WWDC2014のセッション番号とタイトル早見表

主に自分用ですが、WWDC2014も終わりこれからセッションビデオを見る機会が増えそうなので、希望のセッションが見つかりやすいようにセッション番号とタイトルの早見表をCSV形式で作りました
ファイル名にセッション名あるけど、いちいちファイル検索するのも面倒だしフィルタもソートもしずらいのでcsvならよいかな、と

今年は公開されてるものなので問題ないと思いますが、もし問題あるようならすぐに消します（^^;
本当はTSVにしたかったけど、markdownでタブが書けなかったのでCSVにしましたorz

```text
101,Keynote,Special Events,iOS、OS X
102,Platforms State of the Union,Special Events,iOS、OS X
103,Apple Design Awards,Special Events,iOS、OS X
201,Advanced Topics in Internationalization,Frameworks,iOS、OS X
202,What's New in Cocoa Touch,Frameworks,iOS
203,Introducing HealthKit,Frameworks,iOS
204,What's New in Cocoa,Frameworks,OS X
205,Creating Extensions for iOS and OS X、Part 1,Frameworks,iOS、OS X
206,Introducing the Modern WebKit API,Frameworks,iOS、OS X
207,Accessibility on OS X,Frameworks,OS X
208,Introducing CloudKit,Frameworks,iOS、OS X
209,Adapting Your App to the New UI of OS X Yosemite,Frameworks,OS X
210,Accessibility on iOS,Frameworks,iOS
211,Designing Intuitive User Experiences,Frameworks,iOS、OS X
212,Storyboards and Controllers on OS X,Frameworks,OS X
213,Introducing HomeKit,Frameworks,iOS
214,View Controller Advancements in iOS 8,Frameworks,iOS
216,Building Adaptive Apps with UIKit,Frameworks,iOS
217,Creating Extensions for iOS and OS X、Part 2,Frameworks,iOS、OS X
218,Designing a Great In-App Purchase Experience,Frameworks,iOS、OS X
219,Adopting Handoff on iOS and OS X,Frameworks,iOS、OS X
220,Adopting Advanced Features of the New UI of OS X Yosemite,Frameworks,OS X
221,Creating Custom iOS User Interfaces,Frameworks,iOS
222,Optimize Your Earning Power With iAd,Frameworks,iOS
223,Prototyping: Fake It Till You Make It,Frameworks,iOS、OS X
224,Core iOS Application Architectural Patterns,Frameworks,iOS
225,What's New in Core Data,Frameworks,iOS、OS X
226,What's New in Table and Collection Views,Frameworks,iOS
227,Creating Modern Cocoa Apps,Frameworks,OS X
228,A Look Inside Presentation Controllers,Frameworks,iOS
229,Advanced iOS Application Architecture and Patterns,Frameworks,iOS、OS X
230,Making a Great First Impression With Strong Onboarding Design,Frameworks,iOS、OS X
231,Advanced CloudKit,Frameworks,iOS、OS X
232,Advanced User Interfaces with Collection Views,Frameworks,iOS
233,Sharing code between iOS and OS X,Frameworks,iOS、OS X
234,Building a Document-based App,Frameworks,iOS
235,Advanced Scrollviews and Touch Handling Techniques,Frameworks,iOS
236,Building Interruptible and Responsive Interactions,Frameworks,iOS
237,A Strategy for Great Work,Frameworks,iOS、OS X
301,Affiliate Tools for App Developers,Services,iOS、OS X
302,The New iTunes Connect,Services,iOS、OS X
303,Optimizing In-App Purchases,Services,iOS、OS X
304,Creating Great App Previews,Services,iOS
305,Preventing Unauthorized Purchases with Receipts,Services,iOS、OS X
306,JavaScript for Automation,Services,OS X
401,What's New in Xcode 6,Tools,iOS、OS X
402,Introduction to Swift,Tools,iOS、OS X
403,Intermediate Swift,Tools,iOS、OS X
404,Advanced Swift,Tools,iOS、OS X
406,Integrating Swift with Objective-C,Tools,iOS、OS X
407,Swift Interoperability In Depth,Tools,iOS、OS X
408,Swift Playgrounds,Tools,iOS、OS X
409,Introduction to LLDB and the Swift REPL,Tools,iOS、OS X
410,Advanced Swift Debugging in LLDB,Tools,iOS、OS X
411,What's New in Interface Builder,Tools,iOS、OS X
412,Localizing with Xcode 6,Tools,iOS、OS X
413,Debugging in Xcode 6,Tools,iOS、OS X
414,Testing in Xcode 6,Tools,iOS、OS X
415,Continuous Integration with Xcode 6,Tools,iOS、OS X
416,Building Modern Frameworks,Tools,iOS、OS X
417,What's New in LLVM,Tools,iOS、OS X
418,Improving Your App with Instruments,Tools,iOS、OS X
419,Advanced Graphics and Animations for iOS Apps,Tools,iOS
501,What's New in Core Audio,Media,iOS、OS X
502,AVAudioEngine in Practice,Media,iOS
503,Mastering Modern Media Playback,Media,iOS、OS X
504,Advanced Media for the Web,Media,iOS、OS X
505,Harnessing Metadata in Audiovisual Media,Media,iOS、OS X
506,Your App、Your Website、and Safari,Media,iOS、OS X
508,Camera Capture: Manual Controls,Media,iOS
509,Creating 3D Interactive Content with WebGL,Media,iOS、OS X
510,What's New in iAd Workbench,Media,iOS、OS X
511,Introducing the Photos Frameworks,Media,iOS
512,Web Inspector and Modern JavaScript,Media,iOS、OS X
513,Direct Access to Video Encoding and Decoding,Media,iOS、OS X
514,Advances in Core Image,Media,iOS、OS X
515,Developing Core Image Filters for iOS,Media,iOS、OS X
516,Improving the Accessibility and Usability of Complex Web Applications,Media,iOS、OS X
517,Designing Responsive Web Experiences,Media,iOS、OS X
601,Harnessing the Power of the Mac Pro with OpenGL and OpenCL,Graphics and Games,OS X
602,Ingredients of Great Games,Graphics and Games,iOS
603,Working with Metal: Overview,Graphics and Games,iOS
604,Working with Metal: Fundamentals,Graphics and Games,iOS
605,Working with Metal: Advanced,Graphics and Games,iOS
606,What's New in SpriteKit,Graphics and Games,iOS、OS X
608,Best Practices for Building SpriteKit Games,Graphics and Games,iOS、OS X
609,What's New in SceneKit,Graphics and Games,iOS、OS X
610,Building a Game with SceneKit,Graphics and Games,iOS、OS X
611,Designing for Game Controllers,Graphics and Games,iOS、OS X
612,Motion Tracking with the Core Motion Framework,Graphics and Games,iOS
701,Designing Accessories for iOS and OS X,Core OS,iOS、OS X
702,Managing Apple Devices,Core OS,iOS、OS X
703,What's New in the Accelerate Framework,Core OS,iOS、OS X
704,Building Apps for Enterprise and Education,Core OS,iOS
705,Distributing Enterprise Apps,Core OS,iOS、OS X
706,What's New in Core Location,Core OS,iOS
707,What's New in Foundation Networking,Core OS,iOS、OS X
708,Taking Core Location Indoors,Core OS,iOS
709,Cross Platform Nearby Networking,Core OS,iOS、OS X
710,Writing Energy Efficient Code、Part 1,Core OS,iOS、OS X
711,Keychain and Authentication with Touch ID,Core OS,iOS
712,Writing Energy Efficient Code、Part 2,Core OS,iOS、OS X
713,What's New in iOS Notifications,Core OS,iOS
714,Fix Bugs Faster using Activity Tracing,Core OS,iOS、OS X
715,User Privacy in iOS and OS X,Core OS,iOS、OS X
717,Kids and Apps,Core OS,iOS、OS X
718,Adopting AirPrint,Core OS,iOS、OS X
```