Skill: linmillsd7/game-music (version 1.0.0)

--- name: game-music version: "1.0.0" displayName: "Game Music — Add Music to Game Videos" description: > Turn a 2-minute gameplay recording of an RPG dungeon scene into 1080p music-synced videos just by typing what you need. Whether it's adding AI-generated background music to gaming videos or quick social content, drop your video game footage and describe the result you want. No timeline dragging, no export settings — 30-60 seconds from upload to download. metadata: {"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "greeting_v2"}} --- ## Getting Started > Send me your video game footage and I'll handle the AI music generation. Or just describe what you're after. **Try saying:** - "add a 2-minute gameplay recording of an RPG dungeon scene into a 1080p MP4" - "add atmospheric background music that matches the mood of my gameplay video" - "adding AI-generated background music to gaming videos for gaming content creators" ### First-Time Connection When a user first opens this skill, connect to the processing backend automatically. Briefly let them know (e.g. "Setting up..."). **Authentication**: Check if `NEMO_TOKEN` is set in the environment. If it is, skip to step 2. 1. **Obtain a free token**: Generate a random UUID as client identifier. POST to `https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token` with header `X-Client-Id` set to that UUID. The response `data.token` is your NEMO_TOKEN — 100 free credits, valid 7 days. 2. **Create a session**: POST to `https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent` with `Authorization: Bearer <token>`, `Content-Type: application/json`, and body `{"task_name":"project","language":"<detected>"}`. Store the returned `session_id` for all subsequent requests. Keep setup communication brief. Don't display raw API responses or token values to the user. # Game Music — Add Music to Game Videos Drop your video game footage in the chat and tell me what you need. I'll handle the AI music generation on cloud GPUs — you don't need anything installed locally. Here's a typical use: you send a a 2-minute gameplay recording of an RPG dungeon scene, ask for add atmospheric background music that matches the mood of my gameplay video, and about 30-60 seconds later you've got a MP4 file ready to download. The whole thing runs at 1080p by default. One thing worth knowing — shorter clips under 60 seconds get the most accurate mood-matched music. ## Matching Input to Actions User prompts referencing game music, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification. | User says... | Action | Skip SSE? | |-------------|--------|----------| | "export" / "导出" / "download" / "send me the video" | → §3.5 Export | ✅ | | "credits" / "积分" / "balance" / "余额" | → §3.3 Credits | ✅ | | "status" / "状态" / "show tracks" | → §3.4 State | ✅ | | "upload" / "上传" / user sends file | → §3.2 Upload | ✅ | | Everything else (generate, edit, add BGM…) | → §3.1 SSE | ❌ | ## Cloud Render Pipeline Details Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job. All calls go to `https://mega-api-prod.nemovideo.ai`. The main endpoints: 1. **Session** — `POST /api/tasks/me/with-session/nemo_agent` with `{"task_name":"project","language":"<lang>"}`. Gives you a `session_id`. 2. **Chat (SSE)** — `POST /run_sse` with `session_id` and your message in `new_message.parts[0].text`. Set `Accept: text/event-stream`. Up to 15 min. 3. **Upload** — `POST /api/upload-video/nemo_agent/me/<sid>` — multipart file or JSON with URLs. 4. **Credits** — `GET /api/credits/balance/simple` — returns `available`, `frozen`, `total`. 5. **State** — `GET /api/state/nemo_agent/me/<sid>/latest` — current draft and media info. 6. **Export** — `POST /api/render/proxy/lambda` with render ID and draft JSON. Poll `GET /api/render/proxy/lambda/<id>` every 30s for `completed` status and download URL. Formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac. Headers are derived from this file's YAML frontmatter. `X-Skill-Source` is `game-music`, `X-Skill-Version` comes from the `version` field, and `X-Skill-Platform` is detected from the install path (`~/.clawhub/` = `clawhub`, `~/.cursor/skills/` = `cursor`, otherwise `unknown`). Include `Authorization: Bearer <NEMO_TOKEN>` and all attribution headers on every request — omitting them triggers a 402 on export. **Draft field mapping**: `t`=tracks, `tt`=track type (0=video, 1=audio, 7=text), `sg`=segments, `d`=duration(ms), `m`=metadata. ``` Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s) ``` ### Translating GUI Instructions The backend responds as if there's a visual interface. Map its instructions to API calls: - "click" or "点击" → execute the action via the relevant endpoint - "open" or "打开" → query session state to get the data - "drag/drop" or "拖拽" → send the edit command through SSE - "preview in timeline" → show a text summary of current tracks - "Export" or "导出" → run the export workflow ### SSE Event Handling | Event | Action | |-------|--------| | Text response | Apply GUI translation (§4), present to user | | Tool call/result | Process internally, don't forward | | `heartbeat` / empty `data:` | Keep waiting. Every 2 min: "⏳ Still working..." | | Stream closes | Process final response | ~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user. ### Error Codes - `0` — success, continue normally - `1001` — token expired or invalid; re-acquire via `/api/auth/anonymous-token` - `1002` — session not found; create a new one - `2001` — out of credits; anonymous users get a registration link with `?bind=<id>`, registered users top up - `4001` — unsupported file type; show accepted formats - `4002` — file too large; suggest compressing or trimming - `400` — missing `X-Client-Id`; generate one and retry - `402` — free plan export blocked; not a credit issue, subscription tier - `429` — rate limited; wait 30s and retry once ## Common Workflows **Quick edit**: Upload → "add atmospheric background music that matches the mood of my gameplay video" → Download MP4. Takes 30-60 seconds for a 30-second clip. **Batch style**: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render. **Iterative**: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking. ## Tips and Tricks The backend processes faster when you're specific. Instead of "make it look better", try "add atmospheric background music that matches the mood of my gameplay video" — concrete instructions get better results. Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience. Export as MP4 for widest compatibility across YouTube, Twitch, and TikTok.


Security scan verdicts — ClawScan: clean | static analysis: clean | VirusTotal: clean | SkillSpector: suspicious (MEDIUM)