Skill: xuxinmaxen/html-mark (version 1.1.1)

--- name: html-mark version: 1.1.1 title: HTML Mark — Click-to-annotate overlay for HTML prototypes description: Drop coral-gradient pins on any HTML page, write feedback in an inline glass note popup, copy out as Markdown / Plain / JSON for design review. Glass-morphism aesthetic, keyboard-friendly, self-contained single file. author: xuxinmaxen type: agent category: productivity invocation: /html-mark tags: - design-review - annotation - html-prototype - glass-morphism - frontend-tooling difficulty: beginner claude_version: ">=2.0.0" permissions: - read - write examples: - input: "Add html-mark to this HTML" output: "Inject html-mark.js as a <script> block before </body>. A glass toggle appears top-right; clicking any element drops a coral pin and opens an inline note popup." - input: "Generate a self-contained html-mark bookmarklet I can use on any web page" output: "Returns a base64-encoded bookmarklet (no external host required) that loads the full runtime into any page." --- # HTML Mark — click-to-annotate overlay ## Demo **Activate** — a dark glass pill in the top-right corner. Click it or press `M`, then click anywhere on the page to start dropping pins. ![Empty state — toggle ON, annotation panel ready](https://raw.githubusercontent.com/xuxinmaxen/html-mark/main/screenshots/01-empty-state.png) **Annotate** — every click drops a coral-gradient pin and opens an inline note popup. Press `Enter` to save, and the pin gains a small coral dot indicating "has note." Notes accumulate in the side panel; "Copy all" exports them as Markdown / Plain / JSON. ![Pinning in action — two pins with notes, popup open for #2](https://raw.githubusercontent.com/xuxinmaxen/html-mark/main/screenshots/02-with-pins.png) The copied output (Markdown) you'd paste into Notion / Linear / Lark: ```markdown **1.** change the color to red <sub>#header_logo · `#header_logo`</sub> **2.** add more picture <sub>[data-mm-label] · `[data-mm-label]`</sub> ``` ## When to invoke Trigger this skill when: - The user wants to add review-style annotation capability to an HTML prototype (design mockup, Figma export, static page). - The user is preparing to do design review: click → write feedback → copy → paste to PM / designer / engineer. - The user wants a bookmarklet they can run on any web page to pin-annotate it. **Trigger keywords** (both English and 中文 should fire): - English: "add html-mark", "add mark mode", "add annotation pins", "click annotate", "let me mark up this HTML for review", "generate a mark-mode bookmarklet" - 中文: "加 html-mark"、"加 mark mode"、"评审打点"、"标注模式"、"打点功能"、"给这个 HTML 加上标注" ## What this skill provides A single-file self-contained runtime (`html-mark.js`). After injection it gives the page: - A **dark glass toggle pill** in the top-right (`● Mark` / `● Marking`). OFF = gray dot; ON = glowing coral-gradient dot + honey text. - When ON, the cursor becomes a crosshair. Clicking any element drops a **22px coral-gradient orb** (`#ff8d6b → #ffaf7a → #ffc890`) with a scale-bounce entry animation. - **An inline glass note popup pops open next to the pin** — type "what should change here," press `Enter` to save, `Esc` / click outside to cancel-or-autosave. This is the core review connection point. - A glass **Annotations panel** floats bottom-right — draggable, collapsible to a single-row badge. Lists every pin's note + element label. - **Hover a panel item** → corresponding pin scales up, target element gets a coral outline (visual cross-reference). - Clicking a panel item or the pin itself re-opens the note popup for editing. - **"Copy all"** supports three formats — note is the body, element description goes to a sub-line of meta: ```markdown **1.** This copy needs to be shorter — 8 chars max <sub>Button · "Get Started Free" · `button.btn-primary`</sub> ``` - Keyboard: `M` toggle, `Esc` exit / close popup, `Backspace` delete last pin, `Enter` save note, `Shift+Enter` newline. - A pin with a saved note wears a coral light-dot on its top-right corner. - Panel: `−` collapses, `Clear` empties all, `×` (on hover) removes one item. - Panel list items with notes have a vertical coral gradient bar on the left as a visual anchor. **Visual style**: dark glass toggle + translucent white glass panels + coral → peach → honey warm gradient accent. Glassmorphism aesthetic — prominent without competing with the target page (especially well-suited to brand sites, premium designs, light / warm-tone palettes). ## Usage scenarios ### Scenario A — single HTML prototype file (most common) **Default action: inline the runtime as a `<script>` block before the target HTML's `</body>`** (keeps the HTML self-contained so the user can email or AirDrop it). ```bash cat ~/.claude/skills/html-mark/html-mark.js ``` Then use Edit to wrap the runtime in `<script>…</script>` and insert before `</body>`. **Do not trim anything** — the script is fully self-contained (CSS is inlined, DOM is self-injected, all class names use the `.mm-*` prefix for isolation). ### Scenario B — multi-page project with a JS asset pipeline Copy `html-mark.js` to project root or assets folder, then in each HTML: ```html <script src="./html-mark.js"></script> ``` It auto-initializes on load. ### Scenario C — any URL, no source access (bookmarklet) If the user says "I want to mark up a live web page / a competitor site," generate a base64 self-contained bookmarklet: ```bash echo "javascript:$(python3 -c " import urllib.parse js = open('$HOME/.claude/skills/html-mark/html-mark.js').read() print(urllib.parse.quote(js, safe='')) ")" ``` Alternatively, host on GitHub Pages / gist / Vercel and use the short-reference variant: ```javascript javascript:(function(){if(window.__markModeLoaded)return;var s=document.createElement('script');s.src='https://YOUR_HOST/html-mark.js';document.head.appendChild(s);})(); ``` ## Optional: custom pin labels If the target HTML has semantically opaque elements (a `<div>` representing a card without an `id` or meaningful class), add `data-mm-label="My Section"` and the pin will use that verbatim. The runtime already supports this — no need to change the script. ## What NOT to do - ❌ Don't rewrite the script — it's been tuned in `html-mark.js`, use as-is. - ❌ Don't split the CSS out — the script injects its own `<style>` tag, everything is self-contained. - ❌ Don't hardcode the toggle button into the target HTML's nav — the script floats it via `position: fixed`. - ❌ Don't try to convert the panel to a "side drawer" or move its location (unless the user explicitly asks) — bottom-right floating is the validated default. ## Verification After injection, ask the user to open the HTML and confirm: 1. Dark glass capsule `● Mark` appears top-right (gray dot). 2. Click the pill or press `M` → becomes `● Marking` (glowing coral dot, honey text), cursor → crosshair, glass annotation panel appears bottom-right. 3. Click anywhere on the page → coral-gradient pin drops with a bounce animation, **glass note popup opens beside it** (textarea + hint `↵ save · ⇧↵ newline · Esc close`). 4. Type a note → press `Enter` → popup closes, pin gains a coral dot on its corner (has-note indicator). 5. Hover a panel item → corresponding pin scales up, target element gets a coral outline. 6. Click `Copy all` (default Markdown) → dark glass toast `✓ N annotations copied as MD`, clipboard contains formatted Markdown. 7. Press `Esc` → mark mode off; press `Backspace` while ON → deletes the most recent pin. 8. Drag the panel header → panel moves; click `−` → collapses to a single-row badge. ## Version history - **2026-05-17**: First iteration on the Deeplumen Shopify App prototype. Transformed reviewer feedback from "screenshots + verbose text" to "click → one-key copy." Major communication efficiency win — the skill is consolidated from that workflow. - **2026-05-18 (major refactor)**: The core UX gap was "pins recorded DOM descriptions but had nowhere to write review feedback." Fixed by adding the **inline note popup that opens immediately after dropping a pin** — making "what I think about this" a first-class citizen. Plus keyboard shortcuts (M/Esc/Backspace/Enter), draggable & collapsible panel, hover-to-highlight target element, and Markdown/Plain/JSON export. - **2026-05-18 (visual redesign)**: Switched from "editorial restraint" (cream + bronze + charcoal) to **glassmorphism + coral gradient**. Toggle inverted to dark glass for stronger presence, pins became coral→peach→honey gradient orbs, note popup and panel adopted real backdrop-filter blur. Added pin-bounce and popup-scale micro-animations. - **2026-05-19 (v1.0.0)**: Increased contrast on toggle and serial badges (deeper coral, more saturation). First public release on ClawHub under slug `mark-mode`. - **2026-05-19 (slug rename)**: Renamed slug `mark-mode` → `html-mark` for clearer scope. GitHub repo `xuxinmaxen/html-mark` created. CSS class prefix `.mm-*` kept unchanged (implementation detail, decoupled from public slug). - **2026-05-19 (v1.1.0)**: Added demo screenshots, translated all docs to English. No runtime changes. - **2026-05-19 (v1.1.1)**: Moved screenshot embeds into SKILL.md (the page ClawHub renders) using absolute GitHub raw URLs so images are visible on both GitHub and ClawHub. Swap screenshot filenames so they match their content. ## Consistency notes - All UI elements use `.mm-*` class prefixes — guaranteed not to collide with the target HTML's CSS. - Internal flag `window.__markModeLoaded` is preserved (legacy name from initial release) so re-injection is idempotent.


Security scan verdicts — ClawScan: suspicious | static analysis: clean | VirusTotal:  | SkillSpector: suspicious (HIGH)