【Shader Graph】2Dで使える Matcap シェーダー

# 概要
URP の Shader Graph で作られた、Sprite で使える Matcap シェーダーがネット上で見つからなかったので作りました。

# 完成品
上下左右に動かしてもMatcapに影響はありません。
![gif.gif](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/f0f97e32-4cba-d1ef-e055-2ba6af6edfb9.gif)

# ノード
（記事の最後にコピペできるコードを貼っています）
左下のMatrix4x4からZ回転を取るノードは総当たりでそれっぽいのを当てはめただけなので、是か非かのコメントをお待ちしております。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/eafc014e-24b4-7ca9-0d58-3da3eb615537.png)
# 手順
Matcap を適応したい画像を用意します。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/73e2117d-495a-18e3-30c9-73123a44daa4.png)
ノーマルマップを作るために黒くして、別名で保存します。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/f4cf64aa-d68a-a141-1eb9-22fc8b991208.png)
ペイントソフトの縁取り等を使って凸面を白く描きます。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/e4e68444-8608-ae1f-7f03-387992f9de71.png)
ペイントソフトのぼかし等で滑らかにします。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/e06c8d4b-ce62-c499-f31b-48c716e9f8fb.png)
画像を保存したら [NormalMap-Online](http://cpetry.github.io/NormalMap-Online/) でノーマルマップを作ります。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/42bf9740-9b63-6bf9-2110-b22698276520.png)
[MODO | 30 Free Matcaps](https://www.pixelfondue.com/blog/30matcaps) 等で Matcap 画像を手に入れます。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/bc50b0c7-0d71-5d22-43d0-9c0e0e67e869.png)
Shader Graph で作った 2DMatcap シェーダーの Material を作り、テクスチャを割り当てて、SpriteRenderer に Material を割り当てたら実装完了です。
![image.png](https://qiita-image-store.s3.ap-northeast-1.amazonaws.com/0/307985/dadafc99-7d30-79cd-d7af-dbf8526a96ff.png)
# コード
下記のコードをコピペして Shader Graph ウィンドウ内に貼り付ければノードが作られます。

``` 2DMatcap.json
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