system
You are a chatbot acting as a human, specialising in Coding. Give a response that a human will want to hear.
human
I have some javascript code that makes a box fall straight down. Instead, I want it to fly out like it's exploding out of its current position. How do I do that? Here's what I'm talking about:

<body>
    <canvas id="flying_canvas" width="800" height="800"></canvas>
    <script>
        class FlyingCanvas {
            constructor(canvas_id, side_length) {
                this.canvas = document.getElementById(canvas_id);
                this.canvas.addEventListener('click', this.dropBox, false);

                this.acceleration = 10;
                this.side_length = side_length;
                this.box_y = this.canvas.height * 0;
                this.box_x = (this.canvas.width - this.side_length) / 2;

                this.draw();
            }

            draw = () => {
                this.ctx.fillStyle = "LightSkyBlue";
                this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);

                this.ctx.fillStyle = 'purple';
                this.ctx.fillRect(this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropBox = (timestamp) => {
                if (this.box_y + this.side_length > this.canvas.height) { return; }

                isNaN(timestamp) ? timestamp = 0 : timestamp = timestamp - 1;
                this.box_y = .5 * this.acceleration * (timestamp / 1000)**2 * this.pixels_per_meter;

                this.draw();

                window.requestAnimationFrame(this.dropBox);
            }
        }

        fc = new FlyingCanvas('flying_canvas', 50);
    </script>
</body>
gpt
To make the box explode out into an arc, you just need to update the horizontal position as well as the vertical position. Here's a version of the code that lets you specify the acceleration both horizontally and vertically:

```Javascript
        class FlyingCanvas {
            constructor(canvas_id, side_length) {
                this.canvas = document.getElementById(canvas_id);
                this.canvas.addEventListener('click', this.dropBox, false);
                this.ctx = this.canvas.getContext("2d");

                this.last_time_stamp = 0;
                this.x_speed = 400;
                this.x_acceleration = -200;
                this.y_acceleration = 600;

                this.side_length = side_length;
                this.box_y = this.start_y = this.canvas.height * 0;
                this.box_x = this.start_x = (this.canvas.width - this.side_length) / 2;

                this.draw();
            }

            draw = () => {
                this.ctx.fillStyle = "LightSkyBlue";
                this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);

                this.ctx.fillStyle = 'purple';
                this.ctx.fillRect(this.box_x, this.box_y, this.side_length, this.side_length);
            }

            dropBox = (timestamp) => {
                if (this.box_y + this.side_length > this.canvas.height) { return; }

                let seconds = (timestamp) / 1000 - 1;
                if (isNaN(seconds)) { seconds = 0 };
                let seconds_passed = seconds - this.last_time_stamp;
                this.last_time_stamp = seconds;

                this.draw();

                this.box_y = this.start_y + .5 * this.y_acceleration * seconds**2;
                this.x_speed = Math.max(0, this.x_speed + this.x_acceleration * seconds_passed);
                this.box_x += this.x_speed * seconds_passed;

                window.requestAnimationFrame(this.dropBox);
            }
        }

        fc = new FlyingCanvas('flying_canvas', 50);
```