脱出ゲームスクリプトメモ

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;//書き加えないとToggleが使えない

public class tutorialScript : MonoBehaviour {

    public GameObject wall1;
    public GameObject wall2;
    public GameObject wall3;
    public GameObject wall4;

    public GameObject close_door;//閉じた状態のドア
    public GameObject open_door;//開いたドア
    public GameObject close_treasurebox1;//閉じた宝箱１
    public GameObject open_treasurebox1;//開いた宝箱１
    public GameObject close_treasurebox2;//閉じた宝箱２
    public GameObject open_treasurebox2;//開いた宝箱２

    public GameObject key1;//カギ１を格納
    public GameObject key2;//カギ２を格納

    public Toggle key1_toggle;//カギ１を格納、アイテム選択の状態を取得するのに必要
    public Toggle key2_toggle;//カギ２を格納、アイテム選択の状態を取得するのに必要

    public GameObject calender_kakudai;//カレンダーの拡大画面
    public GameObject treasurebox2_kakudai;//宝箱２の数字入力画面

    public GameObject itemgetandclear;//下３つを表示するための全画面の透明な土台
    public GameObject key1_get;//カギ１入手時に表示
    public GameObject key2_get;//カギ２入手時に表示
    public GameObject clear_text;//ドアを開けた時に表示

    public GameObject left0;
    public GameObject left1;
    public GameObject left2;
    public GameObject left3;
    public GameObject left4;
    public GameObject left5;
    public GameObject left6;
    public GameObject left7;
    public GameObject left8;
    public GameObject left9;

    public GameObject center0;
    public GameObject center1;
    public GameObject center2;
    public GameObject center3;
    public GameObject center4;
    public GameObject center5;
    public GameObject center6;
    public GameObject center7;
    public GameObject center8;
    public GameObject center9;

    public GameObject right0;
    public GameObject right1;
    public GameObject right2;
    public GameObject right3;
    public GameObject right4;
    public GameObject right5;
    public GameObject right6;
    public GameObject right7;
    public GameObject right8;
    public GameObject right9;

    void Update()
    {
        //６１３と入力し、かつ宝箱２が閉じているとき
        if (left6.activeInHierarchy == true && center1.activeInHierarchy == true &&
            right3.activeInHierarchy == true&& close_treasurebox2.activeInHierarchy == true)
        {
            close_treasurebox2.SetActive(false);
            open_treasurebox2.SetActive(true);
            treasurebox2_kakudai.SetActive(false);
            itemgetandclear.SetActive(true);
            key1_get.SetActive(true);
        }
    }

    public void gotowall1()
    {
        wall1.SetActive(true);
        wall2.SetActive(false);
        wall3.SetActive(false);
        wall4.SetActive(false);
    }

    public void gotowall2()
    {
        wall1.SetActive(false);
        wall2.SetActive(true);
        wall3.SetActive(false);
        wall4.SetActive(false);
    }

    public void gotowall3()
    {
        wall1.SetActive(false);
        wall2.SetActive(false);
        wall3.SetActive(true);
        wall4.SetActive(false);
    }

    public void gotowall4()
    {
        wall1.SetActive(false);
        wall2.SetActive(false);
        wall3.SetActive(false);
        wall4.SetActive(true);
    }

    //ヒエラルキーの閉じたドアに取り付ける
    public void doortap()
    {
        if (key2.activeInHierarchy == true && key2_toggle.isOn == true)
        {
            key2.SetActive(false);
            close_door.SetActive(false);
            open_door.SetActive(true);
            itemgetandclear.SetActive(true);
            clear_text.SetActive(true);
        }
    }

    //ヒエラルキーのカレンダーに取り付ける
    public void calendertap()
    {
        calender_kakudai.SetActive(true);
    }
    //ヒエラルキーのカレンダー拡大画像のボタンに取り付ける
    public void calender_returntap()
    {
        calender_kakudai.SetActive(false);
    }

    //閉じた宝箱１に取り付ける
    public void treasurebox1tap()
    {
        if (key1.activeInHierarchy == true && key1_toggle.isOn == true)
        {
            key1.SetActive(false);
            close_treasurebox1.SetActive(false);
            open_treasurebox1.SetActive(true);
            itemgetandclear.SetActive(true);
            key2_get.SetActive(true);
        }
    }

    //閉じた宝箱２に取り付ける
    public void treasurebox2tap()
    {
        treasurebox2_kakudai.SetActive(true);
    }

    //数字入力画面の下部の戻るボタンに取り付ける
    public void treasurebox2_returntap()
    {
        treasurebox2_kakudai.SetActive(false);
    }

    public void leftbuttontap()
    {
        if (left0.activeInHierarchy == true)
        {
            left0.SetActive(false);
            left1.SetActive(true);
        }
        else if (left1.activeInHierarchy == true)
        {
            left1.SetActive(false);
            left2.SetActive(true);
        }
        else if (left2.activeInHierarchy == true)
        {
            left2.SetActive(false);
            left3.SetActive(true);
        }
        else if (left3.activeInHierarchy == true)
        {
            left3.SetActive(false);
            left4.SetActive(true);
        }
        else if (left4.activeInHierarchy == true)
        {
            left4.SetActive(false);
            left5.SetActive(true);
        }
        else if (left5.activeInHierarchy == true)
        {
            left5.SetActive(false);
            left6.SetActive(true);
        }
        else if (left6.activeInHierarchy == true)
        {
            left6.SetActive(false);
            left7.SetActive(true);
        }
        else if (left7.activeInHierarchy == true)
        {
            left7.SetActive(false);
            left8.SetActive(true);
        }
        else if (left8.activeInHierarchy == true)
        {
            left8.SetActive(false);
            left9.SetActive(true);
        }
        else if (left9.activeInHierarchy == true)
        {
            left9.SetActive(false);
            left0.SetActive(true);
        }
    }

    public void centerbuttontap()
    {
        if (center0.activeInHierarchy == true)
        {
            center0.SetActive(false);
            center1.SetActive(true);
        }
        else if (center1.activeInHierarchy == true)
        {
            center1.SetActive(false);
            center2.SetActive(true);
        }
        else if (center2.activeInHierarchy == true)
        {
            center2.SetActive(false);
            center3.SetActive(true);
        }
        else if (center3.activeInHierarchy == true)
        {
            center3.SetActive(false);
            center4.SetActive(true);
        }
        else if (center4.activeInHierarchy == true)
        {
            center4.SetActive(false);
            center5.SetActive(true);
        }
        else if (center5.activeInHierarchy == true)
        {
            center5.SetActive(false);
            center6.SetActive(true);
        }
        else if (center6.activeInHierarchy == true)
        {
            center6.SetActive(false);
            center7.SetActive(true);
        }
        else if (center7.activeInHierarchy == true)
        {
            center7.SetActive(false);
            center8.SetActive(true);
        }
        else if (center8.activeInHierarchy == true)
        {
            center8.SetActive(false);
            center9.SetActive(true);
        }
        else if (center9.activeInHierarchy == true)
        {
            center9.SetActive(false);
            center0.SetActive(true);
        }
    }

    public void rightbuttontap()
    {
        if (right0.activeInHierarchy == true)
        {
            right0.SetActive(false);
            right1.SetActive(true);
        }
        else if (right1.activeInHierarchy == true)
        {
            right1.SetActive(false);
            right2.SetActive(true);
        }
        else if (right2.activeInHierarchy == true)
        {
            right2.SetActive(false);
            right3.SetActive(true);
        }
        else if (right3.activeInHierarchy == true)
        {
            right3.SetActive(false);
            right4.SetActive(true);
        }
        else if (right4.activeInHierarchy == true)
        {
            right4.SetActive(false);
            right5.SetActive(true);
        }
        else if (right5.activeInHierarchy == true)
        {
            right5.SetActive(false);
            right6.SetActive(true);
        }
        else if (right6.activeInHierarchy == true)
        {
            right6.SetActive(false);
            right7.SetActive(true);
        }
        else if (right7.activeInHierarchy == true)
        {
            right7.SetActive(false);
            right8.SetActive(true);
        }
        else if (right8.activeInHierarchy == true)
        {
            right8.SetActive(false);
            right9.SetActive(true);
        }
        else if (right9.activeInHierarchy == true)
        {
            right9.SetActive(false);
            right0.SetActive(true);
        }
    }

    //ヒエラルキーのアイテム入手、クリアの土台パネルに取り付ける
    public void itemgetandcleartap()
    {
        if (key1_get.activeInHierarchy == true)
        {
            itemgetandclear.SetActive(false);
            key1_get.SetActive(false);
            key1.SetActive(true);
        }
        if (key2_get.activeInHierarchy == true)
        {
            itemgetandclear.SetActive(false);
            key2_get.SetActive(false);
            key2.SetActive(true);
        }
    }
}