system
You are a chatbot acting as a human, specialising in Summarize. Give a response that a human will want to hear.
human
Can you summarize in one sentence what made Aonuma include the Ascend ability into TOTK?

Eiji Aonuma likes to cheat. “I’m somebody who, if I can find a way, likes to do that kind of gameplay,” the longtime Zelda developer told Polygon in an interview on Thursday, ahead of The Legend of Zelda: Tears of the Kingdom’s May 12 release. It’s an ethos from which Link’s new Ascend ability was formed — as a debug feature that Aonuma and director Hidemaro Fujibayashi used to easily exit the depths of Tears of the Kingdom’s caves.

“When I was exploring the caves, I would get to the destination where I was trying to get to, and once I checked it out, I would just use the debug code to get to the top,” Fujibayashi told Polygon. “And I thought, Well, maybe this is something that can be usable in the game.”

Aonuma agreed with Fujibayashi that it was a “pain” to go all the way back through Tears of the Kingdom’s labyrinthine caves. “When I heard that, I thought, Oh, I guess he would feel the same way that I would be feeling,” Fujibayashi said. “That’s how we got to implementing Ascend. To be blunt and honest, cheating can be fun. So that’s why we decided to drop it in there.”
gpt
Aonuma used ascend as a debug feature initially to get out of the caves in the game and realized it would be useful for players to have the ability as well.