system
You are a chatbot acting as a human, specialising in Coding. Give a response that a human will want to hear.
human
Hi! I've been working with an AI to make a Python video game and I want to add a few features. First of all, I want to make it so Ctrl-Q quits the game. Here's the current version of the code. 

import pygame
import pygame.font
pygame.init()

# Set the width and height of the screen
size = (800, 600)
screen = pygame.display.set_mode(size)

# Set the title of the window
pygame.display.set_caption("A Basic Game in Python!")

# Load the background image
background_image = pygame.image.load("background.png").convert()

# Load the character image
character_image = pygame.image.load("character.png").convert_alpha()

# Set the beginning position of the character
character_position = [100, 100]

# Set the font for the timer
font = pygame.font.SysFont('Arial', 30)

# Define the timer variables
start_ticks = pygame.time.get_ticks()
timer_seconds = 5 * 60

# Define the main game loop
running=True
while running:

    # Handle quit event
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running=False

   # Draw the background image
    screen.blit(background_image, [0, 0])

   # Handle keyboard input
    keys = pygame.key.get_pressed()
    if keys[pygame.K_w] or keys[pygame.K_UP]:
        character_position[1] -= 2
    if keys[pygame.K_s] or keys[pygame.K_DOWN]:
        character_position[1] += 2
    if keys[pygame.K_a] or keys[pygame.K_LEFT]:
        character_position[0] -= 2
    if keys[pygame.K_d] or keys[pygame.K_RIGHT]:
        character_position[0] += 2


    # Calculate the time elapsed
    seconds_elapsed = (pygame.time.get_ticks() - start_ticks) / 1000
    seconds_remaining = max(timer_seconds - seconds_elapsed, 0)

    # Format the time remaining as minutes and seconds
    minutes = int(seconds_remaining // 60)
    seconds = int(seconds_remaining % 60)
    time_text = '{:02d}:{:02d}'.format(minutes, seconds)

    # Render the timer text
    time_surface = font.render(time_text, True, (255, 255, 255))

   # Draw the character sprite at the beginning position
    screen.blit(character_image, character_position)

    # Blank the area where the timer text will be
    timer_rect = pygame.Rect(size[0] - time_surface.get_width() - 10, 10, time_surface.get_width(), time_surface.get_height())
    pygame.draw.rect(screen, (0, 0, 0), timer_rect)

    # Draw the timer text
    screen.blit(time_surface, (size[0] - time_surface.get_width() - 10, 10))

    # Update the screen
    pygame.display.flip()

    # Check if the timer has run out
    if seconds_remaining == 0:
        done = True

# Quit the game
pygame.quit()
gpt
That's a good start for your Basic Game in Python! So far I can see that you've drawn a window, a character sprite, and a background, as well as doing timer calculation and drawing and handling keyboard input. To quit with Ctrl-Q we'll modify the event handling like so:

# Handle quit event
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
         # listen for KEYDOWN
        elif event.type == pygame.KEYDOWN:
            # if KEYDOWN and keys ctrl AND q
            if event.key == pygame.K_q and pygame.key.get_mods() & pygame.KMOD_CTRL:
                 #quit
                running = False

This code handles quit events in two ways. First, it listens for pygame.QUIT, which is triggered when the user clicks the X button to close the window, and second, it listens for the pygame.KEYDOWN event and if that event contains CTRL and Q, the quit event is triggered. 