(SSD1306)高速2chレベルメーターの速度を測って遊ぶ




目的

入力をテーブル上のランダムとして
10回、表示した平均をmsで求めよ
測定に不要な処理は、極力減らす事

メインの処理

```c++

  time = millis();

  //1-5

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  //6-10

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  time = millis() - time;
  time = time / 10;

```



![o_coq215.jpg](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/840352/02475418-a3b7-afec-b0ed-6a562265ea7c.jpeg)

結果は、18ms

![o_coq252.jpg](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/840352/c18deb04-b617-c402-ff4e-2d6422fc5573.jpeg)



プログラム


```c++



//秋月のOLEDとアイテンドウのOLEDのアドレスは3C
//ssd1306_level_meter_b_m_t_1_S3_1


//ヘッダー
#include <Arduino.h>
#include <Wire.h>
#include <randam_1.h>


//定義
#define MAX_PAGE                   (7)
#define MAX_COL                    (127)

#define COMMAND_MODE               0x80 // continuation bit is set!
#define DATA_MODE                  0x40

#define SET_COLUMN_ADDRESS         0x21 // takes two bytes, start address and end address of display data RAM
#define SET_PAGE_ADDRESS           0x22 // takes two bytes, start address and end address of display data RAM

#define SET_MEMORY_ADDRESSING_MODE 0x20 // takes one byte as given above
#define HORIZONTAL_ADDRESSING_MODE 0x00

#define SET_SEGMENT_REMAP_0        0xA0 // column address 0 is mapped to SEG0 (Reset)
#define SET_SEGMENT_REMAP_127      0xA1 // column address 127 is mapped to SEG0

#define SET_COMMON_REMAP_0         0xC0 // row address  0 is mapped to COM0 (Reset)
#define SET_COMMON_REMAP_63        0xC8 // row address 63 is mapped to COM0


//I2Cに配列を転送する
void write_s(uint8_t *str1, uint8_t len1) {

  Wire.beginTransmission(  0x3c  );

  for (int ii = 0; ii < len1; ii++) {

    //一文字出力
    Wire.write(*str1 ++);

  }//for

  Wire.endTransmission();

}//write_s


//セットページアドレス
void setPageAddress(uint8_t start, uint8_t end)
{
  uint8_t databytes[6] = {COMMAND_MODE, SET_PAGE_ADDRESS, COMMAND_MODE, start, COMMAND_MODE, end};
  write_s(databytes, 6);
}//setPageAddress


//セットカラムアクセス
void setColumnAddress(uint8_t start, uint8_t end)
{
  uint8_t databytes[6] = {COMMAND_MODE, SET_COLUMN_ADDRESS, COMMAND_MODE, start, COMMAND_MODE, end};
  write_s(databytes, 6);
}//setColumnAddress


//セットメモリーアドレシングモード
void setMemoryAddressingMode()
{
  uint8_t databytes[4] = {COMMAND_MODE, SET_MEMORY_ADDRESSING_MODE, COMMAND_MODE, HORIZONTAL_ADDRESSING_MODE};
  write_s(databytes, 4);
}//setMemoryAddressingMode


//セットディスプレー Flip
void setDisplayFlip(int left, int down)
{
  if ( left == 0) {
    // column address   0 is mapped to SEG0 (Reset)
    //_sendCommand(SET_SEGMENT_REMAP_0);
    uint8_t databytes[2] = {COMMAND_MODE, SET_SEGMENT_REMAP_0};
    write_s(databytes, 2);
  } else {
    // column address 127 is mapped to SEG0
    //_sendCommand(SET_SEGMENT_REMAP_127);
    uint8_t databytes[2] = {COMMAND_MODE, SET_SEGMENT_REMAP_127};
    write_s(databytes, 2);
  }//end if

  if ( down == 0) {
    // Reset mode
    //_sendCommand(SET_COMMON_REMAP_0);
    uint8_t databytes[2] = {COMMAND_MODE, SET_COMMON_REMAP_0};
    write_s(databytes, 2);
  } else {
    // Flip Up/Down (Need to rewrite display before H effect shows)
    //_sendCommand(SET_COMMON_REMAP_63);
    uint8_t databytes[2] = {COMMAND_MODE, SET_COMMON_REMAP_63};
    write_s(databytes, 2);
  }//end if
}//setDisplayFlip


//パターンRAMの内容を液晶に転送
void level_meter(int L1, int L2) {

  //ビットカウント
  static int b_count = 0;

  //8ドット分のデータ
  char dot_1ch[8];
  char dot_2ch[8];

  //範囲の設定 (OLED内部のx,yカウンターを初期化してホームポジション0,0に)
  setPageAddress(0, MAX_PAGE);  // all pages
  setColumnAddress(0, MAX_COL); // all columns

  //yのループ
  for (int y = 0; y < 64; y++) {

    if (L1 >= y){dot_1ch[b_count] = 1;}else{dot_1ch[b_count] = 0;}
    if (L2 >= y){dot_2ch[b_count] = 1;}else{dot_2ch[b_count] = 0;}

    b_count++;

    if (b_count > 7 ) {

      //L1 L1 L1 vL1 L1 L1 L1 L1 L1
      int a; //一時
      //データの配列の定義
      uint8_t databytes[9] = {DATA_MODE, 0,0,0,0, 0,0,0,0};
      uint8_t databytes_null[9] = {DATA_MODE, 0,0,0,0, 0,0,0,0};

      //空白1 8x2
      write_s(databytes_null, 1+8);
      write_s(databytes_null, 1+8);
      
      //L1 L1 L1 L1 L1 L1 L1 L1 L1 L1
      a =     dot_1ch[7] << 7;
      a = a | dot_1ch[6] << 6;
      a = a | dot_1ch[5] << 5;
      a = a | dot_1ch[4] << 4;
      a = a | dot_1ch[3] << 3;
      a = a | dot_1ch[2] << 2;
      a = a | dot_1ch[1] << 1;
      a = a | dot_1ch[0]     ;
      //8x4
      databytes[1] = databytes[2] = databytes[3] = databytes[4] = a;
      databytes[5] = databytes[6] = databytes[7] = databytes[8] = a;
      write_s(databytes, 1+8);
      write_s(databytes, 1+8);
      write_s(databytes, 1+8);
      write_s(databytes, 1+8);

      //空白2 8x4
      write_s(databytes_null, 1+8);
      write_s(databytes_null, 1+8);
      write_s(databytes_null, 1+8);
      write_s(databytes_null, 1+8);

      //L2 L2 L2 L2 L2 L2 L2 L2 L2
      a =     dot_2ch[7] << 7;
      a = a | dot_2ch[6] << 6;
      a = a | dot_2ch[5] << 5;
      a = a | dot_2ch[4] << 4;
      a = a | dot_2ch[3] << 3;
      a = a | dot_2ch[2] << 2;
      a = a | dot_2ch[1] << 1;
      a = a | dot_2ch[0]     ;      
      //8x4
      databytes[1] = databytes[2] = databytes[3] = databytes[4] = a;
      databytes[5] = databytes[6] = databytes[7] = databytes[8] = a;
      write_s(databytes, 1+8);
      write_s(databytes, 1+8);
      write_s(databytes, 1+8);
      write_s(databytes, 1+8);

      //空白3 8x2
      write_s(databytes_null, 1+8);
      write_s(databytes_null, 1+8);

      b_count = 0;

    }//end if b_count

  }//for y

  //while(1){} //debug

}//Sound_Oscilloscope


//SSD1306の初期化
void display_begin(void) {

  //I2Cの初期化
  Wire.begin(); //C011
  delay(200);
  Wire.setClock(2000000); //速度の変更 (I2C高速化 2Mhz)
  delay(200);

  //SSD1306の初期化スペル(魔法)
  //0x80,0x8D,0x80,0x14,0x80,0xAF
  write_s( (uint8_t*) "\200\215\200\024\200\257", 6);
  delay(100);

  //セットメモリーアドレシングモード (画面の終端に来たら画面の先頭に)
  setMemoryAddressingMode();

  //セットディスプレー Flip (画面の向きを変える)
  setDisplayFlip(0, 1);

}//display_begin


//初期化
void setup() {

  //SSD1306の初期化
  display_begin();

}//setup


//1234567890
int ch_data7[8 * 16] = {
  0x70, 0x88, 0x98, 0xa8, 0xc8, 0x88, 0x70, 0x00, //( 48) 0  
  0x10, 0x30, 0x50, 0x10, 0x10, 0x10, 0x10, 0x00, //( 49) 1 
  0x70, 0x88, 0x08, 0x10, 0x20, 0x40, 0xf8, 0x00, //( 50) 2 
  0x70, 0x88, 0x08, 0x30, 0x08, 0x88, 0x70, 0x00, //( 51) 3 
  0x18, 0x28, 0x48, 0x88, 0xf8, 0x08, 0x08, 0x00, //( 52) 4 
  0xf8, 0x80, 0x80, 0xf0, 0x08, 0x08, 0xf0, 0x00, //( 53) 5 
  0x70, 0x88, 0x80, 0xf0, 0x88, 0x88, 0x70, 0x00, //( 54) 6 
  0xf8, 0x08, 0x08, 0x10, 0x20, 0x20, 0x20, 0x00, //( 55) 7 
  0x70, 0x88, 0x88, 0x70, 0x88, 0x88, 0x70, 0x00, //( 56) 8 
  0x70, 0x88, 0x88, 0x78, 0x08, 0x88, 0x70, 0x00, //( 57) 9 
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00  //( 58) ':'
  };

char st_p[3][16] = {
//    1    2    3    4    5    6    7    8    9    0    1    2    3    4    5    6
    {':', ':', ':', ':', ':', ':', ':', ':', ':', '1', '2', '3', '1', '2', '3', '1',},
    {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' }
};

//ドットを打つ
void Dot(int x, int y, int c) {
  //データの配列の定義
  static uint8_t databytes[2] = {DATA_MODE, 0x00};
  static int qq = 0; //一時

  qq = qq | ( c << (y & 0x07));

  if ( (y & 0x07) == 7 ) { //1バイト分、貯まったら
    databytes[1] = qq; qq = 0;
    write_s(databytes, 2); //I2Cに1バイト書き出す
  }//end if
}//DOt

//再表示
void display(void) {

  int y; int x;
  int a; int ch;

  //セットディスプレー Flip (画面の向きを変える)
  setDisplayFlip(0, 0);

  //範囲の設定 (OLED内部のx,yカウンターを初期化してホームポジション0,0に)
  setPageAddress(0, MAX_PAGE);  // all pages
  setColumnAddress(0, MAX_COL); // all columns

  for (int ii = 0; ii < 8192; ii++) {

    //SSD1306のバッファーの配置順のxとyを求める
    y = ((ii & 0b0001110000000000 ) >> 7) + ( ii & 0b0111);
    x =  (ii & 0b0000001111111000) >> 3;

    a = 0;
    if( (y < 8)  ) { //L1 L1 L1 L1    

        ch = st_p[y >> 3][x >> 3];
        if(ch == 0){ch=10;}else{ch=ch-'0';}
        a = 0x80 & (ch_data7[ (y & 0x07 ) + (ch * 8) ] << ( x & 0x07) ) ;
        a = a >> 7;
        //printf("%d ",a);

    }//endif

    if (a != 0) {
      Dot(x, y, 1); //白のドットを打つ
    } else {
      Dot(x, y, 0); //黒のドットを打つ
    }//end if

  }//for ii

}//display


//メインループ
void loop() {

  static int L1 = 0;
  static int L2 = 0;

  unsigned long time;
  int ii=0;

  time = millis();

  //1-5

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  //6-10

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  L1 = r_t[ii++] & 0x3f;
  L2 = r_t[ii++] & 0x3f;
  level_meter(L1, L2); //画面の再表示

  time = millis() - time;
  time = time / 10;

  sprintf( st_p[0], "%d", time );

  display();

  while(1){} //debug

  //delay(1000); //1秒待つ debug

}//loop


```

randam_1.h


```


//aa

char r_t[] ={

0x67,0xc6,0x69,0x73,0x51,0xff,0x4a,0xec,0x29,0xcd,0xba,0xab,0xf2,0xfb,0xe3,0x46,0x7c,0xc2,0x54,0xf8,0x1b,0xe8,0xe7,0x8d,0x76,0x5a,0x2e,0x63,0x33,0x9f,0xc9,0x9a,0x66,0x32,0x0d,0xb7,0x31,0x58,0xa3,0x5a,0x25,0x5d,0x05,0x17,0x58,0xe9,0x5e,0xd4,0xab,0xb2,0xcd,0xc6,0x9b,0xb4,0x54,0x11,0x0e,0x82,0x74,0x41,0x21,0x3d,0xdc,0x87,
0x70,0xe9,0x3e,0xa1,0x41,0xe1,0xfc,0x67,0x3e,0x01,0x7e,0x97,0xea,0xdc,0x6b,0x96,0x8f,0x38,0x5c,0x2a,0xec,0xb0,0x3b,0xfb,0x32,0xaf,0x3c,0x54,0xec,0x18,0xdb,0x5c,0x02,0x1a,0xfe,0x43,0xfb,0xfa,0xaa,0x3a,0xfb,0x29,0xd1,0xe6,0x05,0x3c,0x7c,0x94,0x75,0xd8,0xbe,0x61,0x89,0xf9,0x5c,0xbb,0xa8,0x99,0x0f,0x95,0xb1,0xeb,0xf1,0xb3,
0x05,0xef,0xf7,0x00,0xe9,0xa1,0x3a,0xe5,0xca,0x0b,0xcb,0xd0,0x48,0x47,0x64,0xbd,0x1f,0x23,0x1e,0xa8,0x1c,0x7b,0x64,0xc5,0x14,0x73,0x5a,0xc5,0x5e,0x4b,0x79,0x63,0x3b,0x70,0x64,0x24,0x11,0x9e,0x09,0xdc,0xaa,0xd4,0xac,0xf2,0x1b,0x10,0xaf,0x3b,0x33,0xcd,0xe3,0x50,0x48,0x47,0x15,0x5c,0xbb,0x6f,0x22,0x19,0xba,0x9b,0x7d,0xf5,
0x0b,0xe1,0x1a,0x1c,0x7f,0x23,0xf8,0x29,0xf8,0xa4,0x1b,0x13,0xb5,0xca,0x4e,0xe8,0x98,0x32,0x38,0xe0,0x79,0x4d,0x3d,0x34,0xbc,0x5f,0x4e,0x77,0xfa,0xcb,0x6c,0x05,0xac,0x86,0x21,0x2b,0xaa,0x1a,0x55,0xa2,0xbe,0x70,0xb5,0x73,0x3b,0x04,0x5c,0xd3,0x36,0x94,0xb3,0xaf,0xe2,0xf0,0xe4,0x9e,0x4f,0x32,0x15,0x49,0xfd,0x82,0x4e,0xa9,
0x08,0x70,0xd4,0xb2,0x8a,0x29,0x54,0x48,0x9a,0x0a,0xbc,0xd5,0x0e,0x18,0xa8,0x44,0xac,0x5b,0xf3,0x8e,0x4c,0xd7,0x2d,0x9b,0x09,0x42,0xe5,0x06,0xc4,0x33,0xaf,0xcd,0xa3,0x84,0x7f,0x2d,0xad,0xd4,0x76,0x47,0xde,0x32,0x1c,0xec,0x4a,0xc4,0x30,0xf6,0x20,0x23,0x85,0x6c,0xfb,0xb2,0x07,0x04,0xf4,0xec,0x0b,0xb9,0x20,0xba,0x86,0xc3,
0x3e,0x05,0xf1,0xec,0xd9,0x67,0x33,0xb7,0x99,0x50,0xa3,0xe3,0x14,0xd3,0xd9,0x34,0xf7,0x5e,0xa0,0xf2,0x10,0xa8,0xf6,0x05,0x94,0x01,0xbe,0xb4,0xbc,0x44,0x78,0xfa,0x49,0x69,0xe6,0x23,0xd0,0x1a,0xda,0x69,0x6a,0x7e,0x4c,0x7e,0x51,0x25,0xb3,0x48,0x84,0x53,0x3a,0x94,0xfb,0x31,0x99,0x90,0x32,0x57,0x44,0xee,0x9b,0xbc,0xe9,0xe5,
0x25,0xcf,0x08,0xf5,0xe9,0xe2,0x5e,0x53,0x60,0xaa,0xd2,0xb2,0xd0,0x85,0xfa,0x54,0xd8,0x35,0xe8,0xd4,0x66,0x82,0x64,0x98,0xd9,0xa8,0x87,0x75,0x65,0x70,0x5a,0x8a,0x3f,0x62,0x80,0x29,0x44,0xde,0x7c,0xa5,0x89,0x4e,0x57,0x59,0xd3,0x51,0xad,0xac,0x86,0x95,0x80,0xec,0x17,0xe4,0x85,0xf1,0x8c,0x0c,0x66,0xf1,0x7c,0xc0,0x7c,0xbb,
0x22,0xfc,0xe4,0x66,0xda,0x61,0x0b,0x63,0xaf,0x62,0xbc,0x83,0xb4,0x69,0x2f,0x3a,0xff,0xaf,0x27,0x16,0x93,0xac,0x07,0x1f,0xb8,0x6d,0x11,0x34,0x2d,0x8d,0xef,0x4f,0x89,0xd4,0xb6,0x63,0x35,0xc1,0xc7,0xe4,0x24,0x83,0x67,0xd8,0xed,0x96,0x12,0xec,0x45,0x39,0x02,0xd8,0xe5,0x0a,0xf8,0x9d,0x77,0x09,0xd1,0xa5,0x96,0xc1,0xf4,0x1f,
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};



```