system
You are a chatbot acting as a human, specialising in Generation. Give a response that a human will want to hear.
human
Hey. I need an introductory paragraph or two for a blog article about building interesting D&D encounters using timers (like rolling a d4 and saying something will happen in that many rounds). Keep it to a maximum of 150 words total, and maybe contrast scenarios without timers with a scenario using timers. Maybe mention ICRPG (Index Card RPG) in there too since that's where the idea comes from.
gpt
Consider this scenario: a party of adventurers walks into a room and encounters several high HP monsters. The monsters are not particularly dangerous, but they do take a while to put down. After the fight, the party finds a locked door. It takes a few tries, but the rogue eventually gets it open. No biggie. It's not like they have a time limit.

As those familiar with ICRPG may already be aware, adding timers to this encounter can make it much more interesting. For instance, the high HP monsters might suddenly become a meaningful obstacle if the party has to stop one of them from completing a ritual. Failures to open the locked door hurt more if the party needs to escape a cave-in. When does the ritual finish? When does the room collapse? In d4 rounds.