Unity 2019.1 新機能一覧（公式ドキュメントより）

## Unity 2019.1 新機能一覧


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後で見る用に、公式ドキュメントに載っている機能をまとめたやつ。



もともと[別エントリ](https://qiita.com/sator_imaging/items/1a491d5ec48594fb4999)にあった、2019/05/19 時点のもの。
2019.2 がベータになってるからもう追加項目は無い（ハズ）




### Unity 2019.1 Roadmap（2019-05-09）


- [Roadmap - Unity](https://unity3d.com/unity/roadmap)
   <iframe
      class="embed-card embed-webcard"
      scrolling="no"  frameborder="0"
      style="
         display: block;  border: none;
         margin: 10px 0px;
         width: 100%; height: 155px;
         max-width: 500px;
      "
      src="https://hatenablog-parts.com/embed?url=https://unity3d.com/unity/roadmap">
   </iframe>



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#### 2018.3 にバックポートして欲しい

- Progressive Lightmapper Updates
   - Optix Denoiser
- Timeline Signals
   - アニメーションイベント
- Freeform Animation: Modular Rigging
   - Humanoid じゃなくても IK 使えるやつ
- GPU Lightmapper Improvements
   - Fix Non-Uniform Scaling
   - Double Sided GI Support
   - Cast and Receive Shadows
   - Enable on OS X and Linux
      - experimental 感が強いリスト…
- Particle System C# Job System Support (experimental)
   - experimental


#### 他

- World Building Scene Visibility
- Texture Mip Map Streaming in Edit Mode
- Shortcut Manager
- H.265 Support
   - H265/HEVC transcoding support in editor on win/mac
- Graphic Format API (experimental)
- Garbage Collector Upgrade
   - > Experimental support for incremental......
- Fast Iteration on Android
- Async Shader Compilation
- ARM64 support for UWP
- Add WebAssembly multi-threading support
- Add OpenGL ES 3.2 support on Android



### Unity 2019.1 Documentation（2019-05-09）


- [Unity - Manual: New in Unity 2019.1](https://docs.unity3d.com/2019.1/Documentation/Manual/WhatsNew20191.html)
   <iframe
      class="embed-card embed-webcard"
      scrolling="no"  frameborder="0"
      style="
         display: block;  border: none;
         margin: 10px 0px;
         width: 100%; height: 155px;
         max-width: 500px;
      "
      src="https://hatenablog-parts.com/embed?url=https://docs.unity3d.com/2019.1/Documentation/Manual/WhatsNew20191.html">
   </iframe>




#### 2018.3 にバックポートして欲しい


- [Positioning GameObjects](https://docs.unity3d.com/2019.1/Documentation/Manual/PositioningGameObjects.html)
   - Button and menu to access custom Editor tools added

- [Using custom Editor tools](https://docs.unity3d.com/2019.1/Documentation/Manual/UsingCustomEditorTools.html)
   - Available Custom Editor Tools button and Component Editor tools panel added
      - [EditorTool](https://docs.unity3d.com/2019.1/Documentation/ScriptReference/EditorTools.EditorTool.html)

- [Scene view Camera](https://docs.unity3d.com/2019.1/Documentation/Manual/SceneViewCamera.html)
   - Scene view Camera Settings added
      - ついに？ いまさら？

- [Scene view control bar](https://docs.unity3d.com/2019.1/Documentation/Manual/ViewModes.html)
   - Scene Visibility Switch added
   - Scene view Camera settings added
   - Component Editor Tools panel switch added

- [Gizmos menu](https://docs.unity3d.com/2019.1/Documentation/Manual/GizmosMenu.html)
   - Gizmo menu option to toggle Gizmo visibility for all components in a section added

- [Console Window](https://docs.unity3d.com/2019.1/Documentation/Manual/Console.html)
   - Search bar and clickable stack trace messages added



#### 他


- [Lightmap Parameters](https://docs.unity3d.com/2019.1/Documentation/Manual/class-LightmapParameters.html)
   - Limit Lightmap Count added

- [Android Player settings](https://docs.unity3d.com/2019.1/Documentation/Manual/class-PlayerSettingsAndroid.html)
   - OpenGL ES 3.2 support for Android added
   - Input System preview added

- [Asynchronous Shader compilation](https://docs.unity3d.com/2019.1/Documentation/Manual/AsynchronousShaderCompilation.html)
   - Asynchronous Shader Compilation added
      - > Asynchronous Shader compilation prevents the Unity Editor from stalling by rendering dummy Shaders while compiling new Shader Variants.

- [Custom packages](https://docs.unity3d.com/2019.1/Documentation/Manual/CustomPackages.html)
   - Custom Packages added
      - [Package Manifest window](https://docs.unity3d.com/2019.1/Documentation/Manual/class-PackageManifestImporter.html)

- [iOS Player settings](https://docs.unity3d.com/2019.1/Documentation/Manual/class-PlayerSettingsiOS.html)
   - Input System preview added

- [Scene Visibility](https://docs.unity3d.com/2019.1/Documentation/Manual/SceneVisibility.html)
   - Scene Visibility options added

- [Scriptable Render Pipeline](https://docs.unity3d.com/2019.1/Documentation/Manual/ScriptableRenderPipeline.html)
   - Scriptable Render Pipeline added

- [Shortcuts Manager](https://docs.unity3d.com/2019.1/Documentation/Manual/ShortcutsManager.html)
   - Shortcuts Manager added

- [The Hierarchy window](https://docs.unity3d.com/2019.1/Documentation/Manual/Hierarchy.html)
   - Toggling Scene Visibility added

- [Using WebGL Templates](https://docs.unity3d.com/2019.1/Documentation/Manual/webgl-templates.html)
   - WebGL instance renamed from ``gameInstance`` to ``unityInstance``

- [WebGL Player settings](https://docs.unity3d.com/2019.1/Documentation/Manual/class-PlayerSettingsWebGL.html)
   - WebAssembly Streaming setting added
   - Input System preview added



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- [Unity 2019.1 vs 2018.3 比較 - Qiita](https://qiita.com/sator_imaging/items/1a491d5ec48594fb4999)
   <iframe
      class="embed-card embed-webcard"
      scrolling="no"  frameborder="0"
      style="
         display: block;  border: none;
         margin: 10px 0px;
         width: 100%; height: 155px;
         max-width: 500px;
      "
      src="https://hatenablog-parts.com/embed?url=https://qiita.com/sator_imaging/items/1a491d5ec48594fb4999">
   </iframe>