Skill: tomleelive/openclaw-unreal-skill (version 1.0.0)

# OpenClaw Unreal Plugin version: 1.0.0 MCP skill for controlling Unreal Engine Editor via OpenClaw. ## Connection Modes ### Mode A: OpenClaw Gateway (Remote) The plugin connects to OpenClaw Gateway via HTTP polling. Works automatically when Gateway is running. ### Mode B: MCP Direct (Claude Code / Cursor) The plugin runs an embedded HTTP server on port **27184**. Use the included MCP bridge: ```bash # Claude Code claude mcp add unreal -- node /path/to/Plugins/OpenClaw/MCP~/index.js # Cursor — add to .cursor/mcp.json {"mcpServers":{"unreal":{"command":"node","args":["/path/to/Plugins/OpenClaw/MCP~/index.js"]}}} ``` Both modes run simultaneously. ## Editor Panel **Window → OpenClaw Unreal Plugin** — opens a dockable tab with: - Connection status indicator - MCP server info (address, protocol) - Connect / Disconnect buttons - Live log of tool calls and messages ## Tools ### Level - `level.getCurrent` — current level name - `level.list` — all levels in project - `level.open` — open level by name - `level.save` — save current level ### Actor - `actor.find` — find by name/class - `actor.getAll` — list all actors - `actor.create` — create actors: StaticMeshActor (Cube, Sphere, Cylinder, Cone), PointLight, Camera - `actor.delete` — delete by name - `actor.getData` — detailed actor info - `actor.setProperty` — set properties via UE reflection system ### Transform - `transform.getPosition` / `transform.setPosition` - `transform.getRotation` / `transform.setRotation` - `transform.getScale` / `transform.setScale` > Transform tools require a valid RootComponent (works on StaticMeshActor, PointLight, etc. — not on bare Actor). ### Component - `component.get` — get component data - `component.add` — add component (not yet implemented) - `component.remove` — remove component (not yet implemented) ### Editor - `editor.play` — start PIE (uses RequestPlaySession) - `editor.stop` — stop PIE - `editor.pause` / `editor.resume` — pause/resume PIE - `editor.getState` — current editor state ### Debug - `debug.hierarchy` — actor hierarchy tree - `debug.screenshot` — capture editor viewport - `debug.log` — write to output log ### Input - `input.simulateKey` — simulate key press - `input.simulateMouse` — simulate mouse - `input.simulateAxis` — simulate axis ### Asset - `asset.list` — list assets at path - `asset.import` — import asset (not yet implemented) ### Console - `console.execute` — run console command - `console.getLogs` — read project log file; params: `count` (number of lines), `filter` (text filter) ### Blueprint - `blueprint.list` — list blueprints - `blueprint.open` — open blueprint (not yet implemented) ## Troubleshooting ### Stale binaries / plugin not loading Clear the build cache and restart the editor: ```bash rm -rf YourProject/Plugins/OpenClaw/Binaries YourProject/Plugins/OpenClaw/Intermediate ``` ### Connection issues - Ensure OpenClaw Gateway is running: `openclaw gateway status` - Check the Editor Panel log for errors - Verify the MCP port is not blocked by firewall


Security scan verdicts — ClawScan: suspicious | static analysis: clean | VirusTotal: suspicious | SkillSpector: suspicious (CRITICAL)