Skill: weiyangzen/geb-aesthetics (version 0.1.0)

# GEB Aesthetics Skill Specification ## Multi-Modal Creative Intelligence System --- ## 1. Core Philosophy: The GEB Trinity ### 1.1 Gödel's Insight: The Limits of Systems **Incompleteness as Creative Freedom** Any formal system powerful enough to describe itself contains truths that cannot be proven within the system. For creative AI: - **The Frame Problem**: The best ideas often come from outside the current context - **Meta-Creative Space**: True innovation requires stepping outside the system - **Productive Tension**: Constraints that cannot be fully satisfied drive creative breakthroughs **Implementation**: The system maintains awareness of its own limitations, using them as generative forces rather than bugs to fix. ### 1.2 Escher's Vision: Self-Reference in Form **Visual Paradox as Aesthetic Device** Escher's impossible constructions reveal that form can be content: - **Meta-Narrative**: Stories about storytelling - **Nested Worlds**: Realities within realities - **Observer Effect**: The act of creation changing the creator **Implementation**: Five-layer Spec architecture where each layer reflects and contains the others. ### 1.3 Bach's Harmony: Constraint Breeds Complexity **The Fugue as Creative Model** Multiple independent voices weaving together under strict contrapuntal rules: - **Voice Independence**: Each modality (text/audio/visual) maintains its own logic - **Harmonic Convergence**: Cross-modal alignment at emotional peaks - **Thematic Transformation**: Core motifs appearing in varied forms across scales **Implementation**: Cross-modal consistency engine ensuring independent voices harmonize. --- ## 2. Recursive Five-Layer Spec Architecture ### 2.1 Layer 1: Worldview (L1) **Time Scale**: Generations/Eras **Core Question**: "What kinds of existence are possible?" **Design Elements**: - Cosmological Rules (physics, metaphysics) - Historical Timeline (key events, causality chains) - Cultural Symbol Systems (language, religion, art) - Spatial Geography (maps, climate, resources) - Power Structures (politics, economics, social classes) **Constraint Type**: Rigid - Violations break internal consistency **Output**: "Cosmic Constitution" - Immutable boundary conditions ### 2.2 Layer 2: Character (L2) **Time Scale**: Lifetime/Years **Core Question**: "Whose story? Why does it matter?" **Design Elements**: - Psychological Dimension (core desires, deep fears, cognitive patterns) - Social Dimension (class position, relationship networks, group affiliations) - Narrative Dimension (arc type, functional role, symbolic meaning) **Constraint Type**: Motivation-Action Consistency **Output**: Character Bible + Relationship Graph ### 2.3 Layer 3: Narrative (L3) **Time Scale**: Hours/Days **Core Question**: "What happens? Why so?" **Design Elements**: - Conflict System (internal, interpersonal, supra-personal) - Information Release Rhythm (when, through whom, how) - Structural Templates (three-act, hero's journey, circular, network) **Constraint Type**: Theme-Event Alignment **Output**: Detailed Outline + Plot Structure Map ### 2.4 Layer 4: Beat (L4) **Time Scale**: Minutes **Core Question**: "Emotion now? Rhythm fast or slow?" **Design Elements**: - Emotional Curve (intensity/valence over time) - Scene Function Labels (advancement, turning point, revelation, emotional ascent, transition) - Rhythm Parameters (scene length, dialogue density, action ratio) **Constraint Type**: Narrative Function Completion **Output**: Scene List + Emotional Curve + Rhythm Parameters ### 2.5 Layer 5: Shot/Execution (L5) **Time Scale**: Seconds/Frames **Core Question**: "What does the audience see? Hear?" **Design Elements**: - Spatial Blocking (character-camera relationships) - Temporal Design (shot duration, editing rhythm, speed changes) - Visual Grammar (shot scale, angle, movement) **Constraint Type**: Technical Feasibility **Output**: Storyboard + Shot List + Technical Specifications ### 2.6 Cross-Layer Dynamics **Top-Down**: Higher layers constrain lower layers **Bottom-Up**: Lower implementations enrich or revise higher understanding **Bidirectional Constraint**: Changes at any level trigger consistency checks --- ## 3. Multi-Modal Consistency Engine ### 3.1 The "Emotion-Form" Mapping Table Central validation mechanism ensuring cross-modal alignment: | Emotion Coordinate | Text Expression | Audio Expression | Visual Expression | |-------------------|-----------------|------------------|-------------------| | Hope in Despair | Dark imagery → light metaphor | Minor → major modulation | Cold tones → warm point light | | Controlled Panic | Short sentences, technical terms | Staccato rhythm, rising pitch | Rapid cuts, shallow depth | | Nostalgic Longing | Archaic diction, sensory detail | Slow tempo, reverb-heavy | Desaturated colors, soft focus | ### 3.2 Real-Time Consistency Scoring ``` Consistency Score = Σ(emotion_vector_distance) / n - Score > 0.8: Aligned - Score 0.5-0.8: Tension (intentional or error) - Score < 0.5: Misalignment alert ``` ### 3.3 Harmonization Strategies When misalignment detected: 1. **Dominant Modality**: One modality leads, others adapt 2. **Counterpoint**: Intentional tension for aesthetic effect 3. **Compromise**: Find intermediate emotional position 4. **Revision**: Return to higher layer for constraint adjustment --- ## 4. GEB-Inspired Form Constraints ### 4.1 Self-Referential Systems **Meta-Narrative Layer**: Story about storytelling **Nested Structure**: Stories within stories, dreams within dreams **Paradox Design**: Contradictory propositions unified at higher level **Observer Effect**: Audience participation changes meaning ### 4.2 Fractal Recursive Structures **Self-Similarity**: Micro details mirror macro themes **Scale Invariance**: Same generation rules apply at all layers **Infinite Detail**: New information at every zoom level **Boundary Chaos**: Order and randomness at the edge ### 4.3 Cross-Domain Isomorphisms **Music-Visual-Narrative Mappings**: - Rhythm ↔ Editing pace - Harmony ↔ Color palette - Melody ↔ Camera movement - Tension-Resolution ↔ Plot structure --- ## 5. Novelty Quantification ### 5.1 The 70-20-10 Rule | Dimension | Percentage | Function | Risk | |-----------|-----------|----------|------| | Familiarity | 70% | Lower barrier, establish connection | Boredom if too high | | Surprise | 20% | Create memory, spark discussion | Confusion if too high | | Mystery | 10% | Invite participation, reward re-experience | Alienation if too high | ### 5.2 Controlled Innovation Strategies 1. **Core Premise Inversion**: Change one foundational assumption, derive consequences 2. **Genre Hybridization**: Deep structural fusion (not surface pastiche) 3. **Perspective Flip**: Invert power/time/causality coordinates 4. **Medium Self-Reference**: Expose creation process as content --- ## 6. Four-Phase Creative Workflow ### Phase 1: Framework Generation **Intent Capture** → **Reference Deconstruction** → **Constraint Specification** ### Phase 2: Constraint Negotiation **Conflict Detection** → **Priority Sorting** → **Trade-off Visualization** ### Phase 3: Layered Construction **Top-Down Generation** + **Bottom-Up Emergence** → **Bidirectional Validation** ### Phase 4: Integration Validation **Structure-Constraint-Content Triangular Check** → **Multi-Modal Consistency Audit** --- ## 7. Usage ```bash # Initialize project with GEB principles geb-aesthetics init --project-name "cyberpunk_short" --medium film # Generate recursive spec cd cyberpunk_short geb-aesthetics spec --layer L1 --prompt "Neon-lit megacity where memories are currency" # Validate consistency geb-aesthetics validate --cross-modal --strict # Export to production formats geb-aesthetics export --format finaldraft --format pdf ``` --- ## 8. License MIT © Weiyang ([@weiyangzen](https://github.com/weiyangzen)) --- *"The eternal golden braid: human creativity and machine intelligence, weaving together."*


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