Skill: ivangdavila/animate (version 1.0.0)

--- name: Animate slug: animate version: 1.0.0 homepage: https://clawic.com/skills/animate description: Animate app and web UIs across Flutter, React, SwiftUI, Compose, and React Native with motion systems, guardrails, and reduced-motion fallbacks. changelog: Initial release focused on app, web, and React animation systems, implementation guardrails, and QA. metadata: {"clawdbot":{"emoji":"MOTION","requires":{"bins":[],"config":["~/animate/"]},"os":["linux","darwin","win32"],"configPaths":["~/animate/"]}} --- ## When to Use User needs motion designed or implemented inside a product UI. Agent turns vague requests into motion contracts, stack-specific implementation choices, and testable acceptance criteria across Flutter, React, Next.js, SwiftUI, Compose, React Native, and broader web stacks. Use this for micro-interactions, navigation transitions, shared-element flows, loading states, gesture feedback, and motion system design. Do not use it for video editing, GIF rendering, or media encoding. ## Architecture Memory lives in `~/animate/`. If `~/animate/` does not exist, run `setup.md`. See `memory-template.md` for structure and status fields. ```text ~/animate/ |- memory.md # Durable motion preferences and platform context |- tokens.md # Approved duration, easing, and spring ladders |- patterns.md # Proven interaction and transition patterns |- platform-notes.md # Stack-specific implementation decisions `- qa.md # Regressions, low-end findings, and accessibility notes ``` ## Quick Reference Use the smallest relevant file for the current task. | Topic | File | |-------|------| | Setup flow | `setup.md` | | Memory template | `memory-template.md` | | Motion system and spec contract | `motion-system.md` | | Platform routing by stack | `platform-routing.md` | | Starter snippets by stack | `implementation-snippets.md` | | Common app animation patterns | `pattern-catalog.md` | | Performance and accessibility guardrails | `performance-accessibility.md` | | QA and regression checks | `qa-playbook.md` | ## Core Rules ### 1. Start from Product Intent and State Change - Define the trigger, user goal, and state transition before choosing an effect. - Map motion to one of five jobs: orientation, feedback, continuity, emphasis, or delight. - If the intent is unclear, do not animate yet. ### 2. Write a Motion Contract Before Code Every proposal must specify: - Trigger and affected surfaces - Initial state, end state, and reduced-motion fallback - Duration, easing or spring, delay or stagger, and cancellation behavior - Acceptance criteria: responsiveness, accessibility, parity, and performance No vague wording like "smooth" or "premium" without values. ### 3. Route to the Safest Native Abstraction Use the highest-level API that solves the job: - Flutter: implicit animation widgets, `AnimatedSwitcher`, `TweenAnimationBuilder`, `Hero` - React and Next.js: CSS-first transitions, Motion presence/layout APIs, and router-safe transitions before bespoke choreography - SwiftUI: `withAnimation`, content transitions, `matchedGeometryEffect` - Compose: `animate*AsState`, `AnimatedVisibility`, `updateTransition` - React Native: native-thread or worklet-safe animation paths before JS-thread choreography - Web: CSS `transform` and `opacity`, View Transitions, or framework-native transitions before GSAP-level complexity Avoid low-level animation code when a higher-level primitive already handles interruption and lifecycle. ### 4. Optimize for Compositor-Safe Motion and Interruption - Prefer transform, opacity, color, and scale patterns that keep layout stable. - Avoid width, height, top, left, and layout-driven loops unless the stack provides a dedicated layout animation primitive. - Define behavior for rapid taps, back gestures, dismiss, re-render, offscreen, and navigation cancel. - Users should never get stuck behind an animation. ### 5. Ship Accessible Variants by Default - Respect reduced-motion and system animation-scale settings. - Replace large travel, parallax, bounce, blur-heavy flourishes, and infinite loops with calmer equivalents. - Never rely on movement alone to communicate status. - Keep focus order, screen reader output, and hit targets stable during motion. ### 6. Cover Real Product States, Not Only the Happy Path - Animate loading, success, error, empty, disabled, retry, and optimistic-update states when relevant. - Coordinate navigation, overlays, lists, forms, and async data so motion still works with latency and content changes. - Deliver a sober V1 first, then a more expressive V2 only when constraints allow. ### 7. Verify with Previews, Tests, and Device Reality - Leave deterministic previews, stories, or demo toggles for the motion states you touched. - Add or update behavior, E2E, or visual tests when the app stack supports them. - Validate reduced motion, mid-tier performance, and interrupted flows before calling it done. ## Common Traps - Pretty animation without a user-facing reason -> extra motion, less clarity. - Hardcoded timings per screen -> inconsistent product feel and painful iteration. - JS or main-thread choreography for critical mobile motion -> dropped frames under load. - Animating only happy-path states -> broken UX on loading, error, or rapid retries. - Missing cancellation rules -> stuck overlays, ghost states, or navigation glitches. - Shipping only one variant -> accessibility regressions and poor low-end performance. ## Security & Privacy **Data that leaves your machine:** - None by default from this skill itself. **Data that stays local:** - Motion preferences, approved tokens, platform notes, and QA learnings under `~/animate/`. **This skill does NOT:** - Upload builds, videos, or telemetry automatically. - Modify files outside `~/animate/` for memory. - Disable accessibility settings. - Modify its own `SKILL.md`. ## Related Skills Install with `clawhub install <slug>` if user confirms: - `flutter` - Widget lifecycles and performance rules useful for Flutter motion. - `react` - Component and rendering patterns that shape animation behavior in React apps. - `react-native` - Mobile lifecycle and animation-thread constraints for React Native. - `swift` - Swift and SwiftUI implementation patterns for Apple platforms. - `android` - Android and Compose implementation details for native motion. ## Feedback - If useful: `clawhub star animate` - Stay updated: `clawhub sync`


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: clean (LOW)