【Unity】GitHubリポジトリの紹介

# はじめに

本記事は[Unity Advent Calendar 2018](https://qiita.com/advent-calendar/2018/unity)の8日目の記事です。

前日は [mao_](https://qiita.com/mao_) さんの[<font color="LimeGreen">【Unity】ECS向けのアニメーションシステムを実装してみた</font>](https://qiita.com/mao_/items/a8609593e00b4b0f7a82)でした！

---------------------------------------

- 「あのリポジトリ何ページ目だっけ…少し前にスター付けたんだけど…」
- 「朧げにイメージはあるけどリポジトリ名が思い出せない…」
- 「あの開発者さん、リポジトリ名と機能名に一切関係のない命名してたな…」

GitHubのStarsが増えてくると上記のような場面に遭遇することが多くなってきたため
復習も兼ねてGitHubのリポジトリをカテゴリに分けて紹介させていただこうと思います。

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# リポジトリのライセンスについて

**紹介させていただいているリポジトリの中には商用利用する場合は問い合わせが必要なリポジトリや**
**研究目的または教育目的のため商用利用が出来ないリポジトリがあります。**
**例: [sebastianstarke/AI4Animation](https://github.com/sebastianstarke/AI4Animation)など**

**必ずライセンスを確認してから利用してください**

---------------------------------------





# エンジンコード

#### [Unity-Technologies/UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference)





# フレームワーク



## DI

#### [svermeulen/Zenject](https://github.com/svermeulen/Zenject)



## Autoya

#### [sassembla/Autoya](https://github.com/sassembla/Autoya)





# ライブラリ



## Tween

#### [kyubuns/AnimeTask](https://github.com/kyubuns/AnimeTask)

![46568998-56470e80-c989-11e8-8798-c168a1c6b494.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/feb2b60e-497e-9583-f853-0917ae9c53bb.gif)

#### [kyubuns/AnimeRx](https://github.com/kyubuns/AnimeRx)

#### [beinteractive/Uween](https://github.com/beinteractive/Uween)

#### [rakkarage/Ease](https://github.com/rakkarage/Ease)

#### [gamereat/EasingFunction-Unity](https://github.com/gamereat/EasingFunction-Unity)



## モーション

#### [beinteractive/UrMotion](https://github.com/beinteractive/UrMotion)

![b9fa493e-eb69-11e5-97ec-3069291197b3.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/d600648b-aa67-b3ca-92bb-a8521e19312a.gif)

#### [XJINE/Unity_OverReaction](https://github.com/XJINE/Unity_OverReaction)



## UniRx

#### [neuecc/UniRx](https://github.com/neuecc/UniRx)

#### [TORISOUP/PhotonRx](https://github.com/TORISOUP/PhotonRx)

#### [TORISOUP/NcmbAsObservable](https://github.com/TORISOUP/NcmbAsObservable)

#### [TORISOUP/SteamVRInputObservables](https://github.com/TORISOUP/SteamVRInputObservables)

#### [umm/extra_unirx](https://github.com/umm/extra_unirx)

#### [umm/unirx_observablekeyevent](https://github.com/umm/unirx_observablekeyevent)

#### [umm/unirx_observableunitywebrequest](https://github.com/umm/unirx_observableunitywebrequest)

#### [umm/unirx_observableplayables](https://github.com/umm/unirx_observableplayables)

#### [umm/unirx_observablelifecyclemonobehaviour](https://github.com/umm/unirx_observablelifecyclemonobehaviour)

#### [TORISOUP/UniRxWorkBook](https://github.com/TORISOUP/UniRxWorkBook)



## UniIx

#### [mob-sakai/UniIx](https://github.com/mob-sakai/UniIx)



## メッセージバス

#### [KLab/klab-messagebuses-unity](https://github.com/KLab/klab-messagebuses-unity)



## Clean Architecture

#### [umm/cafu_core](https://github.com/umm/cafu_core)

#### [monry/cafu_sample](https://github.com/monry/cafu_sample)



## Redux

#### [mattak/Unidux](https://github.com/mattak/Unidux)



## LINQ

#### [neuecc/LINQ-to-GameObject-for-Unity](https://github.com/neuecc/LINQ-to-GameObject-for-Unity)

#### [mariusschulz/ExtraLINQ](https://github.com/mariusschulz/ExtraLINQ)

#### [kevin-montrose/LinqAF](https://github.com/kevin-montrose/LinqAF)

#### [thomaslevesque/Linq.Extras](https://github.com/thomaslevesque/Linq.Extras)



## 拡張メソッド

#### [beinteractive/UrFairy](https://github.com/beinteractive/UrFairy)

#### [umm/gameobject_extension_component](https://github.com/umm/gameobject_extension_component)

#### [mminer/unity-extensions](https://github.com/mminer/unity-extensions)

#### [Jeff-Klein/String.Extensions](https://github.com/Jeff-Klein/String.Extensions)

#### [umm/playable_extension](https://github.com/umm/playable_extension)



## Attribute

#### [Thundernerd/Unity3D-ExecutionOrderAttribute](https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute)



## GUID

#### [Unity-Technologies/guid-based-reference](https://github.com/Unity-Technologies/guid-based-reference)



## VJ

#### [unity3d-jp/fuze-vj-kit](https://github.com/unity3d-jp/fuze-vj-kit)

#### [VJUI](https://github.com/keijiro/VJUI)

#### [izmhr/kezzGeneClone](https://github.com/izmhr/kezzGeneClone)



## Live2D

#### [Live2D/CubismUnityComponents](https://github.com/Live2D/CubismUnityComponents)



## SpriteStudio

#### [SpriteStudio/SS6PlayerForUnity](https://github.com/SpriteStudio/SS6PlayerForUnity)

#### [ootake/SpriteStudioForUnity](https://github.com/ootake/SpriteStudioForUnity)



## Utility

#### [Unity-Technologies/SimpleAnimation](https://github.com/Unity-Technologies/SimpleAnimation)

#### [keijiro/Klak](https://github.com/keijiro/Klak)

#### [michidk/Unity-Script-Collection](https://github.com/michidk/Unity-Script-Collection)

#### [UnityCommunity/UnityLibrary](https://github.com/UnityCommunity/UnityLibrary)

#### [Demigiant/demilib](https://github.com/Demigiant/demilib)

#### [baba-s/kogane-unity-lib](https://github.com/baba-s/kogane-unity-lib)

#### [baba-s/unity-curve-utils](https://github.com/baba-s/unity-curve-utils)

#### [umm/animationevent_dispatcher](https://github.com/umm/animationevent_dispatcher)

#### [umm/singleton_audiolistener](https://github.com/umm/singleton_audiolistener)

#### [umm/singleton_eventsystem](https://github.com/umm/singleton_eventsystem)

#### [wotakuro/StringBuilderTemporary](https://github.com/wotakuro/StringBuilderTemporary)

#### [komatus/BetterDictionary](https://github.com/komatus/BetterDictionary)

#### [baba-s/unity-command-controller](https://github.com/baba-s/unity-command-controller)

#### [TORISOUP/ItemCombo](https://github.com/TORISOUP/ItemCombo)





# シェーダー



## Toon Shader

#### [Kink3d/ToonShading](https://github.com/Kink3d/ToonShading)

#### [kayac/kamakura-shaders](https://github.com/kayac/kamakura-shaders)

#### [cubedparadox/Cubeds-Unity-Shaders](https://github.com/cubedparadox/Cubeds-Unity-Shaders)

#### [synqark/Arktoon-Shaders](https://github.com/synqark/Arktoon-Shaders)

#### [unity3d-jp/UnityChanToonShaderVer2_Project](https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project)

#### [Santarh/MToon](https://github.com/Santarh/MToon)

#### [Xiexe/Xiexes-Unity-Shaders](https://github.com/Xiexe/Xiexes-Unity-Shaders)

#### [reflex1124/Reflex-Shader-2](https://github.com/reflex1124/Reflex-Shader-2)

#### [Masterexa/HoshiyukiToonShader](https://github.com/Masterexa/HoshiyukiToonShader)

#### [whiteflare/Unlit_WF_ShaderSuite](https://github.com/whiteflare/Unlit_WF_ShaderSuite)



## LowPoly

#### [BrokenVector/LowPolyShaders](https://github.com/BrokenVector/LowPolyShaders)



## Water

#### [EsProgram/WaveformProvider](https://github.com/EsProgram/WaveformProvider)

#### [EsProgram/WaveShaderDemo](https://github.com/EsProgram/WaveShaderDemo)

#### [hecomi/UnityWaterSurface](https://github.com/hecomi/UnityWaterSurface)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/70c9189c-773a-94fa-8447-700a36aae4b5.png)

#### [Scrawk/PBD-Fluid-in-Unity](https://github.com/Scrawk/PBD-Fluid-in-Unity)

#### [tuxalin/water-shader](https://github.com/tuxalin/water-shader)

#### [nobnak/CausticsUnity](https://github.com/nobnak/CausticsUnity)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/af7252f2-a2b8-161e-6153-f48be8cec9d1.png)



## Snow

#### [thnewlands/unity-deformablesnow](https://github.com/thnewlands/unity-deformablesnow)

#### [nkihrk/SnowTrail](https://github.com/nkihrk/SnowTrail)



## Grass

#### [keijiro/KvantGrass](https://github.com/keijiro/KvantGrass)



## Glass

#### [andydbc/unity-frosted-glass](https://github.com/andydbc/unity-frosted-glass)

![screen0.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/2ec01533-d3b8-3a88-e51c-f69e52855048.gif)



## VolumetricLights

#### [SlightlyMad/VolumetricLights](https://github.com/SlightlyMad/VolumetricLights)

#### [robertcupisz/LightShafts](https://github.com/robertcupisz/LightShafts)



## Hologram

#### [AdultLink/HoloShield](https://github.com/AdultLink/HoloShield)

![Shield1.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/d746ebc2-d649-355e-d9d0-2b0975968377.gif)

#### [andydbc/HologramShader](https://github.com/andydbc/HologramShader)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/897253a1-2b98-d189-ec21-bccee4fed56e.png)

#### [vux427/ForceFieldFX](https://github.com/vux427/ForceFieldFX)



## EmissiveScroll

#### [tomori-hikage/UnityChanToonShaderVer2_EmissiveScroll](https://github.com/tomori-hikage/UnityChanToonShaderVer2_EmissiveScroll)



## Dissolve

#### [Shealynntate/Pixel-Burn-Effect](https://github.com/Shealynntate/Pixel-Burn-Effect)



## DistanceDissolve

#### [kwnetzwelt/unity3d-dissolve-shader](https://github.com/kwnetzwelt/unity3d-dissolve-shader)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/f51ba514-dce2-6c31-8bf8-2781d49d9533.png)



## VerticalDissolve

#### [AdultLink/VerticalDissolve](https://github.com/AdultLink/VerticalDissolve)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/9db160f5-faa1-c3b7-616a-66c35b4d2437.png)

#### [tomori-hikage/UnityChanToonShaderVer2_VerticalDissolve](https://github.com/tomori-hikage/UnityChanToonShaderVer2_VerticalDissolve)



## SphereDissolve

#### [AdultLink/SphereDissolve](https://github.com/AdultLink/SphereDissolve)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/f6dcf0c8-a4d5-b863-cbd2-f36f14fd939a.png)



## SonarFx

#### [keijiro/SonarFx](https://github.com/keijiro/SonarFx)



## CrossSection

#### [Dandarawy/Unity3DCrossSectionShader](https://github.com/Dandarawy/Unity3DCrossSectionShader)



## Distortion

#### [khalladay/SinewaveShapeDistortion](https://github.com/khalladay/SinewaveShapeDistortion)



## Fur

#### [edom18/Fur-shader-sample](https://github.com/edom18/Fur-shader-sample)

#### [thnewlands/rimvolume](https://github.com/thnewlands/rimvolume)



## InteriorMapping

#### [Gaxil/Unity-InteriorMapping](https://github.com/Gaxil/Unity-InteriorMapping)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/92e39b15-777e-f1e1-5e98-3330291ecbbc.png)



## ProgressBar

#### [AdultLink/RadialProgressBar](https://github.com/AdultLink/RadialProgressBar)

![AllInterfaceExamples.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/98783c55-08c3-89a6-dde3-ce6df3732460.gif)



## TexturePanner

#### [AdultLink/TexturePanner](https://github.com/AdultLink/TexturePanner)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/5b6b2dd3-724d-28a7-4a10-699d44e4e69c.png)



## Itohiki

#### [ARYKEI/unity-ItohikiShader](https://github.com/ARYKEI/unity-ItohikiShader)



## ParallaxHair

#### [ARYKEI/unity-ParallaxHairShader](https://github.com/ARYKEI/unity-ParallaxHairShader)



## Skinner

#### [keijiro/Skinner](https://github.com/keijiro/Skinner)



## SkeletalGeometricEffects

#### [keijiro/SkeletalGeometricEffects](https://github.com/keijiro/SkeletalGeometricEffects)



## Voxel

#### [mattatz/unity-voxel](https://github.com/mattatz/unity-voxel)



## StableFluids

#### [keijiro/StableFluids](https://github.com/keijiro/StableFluids)



## KvantWarp

#### [keijiro/KvantWarp](https://github.com/keijiro/KvantWarp)



## Isoline

#### [keijiro/Isaura](https://github.com/keijiro/Isaura)



## Shadow

#### [keijiro/ShadowDrawer](https://github.com/keijiro/ShadowDrawer)



## Portal

#### [pr0g/unity-portal-rendering](https://github.com/pr0g/unity-portal-rendering)

#### [vux427/PortalFX](https://github.com/vux427/PortalFX)

#### [HuvaaKoodia/Unity-Portals](https://github.com/HuvaaKoodia/Unity-Portals)



## Skybox

#### [keijiro/SkyboxPlus](https://github.com/keijiro/SkyboxPlus)



## VolumeRendering

#### [mattatz/unity-volume-rendering](https://github.com/mattatz/unity-volume-rendering)

#### [hecomi/UnityVolumeRendering](https://github.com/hecomi/UnityVolumeRendering)

#### [yangrc1234/VolumeCloud](https://github.com/yangrc1234/VolumeCloud)

#### [thnewlands/rimvolume-clouds](https://github.com/thnewlands/rimvolume-clouds)



## VolumetricLines

#### [johannesugb/VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity)



## InkPainter

#### [EsProgram/InkPainter](https://github.com/EsProgram/InkPainter)

#### [EsProgram/InkPainterDocument](https://github.com/EsProgram/InkPainterDocument)



## Morph

#### [leon196/ShaderGum](https://github.com/leon196/ShaderGum)



## Metaball

#### [qine/unity-metaball](https://github.com/qine/unity-metaball)



## NoiseBall

#### [keijiro/NoiseBall](https://github.com/keijiro/NoiseBall)



## DelaunayTriangulation

#### [inoook/DelaunayTriangulation](https://github.com/inoook/DelaunayTriangulation)



## Pix2Pix

#### [keijiro/Pix2Pix](https://github.com/keijiro/Pix2Pix)



## CurlNoise

#### [edom18/CurlNoiseParticleSystem](https://github.com/edom18/CurlNoiseParticleSystem)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/a14c80a5-be37-d187-6539-78e835f19c88.png)

#### [edom18/Unity-CurlNoiseParticle](https://github.com/edom18/Unity-CurlNoiseParticle)

![unity-chan-particle-sample.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/d3d802eb-fa9e-ee41-696f-46f9204926dd.gif)

#### [edom18/CurlNoise-unity](https://github.com/edom18/CurlNoise-unity)



## ComputeShader

#### [sugi-cho/ComputeShader-Unity-macOS](https://github.com/sugi-cho/ComputeShader-Unity-macOS)



## GPU Particle

#### [sugi-cho/Unity-GPU-Particle](https://github.com/sugi-cho/Unity-GPU-Particle)



## CellularGrowth

#### [mattatz/CellularGrowth](https://github.com/mattatz/CellularGrowth)



## Raymarching

#### [hecomi/uRaymarching](https://github.com/hecomi/uRaymarching)



## Outline

#### [Shrimpey/UltimateOutline](https://github.com/Shrimpey/UltimateOutline)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/9b475d47-4281-90fb-118f-b161dfb21c79.png)



## CurvedScreen

#### [hecomi/uCurvedScreen](https://github.com/hecomi/uCurvedScreen)

![image.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/ef0ab0c3-6a06-d5fc-db15-3e011f174f65.gif)



## Ripple

#### [keijiro/RippleEffect](https://github.com/keijiro/RippleEffect)



## Rain

#### [Kink3d/LensRain](https://github.com/Kink3d/LensRain)

#### [thnewlands/unity-botw-screenspace-rain](https://github.com/thnewlands/unity-botw-screenspace-rain)



## MotionBlur

#### [keijiro/KinoMotion](https://github.com/keijiro/KinoMotion)



## SmokeBlur

#### [nobnak/SmokeBlur](https://github.com/nobnak/SmokeBlur)



## Slit-scan

#### [keijiro/KinoSlitscan](https://github.com/keijiro/KinoSlitscan)



## WaterColor

#### [nobnak/WaterColorFilter](https://github.com/nobnak/WaterColorFilter)



## PencilSketch

#### [khalladay/PencilSketchEffect](https://github.com/khalladay/PencilSketchEffect)



## Hatching

#### [nkihrk/HatchingShader](https://github.com/nkihrk/HatchingShader)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/900ca00f-f063-9d15-ac82-b58da5a5f14c.png)



## OneBit

#### [inoook/OneBitGraphicShader](https://github.com/inoook/OneBitGraphicShader)

<blockquote class="twitter-tweet" data-lang="ja"><p lang="ja" dir="ltr">Return of the Obra Dinn リーリスされたけど、発表当時にグラフィックに惚れてそれ風なShaderつくってた。<a href="https://t.co/olforxiBol">https://t.co/olforxiBol</a> <a href="https://t.co/azERkIy2Ep">pic.twitter.com/azERkIy2Ep</a></p>&mdash; dizgid (@inok) <a href="https://twitter.com/inok/status/1054332607490613248?ref_src=twsrc%5Etfw">2018年10月22日</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>



## PhotoMosaic

#### [keijiro/PhotoMosaic](https://github.com/keijiro/PhotoMosaic)



## Flipper

#### [keijiro/Flipper](https://github.com/keijiro/Flipper)



## Mask

#### [fand/UnityMaskShader](https://github.com/fand/UnityMaskShader)

![42360534-5743042c-8124-11e8-940f-9ddc4eb040b0.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/850e6538-e4e6-44c5-7370-4213614b6c6e.gif)



## Particle

#### [qine/unity-abstract-wire](https://github.com/qine/unity-abstract-wire)

#### [qine/unity-moveable-linerenderer](https://github.com/qine/unity-moveable-linerenderer)

#### [qine/unity-grabsquares-effect](https://github.com/qine/unity-grabsquares-effect)

#### [albertomelladoc/DissolveParticleShader](https://github.com/albertomelladoc/DissolveParticleShader)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/39704986-47c7-e55d-7228-70b0c2d0a901.png)



## AnimationTexture

#### [kaiware007/UnityMeshVertexTexture](https://github.com/kaiware007/UnityMeshVertexTexture)

#### [andydbc/unity-texture-curve](https://github.com/andydbc/unity-texture-curve)




## VertexAnimation

#### [albertomelladoc/Fish-Animation](https://github.com/albertomelladoc/Fish-Animation) 

#### [thnewlands/unity-surfaceshader-flipbook](https://github.com/thnewlands/unity-surfaceshader-flipbook)



## ProjectionMapping

#### [sugi-cho/ProjectionMapping-unity](https://github.com/sugi-cho/ProjectionMapping-unity)



## Noise

#### [keijiro/NoiseShader](https://github.com/keijiro/NoiseShader)



## シェーダー集

#### [vivekhnz/UnityEffects](https://github.com/vivekhnz/UnityEffects)

#### [QianMo/Awesome-Unity-Shader](https://github.com/QianMo/Awesome-Unity-Shader)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/704878db-a3fc-ea9d-66e8-ffaf9f66f5b8.png)

#### [cjacobwade/HelpfulScripts](https://github.com/cjacobwade/HelpfulScripts)

Smearなど

#### [lindenreid/Unity-Shader-Tutorials](https://github.com/lindenreid/Unity-Shader-Tutorials)

#### [ellioman/ShaderProject](https://github.com/ellioman/ShaderProject)

#### [UnityTechnologies/ShaderGraph_ExampleLibrary](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary)

#### [andydbc/unity-shadergraph-sandbox](https://github.com/andydbc/unity-shadergraph-sandbox)

#### [traggett/UnitySpriteShaders](https://github.com/traggett/UnitySpriteShaders)

#### [keijiro/ShaderGraphExamples](https://github.com/keijiro/ShaderGraphExamples)

#### [chenjd/UnitySpecialEffectWithDepth](https://github.com/chenjd/UnitySpecialEffectWithDepth)

#### [nkihrk/everyday-one-shader](https://github.com/nkihrk/everyday-one-shader)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/0fd4f5f8-f14b-1653-b3a3-a08c2b550d7d.png)

#### [ewersp/Shaders](https://github.com/ewersp/Shaders)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/7e884ff9-e126-03d9-9ec2-75e586dd26be.png)

#### [inoook/EffectShader](https://github.com/inoook/EffectShader)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/b95a9515-7646-14a1-7430-3738cb00f92b.png)

#### [leztusi/Shadegraph](https://github.com/leztusi/Shadegraph)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/45ed6c17-d70f-ab92-fe5b-71e19bf9095b.png)

#### [keijiro/ShaderSketches](https://github.com/keijiro/ShaderSketches)

#### [setchi/Unity-ShaderSketches](https://github.com/setchi/Unity-ShaderSketches)

#### [andydbc/unity-shadergraph-sketches](https://github.com/andydbc/unity-shadergraph-sketches)

#### [mike-neko/SpriteShaderSample](https://github.com/mike-neko/SpriteShaderSample)

#### [Unity-Technologies/PostProcessing](https://github.com/Unity-Technologies/PostProcessing)

#### [cyario/ImageEffectLab](https://github.com/cyario/ImageEffectLab)





# uGUI



## エンジンコード

#### [Unity Technologies/Unity/UI](https://bitbucket.org/Unity-Technologies/ui)

#### [Unity-Technologies/UIElementsExamples](https://github.com/Unity-Technologies/UIElementsExamples)



## 複数解像度対応

#### [nkjzm/Unity-SafeAreaCanvas](https://github.com/nkjzm/Unity-SafeAreaCanvas)

![sample.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/ebca75ea-2f57-7469-28f1-28a81166b96f.gif)

`Screen.safeArea`が使用出来ないUnityバージョンの場合(2017.3以前)は[Povilas Kanapickas/iOSSafeAreasPlugin](https://bitbucket.org/p12tic/iossafeareasplugin/src/611b0d34857c490b8995919fd9b112722191d18c?at=default)の使用を推奨

#### [Povilas Kanapickas/iOSSafeAreasPlugin](https://bitbucket.org/p12tic/iossafeareasplugin/src/611b0d34857c490b8995919fd9b112722191d18c?at=default)



## Tween

#### [mob-sakai/UITransition](https://github.com/mob-sakai/UITransition)



## Particle

#### [mob-sakai/ParticleEffectForUGUI](https://github.com/mob-sakai/ParticleEffectForUGUI)



## Mask

#### [mob-sakai/SoftMaskForUGUI](https://github.com/mob-sakai/SoftMaskForUGUI)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/427189d7-144d-94ac-6d13-c89489aa4fcc.png)

#### [mob-sakai/UnmaskForUGUI](https://github.com/mob-sakai/UnmaskForUGUI)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/8e312ec9-c5f1-0d1f-ca4b-1b100880d133.png)



## ProgressBar

#### [baba-s/ugui-animated-progressbar](https://github.com/baba-s/ugui-animated-progressbar)



## MirrorReflection

#### [mob-sakai/MirrorReflectionEffectForUGUI](https://github.com/mob-sakai/MirrorReflectionEffectForUGUI)

[mob-sakai/UIEffect](https://github.com/mob-sakai/UIEffect)に統合予定



## Blur

#### [mob-sakai/StaticBluredScreen](https://github.com/mob-sakai/StaticBluredScreen)

#### [mob-sakai/BlurringAtlasForUGUI](https://github.com/mob-sakai/BlurringAtlasForUGUI)

[mob-sakai/UIEffect](https://github.com/mob-sakai/UIEffect)に統合予定



## Glow

#### [SylarLi/GlowImage](https://github.com/SylarLi/GlowImage/tree/master/GlowImage/Assets/Shader)



## 無限スクロール

#### [setchi/FancyScrollView](https://github.com/setchi/FancyScrollView)

#### [mopsicus/infinite-scroll-unity](https://github.com/mopsicus/infinite-scroll-unity)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/fc8892c6-c764-8202-5ea8-7406a31ea134.png)

#### [JINZO631/FlexibleMugenScroll](https://github.com/JINZO631/FlexibleMugenScroll)



## Package

#### [eral/UnityUIExtention](https://github.com/eral/UnityUIExtention)

#### [Meragon/Unity-WinForms](https://github.com/Meragon/Unity-WinForms)

<blockquote class="twitter-tweet" data-lang="ja"><p lang="ja" dir="ltr">Unity Windows Forms面白い🙌<a href="https://t.co/1qZxSwNSs9">https://t.co/1qZxSwNSs9</a> <a href="https://t.co/USh5Rm2AH3">pic.twitter.com/USh5Rm2AH3</a></p>&mdash; 戸森ひかげ(Tomori Hikage) (@tomori_hikage) <a href="https://twitter.com/tomori_hikage/status/1071109863281815552?ref_src=twsrc%5Etfw">2018年12月7日</a></blockquote>
<script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>

#### [Michsky/lomenui](https://github.com/Michsky/lomenui)

#### [baba-s/ugui-super-scrollview-example](https://github.com/baba-s/ugui-super-scrollview-example)



## CircleLayoutGroup

#### [hont127/uGUI-Circle-Layout-Group](https://github.com/hont127/uGUI-Circle-Layout-Group)



## SwipeableView

#### [kiepng/Unity-SwipeableView](https://github.com/kiepng/Unity-SwipeableView)

![screenshot2.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/63617232-6e1a-9ebc-061c-10640094c4f1.gif)



## BookPageCurl

#### [Dandarawy/Unity3DBookPageCurl](https://github.com/Dandarawy/Unity3DBookPageCurl)



## Minimap

#### [pointcache/unity-minimap](https://github.com/pointcache/unity-minimap)



## FileBrowser

#### [yasirkula/UnitySimpleFileBrowser](https://github.com/yasirkula/UnitySimpleFileBrowser)



## InlineSprite

#### [coding2233/TextInlineSprite](https://github.com/coding2233/TextInlineSprite)

![tw04_01.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/11742616-6d9a-2656-22b6-2396da141b8d.gif)



## Hypertext

#### [setchi/uGUI-Hypertext](https://github.com/setchi/uGUI-Hypertext)



## 禁則処理

#### [inoook/HyphenationJpn_uGUI](https://github.com/inoook/HyphenationJpn_uGUI)



## Tween

#### [mdechatech/CharTweener](https://github.com/mdechatech/CharTweener)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/b83d8ff9-fcf1-1d3d-49a9-0d48e6f4b1ac.png)



## TypeWriter

#### [synchrok/TypeText](https://github.com/synchrok/TypeText)

#### [redbluegames/unity-text-typer](https://github.com/redbluegames/unity-text-typer)

#### [JINZO631/TypeWriter](https://github.com/JINZO631/TypeWriter)



## TextMeshPro

#### [mob-sakai/MeshEffectForTextMeshPro](https://github.com/mob-sakai/MeshEffectForTextMeshPro)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/43ff867d-2925-9b2d-559d-34ae74c356e9.png)

#### [jackisgames/TextMeshProReplacer](https://github.com/jackisgames/TextMeshProReplacer)

#### [jackisgames/TextMeshProButtonExtension](https://github.com/jackisgames/TextMeshProButtonExtension)

#### [kanitaoru/TMProNonAllocUtil](https://github.com/kanitaoru/TMProNonAllocUtil)

#### [sorencoder/RTLTMPro](https://github.com/sorencoder/RTLTMPro)



## 9 Slice

#### [kyubuns/OnionRingUnity](https://github.com/kyubuns/OnionRingUnity)



## .psdからuGUIへの変換

#### [SubjectNerd-Unity/Psd2UnityImporter](https://github.com/SubjectNerd-Unity/Psd2UnityImporter)

#### [kyubuns/Baum2](https://github.com/kyubuns/Baum2)



## SpriteAtlas

#### [mob-sakai/AtlasImage](https://github.com/mob-sakai/AtlasImage)



## UIテスト

#### [taphos/unity-uitest](https://github.com/taphos/unity-uitest)



## シェーダー集

#### [mob-sakai/UIEffect](https://github.com/mob-sakai/UIEffect)

![41398364-155cf5a6-6ff2-11e8-8124-9d16ef6ca267.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/2225bc86-f870-f9c1-eed2-f072c288dfa4.gif)

[mob-sakai/UIEffect](https://github.com/mob-sakai/UIEffect)に統合予定

#### [butter-cookies/unity-ugui-posteffect](https://github.com/butter-cookies/unity-ugui-posteffect)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/fdc53b50-bb4a-bd24-8c3f-5c43fa8a7477.png)

#### [AsehesL/UGUIEffect](https://github.com/AsehesL/UGUIEffect)





# NGUI

#### [kimsama/Unity-NGUIExtension](https://github.com/kimsama/Unity-NGUIExtension)





# テスト

#### [sassembla/Miyamasu](https://github.com/sassembla/Miyamasu)

#### [sassembla/Miyamasu2Slack](https://github.com/sassembla/Miyamasu2Slack)





# デバッグ



## ObjectController

#### [XJINE/Unity_ObjectController](https://github.com/XJINE/Unity_ObjectController)



## 当たり判定の表示

#### [tomori-hikage/collider-visualizer](https://github.com/tomori-hikage/collider-visualizer)



## GUI

#### [JINZO631/uGUI-window-menu](https://github.com/JINZO631/uGUI-window-menu)

#### [yasirkula/UnityIngameDebugConsole](https://github.com/yasirkula/UnityIngameDebugConsole)

#### [yasirkula/UnityRuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector)

#### [Kink3d/RuntimeEditor](https://github.com/Kink3d/RuntimeEditor)

#### [XJINE/XJUnity3D.GUI](https://github.com/XJINE/XJUnity3D.GUI)



## Gizmo

#### [code-beans/GizmoExtensions](https://github.com/code-beans/GizmoExtensions)

#### [XJINE/Unity_NormalVisualizerWithGizmo](https://github.com/XJINE/Unity_NormalVisualizerWithGizmo)



## REPL

#### [hecomi/uREPL](https://github.com/hecomi/uREPL)

#### [thorgeirk11/REX-Diagnostics](https://github.com/thorgeirk11/REX-Diagnostics)





# Graphics



## ScriptableRenderPipeline

#### [Unity-Technologies/ScriptableRenderPipeline](https://github.com/Unity-Technologies/ScriptableRenderPipeline)

#### [UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary](https://github.com/UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary)

#### [keijiro/TestbedHDRP](https://github.com/keijiro/TestbedHDRP)



## Rendering

#### [sonicether/SEGI](https://github.com/sonicether/SEGI)

#### [Unity-Technologies/XRLineRenderer](https://github.com/Unity-Technologies/XRLineRenderer)



## プロシージャル生成

#### [Syomus/ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit)

#### [mattatz/unity-procedural-flower](https://github.com/mattatz/unity-procedural-flower)

#### [mattatz/unity-procedural-tree](https://github.com/mattatz/unity-procedural-tree)





# Mesh



## 3DPaint

#### [mattatz/unity-teddy](https://github.com/mattatz/unity-teddy)

#### [EXP-Productions/3DPainterFramework](https://github.com/EXP-Productions/3DPainterFramework)



## Skinned Mesh

#### [cyario/BoneMapReset](https://github.com/cyario/BoneMapReset)



## Simplification

#### [nobnak/MeshSimplification](https://github.com/nobnak/MeshSimplification)



## Subdivision

#### [mattatz/unity-subdivision-surface](https://github.com/mattatz/unity-subdivision-surface)



## Smoothing

#### [unity-mesh-smoothing](https://github.com/mattatz/unity-mesh-smoothing)



## MeshExploder

#### [unitycoder/SimpleMeshExploder](https://github.com/unitycoder/SimpleMeshExploder)



## Melt

#### [SaiTingHu/MeshMelt](https://github.com/SaiTingHu/MeshMelt)



## Metaball

#### [luke161/Unity-Metaballs-2D](https://github.com/luke161/Unity-Metaballs-2D)



## SVG

#### [beinteractive/SVGMeshUnity](https://github.com/beinteractive/SVGMeshUnity)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/19071a10-e844-d60e-fd2e-8265385cf02f.png)





# AI



## NavMesh

#### [Unity-Technologies/NavMeshComponents](https://github.com/Unity-Technologies/NavMeshComponents)



## Steering Behaviors

#### [antonpantev/unity-movement-ai](https://github.com/antonpantev/unity-movement-ai)

#### [ricardojmendez/UnitySteer](https://github.com/ricardojmendez/UnitySteer)



## Formation

#### [Goodgulf281/Unity-Formation-Movement](https://github.com/Goodgulf281/Unity-Formation-Movement)



## Traffic

#### [Kink3d/SimpleTraffic](https://github.com/Kink3d/SimpleTraffic)



## State Machine

#### [tomori-hikage/state-machine](https://github.com/tomori-hikage/state-machine)



## ダンジョン生成

#### [jongallant/DungeonGenerator](https://github.com/jongallant/DungeonGenerator)



## Machine Learning

#### [Unity-Technologies/ml-agents](https://github.com/Unity-Technologies/ml-agents)





# Movie



## Timeline

#### [keijiro/AudioPreviewTrack](https://github.com/keijiro/AudioPreviewTrack)

#### [keijiro/ProceduralMotionTrack](https://github.com/keijiro/ProceduralMotionTrack)

#### [georgejecook/UnityTimelineEvents](https://github.com/georgejecook/UnityTimelineEvents)

#### [keijiro/Text2Man](https://github.com/keijiro/Text2Man)





# Camera



## 速度に応じたカメラのズーム

#### [tonisuo/Unity-CameraSizeToVelocity2D](https://github.com/tonisuo/Unity-CameraSizeToVelocity2D)





# Secondary Animation



## IK

#### [Stereoarts/SAFullBodyIK](https://github.com/Stereoarts/SAFullBodyIK)

#### [sebastianstarke/BioIK](https://github.com/sebastianstarke/BioIK)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/c1cd843d-1049-7be5-899b-56adb37b9366.png)

#### [JamesBear/vive_ik_demo](https://github.com/JamesBear/vive_ik_demo)



## SpringBone

#### [EsProgram/uSpringBone](https://github.com/EsProgram/uSpringBone)

#### [unity3d-jp/UnityChanSpringBone](https://github.com/unity3d-jp/UnityChanSpringBone)



## TwistBone

#### [Stereoarts/TwistBoneBehaviour](https://github.com/Stereoarts/TwistBoneBehaviour)



## LipSync

#### [XVI/AniLipSync](https://github.com/XVI/AniLipSync)

#### [sh-akira/AniLipSync-VRM](https://github.com/sh-akira/AniLipSync-VRM)

#### [nkjzm/AniLipSync-live2d](https://github.com/nkjzm/AniLipSync-live2d)



## Jitter

#### [ichika292/TransformJitter](https://github.com/ichika292/TransformJitter)





# Physics



## CharacterController2D

#### [prime31/CharacterController2D](https://github.com/prime31/CharacterController2D)



## PolygonColliderの最適化

#### [j-bbr/PolygonColliderSimplification](https://github.com/j-bbr/PolygonColliderSimplification)



## Liquid

#### [jongallant/LiquidSimulator](https://github.com/jongallant/LiquidSimulator)



## Cloth

#### [DXS9L/JointClothSimulator](https://github.com/DXS9L/JointClothSimulator)



## ロープ

#### [korinVR/Rope](https://github.com/korinVR/Rope)



## Projectile

#### [IronWarrior/ProjectileShooting](https://github.com/IronWarrior/ProjectileShooting)

#### [vilbeyli/TrajectoryTutorial](https://github.com/vilbeyli/TrajectoryTutorial)



## Physics集

#### [zalo/MathUtilities](https://github.com/zalo/MathUtilities)

#### [mattatz/unity-verlet-simulator](https://github.com/mattatz/unity-verlet-simulator)

#### [wdonray/Unity-Physics](https://github.com/wdonray/Unity-Physics)





# VR



## ライブラリ

#### [thestonefox/VRTK](https://github.com/thestonefox/VRTK)



## Oculus Go

#### [nkjzm/OVREmulator](https://github.com/nkjzm/OVREmulator)



## UI

#### [aestheticinteractive/Hover-UI-Kit](https://github.com/aestheticinteractive/Hover-UI-Kit)

#### [rjth/Punchkeyboard](https://github.com/rjth/Punchkeyboard)

#### [NormalVR/CutieKeys](https://github.com/NormalVR/CutieKeys)



## Gesture

#### [korinVR/VRGesture](https://github.com/korinVR/VRGesture)

#### [hecomi/VrGrabber](https://github.com/hecomi/VrGrabber)



## VRM

#### [dwango/UniVRM](https://github.com/dwango/UniVRM)

#### [dwango/UniVRMTest](https://github.com/dwango/UniVRMTest)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/aa0129f8-47cf-9faa-c368-497d4db74548.png)

#### [m2wasabi/VRMLoaderUI](https://github.com/m2wasabi/VRMLoaderUI)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/81158ed4-4899-2919-7cfb-b8dcb7dc8bab.png)



## VRアバターをARで表示するアプリ

#### [TORISOUP/AR_VR_Viewer](https://github.com/TORISOUP/AR_VR_Viewer)



## サンプル

#### [yumemi-inc/vr-studies](https://github.com/yumemi-inc/vr-studies)





# VTuber



## VTuberシステム

#### [sh-akira/VirtualMotionCapture](https://github.com/sh-akira/VirtualMotionCapture)

#### [nkjzm/VTuberKit](https://github.com/nkjzm/VTuberKit)

#### [m2wasabi/LiveAvatar](https://github.com/m2wasabi/LiveAvatar)

#### [youten/YVTuber](https://github.com/youten/YVTuber)

#### [SpikeParaffa/PVTuber](https://github.com/SpikeParaffa/PVTuber)



## OpenVR

#### [matzman666/OpenVR-InputEmulator](https://github.com/matzman666/OpenVR-InputEmulator)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/82fe7d19-f9f8-3a28-6eee-1fba0de68042.png)

#### [gpsnmeajp/EasyOpenVRUtil](https://github.com/gpsnmeajp/EasyOpenVRUtil)



## SteamVR

#### [sh-akira/VROverlay](https://github.com/sh-akira/VROverlay)



## AnimationClipの書き出し

#### [newyellow/Unity-Runtime-Animation-Recorder](https://github.com/newyellow/Unity-Runtime-Animation-Recorder)

#### [duo-inc/EasyMotionRecorder](https://github.com/duo-inc/EasyMotionRecorder)

#### [umiyuki/HumanoidHandPoseHelper](https://github.com/umiyuki/HumanoidHandPoseHelper)



## Perception Neuron

#### [keijiro/NeuronAnimator](https://github.com/keijiro/NeuronAnimator)





# エディタ拡張



## ノードベースエディタ

#### [Siccity/xNode](https://github.com/Siccity/xNode)

#### [Seneral/Node_Editor_Framework](https://github.com/Seneral/Node_Editor_Framework)

#### [DandyMania/uNodeEditor](https://github.com/DandyMania/uNodeEditor)



## ノードベースアセットエディタ

#### [Unity Technologies/Unity/AssetBundleGraphTool](https://bitbucket.org/Unity-Technologies/assetbundlegraphtool)

GitHubのバージョンは古いためBitbucketを推奨、幅広いアセット操作が可能



## ノードベースシェーダーエディタ

#### [Unity-Technologies/ShaderGraph](https://github.com/Unity-Technologies/ShaderGraph)

#### [FreyaHolmer/ShaderForge](https://github.com/FreyaHolmer/ShaderForge)



## ノードベースノイズエディタ

#### [x0r04rg/VisualNoiseDesigner](https://github.com/x0r04rg/VisualNoiseDesigner)



## ノードベースメッシュエディタ

#### [Siccity/Graphmesh](https://github.com/Siccity/Graphmesh)



## ノードベースノベルエディタ

#### [qine/unity-visual-novel-toolkit](https://github.com/qine/unity-visual-novel-toolkit)



## ノードベースダイアログエディタ

#### [Siccity/Dialogue](https://github.com/Siccity/Dialogue)



## ノードベースAIエディタ

#### [jnhtt/xNode-BehaviourTree](https://github.com/jnhtt/xNode-BehaviourTree)



## タイムラインエディタ

#### [sassembla/TimeFlowShiki](https://github.com/sassembla/TimeFlowShiki)



## ノートエディタ

#### [setchi/NoteEditor](https://github.com/setchi/NoteEditor)



## レベルエディタ

#### [Unity-Technologies/EditorXR](https://github.com/Unity-Technologies/EditorXR)

#### [Unity-Technologies/probuilder-vr](https://github.com/Unity-Technologies/probuilder-vr)

#### [Unity-Technologies/giles](https://github.com/Unity-Technologies/giles)

#### [ueshita/TsumikiEditor](https://github.com/ueshita/TsumikiEditor)



## タイルマップエディタ

#### [NoelFB/UnityTile3D](https://github.com/NoelFB/UnityTile3D)

#### [Unity-Technologies/2d-extras](https://github.com/Unity-Technologies/2d-extras)

#### [Amaranthos/UnityHexGrid](https://github.com/Amaranthos/UnityHexGrid)

#### [paullj/unity-tilemap](https://github.com/paullj/unity-tilemap)



## Undo

#### [Seneral/UndoPro](https://github.com/Seneral/UndoPro)



## スクリプトメソッドのテストツール

#### [rngtm/EasyScriptTester](https://github.com/rngtm/EasyScriptTester)



## エディタ用コルーチン

#### [marijnz/unity-editor-coroutines](https://github.com/marijnz/unity-editor-coroutines)

#### [garettbass/UnityExtensions.EditorCoroutine](https://github.com/garettbass/UnityExtensions.EditorCoroutine)



## CopyComponents

#### [Taremin/CopyComponentsByRegex](https://github.com/Taremin/CopyComponentsByRegex)



## 一括リネームエディタ

#### [redbluegames/unity-mulligan-renamer](https://github.com/redbluegames/unity-mulligan-renamer)



## アプリアイコンのカスタマイズ

#### [makoto-unity/UnityIconCustomizer](https://github.com/makoto-unity/UnityIconCustomizer)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/3b5c8e88-1d79-828a-74e5-64e89d112749.png)



## Scripting Define Symbolsエディタ

#### [mob-sakai/SymbolCatalog](https://github.com/mob-sakai/SymbolCatalog)

#### [kankikuchi/ScriptingDefineSymbolsEditor](https://github.com/kankikuchi/ScriptingDefineSymbolsEditor)



## テーマ

#### [zios/unity-themes](https://github.com/zios/unity-themes)



## Spotlight

#### [marijnz/unity-editor-spotlight](https://github.com/marijnz/unity-editor-spotlight)

![68747470733a2f2f692e67697068792e636f6d2f6d656469612f336f6873346c4c5561705a39443139706f412f736f757263652e676966.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/0f12caae-704f-dbb8-a77d-1979a1e7d8ac.gif)



## 生成した空のゲームオブジェクトのローカル座標をVector3.zeroにするエディタ拡張

#### [tomori-hikage/create-empty-at-zero-position](https://github.com/tomori-hikage/create-empty-at-zero-position)



## 法線編集エディタ

#### [unity3d-jp/NormalPainter](https://github.com/unity3d-jp/NormalPainter)



## BlendShape編集エディタ

#### [unity3d-jp/BlendShapeBuilder](https://github.com/unity3d-jp/BlendShapeBuilder)



## アニメーションヒエラルキーエディタ

#### [s-m-k/Unity-Animation-Hierarchy-Editor](https://github.com/s-m-k/Unity-Animation-Hierarchy-Editor)



## Regex

#### [rngtm/Unity-RegexTool](https://github.com/rngtm/Unity-RegexTool)



## ベジェ曲線

#### [yasirkula/UnityBezierSolution](https://github.com/yasirkula/UnityBezierSolution)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/6b446750-3711-de48-3193-11ea4efb2007.png)



## テクスチャエディタ

#### [andydbc/unity-texture-packer](https://github.com/andydbc/unity-texture-packer)

![screen00.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/948de964-18ff-4e33-59e8-6a5864d685c2.gif)



## エディタレイアウトのインポート, エクスポートエディタ

#### [rngtm/Unity-LayoutExporter](rngtm/Unity-LayoutExporter)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/7d305bf1-2103-2cf7-d4ab-14ceb198ec6b.png)



## シーンビューのFoV制御

#### [t-mat/UnitySceneViewFovControl](https://github.com/t-mat/UnitySceneViewFovControl)



## ゲームビューのサイズ変更

#### [Syy9/GameViewSizeChanger](https://github.com/Syy9/GameViewSizeChanger)

![demo1.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/2ffd0d0e-9f79-cc48-92b6-5c23b53b1e6d.gif)

#### [Syy9/GameViewSizeSettings](https://github.com/Syy9/GameViewSizeSettings)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/e89d74e6-b71d-bc53-cae2-889b05ff6828.png)

#### [anchan828/unity-GameViewSizeHelper](https://github.com/anchan828/unity-GameViewSizeHelper)



## Toolbar

#### [marijnz/unity-toolbar-extender](https://github.com/marijnz/unity-toolbar-extender)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/f3def865-d1eb-9209-93ad-34d0fb17ec91.png)

#### [baba-s/unity-customizable-toolbar](https://github.com/baba-s/unity-customizable-toolbar)

#### [baba-s/project-settings-toolbar](https://github.com/baba-s/project-settings-toolbar)

#### [https://github.com/baba-s/ugui-toorbar](https://github.com/baba-s/ugui-toorbar)



## シーン管理エディタ

#### [sonoichi60/SceneManageWindow](https://github.com/sonoichi60/SceneManageWindow)

#### [Dandarawy/Unity3DEditor_ScenesMenu](https://github.com/Dandarawy/Unity3DEditor_ScenesMenu)



## プレハブエディタ

#### [yukiringo/PrefabEditor](https://github.com/yukiringo/PrefabEditor)

#### [shelleylowe/unity-prefab-quickadd](https://github.com/shelleylowe/unity-prefab-quickadd)



## Shell

#### [marijnz/unity-shell](https://github.com/marijnz/unity-shell)

![68747470733a2f2f692e696d6775722e636f6d2f664d6d484476482e676966.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/b32c9d31-d5b5-c65b-81b8-98e8fa2d7378.gif)

#### [rje/unishell](https://github.com/rje/unishell)



## プロファイラー

#### [mc-gulu-archived/PA_ResourceTracker](https://github.com/mc-gulu-archived/PA_ResourceTracker)

#### [mc-gulu-archived/PA_CoroutineTracker](https://github.com/mc-gulu-archived/PA_CoroutineTracker)



## コンポーネントを参照しているオブジェクトを検索するエディタ拡張

#### [tomori-hikage/find-references-in-scene](https://github.com/tomori-hikage/find-references-in-scene)



## リファレンスビューワー

#### [tsubaki/ReferenceExplorer](https://github.com/tsubaki/ReferenceExplorer)

#### [anchan828/ReferenceViewer](https://github.com/anchan828/ReferenceViewer)

#### [liortal53/MissingReferencesUnity](https://github.com/liortal53/MissingReferencesUnity)



## アセット検出エディタ

#### [yasirkula/UnityAssetUsageDetector](https://github.com/yasirkula/UnityAssetUsageDetector)

#### [MarkUnity/AssetAuditor](https://github.com/MarkUnity/AssetAuditor)

#### [DarrenTsung/DTValidator](https://github.com/DarrenTsung/DTValidator)

#### [eral/SearchTools](https://github.com/eral/SearchTools)



## ShaderToyからShaderLabへの変換エディタ拡張

#### [smkplus/ShaderMan](https://github.com/smkplus/ShaderMan)



## AssetsフォルダからPackagesフォルダにディレクトリを移動するエディタ拡張

#### [kakunpc/Assets2Packages](https://github.com/kakunpc/Assets2Packages)



## Preset

#### [rfadeev/presets-browser](https://github.com/rfadeev/presets-browser)

#### [Cova8bitdots/CustomAssetImporterPreset](https://github.com/Cova8bitdots/CustomAssetImporterPreset)



## AnimationTexture生成エディタ

#### [sugi-cho/Animated-Mesh-Surface-Position-Texture-Generator](https://github.com/sugi-cho/Animated-Mesh-Surface-Position-Texture-Generator)

#### [sugi-cho/Animation-Texture-Baker](https://github.com/sugi-cho/Animation-Texture-Baker)

#### [nobnak/VertexAnimator](https://github.com/nobnak/VertexAnimator)



## メッシュエディタ

#### [coding2233/MeshEditor](https://github.com/coding2233/MeshEditor)



## ローポリ地形生成

#### [sebastianstarke/LowPolyLandscaper](https://github.com/sebastianstarke/LowPolyLandscaper)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/7fe1358b-08ef-abc5-b33f-ce88804f2358.png)



## 2Dポリラインエディタ

#### [Dandarawy/Unity3DPolylineEditor](https://github.com/Dandarawy/Unity3DPolylineEditor)



## 2Dロープエディタ

#### [Dandarawy/Unity3D_2DRopeEditor](https://github.com/Dandarawy/Unity3D_2DRopeEditor)

サポートされていないため[AssetStoreにある2D Rope Editor](https://assetstore.unity.com/packages/tools/sprite-management/2d-rope-editor-62300?aid=1100l37E9&utm_source=aff)を推奨



## EdgeCollider2DをPolygonCollider2Dに変換するエディタ

#### [JuanGdelaCruz/Unity-EdgeCollider2D-to-PolygonCollider2D-](https://github.com/JuanGdelaCruz/Unity-EdgeCollider2D-to-PolygonCollider2D-)

![Animation.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/d16655e8-b423-d98e-2121-e83a389257bc.gif)



## .unitypackage

#### [rngtm/Unity-AssetStoreImporter](https://github.com/rngtm/Unity-AssetStoreImporter)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/36ce51b2-89f3-7ddc-3566-54175ddac7f9.png)

#### [HiromuKato/LocalPackageImporter](https://github.com/HiromuKato/LocalPackageImporter)



## コードでのプラットフォーム切り替え

#### [jhett12321/Unity-SlnGen](https://github.com/jhett12321/Unity-SlnGen)



## NuGet パッケージ マネージャーの使用

#### [GlitchEnzo/NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/32cc4bff-9643-d4ed-40f7-9216b3839777.png)



## PlantUMLからC#スケルトンコードを生成

#### [Tanakancolle/PlantProject](https://github.com/Tanakancolle/PlantProject)



## コードチェッカー

#### [MasaKoha/StyleCopCodeChecker](https://github.com/MasaKoha/StyleCopCodeChecker)

#### [redbluegames/unity-stylecop-ignoreutility](https://github.com/redbluegames/unity-stylecop-ignoreutility)



## ビルドプロセスエディタ

#### [DarrenTsung/DTCompileTimeTracker](https://github.com/DarrenTsung/DTCompileTimeTracker)

#### [mob-sakai/ProjectBuilder](https://github.com/mob-sakai/ProjectBuilder)



## EditorExtensions

#### [Stereoarts/EditorExtensions](https://github.com/Stereoarts/EditorExtensions)



## Inspector拡張

#### [anchan828/property-drawer-collection](https://github.com/anchan828/property-drawer-collection)

#### [sassembla/CustomInspectorWithGUI](https://github.com/sassembla/CustomInspectorWithGUI)

#### [redbluegames/unity-notnullattribute](https://github.com/redbluegames/unity-notnullattribute)

#### [roboryantron/UnityEditorJunkie](https://github.com/roboryantron/UnityEditorJunkie)

#### [marijnz/unity-autocomplete-search-field](https://github.com/marijnz/unity-autocomplete-search-field)

![68747470733a2f2f692e696d6775722e636f6d2f496f4e476433562e676966.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/924524b3-f74e-0762-e92e-513501f7cec2.gif)

#### [garettbass/UnityExtensions.InspectInline](https://github.com/garettbass/UnityExtensions.InspectInline)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/e94be90b-07ab-ffb1-20fa-59cafe86d60d.png)

#### [luke161/Unity-IMGUI-TreeView](https://github.com/luke161/Unity-IMGUI-TreeView)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/8e963820-599f-ce16-e7a6-241cd0284f67.png)

#### [dimmpixeye/InspectorFoldoutGroup](https://github.com/dimmpixeye/InspectorFoldoutGroup)

#### [mob-sakai/UnityEventDrawerEx](https://github.com/mob-sakai/UnityEventDrawerEx)

#### [Kinwailo/Stackable-Decorator](https://github.com/Kinwailo/Stackable-Decorator)

#### [mminer/field-monitor](https://github.com/mminer/field-monitor)

#### [samsawyer85/Unity3D_PropertyDrawer_AudioClip](https://github.com/samsawyer85/Unity3D_PropertyDrawer_AudioClip)





# インプット



## InputSystem

#### [Unity-Technologies/InputSystem](https://github.com/Unity-Technologies/InputSystem)



## iOS, Android

#### [TouchScript/TouchScript](https://github.com/TouchScript/TouchScript)



## Wintab

#### [hecomi/uWintab](https://github.com/hecomi/uWintab)



## Nintendo SwitchのJoy-Con

#### [Looking-Glass/JoyconLib](https://github.com/Looking-Glass/JoyconLib)

![68747470733a2f2f692e696d6775722e636f6d2f426256365372672e676966.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/b03b0a0b-a375-1d03-1e4b-3c18355cbff7.gif)





# オーディオ


## 音楽同期

#### [geekdrums/MusicEngine](https://github.com/geekdrums/MusicEngine)

#### [Gkxd/Rhythmify](https://github.com/Gkxd/Rhythmify)

#### [keijiro/unity-audio-spectrum](https://github.com/keijiro/unity-audio-spectrum)





# ネイティブプラグイン



## Effekseer

#### [effekseer/EffekseerForUnity](https://github.com/effekseer/EffekseerForUnity)



## iOSネイティブプラグインをSwiftで書くためのネイティブプラグイン

#### [miyabi/unity-swift](https://github.com/miyabi/unity-swift)



## Permission

#### [Over17/UnityAndroidPermissions](https://github.com/Over17/UnityAndroidPermissions)

#### [UnityAndroidRuntimePermissions](https://github.com/yasirkula/UnityAndroidRuntimePermissions)



## AndroidManifest

#### [Over17/UnityAndroidManifestCallback](https://github.com/Over17/UnityAndroidManifestCallback)



## ローカル通知

#### [sanukin39/UniLocalNotification](https://github.com/sanukin39/UniLocalNotification)

`UniLocalNotification.OpenAppSetting()`でアプリ設定に遷移出来る

#### [Agasper/unity-android-notifications](https://github.com/Agasper/unity-android-notifications)



## トースト通知

#### [adriankeenan/console-toast-8](https://github.com/adriankeenan/console-toast-8)



## 画像, 動画

#### [yasirkula/UnityNativeGallery](https://github.com/yasirkula/UnityNativeGallery)

`NativeGallery.OpenSettings()`でアプリ設定に遷移出来る



## シェア

#### [yasirkula/UnityNativeShare](https://github.com/yasirkula/UnityNativeShare)

#### [mopsicus/unity-share-plugin-ios-android](https://github.com/mopsicus/unity-share-plugin-ios-android)

#### [anchan828/social-connector](https://github.com/anchan828/social-connector)

#### [toofusan/Twity](https://github.com/toofusan/Twity)

#### [twitter/twitter-kit-unity](https://github.com/twitter/twitter-kit-unity)



## Clipboard

#### [kyubuns/UniClipboard20xx](https://github.com/kyubuns/UniClipboard20xx)

#### [sanukin39/UniClipboard](https://github.com/sanukin39/UniClipboard)



## キーボード

#### [mopsicus/UnityMobileInput](https://github.com/mopsicus/UnityMobileInput)

#### [kmbang/UnityNativeEdit](https://github.com/kmbang/UnityNativeEdit)

#### [miyabi/unity-ios-keyboard-patch](https://github.com/miyabi/unity-ios-keyboard-patch)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/6e0ebca0-1006-4a4c-f5df-2a23abc956a2.png)



## カメラ

#### [mopsicus/native-android-camera-unity](https://github.com/mopsicus/native-android-camera-unity)

#### [yasirkula/UnityNativeCamera](https://github.com/yasirkula/UnityNativeCamera)



## オーディオ

#### [TyounanMOTI/UnityOpus](https://github.com/TyounanMOTI/UnityOpus)

#### [ludos1978/OpusDotNet](https://github.com/ludos1978/OpusDotNet)

#### [Over17/AndroidAudioFastPathSample](https://github.com/Over17/AndroidAudioFastPathSample)



## 音声認識

#### [chiepomme/julius-unity](https://github.com/chiepomme/julius-unity)



## ReplayKit

#### [sassembla/ReplayKitWrapper](https://github.com/sassembla/ReplayKitWrapper)

#### [miyabi/unity-replay-kit-bridge](https://github.com/miyabi/unity-replay-kit-bridge)



## ステータスバー

#### [Over17/UnityShowAndroidStatusBar](https://github.com/Over17/UnityShowAndroidStatusBar)

#### [youten/UnityiOSStatusBar](https://github.com/youten/UnityiOSStatusBar)



## バックグラウンド実行

#### [mopsicus/unity-ios-background-run](https://github.com/mopsicus/unity-ios-background-run)



## WebView

#### [sassembla/UUebView-freeversion](https://github.com/sassembla/UUebView-freeversion)

#### [gree/unity-webview](https://github.com/gree/unity-webview)

#### [keijiro/unity-webview-integration](https://github.com/keijiro/unity-webview-integration)

#### [mopsicus/native-ios-browser-unity](https://github.com/mopsicus/native-ios-browser-unity)



## App Store

#### [purplelilgirl/Unity-NativeAppstore](https://github.com/purplelilgirl/Unity-NativeAppstore)



## メール

#### [mopsicus/unity-send-mail-plugin](https://github.com/mopsicus/unity-send-mail-plugin)



## 名前付きパイプ

#### [sh-akira/UnityNamedPipe](https://github.com/sh-akira/UnityNamedPipe)



## マルチタッチ

#### [hecomi/uTouchInjection](https://github.com/hecomi/uTouchInjection)



## Window

#### [hecomi/uWindowCapture](https://github.com/hecomi/uWindowCapture)

#### [hecomi/uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication)

#### [XJINE/Unity_TransparentWindowManager](https://github.com/XJINE/Unity_TransparentWindowManager)



## FBX

#### [https://github.com/unity3d-jp/FbxExporter](https://github.com/unity3d-jp/FbxExporter)

統合されたため[AssetStoreにあるFBX Exporter](https://assetstore.unity.com/packages/essentials/fbx-exporter-101408?aid=1100l37E9&utm_source=aff)を推奨



## OpenVDB

#### [karasusan/OpenVDBForUnity](https://github.com/karasusan/OpenVDBForUnity)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/7b0531f0-cc22-73bf-2f81-d9d38aac7f69.png)



## USD

#### [unity3d-jp/USDForUnity](https://github.com/unity3d-jp/USDForUnity)



## OBB

#### [Over17/UnityOBBDownloader](https://github.com/Over17/UnityOBBDownloader)



## プロファイラー

#### [takupisu/MemoryChecker-Unity](https://github.com/takupisu/MemoryChecker-Unity)

#### [Over17/UnitySystracePlugin](https://github.com/Over17/UnitySystracePlugin)





# ネットワーク



## WebRTC

#### [fuziki/unityWebRTC](https://github.com/fuziki/unityWebRTC)



## StreamingMesh

#### [blkcatman/StreamingMesh](https://github.com/blkcatman/StreamingMesh)



## multiplayer

#### [Unity-Technologies/multiplayer](https://github.com/Unity-Technologies/multiplayer)

#### [Unity-Technologies/FPSSample](https://github.com/Unity-Technologies/FPSSample)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/6222603b-72e1-a22b-71b4-bcd9b27ca827.png)



## UDP

#### [sugi-cho/UdpData-Unity](https://github.com/sugi-cho/UdpData-Unity)



## OSC

#### [keijiro/OscJack](https://github.com/keijiro/OscJack)



## Node.js

#### [hecomi/NodejsUnity](https://github.com/hecomi/NodejsUnity)





# WebAPI

#### [TORISOUP/UnityNicoliveClient](https://github.com/TORISOUP/UnityNicoliveClient)





# AssetBundle



## AssetBundleEditor

#### [Unity-Technologies/AssetBundles-Browser](https://github.com/Unity-Technologies/AssetBundles-Browser)

#### [charcolle/EasyAssetBundle](https://github.com/charcolle/EasyAssetBundle)



## AssetBundleManager

#### [fengjiyuan/xasset](https://github.com/fengjiyuan/xasset)

#### [JINZO631/AssetsManagement](https://github.com/JINZO631/AssetsManagement)

#### [kamanii24/AssetBundleManager](https://github.com/kamanii24/AssetBundleManager)

#### [neon-izm/AssetBundleManager](https://github.com/neon-izm/AssetBundleManager)





# ECS

#### [EcsRx/ecsrx.unity](https://github.com/EcsRx/ecsrx.unity)





# JobSystem

#### [wotakuro/UnityJobSystemTest](https://github.com/wotakuro/UnityJobSystemTest)





# 作品

#### [unity3d-jp/unitychan-crs](https://github.com/unity3d-jp/unitychan-crs)

#### [BayatGames/RedRunner](https://github.com/BayatGames/RedRunner)

#### [dgkanatsios/MatchThreeGame](https://github.com/dgkanatsios/MatchThreeGame)

#### [ToadsworthLP/Millennium](https://github.com/ToadsworthLP/Millennium)

#### [federicodangelo/CubeWorld](https://github.com/federicodangelo/CubeWorld)

#### [vilbeyli/Pacman](https://github.com/vilbeyli/Pacman)

#### [Dandarawy/Unity3D-Globe](https://github.com/Dandarawy/Unity3D-Globe)

#### [TORISOUP/MuscleDropSrc](https://github.com/TORISOUP/MuscleDropSrc)

#### [kyubuns/ReflectBall](https://github.com/kyubuns/ReflectBall)





# サンプル



## オープンワールド

#### [Unity-Technologies/OpenWorldSample](https://github.com/Unity-Technologies/OpenWorldSample)



## アクションゲーム

#### [9/SonicMarioKirbyMechanics](https://github.com/9/SonicMarioKirbyMechanics)



## 2D物理ゲーム

#### [Unity-Technologies/UnityPlayground](https://github.com/Unity-Technologies/UnityPlayground)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/efd9eebc-f6d1-84fe-216e-475b015071b6.png)





# ツール



## DCCツール上のモデルの編集をリアルタイムにUnityに反映させるツール

#### [unity3d-jp/MeshSync](https://github.com/unity3d-jp/MeshSync)



## Unityプロジェクトの静的解析

#### [meng-hui/UnityEngineAnalyzer](https://github.com/meng-hui/UnityEngineAnalyzer)

#### [vad710/UnityEngineAnalyzer](https://github.com/vad710/UnityEngineAnalyzer)



## ビルドサイズの視覚化

#### [aschearer/unitysizeexplorer](https://github.com/aschearer/unitysizeexplorer)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/b79ffd6e-957f-d1bc-6ac4-a8ead8a66050.png)



## UIテスト自動化

#### [AirtestProject/AirtestIDE](https://github.com/AirtestProject/AirtestIDE)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/fcae9a58-e40d-0af1-7d74-ccfee7864864.png)

#### [AirtestProject/Airtest](https://github.com/AirtestProject/Airtest)

![demo.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/ef9e149c-88fa-d29e-b251-ca979e67e398.gif)

#### [AirtestProject/Poco](https://github.com/AirtestProject/Poco)

![overview.gif](https://qiita-image-store.s3.amazonaws.com/0/126970/2a7e0cdb-8ec8-e308-8c19-7ddc663bed4f.gif)

#### [baba-s/MonkeyTestTool](https://github.com/baba-s/MonkeyTestTool)



## グラフィックスデバッグツール

#### [baldurk/renderdoc](https://github.com/baldurk/renderdoc)



## プレゼンテーションツール

#### [UnityTechnologies/Presentation](https://github.com/UnityTechnologies/Presentation)



## VFXアーティスト向けの追加ツール

#### [Unity-Technologies/VFXToolbox](https://github.com/Unity-Technologies/VFXToolbox)





# スクリプト言語

#### [Tencent/xLua](https://github.com/Tencent/xLua)

#### [xanathar/moonsharp](https://github.com/xanathar/moonsharp)





# IDE



## Visual Studio

#### [wudixiaop/ShaderlabVS](https://github.com/wudixiaop/ShaderlabVS)

#### [codic-project/codic-vs-extension](https://github.com/codic-project/codic-vs-extension)

#### [JetBrains/resharper-unity](https://github.com/JetBrains/resharper-unity)



## Visual Studio Code

#### [Unity-Technologies/vscode-unity-debug](https://github.com/Unity-Technologies/vscode-unity-debug)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/d97a738b-5406-3eb8-9e8f-6140a5a0418d.png)





# Unity Cloud Build



## C\# 

#### [guitarrapc/UnityCloudbuildApi](https://github.com/guitarrapc/UnityCloudbuildApi)



## Python

#### [cmcpasserby/python_cloudBuild_API](https://github.com/cmcpasserby/python_cloudBuild_API)



## Go

#### [cmcpasserby/CloudBuild_GO](https://github.com/cmcpasserby/CloudBuild_GO)





# ドキュメント



## Unityを使ったVJでよく使うイメージエフェクト集

#### [kaiware007/UnityVJShaderSlide20181108](https://github.com/kaiware007/UnityVJShaderSlide20181108)



## CG関連のドキュメント集

#### [mebiusbox/lab](https://github.com/mebiusbox/lab)



## GLSL Noise Algorithms

#### [patriciogonzalezvivo/GLSL-Noise.md](https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83)



## ソーシャルゲーム系フロントエンドを作る際に殴り合いにならないようエンジニアが確認すべきこと

#### [beinteractive/social-game-check-list](https://github.com/beinteractive/social-game-check-list)



## UIガイドライン

#### [OrangeCube/UIGuideline](https://github.com/OrangeCube/UIGuideline)



## Unity製のゲームでMODをつくる方法

#### [yaegaki/unity-mod-doc](https://github.com/yaegaki/unity-mod-doc)



## ゲームプログラマのためのおすすめ書籍パス

#### [miloyip/game-programmer](https://github.com/miloyip/game-programmer)

<img src="https://qiita-image-store.s3.amazonaws.com/0/126970/f0c1ad1f-d13d-7b10-ac6c-4637fc46f322.png" width=30%>





# アセット

#### [sparklinlabs/superpowers-asset-packs](https://github.com/sparklinlabs/superpowers-asset-packs)





# その他



## ディープラーニングを使ったキャラクターアニメーション

#### [sebastianstarke/AI4Animation](https://github.com/sebastianstarke/AI4Animation)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/9660da32-cc87-766d-c9d3-876e4d40b7da.png)



## 波動関数の崩壊を使ったビットマップ生成

#### [mxgmn/WaveFunctionCollapse](https://github.com/mxgmn/WaveFunctionCollapse)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/d65f4a73-d7df-5eec-939b-c041a026d87b.png)



## 畳み込みとマルコフ連鎖モンテカルロ法を使ったビットマップ生成

#### [mxgmn/ConvChain](https://github.com/mxgmn/ConvChain)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/faac672f-5c6f-6006-9119-9de2d53126f3.png)



## テクスチャ合成

#### [mxgmn/SynTex](https://github.com/mxgmn/SynTex)

![image.png](https://qiita-image-store.s3.amazonaws.com/0/126970/4b9d95a4-133f-bc07-afea-dea23149ea6c.png)





# おわりに

もしカテゴリや翻訳、説明などが不適切であると感じましたら、大変お手数ですが編集リクエストやコメントを送っていただけますと幸いです。
また、本記事に含まれていないオススメのリポジトリがありましたらお気軽に編集リクエストやコメントを送っていただけますと追記いたします。

明日の[Unity Advent Calendar 2018](https://qiita.com/advent-calendar/2018/unity)は [gremito](https://qiita.com/gremito) さんの[<font color="LimeGreen">AR上にShaderを動かしてみた</font>](https://qiita.com/gremito/items/6a303d97479a9baa0acd)です！