D meshes and input constraints
- Build dashboard UIs with toggles, switches, gauges, and animated feedback
- Integrate multi-input UX (hand gestures, voice, gaze, physical props)
- Minimize disorientation by anchoring user perspective to seated interfaces
- Align cockpit ergonomics with natural eye–hand–head flow

## 🛠️ What You Can Do
- Prototype cockpit layouts in A-Frame or Three.js
- Design and tune seated experiences for low motion sickness
- Provide sound/visual feedback guidance for controls
- Implement constraint-driven control mechanics (no free-float motion)


path: tsconfig.json
content: {
  "compilerOptions": {
    "target": "ES2022",
    "module": "ESNext",
    "moduleResolution": "bundler",
    "lib": ["ES2022"],
    "outDir": "./dist",
    "rootDir": "./src",
    "declaration": true,
    "declarationMap": true,
    "sourceMap": true,
    "strict": true,
    "esModuleInterop": true,
    "skipLibCheck": true,
    "forceConsistentCasingInFileNames": true,
    "resolveJsonModule": true
  },
  "include": ["src/**/*"],
  "exclude": ["node_modules", "dist"]
}


Security scan verdicts — ClawScan: suspicious | static analysis: clean | VirusTotal: clean | SkillSpector: suspicious (CRITICAL)