M5SatmpS3、8x8 Puzzle Unit (Unit Puzzle ?)0度、90度、180度、270度、回転


参考
----

https://github.com/Tamakichi/Arduino-misakiUTF16


いろいろ、注意
----

- M5Stack by M5Stack official 2.1.4


結果
----


![image_original(40).jpg](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/840352/9a36b454-7b4f-4288-a8d8-0c5ec3c62147.jpeg)


![image_original(41).jpg](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/840352/3d274b3a-48a0-4c3f-8eec-cc26522b1e19.jpeg)


![image_original(42).jpg](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/840352/2977feb8-4efb-4871-9178-fc77ec93d3f1.jpeg)


![image_original(43).jpg](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/840352/4c4629e8-e2fa-46d0-a32a-30b0e59b0b07.jpeg)


プログラム
----


```c++



//NeoPixel8x8_kaiten_M5StampS3_1


//インクルド
#include <Arduino.h>
#include <Adafruit_NeoPixel.h>
#include <misakiUTF16.h>


//定義
#define MAX_X 8
#define MAX_Y 8
#define NUM_LEDS 64
#define RGBLED_OUT 13
Adafruit_NeoPixel strip(NUM_LEDS, RGBLED_OUT, NEO_GRB + NEO_KHZ800);

unsigned char Pixel[8][8][3];  //キャラクターRAM(カラー)

long s_buff[8];  //スクロールバッファー


//スクロールバッファーを0で埋める
void kanji_scroll_clr() {
  for (int i = 0; i < 8; i++) {
    s_buff[i] = 0;
  }  //for
}  //kanji_scroll_clr


//スクロールバッファーにフォントをセットする
void kanji_scroll_set(unsigned char *font) {
  for (int i = 0; i < 8; i++) {
    int a;
    a = s_buff[i] & 0xff00;
    a = a | font[i];
    s_buff[i] = a;
  }  //for
}  //kanji_scroll_set


//スクロールバッファーを1ドット左にずらす
void kanji_scroll_1up(unsigned char *font) {
  for (int i = 0; i < 8; i++) {
    s_buff[i] = s_buff[i] << 1;
    font[i] = s_buff[i] >> 8;
  }  //for
}  //kanji_scroll_1up


//ネオピクセルに転送後に表示
void NeoPixe_OUT() {

  int k = 0;
  for (int y = 0; y < MAX_Y; y++) {
    for (int x = 0; x < MAX_X; x++) {

      strip.setPixelColor(k++, strip.Color(
                                 Pixel[y][x][0], Pixel[y][x][1], Pixel[y][x][2]));

    }  //for j
  }    //for i

  strip.show();  //再表示

}  //NeoPixe_OUT


//8x8文字の表示
void ch_8x8_f(unsigned char *font, int c1, int c2, int c3) {

  int i = 0;
  for (int y = 0; y < MAX_Y; y++) {
    int a = font[i++];
    for (int x = 0; x < MAX_X; x++) {

      if (((a << x) & 0x80) != 0) {
        Pixel[y][x][0] = c1;
        Pixel[y][x][1] = c2;
        Pixel[y][x][2] = c3;
      } else {
        Pixel[y][x][0] = 0;
        Pixel[y][x][1] = 0;
        Pixel[y][x][2] = 0;
      }  //if

    }  //for j
  }    //for i

  NeoPixe_OUT();  //RBG LEDに出力

}  //ch_8x8


//8ビットの並び順を逆転させるデータセット(テーブル)
unsigned char rev[] = {
  0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
  0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8, 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
  0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4, 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
  0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec, 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
  0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2, 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
  0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea, 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
  0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6, 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
  0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee, 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
  0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1, 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
  0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9, 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
  0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5, 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
  0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed, 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
  0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3, 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
  0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb, 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
  0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7, 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
  0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef, 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff
};


//フォントを180度回転する
void font180(unsigned char *font) {

  int c;
  c = font[0];
  font[0] = rev[font[7]];
  font[7] = rev[c];

  c = font[1];
  font[1] = rev[font[6]];
  font[6] = rev[c];

  c = font[2];
  font[2] = rev[font[5]];
  font[5] = rev[c];

  c = font[3];
  font[3] = rev[font[4]];
  font[4] = rev[c];

}  //font180


//フォントを180度回転する
void font90(unsigned char *font) {

  int a = font[0];

  int a0 = (a & 1);
  a = a >> 1;
  int a1 = (a & 1);
  a = a >> 1;
  int a2 = (a & 1);
  a = a >> 1;
  int a3 = (a & 1);
  a = a >> 1;

  int a4 = (a & 1);
  a = a >> 1;
  int a5 = (a & 1);
  a = a >> 1;
  int a6 = (a & 1);
  a = a >> 1;
  int a7 = (a & 1);


  for (int i = 1; i < 8; i++) {

    //処理

    a0 = a0 << 1;
    a1 = a1 << 1;
    a2 = a2 << 1;
    a3 = a3 << 1;

    a4 = a4 << 1;
    a5 = a5 << 1;
    a6 = a6 << 1;
    a7 = a7 << 1;

    a = font[i];

    a0 = a0 | (a & 1);a = a >> 1;
    a1 = a1 | (a & 1);a = a >> 1;
    a2 = a2 | (a & 1);a = a >> 1;
    a3 = a3 | (a & 1);a = a >> 1;

    a4 = a4 | (a & 1);a = a >> 1;
    a5 = a5 | (a & 1);a = a >> 1;
    a6 = a6 | (a & 1);a = a >> 1;
    a7 = a7 | (a & 1);

  }  //for i

  font[0] = a0;
  font[1] = a1;
  font[2] = a2;
  font[3] = a3;

  font[4] = a4;
  font[5] = a5;
  font[6] = a6;
  font[7] = a7;

}  //font90


//回転
void font360(unsigned char *font, int l) {

  l = l & 0b00000011;

  if (l == 1 | l == 3) {

    font90(font);  //90度回転

  }  //if

  if (l == 2 | l == 3) {

    font180(font);  //180度回転

  }  //if

}  //font360


unsigned char font1[] = {
  0b10000001,
  0b01000010,
  0b00100100,
  0b00011000,
  0b00011000,
  0b00100100,
  0b01000010,
  0b10000001
};


//初期化
void setup() {

  //ネオピクセルの設定
  strip.begin();
  strip.show();

  //テスト表示
  ch_8x8_f(font1, 5, 5, 5);  //表示
  delay(1000);

}  //setup


//メインループインクルド
void loop() {

  unsigned char font[8];  // フォント格納バッファ

  char str[64] = "あ";  // 文字列


  //文字列メッセージの表示
  char *ptr = str;
  while (*ptr) {  // 文字列分ループ

    ptr = getFontData(font, ptr, true);  // 1文字分のフォント取得(戻りは、次の文字)
    if (!ptr)
      break;  // エラーの場合は終了


    for (int i = 0; i < 4; i++) {

      ch_8x8_f(font, 5, 5, 5);  //表示
      delay(500);               //0.5秒待つ

      font360(font, 1);  //回転

      //if (i == 3) {while (1) {}} //debug}

    }  //for

  }  //while

}  //loop


```