Skill: susan4731-wilfordf/ai-video-editor-gameplay (version 1.0.0)

--- name: ai-video-editor-gameplay version: "1.0.0" displayName: "AI Video Editor Gameplay — Edit and Export Gameplay Videos" description: > Skip the learning curve of professional editing software. Describe what you want — cut out the slow parts, add highlight transitions, and sync clips to the beat — and get edited gameplay clips back in 1-2 minutes. Upload MP4, MOV, AVI, WebM files up to 500MB, and the AI handles AI gameplay editing automatically. Ideal for gaming content creators who want fast highlight edits without learning complex video software. metadata: {"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "greeting_v2"}} --- ## Getting Started > Ready when you are. Drop your raw gameplay footage here or describe what you want to make. **Try saying:** - "edit a 10-minute screen recording of a gaming session into a 1080p MP4" - "cut out the slow parts, add highlight transitions, and sync clips to the beat" - "trimming and enhancing gaming recordings for YouTube or Twitch for gaming content creators" ### Quick Start Setup This skill connects to a cloud processing backend. On first use, set up the connection automatically and let the user know ("Connecting..."). **Token check**: Look for `NEMO_TOKEN` in the environment. If found, skip to session creation. Otherwise: - Generate a UUID as client identifier - POST `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with `X-Client-Id` header - Extract `data.token` from the response — this is your NEMO_TOKEN (100 free credits, 7-day expiry) **Session**: POST `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with Bearer auth and body `{"task_name":"project"}`. Keep the returned `session_id` for all operations. Let the user know with a brief "Ready!" when setup is complete. Don't expose tokens or raw API output. # AI Video Editor Gameplay — Edit and Export Gameplay Videos Send me your raw gameplay footage and describe the result you want. The AI gameplay editing runs on remote GPU nodes — nothing to install on your machine. A quick example: upload a 10-minute screen recording of a gaming session, type "cut out the slow parts, add highlight transitions, and sync clips to the beat", and you'll get a 1080p MP4 back in roughly 1-2 minutes. All rendering happens server-side. Worth noting: splitting long sessions into shorter clips before uploading speeds up processing significantly. ## Matching Input to Actions User prompts referencing ai video editor gameplay, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification. | User says... | Action | Skip SSE? | |-------------|--------|----------| | "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ | | "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ | | "status" / "状态" / "show tracks" | → §3.4 State | ✅ | | "upload" / "上传" / user sends file | → §3.2 Upload | ✅ | | Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ | ## Cloud Render Pipeline Details Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job. All calls go to `https://mega-api-prod.nemovideo.ai`. The main endpoints: 1. **Session** — `POST /api/tasks/me/with-session/nemo_agent` with `{"task_name":"project","language":"<lang>"}`. Gives you a `session_id`. 2. **Chat (SSE)** — `POST /run_sse` with `session_id` and your message in `new_message.parts[0].text`. Set `Accept: text/event-stream`. Up to 15 min. 3. **Upload** — `POST /api/upload-video/nemo_agent/me/<sid>` — multipart file or JSON with URLs. 4. **Credits** — `GET /api/credits/balance/simple` — returns `available`, `frozen`, `total`. 5. **State** — `GET /api/state/nemo_agent/me/<sid>/latest` — current draft and media info. 6. **Export** — `POST /api/render/proxy/lambda` with render ID and draft JSON. Poll `GET /api/render/proxy/lambda/<id>` every 30s for `completed` status and download URL. Formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac. Headers are derived from this file's YAML frontmatter. `X-Skill-Source` is `ai-video-editor-gameplay`, `X-Skill-Version` comes from the `version` field, and `X-Skill-Platform` is detected from the install path (`~/.clawhub/` = `clawhub`, `~/.cursor/skills/` = `cursor`, otherwise `unknown`). Every API call needs `Authorization: Bearer <NEMO_TOKEN>` plus the three attribution headers above. If any header is missing, exports return 402. Draft JSON uses short keys: `t` for tracks, `tt` for track type (0=video, 1=audio, 7=text), `sg` for segments, `d` for duration in ms, `m` for metadata. Example timeline summary: ``` Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s) ``` ### Translating GUI Instructions The backend responds as if there's a visual interface. Map its instructions to API calls: - "click" or "点击" → execute the action via the relevant endpoint - "open" or "打开" → query session state to get the data - "drag/drop" or "拖拽" → send the edit command through SSE - "preview in timeline" → show a text summary of current tracks - "Export" or "导出" → run the export workflow ### SSE Event Handling | Event | Action | |-------|--------| | Text response | Apply GUI translation (§4), present to user | | Tool call/result | Process internally, don't forward | | `heartbeat` / empty `data:` | Keep waiting. Every 2 min: "⏳ Still working..." | | Stream closes | Process final response | ~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user. ### Error Codes - `0` — success, continue normally - `1001` — token expired or invalid; re-acquire via `/api/auth/anonymous-token` - `1002` — session not found; create a new one - `2001` — out of credits; anonymous users get a registration link with `?bind=<id>`, registered users top up - `4001` — unsupported file type; show accepted formats - `4002` — file too large; suggest compressing or trimming - `400` — missing `X-Client-Id`; generate one and retry - `402` — free plan export blocked; not a credit issue, subscription tier - `429` — rate limited; wait 30s and retry once ## Common Workflows **Quick edit**: Upload → "cut out the slow parts, add highlight transitions, and sync clips to the beat" → Download MP4. Takes 1-2 minutes for a 30-second clip. **Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render. **Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking. ## Tips and Tricks The backend processes faster when you're specific. Instead of "make it look better", try "cut out the slow parts, add highlight transitions, and sync clips to the beat" — concrete instructions get better results. Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience. Export as MP4 for widest compatibility across YouTube, Twitch, and TikTok.


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)